Charge Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Charge Thread

Post by Asandra » Thu Jun 04, 2020 3:30 pm

It was a clumsy joke?

Joolis
Posts: 312
Joined: Thu Feb 19, 2015 10:26 am

Re: Charge Thread

Post by Joolis » Thu Jun 04, 2020 4:21 pm

Asandra wrote:
Thu Jun 04, 2020 3:30 pm
It was a clumsy joke?
Haha yes :)

Sarryn
Posts: 563
Joined: Wed Jul 01, 2015 7:30 pm

Re: Charge Thread

Post by Sarryn » Thu Jun 04, 2020 5:01 pm

=
A spotted jaguar tries to hit Angkar, but he parries successfully.
*Angkar* tries to pierce you, but you deflect the blow.


*Angkar* tries to pierce you, but you deflect the blow.

=
Your bash at *Angkar* sends him sprawling!

* R HP:Wounded MV:Fresh - Angkar: Scratched >
A spotted jaguar tickles Angkar's body with his hit.
You lance *Angkar*'s body very hard.

exa dark
* R HP:Wounded MV:Fresh - Angkar: Scratched > g

Truth, Freedom, Justice, and a hard-boiled egg.

Angkar has a few scratches.

*Angkar* is using:
<held> a blood-red enameled trident badge
<worn on head> a rimmed round helmet
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a silver-winged basilard
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Wounded MV:Fresh - Angkar: Scratched > [bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Angkar: Scratched > g
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Angkar: Scratched > g
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Angkar: Scratched >
A spotted jaguar tries to hit Angkar, but he deflects the blow.
You lance *Angkar*'s right arm extremely hard.

* R HP:Wounded MV:Fresh - Angkar: Hurt > g
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Fresh - Angkar: Hurt > g
[bash ]

*
A spotted jaguar tries to hit Angkar, but he parries successfully.
*Angkar* tries to pierce you, but you parry successfully.

=
*Angkar* tries to pierce you, but you deflect the blow.
Your bash at *Angkar* sends him sprawling!

* R HP:Wounded MV:Fresh - Angkar: Hurt >
A spotted jaguar tries to hit Angkar, but he deflects the blow.
You lance *Angkar*'s body very hard.

* R HP:Wounded MV:Fresh - Angkar: Hurt >
*Porka* has arrived from the south.

* R HP:Wounded MV:Fresh - Angkar: Hurt >
*Porka* leaves north.

* R HP:Wounded MV:Fresh - Angkar: Hurt >
*Porka* has arrived from the north.

* R HP:Wounded MV:Fresh - Angkar: Hurt >
*Porka* tries to pound you, but you deflect the blow.

* R HP:Wounded MV:Fresh - Angkar: Hurt >
*Porka* tries to pound you, but you parry successfully.
A spotted jaguar tries to hit Angkar, but he parries successfully.
You lance *Angkar*'s left arm hard.

* R HP:Wounded MV:Fresh - Angkar: Hurt >
Ysidoriusz chats 'the Market Hall has been stocked with a few pairs of iron bars.'

alias h kill porka
* R HP:Wounded MV:Fresh - Angkar: Hurt > f
Ok.

s
You panic and attempt to flee!ar: Hurt >

charge dark
You flee head over heels.
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
A young and strong buck is here, munching some grass.
Forested Borderlands
As the thick forest continues in all directions that you look, this one spot
opens just a bit allowing some breathing room. The underbrush has been burned
out, exposing a soft, black, fertile soil that allows the forest to grow so
thick. A small campfire is assembled within the tree just to the west of where
you stand as the forest extends to the north and east.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
There are some tracks of an animal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* R HP:Wounded MV:Full > Charge who?

* R HP:Wounded MV:Full > n
n
charge dark
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The large dark wolf slinks here, eyes filled with an animal cunning.
A young and strong buck is here, munching some grass.

* R HP:Wounded MV:Full > Forested Borderlands
Green leaves on tall trees block out the sky overhead. The trees of this dense
forest rule the landscape, leaving little room for any other type of
vegetation. Where the trees do not grow, short bushes and shrubs compete with
small wildflowers for the remaining space. To the north, a path winds its way
through the trees as it cuts a way through the woodland.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Porka* is standing here.
*Angkar* is here, fighting a spotted jaguar.
A spotted jaguar is here, fighting Angkar.

You struggle to line up your charge...

*
You dodge a bash from *Porka* who loses her balance and falls!

*
*Angkar* pierces a spotted jaguar's head extremely hard.
A spotted jaguar tries to hit Angkar, but he deflects the blow.


Chaaaaarrrge!! *Porka* bleeds profusely as you skewer her with a partisan bearing the arms of Ghealdan!
*Porka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Porka*'s death cry.

* R HP:Wounded MV:Full >
*Angkar* pierces a spotted jaguar's body extremely hard.

* R HP:Wounded MV:Full > get all corpse
k dark

*Angkar* gets nineteen gold crowns from the corpse of Porka.
*Angkar* gets three copper pennys from the corpse of Porka.
*Angkar* gets a skin of human flesh from the corpse of Porka.
*Angkar* gets an apple from the corpse of Porka.
*Angkar* gets a pair of thick metal boots from the corpse of Porka.
*Angkar* gets a pair of ebony-steel plate greaves from the corpse of Porka.
*Angkar* gets a bronze belt of odd design from the corpse of Porka.
*Angkar* gets a silver-banded war mallet from the corpse of Porka.
*Angkar* gets a ridged steel bracer from the corpse of Porka.
*Angkar* gets a pair of steel-backed gauntlets from the corpse of Porka.
*Angkar* gets a pair of ebony-steel plate vambraces from the corpse of Porka.
*Angkar* gets a backpack from the corpse of Porka.
*Angkar* gets a dark, hooded cloak from the corpse of Porka.
*Angkar* gets a thick, steel-plated breastplate from the corpse of Porka.
*Angkar* gets a thin, black chain from the corpse of Porka.
*Angkar* gets a thin, black chain from the corpse of Porka.
*Angkar* gets a full metal helmet and visor from the corpse of Porka.
*Angkar* gets an emerald ring from the corpse of Porka.
*Angkar* gets a piece of sandstone from the corpse of Porka.
Ysidoriusz chats 'happy smithing'

g
* R HP:Wounded MV:Full > *Angkar* pierces a spotted jaguar's right foreleg into bloody fragments!
A spotted jaguar tries to hit Angkar, but he deflects the blow.
The corpse of Porka seems to be empty.

* R HP:Wounded MV:Full > You lance *Angkar*'s body hard.

[bash ] l - a spotted jaguar: Beaten - Angkar: Wounded >
*Angkar* spits over his shoulder.


*Angkar* spits over his shoulder.

-
*Angkar* pierces a spotted jaguar's body into bloody fragments!
*Angkar* spits over his shoulder.

=
*Angkar* spits over his shoulder.

+
*Angkar* spits over his shoulder.

*
*Angkar* panics, and attempts to flee!

kyra
Posts: 45
Joined: Mon Mar 30, 2015 9:27 pm

Re: Charge Thread

Post by kyra » Thu Jun 04, 2020 10:26 pm

scan s
* R HP:Hurt MV:Full >
*Khaster* is standing here, riding a warhorse.
*Anselan* is standing here, riding a bloodstock stallion.
*Rhienn* is standing here, riding a gray palfrey.

