Rumble in Najdeer

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Rumble in Najdeer

Post by Jecks » Thu Jan 24, 2019 10:58 pm

Fresh tracks blight lead to a DS smob group doing Nadjeer. Jael scouted and Adael showed up quickly. Log picks up where LS joins up at Ragan.

* HP:Healthy MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a human leaving east
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving east
A mirrored lantern has been left here.
You notice a splintered crimson skull is hidden here.
Lord Adael the High Captain is standing here, riding a white destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Healthy MV:Full > kill dark
They aren't here.

* HP:Healthy MV:Full > kill dark
They aren't here.

* HP:Healthy MV:Full > kill dark
They aren't here.
*Fong* has arrived from the east.

* HP:Healthy MV:Full > kill dark
You pound *Fong*'s right leg.
Adael scythes *Fong*'s right leg hard.

* HP:Healthy MV:Full - Fong: Wounded > kill dark
You do the best you can!

* HP:Healthy MV:Full - Fong: Wounded > bash
You do the best you can!

* HP:Healthy MV:Full - Fong: Wounded > You do the best you can!

- - Fong: Wounded >
*Fong* panics, and attempts to flee!

=
*Fong* leaves south.

-
*Fong* has arrived from the south.


Adael scythes *Fong*'s body very hard.
Jael draws a sharp, red stone dagger from a weathered red coat bearing a golden dragon with a flash of steel.
Jael pierces *Fong*'s right arm.

=
Your bash at *Fong* sends him sprawling!

* HP:Healthy MV:Full - Adael: Healthy - Fong: Wounded >
Jael pierces *Fong*'s right leg.

* HP:Healthy MV:Full - Adael: Healthy - Fong: Wounded >
A Shienaran forward scout joins Jael's fight!
A Shienaran forward scout barely slashes Fong's body.
You pound *Fong*'s right leg hard.
Jael pierces *Fong*'s body.
Adael scythes *Fong*'s body.

* HP:Healthy MV:Full - Adael: Healthy - Fong: Battered > kill dark
You do the best you can!

bash
* HP:Healthy MV:Full - Adael: Healthy - Fong: Battered > They already seem to be stunned.

* HP:Healthy MV:Full - Adael: Healthy - Fong: Battered > bash

A Shienaran forward scout slashes Fong's right arm.
You pound *Fong*'s right arm.
Jael pierces *Fong*'s body hard.
Adael scythes *Fong*'s head very hard.
Jael pierces *Fong*'s left arm hard.

* HP:Healthy MV:Full - Adael: Healthy - Fong: Battered > They already seem to be stunned.

* HP:Healthy MV:Full - Adael: Healthy - Fong: Battered > bash
They already seem to be stunned.

* HP:Healthy MV:Full - Adael: Healthy - Fong: Battered > bash
They already seem to be stunned.

* HP:Healthy MV:Full - Adael: Healthy - Fong: Battered > bash
-
A Shienaran forward scout barely tickles Fong's left foot with his slash.
Jael pierces *Fong*'s left arm hard.
*Fong* blasts Adael's right arm.
Adael scythes *Fong*'s right leg.
*Fong* panics, and attempts to flee!

*
*Fong* leaves west.

+w
kill dark
w
kill dark
Cancelled.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of an animal leaving west
There are some tracks of a ridden mount leaving east
There are some tracks of an animal leaving west
There are some tracks of an animal leaving west
There are some tracks of an animal leaving west
*Fong* is standing here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Healthy MV:Full > You pound *Fong*'s body.

* HP:Healthy MV:Full - Fong: Beaten > bash
No way! You're fighting for your life!
Jael pierces *Fong*'s right leg.

* HP:Healthy MV:Full - Fong: Beaten > You do the best you can!

Jael pierces *Fong*'s body.: Beaten >
*Fong* tries to blast you, but you parry successfully.
You pound *Fong*'s left leg.

=
*Fong* panics, and attempts to flee!

+
Jael pierces *Fong*'s body.

*kill dark
kill dark
kill dark
Cancelled.
You do the best you can!
*Fong* leaves west.

* HP:Healthy MV:Full > kill dark
They aren't here.
*Fong* has arrived from the west.

kill dark
* HP:Healthy MV:Full > You pound *Fong*'s body.
Jael pierces *Fong*'s body.

* HP:Healthy MV:Full - Fong: Critical > You do the best you can!

* HP:Healthy MV:Full - Fong: Critical > Jael pierces *Fong*'s body.
*Fong* tries to blast you, but you deflect the blow.
You pound *Fong*'s right leg.
You do the best you can!

* HP:Healthy MV:Full - Fong: Critical > kill dark
kill dark
kill dark
You do the best you can!

* HP:Healthy MV:Full - Fong: Critical > kill dark
kill dark
Jael pierces *Fong*'s right leg.
You do the best you can!

* HP:Healthy MV:Full - Fong: Critical > You do the best you can!

* HP:Healthy MV:Full - Fong: Critical > kill dark
You do the best you can!

kill dark
* HP:Healthy MV:Full - Fong: Critical > You do the best you can!
*Fong* panics, and attempts to flee!

* HP:Healthy MV:Full - Fong: Critical > kill dark
You do the best you can!

kill dark
* HP:Healthy MV:Full - Fong: Critical > You do the best you can!

* HP:Healthy MV:Full - Fong: Critical > kill dark
kill dark
Jael pierces *Fong*'s body hard.
You pound *Fong*'s head very hard.
*Fong* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Fong*'s death cry.
They aren't here.

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > kill dark
kill dark
They aren't here.

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > e
They aren't here.

kill dark
* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving north
There are some tracks of a human leaving west
There are some tracks of a human leaving east
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A mirrored lantern has been left here.
You notice a splintered crimson skull is hidden here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > kill dark
kill dark

Adael has arrived from the north, riding a white destrier.

* HP:Healthy MV:Full > kill dark

* HP:Healthy MV:Full > nar RIp Fong
They aren't here.

* HP:Healthy MV:Full > They aren't here.
Jael narrates 'fong rip'

* HP:Healthy MV:Full > kill dark

Adael says 'he dead?'

* HP:Healthy MV:Full > You narrate 'RIp Fong'

* HP:Healthy MV:Full > kill dark
They aren't here.

kill dark
* HP:Healthy MV:Full > They aren't here.

Adael narrates 'nod'

* HP:Healthy MV:Full > e
kill dark
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving east
There are some tracks of a human leaving west
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Strong > w
kill dark
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving north
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A mirrored lantern has been left here.
You notice a splintered crimson skull is hidden here.
Lord Adael the High Captain is standing here, riding a white destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Healthy MV:Strong > They aren't here.

* HP:Healthy MV:Full > change mood wimpy
kill dark
Mood changed to: Wimpy

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full >
Jael narrates 'the rest are still in'

kill dark
* HP:Healthy MV:Full > kill dark
They aren't here.

* HP:Healthy MV:Full > e
kill dark
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving west
There are some tracks of a human leaving west
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > e
kill dark
Entering the Monastery
[ obvious exits: N E S W ]

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > close oakdoor south
l
kill dark
It's already closed!

* HP:Healthy MV:Full > Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

* HP:Healthy MV:Full > kill dark
They aren't here.

kill dark
* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > scan n
They aren't here.

* HP:Healthy MV:Full > * HP:Healthy MV:Full > change mood wimpy
n
Mood changed to: Wimpy

s
* HP:Healthy MV:Full > kill dark
In the Sleeping Chamber
[ obvious exits: E S ]
The dismembered corpse of a hooded monk is lying here.
The corpse of a hooded monk is lying here. [2]
A mirrored lantern has been left here.
A bruised and bloody leg lies on the ground, torn from its socket. [3]
A Ghar'ghael trolloc towers over all here.
*Floof* is standing here.
*Pynt* is standing here.
A *newbie female trolloc* is standing here.
*Abyss* is standing here.

* HP:Healthy MV:Full > Entering the Monastery
[ obvious exits: N E S W ]

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > kill dark
kill dark
They aren't here.

* HP:Healthy MV:Full > kill dark
They aren't here.

* HP:Healthy MV:Full > kill dark
They aren't here.

kill dark
* HP:Healthy MV:Full > kill dark
They aren't here.

* HP:Healthy MV:Full > kill dark
They aren't here.

* HP:Healthy MV:Full > kill dark
They aren't here.

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full > They aren't here.

* HP:Healthy MV:Full >
Jael narrates 'fong had luc kit'

nar 3 and a newb
* HP:Healthy MV:Full > kill dark
You narrate '3 and a newb'

* HP:Healthy MV:Full > nar 1w of naj
You narrate '1w of naj'

* HP:Healthy MV:Full > nar Let's hit
You narrate 'Let's hit'

* HP:Healthy MV:Full > kill dark
kill dark

*Abyss* has arrived from the north.
A *trolloc* has arrived from the north.
*Pynt* has arrived from the north.
*Floof* has arrived from the north.
A towering Ghar'ghael trolloc has arrived from the north.

