Charge Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Skirrel
Posts: 30
Joined: Thu Nov 17, 2022 5:00 pm

Re: Charge Thread

Post by Skirrel » Tue Mar 05, 2024 4:28 pm

Jumaro wrote:
Tue Mar 05, 2024 4:15 pm
You didn't include that part in your stab log :p
Because I didn't get it all done in charge brick lag, of course! Besides, you started another charge on me instead of engaging

Jumaro
Posts: 26
Joined: Mon Oct 03, 2016 1:37 am

Re: Charge Thread

Post by Jumaro » Tue Mar 05, 2024 4:31 pm

True, I'm sure we both knew the risks involved :p

Kilgore
Posts: 188
Joined: Sun May 24, 2015 3:04 pm

Re: Charge Thread

Post by Kilgore » Mon Jul 08, 2024 9:18 pm

Hamshark leaves south.
You follow Rig.

A Leatherleaf Stand
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Hamshark the Lowly Wretch is standing here.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Vianca* is here, fighting a shivering tree, riding a gray palfrey.
*Garrick* is here, fighting a stout young sapling, riding a Domani razor.
*Draz* is here, fighting a stout young sapling, riding a wild stallion.
A stout young sapling is lying here, mortally wounded.
A young leatherleaf begins to thicken with age.
A shivering tree is here, fighting Vianca.
You begin to weave the appropriate flows...



*Garrick* blasts a stout young sapling's roots into bloody fragments!
A stout young sapling is dead! R.I.P.
Your blood freezes as you hear a stout young sapling's death cry.
*Vianca* slashes a shivering tree's roots extremely hard.
A shivering tree tries to hit Vianca, but she dodges the attack.
Hamshark tries to lance *Vianca*, but she parries successfully.
You follow Rig.


Cancelled.
*Garrick* blasts a shivering tree's trunk extremely hard.
You begin to weave the appropriate flows...

- = + *
Rig slices *Vianca*'s body into bloody fragments!

* +
*Draz* starts barreling down on you, a red and gold tasseled spear aimed at your chest.

= -
*Garrick* blasts a shivering tree's trunk into bloody fragments!
*Vianca* slashes a shivering tree's trunk extremely hard.
A shivering tree tries to hit Vianca, but she dodges the attack.

-
Trill assumes an offensive striking posture.

= +
You draw some energy from the carving in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Vianca*.
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched SP:Strong MV:Fresh >
A sapling's trunk snaps off under the onslaught.
Suddenly *Draz* charges you with a red and gold tasseled spear!
Ouch! That Really did HURT!

You panic and attempt to flee!


You flee head over heels.

Draz
Posts: 712
Joined: Sun Feb 19, 2017 9:14 pm

Re: Charge Thread

Post by Draz » Tue Jul 09, 2024 5:57 am

Thats hilarious

Subsequently died as my manager walked over and I couldn't orient for dung

Ryoz
Posts: 16
Joined: Fri May 17, 2024 5:54 pm

Re: Charge Thread

Post by Ryoz » Thu Aug 01, 2024 1:59 am

The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Hogbart* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Alesso has arrived from the east, riding a bloodstock stallion.
*Hogbart* tries to blast Alesso, but he parries successfully.

* R HP:Wounded MV:Full >
[k dark]
You barely slash *Hogbart*'s body.

* R HP:Wounded MV:Full - Alesso: Beaten - Hogbart: Battered >
[bash ]


-
=
Alesso barely strikes *Hogbart*'s body.
A ramshorned trolloc joins Hogbart's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
*Hogbart* blasts Alesso's body very hard.

+
*Hogbart* panics, and attempts to flee!

*

Alesso panics, and attempts to flee!

*
Alesso leaves south riding a bloodstock stallion. vv
*Hogbart* leaves east. >>

+
=
-

-
=
They're not here anymore!

* R HP:Wounded MV:Full - a ramshorned trolloc: Scratched >

You try to slash a ramshorned trolloc, but he deflects the blow.
A ramshorned trolloc joins a fade's fight!
A ramshorned trolloc joins a fade's fight!
A fade slashes your body hard.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.

* R HP:Wounded MV:Full - a ramshorned trolloc: Scratched >
f

*Hogbart* has arrived from the east.

* R HP:Wounded MV:Full - a ramshorned trolloc: Scratched >
You panic and attempt to flee!
*Hogbart* tries to blast you, but you deflect the blow.