* R HP:Hurt MV:Full >
p
k human
They aren't here.

* R HP:Hurt MV:Full >
p
k human
They aren't here.

* R HP:Hurt MV:Full >
Taziar chats 'the Cairhien alarm is technically a cow bell...'

* R HP:Hurt MV:Full >
yell hows it going?
You bellow 'hows it going?'

* R HP:Hurt MV:Full >
v
charge h.human
Charge who?

* R HP:Hurt MV:Full >
vv
charge h.rhienn
Charge who?

* R HP:Hurt MV:Full >
s;vv
charge h.rhienn
Narrow Road Through Toman Head
The road bends slightly and avoids a small mound in the east and
then bends rougher to the west, approaching Toman Head.
The road seems to be bending also in the north.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Khaster* is standing here, riding a warhorse.
*Anselan* is standing here, riding a bloodstock stallion.
*Rhienn* is standing here, riding a gray palfrey.

* R HP:Hurt MV:Full > You line up your charge...
*Khaster* tries to blast you, but you deflect the blow.


-=
Wolfgang tells you 'beat. 89 hp'

+
*
*
Chaaaaarrrge!! *Rhienn* bleeds profusely as you skewer her with a partisan bearing the arms of
Ghealdan!
*Rhienn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Rhienn*'s death cry.
*Anselan* slashes your body hard.

* R HP:Wounded MV:Full - Khaster: Wounded >

*Anselan* tries to slash you, but you parry successfully.
*Khaster* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Full - Khaster: Wounded >
9
[get all corpse]
You get eighteen copper pennys from the corpse of Rhienn.
You get a choice steak from the corpse of Rhienn.
You get a choice steak from the corpse of Rhienn.
You get a choice steak from the corpse of Rhienn.
You get a choice steak from the corpse of Rhienn.
You get a large number of gold crowns from the corpse of Rhienn.
You get a dark pair of steel boots from the corpse of Rhienn.
You get a pair of steel-plated greaves from the corpse of Rhienn.
You get a bronze belt of odd design from the corpse of Rhienn.
You get a heron-marked greatsword from the corpse of Rhienn.
You get a sungwood bracelet from the corpse of Rhienn.
You get a sungwood bracelet from the corpse of Rhienn.
You get a pair of steel-plated gauntlets from the corpse of Rhienn.
You get a pair of steel-plated vambraces from the corpse of Rhienn.
You get a backpack from the corpse of Rhienn.
You get a shadowed cloak adorned with red serpentine scales from the corpse of Rhienn.
You get a shining steel breastplate from the corpse of Rhienn.
You get a torc of gleaming steel from the corpse of Rhienn.
You get a full metal helmet and visor from the corpse of Rhienn.
a gold ring delicately carved with ivy: You can't carry that much weight.
a gold ring delicately carved with ivy: You can't carry that much weight.
an oilstone: You can't carry that much weight.
a mirrored lantern: You can't carry that much weight.

* R HP:Wounded MV:Full - Khaster: Wounded >
Taziar chats 'since I bashed a cow infront of mobs'

rhienn
Posts: 48
Joined: Wed Mar 25, 2015 12:04 am

Re: Charge Thread

Post by rhienn » Fri Jun 05, 2020 12:35 am

yell charge cheese while I'm trying to explain things to the new player is real.

nice job though?

kyra
Posts: 45
Joined: Mon Mar 30, 2015 9:27 pm

Re: Charge Thread

Post by kyra » Sat Jul 11, 2020 4:04 am

Haven't gotten a full click in a long time.

s
* R HP:Wounded MV:Tiring >
A Dirt Lane
The forest to the south ends abruptly as large tracts of farmland begin to
appear. Wooden stables and brick farmhouses dot the fields. Far to the
south and east a cluster of brick buildings denotes a small village. The
rutted lane begins curving to the north as it makes its way around the
fields. Far northwest lies the great city of Caemlyn.
[ obvious exits: N W ]
Zone: Hills of Kintara
A wild stallion bucks madly, being ridden by you.

* R HP:Wounded MV:Tiring >

*Rodurnon* has arrived from the north, riding a bloodstock stallion.
*Brunt* has arrived from the north, riding a bloodstock stallion.

w
Tic in 7 seconds!
* R HP:Wounded MV:Tiring >
A Dirt Lane
Small rocks and fresh dirt lay across the narrow lane and larger boulders
are jumbled on both sides of the lane. The crisscrossed ruts of the lane
speak of wagons frequently steering around large rock slides.
[ obvious exits: E W ]
Zone: Hills of Kintara
Door north: dirtpile
A wild stallion bucks madly, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
*Rodurnon* has arrived from the east, riding a bloodstock stallion.
*Brunt* has arrived from the east, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring >
w

*Rodurnon* leaves west riding a bloodstock stallion.
*Brunt* leaves west riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > A Dirt Lane
The deeply rutted lane way begins to curve southeasterly as it winds around
a rocky hill. On the western edge, as along the southern, thick forest and
wild undergrowth blocks the view of anything in that direction.
[ obvious exits: N E ]
Zone: Hills of Kintara
A wild stallion bucks madly, being ridden by you.
*Brunt* is standing here, riding a bloodstock stallion.
*Rodurnon* is standing here, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring >
n

*Rodurnon* tries to pound you, but you deflect the blow.
*Brunt* tries to hack you, but you parry successfully.

n
* R HP:Wounded MV:Tiring - Rodurnon: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Rodurnon: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Rodurnon: Healthy >
a
s
w
[flee ]
You panic and attempt to flee!


*Brunt* hacks your body very hard.

vv
charge h.rodurnon
You flee head over heels.
A Dirt Lane
Rocks and boulders, rolling down from the hill immediately to the east,
have piled up alongside the road. Pebbles and small rocks are scattered on
the road itself, mute testimony to the constant rock slides here. The rough
lane way continues both north and south.
[ obvious exits: N S ]
Zone: Hills of Kintara
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A Dirt Lane
The deeply rutted lane way begins to curve southeasterly as it winds around
a rocky hill. On the western edge, as along the southern, thick forest and
wild undergrowth blocks the view of anything in that direction.
[ obvious exits: N E ]
Zone: Hills of Kintara
There are some tracks of a ridden mount leaving north. ^^
A wild stallion bucks madly, being ridden by you.
*Brunt* is standing here, riding a bloodstock stallion.
*Rodurnon* is standing here, riding a bloodstock stallion.

* R HP:Wounded MV:Tiring > Alas, you cannot go that way...

* R HP:Wounded MV:Tiring >
You struggle to line up your charge...


-=
+*
You dodge a bash from *Rodurnon* who loses his balance and falls!
*Brunt* tries to hack you, but you parry successfully.


*Brunt* tries to hack you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.728 seconds.

*
+=
-
-
Chaaaaarrrge!! *Rodurnon* bleeds profusely as you skewer him with a gold-chased war spear!
*Rodurnon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rodurnon*'s death cry.

* R HP:Wounded MV:Tiring >

*Brunt* tries to hack you, but you parry successfully.

