Saif vs 3

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Saif vs 3

Post by Saif » Sun Aug 23, 2015 6:20 am

Stumbled upon a smob group who were kind enough to PK, I had fun, were some close calls in between. Log is slightly edited, so might be some weird spots some places.


Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Healthy MV:Full > v
[where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap

* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

[track trolloc] l >

=
Some obvious fresh tracks of Karnivore leaving north.
Some obvious fresh tracks of Cryptix leaving north.
Some obvious fairly recent tracks of Karnivore leaving east.
Some clear fairly recent tracks of Cryptix leaving east.
Some clear fresh tracks of Deimos leaving north.
Some clear fairly recent tracks of Deimos leaving east.
Some almost day-old tracks of Horror leaving north.

* R HP:Healthy MV:Full >
*Deimos* has arrived from the north.
*Karnivore* has arrived from the north.
*Cryptix* has arrived from the north.
A Dhai'mon trolloc has arrived from the north.

stats
* R HP:Healthy MV:Full > 3

*Karnivore* leaves south.
*Cryptix* leaves south.
A Dhai'mon trolloc leaves south.

* R HP:Healthy MV:Full > You are a 154 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 0.2 lbs and wearing 46.9 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:19 Con:17.
Offensive bonus: 158, Dodging bonus: 102, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE

* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Full > w
In the Foothills
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Healthy MV:Full > dh
3
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Full > s
Edge of the Foothills
[ obvious exits: N S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black wolf growls loudly, poised to leap.

* R HP:Healthy MV:Full > k rat
k rat
k rat
You strike a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
*Deimos* has arrived from the north.
*Karnivore* has arrived from the north.
*Cryptix* has arrived from the north.
A Dhai'mon trolloc has arrived from the north.

* R HP:Healthy MV:Full > You strike a rat's head into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
*Deimos* leaves south.
*Karnivore* leaves south.
*Cryptix* leaves south.
A Dhai'mon trolloc leaves south.

* R HP:Healthy MV:Full >

* R HP:Healthy MV:Full > n
e
not
In the Foothills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Healthy MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Healthy MV:Full > s
dh
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Full > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Healthy MV:Full > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Healthy MV:Full > not
not
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Full > You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Full > not
3
You start paying increased attention to your surroundings.

l
* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Full > o
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Healthy MV:Full > 3
[where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap

* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

j
* R HP:Healthy MV:Full > j
j
[k dark]


j
* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]


j
* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]








* R HP:Healthy MV:Full > stats
[k dark]





dh
* R HP:Healthy MV:Full > You are a 154 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 0.2 lbs and wearing 46.9 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:19 Con:17.
Offensive bonus: 158, Dodging bonus: 102, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Healthy MV:Full > 3
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

l
* R HP:Healthy MV:Full > o
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

3
* R HP:Healthy MV:Full > [where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap

* R HP:Healthy MV:Full > [dia h.dark]
No-one by that name here.

* R HP:Healthy MV:Full > j
j
[k dark]


j
* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]


j
* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]


j
* R HP:Healthy MV:Full > j
[k dark]





* R HP:Healthy MV:Full > j
[k dark]


j
* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]


j



* R HP:Healthy MV:Full > j
j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
[k dark]

















* R HP:Healthy MV:Full > j
[k dark]


* R HP:Healthy MV:Full > j
j
j
[k dark]


j
* R HP:Healthy MV:Full > j
[k dark]




*Deimos* has arrived from the south.
*Karnivore* has arrived from the south.
*Cryptix* has arrived from the south.
A Dhai'mon trolloc has arrived from the south.

* R HP:Healthy MV:Full > l
[k dark]
You strike a Dhai'mon trolloc's left leg.

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Wounded > o
[k dark]
You do the best you can!

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Wounded > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving south.
A Dhai'mon trolloc is here, fighting YOU!
*Cryptix* is standing here.
*Karnivore* is standing here.
*Deimos* is standing here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Wounded > *Karnivore* tries to slice you, but you deflect the blow.
[where ]
Players in your Zone
--------------------
Saif - Road to Tarwin's Gap

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Wounded >
A Dhai'mon trolloc hacks your body.
You strike a Dhai'mon trolloc's body.
*Deimos* tries to blast you, but you deflect the blow.

* R HP:Scratched MV:Full - a Dhai'mon trolloc: Wounded > l dhai
This trolloc wields his weapon boldly, using it freely on his brethren
to drive them before him into battle. Sluggish, he moves with ill grace
but great power. Out of his forehead juts a huge horn, and on his
shoulders is the mark of the Dhai'mon.

A Dhai'mon trolloc has quite a few wounds.

a Dhai'mon trolloc is using:
<worn on head> a rimmed round helmet
<worn on body> a shining steel breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a gargantuan gilded bastard sword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of heavy leather boots

f
* R HP:Scratched MV:Full - a Dhai'mon trolloc: Wounded > w
You panic and attempt to flee!

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A black wolf growls loudly, poised to leap.
In the Foothills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Scratched MV:Strong > not
You stop paying increased attention to your surroundings.

s
* R HP:Scratched MV:Strong > dh
Edge of the Foothills
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
The corpse of a rat is lying here. [2]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Scratched MV:Strong > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is haggard.

sc
* R HP:Scratched MV:Strong > You have 355(365) hit and 150(167) movement points.
You have scored 100561776 experience points and 1010 quest points.
You need 2938224 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 14 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

* R HP:Scratched MV:Strong > j

*Deimos* has arrived from the south.
*Karnivore* has arrived from the south.
*Cryptix* has arrived from the south.
A Dhai'mon trolloc has arrived from the south.

* R HP:Scratched MV:Strong > j

*Karnivore* tries to slice you, but you deflect the blow.
*Deimos* tries to blast you, but you parry successfully.

* R HP:Scratched MV:Strong - Karnivore: Battered > j
[k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Karnivore: Battered > [k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Karnivore: Battered > [k dark]
You do the best you can!

* R HP:Scratched MV:Strong - Karnivore: Battered >
You intercept *Cryptix*'s attack on your mount.
*Cryptix* slices your body.

* R HP:Scratched MV:Strong - Karnivore: Battered >
*Cryptix* slices your right foot.
A black wolf tickles a Dhai'mon trolloc's body with his hit.
You try to strike *Karnivore*, but he parries successfully.
*Karnivore* slices your body hard.

* R HP:Hurt MV:Strong - Karnivore: Battered >
A black warhorse lashes out with its hooves!

* R HP:Hurt MV:Strong - Karnivore: Battered >
*Karnivore* looks at you.

* R HP:Hurt MV:Strong - Karnivore: Battered > pat horse
f
e
You pat a black warhorse on his head.

You panic and attempt to flee!ore: Battered >

dh

A Dhai'mon trolloc tries to hack a black wolf, but he parries successfully.
A black wolf tries to hit a Dhai'mon trolloc, but he parries successfully.
*Cryptix* tries to slice you, but you parry successfully.
*Deimos* blasts your body very hard.
*Karnivore* slices your body hard.
Your heartbeat calms down more as you feel less panicked.
You dodge a bash from *Deimos* who loses his balance and falls!

You flee head over heels.
In the Foothills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A black wolf growls loudly, poised to leap.

s
* R HP:Hurt MV:Fresh > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is winded.

* R HP:Hurt MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > s
s
s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A dirty rock lies here. [2]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A timber wolf is here, snarling hungrily.
A Shienaran scout blends into the surroundings here.

w
w
w
w
* R HP:Hurt MV:Fresh > By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

s
* R HP:Hurt MV:Fresh > w
In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > w
In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > s
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > w
Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Fresh > A Road by the Ravine
[ obvious exits: E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Fresh > not
3
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Fresh > l
[dia h.dark]
No-one by that name here.

* R HP:Hurt MV:Fresh > o
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.

* R HP:Hurt MV:Fresh > [where ]
Players in your Zone
--------------------
Saif - A Road by the Ravine

* R HP:Hurt MV:Fresh > j
j
j
j
[k dark]


* R HP:Hurt MV:Fresh > wh
[k dark]


* R HP:Hurt MV:Fresh > [k dark]


* R HP:Hurt MV:Fresh > [k dark]


* R HP:Hurt MV:Fresh > j
Players
-------
Ahakwah of Illian
Taric of Illian
Saif of Shienar
Pelidan of Arafel
Idra Talcon, Zealot
~ Flash has channels off (Linkless)

6 players displayed.

