Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Sikandro
Posts: 17
Joined: Thu Jul 01, 2021 1:38 pm

Re: Crit kills

Post by Sikandro » Mon Aug 30, 2021 6:34 pm

Almost!

* HP:Beaten MV:Fresh >
p
[where ]
Players in your Zone
--------------------
Sikandro - Dusty Road by Fal Dara
Rig - Dusty Road by Fal Dara

who
* HP:Beaten MV:Fresh >
Rig hisses 'okay i am bored'
Players
-------
Rig the Myrddraal [Myrddraal]
Kombat the Wolfish Trolloc
Sikandro the Disgusting Bully [Ahf'frait]
Tabarnak the Craven Weakling [Ko'bal] (Linkless) (Idle)

4 players displayed.
Conway calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Beaten MV:Fresh >

Rig has disbanded the group.
You stop following Rig.

* HP:Beaten MV:Fresh >

The Malkiergate closes quietly.
The sun rises.

* HP:Battered MV:Fresh >

Rig hisses 'lol'
Conway calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* HP:Battered MV:Fresh >
p
[where ]
Players in your Zone
--------------------
Sikandro - Dusty Road by Fal Dara
Rig - Dusty Road by Fal Dara
*Conway* has arrived from the south, riding a warhorse.

* HP:Battered MV:Fresh >
*Conway* leaves north riding a warhorse.

* HP:Battered MV:Fresh >
stand
You stop resting, and stand up.

* HP:Battered MV:Fresh >
chuck
You chuckle politely.

l
* HP:Battered MV:Fresh >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
Rig the Myrddraal is standing here, riding a shadow stallion.
A figure stands here, ready to collect unwanted things.

* HP:Battered MV:Fresh >
fol rig
You now follow Rig.

* HP:Battered MV:Fresh >

Rig bellows 'prepare 4 death'

* HP:Battered MV:Fresh >
nar up to batt
You are now a member of Rig's group.
You narrate 'up to batt'

* HP:Battered MV:Fresh >
Rig leaves north riding a shadow stallion.
You follow Rig.

The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
Rig the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full >
mb
x
[cha mood brave]
Mood changed to: Brave

x
* HP:Battered MV:Full > [k light]
They aren't here.

x
* HP:Battered MV:Full > You follow Rig.

The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a cougar is lying here.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

* HP:Battered MV:Full > You follow Rig.

The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

x
* HP:Battered MV:Full >
You follow Rig.

Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
You notice a black-laquered badge engraved with red serpents is hidden here.
Rig the Myrddraal is standing here, riding a shadow stallion.

* HP:Battered MV:Full > You follow Rig.

Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Conway* is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A Shienaran scout blends into the surroundings here.
[k light]
You try to blast *Conway*, but he deflects the blow.

* HP:Battered MV:Full - Conway: Battered >
group
*Conway* barely scythes your right foot.
A member of the Lancer cavalry joins Conway's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
You try to blast *Conway*, but he parries successfully.
Your group consists of:
Rig (Head of group)
Sikandro

b
* HP:Battered MV:Full - Conway: Battered >
Lord Kajin bellows 'c_Y WJVted\z pTx^c]?O ^tZaI NZe fQ? qn_ OBk^wUH'
Lord Kajin bellows 'qfJMF `EN wza] @qqf\ ?fSnC[jo ?fA HxOr cRDbsJqp'
A sergeant bellows 'Pum GisISfNG] GAU lXG K\bz `Z[fFrug'
[bash ]


-=
+*
Rig slashes *Conway*'s right hand.

*+
=
-
Lord Kajin blasts your left leg.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry slashes your head.
A member of the Lancer cavalry slashes your body.
A member of the Lancer cavalry slashes your body.


-=
Your bash at *Conway* sends him sprawling!

* HP:Beaten MV:Full - Conway: Battered >
mw
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Full - Conway: Battered >

Rig slashes *Conway*'s left leg extremely hard.
Lord Kajin blasts your body.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your left hand.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

You blast *Conway*'s left leg.

f
* HP:Critical MV:Full - Conway: Beaten >
You panic and attempt to flee!


You flee head over heels.
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Full >

Lord Kajin has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.
A member of the Lancer cavalry has arrived from the south, riding a chestnut stallion.

s
s
* HP:Critical MV:Full >
Little Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Rig the Myrddraal is here, fighting Conway, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
*Conway* is here, fighting Rig, riding a warhorse.

s
* HP:Critical MV:Full > Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
You notice a black-laquered badge engraved with red serpents is hidden here.

* HP:Critical MV:Full > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Critical MV:Full >

Rig narrates 'u r critical'

* HP:Critical MV:Full >
x
x
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
nar am 2n 2e
x
You narrate 'am 2n 2e'

sc
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > You have 40(394) hit and 241(259) movement points.
You have scored 63508343 experience points and 26 quest points.
You need 4991657 exp to level and 4 qp to rank.
You have amassed 33 Turn points to date.
You have played 2 days and 1 hours (real time).
This ranks you as Sikandro the Disgusting Bully [Ahf'frait 2] (Level 42).
You are standing.

x
* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

q
x
* HP:Critical MV:Full >
[where ]
Players in your Zone
--------------------
Sikandro - The Dusty Road
Rig - Little Path
You catch a faint scent of a horse nearby.

mb
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [cha mood brave]
Mood changed to: Brave

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > Rig narrates 'nod'
[k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

p
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Sikandro - The Dusty Road
Rig - Little Path
You catch a faint scent of a horse nearby.

* HP:Critical MV:Full > [k light]
They aren't here.

* HP:Critical MV:Full >
nar dumb mobs
a
You narrate 'dumb mobs'

x
* HP:Critical MV:Full > [k h.light]
They aren't here.

x
* HP:Critical MV:Full >
[k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

q
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Rig - Hedge Path
Sikandro - The Dusty Road
You catch a faint scent of a horse nearby.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full >
x
x
Lord Kajin bellows '\Wf lm_pRGFb OYL AOCoy Uwn fLU YRh dfQyvpc'
Lord Kajin bellows 'X@U _[eyh_MdS CrP s^U Mp`o QKEOGwsi'
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full >
[k light]
They aren't here.

* HP:Critical MV:Full > [k light]
They aren't here.

q
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [where ]
Players in your Zone
--------------------
Rig - Little Path
Sikandro - The Dusty Road
You catch a faint scent of a horse nearby.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.
*Conway* has arrived from the north, riding a warhorse.

x
* HP:Critical MV:Full > [k light]
You try to blast *Conway*, but he parries successfully.

x
* HP:Critical MV:Full - Conway: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Full - Conway: Beaten > [k light]
You do the best you can!

* HP:Critical MV:Full - Conway: Beaten >
*Conway* scythes your right leg.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Conway*, but he parries successfully.

nar on
* HP:Critical MV:Full - Conway: Beaten >
b
You narrate 'on'

* HP:Critical MV:Full - Conway: Beaten >
[bash ]


-=
+*
Rig tries to slash *Conway*, but he deflects the blow.

*+
=-
-
=
Your bash at *Conway* sends him sprawling!

* HP:Critical MV:Full - Conway: Beaten >
mz
[cha mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Full - Conway: Beaten >
nar zerk
You narrate 'zerk'

x
* HP:Critical MV:Full - Conway: Beaten > Rig slashes *Conway*'s left arm very hard.
You blast *Conway*'s body.
*Conway* panics, and attempts to flee!
[k light]
You do the best you can!

x
x
* HP:Critical MV:Full - Conway: Critical >
x
x
x
[k light]
You do the best you can!

* HP:Critical MV:Full - Conway: Critical > [k light]
You do the best you can!
*Conway* leaves west riding a warhorse.

x
x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > You follow Rig.

The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
The corpse of a cougar is lying here.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Conway* is standing here, riding a warhorse.
[k light]
You blast *Conway*'s left leg hard.
*Conway* panics, and attempts to flee!

x
* HP:Critical MV:Full - Conway: Critical > Rig tries to slash *Conway*, but he deflects the blow.
[k light]
You do the best you can!

x
* HP:Critical MV:Full - Conway: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Full - Conway: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Full - Conway: Critical > [k light]
You do the best you can!
*Conway* leaves west riding a warhorse.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
x
* HP:Critical MV:Full > You follow Rig.

The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > You follow Rig.

Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
An iron lantern hangs from the wall above the gate.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

x
* HP:Critical MV:Full > [k light]
They aren't here.

x
* HP:Critical MV:Full > Rig leaves north riding a shadow stallion.
You follow Rig.

The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A squat border stone juts from the soil.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

x
* HP:Critical MV:Strong > You follow Rig.

The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

x
* HP:Critical MV:Strong > You follow Rig.

The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

x
x
* HP:Critical MV:Strong > You follow Rig.

The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
Rig the Myrddraal is standing here, riding a shadow stallion.
A raven is here, watching.
[k light]
They aren't here.

x
* HP:Critical MV:Strong > You follow Rig.

The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

x
* HP:Critical MV:Strong > You follow Rig.

Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

x
* HP:Critical MV:Strong > You follow Rig.

Hidden Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
Rig the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

* HP:Critical MV:Strong > You follow Rig.

