Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Rayek
Posts: 79
Joined: Wed Jul 08, 2015 2:06 pm

Re: Ouch! That really did HURT!

Post by Rayek » Wed Jun 30, 2021 11:42 pm

1v1 with Rig, think I started beat or batt from fighting some troll. Fight went on ages both of us crit often shoulda died multiple times. Rig owned me the majority of the fight. Quaffed 7? vials to try and beat his sneak bashs, usually failed he loaded 0 so I'm assuming was quaffing to. Tide finally turned a bit. Got super lucky at this part with how things played out.

k dark
* R HP:Beaten MV:Strong > Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is here, fighting the ancient tree.
The ancient tree is here, fighting Rig.
The ancient tree is here, fighting Rig.
The ancient tree is here, fighting Rig.

* R HP:Beaten MV:Strong > You scythe *Rig*'s left arm hard.
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Strong - the ancient tree: Scratched - Rig: Critical >
*Rig* panics, and attempts to flee!

* R HP:Beaten MV:Strong - the ancient tree: Scratched - Rig: Critical >
You scythe *Rig*'s body hard.
The ancient tree tickles Rig's left leg with its hit.
The ancient tree tries to hit Rig, but he parries successfully.
The ancient tree barely hits Rig's left arm.

* R HP:Beaten MV:Strong - the ancient tree: Scratched - Rig: Critical > k dark
You do the best you can!
*Rig* leaves north.

* R HP:Beaten MV:Strong > k dark
They aren't here.

n
* R HP:Beaten MV:Strong > k dark
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
You notice a shovel is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Rig* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Rig* leaves east.

g
* R HP:Beaten MV:Strong > They aren't here.

* R HP:Beaten MV:Strong > [bash ]
Bash who?

* R HP:Beaten MV:Strong > w
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Strong > change mood wimpy
Mood changed to: Wimpy

* R HP:Beaten MV:Strong > dism
e
e
You stop riding him.

* HP:Beaten MV:Strong > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving south.
You notice a shovel is hidden here.
*Rig* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Rig* tries to slash you, but you parry successfully.

* HP:Beaten MV:Strong - Rig: Critical > h
No way! You're fighting for your life!

[bash h.dark] - Rig: Critical >

*
*Rig* panics, and attempts to flee!

=
A shivering tree tries to hit you, but you dodge the attack.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you parry successfully.

=
Your bash at *Rig* sends him sprawling!
*Rig* panics, and attempts to flee!
*Rig* leaves east.

* HP:Beaten MV:Strong - a shivering tree: Healthy > f
You panic and attempt to flee!

change mood brave

A shivering tree tries to hit you, but you parry successfully.
A shivering tree tries to hit you, but you deflect the blow.

You flee head over heels.
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Mood changed to: Brave

k dark
* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > e
e
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Strong > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* HP:Beaten MV:Tiring > w
n
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Tiring > e
Alas, you cannot go that way...

* HP:Beaten MV:Tiring > The Blighted Woods
The ground is uneven and rocky here, with tremendous black roots
reaching up from the ground. The sick trees are impossibly high and
bear no foliage. A fallen tree blocks passage to the east, a parched victim
of the blight which draws ever closer.
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.
Green moss covers the area here, with grayish tendrils crawling over the floor.

* HP:Beaten MV:Tiring > w
w
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

n
* HP:Beaten MV:Tiring > e
Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Tiring > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving south.
You notice a shovel is hidden here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Tiring > k dark
A Dark Alcove
The dense tangle of branches above prevents any light from filtering
into this alcove. A thick, heavy web blocks your path to the east, and
the only way out appears to be back west.
[ obvious exits: W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
*Rig* is sitting here.

k dark
* HP:Beaten MV:Tiring > You try to scythe *Rig*, but he parries successfully.

* HP:Beaten MV:Tiring - Rig: Critical > g
You do the best you can!

[bash ] - Rig: Critical >

-
*Rig* panics, and attempts to flee!

*
A shrill piercing scream reverberates through the area.

-
*Rig* leaves west.

=
They're not here anymore!

* HP:Beaten MV:Tiring > change mood wimpy
Mood changed to: Wimpy

w
* HP:Beaten MV:Tiring > h
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving south.
You notice a shovel is hidden here.
*Rig* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Rig* tries to slash you, but you parry successfully.

[bash h.dark] - Rig: Critical >


Rig assumes an offensive striking posture.

