LS and SS vs DS around Blodfest.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Aira
Posts: 751
Joined: Mon Feb 23, 2015 8:57 pm

LS and SS vs DS around Blodfest.

Post by Aira » Tue Jul 07, 2015 3:53 pm

I'd gone to Baerlon to check the herbalist when the Cavalry Officer yelled that Horror had been spotted. A player who was afk on North Round was grateful they survived their encounter with Horror.

I bash Horror and to my surprise 2 Seanchan and a mob walk in. We chased to WB fade and on to Blodfest, which was at Cara.


Inside the Dreadlord's Tent
The interior of this tent looks more like a permanent structure than a
temporary campsite. Heavy furniture and exquisite tapestries are scattered
about, and an overstuffed chair has a large book resting on the floor
before it. A large gilt mirror on the wall throws light from several
candlesticks around the room, and the scent of female perfume hangs in the
air. A velvet-covered bed has been turned down in readiness.
[ obvious exits: E S ]
*Horror* is standing here.

kill dark
* HP:Scratched MV:Winded > You try to slice *Horror*, but he parries successfully.

* HP:Scratched MV:Winded - Horror: Hurt > bash

*Horror* tries to pierce you, but you parry successfully.
You try to slice *Horror*, but he deflects the blow.

+ ded - Horror: Hurt >
*Horror* panics, and attempts to flee!

+
*Horror* leaves east.

=
*Varcoz* has arrived from the east.
A Deathwatch recruit has arrived from the east.

-
*Varcoz* leaves east.
A raven leaves east.
A Deathwatch recruit leaves east.

=
They're not here anymore!

* HP:Healthy MV:Winded > e
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a seanchan leaving vvSOUTHvv.
There are some tracks of a seanchan leaving vvSOUTHvv.
A young warrior stands here, proudly wearing the Deathwatch colors.
A raven is here flying around.
*Varcoz* is here, fighting Horror.
*Horror* is here, fighting Sawred.
*Sawred* is here, fighting Horror mending a weapon.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A brown cow is here, chewing thoughtfully.

kill h.dark
* HP:Healthy MV:Winded > You try to slice *Horror*, but he parries successfully.

* HP:Healthy MV:Winded - Sawred: Healthy - Horror: Hurt >
You try to slice *Horror*, but he parries successfully.
*Varcoz* pierces *Horror*'s body.
*Horror* tries to pierce *Sawred*, but he deflects the blow.

bash
* HP:Healthy MV:Winded - Sawred: Healthy - Horror: Hurt >
*Horror* panics, and attempts to flee!

- d - Sawred: Healthy - Horror: Hurt >
*Varcoz* pierces *Horror*'s body hard.
*Horror* leaves north.

=ride palfrey
-kill dark
Cancelled.
You start riding him.

* R HP:Healthy MV:Winded > They aren't here.

* R HP:Healthy MV:Winded > kill dark
l
You try to slice *Horror*, but he parries successfully.
*Sawred* tries to slash *Horror*, but he parries successfully.

* R HP:Healthy MV:Winded - Horror: Hurt > kill dark

*Varcoz* starts riding a cow.

* R HP:Healthy MV:Winded - Horror: Hurt > Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
*Horror* is here, fighting YOU!
A young warrior stands here, proudly wearing the Deathwatch colors.
A raven is here flying around.
*Varcoz* is standing here, riding a cow.
*Sawred* is here, fighting Horror mending a weapon.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.

* R HP:Healthy MV:Winded - Horror: Hurt > You do the best you can!

bash
* R HP:Healthy MV:Winded - Horror: Hurt >
*Sawred* slashes *Horror*'s left leg.
A Deathwatch recruit joins Sawred's fight!
*Horror* tries to pierce you, but you deflect the blow.
You slice *Horror*'s right arm hard.

ded - Horror: Wounded >
*Horror* panics, and attempts to flee!

=
*Varcoz* gives a Deathwatch recruit an order.

*
*Horror* leaves south.

=
They're not here anymore!

* R HP:Healthy MV:Winded > dismount
notice
You stop riding him.
*Sawred* leaves south.

* HP:Healthy MV:Winded > kill dark
You stop paying increased attention to your surroundings.

* HP:Healthy MV:Winded >
*Varcoz* stops riding a cow.

* HP:Healthy MV:Winded > *Varcoz* leaves south.
A raven leaves south.
A Deathwatch recruit leaves south.
They aren't here.

notice
* HP:Healthy MV:Winded > You start paying increased attention to your surroundings.

* HP:Healthy MV:Winded > s
kill dark
Inside the Dreadlord's Tent
Strongly masculine in detail and furnishing, this part of the tent holds a
narrow bed covered in plush furs. Two chairs are drawn closely together by
a small game table that has a stones board upon it. A closed wardrobe
stands against one wall, showing that whomever stays here plans to be a
long-term occupant.
[ obvious exits: N W ]
The corpse of a goat-faced trolloc is lying here.
A young warrior stands here, proudly wearing the Deathwatch colors.
A raven is here flying around.
*Varcoz* is standing here.
*Sawred* is here, fighting Horror mending a weapon.
*Horror* is here, fighting Lucie.
A raven is here flying around.
Lucie Dechaine the Lieutenant is here, fighting Horror.
You sense a hidden life form in the area...

* HP:Healthy MV:Winded >
*Horror* leaves north.

* HP:Healthy MV:Winded > They aren't here.

* HP:Healthy MV:Winded >
*Varcoz* leaves north.
A raven leaves north.
A Deathwatch recruit leaves north.

* HP:Healthy MV:Winded > n
kill dark
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a seanchan leaving vvSOUTHvv.
There are some tracks of a seanchan leaving vvSOUTHvv.
A young warrior stands here, proudly wearing the Deathwatch colors.
A raven is here flying around.
*Varcoz* is standing here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A brown cow is here, chewing thoughtfully.

* HP:Healthy MV:Winded > They aren't here.

* HP:Healthy MV:Winded >
*Sawred* has arrived from the south.

* HP:Healthy MV:Winded >
*Varcoz* leaves west.
*Sawred* leaves west.
A Deathwatch recruit leaves west.

* HP:Healthy MV:Winded > yell dl tent
kill dark
You bellow 'dl tent'

* HP:Healthy MV:Winded > look
Preparing to seek out this room on the map.
They aren't here.

* HP:Healthy MV:Winded > kill dark
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]

No matching rooms found!
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a seanchan leaving vvSOUTHvv.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A brown cow is here, chewing thoughtfully.

* HP:Healthy MV:Winded > *Varcoz* has arrived from the west.
*Sawred* has arrived from the west.
A Deathwatch recruit has arrived from the west.
They aren't here.

* HP:Healthy MV:Winded > whe
kill dark
Players in your Zone
--------------------
Lucie - Inside the Dreadlord's Tent
Aira - Before the Dreadlord's Tents

* HP:Healthy MV:Winded > They aren't here.

* HP:Healthy MV:Winded > kill dark
They aren't here.

l
* HP:Healthy MV:Winded > kill dark
*Varcoz* leaves south.
A raven leaves south.
*Sawred* leaves south.
A Deathwatch recruit leaves south.
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a seanchan leaving vvSOUTHvv.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A brown cow is here, chewing thoughtfully.

* HP:Healthy MV:Winded > They aren't here.

kill dark
* HP:Healthy MV:Winded > kill dark
They aren't here.

* HP:Healthy MV:Winded > They aren't here.

* HP:Healthy MV:Winded > kill dark
kill dark
They aren't here.

* HP:Healthy MV:Winded > They aren't here.

* HP:Healthy MV:Winded > kill dark
They aren't here.

whe
* HP:Healthy MV:Winded > kill dark
Players in your Zone
--------------------
Lucie - Inside the Dreadlord's Tent
Aira - Before the Dreadlord's Tents

* HP:Healthy MV:Winded > They aren't here.

kill dark
* HP:Healthy MV:Winded > They aren't here.

kill dark
* HP:Healthy MV:Winded > l
They aren't here.

