Charge Thread

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Theren
Posts: 45
Joined: Tue Jul 04, 2017 12:21 am

Re: Charge Thread

Post by Theren » Thu Oct 22, 2020 5:34 pm

You line up your charge...

-=+
*Nekton* throws a dirty rock at you!
**
A dirty rock arcs through the air.
Chaaaaarrrge!! *Nekton* bleeds profusely as you skewer him with a diamond-tipped lance!
*Nekton* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Nekton*'s death cry.

* R HP:Scratched MV:Full >

A dirty rock just misses you and falls to the ground.

chyga
Posts: 97
Joined: Wed Dec 02, 2015 8:10 pm

Re: Charge Thread

Post by chyga » Sun Apr 18, 2021 9:14 pm

* R HP:Hurt MV:Fresh - Blytzkrieg: Battered >

You tickle *Blytzkrieg*'s right leg with your slash.

* R HP:Hurt MV:Fresh - Blytzkrieg: Battered >
z
[bash ]
-=+**+=
*Blytzkrieg* blasts your body very hard.
- -
=
As *Blytzkrieg* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh >
stan
s
You stand up.

* R HP:Hurt MV:Fresh >
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
There are some bloody traces of a HUMAN leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A leather flask, stained dark red, lies forgotten here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh >
n
c
charge h.dark
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a HUMAN leaving west. <<
There are some bloody traces of a HUMAN leaving east. >>
There are some bloody traces of a HUMAN leaving south. vv
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Blytzkrieg* is standing here.

* R HP:Hurt MV:Fresh > You struggle to line up your charge...
*Blytzkrieg* leaves south. vv
-=+**
*Blytzkrieg* has arrived from the south.

+
Chaaaaarrrge!! *Blytzkrieg* bleeds profusely as you skewer him with a gold-chased war spear!
*Blytzkrieg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Blytzkrieg*'s death cry.

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Charge Thread

Post by Espen » Thu May 06, 2021 10:08 pm

Learning Experience; set wimpy when in combo.
Jean was super low.



* R HP:Wounded MV:Fresh >
*Kendric* has arrived from the west, riding a Domani razor.

* R HP:Wounded MV:Fresh > [kill human]
You scythe *Kendric*'s left leg hard.

* R HP:Wounded MV:Fresh - Kendric: Wounded >

Jean has arrived from the south, riding a gray palfrey.
A trained corlm has arrived from the south.

* R HP:Wounded MV:Fresh - Kendric: Wounded >
rep im spamming

Jean blasts *Kendric*'s body.

* R HP:Wounded MV:Fresh - Kendric: Wounded > You reply to Jean 'im spamming'

* R HP:Wounded MV:Fresh - Kendric: Wounded > [kill human]
You do the best you can!

* R HP:Wounded MV:Fresh - Kendric: Wounded > Jean blasts *Kendric*'s right arm hard.
You try to scythe *Kendric*, but he parries successfully.
[kill human]
You do the best you can!

* R HP:Wounded MV:Fresh - Kendric: Wounded >

*Kendric* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Kendric: Wounded >
Tic in 7 seconds!

A determined farmer joins Kendric's fight!
A determined farmer joins a determined farmer's fight!
A determined farmer joins a determined farmer's fight!
A determined farmer joins a determined farmer's fight!
A determined farmer joins a determined farmer's fight!
A determined farmer joins a determined farmer's fight!
A determined farmer slashes your body.
A determined farmer slashes Jean's left arm.
A determined farmer slashes your body.
A determined farmer tickles Jean's body with his slash.
A determined farmer slashes your left arm hard.
A determined farmer barely slashes Jean's right arm.
*Kendric* slashes your left leg hard.

* R HP:Wounded MV:Fresh - Kendric: Wounded >

Jean sends *Kendric* sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Kendric: Wounded >
rep go
Ch Wimpy
na go

A determined farmer slashes your left leg.
A determined farmer tickles Jean's body with his slash.
A determined farmer slashes your body very hard.
A determined farmer tickles Jean's right leg with his slash.
A determined farmer slashes your body.
A determined farmer tickles Jean's left leg with his slash.
Jean blasts *Kendric*'s body.
Jean panics, and attempts to flee!
Jean tries to flee, but is too exhausted!

na go
* R HP:Wounded MV:Fresh - Kendric: Wounded >
[kill human]
You do the best you can!

