Stirring Up PK

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Stirring Up PK

Post by raal » Wed Sep 12, 2018 2:46 pm

Was like 5v2 LSvsDS, and all LS rented to get on DS fast forward 30 minutes, Corath has died and requiped, so I go blight to see if anything around...


* R HP:Scratched MV:Tiring > Bend in the Path
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Cruoris* is standing here.
A juvenile trolloc waits hungrily to be fed.
*Bohst* is standing here.

* R HP:Scratched MV:Tiring > [kill bohst]
You scythe *Bohst*'s body.

* R HP:Scratched MV:Tiring - Bohst: Beaten >
You dodge a bash from *Bohst* who loses his balance and falls!

* R HP:Scratched MV:Tiring - Bohst: Beaten >
You assume Whirlwind on the Mountain, scything *Bohst*'s body.

* R HP:Scratched MV:Tiring - Bohst: Beaten >
*Cruoris* barely pierces your body.

* R HP:Hurt MV:Tiring - Bohst: Beaten >
*Enkidu* has arrived from the east.
*Zkythe* has arrived from the east.

* R HP:Hurt MV:Tiring - Bohst: Beaten >
*Zkythe* scythes your right leg hard.

* R HP:Hurt MV:Tiring - Bohst: Beaten > ff
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee! Beaten >


You flee head over heels.
A Path to the Blight
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Tiring > s
Alas, you cannot go that way...

* R HP:Hurt MV:Tiring > w
Bend in the Path
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zkythe* is standing here.
*Enkidu* is standing here.
*Cruoris* is standing here.
A juvenile trolloc waits hungrily to be fed.
*Bohst* is standing here.

* R HP:Hurt MV:Tiring > 0

*Cruoris* pierces your body.
*Zkythe* barely scythes your left foot.
*Bohst* hacks your body.

* R HP:Hurt MV:Tiring - Cruoris: Healthy > [kill bohst]
You do the best you can!

* R HP:Hurt MV:Tiring - Cruoris: Healthy > f
s
You panic and attempt to flee!

You flee head over heels.
Path to a Castle
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
Twisted Path in the Blight
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Hurt MV:Tiring >
*Enkidu* has arrived from the north.

* R HP:Hurt MV:Tiring > s
*Enkidu* crushes your body.
No way! You're fighting for your life!

* R HP:Hurt MV:Tiring - Enkidu: Beaten > w
f
No way! You're fighting for your life!

w
* R HP:Hurt MV:Tiring - Enkidu: Beaten > PANIC! You couldn't escape!

* R HP:Hurt MV:Tiring - Enkidu: Beaten > *Zkythe* has arrived from the north.
No way! You're fighting for your life!

* R HP:Hurt MV:Tiring - Enkidu: Beaten >
*Cruoris* has arrived from the north.
*Zkythe* barely scythes your body.

* R HP:Hurt MV:Tiring - Enkidu: Beaten >
*Cruoris* leaves south.

* R HP:Hurt MV:Tiring - Enkidu: Beaten > f
*Zkythe* scythes your body.
You scythe *Enkidu*'s body.
*Enkidu* barely crushes your body.
You panic and attempt to flee!

w

*Cruoris* pierces your right arm hard.

You flee head over heels.
Path to a Castle
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A juvenile trolloc waits hungrily to be fed.
*Bohst* is standing here.
Alas, you cannot go that way...

* R HP:Wounded MV:Tiring >
*Bohst* hacks your body.

* R HP:Wounded MV:Tiring - Bohst: Beaten > f
An ankle-biter sniffs you. How bizarre...
You panic and attempt to flee!

w

*Zkythe* has arrived from the south.


*Zkythe* barely scythes your body.

You flee head over heels.
Twisted Path in the Blight
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Enkidu* is standing here.
Alas, you cannot go that way...

* R HP:Wounded MV:Tiring >
*Enkidu* crushes your left leg.

* R HP:Wounded MV:Tiring - Enkidu: Beaten >
*Zkythe* has arrived from the north.

* R HP:Wounded MV:Tiring - Enkidu: Beaten > ff

*Zkythe* scythes your left arm hard.
*Bohst* has arrived from the north.
An ankle-biter has arrived from the north.

* R HP:Wounded MV:Tiring - Enkidu: Beaten > f
*Zkythe* scythes your left arm.
You scythe *Enkidu*'s left foot into bloody fragments!
*Enkidu* barely crushes your body.
*Bohst* tickles your body with his hack.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Tiring - Enkidu: Critical > PANIC! You couldn't escape!

* R HP:Wounded MV:Tiring - Enkidu: Critical >
An ankle-biter licks you.
An ankle-biter gesticulates strangely.

* R HP:Wounded MV:Tiring - Enkidu: Critical > v
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Tiring - Enkidu: Critical >
*Zkythe* scythes your right arm.
You scythe *Enkidu*'s body very hard.

ing - Enkidu: Critical >
*Enkidu* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - Enkidu: Critical >
An ankle-biter says 'SOW N npyRIcz'
An ankle-biter licks Zkythe.

