Ahhh... music to my ears! Except it definitely wasn't firetruck!!!!
Charge Thread
Re: Charge Thread
* R HP:Scratched MV:Strong > Path to Tarwin's Gap
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is standing here.
A raven has arrived from the east.
[charge h.dark] trong >
You line up your charge...
=
You dodge a bash from *Kalamr* who loses his balance and falls!
Oops. Your lame efforts cause you to miss.
* R HP:Scratched MV:Strong - Kalamr: Hurt >
*Kalamr* tries to cleave you, but you deflect the blow.
* R HP:Scratched MV:Strong - Kalamr: Hurt > cry dark
spit
g
*Kalamr* tries to cleave you, but you parry successfully.
You barely lance *Kalamr*'s body.
*Kalamr* says 'eXW` RPL'
You cry on his shoulder.
* R HP:Scratched MV:Strong - Kalamr: Hurt > You spit over your shoulder.
[bash ] trong - Kalamr: Hurt >
*Kalamr* panics, and attempts to flee!
-
*Kalamr* leaves west.
Boobs
Tarwin's Gap can be seen to the south, a break in the impenetrable Mountains
of Dhoom. To either side, rolling foothills mark the transition from mountain
to level ground, while to the north, the Blight stretches on, seemingly
endless. A cold breeze can be felt, as the winds that sweep through the Gap
gather here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is standing here.
A raven has arrived from the east.
[charge h.dark] trong >
You line up your charge...
=
You dodge a bash from *Kalamr* who loses his balance and falls!
Oops. Your lame efforts cause you to miss.
* R HP:Scratched MV:Strong - Kalamr: Hurt >
*Kalamr* tries to cleave you, but you deflect the blow.
* R HP:Scratched MV:Strong - Kalamr: Hurt > cry dark
spit
g
*Kalamr* tries to cleave you, but you parry successfully.
You barely lance *Kalamr*'s body.
*Kalamr* says 'eXW` RPL'
You cry on his shoulder.
* R HP:Scratched MV:Strong - Kalamr: Hurt > You spit over your shoulder.
[bash ] trong - Kalamr: Hurt >
*Kalamr* panics, and attempts to flee!
-
*Kalamr* leaves west.
Boobs
Re: Charge Thread
* R HP:Scratched MV:Tiring > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
*Angkar* is standing here.
A wild stallion bucks madly, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
where
* R HP:Scratched MV:Tiring > Players in your Zone
--------------------
Sarryn - Under the Angel
* R HP:Scratched MV:Tiring > dh
[diagnose horse]
A wild stallion is in excellent condition.
A wild stallion is fresh.
t
[charge h.dark] iring >
You line up your charge...
*Angkar* clumsily approaches you with a silver-winged basilard, but you fend off the attack.
Someone bellows 'i literally logged on and everyone was like.. LS has 10'
*f
e
Cancelled.
You panic and attempt to flee!
n
You flee head over heels.
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.
t
* R HP:Scratched MV:Tiring > Upon Some Open Ground
The only thing here is dead grass, but this small corner of a cemetery was
reserved to be used as a place of burial for dead monks to come. The exit
to the west leads to a ring of stones and the demolished stone wall to the
south reveals an exit out into a dead flowerbed.
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A small grasshopper hops from place to place.
A red-eyed raven is here flying around.
* R HP:Scratched MV:Tiring > Alas, you cannot go that way...
* R HP:Scratched MV:Tiring > [charge h.dark]
Charge who?
* R HP:Scratched MV:Tiring > w
n
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A red-eyed raven has arrived from the east.
t
* R HP:Scratched MV:Tiring > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A wild stallion bucks madly, being ridden by you.
*Angkar* is standing here.
A wounded trolloc is here, looking at you through terrified eyes.
A red-eyed raven has arrived from the south.
[charge h.dark] iring >
You struggle to line up your charge...
Someone bellows 'they killed us in fort and kk'
Oops. Your lame efforts cause you to miss.