You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Wounded MV:Full >
s
j
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Hogbart* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
*Hogbart* tries to blast you, but you deflect the blow.

r
* R HP:Wounded MV:Full - Hogbart: Battered > You barely slash *Hogbart*'s body.
A ramshorned trolloc joins Hogbart's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
*Hogbart* blasts your body very hard.
[k dark]
You do the best you can!

* R HP:Wounded MV:Full - Hogbart: Battered >
[bash ]


-
=
+
*
*Hogbart* panics, and attempts to flee!

*
+
Alesso has arrived from the south, riding a bloodstock stallion.

=
Alesso strikes *Hogbart*'s left leg hard.

-
Alesso strikes *Hogbart*'s left arm.
A fade slashes your body.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc cleaves your right leg.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc cleaves your body.
*Hogbart* blasts your body hard.
*Hogbart* leaves east. >>


-
=
They're not here anymore!

* R HP:Battered MV:Full - a ramshorned trolloc: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
j

(tic_timer): Tic in 7 seconds!
j
j
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
j
j
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

n
* R HP:Battered MV:Full >
j
r
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of the blighted tree is lying here. [2]
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[bash ]
Bash who?

* R HP:Battered MV:Full >
s
j
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
w
j
r
The Blight
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Hogbart* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Full >
[k dark]
You slash *Hogbart*'s right foot.

* R HP:Battered MV:Full - Hogbart: Beaten >
[bash ]


-
=
f
Cancelled.
A ramshorned trolloc joins Hogbart's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A fade slashes your right hand hard.
A ramshorned trolloc cleaves your left hand.
A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc barely cleaves your left arm.
*Hogbart* blasts your head.
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 61.543 seconds.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!


*Hogbart* panics, and attempts to flee!


You flee head over heels.
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
j

*Hogbart* has arrived from the north.

j
* R HP:Battered MV:Full >
j
j
[k dark]
You slash *Hogbart*'s body.

* R HP:Battered MV:Full - Hogbart: Beaten >
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Hogbart: Beaten >
[k dark]
You do the best you can!

r
* R HP:Battered MV:Full - Hogbart: Beaten >
[k dark]
You do the best you can!

* R HP:Battered MV:Full - Hogbart: Beaten >
[bash ]


*Hogbart* tries to blast you, but you deflect the blow.
*Hogbart* panics, and attempts to flee!

-
=
+
*

Alesso has arrived from the north, riding a bloodstock stallion.
*Hogbart* leaves south. vv
*Hogbart* has arrived from the south.

*
Alesso leaves south riding a bloodstock stallion. vv
*Hogbart* leaves north. ^^

j
+
j
=
j
Cancelled.
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >

Alesso narrates 'i ent'

* R HP:Battered MV:Full >
cw
change mood wimpy
l
Mood changed to: Wimpy

* R HP:Battered MV:Full >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
j
j
[k dark]
They aren't here.

* R HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.
[k dark]
They aren't here.

* R HP:Battered MV:Full >
z n
cw
change mood wimpy
[scan ]

* R HP:Battered MV:Full >
l
Mood changed to: Wimpy

* R HP:Battered MV:Full >
j
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Battered MV:Full >
[k dark]
They aren't here.

* R HP:Battered MV:Full >
n
,
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
*Hogbart* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered MV:Full >
[charge h.dark]
You struggle to line up your charge...
*Hogbart* leaves north. ^^


-
=
*Hogbart* has arrived from the north.

+
*
*
+
=
Chaaaaarrrge!! *Hogbart* bleeds profusely as you skewer him with a gold-chased war spear!
*Hogbart* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Hogbart*'s death cry.

* R HP:Battered MV:Full >
gc
get all corpse
nar rip
You get a severed leg from the corpse of Hogbart.
You get a blue pouch of flatwort tea from the corpse of Hogbart.
You get a pair of thick metal boots from the corpse of Hogbart.
You get a pair of steel-plated greaves from the corpse of Hogbart.
You get a dagger from the corpse of Hogbart.
You get a bronze belt of odd design from the corpse of Hogbart.
You get an enormous double-bladed battleaxe from the corpse of Hogbart.
You get a sungwood bracelet from the corpse of Hogbart.
You get a sungwood bracelet from the corpse of Hogbart.
You get a pair of heavy metal gauntlets from the corpse of Hogbart.
You get a pair of steel-plated vambraces from the corpse of Hogbart.
You get a backpack from the corpse of Hogbart.
You get an earthen brown mantle from the corpse of Hogbart.
a thick, steel-plated breastplate: You can't carry that much weight.
You get a torc of gleaming steel from the corpse of Hogbart.
You get a torc of gleaming steel from the corpse of Hogbart.
You get a polished, slitted great helm from the corpse of Hogbart.
You get a gold ring delicately carved with ivy from the corpse of Hogbart.
You get a jade signet ring from the corpse of Hogbart.
You get an oilstone from the corpse of Hogbart.