* R HP:Wounded MV:Tiring - Brunt: Wounded >
9
[get all corpse]
You get a wealth of copper pennies from the corpse of Rodurnon.
You get a set of riveted chainmail leggings from the corpse of Rodurnon.
You get a leather water flask from the corpse of Rodurnon.
You get a belt with a buckle of cuendillar from the corpse of Rodurnon.
You get a bone club from the corpse of Rodurnon.
You get a silver etched shield from the corpse of Rodurnon.
You get a sungwood bracelet from the corpse of Rodurnon.
You get a sungwood bracelet from the corpse of Rodurnon.
You get a sturdy pair of full leather gauntlets from the corpse of Rodurnon.
You get a pair of riveted chainmail sleeves from the corpse of Rodurnon.
You get a backpack from the corpse of Rodurnon.
You get an earthen brown mantle from the corpse of Rodurnon.
You get a tunic of finely-crafted chain from the corpse of Rodurnon.
You get a Kandori snowflake necklace from the corpse of Rodurnon.
You get a rimmed round helmet from the corpse of Rodurnon.
You get a gold ring delicately carved with ivy from the corpse of Rodurnon.
You get a gold ring delicately carved with ivy from the corpse of Rodurnon.
You get a lantern from the corpse of Rodurnon.

* R HP:Wounded MV:Tiring - Brunt: Wounded >
b

You slash *Brunt*'s right hand.
*Brunt* hacks your right leg.

* R HP:Wounded MV:Tiring - Brunt: Wounded >
[bash ]


-=
+*
*+
=-
*Brunt* says '....'

rodurnon
Posts: 117
Joined: Sun Jan 24, 2016 7:58 pm

Re: Charge Thread

Post by rodurnon » Sat Jul 11, 2020 4:22 am

Well played kyra.
I figured i would let the bash roll as I had not missed on on you yet. Knew as soon as i missed it i wasnt going to be lucky there

kyra
Posts: 45
Joined: Mon Mar 30, 2015 9:27 pm

Re: Charge Thread

Post by kyra » Sun Jul 12, 2020 4:07 pm

Just made it tear and saw tracks going to TT.

------------------------------

e
* R HP:Scratched MV:Full >
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W ]
Zone: Spine of the World Southern Range
Door down: secret
There are some tracks of a ridden mount leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.

n
* R HP:Scratched MV:Full >
The Center of the Spine
Here, the Spine of the World stretches out endlessly in all directions, and
you seem to be in the center of the great mountain range. To the north, the
Spine stretches into curves and turns that should baffle the most clever
climbers, while to the south, the path seems rather stable.
[ obvious exits: N S ]
Zone: Spine of the World Southern Range
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven has arrived from the south.

n
* R HP:Scratched MV:Full >
A Curve in the Spine
A flat, easily travelled trail of rocks and pebbles curves along the
mountains here. Long, craggy trails lead across the mountain on either side
of the trail, but seem to make all exits but south and west unpassable. The
rocks spread out southwards, making room for two or more to walk unhindered
side by side.
[ obvious exits: S W ]
Zone: Spine of the World Southern Range
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
A scaly brown and yellow lizard sits here, fading into the clay around it.
A raven has arrived from the south.

* R HP:Scratched MV:Full >
w
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E ]
Zone: Spine of the World Southern Range
Door down: rock
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A sleek well-trained torm glares fiercely about, being ridden by you.
*Arjuna* is here, fighting a giant horned lizard, riding a wild stallion.
A giant horned lizard is here, fighting Arjuna.
A gara lizard is here, fighting Arjuna.
A raven has arrived from the east.

* R HP:Scratched MV:Full >
v
charge h.human
Charge them?!? They are in the throes of battle!

* R HP:Scratched MV:Full >
Arjuna swiftly dodges a gara lizard's attempt to hit him.
A giant horned lizard tickles Arjuna's body with its hit.
*Arjuna* tries to pierce a giant horned lizard, but it parries successfully.

p
k human
* R HP:Scratched MV:Full >
*Arjuna* swiftly dodges your attempt to slash him.

* R HP:Scratched MV:Full - a giant horned lizard: Hurt - Arjuna: Scratched >
mb
b
*Arjuna* tries to pierce a giant horned lizard, but it deflects the blow.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 108 hit points.

* R HP:Scratched MV:Full - a giant horned lizard: Hurt - Arjuna: Scratched >
[bash ]


-=
*Arjuna* panics, and attempts to flee!

+
*
Arjuna swiftly dodges a gara lizard's attempt to hit him.
A giant horned lizard hits Arjuna's left foot hard.
*Arjuna* pierces a giant horned lizard's body extremely hard.

*+
=-

*Arjuna* panics, and attempts to flee!

-
=
*Arjuna* leaves east riding a wild stallion.
They're not here anymore!

* R HP:Scratched MV:Full >
l arjuna
e
You do not see that here.

p
k human
* R HP:Scratched MV:Full > A Curve in the Spine
A flat, easily travelled trail of rocks and pebbles curves along the
mountains here. Long, craggy trails lead across the mountain on either side
of the trail, but seem to make all exits but south and west unpassable. The
rocks spread out southwards, making room for two or more to walk unhindered
side by side.
[ obvious exits: S W ]
Zone: Spine of the World Southern Range
There are some tracks of a ridden mount leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
*Arjuna* is standing here, riding a wild stallion.
A scaly brown and yellow lizard sits here, fading into the clay around it.

b
* R HP:Scratched MV:Full > You try to slash *Arjuna*, but he parries successfully.

* R HP:Scratched MV:Full - Arjuna: Hurt >
[bash ]


-=
+*
*+
=
*Arjuna* tries to pierce you, but you parry successfully.
A gara lizard tries to hit you, but you dodge the attack.

-
-
=
Your bash at *Arjuna* sends him sprawling!

* R HP:Scratched MV:Full - Arjuna: Hurt >

You swiftly dodge a gara lizard's attempt to hit you.
You slash *Arjuna*'s left foot into bloody fragments!

* R HP:Scratched MV:Full - Arjuna: Hurt >

A gara lizard has arrived from the west.
You swiftly dodge a gara lizard's attempt to hit you.
A gara lizard tries to hit you, but you dodge the attack.
You swiftly dodge a gara lizard's attempt to hit you.
You slash *Arjuna*'s right arm into bloody fragments!

* R HP:Scratched MV:Full - Arjuna: Wounded >

*Arjuna* looks at you.

* R HP:Scratched MV:Full - Arjuna: Wounded >
b
[bash ]


-
=
You swiftly dodge a gara lizard's attempt to hit you.
You swiftly dodge a gara lizard's attempt to hit you.
*Arjuna* tries to pierce you, but you parry successfully.

+
*
*+
=-
-
=
As *Arjuna* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full - Arjuna: Wounded >

You swiftly dodge a gara lizard's attempt to hit you.
A gara lizard tries to hit you, but you deflect the blow.
*Arjuna* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Arjuna: Wounded >
b

A sleek well-trained torm is overcome with lust for battle, and slashes Arjuna with sharp claws!
*Arjuna* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Arjuna: Wounded >
[bash ]


-
You swiftly dodge a gara lizard's attempt to hit you.
A gara lizard tries to hit you, but you dodge the attack.
*Arjuna* tries to pierce you, but you deflect the blow.
A giant horned lizard has arrived from the west.

=
+*

A giant horned lizard hits Arjuna's left foot hard.

*
+=
-
-=
As *Arjuna* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full >
A giant horned lizard hits Arjuna's body very hard.
A gara lizard tries to hit you, but you dodge the attack.
You swiftly dodge a gara lizard's attempt to hit you.
*Arjuna* tries to pierce you, but you parry successfully.
*Arjuna* panics, and attempts to flee!

