I won't promise good logs, but if you're really bored you can read these :)
* R HP:Scratched SP:Full MV:Fresh >
*Shayne* has arrived from the south, riding a Tairen destrier.
* R HP:Scratched SP:Full MV:Fresh > l sh
*Shayne* draws a jeweled dagger from a long, black coat with gold embroidered
cuffs with a flash of steel.
*Shayne* tries to pierce you, but you dodge the attack.
a* R HP:Scratched SP:Full MV:Fresh - Shayne: Healthy > y
You try to strike *Shayne*, but he parries successfully.
You swiftly dodge *Shayne*'s attempt to pierce you.
* R HP:Scratched SP:Full MV:Fresh - Shayne: Healthy > ne
Shayne is in excellent condition.
*Shayne* is using:
<used as light> a crystal lightstick
<worn on head> a rimmed round helmet
<worn around neck> a silver medallion
<worn around neck> a Kandori snowflake necklace
<worn about body> a long, black coat with gold embroidered cuffs
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a jeweled dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
* R HP:Scratched SP:Full MV:Fresh - Shayne: Healthy > sp shayne
em
v
You try to strike *Shayne*, but he deflects the blow.
[seize ]
You feel the flows of saidin coursing through your body.
You begin to weave the appropriate flows... Healthy >
*Shayne* panics, and attempts to flee!
-
*Shayne* leaves west riding a Tairen destrier.
=-ea
Your target is no longer here!
* R HP:Scratched SP:Full MV:Fresh >
notShayne al'Detora is a level 48 Defender of the Stone human.
* R HP:Scratched SP:Full MV:Fresh >
l
You start paying increased attention to your surroundings.
* R HP:Scratched SP:Full MV:Fresh > A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Scratched SP:Full MV:Fresh >
Kultunk narrates 'i do'
* R HP:Scratched SP:Full MV:Fresh > em
w
[seize ]
You are already in touch with saidin, can't you feel it?
* R HP:Scratched SP:Full MV:Fresh > w
The West Gate
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Shayne* is standing here, riding a Tairen destrier.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* R HP:Scratched SP:Full MV:Full > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Scratched SP:Full MV:Full >
*Shayne* has arrived from the east, riding a Tairen destrier.
* R HP:Scratched SP:Full MV:Full > e
The West Gate
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
w
* R HP:Scratched SP:Full MV:Full > m
vTower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Shayne* is standing here, riding a Tairen destrier.
* R HP:Scratched SP:Full MV:Full > You are hungry.
You try to strike *Shayne*, but he parries successfully.
You begin to weave the appropriate flows... Healthy >
=*oo
Groo narrates 'gk?'
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Scratched SP:Strong MV:Fresh - Shayne: Hurt >
[chann 'create food']
You begin to weave the appropriate flows...
at
*Shayne* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Scratched SP:Strong MV:Fresh - Shayne: Hurt > fruit
*Shayne* smites your right hand into bloody fragments!
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Hurt > food
*Shayne* smites your right leg into bloody fragments!
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > l s
Kultunk narrates 'nod'
h* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > aYou don't seem to have any.
[chann 'create food']rong MV:Fresh - Shayne: Hurt > n
You begin to weave the appropriate flows...
*
Ok.
You weave flows of Earth to create a meal.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt >
Shayne has some small wounds and bruises.
*Shayne* is using:
<used as light> a crystal lightstick
<worn on head> a rimmed round helmet
<worn around neck> a silver medallion
<worn around neck> a Kandori snowflake necklace
<worn about body> a long, black coat with gold embroidered cuffs
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> the ancient greatsword, Justice ..It glows white!
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes
e* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > at fruit
You dodge a bash from *Shayne* who loses his balance and falls!
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > sYou eat the fruit.
a* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > y wt
You try to strike *Shayne*, but he parries successfully.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > f :P
v
You say 'wtf :P'
You begin to weave the appropriate flows... Hurt >
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded > v
You begin to weave the appropriate flows...
*Shayne* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded >
*Shayne* tries to smite you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded > v
*Shayne* snickers softly.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded >
*Shayne* tries to smite you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded >
*Shayne* panics, and attempts to flee!
ong MV:Fresh - Shayne: Wounded >
*Shayne* leaves east riding a Tairen destrier.
Nobody here by that name.MV:Fresh >
* R HP:Wounded SP:Strong MV:Fresh > l
Tower Square
Here the Tower Square faces the western section of the city. The
White Tower rises up from the center of the walled off square. To
the west Westside Avenue heads towards Darein Gate. To the east
lies the western gate into the tower grounds. The square continues
to the north and south.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Strong MV:Fresh > l
Tower Square
Here the Tower Square faces the western section of the city. The
White Tower rises up from the center of the walled off square. To
the west Westside Avenue heads towards Darein Gate. To the east
lies the western gate into the tower grounds. The square continues
to the north and south.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Strong MV:Fresh > scan e
*Shayne* is standing here, riding a Tairen destrier.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* R HP:Wounded SP:Strong MV:Fresh > l
Tower Square
Here the Tower Square faces the western section of the city. The
White Tower rises up from the center of the walled off square. To
the west Westside Avenue heads towards Darein Gate. To the east
lies the western gate into the tower grounds. The square continues
to the north and south.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Strong MV:Fresh > l
release
*Shayne* has arrived from the east, riding a Tairen destrier.
Tower Square
Here the Tower Square faces the western section of the city. The
White Tower rises up from the center of the walled off square. To
the west Westside Avenue heads towards Darein Gate. To the east
lies the western gate into the tower grounds. The square continues
to the north and south.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Shayne* is standing here, riding a Tairen destrier.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Strong MV:Fresh > *Shayne* tries to smite you, but you deflect the blow.
Ok.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded > k
e
*Reyne* has arrived from the north.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded > m
[kill human]
You do the best you can!
v* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded >
[seize ]
You feel the flows of saidin coursing through your body.
You begin to weave the appropriate flows... Wounded >
f
+
*Reyne* draws a set of steel sai from a fine black coat of silk with a flash of
steel.
*Reyne* wields a set of steel sai in a two-handed grip.
*Reyne* tries to stab you, but you deflect the blow.
lCancelled.
You panic and attempt to flee!
e
You flee head over heels.
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A man is here.
ase* R HP:Wounded SP:Strong MV:Full >
Ok.
* R HP:Wounded SP:Strong MV:Full > s
*Shayne* has arrived from the south, riding a Tairen destrier.
s
* R HP:Wounded SP:Strong MV:Full > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Reyne* is standing here.
* R HP:Wounded SP:Strong MV:Full > Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A gray palfrey prances skittishly nearby.
* R HP:Wounded SP:Strong MV:Full > s
Air Avenue
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A raucous group of sailors saunter by, speaking loudly.
* R HP:Wounded SP:Strong MV:Full > em
n
[seize ]
You feel the flows of saidin coursing through your body.
* R HP:Wounded SP:Strong MV:Full > v
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A gray palfrey prances skittishly nearby.
Nobody here by that name.MV:Full >
* R HP:Wounded SP:Strong MV:Full > n
v
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Reyne* is standing here.
Nobody here by that name.MV:Full >
* R HP:Wounded SP:Strong MV:Full > s
x
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A gray palfrey prances skittishly nearby.
Nobody here by that name.MV:Full >
* R HP:Wounded SP:Strong MV:Full > x
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full > x
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Full > x
Nobody here by that name.
*Reyne* has arrived from the north.
* R HP:Wounded SP:Strong MV:Full >
You swiftly dodge *Reyne*'s attempt to stab you.
* R HP:Wounded SP:Strong MV:Full - Reyne: Healthy > e
No way! You're fighting for your life!
f* R HP:Wounded SP:Strong MV:Full - Reyne: Healthy >
You panic and attempt to flee!
You flee head over heels.
Air Avenue
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A raucous group of sailors saunter by, speaking loudly.
* R HP:Wounded SP:Strong MV:Full > sp reyne
*Reyne* has arrived from the north.
* R HP:Wounded SP:Strong MV:Full >
k
*Reyne* tries to stab you, but you deflect the blow.
* R HP:Wounded SP:Strong MV:Full - Reyne: Healthy > [kill human]
You do the best you can!
b
You begin to weave the appropriate flows...ealthy >
=
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
* R HP:Wounded SP:Strong MV:Full - Reyne: Hurt > b
You begin to weave the appropriate flows...
=
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
* R HP:Wounded SP:Strong MV:Full - Reyne: Wounded > b
You begin to weave the appropriate flows...
=*
Ok.
Streaks of fire flow from your hands, burning *Reyne*.
* R HP:Wounded SP:Strong MV:Fresh - Reyne: Wounded >
You begin to weave the appropriate flows...
=
Ok.
*Reyne* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Reyne*.
*Reyne* leaves north.
* R HP:Wounded SP:Strong MV:Fresh > b
n
Nobody here by that name.
* R HP:Wounded SP:Strong MV:Fresh > m
b
Tower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Reyne* is standing here.
A gray palfrey prances skittishly nearby.
* R HP:Wounded SP:Strong MV:Full > You try to strike *Reyne*, but she parries successfully.
You begin to weave the appropriate flows...attered >
*Reyne* tries to stab you, but you parry successfully.
=
Ok.
*Reyne* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Reyne*.
* R HP:Wounded SP:Good MV:Full - Reyne: Beaten >
*Reyne* leaves east.
* R HP:Wounded SP:Good MV:Full > e
m
v
Tower Square
[ obvious exits: N E S W ]
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
You notice a mirrored lantern is hidden here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Reyne* is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* R HP:Wounded SP:Good MV:Full > You try to strike *Reyne*, but she deflects the blow.
An ogier joins Reyne's fight!l - Reyne: Beaten >
You begin to weave the appropriate flows...
-
*Shayne* has arrived from the north, riding a Tairen destrier.
+
An ogier tries to strike you, but you parry successfully.
*Reyne* tries to stab you, but you parry successfully.
-
*Shayne* tries to smite you, but you parry successfully.
=
Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your icy spikes shred *Reyne*'s guts, causing her insides to flow outside.
*Reyne* is dead! R.I.P.
Your blood freezes as you hear *Reyne*'s death cry.
* R HP:Wounded SP:Good MV:Full > b
g
Nobody here by that name.
* R HP:Wounded SP:Good MV:Full > s
[get all corpse]
You get a water skin from the corpse of Reyne.
You get a water skin from the corpse of Reyne.
You get a hunk of beef from the corpse of Reyne.
You get a hunk of beef from the corpse of Reyne.
You get a hunk of beef from the corpse of Reyne.
You get the death scalp of the giant tarantula slain in the Braem Wood from the
corpse of Reyne.
You get a mirrored lantern from the corpse of Reyne.
You get twenty gold crowns from the corpse of Reyne.
You get eleven copper pennys from the corpse of Reyne.
You get a small keg from the corpse of Reyne.
You get a pair of light, well-oiled leather boots from the corpse of Reyne.
You get a set of loose cloth breeches from the corpse of Reyne.
You get a soft leather pouch from the corpse of Reyne.
You get a small purse from the corpse of Reyne.
You get a belt with a buckle of cuendillar from the corpse of Reyne.
You get a set of steel sai from the corpse of Reyne.
You get a sungwood bracelet from the corpse of Reyne.
You get a sungwood bracelet from the corpse of Reyne.
You get a set of finely-spun cloth sleeves from the corpse of Reyne.
You get a fine black coat of silk from the corpse of Reyne.
You get a finely-tailored white shirt from the corpse of Reyne.
You get a necklace of dark ivy from the corpse of Reyne.
You get a necklace of dark ivy from the corpse of Reyne.
You get a light brown hood of finely-spun cloth from the corpse of Reyne.
You get a gold ring delicately carved with ivy from the corpse of Reyne.
* R HP:Wounded SP:Good MV:Full > Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Good MV:Full >
An ogier has arrived from the north.
* R HP:Wounded SP:Good MV:Full > release
s
*Shayne* has arrived from the north, riding a Tairen destrier.
* R HP:Wounded SP:Good MV:Full > Ok.
* R HP:Wounded SP:Good MV:Full > Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
* R HP:Wounded SP:Good MV:Full > s
s
An ogier has arrived from the north.
Southharbor Boulevard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A draft horse is here.
* R HP:Wounded SP:Good MV:Full > Southharbor Boulevard
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sailor is here.
An astonishingly tall and broad man stands here, with large tufted ears.
* R HP:Wounded SP:Good MV:Full > s
s
Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Good MV:Full > door Southharbor
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
g* R HP:Wounded SP:Good MV:Full > ate
e
e
e
Southern Wharf
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Harryl the retired warder moves about with surprising grace.
A duck is here flying around.
* R HP:Wounded SP:Good MV:Full > nAlas, you cannot go that way...
* R HP:Wounded SP:Good MV:Full > Alas, you cannot go that way...
* R HP:Wounded SP:Good MV:Full > n
Osendrelle Way
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Good MV:Full > o
eOsendrelle Way
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A worker busily earns a day's pay.
A Valon guardsman watches the street for signs of trouble.
An old woman smiles kindly.
* R HP:Wounded SP:Good MV:Full > I see no gate here.
* R HP:Wounded SP:Good MV:Full > e
Alas, you cannot go that way...
* R HP:Wounded SP:Good MV:Full > n
oAlas, you cannot go that way...
* R HP:Wounded SP:Good MV:Full > eGate to Osenrein
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A sailor is here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A brown horse is here, nipping at a tuft of grass.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Wounded SP:Good MV:Full > eIt's already open!
* R HP:Wounded SP:Good MV:Full > Outside the Osenrein Gate
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Wounded SP:Good MV:Full > Along a Stony Path
[ obvious exits: S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Wounded SP:Good MV:Full > i
You are carrying:
a gold ring delicately carved with ivy
a light brown hood of finely-spun cloth
[2] a necklace of dark ivy
a finely-tailored white shirt
a fine black coat of silk
a set of finely-spun cloth sleeves
[2] a sungwood bracelet
a set of steel sai
a belt with a buckle of cuendillar
a small purse
a soft leather pouch
a set of loose cloth breeches
a pair of light, well-oiled leather boots
a small keg
eleven copper pennys
twenty gold crowns
a mirrored lantern
the death scalp of the giant tarantula slain in the Braem Wood
[3] a hunk of beef
[2] a water skin
* R HP:Wounded SP:Good MV:Full > wear sungwood
You put a sungwood bracelet on around your left wrist.
* R HP:Wounded SP:Good MV:Full > rem sash
wearYou stop using a soft leather pouch.
You stop using a brightly-colored sash.
* R HP:Wounded SP:Good MV:Full > belt
wear pouYou wear a belt with a buckle of cuendillar around your waist.
Adventures in TV
Re: Adventures in TV
Go back in to scalp!
* R HP:Hurt SP:Good MV:Fresh > wh
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Shayne* is standing here, riding a Tairen destrier.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* R HP:Hurt SP:Good MV:Fresh > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Hurt SP:Good MV:Fresh > s
Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Hurt SP:Good MV:Fresh > rem staff
reYou stop using a walking staff.
m s* R HP:Hurt SP:Good MV:Fresh > hield
aliasYou stop using a silver etched shield.
* R HP:Hurt SP:Good MV:Fresh > h scalp corpse
wieOk.
ld* R HP:Hurt SP:Good MV:Fresh > sai
n
You wield a set of steel sai with both hands.
h* R HP:Hurt SP:Good MV:Fresh >
s
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Shayne* is standing here, riding a Tairen destrier.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* R HP:Hurt SP:Good MV:Fresh > [scalp corpse]
You lean over and sever the bloody head from the corpse of Reyne.
* R HP:Hurt SP:Good MV:Fresh > Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Hurt SP:Good MV:Fresh > s
Amalgam narrates 'what is max armor% possible?'
* R HP:Hurt SP:Good MV:Fresh >rem sai
wieldThe sun sets, washing the city in fiery colors.
You stop using a set of steel sai.
* R HP:Hurt SP:Strong MV:Fresh > wt
*Shayne* has arrived from the north, riding a Tairen destrier.
* R HP:Hurt SP:Strong MV:Fresh >
*Shayne* smites your left leg into bloody fragments!
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > wieYou don't seem to have a wt.
l* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > d staff
wear shielYou wield a walking staff.
d
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > f
You tickle *Shayne*'s left leg with your strike.
You strap a silver etched shield on your arm becoming very impressive.
You panic and attempt to flee!esh - Shayne: Hurt >
p
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* R HP:Wounded SP:Strong MV:Fresh > shayne
e
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A worker busily earns a day's pay.
* R HP:Wounded SP:Strong MV:Fresh > em
w
[seize ]
You feel the flows of saidin coursing through your body.
s
* R HP:Wounded SP:Strong MV:Fresh > Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Shayne* is standing here, riding a Tairen destrier.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
v
* R HP:Wounded SP:Strong MV:Fresh > Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Nobody here by that name.MV:Fresh >
* R HP:Wounded SP:Strong MV:Fresh > s
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
v* R HP:Wounded SP:Strong MV:Fresh >
*Shayne* has arrived from the north, riding a Tairen destrier.
You begin to weave the appropriate flows...
-
*Shayne* tries to smite you, but you parry successfully.
=
*Shayne* tries to smite you, but you parry successfully.
f=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded >
You try to strike *Shayne*, but he deflects the blow.
You panic and attempt to flee!esh - Shayne: Wounded >
You flee head over heels.
Southharbor Boulevard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
* R HP:Wounded SP:Strong MV:Fresh > v
Nobody here by that name.
Groo narrates '87?'
* R HP:Wounded SP:Strong MV:Fresh > sm
vYou stop riding it.
* HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.
* HP:Wounded SP:Strong MV:Fresh > n
v
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
Nobody here by that name.:Full >
* HP:Wounded SP:Strong MV:Full > release
n
sOk.
* HP:Wounded SP:Strong MV:Full > cSouthharbor Boulevard
[ obvious exits: N S ]
a* HP:Wounded SP:Strong MV:Full > n n
n
s*Shayne* is standing here, riding a Tairen destrier.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Strong MV:Full > can n*Shayne* has arrived from the north, riding a Tairen destrier.
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Strong MV:Full > sA middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* HP:Wounded SP:Strong MV:Full >
sSouthharbor Boulevard
[ obvious exits: N S ]
* HP:Wounded SP:Strong MV:Full > s
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
*Shayne* is standing here, riding a Tairen destrier.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Wounded SP:Strong MV:Full >
*Shayne* leaves north riding a Tairen destrier.
