Some pk (long)

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Some pk (long)

Post by varcoz » Wed Jul 15, 2015 6:34 pm

Yeah...didn't stay gone for long lol.

West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The Winespring Water bursts forth here, strong enough to barrel a man over.
A gray palfrey prances skittishly nearby, being ridden by you.
*Mastacalus* is here, fighting Wil al'Seen mending a weapon.
*Rark* is standing here, riding a shadow stallion.
A draft horse is here.
Wil al'Seen is here, fighting Mastacalus.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Scratched MV:Tiring > It's already open!

* R HP:Scratched MV:Tiring > not
Wagon Bridge
This is the Wagon Bridge, a small sturdy span of wood which is open on all
four sides. There is plenty of room for a cart or wagon with a team of
horses. The Winespring Water flows underground here, and bursts from a
stone outcropping in the village green. A palisade with sharpened points
has been erected to help defend Emond's Field, its gate lies to the east.
Nearby, the rope of a village warning bell dangles, to summon the village
defenders.

A tattered map flaps in the breeze.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A banner portraying a red eagle is gently swaying in the wind here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring > Players in your Zone
--------------------
Varcoz - Wagon Bridge

* R HP:Scratched MV:Tiring > k dark
You start paying increased attention to your surroundings.

* R HP:Scratched MV:Tiring > They aren't here.

* R HP:Scratched MV:Tiring >
*Mastacalus* has arrived from the east.

* R HP:Scratched MV:Tiring > yell !
k dark
You bellow '!'

* R HP:Scratched MV:Tiring > You hack *Mastacalus*'s right leg.

* R HP:Scratched MV:Tiring - Mastacalus: Scratched > close gate
Ok.

* R HP:Scratched MV:Tiring - Mastacalus: Scratched > where
Players in your Zone
--------------------
Varcoz - Wagon Bridge

l
* R HP:Scratched MV:Tiring - Mastacalus: Scratched > l
Wagon Bridge
This is the Wagon Bridge, a small sturdy span of wood which is open on all
four sides. There is plenty of room for a cart or wagon with a team of
horses. The Winespring Water flows underground here, and bursts from a
stone outcropping in the village green. A palisade with sharpened points
has been erected to help defend Emond's Field, its gate lies to the east.
Nearby, the rope of a village warning bell dangles, to summon the village
defenders.

A tattered map flaps in the breeze.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A banner portraying a red eagle is gently swaying in the wind here.
*Mastacalus* is here, fighting YOU! mending a weapon
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring - Mastacalus: Scratched > The gate is opened from the other side.
Wagon Bridge
This is the Wagon Bridge, a small sturdy span of wood which is open on all
four sides. There is plenty of room for a cart or wagon with a team of
horses. The Winespring Water flows underground here, and bursts from a
stone outcropping in the village green. A palisade with sharpened points
has been erected to help defend Emond's Field, its gate lies to the east.
Nearby, the rope of a village warning bell dangles, to summon the village
defenders.

A tattered map flaps in the breeze.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A banner portraying a red eagle is gently swaying in the wind here.
*Mastacalus* is here, fighting YOU! mending a weapon
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Tiring - Mastacalus: Scratched > f

You hack *Mastacalus*'s body.

You panic and attempt to flee!astacalus: Scratched >


You flee head over heels.
Quarry Road
The road here ends with the wooden planks of the Wagon Bridge, which cross the
calm stream known as the Winespring Water. The road spans out in a narrow line
to the west, piercing the dark green of the Westwood. Rumor has it a quarry
once lay at the road's end, but only small farms lie off the road now.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
You notice a lantern is hidden here.
A gray palfrey prances skittishly nearby, being ridden by you.

k dark
* R HP:Scratched MV:Tiring > k dark
They aren't here.

* R HP:Scratched MV:Tiring > k dark
They aren't here.

* R HP:Scratched MV:Tiring > k dark
k dark
They aren't here.

k dark
* R HP:Scratched MV:Tiring > k dark
They aren't here.

* R HP:Scratched MV:Tiring > k dark
They aren't here.

k dark
* R HP:Scratched MV:Tiring > They aren't here.

k dark
* R HP:Scratched MV:Tiring > k dark
They aren't here.

k dark
* R HP:Scratched MV:Tiring > They aren't here.

k dark
* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > k dark
They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > k dark
They aren't here.

k dark
* R HP:Healthy MV:Tiring > They aren't here.

k dark
* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > k dark
They aren't here.

* R HP:Healthy MV:Tiring > g
*Mastacalus* has arrived from the east.
You hack *Mastacalus*'s body.

* R HP:Healthy MV:Tiring - Mastacalus: Scratched > You do the best you can!

* R HP:Healthy MV:Tiring - Mastacalus: Scratched > You do the best you can!

[bash ] ing - Mastacalus: Scratched >


*Mastacalus* tries to blast you, but you deflect the blow.

-
*Rark* has arrived from the east, riding a shadow stallion.


*Mastacalus* tries to blast you, but you parry successfully.
You hack *Mastacalus*'s body.
As *Mastacalus* avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Tiring >
*Rark* scythes your body extremely hard.

* R HP:Scratched MV:Tiring - Rark: Scratched > f
s
not
s
s
You hack *Rark*'s body.
*Mastacalus* blasts your left arm very hard.
You panic and attempt to flee!

s
You flee head over heels.
Wagon Bridge
This is the Wagon Bridge, a small sturdy span of wood which is open on all
four sides. There is plenty of room for a cart or wagon with a team of
horses. The Winespring Water flows underground here, and bursts from a
stone outcropping in the village green. A palisade with sharpened points
has been erected to help defend Emond's Field, its gate lies to the east.
Nearby, the rope of a village warning bell dangles, to summon the village
defenders.

A tattered map flaps in the breeze.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A banner portraying a red eagle is gently swaying in the wind here.
A gray palfrey prances skittishly nearby, being ridden by you.

*A fade with zerk attack wsl and a master with a taxe (no clue if mastacalus is a warrior anymore) so I figure this would just be pointless I'd get low and have to use patty. So i run and grab my mob and lead em to kaf.

* R HP:Scratched MV:Tiring > u
They aren't here.

* R HP:Scratched MV:Tiring > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
You notice a mirrored lantern is hidden here.
A draft horse is here, being ridden by you.
*Mastacalus* is standing here mending a weapon.
*Rark* is here, fighting a Red Eagle sentry, riding a shadow stallion.
A Red Eagle sentry is sitting here.

* R HP:Scratched MV:Tiring > k dark
k dark
You hack *Mastacalus*'s left arm hard.

k dark
* R HP:Scratched MV:Tiring - Mastacalus: Scratched > You do the best you can!

* R HP:Scratched MV:Tiring - Mastacalus: Scratched > You do the best you can!

g
A Red Eagle sentry tries to slash you, but you parry successfully.
[bash ]

=
*Rark* panics, and attempts to flee!
*Rark* leaves north riding a shadow stallion.

+
*Mastacalus* tries to blast you, but you parry successfully.

f
Cancelled.
You panic and attempt to flee!


A Red Eagle sentry bellows 'Burn me! Invaders!'
You flee head over heels.
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.

*Edit some useless spamming and gettin them to kaf*

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > *Rark* has arrived from the north, riding a shadow stallion.
*Mastacalus* has arrived from the north.
You hack *Mastacalus*'s body.

* R HP:Scratched MV:Strong - Mastacalus: Scratched > You do the best you can!

* R HP:Scratched MV:Strong - Mastacalus: Scratched > *Rark* scythes a Deathwatch recruit's body.
You do the best you can!

* R HP:Scratched MV:Strong - Mastacalus: Scratched > yell fade eh?!
You bellow 'fade eh?!'

* R HP:Scratched MV:Strong - Mastacalus: Scratched >
A kaf plant tickles Rark's right leg with its hit.
A kaf plant joins a kaf plant's fight!

* R HP:Scratched MV:Strong - Mastacalus: Scratched > h
*Mastacalus* panics, and attempts to flee!
[order deathwatch bash h.dark]
Ok.

* R HP:Scratched MV:Strong - Mastacalus: Scratched >
A kaf plant barely hits Mastacalus's body.
A kaf plant tickles Rark's head with its hit.
A Deathwatch recruit tickles Rark's body with his smite.
*Mastacalus* tries to blast you, but you parry successfully.
You hack *Mastacalus*'s body.

* R HP:Scratched MV:Strong - Mastacalus: Scratched > l
In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb up them.
A tall prickly bush grows on the east, just before the ravine wall.
[ obvious exits: N ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Mastacalus* is here, fighting YOU! mending a weapon
*Rark* is here, fighting a Deathwatch recruit, riding a shadow stallion.
A draft horse is here, being ridden by you.
A Deathwatch recruit is here, fighting Rark.
A panther stalks through the wilderness.
A kaf plant is here, fighting Rark.
A kaf plant is here, fighting Mastacalus.

k dark
* R HP:Scratched MV:Strong - Mastacalus: Scratched >
A Deathwatch recruit avoids being bashed by *Rark* who loses his balance and falls!

* R HP:Scratched MV:Strong - Mastacalus: Scratched > g
You do the best you can!

[bash ] trong - Mastacalus: Scratched >

=
*Mastacalus* panics, and attempts to flee!

*
*Mastacalus* leaves north.


A kaf plant tickles Rark's right leg with its hit.
A Deathwatch recruit barely smites Rark's body.

*dism
=k dark
Cancelled.
*Rark* looks at a Deathwatch recruit.
You stop riding him.

* HP:Scratched MV:Strong > g
You hack *Rark*'s head hard.

[bash ] ong - a Deathwatch recruit: Scratched - Rark: Scratched >

*
A kaf plant barely hits Rark's body.
A kaf plant joins a kaf plant's fight!
A Deathwatch recruit tickles Rark's left foot with his smite.
*Rark* gazes deeply into your soul.. very chilling.
The gaze of *Rark* fails to affect you.
*Rark* scythes a Deathwatch recruit's body.

=
Your bash at *Rark* sends him sprawling!

* HP:Scratched MV:Strong - a Deathwatch recruit: Scratched - Rark: Hurt >
*Mastacalus* has arrived from the north.

* HP:Scratched MV:Strong - a Deathwatch recruit: Scratched - Rark: Hurt > l
where
A kaf plant tickles Rark's body with its hit.
You hack *Rark*'s left hand.
A kaf plant barely hits Rark's body.
A Deathwatch recruit smites Rark's right leg.
*Mastacalus* tries to blast you, but you deflect the blow.
In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb up them.
A tall prickly bush grows on the east, just before the ravine wall.
[ obvious exits: N ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
*Mastacalus* is here, fighting YOU! mending a weapon
*Rark* is sitting here, riding a shadow stallion.
A draft horse is here.
A Deathwatch recruit is here, fighting Rark.
A panther stalks through the wilderness.
A kaf plant is here, fighting Rark.
A kaf plant is here, fighting Rark.