Hidden Path
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Conway* is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
[k light]
You try to blast *Conway*, but he parries successfully.

mb
* HP:Critical MV:Strong - Conway: Critical > Rig leaves north riding a shadow stallion.
[k light]
You do the best you can!

mb
mb
* HP:Critical MV:Strong - Conway: Critical > [k light]
You do the best you can!

mb
* HP:Critical MV:Strong - Conway: Critical > [k light]
You do the best you can!

mb
* HP:Critical MV:Strong - Conway: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Conway: Critical > [k light]
You do the best you can!
*Conway* panics, and attempts to flee!

x
* HP:Critical MV:Strong - Conway: Critical >
[cha mood brave]
You chose to go berserk, now live or die with it!

x
* HP:Critical MV:Strong - Conway: Critical > [cha mood brave]
You chose to go berserk, now live or die with it!

x
* HP:Critical MV:Strong - Conway: Critical > Rig has arrived from the north, riding a shadow
stallion.
[cha mood brave]
You chose to go berserk, now live or die with it!

x
* HP:Critical MV:Strong - Conway: Critical > Rig tries to slash *Conway*, but he parries
successfully.
[cha mood brave]
You chose to go berserk, now live or die with it!

x
* HP:Critical MV:Strong - Conway: Critical > Rig slashes *Conway*'s body.
You blast *Conway*'s body.
[cha mood brave]
You chose to go berserk, now live or die with it!

x
* HP:Critical MV:Strong - Conway: Critical > [k light]
You do the best you can!
*Conway* leaves south riding a warhorse.

x
* HP:Critical MV:Strong > [k light]
They aren't here.

x
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

x
x
* HP:Critical MV:Strong > You follow Rig.

Hidden Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Conway* is standing here, riding a warhorse.
[k light]
You blast *Conway*'s body hard.
*Conway* panics, and attempts to flee!

x
x
* HP:Critical MV:Strong - Conway: Critical >
x
Rig slashes *Conway*'s body.
*Conway* is mortally wounded, and will die soon, if not aided.
[k light]
You do the best you can!

x
* HP:Critical MV:Strong - Conway: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Conway: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Strong - Conway: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Conway: Critical >
[k light]
You do the best you can!

* HP:Critical MV:Strong - Conway: Critical > [k light]
You do the best you can!

* HP:Critical MV:Strong - Conway: Critical > Rig slashes *Conway*'s right arm into bloody fragments!
*Conway* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Conway*'s death cry.
[k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

nar rippo
* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > [k light]
They aren't here.

* HP:Critical MV:Strong > Rig narrates 'lol'
[k light]
They aren't here.

* HP:Critical MV:Strong > You narrate 'rippo'

mb
* HP:Critical MV:Strong >
mb
Rig can't seem to regain control of himself.
[cha mood brave]
You try to calm down, but can't.

* HP:Critical MV:Strong > [cha mood brave]
You try to calm down, but can't.

* HP:Critical MV:Strong >
mb
mb
mb
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* HP:Critical MV:Strong > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* HP:Critical MV:Strong > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* HP:Critical MV:Strong >
nar nj
sc
The day has begun.
Your heartbeat calms down more as you feel less panicked.
You narrate 'nj'

* HP:Critical MV:Full > You have 59(394) hit and 249(259) movement points.
You have scored 64012573 experience points and 26 quest points.
You need 4487427 exp to level and 4 qp to rank.
You have amassed 40 Turn points to date.
You have played 2 days and 1 hours (real time).
This ranks you as Sikandro the Disgusting Bully [Ahf'frait 2] (Level 42).
You are standing.

* HP:Critical MV:Full >
q
[where ]
Players in your Zone
--------------------
Sikandro - Hidden Path
Rig - Hidden Path

* HP:Critical MV:Full >
5
ss
dd
4
[get all corpse]
You get a large number of gold crowns from the corpse of Conway.
You get sixteen copper pennys from the corpse of Conway.
You get a pair of lissome leather boots with metal capped toes from the corpse of Conway.
You get a set of riveted chainmail leggings from the corpse of Conway.
You get a water skin from the corpse of Conway.
You get a belt with a buckle of cuendillar from the corpse of Conway.
You get a wicked knife bladed axe from the corpse of Conway.
You get a polished onyx-inlaid shield from the corpse of Conway.
You get a silver Kandori wristcuff from the corpse of Conway.
You get a silver Kandori wristcuff from the corpse of Conway.
You get a sturdy pair of full leather gauntlets from the corpse of Conway.
You get a pair of riveted chainmail sleeves from the corpse of Conway.
You get a backpack from the corpse of Conway.
You get a long, black coat with gold embroidered cuffs from the corpse of Conway.
You get a tunic of finely-crafted chain from the corpse of Conway.
You get a shimmering chain of gold from the corpse of Conway.
You get a shimmering chain of gold from the corpse of Conway.
You get a strange, insectoid helm from the corpse of Conway.
You get a jade signet ring from the corpse of Conway.
You get a gold ring delicately carved with ivy from the corpse of Conway.
You get a mirrored lantern from the corpse of Conway.

* HP:Critical MV:Full > [rem axe]
You stop using a bronze headed war axe.

* HP:Critical MV:Full > [draw dagger]
You try to quietly draw a shiny copper dagger from a dust-covered cloak of the whirlwind.

* HP:Critical MV:Full > [scalp ]
You lean over and sever the bloody head from the corpse of Conway.

Rayek
Posts: 79
Joined: Wed Jul 08, 2015 2:06 pm

Re: Crit kills

Post by Rayek » Mon Oct 11, 2021 10:34 pm

* R HP:Critical MV:Tiring > n
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Porka* is standing here.
An elite trolloc is resting here.

k dark
* R HP:Critical MV:Tiring > g
You lance *Porka*'s body.
*Porka* panics, and attempts to flee!

[bash ] ring - Porka: Critical >

-
*Porka* leaves south.

*s
k dark
k dark
Cancelled.
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > k dark
They aren't here.
*Porka* has arrived from the south.

* R HP:Critical MV:Tiring > s
You lance *Porka*'s body.
*Porka* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Porka: Critical > No way! You're fighting for your life!

k dark
* R HP:Critical MV:Tiring - Porka: Critical >
You lance *Porka*'s body.

* R HP:Critical MV:Tiring - Porka: Critical > k dark
You do the best you can!

* R HP:Critical MV:Tiring - Porka: Critical > k dark
You do the best you can!
*Porka* leaves west.
*Porka* has arrived from the west.

* R HP:Critical MV:Tiring > k dark
You lance *Porka*'s left leg hard.
*Porka* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Porka: Critical > You do the best you can!

k dark
* R HP:Critical MV:Tiring - Porka: Critical > k dark
k dark
You do the best you can!

* R HP:Critical MV:Tiring - Porka: Critical > k dark
You do the best you can!

* R HP:Critical MV:Tiring - Porka: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Porka: Critical > k dark
You do the best you can!
*Porka* leaves west.
*Porka* has arrived from the west.

* R HP:Critical MV:Tiring > k dark
You barely lance *Porka*'s body.
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Porka*'s death cry.

* R HP:Critical MV:Tiring > They aren't here.

and then still being poisoned try to finish the byrgler

You bellow 'your just slow'

k dark
* R HP:Critical MV:Winded > k dark
They aren't here.

* R HP:Critical MV:Winded > They aren't here.

* R HP:Critical MV:Winded > yell 30 hps wee
n
e
You bellow '30 hps wee'

some coaxing and yelling while i regain a bit!

You bellow 'so avenge her'

* R HP:Beaten MV:Winded > score
*Byrg* leaves north riding a shadow stallion.
They aren't here.

* R HP:Beaten MV:Winded > dh
You are standing.

* R HP:Beaten MV:Winded > [diagnose horse]
A Domani razor is in excellent condition.
A Domani razor is full.

* R HP:Beaten MV:Winded > k dark
k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

h
* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > [bash h.dark]
Bash who?

* R HP:Beaten MV:Winded >
*Byrg* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Winded > h

*Byrg* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!


[bash h.dark] nded - Byrg: Battered >

*
A sergeant bellows 'The myrddraal Byrg has been spotted!'

=
Your bash at *Byrg* sends him sprawling!

* R HP:Critical MV:Winded - Byrg: Battered >
A sergeant joins your fight!
A sergeant barely pounds Byrg's left leg.
You lance *Byrg*'s body.

* R HP:Beaten MV:Winded - Byrg: Battered > l
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
*Byrg* is sitting here, riding a shadow stallion.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A sergeant is here, fighting Byrg.

g
* R HP:Beaten MV:Winded - Byrg: Battered > [bash ]
They already seem to be stunned.

* R HP:Beaten MV:Winded - Byrg: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Winded - Byrg: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Winded - Byrg: Battered >
A sergeant pounds Byrg's body.
You lance *Byrg*'s body.

* R HP:Beaten MV:Winded - Byrg: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Winded - Byrg: Battered > g
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Winded - Byrg: Battered > g
[bash ]

=
A sergeant barely pounds Byrg's right leg.


As *Byrg* avoids your bash, you topple over and fall to the ground!

ed >
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Byrg: Battered >
A sergeant pounds Byrg's head.
*Byrg* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Byrg: Beaten > g

Byrg assumes an offensive striking posture.

[bash ] nded - Byrg: Beaten >


A sergeant pounds Byrg's right leg.
*Byrg* tries to slash you, but you parry successfully.

=
You lance *Byrg*'s body.
A sergeant pounds Byrg's body.
Your bash at *Byrg* sends him sprawling!

* R HP:Critical MV:Winded - Byrg: Beaten >
You lance *Byrg*'s body.
A sergeant pounds Byrg's body.

* R HP:Critical MV:Winded - Byrg: Beaten > say i shall win this
You say 'i shall win this' <---zarths power of positivity in the light of a seemingly negative situation echoes in my head

g
* R HP:Critical MV:Winded - Byrg: Beaten > [bash ]
They already seem to be stunned.