* R HP:Wounded MV:Tiring - Enkidu: Critical > alias 0 kill enkidu

*Bohst* hacks your body.
*Zkythe* scythes your body.
*Enkidu* crushes your body.

* R HP:Wounded MV:Tiring - Enkidu: Critical > ff
f

An ankle-biter says 'EA\ XFRa'
An ankle-biter says 'KgL \ gWBgJzr'
*Zkythe* scythes your body hard.
*Ghraak* has arrived from the south, riding a shadow stallion.
*Bahamut* has arrived from the south.

* R HP:Battered MV:Tiring - Enkidu: Critical > v
0

*Ghraak* leaves north riding a shadow stallion.
*Bahamut* leaves north.

* R HP:Battered MV:Tiring - Enkidu: Critical >
*Ghraak* has arrived from the north, riding a shadow stallion.
*Bahamut* has arrived from the north.

* R HP:Battered MV:Tiring - Enkidu: Critical >
An ankle-biter says 'BKA IdtS'
*Bohst* barely hacks your head.
*Zkythe* scythes your body.
*Enkidu* crushes your body.

* R HP:Battered MV:Tiring - Enkidu: Critical > Ok.

* R HP:Battered MV:Tiring - Enkidu: Critical > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!kidu: Critical >


*Bohst* barely tickles your left foot with his hack.
*Zkythe* scythes your body.
*Ghraak* leaves south riding a shadow stallion.
*Bahamut* leaves south.

w
You flee head over heels.
Path to a Castle
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Tiring > [kill enkidu]
They aren't here.

* R HP:Battered MV:Tiring > Corath chats 'what mob gives repracs?'
The noxious stench and oppresive heat of the Blight drains your energy!
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > n
n
Bend in the Path
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Battered MV:Tiring > e
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > A Path to the Blight
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > Path to the Blight
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > e
n
Rotten Vegetation
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Tiring > Thinning Vegetation
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Tiring > de
[diag horse]
A gray palfrey is in excellent condition.
A gray palfrey is winded.

* R HP:Battered MV:Tiring > w
w
A Treacherous Slope
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Tiring > Boulder Strewn Trail
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A sickly, skinny deer stands here in a daze.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A hideous trolloc is here, in a world of hurt.

* R HP:Battered MV:Winded > w
Overlooking the Stables
[ obvious exits: N E ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hound of the shadow smells blood in the air.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Winded > n
A hound of the shadow tickles your body with her hit.
No way! You're fighting for your life!

* R HP:Battered MV:Winded - a hound of the shadow: Healthy > f
PANIC! You couldn't escape!

* R HP:Battered MV:Winded - a hound of the shadow: Healthy > ff
f

You assume The Kingfisher Takes a Silverback, scything a hound of the shadow's left foreleg into bloody fragments!
A hound of the shadow barely tickles your right leg with her hit.

* R HP:Battered MV:Winded - a hound of the shadow: Hurt > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!hound of the shadow: Hurt >

n

Mudrada chats 'master smith'

You scythe a hound of the shadow's right foreleg into bloody fragments!
A hound of the shadow barely hits your right leg.
You flee head over heels.
Boulder Strewn Trail
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A sickly, skinny deer stands here in a daze.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A hideous trolloc is here, in a world of hurt.
Bend in the Trail
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Winded > w
de
A Sharp Dropoff
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Battered MV:Winded > [diag horse]
A gray palfrey is in excellent condition.
A gray palfrey is weary.

* R HP:Battered MV:Winded >
Mudrada chats '200 gc'

dd
* R HP:Battered MV:Winded > [dismount ]
You stop riding him.

* HP:Battered MV:Winded > stat
diag h.dark
0
Y

* HP:Battered MV:Winded > 0
No-one by that name here.

* HP:Battered MV:Winded > 0
[kill enkidu]
They aren't here.

* HP:Battered MV:Winded > [kill enkidu]
They aren't here.

* HP:Battered MV:Winded > 0
[kill enkidu]
They aren't here.

* HP:Battered MV:Winded > 0
0
[kill enkidu]
They aren't here.

* HP:Battered MV:Winded > [kill enkidu]
They aren't here.

* HP:Battered MV:Winded > [kill enkidu]
They aren't here.

* HP:Battered MV:Winded > alias 0 kill dark
diag h.dark
A hound of the shadow barely tickles your body with her hit.
Ok.

* HP:Battered MV:Winded - a hound of the shadow: Wounded > ww
No-one by that name here.

* HP:Battered MV:Winded - a hound of the shadow: Wounded > sco
[where ]
Players in your Zone
--------------------
Raal - A Sharp Dropoff



* HP:Battered MV:Winded - a hound of the shadow: Wounded > ff
f
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!und of the shadow: Wounded >

stat

A hound of the shadow barely tickles your left leg with her hit.

You flee head over heels.
Bend in the Trail
[ obvious exits: E S W ]
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.



- NOTICE
- NO QUIT

* HP:Battered MV:Winded > narr 6 trollocs blight
*Ghraak* has arrived from the south, riding a shadow stallion.
*Bahamut* has arrived from the south.
You narrate '6 trollocs blight'

* HP:Battered MV:Winded > w

*Bahamut* barely slashes your body.