* HP:Scratched MV:Strong - a Deathwatch recruit: Scratched - Rark: Hurt > Players in your Zone
--------------------
Varcoz - In a Narrow Rift

* HP:Scratched MV:Strong - a Deathwatch recruit: Scratched - Rark: Hurt >
A kaf plant barely tickles Rark's body with its hit.
You hack *Rark*'s right foot.
A kaf plant tickles Rark's left arm with its hit.
A Deathwatch recruit tickles Rark's body with his smite.

* HP:Scratched MV:Strong - a Deathwatch recruit: Scratched - Rark: Hurt > g
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Strong - a Deathwatch recruit: Scratched - Rark: Hurt > f
w
PANIC! You couldn't escape!

* HP:Scratched MV:Strong - a Deathwatch recruit: Scratched - Rark: Hurt > No way! You're fighting for your life!

* HP:Scratched MV:Strong - a Deathwatch recruit: Scratched - Rark: Hurt >
You dodge a bash from *Mastacalus* who loses his balance and falls!

f
* HP:Scratched MV:Strong - Rark: Hurt > w

Rark assumes an offensive striking posture.

A kaf plant tickles Rark's body with its hit.
You hack *Rark*'s body.
A kaf plant tickles Rark's body with its hit.
A Deathwatch recruit barely smites Rark's head.
*Rark* gazes deeply at a Deathwatch recruit...
A Deathwatch recruit looks very strange, glaring about with a sense of panic.
*Rark* tries to scythe you, but you deflect the blow.
You panic and attempt to flee!

You flee head over heels.
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A panther stalks through the wilderness.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
There are some bloody traces of a human leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>

* HP:Scratched MV:Strong > open bush
e
s
I see no bush here.

* HP:Scratched MV:Strong > k dark
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A panther stalks through the wilderness.

* HP:Scratched MV:Strong > g
In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb up them.
A tall prickly bush grows on the east, just before the ravine wall.
[ obvious exits: N ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a seanchan leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
*Mastacalus* is standing here mending a weapon.
*Rark* is here, fighting a Deathwatch recruit, riding a shadow stallion.
A draft horse is here.
A Deathwatch recruit is here, fighting Rark.
A panther stalks through the wilderness.
A kaf plant is here, fighting Rark.
A kaf plant is here, fighting Rark.

* HP:Scratched MV:Strong > You hack *Mastacalus*'s right arm hard.

*Rark* panics, and attempts to flee!s: Scratched >
[bash ]

-
A kaf plant hits Rark's right arm.
A kaf plant barely hits Rark's right arm.
A Deathwatch recruit smites Rark's right arm.

=
*Rark* panics, and attempts to flee!

=
*Rark* has arrived from the north, riding a shadow stallion.
Your bash at *Mastacalus* sends him sprawling!

* HP:Scratched MV:Strong - Mastacalus: Hurt >
You hack *Mastacalus*'s right leg very hard.
*Rark* scythes a Deathwatch recruit's head extremely hard.

* HP:Scratched MV:Strong - Mastacalus: Hurt > y
[order deathwatch kill h.dark]

h
* HP:Scratched MV:Strong - Mastacalus: Hurt > [order deathwatch bash h.dark]

* HP:Scratched MV:Strong - Mastacalus: Hurt >
A Deathwatch recruit tickles Rark's body with his smite.
A kaf plant tickles Mastacalus's left leg with its hit.
A kaf plant joins a kaf plant's fight!
You hack *Mastacalus*'s body hard.

* HP:Scratched MV:Strong - Mastacalus: Hurt >
*Rark* sends a Deathwatch recruit sprawling with a powerful bash!

* HP:Scratched MV:Strong - Mastacalus: Hurt >
*Rark* looks at you.

* HP:Scratched MV:Strong - Mastacalus: Hurt > g
A kaf plant barely tickles Rark's left hand with its hit.
A kaf plant barely tickles Mastacalus's head with its hit.
*Rark* scythes a Deathwatch recruit's body hard.
*Mastacalus* tries to blast you, but you parry successfully.
You hack *Mastacalus*'s body hard.
[bash ]

*
Rark assumes an offensive striking posture.

-
A kaf plant barely tickles Rark's head with its hit.
A kaf plant tickles Mastacalus's left leg with its hit.
*Rark* scythes a Deathwatch recruit's right arm extremely hard.

=
You dodge a bash from *Mastacalus* who loses his balance and falls!
Your bash at *Mastacalus* sends him sprawling!

* HP:Scratched MV:Strong - Mastacalus: Wounded > g
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Strong - Mastacalus: Wounded > g
A kaf plant tickles Rark's left foot with its hit.
A kaf plant tickles Mastacalus's body with its hit.
A Deathwatch recruit mounts an attack against Rark, but weak nerves get the better of him.
You hack *Mastacalus*'s body hard.
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Strong - Mastacalus: Wounded > g
[bash ]

*
*Rark* sends a Deathwatch recruit sprawling with a powerful bash!

+
A kaf plant barely tickles Rark's body with its hit.
A kaf plant barely tickles Mastacalus's body with its hit.
*Rark* scythes a Deathwatch recruit's body hard.


*Mastacalus* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - Mastacalus: Wounded >
A kaf plant tickles Rark's body with its hit.
A kaf plant tickles Mastacalus's right foot with its hit.
*Rark* scythes a Deathwatch recruit's body.
*Mastacalus* blasts your body hard.

* HP:Scratched MV:Strong - Mastacalus: Wounded > g

*Rark* looks at a Deathwatch recruit.

* HP:Scratched MV:Strong - Mastacalus: Wounded >
A kaf plant tries to hit Rark, but he dodges the attack.
A kaf plant tickles Mastacalus's body with its hit.
A Deathwatch recruit barely smites Rark's body.
*Rark* scythes a Deathwatch recruit's right hand hard.
*Mastacalus* tries to blast you, but you deflect the blow.

[bash ] ong - Mastacalus: Wounded >

=
Rark swiftly dodges a kaf plant's attempt to hit him.
A kaf plant barely hits Mastacalus's left leg.
A Deathwatch recruit mounts an attack against Rark, but weak nerves get the better of him.
*Mastacalus* tries to blast you, but you deflect the blow.
*Mastacalus* panics, and attempts to flee!


*Rark* sends a Deathwatch recruit sprawling with a powerful bash!
*Mastacalus* leaves north.

=
They're not here anymore!

* HP:Scratched MV:Strong > diagnose recruit
k dark
A Deathwatch recruit has quite a few wounds.

* HP:Scratched MV:Strong > g
You barely hack *Rark*'s body.

[bash ] ong - a Deathwatch recruit: Wounded - Rark: Wounded >

-
A kaf plant barely tickles Rark's right leg with its hit.
A kaf plant joins a kaf plant's fight!
*Rark* scythes a Deathwatch recruit's left arm extremely hard.

*
*Mastacalus* has arrived from the north.


*Mastacalus* tries to blast you, but you deflect the blow.


As *Rark* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Strong - a Deathwatch recruit: Wounded - Rark: Wounded >
A kaf plant tickles Rark's right leg with its hit.
A kaf plant barely tickles Rark's right leg with its hit.
*Rark* gazes deeply at a kaf plant...
The gaze of *Rark* fails to affect a kaf plant.
*Rark* scythes a Deathwatch recruit's head very hard.

* HP:Scratched MV:Strong - a Deathwatch recruit: Wounded - Rark: Wounded > g

*Mastacalus* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - a Deathwatch recruit: Wounded - Rark: Wounded >
*Mastacalus* blasts your head very hard.
A kaf plant barely tickles Rark's body with its hit.
A kaf plant barely hits Rark's left leg.
A Deathwatch recruit mounts an attack against Rark, but weak nerves get the better of him.
*Rark* scythes a Deathwatch recruit's left leg extremely hard.

[bash ] ong - a Deathwatch recruit: Battered - Rark: Wounded >

-
*Mastacalus* blasts your left arm very hard.
A kaf plant barely tickles Rark's left leg with its hit.
Rark swiftly dodges a kaf plant's attempt to hit him.
A Deathwatch recruit tickles Rark's left leg with his smite.
*Rark* scythes your right leg hard.

=
Your bash at *Rark* sends him sprawling!

* HP:Hurt MV:Strong - Rark: Wounded >
*Mastacalus* blasts your left leg hard.
A kaf plant barely tickles Rark's body with its hit.
You hack *Rark*'s body hard.
A kaf plant tickles Rark's body with its hit.
A Deathwatch recruit smites Rark's body.

* HP:Hurt MV:Strong - Rark: Wounded > g
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Rark: Wounded > g
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Rark: Wounded > g
A kaf plant barely hits Rark's left leg.
You hack *Rark*'s left hand.
A kaf plant tickles Rark's left hand with its hit.
A Deathwatch recruit tickles Rark's body with his smite.
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Rark: Battered > g
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Rark: Battered > g

You dodge a bash from *Mastacalus* who loses his balance and falls!

* HP:Hurt MV:Strong - Rark: Battered > [bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Rark: Battered > g
[bash ]


A kaf plant tickles Rark's body with its hit.
A kaf plant tickles Rark's left leg with its hit.
A Deathwatch recruit tickles Rark's right hand with his smite.
*Rark* tries to scythe you, but you deflect the blow.

-
A kaf plant tickles Rark's body with its hit.
You hack *Rark*'s body hard.
A kaf plant tickles Rark's head with its hit.
A Deathwatch recruit mounts an attack against Rark, but weak nerves get the better of him.
*Rark* gazes deeply at a kaf plant...
A kaf plant looks very strange, glaring about with a sense of panic.
*Rark* scythes your left leg hard.
The sun sets.
Your heartbeat calms down more as you feel less panicked.

=Your bash at *Rark* sends him sprawling!

* HP:Hurt MV:Strong - Rark: Battered > g
You dodge a bash from *Mastacalus* who loses his balance and falls!
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Rark: Battered >
A kaf plant hits Rark's body.
You barely hack *Rark*'s head.
A kaf plant tickles Rark's head with its hit.
A Deathwatch recruit barely smites Rark's body.

* HP:Hurt MV:Strong - Rark: Battered > g
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Rark: Battered > g
[bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Rark: Battered > g

*Mastacalus* gets a package of iron rations from a backpack.

* HP:Hurt MV:Strong - Rark: Battered > [bash ]
They already seem to be stunned.

* HP:Hurt MV:Strong - Rark: Battered > g

*Mastacalus* blasts your head very hard.
A kaf plant tickles Rark's body with its hit.
You hack *Rark*'s body hard.
A kaf plant barely hits Rark's right leg.
A Deathwatch recruit mounts an attack against Rark, but weak nerves get the better of him.

[bash ] Rark: Battered >

g
-
*Mastacalus* eats a package of iron rations.

Cancelled.
[bash ]

+
*Mastacalus* gets a cup of thready brown tea from a backpack.

