Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Artorias
Posts: 53
Joined: Tue Jul 11, 2023 12:50 am

Re: Crit kills

Post by Artorias » Fri Feb 21, 2025 7:48 pm

Stealing my thunder!

tryndamere
Posts: 36
Joined: Wed Sep 07, 2016 9:46 pm

Re: Crit kills

Post by tryndamere » Fri Feb 21, 2025 7:49 pm

You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Wounded MV:Tiring >
3
[k light]
You try to cleave *Azareth*, but he deflects the blow.

* HP:Wounded MV:Tiring - Azareth: Scratched > *Azareth* barely pierces your left leg.
A viper leaves east.
You try to cleave *Azareth*, but he parries successfully.
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Azareth: Scratched > [k light]
You do the best you can!

* HP:Wounded MV:Tiring - Azareth: Scratched >
b
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Azareth: Scratched > [bash ]

-=+**+=
*Azareth* tickles your right hand with his pierce.

- -=
As *Azareth* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Azareth: Scratched >
*Azareth* barely pierces your body.

q
* HP:Wounded MV:Tiring - Azareth: Scratched >
b

*Azareth* barely pierces your right leg.

* HP:Wounded MV:Tiring - Azareth: Scratched > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring - Azareth: Scratched > [bash ]

-=+*
*Azareth* barely pierces your body.

*
*Azareth* barely pierces your body.

+=- -=
Your bash at *Azareth* sends him sprawling!

* HP:Battered MV:Tiring - Azareth: Scratched >
whois azareth
q
Lord Azareth Azema, Ambadassador of Mayene is a level 51 Winged Guard, Second of Mayene human.
Send down a dove
With beak as sharp as razors,
To cut the throats of them there blokes,
What sells bad beer to sailors.


* HP:Battered MV:Tiring - Azareth: Scratched > You cleave *Azareth*'s body into bloody fragments!
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring - Azareth: Hurt >
l
You cleave *Azareth*'s right leg into bloody fragments!
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]
*Azareth* is sitting here
A brazen young hare thumps his powerful hind legs nearby.

* HP:Wounded MV:Tiring - Azareth: Hurt >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Azareth: Hurt >
b
[bash ]

-=+
*Azareth* pierces your body.

**+=- -=
Your bash at *Azareth* sends him sprawling!

* HP:Battered MV:Tiring - Azareth: Hurt >
You cleave *Azareth*'s head into bloody fragments!

* HP:Battered MV:Tiring - Azareth: Wounded >
where
q
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

* HP:Battered MV:Tiring - Azareth: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Azareth: Wounded >
nod tryndamere
You nod to yourself. Very reassuring.

* HP:Battered MV:Tiring - Azareth: Wounded >
You cleave *Azareth*'s body into bloody fragments!

* HP:Battered MV:Tiring - Azareth: Wounded >
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Azareth: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Azareth: Wounded >
b
[bash ]

-
*Azareth* looks at you.

=
*Azareth* pierces your body.

+**+
*Azareth* pouts.

=- -=
*Azareth* pierces your right arm hard.
Your bash at *Azareth* sends him sprawling!

* HP:Battered MV:Tiring - Azareth: Wounded >
You try to cleave *Azareth*, but he parries successfully.

* HP:Battered MV:Tiring - Azareth: Wounded >
howl
q
You howl triumphantly.

* HP:Battered MV:Tiring - Azareth: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Azareth: Wounded >
You cleave *Azareth*'s body into bloody fragments!
*Azareth* panics, and attempts to flee!

* HP:Battered MV:Tiring - Azareth: Battered >
*Azareth* leaves south.

* HP:Battered MV:Tiring >
2
[k h.light]
They aren't here.

* HP:Battered MV:Tiring >
stat
3
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
l
[k light]
They aren't here.

* HP:Battered MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.

scan s
* HP:Battered MV:Tiring > *Azareth* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

where
* HP:Battered MV:Tiring >
q
3
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
scan s
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
2
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k h.light]
They aren't here.

* HP:Battered MV:Tiring >
north
west
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.

west
* HP:Battered MV:Tiring > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

south
* HP:Battered MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

3
* HP:Battered MV:Tiring >
b
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A rat scurries around trying to get out of sight.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Tiring >
south
The ancient tree barely tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your body with its hit.
You cleave the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles your body with its hit.
[k light]
They aren't here.

* HP:Battered MV:Strong - the ancient tree: Scratched > [bash ]

Cancelled.
No way! You're fighting for your life!

* HP:Battered MV:Strong - the ancient tree: Scratched >
r
f
q
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - the ancient tree: Scratched > You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
sc
You have 156(351) hit and 186(236) movement points.
You have scored 77461505 experience points and 689 quest points.
You need 1038495 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Battered MV:Strong >
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Tryndamere - A Pile of Lumber

* HP:Battered MV:Strong >
east
A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Strong >
east
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Strong >
south
2
Walking Through the Orchard
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.

* HP:Battered MV:Strong > [k h.light]
They aren't here.

* HP:Battered MV:Tiring >
scan s
*Azareth* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

* HP:Battered MV:Tiring >
l
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.

* HP:Battered MV:Tiring >
stat
3
3
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
scan s
[k light]
They aren't here.

* HP:Battered MV:Tiring > *Azareth* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

where
* HP:Battered MV:Tiring >
q
3
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
south
3
b
The Yard Before the Monastery
[ obvious exits: N E S W ]
*Azareth* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring > [k light]
You try to cleave *Azareth*, but he parries successfully.

* HP:Battered MV:Tiring - Azareth: Battered > [bash ]

-=+*
*Azareth* pierces your right leg.
A Shienaran forward scout joins Azareth's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

*+=- -=
Your bash at *Azareth* sends him sprawling!
*Azareth* panics, and attempts to flee!

* HP:Battered MV:Tiring - Azareth: Battered >
Ragan slices your body.
A Shienaran forward scout barely tickles your body with his slash.
A Shienaran forward scout slashes your left arm.
A Shienaran forward scout barely slashes your left leg.
A Shienaran forward scout barely slashes your body.
You try to cleave *Azareth*, but he parries successfully.

* HP:Battered MV:Tiring - Azareth: Battered >
sigh
You sigh.

* HP:Battered MV:Tiring - Azareth: Battered >
*Azareth* leaves west.

* HP:Battered MV:Tiring - a Shienaran forward scout: Scratched >
r
f
q
You try to cleave a Shienaran forward scout, but he parries successfully.
Ragan tickles your body with his slice.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout tickles your left leg with his slash.
A Shienaran forward scout barely tickles your body with his slash.
[change mood wimpy]
Mood changed to: Wimpy

3
* HP:Beaten MV:Tiring - a Shienaran forward scout: Scratched > *Azareth* pierces your body.
You panic and attempt to flee!

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
[change mood brave]
Mood changed to: Brave

sc
* HP:Beaten MV:Tiring > [k light]
They aren't here.

q
* HP:Beaten MV:Tiring >
3
You have 94(351) hit and 170(236) movement points.
You have scored 77462575 experience points and 689 quest points.
You need 1037425 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring >
3
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

where
* HP:Beaten MV:Tiring >
q
3
Players in your Zone
--------------------
Tryndamere - On the Stone Steps

* HP:Beaten MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

sc
* HP:Beaten MV:Tiring > [k light]
They aren't here.

3
* HP:Beaten MV:Tiring > You have 94(351) hit and 170(236) movement points.
You have scored 77462575 experience points and 689 quest points.
You need 1037425 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring >
nar azareth beat
where
You narrate 'azareth beat'

* HP:Beaten MV:Tiring >
q
2
Players in your Zone
--------------------
Tryndamere - On the Stone Steps

* HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring > [k h.light]
They aren't here.

stat
* HP:Battered MV:Tiring >
3
3
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

sc
* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring > You have 106(351) hit and 169(236) movement points.
You have scored 77462575 experience points and 689 quest points.
You need 1037425 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
where
[k light]
They aren't here.

* HP:Battered MV:Tiring >
q
3
Players in your Zone
--------------------
Tryndamere - On the Stone Steps

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
west
3
b
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [bash ]
Bash who?

* HP:Battered MV:Tiring >
west
Path Before the Gate
[ obvious exits: E W ]

* HP:Battered MV:Tiring >
west
north
Path to the Old Monastery
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.

* HP:Battered MV:Tiring >
north
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A rat scurries around trying to get out of sight.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Tiring >
east
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Tiring >
east
south
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* HP:Battered MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]

* HP:Battered MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

* HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

scan s
* HP:Battered MV:Tiring > *Azareth* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
3
3
[k light]
They aren't here.

2
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k h.light]
They aren't here.

* HP:Battered MV:Tiring >
stat
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
3
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

sc
* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
You have 106(351) hit and 142(236) movement points.
You have scored 77462575 experience points and 689 quest points.
You need 1037425 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
stat
[k light]
They aren't here.

* HP:Battered MV:Tiring >
q
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
You try to cleave *Azareth*, but he deflects the blow.

* HP:Battered MV:Tiring - Azareth: Wounded > [k light]
You do the best you can!

* HP:Battered MV:Tiring - Azareth: Wounded > *Azareth* pierces your body.
[k light]
You do the best you can!

* HP:Beaten MV:Tiring - Azareth: Wounded > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Azareth: Wounded >
*Azareth* pierces your head.
You try to cleave *Azareth*, but he deflects the blow.

b
* HP:Beaten MV:Tiring - Azareth: Wounded > [bash ]

-=+**+=-
*Azareth* pierces your left leg.
*Azareth* pierces your left arm.

-=
As *Azareth* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Azareth: Wounded >
frown
r
f

*Azareth* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Azareth: Wounded > What's bothering you?

* HP:Beaten MV:Tiring - Azareth: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Tiring - Azareth: Wounded > You panic and attempt to flee!


You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* HP:Beaten MV:Tiring >
west
west
Your heartbeat calms down more as you feel less panicked.
A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Beaten MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Strong >
sc
q
You have 80(351) hit and 189(236) movement points.
You have scored 77461311 experience points and 689 quest points.
You need 1038689 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong >
3
3
[k light]
They aren't here.

3
* HP:Beaten MV:Strong > *Azareth* has arrived from the east.
[k light]
You try to cleave *Azareth*, but he deflects the blow.

3
* HP:Beaten MV:Strong - Azareth: Wounded >
3
*Azareth* pierces your body.
The blighted tree tries to hit Azareth, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
You try to cleave *Azareth*, but he parries successfully.
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Azareth: Wounded > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Azareth: Wounded >
b
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Azareth: Wounded > [bash ]

-=+**+=
The blighted tree tries to hit Azareth, but he dodges the attack.
The blighted tree tries to hit Azareth, but he deflects the blow.
*Azareth* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


- -=
As *Azareth* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong - Azareth: Wounded >
*Azareth* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Azareth: Wounded >
r
f

The blighted tree tries to hit Azareth, but he parries successfully.
The blighted tree tries to hit Azareth, but he dodges the attack.
*Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Azareth: Wounded >
q
A watersnake has arrived from the west.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Strong - Azareth: Wounded > You panic and attempt to flee!

sc
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
A falcon with long, brown feathers circles in a slow hunting pattern.
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Strong > You have 52(351) hit and 186(236) movement points.
You have scored 77460047 experience points and 689 quest points.
You need 1039953 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Critical MV:Strong >
east
east
east
A Pile of Lumber
[ obvious exits: E S W ]
A snake is crawling through the water here.
*Azareth* is here, fighting the blighted tree.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
The blighted tree is here, fighting Azareth.
The blighted tree is here, fighting Azareth.

east
* HP:Critical MV:Strong > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Critical MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* HP:Critical MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]

* HP:Critical MV:Tiring >
east
north
The Blight
[ obvious exits: N E S W ]

north
* HP:Critical MV:Tiring >
north
The Blight
[ obvious exits: N E S ]
A gory tuft of flesh lies abandoned on the ground.

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* HP:Critical MV:Tiring >
where
Players in your Zone
--------------------
Tryndamere - The Blight

* HP:Critical MV:Tiring >
nar hmm
east
You narrate 'hmm'

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
A trolloc is here commanding a fist of troops.

* HP:Critical MV:Tiring >
nar i crit
You narrate 'i crit'

where
* HP:Critical MV:Tiring >
q
Players in your Zone
--------------------
Tryndamere - The Blight

north
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring > The Blight
[ obvious exits: E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring >
sc
q
You have 52(351) hit and 156(236) movement points.
You have scored 77460047 experience points and 689 quest points.
You need 1039953 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Critical MV:Tiring >
east
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Critical MV:Tiring >
where
sc
*Azareth* has arrived from the west, riding a warhorse.
Players in your Zone
--------------------
Tryndamere - The Blight
You catch a faint scent of a horse nearby.

q
* HP:Critical MV:Tiring >
3
You have 52(351) hit and 153(236) movement points.
You have scored 77460047 experience points and 689 quest points.
You need 1039953 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Critical MV:Tiring > *Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring - Azareth: Wounded > *Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* HP:Critical MV:Tiring - Azareth: Wounded > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Azareth: Wounded >
b
[bash ]

-=
*Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

+**+=
*Azareth* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


- -=
Your bash at *Azareth* sends him sprawling!

* HP:Critical MV:Tiring - Azareth: Wounded >
A ramshorned trolloc cleaves Azareth's body hard.
*Azareth* panics, and attempts to flee!
A ramshorned trolloc cleaves Azareth's body into bloody fragments!
A ramshorned trolloc cleaves Azareth's left arm into bloody fragments!
You cleave *Azareth*'s body into bloody fragments!