* R HP:Scratched MV:Tiring - Angkar: Wounded >
*Angkar* falls down laughing.
* R HP:Scratched MV:Tiring - Angkar: Wounded >
*Angkar* tries to pierce you, but you parry successfully.
Would of been funny either way if either landed.
and then more sad times at the partisan of ghealdans expense, batt to crit prolly high crit at that
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A red-eyed raven is here flying around.
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Tiring > [charge h.dark]
Charge who?
* R HP:Beaten MV:Tiring > t
[charge h.dark]
Charge who?
* R HP:Beaten MV:Tiring > t
[charge h.dark]
Charge who?
* R HP:Beaten MV:Tiring > t
[charge h.dark]
You line up your charge...
Chaaaaarrrge!! *Trill* bleeds profusely as you skewer him with a partisan bearing the arms of Ghealdan!
* R HP:Beaten MV:Tiring - Trill: Critical >
*Trill* tries to pierce you, but you parry successfully.
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
* R HP:Beaten MV:Tiring - Trill: Critical >
*Trill* panics, and attempts to flee!
byeee
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
*Angkar* is standing here.
A wild stallion bucks madly, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
where
* R HP:Scratched MV:Tiring > Players in your Zone
--------------------
Sarryn - Under the Angel
* R HP:Scratched MV:Tiring > dh
[diagnose horse]
A wild stallion is in excellent condition.
A wild stallion is fresh.
t
[charge h.dark] iring >
You line up your charge...
*Angkar* clumsily approaches you with a silver-winged basilard, but you fend off the attack.
Someone bellows 'i literally logged on and everyone was like.. LS has 10'
*f
e
Cancelled.
You panic and attempt to flee!
n
You flee head over heels.
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving north.
A wild stallion bucks madly, being ridden by you.
t
* R HP:Scratched MV:Tiring > Upon Some Open Ground
The only thing here is dead grass, but this small corner of a cemetery was
reserved to be used as a place of burial for dead monks to come. The exit
to the west leads to a ring of stones and the demolished stone wall to the
south reveals an exit out into a dead flowerbed.
[ obvious exits: S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A small grasshopper hops from place to place.
A red-eyed raven is here flying around.
* R HP:Scratched MV:Tiring > Alas, you cannot go that way...
* R HP:Scratched MV:Tiring > [charge h.dark]
Charge who?
* R HP:Scratched MV:Tiring > w
n
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
A wild stallion bucks madly, being ridden by you.
A red-eyed raven has arrived from the east.
t
* R HP:Scratched MV:Tiring > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A wild stallion bucks madly, being ridden by you.
*Angkar* is standing here.
A wounded trolloc is here, looking at you through terrified eyes.
A red-eyed raven has arrived from the south.
[charge h.dark] iring >
You struggle to line up your charge...
Someone bellows 'they killed us in fort and kk'
Oops. Your lame efforts cause you to miss.
* R HP:Scratched MV:Tiring - Angkar: Wounded >
*Angkar* falls down laughing.
* R HP:Scratched MV:Tiring - Angkar: Wounded >
*Angkar* tries to pierce you, but you parry successfully.
Would of been funny either way if either landed.
and then more sad times at the partisan of ghealdans expense, batt to crit prolly high crit at that
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A red-eyed raven is here flying around.
A raven is here flying around.
A wild stallion bucks madly, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Tiring > [charge h.dark]
Charge who?
* R HP:Beaten MV:Tiring > t
[charge h.dark]
Charge who?
* R HP:Beaten MV:Tiring > t
[charge h.dark]
Charge who?
* R HP:Beaten MV:Tiring > t
[charge h.dark]
You line up your charge...
Chaaaaarrrge!! *Trill* bleeds profusely as you skewer him with a partisan bearing the arms of Ghealdan!
* R HP:Beaten MV:Tiring - Trill: Critical >
*Trill* tries to pierce you, but you parry successfully.