* HP:Battered MV:Winded - Bahamut: Scratched > *Ghraak* leaves west riding a shadow stallion.
No way! You're fighting for your life!

* HP:Battered MV:Winded - Bahamut: Scratched > f
ed
You panic and attempt to flee!


*Ghraak* has arrived from the west, riding a shadow stallion.


*Ghraak* slices your right leg hard.

s

A shivering tree tickles your right leg with its hit.
A shivering tree joins a shivering tree's fight!
A shivering tree barely tickles your body with its hit.
A shivering tree tickles your head with its hit.
*Ghraak* slices your body.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
Boulder Strewn Trail
[ obvious exits: N E W ]
A hideous trolloc is here, in a world of hurt.
A sickly, skinny deer stands here in a daze.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A hideous trolloc is here, in a world of hurt.
[ride horse]
They're not here to be ridden.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > w
*Bahamut* has arrived from the north.
*Ghraak* has arrived from the north, riding a shadow stallion.
Overlooking the Stables
[ obvious exits: N E ]
A sickly, skinny deer stands here in a daze.

w
* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > n
ed
*Bahamut* has arrived from the east.
A Sharp Dropoff
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby.

e
* HP:Battered MV:Winded > e
[ride horse]
You start riding him.

* R HP:Battered MV:Winded > Bend in the Trail
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hound of the shadow smells blood in the air.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered MV:Winded > Trail Along a Cliff
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A fly is buzzing around here somewhere.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Winded > de
not
[diag horse]
A gray palfrey is in excellent condition.
A gray palfrey is strong.

* R HP:Battered MV:Winded > e
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Winded > Twist in the Trail
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Winded > s
s
s
s
Thinning Vegetation
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Winded > s
Rotten Vegetation
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Enkidu* is standing here.

* R HP:Battered MV:Winded > w
w
*Enkidu* barely crushes your body.
No way! You're fighting for your life!

* R HP:Battered MV:Winded - Enkidu: Critical > w
No way! You're fighting for your life!

* R HP:Battered MV:Winded - Enkidu: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Winded - Enkidu: Critical > f
No way! You're fighting for your life!

* R HP:Battered MV:Winded - Enkidu: Critical > No way! You're fighting for your life!

* R HP:Battered MV:Winded - Enkidu: Critical > No way! You're fighting for your life!

You spin effortlessly into Lizard in the Thornbush, scything *Enkidu*'s body.
*Enkidu* barely crushes your body.
You panic and attempt to flee!

0
0

You flee head over heels.
Path to the Blight
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Winded > 0
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > [kill dark]
They aren't here.

* R HP:Beaten MV:Winded > 0
0
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > 0
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > 0
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > 0
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > 0
Corath chats 'just give him the 200 gcs?'
[kill dark]
They aren't here.

* R HP:Beaten MV:Winded > 0
[kill dark]
They aren't here.

0
* R HP:Beaten MV:Winded > 0
*Enkidu* has arrived from the east.
[kill dark]
You gracefully flow into Parting the Silk, scything *Enkidu*'s body.

* R HP:Beaten MV:Winded - Enkidu: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > v
0
0
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Winded - Enkidu: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > 0
[kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > 0
0
[kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > 0
[kill dark]
You do the best you can!

0
* R HP:Beaten MV:Winded - Enkidu: Critical > *Enkidu* barely crushes your body.
You scythe *Enkidu*'s right arm into bloody fragments!
[kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > 0
[kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > 0
[kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > 0
[kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > 0
[kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > [kill dark]
You do the best you can!

* R HP:Beaten MV:Winded - Enkidu: Critical > alias 0 kill enkidu
0
You flow effortlessly into Ribbon in the Air, scything *Enkidu*'s left arm very hard.
*Enkidu* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Enkidu*'s death cry.
Ok.

* R HP:Beaten MV:Winded > *Bohst* has arrived from the west.
An ankle-biter has arrived from the west.
[kill enkidu]
They aren't here.

* R HP:Beaten MV:Winded >
*Bohst* leaves east.
An ankle-biter leaves east.

* R HP:Beaten MV:Winded > lc
[look in corpse]
corpse (here) :
a large slab of meat
a pair of thin metal boots
a pair of ebony-steel plate greaves
a small purse
[2] a water skin
a brightly-colored sash
a bone-crushing mattock
a pair of steel-backed gauntlets
a pair of oiled chainmail sleeves
a polished metal breastplate
a crested helm
an emerald ring
*Shistein* has arrived from the east.

* R HP:Beaten MV:Winded >
*Bohst* has arrived from the east.
An ankle-biter has arrived from the east.
*Shistein* scythes your left leg.

* R HP:Beaten MV:Winded - Shistein: Hurt >
*Bohst* leaves west.
An ankle-biter leaves west.
Mudrada chats 'yeah'

* R HP:Beaten MV:Winded - Shistein: Hurt >
*Ghraak* has arrived from the east, riding a shadow stallion.
*Bahamut* has arrived from the east.

* R HP:Beaten MV:Winded - Shistein: Hurt >
*Bahamut* slashes your right arm.