* R HP:Critical MV:Winded - Byrg: Beaten > g

You lance *Byrg*'s right foot.
A sergeant pounds Byrg's left leg hard.

[bash ] nded - Byrg: Critical >

-
A sergeant tickles Byrg's body with his pound.


*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

change wimpy 30

*Byrg* gets a tinful of a black, foul liquid from a backpack.


*Byrg* quaffs a tinful of a black, foul liquid.
A black aura surrounds *Byrg*, who looks much better.

n
k dark
g

A sergeant pounds Byrg's body.
*Byrg* slashes your left arm.
You wish that your wounds would stop BLEEDING so much!



*Byrg* panics, and attempts to flee!


*Byrg* leaves south riding a shadow stallion.

You flee head over heels.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
You will now flee if you go below 30 hit points.

* R HP:Critical MV:Winded > *Byrg* tries to slash you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Byrg: Beaten > You do the best you can!

[bash ] ring - Byrg: Beaten >

f
e
Cancelled.
You panic and attempt to flee!

e
You flee head over heels.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

* R HP:Critical MV:Tiring > h

*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Critical MV:Tiring >
*Byrg* tries to slash you, but you parry successfully.

You barely lance *Byrg*'s body.g: Beaten >
A sergeant joins your fight!
*Byrg* tries to slash you, but you parry successfully.
[bash h.dark]

+
A sergeant bellows 'The myrddraal Byrg has been spotted!'

-
A sergeant pounds Byrg's right hand.

=
Your bash at *Byrg* sends him sprawling!

* R HP:Critical MV:Tiring - Byrg: Critical > nod rayek

A sergeant pounds Byrg's body.
You lance *Byrg*'s left leg.

* R HP:Critical MV:Tiring - Byrg: Critical > You nod to yourself. Very reassuring.

* R HP:Critical MV:Tiring - Byrg: Critical >
The Mayene alarm sounds loudly in the distance.

* R HP:Critical MV:Tiring - Byrg: Critical > change wimpy 40
You will now flee if you go below 40 hit points.

k dark
* R HP:Critical MV:Tiring - Byrg: Critical > k dark
A sergeant pounds Byrg's left leg.
You lance *Byrg*'s right arm hard.
You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Critical > k dark
You do the best you can!

k dark
* R HP:Critical MV:Tiring - Byrg: Critical > k dark
You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Critical > k dark
*Byrg* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Tiring - Byrg: Critical > k dark
*Byrg* has arrived from the north, riding a shadow stallion.
You lance *Byrg*'s body.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Byrg*'s death cry.

k dark
* R HP:Critical MV:Tiring > k dark
They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

k dark
* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > They aren't here.

* R HP:Critical MV:Tiring > l
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
The corpse of Byrg is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Tiring > exa corpse
It is the corpse of Byrg.
When you look inside, you see:
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
[2] a belt pack
a bronze belt of odd design
a gleaming black longsword (scratched)
[2] a sungwood bracelet
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
an inky black cloak
a shining steel breastplate
[2] a torc of gleaming steel
a full metal helmet and visor
[2] a gold ring delicately carved with ivy
an oilstone

Wee, fun pk friends

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Crit kills

Post by isabel » Mon Oct 11, 2021 11:15 pm

Nicely done

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Crit kills

Post by Ominas » Tue Oct 12, 2021 2:38 am

Looked like fun. Nice

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Crit kills

Post by Lisette » Mon Oct 18, 2021 5:12 pm

* R HP:Critical SP:Good MV:Strong > You have 39(280) hit, 63(163) saidar and 110(138) movement points.
You have scored 107467673 experience points and 591 quest points.
You need 1032327 exp to level and 409 qp to rank.
You have amassed 193 Turn points to date.
You have played 43 days and 23 hours (real time).
This ranks you as Lisette the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

x
channel 'ice spikes' h.dark
* R HP:Critical SP:Good MV:Strong > Outside the Dog Gate
[ obvious exits: E S W ]
Zone: Fal Dara Outskirts
Door east: DogGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.

* R HP:Critical SP:Good MV:Strong >
*Jestin* tries to strike you, but you parry successfully.
You begin to weave the appropriate flows...


-=
+
Conway narrates 'blocking fridge'

*
*+
=-
-
=
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Jestin* burn your body!
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your icy spikes shred *Jestin*'s guts, causing his insides to flow outside.
*Jestin* is dead! R.I.P.
Your blood freezes as you hear *Jestin*'s death cry.

* R HP:Critical SP:Fading MV:Strong >
1
get all corpse
nar rip
sc
rel
You get a black pair of silver-tooled boots from the corpse of Jestin.
You get a pair of earthen colored breeches from the corpse of Jestin.
You get a soft leather pouch from the corpse of Jestin.
You get a belt with a buckle of cuendillar from the corpse of Jestin.
You get an obsidian encrusted sungwood staff from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a silver Kandori wristcuff from the corpse of Jestin.
You get a pair of dark gloves from the corpse of Jestin.
You get a set of cloth sleeves from the corpse of Jestin.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Jestin.
You get a black suede shirt from the corpse of Jestin.
You get a Kandori snowflake necklace from the corpse of Jestin.
You get a Kandori snowflake necklace from the corpse of Jestin.
You get a camouflaged hood from the corpse of Jestin.
You get an emerald ring from the corpse of Jestin.
You get an emerald ring from the corpse of Jestin.

* R HP:Critical SP:Fading MV:Strong > You narrate 'rip'

* R HP:Critical SP:Fading MV:Strong > You have 8(280) hit, 48(163) saidar and 110(138) movement points.
You have scored 107470013 experience points and 591 quest points.
You need 1029987 exp to level and 409 qp to rank.
You have amassed 241 Turn points to date.
You have played 43 days and 23 hours (real time).
This ranks you as Lisette the Elder Sister [Green Ajah 6] (Level 50).
You are standing.

Lisennet
Posts: 56
Joined: Tue Apr 28, 2020 3:21 am

Re: Crit kills

Post by Lisennet » Tue Oct 19, 2021 11:31 am

You have 35(280) hit, 92(163) saidar and 147(149) movement points.
You have scored 105231556 experience points and 175 quest points.
You need 3268444 exp to level and -25 qp to rank.
You have amassed 15 Turn points to date.
You have played 16 days and 15 hours (real time).
This ranks you as Lisennet the Tower Accepted [White Tower 4] (Level 50).
You are standing.

* R HP:Critical SP:Strong MV:Full >
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Strong MV:Full >
They aren't here.

* R HP:Critical SP:Strong MV:Full >
t
channel 'fireball' h.dark
s
* R HP:Critical SP:Strong MV:Full >
q
kill dark
Nobody here by that name.

* R HP:Critical SP:Strong MV:Full >
t
channel 'fireball' h.dark
Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lugubrious* is standing here.

* R HP:Critical SP:Strong MV:Full >
You slash *Lugubrious*'s left leg.

* R HP:Critical SP:Strong MV:Full - Lugubrious: Beaten >
You begin to weave the appropriate flows...
-=+**+=- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Lugubrious*.

* R HP:Critical SP:Good MV:Full - Lugubrious: Critical >

You slash *Lugubrious*'s right leg.

t
channel 'fireball' h.dark
* R HP:Critical SP:Good MV:Full - Lugubrious: Critical >

*Lugubrious* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical SP:Good MV:Full - Lugubrious: Critical >
q
kill dark

*Lugubrious* pounds your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name.

* R HP:Critical SP:Good MV:Full >
They aren't here.

* R HP:Critical SP:Good MV:Full >
s
q
kill dark
t
channel 'fireball' h.dark
Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Lugubrious* is standing here.

r
channel 'flame strike' h.dark
* R HP:Critical SP:Good MV:Full >
You tickle *Lugubrious*'s body with your slash.

* R HP:Critical SP:Good MV:Full - Lugubrious: Critical >
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...
-=+**+=
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Streaks of Fire burn through *Lugubrious*, leaving only a blackened corpse.
*Lugubrious* is dead! R.I.P.
Your blood freezes as you hear *Lugubrious*'s death cry.

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Crit kills

Post by Magdan » Mon Oct 25, 2021 7:25 pm

Starts off with Rig geting beat by a lowly nobody then calling in a turkey rogue to help when I'm feared and reeling cause I'm ill prepared with the reds! Much longness and things so short snippets is all you deserve. Doesn't really go here but hey who cares right.

* R HP:Beaten MV:Weary - Erurk: Wounded > Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Rig* is standing here, riding a shadow stallion.
*Erurk* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sergeant is here, fighting Erurk.
A sergeant is here, fighting Erurk.
A sergeant is here, fighting Erurk.
*Rig* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Weary - Erurk: Wounded > 7
[bash h.dark]

=f
+n
8
Cancelled.
You panic and attempt to flee!


A sergeant tries to pound Erurk, but he parries successfully.
A sergeant tries to pound Erurk, but he deflects the blow.
A sergeant tries to pound Erurk, but he parries successfully.
*Erurk* tries to pierce you, but you deflect the blow.

You flee head over heels.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is standing here, riding a shadow stallion.
*Erurk* is here, fighting a sergeant.
A sergeant is here, fighting Erurk.
A sergeant is here, fighting Erurk.
A sergeant is here, fighting Erurk.

[charge h.dark] ary >
You struggle to line up your charge...
*Rig* sends you sprawling with a powerful bash!
Ouch! It appears someone beat you to an attack.