=
Your bash at *Rig* sends him sprawling!
*Rig* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Rig: Critical > change mood brave
You scythe *Rig*'s right hand hard.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
Mood changed to: Brave

* HP:Beaten MV:Tiring - Rig: Critical > change mood wimpy
f
Mood changed to: Wimpy

k darkeaten MV:Tiring - Rig: Critical >
You panic and attempt to flee!

k dark

*Rig* leaves north.

change mood brave
You flee head over heels.
A Dark Alcove
The dense tangle of branches above prevents any light from filtering
into this alcove. A thick, heavy web blocks your path to the east, and
the only way out appears to be back west.
[ obvious exits: W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
They aren't here.

k dark
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > Mood changed to: Brave

k dark
* HP:Beaten MV:Tiring > They aren't here.

k dark
* HP:Beaten MV:Tiring > w
They aren't here.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > k dark
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving south.
You notice a shovel is hidden here.
*Rig* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

k dark
* HP:Beaten MV:Tiring > You scythe *Rig*'s head very hard.
*Rig* is incapacitated and will slowly die, if not aided.

* HP:Beaten MV:Tiring - Rig: Critical > w
You do the best you can!

* HP:Beaten MV:Tiring - Rig: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - Rig: Critical >
You scythe *Rig*'s head into bloody fragments!
*Rig* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You gain a level!
Your blood freezes as you hear *Rig*'s death cry.
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!

* HP:Beaten MV:Tiring - a shivering tree: Healthy > change mood wimpy
f
Mood changed to: Wimpy

You panic and attempt to flee!ering tree: Healthy >


A shivering tree tries to hit you, but you deflect the blow.
A shivering tree tries to hit you, but you deflect the blow.


You flee head over heels.
At the Stagnant Pond
In the center of this small clearing lies a dark pond. A thin layer of slime
coats the black water. The ground surrounding the pond is cracked and dry,
small reptilian creatures seem to watch from the dark water.
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a human leaving south.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A muddy pond is here, dark waters broken by an occasional bubble.

alias y get all coprse
* HP:Beaten MV:Tiring > Ok.

* HP:Beaten MV:Tiring > s
y
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
The corpse of Rig is lying here.
You notice a shovel is hidden here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

w
* HP:Beaten MV:Tiring > [get all coprse]
You don't have a coprse.

* HP:Beaten MV:Tiring > The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving west.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Tiring > drop
e
Your heartbeat calms down more as you feel less panicked.
What do you want to drop?

* HP:Beaten MV:Tiring > Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
The corpse of Rig is lying here.
You notice a shovel is hidden here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Beaten MV:Tiring > geta ll corpse
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Tiring > get all corpse
drop inky
You get a pair of lissome leather boots with metal capped toes from the corpse of Rig.
You get a pair of thick, gold-plated greaves from the corpse of Rig.
You get a skin of human flesh from the corpse of Rig.
You get a small purse from the corpse of Rig.
You get a belt with a buckle of cuendillar from the corpse of Rig.
You get a razor-sharp longsword from the corpse of Rig.
You get a silver etched shield from the corpse of Rig.
You get a silver Kandori wristcuff from the corpse of Rig.
You get a silver Kandori wristcuff from the corpse of Rig.
You get a sturdy pair of full leather gauntlets from the corpse of Rig.
You get a pair of polished, gold-plated vambraces from the corpse of Rig.
You get an inky black cloak from the corpse of Rig.
You get a shirt of overlapping black scales from the corpse of Rig.
You get a shimmering pendant of obsidian from the corpse of Rig.
You get a shimmering pendant of obsidian from the corpse of Rig.
You get a rimmed round helmet from the corpse of Rig.
You get a gold ring from the corpse of Rig.
You get a gold ring from the corpse of Rig.

* HP:Beaten MV:Tiring > Beads of cold sweat begin to emerge from your face!
You feel some dark power draining your life force...
You drop an inky black cloak.

As always a fun and very tough fight.

Skurk
Posts: 90
Joined: Tue Mar 19, 2019 2:44 am

Re: Ouch! That really did HURT!

Post by Skurk » Thu Jul 01, 2021 9:35 am

Rig is a good kill.. but how is this an ouch?

Rayek
Posts: 79
Joined: Wed Jul 08, 2015 2:06 pm

Re: Ouch! That really did HURT!

Post by Rayek » Thu Jul 01, 2021 10:49 am

Didn’t want to make it’s own post. This is generally a snippet thread. 3 unbashed hits fairly unlucky. Asked how I got him. Sup with the post police lately. Guy’s ever heard of if you don’t like it move along. :p It’s an ouch to die to a noob like myself as a leet fade duh? Anyways will continue to post here if I wants! Meanies.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Ouch! That really did HURT!

