Two Trolls, One Knife

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Two Trolls, One Knife

Post by Jecks » Fri Feb 01, 2019 3:55 pm

* R HP:Healthy MV:Fresh > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
A soft leather pouch has been discarded here. [7]
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
*Gorthaur* is here, fighting Zyonel.
Zyonel the Knight Banneret is sitting here.
*Xorzir* is here, fighting Zyonel.
A falcon has arrived from the west.

* R HP:Healthy MV:Fresh > You tickle *Gorthaur*'s body with your pound.

* sh - Zyonel: Hurt - Gorthaur: Scratched >
*Gorthaur* pounds Zyonel's body extremely hard.
*Xorzir* pounds Zyonel's body into bloody fragments!

=
Your bash at *Gorthaur* sends him sprawling!

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched >
You pound *Gorthaur*'s body.
Zyonel barely pierces *Xorzir*'s body.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched >
Zyonel pierces *Xorzir*'s left arm.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > bash
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > bash
Zyonel avoids being bashed by *Xorzir* who loses his balance and falls!
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > bash
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > bash

You pound *Gorthaur*'s left arm.
Zyonel pierces *Xorzir*'s right arm.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > They already seem to be stunned.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > bash
Zyonel pierces *Xorzir*'s right foot.
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > bash
*
Zyonel pierces *Xorzir*'s body.

=
Zyonel avoids being bashed by *Xorzir* who loses his balance and falls!
Your bash at *Gorthaur* sends him sprawling!

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched >
You pound *Gorthaur*'s right leg.
Zyonel tickles *Xorzir*'s right foot with his pierce.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched >
Zyonel looks at *Xorzir*.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > l zyonel
Zyonel pierces *Xorzir*'s right leg.
You see a sturdy young man glistening in clean sweat from the afternoon sun, always poised and ready to combat the Shadowspawn that defiles the land.

Zyonel has quite a few wounds. (Wounded)

Zyonel is using:
<used as light> a mirrored lantern
<worn on head> a light brown hood of finely-spun cloth
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on hands> a pair of slim riding gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

bash
* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > They already seem to be stunned.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Scratched > bash

You barely pound *Gorthaur*'s body.
Zyonel pierces *Xorzir*'s body.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Hurt > They already seem to be stunned.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Hurt > bash
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Hurt > bash
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Zyonel: Wounded - Gorthaur: Hurt > bash
Zyonel avoids being bashed by *Xorzir* who loses his balance and falls!


Zyonel barely pierces *Xorzir*'s body.

=
Zyonel pierces *Xorzir*'s body.

=
Zyonel looks at *Gorthaur*.

-
Zyonel avoids being bashed by *Gorthaur* who loses his balance and falls!


As *Gorthaur* avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Fresh >
Zyonel pierces *Xorzir*'s right hand.
Zyonel pierces *Xorzir*'s body hard.

l
* R HP:Healthy MV:Fresh > st
kill dark
bash
*Xorzir* sends Zyonel sprawling with a powerful bash!
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
A soft leather pouch has been discarded here. [7]
A squat border stone juts from the soil.
A falcon with long, brown feathers circles in a slow hunting pattern.
A gray palfrey prances skittishly nearby, being ridden by you.
*Gorthaur* is here, fighting Zyonel.
Zyonel the Knight Banneret is sitting here.
*Xorzir* is here, fighting Zyonel.

* R HP:Healthy MV:Fresh > You stand up.

* R HP:Healthy MV:Fresh > TICK IN 4 SECONDS.
*Xorzir* pounds Zyonel's head into bloody fragments!
You pound *Gorthaur*'s right arm.

sh - Zyonel: Wounded - Gorthaur: Hurt >
*Xorzir* pounds Zyonel's left leg into bloody fragments!
*Gorthaur* pounds Zyonel's body into bloody fragments!
Zyonel panics, and attempts to flee!
Zyonel pierces *Xorzir*'s head.
Zyonel leaves west.

=
Your bash at *Gorthaur* sends him sprawling!

* R HP:Healthy MV:Fresh - Gorthaur: Hurt >
*Xorzir* tries to pound you, but you deflect the blow.

* R HP:Healthy MV:Fresh - Gorthaur: Hurt > bash

You pound *Gorthaur*'s right arm.

* R HP:Healthy MV:Fresh - Gorthaur: Hurt > They already seem to be stunned.

* R HP:Healthy MV:Fresh - Gorthaur: Hurt >
Zyonel pierces *Xorzir*'s right arm.

* R HP:Healthy MV:Fresh - Gorthaur: Hurt > bash
They already seem to be stunned.

* R HP:Healthy MV:Fresh - Gorthaur: Hurt > bash

*Xorzir* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Gorthaur: Hurt >
Zyonel pierces *Xorzir*'s right leg.
*Xorzir* pounds your body into bloody fragments!

* R HP:Hurt MV:Fresh - Gorthaur: Hurt >
Zyonel pierces *Xorzir*'s left arm.

* R HP:Hurt MV:Fresh - Gorthaur: Hurt >
Zyonel pierces *Xorzir*'s left hand.
*Xorzir* pounds your right hand into bloody fragments!
*Gorthaur* pounds your body into bloody fragments!

* R HP:Wounded MV:Fresh - Gorthaur: Hurt > nar Fol me
change mood wimpy
Cancelled.
You narrate 'Fol me'

* R HP:Wounded MV:Fresh - Gorthaur: Hurt > group all
Zyonel barely pierces *Xorzir*'s body.
Mood changed to: Wimpy

* R HP:Wounded MV:Fresh - Gorthaur: Hurt > Zyonel narrates 'ouch'

* R HP:Wounded MV:Fresh - Gorthaur: Hurt >
Zyonel pierces *Xorzir*'s body.

* R HP:Wounded MV:Fresh - Gorthaur: Hurt > dism
You stop riding him.

* HP:Wounded MV:Fresh - Gorthaur: Hurt >
Zyonel starts following you.

* HP:Wounded MV:Fresh - Gorthaur: Hurt >
You dodge a bash from *Xorzir* who loses his balance and falls!
You dodge a bash from *Gorthaur* who loses his balance and falls!

* HP:Wounded MV:Fresh - Gorthaur: Hurt > group all
Zyonel pierces *Xorzir*'s left leg.
You pound *Gorthaur*'s right arm.
Zyonel barely pierces *Xorzir*'s body.
Zyonel is now a member of your group.

* HP:Wounded MV:Fresh - Gorthaur: Hurt > bash
+
*Gorthaur* tries to pound you, but you deflect the blow.
Zyonel pierces *Xorzir*'s body.

-
Zyonel pierces *Xorzir*'s right leg.

=
Your bash at *Gorthaur* sends him sprawling!

* HP:Wounded MV:Fresh - Gorthaur: Hurt >
You dodge a bash from *Xorzir* who loses his balance and falls!

* HP:Wounded MV:Fresh - Gorthaur: Hurt >
Zyonel pierces *Xorzir*'s left leg.
You pound *Gorthaur*'s body.

* HP:Wounded MV:Fresh - Gorthaur: Hurt > bash
Zyonel pierces *Xorzir*'s body.
They already seem to be stunned.

* HP:Wounded MV:Fresh - Gorthaur: Hurt > bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Gorthaur: Hurt > bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Gorthaur: Hurt > bash

Zyonel pierces *Xorzir*'s right hand.
You pound *Gorthaur*'s body.

