Charge Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

Re: Charge Thread

Post by Loret » Thu Mar 02, 2023 10:28 pm

You flee head over heels.
On the Faint, Winding Trail
[ obvious exits: E S W ]
Zone: Western Plains of Maredo
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving west. <<
A battle-trained destrier stands here, its neck arched, being ridden by you.
Faint Trail Outside Lugard
[ obvious exits: E W ]
Zone: Western Plains of Maredo
Door west: EastGate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A battle-trained destrier stands here, its neck arched, being ridden by you.
A young Tower Guard is on duty here.
Lady Relena the Honored Sister is standing here, riding a warhorse.

* R HP:Wounded MV:Full > [charge relena]
You struggle to line up your charge...
-=+
The night has begun.
Tic length updated to: 5.614 seconds.
Relena panics, and attempts to flee!
*
*+
Chaaaaarrrge!! Relena bleeds profusely as you skewer her with a red and gold tasseled spear!

* R HP:Wounded MV:Fresh - Relena: Beaten >
Relena panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Relena: Beaten >
brave
b
bash

Relena tries to slash you, but you dodge the attack.

* R HP:Wounded MV:Fresh - Relena: Beaten >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Fresh - Relena: Beaten > -
Relena panics, and attempts to flee!
=+**+
Relena tries to slash you, but you parry successfully.
=-
Relena panics, and attempts to flee!
-=
Your bash at Relena sends her sprawling!

* R HP:Wounded MV:Fresh - Relena: Critical >
brave

You strike Relena's right arm extremely hard.

* R HP:Wounded MV:Fresh - Relena: Critical > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* R HP:Wounded MV:Fresh - Relena: Critical >

Relena leaves east riding a warhorse.

*snap* .. close one!

Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

Re: Charge Thread

Post by Loret » Thu Mar 02, 2023 11:29 pm

bazingo!

* R HP:Scratched MV:Full > The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A battle-trained destrier stands here, its neck arched, being ridden by you.
*Vandal* is standing here.
A warhorse is here, stamping his feet impatiently.

* R HP:Scratched MV:Full >
[charge h.dark]
You line up your charge...
-=+*
*Vandal* panics, and attempts to flee!
*Vandal* leaves south. vv


*Vandal* has arrived from the south.

*
Chaaaaarrrge!! *Vandal* bleeds profusely as you skewer him with a red and gold tasseled spear!
*Vandal* panics, and attempts to flee!

* R HP:Scratched MV:Full - Vandal: Critical >

this one actually died!

Errtu
Posts: 15
Joined: Fri May 21, 2021 5:51 pm

Re: Charge Thread

Post by Errtu » Mon Mar 06, 2023 4:14 pm

Grassy Field Bordering the Road
The field you stand on is covered with small stones and rocks. A few patches of
dry, yellow grass try to survive in these surroundings. To your east you see a
road, leading from the south to the north. A cart with a broken wheel is
resting here on its side.
[ obvious exits: N S W ]
*Fedon* is standing here, riding a gray palfrey.
A black stallion prances about.
A wild stallion bucks madly.
A dun mare is here, snorting angrily.
A draft horse is here.

c
* S HP:Healthy MV:Strong >
1
[hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Strong >
[ba light]
You silently approach your victim...


-
=+
*
*
+=-

-=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Healthy MV:Strong - Fedon: Scratched >

*Fedon* panics, and attempts to flee!

* S HP:Healthy MV:Strong - Fedon: Scratched >
*Fedon* leaves north riding a gray palfrey.

cri
* S HP:Healthy MV:Strong >
a
a

*Fedon* has arrived from the north, riding a gray palfrey.

a
a
* S HP:Healthy MV:Strong >
*Fedon* struggles to barrel down on you, a red and gold tasseled spear aimed at your chest.

* S HP:Healthy MV:Strong >
a

Suddenly *Fedon* charges you with a red and gold tasseled spear!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

373 hps in 1 charge, apparently that is a good spear

Fedon
Posts: 18
Joined: Thu Sep 17, 2020 3:05 am

Re: Charge Thread

Post by Fedon » Mon Mar 06, 2023 4:34 pm

Zerk is all it was usually charge to wound at best

chyga
Posts: 97
Joined: Wed Dec 02, 2015 8:10 pm

Re: Charge Thread

Post by chyga » Thu Dec 07, 2023 8:19 pm

Ryktor avoids being bashed by *Skewer* who loses his balance and falls!

* R HP:Wounded MV:Full >
[charge teveyl]
Charge who?

* R HP:Wounded MV:Full >
Ryktor sends *Skewer* sprawling with a powerful bash!

* R HP:Wounded MV:Full >

Ryktor blasts *Skewer*'s right leg hard.
*Porka* barely crushes Ryktor's body.
*Porka* crushes Yaerin's body very hard.
Yaerin slashes *Porka*'s body.
Roberto tries to pierce *Enigma*, but he deflects the blow.
*Enigma* tries to pierce Roberto, but he parries successfully.

x
* R HP:Wounded MV:Full >

*Kryyg* has arrived from the east, riding a shadow stallion.
*Kryyg* leaves west riding a shadow stallion.