*
*Rark* panics, and attempts to flee!

+
*Mastacalus* blasts your head very hard.
A kaf plant barely hits Rark's left arm.
A kaf plant tickles Rark's right leg with its hit.
A Deathwatch recruit smites Rark's body.

-
*Rark* leaves north riding a shadow stallion.

-
A Deathwatch recruit joins your fight!
A kaf plant tickles Mastacalus's body with its hit.
A kaf plant joins a kaf plant's fight!
*Mastacalus* quaffs a cup of thready brown tea.

=
They're not here anymore!

* HP:Wounded MV:Strong - Mastacalus: Wounded >
*Mastacalus* panics, and attempts to flee!

* HP:Wounded MV:Strong - Mastacalus: Wounded >
*Mastacalus* leaves north.

g
* HP:Wounded MV:Strong > [bash ]
Bash who?

* HP:Wounded MV:Strong > k dark
y
They aren't here.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Some pk (long)

Post by varcoz » Wed Jul 15, 2015 6:35 pm

*Edit waiting for my mob to be unfeared so maybe I could hit them/be able to make him flee and live etc but they hit again*

* HP:Hurt MV:Full > k dark
They aren't here.

* HP:Hurt MV:Full > k dark
*Rark* has arrived from the north, riding a shadow stallion.
*Mastacalus* has arrived from the north.
You hack *Mastacalus*'s left arm hard.

k dark
* HP:Hurt MV:Full - Mastacalus: Hurt > [order deathwatch kill h.dark]

* HP:Hurt MV:Full - Mastacalus: Hurt > who
*Rark* scythes a Deathwatch recruit's body hard.
You do the best you can!

* HP:Hurt MV:Full - Mastacalus: Hurt > You do the best you can!

* HP:Hurt MV:Full - Mastacalus: Hurt > where
You do the best you can!

* HP:Hurt MV:Full - Mastacalus: Hurt > Players
-------
Lotti of Seandar
Lord Milian the Banner-General [Imperial Army]
1 General Varcoz Martell, the Black Viper [Deathwatch]
~ Elodin the Legend of the Dark [Watchers] (Linkless)
~ Flash is afk - already (Linkless)

5 players displayed.

* HP:Hurt MV:Full - Mastacalus: Hurt > Players in your Zone
--------------------
Varcoz - In a Narrow Rift

* HP:Hurt MV:Full - Mastacalus: Hurt > h
[order deathwatch bash h.dark]

* HP:Hurt MV:Full - Mastacalus: Hurt >
A Deathwatch recruit tickles Rark's head with his smite.
A kaf plant barely hits Rark's body.
A kaf plant joins a kaf plant's fight!
*Mastacalus* tries to blast you, but you parry successfully.
You hack *Mastacalus*'s left arm very hard.

* HP:Hurt MV:Full - Mastacalus: Wounded > g

*Rark* sends a Deathwatch recruit sprawling with a powerful bash!

[bash ] astacalus: Wounded >

*
A kaf plant barely hits Mastacalus's left leg.
A kaf plant tickles Rark's body with its hit.
*Rark* scythes a Deathwatch recruit's head very hard.


*Mastacalus* sends you sprawling with a powerful bash!

* HP:Hurt MV:Full - Mastacalus: Wounded > g

A kaf plant tickles Mastacalus's body with its hit.
A kaf plant tries to hit Rark, but he dodges the attack.
*Rark* scythes a Deathwatch recruit's body hard.
*Mastacalus* blasts your body into bloody fragments!

* HP:Hurt MV:Full - Mastacalus: Wounded >
A kaf plant tickles Mastacalus's body with its hit.
A kaf plant barely hits Rark's head.
A Deathwatch recruit barely tickles Rark's right foot with his smite.
*Mastacalus* blasts your body extremely hard.

* HP:Wounded MV:Full - Mastacalus: Wounded >
*Mastacalus* looks at you.

[bash ] - Mastacalus: Wounded >


*Rark* sends a Deathwatch recruit sprawling with a powerful bash!

+
A kaf plant tickles Mastacalus's right leg with its hit.
A kaf plant barely tickles Rark's body with its hit.
*Rark* scythes a Deathwatch recruit's body very hard.

=
Your bash at *Mastacalus* sends him sprawling!

* HP:Wounded MV:Fresh - Mastacalus: Wounded > l
In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb up them.
A tall prickly bush grows on the east, just before the ravine wall.
[ obvious exits: N ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
*Mastacalus* is sitting here mending a weapon
*Rark* is here, fighting a Deathwatch recruit, riding a shadow stallion.
A draft horse is here.
A Deathwatch recruit is sitting here.
A kaf plant is here, fighting Rark.
A kaf plant is here, fighting Mastacalus.

* HP:Wounded MV:Fresh - Mastacalus: Wounded > f
s
A kaf plant tickles Mastacalus's body with its hit.
A kaf plant barely tickles Rark's body with its hit.
*Rark* scythes a Deathwatch recruit's body hard.
You hack *Mastacalus*'s body hard.
You panic and attempt to flee!

You flee head over heels.
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb up them.
A tall prickly bush grows on the east, just before the ravine wall.
[ obvious exits: N ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a seanchan leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
*Mastacalus* is here, fighting a kaf plant mending a weapon.
*Rark* is here, fighting a Deathwatch recruit, riding a shadow stallion.
A draft horse is here.
A Deathwatch recruit is sitting here.
A kaf plant is here, fighting Rark.
A kaf plant is here, fighting Mastacalus.

* HP:Wounded MV:Full > kill shadow
g
*Rark* intercepts your attack on his mount.
You barely hack *Rark*'s body.

[bash ] - a Deathwatch recruit: Battered - Rark: Battered >

*
A kaf plant barely tickles Mastacalus's left leg with its hit.
A kaf plant barely hits Rark's right arm.
A Deathwatch recruit barely smites Rark's body.

*
*Rark* panics, and attempts to flee!

-
*Mastacalus* panics, and attempts to flee!


*Rark* panics, and attempts to flee!
*Mastacalus* leaves north.


As *Rark* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full > stand
k dark
g

*Rark* has arrived from the north.
*Mastacalus* has arrived from the north.
*Mastacalus* tries to blast you, but you parry successfully.

* HP:Wounded MV:Full - Mastacalus: Wounded > Do you not consider fighting as standing?

* HP:Wounded MV:Full - Mastacalus: Wounded > *Rark* scythes a Deathwatch recruit's head hard.
You do the best you can!

[bash ] - Mastacalus: Wounded >

-
A Deathwatch recruit smites Rark's right leg.
A kaf plant tickles Rark's head with its hit.
A kaf plant joins a kaf plant's fight!
*Mastacalus* tries to blast you, but you deflect the blow.


A Deathwatch recruit avoids being bashed by *Rark* who loses his balance and falls!
As *Mastacalus* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - Mastacalus: Wounded >
A kaf plant tickles Mastacalus's body with its hit.
A kaf plant tickles Rark's right leg with its hit.
A Deathwatch recruit barely smites Rark's right foot.

* HP:Wounded MV:Full - Mastacalus: Wounded > h

*Mastacalus* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Mastacalus: Wounded >
A kaf plant tickles Mastacalus's body with its hit.
A kaf plant barely tickles Rark's head with its hit.
A Deathwatch recruit smites Rark's left arm hard.
*Mastacalus* blasts your body very hard.

* HP:Wounded MV:Full - Mastacalus: Wounded > g
[order deathwatch bash h.dark]
Ok.

[bash ] - Mastacalus: Wounded >

*
A kaf plant hits Mastacalus's left arm.
A kaf plant tries to hit Rark, but he deflects the blow.
A Deathwatch recruit barely smites Rark's left leg.
*Mastacalus* tries to blast you, but you parry successfully.


As *Mastacalus* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - Mastacalus: Wounded >
*Rark* sends a Deathwatch recruit sprawling with a powerful bash!

* HP:Wounded MV:Full - Mastacalus: Wounded > g

*Rark* scythes a Deathwatch recruit's body hard.
A kaf plant tickles Mastacalus's body with its hit.
A kaf plant tickles Rark's left leg with its hit.

* HP:Wounded MV:Full - Mastacalus: Wounded >
You dodge a bash from *Mastacalus* who loses his balance and falls!

* HP:Wounded MV:Full - Mastacalus: Wounded > h
[bash ]

Cancelled.
[order deathwatch bash h.dark]
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded >
*Rark* scythes a Deathwatch recruit's right arm into bloody fragments!
A kaf plant tickles Mastacalus's body with its hit.
A kaf plant tickles Rark's left leg with its hit.

* HP:Wounded MV:Full - a kaf plant: Scratched - Mastacalus: Wounded > g
[bash ]

+
*Mastacalus* panics, and attempts to flee!

-
A kaf plant tickles Mastacalus's right arm with its hit.
A kaf plant tickles Rark's right foot with its hit.
A Deathwatch recruit smites Rark's left arm.
*Mastacalus* leaves north.
*Mastacalus* has arrived from the north.

-
*Mastacalus* tries to blast you, but you deflect the blow.

k dark
g

As *Mastacalus* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - Mastacalus: Wounded > h

*Rark* sends a Deathwatch recruit sprawling with a powerful bash!

* HP:Wounded MV:Full - Mastacalus: Wounded >
*Rark* scythes a Deathwatch recruit's left foot hard.
A kaf plant joins a kaf plant's fight!
A kaf plant tickles Rark's body with its hit.

* HP:Wounded MV:Full - Mastacalus: Wounded > You do the best you can!

[bash ] - Mastacalus: Wounded >

Cancelled.
[order deathwatch bash h.dark]
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded >
You dodge a bash from *Mastacalus* who loses his balance and falls!

* HP:Wounded MV:Full - Mastacalus: Wounded >
A kaf plant barely tickles Mastacalus's body with its hit.
*Rark* scythes a Deathwatch recruit's left leg hard.
A kaf plant barely tickles Rark's body with its hit.

* HP:Wounded MV:Full - Mastacalus: Wounded > od flee
od flee
od flee
[order deathwatch]
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > od flee
[order deathwatch]
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > [order deathwatch]
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > [order deathwatch]
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > od flee
od flee
od flee
A kaf plant barely tickles Mastacalus's body with its hit.
You hack *Mastacalus*'s body hard.
A kaf plant barely tickles Rark's body with its hit.
A Deathwatch recruit tickles Rark's body with his smite.
[order deathwatch]
A Deathwatch recruit panics, and attempts to flee!
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > od flee
[order deathwatch]
A Deathwatch recruit panics, and attempts to flee!
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > [order deathwatch]
A Deathwatch recruit panics, and attempts to flee!
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > [order deathwatch]
A Deathwatch recruit panics, and attempts to flee!
Ok.

f
* HP:Wounded MV:Full - Mastacalus: Wounded > PANIC! You couldn't escape!

