Charge Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ciegon
Posts: 11
Joined: Thu Aug 31, 2017 3:30 pm

Re: Charge Thread

Post by Ciegon » Fri Nov 19, 2021 6:38 pm

Zerk charge to beaten?!

Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Charge Thread

Post by Magdan » Sat Nov 20, 2021 6:58 pm

To be fair tassled spears are pretty dung now. New meta is Red gold/War spears those are like a lss nowadays. Charge in general seems pretty spotty, compared to stab. I routinely get nailed for 300-420 hps with stab. Even nowadays when people say it's so dung.

achillies
Posts: 103
Joined: Sat Sep 24, 2016 8:22 pm

Re: Charge Thread

Post by achillies » Mon Nov 22, 2021 4:37 am

R HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
|2| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full >
*Erevos* tries to strike you, but you deflect the blow.

kill dark
* R HP:Battered MV:Full - Erevos: Beaten >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.
You try to slash *Erevos*, but he deflects the blow.
*Erevos* strikes your body hard.

* R HP:Battered MV:Full - Erevos: Battered > You do the best you can!

f
You panic and attempt to flee!os: Battered >


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > look
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Full >
*Erevos* has arrived from the west.

* R HP:Battered MV:Full > kill dark
You try to slash *Erevos*, but he deflects the blow.

* R HP:Battered MV:Full - Erevos: Battered > b
You do the best you can!

* R HP:Battered MV:Full - Erevos: Battered >
You try to slash *Erevos*, but he parries successfully.

[bash ] ll - Erevos: Battered >

=
You dodge a bash from *Erevos* who loses his balance and falls!


As *Erevos* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Erevos: Battered >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Full - Erevos: Battered > b
[bash ]


*Erevos* tries to strike you, but you deflect the blow.
*Erevos* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Erevos: Battered > b

*Erevos* tries to strike you, but you parry successfully.

* R HP:Battered MV:Full - Erevos: Battered >
*Erevos* strikes your right leg hard.

[bash ] ll - Erevos: Battered >

*
*Erevos* panics, and attempts to flee!

=
Your bash at *Erevos* sends him sprawling!
*Erevos* panics, and attempts to flee!
*Erevos* leaves east.

* R HP:Battered MV:Full > stand
e
You are already standing.

charge h.dark
TICK IN 5 SECONDS.
* R HP:Battered MV:Full > The Blight
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is sitting here.

You struggle to line up your charge...

-
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Timer now at 62 secs.
You feel parched from the hot weather.


Chaaaaarrrge!! *Erevos* bleeds profusely as you skewer him with a gold-chased war spear!
*Erevos* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Erevos*'s death cry.

* R HP:Battered MV:Fresh > nar erevos rip
You narrate 'erevos rip'

* R HP:Battered MV:Fresh > l in corpse
7
corpse (here) :
a pair of lissome leather boots with metal capped toes
a set of riveted chainmail leggings
a flask stained with human blood
a belt with a buckle of cuendillar
an ironshod staff of oak (scratched)
[2] a silver Kandori wristcuff
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a cloak of shifting colors
a tunic of finely-crafted chain
[2] a Kandori snowflake necklace
a rimmed round helmet
[2] a gold ring delicately carved with ivy

Rayven
Posts: 64
Joined: Sun May 24, 2015 3:04 pm

Re: Charge Thread

Post by Rayven » Tue Nov 23, 2021 2:24 pm

Blustery Grasslands
A ways off to the west you can just barely make out a small brook cutting a
meandering path through the savanna. Trying to protect yourself from the
grass blades whipping your face and skin is taxing and not very effective.
[ obvious exits: N E S W ]
*Ghast* is standing here.
A battle-trained destrier stands here, its neck arched, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Healthy MV:Winded > - = +
Some obvious fresh tracks of a battle-trained gray destrier (ridden) leaving
east.
Some obvious fresh tracks of a battle-trained gray destrier (ridden) leaving
west.
Some obvious fresh tracks of a battle-trained gray destrier (ridden) leaving
east.
Some obvious fresh tracks of a battle-trained gray destrier (ridden) leaving
south.
Some obvious recent tracks of a warhorse (ridden) leaving east.

* R HP:Healthy MV:Winded >
Blustery Grasslands
A ways off to the west you can just barely make out a small brook cutting a
meandering path through the savanna. Trying to protect yourself from the
grass blades whipping your face and skin is taxing and not very effective.
[ obvious exits: N E S W ]
You sense a hidden life form in the area...
A battle-trained destrier stands here, its neck arched, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Healthy MV:Winded >
Obvious exits:
North - Too dark to tell
East - Too dark to tell
South - Too dark to tell
West - Too dark to tell

* R HP:Healthy MV:Winded >
*Ghast* clumsily approaches you with a sharp, red stone dagger, but you fend off
the attack.