* R HP:Wounded MV:Fresh - Kendric: Wounded > You reply to Jean 'go'

* R HP:Wounded MV:Fresh - Kendric: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Wounded MV:Fresh - Kendric: Wounded >
You narrate 'go'

na wtf
* R HP:Wounded MV:Fresh - Kendric: Wounded > You narrate 'go'
Jean panics, and attempts to flee!
Jean tries to flee, but is too exhausted!

* R HP:Wounded MV:Fresh - Kendric: Wounded >
A determined farmer slashes your body.
A determined farmer barely slashes Jean's left arm.
A determined farmer slashes your body.
You panic and attempt to flee!
A determined farmer barely tickles Jean's body with his slash.
A determined farmer barely slashes your body.
You flee head over heels.
Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'wtf'

* R HP:Battered MV:Full >

Jean has arrived from the north, riding a gray palfrey. Can has arrived!

* R HP:Battered MV:Full >
s
e

*Kendric* has arrived from the north, riding a Domani razor.

e
* R HP:Battered MV:Full >
*Kendric* slashes Jean's right foot. I I should have spammed
Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A simple man blends into the crowd of the city.
A black cat meanders to an unknown destination.

* R HP:Battered MV:Full > Northern End of the Green
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Well on the East End of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
Wit Congar stands here, grumbling about something.
A black cat meanders to an unknown destination.
A poor, solemn villager walks by.
The Emond's Field town crier stands here, spreading the news.

* R HP:Battered MV:Full >
w
w
Northern End of the Green
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Full >
Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A simple man blends into the crowd of the city.
A black cat meanders to an unknown destination.

* R HP:Battered MV:Full > Muddy Dirt Street
[ obvious exits: N S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kendric* is here, fighting Jean, riding a Domani razor.
Jean the Lieutenant is here, fighting Kendric, riding a gray palfrey.

* R HP:Battered MV:Full > [kill human]
You scythe *Kendric*'s left leg. <-- engage so he cannot just chase
Jean panics, and attempts to flee!

na go
* R HP:Battered MV:Full - Jean: Critical - Kendric: Wounded >
You narrate 'go'

* R HP:Battered MV:Full - Jean: Critical - Kendric: Wounded >
You scythe *Kendric*'s left leg hard.
Jean blasts *Kendric*'s body.
*Kendric* panics, and attempts to flee!
Jean leaves south riding a gray palfrey.

* R HP:Battered MV:Full - Kendric: Battered >
na dline e

*Kendric* leaves north riding a Domani razor.

* R HP:Battered MV:Full > You narrate 'dline e'

* R HP:Battered MV:Full >
s
e
e
s
Edge of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a humanoid leaving south. vv
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A poor, solemn villager walks by.
A simple man blends into the crowd of the city.
A black cat meanders to an unknown destination.

s
s
s
* R HP:Battered MV:Full >
Northern End of the Green
[ obvious exits: E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > Well on the East End of the Green
[ obvious exits: N E S W ]
Zone: Emond's Field
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
Wit Congar stands here, grumbling about something.
A black cat meanders to an unknown destination.
A poor, solemn villager walks by.
The Emond's Field town crier stands here, spreading the news.

* R HP:Battered MV:Full > Wagon Bridge
[ obvious exits: N S ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R HP:Battered MV:Full > Old Road Before the Winespring Inn
[ obvious exits: N E S W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jean the Lieutenant is standing here, riding a gray palfrey.
A mangy cat scurries around trying not to get stepped on.

* R HP:Battered MV:Full > Old Road
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A man wearing an eagle-bearing bandana stands here.
A hardened farmer stands ready to defend his homeland.
Jean has arrived from the north, riding a gray palfrey.

* R HP:Battered MV:Full > The wagongate seems to be closed.

* R HP:Battered MV:Full >
ods
open wagongate s
s
A determined farmer tickles Jean's body with his slash. very determined!
Ok.