* HP:Critical MV:Tiring - Azareth: Beaten >
*Azareth* leaves north riding a warhorse.

q
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring >
sc
west
south
You have 25(351) hit and 153(236) movement points.
You have scored 77466472 experience points and 689 quest points.
You need 1033528 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Critical MV:Tiring > The Blight
[ obvious exits: E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
A trolloc is here commanding a fist of troops.

* HP:Critical MV:Tiring >
east
north
east
Alas, you cannot go that way...

3
* HP:Critical MV:Tiring >
3
The Blight
[ obvious exits: E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring >
3
The Blight
[ obvious exits: N W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Critical MV:Tiring >
q
[k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
sc
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

3
* HP:Critical MV:Tiring > You have 37(351) hit and 141(236) movement points.
You have scored 77466472 experience points and 689 quest points.
You need 1033528 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

be
* HP:Critical MV:Tiring >
3
3
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
You try to cleave *Azareth*, but he parries successfully.

* HP:Critical MV:Tiring - Azareth: Battered >
where

Players in your Zone
--------------------
Tryndamere - The Blight

b
* HP:Critical MV:Tiring - Azareth: Battered >
*Azareth* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
You try to cleave *Azareth*, but he parries successfully.
*Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Azareth: Battered > [bash ]

-=+**+=-
A ramshorned trolloc tries to cleave Azareth, but he deflects the blow.
A ramshorned trolloc tries to cleave Azareth, but he dodges the attack.
A ramshorned trolloc tries to cleave Azareth, but he deflects the blow.
*Azareth* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


-=
Your bash at *Azareth* sends him sprawling!
*Azareth* panics, and attempts to flee!

* HP:Critical MV:Tiring - Azareth: Beaten >
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!

* HP:Critical MV:Tiring - Azareth: Beaten >
3
3
[k light]
You do the best you can!

3
* HP:Critical MV:Tiring - Azareth: Beaten >
3
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Azareth: Beaten > [k light]
You do the best you can!

3
* HP:Critical MV:Tiring - Azareth: Beaten > A fade slashes Azareth's left leg into bloody fragments!
A ramshorned trolloc cleaves Azareth's head very hard.
A ramshorned trolloc cleaves Azareth's left leg extremely hard.
A ramshorned trolloc cleaves Azareth's left foot very hard.
A ramshorned trolloc cleaves Azareth's right arm extremely hard.
You cleave *Azareth*'s right leg into bloody fragments!
*Azareth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Azareth*'s death cry.
[k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
nar rip azareth
t
You narrate 'rip azareth'

* HP:Critical MV:Tiring > [take all corpse]
You get five gold crowns from the corpse of Azareth.
You get a large number of copper pennies from the corpse of Azareth.
You get Savior of Ominas Medal from the corpse of Azareth.
You get a black pair of silver-tooled boots from the corpse of Azareth.
You get a pair of earthen colored breeches from the corpse of Azareth.
You get a small purse from the corpse of Azareth.
You get a water skin from the corpse of Azareth.
You get a belt with a buckle of cuendillar from the corpse of Azareth.
You get a silver-winged basilard from the corpse of Azareth.
You get a silver etched shield from the corpse of Azareth.
You get a jeweled wristcuff from the corpse of Azareth.
You get a jeweled wristcuff from the corpse of Azareth.
You get a pair of dark gloves from the corpse of Azareth.
You get a set of cloth sleeves from the corpse of Azareth.
You get a half-cape of silk-lined leather from the corpse of Azareth.
You get a bearskin tunic from the corpse of Azareth.
You get a shimmering pendant of obsidian from the corpse of Azareth.
You get a shimmering pendant of obsidian from the corpse of Azareth.
You get a camouflaged hood from the corpse of Azareth.
You get a gold ring from the corpse of Azareth.
You get a gold ring from the corpse of Azareth.
You get an oilstone from the corpse of Azareth.
You get a mirrored lantern from the corpse of Azareth.

* HP:Critical MV:Tiring >
q
q
q
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Tiring >
q
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* HP:Critical MV:Tiring >
change wimp
sc
You won't flee from any fight now.

* HP:Critical MV:Tiring > You have 13(351) hit and 141(236) movement points.
You have scored 77972127 experience points and 689 quest points.
You need 527873 exp to level and 311 qp to rank.
You have amassed 205 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).

Ominas
Posts: 467
Joined: Thu Jun 18, 2015 4:07 am

Re: Crit kills

Post by Ominas » Fri Feb 21, 2025 8:38 pm

On a tear today Tryn. Nice man

Artorias
Posts: 53
Joined: Tue Jul 11, 2023 12:50 am

Re: Crit kills

Post by Artorias » Fri Feb 21, 2025 8:48 pm

Ominas wrote:
Fri Feb 21, 2025 8:38 pm
On a tear today Tryn. Nice man
I should have died multiple times, I had 1 hp when you all were inside keep, ran from you and Tisese with 17 hp, and like 18 other times 1 tap away. You also should have died a couple times! (wrong alt but idc)

Isela
Posts: 52
Joined: Fri Jul 30, 2021 9:04 pm

Re: Crit kills

Post by Isela » Tue Mar 11, 2025 1:29 pm

* R HP:Hurt SP:Full MV:Full >
e;zz
channel 'ice spikes' h.zoom
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zoom* is standing here.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt SP:Full MV:Full >
You begin to weave the appropriate flows...
*Zoom* tries to scythe you, but you deflect the blow.
-=
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
+**
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you deflect the blow.
+=
*Mikhan* has arrived from the west, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the west.
-
*Mikhan* leaves east riding a shadow stallion.
A Samma N'Sei warrior leaves east.
-=
*Mikhan* has arrived from the east, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the east.
+
*Mikhan* tries to strike you, but you parry successfully.
Ok.
Spikes of solid ice form in your hands, which you launch at *Zoom*.

* R HP:Hurt SP:Strong MV:Full - Zoom: Critical >
f
You panic and attempt to flee!


*Zoom* sends you sprawling with a powerful bash!


The blighted tree tries to hit you, but you deflect the blow.
The blighted tree hits your left foot.
*Zoom* scythes your body into bloody fragments!


Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Mikhan*!

em

*Mikhan* strikes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten SP:Strong MV:Full >
q
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Beaten SP:Strong MV:Full >
[channel 'earthquake']
You begin to weave the appropriate flows...
-
*Mikhan* has arrived from the east, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the east.
=
*Mikhan* tries to strike you, but you deflect the blow.
+*
*Zoom* has arrived from the east.


*Zoom* tries to scythe you, but you parry successfully.
*+
Ok.
The earth trembles and shivers beneath your feet..!
*Zoom* vibrates and is knocked about.
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* panics, and attempts to flee!
*Mikhan* vibrates and is knocked about.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a green woodpecker is shaken into little pieces.
A green woodpecker is dead! R.I.P.
Your blood freezes as you hear a green woodpecker's death cry.
A falcon vibrates and is knocked about.

* R HP:Beaten SP:Strong MV:Full - Mikhan: Battered >

You try to strike *Mikhan*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Full - Mikhan: Wounded >
f

*Mikhan* leaves west riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Full - Zoom: Critical >
You panic and attempt to flee!

q

*Mikhan* has arrived from the west, riding a shadow stallion.

*Mikhan* tries to strike you, but you dodge the attack.
You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+
*Mikhan* has arrived from the east, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the east.
*
*Mikhan* tries to strike you, but you deflect the blow.
*+
Ok.
The earth trembles and shivers beneath your feet..!
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* panics, and attempts to flee!
*Mikhan* vibrates and is knocked about.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a young, agile hare is shaken into little pieces.
A young, agile hare is dead! R.I.P.
Your blood freezes as you hear a young, agile hare's death cry.
*Zoom* has arrived from the east.

* R HP:Beaten SP:Strong MV:Full - Mikhan: Battered >
q

*Zoom* tries to scythe you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Full - Mikhan: Battered >
*Mikhan* leaves east riding a shadow stallion.
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+*

A Samma N'Sei warrior tries to hit you, but you deflect the blow.
*+
Ok.
The earth trembles and shivers beneath your feet..!
*Zoom* vibrates and is knocked about.
*Zoom* is mortally wounded, and will die soon, if not aided.
A Samma N'Sei warrior vibrates and is knocked about.

* R HP:Beaten SP:Strong MV:Full - Zoom: Critical >

*Mikhan* has arrived from the east, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Full - Zoom: Critical >

You swiftly dodge *Mikhan*'s attempt to strike you.
*Zoom* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A Samma N'Sei warrior tries to hit you, but you deflect the blow.

q

You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Mikhan* burn your body!

You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a green woodpecker is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+
*Mikhan* has arrived from the west, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the west.
*
*Mikhan* tries to strike you, but you deflect the blow.
*+
Ok.
The earth trembles and shivers beneath your feet..!
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* vibrates and is knocked about.
A falcon vibrates and is knocked about.

* R HP:Critical SP:Good MV:Full - Mikhan: Beaten >
q
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+*

You swiftly dodge a falcon's attempt to hit you.
You swiftly dodge a shadow stallion's attempt to hit you.
A Samma N'Sei warrior tries to hit you, but you dodge the attack.
*
q+
Ok.
The earth trembles and shivers beneath your feet..!
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* vibrates and is knocked about.
A falcon vibrates and is knocked about.

* R HP:Critical SP:Good MV:Full - Mikhan: Beaten >
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+**+

You swiftly dodge a falcon's attempt to hit you.
A shadow stallion tries to hit you, but you parry successfully.
You swiftly dodge a Samma N'Sei warrior's attempt to hit you.
You try to strike *Mikhan*, but he parries successfully.
Ok.
The earth trembles and shivers beneath your feet..!
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* vibrates and is knocked about.
You receive your share of experience...
Your first time! Was it good for you too?
The vibrations are so incredible, a falcon is shaken into little pieces.
A falcon is dead! R.I.P.
Your blood freezes as you hear a falcon's death cry.

* R HP:Critical SP:Fading MV:Full - Mikhan: Critical >
x
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Mikhan*'s flows.
*Mikhan* staggers from the impact of the recoiling weave.


* R HP:Critical SP:Fading MV:Full - Mikhan: Critical >
q
[channel 'earthquake']
You begin to weave the appropriate flows...

A shadow stallion tries to hit you, but you dodge the attack.
A Samma N'Sei warrior tries to hit you, but you parry successfully.
-=+*

*Mikhan* panics, and attempts to flee!
*+

Ok.
The earth trembles and shivers beneath your feet..!
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a Samma N'Sei warrior is shaken into little pieces.
A Samma N'Sei warrior is dead! R.I.P.
Your blood freezes as you hear a Samma N'Sei warrior's death cry.
A Samma N'Sei warrior stops following Mikhan.
A shadow stallion vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, *Mikhan* is shaken into little pieces.
*Mikhan* is dead! R.I.P.
Your blood freezes as you hear *Mikhan*'s death cry.

* R HP:Critical SP:Fading MV:Full >

(tic_timer): Tic in 7 seconds!
rel
A shadow stallion tries to hit you, but you dodge the attack.
Ok.

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded >
get all corpse
scalp corpse
You get a black pair of silver-tooled boots from the corpse of Mikhan.
You get a tight pair of black silk breeches from the corpse of Mikhan.
You get a long, heavy knife from the corpse of Mikhan.
You get a small purse from the corpse of Mikhan.
You get a belt with a buckle of cuendillar from the corpse of Mikhan.
You get a staff of glowing violet fire from the corpse of Mikhan.
You get a silver etched shield from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a jeweled wristcuff from the corpse of Mikhan.
You get a pair of dark, luxurious gloves from the corpse of Mikhan.
You get a set of cloth sleeves from the corpse of Mikhan.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Mikhan.
You get a dark suede shirt rich with lace at the neck and cuffs from the corpse of Mikhan.
You get a small silver amulet engraved with ravens from the corpse of Mikhan.
You get a small silver amulet engraved with ravens from the corpse of Mikhan.
You get a twisted cuendillar circlet graven with crows from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.
You get a many-faceted stone from the corpse of Mikhan.

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded > No way! You're fighting for your
life!

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded >

You strike a shadow stallion's body into bloody fragments!
A shadow stallion tries to hit you, but you dodge the attack.

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded >
f
Beads of cold sweat begin to emerge from your face!
PANIC! You couldn't escape!

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded >
f
You panic and attempt to flee!

mw
change mood wimpy

A shadow stallion tries to hit you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.790 seconds.
Your blood freezes as you hear someone's death cry.

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of Zoom is lying here.
The corpse of a young, agile hare is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Wimpy

* R HP:Critical SP:Fading MV:Fresh >
e
scalp corpse
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of Mikhan is lying here.
The corpse of a Samma N'Sei warrior is lying here.
The corpse of a falcon is lying here.
The corpse of a green woodpecker is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical SP:Fading MV:Fresh >
You lean over and sever the bloody head from the corpse of Mikhan.

* R HP:Critical SP:Fading MV:Fresh >
w
scalp corpse
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of Zoom is lying here.
The corpse of a young, agile hare is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Fading MV:Fresh >
You lean over and sever the bloody head from the corpse of Zoom.

Rhys
Posts: 225
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Tue Mar 18, 2025 1:47 am

* R HP:Critical MV:Winded - a blight-bear: Hurt > You do the best you can!

You panic and attempt to flee!blight-bear: Hurt >


You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
change mood brave
Failed to correct map position after fleeing.
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > notice
Mood changed to: Brave

* R HP:Critical MV:Winded > You start paying increased attention to your surroundings.

* R HP:Critical MV:Winded > change mood berserk
kill dark
kill dark
Mood changed to: Berserk

* R HP:Critical MV:Winded > A blight-bear has arrived from the south.
They aren't here.

