Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
*Angkar* is here, fighting Isabel mending a weapon.
Isabel the Hawk's Eye is here, fighting Hegel, riding a warhorse.
*Hegel* is here, fighting YOU!
*Xiric* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Full - Xiric: Healthy >
*Hegel* panics, and attempts to flee!
* R HP:Wounded MV:Full - Xiric: Healthy >
*Hegel* avoids being bashed by Isabel who loses her balance and falls!
* R HP:Wounded MV:Full - Xiric: Healthy >
*Hegel* leaves west.
* R HP:Wounded MV:Full - Xiric: Healthy > group all
A rat has arrived from the north.
A rat now follows Isabel.
*Angkar* stabs Isabel's body.
*Xiric* tries to pierce you, but you deflect the blow.
You try to pierce *Xiric*, but he deflects the blow.
*Xiric* looks at you.
* R HP:Wounded MV:Fresh - Xiric: Healthy >
*Hegel* tries to pierce you, but you parry successfully.
* R HP:Wounded MV:Fresh - Xiric: Healthy > kill dark
*Angkar* barely stabs Isabel's body.
You try to pierce *Xiric*, but he deflects the blow.
* R HP:Wounded MV:Fresh - Xiric: Healthy > kill dark
You do the best you can!
* R HP:Wounded MV:Fresh - Xiric: Healthy > You do the best you can!
* R HP:Wounded MV:Fresh - Xiric: Healthy >
*Hegel* tries to pierce you, but you parry successfully.
*Angkar* barely stabs Isabel's body.
*Xiric* pierces your right arm hard.
You try to pierce *Xiric*, but he parries successfully.
kill dark
* R HP:Wounded MV:Fresh - Xiric: Healthy > You do the best you can!
* R HP:Wounded MV:Fresh - Xiric: Healthy >
Cam has arrived from the north, riding a gray palfrey.
* R HP:Wounded MV:Fresh - Xiric: Healthy >
Cam leaves south riding a gray palfrey.
* R HP:Wounded MV:Fresh - Xiric: Healthy >
*Hegel* tries to pierce you, but you parry successfully.
*Xiric* pierces your left arm hard.
You pierce *Xiric*'s right arm hard.
* R HP:Wounded MV:Fresh - Xiric: Scratched > kill dark
*Angkar* looks at you.
*Angkar* avoids being bashed by Isabel who loses her balance and falls!
* R HP:Wounded MV:Fresh - Xiric: Scratched > Cam has arrived from the south, riding a gray palfrey.
You do the best you can!
* R HP:Wounded MV:Fresh - Xiric: Scratched > change mood brave
Cam tries to slash *Hegel*, but he parries successfully.
* R HP:Wounded MV:Fresh - Xiric: Scratched > Cam tries to slash *Hegel*, but he deflects the blow.
*Hegel* tries to pierce you, but you deflect the blow.
*Angkar* barely stabs Isabel's left leg.
*Xiric* tries to pierce you, but you deflect the blow.
You try to pierce *Xiric*, but he parries successfully.
Mood changed to: Brave
kill dark
* R HP:Wounded MV:Fresh - Xiric: Scratched > You do the best you can!
* R HP:Wounded MV:Fresh - Xiric: Scratched > kill dark
You do the best you can!
* R HP:Wounded MV:Fresh - Xiric: Scratched >
Cam narrates 'here'
* R HP:Wounded MV:Fresh - Xiric: Scratched >
You try to pierce *Xiric*, but he parries successfully.
Isabel tickles *Angkar*.
* R HP:Wounded MV:Fresh - Xiric: Scratched >
Cam tries to slash *Hegel*, but he parries successfully.
*Hegel* tries to pierce you, but you parry successfully.
*Angkar* stabs Isabel's body.
*Xiric* pierces your right arm.
You try to pierce *Xiric*, but he deflects the blow.
l xiric
* R HP:Wounded MV:Fresh - Xiric: Scratched >
Xiric has a few scratches.
*Xiric* is using:
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a Kandori snowflake necklace
<worn around neck> a necklace of dark ivy
<worn about body> an elegant riding dress of dark green silk
<worn on hands> a pair of dark gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots
* R HP:Wounded MV:Fresh - Xiric: Scratched >
*Hegel* looks at Cam.
* R HP:Wounded MV:Fresh - Xiric: Scratched >
*Xiric* tries to pierce you, but you parry successfully.
You try to pierce *Xiric*, but he parries successfully.
*Angkar* avoids being bashed by Isabel who loses her balance and falls!
change mood brave
l
stat
nar woo am froze
Connected to host game.wotmud.org
The Wheel Of Time MUD
Mark IV
Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun
Based on the novels by Robert Jordan
and published by Tor Books
Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]
Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer
By what name do you wish to be known? antoine
Passphrase: xxxxxxxxxx
Warning: Your password is easily hacked (it is based on a dictionary word).
Use the 'change passphrase' command to change it.
You take over your own body, already in use!
* HP:Critical MV:Haggard > l
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.
New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.
To obtain some free starting equipment, TELL GUARDIAN KIT.
It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Isabel tells you 'they looted'
* HP:Critical MV:Haggard >
Isabel tells you 'sorry :/'
* HP:Critical MV:Haggard >
Isabel tells you 'spammed hwen i saw you incap'
* HP:Critical MV:Haggard > tell isabel i was linkdead
You tell Isabel 'i was linkdead'
Well done! :) I giggled when I came back to dead. My hopes were, you would notice i'm not moving. Instead, I guess your idea of PK is that someone sits still and takes a beating without running.
ha. enjoy.
Re: ha. enjoy.
Sheesh dude chill, I returned we assumed since no one yodeld you were berk, I even returned all the vials. I ate a stab while froze yesterday and lost a full kit,vials. Stuff happens. No one intentionaly did anything wrong.
Re: ha. enjoy.
My fault. Thought from the lack of autowimpy and lack of yodelling that you were zerk, but should have fled and called off.
Re: ha. enjoy.
I giggled. Not mad. I laughed at this! No chilling needed.xiric wrote:Sheesh dude chill, I returned we assumed since no one yodeld you were berk, I even returned all the vials. I ate a stab while froze yesterday and lost a full kit,vials. Stuff happens. No one intentionaly did anything wrong.
Zerking with a rapier is ignorant. Not positive on why you would think I would zerk there. But all good.
Well done on returning even the vials!
Re: ha. enjoy.
Sucks :/
group pk is so spammy for me that i don't really notice anything other than my/opponent hps and an out call (even that i miss half the time :P). could tell something weird was going on but mainly just saw a lot of parry/defence and then suddenly you died :p
As probably the most competent player there, it is definitely Hegel's fault for missing this!
group pk is so spammy for me that i don't really notice anything other than my/opponent hps and an out call (even that i miss half the time :P). could tell something weird was going on but mainly just saw a lot of parry/defence and then suddenly you died :p
As probably the most competent player there, it is definitely Hegel's fault for missing this!