#Ok. $starget is now set to {dark}.
* R HP:Healthy MV:Winded - Ghast: Hurt >
You panic and attempt to flee!


You flee head over heels.
Blustery Grasslands
Sprigs of catch weed twining up the tall stalks of grass prove to be a
hazardous adversary when tossed so brutally by strong winds. A rocky
promontory protrudes high above the grass to the west.
[ obvious exits: N W ]
A battle-trained destrier stands here, its neck arched, being ridden by you.


* R HP:Healthy MV:Winded >
Obvious exits:
North - Too dark to tell
West - Too dark to tell

* R HP:Healthy MV:Winded >
#Ok. $berserk is now set to {BERK HP}.
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* RBERK HP:Healthy MV:Winded > Blustery Grasslands
A ways off to the west you can just barely make out a small brook cutting a
meandering path through the savanna. Trying to protect yourself from the
grass blades whipping your face and skin is taxing and not very effective.
[ obvious exits: N E S W ]
A battle-trained destrier stands here, its neck arched, being ridden by you.
*Ghast* is standing here.
A black snake is here, lying on a rock.


* RBERK HP:Healthy MV:Winded > You struggle to line up your charge...

- = + * * +
Chaaaaarrrge!! *Ghast* bleeds profusely as you skewer him with a red and gold
tasseled spear!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghast*'s death cry.

Vannor
Posts: 71
Joined: Tue Jul 27, 2021 10:05 pm

Re: Charge Thread

Post by Vannor » Sat Dec 04, 2021 7:21 am

* R HP:Battered SP:Fading MV:Fresh - Tarak: Scratched > f
e
kill achillies
channel 'fireball' h.achillies
You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Winding Road
[ obvious exits: E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R HP:Battered SP:Fading MV:Fresh > They aren't here.

Nobody here by that name. MV:Fresh >

o R HP:Battered SP:Fading MV:Fresh > s
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A soft leather pouch has been discarded here. [2]
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Lord Achillies the Dai Shan is standing here, riding a |1|.warhorse.
kill achillies
channel 'fireball' achillies

* R HP:Battered SP:Fading MV:Fresh >
Achillies struggles to barrel down on you, a gold-chased war spear aimed at your chest.
kill light
kill light
kill light
kill light

* R HP:Battered SP:Fading MV:Fresh > s
Suddenly someone charges you with a gold-chased war spear!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
The Great Lord frowns upon your failure!
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

Yeahhhhhhh

Shinji
Posts: 41
Joined: Thu Dec 02, 2021 12:50 am

Re: Charge Thread

Post by Shinji » Tue Dec 07, 2021 5:21 am

Wide Plain
[ obvious exits: N E S W ]
Zone: Southern Black Hills
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A morat'torm recruit has arrived from the east.

* R HP:Hurt MV:Strong >
[track trolloc]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some clear fresh tracks of Erevos leaving west.

* R HP:Hurt MV:Strong >
w
On the Faint Trail
[ obvious exits: E S W ]
Zone: Southern Black Hills
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Erevos* is resting here.
A morat'torm recruit has arrived from the east.

* R HP:Hurt MV:Strong >
a
charge h.dark
You line up your charge...

-
=
*Erevos* stops resting, and clambers on his feet.

+
*
*Erevos* panics, and attempts to flee!
*Erevos* leaves west.


*Erevos* has arrived from the west.

*

Chaaaaarrrge!! *Erevos* bleeds profusely as you skewer him with a a heavy Qirati war lance!
*Erevos* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Erevos*'s death cry.
Last edited by Shinji on Tue Dec 07, 2021 6:59 am, edited 2 times in total.

margery
Posts: 21
Joined: Tue Oct 19, 2021 3:32 am

Re: Charge Thread

Post by margery » Tue Dec 07, 2021 5:35 am

Nice charge

So you know erevos I didn't know shinji or asandra were there. I didn't narr we were fighting

Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

Re: Charge Thread

Post by Loret » Thu Dec 30, 2021 7:57 pm

The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Beaten MV:Full > [charge h.seanchan]
Charge who?

* R HP:Beaten MV:Full >
w
1
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
*Raurk* is standing here, riding a warhorse.

* R HP:Beaten MV:Strong > *Raurk* tries to strike you, but you parry successfully.
[charge h.seanchan]
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Raurk: Critical >
Tic in 7 seconds!

You try to strike *Raurk*, but he parries successfully.

f
* R HP:Beaten MV:Strong - Raurk: Critical >
You panic and attempt to flee!

w
1
You flee head over heels.
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
*Raurk* is standing here, riding a warhorse.