* R HP:Critical MV:Winded > You try to slash *Trill*, but he deflects the blow.

look
* R HP:Critical MV:Winded - Trill: Critical >
*Trill* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


w
* R HP:Critical MV:Winded - Trill: Critical > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
*Trill* is here, fighting YOU!
A huge misshapen bear with large tusks, howls hungrily.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Winded - Trill: Critical > No way! You're fighting for your life!

bash
= nded - Trill: Critical >
*Trill* assumes a defensive striking posture.

*
*Trill* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

A blight-bear barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A rat leaves east.

-
*Trill* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Trill* sends him sprawling!
*Trill* panics, and attempts to flee!

* R HP:Critical MV:Winded - Trill: Critical > nar 2n xroads
You narrate '2n xroads'

* R HP:Critical MV:Winded - Trill: Critical > w
w
A blight-bear tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You slash *Trill*'s left arm into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Trill*'s death cry.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Winded > On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Winded > e
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

change mood brave
* R HP:Critical MV:Winded > change mood brave
You try to calm down, but can't.

* R HP:Critical MV:Winded > change mood brave
change mood brave
You try to calm down, but can't.

* R HP:Critical MV:Winded > e
You try to calm down, but can't.

* R HP:Critical MV:Winded > get all corpse
You try to calm down, but can't.
Vianca narrates 'i ahgg'

* R HP:Critical MV:Winded > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
The corpse of Trill is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Winded > w
You get the gatekey to Fal Dara from the corpse of Trill.
You get a leather water flask from the corpse of Trill.
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a pair of earthen colored breeches from the corpse of Trill.
You get a belt pack from the corpse of Trill.
You get a belt with a buckle of cuendillar from the corpse of Trill.
You get a silver-winged basilard from the corpse of Trill.
You get a polished onyx-inlaid shield from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a pair of dark gloves from the corpse of Trill.
You get a set of cloth sleeves from the corpse of Trill.
You get a surcoat with exquisite embroidery from the corpse of Trill.
You get a bearskin tunic from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a camouflaged hood from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a blood-red enameled trident badge from the corpse of Trill.

* R HP:Critical MV:Winded > On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Winded > change mood brave
change mood brave
change mood brave
You try to calm down, but can't.

change mood brave
* R HP:Critical MV:Winded > You try to calm down, but can't.

* R HP:Critical MV:Winded > You try to calm down, but can't.

* R HP:Critical MV:Winded > Mood changed to: Brave
Wimpy reset to: 127 hit points.

* R HP:Critical MV:Winded > nar rip
sc
You narrate 'rip'

* R HP:Critical MV:Winded > A blight-bear has arrived from the east.
You have 11(426) hit and 72(155) movement points.
You have scored 109655142 experience points and 3043 quest points.
You need 8844858 exp to level and 6957 qp to rank.
You have amassed 101 Turn points to date.
You have played 97 days and 1 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.

Weir
Posts: 639
Joined: Sun Mar 22, 2015 12:44 am

Re: Crit kills

Post by Weir » Sat Mar 22, 2025 2:06 pm

* HP:Beaten MV:Strong >
You have 73(409) hit and 149(167) movement points.
You have scored 117289580 experience points and 3101 quest points.
You need 1210420 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are resting.

* HP:Beaten MV:Strong >

(tic_timer): Tic in 7 seconds!

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.117 seconds.

* HP:Beaten MV:Fresh >

A horse trader narrates 'Shadowspawn in Fal Dara! Rally to me!'

* HP:Beaten MV:Fresh >
3
where
Players in your Zone
--------------------
Weir - Path through the Woods

i
* HP:Beaten MV:Fresh >
st
You are carrying:
Nothing.

l
* HP:Beaten MV:Fresh > You stop resting, and stand up.

* HP:Beaten MV:Fresh > Path through the Woods
The woods close in as the path moves away from the road. The grass
underfoot has been crushed by heavy wagon wheels, and the tracks of the
wagons and several pedestrians lead along the path to the south.
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some bloody traces of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving south.
A soft leather pouch has been discarded here. [2]
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.

ri
ride
* HP:Beaten MV:Fresh >
You start riding him.

* R HP:Beaten MV:Fresh >
w
,
Junction of the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.

* R HP:Beaten MV:Full >
n
[diag h.footman]
A soldier is in awful condition.

e
* R HP:Beaten MV:Full > Road Through the Hills
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

* R HP:Beaten MV:Full >
n
The Long Road
[ obvious exits: N E W ]
Zone: Northern Fal Dara Road
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

* R HP:Beaten MV:Full > The Long Road
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

n
* R HP:Beaten MV:Full >
Bend in the Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

* R HP:Beaten MV:Full >
e
n
Road Before a Hill
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

n
* R HP:Beaten MV:Full > Tar Valon Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

e
n
* R HP:Beaten MV:Full > The Long Tar Valon Road
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

e
* R HP:Beaten MV:Full > Road Before an Inn
[ obvious exits: N S W ]
Zone: Northern Fal Dara Road
Door south: stoutdoor
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

e
* R HP:Beaten MV:Full > Down the Fal Dara Road
[ obvious exits: N S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
A soldier has arrived from the south.

e
* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > Alas, you cannot go that way...

n
e
* R HP:Beaten MV:Full >
e
On the Long Road
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

e
* R HP:Beaten MV:Full > Path Into the Foothills
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

* R HP:Beaten MV:Full > On a Steep Hill
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A soldier has arrived from the west.

not
* R HP:Beaten MV:Full > Alas, you cannot go that way...

s
* R HP:Beaten MV:Full > You stop paying increased attention to your surroundings.

e
* R HP:Beaten MV:Full > Nestled in the Hills
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the north.

s
* R HP:Beaten MV:Full > Among the Hills
[ obvious exits: S W ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

* R HP:Beaten MV:Full > Winding Through the Hills
[ obvious exits: N E ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the north.

e
e
* R HP:Beaten MV:Full >
e
At a Bare Foundation
[ obvious exits: E S W ]
Zone: Northern Fal Dara Road
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

s
* R HP:Beaten MV:Full > End Of The Barren Trail
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A wild boar runs through the forest.
A soldier has arrived from the west.

e
* R HP:Beaten MV:Full > A Cove Of Trees
[ obvious exits: S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

n
* R HP:Beaten MV:Full > A Turn In The Trail
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the north.

n
* R HP:Beaten MV:Full > Forrested Ridge
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

n
n
* R HP:Beaten MV:Full > Forrested Ridge
[ obvious exits: N E S ]
Zone: Fal Dara Outskirts
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

* R HP:Beaten MV:Full > Approaching Fal Dara
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A wild stallion bucks madly.
A soldier has arrived from the south.

cb
change mood brave
* R HP:Beaten MV:Full > Approaching Fal Dara
[ obvious exits: N E S W ]
Zone: Fal Dara Outskirts
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

cp
change posture offensive
* R HP:Beaten MV:Full > Approaching Fal Dara
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

e
* R HP:Beaten MV:Full > Mood changed to: Brave

e
* R HP:Beaten MV:Full > Posture changed to: Offensive

* R HP:Beaten MV:Full > A horse trader narrates 'Shadowspawn in Fal Dara! Rally to me!'
Nearing Fal Dara
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A timber wolf is here, snarling hungrily.
A soldier has arrived from the west.

call
* R HP:Beaten MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

e
* R HP:Beaten MV:Full > You call for the DogGate to be opened.
The DogGate is opened from the other side.

h
* R HP:Beaten MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the west.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

s
s
* R HP:Beaten MV:Full >
e
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
A soldier has arrived from the north.

s
* R HP:Beaten MV:Full > Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the north.

h
* R HP:Beaten MV:Full > An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A soldier has arrived from the west.

* R HP:Beaten MV:Full > The Lord's Stable
[ obvious exits: N ]
Zone: Fal Dara
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A Shienaran guard patrols here, watching you carefully.
*Kryyg* is here, fighting a horse trader, riding a shadow stallion.
A prophet of the dragon is here, fighting Kryyg.
A man walks among the horses here feeding them and rubbing them down.
A Shienaran guard is here, fighting Kryyg.
A gray palfrey prances skittishly nearby.
Surrounded by leather and metal, a saddler works here.
A horse trader is here, fighting Kryyg.
A merchant guard is here, fighting Kryyg.
A merchant guard is here, fighting Kryyg.
A soldier has arrived from the north.

b
bash
* R HP:Beaten MV:Full > The master of scouts bellows 'Kryyg was spotted Open Forest'
The master of scouts narrates 'Kryyg was spotted Open Forest'
A horse trader narrates 'Shadowspawn in Fal Dara! Rally to me!'
A horse trader growls menacingly.
A soldier joins a Shienaran guard's fight!
A horse trader bellows 'Darkfriend Kryyg is attacking me!! Guards!'
A Shienaran guard joins a Shienaran guard's fight!
[kill dark]
You try to lance *Trill*, but he deflects the blow.

* R HP:Beaten MV:Full - a soldier: Critical - Trill: Scratched >

-=
A Shienaran guard tries to slash Trill, but he deflects the blow.
A prophet of the dragon bellows 'A trolloc is in the city at The Lord's Stable!'
A prophet of the dragon panics, and attempts to flee!
A horse trader bellows 'Darkfriend Kryyg is attacking me!! Guards!'
*Trill* pierces a soldier's body hard.
A soldier tries to scythe Trill, but he dodges the attack.
A merchant guard tickles Kryyg's right leg with his slash.
A merchant guard barely tickles Kryyg's right leg with his slash.
A Shienaran guard barely slashes Kryyg's body.
Kryyg swiftly dodges a prophet of the dragon's attempt to hit him.
A horse trader barely slashes Kryyg's right leg.
*Kryyg* smites a horse trader's left arm into bloody fragments!

+
*
*Trill* panics, and attempts to flee!

*
+=
A horse trader narrates 'Shadowspawn in Fal Dara! Rally to me!'
A horse trader growls menacingly.
*Kryyg* panics, and attempts to flee!

-
*Kryyg* leaves north riding a shadow stallion.


*Trill* pierces a soldier's body hard.
A soldier is mortally wounded, and will die soon, if not aided.
*Trill* panics, and attempts to flee!

-
=
As *Trill* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - a soldier: Incapacitated - Trill: Scratched >

Trill swiftly dodges a Shienaran guard's attempt to slash him.
*Trill* pierces a soldier's left leg into bloody fragments!
A soldier is dead! R.I.P.
Your blood freezes as you hear a soldier's death cry.
A soldier stops following you.
*Trill* leaves north.

* R HP:Beaten MV:Full >
not

A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'

st
* R HP:Beaten MV:Full >
gol
get all.coin all.corpse
cb
change mood brave
You start paying increased attention to your surroundings.

cp
change posture offensive
* R HP:Beaten MV:Full > *Trill* tries to pierce you, but you deflect the blow.
Do you not consider fighting as standing?

* R HP:Beaten MV:Full - Trill: Scratched > You try to lance *Trill*, but he deflects the blow.
A Shienaran guard joins your fight!
A prophet of the dragon joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A merchant guard joins your fight!
*Trill* tries to pierce you, but you parry successfully.
You can't find any coins in the corpse of a soldier.

* R HP:Beaten MV:Full - Trill: Scratched > Mood changed to: Brave

* R HP:Beaten MV:Full - Trill: Scratched > A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'The shadowspawn Kryyg has fled out the Malkier Gate!'
Posture changed to: Offensive

b
bash
* R HP:Beaten MV:Full - Trill: Scratched >

*Trill* assumes an offensive striking posture.

-
=+
*
*+
A prophet of the dragon bellows 'Argh, a trolloc! Someone save me!!!'
A prophet of the dragon panics, and attempts to flee!
A merchant guard slashes Trill's body extremely hard.
A Shienaran guard slashes Trill's head very hard.
A prophet of the dragon tries to hit Trill, but he dodges the attack.
Trill swiftly dodges a Shienaran guard's attempt to slash him.
*Trill* tries to pierce you, but you parry successfully.
*Trill* tries to pierce you, but you deflect the blow.

=
-
-=
*Trill* panics, and attempts to flee!
As *Trill* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Trill: Scratched >

*Trill* leaves north.

* R HP:Beaten MV:Full >
st
l
h
h
You are already standing.

ln
scan n
* R HP:Beaten MV:Full > The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
Zone: Fal Dara
The corpse of a soldier is lying here.
An iron lantern hangs from the wall above the gate.
A man walks among the horses here feeding them and rubbing them down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A gray palfrey prances skittishly nearby.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

cb
change mood brave
* R HP:Beaten MV:Full > A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.

cp
change posture offensive
* R HP:Beaten MV:Full > Mood changed to: Brave

h
h
* R HP:Beaten MV:Full > Posture changed to: Offensive

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

ec
exa corpse
* R HP:Beaten MV:Full > [kill dark]
They aren't here.

h
h
* R HP:Beaten MV:Full > It is the corpse of a soldier.
It weighs 387.3 pounds.
When you look inside, you see:
corpse (here) :
a long-handled war axe
a thick leather vest
a pair of heavy leather boots
a pair of thin leather leggings
a leather belt
a wickedly scythed longsword
a thick pair of leather work gloves
a light pair of leather coverings
a backpack
a cloak of thick wool
an engraved gold-plated breastplate
a leather helmet

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

stat
* R HP:Beaten MV:Full >
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran guard leaves north.
You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 199, Dodging bonus: 85, Parrying bonus: 121
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
where
* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Weir - The Lord's Stable

* R HP:Beaten MV:Full >
h
h
h
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > A Shienaran guard leaves north.
[kill dark]
They aren't here.
*Kryyg* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Full > *Trill* tries to pierce you, but you parry successfully.
[kill dark]
You do the best you can!
*Kryyg* smites your body hard.