* HP:Wounded MV:Full - Mastacalus: Wounded > od flee
od flee

*Mastacalus* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Mastacalus: Wounded > f

A kaf plant barely tickles Mastacalus's body with its hit.
*Mastacalus* blasts your left arm into bloody fragments!
*Rark* scythes a Deathwatch recruit's left leg very hard.
A kaf plant barely tickles Rark's left foot with its hit.
A Deathwatch recruit smites Rark's body.
A Deathwatch recruit avoids being bashed by *Rark* who loses his balance and falls!

* HP:Wounded MV:Full - Mastacalus: Wounded >
A kaf plant tickles Mastacalus's body with its hit.
*Mastacalus* blasts your head into bloody fragments!
*Rark* scythes a Deathwatch recruit's body hard.
A kaf plant barely tickles Rark's body with its hit.
A Deathwatch recruit barely smites Rark's body.

* HP:Wounded MV:Full - Mastacalus: Wounded > w
od flee
[order deathwatch]
A Deathwatch recruit panics, and attempts to flee!
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > od flee
[order deathwatch]
Ok.

od flee
* HP:Wounded MV:Full - Mastacalus: Wounded > A kaf plant tickles Mastacalus's left leg with its hit.
You hack *Mastacalus*'s right leg.
A kaf plant tries to hit Rark, but he dodges the attack.
PANIC! You couldn't escape!

* HP:Wounded MV:Full - Mastacalus: Wounded > *Rark* sends a Deathwatch recruit sprawling with a powerful bash!
No way! You're fighting for your life!

* HP:Wounded MV:Full - Mastacalus: Wounded > [order deathwatch]
Ok.

f
* HP:Wounded MV:Full - Mastacalus: Wounded > [order deathwatch]
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > [order deathwatch]
Ok.

* HP:Wounded MV:Full - Mastacalus: Wounded > PANIC! You couldn't escape!

* HP:Wounded MV:Full - Mastacalus: Wounded >
*Rark* opens the bush.

* HP:Wounded MV:Full - Mastacalus: Wounded >
A kaf plant barely tickles Mastacalus's body with its hit.
You hack *Mastacalus*'s left foot.
*Mastacalus* tries to blast you, but you deflect the blow.
*Rark* scythes a Deathwatch recruit's left leg extremely hard.
A kaf plant tickles Rark's body with its hit.
You dodge a bash from *Mastacalus* who loses his balance and falls!

* HP:Wounded MV:Full - Mastacalus: Wounded >
A Deathwatch recruit leaves north.

* HP:Wounded MV:Full - Mastacalus: Wounded > close bush
f
Ok.

You panic and attempt to flee!lus: Wounded >

w
u
n
n

*Rark* scythes a kaf plant's crown into bloody fragments!
A kaf plant barely tickles Mastacalus's body with its hit.
*Mastacalus* tries to blast you, but you deflect the blow.
A kaf plant tries to hit Rark, but he parries successfully.
*Rark* panics, and attempts to flee!

You flee head over heels.
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A young warrior stands here, proudly wearing the Deathwatch colors.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A panther stalks through the wilderness.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
There are some bloody traces of a human leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
A Deathwatch recruit has arrived from the east.

* HP:Wounded MV:Full > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
You notice a mirrored lantern is hidden here.
A man wearing an eagle-bearing bandana stands here.
A Deathwatch recruit has arrived from below.

* HP:Wounded MV:Full > Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A long-eared rabbit is here, looking quite sick.
A Deathwatch recruit has arrived from the south.

* HP:Wounded MV:Strong > Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
A long-eared rabbit is here, looking quite sick.
A Deathwatch recruit has arrived from the south.

* HP:Wounded MV:Strong > e
Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
A Deathwatch recruit has arrived from the west.

* HP:Wounded MV:Strong > n
n
e
Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A long-eared rabbit is here, looking quite sick.
A Deathwatch recruit has arrived from the south.

* HP:Wounded MV:Strong > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A long-eared rabbit is here, looking quite sick.
A Deathwatch recruit has arrived from the south.

* HP:Wounded MV:Strong > where
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a seanchan leaving <<west<<
A Deathwatch recruit has arrived from the west.

* HP:Wounded MV:Strong > Players in your Zone
--------------------
Varcoz - At the End of the Passage

* HP:Wounded MV:Strong > n

Someone bellows 'Burn me! Invaders!'

e
* HP:Wounded MV:Strong > Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a seanchan leaving vvsouthvv
A Deathwatch recruit has arrived from the south.

* HP:Wounded MV:Strong > where
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a seanchan leaving <<west<<
A campfire burns slowly, sending smoke into the sky.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch recruit has arrived from the west.

* HP:Wounded MV:Strong > Players in your Zone
--------------------
Varcoz - Sloping Ground

* HP:Wounded MV:Strong > score
dh
You have 231(xxx) hit and 132(171) movement points.
You have scored 108589003 experience points and 2042 quest points.
You need 1727230360 exp to level and 958 qp to rank.
You have amassed 3684 Turn points to date, ranking you Sei'taer First.
You have played 55 days and 16 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* HP:Wounded MV:Strong > [diagnose horse]
No-one by that name here.

k dark
* HP:Wounded MV:Strong > k dark
k dark
k dark
Your heartbeat calms down more as you feel less panicked.
They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > They aren't here.

* HP:Wounded MV:Strong > diagnose recruit
A Deathwatch recruit is in awful condition.

*Edit mob got crit without him I get two high damage masters on me so take him pat, sit make sure they wont try and get him and go back to kaf without em to piss around a bit*

* R HP:Wounded MV:Strong > k dark
They aren't here.

* R HP:Wounded MV:Strong > k dark
*Rark* has arrived from the north, riding a shadow stallion.
*Mastacalus* has arrived from the north.
*Mastacalus* tries to blast you, but you deflect the blow.
You do the best you can!

k dark
* R HP:Wounded MV:Strong - Mastacalus: Wounded > Someone bellows 'Blood and ashes! Shadowspawn!'
A kaf plant tickles Rark's body with its hit.
A kaf plant joins a kaf plant's fight!
A kaf plant tickles Mastacalus's head with its hit.
*Rark* scythes a kaf plant's trunk into bloody fragments!
A kaf plant tickles Rark's left leg with its hit.
You barely hack *Mastacalus*'s left leg.
*Mastacalus* tries to blast you, but you parry successfully.
You do the best you can!

* R HP:Wounded MV:Strong - Mastacalus: Wounded > not
You do the best you can!

* R HP:Wounded MV:Strong - Mastacalus: Wounded > You do the best you can!

* R HP:Wounded MV:Strong - Mastacalus: Wounded > You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Strong - Mastacalus: Wounded > f
w
PANIC! You couldn't escape!

* R HP:Wounded MV:Strong - Mastacalus: Wounded > *Rark* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Mastacalus: Wounded > where

*Rark* leaves north riding a shadow stallion.

* R HP:Wounded MV:Strong - Mastacalus: Wounded > f
*Rark* has arrived from the north, riding a shadow stallion.
Players in your Zone
--------------------
Varcoz - In a Narrow Rift

* R HP:Wounded MV:Strong - Mastacalus: Wounded > w
PANIC! You couldn't escape!

* R HP:Wounded MV:Strong - Mastacalus: Wounded > A kaf plant tickles Mastacalus's head with its hit.
You hack *Mastacalus*'s body.
*Mastacalus* tries to blast you, but you parry successfully.
*Rark* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Mastacalus: Wounded >
*Mastacalus* panics, and attempts to flee!

f
* R HP:Wounded MV:Strong - Mastacalus: Wounded > w
*Mastacalus* leaves north.
PANIC! You couldn't escape!

* R HP:Wounded MV:Strong - Rark: Battered > No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Rark: Battered >
*Mastacalus* has arrived from the north.

f
* R HP:Wounded MV:Strong - Rark: Battered > w

*Mastacalus* tries to blast you, but you parry successfully.

You panic and attempt to flee!k: Battered >

You flee head over heels.
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A draft horse is here, being ridden by you.
A panther stalks through the wilderness.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
There are some tracks of a humanoid leaving ++up++
There are some bloody traces of a human leaving ++up++
There are some tracks of a ridden mount leaving ++up++
A draft horse is here, being ridden by you.

* R HP:Wounded MV:Strong > dism
open bush
e
You stop riding him.

* HP:Wounded MV:Strong > s
k dark
I see no bush here.

* HP:Wounded MV:Strong > g
On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A panther stalks through the wilderness.

* HP:Wounded MV:Strong > *Rark* has arrived from the south, riding a shadow stallion.
In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb up them.
A tall prickly bush grows on the east, just before the ravine wall.
[ obvious exits: N ]
There are some tracks of a humanoid leaving ^^north^^
There are some bloody traces of a myrddraal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Mastacalus* is standing here mending a weapon.
A tall, leafed bush stands here, laden with bright red berries.
A tall, leafed bush stands here, laden with bright red berries.

* HP:Wounded MV:Strong > You hack *Mastacalus*'s left arm hard.

g - Mastacalus: Wounded >
*Mastacalus* tries to blast you, but you deflect the blow.
A kaf plant tickles Mastacalus's body with its hit.
A kaf plant joins a kaf plant's fight!
You hack *Mastacalus*'s left hand.
*Mastacalus* sends you sprawling with a powerful bash!

* HP:Wounded MV:Strong - Mastacalus: Wounded >
*Rark* has arrived from the north, riding a shadow stallion.

* HP:Wounded MV:Strong - Mastacalus: Wounded >
*Rark* scythes your body extremely hard.

* HP:Wounded MV:Strong - Mastacalus: Wounded >
*Rark* scythes your left arm into bloody fragments!
A kaf plant barely tickles Mastacalus's left foot with its hit.
A kaf plant barely tickles Mastacalus's body with its hit.
*Mastacalus* blasts your body very hard.

g
* HP:Wounded MV:Strong - Mastacalus: Wounded >
*Rark* drinks blood from a skin of human flesh.

* HP:Wounded MV:Strong - Mastacalus: Wounded >
*Rark* opens the bush.

f HP:Wounded MV:Strong - Mastacalus: Wounded >
*Rark* scythes your body extremely hard.
A kaf plant barely tickles Mastacalus's body with its hit.
A kaf plant barely tickles Mastacalus's right arm with its hit.
*Mastacalus* blasts your left leg very hard.
You barely hack *Mastacalus*'s right foot.
[bash ]

open bush
w
Cancelled.
[bash ]

Cancelled.
You panic and attempt to flee!

score
where
You flee head over heels.
Barren Lair
Cold rock walls enclosed this shallow cave, but they do not manage to shelter
it from biting winds or chilling rains. Sometimes sunlight makes its way into
this retched hole, but it never gives much heat. Prints in the small amount of
dust on the floor suggest that something calls this place home.
[ obvious exits: W ]
A panther stalks through the wilderness.
It's already open!