* HP:Healthy MV:Winded > kill dark
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a seanchan leaving vvSOUTHvv.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A brown cow is here, chewing thoughtfully.

* HP:Healthy MV:Winded > They aren't here.

* HP:Healthy MV:Winded > w
kill dark
Inside the Dreadlord's Tent
The interior of this tent looks more like a permanent structure than a
temporary campsite. Heavy furniture and exquisite tapestries are scattered
about, and an overstuffed chair has a large book resting on the floor
before it. A large gilt mirror on the wall throws light from several
candlesticks around the room, and the scent of female perfume hangs in the
air. A velvet-covered bed has been turned down in readiness.
[ obvious exits: E S ]
*Horror* is standing here.

* HP:Healthy MV:Winded > You try to slice *Horror*, but he parries successfully.

* HP:Healthy MV:Winded - Horror: Hurt > bash
+
*Horror* tries to pierce you, but you parry successfully.

=
*Horror* panics, and attempts to flee!

=
Your bash at *Horror* sends him sprawling!

* HP:Healthy MV:Winded - Horror: Hurt >
You slice *Horror*'s body hard.

* HP:Healthy MV:Winded - Horror: Wounded > yel 1n dl

*Horror* leaves south.

* HP:Healthy MV:Winded > You bellow '1n dl'

* HP:Healthy MV:Winded > kill dark
kill dark
You try to slice *Horror*, but he deflects the blow.

* HP:Healthy MV:Winded - Horror: Wounded > You do the best you can!

* HP:Healthy MV:Winded - Horror: Wounded > bash

Lucie has arrived from the east.

- d - Horror: Wounded >
*Horror* tries to pierce you, but you deflect the blow.
*Horror* panics, and attempts to flee!

=
Lucie slices *Horror*'s right leg.


*Horror* leaves east.
Varcoz bellows 'come'

=
They're not here anymore!

* HP:Healthy MV:Winded > e

Varcoz bellows '1n'

* HP:Healthy MV:Winded > kill h.dark
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a seanchan leaving vvSOUTHvv.
*Ruff* is here, fighting Varcoz.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mangler* is here, fighting Sawred.
A Deathwatch recruit is here, fighting Mangler.
*Sawred* is sitting here mending a weapon.
A raven is here flying around.
*Varcoz* is here, fighting Ruff.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A brown cow is here, chewing thoughtfully.

* HP:Healthy MV:Winded > *Varcoz* pierces *Ruff*'s body.
*Mangler* tries to pierce *Sawred*, but he deflects the blow.
You slice *Ruff*'s right leg.

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt >
Lucie has arrived from the west.

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt > bash

*Ruff* sends *Varcoz* sprawling with a powerful bash!
Lucie tries to slice *Mangler*, but he deflects the blow.

- d - Varcoz: Scratched - Ruff: Hurt >
A Deathwatch recruit tries to pound Mangler, but he parries successfully.
*Ruff* scythes *Varcoz*'s head very hard.

=
*Mangler* throws a fireball at Lucie, who screams in pain.
Your bash at *Ruff* sends him sprawling!

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt >
Lucie tries to slice *Mangler*, but he parries successfully.
You slice *Ruff*'s body.
A Deathwatch recruit pounds Mangler's right leg.
*Mangler* tries to pierce *Sawred*, but he parries successfully.
Lucie sends *Mangler* sprawling with a powerful bash!

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt > nar mangler ruff
Lucie narrates 'ooh mangey'

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt > look
Preparing to seek out this room on the map.
TICK IN 5 SECONDS.
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]

No matching rooms found!
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a seanchan leaving vvSOUTHvv.
You sense a hidden life form in the area...
Lucie Dechaine the Lieutenant is here, fighting Mangler.
*Ruff* is sitting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Mangler* is sitting here.
A Deathwatch recruit is here, fighting Mangler.
*Sawred* is here, fighting Mangler mending a weapon.
A raven is here flying around.
*Varcoz* is sitting here.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A black stallion prances about.
A brown cow is here, chewing thoughtfully.

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt >
*Varcoz* pierces *Ruff*'s left leg hard.

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt >
Lucie slices *Mangler*'s right arm very hard.
You slice *Ruff*'s body.
*Sawred* slashes *Mangler*'s body.
A Deathwatch recruit pounds Mangler's body.
*Varcoz* pierces *Ruff*'s left leg.
Varcoz assumes a defensive striking posture.

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt > bash
*Varcoz* gives a Deathwatch recruit an order.
They already seem to be stunned.

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt > bash
They already seem to be stunned.

* HP:Healthy MV:Winded - Varcoz: Scratched - Ruff: Hurt > bash
Lucie slices *Mangler*'s head.
You slice *Ruff*'s body.
*Sawred* slashes *Mangler*'s body hard.
A Deathwatch recruit pounds Mangler's left arm hard.
*Ruff* tries to scythe *Varcoz*, but he parries successfully.
*Varcoz* pierces *Ruff*'s head.
*Varcoz* barely pierces *Ruff*'s left foot.
Varcoz assumes an offensive striking posture.


Lucie panics, and attempts to flee!

-
Lucie leaves west.

=
*Varcoz* gives a Deathwatch recruit an order.

-
A Deathwatch recruit tries to pound Mangler, but he deflects the blow.
*Varcoz* pierces *Ruff*'s body.

=
Your bash at *Ruff* sends him sprawling!

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
*Varcoz* pierces *Ruff*'s body.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
*Sawred* sends *Mangler* sprawling with a powerful bash!

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
Lucie narrates 'I low batt'

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
Lucie has arrived from the west.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
You barely slice *Ruff*'s body.
*Sawred* slashes *Mangler*'s left arm very hard.
A Deathwatch recruit pounds Mangler's body.
*Varcoz* pierces *Ruff*'s body.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
Lucie tries to slice *Mangler*, but he deflects the blow.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded > bash

*Horror* has arrived from the north.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded > They already seem to be stunned.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
Varcoz assumes a defensive striking posture.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
*Horror* tries to pierce Lucie, but she parries successfully.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded > bash
They already seem to be stunned.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
Varcoz bellows 'engage'

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded > bash

*Horror* tries to pierce Lucie, but she deflects the blow.
Lucie slices *Mangler*'s body hard.
You slice *Ruff*'s body.
*Sawred* slashes *Mangler*'s head.
A Deathwatch recruit pounds Mangler's body hard.
*Varcoz* barely pierces *Ruff*'s body.

+ g - Varcoz: Scratched - Ruff: Wounded >
*Horror* tries to pierce Lucie, but she parries successfully.
*Varcoz* pierces *Ruff*'s body.
*Horror* now follows *Mangler*.

*
*Mangler* panics, and attempts to flee!
*Varcoz* gives a Deathwatch recruit an order.


*Mangler* leaves north.

-
*Horror* tries to pierce Lucie, but she parries successfully.
A Deathwatch recruit joins Varcoz's fight!
*Varcoz* pierces *Ruff*'s body.

=
*Mangler* has arrived from the north.
*Ruff* sends *Varcoz* sprawling with a powerful bash!
Your bash at *Ruff* sends him sprawling!

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
*Mangler* tries to pierce Lucie, but she deflects the blow.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
*Mangler* avoids being bashed by *Sawred* who loses his balance and falls!

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
*Horror* pierces Lucie's body.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
A Deathwatch recruit pounds Ruff's right arm hard.
*Horror* pierces Lucie's body.
You slice *Ruff*'s right leg hard.

bash
* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded > They already seem to be stunned.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded > bash
*Mangler* throws a fireball at Lucie, who screams in pain.
They already seem to be stunned.
*Horror* avoids being bashed by Lucie who loses her balance and falls!

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded > bash
They already seem to be stunned.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Wounded >
A Deathwatch recruit pounds Ruff's right leg hard.
*Horror* tries to pierce Lucie, but she deflects the blow.
You slice *Ruff*'s left leg very hard.

bash
* g - Varcoz: Scratched - Ruff: Battered >
*Sawred* sends *Mangler* sprawling with a powerful bash!