* R HP:Hurt MV:Fresh > j
j
[k dark]


* R HP:Hurt MV:Fresh > j
[k dark]


* R HP:Hurt MV:Fresh > j
[k dark]


* R HP:Hurt MV:Fresh > j
[k dark]


* R HP:Hurt MV:Fresh > [k dark]


* R HP:Hurt MV:Fresh > [k dark]


* R HP:Hurt MV:Fresh > j
j
[k dark]


* R HP:Hurt MV:Fresh > [k dark]


* R HP:Hurt MV:Fresh > j
[k dark]


j
* R HP:Hurt MV:Fresh > j
j
[k dark]


* R HP:Hurt MV:Fresh > j
[k dark]


* R HP:Hurt MV:Fresh > j
[k dark]


* R HP:Hurt MV:Fresh > j
j
[k dark]


j
* R HP:Hurt MV:Fresh > j
[k dark]


* R HP:Hurt MV:Fresh > j
[k dark]

*Karnivore* has arrived from the east.
*Cryptix* has arrived from the east.

* R HP:Hurt MV:Fresh > [k dark]
You strike *Cryptix*'s left foot hard.

3
* R HP:Hurt MV:Fresh - Cryptix: Hurt > [k dark]
You do the best you can!
*Karnivore* leaves south.

* R HP:Hurt MV:Fresh - Cryptix: Hurt > [k dark]
You do the best you can!

* R HP:Hurt MV:Fresh - Cryptix: Hurt > [k dark]
You do the best you can!

b
* R HP:Hurt MV:Fresh - Cryptix: Hurt > [dia h.dark]
Cryptix has some small wounds and bruises.

[bash ] - Cryptix: Hurt >
*Karnivore* has arrived from the south.


*Cryptix* tries to slice you, but you deflect the blow.
The ancient tree tries to hit Karnivore, but he deflects the blow.
*Deimos* tries to blast you, but you deflect the blow.


*Karnivore* slices the ancient tree's branch into bloody fragments!
The ancient tree tries to hit Karnivore, but he parries successfully.
*Cryptix* tries to slice you, but you parry successfully.
You strike *Cryptix*'s right leg hard.
As *Cryptix* avoids your bash, you topple over and fall to the ground!

l cryptixrt MV:Fresh >

*Deimos* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Deimos: Battered >
*Karnivore* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Deimos: Battered >
A black warhorse lashes out with its hooves!
*Karnivore* leaves east.

* R HP:Hurt MV:Fresh - Deimos: Battered >
*Deimos* blasts your body extremely hard.
The ancient tree tries to hit Cryptix, but he deflects the blow.

* R HP:Hurt MV:Fresh - Deimos: Battered >
Suicide hotline...please hold.

Cryptix has some small wounds and bruises.

*Cryptix* is using:
<worn on head> a strange, insectoid helm
<worn around neck> a necklace of bloody human skulls
<worn around neck> a necklace of bloody human skulls
<worn about body> a bloodstained cloak bearing a clenched fist
<slung on back> a crossed pair of leather scabbards
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a jagged edged warsword (scratched)
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Hurt MV:Fresh - Deimos: Battered >
*Karnivore* has arrived from the east.

* R HP:Hurt MV:Fresh - Deimos: Battered >
*Karnivore* tries to slice you, but you deflect the blow.

* R HP:Hurt MV:Fresh - Deimos: Battered > dh
f
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

*Karnivore* tries to slice you, but you deflect the blow.
The ancient tree tries to hit Cryptix, but he parries successfully.
You strike *Deimos*'s right leg hard.
*Deimos* blasts your body hard.
You panic and attempt to flee!


A black warhorse lashes out with its hooves!
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Wounded MV:Full > s

*Karnivore* has arrived from the west.

* R HP:Wounded MV:Full > *Karnivore* tries to slice you, but you parry successfully.
No way! You're fighting for your life!
*Deimos* has arrived from the west.

* R HP:Wounded MV:Full - Karnivore: Battered >
*Deimos* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Full - Karnivore: Battered > j
[k dark]
You do the best you can!

f
* R HP:Wounded MV:Full - Karnivore: Battered > w
*Deimos* tries to blast you, but you deflect the blow.
You strike *Karnivore*'s body hard.
You panic and attempt to flee!

You flee head over heels.
A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Cryptix* is here, fighting the ancient tree.
The ancient tree is here, fighting Cryptix.
Alas, you cannot go that way...

* R HP:Hurt MV:Full > s
e
*Karnivore* has arrived from the east.
*Cryptix* panics, and attempts to flee!
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Hurt MV:Full > j
*Cryptix* has arrived from the north.
Before a Cliff's Wall
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
*Deimos* blasts your body very hard.

j
* R HP:Wounded MV:Full - Deimos: Battered > [k dark]
You do the best you can!

* R HP:Wounded MV:Full - Deimos: Battered > You strike *Deimos*'s left arm.
*Deimos* tries to blast you, but you deflect the blow.
[k dark]
You do the best you can!

* R HP:Wounded MV:Full - Deimos: Battered > b
[bash ]


As *Deimos* avoids your bash, you topple over and fall to the ground!
*Deimos* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Deimos: Battered > b

*Deimos* blasts your left foot into bloody fragments!

[bash ] l - Deimos: Battered >

*
*Deimos* tries to blast you, but you deflect the blow.

=
Your bash at *Deimos* sends him sprawling!

* R HP:Wounded MV:Full - Deimos: Battered > l deimos

Deimos has more battle scars than the number of hairs on your ass.

Deimos has some big nasty wounds and scratches.

*Deimos* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn about body> a bloodstained cloak bearing a clenched fist
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a bronze headed war axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

dh
* R HP:Wounded MV:Full - Deimos: Battered > You strike *Deimos*'s body.
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Wounded MV:Full - Deimos: Battered > stats
You are a 154 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 0.2 lbs and wearing 46.9 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:19 Con:17.
Offensive bonus: 158, Dodging bonus: 102, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Full - Deimos: Battered > dh
dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Wounded MV:Full - Deimos: Battered > dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Wounded MV:Full - Deimos: Battered > dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Wounded MV:Full - Deimos: Battered > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Wounded MV:Full - Deimos: Battered > b

You strike *Deimos*'s right leg.

* R HP:Wounded MV:Full - Deimos: Battered > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Deimos: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Full - Deimos: Battered > not

*Karnivore* has arrived from the west.

* R HP:Wounded MV:Full - Deimos: Battered >
*Karnivore* tries to slice you, but you parry successfully.

* R HP:Wounded MV:Full - Deimos: Battered > You strike *Deimos*'s body.
*Deimos* blasts your left arm very hard.
You stop paying increased attention to your surroundings.

f
w R HP:Wounded MV:Full - Deimos: Battered >
You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Cryptix* is standing here.
An ancient, gnarled tree looms over you.

* R HP:Wounded MV:Full > j
b
[k dark]
You try to strike *Cryptix*, but he deflects the blow.

[bash ] l - Cryptix: Hurt >
*Karnivore* has arrived from the south.


*Deimos* tries to blast you, but you deflect the blow.

*
*Karnivore* slices your head very hard.

=
Your bash at *Cryptix* sends him sprawling!

l - Cryptix: Hurt >
*Deimos* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Cryptix: Hurt >
The ancient tree barely tickles Deimos's right hand with its hit.
The ancient tree barely hits Deimos's body.
*Karnivore* slices your body.
*Deimos* blasts your body very hard.
Your heartbeat calms down more as you feel less panicked.

* R HP:Battered MV:Fresh - Cryptix: Scratched >
The ancient tree barely hits Deimos's body.
*Karnivore* slices your right leg hard.
*Deimos* blasts your left hand very hard.

hug horse
* R HP:Battered MV:Fresh - Cryptix: Scratched > f
s
s
s
You hug him.

* R HP:Battered MV:Fresh - Cryptix: Scratched > PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - Cryptix: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Cryptix: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Cryptix: Scratched > The ancient tree tickles Deimos's body with its hit.
*Karnivore* slices your right leg.
*Cryptix* slices your head hard.
You strike *Cryptix*'s left foot very hard.
No way! You're fighting for your life!

f
* R HP:Battered MV:Fresh - Cryptix: Hurt > s
s
You panic and attempt to flee!

cmw
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Makeshift Bridge
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > A Road by the Ravine
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Fresh > e
s
s
Before a Cliff's Wall
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > e
A Shallow Ravine
[ obvious exits: N E ]
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

e
* R HP:Battered MV:Fresh > e
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > s
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > s
A Winding Road
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

s
* R HP:Battered MV:Fresh > s
The Dusty Road
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh > w
Alas, you cannot go that way...

* R HP:Battered MV:Fresh > s
s
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > s
w
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

s
* R HP:Battered MV:Fresh > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh > w
s
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

w
* R HP:Battered MV:Fresh > s
Shadowing a Road
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > w
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > w
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > u
Amongst the Rubble
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Battered MV:Fresh > o
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Battered MV:Fresh > dh
[where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Battered MV:Fresh > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Battered MV:Fresh > rest
You sit down and rest your tired bones.

* R HP:Battered MV:Fresh > not
3
You start paying increased attention to your surroundings.

l
* R HP:Battered MV:Fresh > o
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Battered MV:Fresh > 3
[where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Battered MV:Fresh > eq
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > 3
You are using:
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Battered MV:Fresh > sc
[dia h.dark]
No-one by that name here.