* HP:Wounded MV:Fresh - Gorthaur: Hurt > They already seem to be stunned.

* HP:Wounded MV:Fresh - Gorthaur: Hurt > bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Gorthaur: Hurt > bash
*
*Xorzir* tries to pound Zyonel, but he deflects the blow.
Zyonel barely pierces *Xorzir*'s body.
Zyonel avoids being bashed by *Xorzir* who loses his balance and falls!


You dodge a bash from *Gorthaur* who loses his balance and falls!

=
Zyonel barely pierces *Xorzir*'s body.
Your bash at *Gorthaur* sends him sprawling!

* HP:Wounded MV:Fresh - Gorthaur: Hurt >
*Xorzir* tries to pound Zyonel, but he deflects the blow.
Zyonel pierces *Xorzir*'s right leg.
You tickle *Gorthaur*'s body with your pound.

* HP:Wounded MV:Fresh - Gorthaur: Hurt > change mood wimpy

*Gorthaur* tries to pound you, but you deflect the blow.
Zyonel barely pierces *Xorzir*'s right leg.
You pound *Gorthaur*'s body.

* HP:Wounded MV:Fresh - Gorthaur: Wounded > l
*Xorzir* sends Zyonel sprawling with a powerful bash!
Zyonel panics, and attempts to flee!

* HP:Wounded MV:Fresh - Gorthaur: Wounded > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
There are some tracks of a horse leaving east
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving south
A soft leather pouch has been discarded here. [7]
A squat border stone juts from the soil.
Zyonel the Knight Banneret is sitting here.
A falcon with long, brown feathers circles in a slow hunting pattern.
A gray palfrey prances skittishly nearby.
*Gorthaur* is here, fighting YOU!
*Xorzir* is here, fighting Zyonel.

* HP:Wounded MV:Fresh - Gorthaur: Wounded >
*Xorzir* tries to pound Zyonel, but he deflects the blow.
*Gorthaur* tries to pound you, but you parry successfully.
You pound *Gorthaur*'s body.

* HP:Wounded MV:Fresh - Gorthaur: Wounded >
Zyonel leaves west.

* HP:Wounded MV:Fresh - Gorthaur: Wounded >
*Xorzir* tries to pound you, but you parry successfully.

* HP:Wounded MV:Fresh - Gorthaur: Wounded >
*Xorzir* tries to pound you, but you parry successfully.
You tickle *Gorthaur*'s body with your pound.

* HP:Wounded MV:Fresh - Gorthaur: Wounded > bash

You dodge a bash from *Gorthaur* who loses his balance and falls!

- Gorthaur: Wounded >
Zyonel pierces *Xorzir*'s body.

+
Zyonel pierces *Xorzir*'s left arm.

-
You dodge a bash from *Xorzir* who loses his balance and falls!

-
Zyonel barely pierces *Xorzir*'s body.

=
Your bash at *Gorthaur* sends him sprawling!

* HP:Wounded MV:Fresh - Gorthaur: Wounded >
Zyonel pierces *Xorzir*'s left arm hard.
You pound *Gorthaur*'s body.

* HP:Wounded MV:Fresh - Gorthaur: Wounded >
Zyonel barely pierces *Xorzir*'s body.

* HP:Wounded MV:Fresh - Gorthaur: Wounded > bash
They already seem to be stunned.

* HP:Wounded MV:Fresh - Gorthaur: Wounded >
Zyonel pierces *Xorzir*'s right leg.
You barely tickle *Gorthaur*'s left leg with your pound.

* HP:Wounded MV:Fresh - Gorthaur: Wounded > bash

You dodge a bash from *Xorzir* who loses his balance and falls!

* HP:Wounded MV:Fresh - Gorthaur: Wounded > They already seem to be stunned.

* HP:Wounded MV:Fresh - Gorthaur: Wounded > bash
Zyonel tickles *Xorzir*'s left foot with his pierce.

+
Zyonel pierces *Xorzir*'s body.
*Gorthaur* tries to pound you, but you parry successfully.


As *Gorthaur* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - Gorthaur: Wounded >
Zyonel pierces *Xorzir*'s right hand.

* HP:Wounded MV:Fresh - Gorthaur: Wounded >
Zyonel pierces *Xorzir*'s right leg.
*Gorthaur* tries to pound you, but you parry successfully.

* HP:Wounded MV:Fresh - Gorthaur: Wounded > bash

*Xorzir* sends Zyonel sprawling with a powerful bash!

-TICK IN 4 SECONDS. - Gorthaur: Wounded >
=
*Xorzir* pounds Zyonel's right hand into bloody fragments!

-
You dodge a bash from *Gorthaur* who loses his balance and falls!

=
Your bash at *Gorthaur* sends him sprawling!

* HP:Hurt MV:Fresh - Gorthaur: Wounded >
*Xorzir* tries to pound Zyonel, but he parries successfully.
You barely pound *Gorthaur*'s head.

* HP:Hurt MV:Fresh - Gorthaur: Wounded >
Zyonel pierces *Xorzir*'s right arm hard.
You pound *Gorthaur*'s left leg.

* HP:Hurt MV:Fresh - Gorthaur: Wounded > diag xorzir
bash
Xorzir has some big nasty wounds and scratches. (Battered)

- Gorthaur: Wounded >
Zyonel avoids being bashed by *Xorzir* who loses his balance and falls!

*
You dodge a bash from *Gorthaur* who loses his balance and falls!


Zyonel pierces *Xorzir*'s left arm.

-
Zyonel barely pierces *Xorzir*'s body.


As *Gorthaur* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Fresh > st
kill dark

Zyonel pierces *Xorzir*'s body hard.
*Xorzir* panics, and attempts to flee!
*Xorzir* leaves south.

bash
* HP:Hurt MV:Fresh - Gorthaur: Wounded >
Zyonel barely pierces *Gorthaur*'s left foot.

* HP:Hurt MV:Fresh - Gorthaur: Wounded >
*Xorzir* has arrived from the south.

* HP:Hurt MV:Fresh - Gorthaur: Wounded > *Xorzir* tries to pound Zyonel, but he parries successfully.
Do you not consider fighting as standing?

* HP:Hurt MV:Fresh - Gorthaur: Wounded > Zyonel pierces *Gorthaur*'s right arm.
You do the best you can!

= Gorthaur: Wounded >
*Xorzir* pounds Zyonel's right foot extremely hard.
Zyonel pierces *Gorthaur*'s left arm.
*Gorthaur* tries to pound you, but you deflect the blow.
You dodge a bash from *Gorthaur* who loses his balance and falls!

=
Zyonel pierces *Gorthaur*'s head.
Your bash at *Gorthaur* sends him sprawling!

* HP:Hurt MV:Fresh - Gorthaur: Wounded >
Zyonel pierces *Gorthaur*'s body.
You pound *Gorthaur*'s body.

say Stay on Xorzir
* HP:Hurt MV:Fresh - Gorthaur: Battered >
*Xorzir* sends Zyonel sprawling with a powerful bash!

* HP:Hurt MV:Fresh - Gorthaur: Battered > You say 'Stay on Xorzir'

* HP:Hurt MV:Fresh - Gorthaur: Battered > get all corpse
You don't have a corpse.