* HP:Healthy MV:Full > You pound *Floof*'s body.
*Abyss* tries to blast you, but you deflect the blow.

* HP:Healthy MV:Full - Floof: Hurt > kill dark
kill dark
You do the best you can!

* HP:Healthy MV:Full - Floof: Hurt > You do the best you can!

* HP:Healthy MV:Full - Floof: Hurt > You do the best you can!

* HP:Healthy MV:Full - Floof: Hurt > open oakdoor south
*Floof* tries to pound you, but you deflect the blow.
You pound *Floof*'s body hard.
Ok.

* HP:Healthy MV:Full - Floof: Hurt >
Adael narrates 'nod'

* HP:Healthy MV:Full - Floof: Hurt >
You dodge a bash from *Abyss* who loses his balance and falls!

* HP:Healthy MV:Full - Floof: Hurt >
*Floof* tries to pound you, but you deflect the blow.
You pound *Floof*'s left arm hard.
A *trolloc* sighs loudly.
*Pynt* tries to cleave you, but you deflect the blow.

* HP:Healthy MV:Full - Floof: Hurt > nar On 2e ragan
l
You narrate 'On 2e ragan'

* HP:Healthy MV:Full - Floof: Hurt > Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
A Ghar'ghael trolloc towers over all here.
*Floof* is here, fighting YOU!
*Pynt* is here, fighting YOU!
A *newbie female trolloc* is standing here.
*Abyss* is sitting here.

* HP:Healthy MV:Full - Floof: Hurt > bash
=
*Abyss* clambers to his feet.

+
*Pynt* tries to cleave you, but you parry successfully.

*
Adael has arrived from the west.

*
Adael scythes *Abyss*'s body.

-
Jael has arrived from the west.


Jael tries to pierce *Pynt*, but he deflects the blow.

=
Your bash at *Floof* sends him sprawling!

* HP:Healthy MV:Full - Floof: Hurt >
Jael tries to pierce *Pynt*, but he deflects the blow.
*Pynt* tries to cleave you, but you deflect the blow.
You pound *Floof*'s body hard.

* HP:Healthy MV:Full - Floof: Hurt >
*Abyss* avoids being bashed by Adael who loses his balance and falls!

* HP:Healthy MV:Full - Floof: Hurt >
A *trolloc* tries to pound Jael, but he parries successfully.

* HP:Healthy MV:Full - Floof: Hurt > bash
They already seem to be stunned.
*Abyss* sends Adael sprawling with a powerful bash!

* HP:Healthy MV:Full - Floof: Hurt >
A *trolloc* tries to pound Jael, but he deflects the blow.
Jael tries to pierce *Pynt*, but he deflects the blow.
*Abyss* blasts Adael's body.
You pound *Floof*'s body very hard.

* HP:Healthy MV:Full - Floof: Wounded > bash
They already seem to be stunned.

* HP:Healthy MV:Full - Floof: Wounded >
You dodge a bash from *Pynt* who loses his balance and falls!
*Abyss* gives a towering Ghar'ghael trolloc an order.
A towering Ghar'ghael trolloc joins Abyss's fight!

* HP:Healthy MV:Full - Floof: Wounded > bash

A *trolloc* sighs loudly.

* HP:Healthy MV:Full - Floof: Wounded > They already seem to be stunned.

* HP:Healthy MV:Full - Floof: Wounded > bash
Jael tries to pierce *Pynt*, but he parries successfully.


A *trolloc* sighs loudly.

TICK IN 4 SECONDS.
-
A towering Ghar'ghael trolloc tickles Adael's right leg with his scythe.
A *trolloc* tries to pound Jael, but he parries successfully.
Jael tries to pierce *Pynt*, but he parries successfully.
*Abyss* blasts Adael's right leg hard.
Adael scythes *Abyss*'s right arm hard.
*Floof* tries to pound you, but you parry successfully.
A *trolloc* sighs loudly.

=
Your bash at *Floof* sends him sprawling!

* HP:Healthy MV:Full - Floof: Wounded >
A towering Ghar'ghael trolloc barely tickles Adael's body with his scythe.
A *trolloc* tries to pound Jael, but he parries successfully.
Jael pierces *Pynt*'s right leg hard.
You pound *Floof*'s body hard.
Jael tries to pierce *Pynt*, but he deflects the blow.

* HP:Healthy MV:Full - Floof: Wounded >
Adael sends *Abyss* sprawling with a powerful bash!

* HP:Healthy MV:Full - Floof: Wounded >
Jael looks at A *trolloc*.

* HP:Healthy MV:Full - Floof: Wounded > bash
*Pynt* cleaves Jael's left leg hard.
A towering Ghar'ghael trolloc barely scythes Adael's left arm.
A *trolloc* barely pounds Jael's head.
Adael scythes *Abyss*'s body.
You pound *Floof*'s body.
A *trolloc* sniffs sadly.
They already seem to be stunned.
Adael looks at *Abyss*.

* HP:Healthy MV:Fresh - Floof: Wounded > bash
They already seem to be stunned.

* HP:Healthy MV:Fresh - Floof: Wounded > bash
They already seem to be stunned.

* HP:Healthy MV:Fresh - Floof: Wounded > bash
They already seem to be stunned.

* HP:Healthy MV:Fresh - Floof: Wounded > bash

*Pynt* cleaves Jael's left hand.
A towering Ghar'ghael trolloc barely tickles Adael's right foot with his scythe.
A *trolloc* pounds Jael's body very hard.
Adael scythes *Abyss*'s body.
You pound *Floof*'s left arm hard.

- Floof: Wounded >
A towering Ghar'ghael trolloc scythes Adael's left arm.
A *trolloc* barely pounds Jael's body.
Jael tries to pierce *Pynt*, but he deflects the blow.
Adael scythes *Abyss*'s body hard.
*Floof* tries to pound you, but you deflect the blow.
You dodge a bash from *Floof* who loses his balance and falls!

=
Your bash at *Floof* sends him sprawling!
*Abyss* sends Adael sprawling with a powerful bash!

* HP:Healthy MV:Fresh - Floof: Wounded >
Jael tries to pierce *Pynt*, but he parries successfully.

* HP:Healthy MV:Fresh - Floof: Wounded >
*Pynt* sends Jael sprawling with a powerful bash!

* HP:Healthy MV:Fresh - Floof: Wounded >
*Pynt* cleaves Jael's body hard.
A towering Ghar'ghael trolloc barely scythes Adael's body.
A *trolloc* pounds Jael's head.
*Abyss* blasts Adael's body hard.
You pound *Floof*'s right arm.

* HP:Healthy MV:Fresh - Floof: Wounded >
*Abyss* blasts Adael's left leg hard.

* HP:Healthy MV:Fresh - Floof: Wounded >
*Pynt* cleaves Jael's right leg hard.
A towering Ghar'ghael trolloc barely scythes Adael's left arm.
A *trolloc* pounds Jael's body very hard.
*Abyss* blasts Adael's right leg hard.
You pound *Floof*'s left arm.

* HP:Healthy MV:Fresh - Floof: Wounded > open oakdoor south
It's already open!
*Pynt* puts an ivy bracelet in a backpack.

* HP:Healthy MV:Fresh - Floof: Wounded > bash

You dodge a bash from *Floof* who loses his balance and falls!

* - Floof: Wounded >
Jael pierces *Pynt*'s head hard.

+
A towering Ghar'ghael trolloc tickles Adael's head with his scythe.
A *trolloc* tries to pound Jael, but he deflects the blow.
Jael tries to pierce *Pynt*, but he parries successfully.


Adael avoids being bashed by *Abyss* who loses his balance and falls!

-
*Abyss* avoids being bashed by Adael who loses his balance and falls!

=
Your bash at *Floof* sends him sprawling!

* HP:Healthy MV:Fresh - Floof: Wounded >
*Pynt* sends Jael sprawling with a powerful bash!

* HP:Healthy MV:Fresh - Floof: Wounded >
*Pynt* cleaves Jael's left arm.
A towering Ghar'ghael trolloc barely scythes Adael's right leg.
A *trolloc* pounds Jael's body very hard.
You pound *Floof*'s left arm hard.

* HP:Healthy MV:Fresh - Floof: Wounded >
Adael narrates 'abyss zerk, owning me'

* HP:Healthy MV:Fresh - Floof: Wounded > l floof
Zerk Floof is cut, but can EAT your face off!!
You are dea... OMG Floof is Eating me !!!