Lucie panics, and attempts to flee!

=
Lucie tries to slice *Horror*, but he parries successfully.
*Sawred* tries to slash *Mangler*, but he parries successfully.
A Deathwatch recruit pounds Ruff's right leg.
*Horror* tries to pierce Lucie, but she parries successfully.
*Varcoz* pierces *Ruff*'s body.
*Varcoz* pierces *Ruff*'s left hand.
Lucie leaves north.

-
*Varcoz* gives a Deathwatch recruit an order.

=
Your bash at *Ruff* sends him sprawling!

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Battered >
Lucie narrates 'am out'

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Battered >
*Sawred* tries to slash *Mangler*, but he parries successfully.
A cow leaves south.
A Deathwatch recruit pounds Ruff's left leg.
You slice *Ruff*'s body.
*Varcoz* pierces *Ruff*'s body.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Battered >
*Horror* tries to pierce Ronnin, but he deflects the blow.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Battered > bash

*Horror* tries to pierce Ronnin, but he deflects the blow.
*Varcoz* pierces *Ruff*'s right arm.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Battered > They already seem to be stunned.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Battered > bash
They already seem to be stunned.

* HP:Healthy MV:Tiring - Varcoz: Scratched - Ruff: Battered > bash

Your body is burned by a tremendous fireball sent by *Mangler*!

* HP:Hurt MV:Tiring - Varcoz: Scratched - Ruff: Battered > Ronnin tries to pierce *Horror*, but he parries successfully.
*Horror* tries to pierce Ronnin, but he parries successfully.
*Mangler* tries to pierce *Sawred*, but he deflects the blow.
*Sawred* slashes *Mangler*'s right arm hard.
A Deathwatch recruit pounds Ruff's left arm.
*Ruff* panics, and attempts to flee!
You slice *Ruff*'s body hard.
*Ruff* panics, and attempts to flee!
*Ruff* tries to scythe *Varcoz*, but he deflects the blow.
*Varcoz* pierces *Ruff*'s left leg hard.
*Ruff* panics, and attempts to flee!
*Varcoz* gives a Deathwatch recruit an order.
*Ruff* leaves south.
Bash who?
Lucie narrates 'crit'

* HP:Hurt MV:Tiring >
Ronnin pierces *Horror*'s body.
*Horror* tries to pierce Ronnin, but he deflects the blow.

* HP:Hurt MV:Tiring >
*Varcoz* tries to pierce *Mangler*, but he deflects the blow.

* HP:Hurt MV:Tiring >
Ronnin panics, and attempts to flee!

* HP:Hurt MV:Tiring > ride palfrey

Ronnin leaves north.

* HP:Hurt MV:Tiring > kill dark
bash
You start riding him.

* R HP:Hurt MV:Tiring > You try to slice *Horror*, but he parries successfully.

A Deathwatch recruit joins Varcoz's fight!
A Deathwatch recruit pounds Horror's left leg.
*Horror* barely pierces your body.
You try to slice *Horror*, but he parries successfully.
*Varcoz* tries to pierce *Mangler*, but he parries successfully.

=
Varcoz assumes an offensive striking posture.

*
*Horror* tries to pierce you, but you parry successfully.
*Mangler* tries to pierce *Sawred*, but he deflects the blow.

*
*Sawred* sends *Mangler* sprawling with a powerful bash!

+
*Varcoz* gives a Deathwatch recruit an order.

-
*Horror* tries to pierce you, but you parry successfully.
*Varcoz* pierces *Mangler*'s left hand hard.
*Sawred* slashes *Mangler*'s right leg.

=
Your bash at *Horror* sends him sprawling!

* R HP:Hurt MV:Tiring - Horror: Wounded > look
Preparing to seek out this room on the map.

*Varcoz* pierces *Mangler*'s head.

* R HP:Hurt MV:Tiring - Horror: Wounded > kill dark
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]

No matching rooms found!
There are some bloody traces of a human leaving ^^NORTH^^.
There are some bloody traces of a trolloc leaving vvSOUTHvv.
There are some tracks of a horse leaving vvSOUTHvv.
*Horror* is sitting here
*Mangler* is sitting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Deathwatch recruit is here, fighting Horror.
*Sawred* is here, fighting Mangler mending a weapon.
A raven is here flying around.
*Varcoz* is here, fighting Mangler.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.

* R HP:Hurt MV:Tiring - Horror: Wounded > A Deathwatch recruit pounds Horror's right foot hard.
You slice *Horror*'s right leg hard.
*Varcoz* pierces *Mangler*'s right hand hard.
*Sawred* slashes *Mangler*'s body.
You do the best you can!

* R HP:Hurt MV:Tiring - Horror: Wounded > look
Preparing to seek out this room on the map.
kill dark
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]

No matching rooms found!
There are some bloody traces of a human leaving ^^NORTH^^.
There are some bloody traces of a trolloc leaving vvSOUTHvv.
There are some tracks of a horse leaving vvSOUTHvv.
*Horror* is sitting here
*Mangler* is sitting here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Deathwatch recruit is here, fighting Horror.
*Sawred* is here, fighting Mangler mending a weapon.
A raven is here flying around.
*Varcoz* is here, fighting Mangler.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.

* R HP:Hurt MV:Tiring - Horror: Wounded > bash
You do the best you can!

* R HP:Hurt MV:Tiring - Horror: Wounded > They already seem to be stunned.

* R HP:Hurt MV:Tiring - Horror: Wounded >
*Varcoz* gives a Deathwatch recruit an order.

* R HP:Hurt MV:Tiring - Horror: Wounded >
*Varcoz* tries to pierce *Mangler*, but he deflects the blow.
*Mangler* tries to pierce *Sawred*, but he parries successfully.

bash
* R HP:Hurt MV:Tiring - Horror: Wounded > A Deathwatch recruit pounds Horror's body very hard.
You slice *Horror*'s body very hard.
*Varcoz* tries to pierce *Mangler*, but he parries successfully.
*Mangler* tries to pierce *Sawred*, but he deflects the blow.
They already seem to be stunned.

* R HP:Hurt MV:Tiring - Horror: Wounded >
*Horror* panics, and attempts to flee!

bash
kill dark - Horror: Wounded >
=
*Mangler* panics, and attempts to flee!

kill dark
+
*Horror* leaves north.
*Mangler* avoids being bashed by *Sawred* who loses his balance and falls!

Cancelled.
*Mangler* leaves south.
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > bash
Bash who?

kill dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded >
*Varcoz* leaves south.
A raven leaves south.
A Deathwatch recruit leaves south.

* R HP:Hurt MV:Winded > look
Preparing to seek out this room on the map.

*Sawred* clambers to his feet.

* R HP:Hurt MV:Winded > kill dark
*Varcoz* has arrived from the south.
A raven has arrived from the south.
A Deathwatch recruit has arrived from the south.
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]

No matching rooms found!
There are some bloody traces of a human leaving ^^NORTH^^.
There are some bloody traces of a trolloc leaving vvSOUTHvv.
There are some tracks of a horse leaving vvSOUTHvv.
A young warrior stands here, proudly wearing the Deathwatch colors.
A raven is here flying around.
*Varcoz* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Sawred* is standing here mending a weapon.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.

* R HP:Hurt MV:Winded > *Varcoz* leaves west.
A raven leaves west.
*Sawred* leaves west.
A Deathwatch recruit leaves west.
They aren't here.

* R HP:Hurt MV:Winded > kill h.dark
*Varcoz* has arrived from the west.
A raven has arrived from the west.
*Sawred* has arrived from the west.
A Deathwatch recruit has arrived from the west.
They aren't here.

* R HP:Hurt MV:Winded > look
Preparing to seek out this room on the map.

*Varcoz* leaves south.
A raven leaves south.
*Sawred* leaves south.
A Deathwatch recruit leaves south.

* R HP:Hurt MV:Winded > kill dark

*Horror* leaves south.