The ancient tree tries to hit Trill, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
* R HP:Beaten MV:Tiring - Trill: Critical >
*Trill* panics, and attempts to flee!
byeee
Re: Charge Thread
Had been messing around forever in bloodfest (hate that place btw) finally got some luck after some unlucky rolls on bash's etc. Bout the only way I will land, surprised it killed him jk
* R HP:Beaten MV:Winded > k dark
On the Path
A path has been cut through the trees, the stumps of older hardwoods still
bleeding fresh sap. A fence lies to the north, its top decorated with
grisly trophies. A well rises to the west, and in other directions
stretches an encampment.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Kazi* is standing here.
A crow is here flying around.
A crow is here flying around.
g
* R HP:Beaten MV:Winded > You try to lance *Kazi*, but he parries successfully.
[bash ] ed - Kazi: Critical >
=
*Kazi* tries to stab you, but you parry successfully.
*
*Kazi* tries to stab you, but you deflect the blow.
*Kazi* panics, and attempts to flee!
=
Your bash at *Kazi* sends him sprawling!
*Kazi* panics, and attempts to flee!
*Kazi* leaves south.
* R HP:Beaten MV:Winded > s
t
Northern Inner Fence
A checkpoint has been erected between the clearing and the tents, a crude
but effective fenceline blocking the way. The main bulk of the encampment
is sprawled to the south.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Kazi* is sitting here.
A crow has arrived from the north.
A crow has arrived from the north.
[charge h.dark] ed >
You struggle to line up your charge...
Chaaaaarrrge!! *Kazi* bleeds profusely as you skewer him with a partisan bearing the arms of Ghealdan!
*Kazi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kazi*'s death cry.
* R HP:Beaten MV:Winded > get all corpse
change mood wimpy
You get a pair of lissome leather boots with metal capped toes from the corpse of Kazi.
You get a set of riveted chainmail leggings from the corpse of Kazi.
You get a skin of human flesh from the corpse of Kazi.
You get a flask stained with human blood from the corpse of Kazi.
You get a belt with a buckle of cuendillar from the corpse of Kazi.
You get a pair of moonstone hilted dirks from the corpse of Kazi.
You get a silver Kandori wristcuff from the corpse of Kazi.
You get a silver Kandori wristcuff from the corpse of Kazi.
You get a sturdy pair of full leather gauntlets from the corpse of Kazi.
You get a pair of riveted chainmail sleeves from the corpse of Kazi.
You get a backpack from the corpse of Kazi.
You get a pelt of black wolfskin matted with blood from the corpse of Kazi.
You get a tunic of finely-crafted chain from the corpse of Kazi.
You get a Kandori snowflake necklace from the corpse of Kazi.
You get a Kandori snowflake necklace from the corpse of Kazi.
You get a strange, insectoid helm from the corpse of Kazi.
You get a gold ring delicately carved with ivy from the corpse of Kazi.
You get a gold ring delicately carved with ivy from the corpse of Kazi.
You get a blood-red enameled trident badge from the corpse of Kazi.
yay
side not wish I logged whole thing, was a little boring at times but it was a superb use of mobs and not using to big of mobs by Kazi, so big props on playing a rogue right and not flee stabbing constantly
* R HP:Beaten MV:Winded > k dark
On the Path
A path has been cut through the trees, the stumps of older hardwoods still
bleeding fresh sap. A fence lies to the north, its top decorated with
grisly trophies. A well rises to the west, and in other directions
stretches an encampment.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Kazi* is standing here.
A crow is here flying around.
A crow is here flying around.
g
* R HP:Beaten MV:Winded > You try to lance *Kazi*, but he parries successfully.
[bash ] ed - Kazi: Critical >
=
*Kazi* tries to stab you, but you parry successfully.
*
*Kazi* tries to stab you, but you deflect the blow.
*Kazi* panics, and attempts to flee!
=
Your bash at *Kazi* sends him sprawling!
*Kazi* panics, and attempts to flee!
*Kazi* leaves south.
* R HP:Beaten MV:Winded > s
t
Northern Inner Fence
A checkpoint has been erected between the clearing and the tents, a crude
but effective fenceline blocking the way. The main bulk of the encampment
is sprawled to the south.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Kazi* is sitting here.