* R HP:Battered MV:Full > Alesso narrates 'i orch ent crit'
You narrate 'rip'

Maynard
Posts: 8
Joined: Wed Nov 29, 2023 10:57 pm

Re: Charge Thread

Post by Maynard » Thu Dec 26, 2024 9:33 pm

* R HP:Wounded MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Full >
kd
[kill dark]
They aren't here.

q
charge h.dark
* R HP:Wounded MV:Full >
Charge who?

* R HP:Wounded MV:Full >
not
q
charge h.dark
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Full >
Charge who?

* R HP:Wounded MV:Full >
q
charge h.dark
Charge who?

* R HP:Wounded MV:Full >
q
charge h.dark
Charge who?
Ibaka narrates 'where ya located?'

* R HP:Wounded MV:Full >
*Morvash* has arrived from the west.

* R HP:Wounded MV:Full >
q
charge h.dark
You struggle to line up your charge...
-=+*
*Morvash* panics, and attempts to flee!
*Morvash* leaves south. vv


*Morvash* has arrived from the south.
*
+
Chaaaaarrrge!! *Morvash* bleeds profusely as you skewer him with a red and gold tasseled spear!

* R HP:Wounded MV:Strong - Morvash: Wounded >

*Morvash* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Morvash: Wounded >

*Morvash* leaves north. ^^

* R HP:Wounded MV:Strong >

Cosimo
Posts: 14
Joined: Mon May 04, 2020 5:46 pm

Re: Charge Thread

Post by Cosimo » Wed Apr 02, 2025 8:30 pm

n
p
k dark
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Full >
b
bash
*Skewer* leaves west. <<
They aren't here.

* R HP:Critical MV:Full >
Bash who?

* R HP:Critical MV:Full >

*Skewer* has arrived from the west.

* R HP:Critical MV:Full >

*Skewer* tries to scythe you, but you parry successfully.

s
* R HP:Critical MV:Full - Skewer: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Full - Skewer: Critical >
a

You try to strike *Skewer*, but he deflects the blow.

e
* R HP:Critical MV:Full - Skewer: Critical >
[flee ]
You panic and attempt to flee!

v
charge h.dark
You flee head over heels.
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Full >
You struggle to line up your charge...
-=+
You dodge a bash from *Skewer* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

**+=-
You can't charge a fighting person, you might hit the wrong target!

* R HP:Critical MV:Full - Skewer: Critical >
b
bash
A sickly, blighted deer leaves south. vv
-=+
*Skewer* tries to scythe you, but you deflect the blow.
**+=
*Skewer* giggles.
- -
=
As *Skewer* avoids your bash, you topple over and fall to the ground!
*Skewer* panics, and attempts to flee!

* R HP:Critical MV:Full - Skewer: Critical >
st

*Skewer* leaves south. vv

* R HP:Critical MV:Full >

*Skewer* has arrived from the south.

p
k dark
* R HP:Critical MV:Full >
*Skewer* tries to scythe you, but you parry successfully.
Do you not consider fighting as standing?

b
bash
* R HP:Critical MV:Full - Skewer: Critical >
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >

a
e-
v
charge h.dark
Cancelled.
[flee ]
You panic and attempt to flee!

You flee head over heels.
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Full >
You struggle to line up your charge...
-=

*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

Ouch! It appears someone beat you to an attack.

* R HP:Critical MV:Full - Skewer: Critical >

*Skewer* tries to scythe you, but you parry successfully.

* R HP:Beaten MV:Full - Skewer: Critical >
b
bash

*Skewer* scythes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Critical >

*Skewer* rolls his eyes...sheesh!..

* R HP:Critical MV:Full - Skewer: Critical >
-=+**+=- -
=
You try to strike *Skewer*, but he deflects the blow.
*Skewer* tries to scythe you, but you parry successfully.
You dodge a bash from *Skewer* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

As *Skewer* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Full - Skewer: Critical >
b
bash
You try to strike *Skewer*, but he deflects the blow.
*Skewer* tries to scythe you, but you parry successfully.
-=+**+=-
*Skewer* panics, and attempts to flee!
-=
Your bash at *Skewer* sends him sprawling!