* R HP:Hurt MV:Winded > Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]

No matching rooms found!
There are some bloody traces of a human leaving ^^NORTH^^.
There are some bloody traces of a trolloc leaving vvSOUTHvv.
There are some tracks of a horse leaving vvSOUTHvv.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill h.dark
They aren't here.

* R HP:Hurt MV:Winded > notice
You stop paying increased attention to your surroundings.

kill dark
* R HP:Hurt MV:Winded > You start paying increased attention to your surroundings.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > look
Preparing to seek out this room on the map.
kill dark
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]

No matching rooms found!
There are some bloody traces of a human leaving ^^NORTH^^.
There are some bloody traces of a trolloc leaving vvSOUTHvv.
There are some tracks of a horse leaving vvSOUTHvv.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > look
Preparing to seek out this room on the map.
kill dark
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]

No matching rooms found!
There are some bloody traces of a human leaving ^^NORTH^^.
There are some bloody traces of a trolloc leaving vvSOUTHvv.
There are some tracks of a horse leaving vvSOUTHvv.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
Varcoz bellows '1s sat'
They aren't here.

whe
* R HP:Hurt MV:Winded > kill dark
Players in your Zone
--------------------
Aira - Before the Dreadlord's Tents

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > look
Preparing to seek out this room on the map.
dismount
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]

No matching rooms found!
There are some bloody traces of a human leaving ^^NORTH^^.
There are some bloody traces of a trolloc leaving vvSOUTHvv.
There are some tracks of a horse leaving vvSOUTHvv.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
A black stallion prances about.

s
* R HP:Hurt MV:Winded > kill dark
*Varcoz* has arrived from the south.
A raven has arrived from the south.
*Sawred* has arrived from the south.
A Deathwatch recruit has arrived from the south.
You stop riding him.

bash
* HP:Hurt MV:Winded > *Varcoz* leaves west.
A raven leaves west.
*Sawred* leaves west.
A Deathwatch recruit leaves west.
Inside the Dreadlord's Tent
Strongly masculine in detail and furnishing, this part of the tent holds a
narrow bed covered in plush furs. Two chairs are drawn closely together by
a small game table that has a stones board upon it. A closed wardrobe
stands against one wall, showing that whomever stays here plans to be a
long-term occupant.
[ obvious exits: N W ]
The corpse of a goat-faced trolloc is lying here.
A brown cow is here, chewing thoughtfully.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > Bash who?

* HP:Hurt MV:Winded > TICK IN 5 SECONDS.
n
Before the Dreadlord's Tents
Huge tents, each one ornate and flying a banner overhead, have been erected
in a semi-circle. A bright carpet of undescribable weave covers the ground,
and a nearby table is freshly laid with delicacies and wine. A smaller
table is covered with rolled maps, one of them open and pierced to the
table with a copper dagger.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving ^^NORTH^^.
There are some bloody traces of a trolloc leaving vvSOUTHvv.
There are some tracks of a horse leaving vvSOUTHvv.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A black stallion prances about.

* HP:Hurt MV:Winded >
*Varcoz* has arrived from the west.
A raven has arrived from the west.
*Sawred* has arrived from the west.
A Deathwatch recruit has arrived from the west.

* HP:Hurt MV:Tiring > scan w
Your eyesight is not so keen.

* HP:Hurt MV:Tiring > ride palfrey
kill dark
You start riding him.

*SNIP*
We move out, because hovering near a DS patty and dl mob seemed a bit much. Varcoz calls on.

*SNIP*

* R HP:Scratched MV:Tiring > kill dark
bash
Rising Plains
Low grasses blanket the ground here, a rich green bed of soft plants that
are dotted in places with tiny, white flowers. A cool wind flows over the
blades of grass at times, making them shimmer between shades of green, as a
quiet rustling of leaves and gurgling of water comes from the southeast. A
wall of bushes with thorns that are a hand long can be seen to the north.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving >>EAST>>.
There are some tracks of a ridden mount leaving vvSOUTHvv.
There are some tracks of a ridden mount leaving vvSOUTHvv.
A gray palfrey prances skittishly nearby, being ridden by you.
*Mangler* is here, fighting Sawred, riding a shadow stallion.
*Mangler* is surrounded by a shimmering white aura!
*Ruff* is here, fighting a Deathwatch recruit.
*Horror* is here, fighting Sawred.
A Deathwatch recruit is here, fighting Ruff.
*Sawred* is here, fighting Horror mending a weapon.
*Sawred* leaves east.

* R HP:Scratched MV:Tiring > You try to slice *Mangler*, but he deflects the blow.

+ iring - Mangler: Wounded >
*Ruff* scythes a Deathwatch recruit's right leg.
A Deathwatch recruit pounds Ruff's left arm.

=
*Ruff* panics, and attempts to flee!


*Ruff* leaves north.

-
*Sawred* has arrived from the east.

=
Your bash at *Mangler* sends him sprawling!

* R HP:Scratched MV:Tiring - Mangler: Wounded >
*Horror* tickles your head with his pierce.

* R HP:Scratched MV:Tiring - Mangler: Wounded >
*Sawred* slashes *Horror*'s body hard.

* R HP:Scratched MV:Tiring - Mangler: Wounded >
*Sawred* slashes *Horror*'s left leg.
A Deathwatch recruit joins Sawred's fight!
*Horror* tries to pierce you, but you parry successfully.
You barely slice *Mangler*'s body.

* R HP:Scratched MV:Tiring - Mangler: Wounded > bash
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Mangler: Wounded > bash
They already seem to be stunned.

* R HP:Scratched MV:Tiring - Mangler: Wounded > bash

A Deathwatch recruit barely pounds Mangler's body.
*Horror* tries to pierce you, but you deflect the blow.
You slice *Mangler*'s body.
The sun rises.
Timer now at 57 secs.
Timer now at 70 secs.

They already seem to be stunned.

* R HP:Scratched MV:Strong - Mangler: Wounded > bash

*Sawred* sends *Horror* sprawling with a powerful bash!

* R HP:Scratched MV:Strong - Mangler: Wounded > They already seem to be stunned.

* R HP:Scratched MV:Strong - Mangler: Wounded > bash

*Ruff* has arrived from the north.

=
A Deathwatch recruit tries to pound Mangler, but he deflects the blow.
*Sawred* slashes *Horror*'s left leg.

+
*Ruff* joins *Mangler*'s fight!

=
Your bash at *Mangler* sends him sprawling!

* R HP:Scratched MV:Strong - Mangler: Wounded >
*Sawred* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Mangler: Wounded >
A Deathwatch recruit tickles Mangler's body with his pound.
You slice *Mangler*'s right arm hard.

* R HP:Scratched MV:Strong - Mangler: Wounded >
*Sawred* leaves south.

* R HP:Scratched MV:Strong - Mangler: Wounded >
*Horror* sheathes a curved clear dagger into a silver Kandori wristcuff.

trong - Mangler: Wounded >
*Horror* draws a blackened steel kris from a silver Kandori wristcuff with a flash of steel.
*Ruff* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Strong - Mangler: Wounded >
*Horror* panics, and attempts to flee!

bash
trong - Mangler: Wounded >
*Horror* leaves south.
*Varcoz* has arrived from the south, riding a black stallion.
*Sawred* has arrived from the south.

* R HP:Scratched MV:Strong - Mangler: Wounded >
*Varcoz* leaves north riding a black stallion.
*Sawred* leaves north.

* R HP:Scratched MV:Strong - Mangler: Wounded > bash

*Ruff* scythes your body hard.
A Deathwatch recruit barely pounds Mangler's right leg.

* R HP:Scratched MV:Strong - Mangler: Wounded >
*Varcoz* has arrived from the north, riding a black stallion.

* R HP:Scratched MV:Strong - Mangler: Wounded > bash

*Horror* tries to pierce *Varcoz*, but he deflects the blow.

* R HP:Scratched MV:Strong - Mangler: Wounded > *Varcoz* gives a Deathwatch recruit an order.
They already seem to be stunned.