* R HP:Beaten MV:Full - Trill: Scratched >

A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A horse trader says 'You Kryyg!!! You will die before your time!! '
A horse trader barely slashes Kryyg's right leg.
A horse trader bellows 'Darkfriend Kryyg is attacking me!! Guards!'
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A prophet of the dragon joins your fight!
A prophet of the dragon screams 'Eeek, a trolloc! Get me out of here!!!'
A prophet of the dragon panics, and attempts to flee!

* R HP:Beaten MV:Full - Trill: Scratched >

*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!


get sword corpse
* R HP:Beaten MV:Full - Trill: Scratched >
*Trill* assumes an offensive striking posture.

cw
change mood wimpy
* R HP:Beaten MV:Full - Trill: Scratched > You get a wickedly scythed longsword from the corpse of a soldier.

f
* R HP:Beaten MV:Full - Trill: Scratched > Mood changed to: Wimpy

w
* R HP:Beaten MV:Full - Trill: Scratched >
You panic and attempt to flee!

Kryyg swiftly dodges a prophet of the dragon's attempt to hit him.
A prophet of the dragon bellows 'A trolloc is in the city at The Lord's Stable!'
A prophet of the dragon panics, and attempts to flee!
A horse trader bellows 'Darkfriend Kryyg is attacking me!! Guards!'
A merchant guard slashes Trill's body hard.
A merchant guard tickles Kryyg's body with his slash.
A horse trader tickles Kryyg's right leg with his slash.
*Trill* swiftly dodges your attempt to lance him.
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
A grizzled Shienaran veteran looks on.

n
* R HP:Beaten MV:Full >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Beaten MV:Strong >
cb
change mood brave
cp
change posture offensive
Mood changed to: Brave

* R HP:Beaten MV:Strong > Posture changed to: Offensive

n
* R HP:Beaten MV:Strong >
n
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A gleeman is here, wearing a cloak of different colored patches.
A run-down looking man wanders aimlessly, collecting lost belongings.

sc
* R HP:Beaten MV:Strong > Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > A horse trader bellows 'Darkfriend Kryyg is attacking me!! Guards!'
You have 69(409) hit and 147(167) movement points.
You have scored 117288114 experience points and 3101 quest points.
You need 1211886 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

e
e
* R HP:Beaten MV:Strong >
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

3
where
* R HP:Beaten MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A discarded pair of dirty trousers is on the ground.
A pair of crimson laced boots lies on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

cw
change mood wimpy
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Weir - Malkier Gate

* R HP:Beaten MV:Strong > Mood changed to: Wimpy

cd
change posture defensive
e
* R HP:Beaten MV:Strong >
e
Posture changed to: Defensive

* R HP:Beaten MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

not
* R HP:Beaten MV:Strong >
You stop paying increased attention to your surroundings.

e
s
* R HP:Beaten MV:Strong >
s
Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.

* R HP:Beaten MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Beaten MV:Strong > Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

s
* R HP:Beaten MV:Strong >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.

* R HP:Beaten MV:Strong >
s
A horse trader bellows 'Darkfriend Kryyg is attacking me!! Guards!'
The Fal Dara alarm horn sounds loudly.
Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.

s
* R HP:Beaten MV:Strong >
s
Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.

* R HP:Beaten MV:Strong > Alas, you cannot go that way...

* R HP:Beaten MV:Strong >
w
w
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

lw
scan w
* R HP:Beaten MV:Strong > Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.

* R HP:Beaten MV:Strong > A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

w
* R HP:Beaten MV:Strong >
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

e
* R HP:Beaten MV:Strong >

(tic_timer): Tic in 7 seconds!
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
An elite Shienaran guard attends his duties.

gn
* R HP:Beaten MV:Strong >
w
[order soldier fol weir]
A soldier starts following you.
Ok.

* R HP:Beaten MV:Strong > The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.
A soldier has arrived from the east.

* R HP:Beaten MV:Strong >
group all
A soldier is now a member of your group.
Someone is now a member of your group.

* R HP:Beaten MV:Strong >
not
l
You start paying increased attention to your surroundings.

h
h
* R HP:Beaten MV:Strong > The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A gleeman is here, wearing a cloak of different colored patches.
The Fal Dara town crier stands here, spreading the news.

h
* R HP:Beaten MV:Strong > [kill dark]
They aren't here.

* R HP:Beaten MV:Strong > [kill dark]
They aren't here.

* R HP:Beaten MV:Strong > [kill dark]
They aren't here.

* R HP:Beaten MV:Strong >
rem pole footman
You remove a long poleaxe from a soldier.

* R HP:Beaten MV:Strong >
give sword footman
A soldier stops using a torch.
The gleeman stops using a torch.
You give a wickedly scythed longsword to a soldier.

w
* R HP:Beaten MV:Full >
w
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The fishmonger is here, hoping to buy your catch.
A soldier has arrived from the east.

* R HP:Beaten MV:Full > An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man meanders here, quietly speaking to himself.
A soldier has arrived from the east.

s
* R HP:Beaten MV:Full >
h
b
bash
The Lord's Stable
[ obvious exits: N ]
Zone: Fal Dara
The corpse of a soldier is lying here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
A gray palfrey prances skittishly nearby.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A soldier has arrived from the north.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > Bash who?

h
* R HP:Beaten MV:Full >
h
[kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
get plate corpse
l
h
You get an engraved gold-plated breastplate from the corpse of a soldier.

h
* R HP:Beaten MV:Full > The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
Zone: Fal Dara
The corpse of a soldier is lying here.
An iron lantern hangs from the wall above the gate.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
A gray palfrey prances skittishly nearby.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

i
* R HP:Beaten MV:Full > [kill dark]
They aren't here.

h
h
* R HP:Beaten MV:Full > You are carrying:
an engraved gold-plated breastplate
a long poleaxe

l
* R HP:Beaten MV:Full > [kill dark]
They aren't here.

ln
scan n
* R HP:Beaten MV:Full > [kill dark]
They aren't here.

h
* R HP:Beaten MV:Full > The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
Zone: Fal Dara
The corpse of a soldier is lying here.
An iron lantern hangs from the wall above the gate.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
A gray palfrey prances skittishly nearby.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

h
* R HP:Beaten MV:Full > A man meanders here, quietly speaking to himself.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

cb
change mood brave
cp
change posture offensive
* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > Mood changed to: Brave

* R HP:Beaten MV:Full > Posture changed to: Offensive

* R HP:Beaten MV:Full >
drop pole
l
You drop a long poleaxe.

h
h
* R HP:Beaten MV:Full > The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
Zone: Fal Dara
A seven-foot pole with a large axe head rests here.
The corpse of a soldier is lying here.
An iron lantern hangs from the wall above the gate.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
A gray palfrey prances skittishly nearby.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

h
* R HP:Beaten MV:Full > [kill dark]
They aren't here.

h
* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full > [kill dark]
They aren't here.

* R HP:Beaten MV:Full >
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
A soldier wields a wickedly scythed longsword in a two-handed grip.

* R HP:Beaten MV:Full >
door olddoor
Door set to: olddoor
l
3
where
The Lord's Stable
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
Zone: Fal Dara
A seven-foot pole with a large axe head rests here.
The corpse of a soldier is lying here.
An iron lantern hangs from the wall above the gate.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
A gray palfrey prances skittishly nearby.
Surrounded by leather and metal, a saddler works here.
A horse dealer stands here, making shifty deals.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.

n
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Weir - The Lord's Stable

w
* R HP:Beaten MV:Full > An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man meanders here, quietly speaking to himself.
A soldier has arrived from the south.

n
* R HP:Beaten MV:Full > Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A ratter is here, hunting shadoweyes.
A grizzled Shienaran veteran looks on.
A soldier has arrived from the east.

n
* R HP:Beaten MV:Full > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

h
h
* R HP:Beaten MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the south.

* R HP:Beaten MV:Strong > A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
[kill dark]
They aren't here.

cb
change mood brave
* R HP:Beaten MV:Strong > [kill dark]
They aren't here.

cp
change posture offensive
* R HP:Beaten MV:Strong > Mood changed to: Brave

* R HP:Beaten MV:Strong > Posture changed to: Offensive

i
3
where
* R HP:Beaten MV:Strong >
*Kryyg* has arrived from the north, riding a shadow stallion.
*Trill* has arrived from the north.

h
* R HP:Beaten MV:Strong > *Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You are carrying:
an engraved gold-plated breastplate
*Kryyg* leaves south riding a shadow stallion.

h
* R HP:Beaten MV:Strong - Trill: Scratched > Players in your Zone
--------------------
Weir - Inside the Dog Gate

* R HP:Beaten MV:Strong - Trill: Scratched > [kill dark]
You do the best you can!

* R HP:Beaten MV:Strong - Trill: Scratched > [kill dark]
You do the best you can!

* R HP:Beaten MV:Strong - Trill: Scratched >

A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
You try to lance *Trill*, but he parries successfully.
A soldier joins your fight!
The Shienaran gatekeeper joins your fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
*Trill* tries to pierce you, but you deflect the blow.
*Kryyg* has arrived from the south, riding a shadow stallion.

nar 2 fd
* R HP:Beaten MV:Strong - Trill: Scratched >
You intercept *Kryyg*'s attack on your mount.
*Kryyg* smites your right leg hard.
You wish that your wounds would stop BLEEDING so much!


cw
change mood wimpy
* R HP:Beaten MV:Strong - Trill: Scratched > *Trill* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

You narrate '2 fd'

f
* R HP:Critical MV:Strong - Trill: Scratched > Mood changed to: Wimpy

* R HP:Critical MV:Strong - Trill: Scratched > PANIC! You couldn't escape!

* R HP:Critical MV:Strong - Trill: Scratched >

*Trill* panics, and attempts to flee!

f
* R HP:Critical MV:Strong - Trill: Scratched >
You panic and attempt to flee!


A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
*Trill* leaves north.
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Strong >

A Shienaran guard has arrived from the south.
A Shienaran guard has arrived from the south.

* R HP:Critical MV:Strong >
s

*Kryyg* has arrived from the north, riding a shadow stallion.

* R HP:Critical MV:Strong > Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A ratter is here, hunting shadoweyes.
A grizzled Shienaran veteran looks on.

* R HP:Critical MV:Strong >
n

A Shienaran guard leaves north.
A Shienaran guard leaves north.
A Shienaran guard leaves north.

n
* R HP:Critical MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
*Kryyg* is standing here, riding a shadow stallion.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

dism
* R HP:Critical MV:Strong > A Shienaran guard leaves south.
A Shienaran guard barely slashes Kryyg's head.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

h
* R HP:Critical MV:Strong >
You stop riding him.

* HP:Critical MV:Strong > [kill dark]
They aren't here.

* HP:Critical MV:Strong >
cw
change mood wimpy
cd
change posture defensive
Mood changed to: Wimpy

h
* HP:Critical MV:Strong > Posture changed to: Defensive

* HP:Critical MV:Strong >
*Trill* has arrived from the north.
*Trill* tries to pierce you, but you deflect the blow.
[kill dark]
You do the best you can!

* HP:Critical MV:Strong - Trill: Scratched >
b
bash

*Kryyg* has arrived from the south, riding a shadow stallion.

* HP:Critical MV:Strong - Trill: Scratched >
*Kryyg* smites a warhorse's body into bloody fragments!


A warhorse tickles Kryyg's body with his hit.
A soldier joins your fight!
Trill swiftly dodges the Shienaran gatekeeper's attempt to slash him.
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
*Kryyg* smites a warhorse's right foot into bloody fragments!
*Trill* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran has arrived from the north.

-
*Trill* assumes an offensive striking posture.

=
+*

*Kryyg* panics, and attempts to flee!

*
+=
*Trill* tries to pierce you, but you deflect the blow.

-
*Kryyg* leaves north riding a shadow stallion.


-=
A Shienaran gate guard tries to slash Trill, but he deflects the blow.
A Shienaran gate guard tries to slash Trill, but he deflects the blow.
The Shienaran gatekeeper tries to slash Trill, but he parries successfully.
You try to lance *Trill*, but he deflects the blow.
*Trill* tries to pierce you, but you parry successfully.
As *Trill* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Strong - Trill: Scratched >

*Kryyg* has arrived from the north, riding a shadow stallion.

* HP:Critical MV:Strong - Trill: Scratched >
*Kryyg* smites a soldier's body extremely hard.

* HP:Critical MV:Strong - Trill: Scratched >
b
bash

*Trill* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Strong - Trill: Scratched >
The grizzled veteran joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard slashes Kryyg's body.
A Shienaran gate guard barely slashes Kryyg's right foot.
The grizzled veteran barely scythes Kryyg's body.
A soldier scythes Kryyg's body.
A Shienaran gate guard tries to slash Trill, but he deflects the blow.
A Shienaran gate guard slashes Trill's right arm extremely hard.
Trill swiftly dodges the Shienaran gatekeeper's attempt to slash him.
You try to lance *Trill*, but he parries successfully.
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!



-=
f
+*
*Kryyg* sends a soldier sprawling with a powerful bash!

sc
Cancelled.
You panic and attempt to flee!


*Kryyg* looks at you.

*Trill* panics, and attempts to flee!
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
You have 49(409) hit and 143(167) movement points.
You have scored 117285182 experience points and 3101 quest points.
You need 1214818 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* HP:Critical MV:Strong >
cd
change posture defensive
Posture changed to: Defensive

* HP:Critical MV:Strong >
s
h
*Trill* has arrived from the south.
*Trill* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Critical MV:Strong - Trill: Hurt > [kill dark]
You do the best you can!

b
bash
* HP:Critical MV:Strong - Trill: Hurt >
f
Cancelled.
You panic and attempt to flee!

h
b
bash
You flee head over heels.
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kryyg* is standing here, riding a shadow stallion.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
[kill dark]
You lance *Kryyg*'s body.