Floof has quite a few wounds. (Wounded)

*Floof* is using:
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a silver-banded war mallet
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Healthy MV:Fresh - Floof: Wounded >
*Pynt* cleaves Jael's right leg hard.
A towering Ghar'ghael trolloc scythes Adael's left arm hard.
A *trolloc* pounds Jael's body very hard.
Adael scythes *Abyss*'s left arm.
You pound *Floof*'s right arm hard.

* HP:Healthy MV:Fresh - Floof: Wounded > l
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
Jael Sicarii is sitting here.
Lord Adael the High Captain is here, fighting Abyss.
A towering Ghar'ghael trolloc is here, fighting Adael.
*Floof* is sitting here
*Pynt* is here, fighting Jael.
A *newbie female trolloc* is here, fighting Jael.
*Abyss* is here, fighting Adael.
*Abyss* sends Adael sprawling with a powerful bash!

* HP:Healthy MV:Fresh - Floof: Wounded >
Jael panics, and attempts to flee!

* HP:Healthy MV:Fresh - Floof: Wounded >
Jael leaves north.

* HP:Healthy MV:Fresh - Floof: Wounded > nar I am winning
*Abyss* blasts Adael's body very hard.
A towering Ghar'ghael trolloc scythes Adael's right arm.
You barely pound *Floof*'s head.
You narrate 'I am winning'

* HP:Healthy MV:Fresh - Floof: Wounded >
*Pynt* barely cleaves Adael's body.

* HP:Healthy MV:Fresh - Floof: Wounded >
*Abyss* blasts Adael's body.

* HP:Healthy MV:Fresh - Floof: Wounded >
You dodge a bash from *Floof* who loses his balance and falls!

* HP:Healthy MV:Fresh - Floof: Wounded >
*Pynt* cleaves Adael's right leg hard.
*Abyss* blasts Adael's right arm extremely hard.
A towering Ghar'ghael trolloc tickles Adael's body with his scythe.
You pound *Floof*'s right leg.

* HP:Healthy MV:Fresh - Floof: Wounded > bash
=
Jael pierces A *trolloc*'s left arm.

*
Adael panics, and attempts to flee!


Adael leaves south.

*
Adael has arrived from the south.

=
Jael swiftly dodges A *trolloc*'s attempt to pound him.
Jael pierces A *trolloc*'s body hard.
*Floof* tries to pound you, but you parry successfully.
*Pynt* tickles Adael's right hand with his cleave.

=
Your bash at *Floof* sends him sprawling!

* HP:Healthy MV:Fresh - Floof: Wounded >
Adael avoids being bashed by *Abyss* who loses his balance and falls!

* HP:Healthy MV:Fresh - Floof: Wounded >
Jael pierces A *trolloc*'s body hard.

* HP:Healthy MV:Fresh - Floof: Wounded >
Adael tries to scythe *Pynt*, but he deflects the blow.
*Pynt* barely cleaves Adael's body.
A *trolloc* tries to pound Jael, but he deflects the blow.
Jael barely pierces A *trolloc*'s body.
You pound *Floof*'s left leg hard.
A *trolloc* sniffs Jael.

* HP:Healthy MV:Fresh - Floof: Battered >
*Abyss* clambers to his feet.

* HP:Healthy MV:Fresh - Floof: Battered >
*Abyss* blasts Adael's right foot hard.

* HP:Healthy MV:Fresh - Floof: Battered >
*Pynt* cleaves Adael's left arm.
A *trolloc* tries to pound Jael, but he parries successfully.
Jael pierces A *trolloc*'s left arm very hard.
You pound *Floof*'s left leg very hard.

* HP:Healthy MV:Fresh - Floof: Battered > bash
They already seem to be stunned.

* HP:Healthy MV:Fresh - Floof: Battered >
*Pynt* avoids being bashed by Adael who loses his balance and falls!

* HP:Healthy MV:Fresh - Floof: Battered > bash
-
*Abyss* sends Adael sprawling with a powerful bash!

*
*Abyss* blasts Adael's body hard.
*Pynt* cleaves Adael's body.
Jael swiftly dodges A *trolloc*'s attempt to pound him.
Jael pierces A *trolloc*'s left arm very hard.
*Floof* tries to pound you, but you parry successfully.
Jael pierces A *trolloc*'s head.

=
Your bash at *Floof* sends him sprawling!

* HP:Healthy MV:Fresh - Floof: Battered >
A *trolloc* panics, and attempts to flee!

* HP:Healthy MV:Fresh - Floof: Battered >
A *trolloc* leaves east.
Adael narrates 'we need to group heh'

* HP:Healthy MV:Fresh - Floof: Battered >
Adael tries to scythe *Pynt*, but he parries successfully.
*Pynt* cleaves Adael's body.
You pound *Floof*'s body.

* HP:Healthy MV:Fresh - Floof: Battered >
A *trolloc* has arrived from the east.

* HP:Healthy MV:Fresh - Floof: Battered >
A *trolloc* leaves west.
Jael pierces *Abyss*'s body hard.

* HP:Healthy MV:Fresh - Floof: Battered >
Adael closes the oakdoor.

* HP:Healthy MV:Fresh - Floof: Battered >
Adael panics, and attempts to flee!

* HP:Healthy MV:Fresh - Floof: Battered >
*Abyss* sends Adael sprawling with a powerful bash!

* HP:Healthy MV:Fresh - Floof: Battered >
Jael pierces *Abyss*'s right leg.
*Abyss* blasts Adael's left arm hard.
*Pynt* cleaves Adael's body.
You pound *Floof*'s head.

* HP:Healthy MV:Fresh - Floof: Battered >
*Abyss* opens the oakdoor.

* HP:Healthy MV:Fresh - Floof: Battered >
*Abyss* blasts Adael's body hard.

* HP:Healthy MV:Fresh - Floof: Battered > open oakdoor south
It's already open!
Jael panics, and attempts to flee!

* HP:Healthy MV:Fresh - Floof: Battered >
Jael leaves north.

* HP:Healthy MV:Fresh - Floof: Battered >
*Abyss* blasts Adael's left hand hard.
*Pynt* cleaves Adael's body.
*Floof* tries to pound you, but you parry successfully.
You pound *Floof*'s body.

* HP:Healthy MV:Fresh - Floof: Battered > bash
*
Adael leaves east.

*
*Pynt* tries to cleave you, but you deflect the blow.

+
*Pynt* tries to cleave you, but you parry successfully.
*Floof* tries to pound you, but you parry successfully.

=
Your bash at *Floof* sends him sprawling!
Jael narrates 'come ragan'

* HP:Healthy MV:Fresh - Floof: Battered >
You pound *Floof*'s body hard.

* HP:Healthy MV:Fresh - Floof: Battered > TICK IN 4 SECONDS.
l

You dodge a bash from *Pynt* who loses his balance and falls!

* HP:Healthy MV:Fresh - Floof: Battered > Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
A Ghar'ghael trolloc towers over all here.
*Floof* is sitting here
*Pynt* is here, fighting YOU!
*Abyss* is standing here.

* HP:Healthy MV:Fresh - Floof: Battered > bash

You barely pound *Floof*'s head.

* HP:Healthy MV:Fresh - Floof: Battered > They already seem to be stunned.

* HP:Healthy MV:Fresh - Floof: Battered > bash

As *Floof* avoids your bash, you topple over and fall to the ground!
*Floof* sends you sprawling with a powerful bash!

* HP:Scratched MV:Fresh - Floof: Battered > bash

*Pynt* cleaves your body into bloody fragments!
*Floof* tries to pound you, but you parry successfully.

* HP:Scratched MV:Fresh - Floof: Battered >
Adael narrates 'am e of them'

* sh - Floof: Battered >
*Pynt* tries to cleave you, but you parry successfully.
*Floof* tries to pound you, but you deflect the blow.
*Pynt* looks at you.

*
Adael has arrived from the east.
Adael leaves west.

-
Jael narrates 'nods'

=
Your bash at *Floof* sends him sprawling!

* HP:Scratched MV:Fresh - Floof: Battered >
You pound *Floof*'s left arm.
*Pynt* tries to cleave you, but you deflect the blow.

* HP:Scratched MV:Fresh - Floof: Battered >
Adael narrates 'am ragan'

* HP:Scratched MV:Fresh - Floof: Battered >
Adael narrates 'beat'

* HP:Scratched MV:Fresh - Floof: Battered >
You pound *Floof*'s body hard.
Jael narrates 'ads is rag'

* HP:Scratched MV:Fresh - Floof: Beaten >
You pound *Floof*'s left leg.
*Pynt* tries to cleave you, but you deflect the blow.

* HP:Scratched MV:Fresh - Floof: Beaten > rem staff
draw spike
throw dark
sheath
wield staff
You stop using a leatherleaf staff.

* HP:Scratched MV:Fresh - Floof: Beaten > You try to quietly draw a throwing spike from a camouflaged hood.