* R HP:Critical MV:Full - Skewer: Critical >
p
k dark
You do the best you can!

p
k dark
* R HP:Critical MV:Full - Skewer: Critical >

You strike *Skewer*'s left leg extremely hard.

* R HP:Critical MV:Full - Skewer: Critical >
p
k dark
You do the best you can!

* R HP:Critical MV:Full - Skewer: Critical >

*Skewer* leaves west. <<

p
k dark
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

p
k dark
* R HP:Critical MV:Full >
p
k dark
They aren't here.

p
k dark
* R HP:Critical MV:Full >
*Skewer* has arrived from the west.
You try to strike *Skewer*, but he deflects the blow.

* R HP:Critical MV:Full - Skewer: Critical >
s
You do the best you can!

w
* R HP:Critical MV:Full - Skewer: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Full - Skewer: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Full - Skewer: Critical >

You try to strike *Skewer*, but he parries successfully.

* R HP:Critical MV:Full - Skewer: Critical >

(tic_timer): Tic in 7 seconds!

*Skewer* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Skewer: Critical >


*Skewer* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >

Rowlin chats 'Any heralds being done?'

* R HP:Critical MV:Full >
p
k dark
p
k dark
*Skewer* has arrived from the north.
You try to strike *Skewer*, but he deflects the blow.

* R HP:Critical MV:Full - Skewer: Critical >
You do the best you can!

w
* R HP:Critical MV:Full - Skewer: Critical >
You try to strike *Skewer*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Full - Skewer: Critical >
a
[flee ]
You panic and attempt to flee!

w

You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Critical MV:Full >
A Stand of Trees
[ obvious exits: N E ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.
A rat has arrived from the east.

* R HP:Critical MV:Full >
sc
n
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.017 seconds.
You have 41(387) hit and 165(165) movement points.
You have scored 103569894 experience points and 1084 quest points.
You need 4930106 exp to level and 1916 qp to rank.
You have amassed 178 Turn points to date.
You have played 73 days and 9 hours (real time).
This ranks you as Cosimo the Master Trader [Kandori Merchants' Guild 7] (Level 50).
You are standing.

* R HP:Critical MV:Fresh >
p
k dark
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the south.

* R HP:Critical MV:Full >
p
k dark
They aren't here.

* R HP:Critical MV:Full >
e
They aren't here.

p
k dark
* R HP:Critical MV:Full >
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the west.

* R HP:Critical MV:Full >
b
bash
They aren't here.

* R HP:Critical MV:Full >
Bash who?

* R HP:Critical MV:Full >
p
k dark
w
They aren't here.

* R HP:Critical MV:Full >
s
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the east.

* R HP:Critical MV:Full >
A Stand of Trees
[ obvious exits: N E ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout watches the horizon.
A rat has arrived from the north.

* R HP:Critical MV:Full >
p
k dark
They aren't here.

* R HP:Critical MV:Full >
p
k dark
p
k dark
They aren't here.

* R HP:Critical MV:Full >
They aren't here.

n
* R HP:Critical MV:Full >
The Blighted Forest
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A soft leather pouch has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the south.

e
* R HP:Critical MV:Full >
n
A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the west.

* R HP:Critical MV:Full >
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

e
* R HP:Critical MV:Full >
e
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A green woodpecker is visible flying high in the sky.
A falcon with long, brown feathers circles in a slow hunting pattern.
A rat has arrived from the west.

s
* R HP:Critical MV:Full >
p
k dark
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the west.
A rat has arrived from the west.

* R HP:Critical MV:Full >
b
bash
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
A brazen young hare thumps his powerful hind legs nearby.
A baby lizard scampers about.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the north.

* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
s
Bash who?

p
k dark
* R HP:Critical MV:Full >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a horse leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the north.
A rat has arrived from the north.

b
bash
* R HP:Critical MV:Full >
They aren't here.

* R HP:Critical MV:Full >
Bash who?

w
* R HP:Critical MV:Strong >
p
k dark
b
bash
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A rat has arrived from the east.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
Bash who?

* R HP:Critical MV:Strong >
p
k dark
p
k dark
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
p
k dark
p
k dark
They aren't here.

* R HP:Critical MV:Strong >
sc
They aren't here.