3
* R HP:Battered MV:Fresh > You have 131(365) hit and 167(167) movement points.
You have scored 100561892 experience points and 1010 quest points.
You need 2938108 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 14 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are resting.

* R HP:Battered MV:Fresh > wh
[dia h.dark]
No-one by that name here.

* R HP:Battered MV:Fresh > Players
-------
Taric of Illian
Saif of Shienar
Pelidan of Arafel
Idra Talcon, Zealot
~ Flash has channels off (Linkless)

5 players displayed.

* R HP:Battered MV:Fresh > c4
[change wimpy 100]
You will now flee if you go below 100 hit points.

* R HP:Battered MV:Fresh > l
o
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Battered MV:Fresh > sc
b
You have 131(365) hit and 167(167) movement points.
You have scored 100561892 experience points and 1010 quest points.
You need 2938108 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 14 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are resting.

* R HP:Battered MV:Fresh > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Battered MV:Fresh > [bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Battered MV:Fresh > [bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

b
* R HP:Battered MV:Fresh > [bash ]
Nah... You feel too relaxed to do that..

l
* R HP:Battered MV:Fresh > o
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Battered MV:Fresh > scan d
*Karnivore* is standing here.
*Cryptix* is standing here.
*Deimos* is standing here.

* R HP:Battered MV:Fresh > b
b
b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > [bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..

* R HP:Battered MV:Fresh > b
[bash ]
Nah... You feel too relaxed to do that..
*Deimos* has arrived from below.
*Karnivore* has arrived from below.
*Cryptix* has arrived from below.

* R HP:Battered MV:Fresh >
*Karnivore* tries to slice you, but you parry successfully.
*Deimos* blasts your right arm very hard.

[bash ] esh - Karnivore: Wounded >

*
A sergeant draws a falchion from a sword sheath with a flash of steel.
A sergeant wields a falchion in a two-handed grip.
A sergeant slashes Cryptix's body.
The Shienaran commander bellows 'The criminal Deimos shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Deimos has been spotted!'
The Shienaran commander hacks Deimos's body.
The Shienaran commander bellows 'The criminal Karnivore shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Karnivore has been spotted!'
The Shienaran commander bellows 'The criminal Cryptix shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Cryptix has been spotted!'

=
Your bash at *Karnivore* sends him sprawling!
You dodge a bash from *Deimos* who loses his balance and falls!

* R HP:Battered MV:Fresh - Karnivore: Wounded >
*Cryptix* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Karnivore: Wounded >
The Shienaran commander barely hacks Deimos's body.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Cryptix* slices a sergeant's left arm hard.
A sergeant tries to slash Cryptix, but he deflects the blow.
You strike *Karnivore*'s right arm very hard.

* R HP:Battered MV:Fresh - Karnivore: Battered > b
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Karnivore: Battered > b
[bash ]
They already seem to be stunned.
*Deimos* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Karnivore: Battered > b

The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
Cryptix swiftly dodges the grizzled veteran's attempt to crush him.
The grizzled veteran loosens a ball-and-chain from a belt hook and uncoils it.
The grizzled veteran barely crushes Deimos's body.
The grizzled veteran blasts Karnivore's left leg hard.
The grizzled veteran tries to blast Cryptix, but he deflects the blow.
The Shienaran commander hacks Deimos's body.
*Cryptix* slices a sergeant's body hard.
A sergeant tries to slash Cryptix, but he deflects the blow.
*Deimos* tries to blast you, but you parry successfully.
You strike *Karnivore*'s body very hard.

* R HP:Battered MV:Fresh - Karnivore: Battered > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Karnivore: Battered >
*Cryptix* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Karnivore: Battered > b

*Deimos* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Karnivore: Battered >
*Cryptix* leaves down.

* R HP:Battered MV:Fresh - Karnivore: Battered > [bash ]
They already seem to be stunned.

* R HP:Battered MV:Fresh - Karnivore: Battered >
*Deimos* leaves down.

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Saif vs 3

Post by Saif » Sun Aug 23, 2015 6:20 am

* R HP:Battered MV:Fresh - Karnivore: Battered >
A sergeant joins the grizzled veteran's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander joins a sergeant's fight!

* R HP:Battered MV:Fresh - Karnivore: Battered > b
[bash ]


*Karnivore* panics, and attempts to flee!

-
The Shienaran commander hacks Karnivore's right arm hard.
The grizzled veteran crushes Karnivore's right foot.
The grizzled veteran barely crushes Karnivore's body.
The grizzled veteran tries to blast Karnivore, but he parries successfully.
A sergeant barely slashes Karnivore's right leg.
The grizzled veteran blasts Karnivore's body.
*Karnivore* tries to slice you, but you deflect the blow.

*
*Karnivore* panics, and attempts to flee!

+
A black warhorse lashes out with its hooves!
*Karnivore* panics, and attempts to flee!

=
Your bash at *Karnivore* sends him sprawling!

* R HP:Battered MV:Fresh - Karnivore: Beaten >
The Shienaran commander hacks Karnivore's body.
The grizzled veteran barely crushes Karnivore's body.
The grizzled veteran crushes Karnivore's body.
The grizzled veteran tries to blast Karnivore, but he deflects the blow.
A sergeant slashes Karnivore's left leg.
The grizzled veteran blasts Karnivore's body very hard.
You strike *Karnivore*'s body very hard.

* R HP:Battered MV:Fresh - Karnivore: Beaten >
*Deimos* has arrived from below.
*Cryptix* has arrived from below.

* R HP:Battered MV:Fresh - Karnivore: Beaten >
*Cryptix* tries to slice you, but you parry successfully.
*Deimos* tries to blast you, but you parry successfully.

* R HP:Battered MV:Fresh - Karnivore: Beaten > cmb

The Shienaran commander bellows 'The criminal Deimos shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Deimos has been spotted!'
The Shienaran commander bellows 'The criminal Cryptix shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Cryptix has been spotted!'

* R HP:Battered MV:Fresh - Karnivore: Beaten > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Fresh - Karnivore: Beaten >
The Shienaran commander hacks Karnivore's body.
The grizzled veteran tickles Karnivore's right leg with his crush.
The grizzled veteran barely crushes Karnivore's body.
The grizzled veteran blasts Karnivore's right leg.
A sergeant slashes Karnivore's right arm hard.
The grizzled veteran blasts Karnivore's body.
You strike *Karnivore*'s body hard.

* R HP:Battered MV:Fresh - Karnivore: Critical > cmw
[change mood wimpy]
Mood changed to: Wimpy

esh - Karnivore: Critical >
*Deimos* sends you sprawling with a powerful bash!

esh - Karnivore: Critical >
*Deimos* blasts your left foot extremely hard.
*Cryptix* slices your head very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The Shienaran commander hacks Karnivore's left foot very hard.
*Karnivore* is dead! R.I.P.
Your blood freezes as you hear *Karnivore*'s death cry.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

u
* R HP:Beaten MV:Fresh > aa
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Cryptix* is standing here.
*Deimos* is standing here.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Full > [get all corpse]
You get a pair of animal-fur boots from the corpse of Karnivore.
You get a set of riveted chainmail leggings from the corpse of Karnivore.
You get a water skin from the corpse of Karnivore.
You get a belt with a buckle of cuendillar from the corpse of Karnivore.
You get a half-moon scimitar with a hilt of twisted iron from the corpse of Karnivore.
You get a silver Kandori wristcuff from the corpse of Karnivore.
You get a silver Kandori wristcuff from the corpse of Karnivore.
You get a sturdy pair of full leather gauntlets from the corpse of Karnivore.
You get a pair of riveted chainmail sleeves from the corpse of Karnivore.
You get a backpack from the corpse of Karnivore.
You get an earthen brown mantle from the corpse of Karnivore.
You get a tunic of finely-crafted chain from the corpse of Karnivore.
You get a shimmering pendant of obsidian from the corpse of Karnivore.
You get a shimmering pendant of obsidian from the corpse of Karnivore.
You get a rimmed round helmet from the corpse of Karnivore.
You get a jade signet ring from the corpse of Karnivore.
You get a jade signet ring from the corpse of Karnivore.

* R HP:Beaten MV:Full >
*Cryptix* tries to slice you, but you parry successfully.

* R HP:Beaten MV:Full - Cryptix: Scratched >
You try to strike *Cryptix*, but he parries successfully.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander joins a sergeant's fight!
*Cryptix* tries to slice you, but you parry successfully.

* R HP:Beaten MV:Full - Cryptix: Scratched > f
s
s
You panic and attempt to flee!
*Deimos* leaves down.

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > e
e
sc
A Winding Road
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Full > You have 96(365) hit and 161(167) movement points.
You have scored 100563735 experience points and 1010 quest points.
You need 2936265 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 14 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.
You are thirsty.