You throw a throwing spike at *Floof*.n >

* HP:Scratched MV:Fresh - Floof: Beaten >
A throwing spike arcs through the air.
You dodge a bash from *Floof* who loses his balance and falls!
*Abyss* blasts your body into bloody fragments!

* HP:Hurt MV:Fresh - Floof: Beaten >
*Abyss* blasts your body into bloody fragments!
*Pynt* cleaves your right leg very hard.

* HP:Wounded MV:Fresh - Floof: Beaten > *Floof* grunts in pain as he is struck by a throwing spike.
You are not wielding a weapon.

* HP:Wounded MV:Fresh - Floof: Beaten > f
You panic and attempt to flee!


You flee head over heels.
The Great Library
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
A rat scurries around trying to get out of sight.
A spirit of a monk wails in agony.

* HP:Wounded MV:Full > n
w
w
Entering the Monastery
[ obvious exits: N E S W ]
A Ghar'ghael trolloc towers over all here.
*Floof* is standing here.
*Pynt* is standing here.
*Abyss* is standing here.
*Pynt* tries to cleave you, but you dodge the attack.
*Floof* tries to pound you, but you deflect the blow.

w
* HP:Wounded MV:Full - Pynt: Scratched > No way! You're fighting for your life!
*Abyss* leaves south.
A towering Ghar'ghael trolloc leaves south.

* HP:Wounded MV:Full - Pynt: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Full - Pynt: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Full - Pynt: Scratched >
You swiftly dodge *Floof*'s attempt to pound you.
You barely pound *Pynt*'s body.
You swiftly dodge *Pynt*'s attempt to cleave you.
*Abyss* has arrived from the south.
A towering Ghar'ghael trolloc has arrived from the south.

* HP:Wounded MV:Full - Pynt: Scratched > f
You panic and attempt to flee!


You flee head over heels.
In the Sleeping Chamber
[ obvious exits: E S ]
A wooden key, decorated in bronze inlay, has been dropped here.
A small purse is here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thin, decorative belt with an elaborate buckle is here.
A dark cloak with a hood has been left here.
A brown sack has been left here.
A heavy sword requiring two hands to wield lies in the dirt.
A mirrored lantern has been left here.
A bruised and bloody leg lies on the ground, torn from its socket. [3]

* HP:Wounded MV:Full > n
Alas, you cannot go that way...

* HP:Wounded MV:Full > close rustydoor east

*Abyss* has arrived from the south.
*Pynt* has arrived from the south.
*Floof* has arrived from the south.
A towering Ghar'ghael trolloc has arrived from the south.

* HP:Wounded MV:Full > Ok.
*Abyss* tries to blast you, but you deflect the blow.

* HP:Wounded MV:Full - Abyss: Hurt > change mood wimpy
Mood changed to: Wimpy
*Pynt* tries to cleave you, but you parry successfully.

* HP:Wounded MV:Full - Abyss: Hurt > f
w
You panic and attempt to flee!


*Pynt* tries to cleave you, but you deflect the blow.

You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a human leaving west
There are some tracks of a ridden mount leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving east
There are some tracks of a human leaving east

* HP:Wounded MV:Full > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
A mirrored lantern has been left here.
A snake is crawling through the water here.
Lord Adael the High Captain is resting here, riding a white destrier.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Wounded MV:Full >
Adael stops resting, and clambers on his feet.

* HP:Wounded MV:Full > nar Floof beat
kill dark
You narrate 'Floof beat'

* HP:Wounded MV:Full > kill dark
They aren't here.
Adael sits down and rests.
Adael sheathes a jagged edged warsword into a dark, hooded cloak.

* HP:Wounded MV:Full > kill dark
They aren't here.

* HP:Wounded MV:Full > kill dark
They aren't here.

* HP:Wounded MV:Full > kill dark
They aren't here.
Adael draws a jagged edged warsword from a dark, hooded cloak with a flash of steel.
Adael wields a jagged edged warsword in a two-handed grip.

* HP:Wounded MV:Full > kill dark
They aren't here.
Adael says 'fol on who?'

* HP:Wounded MV:Full > kill dark
They aren't here.

kill dark
* HP:Wounded MV:Full > They aren't here.

kill dark
* HP:Wounded MV:Full > They aren't here.
Adael looks at you.

* HP:Wounded MV:Full > They aren't here.

kill dark
* HP:Wounded MV:Full > They aren't here.

kill dark
* HP:Wounded MV:Full > kill dark
They aren't here.

* HP:Wounded MV:Full > kill dark
kill dark
They aren't here.

* HP:Wounded MV:Full > floof is now set as your target.
change mood wimpy

* HP:Wounded MV:Full > say Going to kill Floof
You say 'Going to kill Floof'

* HP:Wounded MV:Full > e
kill floof
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a human leaving west
There are some tracks of a ridden mount leaving west
There are some tracks of a human leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a human leaving east

* HP:Wounded MV:Full > They aren't here.

* HP:Wounded MV:Full > e
kill floof
TICK IN 4 SECONDS.
Entering the Monastery
[ obvious exits: N E S W ]
Jael has arrived from the north.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill floof
kill floof
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill floof
kill floof
They aren't here.

kill floof
* HP:Wounded MV:Strong > kill floof
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill floof
* HP:Wounded MV:Strong > kill floof
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill floof
* HP:Wounded MV:Strong > kill floof
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

kill floof
* HP:Wounded MV:Strong > kill floof
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > kill floof
They aren't here.

kill floof
* HP:Wounded MV:Strong > They aren't here.
*Abyss* has arrived from the north.
*Pynt* has arrived from the north.
*Floof* has arrived from the north.
A towering Ghar'ghael trolloc has arrived from the north.

* HP:Wounded MV:Strong > You pound *Floof*'s body.
*Abyss* tries to blast you, but you parry successfully.

* HP:Wounded MV:Strong - Floof: Beaten >
*Abyss* blasts your right leg into bloody fragments!
*Floof* tries to pound you, but you deflect the blow.
You pound *Floof*'s body.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.

* HP:Wounded MV:Fresh - Floof: Beaten > rem staff
draw spike
throw floof
sheath
wield staff
You stop using a leatherleaf staff.

* HP:Wounded MV:Fresh - Floof: Beaten > You try to quietly draw a throwing spike from a dark, hooded cloak.

You throw a throwing spike at *Floof*.>

* HP:Wounded MV:Fresh - Floof: Beaten >
A throwing spike arcs through the air.

* HP:Wounded MV:Fresh - Floof: Beaten >
*Floof* grunts in pain as he is struck by a throwing spike.

* HP:Wounded MV:Fresh - Floof: Beaten > *Floof* tries to pound you, but you parry successfully.
You are not wielding a weapon.

You wield a leatherleaf staff with both hands.
*Abyss* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Floof: Beaten >
*Floof* closes the oakdoor.

* HP:Wounded MV:Fresh - Floof: Beaten >
*Pynt* has arrived from the north.

* HP:Wounded MV:Fresh - Floof: Beaten >
* HP:Wounded MV:Fresh - Floof: Beaten >
*Abyss* blasts your right arm into bloody fragments!
*Floof* pounds your body very hard.

* HP:Battered MV:Fresh - Floof: Beaten >
*Abyss* blasts your body into bloody fragments!
*Floof* pounds your body into bloody fragments!

* HP:Beaten MV:Fresh - Floof: Beaten > f
n
You panic and attempt to flee!


Jael narrates 'its the extra mob doing us wrong'

You flee head over heels.
In the Sleeping Chamber
[ obvious exits: E S ]
A wooden key, decorated in bronze inlay, has been dropped here.
A small purse is here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thin, decorative belt with an elaborate buckle is here.
A dark cloak with a hood has been left here.
A brown sack has been left here.
A heavy sword requiring two hands to wield lies in the dirt.
A mirrored lantern has been left here.
A bruised and bloody leg lies on the ground, torn from its socket. [3]
Alas, you cannot go that way...

* HP:Beaten MV:Full > open rustydoor east
It's already open!
*Abyss* has arrived from the south.
*Pynt* has arrived from the south.
A towering Ghar'ghael trolloc has arrived from the south.

close rustydoor east
* HP:Beaten MV:Full >
*Pynt* tries to cleave you, but you parry successfully.
*Abyss* tries to blast you, but you parry successfully.

* HP:Beaten MV:Full - Pynt: Scratched > Ok.

* HP:Beaten MV:Full - Pynt: Scratched > close rustydoor east
f
* HP:Beaten MV:Full - Pynt: Scratched > w
It's already closed!

* HP:Beaten MV:Full - Pynt: Scratched > PANIC! You couldn't escape!