* R HP:Scratched MV:Strong - Mangler: Wounded > They already seem to be stunned.

* R HP:Scratched MV:Strong - Mangler: Wounded > They already seem to be stunned.

* R HP:Scratched MV:Strong - Mangler: Wounded > bash
*Varcoz* panics, and attempts to flee!


*Varcoz* leaves east riding a black stallion.

-
*Ruff* tries to scythe you, but you parry successfully.
A Deathwatch recruit tries to pound Mangler, but he parries successfully.
*Mangler* tries to pierce you, but you deflect the blow.

=
*Varcoz* has arrived from the east, riding a black stallion.


*Varcoz* tries to pierce *Horror*, but he deflects the blow.

=
Your bash at *Mangler* sends him sprawling!

* R HP:Scratched MV:Strong - Mangler: Wounded >
*Horror* tries to pierce *Varcoz*, but he deflects the blow.
*Varcoz* tries to pierce *Horror*, but he deflects the blow.
A Deathwatch recruit tickles Mangler's body with his pound.
You slice *Mangler*'s body.

trong - Mangler: Battered >
*Ruff* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Strong - Mangler: Battered >
*Horror* tries to pierce *Varcoz*, but he deflects the blow.

* R HP:Scratched MV:Strong - Mangler: Battered > bash

Varcoz assumes an offensive striking posture.

* R HP:Scratched MV:Strong - Mangler: Battered > bash

*Horror* pierces *Varcoz*'s right arm.
*Varcoz* tries to pierce *Horror*, but he parries successfully.
*Ruff* scythes your body.
A Deathwatch recruit tries to pound Mangler, but he deflects the blow.

* R HP:Scratched MV:Strong - Mangler: Battered >
*Varcoz* panics, and attempts to flee!

bash
* R HP:Scratched MV:Strong - Mangler: Battered >
*Horror* tries to pierce *Varcoz*, but he deflects the blow.
*Varcoz* pierces *Horror*'s left leg hard.

* R HP:Scratched MV:Strong - Mangler: Battered > bash

*Varcoz* gives a Deathwatch recruit an order.
*Sawred* has arrived from the north.

* R HP:Scratched MV:Strong - Mangler: Battered >
*Varcoz* panics, and attempts to flee!
*Sawred* barely slashes *Ruff*'s body.

* R HP:Scratched MV:Strong - Mangler: Battered >
*Sawred* slashes *Ruff*'s left arm.
*Horror* barely pierces *Varcoz*'s left leg.
*Ruff* scythes your right hand hard.
A Deathwatch recruit pounds Mangler's left hand.
*Mangler* pierces your left leg hard.

* R HP:Hurt MV:Strong - Mangler: Battered >
*Varcoz* leaves south riding a black stallion.

bash
Cancelled. - Mangler: Battered >
Cancelled.
Cancelled.
*Horror* tries to pierce *Sawred*, but he parries successfully.

Cancelled.
*Ruff* panics, and attempts to flee!


*Horror* tries to pierce *Sawred*, but he parries successfully.

-
*Varcoz* has arrived from the south, riding a black stallion.
*Ruff* leaves east.

+
*Varcoz* tries to pierce *Horror*, but he parries successfully.

*
*Varcoz* pierces *Horror*'s body hard.
*Horror* tries to pierce *Sawred*, but he deflects the blow.
A Deathwatch recruit tickles Mangler's body with his pound.

-
*Mangler* panics, and attempts to flee!


*Mangler* leaves east riding a shadow stallion.

=
They're not here anymore!

* R HP:Hurt MV:Strong >
*Horror* tries to pierce *Sawred*, but he parries successfully.

kill dark
* R HP:Hurt MV:Strong > kill dark
*Varcoz* tries to pierce *Horror*, but he deflects the blow.
*Sawred* slashes *Horror*'s body hard.
*Horror* tries to pierce *Sawred*, but he parries successfully.
You try to slice *Horror*, but he parries successfully.

* R HP:Hurt MV:Strong - Sawred: Wounded - Horror: Battered > You do the best you can!

* R HP:Hurt MV:Strong - Sawred: Wounded - Horror: Battered > bash

*Horror* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Sawred: Wounded - Horror: Battered >
*Varcoz* gives a Deathwatch recruit an order.

- - Sawred: Wounded - Horror: Battered >
*Horror* leaves south.

*kill dark
+kill dark
Cancelled.
*Mangler* has arrived from the east, riding a shadow stallion.
*Ruff* has arrived from the east.
You slice *Horror*'s left leg.

* R HP:Hurt MV:Strong - Horror: Battered > look
Preparing to seek out this room on the map.
*Mangler* tries to pierce you, but you parry successfully.
You do the best you can!

* R HP:Hurt MV:Strong - Horror: Battered >
*Varcoz* barely pierces *Mangler*'s body.

* R HP:Hurt MV:Strong - Horror: Battered > kill dark
Rising Plains
Low grasses blanket the ground here, a rich green bed of soft plants that
are dotted in places with tiny, white flowers. A cool wind flows over the
blades of grass at times, making them shimmer between shades of green, as a
quiet rustling of leaves and gurgling of water comes from the southeast. A
wall of bushes with thorns that are a hand long can be seen to the north.
[ obvious exits: N E S ]

No matching rooms found!
There are some bloody traces of a trolloc leaving >>EAST>>.
There are some bloody traces of a trolloc leaving ^^NORTH^^.
There are some bloody traces of a human leaving >>EAST>>.
*Horror* is here, fighting YOU!
*Ruff* is standing here.
*Mangler* is here, fighting YOU!, riding a shadow stallion.
*Mangler* is surrounded by a shimmering white aura!
*Varcoz* is here, fighting Mangler, riding a black stallion.
*Sawred* is standing here mending a weapon.
A gray palfrey prances skittishly nearby, being ridden by you.
A young warrior stands here, proudly wearing the Deathwatch colors.

* R HP:Hurt MV:Strong - Horror: Battered >
*Sawred* barely slashes *Ruff*'s right foot.

bash
* R HP:Hurt MV:Strong - Horror: Battered > You do the best you can!

- Horror: Battered >
*Varcoz* gives a Deathwatch recruit an order.

=
*Varcoz* tries to pierce *Mangler*, but he deflects the blow.
A Deathwatch recruit joins Varcoz's fight!
*Mangler* tries to pierce you, but you parry successfully.
*Horror* tries to pierce you, but you parry successfully.

*
*Varcoz* tickles *Mangler*'s body with his pierce.

=
A Deathwatch recruit sends Horror sprawling with a powerful bash!
They already seem to be stunned.

* R HP:Hurt MV:Strong - Horror: Battered >
*Ruff* avoids being bashed by *Sawred* who loses his balance and falls!

* R HP:Hurt MV:Strong - Horror: Battered >
A Deathwatch recruit pounds Ruff's body.
*Ruff* tries to scythe *Sawred*, but he deflects the blow.
*Varcoz* tries to pierce *Mangler*, but he parries successfully.
*Mangler* tries to pierce you, but you deflect the blow.
You slice *Horror*'s left arm very hard.
*Sawred* avoids being bashed by *Ruff* who loses his balance and falls!

* R HP:Hurt MV:Strong - Horror: Beaten > bash
*Varcoz* tries to pierce *Mangler*, but he deflects the blow.
*Mangler* tries to pierce you, but you parry successfully.
They already seem to be stunned.

* R HP:Hurt MV:Strong - Horror: Beaten > bash
They already seem to be stunned.

* R HP:Hurt MV:Strong - Horror: Beaten > bash
A Deathwatch recruit pounds Ruff's right leg.
*Varcoz* tries to pierce *Mangler*, but he parries successfully.
*Mangler* tries to pierce you, but you parry successfully.
You slice *Horror*'s left arm very hard.
They already seem to be stunned.

* R HP:Hurt MV:Strong - Horror: Beaten > bash

*Varcoz* gives a Deathwatch recruit an order.
*Ruff* panics, and attempts to flee!