* R HP:Battered MV:Full > Old Road
[ obvious exits: N S ]
Zone: Emond's Field
Door north: wagongate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
n
Old Road
[ obvious exits: N E S ]
Zone: Emond's Field
Door south: wagongate
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Jean the Lieutenant is here, fighting a determined farmer, riding a gray palfrey.
A Red Eagle sentry is here, fighting Jean.
A determined farmer is here, fighting Jean.

* R HP:Battered MV:Full >
[kill human]
They aren't here.

* R HP:Battered MV:Full > [kill human]
They aren't here.

* R HP:Battered MV:Full > [kill human]
They aren't here.

'go
* R HP:Battered MV:Full > [kill human]
They aren't here.
Jean panics, and attempts to flee!

* R HP:Battered MV:Full > A Red Eagle sentry draws a two-fisted flamberge from a
sword sheath with a flash of steel.
A Red Eagle sentry wields a two-fisted flamberge in a two-handed grip.
A Red Eagle sentry tickles Jean's body with his slash.
A determined farmer barely tickles Jean's head with his slash.
[kill human]
They aren't here.

* R HP:Battered MV:Full > [kill human]
They aren't here.

's
* R HP:Battered MV:Full > You drawl 'go'

* R HP:Battered MV:Full > You drawl 'go'

* R HP:Battered MV:Full > [kill human]
They aren't here.
Jean leaves east riding a gray palfrey.

* R HP:Battered MV:Full > [kill human]
They aren't here.

* R HP:Battered MV:Full >
[kill human]
They aren't here.

* R HP:Battered MV:Full > You drawl 's'

* R HP:Battered MV:Full > [kill human]
They aren't here.

* R HP:Battered MV:Full > [kill human]
They aren't here.

* R HP:Battered MV:Full > [kill human]
They aren't here.

* R HP:Battered MV:Full > [kill human]
They aren't here.

Jean has arrived from the east, riding a gray palfrey.

t jean w s
* R HP:Battered MV:Full >

[kill human]
They aren't here.

* R HP:Battered MV:Full > [kill human]
They aren't here.

Jean leaves south riding a gray palfrey.

* R HP:Battered MV:Full > *Kendric* has arrived from the north, riding a Domani
razor.
[kill human]
You barely scythe *Kendric*'s body. overspammmmm

* R HP:Battered MV:Full - Kendric: Battered > [kill human]
You do the best you can!

* R HP:Battered MV:Full - Kendric: Battered > [kill human]
You do the best you can!

* R HP:Battered MV:Full - Kendric: Battered > [kill human]
You do the best you can!

* R HP:Battered MV:Full - Kendric: Battered > [kill human]
You do the best you can!

* R HP:Battered MV:Full - Kendric: Battered > You tell Jean 'w s'

* R HP:Battered MV:Full - Kendric: Battered > [kill human]
You do the best you can!

* R HP:Battered MV:Full - Kendric: Battered > [kill human]
You do the best you can!

* R HP:Battered MV:Full - Kendric: Battered > *Kendric* closes the wagongate.
[kill human]
You do the best you can!

* R HP:Battered MV:Full - Kendric: Battered > [kill human]
You do the best you can!

* R HP:Battered MV:Full - Kendric: Battered > *Kendric* tries to slash you, but you
deflect the blow.
A Red Eagle sentry joins Kendric's fight!
A determined farmer joins a Red Eagle sentry's fight!
You try to scythe *Kendric*, but he parries successfully.
[kill human]
You do the best you can!

* R HP:Battered MV:Full - Kendric: Battered >
t jean keep going
Ch Wimpy
You tell Jean 'keep going'

f
* R HP:Battered MV:Full - Kendric: Battered >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* R HP:Battered MV:Full - Kendric: Battered > You panic and
attempt to flee!


A determined farmer slashes your body.
A Red Eagle sentry tries to slash you, but you deflect the blow.


*Kendric* sends you sprawling with a powerful bash!
You flee head over heels.
By the Enormous Oak
[ obvious exits: N E W ]
Zone: Emond's Field
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A stout wooden barrel stands nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleeman Brandobaris strums his lute, working on a new melody.
A boy stands here, grinning mischievously.