* HP:Wounded SP:Strong MV:Full > Southharbor Boulevard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
* HP:Wounded SP:Strong MV:Full > s
Southharbor Boulevard
[ obvious exits: N S W ]
A sailor is here.
* HP:Wounded SP:Strong MV:Full > wh
[where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
* HP:Wounded SP:Strong MV:Full > sneak
scOk, you'll try to move silently for a while.
an * S HP:Wounded SP:Strong MV:Full > n
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
* S HP:Wounded SP:Strong MV:Full > not
l
You start paying increased attention to your surroundings.
* S HP:Wounded SP:Strong MV:Full > Southharbor Boulevard
The difference between the Ogier craftmanship and the human workmanship
becomes apparent heading south towards the harbor. The human builders tried
to duplicate the Ogier work. The buildings are extravagent, but to the point
of being gaudy, however. A small alley leads off to the west.
[ obvious exits: N S W ]
A sailor is here.
* S HP:Wounded SP:Strong MV:Full > rele
A sailor tries to hit you, but you dodge the attack.
You strike a sailor's body extremely hard.
You swiftly dodge a sailor's attempt to hit you.
a* S HP:Hurt SP:Strong MV:Full - a sailor: Hurt > se
You aren't in touch with saidin to release anything.
* S HP:Hurt SP:Strong MV:Full - a sailor: Hurt > l
Southharbor Boulevard
The difference between the Ogier craftmanship and the human workmanship
becomes apparent heading south towards the harbor. The human builders tried
to duplicate the Ogier work. The buildings are extravagent, but to the point
of being gaudy, however. A small alley leads off to the west.
[ obvious exits: N S W ]
A sailor is here, fighting YOU!
* S HP:Hurt SP:Strong MV:Full - a sailor: Hurt >
You strike a sailor's left leg hard.
A sailor tries to hit you, but you deflect the blow.
* S HP:Hurt SP:Strong MV:Full - a sailor: Wounded > wh
[where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
* S HP:Hurt SP:Strong MV:Full - a sailor: Wounded >
*Shayne* has arrived from the north, riding a Tairen destrier.
* S HP:Hurt SP:Strong MV:Full - a sailor: Wounded >
*Shayne* tries to smite you, but you deflect the blow.
* S HP:Hurt SP:Strong MV:Full - a sailor: Wounded > f
*Shayne* tries to smite you, but you parry successfully.
You strike a sailor's right arm very hard.
You swiftly dodge a sailor's attempt to hit you.
You panic and attempt to flee!
You flee head over heels.
Tavern Alley
[ obvious exits: E S W ]
A Valon guardsman watches the street for signs of trouble.
* S HP:Hurt SP:Strong MV:Strong >
A sailor has arrived from the east.
* S HP:Hurt SP:Strong MV:Strong > w
Tavern Alley
[ obvious exits: N E W ]
An old woman weaves a pattern on her loom.
* S HP:Hurt SP:Strong MV:Strong > door heavydoor
l n
*Shayne* has arrived from the east, riding a Tairen destrier.
* S HP:Hurt SP:Strong MV:Strong > Looking closely at the boarded up doorway, you realize that some of the
boards are loose.
The Frontdoor is closed.
* S HP:Hurt SP:Strong MV:Strong >
*Shayne* tries to smite you, but you parry successfully.
* S HP:Hurt SP:Strong MV:Strong - Shayne: Wounded > e
No way! You're fighting for your life!
* S HP:Hurt SP:Strong MV:Strong - Shayne: Wounded > door frontdoor
em
v
You try to strike *Shayne*, but he deflects the blow.
* S HP:Hurt SP:Strong MV:Strong - Shayne: Wounded > [seize ]
You feel the flows of saidin coursing through your body.
You begin to weave the appropriate flows...ounded >
*Shayne* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* S HP:Wounded SP:Strong MV:Strong - Shayne: Wounded > v
*Shayne* tries to smite you, but you deflect the blow.
* S HP:Wounded SP:Strong MV:Strong - Shayne: Wounded >
*Shayne* smites your body into bloody fragments!
You begin to weave the appropriate flows...: Wounded >
=o
*Shayne* tries to smite you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* S HP:Wounded SP:Good MV:Strong - Shayne: Wounded >
v
*Shayne* panics, and attempts to flee!
Ok.
You begin to weave the appropriate flows...Wounded >
=
*Shayne* tries to smite you, but you deflect the blow.
*
*Shayne* panics, and attempts to flee!
*Shayne* tries to flee, but is too exhausted!
-
*Shayne* panics, and attempts to flee!
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* S HP:Wounded SP:Good MV:Strong - Shayne: Battered > v
You try to strike *Shayne*, but he deflects the blow.
*Shayne* tries to smite you, but you deflect the blow.
The night has begun.
*Shayne* panics, and attempts to flee!
*Shayne* tries to flee, but is too exhausted!
You begin to weave the appropriate flows...
*
*Shayne* panics, and attempts to flee!
=
*Shayne* leaves east riding a Tairen destrier.
e
m
v
Cancelled.
Tavern Alley
[ obvious exits: E S W ]
A Tairen destrier barded in black and gold stands here.
*Shayne* is standing here.
A sailor is here.
* S HP:Wounded SP:Good MV:Full > *Shayne* panics, and attempts to flee!
*Shayne* leaves east.
They aren't here.
Nobody here by that name.:Full >
o S HP:Wounded SP:Good MV:Full > e
m
Southharbor Boulevard
[ obvious exits: N S W ]
o S HP:Wounded SP:Good MV:Full > v
They aren't here.
Nobody here by that name.:Full >
o S HP:Wounded SP:Good MV:Full > s
m
sSouthharbor Boulevard
[ obvious exits: N S ]
A woman goes about her daily business here.
An astonishingly tall and broad man stands here, with large tufted ears.
o S HP:Wounded SP:Good MV:Full > m
They aren't here.
o S HP:Wounded SP:Good MV:Full > vSouthharbor
[ obvious exits: N E W ]
Harryl the retired warder moves about with surprising grace.
o S HP:Wounded SP:Good MV:Full > They aren't here.
n S HP:Wounded SP:Good MV:Full >
Nobody here by that name.
o S HP:Wounded SP:Good MV:Full > n
Southharbor Boulevard
[ obvious exits: N S ]
A woman goes about her daily business here.
An astonishingly tall and broad man stands here, with large tufted ears.
n
o S HP:Wounded SP:Good MV:Strong > Southharbor Boulevard
[ obvious exits: N S W ]
n
o S HP:Wounded SP:Good MV:Strong > nSouthharbor Boulevard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
o S HP:Wounded SP:Good MV:Strong > Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
n
o S HP:Wounded SP:Good MV:Strong > nSouthharbor Boulevard
[ obvious exits: N S ]
o S HP:Wounded SP:Good MV:Strong > nTower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
You notice a mirrored lantern is hidden here.
A worker busily earns a day's pay.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* S HP:Wounded SP:Good MV:Strong > n
Tarlomen's Gate
[ obvious exits: N E S ]
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
o S HP:Wounded SP:Good MV:Strong > n
A Small Path
[ obvious exits: N E S W ]
*Shayne* is standing here.
* S HP:Wounded SP:Good MV:Strong > m
A Large Entrance Hall
[ obvious exits: N S ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > A Grand Hallway
[ obvious exits: S W ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > They aren't here.
s* S HP:Wounded SP:Good MV:Tiring >
m
s*Shayne* has arrived from the south.
A Large Entrance Hall
[ obvious exits: N S ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring >
m
s
You swiftly dodge a Tower guard's attempt to crush you.
They aren't here.
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > No way! You're fighting for your life!
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > n
They aren't here.
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > fNo way! You're fighting for your life!
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > n
No way! You're fighting for your life!
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > n
You panic and attempt to flee!
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A Large Entrance Hall
[ obvious exits: N S ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > m
A Grand Hallway
[ obvious exits: S W ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > w
They aren't here.
n
* S HP:Wounded SP:Good MV:Tiring > m
A Marble Hallway
[ obvious exits: N E S ]
* S HP:Wounded SP:Good MV:Tiring > An Intersection
[ obvious exits: N E S W U ]
*Shayne* is standing here.
A quiet servant awaits instructions from his master.
* S HP:Wounded SP:Good MV:Tiring > *Shayne* leaves west.
They aren't here.
* S HP:Wounded SP:Good MV:Tiring > v
w
w
Nobody here by that name.
* S HP:Wounded SP:Good MV:Tiring > w
A White Hallway
[ obvious exits: N E S W ]
* S HP:Wounded SP:Good MV:Tiring > m
An Entrance Hall
[ obvious exits: E W ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > v
A Graveled Path
[ obvious exits: N E S W ]
A young girl in a plain white dress stands here.
o S HP:Wounded SP:Good MV:Tiring > They aren't here.
o S HP:Wounded SP:Good MV:Tiring > w
Nobody here by that name.
o S HP:Wounded SP:Good MV:Tiring > m
The West Gate
[ obvious exits: E S W ]
*Shayne* is standing here.
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* S HP:Wounded SP:Good MV:Tiring > v
*Shayne* leaves west.
o S HP:Wounded SP:Good MV:Tiring > They aren't here.
Nobody here by that name.:Tiring >
o S HP:Wounded SP:Good MV:Tiring > w
m
w
mTower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Wounded SP:Good MV:Tiring > wThey aren't here.
o S HP:Wounded SP:Good MV:Tiring > m
Westside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
wo S HP:Wounded SP:Good MV:Tiring >
They aren't here.
w
o S HP:Wounded SP:Good MV:Tiring > Westside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man gambles away his purse.
m
o S HP:Wounded SP:Good MV:Tiring > They aren't here.
o S HP:Wounded SP:Good MV:Tiring > Westside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Shayne* is standing here.
A smartly dressed man ambles about here.
* S HP:Wounded SP:Good MV:Tiring > Gate to Darein
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Wounded SP:Good MV:Winded > sThey aren't here.
o S HP:Wounded SP:Good MV:Winded >
Alindrelle Way
[ obvious exits: N S ]
A black cat meanders to an unknown destination.
A Valon guardsman watches the street for signs of trouble.
o S HP:Wounded SP:Good MV:Winded >
A Valon guardsman tries to crush you, but you deflect the blow.
o S HP:Wounded SP:Good MV:Winded - a Valon guardsman: Healthy > n
fNo way! You're fighting for your life!
o S HP:Wounded SP:Good MV:Winded - a Valon guardsman: Healthy >
* R HP:Hurt SP:Good MV:Fresh > wh
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Shayne* is standing here, riding a Tairen destrier.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* R HP:Hurt SP:Good MV:Fresh > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Hurt SP:Good MV:Fresh > s
Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Hurt SP:Good MV:Fresh > rem staff
reYou stop using a walking staff.
m s* R HP:Hurt SP:Good MV:Fresh > hield
aliasYou stop using a silver etched shield.
* R HP:Hurt SP:Good MV:Fresh > h scalp corpse
wieOk.
ld* R HP:Hurt SP:Good MV:Fresh > sai
n
You wield a set of steel sai with both hands.
h* R HP:Hurt SP:Good MV:Fresh >
s
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Shayne* is standing here, riding a Tairen destrier.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* R HP:Hurt SP:Good MV:Fresh > [scalp corpse]
You lean over and sever the bloody head from the corpse of Reyne.
* R HP:Hurt SP:Good MV:Fresh > Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Hurt SP:Good MV:Fresh > s
Amalgam narrates 'what is max armor% possible?'
* R HP:Hurt SP:Good MV:Fresh >rem sai
wieldThe sun sets, washing the city in fiery colors.
You stop using a set of steel sai.
* R HP:Hurt SP:Strong MV:Fresh > wt
*Shayne* has arrived from the north, riding a Tairen destrier.
* R HP:Hurt SP:Strong MV:Fresh >
*Shayne* smites your left leg into bloody fragments!
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > wieYou don't seem to have a wt.
l* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > d staff
wear shielYou wield a walking staff.
d
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Hurt > f
You tickle *Shayne*'s left leg with your strike.
You strap a silver etched shield on your arm becoming very impressive.
You panic and attempt to flee!esh - Shayne: Hurt >
p
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* R HP:Wounded SP:Strong MV:Fresh > shayne
e
Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A worker busily earns a day's pay.
* R HP:Wounded SP:Strong MV:Fresh > em
w
[seize ]
You feel the flows of saidin coursing through your body.
s
* R HP:Wounded SP:Strong MV:Fresh > Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
*Shayne* is standing here, riding a Tairen destrier.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
v
* R HP:Wounded SP:Strong MV:Fresh > Southharbor Boulevard
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
Nobody here by that name.MV:Fresh >
* R HP:Wounded SP:Strong MV:Fresh > s
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
v* R HP:Wounded SP:Strong MV:Fresh >
*Shayne* has arrived from the north, riding a Tairen destrier.
You begin to weave the appropriate flows...
-
*Shayne* tries to smite you, but you parry successfully.
=
*Shayne* tries to smite you, but you parry successfully.
f=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Wounded >
You try to strike *Shayne*, but he deflects the blow.
You panic and attempt to flee!esh - Shayne: Wounded >
You flee head over heels.
Southharbor Boulevard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
* R HP:Wounded SP:Strong MV:Fresh > v
Nobody here by that name.
Groo narrates '87?'
* R HP:Wounded SP:Strong MV:Fresh > sm
vYou stop riding it.
* HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.
* HP:Wounded SP:Strong MV:Fresh > n
v
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
Nobody here by that name.:Full >
* HP:Wounded SP:Strong MV:Full > release
n
sOk.
* HP:Wounded SP:Strong MV:Full > cSouthharbor Boulevard
[ obvious exits: N S ]
a* HP:Wounded SP:Strong MV:Full > n n
n
s*Shayne* is standing here, riding a Tairen destrier.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Strong MV:Full > can n*Shayne* has arrived from the north, riding a Tairen destrier.
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded SP:Strong MV:Full > sA middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* HP:Wounded SP:Strong MV:Full >
sSouthharbor Boulevard
[ obvious exits: N S ]
* HP:Wounded SP:Strong MV:Full > s
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
*Shayne* is standing here, riding a Tairen destrier.
An Illuminator's assistant stands here carrying some colored tubes.
* HP:Wounded SP:Strong MV:Full >
*Shayne* leaves north riding a Tairen destrier.
* HP:Wounded SP:Strong MV:Full > Southharbor Boulevard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
* HP:Wounded SP:Strong MV:Full > s
Southharbor Boulevard
[ obvious exits: N S W ]
A sailor is here.
* HP:Wounded SP:Strong MV:Full > wh
[where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
* HP:Wounded SP:Strong MV:Full > sneak
scOk, you'll try to move silently for a while.
an * S HP:Wounded SP:Strong MV:Full > n
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
* S HP:Wounded SP:Strong MV:Full > not
l
You start paying increased attention to your surroundings.
* S HP:Wounded SP:Strong MV:Full > Southharbor Boulevard
The difference between the Ogier craftmanship and the human workmanship
becomes apparent heading south towards the harbor. The human builders tried
to duplicate the Ogier work. The buildings are extravagent, but to the point
of being gaudy, however. A small alley leads off to the west.
[ obvious exits: N S W ]
A sailor is here.
* S HP:Wounded SP:Strong MV:Full > rele
A sailor tries to hit you, but you dodge the attack.
You strike a sailor's body extremely hard.
You swiftly dodge a sailor's attempt to hit you.
a* S HP:Hurt SP:Strong MV:Full - a sailor: Hurt > se
You aren't in touch with saidin to release anything.
* S HP:Hurt SP:Strong MV:Full - a sailor: Hurt > l
Southharbor Boulevard
The difference between the Ogier craftmanship and the human workmanship
becomes apparent heading south towards the harbor. The human builders tried
to duplicate the Ogier work. The buildings are extravagent, but to the point
of being gaudy, however. A small alley leads off to the west.
[ obvious exits: N S W ]
A sailor is here, fighting YOU!
* S HP:Hurt SP:Strong MV:Full - a sailor: Hurt >
You strike a sailor's left leg hard.
A sailor tries to hit you, but you deflect the blow.
* S HP:Hurt SP:Strong MV:Full - a sailor: Wounded > wh
[where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
* S HP:Hurt SP:Strong MV:Full - a sailor: Wounded >
*Shayne* has arrived from the north, riding a Tairen destrier.
* S HP:Hurt SP:Strong MV:Full - a sailor: Wounded >
*Shayne* tries to smite you, but you deflect the blow.
* S HP:Hurt SP:Strong MV:Full - a sailor: Wounded > f
*Shayne* tries to smite you, but you parry successfully.
You strike a sailor's right arm very hard.
You swiftly dodge a sailor's attempt to hit you.
You panic and attempt to flee!
You flee head over heels.
Tavern Alley
[ obvious exits: E S W ]
A Valon guardsman watches the street for signs of trouble.
* S HP:Hurt SP:Strong MV:Strong >
A sailor has arrived from the east.
* S HP:Hurt SP:Strong MV:Strong > w
Tavern Alley
[ obvious exits: N E W ]
An old woman weaves a pattern on her loom.
* S HP:Hurt SP:Strong MV:Strong > door heavydoor
l n
*Shayne* has arrived from the east, riding a Tairen destrier.
* S HP:Hurt SP:Strong MV:Strong > Looking closely at the boarded up doorway, you realize that some of the
boards are loose.
The Frontdoor is closed.
* S HP:Hurt SP:Strong MV:Strong >
*Shayne* tries to smite you, but you parry successfully.
* S HP:Hurt SP:Strong MV:Strong - Shayne: Wounded > e
No way! You're fighting for your life!
* S HP:Hurt SP:Strong MV:Strong - Shayne: Wounded > door frontdoor
em
v
You try to strike *Shayne*, but he deflects the blow.
* S HP:Hurt SP:Strong MV:Strong - Shayne: Wounded > [seize ]
You feel the flows of saidin coursing through your body.
You begin to weave the appropriate flows...ounded >
*Shayne* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* S HP:Wounded SP:Strong MV:Strong - Shayne: Wounded > v
*Shayne* tries to smite you, but you deflect the blow.
* S HP:Wounded SP:Strong MV:Strong - Shayne: Wounded >
*Shayne* smites your body into bloody fragments!