* HP:Battered MV:Strong > *Rark* has arrived from the west, riding a shadow stallion.
In a Narrow Rift
Inside this very narrow rift, there is hardly room to move about freely. The
sides of the rift are tall and jagged, but it is impossible to climb up them.
A tall prickly bush grows on the east, just before the ravine wall.
[ obvious exits: N E ]
There are some tracks of a humanoid leaving ^^north^^
There are some bloody traces of a myrddraal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Mastacalus* is here, fighting a kaf plant mending a weapon.
A kaf plant is here, fighting Mastacalus.
A kaf plant is here, fighting Mastacalus.

* HP:Battered MV:Strong > You have 175(xxx) hit and 136(171) movement points.
You have scored 108587537 experience points and 2042 quest points.
You need 1727231826 exp to level and 958 qp to rank.
You have amassed 3684 Turn points to date, ranking you Sei'taer First.
You have played 55 days and 16 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* HP:Battered MV:Strong > Players in your Zone
--------------------
Varcoz - In a Narrow Rift

* HP:Battered MV:Strong > n

*Mastacalus* blasts a kaf plant's roots into bloody fragments!
A kaf plant tickles Mastacalus's left leg with its hit.
A kaf plant tickles Mastacalus's right leg with its hit.

* HP:Battered MV:Strong > On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A panther stalks through the wilderness.

* HP:Battered MV:Strong > k dark
k dark
They aren't here.

* HP:Battered MV:Strong > k dark
They aren't here.

* HP:Battered MV:Strong > k dark
They aren't here.

* HP:Battered MV:Strong > k dark
They aren't here.

* HP:Battered MV:Strong > *Rark* has arrived from the south, riding a shadow stallion.
You hack *Rark*'s left foot.

* HP:Battered MV:Strong - Rark: Battered > s
No way! You're fighting for your life!

* HP:Battered MV:Strong - Rark: Battered > f

*Rark* tries to scythe you, but you deflect the blow.
You hack *Rark*'s body.

You panic and attempt to flee!: Battered >


*Mastacalus* has arrived from the south.

k dark

You flee head over heels.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
There are some tracks of a humanoid leaving ++up++
There are some bloody traces of a human leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A draft horse is here.

* HP:Battered MV:Strong > g
They aren't here.

* HP:Battered MV:Strong > [bash ]
Bash who?

* HP:Battered MV:Strong > w
*Rark* has arrived from the east, riding a shadow stallion.
*Mastacalus* has arrived from the east.
At the End of the Ravine
The ravine comes to an end here; it is impossible to continue to the west. A
small trail leads upward to a dried-out waterfall. The ravine continues to
the east where it passes under a stone bridge.
[ obvious exits: E U ]
There are some bloody traces of a human leaving >>east>>
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving >>east>>

w
* HP:Battered MV:Tiring >
*Mastacalus* has arrived from the east.

* HP:Battered MV:Tiring > *Mastacalus* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - Mastacalus: Battered > u
f
*Rark* has arrived from the east, riding a shadow stallion.
No way! You're fighting for your life!

You panic and attempt to flee!acalus: Battered >

open bush
e

*Rark* leaves up riding a shadow stallion.

e
not

*Mastacalus* tries to blast you, but you parry successfully.
*Rark* has arrived from above, riding a shadow stallion.

*Rark* scythes your left arm very hard.
You flee head over heels.
Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
There are some tracks of a humanoid leaving ++up++
There are some bloody traces of a human leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A draft horse is here.
I see no bush here.

* HP:Battered MV:Tiring > On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A panther stalks through the wilderness.

* HP:Battered MV:Tiring > e
In the Ravine
The now-dry riverbed runs east and west here as the ravine continues in both
directions. The walls of the ravine remain unclimbable, and the ravine deepens
still more as it heads east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
A panther stalks through the wilderness.
A lynx creeps low to the ground, hunting for food.

* HP:Battered MV:Tiring > e
You start paying increased attention to your surroundings.

* HP:Battered MV:Tiring > e
Deepest Ravine
The ravine reaches its greatest depth at this point as the walls lose height
in both directions. The riverbed is largely barren; only some few scrub bushes
grow in the loose, sandy soil.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Some pk (long)

Post by varcoz » Wed Jul 15, 2015 6:36 pm

* HP:Battered MV:Tiring > End of the Ravine
At this eastern-most extent of the ravine, a massive pile of rock has fallen
from the walls to block passage. The heap of rubble reaches up to the top of
the ravine walls, but it is too unstable to climb. A steep animal track leads
up the southern side of the ravine.
[ obvious exits: W U ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving ++up++
There are some tracks of an animal leaving ++up++
There are some tracks of an animal leaving ++up++
A rust-colored bobcat crouches low, ready to pounce.
A lynx creeps low to the ground, hunting for food.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > not
u
s
*Mastacalus* has arrived from the west.
You stop paying increased attention to your surroundings.

e
* HP:Battered MV:Tiring > *Mastacalus* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

n
* HP:Battered MV:Tiring - Mastacalus: Battered > n
f
You hack *Mastacalus*'s head.
*Mastacalus* tries to blast you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* HP:Battered MV:Strong - Mastacalus: Wounded > No way! You're fighting for your life!

* HP:Battered MV:Strong - Mastacalus: Wounded > No way! You're fighting for your life!

* HP:Battered MV:Strong - Mastacalus: Wounded > No way! You're fighting for your life!

You panic and attempt to flee!acalus: Wounded >


You flee head over heels.
Deepest Ravine
The ravine reaches its greatest depth at this point as the walls lose height
in both directions. The riverbed is largely barren; only some few scrub bushes
grow in the loose, sandy soil.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving >>east>>
*Rark* is standing here, riding a shadow stallion.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.

* HP:Battered MV:Strong >
*Rark* leaves east riding a shadow stallion.

* HP:Battered MV:Strong > open bush
w
I see no bush here.

w
* HP:Battered MV:Strong > w
In the Ravine
The now-dry riverbed runs east and west here as the ravine continues in both
directions. The walls of the ravine remain unclimbable, and the ravine deepens
still more as it heads east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a seanchan leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
A panther stalks through the wilderness.
A lynx creeps low to the ground, hunting for food.

* HP:Battered MV:Strong > On the Bottom of the Ravine
The ravine is much deeper here than it is to the west, and the sides are
unscaleable. The ravine splits, and a narrow rift leads south from here. The
main ravine continues to the east.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A panther stalks through the wilderness.

s
* HP:Battered MV:Tiring > Beneath the Old Bridge
It is dark and cool in the shade of the massive stone bridge which spans the
top of the ravine. To the east and west, the ravine continues as it follows the
now dried-up course of an ancient river.
[ obvious exits: E W U ]
There are some tracks of a humanoid leaving ++up++
There are some bloody traces of a human leaving ++up++
There are some tracks of a ridden mount leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A draft horse is here.

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > rh
*Mastacalus* has arrived from the east.
[ride horse]
You start riding him.

* R HP:Battered MV:Tiring >
*Rark* has arrived from the east, riding a shadow stallion.
*Mastacalus* leaves west.

u
* R HP:Battered MV:Tiring > On the Old Bridge
The Old Road passes over the Old Road Bridge, or as it is also known, the Old
Bridge. It has been standing for longer than anyone can say, and it probably
will stand for many years to come. The bridge spans a narrow ravine as it
carries the Old Road north and south.
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving --down--
A draft horse is here, being ridden by you.
A man wearing an eagle-bearing bandana stands here.

* R HP:Battered MV:Tiring > f
Before the Old Bridge
The Old Road continues north and south here, and the land continues to climb
to the south. In that direction, a bridge can be seen just as the land reaches
the crest of the rise.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A draft horse is here, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > n
Curve in the Old Road
The road heads east and south from here as the land climbs in the southerly
direction. To the west, a narrow, dusty road, much smaller than the Old Road,
leads away from the road in that direction.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A draft horse is here, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > n
*Rark* has arrived from the south, riding a shadow stallion.
Alas, you cannot go that way...

e
* R HP:Battered MV:Tiring > n
Curve in the Old Road
The Old Road heads north and west from here as it journeys through the most
rural sections of the Two Rivers area. A wide, empty field lies to the east
of the road and continues far in that direction.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > Old Road
The road stretches still north and south, but some variation is offered as
the land begins to rise. A gentle breeze blows from the south and picks up
dust from the road with each footfall upon its surface. The dust muffles
the sound to a dull thud that sounds surprisingly loud in the isolation.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.

* R HP:Battered MV:Tiring > n
e
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A draft horse is here, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > n
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A draft horse is here, being ridden by you.

* R HP:Battered MV:Tiring > e
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A draft horse is here, being ridden by you.

* R HP:Battered MV:Tiring > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a seanchan leaving <<west<<
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

not
* R HP:Battered MV:Tiring > score
Someone bellows 'Blood and ashes! Shadowspawn!'
You start paying increased attention to your surroundings.

* R HP:Battered MV:Tiring > k dark
You have 170(xxx) hit and 125(171) movement points.
You have scored 108586071 experience points and 2042 quest points.
You need 1727233292 exp to level and 958 qp to rank.
You have amassed 3684 Turn points to date, ranking you Sei'taer First.
You have played 55 days and 16 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* R HP:Battered MV:Tiring > k dark
They aren't here.

k dark
* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > *Rark* has arrived from the west, riding a shadow stallion.
You hack *Rark*'s right hand.

* R HP:Battered MV:Tiring - Rark: Battered >
*Rark* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Rark: Battered > h
[order deathwatch bash h.dark]
Ok.

w
* R HP:Battered MV:Tiring > k dark
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
A Deathwatch recruit has arrived from the east.

* R HP:Battered MV:Tiring > w
You hack *Rark*'s left arm very hard.

* R HP:Battered MV:Tiring - Rark: Beaten > k dark
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Rark: Beaten > e
You do the best you can!

h
* R HP:Battered MV:Tiring - Rark: Beaten > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Rark: Beaten > e
*Rark* panics, and attempts to flee!
[order deathwatch bash h.dark]
Ok.

* R HP:Battered MV:Tiring - Rark: Beaten > k dark
You barely hack *Rark*'s body.
A Deathwatch recruit joins your fight!
No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Rark: Beaten > e
You do the best you can!

* R HP:Battered MV:Tiring - Rark: Beaten > k dark
*Rark* has arrived from the east, riding a shadow stallion.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Battered MV:Tiring > e
They aren't here.

* R HP:Battered MV:Tiring > k dark
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

w
* R HP:Battered MV:Tiring > k dark
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Battered MV:Tiring > k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

k dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > e
They aren't here.

* R HP:Battered MV:Tiring > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.
A Deathwatch recruit has arrived from the west.

* R HP:Battered MV:Tiring > score
You have 170(xxx) hit and 121(171) movement points.
You have scored 108586071 experience points and 2042 quest points.
You need 1727233292 exp to level and 958 qp to rank.
You have amassed 3684 Turn points to date, ranking you Sei'taer First.
You have played 55 days and 16 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* R HP:Battered MV:Tiring > k dark
k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > dh
They aren't here.