* HP:Beaten MV:Full - Pynt: Scratched > No way! You're fighting for your life!
*Pynt* opens the rustydoor.
Adael narrates 'yeah'

* HP:Beaten MV:Full - Pynt: Scratched >
You pound *Pynt*'s right foot hard.
*Pynt* tries to cleave you, but you parry successfully.
*Floof* has arrived from the south.

f
* HP:Beaten MV:Full - Pynt: Scratched > w
You panic and attempt to flee!


*Abyss* sends you sprawling with a powerful bash!
You flee head over heels.
The Abbot's Room
[ obvious exits: W ]
A large warhammer with a square head of solid steel with a spike lies here.

* HP:Beaten MV:Full >
*Abyss* has arrived from the west.
*Pynt* has arrived from the west.
*Floof* has arrived from the west.
A towering Ghar'ghael trolloc has arrived from the west.

w
* HP:Beaten MV:Full >
*Pynt* tries to cleave you, but you parry successfully.
*Floof* tries to pound you, but you deflect the blow.

* HP:Beaten MV:Full - Pynt: Scratched >
*Floof* tries to pound you, but you parry successfully.
*Pynt* tries to cleave you, but you parry successfully.
*Pynt* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > nar Open
No way! You're fighting for your life!

* HP:Beaten MV:Full - Pynt: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Full - Pynt: Scratched > You narrate 'Open'

* HP:Beaten MV:Full - Pynt: Scratched > nar Rustydoor
You narrate 'Rustydoor'

* HP:Beaten MV:Full - Pynt: Scratched >
You try to pound *Pynt*, but he parries successfully.
*Pynt* cleaves your body very hard.
PANIC! You couldn't escape!

* HP:Beaten MV:Full - Pynt: Scratched > open rustdoor
f
I see no rustdoor here.

* HP:Beaten MV:Full - Pynt: Scratched > s
PANIC! You couldn't escape!

* HP:Beaten MV:Full - Pynt: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Full - Pynt: Scratched >
*Floof* tries to pound you, but you deflect the blow.
You pound *Pynt*'s body hard.
*Pynt* tries to cleave you, but you deflect the blow.
You dodge a bash from *Floof* who loses his balance and falls!
PANIC! You couldn't escape!

* HP:Beaten MV:Full - Pynt: Scratched > open rustydoor
f
Ok.
*Pynt* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > PANIC! You couldn't escape!

* HP:Beaten MV:Full - Pynt: Scratched >
*Floof* tries to pound you, but you parry successfully.
You try to pound *Pynt*, but he deflects the blow.
*Pynt* cleaves your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Beaten MV:Full - Pynt: Scratched >
*Floof* tries to pound you, but you parry successfully.
You pound *Pynt*'s body.
You swiftly dodge *Pynt*'s attempt to cleave you.

* HP:Beaten MV:Full - Pynt: Scratched > nar Spam rustydoor please
You narrate 'Spam rustydoor please'

* HP:Beaten MV:Full - Pynt: Scratched >
*Floof* tries to pound you, but you parry successfully.
You try to pound *Pynt*, but he parries successfully.
*Pynt* tries to cleave you, but you deflect the blow.

* HP:Beaten MV:Full - Pynt: Scratched > l
The Abbot's Room
This room is just as sparsely decorated as all the other chambers in the
monastery. It holds only one bed, a chair, and a wooden writing desk.
Alongside the eastern wall there is a large sarcophagus with a stone tablet
carefully bricked into the wall above it. There is only one exit, a door
leading west out into what seems to be a sleeping chamber of some sort.
[ obvious exits: W ]
A large warhammer with a square head of solid steel with a spike lies here.
A Ghar'ghael trolloc towers over all here.
*Floof* is here, fighting YOU!
*Pynt* is here, fighting YOU!
*Abyss* is standing here.

* HP:Beaten MV:Full - Pynt: Scratched >
*Floof* tries to pound you, but you parry successfully.
You try to pound *Pynt*, but he deflects the blow.
*Pynt* tries to cleave you, but you deflect the blow.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.

* HP:Beaten MV:Full - Pynt: Scratched >
*Pynt* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
*Floof* tries to pound you, but you dodge the attack.
You try to pound *Pynt*, but he parries successfully.
*Pynt* tries to cleave you, but you deflect the blow.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > f

The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

s
* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > PANIC! You couldn't escape!
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > No way! You're fighting for your life!
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > f
s

The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > PANIC! You couldn't escape!
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > No way! You're fighting for your life!
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
*Floof* tries to pound you, but you parry successfully.
You try to pound *Pynt*, but he deflects the blow.
*Pynt* tries to cleave you, but you parry successfully.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

f
* HP:Beaten MV:Full - Pynt: Scratched > s

The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > PANIC! You couldn't escape!
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > No way! You're fighting for your life!
The rustydoor is opened from the other side.

* HP:Beaten MV:Full - Pynt: Scratched >
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

change mood wimpy
* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > f
s
Mood changed to: Wimpy
The rustydoor is opened from the other side.

You panic and attempt to flee!ratched >
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.


The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.


The rustydoor is opened from the other side.
*Floof* closes the rustydoor.


The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.


*Floof* tries to pound you, but you parry successfully.
*Pynt* tries to cleave you, but you deflect the blow.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

w

The rustydoor is opened from the other side.
*Floof* closes the rustydoor.


The rustydoor is opened from the other side.


*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.


The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.


The rustydoor is opened from the other side.
*Floof* closes the rustydoor.


The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.


The rustydoor is opened from the other side.


*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

PANIC! You couldn't escape!
No way! You're fighting for your life!
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched > No way! You're fighting for your life!
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.

* HP:Beaten MV:Full - Pynt: Scratched >
*Floof* tries to pound you, but you deflect the blow.
You try to pound *Pynt*, but he parries successfully.
*Pynt* tries to cleave you, but you parry successfully.
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.

* HP:Beaten MV:Full - Pynt: Scratched >
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.

* HP:Beaten MV:Full - Pynt: Scratched >
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.

* HP:Beaten MV:Full - Pynt: Scratched >
The rustydoor is opened from the other side.

f
* HP:Beaten MV:Full - Pynt: Scratched >
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.

* HP:Beaten MV:Full - Pynt: Scratched > *Floof* tries to pound you, but you parry successfully.
You try to pound *Pynt*, but he deflects the blow.
*Pynt* tries to cleave you, but you parry successfully.
PANIC! You couldn't escape!
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.

* HP:Beaten MV:Full - Pynt: Scratched > s

*Floof* closes the rustydoor.
The rustydoor is opened from the other side.

* HP:Beaten MV:Full - Pynt: Scratched >
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.

f
* HP:Beaten MV:Full - Pynt: Scratched > No way! You're fighting for your life!
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.

* HP:Beaten MV:Full - Pynt: Scratched > s
You panic and attempt to flee!
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.


*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.


*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.


*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.


*Floof* closes the rustydoor.
The rustydoor is opened from the other side.


*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.


The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.


The rustydoor is opened from the other side.


*Floof* tries to pound you, but you parry successfully.
*Pynt* tries to cleave you, but you deflect the blow.
*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.


The rustydoor is opened from the other side.
*Abyss* closes the rustydoor.


The rustydoor is opened from the other side.


*Pynt* closes the rustydoor.
The rustydoor is opened from the other side.
*Floof* closes the rustydoor.
The rustydoor is opened from the other side.


*Floof* closes the rustydoor.
The rustydoor is opened from the other side.

TICK IN 4 SECONDS.

*Floof* closes the rustydoor.
The rustydoor is opened from the other side.

You flee head over heels.
In the Sleeping Chamber
[ obvious exits: E S ]
A wooden key, decorated in bronze inlay, has been dropped here.
A small purse is here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thin, decorative belt with an elaborate buckle is here.
A dark cloak with a hood has been left here.
A brown sack has been left here.
A heavy sword requiring two hands to wield lies in the dirt.
A mirrored lantern has been left here.
A bruised and bloody leg lies on the ground, torn from its socket. [3]
Jael Sicarii is standing here.
Lord Adael the High Captain is standing here.
Entering the Monastery
[ obvious exits: N E S W ]

* HP:Beaten MV:Full > w
w
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a human leaving west
There are some tracks of a ridden mount leaving west
There are some tracks of a human leaving east
There are some tracks of a human leaving west
There are some tracks of a human leaving east
There are some tracks of a TROLLOC leaving <<WEST<<

* HP:Beaten MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
A mirrored lantern has been left here.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Full > nar thank you
You narrate 'thank you'

* HP:Beaten MV:Full > na I beat ragan
You narrate 'I beat ragan'

* HP:Beaten MV:Full >
Jael narrates 'nps'


------ We group up quickly and hit them. ------


On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some tracks of a ridden mount leaving west
There are some tracks of a human leaving west
There are some tracks of a human leaving east
There are some tracks of a TROLLOC leaving <<WEST<<
A Ghar'ghael trolloc towers over all here.
*Floof* is standing here.
*Pynt* is standing here.
*Abyss* is standing here.
Adael has arrived from the west.
Jael pierces *Floof*'s body.
*Abyss* blasts Adael's body.