* HP:Hurt MV:Fresh - Gorthaur: Battered > get all corpse
get all corpse
*Xorzir* pounds Zyonel's body into bloody fragments!
Zyonel panics, and attempts to flee!
Zyonel barely pierces *Gorthaur*'s body.
You pound *Gorthaur*'s left leg.
*Gorthaur* tries to pound you, but you deflect the blow.
Zyonel leaves west.
You don't have a corpse.

get all corpse
* HP:Hurt MV:Fresh - Gorthaur: Battered > You don't have a corpse.

* HP:Hurt MV:Fresh - Gorthaur: Battered > bash
You don't have a corpse.

Gorthaur: Battered >
Zyonel narrates 'im beat'

-
*Xorzir* tries to pound you, but you parry successfully.

*
Zyonel barely pierces *Xorzir*'s right arm.

+
Zyonel pierces *Xorzir*'s right hand.
*Xorzir* tries to pound you, but you dodge the attack.

-
Zyonel barely pierces *Xorzir*'s body.

-
You dodge a bash from *Gorthaur* who loses his balance and falls!

=
Your bash at *Gorthaur* sends him sprawling!

* HP:Hurt MV:Fresh - Gorthaur: Battered >
*Xorzir* panics, and attempts to flee!

* HP:Hurt MV:Fresh - Gorthaur: Battered > nar Nod

*Xorzir* leaves west.

* HP:Hurt MV:Fresh - Gorthaur: Battered > You narrate 'Nod'

* HP:Hurt MV:Fresh - Gorthaur: Battered > bash

You pound *Gorthaur*'s left foot.

* HP:Hurt MV:Fresh - Gorthaur: Battered > Zyonel pierces *Gorthaur*'s right arm.
They already seem to be stunned.

* HP:Hurt MV:Fresh - Gorthaur: Battered >
*Xorzir* has arrived from the west.

bash
* HP:Hurt MV:Fresh - Gorthaur: Battered >
*Xorzir* leaves east.

- Gorthaur: Battered >
*Gorthaur* panics, and attempts to flee!

=
*Gorthaur* leaves east.

*
*Gorthaur* has arrived from the east.

+l
Cancelled.
Zyonel pierces *Gorthaur*'s body.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving >>EAST>>
A soft leather pouch has been discarded here. [7]
A squat border stone juts from the soil.
*Gorthaur* is here, fighting Zyonel.
Zyonel the Knight Banneret is here, fighting Gorthaur.
A falcon with long, brown feathers circles in a slow hunting pattern.
A gray palfrey prances skittishly nearby.

* HP:Hurt MV:Fresh > kill dark

Zyonel pierces *Gorthaur*'s left arm hard.

* HP:Hurt MV:Fresh > bash
You barely pound *Gorthaur*'s body.

Zyonel: Beaten - Gorthaur: Battered >
*Gorthaur* panics, and attempts to flee!

=
*Gorthaur* tries to pound Zyonel, but he parries successfully.
Zyonel pierces *Gorthaur*'s left leg.
*Gorthaur* leaves west.

kill dark
w
w
Cancelled.
They aren't here.

* HP:Hurt MV:Fresh > kill dark
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A falcon has arrived from the east.

* HP:Hurt MV:Full > The Dusty Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving south
There are some tracks of a ridden mount leaving south
*Gorthaur* is standing here.
A falcon has arrived from the east.

* HP:Hurt MV:Full > Zyonel pierces *Gorthaur*'s body.
You pound *Gorthaur*'s body.

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > kill dark

You tickle *Gorthaur*'s right foot with your pound.
*Gorthaur* tries to pound Zyonel, but he deflects the blow.
Zyonel tickles *Gorthaur*'s body with his pierce.

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > You do the best you can!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > kill dark
kill dark

*Gorthaur* panics, and attempts to flee!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > You do the best you can!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > kill dark
You do the best you can!

kill dark
* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > You do the best you can!
*Gorthaur* leaves south.

* HP:Hurt MV:Full > kill dark
They aren't here.

kill dark
* HP:Hurt MV:Full > s
They aren't here.

kill dark
* HP:Hurt MV:Full > They aren't here.

* HP:Hurt MV:Full > w
Little Trail
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving west
*Gorthaur* is standing here.
A falcon has arrived from the north.
*Gorthaur* leaves west.

w
* HP:Hurt MV:Full > w
They aren't here.

* HP:Hurt MV:Full > Heavy Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving west
*Gorthaur* is standing here.
A falcon has arrived from the east.
*Gorthaur* leaves west.

* HP:Hurt MV:Full > Open Forest
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving west
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving east
*Gorthaur* is standing here.
A falcon has arrived from the east.
*Gorthaur* leaves south.

* HP:Hurt MV:Full > kill dark
Open Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving north
There are some tracks of a horse leaving east
There are some tracks of a ridden mount leaving east
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A green woodpecker is here flying around.
A falcon has arrived from the east.

* HP:Hurt MV:Full > They aren't here.

* HP:Hurt MV:Full >
*Gorthaur* has arrived from the south.

s
* HP:Hurt MV:Full >
Zyonel pierces *Gorthaur*'s left leg hard.

* HP:Hurt MV:Full > kill dark
Along the Cliff
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving east
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving north
A tough Shienaran soldier waits here.
A falcon has arrived from the north.

* HP:Hurt MV:Full > They aren't here.

* HP:Hurt MV:Full > n
kill dark
Open Forest
[ obvious exits: N E S ]
There are some tracks of a human leaving south
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving north
There are some tracks of a horse leaving east
*Gorthaur* is here, fighting Zyonel.
Zyonel the Knight Banneret is here, fighting Gorthaur.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A green woodpecker is here flying around.
A falcon has arrived from the south.

* HP:Hurt MV:Full > *Gorthaur* tries to pound Zyonel, but he parries successfully.
A sergeant tickles Gorthaur's body with his hit.
Zyonel pierces *Gorthaur*'s head.
Zyonel pierces *Gorthaur*'s body.
You pound *Gorthaur*'s right hand.

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten >
A sergeant bellows 'Argh! The foul beast Gorthaur has been spotted!'

kill dark
* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > kill dark
You do the best you can!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > You do the best you can!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > kill dark
kill dark
You do the best you can!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > kill dark
You do the best you can!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > kill dark
You do the best you can!
*Gorthaur* panics, and attempts to flee!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > You do the best you can!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Beaten > kill dark
kill dark
You barely pound *Gorthaur*'s body.
A soldier joins a sergeant's fight!
A sergeant barely tickles Gorthaur's body with his hit.
Zyonel barely pierces *Gorthaur*'s left leg.
You do the best you can!

* HP:Hurt MV:Full - Zyonel: Beaten - Gorthaur: Critical > You do the best you can!
*Gorthaur* leaves east.

* HP:Hurt MV:Full > kill dark
kill dark
They aren't here.

* HP:Hurt MV:Full > e
They aren't here.

* HP:Hurt MV:Full > kill dark
A sergeant leaves east.
A soldier leaves east.
Open Forest
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some bloody traces of a human leaving west
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a human leaving west
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving west
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
Zyonel has arrived from the west.
A falcon has arrived from the west.

* HP:Hurt MV:Strong > They aren't here.

* HP:Hurt MV:Strong > s
Along the Cliff
[ obvious exits: N W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving north
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving north
There are some tracks of an animal leaving north
A green woodpecker is here flying around.
An owl is here, looking for mice.
A falcon has arrived from the north.