* R HP:Battered MV:Tiring > [diagnose horse]
A draft horse is in excellent condition.
A draft horse is tiring.

k dark
* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > idagnose recruit
k dark
Arglebargle, glop-glyf!?!

k dark
* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > diganose recruit
Arglebargle, glop-glyf!?!

* R HP:Battered MV:Tiring > k dark
dh
They aren't here.

* R HP:Battered MV:Tiring > [diagnose horse]
A draft horse is in excellent condition.
A draft horse is tiring.

* R HP:Battered MV:Tiring > k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

k dark
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > k dark
k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > score
They aren't here.

* R HP:Battered MV:Tiring > You have 184(xxx) hit and 121(171) movement points.
You have scored 108586071 experience points and 2042 quest points.
You need 1727233292 exp to level and 958 qp to rank.
You have amassed 3684 Turn points to date, ranking you Sei'taer First.
You have played 55 days and 16 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

k dark
* R HP:Battered MV:Tiring > k dark
k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > k dark
They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > od rest
w
[order deathwatch]
A Deathwatch recruit sits down and rests.
Ok.

* R HP:Battered MV:Tiring > k dark
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.

g
* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > [bash ]
Bash who?

* R HP:Battered MV:Tiring > s
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.

* R HP:Battered MV:Tiring > k dark
g
They aren't here.

* R HP:Battered MV:Tiring > [bash ]
Bash who?

* R HP:Battered MV:Tiring > open wall
w
k dark
It's already open!

* R HP:Battered MV:Tiring > g
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
A long-eared rabbit is here, looking quite sick.

* R HP:Battered MV:Tiring > You hack *Rark*'s head.

[bash ] ring - Rark: Battered >

*
*Mastacalus* has arrived from the south.

=
Your bash at *Rark* sends him sprawling!

* R HP:Battered MV:Tiring - Rark: Beaten >
*Mastacalus* tries to blast you, but you deflect the blow.

* R HP:Battered MV:Tiring - Rark: Beaten > where

*Mastacalus* blasts your body extremely hard.
You hack *Rark*'s body hard.

* R HP:Battered MV:Tiring - Rark: Beaten > Players in your Zone
--------------------
Varcoz - Old Road

* R HP:Battered MV:Tiring - Rark: Beaten > f
You hack *Rark*'s left leg very hard.
You panic and attempt to flee!


*Rark* closes the hiddenbush.
*Mastacalus* sends you sprawling with a powerful bash!


*Mastacalus* blasts your body very hard.
*Rark* scythes your body very hard.

f

You flee head over heels.
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A draft horse is here, being ridden by you.

* R HP:Beaten MV:Tiring > open hiddenbush
e
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.

* R HP:Beaten MV:Tiring > I see no hiddenbush here.

* R HP:Beaten MV:Tiring > At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.

* R HP:Beaten MV:Tiring > n

*Rark* has arrived from the west, riding a shadow stallion.
*Mastacalus* has arrived from the west.
*Mastacalus* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Tiring - Mastacalus: Wounded > e
*Rark* leaves north riding a shadow stallion.
No way! You're fighting for your life!

e
* R HP:Beaten MV:Tiring - Mastacalus: Wounded > You hack *Mastacalus*'s body hard.
*Mastacalus* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Mastacalus: Battered > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Mastacalus: Battered > f
*Rark* has arrived from the north, riding a shadow stallion.
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Mastacalus: Battered >
*Rark* tries to scythe you, but you deflect the blow.

* R HP:Beaten MV:Tiring - Mastacalus: Battered > f
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - Mastacalus: Battered > not
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring - Mastacalus: Battered > f
*Rark* tries to scythe you, but you parry successfully.
You hack *Mastacalus*'s body.
*Mastacalus* blasts your body hard.
*Rark* scythes your left leg.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!


You flee head over heels.
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A draft horse is here, being ridden by you.

* R HP:Beaten MV:Tiring > s

*Rark* has arrived from the east, riding a shadow stallion.
*Mastacalus* has arrived from the east.
*Mastacalus* tries to blast you, but you parry successfully.

s
* R HP:Beaten MV:Tiring - Mastacalus: Wounded > s
*Rark* leaves south riding a shadow stallion.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Mastacalus: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Mastacalus: Wounded > f
You hack *Mastacalus*'s right leg.
*Mastacalus* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Mastacalus: Battered > e
You panic and attempt to flee!

n

*Rark* has arrived from the south, riding a shadow stallion.

e
e

*Rark* scythes your body hard.

You flee head over heels.
At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.

e
* R HP:Beaten MV:Tiring > Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.

* R HP:Beaten MV:Tiring > End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A draft horse is here, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten MV:Tiring > e
Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
A draft horse is here, being ridden by you.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > d
e
In the Sand Pit
The makeup of the land here is vastly different from that of the area above.
Solid ground has disappeared into a vast lake of sand which sucks at the feet
of those who walk here; it requires a great effort to move, and there is always
the possibility that if one does not move, one may sink below the sands.
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.
A wild hog snorts angrily, pawing at the ground.

* R HP:Beaten MV:Tiring > s
In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A draft horse is here, being ridden by you.

* R HP:Beaten MV:Tiring > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* R HP:Beaten MV:Tiring > score
not
You have 100(xxx) hit and 128(171) movement points.
You have scored 108584605 experience points and 2042 quest points.
You need 1727234758 exp to level and 958 qp to rank.
You have amassed 3684 Turn points to date, ranking you Sei'taer First.
You have played 55 days and 16 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* R HP:Beaten MV:Tiring > You start paying increased attention to your surroundings.

* R HP:Beaten MV:Tiring > y
[order deathwatch kill h.dark]
Ok.

y
* R HP:Beaten MV:Tiring > y
[order deathwatch kill h.dark]
Ok.

* R HP:Beaten MV:Tiring > y
[order deathwatch kill h.dark]
Ok.

* R HP:Beaten MV:Tiring > y
[order deathwatch kill h.dark]
Ok.

* R HP:Beaten MV:Tiring > y
[order deathwatch kill h.dark]
Ok.

y
* R HP:Beaten MV:Tiring > y
[order deathwatch kill h.dark]
Ok.

* R HP:Beaten MV:Tiring > y
[order deathwatch kill h.dark]
Ok.

dism
* R HP:Beaten MV:Tiring > [order deathwatch kill h.dark]
Ok.

* R HP:Beaten MV:Tiring > y
[order deathwatch kill h.dark]
Ok.

* R HP:Beaten MV:Tiring > You stop riding him.

* HP:Beaten MV:Tiring > [order deathwatch kill h.dark]
Ok.

l
* HP:Beaten MV:Tiring > k dark
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A campfire burns slowly, sending smoke into the sky.
A draft horse is here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan invasion commander evaluates his soldier's readiness.

* HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

k dark
* HP:Beaten MV:Tiring > k dark
*Mastacalus* has arrived from the north.
You hack *Mastacalus*'s body.

* HP:Beaten MV:Tiring - Mastacalus: Battered > You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Battered > You do the best you can!

od rh
* HP:Beaten MV:Tiring - Mastacalus: Battered > [order deathwatch]
Ok.

* HP:Beaten MV:Tiring - Mastacalus: Battered > h
[order deathwatch bash h.dark]
Ok.

k dark
* HP:Beaten MV:Tiring - Mastacalus: Battered > You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Battered > l
A Seanchan officer lances Mastacalus's body.
A Seanchan officer tickles Mastacalus's right hand with his lance.
A Deathwatch recruit joins your fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
*Mastacalus* tries to blast you, but you parry successfully.
You hack *Mastacalus*'s body hard.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A campfire burns slowly, sending smoke into the sky.
*Mastacalus* is here, fighting YOU! mending a weapon
A draft horse is here.
A Deathwatch recruit is here, fighting Mastacalus.
A Seanchan scout is here, fighting Mastacalus.
A Seanchan scout is here, fighting Mastacalus.
A Seanchan scout is here, fighting Mastacalus.
A Seanchan officer is here, fighting Mastacalus.

* HP:Beaten MV:Tiring - Mastacalus: Battered > where
Players in your Zone
--------------------
Varcoz - Sloping Ground

k dark
* HP:Beaten MV:Tiring - Mastacalus: Battered > k dark
*Mastacalus* panics, and attempts to flee!
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Battered > k dark
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Battered >
*Mastacalus* leaves west.

w
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > k dark
Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
*Mastacalus* is standing here mending a weapon.
A Deathwatch recruit has arrived from the east.

w
* HP:Beaten MV:Tiring > You tickle *Mastacalus*'s body with your hack.

* HP:Beaten MV:Tiring - Mastacalus: Battered > k dark
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Battered > h
*Mastacalus* tries to blast you, but you parry successfully.
A Deathwatch recruit joins your fight!
You hack *Mastacalus*'s body.
A Seanchan officer has arrived from the east.
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Battered > [order deathwatch bash h.dark]
Ok.

* HP:Beaten MV:Tiring - Mastacalus: Battered > e
k dark
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Battered > e
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Battered > k dark
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Battered > e
A Seanchan scout joins your fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan officer joins a Seanchan scout's fight!
You do the best you can!

k dark
* HP:Beaten MV:Tiring - Mastacalus: Battered > e
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Battered > You do the best you can!

k dark
* HP:Beaten MV:Tiring - Mastacalus: Battered > e
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Battered > A Seanchan officer barely tickles Mastacalus's body with his lance.
A Seanchan scout tickles Mastacalus's head with his slash.
A Seanchan scout tickles Mastacalus's body with his slash.
A Seanchan scout tickles Mastacalus's body with his slash.
*Mastacalus* tries to blast you, but you parry successfully.
You hack *Mastacalus*'s body.
You do the best you can!

k dark
* HP:Beaten MV:Tiring - Mastacalus: Beaten > e
A Deathwatch recruit sends Mastacalus sprawling with a powerful bash!
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > k dark
No way! You're fighting for your life!

e
* HP:Beaten MV:Tiring - Mastacalus: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > k dark
*Rark* has arrived from the east, riding a shadow stallion.
No way! You're fighting for your life!

e
* HP:Beaten MV:Tiring - Mastacalus: Beaten > *Rark* scythes a Seanchan officer's body hard.
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > k dark
No way! You're fighting for your life!

e
* HP:Beaten MV:Tiring - Mastacalus: Beaten > You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > kill

A Seanchan officer barely tickles Mastacalus's body with his lance.
A Seanchan scout tickles Mastacalus's right leg with his slash.
A Seanchan scout barely slashes Mastacalus's body.
A Seanchan scout tickles Mastacalus's body with his slash.
A Deathwatch recruit smites Mastacalus's left arm.
You hack *Mastacalus*'s left leg hard.
*Rark* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > Hit who?

* HP:Beaten MV:Tiring - Mastacalus: Beaten > e

*Rark* leaves east riding a shadow stallion.