* R HP:Battered MV:Weary - Rig: Beaten > 9

*Rig* slashes your body hard.
*Erurk* pierces a sergeant's body hard.
A sergeant tries to pound Erurk, but he deflects the blow.
A sergeant tries to pound Erurk, but he deflects the blow.
A sergeant tries to pound Erurk, but he dodges the attack.
*Erurk* pierces a sergeant's left leg very hard.

y - Rig: Beaten >
*Rig* slashes your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Erurk* tries to pierce a sergeant, but he parries successfully.
A sergeant tries to pound Erurk, but he dodges the attack.
A sergeant tries to pound Erurk, but he dodges the attack.
A sergeant tries to pound Erurk, but he deflects the blow.


*Erurk* tries to pierce a sergeant, but he parries successfully.

You flee head over heels.
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[bash ]
Bash who?

* R HP:Beaten MV:Weary > s
8
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Weary > [bash h.dark]
Bash who?

* R HP:Beaten MV:Weary > n
n
Hidden Path
The trees to either side loom up beside and over this path, concealing the
break among the trees that would have given this path away. A gate, totally
covered with shrubs, and cleverly shaped in the form of trees, leads south
to the road. Small tracks lead north, along the path, from the gate.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

h
* R HP:Beaten MV:Weary > *Erurk* has arrived from the north.
*Erurk* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

*Erurk* tries to pierce you, but you deflect the blow.
[bash h.dark]

-f
=e
Cancelled.
You panic and attempt to flee!


*Erurk* tries to pierce you, but you parry successfully.

You flee head over heels.
Hidden Path
You wonder how old this path is - it is well worn, but still totally concealed
from the sky, for some reason. You can barely see the sky from here, so totally
do the trees cover the path. However, you can just barely glimpse the bottom of
a tower ahead to the north, at the end of this path.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rig* is here, fighting a sergeant, riding a shadow stallion.
A sergeant is here, fighting Rig.
A sergeant is here, fighting Rig.
A sergeant is here, fighting Rig.
Alas, you cannot go that way...
*Rig* leaves south riding a shadow stallion.

* R HP:Beaten MV:Weary > h
[bash h.dark]
Bash who?

* R HP:Beaten MV:Weary >
*Rig* has arrived from the south, riding a shadow stallion.

y
* R HP:Beaten MV:Weary > A sergeant bellows 'The myrddraal Rig has been spotted!'
A sergeant bellows 'The myrddraal Rig has been spotted!'
A sergeant bellows 'The myrddraal Rig has been spotted!'
[kill h.dark]
You lance *Rig*'s body.

* R HP:Beaten MV:Weary - Rig: Beaten >
*Erurk* has arrived from the south.

* R HP:Beaten MV:Weary - Rig: Beaten >
*Erurk* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Weary - Rig: Beaten > z
[kill h.dark]
You do the best you can!
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Weary - Rig: Beaten >
*Erurk* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Weary - Rig: Beaten > z

A sergeant bellows 'Argh! The foul beast Erurk has been spotted!'
A sergeant bellows 'Argh! The foul beast Erurk has been spotted!'
A sergeant bellows 'Argh! The foul beast Erurk has been spotted!'

* R HP:Beaten MV:Weary - Rig: Beaten > [kill h.dark]
You do the best you can!

* R HP:Beaten MV:Weary - Rig: Beaten >
*Erurk* tries to pierce you, but you deflect the blow.
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!
You try to lance *Rig*, but he parries successfully.

* R HP:Beaten MV:Weary - Rig: Beaten >
*Rig* leaves north riding a shadow stallion.

* R HP:Beaten MV:Weary - Erurk: Wounded > 8

*Rig* tries to slash you, but you parry successfully.

[bash h.dark] y - Erurk: Wounded >

+
A sergeant joins your fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!

f
Cancelled.
You panic and attempt to flee!


Erurk swiftly dodges a sergeant's attempt to pound him.
A sergeant tries to pound Erurk, but he deflects the blow.
A sergeant tries to pound Erurk, but he parries successfully.
*Erurk* pierces your head.

n
t

*Rig* sends you sprawling with a powerful bash!

not
n

A sergeant tries to pound Erurk, but he dodges the attack.
A sergeant tries to pound Erurk, but he dodges the attack.
A sergeant tries to pound Erurk, but he parries successfully.
*Rig* slashes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

*Erurk* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Erurk* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


e
e
You flee head over heels.
Branch in Hidden Path
Gravel crunches slightly as you make your way through the old path. Oddly, the
path branches here - you only notice the little path leading off into the dark
woods to the east as you stand right next to it. The tower lies to the north,
and south you can see the end of the path you are on.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A lantern has been left here.
A set of chainmail leggings lay upon the ground.
A dagger has been left here.
A plain weapons belt has been forgotten here.
A club lies here.
A large shield, designed to curve around the body of the wearer, lies here.
A set of chainmail sleeves lie upon the ground.
A heavy pile of chainmail lies in a bundle.
A shiny metal helmet lies to one side.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Hidden Path
You are almost at the tower now, which fills the opening in the trees that you
can see farther up the path. Very faint scuff marks and faint footprints lead
up to the tower. The trees looming up beside and over the path block out all
light here, and you can't see the sky. The path continues to the south, and
you can't see the end because of the enveloping shadows.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Critical MV:Weary > [charge h.dark]
Charge who?

* R HP:Critical MV:Weary > You stop paying increased attention to your surroundings.

* R HP:Critical MV:Weary > Entrance to Clearing
A canopy of trees covers you, ending at a clearing. An old, gray tower looms
over the trees right before you. The hidden path comes to an end here, along
with the clearing. There is an ominous feel to the air here, with the lack
of any sounds of wildlife permeating the trees.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

n
* R HP:Critical MV:Weary > Alas, you cannot go that way...

e
* R HP:Critical MV:Weary > e
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary > Entrance to Dark Path
What little light there is casts dark and twisted shadows against the dark
and twisted trees, which make the shadows appear even more dark and twisted.
The path looks much newer than the clearing you see to the west, and it
isn't even really a path, more like a trail. To the east, the path leads
deeper into the gloomy woods.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Weary > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.

s
* R HP:Critical MV:Weary > s
Path Junction
Two paths run into each other here. To the north, you can see little more than
a dark hole under the trees, although you can tell that there is a path there.
To the east and west, this path continues, and you can just barely see what
seems to be a clearing to the east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical MV:Weary > Alas, you cannot go that way...

score
* R HP:Critical MV:Weary > n
You have 48

* R HP:Critical MV:Weary > Branch in Dark Path
Here, the dark path branches. To the south, it joins with another path, and to
the north and west, the path continues. The looming, gnarled trees block out
all light. For some reason, little clumps of dirt stick to your boots with
each step you take.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A tough Shienaran soldier waits here.

* R HP:Critical MV:Weary > not
You start paying increased attention to your surroundings.

* R HP:Critical MV:Weary > yell ouch
Your heartbeat calms down more as you feel less panicked.
You bellow 'ouch'

I had channels off and they'd stop trying to kill me low and behold they had taken up battle elsewhere!

* R HP:Battered MV:Full - Rig: Critical > You do the best you can!

*Zankou* leaves east riding a shadow stallion.
[bash ]


*Erurk* has arrived from the east.

-
*Rig* tries to slash you, but you parry successfully.
Matheus has arrived from the east, riding a warhorse.
Matheus leaves south riding a warhorse.

+
*Erurk* tries to pierce you, but you parry successfully.

+
*Erurk* pierces your body.

-
Matheus narrates 'im crit'


As *Rig* avoids your bash, you topple over and fall to the ground!
*Rig* panics, and attempts to flee!

* R HP:Battered MV:Full - Rig: Critical >
*Erurk* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Rig: Critical > f
s

*Rig* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Full - Rig: Critical >
*Erurk* pierces your right arm.
*Rig* slashes your left hand hard.

e R HP:Beaten MV:Full - Rig: Critical >
You panic and attempt to flee!

s
s
*Zankou* has arrived from the south, riding a shadow stallion. <--luck was on my side to flee away greatly
You flee head over heels.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
You notice a pair of light leather boots is hidden here.
You notice a soft leather pouch is hidden here.
You notice plain brown pants is hidden here.
You notice a leather belt is hidden here.
You notice a dark green cape is hidden here.
You notice a piece of sandstone is hidden here.
You notice a single-edged broadsword is hidden here.
You notice a thin pair of leather gloves is hidden here.
You notice a light pair of leather coverings is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

remove some spam

* R HP:Beaten MV:Strong > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Matheus the Lieutenant is here, fighting Zankou, riding a warhorse.
Conway Worshi is here, fighting Rig, riding a warhorse.
*Erurk* is here, fighting Conway.
*Zankou* is here, fighting Conway, riding a shadow stallion.
*Rig* is sitting here, riding a shadow stallion.
A black wolf is here, fighting Zankou.

* R HP:Beaten MV:Strong > You try to lance *Erurk*, but he deflects the blow.

*Erurk* tries to pierce Conway, but he deflects the blow.>
[bash ]

*
Matheus tries to pierce *Zankou*, but he deflects the blow.
*Erurk* tries to pierce Conway, but he parries successfully.
A black wolf tries to hit Zankou, but he dodges the attack.
*Zankou* tries to pierce Conway, but he deflects the blow.
Conway tries to scythe *Rig*, but he deflects the blow.

not
-l
Cancelled.
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Strong - Conway: Battered - Erurk: Hurt > An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
You notice a pair of light leather boots is hidden here.
You notice a soft leather pouch is hidden here.
You notice plain brown pants is hidden here.
You notice a leather belt is hidden here.
You notice a dark green cape is hidden here.
You notice a piece of sandstone is hidden here.
You notice a single-edged broadsword is hidden here.
You notice a thin pair of leather gloves is hidden here.
You notice a light pair of leather coverings is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Matheus the Lieutenant is here, fighting Zankou, riding a warhorse.
Conway Worshi is here, fighting Rig, riding a warhorse.
*Erurk* is here, fighting Conway.
*Zankou* is here, fighting Conway, riding a shadow stallion.
*Rig* is here, fighting Conway, riding a shadow stallion.
A black wolf is here, fighting Zankou.