* HP:Hurt MV:Strong > w
n
e
Along the Cliff
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a human leaving north
There are some tracks of a ridden mount leaving east
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving north
A tough Shienaran soldier waits here.
A falcon has arrived from the east.

e
* HP:Hurt MV:Strong > e
Open Forest
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving east
There are some tracks of a human leaving south
There are some tracks of a human leaving east
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving east
A green woodpecker is here flying around.
A falcon has arrived from the south.

* HP:Hurt MV:Strong > e
Open Forest
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some bloody traces of a human leaving west
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving south
There are some tracks of a human leaving west
There are some tracks of a human leaving south
A falcon has arrived from the west.

* HP:Hurt MV:Strong > Heavy Forest
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving west
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving east
There are some tracks of a human leaving west
A falcon has arrived from the west.

* HP:Hurt MV:Strong > n
Little Trail
[ obvious exits: N W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving west
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a human leaving west
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving north
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A falcon has arrived from the west.

* HP:Hurt MV:Strong > e
Alas, you cannot go that way...

* HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some bloody traces of a human leaving south
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving east
There are some tracks of a human leaving south
A falcon has arrived from the south.

* HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving east
Zyonel has arrived from the west.
A falcon has arrived from the west.

* HP:Hurt MV:Strong > e
e
e
e
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving west
A soft leather pouch has been discarded here. [7]
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby.
A falcon has arrived from the west.

e
* HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
There are some tracks of a horse leaving east
There are some tracks of a ridden mount leaving west
A falcon has arrived from the west.

* HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving west
There are some tracks of a horse leaving east
A falcon has arrived from the west.

* HP:Hurt MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a horse leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving west
There are some tracks of a horse leaving west
*Gorthaur* is standing here.
A falcon has arrived from the west.

kill dark
* HP:Hurt MV:Tiring > Zyonel pierces *Gorthaur*'s body.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving north
There are some tracks of a horse leaving north
There are some tracks of a ridden mount leaving west
There are some tracks of a horse leaving west
A falcon has arrived from the west.

* HP:Hurt MV:Tiring > e
They aren't here.

* HP:Hurt MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving south
There are some tracks of a horse leaving south
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
A falcon has arrived from the west.

* HP:Hurt MV:Tiring > w
kill dark
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a human leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving north
There are some tracks of a horse leaving north
There are some tracks of a ridden mount leaving west
A falcon has arrived from the east.

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > kill dark
kill dark
w
They aren't here.

* HP:Hurt MV:Tiring > kill dark
They aren't here.

kill dark
* HP:Hurt MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a human leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a horse leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving west
Zyonel the Knight Banneret is here, fighting Gorthaur.
*Gorthaur* is here, fighting Zyonel.
A falcon has arrived from the east.

* HP:Hurt MV:Tiring > kill dark
You pound *Gorthaur*'s right arm.

* HP:Hurt MV:Tiring - Zyonel: Beaten - Gorthaur: Critical > You barely pound *Gorthaur*'s body.
*Gorthaur* panics, and attempts to flee!
Zyonel barely pierces *Gorthaur*'s body.
You do the best you can!

* HP:Hurt MV:Tiring - Zyonel: Beaten - Gorthaur: Critical > TICK IN 4 SECONDS.
kill dark
You do the best you can!

kill dark
* HP:Hurt MV:Tiring - Zyonel: Beaten - Gorthaur: Critical > You do the best you can!

* HP:Hurt MV:Tiring - Zyonel: Beaten - Gorthaur: Critical > You do the best you can!

kill dark
* HP:Hurt MV:Tiring - Zyonel: Beaten - Gorthaur: Critical > kill dark

*Gorthaur* leaves west.

* HP:Hurt MV:Tiring > kill dark
They aren't here.
*Gorthaur* has arrived from the west.

kill dark
* HP:Hurt MV:Tiring > Zyonel tickles *Gorthaur*'s body with his pierce.
*Gorthaur* panics, and attempts to flee!
You pound *Gorthaur*'s right arm.

* HP:Hurt MV:Tiring - Zyonel: Beaten - Gorthaur: Critical > You do the best you can!

* HP:Hurt MV:Tiring - Zyonel: Beaten - Gorthaur: Critical > You do the best you can!

* HP:Hurt MV:Tiring - Zyonel: Beaten - Gorthaur: Critical >
Zyonel pierces *Gorthaur*'s left arm hard.
*Gorthaur* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Gorthaur*'s death cry.

* HP:Hurt MV:Tiring > kill dark
The sun sets.
Timer now at 61 secs.
They aren't here.

* HP:Hurt MV:Strong > get dagger pack
rem staff
wield dagger
scalp corpse
rem dagger
wield staff
put dagger pack
You get a shiny copper dagger from a backpack.

* HP:Hurt MV:Strong > You stop using a leatherleaf staff.

* HP:Hurt MV:Strong > e
e
* HP:Hurt MV:Strong > You stop using a shiny copper dagger.

* HP:Hurt MV:Strong > e
e
e
The Dusty Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving west
A falcon has arrived from the west.

* HP:Hurt MV:Strong > e
The Dusty Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving west
A falcon has arrived from the west.

e
* HP:Hurt MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving west
A falcon has arrived from the west.

* HP:Hurt MV:Tiring > n
A Winding Road
[ obvious exits: N W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving ^^NORTH^^
A falcon has arrived from the west.

* HP:Hurt MV:Tiring > Alas, you cannot go that way...

* HP:Hurt MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving west
A falcon has arrived from the south.

* HP:Hurt MV:Tiring > n
n
Zyonel narrates 'woot'
A Winding Road
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving south
A falcon has arrived from the south.

e
* HP:Hurt MV:Tiring > e
Shadowing a Road
[ obvious exits: E S ]
A falcon has arrived from the south.

* HP:Hurt MV:Tiring > n
A Winding Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A falcon has arrived from the west.

* HP:Hurt MV:Tiring > e
A Winding Road
[ obvious exits: N W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
Zyonel has arrived from the west.
A falcon has arrived from the west.

e
* HP:Hurt MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A falcon has arrived from the south.

* HP:Hurt MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A falcon has arrived from the west.

* HP:Hurt MV:Tiring > n
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
A falcon has arrived from the west.

* HP:Hurt MV:Tiring > e
n
A Winding Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
A falcon has arrived from the south.

kill dark
* HP:Hurt MV:Tiring > bash
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
A falcon has arrived from the west.

* HP:Hurt MV:Tiring > Shadowing a Road
[ obvious exits: S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
*Xorzir* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A falcon has arrived from the south.

* HP:Hurt MV:Tiring > Zyonel barely pierces *Xorzir*'s body.
You tickle *Xorzir*'s body with your pound.

You pound *Xorzir*'s head.el: Beaten - Xorzir: Beaten >
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
*Xorzir* pounds Zyonel's right hand into bloody fragments!
Zyonel panics, and attempts to flee!
Zyonel barely pierces *Xorzir*'s body.
Zyonel leaves west.


Zyonel narrates 'winded'

+
A shivering tree joins a shivering tree's fight!

-
You swiftly dodge a shivering tree's attempt to hit you.
*Xorzir* tries to pound you, but you deflect the blow.
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.

=
Your bash at *Xorzir* sends him sprawling!

* HP:Hurt MV:Tiring - Xorzir: Beaten > change mood brave
rem staff
draw
throw
sheath
wield staff
change mood wimpy
Mood changed to: Brave

* HP:Hurt MV:Tiring - Xorzir: Beaten > You stop using a leatherleaf staff.