Post by isabel » Thu Jul 01, 2021 1:59 pm

He looks weirdly lagged to me actually, like normally he's getting first hit when you enter but not at the end. Also going offensive when I'd think he would be k xx, bash or so - idk :p

But yes, down with post policing!

Skurk
Posts: 90
Joined: Tue Mar 19, 2019 2:44 am

Re: Ouch! That really did HURT!

Post by Skurk » Thu Jul 01, 2021 2:35 pm

I see, I just think its fun to be able to go to the ouch thread and see funny/sad explosions of hp - go to the charge thread to see charges etc. Maybe we should make a thread for people who got kills they don't consider worth a post but do feel are worth sharing?

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Ouch! That really did HURT!

Post by isabel » Thu Jul 01, 2021 4:24 pm

Well as someone said at some point (<-- pro quoting here), 90% of the Funny Quotes isn't particularly funny .. maybe we should think of it as similar to statting - got to go through some quantity to find the quality.

Like often some of these l33t pkers get awesome or nice kills and don't post because they don't think it's worth it, which by their standards it's not. But it would actually be a great read for the rest of us :P Like most of my pk logs are sort of eh, but sometimes newer people message me saying they got something from it, or it gets people to log since they see pk happening.

Hence why I feel logs are good and more logs are better.

Faendar
Posts: 53
Joined: Sat Apr 18, 2015 6:27 am

Re: Ouch! That really did HURT!

Post by Faendar » Fri Jul 02, 2021 1:00 pm

* HP:Wounded MV:Full - Mhaliah: Scratched > *Estoria* tickles your left arm with her strike.
A guard of Baerlon joins Castien's fight!
A guard of Baerlon bellows 'KWP@Cno jjMLIw Q[jRdYb JpD J[[bS QK DV[NO_ AwN lBTnz'
*Castien* pierces your right arm hard.
You barely pound *Mhaliah*'s body.
PANIC! You couldn't escape!

e
* HP:Battered MV:Full - Mhaliah: Scratched > No way! You're fighting for your life!

* HP:Battered MV:Full - Mhaliah: Scratched > No way! You're fighting for your life!

* HP:Battered MV:Full - Mhaliah: Scratched >
f
e
PANIC! You couldn't escape!

e
* HP:Battered MV:Full - Mhaliah: Scratched > No way! You're fighting for your life!

e
* HP:Battered MV:Full - Mhaliah: Scratched > No way! You're fighting for your life!

* HP:Battered MV:Full - Mhaliah: Scratched > No way! You're fighting for your
life!
*Eldrenia* has arrived from the east.
*Mhaliah* sends you sprawling with a powerful bash!

f
* HP:Battered MV:Full - Mhaliah: Scratched >
*Castien* pierces your right leg.

e
* HP:Battered MV:Full - Mhaliah: Scratched >
e

A guard of Baerlon slashes your right arm hard.
*Castien* pierces your right leg hard.
*Mhaliah* pounds your head hard.

* HP:Battered MV:Full - Mhaliah: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Estoria*!

* HP:Beaten MV:Full - Mhaliah: Scratched >
f
e
e
f
e

A guard of Baerlon bellows 'ETHkvGM gDRuCH yQLeenq u[J A`GEw rk wxDx`? Dn` AyZEz'

e
* HP:Beaten MV:Full - Mhaliah: Scratched >

Reck narrates 'we out'

* HP:Beaten MV:Full - Mhaliah: Scratched >

A guard of Baerlon tickles your left leg with his slash.
*Castien* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Mhaliah* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Mhaliah: Scratched >

Ofarx narrates 'u stuck inside?'

* HP:Beaten MV:Full - Mhaliah: Scratched >

You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Eldrenia is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Reck.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Ouch! That really did HURT!

Post by Detritus » Tue Jul 06, 2021 11:37 pm

=
*Roryn* tries to PIERCE *Masaj*, but he parries successfully.
Your bash at *Monsoon* sends him sprawling!
This session you've landed 16600 out of 23992 bashes (69% landed)
Since 8/16/2020 you've landed 16600 out of 23992 bashes (69% landed)
Your bash at a fade sends him sprawling!
*Roryn* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Monsoon: Scratched >
*Roryn* leaves east riding a sleek well-trained torm.

* R HP:Wounded MV:Strong - Monsoon: Scratched >
A Ko'bal trolloc tries to HACK Tahara, but she deflects the blow.
An enormous hunch-backed trolloc CLEAVES a young Tower Guard's body.
You crush *Monsoon*'s left leg into BLOODY FRAGMENTS!
A young Tower Guard crushes an enormous hunch-backed trolloc's body very hard.
A young Tower Guard tries to crush an enormous hunch-backed trolloc, but he parries successfully.
A Ko'bal trolloc tries to HACK Tahara, but she deflects the blow.
An enormous hunch-backed trolloc CLEAVES a young Tower Guard's body hard.
A young Tower Guard is stunned, but will probably regain consciousness...