* HP:Critical MV:Strong - Kryyg: Battered >
*Kryyg* smites your body hard.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran joins your fight!
The Shienaran gatekeeper joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
You barely lance *Kryyg*'s left leg.
A soldier has arrived from the south.


-=
+
*Trill* has arrived from the north.

*
*Trill* leaves south.
*Kryyg* panics, and attempts to flee!


A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'

*
+=
-
*Trill* has arrived from the south.


*Trill* pierces a soldier's left leg hard.
*Kryyg* leaves north riding a shadow stallion.

-
A soldier tries to scythe Trill, but he parries successfully.
The grizzled veteran says 'You Trill!!! You will die before your time!! '
The grizzled veteran tries to scythe Trill, but he dodges the attack.
The Shienaran gatekeeper joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
*Trill* pierces a soldier's body very hard.

=
They're not here anymore!

* HP:Critical MV:Strong >
*Trill* assumes an offensive striking posture.

* HP:Critical MV:Strong >

A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
*Trill* pierces a soldier's body very hard.
The Fal Dara alarm horn sounds loudly.
Strange rustling noises are evident nearby. This can't be good...

s
* HP:Critical MV:Strong >
*Trill* panics, and attempts to flee!
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Strong >
n
h
b
bash
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Trill* is here, fighting a soldier.
A soldier is here, fighting Trill.
The grizzled veteran is here, fighting Trill.
A warhorse is here, stamping his feet impatiently.
The Shienaran gatekeeper is here, fighting Trill.
A Shienaran gate guard is here, fighting Trill.
A Shienaran gate guard is here, fighting Trill.
A Shienaran gate guard is here, fighting Trill.
A Shienaran gate guard is here, fighting Trill.

* HP:Critical MV:Strong > A Shienaran gate guard slashes Trill's head very hard.
A Shienaran gate guard slashes Trill's head very hard.
A Shienaran gate guard slashes Trill's body very hard.
Trill swiftly dodges a Shienaran gate guard's attempt to slash him.
The Shienaran gatekeeper tries to slash Trill, but he deflects the blow.
The grizzled veteran scythes Trill's body very hard.
A soldier tries to scythe Trill, but he parries successfully.
[kill dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Critical MV:Strong > *Trill* leaves south.
Bash who?

* HP:Critical MV:Strong >
h
h
[kill dark]
They aren't here.

sc
* HP:Critical MV:Strong > [kill dark]
They aren't here.

h
* HP:Critical MV:Strong > You have 37(409) hit and 132(167) movement points.
You have scored 117284121 experience points and 3101 quest points.
You need 1215879 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Strong > *Trill* has arrived from the south.
[kill dark]
You try to lance *Trill*, but he parries successfully.

* HP:Critical MV:Strong - Trill: Wounded > [kill dark]
You do the best you can!

,
* HP:Critical MV:Strong - Trill: Wounded >
[diag h.footman]
A soldier has some small wounds and bruises.
*Kryyg* has arrived from the north, riding a shadow stallion.

cw
change mood wimpy
* HP:Critical MV:Strong - Trill: Wounded >
*Kryyg* smites a soldier's body extremely hard.

* HP:Critical MV:Strong - Trill: Wounded > A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A soldier scythes Kryyg's body.
The grizzled veteran leaves north.
The Shienaran gatekeeper tries to slash Trill, but he deflects the blow.
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
*Kryyg* smites a soldier's right arm extremely hard.
*Trill* tries to pierce you, but you deflect the blow.
You try to lance *Trill*, but he parries successfully.
Mood changed to: Wimpy

* HP:Critical MV:Strong - Trill: Wounded >
aa
The grizzled veteran has arrived from the north.
[order soldier bash]
Ok.

* HP:Critical MV:Strong - Trill: Wounded >
f
A Shienaran gate guard barely slashes Kryyg's head.
A Shienaran gate guard slashes Trill's head very hard.
A Shienaran gate guard barely slashes Kryyg's right arm.
A Shienaran gate guard barely slashes Kryyg's right hand.
Trill swiftly dodges the Shienaran gatekeeper's attempt to slash him.
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You try to lance *Trill*, but he deflects the blow.
You panic and attempt to flee!


*Kryyg* sends a soldier sprawling with a powerful bash!

tar2 shadow
Target2 set to: shadow

You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Strong >
s
ll
kill shadow
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A ratter is here, hunting shadoweyes.
A grizzled Shienaran veteran looks on.

b
bash
* HP:Critical MV:Strong > They aren't here.

n
* HP:Critical MV:Strong > Bash who?

n
* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

ll
kill shadow
* HP:Critical MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The grizzled veteran is here, fighting Trill.
*Kryyg* is here, fighting a soldier, riding a shadow stallion.
*Trill* is here, fighting the Shienaran gatekeeper.
A soldier is sitting here.
A warhorse is here, stamping his feet impatiently.
The Shienaran gatekeeper is here, fighting Trill.
A Shienaran gate guard is here, fighting Kryyg.
A Shienaran gate guard is here, fighting Kryyg.
A Shienaran gate guard is here, fighting Trill.
A Shienaran gate guard is here, fighting Kryyg.

b
bash
* HP:Critical MV:Tiring > *Kryyg* intercepts your attack on his mount.
You lance *Kryyg*'s body.

* HP:Critical MV:Tiring - a soldier: Wounded - Kryyg: Beaten >

*Kryyg* leaves south riding a shadow stallion.

-
=+
*
*Trill* leaves south.


(tic_timer): Tic in 7 seconds!
*+
*Kryyg* has arrived from the south.
*Trill* has arrived from the south.

=
*Trill* tries to pierce you, but you deflect the blow.

-
*Kryyg* tries to smite a soldier, but he deflects the blow.


-=
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
As *Kryyg* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Tiring - Trill: Wounded >

*Kryyg* panics, and attempts to flee!

* HP:Critical MV:Tiring - Trill: Wounded >

A soldier scythes Kryyg's right leg.
The grizzled veteran scythes Kryyg's right leg.
The Shienaran gatekeeper joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
*Trill* tries to pierce you, but you deflect the blow.

* HP:Critical MV:Tiring - Trill: Wounded >

*Trill* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Trill: Wounded >
aa

*Kryyg* leaves south.

cw
change mood wimpy
* HP:Critical MV:Tiring - Trill: Wounded > [order soldier bash]
Ok.

* HP:Critical MV:Tiring - Trill: Wounded >
cd
change posture defensive

The grizzled veteran joins the Shienaran gatekeeper's fight!
The grizzled veteran tries to scythe Trill, but he deflects the blow.
A Shienaran gate guard slashes Trill's body hard.
A Shienaran gate guard tries to slash Trill, but he deflects the blow.
Trill swiftly dodges the Shienaran gatekeeper's attempt to slash him.
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.909 seconds.

* HP:Critical MV:Strong - Trill: Wounded >
Mood changed to: Wimpy

f
* HP:Critical MV:Strong - Trill: Wounded > Posture changed to: Defensive

sc
* HP:Critical MV:Strong - Trill: Wounded >
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n

*Trill* panics, and attempts to flee!

n
n
You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kryyg* is here, fighting a Shienaran guard.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran guard is here, fighting Kryyg.
A Shienaran guard is here, fighting Kryyg.
A Shienaran guard is here, fighting Kryyg.
A Shienaran guard is here, fighting Kryyg.
You have 9(409) hit and 131(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* HP:Critical MV:Strong > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Trill* is here, fighting the grizzled veteran.
The grizzled veteran is here, fighting Trill.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
The Shienaran gatekeeper is here, fighting Trill.
A Shienaran gate guard is here, fighting Trill.
A Shienaran guard keeps watch at the gate.
A Shienaran gate guard is here, fighting Trill.
A Shienaran guard keeps watch at the gate.

n
* HP:Critical MV:Strong > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
A soldier has arrived from the south.

* HP:Critical MV:Tiring > *Trill* has arrived from the south.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A soldier has arrived from the south.

e
e
* HP:Critical MV:Tiring > Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A soldier has arrived from the south.

e
* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A soldier has arrived from the west.

* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A soldier has arrived from the west.

* HP:Critical MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A discarded pair of dirty trousers is on the ground.
A pair of crimson laced boots lies on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the west.

call
n
* HP:Critical MV:Tiring >
You call for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

,
* HP:Critical MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A bag lies open, with brown kaf beans inside. [2]
A small sack of freshly ground green ivy. [2]
An iron lantern hangs from the wall above the gate.
A soldier has arrived from the south.

* HP:Critical MV:Tiring > [diag h.footman]
A soldier has quite a few wounds.

cg
close gate
* HP:Critical MV:Tiring >
Ok.

cg
close gate
* HP:Critical MV:Tiring >
It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring >
sc
You have 9(409) hit and 107(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

cg
close gate
* HP:Critical MV:Tiring >
It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

cg
close gate
* HP:Critical MV:Tiring >
cg
close gate
It's already closed!

l
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A bag lies open, with brown kaf beans inside. [2]
A small sack of freshly ground green ivy. [2]
An iron lantern hangs from the wall above the gate.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring >
door gate
Door set to: gate
c
close gate
c
close gate
c
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

l
sc
* HP:Critical MV:Tiring >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A bag lies open, with brown kaf beans inside. [2]
A small sack of freshly ground green ivy. [2]
An iron lantern hangs from the wall above the gate.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > You have 9(409) hit and 107(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

stat
* HP:Critical MV:Tiring >
c
close gate
c
close gate
You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 7.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 157, Dodging bonus: 86, Parrying bonus: 153
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Tiring > It's already closed!

l
* HP:Critical MV:Tiring > It's already closed!

3
where
* HP:Critical MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A bag lies open, with brown kaf beans inside. [2]
A small sack of freshly ground green ivy. [2]
An iron lantern hangs from the wall above the gate.
A tough Shienaran soldier waits here.

c
close gate
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Weir - Dusty Road by Fal Dara

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

sc
* HP:Critical MV:Tiring >
Rillian tells you 'alted, around to smob if can get a group'

c
close gate
* HP:Critical MV:Tiring > You have 9(409) hit and 107(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring >
c
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring >
c
close gate
It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

c
close gate
c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring >
c
close gate
It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

c
close gate
c
close gate
* HP:Critical MV:Tiring >
c
close gate
It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

sc
* HP:Critical MV:Tiring >
l
You have 9(409) hit and 107(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

c
close gate
c
close gate
* HP:Critical MV:Tiring >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A bag lies open, with brown kaf beans inside. [2]
A small sack of freshly ground green ivy. [2]
An iron lantern hangs from the wall above the gate.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

i
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > You are carrying:
an engraved gold-plated breastplate

c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring >
c
close gate
c
close gate
It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring > It's already closed!

c
close gate
c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring >
hide plate
c
close gate
c
close gate
You hide an engraved gold-plated breastplate.

l
* HP:Critical MV:Tiring > It's already closed!

3
where
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A bag lies open, with brown kaf beans inside. [2]
A small sack of freshly ground green ivy. [2]
An iron lantern hangs from the wall above the gate.
You notice an engraved gold-plated breastplate is hidden here.
A tough Shienaran soldier waits here.

stat
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Weir - Dusty Road by Fal Dara

c
close gate
* HP:Critical MV:Tiring > You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 88, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

c
close gate
* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

sc
* HP:Critical MV:Tiring >
l
You have 23(409) hit and 107(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

c
close gate
c
close gate
* HP:Critical MV:Tiring > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A bag lies open, with brown kaf beans inside. [2]
A small sack of freshly ground green ivy. [2]
An iron lantern hangs from the wall above the gate.
You notice an engraved gold-plated breastplate is hidden here.
A tough Shienaran soldier waits here.

* HP:Critical MV:Tiring > It's already closed!

* HP:Critical MV:Tiring > It's already closed!

c
close gate
* HP:Critical MV:Tiring >
c
close gate
It's already closed!

* HP:Critical MV:Tiring > It's already closed!

o
open gate
s
* HP:Critical MV:Tiring >
Ok.

* HP:Critical MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A discarded pair of dirty trousers is on the ground.
A pair of crimson laced boots lies on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the north.

* HP:Critical MV:Tiring >
c
close gate
3
where
Ok.

le
scan e
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Weir - Malkier Gate

lw
scan w
* HP:Critical MV:Tiring >
* HP:Critical MV:Tiring >
* HP:Critical MV:Tiring >
w
w
w
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A soldier has arrived from the east.

* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A soldier has arrived from the east.

* HP:Critical MV:Tiring > Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A soldier has arrived from the east.

s
* HP:Critical MV:Tiring >
s
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.
A soldier has arrived from the north.

s
* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.
A soldier has arrived from the north.

h
* HP:Critical MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the north.

h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

sc
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

ls
scan s
* HP:Critical MV:Tiring > You have 23(409) hit and 86(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* HP:Critical MV:Tiring > A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Tiring >
3
where
i
Players in your Zone
--------------------
Weir - Inside the Dog Gate

* HP:Critical MV:Tiring > You are carrying:
Nothing.

* HP:Critical MV:Tiring >
stat
You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 88, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Critical MV:Tiring >
sc
ls
scan s
A Shienaran guard leaves north.
You have 23(409) hit and 86(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Tiring >
h
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

l
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

h
h
* HP:Critical MV:Tiring > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

ls
scan s
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

h
* HP:Critical MV:Tiring >
[kill dark]
They aren't here.

sc
* HP:Critical MV:Tiring >
s
You have 23(409) hit and 86(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

ls
scan s
* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A soldier has arrived from the north.

h
* HP:Critical MV:Winded > A man meanders here, quietly speaking to himself.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

h

(tic_timer): Tic in 7 seconds!
* HP:Critical MV:Winded > [kill dark]
They aren't here.