* HP:Hurt MV:Tiring - Xorzir: Beaten > You try to quietly draw a throwing knife from a bright red robe.

You throw a throwing knife at *Xorzir*.

* HP:Hurt MV:Tiring - Xorzir: Beaten > nar bashed

A throwing knife arcs through the air.
Zyonel has arrived from the west.

* HP:Hurt MV:Tiring - Xorzir: Beaten >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree hits your left foot hard.
Zyonel pierces *Xorzir*'s body.

* HP:Hurt MV:Tiring - Xorzir: Beaten > bash

*Xorzir* grunts in pain as he is struck by a throwing knife.

* HP:Hurt MV:Tiring - Xorzir: Beaten > You are not wielding a weapon.

* HP:Hurt MV:Tiring - Xorzir: Beaten > bash
You narrate 'bashed'

* HP:Hurt MV:Tiring - Xorzir: Beaten > They already seem to be stunned.

* HP:Hurt MV:Tiring - Xorzir: Beaten > They already seem to be stunned.

* HP:Hurt MV:Tiring - Xorzir: Beaten > bash

Zyonel barely pierces *Xorzir*'s right hand.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.
You swiftly dodge a shivering tree's attempt to hit you.
You barely pound *Xorzir*'s body.

= Xorzir: Beaten >
*Xorzir* panics, and attempts to flee!

*
*Xorzir* leaves west.
*Xorzir* has arrived from the west.

*
Zyonel narrates 'kk'

=
Zyonel pierces a shivering tree's trunk into bloody fragments!
*Xorzir* leaves south.


Zyonel pierces a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Zyonel, but he parries successfully.
A shivering tree hits your body.
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree tries to hit you, but you parry successfully.

-
Zyonel panics, and attempts to flee!

=
They're not here anymore!

* HP:Hurt MV:Tiring - a shivering tree: Scratched > f

Zyonel leaves west.

kill dark
You panic and attempt to flee!ing tree: Scratched >

You flee head over heels.
Shadowing a Road
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving east
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
Zyonel the Knight Banneret is standing here.
They aren't here.

* HP:Hurt MV:Tiring > s
e
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving north
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a human leaving east
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<

* HP:Hurt MV:Tiring > e
A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a human leaving north
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^

* HP:Hurt MV:Tiring > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east

* HP:Hurt MV:Tiring > e
e
e
A Winding Road
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving south

n
* HP:Hurt MV:Tiring > n
The Dusty Road
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving west

n
* HP:Hurt MV:Tiring > n
The Dusty Road
[ obvious exits: N W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving west
Zyonel has arrived from the west.

* HP:Hurt MV:Tiring > n
n
The Dusty Road
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving south

* HP:Hurt MV:Winded > kill dark
The Dusty Road
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving south

* HP:Hurt MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north

* HP:Hurt MV:Winded > Rugged Terrain
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving south
There are some tracks of a ridden mount leaving north

* HP:Hurt MV:Winded > A Winding Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving north

* HP:Hurt MV:Winded > bash
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving west
A soft leather pouch has been discarded here. [6]
A stout timber has been handcarved into the sinuous curves of a longbow. [4]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > Bash who?

w
* HP:Hurt MV:Winded > w
w
w
A Winding Road
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving east
Zyonel has arrived from the east.

* HP:Hurt MV:Winded > A Winding Road
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving west

* HP:Hurt MV:Winded > A Winding Road
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving north

w
* HP:Hurt MV:Winded > n
A Road by the Ravine
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving east

* HP:Hurt MV:Winded > n
Alas, you cannot go that way...

n
* HP:Hurt MV:Winded > n
A Road by the Ravine
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving south
There are some tracks of a ridden mount leaving north

e
* HP:Hurt MV:Winded > n
A Makeshift Bridge
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north

* HP:Hurt MV:Winded > e
A Makeshift Bridge
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north

e
* HP:Hurt MV:Winded > A Road by the Ravine
[ obvious exits: E S ]
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving south
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving >>EAST>>
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Hurt MV:Winded > A Winding Road
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north

* HP:Hurt MV:Winded > A Winding Road
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving east

* HP:Hurt MV:Winded > get vial pack
quaf vial
A Winding Road
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east

* HP:Hurt MV:Weary > Before a Split in the Road
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving north
Ack, you lost Zyonel!

* HP:Hurt MV:Weary > You get a thin vial of yellow fluid from a backpack.

* HP:Hurt MV:Weary > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Hurt MV:Winded > n
e
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving east
There are some tracks of an animal leaving north
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A dark cloak with a hood has been left here.

* HP:Hurt MV:Winded > e
In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving west

* HP:Hurt MV:Winded > e
e
n
In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving west

n
* HP:Hurt MV:Winded > n
By the Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving north
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving west
A timber wolf is here, snarling hungrily.

* HP:Hurt MV:Winded > n
Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving west
There are some tracks of a ridden mount leaving west
A soft leather pouch has been discarded here.
A wide leather belt has been cast off here.
A pair of hard leather half-gauntlets is on the ground here.
A light pair of leather coverings lies upon the ground.

n
* HP:Hurt MV:Winded > n
Bend in the Road
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
A dirty rock lies here. [2]

* HP:Hurt MV:Winded > n
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of an animal leaving north
There are some tracks of an animal leaving west
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

* HP:Hurt MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving south
There are some tracks of a TROLLOC leaving vvSOUTHvv
A timber wolf is here, snarling hungrily.

* HP:Hurt MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving west

* HP:Hurt MV:Winded > Before the Gap
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north

* HP:Hurt MV:Winded > n
n
Entering the Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving south

n
* HP:Hurt MV:Winded > n
Inside the Gap
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving south

* HP:Hurt MV:Winded > n
Tarwin's Gap
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving south

n
* HP:Hurt MV:Winded > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving south
There are some tracks of a ridden mount leaving north
*Xorzir* is standing here.

* HP:Hurt MV:Winded > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving south
There are some tracks of a ridden mount leaving north

* HP:Hurt MV:Weary > In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving north
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* HP:Hurt MV:Weary > kill dark
Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south

kill dark
* HP:Hurt MV:Weary > kill dark
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving south
There are some tracks of a ridden mount leaving north

* HP:Hurt MV:Weary > s
They aren't here.

kill dark
* HP:Hurt MV:Weary > kill dark
They aren't here.

* HP:Hurt MV:Winded > kill dark
They aren't here.

kill dark
* HP:Hurt MV:Winded > kill dark
Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north
There are some tracks of a human leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving north
There are some tracks of a humanoid leaving south

* HP:Hurt MV:Weary > kill dark
They aren't here.

* HP:Hurt MV:Weary > kill dark
They aren't here.

* HP:Hurt MV:Weary > kill dark
They aren't here.

kill dark
* HP:Hurt MV:Weary > kill dark
*Xorzir* has arrived from the south.
You pound *Xorzir*'s right leg.

kill dark
* HP:Hurt MV:Weary - Xorzir: Beaten > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Beaten > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Beaten > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Beaten > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Beaten > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Beaten > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Beaten > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Beaten > kill dark

* HP:Hurt MV:Weary - Xorzir: Beaten > *Xorzir* panics, and attempts to flee!
You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Beaten > kill dark
kill dark
kill dark
You pound *Xorzir*'s right leg.
You do the best you can!

kill dark
* HP:Hurt MV:Weary - Xorzir: Beaten > *Xorzir* leaves south.
*Xorzir* has arrived from the south.
You pound *Xorzir*'s right arm.