* R HP:Scratched MV:Full - a gara lizard: Healthy >

*Arjuna* leaves south riding a wild stallion.

mw
* R HP:Scratched MV:Full - a gara lizard: Healthy >
a
mb
p
k human
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 181 hit points.

* R HP:Scratched MV:Full - a gara lizard: Healthy >
You slash a gara lizard's right foreleg into bloody fragments!
A gara lizard tries to hit you, but you deflect the blow.
You swiftly dodge a gara lizard's attempt to hit you.
[flee ]
You panic and attempt to flee!

You flee head over heels.
The Center of the Spine
Here, the Spine of the World stretches out endlessly in all directions, and
you seem to be in the center of the great mountain range. To the north, the
Spine stretches into curves and turns that should baffle the most clever
climbers, while to the south, the path seems rather stable.
[ obvious exits: N S ]
Zone: Spine of the World Southern Range
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of an animal leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
*Arjuna* is standing here, riding a wild stallion.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 108 hit points.

* R HP:Scratched MV:Full > You try to slash *Arjuna*, but he parries successfully.

* R HP:Scratched MV:Full - Arjuna: Wounded >
b
A giant horned lizard has arrived from the north.
[bash ]


*Arjuna* panics, and attempts to flee!
Tareck narrates 'back'

-
=+
Ryzom narrates 'lol Laertes sucks'

*

A giant horned lizard hits Arjuna's body very hard.
*Arjuna* tries to pierce you, but you parry successfully.
*Arjuna* leaves south riding a wild stallion.

*
+
Tareck narrates 'where we at?'

s
=
p
k human
b
-Cancelled.
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W ]
Zone: Spine of the World Southern Range
Door down: secret
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
*Arjuna* is standing here, riding a wild stallion.

* R HP:Scratched MV:Full > *Arjuna* leaves north riding a wild stallion.
They aren't here.

* R HP:Scratched MV:Full > [bash ]
Bash who?

* R HP:Scratched MV:Full >
w
Nearing a Three-Way Junction
The mountains take on a very flat, shapeless look here. It seems as though
a giant axe chopped straight acroos here, making it perfectly flat. To the
east and west, however, the land returns to it's craggy mountainous shape.
[ obvious exits: E W ]
Zone: Spine of the World Southern Range
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

e
p
k human
* R HP:Scratched MV:Full >
A Turn in the Mountains
Large, jagged rocks jut up from the ground here, allowing odd footholds as
the Spine makes a vertical shape. Westward, the mountains go for a long,
long straightaway. Yet to the north, a cold breeze begins to show as the
Spine climbs higher and higher.
[ obvious exits: N W ]
Zone: Spine of the World Southern Range
Door down: secret
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full >
n
p
k human
The Center of the Spine
Here, the Spine of the World stretches out endlessly in all directions, and
you seem to be in the center of the great mountain range. To the north, the
Spine stretches into curves and turns that should baffle the most clever
climbers, while to the south, the path seems rather stable.
[ obvious exits: N S ]
Zone: Spine of the World Southern Range
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A long scaled lizard with large horns searches for food with its forked tongue.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full >
n
p
k human
A Curve in the Spine
A flat, easily travelled trail of rocks and pebbles curves along the
mountains here. Long, craggy trails lead across the mountain on either side
of the trail, but seem to make all exits but south and west unpassable. The
rocks spread out southwards, making room for two or more to walk unhindered
side by side.
[ obvious exits: S W ]
Zone: Spine of the World Southern Range
There are some tracks of an animal leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A sleek well-trained torm glares fiercely about, being ridden by you.
*Arjuna* is here, fighting a gara lizard, riding a wild stallion.
A gara lizard is here, fighting Arjuna.
A raven is here flying around.
A gara lizard is here, fighting Arjuna.

* R HP:Scratched MV:Full > You try to slash *Arjuna*, but he deflects the blow.

* R HP:Scratched MV:Full - a gara lizard: Hurt - Arjuna: Wounded >
You try to slash *Arjuna*, but he deflects the blow.
A gara lizard tries to hit Arjuna, but he dodges the attack.
A gara lizard tries to hit Arjuna, but he dodges the attack.

Tic in 7 seconds!
b
* R HP:Scratched MV:Full - a gara lizard: Hurt - Arjuna: Wounded >
*Arjuna* leaves west riding a wild stallion.

* R HP:Scratched MV:Full > [bash ]
Bash who?

* R HP:Scratched MV:Full >
w
p
k human
A Long Stretch on the Spine
Here, a long stretch on the mountain curves to the east and south, yet
manages to not break up. A few rocks are arranged on the ground here,
spread out as if to cover something. Strange noises are heard beneath the
rubble.
[ obvious exits: N E ]
Zone: Spine of the World Southern Range
Door down: rock
There are some tracks of an animal leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven has arrived from the east.

b
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > [bash ]
Bash who?

n
* R HP:Scratched MV:Strong >
The Spine of the World
Here, the Spine gets a bit more rugged as you cross over. To the north and
south, the Spine stays as mountains do, craggy and desolate save a few
species indigenous to the area. A cool breeze blows across the Spine,
stalling the heat for a few minutes.
[ obvious exits: N S ]
Zone: Spine of the World Southern Range
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
A scaly brown and yellow lizard sits here, fading into the clay around it.
A raven has arrived from the south.

n
* R HP:Scratched MV:Strong >
Before an Abandoned Hut
The dirt path curves south here, and halts a bit eastward in front of an
old hut. A few untended plants grow here, almost as if there was a garden
once, though how that is possible on the Spine is beyond reason.
[ obvious exits: E S W ]
Zone: Spine of the World Southern Range
Door east: brokendoor
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
There are some tracks of a ridden mount leaving south. vv
A sleek well-trained torm glares fiercely about, being ridden by you.
*Arjuna* is standing here, riding a wild stallion.
A raven has arrived from the south.

* R HP:Scratched MV:Strong >
*Arjuna* stops riding a wild stallion.

n
* R HP:Scratched MV:Strong >
Alas, you cannot go that way...

* R HP:Scratched MV:Strong >
p
k human
They aren't here.

not
* R HP:Scratched MV:Strong >
You start paying increased attention to your surroundings.

v
charge h.human
* R HP:Scratched MV:Strong >
You line up your charge...


-=
+*
*
Chaaaaarrrge!! *Arjuna* bleeds profusely as you skewer him with a gold-chased war spear!
*Arjuna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Arjuna*'s death cry.

* R HP:Scratched MV:Fresh >
9
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Arjuna.
You get a pair of earthen colored breeches from the corpse of Arjuna.
You get a small purse from the corpse of Arjuna.
You get a belt with a buckle of cuendillar from the corpse of Arjuna.
You get a silver-winged basilard from the corpse of Arjuna.
You get a silver etched shield from the corpse of Arjuna.
You get a jeweled wristcuff from the corpse of Arjuna.
You get a jeweled wristcuff from the corpse of Arjuna.
You get a pair of dark gloves from the corpse of Arjuna.
You get a set of cloth sleeves from the corpse of Arjuna.
You get a surcoat with exquisite embroidery from the corpse of Arjuna.
You get a bearskin tunic from the corpse of Arjuna.
You get a silver medallion from the corpse of Arjuna.
You get a shimmering pendant of obsidian from the corpse of Arjuna.
You get a camouflaged hood from the corpse of Arjuna.
You get a gold ring from the corpse of Arjuna.
You get a gold ring from the corpse of Arjuna.
You get a crystal lightstick from the corpse of Arjuna.