* R HP:Wounded MV:Strong - Monsoon: Hurt >
*Roryn* has arrived from the east, riding a sleek well-trained torm.
A sul'dam has arrived from the east, leading *Elodie*.
*Elodie* has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Strong - Monsoon: Hurt >
*Elodie* STRIKES *Monsoon*'s body.

* R HP:Wounded MV:Strong - Monsoon: Hurt >
Tahara unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.
Aerolen releases streaks of Fire at *Monsoon*, who screams in pain.

* R HP:Wounded MV:Strong - Monsoon: Wounded >
*Dext* tries to LANCE *Roryn*, but he deflects the blow.
*Masaj* tries to SLASH *Elodie*, but she parries successfully.

* R HP:Wounded MV:Strong - Monsoon: Wounded >
A sleek well-trained torm is overcome with lust for battle, and SLASHES Dext with sharp claws!

* R HP:Wounded MV:Strong - Monsoon: Wounded >
*Roryn* tries to PIERCE *Dext*, but he deflects the blow.

* R HP:Wounded MV:Strong - Monsoon: Wounded >
*Roryn* PIERCES *Dext*'s body hard.
Draz pounds *Monsoon*'s body hard.
A Ko'bal trolloc tries to HACK Tahara, but she parries successfully.
An enormous hunch-backed trolloc CLEAVES a young Tower Guard's head hard.
A young Tower Guard is dead! R.I.P.
Your blood freezes as you hear a young Tower Guard's death cry.
A young Tower Guard stops following Draz.
You crush *Monsoon*'s body very hard.
A Ko'bal trolloc tries to HACK Tahara, but she deflects the blow.

* R HP:Wounded MV:Strong - Monsoon: Wounded > bash

Draz narrates 'rig target'

* R HP:Wounded MV:Strong - Monsoon: Wounded > They already seem to be stunned.

* R HP:Wounded MV:Strong - Monsoon: Wounded >
*Monsoon* panics, and attempts to flee! <--- Autoflee
Aerolen releases streaks of Fire at *Monsoon*, who screams in pain.

bash
* R HP:Wounded MV:Strong - Monsoon: Battered >
A sleek well-trained torm is overcome with lust for battle, and SLASHES Dext with sharp claws!

*Monsoon* leaves east riding a shadow stallion.
*Monsoon* has arrived from the east, riding a shadow stallion. <--- Unfortunate double flee re-enter with the auto


*Monsoon* panics, and attempts to flee!
*Elodie* unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.

-
Tahara unleashes a flurry of icy spikes at *Monsoon*, who is stabbed repeatedly.
*Monsoon* is incapacitated and will slowly die, if not aided.
*Rig* sends Draz SPRAWLING WITH A POWERFUL BASH!

=
*Roryn* panics, and attempts to flee!

+
*Dext* sends *Roryn* SPRAWLING WITH A POWERFUL BASH!

*
*Rig* scythes Draz's head hard.
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across Aerolen's body.
*Elodie* tries to STRIKE *Masaj*, but he parries successfully.
A fade gazes deeply at Aerolen...
The gaze of a fade fails to affect Aerolen.
A fade tries to SLASH Aerolen, but she parries successfully.
*Masaj* tries to SLASH *Elodie*, but she dodges the attack.
*Dext* LANCES *Roryn*'s right leg hard.
A Ko'bal trolloc tries to HACK Tahara, but she deflects the blow.
Tahara tries to SLASH a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc HACKS Tahara's body hard.
*Masaj* sends *Elodie* SPRAWLING WITH A POWERFUL BASH!

=
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'



You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You feel like you have lost something.
Aerolen throws streaks of Fire at *Monsoon*, whose freshly charred corpse crumples to the ground.
*Monsoon* is dead! R.I.P.
Your blood freezes as you hear *Monsoon*'s death cry.

* R HP:Wounded MV:Strong > '

*Rig* looks at Draz.

* R HP:Wounded MV:Strong > bash

*Masaj* looks at *Elodie*.

* R HP:Wounded MV:Strong > [kill dark]
You crush *Rig*'s right foot.