* R HP:Beaten MV:Strong - Conway: Battered - Erurk: Hurt > dis
Matheus pierces *Zankou*'s body extremely hard.
*Zankou* panics, and attempts to flee!
You disengage from the fight.

* R HP:Beaten MV:Strong >
*Rig* sends Conway sprawling with a powerful bash!

* R HP:Beaten MV:Strong >
*Zankou* leaves east riding a shadow stallion.

* R HP:Beaten MV:Strong > kill shadow

*Erurk* tries to pierce Conway, but he parries successfully.
*Rig* slashes Conway's body very hard.
Conway panics, and attempts to flee!

* R HP:Beaten MV:Strong >
*Rig* intercepts Matheus's attack on his mount.
Matheus pierces *Rig*'s left arm hard.
*Rig* stops riding a shadow stallion. <--wise very wise

* R HP:Beaten MV:Strong >
Erurk swiftly dodges a black wolf's attempt to hit him.

8
* R HP:Beaten MV:Strong >
*Zankou* has arrived from the east, riding a shadow stallion.
Arston chats 'put all.coins pack then get coins pack'

* R HP:Beaten MV:Strong > *Zankou* tries to pierce you, but you deflect the blow.
You do the best you can!

Matheus assumes an offensive striking posture.
[bash ]


Matheus pierces *Rig*'s left leg hard.

=
*Zankou* tries to pierce you, but you deflect the blow.
Erurk swiftly dodges a black wolf's attempt to hit him.
Matheus pierces *Rig*'s right leg hard.
*Rig* is mortally wounded, and will die soon, if not aided.
*Erurk* tries to pierce Conway, but he deflects the blow.


As *Zankou* avoids your bash, you topple over and fall to the ground! <--terrible tragedy could of made for a better log
*Zankou* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Zankou: Beaten > get all corpse
get all corpse
get all corpse
get all corpse
get all corpse

A black wolf tries to hit Erurk, but he dodges the attack.
Matheus pierces *Rig*'s body hard.
*Rig* is dead! R.I.P.
Your blood freezes as you hear *Rig*'s death cry.
*Erurk* tries to pierce Conway, but he deflects the blow.
Matheus gets a pair of lissome leather boots with metal capped toes from the corpse of Rig.
Matheus gets a pair of thick, gold-plated greaves from the corpse of Rig.
Matheus gets a water skin from the corpse of Rig.
Matheus gets a small purse from the corpse of Rig.
Matheus gets a belt with a buckle of cuendillar from the corpse of Rig.
Matheus gets a heron-marked longsword from the corpse of Rig.
Matheus gets a polished onyx-inlaid shield from the corpse of Rig.
Matheus gets a jeweled wristcuff from the corpse of Rig.
Matheus gets a jeweled wristcuff from the corpse of Rig.
Matheus gets a sturdy pair of full leather gauntlets from the corpse of Rig.
Matheus gets a pair of polished, gold-plated vambraces from the corpse of Rig.
Matheus gets a heron-engraved scabbard from the corpse of Rig.
Matheus gets an inky black cloak from the corpse of Rig.
Matheus gets a shirt of overlapping black scales from the corpse of Rig.
Matheus gets a shimmering chain of gold from the corpse of Rig.
Matheus gets a silver medallion from the corpse of Rig.
Matheus gets a rimmed round helmet from the corpse of Rig.
Matheus gets a gold ring delicately carved with ivy from the corpse of Rig.
Matheus gets a gold ring delicately carved with ivy from the corpse of Rig.
Matheus gets an oilstone from the corpse of Rig.

And the self proclaimed king of wotmud has fallen, tragic.

Sikandro
Posts: 17
Joined: Thu Jul 01, 2021 1:38 pm

Re: Crit kills

Post by Sikandro » Tue Oct 26, 2021 5:23 pm

* HP:Critical MV:Tiring > You have 45(400) hit and 182(270) movement points.
You have scored 106188497 experience points and 141 quest points.
You need 2311503 exp to level and 9 qp to rank.
You have amassed 74 Turn points to date.
You have played 4 days and 1 hours (real time).
This ranks you as Sikandro the Loathsome Battler [Ahf'frait 4] (Level 50).
You are standing.

x
* HP:Critical MV:Tiring > [k light]
They aren't here.

x
* HP:Critical MV:Tiring > [k light]
They aren't here.
*Matheus* has arrived from the south, riding a warhorse.
A raven has arrived from the south.

x
* HP:Critical MV:Tiring > [k light]
You try to scythe *Matheus*, but he deflects the blow.

* HP:Critical MV:Tiring - Matheus: Beaten > [k light]
You do the best you can!

b
* HP:Critical MV:Tiring - Matheus: Beaten >
[bash ]


*Matheus* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Matheus assumes an offensive striking posture.

-
=+
*
*Matheus* tries to pierce you, but you parry successfully.

*
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* HP:Critical MV:Tiring - Matheus: Beaten >
b
[bash ]


-
Bugg has arrived from the south.

=
Bugg strikes *Matheus*'s body.

+
Bugg tries to strike *Matheus*, but he deflects the blow.

*
*+
*Matheus* panics, and attempts to flee!

=
-
-=
Your bash at *Matheus* sends him sprawling!

* HP:Critical MV:Tiring - Matheus: Critical >

You scythe *Matheus*'s body very hard.

x
* HP:Critical MV:Tiring - Matheus: Critical >
x
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Matheus: Critical > [k light]
You do the best you can!

cc
x
* HP:Critical MV:Tiring - Matheus: Critical >
[op fence]
It's already open!

x
* HP:Critical MV:Tiring - Matheus: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Matheus: Critical > [k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Matheus: Critical >
x
[k light]
You do the best you can!

x
* HP:Critical MV:Tiring - Matheus: Critical > [k light]
You do the best you can!
*Matheus* leaves south riding a warhorse.

x
* HP:Critical MV:Tiring > [k light]
They aren't here.

x
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

s
* HP:Critical MV:Tiring > [k light]
They aren't here.

x
* HP:Critical MV:Tiring > Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran sergeant watches for the enemy here.
Bugg has arrived from the north.

b
* HP:Critical MV:Tiring > [k light]
They aren't here.
*Matheus* has arrived from the south, riding a warhorse.

* HP:Critical MV:Tiring > [bash ]
Bash who?
Bugg leaves south.
*Matheus* tries to pierce you, but you parry successfully.

* HP:Critical MV:Tiring - Matheus: Critical >
x
b
A sergeant bellows 'hQof^ MYx mcS[ McExi gKXLuDGS wOa `TBM frmAxK?j'
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Matheus: Critical >
[bash ]


Bugg has arrived from the south.

-
Bugg barely strikes *Matheus*'s left foot.
*Matheus* panics, and attempts to flee!
Matheus assumes an offensive striking posture.

=
+*
*Matheus* pierces your right hand.
You wish that your wounds would stop BLEEDING so much!

A sergeant joins Matheus's fight!

*+

A sergeant bellows 'MOFni Hno `fee pw_fN bd_Q ewA @J^n qzbCNajp'
*Matheus* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Matheus* panics, and attempts to flee!


You flee head over heels.
Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.
A raven is here flying around.

x
* HP:Critical MV:Tiring >
x
x
[k light]
They aren't here.

x
* HP:Critical MV:Tiring > [k light]
They aren't here.
*Matheus* has arrived from the south, riding a warhorse.
*Matheus* leaves east riding a warhorse.
A raven leaves east.
A raven leaves east.

* HP:Critical MV:Tiring > [k light]
They aren't here.

sc
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > You have 10(400) hit and 167(270) movement points.
You have scored 106188950 experience points and 141 quest points.
You need 2311050 exp to level and 9 qp to rank.
You have amassed 74 Turn points to date.
You have played 4 days and 1 hours (real time).
This ranks you as Sikandro the Loathsome Battler [Ahf'frait 4] (Level 50).
You are standing.

e
* HP:Critical MV:Tiring >
x
Entrance to Dark Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A raven is here flying around.
A raven is here flying around.
*Matheus* is standing here, riding a warhorse.

b
* HP:Critical MV:Tiring > [k light]
You try to scythe *Matheus*, but he deflects the blow.

* HP:Critical MV:Tiring - Matheus: Critical > [bash ]


-=
+
Matheus assumes an offensive striking posture.

*
*Matheus* tries to pierce you, but you deflect the blow.

*+
=-

-=
*Matheus* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
As *Matheus* avoids your bash, you topple over and fall to the ground!

nar n e
* HP:Critical MV:Tiring - Matheus: Critical >

*Matheus* tries to pierce you, but you parry successfully.

b
* HP:Critical MV:Tiring - Matheus: Critical >
You narrate 'n e'

* HP:Critical MV:Tiring - Matheus: Critical >
[bash ]


*someone* pierces your body.
You're stunned, but will probably regain consciousness...

-

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Hope that was enough of a plot twist for Gretchen!

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Crit kills

Post by Atkins » Wed Oct 27, 2021 4:51 pm

sc
* R HP:Battered MV:Full >
You have 155(404) hit and 153(159) movement points.
You have scored 106367129 experience points and 924 quest points.
You need 2132871 exp to level and 76 qp to rank.
You have amassed 18 Turn points to date.
You have played 42 days and 22 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

* R HP:Battered MV:Full >
n
k dark
bash
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnage* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full >
You cleave *Carnage*'s right hand.