* HP:Beaten MV:Tiring - Mastacalus: Beaten > No way! You're fighting for your life!

k dark
* HP:Beaten MV:Tiring - Mastacalus: Beaten > e
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > e
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > h
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Beaten > [order deathwatch bash h.dark]
Ok.

* HP:Beaten MV:Tiring - Mastacalus: Beaten > k dark
k dark
A Seanchan officer barely lances Mastacalus's left arm.
A Seanchan scout barely slashes Mastacalus's body.
A Seanchan scout tickles Mastacalus's body with his slash.
A Seanchan scout barely slashes Mastacalus's left leg.
A Deathwatch recruit barely smites Mastacalus's left arm.
You hack *Mastacalus*'s left arm hard.
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Critical > k dark
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Critical > s
*Mastacalus* panics, and attempts to flee!
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Critical > *Rark* has arrived from the east, riding a shadow stallion.
No way! You're fighting for your life!

k dark
* HP:Beaten MV:Tiring - Mastacalus: Critical > s

*Rark* scythes a Deathwatch recruit's body hard.

* HP:Beaten MV:Tiring - Mastacalus: Critical > *Mastacalus* leaves south.
*Mastacalus* has arrived from the south.
You barely hack *Mastacalus*'s body.

k dark
* HP:Beaten MV:Tiring - Mastacalus: Critical > s
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Critical > You do the best you can!

k dark
* HP:Beaten MV:Tiring - Mastacalus: Critical > No way! You're fighting for your life!

s
* HP:Beaten MV:Tiring - Mastacalus: Critical > *Rark* panics, and attempts to flee!
You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Critical > *Mastacalus* panics, and attempts to flee!
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Critical >
A Seanchan officer tickles Mastacalus's left foot with his lance.
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout tickles Mastacalus's left leg with his slash.
A Seanchan scout slashes Rark's right arm.
A Seanchan scout barely slashes Rark's body.
A Seanchan officer barely tickles Mastacalus's body with his lance.
You hack *Mastacalus*'s head.
A Deathwatch recruit barely smites Rark's body.

* HP:Beaten MV:Tiring - Mastacalus: Critical > e
e
No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Critical > e

*Mastacalus* leaves south.

* HP:Beaten MV:Tiring > e
*Mastacalus* has arrived from the south.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A campfire burns slowly, sending smoke into the sky.
A draft horse is here.
A Deathwatch recruit has arrived from the west.

* HP:Beaten MV:Tiring > *Mastacalus* has arrived from the west.
Alas, you cannot go that way...

k dark
* HP:Beaten MV:Tiring > You hack *Mastacalus*'s body.

w
* HP:Beaten MV:Tiring - Mastacalus: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Critical >
*Mastacalus* tries to blast you, but you deflect the blow.
A Deathwatch recruit joins your fight!
You hack *Mastacalus*'s right leg.

* HP:Beaten MV:Tiring - Mastacalus: Critical > l

*Mastacalus* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Mastacalus: Critical > Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A campfire burns slowly, sending smoke into the sky.
*Mastacalus* is here, fighting YOU! mending a weapon
A Deathwatch recruit is here, fighting Mastacalus.
A draft horse is here.

* HP:Beaten MV:Tiring - Mastacalus: Critical > h
k dark
[order deathwatch bash h.dark]
Ok.

k dark
* HP:Beaten MV:Tiring - Mastacalus: Critical > *Mastacalus* leaves north.
They aren't here.

* HP:Beaten MV:Tiring > k dark
They aren't here.

* HP:Beaten MV:Tiring > k dark
k dark
They aren't here.

* HP:Beaten MV:Tiring > n
They aren't here.

* HP:Beaten MV:Tiring > w
They aren't here.

u
* HP:Beaten MV:Tiring > In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
Ack, you lost a Deathwatch recruit!

w
* HP:Beaten MV:Tiring > w
In the Sand Pit
The makeup of the land here is vastly different from that of the area above.
Solid ground has disappeared into a vast lake of sand which sucks at the feet
of those who walk here; it requires a great effort to move, and there is always
the possibility that if one does not move, one may sink below the sands.
[ obvious exits: N E U ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.

* HP:Beaten MV:Tiring > Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--

* HP:Beaten MV:Tiring > k dark
End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A wild stallion bucks madly.

k dark
* HP:Beaten MV:Tiring > Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>

e
* HP:Beaten MV:Tiring > e
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > k dark
End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A wild stallion bucks madly.

k dark
* HP:Beaten MV:Tiring > k dark
Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
There are some bloody traces of a seanchan leaving <<west<<
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--

* HP:Beaten MV:Tiring > k dark
They aren't here.

* HP:Beaten MV:Tiring > k dark
They aren't here.

* HP:Beaten MV:Tiring > k dark
They aren't here.

* HP:Beaten MV:Tiring > e
*Mastacalus* has arrived from below.
You barely hack *Mastacalus*'s left foot.

* HP:Beaten MV:Tiring - Mastacalus: Critical > You do the best you can!

d
* HP:Beaten MV:Tiring - Mastacalus: Critical > You do the best you can!

* HP:Beaten MV:Tiring - Mastacalus: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Mastacalus: Critical >
*Mastacalus* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Mastacalus: Critical > w

*Mastacalus* tries to blast you, but you deflect the blow.
You hack *Mastacalus*'s body.
*Mastacalus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Mastacalus*'s death cry.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Some pk (long)

Post by varcoz » Wed Jul 15, 2015 6:37 pm

* HP:Beaten MV:Tiring > k dark
End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A wild stallion bucks madly.

k dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > e
They aren't here.

* HP:Beaten MV:Tiring > Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
There are some bloody traces of a seanchan leaving <<west<<
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--
The corpse of Mastacalus is lying here.

* HP:Beaten MV:Tiring > get all corpse
d
e
d
e
s
You get a thin vial of yellow fluid from the corpse of Mastacalus.
You get a skin of human flesh from the corpse of Mastacalus.
You get a pair of gleaming metal boots from the corpse of Mastacalus.
You get a pair of ebony-steel plate greaves from the corpse of Mastacalus.
You get a titanic spiked axe of ebon steel from the corpse of Mastacalus.
You get a wide leather wristband from the corpse of Mastacalus.
You get a pair of heavy metal gauntlets from the corpse of Mastacalus.
You get a pair of ebony-steel plate vambraces from the corpse of Mastacalus.
You get a backpack from the corpse of Mastacalus.
You get a shining steel breastplate from the corpse of Mastacalus.
You get a torc of gleaming steel from the corpse of Mastacalus.
You get a torc of gleaming steel from the corpse of Mastacalus.
You get a full metal helmet and visor from the corpse of Mastacalus.
You get a ring of silver from the corpse of Mastacalus.
You get a ring of silver from the corpse of Mastacalus.
You get an oilstone from the corpse of Mastacalus.

*Got masta, rough stuff at pat there edit out to find Rark*

* R HP:Beaten MV:Winded > k dark
Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a seanchan leaving --down--
There are some tracks of a ridden mount leaving --down--
The corpse of Mastacalus is lying here.
A draft horse is here, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
A Deathwatch recruit has arrived from the west.

* R HP:Beaten MV:Winded > h
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > You hack *Rark*'s head.

* R HP:Beaten MV:Winded - Rark: Beaten > [order deathwatch bash h.dark]
Ok.

* R HP:Beaten MV:Winded - Rark: Beaten >
Rark bellows 'guess I go hug my patrol now?' <-- I know pat's suck and I'm sorry, your a good chaser and first pk back off lil break was a little scurred with the damage output/me misspamming and failing flees. I tried not to use it much and use kaf but that presents it's own problems door 1e terrible flee's narrow stretch easy to catch etc.

* R HP:Beaten MV:Winded - Rark: Beaten > l

*Rark* panics, and attempts to flee!

not
* R HP:Beaten MV:Winded - Rark: Beaten > You hack *Rark*'s body.
A Deathwatch recruit joins your fight!
Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a seanchan leaving --down--
There are some tracks of a ridden mount leaving --down--
The corpse of Mastacalus is lying here.
A Deathwatch recruit is here, fighting Rark.
A draft horse is here, being ridden by you.
*Rark* is here, fighting YOU!, riding a shadow stallion.

* R HP:Beaten MV:Winded - Rark: Beaten > You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded - Rark: Beaten > k dark
k dark
Rark avoids being bashed by a Deathwatch recruit who loses his balance and falls!
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > w
You do the best you can!

w
* R HP:Beaten MV:Winded - Rark: Beaten > w
End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten MV:Winded > w
Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.

* R HP:Beaten MV:Winded > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.

k dark
* R HP:Beaten MV:Winded > k dark
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded > e
They aren't here.

e
* R HP:Beaten MV:Winded > e
Your heartbeat calms down more as you feel less panicked.
Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.

k dark
* R HP:Battered MV:Tiring > k dark
End of the Footpath
The small, little-used footpath comes to an end here; it stops before a large,
very steep outcropping of rock. It would be impossible to find even one decent
foothold on its fairly smooth surface. To the west, the path threads its way
through the hedge which follow alongside the Old Road.
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered MV:Tiring > Behind the Outcropping
A large rock outcropping stands to the west, towering over the landscape. You
stand on a ledge between the rock and a ravine which lies to the east. It is
impossible to see what is in the ravine because of the steepness of its sides.
The way north and south is blocked by rock and bushes.
[ obvious exits: W D ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a seanchan leaving --down--
There are some tracks of a ridden mount leaving --down--
The corpse of Mastacalus is lying here.
A draft horse is here, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > d
They aren't here.

* R HP:Battered MV:Tiring > In the Sand Pit
The makeup of the land here is vastly different from that of the area above.
Solid ground has disappeared into a vast lake of sand which sucks at the feet
of those who walk here; it requires a great effort to move, and there is always
the possibility that if one does not move, one may sink below the sands.
[ obvious exits: N E U ]
There are some bloody traces of a seanchan leaving ++up++
There are some bloody traces of a trolloc leaving ++up++
There are some bloody traces of a seanchan leaving >>east>>
A draft horse is here, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.
A Deathwatch recruit has arrived from above.

* R HP:Battered MV:Winded > n
e
In the Lake of Sand
This dry lake stretches to the east and south in despairing vastness. The sand
provides only the least of footing, and walking is difficult. The sun has
shone on this black sand during the day, and the heat radiates upward with
intensity enough to make one faint.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A draft horse is here, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A wild hog snorts angrily, pawing at the ground.
A dun snake is here, hissing sharply.
A Deathwatch recruit has arrived from the south.