* R HP:Battered MV:Full >

*Kendric* has arrived from the west, riding a Domani razor.

* R HP:Battered MV:Full >

*Kendric* struggles to barrel down on you, a gold-chased war spear aimed at your
chest.

* R HP:Battered MV:Full >
w

Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Kaizunshi
Posts: 43
Joined: Sun May 02, 2021 6:16 am

Re: Charge Thread

Post by Kaizunshi » Wed May 26, 2021 10:13 pm

* R HP:Healthy MV:Full >
j
k dark
On the Long Road
The road runs north and south here, steadily moving through the
hills of Shienar. Occasionally a twisted tree can be spotted amongst
the other trees, a victim of the ever-advancing Blight.
[ obvious exits: N E S W ]
Zone: Northern Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
An evil-looking spiked club lies here on the ground.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full >
They aren't here.

n
c
charge h.dark
* R HP:Healthy MV:Full >
Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Jestin* is standing here, riding a shadow stallion.
*Ayric* is sitting here.
*Scrat* is here, fighting Ayric, riding a shadow stallion.

* R HP:Healthy MV:Full >
You line up your charge...
*Jestin* leaves east riding a shadow stallion.
-
*Scrat* slashes *Ayric*'s right arm very hard.
=+**
Charge who?

* R HP:Healthy MV:Full >

*Scrat* panics, and attempts to flee!

j
k dark
j
k dark
* R HP:Healthy MV:Full >
They aren't here.

cmb
change mood brave
* R HP:Healthy MV:Full > They aren't here.

j
k dark
* R HP:Healthy MV:Full >
j
k dark
Mood changed to: Brave

e
* R HP:Healthy MV:Full >
You try to slash *Scrat*, but he deflects the blow.

* R HP:Healthy MV:Full - Scrat: Hurt > You do the best you can!

j
k dark
* R HP:Healthy MV:Full - Scrat: Hurt > No way! You're fighting for your life!
*Ayric* tries to slash *Scrat*, but he parries successfully.

* R HP:Healthy MV:Full - Scrat: Hurt >
You do the best you can!
Gretchen narrates 'dude carful'

z
* R HP:Healthy MV:Full - Scrat: Hurt >
*Scrat* panics, and attempts to flee!
[bash ]
-
*Scrat* leaves south riding a shadow stallion.
*Jestin* has arrived from the east, riding a shadow stallion.
=
*Jestin* tries to strike you, but you deflect the blow.
+*
*Marisue* has arrived from the east, riding a warhorse.
*+
cmw
change mood wimpy=
f
Cancelled.
Mood changed to: Wimpy
*Jestin* panics, and attempts to flee!

* R HP:Healthy MV:Full - Jestin: Hurt >
*Scrat* tries to slash *Marisue*, but she parries successfully.
*Jestin* leaves south riding a shadow stallion.
*Ayric* sends *Scrat* sprawling with a powerful bash!

* R HP:Healthy MV:Full >
Road Around a Hill
The road veers around a hill, headed west. The towers of Fal Dara can
be seen to the north, jutting above the steep hills. Some of the trees
seen from the road have been split apart by the harsh Shienaran winter.
[ obvious exits: N W ]
Zone: Northern Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Healthy MV:Full >
w
Fal Dara Road
The road straightens out at the foot of a steep hill and heads off
towards the south. To the east it curves again on its meandering way
towards Fal Dara. A tree overlooking the road here has had branches
shorn off, perhaps for firewood.
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Scrat* is sitting here, riding a shadow stallion.
*Marisue* is here, fighting Scrat, riding a warhorse.
*Ayric* is here, fighting Scrat.
*Marisue* unleashes a flurry of icy spikes at *Scrat*, who is stabbed repeatedly.

c
charge h.dark
* R HP:Healthy MV:Full >
Charge them?!? They are in the throes of battle!
*Jestin* has arrived from the south, riding a shadow stallion.

* R HP:Healthy MV:Full >
c
charge h.dark

*Ayric* slashes *Scrat*'s body.

* R HP:Healthy MV:Full > You struggle to line up your charge...
-
=+*

*Ayric* shifts a razor-sharp longsword to one hand.
*Ayric* binds a silver etched shield to his arm.
*
+
Chaaaaarrrge!! *Jestin* bleeds profusely as you skewer him with a gold-chased war spear!
*Jestin* panics, and attempts to flee!