* R HP:Beaten MV:Winded - Shistein: Hurt >
*Bahamut* slashes your body.
You scythe *Shistein*'s head hard.
*Shistein* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Shistein: Hurt > f

*Bohst* has arrived from the west.
An ankle-biter has arrived from the west.

* R HP:Beaten MV:Winded - Shistein: Hurt > PANIC! You couldn't escape!

n
* R HP:Beaten MV:Winded - Shistein: Hurt >
*Bohst* tickles your left leg with his hack.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Winded - Shistein: Hurt > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Shistein: Hurt >
*Cruoris* has arrived from the east.

* R HP:Beaten MV:Winded - Shistein: Hurt > ff
f
n
[change mood wimpy]
Mood changed to: Wimpy

*Bohst* hacks your right leg.stein: Hurt >
You wish that your wounds would stop BLEEDING so much!

*Bahamut* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

You scythe *Shistein*'s left arm hard.
You panic and attempt to flee!


*Shistein* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Bahamut* slashes your right arm.
You wish that your wounds would stop BLEEDING so much!

*Shistein* barely scythes your head.
You wish that your wounds would stop BLEEDING so much!

*Bohst* hacks your body.
You wish that your wounds would stop BLEEDING so much!


*Bahamut* says 'FWYT'
You flee head over heels.
A Path to the Blight
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Winded > n

*Bohst* has arrived from the east.
An ankle-biter has arrived from the east.
*Shistein* has arrived from the east.

* R HP:Critical MV:Winded > *Bohst* leaves west.
An ankle-biter leaves west.
*Ghraak* has arrived from the east, riding a shadow stallion.
*Bahamut* has arrived from the east.
Alas, you cannot go that way...
*Shistein* barely scythes your head.
You wish that your wounds would stop BLEEDING so much!


0
* R HP:Critical MV:Winded - Shistein: Hurt >
*Bahamut* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Ghraak* leaves west riding a shadow stallion.

* R HP:Critical MV:Winded - Shistein: Hurt > *Bahamut* slashes your head.
You wish that your wounds would stop BLEEDING so much!

You barely scythe *Shistein*'s body.
*Shistein* scythes your head.
You wish that your wounds would stop BLEEDING so much!

[kill enkidu]
They aren't here.

* R HP:Critical MV:Winded - Shistein: Hurt > f
You panic and attempt to flee!

n

*Ghraak* has arrived from the west, riding a shadow stallion.


*Bohst* has arrived from the west.
An ankle-biter has arrived from the west.


*Bohst* barely hacks your right arm.
You wish that your wounds would stop BLEEDING so much!

*Ghraak* leaves east riding a shadow stallion.

w
w
You flee head over heels.
Path to the Blight
[ obvious exits: E W ]
The corpse of Enkidu is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Ghraak* is standing here mending a weapon, riding a shadow stallion.
Alas, you cannot go that way...

* R HP:Critical MV:Winded > *Ghraak* leaves west riding a shadow stallion.
A Path to the Blight
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Ghraak* is standing here mending a weapon, riding a shadow stallion.
A juvenile trolloc waits hungrily to be fed.
*Bohst* is standing here.
*Bahamut* is standing here.
*Shistein* is standing here mending a weapon.

* R HP:Critical MV:Winded > Bend in the Path
[ obvious exits: E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Cruoris* is standing here.

* R HP:Critical MV:Winded >
*Cruoris* tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Winded - Cruoris: Healthy > f
s
You panic and attempt to flee!

s

*Bohst* has arrived from the east.
An ankle-biter has arrived from the east.

s

*Bohst* barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

*Shistein* has arrived from the east.


*someone* scythes your body.
You are incapacitated and will slowly die, if not aided.

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light


Funny to get a kill there, stupid of me to go there.

Bragar
Posts: 79
Joined: Sat Aug 26, 2017 9:54 am

Re: Stirring Up PK

Post by Bragar » Wed Sep 12, 2018 2:53 pm

Lord Raal went to the Blight
He fought with the Creators might
Even when they had a gank
One troll, he still did spank

Enkidu
Posts: 1
Joined: Mon Aug 20, 2018 11:48 am

Re: Stirring Up PK

Post by Enkidu » Thu Sep 13, 2018 6:46 pm

A Sweltering Pit
[ obvious exits: U ]
Zkythe the Wolfish Trolloc is here, fighting a hideous abomination.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A hideous abomination is here, fighting Zkythe.

o HP:Critical MV:Tiring > You try to crush a hideous abomination, but he parries
successfully.

o HP:Critical MV:Tiring - Zkythe: Wounded - a hideous abomination: Battered > -=+**+=
A rat has arrived from above.
A hideous abomination tickles Zkythe's body with his hit.