* R HP:Battered MV:Winded > s
In the Lake of Sand
There is only sand stretching to the horizon in all directions. The ever-
present heat still assaults the senses here, and one can hardly help thinking
of shade and water. This being the case, it would be very easy to overlook the
tracks which mar the smooth surface of the sand.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
A draft horse is here, being ridden by you.
A dun snake is here, hissing sharply.
A draft horse is here.
A Deathwatch recruit has arrived from the west.

s
* R HP:Battered MV:Winded > In the Lake of Sand
Sand, sand everywhere, but it seems to come to an end to the south. It is hard
to be certain; perhaps it is a mirage of tired eyes or the shimmering air above
the hot sand. The lake of sand continues to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a seanchan leaving vvsouthvv
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the north.

w
* R HP:Battered MV:Winded > s
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some bloody traces of a seanchan leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a seanchan leaving ^^north^^
A campfire burns slowly, sending smoke into the sky.
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the north.

* R HP:Battered MV:Winded > Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a seanchan leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A draft horse is here, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Deathwatch recruit has arrived from the east.

* R HP:Battered MV:Winded > At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the north.

* R HP:Battered MV:Winded > clsoe wall
open wall
w
Arglebargle, glop-glyf!?!

s
* R HP:Battered MV:Winded > Ok.

* R HP:Battered MV:Winded > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.
*Rark* is standing here, riding a shadow stallion.
A Deathwatch recruit has arrived from the east.

not
* R HP:Battered MV:Winded > *Rark* scythes your right leg.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Rark: Beaten > You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Winded - Rark: Beaten > k dark
h
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > You hack *Rark*'s body.
A Deathwatch recruit joins your fight!
[order deathwatch bash h.dark]
Ok.

* R HP:Beaten MV:Winded - Rark: Beaten > not
You start paying increased attention to your surroundings.

* R HP:Beaten MV:Winded - Rark: Beaten > where
k dark
Players in your Zone
--------------------
Varcoz - Old Road

* R HP:Beaten MV:Winded - Rark: Beaten > k dark
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > k dark
You do the best you can!

k dark
* R HP:Beaten MV:Winded - Rark: Beaten > You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > A Deathwatch recruit sends Rark sprawling with a powerful bash!
A Deathwatch recruit tickles Rark's body with his smite.
You hack *Rark*'s right leg very hard.
You do the best you can!

k dark
* R HP:Beaten MV:Winded - Rark: Beaten > k dark
k dark
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > l
where
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A Deathwatch recruit is here, fighting Rark.
A draft horse is here, being ridden by you.
*Rark* is sitting here, riding a shadow stallion.

* R HP:Beaten MV:Winded - Rark: Beaten > Players in your Zone
--------------------
Varcoz - Old Road

* R HP:Beaten MV:Winded - Rark: Beaten >
A Deathwatch recruit smites Rark's right arm hard.
You hack *Rark*'s left leg hard.

* R HP:Beaten MV:Winded - Rark: Beaten > close hiddenbush
Ok.

* R HP:Beaten MV:Winded - Rark: Beaten > k dark
k dark
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > k dark
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > h
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Beaten > [order deathwatch bash h.dark]
Ok.

* R HP:Beaten MV:Winded - Rark: Beaten > l
You hack *Rark*'s body.
*Rark* tries to scythe you, but you deflect the blow.
Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A Deathwatch recruit is here, fighting Rark.
A draft horse is here, being ridden by you.
*Rark* is here, fighting YOU!, riding a shadow stallion.

* R HP:Beaten MV:Winded - Rark: Beaten >
*Rark* panics, and attempts to flee!

where
* R HP:Beaten MV:Winded - Rark: Beaten > Players in your Zone
--------------------
Varcoz - Old Road

where
* R HP:Beaten MV:Winded - Rark: Beaten > k dark
*Rark* leaves north riding a shadow stallion.
Players in your Zone
--------------------
Varcoz - Old Road

* R HP:Beaten MV:Winded > k dark
k dark
k dark
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

k dark
* R HP:Beaten MV:Winded > They aren't here.

n
* R HP:Beaten MV:Winded > n
They aren't here.

* R HP:Beaten MV:Winded > n
They aren't here.

* R HP:Beaten MV:Winded > Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the south.

e
* R HP:Beaten MV:Winded > n
Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the south.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > k dark
At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the west.

* R HP:Beaten MV:Winded > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the south.

* R HP:Beaten MV:Winded > e
They aren't here.

* R HP:Beaten MV:Winded > Inside the Hedge
This narrow path leads away from the Old Road on the west, making its way
with care through the hedge. Clumps of grass dot the path and eat away at its
edges, indicating that the path is not very frequently used.
[ obvious exits: E W ]
There are some bloody traces of a seanchan leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the west.

k dark
* R HP:Beaten MV:Winded > w
They aren't here.

s
* R HP:Beaten MV:Winded > Old Road
The Old Road heads north and south here, leading between two curves in the
long and dusty road. To the east, a break in a hedge shows a small foot path
that leads away from the road.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the east.

* R HP:Beaten MV:Winded > w
At a Curve in the Old Road
The Old Road continues in its dusty way to the north and west as it gently
curves, following the lay of the land. Hedges line the road on both sides as
it travels through this land of grassy fields and woods.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the north.

s
* R HP:Beaten MV:Winded > Curve in the Road
East and south, the Old Road continues in its leisurely pace through the Two
Rivers area. Far in the north and south, it is rumored, lie two peaceful and
sleepy villages of farmers, tradesmen, and tradition.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the east.

* R HP:Beaten MV:Winded > s
Old Road
The Old Road leads in its dusty and by now familiar course to the north and
south. The road is here far from any real settlement, although solitary people
are said to live all along its length.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the north.

* R HP:Beaten MV:Winded > Old Road
The road still plods slowly north and south, as if it will never change, never
pass through any interesting places, but only head north and south forever.
The road has no bend, no variation as it heads to the horizons, and it is not
clear if the road actually does go anywhere. A tall hedge flanks to the east
of the road.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the north.

* R HP:Beaten MV:Winded > k dark
open hiddenbush
e
They aren't here.

* R HP:Beaten MV:Winded > Ok.

k dark
* R HP:Beaten MV:Winded > k dark
At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A draft horse is here, being ridden by you.
A Deathwatch recruit has arrived from the west.

* R HP:Beaten MV:Winded > k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded > k dark
They aren't here.

* R HP:Beaten MV:Winded > You hack *Rark*'s body.

* R HP:Beaten MV:Winded - Rark: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Rark: Critical > *Rark* tries to scythe you, but you deflect the blow.
A Deathwatch recruit joins your fight!
You hack *Rark*'s left arm very hard.
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Critical > close wall
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Critical > *Rark* panics, and attempts to flee!
Ok.

* R HP:Beaten MV:Winded - Rark: Critical > h
[order deathwatch bash h.dark]
Ok.

* R HP:Beaten MV:Winded - Rark: Critical > k dark
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Critical > n
No way! You're fighting for your life!

k dark
* R HP:Beaten MV:Winded - Rark: Critical >
*Rark* tries to scythe you, but you parry successfully.
You hack *Rark*'s left arm hard.

n
* R HP:Beaten MV:Winded - Rark: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Rark: Critical > k dark
*Rark* panics, and attempts to flee!
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Rark: Critical > n
You do the best you can!

* R HP:Beaten MV:Winded - Rark: Critical > No way! You're fighting for your life!

k dark
* R HP:Beaten MV:Winded - Rark: Critical >
A Deathwatch recruit sends Rark sprawling with a powerful bash!

n
* R HP:Beaten MV:Winded - Rark: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Rark: Critical > k dark
No way! You're fighting for your life!

n
* R HP:Beaten MV:Winded - Rark: Critical > You do the best you can!

* R HP:Beaten MV:Winded - Rark: Critical > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Rark: Critical > n
k dark
A Deathwatch recruit barely smites Rark's right foot.
You hack *Rark*'s left hand very hard.
*Rark* is incapacitated and will slowly die, if not aided.
*Rark* lies immobile on the ground, suffering...
*Rark* is dead! R.I.P.
Your blood freezes as you hear *Rark*'s death cry. <--Booo, my mob earned his tps! Seriously my mob would be on Sei with all the kill hit's he takes from me, but alas he deserves it he is a big help outnumbered.

Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a seanchan leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
A draft horse is here, being ridden by you.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Deathwatch recruit has arrived from the south.

* R HP:Battered MV:Winded > n
They aren't here.

k dark
* R HP:Battered MV:Winded > Alas, you cannot go that way...

s
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
The corpse of Rark is lying here.
A draft horse is here, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Deathwatch recruit has arrived from the north.

* R HP:Battered MV:Winded > nar rip rark mastacalus
You narrate 'rip rark mastacalus'

* R HP:Battered MV:Winded > where
Players in your Zone
--------------------
Varcoz - At the End of the Passage

* R HP:Battered MV:Winded > where
s
Players in your Zone
--------------------
Varcoz - At the End of the Passage

* R HP:Battered MV:Winded > Alas, you cannot go that way...

* R HP:Battered MV:Winded > who
Players
-------
Jumaer Daegwyn [Deathwatch] (Linkless)
Lotti of Seandar
Lord Milian the Banner-General [Imperial Army]
1 General Varcoz Martell, the Black Viper [Deathwatch]
~ Elodin the Legend of the Dark [Watchers] (Linkless)
~ Flash is afk - already (Linkless)

6 players displayed.

where
* R HP:Battered MV:Winded > Players in your Zone
--------------------
Varcoz - At the End of the Passage

* R HP:Battered MV:Winded > remove axe
darw
You stop using Desolation, a grisly blood stained cleaver.

* R HP:Battered MV:Winded > Arglebargle, glop-glyf!?!

* R HP:Battered MV:Winded > scalp
l
You need to wield a short bladed weapon for that!

* R HP:Battered MV:Winded > At the End of the Passage
The passage comes to an end as a smooth, blank wall blocks the way south. The
area is walled in by rock on all sides except to the north, where the passage
continues. The wall to the west seems to be decorated by some design.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
The corpse of Rark is lying here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A draft horse is here, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Battered MV:Winded > draw
You try to quietly draw a shiny copper dagger from a black cape with an ivory clasp.

* R HP:Battered MV:Winded > scalp
l
You lean over and sever the bloody head from the corpse of Rark.
* R HP:Battered MV:Winded > exa corpse
k dark
It is the corpse of Rark.
When you look inside, you see:
corpse (here) :
an oilstone
a skin of human flesh
a pair of thick metal boots
a pair of ebony-steel plate greaves
a wickedly scythed longsword
[2] a gator skin bracer
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a shining steel breastplate
a full metal helmet and visor
a jade signet ring

Summary was decent pk sorry I had to use mobs so much, 2 masters is a bit rough. Wasn't for my mob I'm sure this would of ended differently for sure.

Graeme
Posts: 66
Joined: Fri Jul 10, 2015 7:53 am

Re: Some pk (long)

Post by Graeme » Wed Jul 15, 2015 7:51 pm

Rark came down to visit me yesterday, was fun. Though hard for a non-master to stand toe to toe with a fade. Anyway, none of us died as he had to leave but it would be interesting to know how low he got at the end.

And i also wish he was abs and not combo for my encounter :P

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