* R HP:Healthy MV:Full - Jestin: Beaten >

*Marisue*'s icy spikes shred *Jestin*, whose insides now flow freely to the ground.
*Jestin* is dead! R.I.P.
Your blood freezes as you hear *Jestin*'s death cry.

* R HP:Healthy MV:Full >
*Ayric* slashes *Scrat*'s left arm hard.
*Marisue* tickles *Scrat*'s body with her strike.

* R HP:Healthy MV:Full >
*Scrat* panics, and attempts to flee!

* R HP:Healthy MV:Full >

Marisue
Posts: 15
Joined: Wed Feb 13, 2019 8:14 pm

Re: Charge Thread

Post by Marisue » Wed May 26, 2021 10:20 pm

* R HP:Wounded SP:Strong MV:Strong > Fal Dara Road
[ obvious exits: E S ]
Zone: Northern Fal Dara Road
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jestin* is here, fighting Kaizunshi, riding a shadow stallion.
*Kaizunshi* is here, fighting Jestin, riding a gray palfrey.
Ayric Nachiman is standing here.

* R HP:Wounded SP:Strong MV:Strong > [channel 'ice spikes'
h.dark]
You begin to weave the appropriate flows...
-=
*Jestin* panics, and attempts to flee!
+*
*Scrat* tries to slash you, but you parry successfully.
*Jestin* leaves south riding a shadow stallion.
Ayric sends *Scrat* sprawling with a powerful bash!


*Kaizunshi* panics, and attempts to flee!
*Kaizunshi* leaves east riding a gray palfrey.
*
Ayric slashes *Scrat*'s body.
+=-
Ayric stops using a silver etched shield.
Ayric grips a razor-sharp longsword with both hands.
-=
*Kaizunshi* has arrived from the east, riding a gray palfrey.
Ok.
Spikes of solid ice form in your hands, which you launch at *Scrat*.

z
* R HP:Wounded SP:Strong MV:Strong - Scrat: Wounded >
*Jestin* has arrived from the south, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Strong - Scrat: Wounded >
[channel 'ice spikes' h.dark]
You begin to weave the appropriate flows...
-
Ayric slashes *Scrat*'s body.
=
*Kaizunshi* struggles to barrel down on *Jestin*, a gold-chased war spear aimed at
his chest.
+**+=
Ayric shifts a razor-sharp longsword to one hand.
Ayric binds a silver etched shield to his arm.
-
*Kaizunshi* charges *Jestin* with a gold-chased war spear, creating a neat display of
flying blood.
*Jestin* panics, and attempts to flee!
-=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Jestin*'s guts, causing his insides to flow outside.
*Jestin* is dead! R.I.P.
Your blood freezes as you hear *Jestin*'s death cry.

* R HP:Wounded SP:Good MV:Strong - Scrat: Wounded >
Ayric slashes *Scrat*'s left arm hard.
You tickle *Scrat*'s body with your strike.

* R HP:Wounded SP:Good MV:Strong - Scrat: Wounded >
*Scrat* panics, and attempts to flee!

2
* R HP:Wounded SP:Good MV:Strong - Scrat: Wounded >

*Scrat* leaves south riding a shadow stallion.

* R HP:Wounded SP:Good MV:Strong > [kill dark]
They aren't here.