3
where
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > Players in your Zone
--------------------
Weir - Road Inside the City Walls

* HP:Critical MV:Winded >
stat
s
You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 88, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

ls
scan s
* HP:Critical MV:Winded > Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A soldier has arrived from the north.

* HP:Critical MV:Winded > * HP:Critical MV:Winded >
le
scan e
A ratter is here, hunting shadoweyes.

* HP:Critical MV:Winded >
n
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A soldier has arrived from the south.

sc
* HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the south.

* HP:Critical MV:Winded > You have 23(409) hit and 74(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* HP:Critical MV:Winded >
h
h
[kill dark]
They aren't here.

* HP:Critical MV:Winded >
The sun rises in the east breathing life into a new day.
(tic_timer): Tic length updated to: 60.826 seconds.
Your heartbeat calms down more as you feel less panicked.
[kill dark]
They aren't here.

stat
* HP:Critical MV:Tiring >
sc
l
You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 88, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

h
* HP:Critical MV:Tiring > You have 37(409) hit and 92(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Tiring > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

3
where
* HP:Critical MV:Tiring >
h
h
Players in your Zone
--------------------
Weir - Inside the Dog Gate

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

l
* HP:Critical MV:Tiring >
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring >
l
sc
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

h
* HP:Critical MV:Tiring > You have 37(409) hit and 92(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Tiring >
h
[kill dark]
They aren't here.

h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

sc
* HP:Critical MV:Tiring >
h
You have 37(409) hit and 92(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

h
h
* HP:Critical MV:Tiring >
[kill dark]
They aren't here.

ls
scan s
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

h
h
* HP:Critical MV:Tiring > A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

stat
* HP:Critical MV:Tiring >
cw
change mood wimpy
You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 52.6 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 88, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

cd
change posture defensive
* HP:Critical MV:Tiring > Mood changed to: Wimpy

l
* HP:Critical MV:Tiring > Posture changed to: Defensive

* HP:Critical MV:Tiring > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring >
exa pack
h
h
It is a backpack.
It weighs 4.5 pounds.
When you look inside, you see:
backpack (used) :
a large number of gold crowns (38)
a stable ticket
an oilstone
some brown kaf beans
[3] a blue pouch of flatwort tea
a mixing flask
[2] a mirrored lantern
[7] a thin vial of yellow fluid
[3] a vial filled with a dark red liquid
[5] a cup of thick syrup

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

sc
* HP:Critical MV:Tiring > You have 37(409) hit and 92(167) movement points.
You have scored 117281459 experience points and 3101 quest points.
You need 1218541 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

ls
scan s
* HP:Critical MV:Tiring >
h
h
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

s
* HP:Critical MV:Tiring >
ls
scan s
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A soldier has arrived from the north.

* HP:Critical MV:Tiring > A man meanders here, quietly speaking to himself.
A grizzled Shienaran veteran looks on.

s
* HP:Critical MV:Tiring >
le
scan e
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A grizzled Shienaran veteran looks on.
A soldier has arrived from the north.

* HP:Critical MV:Tiring > *Trill* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
A grizzled Shienaran veteran looks on.
A ratter is here, hunting shadoweyes.

* HP:Critical MV:Tiring >

*Kryyg* has arrived from the east, riding a shadow stallion.

door olddoor
Door set to: olddoor
* HP:Critical MV:Tiring >
*Trill* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!


n
n
* HP:Critical MV:Tiring - Trill: Wounded >
*Kryyg* leaves north riding a shadow stallion.

* HP:Critical MV:Tiring - Trill: Wounded > No way! You're fighting for your life!

f
* HP:Critical MV:Tiring - Trill: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Trill: Wounded >
You panic and attempt to flee!


A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'


You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kryyg* is standing here, riding a shadow stallion.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
*Kryyg* leaves south riding a shadow stallion.

e
* HP:Critical MV:Winded >
n
Alas, you cannot go that way...

* HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Winded >
sc
You have 23(409) hit and 80(167) movement points.
You have scored 117279993 experience points and 3101 quest points.
You need 1220007 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

n
n
* HP:Critical MV:Winded >
n
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Critical MV:Winded >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.

not
* HP:Critical MV:Winded > Bend in the Road
[ obvious exits: E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

* HP:Critical MV:Winded > You stop paying increased attention to your surroundings.

e
e
* HP:Critical MV:Winded >
e
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A run-down looking man wanders aimlessly, collecting lost belongings.

e
* HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Winded > Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A discarded pair of dirty trousers is on the ground.
A pair of crimson laced boots lies on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
e
* HP:Critical MV:Winded >
Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Winded > Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A figure stands here, ready to collect unwanted things.

s
s
* HP:Critical MV:Winded >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Winded > Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.

* HP:Critical MV:Winded >

A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'

get vial pack
* HP:Critical MV:Winded >
You get a thin vial of yellow fluid from a backpack.

* HP:Critical MV:Winded >
quaf vial
s
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

s
s
* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A black cat meanders to an unknown destination.
An elite Shienaran guard attends his duties.

* HP:Critical MV:Tiring > Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Critical MV:Winded > Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.

cw
change mood wimpy
* HP:Critical MV:Winded >
cd
change posture defensive
Mood changed to: Wimpy

* HP:Critical MV:Winded > Posture changed to: Defensive

w
w
* HP:Critical MV:Winded >
w
End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.

w
* HP:Critical MV:Winded > Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The fishmonger is here, hoping to buy your catch.

w
w
* HP:Critical MV:Winded > The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
*Kryyg* is standing here, riding a shadow stallion.
A figure stands here, ready to collect unwanted things.
The Fal Dara town crier stands here, spreading the news.
*Kryyg* tries to smite you, but you parry successfully.

* HP:Critical MV:Winded - Kryyg: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Winded - Kryyg: Beaten > No way! You're fighting for your life!

f
* HP:Critical MV:Winded - Kryyg: Beaten >
You lance *Kryyg*'s right foot.
*Kryyg* tries to smite you, but you parry successfully.
No way! You're fighting for your life!

* HP:Critical MV:Winded - Kryyg: Beaten >
You panic and attempt to flee!


You flee head over heels.
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The fishmonger is here, hoping to buy your catch.

* HP:Critical MV:Winded >
n
The Grocer
[ obvious exits: S ]
Zone: Fal Dara
An elite Shienaran guard attends his duties.
A man is here.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.

sc
* HP:Critical MV:Winded >
ls
scan s
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
You have 37(409) hit and 78(167) movement points.
You have scored 117280209 experience points and 3101 quest points.
You need 1219791 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Winded > *Kryyg* is standing here, riding a shadow stallion.
The fishmonger is here, hoping to buy your catch.

h
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

cw
change mood wimpy
* HP:Critical MV:Winded >
cd
change posture defensive
Mood changed to: Wimpy

ls
scan s
* HP:Critical MV:Winded >
Posture changed to: Defensive

h
h
* HP:Critical MV:Winded > *Trill* is standing here.
*Kryyg* is standing here, riding a shadow stallion.
The fishmonger is here, hoping to buy your catch.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

stat
* HP:Critical MV:Winded >
You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 52.5 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 88, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

h
* HP:Critical MV:Winded >
h
[kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded >
not
h
You start paying increased attention to your surroundings.
*Kryyg* has arrived from the south.

h
h
* HP:Critical MV:Winded > *Trill* tries to pierce you, but you parry successfully.
[kill dark]
You do the best you can!
*Kryyg* smites your body very hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Trill: Wounded > [kill dark]
You do the best you can!

f
* HP:Critical MV:Tiring - Trill: Wounded > [kill dark]
You do the best you can!

w
w
* HP:Critical MV:Tiring - Trill: Wounded > PANIC! You couldn't escape!

* HP:Critical MV:Tiring - Trill: Wounded > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Trill: Wounded > No way! You're fighting for your life!

f
w
* HP:Critical MV:Tiring - Trill: Wounded >
You try to lance *Trill*, but he dodges the attack.
An elite Shienaran guard joins your fight!
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!
A grocer joins a merchant guard's fight!
A grocer bellows 'Darkfriend Trill is attacking me!! Guards!'
*Trill* tries to pierce you, but you parry successfully.

w
* HP:Critical MV:Tiring - Trill: Wounded >
You panic and attempt to flee!

w

A grocer bellows 'Darkfriend Trill is attacking me!! Guards!'

You flee head over heels.
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
The fishmonger is here, hoping to buy your catch.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A figure stands here, ready to collect unwanted things.
The Fal Dara town crier stands here, spreading the news.

* HP:Critical MV:Winded > Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.

* HP:Critical MV:Winded > An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A ratter is here, hunting shadoweyes.

w
w
* HP:Critical MV:Winded >
n
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.

n
* HP:Critical MV:Winded > A grocer bellows 'Darkfriend Trill is attacking me!! Guards!'
Alas, you cannot go that way...

* HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A soldier has arrived from the south.

* HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the south.

sc
* HP:Critical MV:Winded >
You have 22(409) hit and 65(167) movement points.
You have scored 117278743 experience points and 3101 quest points.
You need 1221257 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* HP:Critical MV:Winded >
call
w
You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.

* HP:Critical MV:Winded > Outside the Dog Gate
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A soldier has arrived from the east.

c
close olddoor
* HP:Critical MV:Winded >
c
close olddoor
I see no olddoor here.

c
close olddoor
* HP:Critical MV:Winded > I see no olddoor here.

l
* HP:Critical MV:Winded > I see no olddoor here.

c
close olddoor
* HP:Critical MV:Winded > Outside the Dog Gate
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, and to the east there is a small
gate built into the wall.
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A tough Shienaran soldier waits here.

* HP:Critical MV:Winded > I see no olddoor here.

3
where
* HP:Critical MV:Winded >
Players in your Zone
--------------------
Weir - Outside the Dog Gate

sc
* HP:Critical MV:Winded >
You have 22(409) hit and 69(167) movement points.
You have scored 117278743 experience points and 3101 quest points.
You need 1221257 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* HP:Critical MV:Winded >
ll
kill shadow
They aren't here.

* HP:Critical MV:Winded >
kk
kill minion
The DogGate closes quietly.
They aren't here.

e
* HP:Critical MV:Winded >
h
h
The DogGate seems to be closed.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

call
* HP:Critical MV:Winded >
e
You call for the DogGate to be opened.
The DogGate is opened from the other side.

* HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the west.

* HP:Critical MV:Winded >
tar kryyg
Target set to: kryyg
h
h

(tic_timer): Tic in 7 seconds!
[kill dark]
They aren't here.

ls
scan s
* HP:Critical MV:Winded > [kill dark]
They aren't here.

h
* HP:Critical MV:Winded > A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

h
* HP:Critical MV:Winded > [kill dark]
They aren't here.

sc
* HP:Critical MV:Winded > [kill dark]
They aren't here.

l
h
* HP:Critical MV:Winded > You have 22(409) hit and 73(167) movement points.
You have scored 117278743 experience points and 3101 quest points.
You need 1221257 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Winded > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Winded > A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
[kill dark]
They aren't here.

stat
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded >
You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 52.5 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 158, Dodging bonus: 88, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NOTICE
- REFRESH
- NO QUIT

* HP:Critical MV:Winded >
alias q bash kryyg
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
Ok.

l
* HP:Critical MV:Winded >
q
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Winded > [bash kryyg]
Bash who?

* HP:Critical MV:Winded >
ls
scan s
q
A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Winded > [bash kryyg]
Bash who?

* HP:Critical MV:Winded >
q
The Shienaran gatekeeper closes the DogGate.
(tic_timer): Tic length updated to: 60.937 seconds.
The Shienaran gatekeeper locks the DogGate.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[bash kryyg]
Bash who?

* HP:Critical MV:Tiring >
q
[bash kryyg]
Bash who?

* HP:Critical MV:Tiring >
sc
ln
scan n
You have 36(409) hit and 90(167) movement points.
You have scored 117278743 experience points and 3101 quest points.
You need 1221257 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Tiring > A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.

h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

3
where
h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

h
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Weir - Inside the Dog Gate

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

ls
scan s
h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

h
* HP:Critical MV:Tiring > A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

sc
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > You have 36(409) hit and 90(167) movement points.
You have scored 117278743 experience points and 3101 quest points.
You need 1221257 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Tiring >
h
[kill dark]
They aren't here.

h
h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

s
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

h
* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A soldier has arrived from the north.

h
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

ln
scan n
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

h
h
* HP:Critical MV:Tiring > A Shienaran gatekeeper stands here, watching over the gate.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

sc
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

n
* HP:Critical MV:Tiring > You have 36(409) hit and 87(167) movement points.
You have scored 117278743 experience points and 3101 quest points.
You need 1221257 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
h
* HP:Critical MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the south.
*Kryyg* has arrived from the north, riding a shadow stallion.

h
* HP:Critical MV:Tiring > [kill dark]
You lance *Kryyg*'s body.

h
* HP:Critical MV:Tiring - Kryyg: Beaten > [kill dark]
You do the best you can!

* HP:Critical MV:Tiring - Kryyg: Beaten > [kill dark]
You do the best you can!

* HP:Critical MV:Tiring - Kryyg: Beaten > [kill dark]
You do the best you can!

* HP:Critical MV:Tiring - Kryyg: Beaten >

*Kryyg* tries to smite you, but you deflect the blow.
A soldier joins your fight!
The Shienaran gatekeeper joins your fight!
The grizzled veteran joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!
You lance *Kryyg*'s body.
*Kryyg* panics, and attempts to flee!