* HP:Battered MV:Full > kill floof
You pound *Pynt*'s right foot hard.

* HP:Battered MV:Full - Pynt: Scratched > You do the best you can!

* HP:Battered MV:Full - Pynt: Scratched >
You swiftly dodge *Pynt*'s attempt to cleave you.
You try to pound *Pynt*, but he deflects the blow.
Adael scythes *Abyss*'s body.
*Abyss* blasts Adael's body.
*Floof* tries to pound Jael, but he parries successfully.
Jael pierces *Floof*'s body hard.

* HP:Battered MV:Full - Pynt: Scratched > bash
=
Adael scythes *Abyss*'s body.
*Floof* tries to pound Jael, but he parries successfully.
Jael pierces *Floof*'s body hard.

*
Adael avoids being bashed by *Abyss* who loses his balance and falls!


As *Pynt* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Full >
*Floof* pounds Jael's body hard.
Jael pierces *Floof*'s right leg.

* HP:Battered MV:Full >
*Floof* reaches out for an embrace, but no one is there.

* HP:Battered MV:Full >
*Abyss* clambers to his feet.

* HP:Battered MV:Full >
*Abyss* blasts Adael's right arm very hard.

* HP:Battered MV:Full > st

*Abyss* gives a towering Ghar'ghael trolloc an order.
A towering Ghar'ghael trolloc joins Abyss's fight!

* HP:Battered MV:Full > kill floof
bash

Jael pierces *Floof*'s body.

* HP:Battered MV:Full > You stand up.

* HP:Battered MV:Full > You try to pound *Pynt*, but he parries successfully.
*Abyss* avoids being bashed by Adael who loses his balance and falls!

You pound *Pynt*'s left leg hard.atched >
You swiftly dodge a towering Ghar'ghael trolloc's attempt to scythe you.
*Pynt* tries to cleave you, but you parry successfully.
*Floof* tries to pound Jael, but he parries successfully.
Jael pierces *Floof*'s right leg.

*
*Floof* panics, and attempts to flee!


*Floof* leaves east.

-
Adael scythes *Abyss*'s right leg.
You swiftly dodge a towering Ghar'ghael trolloc's attempt to scythe you.
*Pynt* tries to cleave you, but you deflect the blow.

=
Your bash at *Pynt* sends him sprawling!
Adael avoids being bashed by *Abyss* who loses his balance and falls!

* HP:Battered MV:Full - Pynt: Scratched > nar brb
f
You narrate 'brb'

kill floof
You barely pound *Pynt*'s right arm.hed >
A towering Ghar'ghael trolloc tries to scythe you, but you parry successfully.
You panic and attempt to flee!

You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice a brightly-colored sash is hidden here.
You notice a splintered crimson skull is hidden here.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
They aren't here.

* HP:Battered MV:Full > kill floof
kill floof
They aren't here.

* HP:Battered MV:Full > e
They aren't here.

kill floof
* HP:Battered MV:Full > e
kill floof
On the Stone Steps
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some tracks of a human leaving west
There are some tracks of a human leaving west
There are some tracks of a human leaving east
Lord Adael the High Captain is here, fighting Abyss.
A Ghar'ghael trolloc towers over all here.
*Pynt* is here, fighting Adael.
*Abyss* is here, fighting Adael.

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > Entering the Monastery
[ obvious exits: N E S W ]

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > kill floof
kill floof
n
They aren't here.

kill floof
* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > In the Sleeping Chamber
[ obvious exits: E S ]
A wooden key, decorated in bronze inlay, has been dropped here.
A small purse is here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thin, decorative belt with an elaborate buckle is here.
A dark cloak with a hood has been left here.
A brown sack has been left here.
A heavy sword requiring two hands to wield lies in the dirt.
A mirrored lantern has been left here.
A bruised and bloody leg lies on the ground, torn from its socket. [3]

* HP:Battered MV:Full > TICK IN 4 SECONDS.
They aren't here.
*Floof* has arrived from the south.

s
* HP:Battered MV:Full >
*Floof* panics, and attempts to flee!
*Floof* leaves south.

* HP:Battered MV:Full > e
Entering the Monastery
[ obvious exits: N E S W ]
*Floof* is standing here.

* HP:Battered MV:Full > In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

* HP:Battered MV:Strong > kill floof
w
kill floof
w
They aren't here.

kill floof
* HP:Battered MV:Strong > Entering the Monastery
[ obvious exits: N E S W ]

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > On the Stone Steps
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some tracks of a human leaving west
There are some tracks of a human leaving east
There are some tracks of a human leaving east
Lord Adael the High Captain is sitting here.
A Ghar'ghael trolloc towers over all here.
*Pynt* is here, fighting Adael.
*Abyss* is here, fighting Adael.

* HP:Battered MV:Strong > kill floof
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill h.dark
bash
You pound *Pynt*'s body.

ng - Adael: Beaten - Pynt: Hurt >
*Abyss* blasts Adael's body.
*Pynt* cleaves Adael's left leg hard.

f
kill floof
Cancelled.
You panic and attempt to flee!


You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > kill floof
e
They aren't here.

kill floof
* HP:Battered MV:Full > In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

* HP:Battered MV:Full > e
kill floof
They aren't here.

* HP:Battered MV:Full > By the Altar
[ obvious exits: W U ]
A spirit of a monk wails in agony.
A rat scurries around trying to get out of sight.

* HP:Battered MV:Full > They aren't here.
Adael narrates 'brb'

w
* HP:Battered MV:Full > w
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
Jael has arrived from the east.

s
* HP:Battered MV:Full > Entering the Monastery
[ obvious exits: N E S W ]
Lord Adael the High Captain is standing here.
Adael leaves west.

* HP:Battered MV:Full > kill floof
The Great Library
[ obvious exits: N ]
A bookshelf made from imported wood stands against the wall here.
A rat scurries around trying to get out of sight.
A spirit of a monk wails in agony.

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > n
kill floof
Entering the Monastery
[ obvious exits: N E S W ]
*Floof* is standing here.
A rat has arrived from the south.
Jael pierces *Floof*'s body.

* HP:Battered MV:Strong > n
You pound *Floof*'s right leg.
*Floof* panics, and attempts to flee!

* HP:Battered MV:Strong - Jael: Hurt - Floof: Critical > No way! You're fighting for your life!

* HP:Battered MV:Strong - Jael: Hurt - Floof: Critical >
You pound *Floof*'s right arm.
*Floof* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Floof*'s death cry.
A rat leaves east.

* HP:Battered MV:Strong >
Adael has arrived from the west.
Adael leaves north.

kill floof
* HP:Battered MV:Strong > kill floof
They aren't here.

* HP:Battered MV:Strong > w
They aren't here.

* HP:Battered MV:Strong > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a human leaving east
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some tracks of a human leaving east
There are some tracks of a human leaving east
A Ghar'ghael trolloc towers over all here.
*Pynt* is standing here.
*Abyss* is standing here.

kill floof
* HP:Battered MV:Strong >
*Abyss* leaves east.
A towering Ghar'ghael trolloc leaves east.

* HP:Battered MV:Strong > kill h.dark
They aren't here.

* HP:Battered MV:Strong > You try to pound *Pynt*, but he deflects the blow.

* HP:Battered MV:Strong - Pynt: Scratched > bash
-
*Pynt* tries to cleave you, but you deflect the blow.

*nar Rip Floof
l
Cancelled.
You narrate 'Rip Floof'

* HP:Battered MV:Strong - Pynt: Scratched > change mood wimpy
f
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a human leaving east
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a human leaving east
*Pynt* is here, fighting YOU!

* HP:Battered MV:Strong - Pynt: Scratched > Mood changed to: Wimpy

You panic and attempt to flee!: Scratched >


You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice a brightly-colored sash is hidden here.
You notice a splintered crimson skull is hidden here.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Battered MV:Strong > dark is now set as your target.
kill dark
They aren't here.

* HP:Battered MV:Strong > kill dark
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > e
They aren't here.

kill dark
* HP:Battered MV:Strong > bash
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a human leaving east
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a human leaving east

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > Bash who?

* HP:Battered MV:Strong > e
kill dark
kill dark
Entering the Monastery
[ obvious exits: N E S W ]
The corpse of Floof is lying here.
Lord Adael the High Captain is here, fighting Pynt.
*Pynt* is here, fighting Jael.
A rat scurries around trying to get out of sight.
Jael Sicarii is sitting here.
A Ghar'ghael trolloc towers over all here.
*Abyss* is here, fighting Jael.

* HP:Battered MV:Strong > You barely pound *Abyss*'s right hand.

