Channie duels

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Channie duels

Post by Mikhan » Tue Sep 18, 2018 4:15 pm

Feel free to post them here.

-----------------------------------------

Background: Gryk and I were messing around in FD, Mattimeo and Galfrey show up. We kill Mattimeo 1e east gate and are both lowish, resting up, when...

* HP:Battered SP:Full MV:Fresh > You have 132(280) hit and 151(151) movement points.
You have scored 103442478 experience points and 669 quest points.
You need 57522 exp to level and 331 qp to rank.
You have amassed 297 Turn points to date.
You have played 91 days and 2 hours (real time).
This ranks you as Mikhan the al'Shadar [Dreadguard 4] (Level 49).
You are resting.

* HP:Battered SP:Full MV:Fresh > ali 4 chann 'ice spikes' h.galfrey
Ok.

* HP:Battered SP:Full MV:Fresh >
Gryk gets a slab of ruined meat from a backpack.

* HP:Battered SP:Full MV:Fresh >
Gryk strips a chunk of flesh off the corpse of Mattimeo!

* HP:Battered SP:Full MV:Fresh >
Gryk eats a severed leg.

* HP:Battered SP:Full MV:Fresh > ali 3 chann 'flame strike' h.galfrey
Ok.

* HP:Battered SP:Full MV:Fresh > 'I miscalculated
You say 'I miscalculated'

* HP:Battered SP:Full MV:Fresh > '57k tnl
You say '57k tnl'

l
* HP:Battered SP:Full MV:Fresh > Outside the East Gate
You stand before one of the large city gates of Fal Dara. The walls on
either side of the gate have been cleared of all vegetation and stand
easily thirty feet high. There is a small plaque posted on the wall to the
right of the gate.
[ obvious exits: W ]
A small bracelet formed delicately of sungwood has been dropped here.
The dismembered corpse of Mattimeo is lying here.
A juicy looking apple has fallen to the ground. [2]
A plain brown belt has been dropped here.
A hanging lantern lights the path.
You notice a dark, grim axe is hidden here.
You notice an inky black cloak is hidden here.
A gray palfrey prances skittishly nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Gryk the Rabid Hunter is standing here.

* HP:Battered SP:Full MV:Fresh >
*Alasdair* has arrived from the west, riding a gray palfrey.
*Aish* has arrived from the west, riding a wild stallion.

* HP:Battered SP:Full MV:Fresh >
*Alasdair* pounds a shadow stallion's left leg into bloody fragments!

* HP:Battered SP:Full MV:Fresh > weat
The temperature is about 0 degrees.
The sky is lightly snowing, and a calm wind comes from the south.

* HP:Battered SP:Full MV:Fresh > st
A shadow stallion barely tickles Alasdair's left leg with its hit.
*Alasdair* pounds a shadow stallion's right arm into bloody fragments!
You stop resting, and stand up.

* HP:Battered SP:Full MV:Fresh >
Gryk says 'shouldn't of locked'

9
* HP:Battered SP:Full MV:Fresh > [cl gate]
Ok.
*Alasdair* moves swiftly to protect *Aish*.
Gryk pounds *Alasdair*'s body hard.

* HP:Battered SP:Full MV:Fresh > seize
You feel the flows of saidin coursing through your body.

* HP:Battered SP:Full MV:Fresh > y aish
Gryk pounds *Alasdair*'s body.
A shadow stallion hits Alasdair's left leg.
[chann 'flame strike']
You begin to weave the appropriate flows...

*
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by *Aish*!


Ouch! You couldn't maintain the flows.

* HP:Beaten SP:Full MV:Fresh - Aish: Healthy > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...

=
*Alasdair* sends a shadow stallion sprawling with a powerful bash!
*Alasdair* sends Gryk sprawling with a powerful bash!

+
*Alasdair* pounds a shadow stallion's right leg into bloody fragments!
*Alasdair* pounds Gryk's body very hard.

=
Ok.
Streaks of fire flow from your hands, burning *Aish*.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You gasp in pain as streaks of fire from *Aish* burn your body!

* HP:Critical SP:Strong MV:Fresh - Aish: Hurt > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...

+
*Alasdair* pounds a shadow stallion's right leg into bloody fragments!
*Alasdair* pounds Gryk's body hard.

=
Ok.
Streaks of fire flow from your hands, burning *Aish*.

* HP:Critical SP:Strong MV:Fresh - Aish: Hurt > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...

+
Gryk barely pounds *Alasdair*'s right hand.
A shadow stallion barely tickles Alasdair's left foot with its hit.
*Alasdair* pounds a shadow stallion's right leg into bloody fragments!
A shadow stallion is dead! R.I.P.
Your blood freezes as you hear a shadow stallion's death cry.

=
Ok.
Streaks of fire flow from your hands, burning *Aish*.
*Alasdair* pounds Gryk's left arm hard.