You begin to weave the appropriate flows...: Wounded >
=o
*Shayne* tries to smite you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* S HP:Wounded SP:Good MV:Strong - Shayne: Wounded >
v
*Shayne* panics, and attempts to flee!
Ok.
You begin to weave the appropriate flows...Wounded >
=
*Shayne* tries to smite you, but you deflect the blow.
*
*Shayne* panics, and attempts to flee!
*Shayne* tries to flee, but is too exhausted!
-
*Shayne* panics, and attempts to flee!
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* S HP:Wounded SP:Good MV:Strong - Shayne: Battered > v
You try to strike *Shayne*, but he deflects the blow.
*Shayne* tries to smite you, but you deflect the blow.
The night has begun.
*Shayne* panics, and attempts to flee!
*Shayne* tries to flee, but is too exhausted!
You begin to weave the appropriate flows...
*
*Shayne* panics, and attempts to flee!
=
*Shayne* leaves east riding a Tairen destrier.
e
m
v
Cancelled.
Tavern Alley
[ obvious exits: E S W ]
A Tairen destrier barded in black and gold stands here.
*Shayne* is standing here.
A sailor is here.
* S HP:Wounded SP:Good MV:Full > *Shayne* panics, and attempts to flee!
*Shayne* leaves east.
They aren't here.
Nobody here by that name.:Full >
o S HP:Wounded SP:Good MV:Full > e
m
Southharbor Boulevard
[ obvious exits: N S W ]
o S HP:Wounded SP:Good MV:Full > v
They aren't here.
Nobody here by that name.:Full >
o S HP:Wounded SP:Good MV:Full > s
m
sSouthharbor Boulevard
[ obvious exits: N S ]
A woman goes about her daily business here.
An astonishingly tall and broad man stands here, with large tufted ears.
o S HP:Wounded SP:Good MV:Full > m
They aren't here.
o S HP:Wounded SP:Good MV:Full > vSouthharbor
[ obvious exits: N E W ]
Harryl the retired warder moves about with surprising grace.
o S HP:Wounded SP:Good MV:Full > They aren't here.
n S HP:Wounded SP:Good MV:Full >
Nobody here by that name.
o S HP:Wounded SP:Good MV:Full > n
Southharbor Boulevard
[ obvious exits: N S ]
A woman goes about her daily business here.
An astonishingly tall and broad man stands here, with large tufted ears.
n
o S HP:Wounded SP:Good MV:Strong > Southharbor Boulevard
[ obvious exits: N S W ]
n
o S HP:Wounded SP:Good MV:Strong > nSouthharbor Boulevard
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
o S HP:Wounded SP:Good MV:Strong > Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
n
o S HP:Wounded SP:Good MV:Strong > nSouthharbor Boulevard
[ obvious exits: N S ]
o S HP:Wounded SP:Good MV:Strong > nTower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
You notice a mirrored lantern is hidden here.
A worker busily earns a day's pay.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
* S HP:Wounded SP:Good MV:Strong > n
Tarlomen's Gate
[ obvious exits: N E S ]
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
o S HP:Wounded SP:Good MV:Strong > n
A Small Path
[ obvious exits: N E S W ]
*Shayne* is standing here.
* S HP:Wounded SP:Good MV:Strong > m
A Large Entrance Hall
[ obvious exits: N S ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > A Grand Hallway
[ obvious exits: S W ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > They aren't here.
s* S HP:Wounded SP:Good MV:Tiring >
m
s*Shayne* has arrived from the south.
A Large Entrance Hall
[ obvious exits: N S ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring >
m
s
You swiftly dodge a Tower guard's attempt to crush you.
They aren't here.
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > No way! You're fighting for your life!
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > n
They aren't here.
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > fNo way! You're fighting for your life!
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > n
No way! You're fighting for your life!
* S HP:Wounded SP:Good MV:Tiring - a Tower guard: Scratched > n
You panic and attempt to flee!
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A Large Entrance Hall
[ obvious exits: N S ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > m
A Grand Hallway
[ obvious exits: S W ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > w
They aren't here.
n
* S HP:Wounded SP:Good MV:Tiring > m
A Marble Hallway
[ obvious exits: N E S ]
* S HP:Wounded SP:Good MV:Tiring > An Intersection
[ obvious exits: N E S W U ]
*Shayne* is standing here.
A quiet servant awaits instructions from his master.
* S HP:Wounded SP:Good MV:Tiring > *Shayne* leaves west.
They aren't here.
* S HP:Wounded SP:Good MV:Tiring > v
w
w
Nobody here by that name.
* S HP:Wounded SP:Good MV:Tiring > w
A White Hallway
[ obvious exits: N E S W ]
* S HP:Wounded SP:Good MV:Tiring > m
An Entrance Hall
[ obvious exits: E W ]
A Tower guard is here protecting the peace.
* S HP:Wounded SP:Good MV:Tiring > v
A Graveled Path
[ obvious exits: N E S W ]
A young girl in a plain white dress stands here.
o S HP:Wounded SP:Good MV:Tiring > They aren't here.
o S HP:Wounded SP:Good MV:Tiring > w
Nobody here by that name.
o S HP:Wounded SP:Good MV:Tiring > m
The West Gate
[ obvious exits: E S W ]
*Shayne* is standing here.
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* S HP:Wounded SP:Good MV:Tiring > v
*Shayne* leaves west.
o S HP:Wounded SP:Good MV:Tiring > They aren't here.
Nobody here by that name.:Tiring >
o S HP:Wounded SP:Good MV:Tiring > w
m
w
mTower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Wounded SP:Good MV:Tiring > wThey aren't here.
o S HP:Wounded SP:Good MV:Tiring > m
Westside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
wo S HP:Wounded SP:Good MV:Tiring >
They aren't here.
w
o S HP:Wounded SP:Good MV:Tiring > Westside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man gambles away his purse.
m
o S HP:Wounded SP:Good MV:Tiring > They aren't here.
o S HP:Wounded SP:Good MV:Tiring > Westside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Shayne* is standing here.
A smartly dressed man ambles about here.
* S HP:Wounded SP:Good MV:Tiring > Gate to Darein
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
o S HP:Wounded SP:Good MV:Winded > sThey aren't here.
o S HP:Wounded SP:Good MV:Winded >
Alindrelle Way
[ obvious exits: N S ]
A black cat meanders to an unknown destination.
A Valon guardsman watches the street for signs of trouble.
o S HP:Wounded SP:Good MV:Winded >
A Valon guardsman tries to crush you, but you deflect the blow.
o S HP:Wounded SP:Good MV:Winded - a Valon guardsman: Healthy > n
fNo way! You're fighting for your life!
o S HP:Wounded SP:Good MV:Winded - a Valon guardsman: Healthy >
Re: Adventures in TV
o R HP:Wounded SP:Good MV:Winded > scan n
wh*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o R HP:Wounded SP:Good MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o R HP:Wounded SP:Good MV:Winded > dism
sneakYou stop riding him.
o HP:Wounded SP:Good MV:Winded > l
Ok, you'll try to move silently for a while.
o S HP:Wounded SP:Good MV:Winded > A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
A young girl in a plain white dress stands here.
o S HP:Wounded SP:Good MV:Winded > sc
reYou have 186(280) hit and 54(149) movement points.
You have scored 108839089 experience points and 2 quest points.
You need 1726980274 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
lo S HP:Wounded SP:Good MV:Winded > ease
scanYou aren't in touch with saidin to release anything.
o S HP:Wounded SP:Good MV:Winded > n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Wounded SP:Good MV:Winded > scan n
*Shayne* is resting here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Wounded SP:Good MV:Winded > scan n
The Tar Valon guardsmen ring the city alarm in the distance.
*Shayne* is resting here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
eo S HP:Wounded SP:Strong MV:Winded > m
n
v
[seize ]
You feel the flows of saidin coursing through your body.
o S HP:Wounded SP:Strong MV:Winded > The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is resting here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
You begin to weave the appropriate flows...
*
Coulin the Master of Arms smites your body into bloody fragments!
*Shayne* stops resting, and clambers on his feet.
Ouch! You couldn't maintain the flows.
* S HP:Wounded SP:Strong MV:Winded - Coulin the Master of Arms: Scratched >
You strike Coulin the Master of Arms's body.
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
Coulin the Master of Arms smites your left leg into bloody fragments!
*Shayne* leaves north.
* S HP:Wounded SP:Strong MV:Winded - Coulin the Master of Arms: Scratched > f
You panic and attempt to flee!
m
You flee head over heels.
A Graveled Path
[ obvious exits: N E S W ]
A wild stallion bucks madly.
A young girl in a plain white dress stands here.
o S HP:Wounded SP:Strong MV:Winded > v
They aren't here.
o S HP:Wounded SP:Strong MV:Winded > n
Nobody here by that name.
o S HP:Wounded SP:Strong MV:Winded > n
The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
* S HP:Wounded SP:Strong MV:Winded > m
v
A Bend in the Path
[ obvious exits: E S ]
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
o S HP:Wounded SP:Strong MV:Winded > They aren't here.
Nobody here by that name.MV:Winded >
o S HP:Wounded SP:Strong MV:Winded > s
v
The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
*Shayne* draws a jeweled dagger from a long, black coat with gold embroidered
cuffs with a flash of steel.
You swiftly dodge *Shayne*'s attempt to pierce you.
You begin to weave the appropriate flows...
Coulin the Master of Arms smites your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
A Bend in the Path
[ obvious exits: E S ]
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
o S HP:Battered SP:Strong MV:Winded > s
s
The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
* S HP:Battered SP:Strong MV:Winded > A Graveled Path
[ obvious exits: N E S W ]
A wild stallion bucks madly.
A young girl in a plain white dress stands here.
o S HP:Battered SP:Strong MV:Winded > release
Ok.
o S HP:Battered SP:Strong MV:Winded > l
yA Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
A young girl in a plain white dress stands here.
o S HP:Battered SP:Strong MV:Winded > ell coulin has infinite ob btw :P
scan You bellow 'coulin has infinite ob btw :P'
no S HP:Battered SP:Strong MV:Winded >
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Battered SP:Strong MV:Winded >
A novice leaves west.
o S HP:Battered SP:Strong MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o S HP:Battered SP:Strong MV:Winded > em
n
v
[seize ]
You feel the flows of saidin coursing through your body.
o S HP:Battered SP:Strong MV:Winded > The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
You begin to weave the appropriate flows...
+
*Shayne* draws the ancient greatsword, Justice from a jewel-encrusted scabbard
with a flash of steel.
*Shayne* tries to smite you, but you deflect the blow.
Coulin the Master of Arms smites your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
A Bend in the Path
[ obvious exits: E S ]
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
o S HP:Battered SP:Strong MV:Winded > s
v
The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
You begin to weave the appropriate flows...
Coulin the Master of Arms smites your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Lheorik* tries to blast you, but you parry successfully.
You flee head over heels.
A Graveled Path
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > release
Ok.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > wh
s[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
co S HP:Beaten SP:Strong MV:Winded > an n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > scan n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Beaten SP:Strong MV:Winded > sc
You have 80(280) hit and 49(149) movement points.
You have scored 108836157 experience points and 2 quest points.
You need 1726983206 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o S HP:Beaten SP:Strong MV:Winded > l
scA Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
ano S HP:Beaten SP:Strong MV:Winded > n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > sc
sYou have 80(280) hit and 49(149) movement points.
You have scored 108836157 experience points and 2 quest points.
You need 1726983206 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
cao S HP:Beaten SP:Strong MV:Winded > n n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > sc
You have 80(280) hit and 49(149) movement points.
You have scored 108836157 experience points and 2 quest points.
You need 1726983206 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o S HP:Beaten SP:Strong MV:Winded > l
*Shayne* has arrived from the north.
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
*Shayne* is standing here.
A wild stallion bucks madly.
* S HP:Beaten SP:Strong MV:Winded >
*Shayne* leaves north.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > yell i d
Your heartbeat calms down more as you feel less panicked.
*Shayne* has arrived from the north.
* S HP:Battered SP:Strong MV:Winded > ie
*Shayne* starts riding a wild stallion.
* S HP:Battered SP:Strong MV:Winded > in
*Shayne* leaves north riding a wild stallion.
o S HP:Battered SP:Strong MV:Winded > 2 frags from coulin
*Aishling* has suddenly arrived.
:o S HP:Battered SP:Strong MV:Winded > p
*Aishling* leaves north.
o S HP:Battered SP:Strong MV:Winded > You bellow 'i die in 2 frags from coulin :p'
o S HP:Battered SP:Strong MV:Winded > l
releaA Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
seo S HP:Battered SP:Strong MV:Winded >
You aren't in touch with saidin to release anything.
o S HP:Battered SP:Strong MV:Winded > scan n
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Battered SP:Strong MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o S HP:Battered SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Winded > l
A pigeon flies towards the White Tower.
o S HP:Battered SP:Strong MV:Winded > A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Winded > l
sA Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
co S HP:Battered SP:Strong MV:Winded > an n
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
wo S HP:Battered SP:Strong MV:Winded > h
[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o S HP:Battered SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Winded >
*Shayne* has arrived from the north, riding a wild stallion.
*Aishling* has arrived from the north.
* S HP:Battered SP:Strong MV:Winded > s
notBend in the Path
[ obvious exits: N E ]
A Tower guard is here protecting the peace.
o S HP:Battered SP:Strong MV:Winded > You stop paying increased attention to your surroundings.
eo S HP:Battered SP:Strong MV:Winded >
sA Small Path
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Winded > s
Tarlomen's Gate
[ obvious exits: N E S ]
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
o S HP:Battered SP:Strong MV:Winded > Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A man is here.
A warhorse is here, stamping his feet impatiently.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Battered SP:Strong MV:Winded > ri
A man leaves west.
[ride horse]
You start riding him.
* R HP:Battered SP:Strong MV:Winded > s
whSouthharbor Boulevard
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > scan n
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > scan n
wh
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > scan n
whThe Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > scan n
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > scan n
wh
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > scan n
wh
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > n
scanTower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* R HP:Battered SP:Strong MV:Winded > n
*Shayne* has arrived from the north, riding a wild stallion.
*Aishling* has arrived from the north.
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* R HP:Battered SP:Strong MV:Winded > s
*Aishling* tries to pierce you, but you parry successfully.
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > No way! You're fighting for your life!
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > f
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you deflect the blow.
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > s
*Shayne* tries to smite you, but you parry successfully.
You panic and attempt to flee!
s
You flee head over heels.
Southharbor Boulevard
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Battered SP:Strong MV:Winded > Southharbor Boulevard
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
o R HP:Battered SP:Strong MV:Winded > n
scMerchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
ano R HP:Battered SP:Strong MV:Winded > n
o R HP:Battered SP:Strong MV:Winded > em
[seize ]
You feel the flows of saidin coursing through your body.
n
o R HP:Battered SP:Strong MV:Winded > v
Southharbor Boulevard
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name. MV:Winded >
o R HP:Battered SP:Strong MV:Winded >
*Shayne* has arrived from the north, riding a wild stallion.
*Aishling* has arrived from the north.
* R HP:Battered SP:Strong MV:Winded > n
*Aishling* tries to pierce you, but you parry successfully.
*Shayne* tries to smite you, but you parry successfully.
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > No way! You're fighting for your life!
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy >
*Shayne* tries to smite you, but you parry successfully.
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you parry successfully.
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > f
You panic and attempt to flee!
You flee head over heels.
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Battered SP:Strong MV:Winded > e
*Shayne* has arrived from the north, riding a wild stallion.
*Aishling* has arrived from the north.
Merchant Street
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
o R HP:Battered SP:Strong MV:Winded > dism
w
vYou stop riding him.
o HP:Battered SP:Strong MV:Winded > Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
Nobody here by that name.V:Winded >
o HP:Battered SP:Strong MV:Winded > v
*Shayne* has arrived from the south, riding a wild stallion.
*Aishling* has arrived from the south.
* HP:Battered SP:Strong MV:Winded >
*Aishling* tries to pierce you, but you deflect the blow.
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you deflect the blow.
*Shayne* tries to smite you, but you parry successfully.
You begin to weave the appropriate flows...
-
*Aishling* tries to pierce you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
ng MV:Winded - Aishling: Healthy > f
*Shayne* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Shayne* smites your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Merchant Street
[ obvious exits: N E S W ]
A man is here.
A man is here.
First Stop Bakery
[ obvious exits: N ]
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Beaten SP:Strong MV:Winded > n
v
Merchant Street
[ obvious exits: N E S W ]
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A man is here.
A man is here.
*Aishling* tries to pierce you, but you dodge the attack.
You begin to weave the appropriate flows...
-
*Shayne* tries to smite you, but you parry successfully.
-
A man stops using a lantern.
*Shayne* tries to smite you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* HP:Beaten SP:Good MV:Winded - Aishling: Healthy > f
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aishling* burn your body!
You flee head over heels.
First Stop Bakery
[ obvious exits: N ]
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
PANIC! You couldn't escape!
* HP:Critical SP:Good MV:Winded > n
e
Merchant Street
[ obvious exits: N E S W ]
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A man is here.
A man is here.
n* HP:Critical SP:Good MV:Winded >
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
o HP:Critical SP:Good MV:Winded > Southharbor Boulevard
[ obvious exits: N S ]
o HP:Critical SP:Good MV:Winded > release
scOk.
o HP:Critical SP:Good MV:Winded > You have 27(280) hit and 68(149) movement points.
You have scored 108830293 experience points and 2 quest points.
You need 1726989070 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o HP:Critical SP:Good MV:Winded > s
diMerchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
An Illuminator's assistant stands here carrying some colored tubes.
a* HP:Critical SP:Good MV:Winded >
*Shayne* tries to smite you, but you deflect the blow.
* HP:Critical SP:Good MV:Winded - Shayne: Battered > shan
*Aishling* tries to pierce you, but you deflect the blow.
* HP:Critical SP:Good MV:Winded - Shayne: Battered >
The River Lady has arrived at the docks.
* HP:Critical SP:Good MV:Winded - Shayne: Battered >
f
No-one by that name here.
You panic and attempt to flee!d - Shayne: Battered >
You flee head over heels.
Merchant Street
[ obvious exits: N E S W ]
A man is here.
A man is here.
o HP:Critical SP:Good MV:Winded >
A man holds a lantern above his head.
A man could not light a lantern.