* R HP:Beaten MV:Full > i
You are carrying:
[2] a jade signet ring
a rimmed round helmet
[2] a shimmering pendant of obsidian
a tunic of finely-crafted chain
an earthen brown mantle
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a half-moon scimitar with a hilt of twisted iron (scratched)
a belt with a buckle of cuendillar
a water skin
a set of riveted chainmail leggings
a pair of animal-fur boots
four copper pennys
a large number of gold crowns (26)

* R HP:Beaten MV:Full > drink skin
drink skin
It's empty.

* R HP:Beaten MV:Full > It's empty.

* R HP:Beaten MV:Full > n
n
A Winding Road
[ obvious exits: N S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > drop skin
You drop a water skin.

* R HP:Beaten MV:Full > exa 2.pack
It is a backpack.
When you look inside, you see:
backpack (carried) :
eighteen gold crowns
eleven copper pennys

* R HP:Beaten MV:Full > w
w
Amongst the Rubble
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

u
* R HP:Beaten MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Full > i
You are carrying:
[2] a jade signet ring
a rimmed round helmet
[2] a shimmering pendant of obsidian
a tunic of finely-crafted chain
an earthen brown mantle
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a half-moon scimitar with a hilt of twisted iron (scratched)
a belt with a buckle of cuendillar
a set of riveted chainmail leggings
a pair of animal-fur boots
four copper pennys
a large number of gold crowns (26)

* R HP:Beaten MV:Full > sc
You have 96(365) hit and 156(167) movement points.
You have scored 100563735 experience points and 1010 quest points.
You need 2936265 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 14 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.
You are thirsty.

* R HP:Beaten MV:Full > put pendant pack
put pendant pack
You put a shimmering pendant of obsidian in a backpack.

* R HP:Beaten MV:Full > You put a shimmering pendant of obsidian in a backpack.

* R HP:Beaten MV:Full > put all 2.pack
o
You put a jade signet ring in a backpack.
You put a jade signet ring in a backpack.
You put a rimmed round helmet in a backpack.
You put a tunic of finely-crafted chain in a backpack.
You put an earthen brown mantle in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a silver Kandori wristcuff in a backpack.
You put a half-moon scimitar with a hilt of twisted iron in a backpack.
You put a belt with a buckle of cuendillar in a backpack.
You put a set of riveted chainmail leggings in a backpack.
You put a pair of animal-fur boots in a backpack.
You put four coppers in a backpack.
You put 26 crowns in a backpack.

* R HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Beaten MV:Full > hide pack
You hide a backpack.

* R HP:Beaten MV:Full > scan d
scan d

* R HP:Beaten MV:Full >
* R HP:Beaten MV:Full > sc
You have 96(365) hit and 156(167) movement points.
You have scored 100563735 experience points and 1010 quest points.
You need 2936265 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 14 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.
You are thirsty.

l
* R HP:Beaten MV:Full > o
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Full > time
[where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Beaten MV:Full > It is 12 o'clock pm, on the 20th day of the month of Maigdhal, year 1071.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

(Server: Sun Aug 23 06:03:03 2015 EST, up for 5 hours, 58 minutes)

* R HP:Beaten MV:Full > rem spear
dra
You stop using a dark blue tasseled spear.

* R HP:Beaten MV:Full > You try to quietly draw a dagger from a bright red robe.

* R HP:Beaten MV:Full > scalp
You lean over and sever the bloody head from the corpse of Karnivore.

* R HP:Beaten MV:Full > sheath

*Deimos* has arrived from below.

* R HP:Beaten MV:Full >
*Deimos* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Full - Deimos: Battered > You sheath a dagger into a bright red robe.

* R HP:Beaten MV:Full - Deimos: Battered >
A sergeant tickles Deimos's body with his slash.
The Shienaran commander bellows 'The criminal Deimos shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Deimos has been spotted!'
The Shienaran commander barely tickles Deimos's left foot with his hack.

wield spear
* R HP:Beaten MV:Full - Deimos: Beaten > The Shienaran commander barely tickles Deimos's body with his hack.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A sergeant tickles Deimos's head with his slash.
You try to quietly draw a dagger from a bright red robe.
*Deimos* swiftly dodges your attempt to pierce him.
You're already wielding a weapon.

- Deimos: Beaten >
*Deimos* sends you sprawling with a powerful bash!
You panic and attempt to flee!

sheath
wield spear

The grizzled veteran barely crushes Deimos's right arm.
The grizzled veteran crushes Deimos's right arm hard.
The grizzled veteran blasts Deimos's right arm hard.
The grizzled veteran barely blasts Deimos's body.
The Shienaran commander hacks Deimos's left arm.
A sergeant barely slashes Deimos's body.
*Deimos* blasts your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


u

*Deimos* panics, and attempts to flee!


Derana narrates 'where is that?'
*Deimos* leaves down.

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
You sheath a dagger into a bright red robe.

* R HP:Beaten MV:Full > You wield a dark blue tasseled spear with both hands.
*Deimos* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Full - Deimos: Beaten > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Deimos: Beaten >
You strike *Deimos*'s left hand.
*Deimos* tries to blast you, but you parry successfully.

f
You panic and attempt to flee!: Critical >


You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > al c k deimos
c
c
Ok.
*Deimos* has arrived from the north.

* R HP:Beaten MV:Full > n
[k deimos]
You strike *Deimos*'s body.

* R HP:Beaten MV:Full - Deimos: Critical > [k deimos]
You do the best you can!

* R HP:Beaten MV:Full - Deimos: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Deimos: Critical >
You strike *Deimos*'s head.

change wimpy 809
* R HP:Beaten MV:Full - Deimos: Critical > You will now flee if you go below 182 hit points.

- Deimos: Critical >
*Deimos* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Deimos* blasts your head extremely hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Full > change wimpy 50
c
c
c
You will now flee if you go below 50 hit points.

* R HP:Critical MV:Full > [k deimos]
You strike *Deimos*'s body.

* R HP:Critical MV:Full - Deimos: Critical > [k deimos]
You do the best you can!

* R HP:Critical MV:Full - Deimos: Critical > [k deimos]
You do the best you can!

* R HP:Critical MV:Full - Deimos: Critical > f

*Deimos* tries to blast you, but you deflect the blow.
You strike *Deimos*'s body.

* R HP:Critical MV:Full - Deimos: Critical > s
e
You panic and attempt to flee!

sc
You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Full > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > You have 44(365) hit and 150(167) movement points.
You have scored 100559306 experience points and 1010 quest points.
You need 2940694 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 14 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.
You are thirsty.

* R HP:Critical MV:Strong > w
n
c
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

b
* R HP:Critical MV:Strong > Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > [bash ]
Bash who?

w
* R HP:Critical MV:Strong > c
b
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
*Deimos* leaves east.

* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong > e
c
b
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
*Deimos* leaves west.

* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong > w
c
b
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
*Deimos* tries to blast you, but you parry successfully.

* R HP:Critical MV:Strong - Deimos: Critical > [k deimos]
You do the best you can!

[bash ] rong - Deimos: Critical >

-
*Deimos* tries to blast you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

=
Your bash at *Deimos* sends him sprawling!

* R HP:Critical MV:Strong - Deimos: Critical >
You strike *Deimos*'s right leg.

* R HP:Critical MV:Strong - Deimos: Critical > dh
dh
dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is strong.

* R HP:Critical MV:Strong - Deimos: Critical > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is strong.

* R HP:Critical MV:Strong - Deimos: Critical > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is strong.

* R HP:Critical MV:Strong - Deimos: Critical >
You strike *Deimos*'s body.

* R HP:Critical MV:Strong - Deimos: Critical >
You strike *Deimos*'s left arm hard.

* R HP:Critical MV:Strong - Deimos: Critical > f
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > n
c
b
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
*Deimos* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Deimos* blasts your left hand extremely hard.
You wish that your wounds would stop BLEEDING so much!


s
You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
[k deimos]


* R HP:Critical MV:Strong > [bash ]
Bash who?

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > e
e
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

sc
* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Strong > c
You have 22(365) hit and 133(167) movement points.
You have scored 100557487 experience points and 1010 quest points.
You need 2942513 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.
You are thirsty.

c
* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > cmw
c
c
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > def
[k deimos]


* R HP:Critical MV:Strong > c
[change posture defensive]
Posture changed to: Defensive

c
* R HP:Critical MV:Strong > w
w
[k deimos]


c
* R HP:Critical MV:Strong > c
[k deimos]


* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > dh
c
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is tiring.

c
* R HP:Critical MV:Strong > c
[k deimos]


* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > [k deimos]


* R HP:Critical MV:Strong > e
e
n
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

n
* R HP:Critical MV:Strong > n
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Strong > n
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > n
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A water skin has been left on the ground.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

e
* R HP:Critical MV:Strong > e
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

n
* R HP:Critical MV:Tiring > n
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > n
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

w
* R HP:Critical MV:Tiring > n
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > In a Depression
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

n
* R HP:Critical MV:Tiring > w
Shadowing a Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > An Oasis
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > drink water
drink water
You drink the water.