- -=
As a hideous abomination avoids your bash, you topple over and fall to the ground!
Bahamut tells you 'for like hour and half'

o HP:Beaten MV:Tiring > sta
q

Cruoris narrates 'raal yelling keep'
A hideous abomination avoids being bashed by Zkythe who loses his balance and falls!

o HP:Beaten MV:Tiring >
A hideous abomination barely hits Zkythe's left arm.

o HP:Beaten MV:Tiring > You stand up.

o HP:Beaten MV:Tiring > You try to crush a hideous abomination, but he deflects the blow.

o HP:Beaten MV:Tiring - Zkythe: Wounded - a hideous abomination: Battered >
You crush a hideous abomination's body into bloody fragments!
Zkythe tries to scythe a hideous abomination, but he deflects the blow.
A hideous abomination tickles Zkythe's head with his hit.

o HP:Beaten MV:Tiring - Zkythe: Wounded - a hideous abomination: Battered >
Ghraak narrates 'oh haha'

o HP:Beaten
MV:Tiring - Zkythe: Wounded - a hideous abomination: Battered >
Zkythe says 'ruh roh'

o HP:Beaten MV:Tiring - Zkythe: Wounded - a hideous abomination: Battered >
Zkythe scythes a hideous abomination's right foreleg into bloody fragments!

o HP:Beaten MV:Tiring - Zkythe: Wounded - a hideous abomination: Battered >
You crush a hideous abomination's body into bloody fragments!
Zkythe tries to scythe a hideous abomination, but he deflects the blow.
A hideous abomination barely hits Zkythe's head.

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Battered > nar i will slay him
You narrate 'i will slay him'

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Battered >
Ghraak narrates 'he came back
via ways'

o HP:Beaten
MV:Tiring - Zkythe: Battered - a hideous abomination: Battered > bash
You crush a hideous abomination's left foreleg into bloody fragments!
Zkythe scythes a hideous abomination's right foreleg into bloody fragments!
A hideous abomination barely hits Zkythe's body.

-=+**+=- -
Zkythe scythes a hideous abomination's left leg very hard.
A hideous abomination barely hits Zkythe's body.

=
Your bash at a hideous abomination sends him sprawling!

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Beaten >
Zkythe scythes a hideous abomination's left foreleg into bloody fragments!

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Beaten > stat
look
where
You are a 322 year old male trolloc hunter.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 10.5 lbs and wearing 87.3 lbs, fairly light.
Your base abilities are: Str:19 Int:11 Wil:8 Dex:15 Con:19.
Offensive bonus: 146, Dodging bonus: 3, Parrying bonus: 2
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Beaten > A hideous
abomination growls menacingly.
A Sweltering Pit
To the west lies a pit, a black hole in the ground. No bottom
can be seen, only something glowing far, far away down the hole.
Fall in and it is certain death. The edge does not look very safe
either so perhaps one should stay clear of the edge of the pit
alltogether. A tunnel leads up and out of here and the hole to the
west means death for anyone who falls or jumps in.
[ obvious exits: U ]
A rat scurries around trying to get out of sight.
Zkythe the Wolfish Trolloc is here, fighting a hideous abomination.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A hideous abomination is sitting here.

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Beaten > Players in your
Zone
--------------------
Enkidu - A Sweltering Pit
Zkythe - A Sweltering Pit
Dovain - Bleak Hills
Rhuen - A Black Pool

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Beaten >
You crush a hideous abomination's right leg into bloody fragments!
Zkythe scythes a hideous abomination's head extremely hard.

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Beaten >
Zkythe scythes a hideous abomination's left foreleg into bloody fragments!

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Critical >
A hideous abomination clambers to his feet.

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Critical >
You crush a hideous abomination's body into bloody fragments!
Zkythe scythes a hideous abomination's body into bloody fragments!

o HP:Beaten MV:Tiring - Zkythe: Battered - a hideous abomination: Critical >
Bahamut narrates 'told you it spams ;P'

o HP:Beaten
MV:Tiring - Zkythe: Battered - a hideous abomination: Critical >
Zkythe scythes a hideous abomination's head into bloody fragments!
A hideous abomination is incapacitated and will slowly die, if not aided.

o HP:Beaten MV:Tiring - a hideous abomination: Critical >
You crush a hideous abomination's left foreleg into bloody fragments!
A hideous abomination is dead! R.I.P.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear a hideous abomination's death cry.

o HP:Beaten MV:Tiring > look
stat
A Sweltering Pit
To the west lies a pit, a black hole in the ground. No bottom
can be seen, only something glowing far, far away down the hole.
Fall in and it is certain death. The edge does not look very safe
either so perhaps one should stay clear of the edge of the pit
alltogether. A tunnel leads up and out of here and the hole to the
west means death for anyone who falls or jumps in.
[ obvious exits: U ]
The corpse of a hideous abomination is lying here.
A rat scurries around trying to get out of sight.
Zkythe the Wolfish Trolloc is standing here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

up
o HP:Beaten MV:Tiring >
Zkythe can't seem to regain control of himself.

o HP:Beaten MV:Tiring > west
Zkythe can't seem to regain control of himself.
You are a 322 year old male trolloc hunter.
Your height is 6 feet, 7 inches, and you weigh 235.0 lbs.
You are carrying 10.5 lbs and wearing 87.3 lbs, fairly light.
Your base abilities are: Str:19 Int:11 Wil:8 Dex:15 Con:19.
Offensive bonus: 146, Dodging bonus: 3, Parrying bonus: 2
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

o HP:Beaten MV:Tiring > A Stifling Tunnel
[ obvious exits: U D ]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

o HP:Beaten MV:Tiring > Alas, you cannot go that way...