* HP:Critical MV:Tiring - Kryyg: Beaten >

*Kryyg* leaves south riding a shadow stallion.

aa
* HP:Critical MV:Tiring >
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
A Shienaran gate guard bellows 'Argh! The foul beast Kryyg has been spotted!'
[order soldier bash]
Ok.

h
* HP:Critical MV:Tiring >
h
h
h
ls
scan s
h
h
[kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring >
ls
scan s
3
where
A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

s
* HP:Critical MV:Tiring > *Trill* is standing here.
A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

h
* HP:Critical MV:Tiring > Players in your Zone
--------------------
Weir - Inside the Dog Gate

h
* HP:Critical MV:Tiring > *Trill* has arrived from the south.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A soldier has arrived from the north.

ls
scan s
* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring >
n
h
* HP:Critical MV:Tiring >
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the south.

b
bash
* HP:Critical MV:Tiring > *Trill* has arrived from the north.
[kill dark]
*Trill* swiftly dodges your attempt to lance him.

* HP:Critical MV:Tiring - Trill: Wounded >

-=
+*
*+
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
*Trill* tries to pierce you, but you deflect the blow.

=
-
*Trill* tries to pierce you, but you deflect the blow.
A soldier joins your fight!
The Shienaran gatekeeper joins your fight!
The grizzled veteran joins the Shienaran gatekeeper's fight!
A Shienaran gate guard joins the Shienaran gatekeeper's fight!


-=
As *Trill* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Tiring - Trill: Wounded >

*Trill* assumes a defensive striking posture.

* HP:Critical MV:Tiring - Trill: Wounded >
l trill

*Trill* assumes an offensive striking posture.

f
* HP:Critical MV:Tiring - Trill: Wounded >
A Shienaran gate guard tries to slash Trill, but he deflects the blow.
Trill swiftly dodges the grizzled veteran's attempt to scythe him.
The Shienaran gatekeeper tries to slash Trill, but he parries successfully.
A soldier tries to scythe Trill, but he deflects the blow.
*Trill* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Trill: Wounded >

Trill has quite a few wounds.

*Trill* is using:
<held> a blood-red enameled trident badge
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a silver-winged basilard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Critical MV:Tiring - Trill: Wounded >
You panic and attempt to flee!

sc

You flee head over heels.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man meanders here, quietly speaking to himself.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Tiring > You have 24(409) hit and 96(167) movement points.
You have scored 117277790 experience points and 3101 quest points.
You need 1222210 exp to level and 6899 qp to rank.
You have amassed 200 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* HP:Critical MV:Tiring >
*Kryyg* has arrived from the south, riding a shadow stallion.

* HP:Critical MV:Tiring >
*Kryyg* tries to smite you, but you deflect the blow.

n
h
* HP:Critical MV:Tiring - Kryyg: Critical >
You lance *Kryyg*'s body hard.
A prophet of the dragon joins your fight!
A Shienaran guard joins your fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
*Kryyg* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Kryyg: Critical > [kill dark]
You do the best you can!

f
* HP:Critical MV:Tiring - Kryyg: Critical >
You panic and attempt to flee!


*Trill* has arrived from the north.
*Trill* tries to pierce you, but you parry successfully.

ll
kill shadow

*Kryyg* panics, and attempts to flee!

You flee head over heels.
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A tough Shienaran soldier waits here.
A Shienaran gatekeeper stands here, watching over the gate.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
They aren't here.

* HP:Critical MV:Tiring >
n
s
Your blood freezes as you hear someone's death cry.
*Kryyg* has arrived from the south, riding a shadow stallion.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A soldier has arrived from the south.

s
* HP:Critical MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A grizzled Shienaran veteran looks on.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the north.

ll
kill shadow
* HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a prophet of the dragon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A soldier has arrived from the north.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring >
s
ll
kill shadow
The grizzled veteran has arrived from the north.
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Kryyg* is standing here, riding a shadow stallion.
A city lamplighter stands nearby, attending his duties.
A soldier has arrived from the north.
*Kryyg* tries to smite you, but you parry successfully.

* HP:Critical MV:Winded - Kryyg: Critical > You do the best you can!

* HP:Critical MV:Winded - Kryyg: Critical >

A soldier joins your fight!
A city lamplighter joins your fight!
A city lamplighter hits Kryyg's right leg.
*Kryyg* panics, and attempts to flee!
A soldier scythes Kryyg's left leg.
*Kryyg* panics, and attempts to flee!
You lance *Kryyg*'s body.
*Kryyg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Kryyg*'s death cry.

* HP:Critical MV:Tiring >
aa
[order soldier bash]
Ok.

ec
exa corpse
* HP:Critical MV:Tiring >
h
h
h
It is the corpse of Kryyg.
It weighs 585.9 pounds.
When you look inside, you see:
corpse (here) :
a large number of gold crowns (28)
a dark pair of steel boots
a pair of steel-plated greaves
a shiny copper dagger
a bronze belt of odd design
a great claymore
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of steel-plated vambraces
a backpack
an earthen brown mantle
a burnished metal breastplate
[2] a torc of gleaming steel
a polished, slitted great helm
[2] a gold ring delicately carved with ivy

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
They aren't here.

* HP:Critical MV:Tiring > [kill dark]
You try to lance *Trill*, but he deflects the blow.

* HP:Critical MV:Tiring - Trill: Wounded >
a get all corpse
[order soldier]
A soldier gets a large number of gold crowns from the corpse of Kryyg.
A soldier gets a dark pair of steel boots from the corpse of Kryyg.
A soldier gets a pair of steel-plated greaves from the corpse of Kryyg.
A soldier gets a shiny copper dagger from the corpse of Kryyg.
A soldier gets a bronze belt of odd design from the corpse of Kryyg.
A soldier gets a great claymore from the corpse of Kryyg.
A soldier gets a sungwood bracelet from the corpse of Kryyg.
A soldier gets a sungwood bracelet from the corpse of Kryyg.
A soldier gets a pair of heavy metal gauntlets from the corpse of Kryyg.
A soldier gets a pair of steel-plated vambraces from the corpse of Kryyg.
A soldier gets a backpack from the corpse of Kryyg.
A soldier gets an earthen brown mantle from the corpse of Kryyg.
A soldier gets a burnished metal breastplate from the corpse of Kryyg.
A soldier gets a torc of gleaming steel from the corpse of Kryyg.
A soldier gets a torc of gleaming steel from the corpse of Kryyg.
A soldier gets a gold ring delicately carved with ivy from the corpse of Kryyg.
A soldier gets a gold ring delicately carved with ivy from the corpse of Kryyg.
Ok.

* HP:Critical MV:Tiring - Trill: Wounded >
f

*Trill* assumes an offensive striking posture.

* HP:Critical MV:Tiring - Trill: Wounded >

A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
*Trill* tries to pierce you, but you deflect the blow.

w
* HP:Critical MV:Tiring - Trill: Wounded >
You panic and attempt to flee!

n

*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A soldier joins your fight!
A city lamplighter joins your fight!
The grizzled veteran has arrived from the north.

n
You flee head over heels.
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
The corpse of Kryyg is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
*Trill* is here, fighting a soldier.
A soldier is here, fighting Trill.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A city lamplighter is here, fighting Trill.

* HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a prophet of the dragon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A warhorse is here, stamping his feet impatiently.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Winded >
sc
h
You have 27(409) hit and 83(167) movement points.
You have scored 117913893 experience points and 3101 quest points.
You need 586107 exp to level and 6899 qp to rank.
You have amassed 277 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

h
* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded > [kill dark]
They aren't here.

* HP:Critical MV:Winded >
call
s
s
You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.

* HP:Critical MV:Winded > *Trill* has arrived from the south.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a prophet of the dragon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Winded > Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
The corpse of Kryyg is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A tough Shienaran soldier waits here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A city lamplighter stands nearby, attending his duties.

* HP:Critical MV:Winded >
A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
A city lamplighter extinguishes a streetlamp.
A city lamplighter leaves north.

n
n
* HP:Critical MV:Winded >
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a prophet of the dragon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A soldier has arrived from the south.

ri
ride
* HP:Critical MV:Winded > Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Trill* is here, fighting a Shienaran gate guard.
The Shienaran gatekeeper is here, fighting Trill.
A warhorse is here, stamping his feet impatiently.
A Shienaran gate guard is here, fighting Trill.
A Shienaran gate guard is here, fighting Trill.
A Shienaran gate guard is here, fighting Trill.
A Shienaran gate guard is here, fighting Trill.
A soldier has arrived from the south.

h
* HP:Critical MV:Winded > You start riding him.

b
bash
* R HP:Critical MV:Winded > [kill dark]
You lance *Trill*'s body into bloody fragments!

* R HP:Critical MV:Winded - a Shienaran gate guard: Scratched - Trill: Battered >

-
Trill swiftly dodges the Shienaran gatekeeper's attempt to slash him.
A Shienaran gate guard tries to slash Trill, but he deflects the blow.
A Shienaran gate guard slashes Trill's right leg very hard.
A Shienaran gate guard tries to slash Trill, but he deflects the blow.
*Trill* tries to pierce a Shienaran gate guard, but he deflects the blow.
A Shienaran gate guard slashes Trill's right leg extremely hard.
*Trill* pierces a Shienaran gate guard's left foot very hard.
*Trill* panics, and attempts to flee!

=
+*
*+
=-

*Trill* leaves north.

-
=
They're not here anymore!

* R HP:Critical MV:Winded >
*Trill* has arrived from the north.

n
h
* R HP:Critical MV:Winded >
*Trill* leaves south.
Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A soldier has arrived from the south.

* R HP:Critical MV:Winded > [kill dark]
They aren't here.

s
h
* R HP:Critical MV:Winded >
Inside the Dog Gate
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the north.

cb
change mood brave
* R HP:Critical MV:Winded > [kill dark]
They aren't here.

s
* R HP:Critical MV:Winded > Mood changed to: Brave

h
b
bash
* R HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
The corpse of a prophet of the dragon is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A soldier has arrived from the north.

* R HP:Critical MV:Winded > [kill dark]
They aren't here.

* R HP:Critical MV:Winded > A Shienaran gate guard bellows 'Argh! The foul beast Trill has been spotted!'
Bash who?

cw
change mood wimpy
* R HP:Critical MV:Winded >
cd
change posture defensive
Mood changed to: Wimpy

s
* R HP:Critical MV:Winded > Posture changed to: Defensive

h
* R HP:Critical MV:Winded > Bend in the Road
[ obvious exits: N E ]
Zone: Fal Dara
The corpse of Kryyg is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A soldier has arrived from the north.

* R HP:Critical MV:Winded > [kill dark]
They aren't here.

e
* R HP:Critical MV:Winded >
e
An Empty Square
[ obvious exits: N E S W ]
Zone: Fal Dara
Door north: olddoor
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

e
* R HP:Critical MV:Winded > Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
An elite Shienaran guard attends his duties.
A soldier has arrived from the west.

h
* R HP:Critical MV:Winded > The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An artifact collector stands here, searching specific items.
The Fal Dara town crier stands here, spreading the news.
A soldier has arrived from the west.

* R HP:Critical MV:Winded > [kill dark]
They aren't here.

ln
scan n
* R HP:Critical MV:Winded >
h

h
* R HP:Critical MV:Winded > [kill dark]
They aren't here.

sc
* R HP:Critical MV:Winded > [kill dark]
They aren't here.

3
where
* R HP:Critical MV:Winded > You have 27(409) hit and 69(167) movement points.
You have scored 117914780 experience points and 3101 quest points.
You need 585220 exp to level and 6899 qp to rank.
You have amassed 277 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

* R HP:Critical MV:Winded > Players in your Zone
--------------------
Weir - The Crossing

e
e
* R HP:Critical MV:Winded >
Merchant's Row
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
The fishmonger is here, hoping to buy your catch.
A soldier has arrived from the west.

e
* R HP:Critical MV:Winded > End of Merchant's Row
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A run-down looking man wanders aimlessly, collecting lost belongings.
A soldier has arrived from the west.

n
* R HP:Critical MV:Winded > Side Road
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the west.

n
n
* R HP:Critical MV:Winded > Road to the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black cat meanders to an unknown destination.
A mangy cat scurries around trying not to get stepped on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A soldier has arrived from the south.

h
* R HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man is here.
An elite Shienaran guard attends his duties.
A soldier has arrived from the south.

* R HP:Critical MV:Winded > Inside the East Gate
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.
A shady merchant surreptitiously counts a stack of coins here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran gatekeeper stands here, watching over the gate.
A soldier has arrived from the south.

n

(tic_timer): Tic in 7 seconds!
n
* R HP:Critical MV:Winded > [kill dark]
They aren't here.

n
* R HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

* R HP:Critical MV:Winded > Bend in the Road
[ obvious exits: S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A figure stands here, ready to collect unwanted things.
A soldier has arrived from the south.

w
w
* R HP:Critical MV:Winded > Alas, you cannot go that way...

w
* R HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.

ln
scan n
* R HP:Critical MV:Winded > Road Inside the City Walls
[ obvious exits: E W ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.

h
* R HP:Critical MV:Winded > Malkier Gate
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
A padded leather helmet lies here.
A grimy shirt lies here.
A set of bulky shoulderpads lies here.
A pair of oily gloves is abandoned here.
A discarded pair of dirty trousers is on the ground.
A pair of crimson laced boots lies on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A soldier has arrived from the east.

h
* R HP:Critical MV:Winded > * R HP:Critical MV:Winded >
i
[kill dark]
They aren't here.

* R HP:Critical MV:Winded > [kill dark]
They aren't here.