* R HP:Critical MV:Tiring > You drink the water.
You don't feel thirsty any more.

* R HP:Critical MV:Tiring > e
s
s
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

e
* R HP:Critical MV:Tiring > s
Shadowing a Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > s
In a Depression
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

dh
* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > stats
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is winded.

* R HP:Critical MV:Tiring > o
You are a 154 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 0.1 lbs and wearing 47.1 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:19 Con:17.
Offensive bonus: 158, Dodging bonus: 102, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Critical MV:Tiring > s
[where ]
Players in your Zone
--------------------
Saif - The Dusty Road

* R HP:Critical MV:Tiring > w
The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

not
* R HP:Critical MV:Tiring > w
s
You stop paying increased attention to your surroundings.

w
* R HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > w
Shadowing a Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > w
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A water skin has been left on the ground.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > Amongst the Rubble
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > u
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring > sacn d
sc
Arglebargle, glop-glyf!?!

l
* R HP:Critical MV:Tiring > You have 34(365) hit and 107(167) movement points.
You have scored 100557487 experience points and 1010 quest points.
You need 2942513 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

* R HP:Critical MV:Tiring > o
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Critical MV:Tiring > scan d
dh

* R HP:Critical MV:Tiring > o
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Critical MV:Tiring > dh
dh
dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

dh
* R HP:Critical MV:Tiring > dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

dh
* R HP:Critical MV:Tiring > dh
dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > dh
dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

dh
* R HP:Critical MV:Tiring > dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

cmw
* R HP:Critical MV:Tiring > d
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring > e
e
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > s
Amongst the Rubble
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > s
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A water skin has been left on the ground.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > sc
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > You have 34(365) hit and 107(167) movement points.
You have scored 100557487 experience points and 1010 quest points.
You need 2942513 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

dh
* R HP:Critical MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Critical MV:Tiring > w
w
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > c
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > c
[k deimos]


* R HP:Critical MV:Tiring > o
[k deimos]


* R HP:Critical MV:Tiring > e
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

e
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

not
* R HP:Critical MV:Tiring > 3
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > l
You start paying increased attention to your surroundings.

o
* R HP:Critical MV:Tiring > 3
[dia h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > sc
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > j
You have 34(365) hit and 107(167) movement points.
You have scored 100557487 experience points and 1010 quest points.
You need 2942513 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

* R HP:Critical MV:Tiring > j
j
[k dark]


j
* R HP:Critical MV:Tiring > j
[k dark]


* R HP:Critical MV:Tiring > [k dark]


j
* R HP:Critical MV:Tiring > [k dark]


* R HP:Critical MV:Tiring > [k dark]


* R HP:Critical MV:Tiring > [k dark]


* R HP:Critical MV:Tiring > i
You are carrying:
the severed head of Karnivore the Trolloc slain in the Blasted Lands

lib
* R HP:Critical MV:Tiring > 3
[l in pack]
backpack (used) :
[2] a shimmering pendant of obsidian
a crystal lightstick
[2] a bubbling draught
a skin of human flesh
a strange fruit
[3] a thin vial of yellow fluid
an oilstone

* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > j
j
pb
[k dark]


* R HP:Critical MV:Tiring > 3
[k dark]


* R HP:Critical MV:Tiring > [put all pack]
You put the severed head of Karnivore the Trolloc slain in the Blasted Lands in a backpack.

* R HP:Critical MV:Tiring > l
[dia h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > o
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Tiring > stats
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Critical MV:Tiring > 3
You are a 154 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 0.0 lbs and wearing 47.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:19 Con:17.
Offensive bonus: 158, Dodging bonus: 102, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

sc
* R HP:Critical MV:Tiring > 3
[dia h.dark]
No-one by that name here.

* R HP:Critical MV:Tiring > You have 34(365) hit and 107(167) movement points.
You have scored 100557487 experience points and 1010 quest points.
You need 2942513 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

* R HP:Critical MV:Tiring > [dia h.dark]
No-one by that name here.

j

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Saif vs 3

Post by Saif » Sun Aug 23, 2015 6:21 am

* R HP:Critical MV:Tiring > j
j
[k dark]


j
* R HP:Critical MV:Tiring > j
[k dark]


* R HP:Critical MV:Tiring > j
[k dark]


* R HP:Critical MV:Tiring > j
j
j
j
Your heartbeat calms down more as you feel less panicked.
[k dark]


j
* R HP:Critical MV:Tiring > [k dark]


* R HP:Critical MV:Tiring > [k dark]


* R HP:Critical MV:Tiring > [k dark]


* R HP:Critical MV:Tiring > not
[k dark]


* R HP:Critical MV:Tiring > [k dark]


* R HP:Critical MV:Tiring > w
[k dark]


* R HP:Critical MV:Tiring > w
[k dark]


* R HP:Critical MV:Tiring > You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > n
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > w
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > w
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > w
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > w
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > scan s
e
s

* R HP:Critical MV:Tiring > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is winded.

* R HP:Critical MV:Tiring > sc
You have 46(365) hit and 125(167) movement points.
You have scored 100557487 experience points and 1010 quest points.
You need 2942513 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

* R HP:Critical MV:Tiring > w
e
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > v
[track trolloc]

=
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fresh tracks of Cryptix leaving east.
Some obvious recent tracks of Cryptix leaving west.
Some day-old tracks of Horror leaving east.
Some rather faint week-old tracks of Forlorn leaving west.

* R HP:Critical MV:Tiring > n
e
e
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

e
* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > dh
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > n
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is winded.

* R HP:Critical MV:Tiring > u
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
A rat has arrived from below.

* R HP:Critical MV:Tiring > o
[where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Critical MV:Tiring > not
You start paying increased attention to your surroundings.

k rat
* R HP:Critical MV:Tiring > l
A rat stops following you.
You strike a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Critical MV:Tiring > Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
The corpse of a rat is lying here.
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
You notice a backpack is hidden here.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Tiring > not
l
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Tiring > o
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
The corpse of a rat is lying here.
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

dh
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

* R HP:Critical MV:Tiring > o
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is winded.

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - Atop a Crumbling Watch Tower

d
* R HP:Critical MV:Tiring > n
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

n
* R HP:Critical MV:Tiring > e
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > A Winding Road
[ obvious exits: N E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Tiring > e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Tiring > e
dh
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Beaten MV:Tiring > s
w
Shadowing a Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

s
* R HP:Beaten MV:Tiring > s
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Tiring > s
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
A water skin has been left on the ground.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Tiring > s
A Winding Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > c
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > c
[k deimos]


l
* R HP:Beaten MV:Tiring > o
[k deimos]


* R HP:Beaten MV:Tiring > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > dh
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Beaten MV:Tiring > not
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Beaten MV:Tiring > 3
You start paying increased attention to your surroundings.

l
* R HP:Beaten MV:Tiring > o
[dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > 3
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Beaten MV:Tiring > j
[dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > j
j
[k dark]


j
* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > wh
[k dark]


* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > o
[k dark]


* R HP:Beaten MV:Tiring > Players
-------
Carrie of the Borderlands
Julia Amner
Derana Vareneos, Tower Accepted [White Tower]
Taric of Illian
Saif of Shienar
Pelidan of Arafel
Idra Talcon, Zealot
~ Flash has channels off (Linkless)

8 players displayed.

* R HP:Beaten MV:Tiring > j
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Beaten MV:Tiring > j
j
[k dark]


j
* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > j
j
j
[k dark]


* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > j
j
[k dark]


* R HP:Beaten MV:Tiring > sc
[k dark]


* R HP:Beaten MV:Tiring > [k dark]


sav
* R HP:Beaten MV:Tiring > You have 58(365) hit and 123(167) movement points.
You have scored 100557531 experience points and 1010 quest points.
You need 2942469 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

* R HP:Beaten MV:Tiring > dh
Saving Saif.

3
* R HP:Beaten MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Beaten MV:Tiring > l
[dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > o
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > j
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Beaten MV:Tiring > j
j
[k dark]


j
* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > j
j
[k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


j
* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


j
* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


j
* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


j
* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > j
[k dark]


j
* R HP:Beaten MV:Tiring > j
[k dark]


* R HP:Beaten MV:Tiring > [k dark]


* R HP:Beaten MV:Tiring > [k dark]


l
* R HP:Beaten MV:Tiring > o
[k dark]


* R HP:Beaten MV:Tiring > 3
[k dark]


* R HP:Beaten MV:Tiring > A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

sc
* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Beaten MV:Tiring > [dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > eq
You have 58(365) hit and 123(167) movement points.
You have scored 100557531 experience points and 1010 quest points.
You need 2942469 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

3
* R HP:Beaten MV:Tiring > You are using:
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of riveted chainmail sleeves
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<wielded two-handed> a dark blue tasseled spear
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Beaten MV:Tiring > l
[dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > o
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Beaten MV:Tiring > not
o
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Beaten MV:Tiring > not
3
You start paying increased attention to your surroundings.

dh
* R HP:Beaten MV:Tiring > 3
[dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Tiring > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Beaten MV:Tiring > [dia h.dark]
No-one by that name here.

l
* R HP:Beaten MV:Tiring > o
3
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Saif - A Winding Road

* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong > yell !
dh
You bellow '!'