o HP:Beaten MV:Tiring > up
west
A Crumbling Tunnel
[ obvious exits: W D ]
The corpse of a hideous abomination is lying here. [3]
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
Zkythe has arrived from below.

o HP:Beaten MV:Tiring > A Crumbling Tunnel
[ obvious exits: E W ]
Zkythe has arrived from the east.

o HP:Beaten MV:Tiring > notice
west
west
Your heartbeat calms down more as you feel less panicked.
Cruoris narrates 'on allw keep'
You stop paying increased attention to your surroundings.

o HP:Beaten MV:Tiring > A Dark Cavern
[ obvious exits: E S W ]
A pale, anguished wretch wanders aimlessly.
Zkythe has arrived from the east.

o HP:Beaten MV:Tiring > south
A Dark Cavern
[ obvious exits: E S ]
Zkythe has arrived from the east.

o HP:Beaten MV:Tiring > up
A Dark Cavern
[ obvious exits: N E U ]
A pale, anguished wretch wanders aimlessly.
A pale, anguished wretch wanders aimlessly.
A pale, anguished wretch wanders aimlessly.
Zkythe has arrived from the north.

o HP:Beaten MV:Tiring > west
west
Above a Dark Hole
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving down.
There are some tracks of a trolloc leaving down.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.

* HP:Beaten MV:Tiring > west
west
Through the Blasted Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
A sickly, skinny deer stands here in a daze.
Zkythe has arrived from the east.

south
south
* HP:Beaten MV:Tiring > Through the Blasted Hills
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A small stick is lying on the ground here.
Zkythe has arrived from the east.

* HP:Beaten MV:Tiring > south
A Barren Trail
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
Zkythe has arrived from the east.

* HP:Beaten MV:Tiring > south
south
Dank Bog
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
Zkythe has arrived from the east.

* HP:Beaten MV:Tiring > A Barren Trail
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
Zkythe has arrived from the north.

* HP:Beaten MV:Tiring > south
Trail Above the Swamp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A black snake is here, lying on a rock.
Zkythe has arrived from the north.

* HP:Beaten MV:Tiring > south
Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
Zkythe has arrived from the north.

* HP:Beaten MV:Tiring > west
west
East of the Log
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Zkythe has arrived from the north.

* HP:Beaten MV:Tiring > west
Crumbling Slope
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
A gory tuft of flesh lies abandoned on the ground.
A fly is buzzing around here somewhere.
A black snake is here, lying on a rock.
Zkythe has arrived from the north.

* HP:Beaten MV:Tiring > Overlooking the Gorge
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
Zkythe has arrived from the north.

* HP:Beaten MV:Tiring > west
west
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A small loaf of crusty bread rests nearby.
A thin-soled pair of light leather boots stand side by side.
A wide leather belt has been cast off here.
On the ground lies a long pole with a blade attached to the end.
A leather helmet has been dropped here.
A brown sack has been left here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A mirrored lantern has been left here. [2]
A dusty pair of ordinary brown pants has been discarded here. [2]
A plain brown belt has been dropped here. [2]
A brown shirt has been crumpled in a heap here. [2]
A soft leather pouch has been discarded here.
A small purse is here. [15]
An iron lantern hangs from the wall above the gate.
Zkythe has arrived from the north.

* HP:Beaten MV:Tiring > west
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Zkythe has arrived from the east.

o HP:Beaten MV:Tiring > kill human
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Zkythe has arrived from the east.

o HP:Beaten MV:Tiring > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Zkythe has arrived from the east.

* HP:Beaten MV:Tiring > bash
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* HP:Beaten MV:Tiring > A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
Zkythe has arrived from the east.

* HP:Beaten MV:Tiring > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
Cruoris the Veteran Havoc is here, fighting Raal.
*Raal* is here, fighting Bohst, riding a gray palfrey.
A juvenile trolloc waits hungrily to be fed.
Bohst the Wolfish Trolloc is here, fighting Raal.
Zkythe has arrived from the east.

* HP:Beaten MV:Tiring > Zkythe scythes *Raal*'s right leg hard.
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Tiring > Bash who?

* HP:Beaten MV:Tiring >
*Raal* panics, and attempts to flee!

* HP:Beaten MV:Tiring >
*Raal* leaves east riding a gray palfrey.

* HP:Beaten MV:Tiring > kill human

*Raal* has arrived from the east, riding a gray palfrey.

kill human
* HP:Beaten MV:Tiring >
Cruoris pierces *Raal*'s body.
Zkythe barely scythes *Raal*'s left foot.
Bohst hacks *Raal*'s body.

* HP:Beaten MV:Tiring > kill human
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Tiring >
*Raal* panics, and attempts to flee!

* HP:Beaten MV:Tiring > south
south
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Tiring > kill human

*Raal* leaves south riding a gray palfrey.