A man holds a lantern above his head.
w* HP:Critical SP:Good MV:Winded >
The Traveler's Shop
[ obvious exits: E ]
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A worker busily earns a day's pay.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
* HP:Critical SP:Good MV:Winded > e
en
Merchant Street
[ obvious exits: N E S W ]
A man is here.
A man is here.
* HP:Critical SP:Good MV:Winded > First Stop Bakery
[ obvious exits: N ]
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Critical SP:Good MV:Winded > n
n
Merchant Street
[ obvious exits: N E S W ]
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A man is here.
A man is here.
* HP:Critical SP:Good MV:Winded > *Aishling* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Critical SP:Good MV:Winded - Aishling: Healthy >
*Shayne* tries to smite you, but you parry successfully.
* HP:Critical SP:Good MV:Winded - Aishling: Healthy > f
*Shayne* tries to smite you, but you deflect the blow.
A man stops using a lantern.
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!
You flee head over heels.
First Stop Bakery
[ obvious exits: N ]
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Critical SP:Good MV:Winded > k
f
e
[kill human]
You try to strike a merchant guard, but he parries successfully.
You panic and attempt to flee!d - a merchant guard: Healthy >
A merchant guard tries to slash you, but you deflect the blow.
A baker joins a merchant guard's fight!
A baker bellows 'Darkfriend Jestin is attacking me!! Guards!'
A merchant guard joins a baker's fight!
n
You flee head over heels.
Merchant Street
[ obvious exits: N E S W ]
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A man is here.
A man is here.
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
o HP:Critical SP:Good MV:Winded > Southharbor Boulevard
[ obvious exits: N S ]
o HP:Critical SP:Good MV:Winded > n
e
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* HP:Critical SP:Good MV:Winded > Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
* HP:Critical SP:Good MV:Winded > n
e
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Critical SP:Good MV:Winded > Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical SP:Good MV:Winded > sc
relYou have 27(280) hit and 46(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
ea* HP:Critical SP:Good MV:Winded > se
You aren't in touch with saidin to release anything.
* HP:Critical SP:Good MV:Winded > wh
ch[where ]
Players in your Zone
--------------------
Jestin - Eastside Avenue
* HP:Critical SP:Good MV:Winded > def
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
* HP:Critical SP:Good MV:Winded > sc[change posture defensive]
Posture changed to: Defensive
* HP:Critical SP:Good MV:Winded >
You have 27(280) hit and 46(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
* HP:Critical SP:Good MV:Winded > sneak
wh
Ok, you'll try to move silently for a while.
* S HP:Critical SP:Good MV:Winded > s[where ]
Players in your Zone
--------------------
Jestin - Eastside Avenue
* S HP:Critical SP:Good MV:Winded > c
You have 38(280) hit and 46(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
* S HP:Critical SP:Good MV:Winded > sc
You have 38(280) hit and 46(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
w* S HP:Critical SP:Good MV:Winded >
sTower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Critical SP:Good MV:Weary > can s
whA man is here.
A worker busily earns a day's pay.
* S HP:Critical SP:Good MV:Weary > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary > s
scanTower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A worker busily earns a day's pay.
* S HP:Critical SP:Good MV:Weary > w
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Critical SP:Good MV:Weary > scan w
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Critical SP:Good MV:Weary > scan w
w
ri
You swiftly dodge a worker's attempt to hit you.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Critical SP:Good MV:Weary - a worker: Healthy > scNo way! You're fighting for your life!
a* S HP:Critical SP:Good MV:Weary - a worker: Healthy > n [ride horse]
No way! You're fighting for your life!
* S HP:Critical SP:Good MV:Weary - a worker: Healthy >
l
South: A chicken wanders around here, pecking at the ground.
West: The Tar Valon town crier stands here, spreading the news.
* S HP:Critical SP:Good MV:Weary - a worker: Healthy > Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A worker is here, fighting YOU!
* S HP:Critical SP:Good MV:Weary - a worker: Healthy >
You strike a worker's body hard.
A worker tries to hit you, but you dodge the attack.
* S HP:Critical SP:Good MV:Weary - a worker: Hurt > wh
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary - a worker: Hurt >
You strike a worker's left arm.
You swiftly dodge a worker's attempt to hit you.
* S HP:Critical SP:Good MV:Weary - a worker: Wounded > wh
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary - a worker: Wounded >
You strike a worker's body hard.
You swiftly dodge a worker's attempt to hit you.
* S HP:Critical SP:Good MV:Weary - a worker: Wounded > wh
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary - a worker: Wounded >
You strike a worker's left leg hard.
A worker tries to hit you, but you dodge the attack.
* S HP:Critical SP:Good MV:Weary - a worker: Battered > sc
HP:Critical SP:Fading MP:Weary
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are fighting a worker.
* S HP:Critical SP:Good MV:Weary - a worker: Battered >
You strike a worker's body very hard.
You swiftly dodge a worker's attempt to hit you.
* S HP:Critical SP:Good MV:Weary - a worker: Critical > wh
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary - a worker: Critical >
*Shayne* has arrived from the south, riding a wild stallion.
*Aishling* has arrived from the south, riding a draft horse.
* S HP:Critical SP:Good MV:Weary - a worker: Critical >
*Aishling* tries to pierce you, but you parry successfully.
* S HP:Critical SP:Good MV:Weary - a worker: Critical >
*Aishling* tries to pierce you, but you parry successfully.
A man stops using a lantern.
You strike a worker's head very hard.
A worker is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a worker's death cry.
* S HP:Critical SP:Good MV:Weary > w
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Critical SP:Good MV:Weary > ri
s
[ride horse]
You start riding him.
s* R HP:Critical SP:Good MV:Weary >
Southharbor Boulevard
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Critical SP:Good MV:Weary > s
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Critical SP:Good MV:Weary > Southharbor Boulevard
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o R HP:Critical SP:Good MV:Weary > s
Your heartbeat calms down more as you feel less panicked.
o R HP:Beaten SP:Strong MV:Winded > c
You have 48(280) hit and 58(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o R HP:Beaten SP:Strong MV:Winded > em
[seize ]
You feel the flows of saidin coursing through your body.
o R HP:Beaten SP:Strong MV:Winded > n
n
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Beaten SP:Strong MV:Winded > v
Southharbor Boulevard
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.V:Winded >
o R HP:Beaten SP:Strong MV:Winded > n
v
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A wild stallion bucks madly, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
Nobody here by that name.V:Winded >
* R HP:Beaten SP:Strong MV:Winded > e
v
Tower Square
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a draft horse.
*Shayne* is standing here, riding a wild stallion.
A man is here.
*Aishling* tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...
-
*Shayne* leaves south riding a wild stallion.
=
*Aishling* tries to pierce you, but you parry successfully.
*
*Shayne* has arrived from the south, riding a wild stallion.
*
*Shayne* tries to smite you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Beaten SP:Good MV:Winded - Aishling: Healthy > f
*Shayne* tries to smite you, but you parry successfully.
You try to strike *Aishling*, but she deflects the blow.
MV:Winded - Aishling: Healthy >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aishling* burn your body!
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
Tower Square
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a wild stallion.
*Aishling* is standing here, riding a draft horse.
A man is here.
* R HP:Critical SP:Good MV:Winded > s
e
Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Winded > Fire Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
* R HP:Critical SP:Good MV:Winded > sc
relYou have 5(280) hit, 88(193) saidin and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
ea* R HP:Critical SP:Good MV:Winded > se
e
e
eOk.
* R HP:Critical SP:Good MV:Winded > Fire Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Winded >
oGate to Osenrein
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A Tar Valon bridgeguard peers at strangers suspiciously.
A brown horse is here, nipping at a tuft of grass.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Critical SP:Good MV:Winded > e
The gate seems to be closed.
* R HP:Critical SP:Good MV:Winded > I see no frontdoor here.
* R HP:Critical SP:Good MV:Winded > The gate seems to be closed.
* R HP:Critical SP:Good MV:Winded > s
Osendrelle Way
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
An old woman smiles kindly.
o R HP:Critical SP:Good MV:Winded > s
dooOsendrelle Way
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A duck is here flying around.
ro R HP:Critical SP:Good MV:Winded > gate
s
w
Southern Wharf
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A worker busily earns a day's pay.
Harryl the retired warder moves about with surprising grace.
* R HP:Critical SP:Good MV:Winded > Southharbor
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
o R HP:Critical SP:Good MV:Winded > w
nSouthern Wharf
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A woman of self-possessed arrogance stares beyond you with cold indifference.
o R HP:Critical SP:Good MV:Winded > Alindrelle Way
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A keen eyed, sun-darkened man struts about here.
* R HP:Critical SP:Good MV:Winded > n
Alindrelle Way
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Critical SP:Good MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - Alindrelle Way
so R HP:Critical SP:Good MV:Winded > c
releYou have 5(280) hit and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
ao R HP:Critical SP:Good MV:Winded > se
You aren't in touch with saidin to release anything.
o R HP:Critical SP:Good MV:Winded > i
You are carrying:
the severed head of Reyne the Human slain in Tar Valon
o R HP:Critical SP:Good MV:Winded > wh
s[where ]
Players in your Zone
--------------------
Jestin - Alindrelle Way
co R HP:Critical SP:Good MV:Winded > an s
A keen eyed, sun-darkened man struts about here.
o R HP:Critical SP:Good MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - Alindrelle Way
o R HP:Critical SP:Good MV:Winded > sc
You have 5(280) hit and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o R HP:Critical SP:Good MV:Winded > em
ward [seize ]
You feel the flows of saidin coursing through your body.
jo R HP:Critical SP:Good MV:Winded > estin
[chann 'warding vs damage']
You begin to weave the appropriate flows...
*eal
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!
o R HP:Critical SP:Good MV:Winded >
l
Ok.
so R HP:Critical SP:Good MV:Winded > Alindrelle Way
A warmth seems to emanate from the bright white walls along the street,
reflecting whatever light is present several times. Between the rising
buildings, the street heads south towards Southharbor while, to the
north, the way flows into an intersection where a bronze-clad gate allows
access to and from the city.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
cao R HP:Critical SP:Good MV:Winded > n n
A black cat meanders to an unknown destination.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
o R HP:Critical SP:Good MV:Winded > sc
You have 16(280) hit and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o R HP:Critical SP:Good MV:Winded > n
e
eGate to Alindaer
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A black cat meanders to an unknown destination.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
e* R HP:Critical SP:Good MV:Winded >
Air Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
e
* R HP:Critical SP:Good MV:Winded > Air Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man is here.
* R HP:Critical SP:Good MV:Winded > Air Avenue
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A raucous group of sailors saunter by, speaking loudly.
* R HP:Critical SP:Good MV:Winded > n
Alas, you cannot go that way...
* R HP:Critical SP:Good MV:Winded > scaTower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A gray palfrey prances skittishly nearby.
n* R HP:Critical SP:Good MV:Winded > e
The Tar Valon town crier stands here, spreading the news.
* R HP:Critical SP:Good MV:Winded > e
sTower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A wild stallion bucks madly, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
can* R HP:Critical SP:Good MV:Winded > e
scanA man is here.
* R HP:Critical SP:Good MV:Winded > s
* R HP:Critical SP:Good MV:Winded > e
scTower Square
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man is here.
an* R HP:Critical SP:Good MV:Winded > n
sca
n * R HP:Critical SP:Good MV:Winded > s
wh
* R HP:Critical SP:Good MV:Winded > doo[where ]
Players in your Zone
--------------------
Jestin - Tower Square
r* R HP:Critical SP:Good MV:Winded > gate
wh
l
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Winded > Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man is here.
* R HP:Critical SP:Good MV:Winded > wh
s[where ]
Players in your Zone
--------------------
Jestin - Tower Square
c
* R HP:Critical SP:Good MV:Winded > ch
You have 16(280) hit and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
d* R HP:Critical SP:Good MV:Winded > ef
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
s* R HP:Critical SP:Good MV:Winded > c[change posture defensive]
Posture changed to: Defensive
an* R HP:Critical SP:Good MV:Winded > w
wh
The Tar Valon town crier stands here, spreading the news.
* R HP:Critical SP:Good MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Winded > w
scTower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A wild stallion bucks madly, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
an * R HP:Critical SP:Good MV:Winded > n
scan sA middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* R HP:Critical SP:Good MV:Winded >
* R HP:Critical SP:Good MV:Winded > s
Southharbor Boulevard
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Critical SP:Good MV:Winded > s
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Critical SP:Good MV:Winded > e
Merchant Street
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
An old woman smiles kindly.
A warhorse is here, stamping his feet impatiently.
o R HP:Critical SP:Good MV:Tiring > s
e
You can't ride in there.
o R HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...
no R HP:Critical SP:Good MV:Tiring >
e
Fire Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Tiring > Fire Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
* R HP:Critical SP:Good MV:Tiring > e
scanGate to Osenrein
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A brown horse is here, nipping at a tuft of grass.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Critical SP:Good MV:Tiring > e
n
* R HP:Critical SP:Good MV:Tiring > Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
* R HP:Critical SP:Good MV:Tiring > n
Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A sailor is here.
A woman goes about her daily business here.
* R HP:Critical SP:Good MV:Tiring > scan n
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Critical SP:Good MV:Tiring > n
w
wGate to Daghain
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Critical SP:Good MV:Tiring >
Eastside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man meanders here, quietly speaking to himself.
* R HP:Critical SP:Good MV:Tiring > Eastside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Tiring > w
wh
Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Tiring > w
wh
[where ]
Players in your Zone
--------------------
Jestin - Eastside Avenue
* R HP:Critical SP:Good MV:Tiring > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man is here.
* R HP:Critical SP:Good MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Tiring > s
dia Tower Square
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
h* R HP:Critical SP:Good MV:Tiring > orse
w
whA wild stallion is in excellent condition.
A wild stallion is tiring.
* R HP:Critical SP:Good MV:Tiring > Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A wild stallion bucks madly, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
* R HP:Critical SP:Good MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Tiring > wh
n
n[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Tiring >
w
Tarlomen's Gate
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a draft horse.
*Shayne* is standing here, riding a wild stallion.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
n od MV:Tiring >
An officer in the Tower guard tries to slash you, but you deflect the blow.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been
spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard cleaves your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard tries to cleave you, but you deflect the blow.
You try to strike an officer in the Tower guard, but he parries successfully.
An officer in the Tower guard tries to slash you, but you parry successfully.
*Aishling* shakes her head.
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
A quiet servant awaits instructions from his master.
You can't ride in there.
At this point I was like screw these guys, I'm leaving :p
wh*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o R HP:Wounded SP:Good MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o R HP:Wounded SP:Good MV:Winded > dism
sneakYou stop riding him.
o HP:Wounded SP:Good MV:Winded > l
Ok, you'll try to move silently for a while.
o S HP:Wounded SP:Good MV:Winded > A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
A young girl in a plain white dress stands here.
o S HP:Wounded SP:Good MV:Winded > sc
reYou have 186(280) hit and 54(149) movement points.
You have scored 108839089 experience points and 2 quest points.
You need 1726980274 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
lo S HP:Wounded SP:Good MV:Winded > ease
scanYou aren't in touch with saidin to release anything.
o S HP:Wounded SP:Good MV:Winded > n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Wounded SP:Good MV:Winded > scan n
*Shayne* is resting here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Wounded SP:Good MV:Winded > scan n
The Tar Valon guardsmen ring the city alarm in the distance.
*Shayne* is resting here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
eo S HP:Wounded SP:Strong MV:Winded > m
n
v
[seize ]
You feel the flows of saidin coursing through your body.
o S HP:Wounded SP:Strong MV:Winded > The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is resting here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
You begin to weave the appropriate flows...
*
Coulin the Master of Arms smites your body into bloody fragments!
*Shayne* stops resting, and clambers on his feet.
Ouch! You couldn't maintain the flows.
* S HP:Wounded SP:Strong MV:Winded - Coulin the Master of Arms: Scratched >
You strike Coulin the Master of Arms's body.
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
A warder's student joins Coulin the Master of Arms's fight!
Coulin the Master of Arms smites your left leg into bloody fragments!
*Shayne* leaves north.
* S HP:Wounded SP:Strong MV:Winded - Coulin the Master of Arms: Scratched > f
You panic and attempt to flee!
m
You flee head over heels.
A Graveled Path
[ obvious exits: N E S W ]
A wild stallion bucks madly.
A young girl in a plain white dress stands here.
o S HP:Wounded SP:Strong MV:Winded > v
They aren't here.
o S HP:Wounded SP:Strong MV:Winded > n
Nobody here by that name.
o S HP:Wounded SP:Strong MV:Winded > n
The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
* S HP:Wounded SP:Strong MV:Winded > m
v
A Bend in the Path
[ obvious exits: E S ]
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
o S HP:Wounded SP:Strong MV:Winded > They aren't here.
Nobody here by that name.MV:Winded >
o S HP:Wounded SP:Strong MV:Winded > s
v
The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
*Shayne* draws a jeweled dagger from a long, black coat with gold embroidered
cuffs with a flash of steel.
You swiftly dodge *Shayne*'s attempt to pierce you.
You begin to weave the appropriate flows...
Coulin the Master of Arms smites your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
A Bend in the Path
[ obvious exits: E S ]
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
o S HP:Battered SP:Strong MV:Winded > s
s
The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is resting here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
* S HP:Battered SP:Strong MV:Winded > A Graveled Path
[ obvious exits: N E S W ]
A wild stallion bucks madly.
A young girl in a plain white dress stands here.
o S HP:Battered SP:Strong MV:Winded > release
Ok.
o S HP:Battered SP:Strong MV:Winded > l
yA Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
A young girl in a plain white dress stands here.
o S HP:Battered SP:Strong MV:Winded > ell coulin has infinite ob btw :P
scan You bellow 'coulin has infinite ob btw :P'
no S HP:Battered SP:Strong MV:Winded >
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Battered SP:Strong MV:Winded >
A novice leaves west.
o S HP:Battered SP:Strong MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o S HP:Battered SP:Strong MV:Winded > em
n
v
[seize ]
You feel the flows of saidin coursing through your body.
o S HP:Battered SP:Strong MV:Winded > The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
You begin to weave the appropriate flows...
+
*Shayne* draws the ancient greatsword, Justice from a jewel-encrusted scabbard
with a flash of steel.
*Shayne* tries to smite you, but you deflect the blow.
Coulin the Master of Arms smites your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
A Bend in the Path
[ obvious exits: E S ]
A large man eyes the surroundings warily, every movement fluid.