* HP:Battered MV:Strong - Jael: Wounded - Abyss: Hurt > kill dark
You pound *Abyss*'s left arm.
*Pynt* cleaves Jael's right leg hard.
*Abyss* blasts Jael's body very hard.
You do the best you can!

* HP:Battered MV:Strong - Jael: Wounded - Abyss: Hurt > You do the best you can!

* HP:Battered MV:Strong - Jael: Wounded - Abyss: Hurt >
*Abyss* blasts Jael's body very hard.

* HP:Battered MV:Strong - Jael: Wounded - Abyss: Hurt >
Jael panics, and attempts to flee!

* HP:Battered MV:Strong - Jael: Wounded - Abyss: Hurt >
Jael leaves west.

* HP:Battered MV:Strong - Abyss: Hurt >
Adael sends *Pynt* sprawling with a powerful bash!

open oakdoor south
* HP:Battered MV:Strong - Abyss: Hurt > You pound *Abyss*'s body.
Adael scythes *Pynt*'s head extremely hard.
Ok.

* HP:Battered MV:Strong - Abyss: Hurt > change mood wimpy
kill dark
Mood changed to: Wimpy

* HP:Battered MV:Strong - Abyss: Hurt > l
You do the best you can!

* HP:Battered MV:Strong - Abyss: Hurt > Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
The corpse of Floof is lying here.
Lord Adael the High Captain is here, fighting Pynt.
*Pynt* is sitting here.
A rat scurries around trying to get out of sight.
A Ghar'ghael trolloc towers over all here.
*Abyss* is here, fighting YOU!

* HP:Battered MV:Strong - Abyss: Hurt >
Jael pierces *Abyss*'s right leg hard.

* HP:Battered MV:Strong - Abyss: Hurt > nar Come Jael

Jael pierces *Abyss*'s left arm hard.
You pound *Abyss*'s right leg hard.
Adael scythes *Pynt*'s body hard.

* HP:Battered MV:Strong - Abyss: Wounded > You narrate 'Come Jael'

ng - Abyss: Wounded >
*Abyss* sends you sprawling with a powerful bash!

* HP:Battered MV:Strong - Abyss: Wounded >
Jael pierces *Abyss*'s right arm.

ng - Abyss: Wounded >
Jael pierces *Abyss*'s right leg.
*Pynt* cleaves Adael's body.
*Abyss* blasts your right arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Adael scythes *Pynt*'s right arm very hard.


You flee head over heels.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

nar Buff a little
* HP:Beaten MV:Strong > You narrate 'Buff a little'

* HP:Beaten MV:Strong > w
kill dark
bash
Entering the Monastery
[ obvious exits: N E S W ]
The corpse of Floof is lying here.
Jael Sicarii is here, fighting Abyss.
Lord Adael the High Captain is here, fighting Pynt.
*Pynt* is here, fighting Adael.
A rat scurries around trying to get out of sight.
A towering Ghar'ghael trolloc is here, fighting Adael.
*Abyss* is here, fighting Jael.

* HP:Beaten MV:Strong > You barely pound *Abyss*'s right hand.

- Jael: Wounded - Abyss: Wounded >
A towering Ghar'ghael trolloc barely tickles Adael's right hand with his scythe.
Jael pierces *Abyss*'s left leg hard.
Jael pierces *Abyss*'s left foot.

+
*Pynt* avoids being bashed by Adael who loses his balance and falls!

*
*Pynt* sends Adael sprawling with a powerful bash!
*Abyss* sends Jael sprawling with a powerful bash!

=
You pound *Abyss*'s body.
A towering Ghar'ghael trolloc barely scythes Adael's body.
*Abyss* blasts Jael's body extremely hard.
*Pynt* cleaves Adael's head hard.
Your bash at *Abyss* sends him sprawling!

* HP:Beaten MV:Strong - Jael: Wounded - Abyss: Wounded >
Adael panics, and attempts to flee!

* HP:Beaten MV:Strong - Jael: Wounded - Abyss: Wounded >
You pound *Abyss*'s left hand.
A towering Ghar'ghael trolloc barely tickles Adael's left foot with his scythe.
*Pynt* barely cleaves Adael's body.

* HP:Beaten MV:Strong - Jael: Wounded - Abyss: Wounded > bash
They already seem to be stunned.
Adael leaves south.
Adael narrates 'am crit'

* HP:Beaten MV:Strong - Jael: Wounded - Abyss: Wounded > bash

*Pynt* tries to cleave you, but you parry successfully.

* HP:Beaten MV:Strong - Jael: Wounded - Abyss: Wounded > They already seem to be stunned.

* HP:Beaten MV:Strong - Jael: Wounded - Abyss: Wounded > nar K
change mood wimpy
You swiftly dodge *Pynt*'s attempt to cleave you.
You barely pound *Abyss*'s body.
*Abyss* blasts Jael's body very hard.
Jael barely pierces *Abyss*'s body.
You narrate 'K'
Adael has arrived from the south.

* HP:Beaten MV:Strong - Jael: Battered - Abyss: Wounded >
Adael leaves west.

* HP:Beaten MV:Strong - Jael: Battered - Abyss: Wounded > Mood changed to: Wimpy

close oakdoor south
* HP:Beaten MV:Strong - Jael: Battered - Abyss: Wounded >
*Abyss* closes the oakdoor.

* HP:Beaten MV:Strong - Jael: Battered - Abyss: Wounded > f
It's already closed!

You panic and attempt to flee!Battered - Abyss: Wounded >
*Pynt* panics, and attempts to flee!


*Abyss* tries to blast Jael, but he parries successfully.
*Pynt* leaves west.

nar Off
You flee head over heels.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.
You narrate 'Off'

* HP:Beaten MV:Strong > w
w
w
w
Entering the Monastery
[ obvious exits: N E S W ]
The corpse of Floof is lying here.
Jael Sicarii is here, fighting Abyss.
A rat scurries around trying to get out of sight.
A Ghar'ghael trolloc towers over all here.
*Abyss* is here, fighting Jael.
Jael leaves north.

* HP:Beaten MV:Strong > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some tracks of a human leaving east
There are some tracks of a human leaving east
A snake is crawling through the water here.

* HP:Beaten MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice a splintered crimson skull is hidden here.
A Shienaran scout keeps a constant watch here.
Lord Adael the High Captain is here, fighting Pynt.
*Pynt* is here, fighting Adael.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Pynt.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a human leaving east
There are some tracks of an animal leaving west
There are some tracks of an animal leaving west
There are some tracks of a ridden mount leaving east
There are some tracks of an animal leaving west
The corpse of Fong is lying here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Beaten MV:Tiring > e
kill dark
bash
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice a brightly-colored sash is hidden here.
You notice a splintered crimson skull is hidden here.
A Shienaran scout keeps a constant watch here.
Lord Adael the High Captain is here, fighting Pynt.
*Pynt* is here, fighting Adael.
A white destrier stands here proudly, alert for battle.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
Ragan is here, fighting Pynt.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Adael avoids being bashed by *Pynt* who loses his balance and falls!

* HP:Beaten MV:Tiring > You try to pound *Pynt*, but he parries successfully.
A rat has arrived from the east.

- Adael: Critical - Pynt: Hurt >
Ragan slashes Pynt's right leg hard.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

+
Adael leaves west.
Jael pierces *Pynt*'s right arm hard.

=
A blighted deer has arrived from the west.
A Shienaran forward scout joins Ragan's fight!


Jael pierces *Pynt*'s body hard.
*Pynt* panics, and attempts to flee!

=
A Shienaran forward scout barely slashes Pynt's right leg.
Jael pierces *Pynt*'s head hard.
You swiftly dodge *Pynt*'s attempt to cleave you.
A Shienaran forward scout slashes Pynt's body.
A Shienaran forward scout tries to slash Pynt, but he parries successfully.
You pound *Pynt*'s left leg hard.
Ragan slashes Pynt's head.
Your bash at *Pynt* sends him sprawling!
Adael has arrived from the west.

* HP:Beaten MV:Tiring - Pynt: Wounded >
Adael starts riding a white destrier.

* HP:Beaten MV:Tiring - Pynt: Wounded >
Adael scythes *Pynt*'s body extremely hard.

* HP:Beaten MV:Tiring - Pynt: Wounded > kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Pynt: Wounded > kill dark
kill dark
You do the best you can!

* HP:Beaten MV:Tiring - Pynt: Wounded > You do the best you can!

* HP:Beaten MV:Tiring - Pynt: Wounded > kill dark
kill dark
Adael scythes *Pynt*'s left leg hard.
A Shienaran forward scout slashes Pynt's body hard.
Jael pierces *Pynt*'s body.
A Shienaran forward scout barely slashes Pynt's body.
A Shienaran forward scout slashes Pynt's body hard.
You pound *Pynt*'s left leg.
Ragan slashes Pynt's right leg.
Jael pierces *Pynt*'s right leg very hard.
You do the best you can!