* HP:Beaten MV:Tiring > kill human
kill human
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Ack, you lost Zkythe!

* HP:Beaten MV:Tiring > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
*Raal* is standing here, riding a gray palfrey.

* HP:Beaten MV:Tiring > kill human
You crush *Raal*'s body.

kill human
* HP:Beaten MV:Tiring - Raal: Hurt > You do the best you can!

* HP:Beaten MV:Tiring - Raal: Hurt > kill human
kill human
You do the best you can!

kill human
* HP:Beaten MV:Tiring - Raal: Hurt > You do the best you can!
*Raal* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Raal: Hurt > kill human
kill human
Zkythe has arrived from the north.
You do the best you can!

* HP:Beaten MV:Tiring - Raal: Hurt > kill human
Cruoris has arrived from the north.
Zkythe barely scythes *Raal*'s body.
You do the best you can!

* HP:Beaten MV:Tiring - Raal: Hurt > Cruoris leaves south.
You do the best you can!

* HP:Beaten MV:Tiring - Raal: Hurt > kill human
You do the best you can!

* HP:Beaten MV:Tiring - Raal: Hurt > kill human
kill human
You do the best you can!

* HP:Beaten MV:Tiring - Raal: Hurt > kill human
Zkythe scythes *Raal*'s body.
*Raal* scythes your body.
You wish that your wounds would stop BLEEDING so much!

You barely crush *Raal*'s body.
You do the best you can!
*Raal* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Raal: Wounded > You do the best you can!

* HP:Beaten MV:Tiring - Raal: Wounded > kill human
You do the best you can!

* HP:Beaten MV:Tiring - Raal: Wounded > kill human
You do the best you can!

* HP:Beaten MV:Tiring - Raal: Wounded > kill human
Cruoris pierces *Raal*'s right arm hard.
You do the best you can!

* HP:Beaten MV:Tiring - Raal: Wounded > kill human
You do the best you can!
*Raal* leaves north riding a gray palfrey.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > kill human
kill human
They aren't here.

* HP:Beaten MV:Tiring > kill human
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > kill human
They aren't here.

* HP:Beaten MV:Tiring > kill human
kill human
They aren't here.

* HP:Beaten MV:Tiring > kill human
Zkythe leaves north.
They aren't here.

* HP:Beaten MV:Tiring > kill human
They aren't here.

* HP:Beaten MV:Tiring > kill human
They aren't here.
*Raal* has arrived from the north, riding a gray palfrey.

* HP:Beaten MV:Tiring > kill human
You crush *Raal*'s left leg.

* HP:Beaten MV:Tiring - Raal: Wounded > You do the best you can!

* HP:Beaten MV:Tiring - Raal: Wounded > kill human
kill human
You do the best you can!

bash
* HP:Beaten MV:Tiring - Raal: Wounded > You do the best you can!

* HP:Beaten MV:Tiring - Raal: Wounded > Zkythe has arrived from the
north.
You do the best you can!
Bahamut tells you 'go alt!'

* HP:Beaten MV:Tiring - Raal: Wounded > Zkythe scythes
*Raal*'s left arm hard.
Bohst has arrived from the north.
An ankle-biter has arrived from the north.
You do the best you can!

* HP:Beaten MV:Tiring - Raal: Wounded > Zkythe scythes *Raal*'s left arm.
*Raal* scythes your left foot into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You barely crush *Raal*'s body.
Bohst tickles *Raal*'s body with his hack.


*Raal* panics, and attempts to flee!

-=+*
An ankle-biter licks Raal.
An ankle-biter clamors around you looking for food.

*+=-
Bahamut tells you 'snicker'

-
Zkythe scythes *Raal*'s right arm.
*Raal* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Raal* sends him sprawling! PERISH

* HP:Critical MV:Tiring - Raal: Wounded >
An ankle-biter says 'Mah I hungee.'
An ankle-biter licks Zkythe.

* HP:Critical MV:Tiring - Raal: Wounded >
Bohst hacks *Raal*'s body.
Zkythe scythes *Raal*'s body.
You crush *Raal*'s body.

nar bashed allw 2s
* HP:Critical MV:Tiring - Raal: Wounded >
An ankle-biter says 'Fud mah!'
An ankle-biter says 'Mah I hungee.'
Zkythe scythes *Raal*'s body hard.
Ghraak has arrived from the south, riding a shadow stallion.
Bahamut has arrived from the south.

* HP:Critical MV:Tiring - Raal: Battered > bash
You narrate 'bashed allw 2s'
Ghraak leaves north riding a shadow stallion.
Bahamut leaves north.

* HP:Critical MV:Tiring - Raal: Battered > They already seem to be stunned.

* HP:Critical MV:Tiring - Raal: Battered >
Ghraak has arrived from the north, riding a shadow stallion.
Bahamut has arrived from the north.

bash
* HP:Critical MV:Tiring - Raal: Battered >
An ankle-biter says 'Fud mah!'
Bohst barely hacks *Raal*'s head.
Zkythe scythes *Raal*'s body.
You crush *Raal*'s body.

* HP:Critical MV:Tiring - Raal: Battered >
*Raal* panics, and attempts to flee!