A crow has arrived from the north.
A crow has arrived from the north.
[charge h.dark] ed >
You struggle to line up your charge...
Chaaaaarrrge!! *Kazi* bleeds profusely as you skewer him with a partisan bearing the arms of Ghealdan!
*Kazi* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kazi*'s death cry.
* R HP:Beaten MV:Winded > get all corpse
change mood wimpy
You get a pair of lissome leather boots with metal capped toes from the corpse of Kazi.
You get a set of riveted chainmail leggings from the corpse of Kazi.
You get a skin of human flesh from the corpse of Kazi.
You get a flask stained with human blood from the corpse of Kazi.
You get a belt with a buckle of cuendillar from the corpse of Kazi.
You get a pair of moonstone hilted dirks from the corpse of Kazi.
You get a silver Kandori wristcuff from the corpse of Kazi.
You get a silver Kandori wristcuff from the corpse of Kazi.
You get a sturdy pair of full leather gauntlets from the corpse of Kazi.
You get a pair of riveted chainmail sleeves from the corpse of Kazi.
You get a backpack from the corpse of Kazi.
You get a pelt of black wolfskin matted with blood from the corpse of Kazi.
You get a tunic of finely-crafted chain from the corpse of Kazi.
You get a Kandori snowflake necklace from the corpse of Kazi.
You get a Kandori snowflake necklace from the corpse of Kazi.
You get a strange, insectoid helm from the corpse of Kazi.
You get a gold ring delicately carved with ivy from the corpse of Kazi.
You get a gold ring delicately carved with ivy from the corpse of Kazi.
You get a blood-red enameled trident badge from the corpse of Kazi.
yay
side not wish I logged whole thing, was a little boring at times but it was a superb use of mobs and not using to big of mobs by Kazi, so big props on playing a rogue right and not flee stabbing constantly
Re: Charge Thread
You dodge a bash from *Errtu* who loses his balance and falls!
* R HP:Battered MV:Winded - the giant blight beetle: Battered > n
t
You panic and attempt to flee!
You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Errtu* is standing here.
The giant blight beetle is here flying around.
A small stick is lying on the ground here.
A rat has arrived from the south.
[charge h.dark] nded >
You struggle to line up your charge...
Oops. Your lame efforts cause you to miss.
* R HP:Battered MV:Winded - Errtu: Beaten > sigh
sigh
sigh
sigh
sigh
The giant blight beetle leaves south.
sigh
* R HP:Battered MV:Winded - Errtu: Beaten > g
*Errtu* sends you sprawling with a powerful bash!
* R HP:Battered MV:Winded - Errtu: Beaten >
*Errtu* tries to blast you, but you parry successfully.
* R HP:Battered MV:Winded - Errtu: Beaten > You sigh.
* R HP:Battered MV:Winded - the giant blight beetle: Battered > n
t
You panic and attempt to flee!
You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gory tuft of flesh lies abandoned on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Errtu* is standing here.
The giant blight beetle is here flying around.
A small stick is lying on the ground here.
A rat has arrived from the south.
[charge h.dark] nded >
You struggle to line up your charge...
Oops. Your lame efforts cause you to miss.
* R HP:Battered MV:Winded - Errtu: Beaten > sigh
sigh
sigh
sigh
sigh
The giant blight beetle leaves south.
sigh
* R HP:Battered MV:Winded - Errtu: Beaten > g
*Errtu* sends you sprawling with a powerful bash!
* R HP:Battered MV:Winded - Errtu: Beaten >
*Errtu* tries to blast you, but you parry successfully.
* R HP:Battered MV:Winded - Errtu: Beaten > You sigh.
Re: Charge Thread
Blight count as mountain room?
Re: Charge Thread
Some blight rooms are road rooms.
Re: Charge Thread
All charges are lame efforts tbh
Re: Charge Thread
Only they don't all miss...
Re: Charge Thread
I think you missed my meaning...