* R HP:Wounded SP:Good MV:Strong >
g all corpse
2
[kill dark]
You try to strike *Scrat*, but he parries successfully.
Ayric gets a coat bearing the ancient symbol of the Aes Sedai from the corpse of
Jestin.
Ayric gets a black pair of silver-tooled boots from the corpse of Jestin.
Ayric gets a pair of earthen colored breeches from the corpse of Jestin.
Ayric gets a soft leather pouch from the corpse of Jestin.
Ayric gets a belt with a buckle of cuendillar from the corpse of Jestin.
Ayric gets a yew staff from the corpse of Jestin.
Ayric gets a silver etched shield from the corpse of Jestin.
Ayric gets a jeweled wristcuff from the corpse of Jestin.
Ayric gets a jeweled wristcuff from the corpse of Jestin.
Ayric gets a pair of dark gloves from the corpse of Jestin.
Ayric gets a set of cloth sleeves from the corpse of Jestin.
Ayric gets a gown of exquisite design from the corpse of Jestin.
Ayric gets a black suede shirt from the corpse of Jestin.
Ayric gets a shimmering pendant of obsidian from the corpse of Jestin.
Ayric gets a shimmering pendant of obsidian from the corpse of Jestin.
Ayric gets a camouflaged hood from the corpse of Jestin.
Ayric gets a gold ring from the corpse of Jestin.
Ayric gets a gold ring from the corpse of Jestin.
Ayric gets a glass tiger from the corpse of Jestin.

* R HP:Wounded SP:Good MV:Strong - Scrat: Wounded > Kaizunshi narrates 'rip'
The corpse of Jestin seems to be empty.
Ayric narrates 'haha'

* R HP:Wounded SP:Good MV:Strong - Scrat: Wounded > Kaizunshi narrates 'rip'

Ailak
Posts: 105
Joined: Sat Feb 23, 2019 6:38 pm

Re: Charge Thread

Post by Ailak » Wed May 26, 2021 11:08 pm

Nice one Kai

Ryzom
Posts: 214
Joined: Tue Mar 13, 2018 12:52 am

Re: Charge Thread

Post by Ryzom » Thu Jun 24, 2021 5:17 am

Charge and stab are still dumb!

wher
* R HP:Hurt MV:Haggard > k h.dark
Players in your Zone
--------------------
Ryzom - Along a Grassy Slope

* R HP:Hurt MV:Haggard > They aren't here.

* R HP:Hurt MV:Haggard > sc
You have 304(387) hit and 23(161) movement points.
You have scored 103612360 experience points and 990 quest points.
You need 4887640 exp to level and 2010 qp to rank.
You have amassed 116 Turn points to date.
You have played 48 days and 14 hours (real time).
This ranks you as Ryzom the Gaidin Master [Gaidin 7] (Level 50).
You are standing.

* R HP:Hurt MV:Haggard > l
Along a Grassy Slope
The gradient of this slope is not very steep, but the waist high grasses on it
make negotiating the hillside a difficult and prickly process. More grass
covers the hilltop and the plains to the north and west. A large fruit tree
dominates your view to the south.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
There are some tracks of a trolloc leaving vvsouthvv
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Haggard > diag h.dark
Malf has some small wounds and bruises.

* R HP:Hurt MV:Haggard > diag h.dark
Malf has some small wounds and bruises.

* R HP:Hurt MV:Haggard > k h.dark
You try to strike *Malf*, but he deflects the blow.

bash
* d - Malf: Hurt >
*MALF* PANICS AND ATTEMPTS TO FLEE!

=
Your bash at *Malf* sends him sprawling!
This session you've landed 7 out of 17 bashes (41% landed)

* R HP:Hurt MV:Haggard - Malf: Hurt >
You strike *Malf*'s right arm into bloody fragments!

* R HP:Hurt MV:Haggard - Malf: Wounded >
*Malf* leaves east.

* R HP:Hurt MV:Haggard > diag h.dark'
Malf has quite a few wounds.

* R HP:Hurt MV:Haggard > diag h.dark
Malf has quite a few wounds.

* R HP:Hurt MV:Haggard > diag h.dark
Malf has quite a few wounds.

* R HP:Hurt MV:Haggard > diag h.dark
cha mood wimpy
Malf has some small wounds and bruises.

* R HP:Hurt MV:Weary > Mood changed to: Wimpy

* R HP:Hurt MV:Weary >
*Malf* clumsily approaches you with a sharp, red stone dagger, but you fend off the attack.

* R HP:Hurt MV:Weary - Malf: Hurt > diag h.dark
f
Malf has some small wounds and bruises.

00R HP:Hurt MV:Weary - Malf: Hurt >
You panic and attempt to flee!