* HP:Hurt MV:Weary - Xorzir: Critical > kill dark
kill dark
You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Critical > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Critical > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Critical > You do the best you can!

* HP:Hurt MV:Weary - Xorzir: Critical > change mood brave
rem staff
draw
throw
sheath
wield staff
change mood wimpy

*Xorzir* panics, and attempts to flee!

* HP:Hurt MV:Weary - Xorzir: Critical > kill dark
Mood changed to: Brave

kill dark
* HP:Hurt MV:Weary - Xorzir: Critical > kill dark
You stop using a leatherleaf staff.

* HP:Hurt MV:Weary - Xorzir: Critical > kill dark
You try to quietly draw a throwing knife from a set of cloth sleeves.

kill dark
* HP:Hurt MV:Weary - Xorzir: Critical > kill dark
*Xorzir* tries to pound you, but you deflect the blow.
You barely pierce *Xorzir*'s left arm.
*Xorzir* leaves west.
Throw at who?

* HP:Hurt MV:Winded > kill dark
You sheath a throwing knife into a shoufa with a black veil.

kill dark
* HP:Hurt MV:Winded > kill dark
* HP:Hurt MV:Winded > kill dark
Mood changed to: Wimpy

kill dark
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > kill dark
They aren't here.

* HP:Hurt MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* HP:Hurt MV:Winded > They aren't here.

kill dark
* HP:Hurt MV:Winded > kill dark
They aren't here.

* HP:Hurt MV:Winded > *Xorzir* has arrived from the west.
You barely pound *Xorzir*'s body.

* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
You do the best you can!

kill dark
* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > *Xorzir* tries to pound you, but you dodge the attack.
You pound *Xorzir*'s left leg.
You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

kill dark
* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
*Xorzir* panics, and attempts to flee!
You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

kill dark
* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

kill dark
* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

kill dark
* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
*Xorzir* leaves west.
They aren't here.

* HP:Hurt MV:Winded > They aren't here.

kill dark
* HP:Hurt MV:Winded > kill dark
They aren't here.

* HP:Hurt MV:Winded > They aren't here.

w
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > kill dark
kill dark
They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > kill dark
They aren't here.

kill dark
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > kill dark
They aren't here.

* HP:Hurt MV:Winded > kill dark
They aren't here.

* HP:Hurt MV:Winded > West Path
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south
There are some tracks of a myrddraal leaving >>EAST>>
*Xorzir* is standing here.

* HP:Hurt MV:Winded > kill dark
Zyonel narrates 'he past otg?'
You barely pound *Xorzir*'s head.

kill dark
* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > *Xorzir* tries to pound you, but you parry successfully.
You tickle *Xorzir*'s body with your pound.
You do the best you can!

change mood brave
rem staff
draw
throw
sheath
wield staff
change mood wimpy
* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
*Xorzir* panics, and attempts to flee!
You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
kill dark
You do the best you can!

* HP:Hurt MV:Winded - Xorzir: Critical > Mood changed to: Brave

* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
TICK IN 4 SECONDS.
kill dark
You stop using a leatherleaf staff.

* HP:Hurt MV:Winded - Xorzir: Critical > You try to quietly draw a throwing knife from a shoufa with a black veil.

* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
kill dark
You throw a throwing knife at *Xorzir*.

* HP:Hurt MV:Winded - Xorzir: Critical > kill dark
kill dark

*Xorzir* leaves south.
*Xorzir* has arrived from the south.

kill dark
* HP:Hurt MV:Winded >
A throwing knife arcs through the air.
*Xorzir* leaves east.

* HP:Hurt MV:Winded > kill dark
kill dark
You are not wielding a weapon.

kill dark
* HP:Hurt MV:Winded > A throwing knife falls to the ground after being thrown.
* HP:Hurt MV:Winded > e
Mood changed to: Wimpy

kill dark
* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > get all
They aren't here.

n
* HP:Hurt MV:Winded > n
n
n
The night has begun.
Timer now at 61 secs.
They aren't here.

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > n
They aren't here.

n
* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > w
w
They aren't here.

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > Entering the Gap
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some bloody traces of a human leaving north
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a human leaving north

* HP:Hurt MV:Tiring > They aren't here.

* HP:Hurt MV:Tiring > There doesn't seem to be anything here.

* HP:Hurt MV:Tiring > xorzir is now set as your target.
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a human leaving south
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv

* HP:Hurt MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a human leaving north
There are some tracks of a ridden mount leaving north
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving vvSOUTHvv

* HP:Hurt MV:Winded > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving west
There are some tracks of a human leaving west
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving east

* HP:Hurt MV:Winded > The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving south
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving ^^NORTH^^

* HP:Hurt MV:Winded > The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^

* HP:Hurt MV:Winded > n
The Blight
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<

n
* HP:Hurt MV:Winded > n
n
The Blight
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<

n
* HP:Hurt MV:Winded > The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving south
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Winded > The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a myrddraal leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

kill xorzir
* HP:Hurt MV:Winded > The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a myrddraal leaving ^^NORTH^^
There are some tracks of a myrddraal leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a myrddraal leaving >>EAST>>
The blight bear stands on its haunches, roaring madly.

* HP:Hurt MV:Winded > e
The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a myrddraal leaving ^^NORTH^^
There are some tracks of a myrddraal leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* HP:Hurt MV:Winded > The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
A fade emerges from the shadows as you pass by.

* HP:Hurt MV:Winded > kill xorzir
The Blight
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving south
There are some tracks of a TROLLOC leaving vvSOUTHvv

* HP:Hurt MV:Weary > n
They aren't here.

* HP:Hurt MV:Weary > The Blight
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving west
A trolloc is here ruling a group of trollocs.

* HP:Hurt MV:Weary > kill xorzir
The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving south
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving south
The blight bear stands on its haunches, roaring madly.

* HP:Hurt MV:Weary > w
They aren't here.

* HP:Hurt MV:Weary > n
The Blight
[ obvious exits: S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of an animal leaving south
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A huge darkhound is here, drooling and snarling.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Hurt MV:Weary > n
They aren't here.

kill xorzir
* HP:Hurt MV:Weary > The Blight
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<

* HP:Hurt MV:Weary > The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

* HP:Hurt MV:Weary > get vial pack
quaf vial
The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving west
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a humanoid leaving north

w
* HP:Hurt MV:Weary > They aren't here.

* HP:Hurt MV:Weary > n
You get a thin vial of yellow fluid from a backpack.

kill xorzir
* HP:Hurt MV:Weary > You quaff a thin vial of yellow fluid which dissolves.
It tastes strange, but seems to do nothing.

* HP:Hurt MV:Weary > The Blight
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving north
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving east

e
* HP:Hurt MV:Weary > e
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving north
There are some tracks of a humanoid leaving north
A huge trolloc marked with a whirlwind snorts here.

* HP:Hurt MV:Haggard > e
They aren't here.

e
* HP:Hurt MV:Haggard > e
The Blight
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving north
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving west
A huge trolloc marked with a whirlwind snorts here.

