Charge Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Kaizunshi
Posts: 43
Joined: Sun May 02, 2021 6:16 am

Re: Charge Thread

Post by Kaizunshi » Sat Oct 02, 2021 1:28 am

* R HP:Wounded MV:Fresh - Naerin: Wounded - Sikandro: Wounded >
*Bludlust* blasts *Jaxon*'s left leg into bloody fragments!

cmb
change mood brave
* R HP:Wounded MV:Fresh - Naerin: Wounded - Sikandro: Wounded >
Lord Kajin bellows 'The criminal Gawrath shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Gawrath has been spotted!'
Lord Kajin bellows 'The criminal Bludlust shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Bludlust has been spotted!'

z
bash
* R HP:Wounded MV:Fresh - Naerin: Wounded - Sikandro: Wounded >
*Mello* tries to slash *Isela*, but she parries successfully.
Mood changed to: Brave

* R HP:Wounded MV:Fresh - Naerin: Wounded - Sikandro: Wounded >
*Kilgore* panics, and attempts to flee!
*Naerin* releases streaks of Fire at *Kilgore*, who screams in pain.
*Kilgore* leaves north. ^^

*Bludlust* blasts *Jaxon*'s head into bloody fragments!
A soldier joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin blasts Zintar's body hard.
A chestnut stallion tries to hit Sikandro, but he deflects the blow.
A chestnut stallion barely hits Zintar's left leg.
A chestnut stallion tries to hit Sikandro, but he deflects the blow.
A chestnut stallion tries to hit Zintar, but he deflects the blow.
A warhorse tickles Sikandro's right leg with his hit.
A bloodstock stallion tickles Zintar's right arm with his hit.
A member of the Lancer cavalry slashes Zintar's left foot.
A member of the Lancer cavalry slashes Sikandro's left arm.
*Zintar* slashes *Jaxon*'s head into bloody fragments!
*Jaxon* panics, and attempts to flee!
*Sikandro* tries to pierce *Naerin*, but she deflects the blow.
*Naerin* strikes *Sikandro*'s left leg hard.
*Jaxon* leaves west. <<
-=+
Jaxon narrates 'we on alls n of pit'
*
*Rayek* sends *Gawrath* sprawling with a powerful bash!


*Isela* avoids being bashed by *Fiddler* who loses his balance and falls!
*+
*Naerin* panics, and attempts to flee!
=
*Naerin* leaves south riding a warhorse.
-
*Bludlust* panics, and attempts to flee!
-=
*Sikandro* tries to pierce you, but you deflect the blow.
*Zintar* slashes a bloodstock stallion's body into bloody fragments!
A member of the Lancer cavalry barely slashes Bludlust's body.
A member of the Lancer cavalry barely slashes Mello's body.
A soldier scythes Bludlust's body.
*Isela* slashes *Mello*'s left arm.
*Mello* slashes *Isela*'s left hand extremely hard.
*Rayek* slashes *Gawrath*'s left leg hard.
Lord Kajin blasts Zintar's body hard.
A chestnut stallion tries to hit Sikandro, but he deflects the blow.
A chestnut stallion tries to hit Zintar, but he deflects the blow.
A chestnut stallion tries to hit Sikandro, but he deflects the blow.
A chestnut stallion tickles Zintar's body with his hit.
A bloodstock stallion tries to hit Zintar, but he dodges the attack.
You strike *Sikandro*'s body hard.
A member of the Lancer cavalry slashes Zintar's body hard.
A member of the Lancer cavalry slashes Sikandro's body.
*Mello* sends *Isela* sprawling with a powerful bash!
Your bash at *Sikandro* sends him sprawling!
*Bludlust* leaves south. vv

* R HP:Wounded MV:Fresh - Sikandro: Battered >
*Zintar* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sikandro: Battered >
*Zintar* leaves south. vv

* R HP:Wounded MV:Fresh - Sikandro: Battered >

A soldier joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

* R HP:Wounded MV:Fresh - Sikandro: Battered >

*Zintar* has arrived from the south.

* R HP:Wounded MV:Fresh - Sikandro: Battered >

*Zintar* slashes *Rayek*'s right arm.