A rudely confident woman with an ageless face walks by.
o S HP:Battered SP:Strong MV:Winded > s
v
The Warders Practice Yard
[ obvious exits: N S W ]
An iron lantern hangs from the wall above the gate.
Some elaborate figurines spew fresh water into a broad basin here.
A weapon rack stands on the ground here, ready to store weapons.
The White Tower board is mounted on a wall here.
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
You begin to weave the appropriate flows...
Coulin the Master of Arms smites your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Lheorik* tries to blast you, but you parry successfully.
You flee head over heels.
A Graveled Path
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > release
Ok.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > wh
s[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
co S HP:Beaten SP:Strong MV:Winded > an n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > scan n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Beaten SP:Strong MV:Winded > sc
You have 80(280) hit and 49(149) movement points.
You have scored 108836157 experience points and 2 quest points.
You need 1726983206 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o S HP:Beaten SP:Strong MV:Winded > l
scA Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
ano S HP:Beaten SP:Strong MV:Winded > n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > sc
sYou have 80(280) hit and 49(149) movement points.
You have scored 108836157 experience points and 2 quest points.
You need 1726983206 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
cao S HP:Beaten SP:Strong MV:Winded > n n
*Shayne* is standing here.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > sc
You have 80(280) hit and 49(149) movement points.
You have scored 108836157 experience points and 2 quest points.
You need 1726983206 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o S HP:Beaten SP:Strong MV:Winded > l
*Shayne* has arrived from the north.
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
*Shayne* is standing here.
A wild stallion bucks madly.
* S HP:Beaten SP:Strong MV:Winded >
*Shayne* leaves north.
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o S HP:Beaten SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
A wild stallion bucks madly.
o S HP:Beaten SP:Strong MV:Winded > yell i d
Your heartbeat calms down more as you feel less panicked.
*Shayne* has arrived from the north.
* S HP:Battered SP:Strong MV:Winded > ie
*Shayne* starts riding a wild stallion.
* S HP:Battered SP:Strong MV:Winded > in
*Shayne* leaves north riding a wild stallion.
o S HP:Battered SP:Strong MV:Winded > 2 frags from coulin
*Aishling* has suddenly arrived.
:o S HP:Battered SP:Strong MV:Winded > p
*Aishling* leaves north.
o S HP:Battered SP:Strong MV:Winded > You bellow 'i die in 2 frags from coulin :p'
o S HP:Battered SP:Strong MV:Winded > l
releaA Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
seo S HP:Battered SP:Strong MV:Winded >
You aren't in touch with saidin to release anything.
o S HP:Battered SP:Strong MV:Winded > scan n
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
o S HP:Battered SP:Strong MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o S HP:Battered SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Winded > l
A pigeon flies towards the White Tower.
o S HP:Battered SP:Strong MV:Winded > A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Winded > l
sA Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
co S HP:Battered SP:Strong MV:Winded > an n
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
*Dhela* is standing here.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
A warder's student stands here catching his breath.
Coulin the Master of Arms is here teaching his students.
A gray haired weaponsmaster stands nearby.
wo S HP:Battered SP:Strong MV:Winded > h
[where ]
Players in your Zone
--------------------
Jestin - A Graveled Path
o S HP:Battered SP:Strong MV:Winded > l
A Graveled Path
The gravel covered path is at least forty feet wide and is lined with pruned
trees and shrubs that make it look more like a lord's park then the center
of a large city. The trees are filled with singing birds and butterflies
flutter around the short shrubs. Benches lining the path and scattered
throughout the trees provide resting places for the weary. Wide steps to
the east lead up to the western entrance hall of the White Tower.
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Winded >
*Shayne* has arrived from the north, riding a wild stallion.
*Aishling* has arrived from the north.
* S HP:Battered SP:Strong MV:Winded > s
notBend in the Path
[ obvious exits: N E ]
A Tower guard is here protecting the peace.
o S HP:Battered SP:Strong MV:Winded > You stop paying increased attention to your surroundings.
eo S HP:Battered SP:Strong MV:Winded >
sA Small Path
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Winded > s
Tarlomen's Gate
[ obvious exits: N E S ]
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
o S HP:Battered SP:Strong MV:Winded > Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A man is here.
A warhorse is here, stamping his feet impatiently.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Battered SP:Strong MV:Winded > ri
A man leaves west.
[ride horse]
You start riding him.
* R HP:Battered SP:Strong MV:Winded > s
whSouthharbor Boulevard
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > scan n
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > scan n
wh
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > scan n
whThe Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > scan n
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > scan n
wh
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > scan n
wh
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
o R HP:Battered SP:Strong MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Southharbor Boulevard
o R HP:Battered SP:Strong MV:Winded > n
scanTower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* R HP:Battered SP:Strong MV:Winded > n
*Shayne* has arrived from the north, riding a wild stallion.
*Aishling* has arrived from the north.
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* R HP:Battered SP:Strong MV:Winded > s
*Aishling* tries to pierce you, but you parry successfully.
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > No way! You're fighting for your life!
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > f
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you deflect the blow.
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > s
*Shayne* tries to smite you, but you parry successfully.
You panic and attempt to flee!
s
You flee head over heels.
Southharbor Boulevard
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Battered SP:Strong MV:Winded > Southharbor Boulevard
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An astonishingly tall and broad man stands here, with large tufted ears.
A draft horse is here.
o R HP:Battered SP:Strong MV:Winded > n
scMerchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
ano R HP:Battered SP:Strong MV:Winded > n
o R HP:Battered SP:Strong MV:Winded > em
[seize ]
You feel the flows of saidin coursing through your body.
n
o R HP:Battered SP:Strong MV:Winded > v
Southharbor Boulevard
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Nobody here by that name. MV:Winded >
o R HP:Battered SP:Strong MV:Winded >
*Shayne* has arrived from the north, riding a wild stallion.
*Aishling* has arrived from the north.
* R HP:Battered SP:Strong MV:Winded > n
*Aishling* tries to pierce you, but you parry successfully.
*Shayne* tries to smite you, but you parry successfully.
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > No way! You're fighting for your life!
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy >
*Shayne* tries to smite you, but you parry successfully.
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you parry successfully.
* R HP:Battered SP:Strong MV:Winded - Aishling: Healthy > f
You panic and attempt to flee!
You flee head over heels.
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Battered SP:Strong MV:Winded > e
*Shayne* has arrived from the north, riding a wild stallion.
*Aishling* has arrived from the north.
Merchant Street
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
o R HP:Battered SP:Strong MV:Winded > dism
w
vYou stop riding him.
o HP:Battered SP:Strong MV:Winded > Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
Nobody here by that name.V:Winded >
o HP:Battered SP:Strong MV:Winded > v
*Shayne* has arrived from the south, riding a wild stallion.
*Aishling* has arrived from the south.
* HP:Battered SP:Strong MV:Winded >
*Aishling* tries to pierce you, but you deflect the blow.
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you deflect the blow.
*Shayne* tries to smite you, but you parry successfully.
You begin to weave the appropriate flows...
-
*Aishling* tries to pierce you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
ng MV:Winded - Aishling: Healthy > f
*Shayne* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Shayne* smites your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Merchant Street
[ obvious exits: N E S W ]
A man is here.
A man is here.
First Stop Bakery
[ obvious exits: N ]
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Beaten SP:Strong MV:Winded > n
v
Merchant Street
[ obvious exits: N E S W ]
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A man is here.
A man is here.
*Aishling* tries to pierce you, but you dodge the attack.
You begin to weave the appropriate flows...
-
*Shayne* tries to smite you, but you parry successfully.
-
A man stops using a lantern.
*Shayne* tries to smite you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* HP:Beaten SP:Good MV:Winded - Aishling: Healthy > f
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aishling* burn your body!
You flee head over heels.
First Stop Bakery
[ obvious exits: N ]
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
PANIC! You couldn't escape!
* HP:Critical SP:Good MV:Winded > n
e
Merchant Street
[ obvious exits: N E S W ]
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A man is here.
A man is here.
n* HP:Critical SP:Good MV:Winded >
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
o HP:Critical SP:Good MV:Winded > Southharbor Boulevard
[ obvious exits: N S ]
o HP:Critical SP:Good MV:Winded > release
scOk.
o HP:Critical SP:Good MV:Winded > You have 27(280) hit and 68(149) movement points.
You have scored 108830293 experience points and 2 quest points.
You need 1726989070 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o HP:Critical SP:Good MV:Winded > s
diMerchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
An Illuminator's assistant stands here carrying some colored tubes.
a* HP:Critical SP:Good MV:Winded >
*Shayne* tries to smite you, but you deflect the blow.
* HP:Critical SP:Good MV:Winded - Shayne: Battered > shan
*Aishling* tries to pierce you, but you deflect the blow.
* HP:Critical SP:Good MV:Winded - Shayne: Battered >
The River Lady has arrived at the docks.
* HP:Critical SP:Good MV:Winded - Shayne: Battered >
f
No-one by that name here.
You panic and attempt to flee!d - Shayne: Battered >
You flee head over heels.
Merchant Street
[ obvious exits: N E S W ]
A man is here.
A man is here.
o HP:Critical SP:Good MV:Winded >
A man holds a lantern above his head.
A man could not light a lantern.
A man holds a lantern above his head.
w* HP:Critical SP:Good MV:Winded >
The Traveler's Shop
[ obvious exits: E ]
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
A worker busily earns a day's pay.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
A grocer stocks some shelves.
* HP:Critical SP:Good MV:Winded > e
en
Merchant Street
[ obvious exits: N E S W ]
A man is here.
A man is here.
* HP:Critical SP:Good MV:Winded > First Stop Bakery
[ obvious exits: N ]
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Critical SP:Good MV:Winded > n
n
Merchant Street
[ obvious exits: N E S W ]
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A man is here.
A man is here.
* HP:Critical SP:Good MV:Winded > *Aishling* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Critical SP:Good MV:Winded - Aishling: Healthy >
*Shayne* tries to smite you, but you parry successfully.
* HP:Critical SP:Good MV:Winded - Aishling: Healthy > f
*Shayne* tries to smite you, but you deflect the blow.
A man stops using a lantern.
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!
You flee head over heels.
First Stop Bakery
[ obvious exits: N ]
A baker prepares for a day's worth of food sales.
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
* HP:Critical SP:Good MV:Winded > k
f
e
[kill human]
You try to strike a merchant guard, but he parries successfully.
You panic and attempt to flee!d - a merchant guard: Healthy >
A merchant guard tries to slash you, but you deflect the blow.
A baker joins a merchant guard's fight!
A baker bellows 'Darkfriend Jestin is attacking me!! Guards!'
A merchant guard joins a baker's fight!
n
You flee head over heels.
Merchant Street
[ obvious exits: N E S W ]
*Aishling* is standing here.
*Aishling* is surrounded by a shimmering white aura!
*Shayne* is standing here, riding a wild stallion.
A man is here.
A man is here.
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
An Illuminator's assistant stands here carrying some colored tubes.
o HP:Critical SP:Good MV:Winded > Southharbor Boulevard
[ obvious exits: N S ]
o HP:Critical SP:Good MV:Winded > n
e
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* HP:Critical SP:Good MV:Winded > Tower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
* HP:Critical SP:Good MV:Winded > n
e
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Critical SP:Good MV:Winded > Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical SP:Good MV:Winded > sc
relYou have 27(280) hit and 46(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
ea* HP:Critical SP:Good MV:Winded > se
You aren't in touch with saidin to release anything.
* HP:Critical SP:Good MV:Winded > wh
ch[where ]
Players in your Zone
--------------------
Jestin - Eastside Avenue
* HP:Critical SP:Good MV:Winded > def
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
* HP:Critical SP:Good MV:Winded > sc[change posture defensive]
Posture changed to: Defensive
* HP:Critical SP:Good MV:Winded >
You have 27(280) hit and 46(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
* HP:Critical SP:Good MV:Winded > sneak
wh
Ok, you'll try to move silently for a while.
* S HP:Critical SP:Good MV:Winded > s[where ]
Players in your Zone
--------------------
Jestin - Eastside Avenue
* S HP:Critical SP:Good MV:Winded > c
You have 38(280) hit and 46(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
* S HP:Critical SP:Good MV:Winded > sc
You have 38(280) hit and 46(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
w* S HP:Critical SP:Good MV:Winded >
sTower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* S HP:Critical SP:Good MV:Weary > can s
whA man is here.
A worker busily earns a day's pay.
* S HP:Critical SP:Good MV:Weary > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary > s
scanTower Square
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A worker busily earns a day's pay.
* S HP:Critical SP:Good MV:Weary > w
A chicken wanders around here, pecking at the ground.
*Lheorik* is standing here, riding a bloodstock stallion.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Critical SP:Good MV:Weary > scan w
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Critical SP:Good MV:Weary > scan w
w
ri
You swiftly dodge a worker's attempt to hit you.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Critical SP:Good MV:Weary - a worker: Healthy > scNo way! You're fighting for your life!
a* S HP:Critical SP:Good MV:Weary - a worker: Healthy > n [ride horse]
No way! You're fighting for your life!
* S HP:Critical SP:Good MV:Weary - a worker: Healthy >
l
South: A chicken wanders around here, pecking at the ground.
West: The Tar Valon town crier stands here, spreading the news.
* S HP:Critical SP:Good MV:Weary - a worker: Healthy > Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A worker is here, fighting YOU!
* S HP:Critical SP:Good MV:Weary - a worker: Healthy >
You strike a worker's body hard.
A worker tries to hit you, but you dodge the attack.
* S HP:Critical SP:Good MV:Weary - a worker: Hurt > wh
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary - a worker: Hurt >
You strike a worker's left arm.
You swiftly dodge a worker's attempt to hit you.
* S HP:Critical SP:Good MV:Weary - a worker: Wounded > wh
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary - a worker: Wounded >
You strike a worker's body hard.
You swiftly dodge a worker's attempt to hit you.
* S HP:Critical SP:Good MV:Weary - a worker: Wounded > wh
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary - a worker: Wounded >
You strike a worker's left leg hard.
A worker tries to hit you, but you dodge the attack.
* S HP:Critical SP:Good MV:Weary - a worker: Battered > sc
HP:Critical SP:Fading MP:Weary
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are fighting a worker.
* S HP:Critical SP:Good MV:Weary - a worker: Battered >
You strike a worker's body very hard.
You swiftly dodge a worker's attempt to hit you.
* S HP:Critical SP:Good MV:Weary - a worker: Critical > wh
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* S HP:Critical SP:Good MV:Weary - a worker: Critical >
*Shayne* has arrived from the south, riding a wild stallion.
*Aishling* has arrived from the south, riding a draft horse.
* S HP:Critical SP:Good MV:Weary - a worker: Critical >
*Aishling* tries to pierce you, but you parry successfully.
* S HP:Critical SP:Good MV:Weary - a worker: Critical >
*Aishling* tries to pierce you, but you parry successfully.
A man stops using a lantern.
You strike a worker's head very hard.
A worker is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a worker's death cry.
* S HP:Critical SP:Good MV:Weary > w
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
The Tar Valon town crier stands here, spreading the news.
A wild stallion bucks madly.
* S HP:Critical SP:Good MV:Weary > ri
s
[ride horse]
You start riding him.
s* R HP:Critical SP:Good MV:Weary >
Southharbor Boulevard
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Critical SP:Good MV:Weary > s
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Critical SP:Good MV:Weary > Southharbor Boulevard
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
o R HP:Critical SP:Good MV:Weary > s
Your heartbeat calms down more as you feel less panicked.
o R HP:Beaten SP:Strong MV:Winded > c
You have 48(280) hit and 58(149) movement points.
You have scored 108828827 experience points and 2 quest points.
You need 1726990536 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o R HP:Beaten SP:Strong MV:Winded > em
[seize ]
You feel the flows of saidin coursing through your body.
o R HP:Beaten SP:Strong MV:Winded > n
n
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Beaten SP:Strong MV:Winded > v
Southharbor Boulevard
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.V:Winded >
o R HP:Beaten SP:Strong MV:Winded > n
v
Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A wild stallion bucks madly, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
Nobody here by that name.V:Winded >
* R HP:Beaten SP:Strong MV:Winded > e
v
Tower Square
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a draft horse.
*Shayne* is standing here, riding a wild stallion.
A man is here.
*Aishling* tries to pierce you, but you parry successfully.
You begin to weave the appropriate flows...
-
*Shayne* leaves south riding a wild stallion.
=
*Aishling* tries to pierce you, but you parry successfully.
*
*Shayne* has arrived from the south, riding a wild stallion.
*
*Shayne* tries to smite you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Beaten SP:Good MV:Winded - Aishling: Healthy > f
*Shayne* tries to smite you, but you parry successfully.
You try to strike *Aishling*, but she deflects the blow.
MV:Winded - Aishling: Healthy >
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aishling* burn your body!
You flee head over heels.
Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
Tower Square
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a wild stallion.
*Aishling* is standing here, riding a draft horse.
A man is here.
* R HP:Critical SP:Good MV:Winded > s
e
Fire Avenue
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Winded > Fire Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
* R HP:Critical SP:Good MV:Winded > sc
relYou have 5(280) hit, 88(193) saidin and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
ea* R HP:Critical SP:Good MV:Winded > se
e
e
eOk.
* R HP:Critical SP:Good MV:Winded > Fire Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Winded >
oGate to Osenrein
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A Tar Valon bridgeguard peers at strangers suspiciously.
A brown horse is here, nipping at a tuft of grass.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Critical SP:Good MV:Winded > e
The gate seems to be closed.
* R HP:Critical SP:Good MV:Winded > I see no frontdoor here.
* R HP:Critical SP:Good MV:Winded > The gate seems to be closed.
* R HP:Critical SP:Good MV:Winded > s
Osendrelle Way
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
An old woman smiles kindly.
o R HP:Critical SP:Good MV:Winded > s
dooOsendrelle Way
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A duck is here flying around.
ro R HP:Critical SP:Good MV:Winded > gate
s
w
Southern Wharf
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A worker busily earns a day's pay.
Harryl the retired warder moves about with surprising grace.
* R HP:Critical SP:Good MV:Winded > Southharbor
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
A Valon guardsman watches the street for signs of trouble.
o R HP:Critical SP:Good MV:Winded > w
nSouthern Wharf
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
A woman of self-possessed arrogance stares beyond you with cold indifference.
o R HP:Critical SP:Good MV:Winded > Alindrelle Way
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A keen eyed, sun-darkened man struts about here.