* HP:Hurt MV:Haggard > e
e
The Blight
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Haggard > kill xorzir
Path in the Blight
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving east
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Hurt MV:Haggard > A Ko'bal trolloc leaves west.
The Blight
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving west
There are some tracks of a humanoid leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a humanoid leaving west

* HP:Hurt MV:Haggard > The Blight
[ obvious exits: N W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of an animal leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Haggard > Alas, you cannot go that way...

* HP:Hurt MV:Haggard > Alas, you cannot go that way...

* HP:Hurt MV:Haggard > n
They aren't here.

n
* HP:Hurt MV:Haggard > n
The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A shiny metal helmet lies to one side.
A pair of hard leather half-gauntlets is on the ground here.
A highly burnished metal shield lies here.
A short spear lies here on the ground.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.

* HP:Hurt MV:Haggard > kill xorzir
You are too exhausted.

* HP:Hurt MV:Haggard > The noxious stench and oppresive heat of the Blight drains your energy!
You are too exhausted.

* HP:Hurt MV:Haggard > kill xorzir
You are too exhausted!

* HP:Hurt MV:Haggard > nar Damn
You narrate 'Damn'

n
* HP:Hurt MV:Haggard > The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

* HP:Hurt MV:Haggard > kill xorzir
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Hurt MV:Haggard > You are too exhausted.

* HP:Hurt MV:Haggard > You are too exhausted!

* HP:Hurt MV:Haggard > The blighted tree tries to hit you, but you dodge the attack.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

* HP:Hurt MV:Haggard - the blighted tree: Healthy > n
No way! You're fighting for your life!

* HP:Hurt MV:Haggard - the blighted tree: Healthy > where
l
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You pound the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.
Players in your Zone
--------------------
Zyonel - The Blight
Jecks - The Blight

* HP:Hurt MV:Haggard - the blighted tree: Hurt > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Ghar'ghael trolloc is here, fighting YOU!
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* HP:Hurt MV:Haggard - the blighted tree: Hurt > nar He made it to GK

You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
You pound the blighted tree's left foreleg into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.

* HP:Hurt MV:Haggard - the blighted tree: Wounded > You narrate 'He made it to GK'

* HP:Hurt MV:Haggard - the blighted tree: Wounded >
Zyonel has arrived from the south, riding a warhorse.

* HP:Hurt MV:Haggard - the blighted tree: Wounded >
Zyonel leaves north riding a warhorse.

* HP:Hurt MV:Haggard - the blighted tree: Wounded >
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
You pound the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.

* HP:Hurt MV:Haggard - the blighted tree: Battered > nar Unless he's hagg outside
l
You narrate 'Unless he's hagg outside'

* HP:Hurt MV:Haggard - the blighted tree: Battered > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Ghar'ghael trolloc is here, fighting YOU!
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* HP:Hurt MV:Haggard - the blighted tree: Battered >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You try to pound the blighted tree, but it deflects the blow.
You swiftly dodge the blighted tree's attempt to hit you.

* HP:Hurt MV:Haggard - the blighted tree: Battered > nar He's supoer crit
You narrate 'He's supoer crit'

* HP:Hurt MV:Haggard - the blighted tree: Battered >
Zyonel narrates 'he in'

* HP:Hurt MV:Haggard - the blighted tree: Battered >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
You try to pound the blighted tree, but it deflects the blow.
The blighted tree tries to hit you, but you dodge the attack.

* HP:Hurt MV:Haggard - the blighted tree: Battered > change mood wimpy

You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
You pound the blighted tree's head into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.

* HP:Hurt MV:Haggard - the blighted tree: Beaten > Mood changed to: Wimpy

* HP:Hurt MV:Haggard - the blighted tree: Beaten > nar Have pick?
You narrate 'Have pick?'

* HP:Hurt MV:Haggard - the blighted tree: Beaten >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
You pound the blighted tree's head into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.

* HP:Hurt MV:Haggard - the blighted tree: Critical > Zyonel narrates 'am inside'

* HP:Hurt MV:Haggard - the blighted tree: Critical >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you parry successfully.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You pound the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Seen enough of the viscera yet?
Your blood freezes as you hear the blighted tree's death cry.

* HP:Hurt MV:Haggard > nar K
n
You narrate 'K'

* HP:Hurt MV:Haggard > The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

* HP:Hurt MV:Haggard > get vial pack
quaf vial
You get a thin vial of yellow fluid from a backpack.

* HP:Hurt MV:Weary > You quaff a thin vial of yellow fluid which dissolves.
It tastes strange, but seems to do nothing.

* HP:Hurt MV:Weary > p
[put all pack]
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put the severed head of Gorthaur the Trolloc slain in Shienar in a backpack.

* HP:Hurt MV:Weary > n
n
Twisted Path in the Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

where
* HP:Hurt MV:Haggard > Path to a Castle
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

* HP:Hurt MV:Haggard > Players in your Zone
--------------------
Jecks - Path to a Castle
Zyonel - A Destroyed Catapult

* HP:Hurt MV:Haggard > n
Bend in the Path
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv

* HP:Hurt MV:Haggard > kill xorzir
They aren't here.

* HP:Hurt MV:Haggard > e
e
e
A Path to the Blight
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<

* HP:Hurt MV:Haggard > Path to the Blight
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<

* HP:Hurt MV:Haggard > kill xorzir
Rotten Vegetation
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<

* HP:Hurt MV:Haggard > They aren't here.

* HP:Hurt MV:Haggard > e
e
Near a Bridge
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<

* HP:Hurt MV:Haggard > The Bridge
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<

* HP:Hurt MV:Haggard > TICK IN 4 SECONDS.
e
kill xorzir
In Front of the Castle
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a human leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently.

* HP:Hurt MV:Haggard > You are too exhausted!

* HP:Hurt MV:Haggard > dark is now set as your target.
kill dark

* HP:Hurt MV:Haggard > ride horse
You are too exhausted!

kill dark
* HP:Hurt MV:Haggard > You start riding him.

* R HP:Hurt MV:Haggard > You are too exhausted!

* R HP:Hurt MV:Haggard > notice
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Haggard > change mood wimpy
Mood changed to: Wimpy

* R HP:Hurt MV:Haggard > k rat
You are too exhausted!
* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > kill dark
kill dark
They aren't here.

get vial pack
quaf vial
* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > change mood wimpy
You get a thin vial of yellow fluid from a backpack.

kill dark
* R HP:Hurt MV:Weary > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* R HP:Hurt MV:Winded > Mood changed to: Wimpy

* R HP:Hurt MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

kill dark
* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > change mood wimpy
They aren't here.

* R HP:Hurt MV:Winded > Mood changed to: Wimpy

* R HP:Hurt MV:Winded > xorzir is now set as your target.
kill xorzir

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > nar See him?
You narrate 'See him?'

* R HP:Hurt MV:Winded > They aren't here.

k rat
* R HP:Hurt MV:Winded > A rat stops following you.
You pound a rat's body extremely hard.
A rat is stunned, but will probably regain consciousness...

* R HP:Hurt MV:Winded - a rat: Critical > k dark
They aren't here.

* R HP:Hurt MV:Winded - a rat: Critical > k dark
k dark
They aren't here.

* R HP:Hurt MV:Winded - a rat: Critical > They aren't here.

k dark
* R HP:Hurt MV:Winded - a rat: Critical > k dark
They aren't here.