3
* R HP:Beaten MV:Strong > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is tiring.

l
* R HP:Beaten MV:Strong > [dia h.dark]
No-one by that name here.

* R HP:Beaten MV:Strong > o
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Strong > j
[where ]
Players in your Zone
--------------------
Saif - A Winding Road

j
* R HP:Beaten MV:Strong > j
[k dark]


* R HP:Beaten MV:Strong > sav
[k dark]


* R HP:Beaten MV:Strong > [k dark]


* R HP:Beaten MV:Strong > sc
Saving Saif.

* R HP:Beaten MV:Strong > dh
You have 71(365) hit and 141(167) movement points.
You have scored 100557531 experience points and 1010 quest points.
You need 2942469 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

* R HP:Beaten MV:Strong > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is tiring.

j
* R HP:Beaten MV:Strong > j
j
[k dark]


j
* R HP:Beaten MV:Strong > j
[k dark]


* R HP:Beaten MV:Strong > [k dark]


* R HP:Beaten MV:Strong > [k dark]


j
* R HP:Beaten MV:Strong > j
[k dark]


* R HP:Beaten MV:Strong > [k dark]


* R HP:Beaten MV:Strong > j
[k dark]


j
* R HP:Beaten MV:Strong > j
[k dark]


* R HP:Beaten MV:Strong > [k dark]


* R HP:Beaten MV:Strong > [k dark]


* R HP:Beaten MV:Strong > change wimpy 60
You will now flee if you go below 60 hit points.

* R HP:Beaten MV:Strong > dh
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is tiring.

stats
* R HP:Beaten MV:Strong > You are a 154 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 187.0 lbs.
You are carrying 0.0 lbs and wearing 47.2 lbs, very light.
Your base abilities are: Str:19 Int:12 Wil:13 Dex:19 Con:17.
Offensive bonus: 158, Dodging bonus: 102, Parrying bonus: 155
Your mood is: Wimpy. You will flee below: 60 Hit Points
Your posture is: Defensive.
Your armor absorbs about 67% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

n
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

j
* R HP:Beaten MV:Strong > j
[k dark]


* R HP:Beaten MV:Strong > [k dark]


n
* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
A water skin has been left on the ground.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

j
* R HP:Beaten MV:Strong > j
[k dark]


* R HP:Beaten MV:Strong > [k dark]


* R HP:Beaten MV:Strong > not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Strong > w
Amongst the Rubble
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Strong > scan w

* R HP:Beaten MV:Strong > w
s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Strong > Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Cryptix* is standing here.
*Deimos* is standing here.

* R HP:Beaten MV:Strong > w

*Cryptix* tries to slice you, but you parry successfully.

* R HP:Beaten MV:Strong - Cryptix: Scratched > No way! You're fighting for your life!
*Deimos* leaves west.

* R HP:Beaten MV:Strong - Cryptix: Scratched > f
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Strong > c

A black warhorse kicks Cryptix violently!

* R HP:Beaten MV:Strong > c
[k deimos]


c
* R HP:Beaten MV:Strong > c
[k deimos]


* R HP:Beaten MV:Strong > [k deimos]


* R HP:Beaten MV:Strong > c
[k deimos]


c
* R HP:Beaten MV:Strong > c
[k deimos]


* R HP:Beaten MV:Strong > [k deimos]


* R HP:Beaten MV:Strong > w
[k deimos]


n
* R HP:Beaten MV:Strong > c
c
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Strong > c
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Strong > [k deimos]


* R HP:Beaten MV:Strong > [k deimos]


* R HP:Beaten MV:Strong > [k deimos]


* R HP:Beaten MV:Strong > s
e
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

e
* R HP:Beaten MV:Strong > e
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Cryptix* is standing here.
*Deimos* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

dh
* R HP:Beaten MV:Strong >
*Cryptix* tries to slice you, but you parry successfully.
*Deimos* leaves north.

* R HP:Beaten MV:Strong - Cryptix: Scratched > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is winded.

* R HP:Beaten MV:Strong - Cryptix: Scratched > c
[k deimos]


* R HP:Beaten MV:Strong - Cryptix: Scratched >
*Deimos* tries to blast you, but you parry successfully.

f
ng - Cryptix: Scratched >
*Deimos* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The ancient tree barely hits Deimos's body.
The ancient tree joins the ancient tree's fight!
*Cryptix* tries to slice you, but you parry successfully.

You flee head over heels.
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is here, fighting the ancient tree.
*Cryptix* is here, fighting the ancient tree.
The ancient tree is here, fighting Deimos.
The ancient tree is here, fighting Cryptix.

* R HP:Critical MV:Strong > w
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > e
c
b
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is here, fighting the ancient tree.
*Cryptix* is here, fighting the ancient tree.
The ancient tree is here, fighting Deimos.
The ancient tree is here, fighting Cryptix.

* R HP:Critical MV:Strong > *Cryptix* slices the ancient tree's trunk extremely hard.
The ancient tree tries to hit Cryptix, but he parries successfully.
The ancient tree barely hits Deimos's body.
*Cryptix* panics, and attempts to flee!
[k deimos]
You try to strike *Cryptix*, but he parries successfully.

[bash ] ng - the ancient tree: Scratched - Cryptix: Healthy >
You dodge a bash from *Deimos* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!



*Cryptix* leaves west.

*
*Cryptix* has arrived from the west.

=
*Cryptix* tries to slice you, but you deflect the blow.


*Cryptix* slices your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
The ancient tree joins the ancient tree's fight!
The ancient tree tickles Deimos's body with its hit.


*Deimos* panics, and attempts to flee!


You flee head over heels.
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* has arrived from the east.

* R HP:Beaten MV:Strong > w
c
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

c
* R HP:Beaten MV:Strong > c
[k deimos]


c
* R HP:Beaten MV:Strong > c
[k deimos]


* R HP:Beaten MV:Strong > c
[k deimos]


c
* R HP:Beaten MV:Strong > [k deimos]


* R HP:Beaten MV:Strong > c
[k deimos]


c
* R HP:Beaten MV:Strong > [k deimos]


* R HP:Beaten MV:Strong > c
[k deimos]

*Deimos* has arrived from the east.

* R HP:Beaten MV:Strong > [k deimos]
You strike *Deimos*'s body.

* R HP:Beaten MV:Strong - Deimos: Critical > dh
[k deimos]
You do the best you can!

* R HP:Beaten MV:Strong - Deimos: Critical > [k deimos]
You do the best you can!

* R HP:Beaten MV:Strong - Deimos: Critical > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is winded.

* R HP:Beaten MV:Strong - Deimos: Critical > f

You strike *Deimos*'s body.

You panic and attempt to flee!os: Critical >

sc

Derana narrates 'pk somewhere?'

You flee head over heels.
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
You have 56(365) hit and 139(167) movement points.
You have scored 100556622 experience points and 1010 quest points.
You need 2943378 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

* R HP:Beaten MV:Strong > c
c
c
[k deimos]


* R HP:Beaten MV:Strong > s
[k deimos]


* R HP:Beaten MV:Strong > c
[k deimos]

*Deimos* has arrived from the south.

* R HP:Beaten MV:Strong > b
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Strong > [k deimos]


* R HP:Beaten MV:Strong > n
[bash ]
Bash who?

* R HP:Beaten MV:Strong > c
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

b
* R HP:Beaten MV:Strong > [k deimos]


* R HP:Beaten MV:Strong > [bash ]
Bash who?
*Deimos* tries to blast you, but you deflect the blow.

* R HP:Beaten MV:Strong - Deimos: Critical > c
[k deimos]
You do the best you can!

* R HP:Beaten MV:Strong - Deimos: Critical > f

You strike *Deimos*'s body.

* R HP:Beaten MV:Strong - Deimos: Critical >
*Cryptix* has arrived from the north.

You panic and attempt to flee!os: Critical >

u

*Cryptix* tries to slice you, but you parry successfully.

You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of a rat is lying here.
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Strong > sc
You have 56(365) hit and 135(167) movement points.
You have scored 100555508 experience points and 1010 quest points.
You need 2944492 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

* R HP:Beaten MV:Strong > cmw
def
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Strong > [change posture defensive]
Posture changed to: Defensive

dh
* R HP:Beaten MV:Strong > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

* R HP:Beaten MV:Strong > dh
d
e
[dia horse]
A black warhorse is in excellent condition.
A black warhorse is weary.

e
* R HP:Beaten MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Cryptix* is standing here.
*Deimos* is standing here.

* R HP:Beaten MV:Strong > *Cryptix* tries to slice you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Cryptix: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Cryptix: Scratched > f
You panic and attempt to flee!
*Deimos* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!