* R HP:Critical SP:Good MV:Winded > n
Alindrelle Way
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Critical SP:Good MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - Alindrelle Way
so R HP:Critical SP:Good MV:Winded > c
releYou have 5(280) hit and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
ao R HP:Critical SP:Good MV:Winded > se
You aren't in touch with saidin to release anything.
o R HP:Critical SP:Good MV:Winded > i
You are carrying:
the severed head of Reyne the Human slain in Tar Valon
o R HP:Critical SP:Good MV:Winded > wh
s[where ]
Players in your Zone
--------------------
Jestin - Alindrelle Way
co R HP:Critical SP:Good MV:Winded > an s
A keen eyed, sun-darkened man struts about here.
o R HP:Critical SP:Good MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - Alindrelle Way
o R HP:Critical SP:Good MV:Winded > sc
You have 5(280) hit and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o R HP:Critical SP:Good MV:Winded > em
ward [seize ]
You feel the flows of saidin coursing through your body.
jo R HP:Critical SP:Good MV:Winded > estin
[chann 'warding vs damage']
You begin to weave the appropriate flows...
*eal
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!
o R HP:Critical SP:Good MV:Winded >
l
Ok.
so R HP:Critical SP:Good MV:Winded > Alindrelle Way
A warmth seems to emanate from the bright white walls along the street,
reflecting whatever light is present several times. Between the rising
buildings, the street heads south towards Southharbor while, to the
north, the way flows into an intersection where a bronze-clad gate allows
access to and from the city.
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
cao R HP:Critical SP:Good MV:Winded > n n
A black cat meanders to an unknown destination.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
o R HP:Critical SP:Good MV:Winded > sc
You have 16(280) hit and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
o R HP:Critical SP:Good MV:Winded > n
e
eGate to Alindaer
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A black cat meanders to an unknown destination.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
e* R HP:Critical SP:Good MV:Winded >
Air Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
e
* R HP:Critical SP:Good MV:Winded > Air Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man is here.
* R HP:Critical SP:Good MV:Winded > Air Avenue
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A raucous group of sailors saunter by, speaking loudly.
* R HP:Critical SP:Good MV:Winded > n
Alas, you cannot go that way...
* R HP:Critical SP:Good MV:Winded > scaTower Square
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A gray palfrey prances skittishly nearby.
n* R HP:Critical SP:Good MV:Winded > e
The Tar Valon town crier stands here, spreading the news.
* R HP:Critical SP:Good MV:Winded > e
sTower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A wild stallion bucks madly, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
can* R HP:Critical SP:Good MV:Winded > e
scanA man is here.
* R HP:Critical SP:Good MV:Winded > s
* R HP:Critical SP:Good MV:Winded > e
scTower Square
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man is here.
an* R HP:Critical SP:Good MV:Winded > n
sca
n * R HP:Critical SP:Good MV:Winded > s
wh
* R HP:Critical SP:Good MV:Winded > doo[where ]
Players in your Zone
--------------------
Jestin - Tower Square
r* R HP:Critical SP:Good MV:Winded > gate
wh
l
[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Winded > Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man is here.
* R HP:Critical SP:Good MV:Winded > wh
s[where ]
Players in your Zone
--------------------
Jestin - Tower Square
c
* R HP:Critical SP:Good MV:Winded > ch
You have 16(280) hit and 58(149) movement points.
You have scored 108827361 experience points and 2 quest points.
You need 1726992002 exp to level and 598 qp to rank.
You have amassed 56 Turn points to date.
You have played 52 days and 1 hours (real time).
This ranks you as Jestin the Tai'isha [Dreadguard 3] (Level 51).
You are standing.
d* R HP:Critical SP:Good MV:Winded > ef
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
s* R HP:Critical SP:Good MV:Winded > c[change posture defensive]
Posture changed to: Defensive
an* R HP:Critical SP:Good MV:Winded > w
wh
The Tar Valon town crier stands here, spreading the news.
* R HP:Critical SP:Good MV:Winded > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Winded > w
scTower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A wild stallion bucks madly, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
an * R HP:Critical SP:Good MV:Winded > n
scan sA middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* R HP:Critical SP:Good MV:Winded >
* R HP:Critical SP:Good MV:Winded > s
Southharbor Boulevard
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Critical SP:Good MV:Winded > s
Merchant Square
[ obvious exits: N E S W ]
A fountain is here, offering clear blue water to all.
A wild stallion bucks madly, being ridden by you.
An Illuminator's assistant stands here carrying some colored tubes.
o R HP:Critical SP:Good MV:Winded > e
Merchant Street
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
An old woman smiles kindly.
A warhorse is here, stamping his feet impatiently.
o R HP:Critical SP:Good MV:Tiring > s
e
You can't ride in there.
o R HP:Critical SP:Good MV:Tiring > Alas, you cannot go that way...
no R HP:Critical SP:Good MV:Tiring >
e
Fire Avenue
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Tiring > Fire Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
* R HP:Critical SP:Good MV:Tiring > e
scanGate to Osenrein
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A Tar Valon bridgeguard peers at strangers suspiciously.
A brown horse is here, nipping at a tuft of grass.
A Tar Valon bridgeguard peers at strangers suspiciously.
* R HP:Critical SP:Good MV:Tiring > e
n
* R HP:Critical SP:Good MV:Tiring > Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A Valon guardsman watches the street for signs of trouble.
* R HP:Critical SP:Good MV:Tiring > n
Osendrelle Way
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A sailor is here.
A woman goes about her daily business here.
* R HP:Critical SP:Good MV:Tiring > scan n
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Critical SP:Good MV:Tiring > n
w
wGate to Daghain
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
A guard stands watch over the Tar Valon gate.
* R HP:Critical SP:Good MV:Tiring >
Eastside Intersection
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man meanders here, quietly speaking to himself.
* R HP:Critical SP:Good MV:Tiring > Eastside Avenue
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Tiring > w
wh
Eastside Avenue
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
* R HP:Critical SP:Good MV:Tiring > w
wh
[where ]
Players in your Zone
--------------------
Jestin - Eastside Avenue
* R HP:Critical SP:Good MV:Tiring > Tower Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A man is here.
* R HP:Critical SP:Good MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Tiring > s
dia Tower Square
[ obvious exits: N S W ]
The corpse of a worker is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
h* R HP:Critical SP:Good MV:Tiring > orse
w
whA wild stallion is in excellent condition.
A wild stallion is tiring.
* R HP:Critical SP:Good MV:Tiring > Tower Square
[ obvious exits: N E S W ]
The corpse of Reyne is lying here.
A pearlstone-encrusted ivory necklace has been left here.
A tunic made of bearskin has been dropped here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
A wild stallion bucks madly, being ridden by you.
The Tar Valon town crier stands here, spreading the news.
* R HP:Critical SP:Good MV:Tiring > [where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Tiring > wh
n
n[where ]
Players in your Zone
--------------------
Jestin - Tower Square
* R HP:Critical SP:Good MV:Tiring >
w
Tarlomen's Gate
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a draft horse.
*Shayne* is standing here, riding a wild stallion.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
n od MV:Tiring >
An officer in the Tower guard tries to slash you, but you deflect the blow.
An officer in the Tower guard bellows 'The Shadowspawn, Jestin, has been
spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard cleaves your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A Tower gateguard bellows 'The Shadowspawn, Jestin, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard tries to cleave you, but you deflect the blow.
You try to strike an officer in the Tower guard, but he parries successfully.
An officer in the Tower guard tries to slash you, but you parry successfully.
*Aishling* shakes her head.
You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A chicken wanders around here, pecking at the ground.
A quiet servant awaits instructions from his master.
You can't ride in there.
At this point I was like screw these guys, I'm leaving :p
Re: Adventures in TV
n* R HP:Hurt SP:Bursting MV:Fresh - Aramis: Scratched >
f
Jestin has some small wounds and bruises.
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a black suede shirt
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a walking staff
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a soft leather pouch
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
You panic and attempt to flee!sh - Aramis: Scratched >
*Shayne* tries to smite you, but you deflect the blow.
You flee head over heels.
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Bursting MV:Fresh > s
The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Bursting MV:Fresh > sp aishling
em
Someone squeaks 'Aramis is at Curve in the Fal Dara Road'
o R HP:Hurt SP:Bursting MV:Fresh > n
v
[seize ]
You feel the flows of saidin coursing through your body.
o R HP:Hurt SP:Bursting MV:Fresh > Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.V:Fresh >
o R HP:Hurt SP:Bursting MV:Fresh > sta
*Shayne* has arrived from the west, riding a gray palfrey.
*Aishling* has arrived from the west, riding a warhorse.
t
* R HP:Hurt SP:Bursting MV:Fresh >
*Shayne* leaves east riding a gray palfrey.
*Aishling* leaves east riding a warhorse.
o R HP:Hurt SP:Bursting MV:Fresh > Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
*Aramis* is standing here, riding a battle-trained Shienaran warlander.
* R HP:Hurt SP:Bursting MV:Fresh > v
You begin to weave the appropriate flows...
*Shayne* leaves west riding a gray palfrey.
*Aishling* leaves west riding a warhorse.
*
*Shayne* has arrived from the west, riding a gray palfrey.
*Aishling* has arrived from the west, riding a warhorse.
+
*Shayne* tries to smite you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Aishling*.
* R HP:Hurt SP:Full MV:Fresh - Shayne: Healthy > f
You try to strike *Shayne*, but he parries successfully.
You panic and attempt to flee! Shayne: Healthy >
han
You flee head over heels.
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Full MV:Fresh > n 'aror' j
s
What is it you want to channel again!?
o R HP:Hurt SP:Full MV:Fresh > The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Full MV:Fresh > chann 'armor
Someone squeaks 'Aramis is at The Long Fal Dara Road'
Someone squeaks 'Aramis is at The Long Fal Dara Road'
Someone squeaks 'Aramis is at The Long Fal Dara Road'
'o R HP:Hurt SP:Full MV:Fresh > jestin
You begin to weave the appropriate flows...
*
Ok.
You weave flows of Spirit around yourself, and you feel protected.
o R HP:Hurt SP:Strong MV:Fresh > n
v
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
You begin to weave the appropriate flows...
*Shayne* tries to smite you, but you deflect the blow.
*Aishling* leaves east riding a warhorse.
=
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy > f
v
You panic and attempt to flee!
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
You begin to weave the appropriate flows...
=
*Aishling* gets a crystal lightstick from a backpack.
*
*Aishling* leaves west riding a warhorse.
*Shayne* has arrived from the west, riding a gray palfrey.
*Aishling* has arrived from the west, riding a warhorse.
+
*Shayne* tries to smite you, but you deflect the blow.
-
*Aishling* leaves west riding a warhorse.
=
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy > f
You try to strike *Shayne*, but he parries successfully.
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy >
*Aishling* has arrived from the west, riding a warhorse.
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy > m
You panic and attempt to flee!
b
You flee head over heels.
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
They aren't here.
Nobody here by that name.Fresh >
o R HP:Hurt SP:Strong MV:Fresh > s
The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Strong MV:Fresh > wh
n
[where ]
Players in your Zone
--------------------
Jestin - The Fal Dara Road Bordering the Forest
o R HP:Hurt SP:Strong MV:Fresh > b
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.Fresh >
o R HP:Hurt SP:Strong MV:Fresh >
*Shayne* has arrived from the east, riding a gray palfrey.
*Aishling* has arrived from the east, riding a warhorse.
b
You begin to weave the appropriate flows...
*Shayne* tries to smite you, but you parry successfully.
=
*Aishling* holds a crystal lightstick above her head.
+
*Shayne* tries to smite you, but you parry successfully.
=
Ok.
Streaks of fire flow from your hands, burning *Aishling*.
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy > b
Someone squeaks 'Aramis is at The Long Fal Dara Road'
Someone squeaks 'Aramis is at The Long Fal Dara Road'
You begin to weave the appropriate flows...
+
*Aishling* tries to pierce you, but you parry successfully.
*Shayne* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy >
*Shayne* smites your body into bloody fragments!
ong MV:Fresh - Shayne: Healthy >
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aishling* burn your body!
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Fresh > n
*Shayne* has arrived from the west, riding a gray palfrey.
*Aishling* has arrived from the west, riding a warhorse.
The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here.
A wild stallion bucks madly, being ridden by you.
*Aramis* is here, fighting an angry black bear, riding a battle-trained
Shienaran warlander.
An angry black bear is here, fighting Aramis.
* R HP:Battered SP:Strong MV:Fresh >
*Aramis* strikes an angry black bear's body into bloody fragments!
Aramis swiftly dodges an angry black bear's attempt to hit him.
* R HP:Battered SP:Strong MV:Fresh > s
b
*Shayne* has arrived from the south, riding a gray palfrey.
*Aishling* has arrived from the south, riding a warhorse.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name. MV:Fresh >
o R HP:Battered SP:Strong MV:Fresh > n
b
The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here.
A wild stallion bucks madly, being ridden by you.
*Aramis* is here, fighting an angry black bear, riding a battle-trained
Shienaran warlander.
An angry black bear is here, fighting Aramis.
Nobody here by that name. MV:Fresh >
* R HP:Battered SP:Strong MV:Fresh > b
Someone squeaks 'Aramis is at The Long Fal Dara Road'
*Aramis* strikes an angry black bear's body into bloody fragments!
An angry black bear tries to hit Aramis, but he parries successfully.
Nobody here by that name.MV:Fresh >
* R HP:Wounded SP:Strong MV:Fresh > b
*Shayne* has arrived from the north, riding a gray palfrey.
*Aishling* has arrived from the north, riding a warhorse.
*Shayne* tries to smite you, but you deflect the blow.
You begin to weave the appropriate flows...
*
*Shayne* tries to smite you, but you parry successfully.
*Aramis* strikes an angry black bear's left leg into bloody fragments!
An angry black bear tries to hit Aramis, but he deflects the blow.
=
Ok.
Streaks of fire flow from your hands, burning *Aishling*.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Healthy > f
You can't ride in there.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Healthy > f
You panic and attempt to flee!
*Aramis* strikes an angry black bear's body into bloody fragments!
An angry black bear is dead! R.I.P.
Your blood freezes as you hear an angry black bear's death cry.
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Fresh > w
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Fresh > e
v
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
*Shayne* tries to smite you, but you deflect the blow.
You begin to weave the appropriate flows...
-
Someone squeaks 'Aramis is at The Long Fal Dara Road'
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aishling* burn your body!
You dodge a bash from *Shayne* who loses his balance and falls!
You flee head over heels.
The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
*Aramis* is standing here, riding a battle-trained Shienaran warlander.
* R HP:Battered SP:Strong MV:Fresh > n
The Long Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Fresh > dism
sneak
You stop riding him.
o HP:Battered SP:Strong MV:Fresh > s
v
Ok, you'll try to move silently for a while.
o S HP:Battered SP:Strong MV:Fresh > *Aramis* has arrived from the south, riding a battle-trained Shienaran
warlander.
The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here. [2]
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
You begin to weave the appropriate flows...
*
*Shayne* leaves north riding a gray palfrey.
-
*Shayne* has arrived from the north, riding a gray palfrey.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Aishling*.
* S HP:Battered SP:Strong MV:Full - Aishling: Battered > f
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you parry successfully.
*Shayne* tries to smite you, but you deflect the blow. >
You panic and attempt to flee!
*Aishling* panics, and attempts to flee!
*Aishling* leaves north riding a warhorse.
m
*Aishling* has arrived from the north, riding a warhorse.
b
*Aishling* leaves south riding a warhorse.
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
*Aishling* is standing here, riding a warhorse.
You try to strike *Aishling*, but she parries successfully.
You begin to weave the appropriate flows...g: Battered >
=
*Aishling* tries to pierce you, but you deflect the blow.
*
*Aishling* panics, and attempts to flee!
*
*Aishling* leaves west riding a warhorse.
*Aishling* has arrived from the west, riding a warhorse.
*Shayne* has arrived from the north, riding a gray palfrey.
+
*Shayne* tries to smite you, but you parry successfully.
=
Ok.
Streaks of fire flow from your hands, burning *Aishling*.
* S HP:Battered SP:Strong MV:Full - Shayne: Healthy > f
You panic and attempt to flee!
*Aishling* tries to pierce you, but you parry successfully.
*Aishling* panics, and attempts to flee!
m
*Aishling* leaves north riding a warhorse.
v
You flee head over heels.
Bend in the Road
[ obvious exits: E S W ]
They aren't here.
Nobody here by that name. MV:Full >
o S HP:Battered SP:Strong MV:Full > m
m
e
They aren't here.
mo S HP:Battered SP:Strong MV:Full >
v
Your heartbeat calms down more as you feel less panicked.
*Shayne* has arrived from the east, riding a gray palfrey.
*Aishling* has arrived from the east, riding a warhorse.
You try to strike *Aishling*, but she deflects the blow.
* S HP:Battered SP:Strong MV:Fresh - Aishling: Battered > *Shayne* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Fresh - Aishling: Battered > You do the best you can!
You begin to weave the appropriate flows...ng: Battered >
=
You swiftly dodge *Aishling*'s attempt to pierce you.
*Aishling* panics, and attempts to flee!
You dodge a bash from *Shayne* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Aishling* leaves west riding a warhorse.
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
o S HP:Battered SP:Strong MV:Full > m
w
w
They aren't here.
mo S HP:Battered SP:Strong MV:Full >
Bend in the Road
[ obvious exits: E S W ]
*Shayne* is standing here, riding a gray palfrey.
* S HP:Battered SP:Strong MV:Full > v
Darkening Forest
[ obvious exits: N E W ]
*Aishling* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered SP:Strong MV:Full > You try to strike *Aishling*, but she deflects the blow.
You begin to weave the appropriate flows...g: Battered >
*
*Aishling* panics, and attempts to flee!
*
*Aishling* leaves north riding a warhorse.
=n
m
-b
Cancelled.
Expanse of Road beside the Treeline
[ obvious exits: N E S W ]
An elk with massive antlers eyes you with curiosity.
o S HP:Battered SP:Strong MV:Full > They aren't here.