* R HP:Wounded MV:Fresh - Sikandro: Battered >
*Zintar* tries to slash *Rayek*, but he parries successfully.
Lord Kajin blasts Mello's body.
A member of the Lancer cavalry slashes Sikandro's right foot.
A member of the Lancer cavalry tickles Mello's right arm with his slash.
A soldier barely scythes Mello's body.
A member of the Lancer cavalry slashes Mello's right leg.
*Mello* slashes *Isela*'s left leg into bloody fragments!
*Fiddler* slashes *Isela*'s body into bloody fragments!
*Rayek* slashes *Gawrath*'s left arm hard.
A chestnut stallion tickles Sikandro's body with his hit.
A chestnut stallion barely hits Sikandro's body.
You strike *Sikandro*'s body hard.
A member of the Lancer cavalry slashes Sikandro's body.

* R HP:Wounded MV:Fresh - Sikandro: Battered >
*Naerin* has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Fresh - Sikandro: Battered >
Lord Kajin bellows 'The criminal Zintar shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zintar has been spotted!'

* R HP:Wounded MV:Fresh - Sikandro: Battered >
*Naerin* tries to strike *Zintar*, but he parries successfully.

narr sik batt bashed
* R HP:Wounded MV:Fresh - Sikandro: Battered >
*Rayek* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sikandro: Battered > You narrate 'sik batt bashed'

z
bash
* R HP:Wounded MV:Fresh - Sikandro: Battered >
*Rayek* leaves north riding a bloodstock stallion.
*Zintar* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sikandro: Battered > *Kilgore* has arrived from the north.
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Sikandro: Battered >

*Zintar* leaves north. ^^

z
bash
* R HP:Wounded MV:Fresh - Sikandro: Battered >
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Sikandro: Battered >
Lord Kajin bellows 'The criminal Kilgore shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
Lord Kajin blasts Mello's body hard.
A member of the Lancer cavalry slashes Sikandro's body.
A member of the Lancer cavalry tickles Mello's right leg with his slash.
A soldier barely scythes Mello's body.
*Sikandro* pierces your right arm hard.
A member of the Lancer cavalry tickles Mello's right leg with his slash.
*Isela* slashes *Mello*'s right arm hard.
*Mello* slashes *Isela*'s right leg into bloody fragments!
*Isela* panics, and attempts to flee!
*Fiddler* tries to slash *Isela*, but she deflects the blow.
A chestnut stallion tries to hit Sikandro, but he parries successfully.
A chestnut stallion tickles Sikandro's head with his hit.
You strike *Sikandro*'s body.
A member of the Lancer cavalry slashes Sikandro's body.
*Isela* leaves north riding a bloodstock stallion.

z
bash
* R HP:Wounded MV:Fresh - Sikandro: Beaten >
Jaxon narrates 'am crit'
*Sikandro* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sikandro: Beaten >
*Bludlust* has arrived from the south.
*Sikandro* leaves north. ^^

* R HP:Wounded MV:Fresh > Bash who?
*Bludlust* blasts *Naerin*'s body.

x
* R HP:Wounded MV:Full >
*Gawrath* leaves north. ^^
[charge kilgore]
You line up your charge...

*Sikandro* has arrived from the north.

*Sikandro* tries to pierce *Naerin*, but she parries successfully.
-=
*Naerin* panics, and attempts to flee!
+*
Lord Kajin bellows 'The criminal Bludlust shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Bludlust has been spotted!'
Lord Kajin bellows 'The criminal Sikandro shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Sikandro has been spotted!'
*Kilgore* unleashes a flurry of icy spikes at *Naerin*, who is stabbed repeatedly.


*Naerin* leaves west riding a warhorse.
*Sikandro* panics, and attempts to flee!
*Sikandro* leaves south. vv

*
*Mello* slashes a soldier's left arm into bloody fragments!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
Lord Kajin blasts Mello's body.
A member of the Lancer cavalry tickles Mello's left leg with his slash.
A soldier barely scythes Mello's left arm.
A member of the Lancer cavalry barely slashes Mello's left leg.
*Mello* panics, and attempts to flee!
Chaaaaarrrge!! *Kilgore* bleeds profusely as you skewer him with a red and gold tasseled spear!
*Kilgore* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kilgore*'s death cry.