You try to strike *Cryptix*, but he parries successfully.
You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of a rat is lying here.
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Critical MV:Strong > cmw
def
j
Your heartbeat calms down more as you feel less panicked.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Full > sc
[k dark]


* R HP:Critical MV:Full > *Cryptix* has arrived from below.
You have 52(365) hit and 152(167) movement points.
You have scored 100555508 experience points and 1010 quest points.
You need 2944492 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Saif vs 3

Post by Saif » Sun Aug 23, 2015 6:21 am

* R HP:Critical MV:Full > j
[k dark]
You try to strike *Cryptix*, but he deflects the blow.

* R HP:Critical MV:Full - Cryptix: Scratched > c4
A sergeant slashes Cryptix's right hand.
The Shienaran commander bellows 'The criminal Cryptix shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Cryptix has been spotted!'
The Shienaran commander hacks Cryptix's right arm very hard.
[change wimpy 100]
You will now flee if you go below 100 hit points.

* R HP:Critical MV:Full - Cryptix: Scratched >
The Shienaran commander hacks Cryptix's right arm.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
A sergeant tries to slash Cryptix, but he parries successfully.
*Cryptix* tries to slice you, but you deflect the blow.
You strike *Cryptix*'s body very hard.

f
* R HP:Critical MV:Full - Cryptix: Hurt > PANIC! You couldn't escape!

* R HP:Critical MV:Full - Cryptix: Hurt > u
The grizzled veteran barely crushes Cryptix's left foot.
The grizzled veteran tries to crush Cryptix, but he deflects the blow.
The grizzled veteran blasts Cryptix's body hard.
The grizzled veteran tries to blast Cryptix, but he parries successfully.
The Shienaran commander hacks Cryptix's body hard.
A sergeant slashes Cryptix's left arm hard.
*Cryptix* tries to slice you, but you parry successfully.
You strike *Cryptix*'s left leg.
No way! You're fighting for your life!

u
* R HP:Critical MV:Full - Cryptix: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Full - Cryptix: Wounded > b
[bash ]

*
The grizzled veteran crushes Cryptix's right leg.
The grizzled veteran tries to crush Cryptix, but he deflects the blow.
The grizzled veteran tries to blast Cryptix, but he deflects the blow.
The grizzled veteran tries to blast Cryptix, but he parries successfully.
The Shienaran commander hacks Cryptix's body hard.
A sergeant slashes Cryptix's body hard.


*Cryptix* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

u

The grizzled veteran tries to crush Cryptix, but he deflects the blow.
The grizzled veteran barely crushes Cryptix's head.
The grizzled veteran tries to blast Cryptix, but he parries successfully.
The grizzled veteran blasts Cryptix's left arm hard.
The Shienaran commander hacks Cryptix's right arm hard.
A sergeant slashes Cryptix's body.
*Cryptix* slices your right leg hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
The corpse of a rat is lying here.
The corpse of Karnivore is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Cryptix* is here, fighting a sergeant.
A sergeant is here, fighting Cryptix.
The grizzled veteran is here, fighting Cryptix.
The grizzled veteran is here, fighting Cryptix.
The grizzled veteran is here, fighting Cryptix.
The grizzled veteran is here, fighting Cryptix.
The Shienaran commander is here, fighting Cryptix.

* R HP:Critical MV:Full > c
b
[k deimos]


* R HP:Critical MV:Full > [bash ]
Bash who?

* R HP:Critical MV:Strong >
*Deimos* has arrived from below.

* R HP:Critical MV:Strong > j
b
The Shienaran commander bellows 'The criminal Deimos shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Deimos has been spotted!'
*Cryptix* slices a sergeant's body very hard.
The grizzled veteran tries to crush Cryptix, but he parries successfully.
Cryptix swiftly dodges the grizzled veteran's attempt to crush him.
The grizzled veteran blasts Cryptix's body hard.
The grizzled veteran blasts Cryptix's body.
The Shienaran commander hacks Cryptix's body.
A sergeant slashes Cryptix's right hand.
[k dark]
You strike *Deimos*'s body.
*Deimos* panics, and attempts to flee!

[bash ] rong - Deimos: Critical >


*Deimos* panics, and attempts to flee!

*
*Cryptix* panics, and attempts to flee!


*Deimos* panics, and attempts to flee!

+
*Cryptix* leaves down.


*Deimos* tries to blast you, but you parry successfully.
A sergeant joins your fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander joins a sergeant's fight!
*Deimos* panics, and attempts to flee!


As *Deimos* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Strong - Deimos: Critical >
*Cryptix* has arrived from below.

* R HP:Critical MV:Strong - Deimos: Critical >
*Deimos* leaves down.

* R HP:Critical MV:Strong >
A sergeant tries to slash Cryptix, but he parries successfully.
The Shienaran commander bellows 'The criminal Cryptix shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Cryptix has been spotted!'
The Shienaran commander tickles Cryptix's head with his hack.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!

* R HP:Critical MV:Strong > b
st

The grizzled veteran crushes Cryptix's body.
The grizzled veteran crushes Cryptix's body.
The grizzled veteran blasts Cryptix's right hand.
The grizzled veteran blasts Cryptix's body hard.
The Shienaran commander hacks Cryptix's body very hard.
*Cryptix* tries to slice a sergeant, but he deflects the blow.
A sergeant tickles Cryptix's right leg with his slash.

* R HP:Critical MV:Strong > j
b
[bash ]
Bash who?

* R HP:Critical MV:Strong > You are already standing.

* R HP:Critical MV:Strong > *Cryptix* panics, and attempts to flee!
[k dark]
You strike *Cryptix*'s left leg.

[bash ] rong - a sergeant: Scratched - Cryptix: Beaten >

*
The grizzled veteran crushes Cryptix's right foot.
The grizzled veteran crushes Cryptix's body.
The grizzled veteran tries to blast Cryptix, but he deflects the blow.
The grizzled veteran blasts Cryptix's head.
The Shienaran commander hacks Cryptix's body hard.
*Cryptix* slices a sergeant's body hard.
A sergeant slashes Cryptix's right arm hard.

+
*Cryptix* panics, and attempts to flee!

=
*Cryptix* panics, and attempts to flee!
Your bash at *Cryptix* sends him sprawling!

* R HP:Critical MV:Strong - a sergeant: Scratched - Cryptix: Critical > aa

You strike *Cryptix*'s body very hard.
The grizzled veteran crushes Cryptix's head.
The grizzled veteran crushes Cryptix's head.
The grizzled veteran blasts Cryptix's body very hard.
*Cryptix* is incapacitated and will slowly die, if not aided.
The grizzled veteran blasts Cryptix's left arm into bloody fragments!
*Cryptix* is dead! R.I.P.
Your blood freezes as you hear *Cryptix*'s death cry.

* R HP:Critical MV:Strong > [get all corpse]
You get a pair of lissome leather boots with metal capped toes from the corpse of Cryptix.
You get a pair of thick, gold-plated greaves from the corpse of Cryptix.
You get a belt pack from the corpse of Cryptix.
You get a belt with a buckle of cuendillar from the corpse of Cryptix.
You get a jagged edged warsword from the corpse of Cryptix.
You get a silver Kandori wristcuff from the corpse of Cryptix.
You get a silver Kandori wristcuff from the corpse of Cryptix.
You get a sturdy pair of full leather gauntlets from the corpse of Cryptix.
You get a pair of riveted chainmail sleeves from the corpse of Cryptix.
You get a crossed pair of leather scabbards from the corpse of Cryptix.
You get a bloodstained cloak bearing a clenched fist from the corpse of Cryptix.
You get a tunic of finely-crafted chain from the corpse of Cryptix.
You get a necklace of bloody human skulls from the corpse of Cryptix.
You get a necklace of bloody human skulls from the corpse of Cryptix.
You get a strange, insectoid helm from the corpse of Cryptix.
You get a gold ring from the corpse of Cryptix.
You get a gold ring from the corpse of Cryptix.

* R HP:Critical MV:Strong > sc
You have 34(365) hit and 148(167) movement points.
You have scored 100556945 experience points and 1010 quest points.
You need 2943055 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are standing.

i
* R HP:Critical MV:Strong > You are carrying:
[2] a gold ring
a strange, insectoid helm
[2] a necklace of bloody human skulls
a tunic of finely-crafted chain
a bloodstained cloak bearing a clenched fist
a crossed pair of leather scabbards
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a jagged edged warsword (scratched)
a belt with a buckle of cuendillar
a belt pack
a pair of thick, gold-plated greaves
a pair of lissome leather boots with metal capped toes

* R HP:Critical MV:Strong > scan d
*Deimos* is standing here.