* R HP:Battered MV:Full - Carnage: Battered >
*Carnage* barely blasts your body.
The blighted tree tickles your body with its hit.
The blighted tree joins the blighted tree's fight!
You barely cleave *Carnage*'s body.
-=+**+=- -
The blighted tree barely hits your body.
The blighted tree barely tickles your body with its hit.
=
Your bash at *Carnage* sends him sprawling!

* R HP:Battered MV:Full - Carnage: Battered >
where
Players in your Zone
--------------------
Atkins - A Pile of Lumber

* R HP:Battered MV:Full - Carnage: Battered >

The blighted tree barely hits your left arm.
The blighted tree tickles your body with its hit.
You cleave *Carnage*'s right arm hard.

* R HP:Battered MV:Full - Carnage: Beaten >

The blighted tree tickles your body with its hit.
The blighted tree barely tickles your body with its hit.
You cleave *Carnage*'s body.

* R HP:Battered MV:Full - Carnage: Beaten >
f
s
You panic and attempt to flee!

You flee head over heels.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Alas, you cannot go that way...

* R HP:Battered MV:Full >
e
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A baby lizard scampers about.
A raven has arrived from the west.

* R HP:Battered MV:Full >
k dark
k dark
They aren't here.

* R HP:Battered MV:Full >
k dark
They aren't here.

k dark
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

k dark
* R HP:Battered MV:Full >
k dark
k dark
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
k dark
They aren't here.

k dark
* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

w
k dark
* R HP:Battered MV:Full >
bash
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A raven has arrived from the east.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
Bash who?

* R HP:Battered MV:Full >
w
k dark
bash
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnage* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the east.

* R HP:Battered MV:Full >
*Carnage* blasts your right leg hard.
You do the best you can!

* R HP:Battered MV:Full - Carnage: Beaten >
-=+
*Carnage* blasts your left hand.
The blighted tree barely hits your body.
The blighted tree joins the blighted tree's fight!
**+=- -=
Your bash at *Carnage* sends him sprawling!

* R HP:Beaten MV:Full - Carnage: Beaten >

The blighted tree tickles your body with its hit.
The blighted tree barely hits your body.
You cleave *Carnage*'s right leg.

* R HP:Beaten MV:Full - Carnage: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
sc
You have 102(404) hit and 151(159) movement points.
You have scored 106368665 experience points and 924 quest points.
You need 2131335 exp to level and 76 qp to rank.
You have amassed 18 Turn points to date.
You have played 42 days and 22 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

n
* R HP:Beaten MV:Full >
k dark
f
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
*Carnage* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
*Carnage* barely blasts your head.
You do the best you can!

* R HP:Beaten MV:Full - Carnage: Beaten >
You panic and attempt to flee!

Tic in 7 seconds!

You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A falcon with long, brown feathers circles in a slow hunting pattern.

k dark
* R HP:Beaten MV:Full >
They aren't here.

k dark
* R HP:Beaten MV:Full >
They aren't here.

k dark
* R HP:Beaten MV:Full >
*Carnage* has arrived from the east.
You barely cleave *Carnage*'s body.

k dark
* R HP:Beaten MV:Full - Carnage: Beaten >
k dark
k dark
You do the best you can!

* R HP:Beaten MV:Full - Carnage: Beaten >
You do the best you can!

* R HP:Beaten MV:Full - Carnage: Beaten >
You do the best you can!

* R HP:Beaten MV:Full - Carnage: Beaten >
f
PANIC! You couldn't escape!

* R HP:Beaten MV:Full - Carnage: Beaten >
f
*Carnage* blasts your right arm hard.
You cleave *Carnage*'s left leg hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.44 seconds.
*Carnage* panics, and attempts to flee!
PANIC! You couldn't escape!

* R HP:Beaten MV:Fresh - Carnage: Beaten >

*Carnage* leaves west. <<

* R HP:Beaten MV:Fresh >
f
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Fresh >
w
k dark
bash
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A falcon with long, brown feathers circles in a slow hunting pattern.
A raven has arrived from the east.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
*Carnage* has arrived from the west.
Bash who?

* R HP:Beaten MV:Full >
w

*Carnage* leaves east. >>

k dark
bash
* R HP:Beaten MV:Full >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
Bash who?

* R HP:Beaten MV:Full >
sc
You have 96(404) hit and 155(159) movement points.
You have scored 106368848 experience points and 924 quest points.
You need 2131152 exp to level and 76 qp to rank.
You have amassed 18 Turn points to date.
You have played 42 days and 22 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

e
* R HP:Beaten MV:Full >
k dark
bash
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnage* is standing here.
A squirrel is here, chittering.
A falcon with long, brown feathers circles in a slow hunting pattern.
A raven has arrived from the west.

* R HP:Beaten MV:Full >
You cleave *Carnage*'s body.

* R HP:Beaten MV:Full - Carnage: Beaten >
*Carnage* barely blasts your body.
You cleave *Carnage*'s body.
-=+**+
*Carnage* panics, and attempts to flee!
=- -
=
As *Carnage* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Carnage: Beaten >

*Carnage* panics, and attempts to flee!

* R HP:Beaten MV:Full - Carnage: Beaten >
sta
k dark
k dark

*Carnage* leaves west. <<

* R HP:Beaten MV:Full >
w
k dark
You are already standing.

bash
* R HP:Beaten MV:Full >
*Carnage* has arrived from the west.
You barely cleave *Carnage*'s body.

* R HP:Beaten MV:Full - Carnage: Beaten >
You do the best you can!

* R HP:Beaten MV:Full - Carnage: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Carnage: Beaten >
You do the best you can!

* R HP:Beaten MV:Full - Carnage: Beaten >

*Carnage* panics, and attempts to flee!
-=+**+=-
*Carnage* leaves east. >>
-
e=
They're not here anymore!

k dark
* R HP:Beaten MV:Full >
bash
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnage* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
You barely cleave *Carnage*'s right arm.

* R HP:Beaten MV:Full - Carnage: Critical >

*Carnage* blasts your body.
The blighted tree tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
-=+**+=- -=
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Carnage* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You cleave *Carnage*'s body hard.
Your bash at *Carnage* sends him sprawling!

* R HP:Beaten MV:Full - Carnage: Critical >

The blighted tree barely tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You cleave *Carnage*'s body hard.

* R HP:Beaten MV:Full - Carnage: Critical >
f
You panic and attempt to flee!

n
k dark
You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A falcon with long, brown feathers circles in a slow hunting pattern.
Alas, you cannot go that way...

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
e
They aren't here.

k dark
e
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
e
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
*Carnage* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full >
Nazdar chats 'that Oath Rod tho...'
*Carnage* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Full - Carnage: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Full - Carnage: Critical >
You do the best you can!

* R HP:Critical MV:Full - Carnage: Critical >
No way! You're fighting for your life!

f
* R HP:Critical MV:Full - Carnage: Critical >
You panic and attempt to flee!


The blighted tree barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Carnage* blasts your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Full >
sc
You have 50(404) hit and 155(159) movement points.
You have scored 106371374 experience points and 924 quest points.
You need 2128626 exp to level and 76 qp to rank.
You have amassed 18 Turn points to date.
You have played 42 days and 22 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

w
* R HP:Critical MV:Full >
*Carnage* has arrived from the east.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full >
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
k dark
e
They aren't here.

k dark
bash
* R HP:Critical MV:Full >
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnage* is standing here.

* R HP:Critical MV:Full >
You barely cleave *Carnage*'s body.

* R HP:Critical MV:Full - Carnage: Critical >
-=+*
*Carnage* panics, and attempts to flee!
*+=- -
=
As *Carnage* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Full - Carnage: Critical >

*Carnage* leaves north. ^^

* R HP:Critical MV:Full >
sta
k dark
n
k dark

*Carnage* has arrived from the north.

* R HP:Critical MV:Full >

*Carnage* leaves east. >>

* R HP:Critical MV:Full >
You are already standing.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
The Decaying Forest
The black trees seem to grow in every direction and it's hard not to feel
lost even though one might know perfectly well where one is. Occasionally a
dead branch snaps and falls to the ground to ruthlessly crush anything
below it. There is a light fog in the air and it is impossible to see any
further than twenty feet or so. There are exits south and west but the fog
makes it hard to see anything in either direction. The forest seems to
continue anyway.
[ obvious exits: S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
s
k dark
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
sc
e
k dark
You have 50(404) hit and 155(159) movement points.
You have scored 106371824 experience points and 924 quest points.
You need 2128176 exp to level and 76 qp to rank.
You have amassed 18 Turn points to date.
You have played 42 days and 22 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

* R HP:Critical MV:Full >
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
e
k dark
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnage* is standing here.
A raven is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full >
*Carnage* blasts your right foot.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Critical MV:Full - Carnage: Critical >
f
You cleave *Carnage*'s body.
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
*Carnage* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

k dark
k dark
You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A falcon with long, brown feathers circles in a slow hunting pattern.
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
k dark
k dark
They aren't here.

k dark
* R HP:Critical MV:Full >
k dark
They aren't here.

* R HP:Critical MV:Full >
k dark
*Carnage* has arrived from the east.
You barely cleave *Carnage*'s right leg.

* R HP:Critical MV:Full - Carnage: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Full - Carnage: Critical >
You do the best you can!

* R HP:Critical MV:Full - Carnage: Critical >
You do the best you can!

f
* R HP:Critical MV:Full - Carnage: Critical >
You panic and attempt to flee!

s

*Carnage* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the north.