You try to strike *Malf*, but he parries successfully.
You flee head over heels.
By an Apple Tree
[ obvious exits: N E S W ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ««west««
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
The corpse of a wild stallion is lying here.
A juicy looking apple has fallen to the ground. [5]
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Weary > [change mood berserk]
Mood changed to: Berserk

* R HP:Hurt MV:Weary > n
charge h.dark
Along a Grassy Slope
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving »»east»»
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Malf* is standing here.

You struggle to line up your charge...


Chaaaaarrrge!! *Malf* bleeds profusely as you skewer him with a red and gold tasseled spear!
This session you've landed 1 out of 1 charges (100% landed)
*Malf* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Malf*'s death cry.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Charge Thread

Post by Thore » Mon Jun 28, 2021 10:18 pm

Charge is -almost- as bad as stab. At least as a charger you can still bash and pretend not to be a fleebie lag-or-notice abuser.

elodie
Posts: 88
Joined: Thu Dec 01, 2016 11:40 pm

Re: Charge Thread

Post by elodie » Tue Sep 21, 2021 10:00 pm

w
c
charge h.human
* R HP:Healthy SP:Strong MV:Winded >
Curve South of the Switchback
The road bends north and east travelling a narrow stretch of drier ground
as the hills of the north give way to a marsh. A short way to the southeast
a small plank bridge made of cypress is visible. From the south comes the
light drone of honeybees.
[ obvious exits: N E S W ]
Zone: Lugard Road Through Murandy
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tolza* is standing here, riding a gray palfrey.

* R HP:Healthy SP:Strong MV:Winded > You line up your charge...
-=
*Tolza* leaves east riding a gray palfrey.
+**
Charge who?

e
c
charge h.human
* R HP:Healthy SP:Strong MV:Winded >
Curve by the Marsh
The road curves gently to the west and the south, avoiding the dank, smelly
swamp to the east. A small planked bridge to the south crosses the water to
the south. Barely heard about the sounds of clicking hooves and thudding
feet is the gentle lapping of water from the east. A large paw print has
been pressed into a flagstone, heading south.
[ obvious exits: E S W ]
Zone: Lugard Road Through Murandy
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tolza* is standing here, riding a gray palfrey.
*Tolza* leaves west riding a gray palfrey.

* R HP:Healthy SP:Strong MV:Winded > Charge who?

* R HP:Healthy SP:Strong MV:Winded >
s

* R HP:Healthy SP:Strong MV:Winded >
Plank Bridge over the Marsh
A sturdy though small plank bridge crosses a particularly marshy area
heading north and south. The marsh appears to end just south of the bridge.
The road winds off into hills both south and north of the marsh. The hills
are small, sometimes no more than bumps off the road as tall as a house.
[ obvious exits: N S ]
Zone: Lugard Road Through Murandy
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
An elk cow nibbles on some greenery.
A wild goat clambers over the rocks glaring at everything.
An elk cow nibbles on some greenery.

* R HP:Healthy SP:Strong MV:Winded >
n
Curve by the Marsh
The road curves gently to the west and the south, avoiding the dank, smelly
swamp to the east. A small planked bridge to the south crosses the water to
the south. Barely heard about the sounds of clicking hooves and thudding
feet is the gentle lapping of water from the east. A large paw print has
been pressed into a flagstone, heading south.
[ obvious exits: E S W ]
Zone: Lugard Road Through Murandy
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby, being ridden by you.
*Tolza* is standing here, riding a gray palfrey.

c
charge h.human
* R HP:Healthy SP:Strong MV:Winded >
You line up your charge...
-=+*
*
Chaaaaarrrge!! *Tolza* bleeds profusely as you skewer her with a dark blue tasseled spear!
*Tolza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Tolza*'s death cry.

* R HP:Healthy SP:Strong MV:Winded >

Trang
Posts: 17
Joined: Wed Jul 07, 2021 4:15 pm

Re: Charge Thread

Post by Trang » Tue Sep 21, 2021 10:28 pm

The Dusty Road
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A gray palfrey prances skittishly nearby, being ridden by you.
*Codpiece* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
A raven is here, watching.

* R HP:Battered MV:Weary >
*Fiddler* starts barreling down on you, a gold-chased war spear aimed at your
chest.
You struggle to line up your charge...


-
=
+
*

Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

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