* R HP:Critical MV:Strong > put all 2.pack
i
You put a gold ring in a belt pack.
You put a gold ring in a belt pack.
You put a strange, insectoid helm in a belt pack.
You put a necklace of bloody human skulls in a belt pack.
You put a necklace of bloody human skulls in a belt pack.
You put a tunic of finely-crafted chain in a belt pack.
You put a bloodstained cloak bearing a clenched fist in a belt pack.
You put a crossed pair of leather scabbards in a belt pack.
You put a pair of riveted chainmail sleeves in a belt pack.
A sturdy pair of full leather gauntlets won't fit in a belt pack.
You put a silver Kandori wristcuff in a belt pack.
You put a silver Kandori wristcuff in a belt pack.
A jagged edged warsword won't fit in a belt pack.
A belt with a buckle of cuendillar won't fit in a belt pack.
A pair of thick, gold-plated greaves won't fit in a belt pack.
A pair of lissome leather boots with metal capped toes won't fit in a belt pack.

* R HP:Critical MV:Strong > You are carrying:
a sturdy pair of full leather gauntlets
a jagged edged warsword (scratched)
a belt with a buckle of cuendillar
a belt pack
a pair of thick, gold-plated greaves
a pair of lissome leather boots with metal capped toes

* R HP:Critical MV:Strong > hide pack
You hide a belt pack.

* R HP:Critical MV:Strong > hide sword
You hide a jagged edged warsword.

* R HP:Critical MV:Strong > rem leggings
You stop using a set of riveted chainmail leggings.

* R HP:Critical MV:Strong > wear greaves
You put a pair of thick, gold-plated greaves on your legs.

i
* R HP:Critical MV:Strong > You are carrying:
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a belt with a buckle of cuendillar
a pair of lissome leather boots with metal capped toes

* R HP:Critical MV:Strong >
*Deimos* has arrived from below.

* R HP:Critical MV:Strong >
A sergeant tickles Deimos's head with his slash.
*Deimos* panics, and attempts to flee!
The Shienaran commander bellows 'The criminal Deimos shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Deimos has been spotted!'
The Shienaran commander hacks Deimos's body.
*Deimos* panics, and attempts to flee!

* R HP:Critical MV:Strong > hide lissome

*Deimos* panics, and attempts to flee!

* R HP:Critical MV:Strong > j
j
You hide a pair of lissome leather boots with metal capped toes.

j
* R HP:Critical MV:Strong > [k dark]
You strike *Deimos*'s left arm very hard.
*Deimos* panics, and attempts to flee!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical > j
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical > j
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical > j
[k dark]
You do the best you can!
*Deimos* panics, and attempts to flee!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical > j
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical > j
j
You strike *Deimos*'s body.
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The Shienaran commander tickles Deimos's right foot with his hack.
A sergeant barely slashes Deimos's body.
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical > j
[k dark]
You do the best you can!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical > [k dark]
You do the best you can!

* R HP:Critical MV:Strong - a sergeant: Scratched - Deimos: Critical >
*Deimos* leaves down.

j
* R HP:Critical MV:Strong > j
[k dark]


d
* R HP:Critical MV:Strong > [k dark]


* R HP:Critical MV:Strong > j
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.

* R HP:Critical MV:Strong > e
e
[k dark]


* R HP:Critical MV:Strong > Amongst the Rubble
[ obvious exits: E W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
A water skin has been left on the ground.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > j
n
n
e
[k dark]


* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > j
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > [k dark]


w
* R HP:Critical MV:Strong > w
w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > j
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > [k dark]


* R HP:Critical MV:Strong > n
j
Shadowing a Road
[ obvious exits: E S ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > e
s
w
[k dark]


s
* R HP:Critical MV:Strong > s
Shadowing a Road
[ obvious exits: S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > s
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > w
s
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > w
w
w
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > v
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

[track trolloc] rong >

=
Some obvious fresh bloody traces of a Trolloc leaving south.
Some obvious fresh bloody traces of a Trolloc leaving west.
Some obvious fresh bloody traces of a Trolloc leaving east.
Some obvious fairly recent bloody traces of a Trolloc leaving west.
Some obvious fairly recent bloody traces of a Trolloc leaving north.
Some obvious fresh tracks of Cryptix leaving west.
Some obvious fresh tracks of Cryptix leaving east.

* R HP:Critical MV:Strong >
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Full > w
w
w
w
w
A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > A Pine Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > Thick Forest
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > s
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > v
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

[track trolloc] >

=
Some obvious fairly recent tracks of Cryptix leaving north.
Some obvious fairly recent tracks of Cryptix leaving west.
Some day-old tracks of Horror leaving east.

* R HP:Beaten MV:Full > s
e
e
Thick Forest
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Beaten MV:Full > Edge of Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.

* R HP:Beaten MV:Full > e
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Full > A Pine Forest
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

w
* R HP:Beaten MV:Full > w
w
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Full > j
Edge of Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
*Deimos* leaves north.

* R HP:Beaten MV:Full > j
Thick Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > n
[k dark]


* R HP:Beaten MV:Full > j
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

j
* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > n
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > cmw
c4
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full > dh
[change wimpy 100]
You will now flee if you go below 100 hit points.

e
* R HP:Beaten MV:Full > [dia horse]
A black warhorse is in excellent condition.
A black warhorse is tiring.

* R HP:Beaten MV:Full > j
Thick Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > i
[k dark]


* R HP:Beaten MV:Full > You are carrying:
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a belt with a buckle of cuendillar

* R HP:Beaten MV:Full > j
s
[k dark]


j
* R HP:Beaten MV:Full > j
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > e
e
e
e
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

n
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > j
e
e
[k dark]


e
* R HP:Beaten MV:Full > A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > e
A Pine Forest
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > n
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

n
* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > j
Amongst the Rubble
[ obvious exits: N S W ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > j
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > scan u
o
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Beaten MV:Full > j
[where ]
Players in your Zone
--------------------
Saif - In the Remains of a Crumbling Tower

* R HP:Beaten MV:Full > n
n
[k dark]


e
* R HP:Beaten MV:Full > A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > j
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > j
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > e
e
e
e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > n
The Dusty Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

n
* R HP:Beaten MV:Full > n
The Dusty Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > n
n
The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

n
* R HP:Beaten MV:Full > The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > Rugged Terrain
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

w
* R HP:Beaten MV:Full > w
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > w
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.

* R HP:Beaten MV:Full > w
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > w
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > A Road by the Ravine
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > e
e
e
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > j
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > j
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.

* R HP:Beaten MV:Full > [k dark]


* R HP:Beaten MV:Full > e
[k dark]


* R HP:Beaten MV:Full > j
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.

s
* R HP:Beaten MV:Full > s

*Deimos* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Full - Deimos: Critical > [k dark]
You do the best you can!

* R HP:Beaten MV:Full - Deimos: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Deimos: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Deimos: Critical >
You tickle *Deimos*'s body with your strike.

* R HP:Beaten MV:Full - Deimos: Critical > c4
[change wimpy 100]
You will now flee if you go below 100 hit points.

- Deimos: Critical >
*Deimos* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
e

*Deimos* blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


j
b
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Full > Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is standing here.
*Deimos* tries to blast you, but you deflect the blow.

* R HP:Critical MV:Full - Deimos: Critical > [k dark]
You do the best you can!

[bash ] ll - Deimos: Critical >


*Deimos* tries to blast you, but you parry successfully.

*
A black warhorse lashes out with its hooves!

=
You strike *Deimos*'s body.
Your bash at *Deimos* sends him sprawling!

* R HP:Critical MV:Full - Deimos: Critical > sc
HP:Critical MP:Full
You have scored 100556858 experience points and 1010 quest points.
You need 2943142 exp to level and 1990 qp to rank.
You have amassed 1339 Turn points to date.
You have played 23 days and 15 hours (real time).
This ranks you as Saif the Unifier [Legion of Unity 7] (Level 49).
You are fighting Deimos.

l
* R HP:Critical MV:Full - Deimos: Critical > o
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A muscular ebony warhorse waits patiently for its master, being ridden by you.
*Deimos* is sitting here

* R HP:Critical MV:Full - Deimos: Critical > [where ]
Players in your Zone
--------------------
Saif - Beneath a Cliff's Ledge

* R HP:Critical MV:Full - Deimos: Critical >
You strike *Deimos*'s right leg hard.
*Deimos* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Deimos*'s death cry.

Stennor
Posts: 9
Joined: Thu Jun 11, 2015 10:55 pm

Re: Saif vs 3

Post by Stennor » Sun Aug 23, 2015 11:57 am

Nice work

Benjain
Posts: 59
Joined: Thu Mar 26, 2015 11:43 am

Re: Saif vs 3

Post by Benjain » Sun Aug 23, 2015 2:44 pm

You have amassed 1339 Turn points to date.

If you lose just 2tps, you'll be leet!

Divina
Posts: 358
Joined: Sun Mar 22, 2015 2:27 am
Location: The Land of Oz

Re: Saif vs 3

Post by Divina » Mon Aug 24, 2015 3:12 am

I enjoyed that thoroughly. Really could have gone bad for you.

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