* R HP:Critical MV:Strong >
p
k dark
You have 41(387) hit and 145(165) movement points.
You have scored 103569894 experience points and 1084 quest points.
You need 4930106 exp to level and 1916 qp to rank.
You have amassed 178 Turn points to date.
You have played 73 days and 9 hours (real time).
This ranks you as Cosimo the Master Trader [Kandori Merchants' Guild 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
p
k dark
They aren't here.

* R HP:Critical MV:Strong >
p
k dark
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
wi 35
p
k dark
[change wimpy]
You will now flee if you go below 35 hit points.

p
k dark
* R HP:Critical MV:Strong >
They aren't here.

* R HP:Critical MV:Strong >
They aren't here.

p
k dark
* R HP:Critical MV:Strong >
p
k dark
They aren't here.

* R HP:Critical MV:Strong >
p
k dark
They aren't here.

* R HP:Critical MV:Strong >
e
They aren't here.

p
k dark
* R HP:Critical MV:Strong >
b
bash
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the west.

* R HP:Critical MV:Strong >
You try to strike *Skewer*, but he parries successfully.

* R HP:Critical MV:Strong - Skewer: Critical >

*Skewer* tries to scythe you, but you parry successfully.
-=+**
*Skewer* panics, and attempts to flee!
+=- -
*Skewer* leaves west. <<
=
They're not here anymore!

* R HP:Critical MV:Strong >
w
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Critical MV:Strong >

*Skewer* leaves west. <<

* R HP:Critical MV:Strong >
e
*Skewer* has arrived from the west.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A green woodpecker is here flying around.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the west.
A rat has arrived from the west.

* R HP:Critical MV:Strong >
sc
You have 41(387) hit and 142(165) movement points.
You have scored 103569894 experience points and 1084 quest points.
You need 4930106 exp to level and 1916 qp to rank.
You have amassed 178 Turn points to date.
You have played 73 days and 9 hours (real time).
This ranks you as Cosimo the Master Trader [Kandori Merchants' Guild 7] (Level 50).
You are standing.

* R HP:Critical MV:Strong >
w
v
charge h.dark
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.
A rat has arrived from the east.

* R HP:Critical MV:Strong >
Charge who?

* R HP:Critical MV:Strong >
e

*Skewer* has arrived from the west.

* R HP:Critical MV:Strong >
*Skewer* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Skewer: Critical >

*Skewer* swiftly dodges your attempt to strike him.

* R HP:Critical MV:Strong - Skewer: Critical >
a
e
v
charge h.dark
[flee ]
You panic and attempt to flee!

You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A strong trolloc stands here, snout sniffing the wind.
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Skewer* is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A sickly, skinny deer stands here in a daze.
A spotted horse wanders skittishly around here.

* R HP:Critical MV:Strong >
You struggle to line up your charge...
-=
You dodge a bash from *Skewer* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

+**+=-

Chaaaaarrrge!! *Skewer* bleeds profusely as you skewer him with a red and gold tasseled spear!
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Skewer*'s death cry.

* R HP:Critical MV:Strong >
9
nar rip skewer
[get all corpse]
You get a large number of copper pennies from the corpse of Skewer.
You get six gold crowns from the corpse of Skewer.
You get a disc of moonstone from the corpse of Skewer.
You get a large slab of meat from the corpse of Skewer.
You get a large slab of meat from the corpse of Skewer.
You get a large slab of meat from the corpse of Skewer.
You get a black pair of silver-tooled boots from the corpse of Skewer.
You get a pair of earthen colored breeches from the corpse of Skewer.
You get a long, heavy knife from the corpse of Skewer.
You get a belt with a buckle of cuendillar from the corpse of Skewer.
You get a wicked knife bladed axe from the corpse of Skewer.
You get a silver etched shield from the corpse of Skewer.
You get a jeweled wristcuff from the corpse of Skewer.
You get a jeweled wristcuff from the corpse of Skewer.
You get a pair of dark gloves from the corpse of Skewer.
You get a set of cloth sleeves from the corpse of Skewer.
You get a backpack from the corpse of Skewer.
You get a backpack from the corpse of Skewer.
You get a surcoat with exquisite embroidery from the corpse of Skewer.
You get a bearskin tunic from the corpse of Skewer.
You get a shimmering pendant of obsidian from the corpse of Skewer.
You get a shimmering pendant of obsidian from the corpse of Skewer.
You get a camouflaged hood from the corpse of Skewer.
You get a gold ring from the corpse of Skewer.
You get a horned skull badge from the corpse of Skewer.

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