-
Bohst barely tickles *Raal*'s left foot with his hack.
Zkythe scythes *Raal*'s body.
Ghraak leaves south riding a shadow stallion.
Bahamut leaves south.

=+**+=
*Raal* leaves north riding a gray palfrey.

- -kill human
kill human
=
They're not here anymore!

* HP:Critical MV:Tiring > kill human
kill human
Zkythe leaves north.
They aren't here.

kill human
kill human
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > kill human
Bohst leaves north.
An ankle-biter leaves north.
They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > kill human
kill human
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill human
kill human

Zkythe has arrived from the north.

* HP:Critical MV:Tiring >
Zkythe leaves south.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > kill human
kill human
They aren't here.

kill human
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

north
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > north
kill human
They aren't here.

* HP:Critical MV:Tiring > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Winded > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.

* HP:Critical MV:Winded > They aren't here.

nar not past
* HP:Critical MV:Winded > You narrate 'not past'

east
east
* HP:Critical MV:Winded > kill human
kill human
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

kill human
* HP:Critical MV:Winded > Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
east
They aren't here.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
kill human
They aren't here.

kill human
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
Cruoris narrates 'n keep'
Bohst narrates 'he N of keep'
They aren't here.

kill human
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
kill human
They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.
Ghraak has arrived from the west, riding a shadow stallion.
Bahamut has arrived from the west.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

kill human
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > They aren't here.
Bahamut leaves north.

* HP:Critical MV:Winded > kill human
kill human
They aren't here.

kill human
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
kill human
They aren't here.

kill human
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > look
They aren't here.

kill human
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
kill human
Bohst has arrived from the north.
An ankle-biter has arrived from the north.
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
A juvenile trolloc waits hungrily to be fed.
Bohst the Wolfish Trolloc is standing here.

kill human
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

kill human
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
Bohst leaves west.
An ankle-biter leaves west.
They aren't here.

* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

kill human
* HP:Critical MV:Winded > They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
They aren't here.

* HP:Critical MV:Winded > kill human
kill human
kill human
You are hungry.
They aren't here.

kill human
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > look
They aren't here.

* HP:Critical MV:Tiring > where
They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.

* HP:Critical MV:Tiring > kill human
Players in your Zone
--------------------
Cruoris - The Courtyard
Enkidu - Rotten Vegetation
Gryk - The Blacksmith's Workshop

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > eat meat

They aren't here.

* HP:Critical MV:Tiring > kill human
You eat the meat.

kill human
* HP:Critical MV:Tiring > You eat the meat.
You are full.

* HP:Critical MV:Tiring > look
They aren't here.

kill human
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill human
kill human
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill human
kill human
They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

kill human
* HP:Critical MV:Tiring > They aren't here.

* HP:Critical MV:Tiring > kill human
They aren't here.

* HP:Critical MV:Tiring > look

*Raal* has arrived from the north, riding a gray palfrey.

* HP:Critical MV:Tiring > You barely crush *Raal*'s body.

* HP:Critical MV:Tiring - Raal: Battered > where
You do the best you can!

* HP:Critical MV:Tiring - Raal: Battered > kill human
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
*Raal* is here, fighting YOU!, riding a gray palfrey.

* HP:Critical MV:Tiring - Raal: Battered > kill human
Players in your Zone
--------------------
Shistein - The Well
Cruoris - In the Kitchen
Enkidu - Rotten Vegetation
Gryk - The Blacksmith's Workshop
You catch a faint scent of a horse nearby.

* HP:Critical MV:Tiring - Raal: Battered > kill human
*Raal* spins on one heel, changing forms to Lizard in the Thornbush.
*Raal* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You barely crush *Raal*'s body.
You do the best you can!
*Raal* panics, and attempts to flee!

kill human
* HP:Critical MV:Tiring - Raal: Beaten > You do the best you can!

* HP:Critical MV:Tiring - Raal: Beaten > You do the best you can!

* HP:Critical MV:Tiring - Raal: Beaten > You do the best you can!
*Raal* leaves west riding a gray palfrey.

* HP:Critical MV:Tiring > nar on
You narrate 'on'

* HP:Critical MV:Tiring > nar rotten
west
west
west
You narrate 'rotten'

south
* HP:Critical MV:Tiring > Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
*Raal* is standing here, riding a gray palfrey.
*Raal* gracefully changes forms to Parting the Silk.
*Raal* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Raal: Beaten > south
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Raal: Beaten > kill human
No way! You're fighting for your life!

* HP:Critical MV:Tiring - Raal: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Raal: Beaten > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Raal: Beaten > You do the best you can!

* HP:Critical MV:Tiring - Raal: Beaten > nar 1w

Zkythe narrates 'someone sittin gways?'

bash
* HP:Critical MV:Tiring - Raal: Beaten > You barely crush *Raal*'s body.
*Raal* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You narrate '1w'

* HP:Critical MV:Tiring - Raal: Beaten > -=+**+=
*someone* flows effortlessly into Ribbon in the Air.
*someone* scythes your left arm very hard.
You are dead! Sorry...


Someone's got to do it

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