* R HP:Hurt MV:Strong - Horror: Beaten > They already seem to be stunned.

* R HP:Hurt MV:Strong - Horror: Beaten >
*Varcoz* tries to pierce *Mangler*, but he deflects the blow.
*Mangler* tries to pierce you, but you deflect the blow.

bash
* R HP:Hurt MV:Strong - Horror: Beaten >
*Ruff* leaves south.

* R HP:Hurt MV:Strong - Horror: Beaten >
*Mangler* panics, and attempts to flee!

- Horror: Beaten >
*Mangler* leaves south riding a shadow stallion.
*Varcoz* tries to pierce *Horror*, but he deflects the blow.

-kill dark
kill dark
=
*Varcoz* pierces *Horror*'s body very hard.
*Horror* panics, and attempts to flee!
A Deathwatch recruit joins Varcoz's fight!

Cancelled.
You do the best you can!

* R HP:Hurt MV:Strong - Horror: Beaten > You do the best you can!

* R HP:Hurt MV:Strong - Horror: Beaten >
*Horror* leaves east.
*Horror* has arrived from the east.
*Varcoz* pierces *Horror*'s body.
*Horror* panics, and attempts to flee!
*Sawred* slashes *Horror*'s body.

* R HP:Hurt MV:Strong >
*Varcoz* gives a Deathwatch recruit an order.

kill dark
* R HP:Hurt MV:Strong > kill dark
You slice *Horror*'s body hard.

* R HP:Hurt MV:Strong - Varcoz: Wounded - Horror: Critical > *Varcoz* pierces *Horror*'s body.
You do the best you can!

* R HP:Hurt MV:Strong - Varcoz: Wounded - Horror: Critical > kill dark
kill dark
kill dark
You do the best you can!

kill dark
* R HP:Hurt MV:Strong - Varcoz: Wounded - Horror: Critical > kill dark
You slice *Horror*'s body.
*Horror* panics, and attempts to flee!
*Horror* leaves south.
They aren't here.

*SNIP*
Chase some, find none because of confusing tracks. Rest horse for a bit.
*SNIP*

* R HP:Scratched MV:Strong >
Varcoz bellows 'apple'

* R HP:Scratched MV:Strong > trac
e
-n
n
n
Cancelled.
Among the Desolate Hills
Some quality of the soil, perhaps the number of rocks in it, or the way in
which the sun brutally scorches the ground between dawn and dusk, has kept
any plant life from thriving here. In fact, there is no sign that any life
has really survived here long; no dried weeds or fresh tracks remain long
as a constant wind sweeps the ground. A narrow trail winds down into a
valley on the plains.
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving <<WEST<<.
There are some bloody traces of a trolloc leaving --DOWN--.
There are some bloody traces of a human leaving ^^NORTH^^.
The corpse of a rat is lying here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Strong > The Rough Terrain
Just to the west of a towering peak amidst the hills, this place has collected
many of the boulders and broken rock from the slope above. The slope itself is
quite steep and unstable; somewhat impossible to climb. To the west, down some
ways, a river bends through the hills. The hills continue to the south, and a
wide path extends to the north.
[ obvious exits: N S ]
There are some bloody traces of a human leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Strong > n
In the Shadow of the Ridge
Among the loose rubble that has crumbled to this point, it is possible to get a
good look at the surrounding area, at least in a few directions. A steep ridge
climbs to the east, and a river valley passes to the west. The ground remains
fairly level as it extends to the north and south.
[ obvious exits: N S ]
There are some bloody traces of a human leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Scratched MV:Strong > Beside the Ridge
Curiously formed between a stoney ridge to the east, which inclines as it
continues to the south, and a valley to the west which is narrow and quite
deep, this place may not remain long. The constant work of the elements, which
knock rocks down from above, and cut away at the foundation from below, will
eventually wear this place away.
[ obvious exits: N S ]
There are some bloody traces of a human leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Strong > n
Atop the Small Hill
The land makes an odd transition in this area, sloping in many directions at
once. This hilltop overshadows a very narrow valley to the north and west; the
terrain also slopes down towards the east into a small depression in the hills.
To the southeast, a ridge grows out of the hills and rises towards the peak of
a taller mountain.
[ obvious exits: N E S ]
There are some bloody traces of a human leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
There are some tracks of a ridden mount leaving ^^NORTH^^.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Strong > kill dark
The Narrow Valley
Carved into the solid rock that was once a lava flow, the walls of this valley
are very stable and hence very steep. The slope to the north is too steep to
be climbed; however, climbing the southern slope would not be impossible. The
valley itself descends to the west, where it makes a sharp bend to the south.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^.
There are some bloody traces of a human leaving ^^NORTH^^.
There are some tracks of a seanchan leaving ^^NORTH^^.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Scratched MV:Strong > bash
By an Apple Tree
The path broadens out and encircles a tree, leaving a clearing about twenty
paces in diameter. The apple tree is huge, almost ten paces high with a trunk
a pace in diameter. The branches of the tree extend almost five paces away from
the trunk. A small grass covered hill rises to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvSOUTHvv.
There are some bloody traces of a trolloc leaving ^^NORTH^^.
There are some tracks of a seanchan leaving vvSOUTHvv.
A gray palfrey prances skittishly nearby, being ridden by you.
*Varcoz* is here, fighting Mangler.
*Ruff* is here, fighting a Deathwatch recruit.
A Deathwatch recruit is here, fighting Decrepit.
*Mangler* is here, fighting Varcoz, riding a shadow stallion.
*Mangler* is surrounded by a shimmering white aura!
*Decrepit* is here, fighting a Deathwatch recruit.

* R HP:Scratched MV:Strong > You slice *Ruff*'s left leg.
*Ruff* panics, and attempts to flee!

*Varcoz* leaves north.rong - a Deathwatch recruit: Wounded - Ruff: Critical >

-
*Ruff* leaves north.

*
*Varcoz* has arrived from the north.

*
A Deathwatch recruit pounds Decrepit's body.

+
*Varcoz* tries to pierce *Mangler*, but he deflects the blow.

=
*Mangler* throws a fireball at *Varcoz*, who screams in pain.

-
A Deathwatch recruit avoids being bashed by *Decrepit* who loses his balance and falls!

=
They're not here anymore!

* R HP:Scratched MV:Strong >
Varcoz assumes an offensive striking posture.

kill dark
* R HP:Scratched MV:Strong > bash

*Varcoz* gives a Deathwatch recruit an order.

* R HP:Scratched MV:Strong > You barely slice *Decrepit*'s right leg.

You slice *Decrepit*'s body. a Deathwatch recruit: Wounded - Decrepit: Scratched >
*Varcoz* tries to pierce *Mangler*, but he deflects the blow.
A Deathwatch recruit barely pounds Decrepit's right leg.

*
*Mangler* throws a fireball at *Varcoz*, who screams in pain.

-
*Varcoz* pierces *Mangler*'s right arm.


*Varcoz* panics, and attempts to flee!

-
*Mangler* tries to pierce *Varcoz*, but he deflects the blow.
A Deathwatch recruit pounds Decrepit's left leg.

=
Your bash at *Decrepit* sends him sprawling!

* R HP:Scratched MV:Strong - a Deathwatch recruit: Wounded - Decrepit: Scratched >
*Varcoz* leaves south.

nar decript too now

look
Preparing to seek out this room on the map.
* R HP:Scratched MV:Strong - a Deathwatch recruit: Wounded - Decrepit: Scratched > f
w
By an Apple Tree
The path broadens out and encircles a tree, leaving a clearing about twenty
paces in diameter. The apple tree is huge, almost ten paces high with a trunk
a pace in diameter. The branches of the tree extend almost five paces away from
the trunk. A small grass covered hill rises to the north.
[ obvious exits: N E S W ]

Matching room found!
There are some bloody traces of a trolloc leaving ^^NORTH^^.
There are some bloody traces of a seanchan leaving vvSOUTHvv.
There are some bloody traces of a trolloc leaving ^^NORTH^^.
A gray palfrey prances skittishly nearby, being ridden by you.
A Deathwatch recruit is here, fighting Decrepit.
*Mangler* is standing here, riding a shadow stallion.
*Mangler* is surrounded by a shimmering white aura!
*Decrepit* is sitting here.