Nobody here by that name. MV:Full >
o S HP:Battered SP:Strong MV:Full > e
m
Cratered Road
[ obvious exits: E W ]
A fat slug is slithering along here.
o S HP:Battered SP:Strong MV:Full > They aren't here.
o S HP:Battered SP:Strong MV:Full > w
pExpanse of Road beside the Treeline
[ obvious exits: N E S W ]
An elk with massive antlers eyes you with curiosity.
ho S HP:Battered SP:Strong MV:Full >
[track horse]
+
Some obvious fresh tracks of a warhorse (ridden) leaving east.
o S HP:Battered SP:Strong MV:Full > e
e
Cratered Road
[ obvious exits: E W ]
A fat slug is slithering along here.
m
o S HP:Battered SP:Strong MV:Strong > Clay Streaked Road
[ obvious exits: E W ]
o S HP:Battered SP:Strong MV:Strong > They aren't here.
o S HP:Battered SP:Strong MV:Strong > e
m
Bend in the Fal Dara Road
[ obvious exits: E S W ]
o S HP:Battered SP:Strong MV:Strong > e
They aren't here.
mo S HP:Battered SP:Strong MV:Strong >
Near the Bend in the Road
[ obvious exits: N E W ]
o S HP:Battered SP:Strong MV:Strong > They aren't here.
o S HP:Battered SP:Strong MV:Strong > e
mBend in the Road
[ obvious exits: N W ]
o S HP:Battered SP:Strong MV:Strong > They aren't here.
no S HP:Battered SP:Strong MV:Strong >
n
Near the Bend in the Road
[ obvious exits: N S W ]
A bloated and partially decayed corpse lies here.
o S HP:Battered SP:Strong MV:Strong > m
The Long Fal Dara Road
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Strong > They aren't here.
o S HP:Battered SP:Strong MV:Strong > s
s
Near the Bend in the Road
[ obvious exits: N S W ]
A bloated and partially decayed corpse lies here.
wo S HP:Battered SP:Strong MV:Strong >
Bend in the Road
[ obvious exits: N W ]
o S HP:Battered SP:Strong MV:Strong > Near the Bend in the Road
[ obvious exits: N E W ]
o S HP:Battered SP:Strong MV:Strong > w
s
Bend in the Fal Dara Road
[ obvious exits: E S W ]
o S HP:Battered SP:Strong MV:Strong > The Long Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly.
o S HP:Battered SP:Strong MV:Tiring > ri
s
s
re[ride horse]
You start riding him.
leaso R HP:Battered SP:Strong MV:Tiring > The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
* R HP:Battered SP:Strong MV:Tiring > e
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring > Ok.
w
o R HP:Battered SP:Strong MV:Tiring > s
s
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring > whThe Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring >
On the Road Near the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Battered SP:Strong MV:Tiring > s[where ]
Players in your Zone
--------------------
Jestin - On the Road Near the Forest
* R HP:Battered SP:Strong MV:Tiring > On the Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring >
*Shayne* has arrived from the north, riding a gray palfrey.
* R HP:Battered SP:Strong MV:Tiring >
*Shayne* leaves south riding a gray palfrey.
o R HP:Battered SP:Strong MV:Tiring > k
[kill human]
They aren't here.
s
o R HP:Battered SP:Strong MV:Tiring > k
emOn the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring > x
[kill human]
They aren't here.
o R HP:Battered SP:Strong MV:Tiring > [seize ]
You feel the flows of saidin coursing through your body.
so R HP:Battered SP:Strong MV:Tiring >
k
Nobody here by that name.
o R HP:Battered SP:Strong MV:Tiring > Curve in the Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
e* R HP:Battered SP:Strong MV:Tiring >
k
[kill human]
You try to strike *Shayne*, but he parries successfully.
* R HP:Battered SP:Strong MV:Tiring - Shayne: Healthy > No way! You're fighting for your life!
x
* R HP:Battered SP:Strong MV:Tiring - Shayne: Healthy > [kill human]
You do the best you can!
You begin to weave the appropriate flows...e: Healthy >
=*na
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Battered SP:Strong MV:Tiring - Shayne: Hurt >
You dodge a bash from *Shayne* who loses his balance and falls!
You panic and attempt to flee!
x
You flee head over heels.
On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.
o R HP:Battered SP:Strong MV:Tiring > s
k
xCurve in the Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Battered SP:Strong MV:Tiring > [kill human]
You try to strike *Shayne*, but he deflects the blow.
You begin to weave the appropriate flows...e: Hurt >
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded > x
*Shayne* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded >
*Shayne* tries to smite you, but you deflect the blow.
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded > st
x
*Aishling* has arrived from the north, riding a warhorse.
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded >
*Shayne* tries to smite you, but you deflect the blow.
*Aishling* opens the thornybush. <-- wtf lol
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded > f
*Aishling* panics, and attempts to flee!
*Aishling* leaves east riding a warhorse.
You begin to weave the appropriate flows... Wounded >
Cancelled.
Do you not consider fighting as standing?
You begin to weave the appropriate flows... Wounded >
Cancelled.
*Shayne* tries to smite you, but you deflect the blow.
You panic and attempt to flee!
k
You flee head over heels.
On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
[kill human]
They aren't here.
o R HP:Battered SP:Good MV:Tiring > x
Nobody here by that name.
o R HP:Battered SP:Good MV:Tiring > n
relOn the Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring > ease
l
Ok.
o R HP:Battered SP:Good MV:Tiring > On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring > sp aishling
s
s
On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
eo R HP:Battered SP:Good MV:Tiring >
Curve in the Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Battered SP:Good MV:Tiring > On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
o R HP:Battered SP:Good MV:Tiring > s
Bend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring > e
s
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring > On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring >
A trolloc scout narrates 'Humans at the Gap!'
o R HP:Battered SP:Good MV:Tiring > dia horse
A wild stallion is in excellent condition.
A wild stallion is tiring.
o R HP:Battered SP:Good MV:Tiring > e
Your heartbeat calms down more as you feel less panicked.
On the Dustplains bordering the Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
* R HP:Wounded SP:Strong MV:Strong > w
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
emo R HP:Wounded SP:Strong MV:Strong >
n
[seize ]
You feel the flows of saidin coursing through your body.
o R HP:Wounded SP:Strong MV:Strong > n
vBend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Sikandro narrates 'humans gap per scout'
Alas, you cannot go that way...
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong >
v
Bend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
*Shayne* tries to smite you, but you parry successfully.
You begin to weave the appropriate flows...
+
*Aishling* leaves east riding a warhorse.
f
m
=
Your target is no longer here!
You panic and attempt to flee!rong - Shayne: Wounded >
You flee head over heels.
On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
They aren't here.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > m
m
They aren't here.
o R HP:Wounded SP:Strong MV:Strong > s
m
They aren't here.
b
o R HP:Wounded SP:Strong MV:Strong > Bend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > n
m
bOn the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > w
m
b
Curve in the Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
e R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > s
m
On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
o R HP:Wounded SP:Strong MV:Strong > bBend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.MV:Strong >
* R HP:Wounded SP:Strong MV:Strong > e
*Shayne* leaves north riding a gray palfrey.
o R HP:Wounded SP:Strong MV:Strong > m
b
*Shayne* has arrived from the north, riding a gray palfrey.
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > s
m
b
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
n R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > n
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Wounded SP:Strong MV:Strong > x
Alas, you cannot go that way...
*Shayne* leaves south riding a gray palfrey.
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > w
Bend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong >
Groo narrates 'yea we hear it, it's a narrate :P'
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > e
x
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > s
s
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > sOn the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong >
Sikandro narrates 'mmmm yeah'
o R HP:Wounded SP:Strong MV:Strong > s
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > s
s
On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > xNarrow Bend in the Road
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > h
[track horse]
+
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious recent tracks of a gray palfrey (ridden) leaving north.
Some obvious recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
o R HP:Wounded SP:Strong MV:Strong >
Ok.
o R HP:Wounded SP:Strong MV:Strong > n
Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > n
On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > e
n
Deep within the Brush
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
no R HP:Wounded SP:Strong MV:Strong >
On the Old Battlefield
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.
no R HP:Wounded SP:Strong MV:Strong >
On the Scorched Plains
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > w
On the Dustplains bordering the Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
o R HP:Wounded SP:Strong MV:Strong > On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > s
sOn the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong > s
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
s* R HP:Wounded SP:Strong MV:Strong >
sOn the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Narrow Bend in the Road
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
eo R HP:Wounded SP:Strong MV:Strong > m
n
n[seize ]
You feel the flows of saidin coursing through your body.
o R HP:Wounded SP:Strong MV:Strong > xNear the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > sp s
Nairi narrates 'lol'
ho R HP:Wounded SP:Strong MV:Strong > ayne
n
*Shayne* has arrived from the east, riding a gray palfrey.
* R HP:Wounded SP:Strong MV:Strong > x
*Shayne* leaves south riding a gray palfrey.
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > s
Groo narrates '*ruffle sikandro*'
o R HP:Wounded SP:Strong MV:Strong > s
s
On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
xo R HP:Wounded SP:Strong MV:Strong >
Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Wounded SP:Strong MV:Strong > *Shayne* leaves north riding a gray palfrey.
Narrow Bend in the Road
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > n
x
Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > n
x
On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > horse
A wild stallion is in excellent condition.
A wild stallion is weary.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > n
x
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > e
x
On the Old Battlefield
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.
o R HP:Wounded SP:Strong MV:Strong > s
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Deep within the Brush
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > w
releaseOn the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Ok.
o R HP:Wounded SP:Strong MV:Strong > n
dia hOn the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
oro R HP:Wounded SP:Strong MV:Strong > se
n
A wild stallion is in excellent condition.
A wild stallion is winded.
o R HP:Wounded SP:Strong MV:Full > On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded SP:Strong MV:Full > n
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > n
n
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > Alas, you cannot go that way...
o R HP:Wounded SP:Strong MV:Full > s
e
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
On the Dustplains bordering the Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
* R HP:Wounded SP:Strong MV:Full > On the Scorched Plains
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > w
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
n
* R HP:Wounded SP:Strong MV:Full > n
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > w
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > n
wBend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
no R HP:Wounded SP:Strong MV:Full >
Curve in the Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
The large dark wolf slinks here, eyes filled with an animal cunning.
o R HP:Wounded SP:Strong MV:Full > On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Wounded SP:Strong MV:Full > n
n
On the Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
pho R HP:Wounded SP:Strong MV:Full > On the Road Near the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
[track horse] ong MV:Full >
+
Some obvious recent tracks of a wild stallion (ridden) leaving south.
Some obvious recent tracks of a gray palfrey (ridden) leaving south.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving south.
o R HP:Wounded SP:Strong MV:Full > s
s
s
On the Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
e
o R HP:Wounded SP:Strong MV:Full > On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Wounded SP:Strong MV:Full > Curve in the Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
The large dark wolf slinks here, eyes filled with an animal cunning.
o R HP:Wounded SP:Strong MV:Full > On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
o R HP:Wounded SP:Strong MV:Full > dism
ridYou stop riding him.
do HP:Wounded SP:Strong MV:Full > un
s
You start riding her.
o R HP:Wounded SP:Strong MV:Full > Bend in the Fal Dara Road
[ obvious exits: N E ]
A dun mare is here, snorting angrily, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > e
s
Bend in the Fal Dara Road
[ obvious exits: S W ]
A dun mare is here, snorting angrily, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
On the Fal Dara Road
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
On the Fal Dara Road
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
s* R HP:Wounded SP:Strong MV:Full >
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
On the Partially Paved Road
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
Near the Bend in the Road
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.
wo R HP:Wounded SP:Strong MV:Full > h
Narrow Bend in the Road
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > p[where ]
Players in your Zone
--------------------
Jestin - Narrow Bend in the Road
ho R HP:Wounded SP:Strong MV:Full >
[track horse]
+
Some obvious fresh tracks of a gray palfrey (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Guess it was time for them to run home..
f
Jestin has some small wounds and bruises.
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a black suede shirt
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a walking staff
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a soft leather pouch
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
You panic and attempt to flee!sh - Aramis: Scratched >
*Shayne* tries to smite you, but you deflect the blow.
You flee head over heels.
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Bursting MV:Fresh > s
The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Bursting MV:Fresh > sp aishling
em
Someone squeaks 'Aramis is at Curve in the Fal Dara Road'
o R HP:Hurt SP:Bursting MV:Fresh > n
v
[seize ]
You feel the flows of saidin coursing through your body.
o R HP:Hurt SP:Bursting MV:Fresh > Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.V:Fresh >
o R HP:Hurt SP:Bursting MV:Fresh > sta
*Shayne* has arrived from the west, riding a gray palfrey.
*Aishling* has arrived from the west, riding a warhorse.
t
* R HP:Hurt SP:Bursting MV:Fresh >
*Shayne* leaves east riding a gray palfrey.
*Aishling* leaves east riding a warhorse.
o R HP:Hurt SP:Bursting MV:Fresh > Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
*Aramis* is standing here, riding a battle-trained Shienaran warlander.
* R HP:Hurt SP:Bursting MV:Fresh > v
You begin to weave the appropriate flows...
*Shayne* leaves west riding a gray palfrey.
*Aishling* leaves west riding a warhorse.
*
*Shayne* has arrived from the west, riding a gray palfrey.
*Aishling* has arrived from the west, riding a warhorse.
+
*Shayne* tries to smite you, but you deflect the blow.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Aishling*.
* R HP:Hurt SP:Full MV:Fresh - Shayne: Healthy > f
You try to strike *Shayne*, but he parries successfully.
You panic and attempt to flee! Shayne: Healthy >
han
You flee head over heels.
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Full MV:Fresh > n 'aror' j
s
What is it you want to channel again!?
o R HP:Hurt SP:Full MV:Fresh > The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Full MV:Fresh > chann 'armor
Someone squeaks 'Aramis is at The Long Fal Dara Road'
Someone squeaks 'Aramis is at The Long Fal Dara Road'
Someone squeaks 'Aramis is at The Long Fal Dara Road'
'o R HP:Hurt SP:Full MV:Fresh > jestin
You begin to weave the appropriate flows...
*
Ok.
You weave flows of Spirit around yourself, and you feel protected.
o R HP:Hurt SP:Strong MV:Fresh > n
v
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
You begin to weave the appropriate flows...
*Shayne* tries to smite you, but you deflect the blow.
*Aishling* leaves east riding a warhorse.
=
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy > f
v
You panic and attempt to flee!
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
You begin to weave the appropriate flows...
=
*Aishling* gets a crystal lightstick from a backpack.
*
*Aishling* leaves west riding a warhorse.
*Shayne* has arrived from the west, riding a gray palfrey.
*Aishling* has arrived from the west, riding a warhorse.
+
*Shayne* tries to smite you, but you deflect the blow.
-
*Aishling* leaves west riding a warhorse.
=
Your target is no longer here!
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy > f
You try to strike *Shayne*, but he parries successfully.
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy >
*Aishling* has arrived from the west, riding a warhorse.
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy > m
You panic and attempt to flee!
b
You flee head over heels.
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
They aren't here.
Nobody here by that name.Fresh >
o R HP:Hurt SP:Strong MV:Fresh > s
The Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Hurt SP:Strong MV:Fresh > wh
n
[where ]
Players in your Zone
--------------------
Jestin - The Fal Dara Road Bordering the Forest
o R HP:Hurt SP:Strong MV:Fresh > b
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.Fresh >
o R HP:Hurt SP:Strong MV:Fresh >
*Shayne* has arrived from the east, riding a gray palfrey.
*Aishling* has arrived from the east, riding a warhorse.
b
You begin to weave the appropriate flows...
*Shayne* tries to smite you, but you parry successfully.
=
*Aishling* holds a crystal lightstick above her head.
+
*Shayne* tries to smite you, but you parry successfully.
=
Ok.
Streaks of fire flow from your hands, burning *Aishling*.
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy > b
Someone squeaks 'Aramis is at The Long Fal Dara Road'
Someone squeaks 'Aramis is at The Long Fal Dara Road'
You begin to weave the appropriate flows...
+
*Aishling* tries to pierce you, but you parry successfully.
*Shayne* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
* R HP:Hurt SP:Strong MV:Fresh - Shayne: Healthy >
*Shayne* smites your body into bloody fragments!
ong MV:Fresh - Shayne: Healthy >
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aishling* burn your body!
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Fresh > n
*Shayne* has arrived from the west, riding a gray palfrey.
*Aishling* has arrived from the west, riding a warhorse.
The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here.
A wild stallion bucks madly, being ridden by you.
*Aramis* is here, fighting an angry black bear, riding a battle-trained
Shienaran warlander.
An angry black bear is here, fighting Aramis.
* R HP:Battered SP:Strong MV:Fresh >
*Aramis* strikes an angry black bear's body into bloody fragments!
Aramis swiftly dodges an angry black bear's attempt to hit him.
* R HP:Battered SP:Strong MV:Fresh > s
b
*Shayne* has arrived from the south, riding a gray palfrey.
*Aishling* has arrived from the south, riding a warhorse.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name. MV:Fresh >
o R HP:Battered SP:Strong MV:Fresh > n
b
The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here.
A wild stallion bucks madly, being ridden by you.
*Aramis* is here, fighting an angry black bear, riding a battle-trained
Shienaran warlander.
An angry black bear is here, fighting Aramis.
Nobody here by that name. MV:Fresh >
* R HP:Battered SP:Strong MV:Fresh > b
Someone squeaks 'Aramis is at The Long Fal Dara Road'
*Aramis* strikes an angry black bear's body into bloody fragments!
An angry black bear tries to hit Aramis, but he parries successfully.
Nobody here by that name.MV:Fresh >
* R HP:Wounded SP:Strong MV:Fresh > b
*Shayne* has arrived from the north, riding a gray palfrey.
*Aishling* has arrived from the north, riding a warhorse.
*Shayne* tries to smite you, but you deflect the blow.
You begin to weave the appropriate flows...
*
*Shayne* tries to smite you, but you parry successfully.
*Aramis* strikes an angry black bear's left leg into bloody fragments!
An angry black bear tries to hit Aramis, but he deflects the blow.
=
Ok.
Streaks of fire flow from your hands, burning *Aishling*.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Healthy > f
You can't ride in there.
* R HP:Wounded SP:Strong MV:Fresh - Shayne: Healthy > f
You panic and attempt to flee!
*Aramis* strikes an angry black bear's body into bloody fragments!
An angry black bear is dead! R.I.P.
Your blood freezes as you hear an angry black bear's death cry.
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Fresh > w
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Fresh > e
v
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
*Shayne* tries to smite you, but you deflect the blow.