* R HP:Beaten MV:Strong >
[charge h.seanchan]
You struggle to line up your charge...
-=
You dodge a bash from *Raurk* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

+**+
=-
Chaaaaarrrge!! *Raurk* bleeds profusely as you skewer him with a dark blue tasseled spear!
*Raurk* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Raurk*'s death cry.

* R HP:Beaten MV:Strong >
get all corpse
You get a pair of light, well-oiled leather boots from the corpse of Raurk.
You get a set of loose cloth breeches from the corpse of Raurk.
You get a water skin from the corpse of Raurk.
You get a bronze belt of odd design from the corpse of Raurk.
You get a red and gold tasseled spear from the corpse of Raurk.
You get a jeweled wristcuff from the corpse of Raurk.
You get a jeweled wristcuff from the corpse of Raurk.
You get a fine pair of light, buckskin gloves from the corpse of Raurk.
You get a set of finely-spun cloth sleeves from the corpse of Raurk.
You get a backpack from the corpse of Raurk.
You get a half-cape of silk-lined leather from the corpse of Raurk.
You get a finely-tailored white shirt from the corpse of Raurk.
You get a Kandori snowflake necklace from the corpse of Raurk.
You get a Kandori snowflake necklace from the corpse of Raurk.
You get a light brown hood of finely-spun cloth from the corpse of Raurk.
You get a gold ring delicately carved with ivy from the corpse of Raurk.
You get a gold ring delicately carved with ivy from the corpse of Raurk.
You get an oilstone from the corpse of Raurk.
You get a mirrored lantern from the corpse of Raurk.

Yurikan
Posts: 26
Joined: Sun Dec 31, 2017 11:44 pm

Re: Charge Thread

Post by Yurikan » Thu Mar 17, 2022 11:36 am

Bringing it back.

* R HP:Healthy MV:Strong > Deeper In the Woods
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
|1|.A wild stallion bucks madly, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A small animal with black and white fur is foraging here.
A brazen young hare thumps his powerful hind legs nearby.
A gray mouse is scuttling about here.
Doyl narrates 'gralin dead!'

* R HP:Healthy MV:Strong > Charge who?

* R HP:Healthy MV:Strong > n
charge h.dark
The clouds disappear.
Deeper In the Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a trolloc leaving »»east»»
There are some tracks of a human leaving ^^north^^
A creek flows slowly here between its banks.
|1|.A wild stallion bucks madly, being ridden by you.

* R HP:Healthy MV:Full > Charge who?

* R HP:Healthy MV:Full > n
charge h.dark
Small Camp Among the Trees
[ obvious exits: S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
A soft leather pouch has been discarded here.
A small purse is here.
The corpse of Lord Granlin is lying here.
The corpse of a young Aes Sedai is lying here.
|1|.A wild stallion bucks madly, being ridden by you.
*Ghast* is standing here.
*Gozzor* is standing here.
*Kobu* is standing here.
A Ko'bal trolloc slinks about here.

You line up your charge...

+
*Kobu* tries to blast you, but you parry successfully.

*
*Kobu* tries to blast you, but you parry successfully.


Wimpy reset to: 185 hit points.
Chaaaaarrrge!! *Ghast* bleeds profusely as you skewer him with a shocklance!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghast*'s death cry.

Yurikan
Posts: 26
Joined: Sun Dec 31, 2017 11:44 pm

Re: Charge Thread

Post by Yurikan » Thu Mar 17, 2022 12:24 pm

You dodge a bash from *Mephistopheles* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Mephistopheles: Battered > Mood changed to: Wimpy
Wimpy reset to: 185 hit points.

* R HP:Healthy MV:Tiring - Mephistopheles: Battered >
*Ghast* tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Tiring - Mephistopheles: Battered > nar nod

*Ghast* tries to pierce you, but you dodge the attack.
A mighty Ahf'frait trolloc joins Mephistopheles's fight!
You strike *Mephistopheles*'s body.

* R HP:Healthy MV:Tiring - Mephistopheles: Battered > You narrate 'nod'

* R HP:Healthy MV:Tiring - Mephistopheles: Battered > f
n
e
charge mephistopheles
You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ««west««
A torch is here on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A thin leather set of leggings has been dropped here.
A rapier is lying here.
A thick pair of leather work gloves has been tossed to the ground here.
A light pair of leather coverings lies upon the ground.
A fine woolen cloak has been left here.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
*Mephistopheles* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.

* R HP:Healthy MV:Tiring > Alas, you cannot go that way...

You struggle to line up your charge...
Ghast assumes an offensive striking posture.


*Ghast* tries to pierce you, but you parry successfully.

*
You dodge a bash from *Mephistopheles* who loses his balance and falls!

*
*Ghast* tries to pierce you, but you parry successfully.


Chaaaaarrrge!! *Mephistopheles* bleeds profusely as you skewer him with a shocklance!
*Mephistopheles* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Mephistopheles*'s death cry.

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