* R HP:Critical MV:Full >
sc
You have 16(404) hit and 155(159) movement points.
You have scored 106370030 experience points and 924 quest points.
You need 2129970 exp to level and 76 qp to rank.
You have amassed 18 Turn points to date.
You have played 42 days and 22 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

* R HP:Critical MV:Full >
k dark
k dark
k dark
They aren't here.

* R HP:Critical MV:Full >
*Carnage* has arrived from the north.
You cleave *Carnage*'s body.

* R HP:Critical MV:Full - Carnage: Critical >

*Carnage* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The ancient tree barely tickles Carnage's right foot with its hit.
The ancient tree joins the ancient tree's fight!


*Carnage* panics, and attempts to flee!

Tic in 7 seconds!

*Carnage* panics, and attempts to flee!

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
They aren't here.

s

* R HP:Critical MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Carnage* is here, fighting the ancient tree.
A raven is visible flying high in the sky.
A cringing trolloc whelp cowers before you.
The ancient tree is here, fighting Carnage.
The ancient tree is here, fighting Carnage.

* R HP:Critical MV:Full >
*Carnage* panics, and attempts to flee!

* R HP:Critical MV:Full >
The ancient tree barely tickles Carnage's body with its hit.
The ancient tree barely tickles Carnage's body with its hit.

* R HP:Critical MV:Full >
k dark
You cleave *Carnage*'s left leg hard.

* R HP:Critical MV:Full - the ancient tree: Scratched - Carnage: Critical >
k dark
k dark
You do the best you can!

k dark
* R HP:Critical MV:Full - the ancient tree: Scratched - Carnage: Critical >
You do the best you can!

* R HP:Critical MV:Full - the ancient tree: Scratched - Carnage: Critical >
You do the best you can!

k dark
* R HP:Critical MV:Full - the ancient tree: Scratched - Carnage: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Full - the ancient tree: Scratched - Carnage: Critical >
k dark
k dark
You cleave *Carnage*'s body hard.
*Carnage* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Carnage*'s death cry.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.183 seconds.
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
They aren't here.

* R HP:Critical MV:Fresh >
sc
You have 20(404) hit and 159(159) movement points.
You have scored 106871383 experience points and 924 quest points.
You need 1628617 exp to level and 76 qp to rank.
You have amassed 34 Turn points to date.
You have played 42 days and 22 hours (real time).
This ranks you as Atkins the Under-lieutenant [Child of Light 6] (Level 50).
You are standing.

sc1
remove axe
draw dagger
scalp 1.corpse
sheath dagger
wield axe
* R HP:Critical MV:Fresh >
lc
You stop using a pair of long-handled war axes.

* R HP:Critical MV:Fresh >
You try to quietly draw a dagger from a sungwood bracelet.

* R HP:Critical MV:Fresh >
You lean over and sever the bloody head from the corpse of Carnage.

* R HP:Critical MV:Fresh >
You sheath a dagger into a sungwood bracelet.

* R HP:Critical MV:Fresh >
You wield a pair of long-handled war axes with both hands.

* R HP:Critical MV:Fresh >
[l in corpse]
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a belt pack
a flask stained with human blood
a studded leather belt with a crossed swords buckle
an enormous double-bladed battleaxe (scratched)
[2] a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a bloodstained cloak bearing a clenched fist
a shining steel breastplate
[2] an ivory necklace
a full metal helmet and visor
[2] a jade signet ring

Grut
Posts: 34
Joined: Wed Aug 28, 2019 9:24 am

Re: Crit kills

Post by Grut » Fri Oct 29, 2021 6:43 am

o HP:Beaten MV:Tiring >
They aren't here.
*Draz* has arrived from the north, riding a wild stallion.
*Tarak* has arrived from the north, riding a warhorse.

* HP:Beaten MV:Tiring >
You try to slash *Tarak*, but he deflects the blow.
*Draz* pounds your body.

* HP:Beaten MV:Tiring - Tarak: Battered >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Tarak: Battered >
You do the best you can!

* HP:Beaten MV:Tiring - Tarak: Battered >
f
You panic and attempt to flee!

w

*Draz* pounds your body.
A Ko'bal trolloc joins your fight!
A Dha'vol trolloc joins a Ko'bal trolloc's fight!
A wolfish trolloc joins a Ko'bal trolloc's fight!
A hideous trolloc joins a Ko'bal trolloc's fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a Ko'bal trolloc's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
*Tarak* lances your body.
A muzzled trolloc has arrived from the north.
A beaked trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
A hooved trolloc has arrived from the north.


*Draz* panics, and attempts to flee!

You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands

o HP:Beaten MV:Tiring >
q
kill light
s
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.148 seconds.
They aren't here.

q
kill light
o HP:Beaten MV:Tiring >
q
kill light
A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A raven is here flying around.
A raven is here, watching.
A raven is here, watching.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

q
kill light
o HP:Beaten MV:Tiring >
They aren't here.

o HP:Beaten MV:Tiring >
q
kill light
They aren't here.

o HP:Beaten MV:Tiring >
q
kill light
They aren't here.

q
kill light
o HP:Beaten MV:Tiring >
They aren't here.
*Tarak* has arrived from the east, riding a warhorse.
*Tarak* lances your right leg.

* HP:Beaten MV:Tiring - Tarak: Battered >
You do the best you can!

* HP:Beaten MV:Tiring - Tarak: Battered >
You do the best you can!

* HP:Beaten MV:Tiring - Tarak: Battered >

You try to slash *Tarak*, but he deflects the blow.
A myrddraal joins your fight!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!

* HP:Beaten MV:Tiring - Tarak: Battered >
f
e
s
PANIC! You couldn't escape!

* HP:Beaten MV:Tiring - Tarak: Battered >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Tarak: Battered >
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Tarak: Battered >

*Tarak* sends you sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Tarak: Battered >

A boarish trolloc cleaves Tarak's right arm hard.
*Tarak* panics, and attempts to flee!
A boarish trolloc cleaves Tarak's body hard.
A myrddraal slashes Tarak's left arm.

* HP:Beaten MV:Tiring - Tarak: Beaten >
cw
change mood wimpy

*Tarak* leaves east riding a warhorse.

o HP:Beaten MV:Tiring >
e
Mood changed to: Wimpy

q
kill light
o HP:Beaten MV:Strong >
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
*Tarak* is standing here, riding a warhorse.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

cb
change mood brave
* HP:Beaten MV:Strong >
q
kill light
You try to slash *Tarak*, but he parries successfully.

* HP:Beaten MV:Strong - Tarak: Beaten >
*Tarak* barely lances your body.
A hooved trolloc joins your fight!
A hideous trolloc joins a hooved trolloc's fight!
A hideous trolloc joins a hooved trolloc's fight!
A beaked trolloc joins a hooved trolloc's fight!
A muzzled trolloc joins a hooved trolloc's fight!
A Ko'bal trolloc joins a hooved trolloc's fight!
You try to slash *Tarak*, but he parries successfully.
A Dha'vol trolloc leaves north. ^^
A Dhai'mon trolloc leaves north. ^^
A ramshorned trolloc leaves north. ^^
A ramshorned trolloc leaves north. ^^
A hideous trolloc leaves north. ^^
A wolfish trolloc leaves north. ^^
A Dha'vol trolloc leaves north. ^^
Mood changed to: Brave
*Draz* has arrived from the north, riding a wild stallion.

* HP:Beaten MV:Strong - Tarak: Beaten >
You do the best you can!

* HP:Beaten MV:Strong - Tarak: Beaten >

*Draz* leaves west riding a wild stallion.

* HP:Beaten MV:Strong - Tarak: Beaten >

*Tarak* panics, and attempts to flee!

b
bash
* HP:Beaten MV:Strong - Tarak: Beaten >
-=+*
A Ko'bal trolloc tries to crush Tarak, but he deflects the blow.
A muzzled trolloc tries to cleave Tarak, but he dodges the attack.
A beaked trolloc tries to cleave Tarak, but he deflects the blow.
A hideous trolloc tries to cleave Tarak, but he parries successfully.
A hideous trolloc tries to cleave Tarak, but he deflects the blow.
A hooved trolloc barely cleaves Tarak's body.
*Tarak* panics, and attempts to flee!
*+=
*Draz* has arrived from the west, riding a wild stallion.
*Draz* panics, and attempts to flee!
*Draz* leaves north riding a wild stallion.
-
*Tarak* leaves west riding a warhorse.
-=
They're not here anymore!

o HP:Beaten MV:Strong >
q
kill light
b
bash
They aren't here.

o HP:Beaten MV:Strong >
Bash who?

o HP:Beaten MV:Strong >
w
q
kill light
b
bash
A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A raven is here flying around.
A raven is here, watching.
A raven is here, watching.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

o HP:Beaten MV:Strong >
They aren't here.

o HP:Beaten MV:Strong >
e
Bash who?

o HP:Beaten MV:Strong >
q
kill light
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.

o HP:Beaten MV:Strong >
They aren't here.
*Draz* has arrived from the north.
*Tarak* has arrived from the north, riding a warhorse.

* HP:Beaten MV:Strong >
w

*Draz* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!


q
kill light
* HP:Beaten MV:Strong - Draz: Beaten >
No way! You're fighting for your life!

* HP:Beaten MV:Strong - Draz: Beaten >
f
You do the best you can!

* HP:Beaten MV:Strong - Draz: Beaten >
w
A Dha'vol trolloc has arrived from the north.
A Dhai'mon trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A ramshorned trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
A wolfish trolloc has arrived from the north.
A Dha'vol trolloc has arrived from the north.
You panic and attempt to flee!
*Tarak* lances your head hard.
You wish that your wounds would stop BLEEDING so much!