Belmont
Posts: 8
Joined: Thu Mar 22, 2018 9:46 am

Re: Charge Thread

Post by Belmont » Thu Jul 16, 2020 10:09 pm

* R HP:Healthy MV:Tiring > Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A spotted hunting cat is here.

* R HP:Healthy MV:Tiring > t
[track ]
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some clear fresh tracks of a young, agile hare leaving north.
Some clear fairly recent tracks of a cheetah leaving north.
Some clear almost day-old tracks of a rabbit leaving north.
Some clear almost day-old tracks of an antelope leaving west.
Some clear almost day-old tracks of a rabbit leaving north.

* R HP:Healthy MV:Tiring > e
Thinning of the Wood
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Healthy MV:Tiring > e
a
A Sallow Wood
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here, riding a bloodstock stallion.

[charge h.human] ing >
You struggle to line up your charge...

=
*Reyez* scythes your body hard.
You can't charge a fighting person, you might hit the wrong target!

* R HP:Scratched MV:Tiring - Reyez: Healthy >
You barely lance *Reyez*'s right arm.

* R HP:Scratched MV:Tiring - Reyez: Scratched > v
f
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

You panic and attempt to flee!eyez: Scratched >

vv

*Reyez* sends you sprawling with a powerful bash!


*Reyez* scythes your body hard.

You flee head over heels.
A Sallow Wood
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
An old, half-crippled warhorse has seen better days, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A black beetle is here flying around.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* R HP:Scratched MV:Tiring >
A Queen's Guard captain slashes your right arm.
You lance a Queen's Guard captain's left leg very hard.
A Queen's Guard squadman joins a Queen's Guard captain's fight!
A Queen's Guard captain slashes your head hard.
Your heartbeat calms down more as you feel less panicked.

* R HP:Scratched MV:Strong - a Queen's Guard captain: Scratched > s
a
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - a Queen's Guard captain: Scratched > [charge h.human]
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - a Queen's Guard captain: Scratched > f
s
PANIC! You couldn't escape!

* R HP:Scratched MV:Strong - a Queen's Guard captain: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - a Queen's Guard captain: Scratched >
A Queen's Guard squadman tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Strong - a Queen's Guard captain: Scratched > f
a
You panic and attempt to flee!


*Reyez* has arrived from the south.


A Queen's Guard squadman tries to pierce you, but you deflect the blow.
A Queen's Guard captain tickles your right hand with his slash.
*Reyez* scythes your head hard.

You flee head over heels.
Thinning of the Wood
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.
[charge h.human]
Charge who?

* R HP:Hurt MV:Strong > w
Gazing Outward Upon the Frontier
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Hurt MV:Strong > e
a
Thinning of the Wood
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.

[charge h.human] >
You struggle to line up your charge...

-
*Reyez* tries to scythe you, but you parry successfully.

=vv
-
You can't charge a fighting person, you might hit the wrong target!

* R HP:Hurt MV:Strong - Reyez: Scratched > c
You tickle *Reyez*'s body with your lance.
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

[bash ] - Reyez: Scratched >

*
You dodge a bash from *Reyez* who loses his balance and falls!

c
Cancelled.
[bash ]

=
Ominas narrates 'bashed 2n elbow'

*
Ominas narrates 'nm'

+
Lyam narrates 'aggroes everywhere'

-
*Reyez* scythes your head hard.

=
Your bash at *Reyez* sends him sprawling!

* R HP:Hurt MV:Strong - Reyez: Scratched > v
f
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

You panic and attempt to flee! Scratched >


You flee head over heels.
A Sallow Wood
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
An old, half-crippled warhorse has seen better days, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A beetle is here, digging in the earth.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.

* R HP:Hurt MV:Strong > w
a
Thinning of the Wood
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.

[charge h.human] >
You struggle to line up your charge...

*
*Reyez* scythes your right leg.
Ouch! It appears someone beat you to an attack.

* R HP:Hurt MV:Strong - Reyez: Scratched > v
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* R HP:Hurt MV:Strong - Reyez: Scratched >
You barely lance *Reyez*'s body.

- Reyez: Scratched >
*Reyez* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Reyez: Scratched > c

*Reyez* scythes your right foot.

* R HP:Hurt MV:Strong - Reyez: Scratched >
*Reyez* scythes your left leg.

[bash ] - Reyez: Scratched >

=
Your bash at *Reyez* sends him sprawling!

* R HP:Hurt MV:Strong - Reyez: Scratched >
You lance *Reyez*'s body.

vv
* R HP:Hurt MV:Strong - Reyez: Scratched > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* R HP:Hurt MV:Strong - Reyez: Scratched >
Lyam narrates 'rock ish'

v
* R HP:Hurt MV:Strong - Reyez: Scratched > [ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* R HP:Hurt MV:Strong - Reyez: Scratched >
Kellam narrates 'any see?'

* R HP:Hurt MV:Strong - Reyez: Scratched >
You lance *Reyez*'s body.

* R HP:Hurt MV:Strong - Reyez: Scratched > f
You panic and attempt to flee!


You flee head over heels.
A Sallow Wood
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
An old, half-crippled warhorse has seen better days, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A beetle is here, digging in the earth.
A Queen's Guard squadman stands here.
A Queen's Guard captain stands here.

* R HP:Hurt MV:Strong >
Lyam narrates 'rock'

* R HP:Hurt MV:Strong > w
a
Thinning of the Wood
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.

[charge h.human] >
You struggle to line up your charge...

-
You dodge a bash from *Reyez* who loses his balance and falls!

-
You can't charge a fighting person, you might hit the wrong target! <<< DAMN! Was hoping for a disengage bash

* R HP:Hurt MV:Strong - Reyez: Scratched >
You lance *Reyez*'s body.
*Reyez* scythes your body hard.

* R HP:Hurt MV:Strong - Reyez: Hurt > c
[bash ]

=
*Reyez* panics, and attempts to flee!

-
*Reyez* leaves west.

=
They're not here anymore!

* R HP:Hurt MV:Strong > w
Gazing Outward Upon the Frontier
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

a
* R HP:Hurt MV:Strong > [charge h.human]
Charge who?

* R HP:Hurt MV:Strong >
*Reyez* has arrived from the west.

w
* R HP:Hurt MV:Strong >
*Reyez* leaves east.

* R HP:Hurt MV:Strong > x
c
Grasslands
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
An antelope blends into the scenery.

* R HP:Hurt MV:Strong > [k human]
They aren't here.

* R HP:Hurt MV:Strong > [bash ]
Bash who?

* R HP:Hurt MV:Strong > e
x

Lyam narrates 'regorup rock'

c
* R HP:Hurt MV:Strong > Gazing Outward Upon the Frontier
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.
A wild hog snorts angrily, pawing at the ground.

* R HP:Hurt MV:Strong > [k human]
You lance *Reyez*'s left leg.
Ailak narrates 'quaffed'

[bash ] - Reyez: Hurt >

+
*Reyez* tries to scythe you, but you deflect the blow.

=
Your bash at *Reyez* sends him sprawling!