* R HP:Wounded MV:Full >
*Mello* leaves north. ^^

* R HP:Wounded MV:Full >
gac
get all corpse
narr rip kil

A soldier joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
*Naerin* has arrived from the west, riding a warhorse.
*Bludlust* gets a black pair of silver-tooled boots from the corpse of Kilgore.
*Bludlust* gets a pair of earthen colored breeches from the corpse of Kilgore.
*Bludlust* gets a skin of human flesh from the corpse of Kilgore.
*Bludlust* gets a belt with a buckle of cuendillar from the corpse of Kilgore.
*Bludlust* gets an obsidian encrusted sungwood staff from the corpse of Kilgore.
*Bludlust* gets a jeweled wristcuff from the corpse of Kilgore.
*Bludlust* gets a jeweled wristcuff from the corpse of Kilgore.
*Bludlust* gets a pair of slim riding gloves from the corpse of Kilgore.
*Bludlust* gets a set of cloth sleeves from the corpse of Kilgore.
*Bludlust* gets a backpack from the corpse of Kilgore.
*Bludlust* gets a surcoat with exquisite embroidery from the corpse of Kilgore.
*Bludlust* gets a black suede shirt from the corpse of Kilgore.
*Bludlust* gets a moonstone medallion from the corpse of Kilgore.
*Bludlust* gets a moonstone medallion from the corpse of Kilgore.
*Bludlust* gets a camouflaged hood from the corpse of Kilgore.
*Bludlust* gets a black diamond signet ring from the corpse of Kilgore.
*Bludlust* gets a black diamond signet ring from the corpse of Kilgore.
*Bludlust* gets a jade carving of an old man from the corpse of Kilgore.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Charge Thread

Post by isabel » Sat Oct 02, 2021 2:02 am

EPIC - such a small window, so many things to factor in - long weave on naerin, sik fleeing and a wee bit of luck for naerin's flee - people make their own luck. Very mat cauthon turnaround moment :D

*Sikandro* panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Sikandro: Beaten >
*Bludlust* has arrived from the south.
*Sikandro* leaves north. ^^

* R HP:Wounded MV:Fresh > Bash who?
*Bludlust* blasts *Naerin*'s body.

x
* R HP:Wounded MV:Full >
*Gawrath* leaves north. ^^
[charge kilgore]
You line up your charge...

Kaizunshi
Posts: 43
Joined: Sun May 02, 2021 6:16 am

Re: Charge Thread

Post by Kaizunshi » Mon Oct 25, 2021 11:33 pm

bash
* R HP:Battered MV:Fresh - Espen: Wounded - Fiddler: Wounded >
Espen wipes his boots in the face of *Revescaal*!

* R HP:Battered MV:Fresh - Espen: Wounded - Fiddler: Wounded >
-=+**+=-
*Revescaal* panics, and attempts to flee!
Espen wipes his boots in the face of *Revescaal*!
-
*Revescaal* leaves east. >>
*Fiddler* sends Espen sprawling with a powerful bash!
=
Your bash at *Fiddler* sends him sprawling!

* R HP:Battered MV:Fresh - Espen: Wounded - Fiddler: Wounded >

You strike *Fiddler*'s body hard.

* R HP:Battered MV:Fresh - Espen: Wounded - Fiddler: Wounded >

*Revescaal* has arrived from the east.

cmb
change mood brave
* R HP:Battered MV:Fresh - Espen: Wounded - Fiddler: Wounded >

*Revescaal* blasts your right leg hard.

* R HP:Battered MV:Fresh - Espen: Wounded - Fiddler: Wounded > Mood changed to: Brave

* R HP:Battered MV:Fresh - Espen: Wounded - Fiddler: Wounded >
cmw
change mood wimpy
Mood changed to: Wimpy

f
* R HP:Battered MV:Fresh - Espen: Wounded - Fiddler: Wounded >
You strike *Fiddler*'s left foot.
PANIC! You couldn't escape!

* R HP:Battered MV:Fresh - Espen: Wounded - Fiddler: Battered >
f
n
w
c
charge h.dark
You panic and attempt to flee!


You dodge a bash from *Revescaal* who loses her balance and falls!