A hideous trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins a Dha'vol trolloc's fight!
A Ko'bal trolloc joins a Dha'vol trolloc's fight!
A muzzled trolloc joins a Dha'vol trolloc's fight!
A hooved trolloc joins a Dha'vol trolloc's fight!
A beaked trolloc joins a Dha'vol trolloc's fight!


*Draz* panics, and attempts to flee!


A beaked trolloc cleaves Draz's left arm.
A hooved trolloc tries to cleave Tarak, but he deflects the blow.
A muzzled trolloc tries to cleave Draz, but he parries successfully.
A Ko'bal trolloc tries to crush Tarak, but he deflects the blow.
A hideous trolloc barely tickles Draz's body with its cleave.
A hideous trolloc tries to cleave Tarak, but he deflects the blow.
*Tarak* lances your left foot.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc barely cleaves Draz's body.
A wolfish trolloc tries to cleave Tarak, but he dodges the attack.
A hideous trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tries to cleave Tarak, but he parries successfully.
A ramshorned trolloc barely tickles Draz's body with his cleave.
A Dhai'mon trolloc tries to hack Tarak, but he parries successfully.
A Dha'vol trolloc tries to cleave Tarak, but he deflects the blow.

You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
A Trolloc Camp
[ obvious exits: N E S ]
Zone: Northern Borderlands

o HP:Critical MV:Strong >
s
e
q
kill light
A Trolloc Camp
[ obvious exits: N E ]
Zone: Northern Borderlands
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A raven is here flying around.
A raven is here, watching.
A raven is here, watching.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

b
bash
o HP:Critical MV:Strong >
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A Dha'vol trolloc is here, fighting Draz.
A wolfish trolloc is here, fighting Tarak.
A hideous trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Tarak.
A ramshorned trolloc is here, fighting Draz.
A Dhai'mon trolloc is here, fighting Tarak.
A Dha'vol trolloc is here, fighting Tarak.
*Tarak* is here, fighting a wolfish trolloc, riding a warhorse.
*Draz* is here, fighting a Dha'vol trolloc.
A hooved trolloc is here, fighting Tarak.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Tarak.
A beaked trolloc is here, fighting Draz.
A muzzled trolloc is here, fighting Draz.
A Ko'bal trolloc is here, fighting Tarak.

* HP:Critical MV:Strong >
You slash *Draz*'s right leg.
*Draz* panics, and attempts to flee!
*Draz* leaves west. <<

* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >

*Tarak* panics, and attempts to flee!

* HP:Critical MV:Strong >
q
kill light
b
bash
A hooved trolloc tries to cleave Tarak, but he dodges the attack.
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Ko'bal trolloc tries to crush Tarak, but he deflects the blow.
A hideous trolloc tries to cleave Tarak, but he deflects the blow.
A wolfish trolloc barely cleaves Tarak's right arm.
A ramshorned trolloc tries to cleave Tarak, but he parries successfully.
A Dhai'mon trolloc tries to hack Tarak, but he parries successfully.
A Dha'vol trolloc tries to cleave Tarak, but he parries successfully.
The fighting is too thick and heavy for you to enter the fray!

* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >

*Tarak* leaves west riding a warhorse.
*Tarak* has arrived from the west, riding a warhorse.

b
bash
* HP:Critical MV:Strong >

*Tarak* leaves north riding a warhorse.

o HP:Critical MV:Strong >
Bash who?

o HP:Critical MV:Strong >

*Draz* has arrived from the north, riding a wild stallion.
*Tarak* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
A raven has arrived from the north.

q
kill light
* HP:Critical MV:Strong >
b
bash

*Tarak* leaves north riding a warhorse.
*Draz* pounds your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Draz: Beaten >
You do the best you can!

* HP:Critical MV:Strong - Draz: Beaten >

You try to slash *Draz*, but he deflects the blow.
A Dha'vol trolloc joins your fight!
A wolfish trolloc joins a Dha'vol trolloc's fight!
A hideous trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc says 'You Draz!!! You will die before your time!! '
*Draz* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A Dhai'mon trolloc looks up, smirks, and starts the blood wail.

You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
Bash who?

o HP:Critical MV:Strong >
s
e
q
kill light
b
bash
A hideous trolloc leaves south. vv
A beaked trolloc has arrived from the south.
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
A hideous trolloc is here, fighting Draz.
A raven is here flying around.
A raven is here, watching.
A raven is here, watching.
*Draz* is here, fighting a Dha'vol trolloc, riding a wild stallion.
A Dha'vol trolloc is here, fighting Draz.
A wolfish trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A ramshorned trolloc is here, fighting Draz.
A Dhai'mon trolloc is here, fighting Draz.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A Ko'bal trolloc is here, fighting Draz.

* HP:Critical MV:Strong >
Alas, you cannot go that way...

* HP:Critical MV:Strong >
The fighting is too thick and heavy for you to enter the fray!

* HP:Critical MV:Strong >
Bash who?

* HP:Critical MV:Strong >

*Tarak* has arrived from the north, riding a warhorse.

* HP:Critical MV:Strong >
bash human

The blood-curdling death wail of the Dhai'mon shatters the peace!

*Tarak* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Draz* leaves north riding a wild stallion.


*Tarak* lances your left arm hard.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A Dha'vol trolloc joins a hideous trolloc's fight!
A wolfish trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!


*Tarak* panics, and attempts to flee!

You flee head over heels.
Nearing A Trolloc Camp
[ obvious exits: N S W ]
Zone: Northern Borderlands
A beaked trolloc is here, scouting.
A fade emerges from the shadows as you pass by.
A hideous trolloc is here, in a world of hurt.
Bash who?

o HP:Critical MV:Strong >
s
Outside A Trolloc Camp
[ obvious exits: N W ]
Zone: Northern Borderlands
*Tarak* is here, fighting a hideous trolloc, riding a warhorse.
A hideous trolloc is here, fighting Tarak.
A raven is here flying around.
A raven is here, watching.
A raven is here, watching.
A Dha'vol trolloc is here, fighting Tarak.
A wolfish trolloc is here, fighting Tarak.
A hideous trolloc is here, fighting Tarak.
A ramshorned trolloc is here, fighting Tarak.
A ramshorned trolloc is here, fighting Tarak.
A Dhai'mon trolloc is here, fighting Tarak.
A Dha'vol trolloc is here, fighting Tarak.
A hooved trolloc is here, fighting Tarak.
A hideous trolloc is here, fighting Tarak.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Critical MV:Strong >
q
kill light

*Tarak* leaves west riding a warhorse.

o HP:Critical MV:Strong >
They aren't here.
*Draz* has arrived from the north, riding a wild stallion.

* HP:Critical MV:Strong >
cw 0
change wimpy 0

*Draz* pounds your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Strong - Draz: Beaten >
q
kill light
b
bash
You won't flee from any fight now.

* HP:Critical MV:Strong - Draz: Beaten >
You do the best you can!

* HP:Critical MV:Strong - Draz: Beaten >

*Draz* pounds your head.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A Dha'vol trolloc joins a hideous trolloc's fight!
A wolfish trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dha'vol trolloc says 'You Draz!!! You will die before your time!! '
-=+*
A Dhai'mon trolloc leaves north. ^^
A Dha'vol trolloc leaves north. ^^
*+=- -=
A ramshorned trolloc tries to cleave Draz, but he parries successfully.
A ramshorned trolloc tickles Draz's body with his cleave.
A hideous trolloc tries to cleave Draz, but he deflects the blow.
A wolfish trolloc tries to cleave Draz, but he dodges the attack.
A Dha'vol trolloc tries to cleave Draz, but he deflects the blow.
A hideous trolloc barely cleaves Draz's left leg.
You slash *Draz*'s right arm hard.
*Draz* pounds your body.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Draz* sends him sprawling!

* HP:Critical MV:Strong - Draz: Beaten >

A ramshorned trolloc cleaves Draz's left leg.
A ramshorned trolloc barely cleaves Draz's body.
A hideous trolloc tickles Draz's body with its cleave.
*Draz* panics, and attempts to flee!
A wolfish trolloc tries to cleave Draz, but he parries successfully.
A Dha'vol trolloc cleaves Draz's left arm.
A hideous trolloc barely tickles Draz's body with its cleave.
You slash *Draz*'s body.

* HP:Critical MV:Strong - Draz: Critical >
q
kill light

A ramshorned trolloc tickles Draz's body with his cleave.
*Draz* panics, and attempts to flee!
*Draz* leaves west riding a wild stallion.

o HP:Critical MV:Strong >
They aren't here.

o HP:Critical MV:Strong >
q
kill light
They aren't here.
*Tarak* has arrived from the north, riding a warhorse.

w
* HP:Critical MV:Strong >
q
kill light

A hideous trolloc leaves west. <<
A muzzled trolloc leaves west. <<
A beaked trolloc has arrived from the north.
A hideous trolloc leaves west. <<
A hideous trolloc leaves west. <<
A hooved trolloc leaves west. <<
A ramshorned trolloc leaves west. <<
A ramshorned trolloc leaves west. <<
A hideous trolloc leaves west. <<
A wolfish trolloc leaves west. <<
A Dha'vol trolloc leaves west. <<
A Ko'bal trolloc leaves west. <<
*someone* lances your body.
You are mortally wounded, and will die soon, if not aided.

HP:Critical MV:Strong >
b
bash
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong >
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong >
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness-
[ obvious exits: N E S W U D ]

Post Reply