* R HP:Hurt MV:Strong - Reyez: Hurt >
You lance *Reyez*'s body.
Your heartbeat calms down more as you feel less panicked.
Lyam narrates 'am beaten atm'

* R HP:Hurt MV:Strong - Reyez: Hurt > lo reyez
A sun darkened Illianer Officer stands confidently, equipped with a battle scarred jade cuirass etched with gold. His right hand rests upon his sword hilt as he watches all passersby.

Reyez is HURT!

*Reyez* is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a pendant of black quartz
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a green coat embroidered with nine golden bees
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Hurt MV:Strong - Reyez: Hurt >
You lance *Reyez*'s right foot.

* R HP:Hurt MV:Strong - Reyez: Hurt > v
f
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

You panic and attempt to flee! Hurt >

vv

You flee head over heels.
Thinning of the Wood
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A long-eared rabbit is here, looking quite sick.

* R HP:Hurt MV:Strong > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* R HP:Hurt MV:Strong > w
a
Gazing Outward Upon the Frontier
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.
A wild hog snorts angrily, pawing at the ground.

[charge h.human] >
You struggle to line up your charge...

-
*Reyez* scythes your right leg.
Ouch! It appears someone beat you to an attack.

* R HP:Hurt MV:Strong - Reyez: Hurt > c

You lance *Reyez*'s right arm hard.

[bash ] - Reyez: Hurt >


*Reyez* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Reyez: Hurt >
*Reyez* scythes your body very hard.

* R HP:Hurt MV:Strong - Reyez: Hurt > c

*Reyez* scythes your right foot hard.

[bash ] ong - Reyez: Hurt >

+
Lyam narrates 'standing 1w'

=
Your bash at *Reyez* sends him sprawling!

* R HP:Wounded MV:Strong - Reyez: Hurt >
You lance *Reyez*'s body hard.

* R HP:Wounded MV:Strong - Reyez: Hurt >
You lance *Reyez*'s right leg.

* R HP:Wounded MV:Strong - Reyez: Wounded > v
f
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

Lyam narrates 'i'm standing 1w path atm'd >
You panic and attempt to flee!


You flee head over heels.
Grasslands
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
Ailak narrates 'group is alle'

* R HP:Wounded MV:Strong >
Lyam narrates 'crit'

* R HP:Wounded MV:Strong > w
a
Grassy Plains
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
An antelope blends into the scenery.

* R HP:Wounded MV:Strong > [charge h.human]
Charge who?

* R HP:Wounded MV:Strong > e
e
a
Grasslands
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Wounded MV:Strong > Gazing Outward Upon the Frontier
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.
A wild hog snorts angrily, pawing at the ground.

* R HP:Wounded MV:Strong > *Reyez* tries to scythe you, but you parry successfully.
[charge h.human]
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Reyez: Wounded >
You lance *Reyez*'s body.
The hog leaves east.

* R HP:Hurt MV:Strong - Reyez: Hurt > f

Lyam narrates 'regroup here'

* R HP:Hurt MV:Strong - Reyez: Hurt > PANIC! You couldn't escape!

* R HP:Hurt MV:Strong - Reyez: Hurt > f

Lyam narrates '1w path'

You panic and attempt to flee! Hurt >


You dodge a bash from *Reyez* who loses his balance and falls!


You flee head over heels.
Grasslands
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Hurt MV:Strong > vvv

Lyam narrates 'now please'

* R HP:Hurt MV:Strong > w
a
[ch mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Ominas narrates 'dung'

* R HP:Hurt MV:Strong > Grassy Plains
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
An antelope blends into the scenery.

* R HP:Hurt MV:Strong > [charge h.human]
Charge who?

* R HP:Hurt MV:Strong > e
e
a
Grasslands
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Hurt MV:Strong > Gazing Outward Upon the Frontier
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.

[charge h.human] >
You struggle to line up your charge...


*Reyez* scythes your head hard.
Ouch! It appears someone beat you to an attack.

* R HP:Wounded MV:Strong - Reyez: Hurt > c
[bash ]


*Reyez* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Reyez: Hurt >
Lyam narrates 'we can't fight them out of sted'

* R HP:Wounded MV:Strong - Reyez: Hurt > c

*Reyez* scythes your left arm hard.

* R HP:Wounded MV:Strong - Reyez: Hurt >
*Reyez* scythes your right arm.

*Reyez* panics, and attempts to flee!t >
[bash ]

-
*Reyez* leaves east.

=
*Reyez* has arrived from the east.

-
*Reyez* tries to scythe you, but you parry successfully.


As *Reyez* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong - Reyez: Hurt > c

*Reyez* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Reyez: Hurt >
Lyam narrates 'ominas rip'

* R HP:Wounded MV:Strong - Reyez: Hurt >
*Reyez* scythes your body hard.

* R HP:Wounded MV:Strong - Reyez: Hurt > c
[bash ]

Cancelled.
[bash ]

=
*Reyez* scythes your left foot hard.

=
Your bash at *Reyez* sends him sprawling!

* R HP:Wounded MV:Strong - Reyez: Wounded >
You lance *Reyez*'s body.
Your heartbeat calms down more as you feel less panicked.


* R HP:Wounded MV:Full - Reyez: Hurt > You lance *Reyez*'s body.

* R HP:Wounded MV:Full - Reyez: Wounded > You lance *Reyez*'s right arm.

- l - Reyez: Wounded >
Lyam narrates 'guys?'


As *Reyez* avoids your bash, you topple over and fall to the ground!

l >
*Reyez* scythes your body.
*Reyez* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Reyez: Wounded > c

*Reyez* looks at you.

You lance *Reyez*'s right hand. Wounded >
*Reyez* scythes your left leg hard.
[bash ]

*
*Reyez* panics, and attempts to flee!

+
Kat narrates 'chasing me gap'

=
*Reyez* leaves west.

=
They're not here anymore!

* R HP:Wounded MV:Full > w
a
Grasslands
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.

* R HP:Wounded MV:Full > *Reyez* scythes your left hand hard.
[charge h.human]
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Reyez: Wounded > c
[bash ]


As *Reyez* avoids your bash, you topple over and fall to the ground!

l - Reyez: Wounded >
*Reyez* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Reyez: Wounded > c

*Reyez* scythes your left arm hard.

[bash ] l - Reyez: Wounded >

-
*Reyez* tries to scythe you, but you deflect the blow.


As *Reyez* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Full > st
w
You stand up. [b<<< ]OOOO, Luck, Now unzerk before I get my ass kicked[/b]

* R HP:Wounded MV:Full > Grassy Plains
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
An antelope blends into the scenery.

* R HP:Wounded MV:Full > s
e
Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Wounded MV:Full > Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A spotted hunting cat is here.

* R HP:Wounded MV:Full > vv
vv
[ch mood brave]
You try to calm down, but can't.

* R HP:Wounded MV:Full > [ch mood brave]
You try to calm down, but can't.

* R HP:Wounded MV:Full > v
v
v
[ch mood wimpy]
You try to calm down, but can't.

* R HP:Wounded MV:Full > [ch mood wimpy]
You try to calm down, but can't.

* R HP:Wounded MV:Full > [ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* R HP:Wounded MV:Full > v
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* R HP:Wounded MV:Full > vv
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* R HP:Wounded MV:Full > n
x
c
Grasslands
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Wounded MV:Full > [k human]
They aren't here.

* R HP:Wounded MV:Full > [bash ]
Bash who?

* R HP:Wounded MV:Full > w
x
c
Grassy Plains
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.
An antelope blends into the scenery.