You flee head over heels.
End of a Trail
The trail disappears here, as a fallen oak totally obscures progress to the
west, abruptly truncating the path. The earth underfoot is a rich loam, and
exudes an odor of moist vegetation. The forest rolls on to the north and
south, and the trail leads back towards the east.
[ obvious exits: N E S ]
Zone: Windy Plains
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A grey-skinned winged animal is here, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.
A black bear is here, sharpening his claws.
Bordering the Chasm
The ground drops off dramatically here to the north and west, making
progress in those directions clearly impossible and tantamount to suicide.
Some past tectonic event has caused the earth to literally split apart,
leaving an enormous crack in the ground that resembles a festering wound.
Hot air rises from the chasm, and there is a faint scent of sulphur lying
heavily on the air.
[ obvious exits: E S ]
Zone: Windy Plains
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A brittle chunk of yellow crystal has formed here.
A grey-skinned winged animal is here, being ridden by you.
*Revescaal* is sitting here.
Espen the Captain is sitting here.
*Fiddler* is sitting here, riding a shadow stallion.
A squirrel is here, chittering.

* R HP:Battered MV:Fresh > Alas, you cannot go that way...

* R HP:Battered MV:Fresh >
You struggle to line up your charge...
Espen narrates 'revesc kicked ahgg'

Espen wipes his boots in the face of *Fiddler*!
-=+**+
=-
*Revescaal* clambers to her feet.
Chaaaaarrrge!! *Revescaal* bleeds profusely as you skewer her with a red and gold tasseled spear!
*Revescaal* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Revescaal*'s death cry.

* R HP:Battered MV:Fresh >

Kaizunshi
Posts: 43
Joined: Sun May 02, 2021 6:16 am

Re: Charge Thread

Post by Kaizunshi » Mon Oct 25, 2021 11:34 pm

e
c
charge h.human -
*Tandrael* has arrived from the east, riding a warhorse.

Cancelled.
Fallow Fields
You wander in some fallow fields west of a small village. These fields have
been unused for some time now, it would seem. Westward lie bleak empty
plains, but to the east you can see a potato patch at the edge of the
village. To the north a lane passes by.
[ obvious exits: N E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A grey-skinned winged animal is here, being ridden by you.
Espen the Captain is standing here, riding a wild stallion.
*Nettle* is standing here, riding a warhorse.
A crow is here flying around.
A warhorse is here, stamping his feet impatiently.
A damane is here, eyes downcast.
The sul'dam leads her damane, tugging the silvery leash with contempt.
An Imperial Army soldier is busy serving the Empress.

* R HP:Battered MV:Tiring > You struggle to line up your charge...
Espen leaves west riding a wild stallion.
You follow Espen.


*Tandrael* has arrived from the west, riding a warhorse.
-=+
*Tandrael* leaves north riding a warhorse.
A crow leaves north. ^^

Tic in 7 seconds!*

*Magdan* has arrived from the east, riding a gray palfrey.
*
*Magdan* struggles to barrel down on a damane, a partisan bearing the arms of Ghealdan aimed at her
chest.
+=-
The sul'dam bellows 'The traitor Magdan has been spotted!'
The sul'dam lances Magdan's body.


Chaaaaarrrge!! *Nettle* bleeds profusely as you skewer her with a red and gold tasseled spear!
*Nettle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Nettle*'s death cry.

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Charge Thread

Post by Fermin » Tue Oct 26, 2021 12:17 am

although in the past the damane mob was quite low level and worth taking out in a stab or charge...they are now very high level and will take at least 3 stabs...best to avoid them or bring a large group. A change that was never announced or posted anywhere that I could find.

Vannor
Posts: 71
Joined: Tue Jul 27, 2021 10:05 pm

Re: Charge Thread

Post by Vannor » Tue Oct 26, 2021 7:41 am

Fermin wrote:
Tue Oct 26, 2021 12:17 am
although in the past the damane mob was quite low level and worth taking out in a stab or charge...they are now very high level and will take at least 3 stabs...best to avoid them or bring a large group. A change that was never announced or posted anywhere that I could find.
Damane basically a qps vending machine for SS. It has near smob HPs and will regularly do 200hp damage in an engage round + following combat round while also gifting you fear, contagion and blind in any combination.. or all 3!

erulak
Posts: 188
Joined: Thu Aug 31, 2017 7:11 pm

Re: Charge Thread

Post by erulak » Tue Oct 26, 2021 10:15 am

Fermin wrote:
Tue Oct 26, 2021 12:17 am
although in the past the damane mob was quite low level and worth taking out in a stab or charge...they are now very high level and will take at least 3 stabs...best to avoid them or bring a large group. A change that was never announced or posted anywhere that I could find.
Wouldn't be shocked if this coincided with the implementation of Rosande.