*Roryn* leaves south riding a sleek well-trained torm.ded >


A fade tries to SLASH Aerolen, but she parries successfully.
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across Aerolen's body.
An enormous hunch-backed trolloc CLEAVES Draz's head.
An enormous hunch-backed trolloc CLEAVES your left hand.
*Rig* scythes Draz's body.
*Masaj* SLASHES *Elodie*'s left leg into BLOODY FRAGMENTS!
Aerolen tries to STRIKE a fade, but he parries successfully.
A Ko'bal trolloc tries to HACK Tahara, but she deflects the blow.
Tahara tries to SLASH a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to HACK Tahara, but she parries successfully.
*Rig* gets a pair of lissome leather boots with metal capped toes from the corpse of Monsoon.
*Rig* gets a set of riveted chainmail leggings from the corpse of Monsoon.
*Rig* gets a heron-engraved scabbard from the corpse of Monsoon.
*Rig* gets a belt with a buckle of cuendillar from the corpse of Monsoon.
*Rig* gets a partisan bearing the arms of Ghealdan from the corpse of Monsoon.
*Rig* gets a polished onyx-inlaid shield from the corpse of Monsoon.
*Rig* gets a jeweled wristcuff from the corpse of Monsoon.
*Rig* gets a jeweled wristcuff from the corpse of Monsoon.
*Rig* gets a sturdy pair of full leather gauntlets from the corpse of Monsoon.
*Rig* gets a pair of riveted chainmail sleeves from the corpse of Monsoon.
*Rig* gets an inky black cloak from the corpse of Monsoon.
*Rig* gets a shirt of overlapping black scales from the corpse of Monsoon.
*Rig* gets a silver medallion from the corpse of Monsoon.
*Rig* gets a shimmering chain of gold from the corpse of Monsoon.
*Rig* gets a gold ring delicately carved with ivy from the corpse of Monsoon.
*Rig* gets a gold ring delicately carved with ivy from the corpse of Monsoon.

-
Aerolen gets a backpack from the corpse of Monsoon.
Aerolen gets a rimmed round helmet from the corpse of Monsoon.
*Roryn* has arrived from the south, riding a sleek well-trained torm.

=
*Roryn* tries to PIERCE *Dext*, but he parries successfully.


*Blytzkrieg* has arrived from the east.

-
*Blytzkrieg* tries to PIERCE *Elodie*, but she parries successfully.
*Rig* panics, and attempts to flee!


*Blytzkrieg* PIERCES *Elodie*'s body into BLOODY FRAGMENTS!
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across Aerolen's body.
A fade tries to SLASH Aerolen, but she parries successfully.
*Dext* tries to LANCE *Roryn*, but he parries successfully.
*Roryn* PIERCES *Dext*'s right arm hard.
You crush *Rig*'s body.
An enormous hunch-backed trolloc CLEAVES Draz's right leg.
An enormous hunch-backed trolloc CLEAVES your left arm.
Draz pounds *Rig*'s body hard.
*Masaj* SLASHES *Elodie*'s body into BLOODY FRAGMENTS!
A Ko'bal trolloc tries to HACK Tahara, but she deflects the blow.
A Ko'bal trolloc tries to HACK Tahara, but she parries successfully.
As *Rig* avoids your bash, you topple over and fall to the ground! <--- batt rig leaves with the goodies!

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Ouch! That really did HURT!

Post by Thore » Wed Jul 07, 2021 3:57 am

Rig target hah. Always love the "This is the will of the Great Lord." or whatever mob quotes lol

Fyl
Posts: 4
Joined: Tue Jun 29, 2021 6:11 am

Re: Ouch! That really did HURT!

Post by Fyl » Fri Jul 09, 2021 2:06 pm

* R HP:Beaten SP:Strong MV:Weary >
The Dusty Road
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Stanislav* is sitting here, riding a shadow stallion.
Lady Taleena the Honored Sister is here, fighting Stanislav, riding a bloodstock stallion.
A raven is here, watching.
A raven is here flying around.
A Shienaran scout blends into the surroundings here.
*Mikhan* has arrived from the north, riding a shadow stallion.

channel 'ice spikes' dark
* R HP:Beaten SP:Strong MV:Weary > You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Strong MV:Weary >
You begin to weave the appropriate flows...


You sense Taleena is channeling saidar.

-
Faiz has arrived from the west, riding a warhorse.

=
Faiz tries to blast *Mikhan*, but he parries successfully.

+
*
*+
=-
*Mikhan* panics, and attempts to flee!
Taleena releases streaks of Fire at *Mikhan*, who screams in pain.


-
=
You sense Taleena is channeling saidar.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Mikhan*'s guts, causing his insides to flow outside.
*Mikhan* is dead! R.I.P.
Your blood freezes as you hear *Mikhan*'s death cry.
*Stanislav* clambers to his feet.

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