* R HP:Wounded MV:Full > [k human]
You lance *Reyez*'s left arm.

[bash ] l - Reyez: Wounded >

=
Your bash at *Reyez* sends him sprawling!

* R HP:Wounded MV:Full - Reyez: Wounded >
You lance *Reyez*'s body.

* R HP:Wounded MV:Full - Reyez: Wounded > lo reyez
A sun darkened Illianer Officer stands confidently, equipped with a battle scarred jade cuirass etched with gold. His right hand rests upon his sword hilt as he watches all passersby.

Reyez is WOUNDED!

*Reyez* is using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a pendant of black quartz
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a green coat embroidered with nine golden bees
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
Kat narrates 'they commy'

* R HP:Wounded MV:Full - Reyez: Wounded > c

You lance *Reyez*'s head.

* R HP:Wounded MV:Full - Reyez: Wounded > [bash ]
They already seem to be stunned.
Bash

* R HP:Wounded MV:Full - Reyez: Wounded > They already seem to be stunned.
Bash

l - Reyez: Wounded >
Lyam narrates 'get in kat'
As *Reyez* avoids your bash, you topple over and fall to the ground!

l >
*Reyez* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Reyez: Wounded >
*Reyez* scythes your body very hard.

* R HP:Battered MV:Full - Reyez: Wounded >
Lyam narrates 'we're far atm'

* R HP:Battered MV:Full - Reyez: Wounded > f

Kat narrates 'trying'

You panic and attempt to flee!z: Wounded >


*Reyez* scythes your body hard.


You flee head over heels.
Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered MV:Full > w
a
Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Battered MV:Full > [charge h.human]
Charge who?

* R HP:Battered MV:Full > n
a
e
Your heartbeat calms down more as you feel less panicked.
Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

a
* R HP:Battered MV:Fresh > [charge h.human]
Charge who?

* R HP:Battered MV:Fresh > Grassy Plains
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
An antelope blends into the scenery.

* R HP:Battered MV:Fresh > [charge h.human]
Charge who?

s
* R HP:Battered MV:Fresh > a
Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered MV:Fresh > [charge h.human]
Charge who?

* R HP:Battered MV:Fresh >
Lyam narrates 'how many total?'

e
* R HP:Battered MV:Fresh > a
Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A spotted hunting cat is here.

* R HP:Battered MV:Fresh > n
a
*Reyez* has arrived from the south.
[charge h.human]
You struggle to line up your charge...

Cancelled.
Grasslands
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Battered MV:Fresh > [charge h.human]
Charge who?

* R HP:Battered MV:Fresh > s
a
Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A spotted hunting cat is here.

* R HP:Battered MV:Fresh > [charge h.human]
Charge who?

* R HP:Battered MV:Fresh > e
a
Thinning of the Wood
[ obvious exits: E W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Battered MV:Fresh > [charge h.human]
Charge who?

* R HP:Battered MV:Fresh > w
w
a
Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A spotted hunting cat is here.

* R HP:Battered MV:Fresh > Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered MV:Fresh > [charge h.human]
Charge who?

* R HP:Battered MV:Fresh > n
a
Grassy Plains
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
An antelope blends into the scenery.

* R HP:Battered MV:Fresh > [charge h.human]
Charge who?

* R HP:Battered MV:Fresh > e
a

Kat narrates '6 i think'

* R HP:Battered MV:Fresh > Grasslands
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Battered MV:Fresh > [charge h.human]
Charge who?

* R HP:Battered MV:Fresh > look
Preparing to find this room on the map.
Grasslands
Dry grass and brush are scattered throughout this region, though there
are numerous large patches of exposed earth dotting the plains. The
exposed soil reveal mostly gravel and large stones.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Battered MV:Fresh > w
w
Grassy Plains
[ obvious exits: E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.
An antelope blends into the scenery.

n
* R HP:Battered MV:Fresh > Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Battered MV:Fresh > By a Small Pond
[ obvious exits: S W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
An old, half-crippled warhorse has seen better days, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Fresh >
*Reyez* has arrived from the south.

* R HP:Battered MV:Fresh >
*Reyez* tries to scythe you, but you parry successfully.

* R HP:Battered MV:Fresh - Reyez: Wounded > v

You lance *Reyez*'s body.

* R HP:Battered MV:Fresh - Reyez: Wounded > f
[ch mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

You panic and attempt to flee!ez: Wounded >


You flee head over heels.
Grasslands
[ obvious exits: N E S W ]
An old, half-crippled warhorse has seen better days, being ridden by you.

* R HP:Battered MV:Fresh > n
a
By a Small Pond
[ obvious exits: S W ]
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
An old, half-crippled warhorse has seen better days, being ridden by you.
*Reyez* is standing here.
A long-eared rabbit is here, looking quite sick.

[charge h.human] esh >
You struggle to line up your charge...


Kellam narrates 'is 7'
*Reyez* leaves south.


*Reyez* has arrived from the south. YESSSSSSS
Chaaaaarrrge!! *Reyez* bleeds profusely as you skewer him with a steel-shafted lance!
*Reyez* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Reyez*'s death cry.

* R HP:Battered MV:Fresh > rem lance
draw
You stop using a steel-shafted lance.

* R HP:Battered MV:Fresh >
Reyez tells you 'hahah noo'

kyra
Posts: 45
Joined: Mon Mar 30, 2015 9:27 pm

Re: Charge Thread

Post by kyra » Sat Jul 18, 2020 6:53 pm

* R HP:Scratched MV:Tiring >
dhh
[diagnose h.human]
No-one by that name here.

* R HP:Scratched MV:Tiring > Deirdre calls for the PalisadeGate to be opened.
The gate is opened from the other side.

* R HP:Scratched MV:Tiring >
dhh

*Deirdre* has arrived from the south, riding a bloodstock stallion.

* R HP:Scratched MV:Tiring > [diagnose h.human]
Deirdre has quite a few wounds.
Deirdre is wounded.

* R HP:Scratched MV:Tiring > The gate closes quietly.

* R HP:Scratched MV:Tiring >
*Deirdre* leaves west riding a bloodstock stallion.

* R HP:Scratched MV:Tiring >
o
k h.human
They aren't here.

* R HP:Scratched MV:Tiring >
w
The Tear Road
Cobblestone fades away, back into the hard packed dirt scarred with wagon ruts.
Sounds of the city, drift above the great walls that meet at the pallisade just
to the east. Soldiers can be seen walking on the walls forever vigilante
against Tear's enemies. To the south, fields that provide the city of Tear with
sustanance spread out to the west of the city.
[ obvious exits: E W ]
Zone: The Tear Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched MV:Tiring >
w
The Tear Road
To the west a large bridge arcs over the slow flowing Erinin river. To the
north the beginning of a pier that juts onto the silty river can be seen.
The cobblestoned road leads eastward, towards the city of Tear, and the
ominous fortress looms up from the city's center almost challenging the
impossible, the fall of the Stone of Tear.
[ obvious exits: N E W ]
Zone: The Tear Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Scratched MV:Tiring >
w
v
charge h.human
The Eastern Foot of the Erinin Bridge
A large stone bridge starts here, crossing the Erinin river to the west. The
river's water swirls around the bridge's pillars before flowing to the south,
forming Tear's western boundary. A large palisade is seen to the east, and a
forest thickens to the north-east.
[ obvious exits: E W ]
Zone: The Tear Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.
*Deirdre* is standing here, riding a bloodstock stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.