* R HP:Scratched MV:Strong - a Deathwatch recruit: Wounded - Decrepit: Scratched > w
You panic and attempt to flee!

You slice *Decrepit*'s left leg.
A Deathwatch recruit pounds Decrepit's right leg.
You flee head over heels.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: LS and SS vs DS around Blodfest.

Post by varcoz » Tue Jul 07, 2015 4:06 pm

Ya pitty we didn't get horror or ruff. Prob could of if we'd been a bit more coordinated but LS/SS pk is spotty. Mangler was trying to eat me while I was going for Ruff/Horror, nearly did in fact not sure how I didn't bite it with flee lag etc. Mob was only thing keeping us in it and LS came to late to help apple, plus another basher showed up so :/

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: LS and SS vs DS around Blodfest.

Post by Horror » Tue Jul 07, 2015 4:23 pm

Curse that mob bash, I was lucky, certainly asking to die a couple of times.

Didn't expect that much pk when I went south with only 17 people logged on :)

We ended up chasing the Seanchan south after we lost the trail for a while. Was not much of a fight at that point, then Lucie showed up just as they left, which was not great luck for her.

Steep Valley
The slope of the forest ground to the east abruptly increases, and suddenly
a valley opens in the forest floor. The sides are steep here, but it seems
possible to climb out and re-enter the forest. Some tracks dot the moist floor
of the valley.
[ obvious exits: N U ]
Mangler the Dreadlord is standing here, riding a wild stallion.
Ruff narrates 'coachman'

* S HP:Scratched MV:Tiring >
Mangler leaves north riding a wild stallion.
You follow Mangler.

Steep Valley
The walls of the valley become even steeper here than they are to the south.
It perhaps is possible to climb up the wall to the east and exit the valley,
but clearly the easiest way out is to return to the valley to the south.
[ obvious exits: S U ]
Mangler the Dreadlord is standing here, riding a wild stallion.

* S HP:Scratched MV:Tiring >
Mangler leaves up riding a wild stallion.
You follow Mangler.

By the Roadside
The Westwood stands here by the side of the Old Road which lies to the east.
Looking down, there is a forested valley, but the walls appear too steep to
climb down safely. The only exit is east.
[ obvious exits: E W ]
Mangler the Dreadlord is standing here, riding a wild stallion.

* S HP:Scratched MV:Tiring >
Mangler leaves east riding a wild stallion.
You follow Mangler.

Old Road
The Old Road stretches north and south as far as the eye can see. Rumor has it
that the road runs between two villages, but there is no sign of either of
them from here. Hoof marks indicate that beasts of burden have recently passed
this way, probably in rainy weather.
[ obvious exits: N S W ]
South: A wild hog snorts angrily, pawing at the ground.
Mangler the Dreadlord is standing here, riding a wild stallion.
A long-eared rabbit is here, looking quite sick.

* S HP:Scratched MV:Tiring >
Mangler leaves north riding a wild stallion.
You follow Mangler.

Old Road
The Old Road continues both north and south. The occasional track in the road
is evidence the path has been recently travelled, although it would be easy to
believe otherwise. To the north you can see a small village of thatched roofs.
[ obvious exits: N S ]
South: A long-eared rabbit is here, looking quite sick.
Mangler the Dreadlord is standing here, riding a wild stallion.

* S HP:Scratched MV:Tiring >
Mangler leaves north riding a wild stallion.
You follow Mangler.

Old Road
This wide dirt path runs both to the north and south. The trees of the Westwood
grow quite sparse to the west. Off in the distance you can see the small
rooftops of Emond's Field poking out from the hills.
[ obvious exits: N S ]
Mangler the Dreadlord is standing here, riding a wild stallion.

* S HP:Scratched MV:Tiring >
Mangler leaves north riding a wild stallion.
You follow Mangler.

Old Road
The Road stretches off to the south down to the small village of Deven Ride.
Not far to the north you can make out the Wagon Bridge and the thatched houses
of Emond's Field. The Westwood is visible to the west, and it is quite thick to
the north-west.
[ obvious exits: N S ]
North: Ruff the Dog Trolloc is standing here.
Mangler the Dreadlord is standing here, riding a wild stallion.
*Lucie* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Tiring >
Mangler tries to pierce *Lucie*, but she deflects the blow.
*Lucie* panics, and attempts to flee!

* S HP:Scratched MV:Tiring > whe

Mangler tries to pierce *Lucie*, but she parries successfully.

* S HP:Scratched MV:Tiring > k lucie
k lucie
Players in your Zone
--------------------
Horror - Old Road
Mangler - Old Road
Ruff - Coach Stop Along the Old Road
You catch a smell of horses nearby.

* S HP:Scratched MV:Tiring > You try to pierce *Lucie*, but she deflects the blow.

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > You do the best you can!

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > k lucie

*Lucie* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > k lucie

You try to pierce *Lucie*, but she parries successfully.

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > You do the best you can!

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > k lucie
You do the best you can!
Ruff narrates 'not past'

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded >
Decrepit has arrived from the south.

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > change mood brave
Decrepit leaves north.
You do the best you can!

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > k lucie
k lucie
Mood changed to: Brave

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > You do the best you can!

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > k lucie
You barely pierce *Lucie*'s body.
You do the best you can!

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > You do the best you can!

* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Wounded > l
k lucie

Mangler throws a fireball at *Lucie*, who screams in pain.

k lucie
* S HP:Scratched MV:Tiring - Mangler: Scratched - Lucie: Battered > Old Road
The Road stretches off to the south down to the small village of Deven Ride.
Not far to the north you can make out the Wagon Bridge and the thatched houses
of Emond's Field. The Westwood is visible to the west, and it is quite thick to
the north-west.
[ obvious exits: N S ]
North: Decrepit the Infected Squirm is standing here.
Mangler the Dreadlord is here, fighting Lucie, riding a wild stallion.
*Lucie* is here, fighting Mangler, riding a bloodstock stallion.
*Lucie* leaves south riding a bloodstock stallion.

* S HP:Scratched MV:Tiring > k lucie
k lucie
k lucie
k lucie
k lucie
Your heartbeat calms down more as you feel less panicked.
Decrepit has arrived from the north.
They aren't here.

k lucie
* HP:Scratched MV:Tiring > k lucie
Mangler leaves south riding a wild stallion.
Decrepit leaves south.
You follow Mangler.

Old Road
This wide dirt path runs both to the north and south. The trees of the Westwood
grow quite sparse to the west. Off in the distance you can see the small
rooftops of Emond's Field poking out from the hills.
[ obvious exits: N S ]
Decrepit the Infected Squirm is standing here.
Mangler the Dreadlord is standing here, riding a wild stallion.
*Lucie* is standing here, riding a bloodstock stallion.
Decrepit tries to pound *Lucie*, but she parries successfully.
You pierce *Lucie*'s body hard.
*Lucie* panics, and attempts to flee!

* HP:Scratched MV:Tiring - Decrepit: Scratched - Lucie: Battered > Mangler barely pierces *Lucie*'s body.
You do the best you can!

* HP:Scratched MV:Tiring - Decrepit: Scratched - Lucie: Battered > k lucie
You do the best you can!

* HP:Scratched MV:Tiring - Decrepit: Scratched - Lucie: Battered > k lucie
You do the best you can!

* HP:Scratched MV:Tiring - Decrepit: Scratched - Lucie: Battered > You do the best you can!

* HP:Scratched MV:Tiring - Decrepit: Scratched - Lucie: Battered > k lucie
You do the best you can!
*Lucie* leaves north riding a bloodstock stallion.

* HP:Scratched MV:Tiring > k lucie
They aren't here.

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring > k lucie
They aren't here.

* HP:Scratched MV:Tiring > k lucie
k lucie
Mangler leaves north riding a wild stallion.
You follow Mangler.