* HP:Critical SP:Strong MV:Fresh - Aish: Wounded > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...

*
Gryk sends *Alasdair* sprawling with a powerful bash!

=
Ok.
Streaks of fire flow from your hands, burning *Aish*.

* HP:Critical SP:Strong MV:Fresh - Aish: Wounded > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...

+
Gryk pounds *Alasdair*'s body hard.

*
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You gasp in pain as streaks of fire from *Aish* burn your body!

*
Ouch! You couldn't maintain the flows.

* HP:Critical SP:Strong MV:Fresh - Aish: Wounded > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...

*
Gryk pounds *Alasdair*'s body.

=
Gryk pounds *Alasdair*'s body.
Ok.
*Aish* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Aish*.

* HP:Critical SP:Strong MV:Fresh - Aish: Battered > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...

=
Ok.
*Aish* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Aish*.

* HP:Critical SP:Strong MV:Fresh - Aish: Beaten >
*Alasdair* avoids being bashed by Gryk who loses his balance and falls!
Gryk avoids being bashed by *Alasdair* who loses his balance and falls!

y aish
[chann 'flame strike']g MV:Fresh - Aish: Beaten >
You begin to weave the appropriate flows...


The gate is opened from the other side.

-
*Galfrey* has arrived from the west, riding a gray palfrey.

+
*Galfrey* pierces Gryk's body.

+
*Galfrey* pierces Gryk's left leg.

=
Ok.
*Aish* winces in pain.
*Aish* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Aish*.

* HP:Critical SP:Strong MV:Fresh - Aish: Critical > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...
*Alasdair* closes the gate.

-
*Galfrey* barely pierces Gryk's body.
*Alasdair* pounds Gryk's body hard.

+
*Galfrey* pierces Gryk's right leg.
*Alasdair* pounds Gryk's body hard.

=
Ok.
*Aish* winces in pain.
*Aish* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Aish*.

* HP:Critical SP:Good MV:Fresh - Aish: Critical > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...
*Alasdair* avoids being bashed by Gryk who loses his balance and falls!

+
*Alasdair* pounds Gryk's body.

+
*Galfrey* pierces Gryk's body.
*Alasdair* pounds Gryk's body.

=
You lost control of Saidin!

* HP:Critical SP:Good MV:Fresh - Aish: Critical > y aish
[chann 'flame strike']
You begin to weave the appropriate flows...
Gryk narrates 'why didn't you lock it bro'

=
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Your screams die away as streaks of Fire from Aish devour your flesh.
You are dead! Sorry...
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here. [4]

o HP:Critical SP:Good MV:Haggard >
Gryk arrives suddenly, looking dazed and confused.

* HP:Critical SP:Good MV:Haggard >
Gryk snickers softly.

* HP:Critical SP:Good MV:Haggard >
The Guardian tells you 'Mikhan, your wheel has fared poorly...'

* HP:Critical SP:Good MV:Haggard >
Gryk says 'silly man'

* HP:Critical SP:Good MV:Haggard >
The Guardian tells you 'Eat, drink and sleep my friend...
Gryk rests.

* HP:Critical SP:Strong MV:Weary > 'sorry, was dumb there :P
You say 'sorry, was dumb there :P'



I wonder how it would have turned out if I didn't fail that one FS at the end there. Jestin is right, 95% isn't enough...

Reyne
Posts: 1421
Joined: Wed Mar 08, 2017 2:46 am

Re: Channie duels

Post by Reyne » Tue Sep 18, 2018 5:09 pm

Jestin is right, 95% isn't enough...
It's kind of surprising how often it fails at a critical moment, honestly. Although perhaps those are the ones that stick out in our memory.

Morris
Posts: 72
Joined: Sat Nov 12, 2016 2:42 pm

Re: Channie duels

Post by Morris » Tue Sep 18, 2018 5:12 pm

I thought Alasdair rage quit and left the game?

Dimmu
Posts: 215
Joined: Sun Mar 22, 2015 7:38 am

Re: Channie duels

Post by Dimmu » Tue Sep 18, 2018 5:38 pm

Morris wrote:I thought Alasdair rage quit and left the game?
He sure taught that shadow stallion a lesson to!

aish
Posts: 488
Joined: Wed Aug 31, 2016 5:18 am

Re: Channie duels

Post by aish » Tue Sep 18, 2018 5:41 pm

I stalled a second at the first autoflee in case you were going to flee out, and once I lost my timing it was so hard to come back in to time vs saidin. Had to guess for it. I think it was a foregone conclusion with the bond, but really well done - never underestimate the best channie pkers at crit :)

Zizek
Posts: 87
Joined: Sun Mar 22, 2015 11:47 am

Re: Channie duels

Post by Zizek » Wed Sep 19, 2018 1:41 pm

Gotta eat your timing once you lose it - its virtually impossible to come back otherwise unless your opponent messes up.

Was rooting for ya, Mik :p

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