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Charge Thread

Post by Magdan » Tue Oct 26, 2021 10:19 pm

A Sallow Wood
Still under the refreshing shade of birch and willow and dogwood you are
able to study the grassy savannas with relative comfort. Small animals dart
past you from time-to-time, and invisible chirping is ever-present up above.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a fierce bandit is lying here.
A soft leather pouch has been discarded here. [3]
A crow is visible flying high in the sky.
*Espen* is standing here, riding a wild stallion.
A gray palfrey prances skittishly nearby, being ridden by you.
A fierce bandit lingers here.
A rugged brigand lounges here.

* R HP:Scratched MV:Strong > where
8
*Espen* scythes a fierce bandit's head hard.
Players in your Zone
--------------------
Magdan - A Sallow Wood

* R HP:Scratched MV:Strong > [charge h.seanchan]
Charge them?!? They are in the throes of battle!

* R HP:Scratched MV:Strong > k seanchan
7
You try to lance *Espen*, but he deflects the blow.

[bash ] trong - a fierce bandit: Critical - Espen: Battered >


*Espen* stares at the sky.

-
A fierce bandit tries to pierce Espen, but he deflects the blow.
A rugged brigand joins a fierce bandit's fight!
*Espen* tries to scythe a fierce bandit, but he parries successfully.
A fierce bandit tries to pierce Espen, but he deflects the blow.

*
*Espen* panics, and attempts to flee!

=
Your bash at *Espen* sends him sprawling! <--aww this will suck, i'll brick though!
*Espen* panics, and attempts to flee!
*Espen* leaves south riding a wild stallion.

* R HP:Scratched MV:Strong > s

Tandrael narrates 'trill winding'

* R HP:Scratched MV:Strong > 8
A Sallow Wood
The tweeter of songbirds and the cautious scurrying of small animals are a
definite marker for having departed the deathly quiet forest to the east.
Pale dogwoods, birch and willows comprise this peaceful wood, and the
air is fresh and less stagnant.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
*Espen* is sitting here, riding a wild stallion.

[charge h.seanchan] trong >
You line up your charge...


Chaaaaarrrge!! *Espen* bleeds profusely as you skewer him with a partisan bearing the arms of Ghealdan!
*Espen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Espen*'s death cry.

* R HP:Scratched MV:Strong > get all corpse
You get a package of dried rations from the corpse of Espen.
You get a package of dried rations from the corpse of Espen.
You get some brown kaf beans from the corpse of Espen.
You get some brown kaf beans from the corpse of Espen.
You get a large slab of meat from the corpse of Espen.
You get a large slab of meat from the corpse of Espen.
You get a large slab of meat from the corpse of Espen.
You get an oilstone from the corpse of Espen.
You get a leather water flask from the corpse of Espen.
You get a strange fruit from the corpse of Espen.
You get a sack of green ivy from the corpse of Espen.
You get a blue pouch of flatwort tea from the corpse of Espen.
You get four copper pennys from the corpse of Espen.
You get a wealth of gold crowns from the corpse of Espen.
You get a pair of light, well-oiled leather boots from the corpse of Espen.
You get a set of loose cloth breeches from the corpse of Espen.
You get a small purse from the corpse of Espen.
You get a belt with a buckle of cuendillar from the corpse of Espen.
You get a wicked knife bladed axe from the corpse of Espen.
You get a polished onyx-inlaid shield from the corpse of Espen.
You get a silver Kandori wristcuff from the corpse of Espen.
You get a silver Kandori wristcuff from the corpse of Espen.
You get a fine pair of light, buckskin gloves from the corpse of Espen.
You get a set of finely-spun cloth sleeves from the corpse of Espen.
You get an axe harness from the corpse of Espen.
You get a half-cape of silk-lined leather from the corpse of Espen.
You get a finely-tailored white shirt from the corpse of Espen.
You get a shimmering pendant of obsidian from the corpse of Espen.
You get a shimmering pendant of obsidian from the corpse of Espen.
You get a light brown hood of finely-spun cloth from the corpse of Espen.
You get a gold ring from the corpse of Espen.
a gold ring: You can't carry that many items.
a lantern: You can't carry that many items.