Old Road
The Road stretches off to the south down to the small village of Deven Ride.
Not far to the north you can make out the Wagon Bridge and the thatched houses
of Emond's Field. The Westwood is visible to the west, and it is quite thick to
the north-west.
[ obvious exits: N S ]
North: South: Decrepit the Infected Squirm is standing here.
Mangler the Dreadlord is standing here, riding a wild stallion.
Decrepit has arrived from the south.
They aren't here.

k lucie
* HP:Scratched MV:Tiring > Mangler leaves north riding a wild stallion.
Decrepit leaves north.
You follow Mangler.

Coach Stop Along the Old Road
The North Road becomes the Old Road here, as it continues on to Deven Ride.
Although the road is identical in appearence, it has always born the
different name south of the Wagon Bridge. The bridge is just north of you,
and you can cross the Winespring into the village of Emond's Field from there.
[ obvious exits: N S ]
Decrepit the Infected Squirm is standing here.
Mangler the Dreadlord is standing here, riding a wild stallion.
*Lucie* is here, fighting Ruff, riding a bloodstock stallion.
Ruff the Dog Trolloc is here, fighting Lucie.
A short man stands here, nervously eyeing everything in sight.
A bearded coachman stands here, waiting for passengers.
Decrepit tries to pound *Lucie*, but she deflects the blow.
You pierce *Lucie*'s body hard.

* HP:Scratched MV:Tiring - Ruff: Hurt - Lucie: Battered > k lucie
You barely pierce *Lucie*'s left leg.
A frightened young thief stops using a torch.
A frightened young thief gesticulates strangely.
A frightened young thief panics, and attempts to flee!
Decrepit tries to pound *Lucie*, but she deflects the blow.
Ruff scythes *Lucie*'s body hard.
You do the best you can!

* HP:Scratched MV:Tiring - Ruff: Hurt - Lucie: Battered > k lucie
You do the best you can!

* HP:Scratched MV:Tiring - Ruff: Hurt - Lucie: Battered > k lucie
You do the best you can!
Ruff narrates 'coachman'

* HP:Scratched MV:Tiring - Ruff: Hurt - Lucie: Battered > k lucie
You do the best you can!
*Lucie* leaves south riding a bloodstock stallion.
*Lucie* has arrived from the south, riding a bloodstock stallion.

* HP:Scratched MV:Tiring > You pierce *Lucie*'s right leg.
Ruff scythes *Lucie*'s left arm hard.

* HP:Scratched MV:Tiring - Lucie: Beaten > k lucie
You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Beaten > k lucie
You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Beaten > You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Beaten > k lucie
You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Beaten > k lucie
You do the best you can!
*Lucie* panics, and attempts to flee!

* HP:Scratched MV:Tiring - Lucie: Beaten > You do the best you can!

k lucie
* HP:Scratched MV:Tiring - Lucie: Beaten > You do the best you can!

k lucie
* HP:Scratched MV:Tiring - Lucie: Beaten > Ruff tries to scythe *Lucie*, but she parries successfully.
A frightened young thief bellows 'K_i\N n bsQFZY[p D`UkRfg O_Wf iiyFR'
A frightened young thief panics, and attempts to flee!
You barely pierce *Lucie*'s left foot.
You pierce *Lucie*'s body.
You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Beaten > Decrepit pounds *Lucie*'s body hard.
You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Beaten > k lucie
Mangler throws a fireball at *Lucie*, who screams in pain.
You do the best you can!
Ruff narrates 'not past'

* HP:Scratched MV:Tiring - Lucie: Critical > k lucie
You do the best you can!
*Lucie* leaves south riding a bloodstock stallion.
*Lucie* has arrived from the south, riding a bloodstock stallion.

k lucie
* HP:Scratched MV:Tiring > You pierce *Lucie*'s body.
Ruff barely scythes *Lucie*'s head.

* HP:Scratched MV:Tiring - Lucie: Critical > k lucie
k lucie
k lucie
k lucie
You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Critical > k lucie
You do the best you can!
*Lucie* panics, and attempts to flee!

* HP:Scratched MV:Tiring - Lucie: Critical > Decrepit pounds *Lucie*'s right arm.
*Lucie* is incapacitated and will slowly die, if not aided.
You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Critical > k lucie
You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Critical > k lucie
You do the best you can!

* HP:Scratched MV:Tiring - Lucie: Critical > Decrepit pounds *Lucie*'s right hand extremely hard.
*Lucie* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Lucie*'s death cry.
A frightened young thief bellows 'wMDjM V XEbtBWRs MghEb]G P^cV gZv`u'
A frightened young thief panics, and attempts to flee!
A frightened young thief leaves south.
They aren't here.

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring > nod
sca

Ruff gets a plate of roast pheasant with green beans from the corpse of Lucie.
Ruff gets a pair of animal-fur boots from the corpse of Lucie.
Ruff gets a set of riveted chainmail leggings from the corpse of Lucie.
Ruff gets a small purse from the corpse of Lucie.
Ruff gets a water skin from the corpse of Lucie.
Ruff gets a brightly-colored sash from the corpse of Lucie.
Ruff gets an oddly curved greatsword from the corpse of Lucie.
Ruff gets an ivy bracelet from the corpse of Lucie.
Ruff gets an ivy bracelet from the corpse of Lucie.
Ruff gets a sturdy pair of full leather gauntlets from the corpse of Lucie.
Ruff gets a pair of riveted chainmail sleeves from the corpse of Lucie.
Ruff gets a backpack from the corpse of Lucie.
Ruff gets a backpack from the corpse of Lucie.
Ruff gets an earthen brown mantle from the corpse of Lucie.
Ruff gets a tunic of finely-crafted chain from the corpse of Lucie.
Ruff gets an ivory necklace from the corpse of Lucie.
Ruff gets an ivory necklace from the corpse of Lucie.
Ruff gets a strange, insectoid helm from the corpse of Lucie.
Ruff gets a gold ring delicately carved with ivy from the corpse of Lucie.
Ruff gets a gold ring delicately carved with ivy from the corpse of Lucie.
Ruff gets a crystal lightstick from the corpse of Lucie.

* HP:Scratched MV:Tiring > You nod in agreement.

* HP:Scratched MV:Tiring > Decrepit narrates 'nice'
You lean over and sever the bloody head from the corpse of Lucie.

* HP:Scratched MV:Tiring >
Mangler narrates 'nice work team'

Aira
Posts: 751
Joined: Mon Feb 23, 2015 8:57 pm

Re: LS and SS vs DS around Blodfest.

Post by Aira » Tue Jul 07, 2015 5:02 pm

Yeah, when Decrepit showed it pretty much became pointless. Also, me having to run someplace weird to get a horse again pretty much split us up, ruining coordination and any crossrace effort. Me and Lucie were pretty much the only LS pkers on, so we couldn't mount any opposition either.

Lucie
Posts: 93
Joined: Wed Feb 18, 2015 2:14 pm

Re: LS and SS vs DS around Blodfest.

Post by Lucie » Tue Jul 07, 2015 9:45 pm

Yep. You got me! Go team! :P

Lucie
Posts: 93
Joined: Wed Feb 18, 2015 2:14 pm

Re: LS and SS vs DS around Blodfest.

Post by Lucie » Tue Jul 07, 2015 9:54 pm

"Didn't expect that much pk when I went south with only 17 people logged on"

Let that be a lesson to everyone who sees low numbers and decides not to log on. We pked for quite awhile! While blodfest was irritating in some ways, it kept pk going strong for horror until backup showed and was fun until I decided to go towards amador to rent!

Mangler
Posts: 200
Joined: Wed Feb 18, 2015 5:01 pm

Re: LS and SS vs DS around Blodfest.

Post by Mangler » Wed Jul 08, 2015 3:47 am

Yeah we would have left your eq but we didn't remember to think about it until we were basically back FD!

Thanks for sticking around to fight most of you, although wish we hadn't had to go stupid EF to find you all again :)

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