* R HP:Critical MV:Winded > You are carrying:
Nothing.

stat
* R HP:Critical MV:Winded >
You are a 721 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 52.5 lbs, very light.
Your base abilities are: Str:19 Int:15 Wil:12 Dex:19 Con:19.
Offensive bonus: 169, Dodging bonus: 85, Parrying bonus: 154
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow
Your armor absorbs about 73% on average.

You are subjected to the following effects:
- NOTICE
- REFRESH
- NO QUIT

call
* R HP:Critical MV:Winded >
ln
scan n
You call for the Malkiergate to be opened.
The Shienaran gatekeeper opens the Malkiergate.

h
h
* R HP:Critical MV:Winded >
3
where
* R HP:Critical MV:Winded > You see the distant figure of someone leaping from the keep's tower.

[kill dark]
They aren't here.

* R HP:Critical MV:Winded > [kill dark]
They aren't here.

* R HP:Critical MV:Winded > Players in your Zone
--------------------
Weir - Malkier Gate

* R HP:Critical MV:Winded >
sc
n
You have 27(409) hit and 65(167) movement points.
You have scored 117914780 experience points and 3101 quest points.
You need 585220 exp to level and 6899 qp to rank.
You have amassed 277 Turn points to date.
You have played 297 days and 22 hours (real time).
This ranks you as Weir the Lord Major [Shienaran Lancer 8] (Level 51).
You are standing.

n
* R HP:Critical MV:Winded > Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A bag lies open, with brown kaf beans inside. [2]
A small sack of freshly ground green ivy. [2]
An iron lantern hangs from the wall above the gate.
You notice an engraved gold-plated breastplate is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

w
w
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the south.

h
* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A soldier has arrived from the east.

* R HP:Critical MV:Winded > The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A soldier has arrived from the east.

* R HP:Critical MV:Winded >
cb
change mood brave
The Fal Dara alarm horn sounds loudly.
(tic_timer): Tic length updated to: 61.300 seconds.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
[kill dark]
You try to lance *Trill*, but he deflects the blow.

b
bash
* R HP:Critical MV:Tiring - Trill: Beaten > Mood changed to: Brave

* R HP:Critical MV:Tiring - Trill: Beaten >

-=
+*
*+
=-
*Trill* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

A soldier joins your fight!
*Trill* tries to pierce you, but you deflect the blow.


-=
Your bash at *Trill* sends him sprawling!

* R HP:Critical MV:Tiring - Trill: Beaten >

A soldier scythes Trill's body into bloody fragments!
You lance *Trill*'s body into bloody fragments!

* R HP:Critical MV:Tiring - Trill: Critical >

A soldier scythes Trill's left arm into bloody fragments!
You lance *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Trill*'s death cry.

* R HP:Critical MV:Tiring >
1
get all corpse
You get a plain robe from the corpse of Trill.
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a pair of earthen colored breeches from the corpse of Trill.
You get a belt pack from the corpse of Trill.
You get a belt with a buckle of cuendillar from the corpse of Trill.
You get a silver-winged basilard from the corpse of Trill.
You get a polished onyx-inlaid shield from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a pair of dark gloves from the corpse of Trill.
You get a set of cloth sleeves from the corpse of Trill.
You get a surcoat with exquisite embroidery from the corpse of Trill.
You get a bearskin tunic from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a camouflaged hood from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a blood-red enameled trident badge from the corpse of Trill.

Sato
Posts: 23
Joined: Fri May 17, 2024 5:49 pm

Re: Crit kills

Post by Sato » Sat Mar 22, 2025 2:28 pm

Great read and kills!

byrg
Posts: 392
Joined: Fri Aug 07, 2015 8:56 pm

Re: Crit kills

Post by byrg » Tue Mar 25, 2025 11:39 pm

* R S HP:Beaten DP:Bursting MV:Tiring - Kat: Critical > where
A Sallow Wood
Still under the refreshing shade of birch and willow and dogwood you are
able to study the grassy savannas with relative comfort. Small animals dart
past you from time-to-time, and invisible chirping is ever-present up above.
[ obvious exits: S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
*Kat* is here, fighting YOU!, riding a gray palfrey.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Civil Watch guard is here, fighting YOU!
A Civil Watch guard is here, fighting YOU!
A Civil Watch patrol leader is here, fighting YOU!

* R S HP:Beaten DP:Bursting MV:Tiring - Kat: Critical > Players in your Zone
--------------------
Byrg - A Sallow Wood

cmw
* R S HP:Beaten DP:Bursting MV:Tiring - Kat: Critical > f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!:Tiring - Kat: Critical >


*Kat* sends you sprawling with a powerful bash!


A Civil Watch patrol leader slashes your right leg.
A Civil Watch guard slashes your right hand.
A Civil Watch guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Kat* scythes your head very hard.
You wish that your wounds would stop BLEEDING so much!



A Civil Watch patrol leader slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A Civil Watch guard barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Civil Watch guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Kat* scythes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Thinning of the Wood
Open sky looms above as you exit the boundaries of the sallow wood. The birch
Correcting map position after fleeing.
and dogwood that manage to survive alone here are gnarled and have cracked
bark from water-deprivation. An undulating sea of wind-driven grass
dominates the west and its horizon.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black beetle is visible flying high in the sky.

* R S HP:Critical DP:Bursting MV:Tiring > cmz
[change mood berserk]
Mood changed to: Berserk

* R S HP:Critical DP:Bursting MV:Tiring > cpo
kh

*Kat* has arrived from the east, riding a gray palfrey.

kh
* R S HP:Critical DP:Bursting MV:Tiring > *Kat* leaves west riding a gray palfrey.
[change posture offensive]
Posture changed to: Offensive

kh
* R S HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.

bash
* R S HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring > Bash who?

kh
* R S HP:Critical DP:Bursting MV:Tiring > kh
kh
[k light]
They aren't here.

kh
* R S HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.

* R S HP:Critical DP:Bursting MV:Tiring > bash human
Bash who?

* R S HP:Critical DP:Bursting MV:Tiring > bash human
Bash who?

* R S HP:Critical DP:Bursting MV:Tiring > bash human

*Kat* has arrived from the west, riding a gray palfrey.

Your heartbeat calms down more as you feel less panicked.
*Kat* tries to scythe you, but you deflect the blow.

bash human
Cancelled.

*Kat* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Tiring - Kat: Critical > bash

*Kat* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Bursting MV:Tiring - Kat: Critical >
*Kat* assumes an offensive striking posture.

* R S HP:Critical DP:Bursting MV:Tiring - Kat: Critical >
*Kat* scythes your right leg hard.
You wish that your wounds would stop BLEEDING so much!


- Bursting MV:Tiring - Kat: Critical >
*Kat* tries to scythe you, but you parry successfully.


As *Kat* avoids your bash, you topple over and fall to the ground!

* R S HP:Critical DP:Bursting MV:Tiring - Kat: Critical > bash
*
You dodge a bash from *Kat* who loses her balance and falls!
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Kat* sends her sprawling!
*Kat* panics, and attempts to flee!

* R S HP:Critical DP:Bursting MV:Tiring - Kat: Critical >
You lance *Kat*'s head very hard.

* R S HP:Critical DP:Full MV:Tiring - Kat: Critical > kh

You lance *Kat*'s left leg extremely hard.

* R S HP:Critical DP:Full MV:Tiring - Kat: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Tiring - Kat: Critical > kh
[k light]
Ok.

kh
* R S HP:Critical DP:Full MV:Tiring - Kat: Critical > [k light]
Ok.

kh
* R S HP:Critical DP:Full MV:Tiring - Kat: Critical > kh
[k light]
Ok.

* R S HP:Critical DP:Full MV:Tiring - Kat: Critical > kh
[k light]
Ok.

* R S HP:Critical DP:Full MV:Tiring - Kat: Critical > kh
You lance *Kat*'s body hard.
*Kat* is mortally wounded, and will die soon, if not aided.
[k light]
Ok.

* R S HP:Critical DP:Full MV:Tiring - Kat: Critical > [k light]
Ok.

* R S HP:Critical DP:Full MV:Tiring - Kat: Critical > kh

You lance *Kat*'s right arm into bloody fragments!
*Kat* is dead! R.I.P.

----

* R S HP:Critical DP:Full MV:Tiring > sc
[change posture defensive]
Posture changed to: Defensive

* R S HP:Critical DP:Full MV:Tiring > You have 5(399) hit, 120(121) dark power and 209(284) movement points.

Gnarbage
Posts: 5
Joined: Thu Nov 28, 2024 10:24 am

Re: Crit kills

Post by Gnarbage » Wed Mar 26, 2025 12:36 pm

o HP:Critical MV:Winded >

*Taivin* has arrived from the north, riding a warhorse.

* HP:Critical MV:Winded >

*Taivin* smites your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You scythe *Taivin*'s right leg hard.
*Taivin* smites your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You flee head over heels.
Twist in the Overgrown Path
[ obvious exits: E S ]
Zone: Blighted Grove
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
That's impossible, I'm afraid.

o HP:Critical MV:Winded >
An Overgrown Path
[ obvious exits: E W ]
Zone: Blighted Grove

o HP:Critical MV:Winded >
A Blighted Path
[ obvious exits: N S W D ]
Zone: The Blight
Door down: path
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.
A young trolloc is here, growling with a deep bloodlust.
The smell of death fades as you move further...

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
You have 36(379) hit and 113(253) movement points.
You have scored 117906408 experience points and 898 quest points.
You need 593592 exp to level and 102 qp to rank.
You have amassed 27 Turn points to date.
You have played 6 days and 11 hours (real time).
This ranks you as Gnarbage the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
*Taivin* has arrived from the west, riding a warhorse.
You scythe *Taivin*'s left leg.

* HP:Critical MV:Winded - Taivin: Beaten >
You do the best you can!

* HP:Critical MV:Winded - Taivin: Beaten >
You do the best you can!

* HP:Critical MV:Winded - Taivin: Beaten >

You scythe *Taivin*'s right hand hard.
A huge darkhound joins your fight!
A Dhai'mon trolloc joins your fight!
A Ghar'ghael trolloc joins your fight!

* HP:Critical MV:Winded - Taivin: Critical >
Mood changed to: Wimpy

* HP:Critical MV:Winded - Taivin: Critical >
You panic and attempt to flee!

You flee head over heels.
An Overgrown Path
[ obvious exits: E W ]
Zone: Blighted Grove
You smell something remniscent of death as you enter this place.
Mood changed to: Brave

o HP:Critical MV:Winded >
They aren't here.

o HP:Critical MV:Winded >
A Blighted Path
[ obvious exits: N S W D ]
Zone: The Blight
Door down: path
*Taivin* is here, fighting a huge darkhound, riding a warhorse.
A huge darkhound is here, fighting Taivin.
A Dhai'mon trolloc is here, fighting Taivin.
A Ghar'ghael trolloc is here, fighting Taivin.
The smell of death fades as you move further...

* HP:Critical MV:Winded >
[bash light]


*Taivin* PANICS, AND ATTEMPTS TO FLEE!
*Taivin* tries to flee, but is too exhausted!

-
=
+
*
*
+
*Taivin* gracefully changes forms to The Heron Spreads Its Wings.
*Taivin* smites a huge darkhound's body into bloody fragments!
A Ghar'ghael trolloc barely cleaves Taivin's body.
*Taivin* PANICS, AND ATTEMPTS TO FLEE!
A Dhai'mon trolloc tickles Taivin's body with his crush.
A huge darkhound tickles Taivin's body with its hit.

=
-

-
=
Your bash at *Taivin* sends him sprawling!
*Taivin* PANICS, AND ATTEMPTS TO FLEE!
*Taivin* leaves north riding a warhorse.

o HP:Critical MV:Winded >

A Dhai'mon trolloc leaves north. ^^

o HP:Critical MV:Winded >
The Blight
[ obvious exits: E S ]
Zone: The Blight
A trolloc is here ruling a group of trollocs.
*Taivin* is sitting here, riding a warhorse.

* HP:Critical MV:Winded >
A Dhai'mon trolloc tickles Taivin's left leg with his crush.
*Taivin* PANICS, AND ATTEMPTS TO FLEE!
A shrill piercing scream reverberates through the area.
A Dhai'mon trolloc tickles Taivin's right leg with his crush.
You scythe *Taivin*'s body.

* HP:Critical MV:Winded - a Dhai'mon trolloc: Healthy - Taivin: Critical >
You do the best you can!

* HP:Critical MV:Winded - a Dhai'mon trolloc: Healthy - Taivin: Critical >
You do the best you can!

* HP:Critical MV:Winded - a Dhai'mon trolloc: Healthy - Taivin: Critical >
You do the best you can!

* HP:Critical MV:Winded - a Dhai'mon trolloc: Healthy - Taivin: Critical >
You do the best you can!

* HP:Critical MV:Winded - a Dhai'mon trolloc: Healthy - Taivin: Critical >
You do the best you can!

* HP:Critical MV:Winded - a Dhai'mon trolloc: Healthy - Taivin: Critical >
You do the best you can!

* HP:Critical MV:Winded - a Dhai'mon trolloc: Healthy - Taivin: Critical >
*Taivin* leaves east riding a warhorse.
*Taivin* has arrived from the east, riding a warhorse.
You scythe *Taivin*'s body.
*Taivin* PANICS, AND ATTEMPTS TO FLEE!

* HP:Critical MV:Winded - Taivin: Critical >
You do the best you can!

* HP:Critical MV:Winded - Taivin: Critical >
You do the best you can!

* HP:Critical MV:Winded - Taivin: Critical >
You barely scythe *Taivin*'s body.
*Taivin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Taivin*'s death cry.

Post Reply