* R HP:Wounded MV:Full >
[charge teveyl]
Charge who?
Roberto narrates 'someone bash enigma haha'

* R HP:Wounded MV:Full >

*Teveyl* has arrived from the south, riding a shadow stallion.

x
* R HP:Wounded MV:Full >

*Kryyg* has arrived from the west, riding a shadow stallion.

* R HP:Wounded MV:Full > [charge teveyl]
You struggle to line up your charge...
*Kryyg* tries to scythe you, but you parry successfully.
-=
Lyam tries to slash *Teveyl*, but he parries successfully.
+
*Teveyl* tries to strike Lyam, but he deflects the blow.
Lyam tries to slash *Teveyl*, but he deflects the blow.
*Skewer* hacks Ryktor's right leg.
Ryktor blasts *Skewer*'s right leg hard.
Yaerin slashes *Porka*'s right arm hard.
Roberto tries to pierce *Enigma*, but he parries successfully.
*Enigma* tries to pierce Roberto, but he parries successfully.
**+=
Lyam panics, and attempts to flee!
-
Lyam leaves west riding a gray palfrey.

-
Chaaaaarrrge!! *Teveyl* bleeds profusely as you skewer him with a red and gold tasseled spear!
*Teveyl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Teveyl*'s death cry.

* R HP:Wounded MV:Full - Kryyg: Hurt >
Ryktor avoids being bashed by *Porka* who loses her balance and falls!

* R HP:Wounded MV:Full - Kryyg: Hurt >

*Kryyg* tries to scythe you, but you deflect the blow.
Yaerin slashes *Porka*'s body.
Roberto tries to pierce *Enigma*, but he deflects the blow.
*Enigma* tries to pierce Roberto, but he parries successfully.
*Kryyg* sends you sprawling with a powerful bash!

Evilynn
Posts: 14
Joined: Wed Mar 22, 2023 1:05 pm

Re: Charge Thread

Post by Evilynn » Fri Dec 08, 2023 7:47 am

Can we start a flee charging thread and hate on it like we do flee stabbing?! lol

Walker
Posts: 134
Joined: Wed Jun 17, 2015 10:38 pm

Re: Charge Thread

Post by Walker » Sat Jan 06, 2024 1:47 pm

* R HP:Wounded MV:Full > They aren't here.

kill dark
* R HP:Wounded MV:Full > kill dark
You try to strike *Pseudomonas*, but he deflects the blow.

* R HP:Wounded MV:Full - Pseudomonas: Hurt > You do the best you can!

* R HP:Wounded MV:Full - Pseudomonas: Hurt > look
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A thick, heavy axe with a dark blade gleams on the ground here.
A torch is here on the ground.
A mirrored lantern has been left here.
A gory tuft of flesh lies abandoned on the ground.
A dagger has been left here.
You notice a titanic spiked axe of ebon steel is hidden here.
*Pseudomonas* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Full - Pseudomonas: Hurt >
*Pseudomonas* tries to stab you, but you parry successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan says 'You Pseudomonas!!! You will die before your time!! '
You strike *Pseudomonas*'s body into bloody fragments!

* R HP:Wounded MV:Full - Pseudomonas: Wounded > kill dark
*Pseudomonas* tries to stab you, but you parry successfully.
You do the best you can!

kill dark
kill dark
kill dark
* R HP:Wounded MV:Full - Pseudomonas: Wounded > kill dark
You do the best you can!

* R HP:Wounded MV:Full - Pseudomonas: Wounded > You do the best you can!

* R HP:Wounded MV:Full - Pseudomonas: Wounded > You do the best you can!

* R HP:Wounded MV:Full - Pseudomonas: Wounded > You do the best you can!
*Pseudomonas* shrugs helplessly.

* R HP:Wounded MV:Full - Pseudomonas: Wounded >
*Pseudomonas* panics, and attempts to flee!

look
* R HP:Wounded MV:Full - Pseudomonas: Wounded > kill dark
A Shienaran forward scout tries to slash Pseudomonas, but he parries successfully.
A Shienaran forward scout slashes Pseudomonas's body extremely hard.
A Shienaran forward scout tries to slash Pseudomonas, but he deflects the blow.
Pseudomonas swiftly dodges a Shienaran forward scout's attempt to slash him.
You try to strike *Pseudomonas*, but he deflects the blow.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A thick, heavy axe with a dark blade gleams on the ground here.
A torch is here on the ground.
A mirrored lantern has been left here.
A gory tuft of flesh lies abandoned on the ground.
A dagger has been left here.
You notice a titanic spiked axe of ebon steel is hidden here.
*Pseudomonas* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran forward scout is here, fighting Pseudomonas.
A Shienaran forward scout is here, fighting Pseudomonas.
A Shienaran forward scout is here, fighting Pseudomonas.
A Shienaran forward scout is here, fighting Pseudomonas.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded MV:Full - Pseudomonas: Wounded > You do the best you can!

* R HP:Wounded MV:Full - Pseudomonas: Wounded > kill h.dark
kill dark
You do the best you can!