* R HP:Hurt MV:Winded - a rat: Critical > You pound a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
They aren't here.

k dark
* R HP:Scratched MV:Tiring > k dark
Zyonel tells you 'i rip'
They aren't here.

k dark
* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > k dark
k dark
k dark
They aren't here.

k dark
* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring > rep To what?
l
You reply to Zyonel 'To what?'

* R HP:Scratched MV:Tiring > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a human leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
The corpse of a rat is lying here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring > rep Where is he?
You reply to Zyonel 'Where is he?'

* R HP:Scratched MV:Strong >
Zyonel tells you 'xorzir at blarg'

* R HP:Scratched MV:Strong > k dark
They aren't here.

* R HP:Scratched MV:Strong > dism
notice
You stop riding him.

* HP:Scratched MV:Strong > You stop paying increased attention to your surroundings.

* HP:Scratched MV:Strong > change mood wimpy
Mood changed to: Wimpy

* HP:Scratched MV:Strong > e
e
e
e
e
e
e

* HP:Scratched MV:Strong > Zyonel tells you 'he super crit'
The Gatekeep
[ obvious exits: E W ]
A red-eyed raven is perched nearby, staring silently at you.
A burly trolloc stands here, eyeing the surroundings.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Scratched MV:Strong > Entrance to the Courtyard
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.

* HP:Scratched MV:Strong > The Courtyard
[ obvious exits: N E S W ]

* HP:Scratched MV:Strong > The Courtyard
[ obvious exits: E S W ]
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Strong > The noxious stench and oppresive heat of the Blight drains your energy!
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A figure stands here, ready to collect unwanted things.
A trolloc is here commanding a fist of troops.

* HP:Scratched MV:Tiring > The Entrance to the Great Hall
[ obvious exits: E W ]

* HP:Scratched MV:Tiring > e
In the Great hall
[ obvious exits: N E S W ]
A fade emerges from the shadows as you pass by.

* HP:Scratched MV:Tiring > e
e
kill xorzir
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

* HP:Scratched MV:Tiring > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
The corpse of Zyonel is lying here.
*Xorzir* is standing here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Scratched MV:Tiring > change mood brave
rem staff
draw
throw
sheath
wield staff
change mood wimpy
Alas, you cannot go that way...

* HP:Scratched MV:Tiring > You tickle *Xorzir*'s body with your pound.

* HP:Scratched MV:Tiring - Xorzir: Critical > Mood changed to: Brave

* HP:Scratched MV:Tiring - Xorzir: Critical > Zyonel tells you 'i hit him 8 times tho'
You stop using a leatherleaf staff.

* HP:Scratched MV:Tiring - Xorzir: Critical > You try to quietly draw a throwing knife from a silver Kandori wristcuff.

You throw a throwing knife at *Xorzir*.ical >

* HP:Scratched MV:Tiring - Xorzir: Critical >
You swiftly dodge *Xorzir*'s attempt to pound you.
A huge darkhound joins Xorzir's fight!

* HP:Scratched MV:Tiring - Xorzir: Critical >
A throwing knife arcs through the air.

* HP:Scratched MV:Tiring - Xorzir: Critical >
A throwing knife rips through *Xorzir*'s guts as he collapses to the ground.
*Xorzir* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Xorzir*'s death cry.
A huge darkhound joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
An Elite Ghar'ghael guard joins a huge darkhound's fight!
The Ghar'ghael Quartermaster tries to slice you, but you dodge the attack.

* HP:Scratched MV:Tiring - the Ghar'ghael Quartermaster: Scratched > kill xorzir
You are not wielding a weapon.

* HP:Scratched MV:Tiring - the Ghar'ghael Quartermaster: Scratched > nar Rip

You pound the Ghar'ghael Quartermaster's body hard.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
The Ghar'ghael Quartermaster tries to slice you, but you parry successfully.
An Elite Ghar'ghael guard hacks your head very hard.
An Elite Ghar'ghael guard tries to hack you, but you parry successfully.
An Elite Ghar'ghael guard hacks your body hard.
An Elite Ghar'ghael guard hacks your body very hard.
You swiftly dodge an Elite Ghar'ghael guard's attempt to hack you.
An Elite Ghar'ghael guard tries to hack you, but you dodge the attack.
A huge darkhound tries to hit you, but you parry successfully.
A huge darkhound tries to hit you, but you deflect the blow.

* HP:Hurt MV:Tiring - the Ghar'ghael Quartermaster: Scratched > You narrate 'Rip'

* HP:Hurt MV:Tiring - the Ghar'ghael Quartermaster: Scratched > get all corpse
f
You get a throwing knife from the corpse of Xorzir.
You get a throwing knife from the corpse of Xorzir.
You get a black pair of silver-tooled boots from the corpse of Xorzir.
You get a pair of earthen colored breeches from the corpse of Xorzir.
You get a bronze belt of odd design from the corpse of Xorzir.
You get a sharp, red stone dagger from the corpse of Xorzir.
You get a silver etched shield from the corpse of Xorzir.
You get a silver Kandori wristcuff from the corpse of Xorzir.
You get a silver Kandori wristcuff from the corpse of Xorzir.
You get a pair of slim riding gloves from the corpse of Xorzir.
You get a set of cloth sleeves from the corpse of Xorzir.
You get a dark blue riders cape bearing three silver fish from the corpse of Xorzir.
You get a bearskin tunic from the corpse of Xorzir.
You get a Kandori snowflake necklace from the corpse of Xorzir.
You get a Kandori snowflake necklace from the corpse of Xorzir.
You get a light brown hood of finely-spun cloth from the corpse of Xorzir.
You get an emerald ring from the corpse of Xorzir.
You get an emerald ring from the corpse of Xorzir.
You get a mirrored lantern from the corpse of Xorzir.
You get a pair of thick metal boots from the corpse of Xorzir.
You get a pair of ebony-steel plate greaves from the corpse of Xorzir.
You get a brightly-colored sash from the corpse of Xorzir.
You get a silver-banded war mallet from the corpse of Xorzir.
You get a gator skin bracer from the corpse of Xorzir.
You get a sungwood bracelet from the corpse of Xorzir.
You get a pair of heavy metal gauntlets from the corpse of Xorzir.
You get a pair of ebony-steel plate vambraces from the corpse of Xorzir.
You get a backpack from the corpse of Xorzir.
You get a backpack from the corpse of Xorzir.
You get a fine black coat of silk from the corpse of Xorzir.
a shining steel breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Xorzir.
You get a full metal helmet and visor from the corpse of Xorzir.
You get a ring of silver from the corpse of Xorzir.
You get a ring of silver from the corpse of Xorzir.

I got low wounded getting out of Keep and was chased by Razhak west of Keep and blocked by Quirl in Shayol Ghul. I made it to safety crit.

Lea
Posts: 316
Joined: Fri May 04, 2018 6:46 pm

Re: Two Trolls, One Knife

Post by Lea » Fri Feb 01, 2019 4:26 pm

Fun read

Zyonel
Posts: 70
Joined: Tue Jun 19, 2018 6:30 am

Re: Two Trolls, One Knife

Post by Zyonel » Fri Feb 01, 2019 7:43 pm

Was a really fun fight, and amazing that Jecks killed Xor at Blarg and got my eq back!

Xorzir
Posts: 33
Joined: Mon Dec 19, 2016 3:29 pm

Re: Two Trolls, One Knife

Post by Xorzir » Mon Feb 04, 2019 4:39 pm

after Zy ripped I should have ghosted somewhere. wasnt thinking.
Good on you getting out.

X

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