Tis a rough day for the mighty sei 1 :(

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Charge Thread

Post by Magdan » Fri Oct 29, 2021 12:01 am

[charge h.dark] eary >
You line up your charge...


Chaaaaarrrge!! *Stanislav* bleeds profusely as you skewer him with a partisan bearing the arms of Ghealdan!

* R HP:Scratched MV:Weary - Stanislav: Critical >
*Stanislav* tries to pierce you, but you deflect the blow.
*Stanislav* panics, and attempts to flee!

* R HP:Scratched MV:Weary - Stanislav: Critical > nar stanis crit

*Stanislav* leaves west.
Draz has arrived from the west, riding a warhorse.

* R HP:Scratched MV:Weary >
*Stanislav* has arrived from the west.

* R HP:Scratched MV:Weary > k dark
*Stanislav* sheathes a sharp, red stone dagger into an inky black cloak.
You narrate 'stanis crit'

k dark
* R HP:Scratched MV:Weary > You try to lance *Stanislav*, but he parries successfully.

k dark
* R HP:Scratched MV:Weary - Stanislav: Critical > *Stanislav* panics, and attempts to flee!
You do the best you can!

* R HP:Scratched MV:Weary - Stanislav: Critical > You do the best you can!

* R HP:Scratched MV:Weary - Stanislav: Critical > change mood brave
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Scratched MV:Weary - Stanislav: Critical >
*Stanislav* leaves down.

* R HP:Scratched MV:Weary > nar now
*Stanislav* has arrived from below.
You narrate 'now'

k dark
* R HP:Scratched MV:Weary > k dark
k dark
k dark
You try to lance *Stanislav*, but he deflects the blow.

* R HP:Scratched MV:Weary - Stanislav: Critical > k dark
You do the best you can!

* R HP:Scratched MV:Weary - Stanislav: Critical > k dark
You do the best you can!
Draz sends *Stanislav* sprawling with a powerful bash!

k dark
* R HP:Scratched MV:Weary - Stanislav: Critical > You do the best you can!

* R HP:Scratched MV:Weary - Stanislav: Critical > You do the best you can!

change mood berserk
* R HP:Scratched MV:Weary - Stanislav: Critical > A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Scratched MV:Weary - Stanislav: Critical > You do the best you can!

* R HP:Scratched MV:Weary - Stanislav: Critical > Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Draz narrates 'rock'

* R HP:Scratched MV:Weary - Stanislav: Critical >
Draz pounds *Stanislav*'s body.
*Stanislav* panics, and attempts to flee!
You lance *Stanislav*'s right arm hard.

* R HP:Scratched MV:Weary - Stanislav: Critical >
A raven has arrived from the west.

* R HP:Scratched MV:Weary - Stanislav: Critical > get all corpse

Jaxon scythes *Stanislav*'s right hand hard.

* R HP:Scratched MV:Weary - Stanislav: Critical > k dark
*Stanislav* leaves down.
The corpse of the giant blight beetle seems to be empty.

k dark
* R HP:Scratched MV:Weary > k dark
k dark
k dark
They aren't here.
Draz narrates 'bashec crit'

* R HP:Scratched MV:Weary > They aren't here.

k dark
* R HP:Scratched MV:Weary > They aren't here.

k dark
* R HP:Scratched MV:Weary > Rikkus has arrived from the west, riding a warhorse.
Penzei has arrived from the west, riding a bloodstock stallion.
Geoff has arrived from the west, riding a warhorse.
Natia has arrived from the west, riding a warhorse.
They aren't here.

* R HP:Scratched MV:Weary > e
Rikkus tries to slash *Stanislav*, but he deflects the blow.
Geoff pierces *Stanislav*'s body.
*Stanislav* panics, and attempts to flee!
You lance *Stanislav*'s head hard.
*Stanislav* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Stanislav*'s death cry.

* R HP:Scratched MV:Weary > They aren't here.