* R HP:Wounded MV:Full - Pseudomonas: Wounded > You do the best you can!
*Pseudomonas* leaves south.

kill h.dark
* R HP:Wounded MV:Full > kill dark
They aren't here.

* R HP:Wounded MV:Full > They aren't here.

* R HP:Wounded MV:Full > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* R HP:Wounded MV:Full > w
charge h.dark
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some bloody traces of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Trill* is standing here.
A sickly, skinny deer stands here in a daze.

You line up your charge...

*
*Trill* tries to pierce you, but you deflect the blow.


Chaaaaarrrge!! *Pseudomonas* bleeds profusely as you skewer him with a shocklance!
*Pseudomonas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Pseudomonas*'s death cry.

* R HP:Wounded MV:Full - Trill: Healthy >
*Trill* tries to pierce you, but you deflect the blow.

* R HP:Wounded MV:Full - Trill: Healthy > get all corpse

*Trill* gets a black pair of silver-tooled boots from the corpse of Pseudomonas.
*Trill* gets a pair of earthen colored breeches from the corpse of Pseudomonas.
*Trill* gets a leather water flask from the corpse of Pseudomonas.
*Trill* gets a small purse from the corpse of Pseudomonas.
*Trill* gets a belt with a buckle of cuendillar from the corpse of Pseudomonas.
*Trill* gets the glazed katars of Mondoran from the corpse of Pseudomonas.
*Trill* gets a jeweled wristcuff from the corpse of Pseudomonas.
*Trill* gets a jeweled wristcuff from the corpse of Pseudomonas.
*Trill* gets a pair of dark gloves from the corpse of Pseudomonas.
*Trill* gets a set of cloth sleeves from the corpse of Pseudomonas.
*Trill* gets a heron-engraved scabbard from the corpse of Pseudomonas.
*Trill* gets a surcoat with exquisite embroidery from the corpse of Pseudomonas.
*Trill* gets a bearskin tunic from the corpse of Pseudomonas.
*Trill* gets a shimmering pendant of obsidian from the corpse of Pseudomonas.
*Trill* gets a pair of golden braids woven into the cloak from the corpse of Pseudomonas.
*Trill* gets a camouflaged hood from the corpse of Pseudomonas.
*Trill* gets a beautifully worked great serpent ring from the corpse of Pseudomonas.
*Trill* gets a gold ring from the corpse of Pseudomonas.

* R HP:Wounded MV:Full - Trill: Healthy > nar rip pseudo
*Trill* tries to pierce you, but you deflect the blow.
The corpse of Pseudomonas seems to be empty.

Jumaro
Posts: 26
Joined: Mon Oct 03, 2016 1:37 am

Re: Charge Thread

Post by Jumaro » Tue Mar 05, 2024 4:05 pm

* R HP:Healthy MV:Tiring > charge dark
You struggle to line up your charge...


Chaaaaarrrge!! *Skirrel* bleeds profusely as you skewer him with a gold-chased war spear!
*Skirrel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Skirrel*'s death cry.

* R HP:Healthy MV:Tiring >
*Naomi* has arrived from the east, riding a gray palfrey.

* R HP:Healthy MV:Tiring > get all corpse

*Naomi* nods in agreement.

* R HP:Healthy MV:Tiring > change mood wimpy
You get three copper pennys from the corpse of Skirrel.
You get a wealth of gold crowns from the corpse of Skirrel.
You get fifteen gold crowns from the corpse of Skirrel.
You get a large slab of meat from the corpse of Skirrel.
You get a mug from the corpse of Skirrel.
You get a black pair of silver-tooled boots from the corpse of Skirrel.
You get a pair of earthen colored breeches from the corpse of Skirrel.
You get a soft leather pouch from the corpse of Skirrel.
You get a belt with a buckle of cuendillar from the corpse of Skirrel.
You get a sharp, red stone dagger from the corpse of Skirrel.
You get a silver etched shield from the corpse of Skirrel.
You get a jeweled wristcuff from the corpse of Skirrel.
You get a jeweled wristcuff from the corpse of Skirrel.
You get a pair of dark gloves from the corpse of Skirrel.
You get a set of cloth sleeves from the corpse of Skirrel.
You get a dark, hooded cloak from the corpse of Skirrel.
You get a bearskin tunic from the corpse of Skirrel.
You get a shimmering pendant of obsidian from the corpse of Skirrel.
You get a shimmering pendant of obsidian from the corpse of Skirrel.
You get a camouflaged hood from the corpse of Skirrel.
You get a gold ring from the corpse of Skirrel.
You get a gold ring from the corpse of Skirrel.
You get an oilstone from the corpse of Skirrel.

Skirrel
Posts: 22
Joined: Thu Nov 17, 2022 5:00 pm

Re: Charge Thread

Post by Skirrel » Tue Mar 05, 2024 4:07 pm

Aww at least include the part where I bricked and you got it all done in brick lag.

Jumaro
Posts: 26
Joined: Mon Oct 03, 2016 1:37 am

Re: Charge Thread

Post by Jumaro » Tue Mar 05, 2024 4:15 pm

You didn't include that part in your stab log :p

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