* HP:Beaten MV:Tiring - Pynt: Beaten > kill dark
You do the best you can!

kill dark
* HP:Beaten MV:Tiring - Pynt: Beaten > Adael scythes *Pynt*'s left arm very hard.
*Pynt* panics, and attempts to flee!
*Pynt* leaves east.
They aren't here.

* HP:Beaten MV:Tiring > kill dark
They aren't here.

kill dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > e
They aren't here.

kill dark
* HP:Beaten MV:Tiring > bash
They aren't here.

* HP:Beaten MV:Tiring > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some tracks of a human leaving east
*Pynt* is standing here.
A snake is crawling through the water here.
A rat has arrived from the west.
Adael has arrived from the west, riding a white destrier.
Jael pierces *Pynt*'s body very hard.
*Pynt* panics, and attempts to flee!

* HP:Beaten MV:Tiring > You pound *Pynt*'s right leg.
*Pynt* panics, and attempts to flee!
Adael scythes *Pynt*'s body hard.
*Pynt* panics, and attempts to flee!

* - Jael: Battered - Pynt: Critical >
Adael scythes *Pynt*'s body hard.
*Pynt* panics, and attempts to flee!
*Pynt* tries to cleave Jael, but he deflects the blow.
Jael pierces *Pynt*'s right leg hard.
*Pynt* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.

=
Jael pierces *Pynt*'s right leg.

-
*Pynt* leaves east.
Adael leaves west riding a white destrier.

=
They're not here anymore!
*Pynt* has arrived from the east.
Jael tries to pierce *Pynt*, but he parries successfully.

* HP:Beaten MV:Strong > w
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a human leaving east
There are some tracks of a human leaving east
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here.
You notice an opal choker of fiery blue and pink beauty is hidden here.
You notice a brightly-colored sash is hidden here.
You notice a splintered crimson skull is hidden here.
Lord Adael the High Captain is standing here, riding a white destrier.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Beaten MV:Strong > kill dark
e
kill dark
They aren't here.

kill dark
* HP:Beaten MV:Strong > On the Stone Steps
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
*Pynt* is here, fighting Jael.
A rat scurries around trying to get out of sight.
Jael Sicarii is here, fighting Pynt.
A snake is crawling through the water here.
Adael has arrived from the west, riding a white destrier.
*Pynt* panics, and attempts to flee!
Adael scythes *Pynt*'s right hand hard.

* HP:Beaten MV:Strong > kill dark
You pound *Pynt*'s right arm hard.

* HP:Beaten MV:Strong - Jael: Wounded - Pynt: Critical > You do the best you can!

* HP:Beaten MV:Strong - Jael: Wounded - Pynt: Critical > kill dark
You do the best you can!

kill dark
* HP:Beaten MV:Strong - Jael: Wounded - Pynt: Critical > You do the best you can!

* HP:Beaten MV:Strong - Jael: Wounded - Pynt: Critical > kill dark
kill dark
You do the best you can!

* HP:Beaten MV:Strong - Jael: Wounded - Pynt: Critical > A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.
You do the best you can!

* HP:Beaten MV:Strong - Jael: Wounded - Pynt: Critical > kill dark
You do the best you can!
*Pynt* leaves east.

kill dark
* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > e
kill dark
bash
Entering the Monastery
[ obvious exits: N E S W ]
The corpse of Floof is lying here.
A Ghar'ghael trolloc towers over all here.
*Abyss* is standing here.
A rat has arrived from the west.
Ack, you lost Adael!

* HP:Beaten MV:Tiring > You barely pound *Abyss*'s body.

A rat leaves east. - Abyss: Wounded >

-
A rat has arrived from the east.


Jael leaves north.


As *Abyss* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Abyss: Wounded >
A rat has arrived from the north.

* HP:Beaten MV:Tiring - Abyss: Wounded >
Jael tries to pierce *Pynt*, but he parries successfully.

* HP:Beaten MV:Tiring - Abyss: Wounded >
You dodge a bash from *Abyss* who loses his balance and falls!

* HP:Beaten MV:Tiring - Abyss: Wounded >
*Pynt* tries to cleave Jael, but he parries successfully.
Jael tries to pierce *Pynt*, but he parries successfully.

* HP:Beaten MV:Tiring - Abyss: Wounded > bash
pynt is now set as your target.

*Abyss* gives a towering Ghar'ghael trolloc an order.
A towering Ghar'ghael trolloc joins Abyss's fight!

*
A towering Ghar'ghael trolloc tickles Jael's left leg with his scythe.
Jael tries to pierce *Pynt*, but he deflects the blow.
*Abyss* tries to blast you, but you parry successfully.
Jael tries to pierce *Pynt*, but he parries successfully.

change mood wimpy
f
Cancelled.
Mood changed to: Wimpy

You panic and attempt to flee! Wounded >


You flee head over heels.
In the Monastery
[ obvious exits: E W ]
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

* HP:Beaten MV:Tiring > w
Entering the Monastery
[ obvious exits: N E S W ]
The corpse of Floof is lying here.
A rat scurries around trying to get out of sight.
Jael Sicarii is here, fighting Pynt.
*Pynt* is here, fighting Jael.
A towering Ghar'ghael trolloc is here, fighting Jael.
*Abyss* is standing here.

rem staff
draw spike
throw pynt
sheath
wield staff
* HP:Beaten MV:Tiring > A towering Ghar'ghael trolloc tickles Jael's right leg with his scythe.
Jael tries to pierce *Pynt*, but he deflects the blow.
You stop using a leatherleaf staff.

* HP:Beaten MV:Tiring > You try to quietly draw a throwing spike from a set of cloth sleeves.

* HP:Beaten MV:Tiring > Jael tries to pierce *Pynt*, but he deflects the blow.
The fighting is too thick for you to be able to aim properly!
You dodge a bash from *Abyss* who loses his balance and falls!

* HP:Beaten MV:Tiring - Abyss: Wounded > You sheath a throwing spike into a camouflaged hood.

* HP:Beaten MV:Tiring - Abyss: Wounded > kill h.dark
You do the best you can!

* HP:Beaten MV:Tiring - Abyss: Wounded >
You pound *Abyss*'s body.
A towering Ghar'ghael trolloc tries to scythe Jael, but he deflects the blow.
Jael pierces *Pynt*'s body hard.
*Pynt* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pynt*'s death cry.

* HP:Beaten MV:Tiring - Abyss: Wounded >
Jael pierces a towering Ghar'ghael trolloc's right leg.

* HP:Beaten MV:Tiring - Abyss: Wounded > nar Rip Pynt

Jael pierces a towering Ghar'ghael trolloc's right arm.
You pound *Abyss*'s body.
A towering Ghar'ghael trolloc tries to scythe Jael, but he parries successfully.

* HP:Beaten MV:Tiring - Abyss: Wounded > You narrate 'Rip Pynt'

* HP:Beaten MV:Tiring - Abyss: Wounded >
Jael pierces a towering Ghar'ghael trolloc's right hand.

* HP:Beaten MV:Tiring - Abyss: Wounded >
You dodge a bash from *Abyss* who loses his balance and falls!

* HP:Beaten MV:Tiring - Abyss: Wounded >
Jael pierces a towering Ghar'ghael trolloc's left foot.
You pound *Abyss*'s right leg hard.
A towering Ghar'ghael trolloc tries to scythe Jael, but he deflects the blow.
Adael has arrived from the west.

* HP:Beaten MV:Tiring - Abyss: Battered >
Adael scythes a towering Ghar'ghael trolloc's right leg hard.

* HP:Beaten MV:Tiring - Abyss: Battered > bash
-
Jael says 'Sweet justice'

=
*Abyss* tries to blast you, but you deflect the blow.
Jael pierces a towering Ghar'ghael trolloc's head.
A towering Ghar'ghael trolloc tries to scythe Jael, but he deflects the blow.

+
*Abyss* panics, and attempts to flee!

*
*Abyss* leaves east.
*Abyss* has arrived from the east.


Adael sends a towering Ghar'ghael trolloc sprawling with a powerful bash!

=
*Abyss* leaves west.

-w
w
kill h.dark
Cancelled.
On the Stone Steps
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some bloody traces of a human leaving west
A brazen young hare thumps his powerful hind legs nearby.
A snake is crawling through the water here.

* HP:Battered MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving east
There are some tracks of a ridden mount leaving east
A bundle of chainmail lies on the ground.
A mirrored lantern has been left here.
You notice a brightly-colored sash is hidden here.
You notice a splintered crimson skull is hidden here.
A Shienaran scout keeps a constant watch here.
A white destrier stands here proudly, alert for battle.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Battered MV:Tiring > kill h.dark
kill h.dark
They aren't here.

Abyss made a good run of it and made it in.

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