You begin to weave the appropriate flows...
-
Someone squeaks 'Aramis is at The Long Fal Dara Road'
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Aishling* burn your body!
You dodge a bash from *Shayne* who loses his balance and falls!
You flee head over heels.
The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
*Aramis* is standing here, riding a battle-trained Shienaran warlander.
* R HP:Battered SP:Strong MV:Fresh > n
The Long Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Fresh > dism
sneak
You stop riding him.
o HP:Battered SP:Strong MV:Fresh > s
v
Ok, you'll try to move silently for a while.
o S HP:Battered SP:Strong MV:Fresh > *Aramis* has arrived from the south, riding a battle-trained Shienaran
warlander.
The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here. [2]
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
You begin to weave the appropriate flows...
*
*Shayne* leaves north riding a gray palfrey.
-
*Shayne* has arrived from the north, riding a gray palfrey.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Aishling*.
* S HP:Battered SP:Strong MV:Full - Aishling: Battered > f
You try to strike *Aishling*, but she deflects the blow.
*Aishling* tries to pierce you, but you parry successfully.
*Shayne* tries to smite you, but you deflect the blow. >
You panic and attempt to flee!
*Aishling* panics, and attempts to flee!
*Aishling* leaves north riding a warhorse.
m
*Aishling* has arrived from the north, riding a warhorse.
b
*Aishling* leaves south riding a warhorse.
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
*Aishling* is standing here, riding a warhorse.
You try to strike *Aishling*, but she parries successfully.
You begin to weave the appropriate flows...g: Battered >
=
*Aishling* tries to pierce you, but you deflect the blow.
*
*Aishling* panics, and attempts to flee!
*
*Aishling* leaves west riding a warhorse.
*Aishling* has arrived from the west, riding a warhorse.
*Shayne* has arrived from the north, riding a gray palfrey.
+
*Shayne* tries to smite you, but you parry successfully.
=
Ok.
Streaks of fire flow from your hands, burning *Aishling*.
* S HP:Battered SP:Strong MV:Full - Shayne: Healthy > f
You panic and attempt to flee!
*Aishling* tries to pierce you, but you parry successfully.
*Aishling* panics, and attempts to flee!
m
*Aishling* leaves north riding a warhorse.
v
You flee head over heels.
Bend in the Road
[ obvious exits: E S W ]
They aren't here.
Nobody here by that name. MV:Full >
o S HP:Battered SP:Strong MV:Full > m
m
e
They aren't here.
mo S HP:Battered SP:Strong MV:Full >
v
Your heartbeat calms down more as you feel less panicked.
*Shayne* has arrived from the east, riding a gray palfrey.
*Aishling* has arrived from the east, riding a warhorse.
You try to strike *Aishling*, but she deflects the blow.
* S HP:Battered SP:Strong MV:Fresh - Aishling: Battered > *Shayne* tries to smite you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Battered SP:Strong MV:Fresh - Aishling: Battered > You do the best you can!
You begin to weave the appropriate flows...ng: Battered >
=
You swiftly dodge *Aishling*'s attempt to pierce you.
*Aishling* panics, and attempts to flee!
You dodge a bash from *Shayne* who loses his balance and falls!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Aishling* leaves west riding a warhorse.
You flee head over heels.
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
o S HP:Battered SP:Strong MV:Full > m
w
w
They aren't here.
mo S HP:Battered SP:Strong MV:Full >
Bend in the Road
[ obvious exits: E S W ]
*Shayne* is standing here, riding a gray palfrey.
* S HP:Battered SP:Strong MV:Full > v
Darkening Forest
[ obvious exits: N E W ]
*Aishling* is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered SP:Strong MV:Full > You try to strike *Aishling*, but she deflects the blow.
You begin to weave the appropriate flows...g: Battered >
*
*Aishling* panics, and attempts to flee!
*
*Aishling* leaves north riding a warhorse.
=n
m
-b
Cancelled.
Expanse of Road beside the Treeline
[ obvious exits: N E S W ]
An elk with massive antlers eyes you with curiosity.
o S HP:Battered SP:Strong MV:Full > They aren't here.
Nobody here by that name. MV:Full >
o S HP:Battered SP:Strong MV:Full > e
m
Cratered Road
[ obvious exits: E W ]
A fat slug is slithering along here.
o S HP:Battered SP:Strong MV:Full > They aren't here.
o S HP:Battered SP:Strong MV:Full > w
pExpanse of Road beside the Treeline
[ obvious exits: N E S W ]
An elk with massive antlers eyes you with curiosity.
ho S HP:Battered SP:Strong MV:Full >
[track horse]
+
Some obvious fresh tracks of a warhorse (ridden) leaving east.
o S HP:Battered SP:Strong MV:Full > e
e
Cratered Road
[ obvious exits: E W ]
A fat slug is slithering along here.
m
o S HP:Battered SP:Strong MV:Strong > Clay Streaked Road
[ obvious exits: E W ]
o S HP:Battered SP:Strong MV:Strong > They aren't here.
o S HP:Battered SP:Strong MV:Strong > e
m
Bend in the Fal Dara Road
[ obvious exits: E S W ]
o S HP:Battered SP:Strong MV:Strong > e
They aren't here.
mo S HP:Battered SP:Strong MV:Strong >
Near the Bend in the Road
[ obvious exits: N E W ]
o S HP:Battered SP:Strong MV:Strong > They aren't here.
o S HP:Battered SP:Strong MV:Strong > e
mBend in the Road
[ obvious exits: N W ]
o S HP:Battered SP:Strong MV:Strong > They aren't here.
no S HP:Battered SP:Strong MV:Strong >
n
Near the Bend in the Road
[ obvious exits: N S W ]
A bloated and partially decayed corpse lies here.
o S HP:Battered SP:Strong MV:Strong > m
The Long Fal Dara Road
[ obvious exits: N E S W ]
o S HP:Battered SP:Strong MV:Strong > They aren't here.
o S HP:Battered SP:Strong MV:Strong > s
s
Near the Bend in the Road
[ obvious exits: N S W ]
A bloated and partially decayed corpse lies here.
wo S HP:Battered SP:Strong MV:Strong >
Bend in the Road
[ obvious exits: N W ]
o S HP:Battered SP:Strong MV:Strong > Near the Bend in the Road
[ obvious exits: N E W ]
o S HP:Battered SP:Strong MV:Strong > w
s
Bend in the Fal Dara Road
[ obvious exits: E S W ]
o S HP:Battered SP:Strong MV:Strong > The Long Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly.
o S HP:Battered SP:Strong MV:Tiring > ri
s
s
re[ride horse]
You start riding him.
leaso R HP:Battered SP:Strong MV:Tiring > The Long Fal Dara Road
[ obvious exits: N S W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
* R HP:Battered SP:Strong MV:Tiring > e
Curve in the Fal Dara Road
[ obvious exits: N W ]
The corpse of an angry black bear is lying here. [2]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring > Ok.
w
o R HP:Battered SP:Strong MV:Tiring > s
s
Bend in the Road
[ obvious exits: E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring > whThe Fal Dara Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring >
On the Road Near the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Battered SP:Strong MV:Tiring > s[where ]
Players in your Zone
--------------------
Jestin - On the Road Near the Forest
* R HP:Battered SP:Strong MV:Tiring > On the Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring >
*Shayne* has arrived from the north, riding a gray palfrey.
* R HP:Battered SP:Strong MV:Tiring >
*Shayne* leaves south riding a gray palfrey.
o R HP:Battered SP:Strong MV:Tiring > k
[kill human]
They aren't here.
s
o R HP:Battered SP:Strong MV:Tiring > k
emOn the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Strong MV:Tiring > x
[kill human]
They aren't here.
o R HP:Battered SP:Strong MV:Tiring > [seize ]
You feel the flows of saidin coursing through your body.
so R HP:Battered SP:Strong MV:Tiring >
k
Nobody here by that name.
o R HP:Battered SP:Strong MV:Tiring > Curve in the Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
e* R HP:Battered SP:Strong MV:Tiring >
k
[kill human]
You try to strike *Shayne*, but he parries successfully.
* R HP:Battered SP:Strong MV:Tiring - Shayne: Healthy > No way! You're fighting for your life!
x
* R HP:Battered SP:Strong MV:Tiring - Shayne: Healthy > [kill human]
You do the best you can!
You begin to weave the appropriate flows...e: Healthy >
=*na
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Battered SP:Strong MV:Tiring - Shayne: Hurt >
You dodge a bash from *Shayne* who loses his balance and falls!
You panic and attempt to flee!
x
You flee head over heels.
On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.
o R HP:Battered SP:Strong MV:Tiring > s
k
xCurve in the Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Battered SP:Strong MV:Tiring > [kill human]
You try to strike *Shayne*, but he deflects the blow.
You begin to weave the appropriate flows...e: Hurt >
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Shayne*.
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded > x
*Shayne* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded >
*Shayne* tries to smite you, but you deflect the blow.
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded > st
x
*Aishling* has arrived from the north, riding a warhorse.
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded >
*Shayne* tries to smite you, but you deflect the blow.
*Aishling* opens the thornybush. <-- wtf lol
* R HP:Battered SP:Good MV:Tiring - Shayne: Wounded > f
*Aishling* panics, and attempts to flee!
*Aishling* leaves east riding a warhorse.
You begin to weave the appropriate flows... Wounded >
Cancelled.
Do you not consider fighting as standing?
You begin to weave the appropriate flows... Wounded >
Cancelled.
*Shayne* tries to smite you, but you deflect the blow.
You panic and attempt to flee!
k
You flee head over heels.
On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
[kill human]
They aren't here.
o R HP:Battered SP:Good MV:Tiring > x
Nobody here by that name.
o R HP:Battered SP:Good MV:Tiring > n
relOn the Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring > ease
l
Ok.
o R HP:Battered SP:Good MV:Tiring > On the Road Bordering the Forest
The broad dirt-packed road stretches to your north and south. To your east you
see a very steep hill that is impossible to climb. The road seems to bend
around the hill. To your west you see the beginning of a dark forest. To your
south the road seems to be bending eastward.
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring > sp aishling
s
s
On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
eo R HP:Battered SP:Good MV:Tiring >
Curve in the Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Battered SP:Good MV:Tiring > On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
o R HP:Battered SP:Good MV:Tiring > s
Bend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring > e
s
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring > On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Battered SP:Good MV:Tiring >
A trolloc scout narrates 'Humans at the Gap!'
o R HP:Battered SP:Good MV:Tiring > dia horse
A wild stallion is in excellent condition.
A wild stallion is tiring.
o R HP:Battered SP:Good MV:Tiring > e
Your heartbeat calms down more as you feel less panicked.
On the Dustplains bordering the Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
* R HP:Wounded SP:Strong MV:Strong > w
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
emo R HP:Wounded SP:Strong MV:Strong >
n
[seize ]
You feel the flows of saidin coursing through your body.
o R HP:Wounded SP:Strong MV:Strong > n
vBend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Sikandro narrates 'humans gap per scout'
Alas, you cannot go that way...
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong >
v
Bend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Aishling* is standing here, riding a warhorse.
*Shayne* is standing here, riding a gray palfrey.
*Shayne* tries to smite you, but you parry successfully.
You begin to weave the appropriate flows...
+
*Aishling* leaves east riding a warhorse.
f
m
=
Your target is no longer here!
You panic and attempt to flee!rong - Shayne: Wounded >
You flee head over heels.
On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
They aren't here.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > m
m
They aren't here.
o R HP:Wounded SP:Strong MV:Strong > s
m
They aren't here.
b
o R HP:Wounded SP:Strong MV:Strong > Bend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > n
m
bOn the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > w
m
b
Curve in the Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
e R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > s
m
On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
o R HP:Wounded SP:Strong MV:Strong > bBend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.MV:Strong >
* R HP:Wounded SP:Strong MV:Strong > e
*Shayne* leaves north riding a gray palfrey.
o R HP:Wounded SP:Strong MV:Strong > m
b
*Shayne* has arrived from the north, riding a gray palfrey.
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > s
m
b
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > They aren't here.
n R HP:Wounded SP:Strong MV:Strong >
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > n
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Wounded SP:Strong MV:Strong > x
Alas, you cannot go that way...
*Shayne* leaves south riding a gray palfrey.
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > w
Bend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong >
Groo narrates 'yea we hear it, it's a narrate :P'
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > e
x
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > s
s
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > sOn the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong >
Sikandro narrates 'mmmm yeah'
o R HP:Wounded SP:Strong MV:Strong > s
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > s
s
On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > xNarrow Bend in the Road
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > h
[track horse]
+
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious recent tracks of a gray palfrey (ridden) leaving north.
Some obvious recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving east.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving east.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
o R HP:Wounded SP:Strong MV:Strong >
Ok.
o R HP:Wounded SP:Strong MV:Strong > n
Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > n
On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > e
n
Deep within the Brush
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
no R HP:Wounded SP:Strong MV:Strong >
On the Old Battlefield
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.
no R HP:Wounded SP:Strong MV:Strong >
On the Scorched Plains
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > w
On the Dustplains bordering the Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
o R HP:Wounded SP:Strong MV:Strong > On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > s
sOn the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded SP:Strong MV:Strong > s
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
s* R HP:Wounded SP:Strong MV:Strong >
sOn the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Narrow Bend in the Road
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
eo R HP:Wounded SP:Strong MV:Strong > m
n
n[seize ]
You feel the flows of saidin coursing through your body.
o R HP:Wounded SP:Strong MV:Strong > xNear the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > sp s
Nairi narrates 'lol'
ho R HP:Wounded SP:Strong MV:Strong > ayne
n
*Shayne* has arrived from the east, riding a gray palfrey.
* R HP:Wounded SP:Strong MV:Strong > x
*Shayne* leaves south riding a gray palfrey.
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > s
Groo narrates '*ruffle sikandro*'
o R HP:Wounded SP:Strong MV:Strong > s
s
On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
xo R HP:Wounded SP:Strong MV:Strong >
Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
*Shayne* is standing here, riding a gray palfrey.
* R HP:Wounded SP:Strong MV:Strong > *Shayne* leaves north riding a gray palfrey.
Narrow Bend in the Road
[ obvious exits: N E W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > n
x
Near the Bend in the Road
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > n
x
On the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > horse
A wild stallion is in excellent condition.
A wild stallion is weary.
o R HP:Wounded SP:Strong MV:Strong > x
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > n
x
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > e
x
On the Old Battlefield
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
A raven is visible flying high in the sky.
o R HP:Wounded SP:Strong MV:Strong > s
Nobody here by that name.
o R HP:Wounded SP:Strong MV:Strong > x
Deep within the Brush
[ obvious exits: N W ]
A wild stallion bucks madly, being ridden by you.
Nobody here by that name.MV:Strong >
o R HP:Wounded SP:Strong MV:Strong > w
releaseOn the Partially Paved Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Strong > Ok.
o R HP:Wounded SP:Strong MV:Strong > n
dia hOn the Rutted Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
oro R HP:Wounded SP:Strong MV:Strong > se
n
A wild stallion is in excellent condition.
A wild stallion is winded.
o R HP:Wounded SP:Strong MV:Full > On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
* R HP:Wounded SP:Strong MV:Full > n
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > n
n
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > Alas, you cannot go that way...
o R HP:Wounded SP:Strong MV:Full > s
e
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
On the Dustplains bordering the Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.
* R HP:Wounded SP:Strong MV:Full > On the Scorched Plains
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > w
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
n
* R HP:Wounded SP:Strong MV:Full > n
On the Fal Dara Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > w
Bend in the Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > n
wBend in the Fal Dara Road
[ obvious exits: N E ]
A wild stallion bucks madly, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
no R HP:Wounded SP:Strong MV:Full >
Curve in the Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
The large dark wolf slinks here, eyes filled with an animal cunning.
o R HP:Wounded SP:Strong MV:Full > On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Wounded SP:Strong MV:Full > n
n
On the Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
pho R HP:Wounded SP:Strong MV:Full > On the Road Near the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
[track horse] ong MV:Full >
+
Some obvious recent tracks of a wild stallion (ridden) leaving south.
Some obvious recent tracks of a gray palfrey (ridden) leaving south.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a gray palfrey (ridden) leaving south.
o R HP:Wounded SP:Strong MV:Full > s
s
s
On the Road Bordering the Forest
[ obvious exits: N S W ]
A wild stallion bucks madly, being ridden by you.
e
o R HP:Wounded SP:Strong MV:Full > On the Road near a Cottage
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Wounded SP:Strong MV:Full > Curve in the Road
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
The large dark wolf slinks here, eyes filled with an animal cunning.
o R HP:Wounded SP:Strong MV:Full > On the Winding Fal Dara Road
[ obvious exits: S W ]
A wild stallion bucks madly, being ridden by you.
A dun mare is here, snorting angrily.
o R HP:Wounded SP:Strong MV:Full > dism
ridYou stop riding him.
do HP:Wounded SP:Strong MV:Full > un
s
You start riding her.
o R HP:Wounded SP:Strong MV:Full > Bend in the Fal Dara Road
[ obvious exits: N E ]
A dun mare is here, snorting angrily, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > e
s
Bend in the Fal Dara Road
[ obvious exits: S W ]
A dun mare is here, snorting angrily, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
On the Fal Dara Road
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
On the Fal Dara Road
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
s* R HP:Wounded SP:Strong MV:Full >
On the Rutted Fal Dara Road
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
On the Partially Paved Road
[ obvious exits: N E S ]
A dun mare is here, snorting angrily, being ridden by you.
so R HP:Wounded SP:Strong MV:Full >
Near the Bend in the Road
[ obvious exits: N S ]
A dun mare is here, snorting angrily, being ridden by you.
wo R HP:Wounded SP:Strong MV:Full > h
Narrow Bend in the Road
[ obvious exits: N E W ]
A dun mare is here, snorting angrily, being ridden by you.
o R HP:Wounded SP:Strong MV:Full > p[where ]
Players in your Zone
--------------------
Jestin - Narrow Bend in the Road
ho R HP:Wounded SP:Strong MV:Full >
[track horse]
+
Some obvious fresh tracks of a gray palfrey (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Guess it was time for them to run home..
Re: Adventures in TV
+ve QPs, level 51 and no death to gate defenses - is the golden age of Jestin upon us?
Re: Adventures in TV
Kinda like when Tarn got past level 30. I was shocked. Really.