* R HP:Scratched MV:Weary > k dark
They aren't here.
A crow leaves down.
A raven leaves down.

* R HP:Scratched MV:Weary > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Weary > w
They aren't here.

* R HP:Scratched MV:Weary > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a myrddraal leaving down.
There are some bloody traces of a myrddraal leaving down.
There are some bloody traces of a trolloc leaving west.
The corpse of Stanislav is lying here.
The corpse of the giant blight beetle is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Natia Hirst is standing here, riding a warhorse.
Geoff the Under-Lieutenant is standing here, riding a warhorse.
Penzei Perets, Tower Accepted, Yellow Ajah Apprentice is standing here, riding a bloodstock stallion.
Lord Rikkus the Gaidin Master is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.

* R HP:Scratched MV:Weary > nar rip

Rikkus gets twelve gold crowns from the corpse of Stanislav.
Rikkus gets a scimitar with a hilt of twisted iron from the corpse of Stanislav.
Rikkus gets a pair of animal-fur boots from the corpse of Stanislav.
Rikkus gets a set of riveted chainmail leggings from the corpse of Stanislav.
Rikkus gets a sword sheath from the corpse of Stanislav.
Rikkus gets a belt with a buckle of cuendillar from the corpse of Stanislav.
Rikkus gets a polished onyx-inlaid shield from the corpse of Stanislav.
Rikkus gets a silver Kandori wristcuff from the corpse of Stanislav.
Rikkus gets a silver Kandori wristcuff from the corpse of Stanislav.
Rikkus gets a sturdy pair of full leather gauntlets from the corpse of Stanislav.
Rikkus gets a pair of riveted chainmail sleeves from the corpse of Stanislav.
Rikkus gets an inky black cloak from the corpse of Stanislav.
Rikkus gets a shirt of overlapping black scales from the corpse of Stanislav.
Rikkus gets a Kandori snowflake necklace from the corpse of Stanislav.
Rikkus gets a Kandori snowflake necklace from the corpse of Stanislav.
Rikkus gets a rimmed round helmet from the corpse of Stanislav.
Rikkus gets a gold ring delicately carved with ivy from the corpse of Stanislav.
Rikkus gets a gold ring delicately carved with ivy from the corpse of Stanislav.
Rikkus gets a brown sack from the corpse of Stanislav.

Joaquim
Posts: 11
Joined: Sun May 24, 2015 3:06 pm

Re: Charge Thread

Post by Joaquim » Mon Nov 08, 2021 1:26 pm

aemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A grey-skinned winged animal is here, being ridden by you.
You sense a hidden life form in the area...
A raven is visible flying high in the sky.


* R HP:Scratched MV:Strong > [diag h.dark]
Ghast has some small wounds and bruises.

* R HP:Scratched MV:Strong >
[search dark]

-
*Ghast* clumsily approaches you with a sharp, red stone dagger, but you fend off
the attack.

=
You give up the search attempt.

* R HP:Scratched MV:Strong - Ghast: Hurt >
#Ok. $starget is now set to {ghast}.

You panic and attempt to flee!


You flee head over heels.
Caemlyn Road by the Braem Wood
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A grey-skinned winged animal is here, being ridden by you.

* R HP:Scratched MV:Strong >
#Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.


* RBERK HP:Scratched MV:Strong >
Caemlyn Road
The road before you seems to run endlessly to the east and to the west.
It is apparent by the deep ruts and potholes on this road that many travelers
have passed this way. There are fields to the northeast, but the road is
bordered with a thick row of bushes.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A grey-skinned winged animal is here, being ridden by you.
*Ghast* is standing here.
A raven is visible flying high in the sky.

* RBERK HP:Scratched MV:Strong > You struggle to line up your charge...

- = + * * + =
Chaaaaarrrge!! *Ghast* bleeds profusely as you skewer him with a dark blue
tasseled spear!

* RBERK HP:Scratched MV:Strong - Ghast: Beaten >
*Ghast* pierces your body hard.

* RBERK HP:Scratched MV:Strong - Ghast: Beaten >
*Ghast* tries to pierce you, but you parry successfully.

* RBERK HP:Scratched MV:Strong - Ghast: Beaten >
*Ghast* panics, and attempts to flee! <-- MANUAL FLEE!

Post Reply