* R HP:Scratched MV:Tiring > *Deirdre* starts barreling down on you, a shiny
copper dagger aimed at your chest. ---> What are you doing???
You line up your charge...


-=
+*
*
An arrogant bridgeguard tries to slash you, but you deflect the blow.
An arrogant bridgeguard slashes your body hard.
Chaaaaarrrge!! *Deirdre* bleeds profusely as you skewer her with a gold-chased war spear!
*Deirdre* is dead! R.I.P. ---> Cool, cool, cool.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Deirdre*'s death cry.

* R HP:Scratched MV:Tiring - an arrogant bridgeguard: Healthy >
An arrogant bridgeguard slashes your right leg.
An arrogant bridgeguard joins an arrogant bridgeguard's fight!
An arrogant bridgeguard slashes your right arm.

* R HP:Scratched MV:Tiring - an arrogant bridgeguard: Healthy >
9
[get all corpse]
You get twenty copper pennys from the corpse of Deirdre.
You get a pair of lissome leather boots with metal capped toes from the corpse of Deirdre.
You get a set of darkly dyed leather leggings from the corpse of Deirdre.
You get a leather baldric from the corpse of Deirdre.
You get a belt pack from the corpse of Deirdre.
You get a belt with a buckle of cuendillar from the corpse of Deirdre.
You get a shiny copper dagger from the corpse of Deirdre.
You get a polished onyx-inlaid shield from the corpse of Deirdre. ---> Nice
You get a jeweled wristcuff from the corpse of Deirdre. ---> Nice
You get a jeweled wristcuff from the corpse of Deirdre. ---> Nice
You get a fine pair of light, buckskin gloves from the corpse of Deirdre.
You get a pair of dyed leather armsleeves from the corpse of Deirdre.
You get an oilskin bag from the corpse of Deirdre.
You get a long, black coat with gold embroidered cuffs from the corpse of Deirdre.
You get a studded leather jerkin from the corpse of Deirdre.
You get a golden hawk cape pin from the corpse of Deirdre.
You get a jade and gold veined gorget from the corpse of Deirdre.
You get a light brown hood of finely-spun cloth from the corpse of Deirdre.
You get a gold ring from the corpse of Deirdre.
You get a black diamond signet ring from the corpse of Deirdre.
You get an oilstone from the corpse of Deirdre.
You get a brass storm lantern from the corpse of Deirdre.

* R HP:Scratched MV:Tiring - an arrogant bridgeguard: Healthy >

An arrogant bridgeguard barely slashes your right arm.
An arrogant bridgeguard tries to slash you, but you deflect the blow.
You slash an arrogant bridgeguard's body hard.
An arrogant bridgeguard barely slashes your body.

* R HP:Hurt MV:Tiring - an arrogant bridgeguard: Healthy >
mw
a
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 181 hit points.

* R HP:Hurt MV:Tiring - an arrogant bridgeguard: Healthy >
[flee ]
You panic and attempt to flee!


You flee head over heels.
The Tear Road
To the west a large bridge arcs over the slow flowing Erinin river. To the
north the beginning of a pier that juts onto the silty river can be seen.
The cobblestoned road leads eastward, towards the city of Tear, and the
ominous fortress looms up from the city's center almost challenging the
impossible, the fall of the Stone of Tear.
[ obvious exits: N E W ]
Zone: The Tear Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving north. ^^
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Hurt MV:Tiring >
in
You are carrying:
a brass storm lantern
an oilstone
a black diamond signet ring
a gold ring
a light brown hood of finely-spun cloth
a jade and gold veined gorget
a golden hawk cape pin
a studded leather jerkin
a long, black coat with gold embroidered cuffs
an oilskin bag
a pair of dyed leather armsleeves
a fine pair of light, buckskin gloves
[2] a jeweled wristcuff
a polished onyx-inlaid shield
a shiny copper dagger
a belt with a buckle of cuendillar
a belt pack
a leather baldric
a set of darkly dyed leather leggings
a pair of lissome leather boots with metal capped toes
twenty copper pennys

* R HP:Hurt MV:Tiring >
Tic in 7 seconds!
e
The Tear Road
Cobblestone fades away, back into the hard packed dirt scarred with wagon ruts.
Sounds of the city, drift above the great walls that meet at the pallisade just
to the east. Soldiers can be seen walking on the walls forever vigilante
against Tear's enemies. To the south, fields that provide the city of Tear with
sustanance spread out to the west of the city.
[ obvious exits: E W ]
Zone: The Tear Road
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
An Illianer steed stands here proudly, its black mane glistening, being ridden by you.

* R HP:Hurt MV:Tiring >
o
k h.human
They aren't here.

* R HP:Scratched MV:Tiring >
l in bag
bag (carried) :
[14] a thin vial of yellow fluid ---> Very nice!
[4] a crafting token ---> Even more nice!
[4] a cup of thready brown tea
a set of steel sai

* R HP:Scratched MV:Tiring >
o
k h.human
They aren't here.

* R HP:Scratched MV:Tiring >
o
k h.human
They aren't here.

* R HP:Scratched MV:Tiring >
in
You are carrying:
a brass storm lantern
an oilstone
a black diamond signet ring
a gold ring
a light brown hood of finely-spun cloth
a jade and gold veined gorget
a golden hawk cape pin
a studded leather jerkin
a long, black coat with gold embroidered cuffs
an oilskin bag
a pair of dyed leather armsleeves
a fine pair of light, buckskin gloves
[2] a jeweled wristcuff
a polished onyx-inlaid shield
a shiny copper dagger
a belt with a buckle of cuendillar
a belt pack
a leather baldric
a set of darkly dyed leather leggings
a pair of lissome leather boots with metal capped toes
twenty copper pennys

* R HP:Scratched MV:Tiring >
put all bag
You put a brass storm lantern in an oilskin bag.
You put an oilstone in an oilskin bag.
You put a black diamond signet ring in an oilskin bag.
You put a gold ring in an oilskin bag.
You put a light brown hood of finely-spun cloth in an oilskin bag.
You put a jade and gold veined gorget in an oilskin bag.
You put a golden hawk cape pin in an oilskin bag.
You put a studded leather jerkin in an oilskin bag.
You put a long, black coat with gold embroidered cuffs in an oilskin bag.
You put a pair of dyed leather armsleeves in an oilskin bag.
You put a fine pair of light, buckskin gloves in an oilskin bag.
You put a jeweled wristcuff in an oilskin bag.
You put a jeweled wristcuff in an oilskin bag.
You put a polished onyx-inlaid shield in an oilskin bag.
You put a shiny copper dagger in an oilskin bag.
You put a belt with a buckle of cuendillar in an oilskin bag.
You put a belt pack in an oilskin bag.
A leather baldric won't fit in an oilskin bag.
A set of darkly dyed leather leggings won't fit in an oilskin bag.
A pair of lissome leather boots with metal capped toes won't fit in an oilskin bag.
You put twenty coppers in an oilskin bag.

* R HP:Scratched MV:Tiring >
in
You are carrying:
an oilskin bag
a leather baldric
a set of darkly dyed leather leggings
a pair of lissome leather boots with metal capped toes

v
charge h.human
* R HP:Scratched MV:Tiring >
Charge who?


* R HP:Scratched MV:Tiring >
l in baldric
baldric (carried) :
a partisan bearing the arms of Ghealdan ---> It all makes sense now!

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