Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Ouch! That really did HURT!

Post by Gretchen » Wed Aug 31, 2022 5:32 pm

was some fun pk today guys

Jeffery
Posts: 24
Joined: Wed Oct 13, 2021 3:42 pm

Re: Ouch! That really did HURT!

Post by Jeffery » Wed Aug 31, 2022 8:56 pm

Gretchen wrote:
Wed Aug 31, 2022 5:32 pm
was some fun pk today guys
thanks for sticking around when we had way too many

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Wed Aug 31, 2022 9:09 pm

Hrmm

I've had people bitch that I've yelled I need to take a call or afk in the past and have then engaged them..

Much experience with stabbers specifically stabbing me when I yell afk - I'd have examples where the manager was standing here and I'd be chatting to him with my finger on the enter button holding down k dark.

I get thats not a true afk, but it is a situation where I can't react or see whats happening

There is also 'one' instance that I know of where I was testing a trigger to bash and was hit by ds afk, they bashed me and then i bashed back ^_^

FYI I feel bash triggers get you killed, avoid avoid avoid!

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Ouch! That really did HURT!

Post by spectre » Wed Aug 31, 2022 10:36 pm

Draz wrote:
Wed Aug 31, 2022 9:09 pm
Much experience with stabbers specifically stabbing me when I yell afk - I'd have examples where the manager was standing here and I'd be chatting to him with my finger on the enter button holding down k dark.

I get thats not a true afk, but it is a situation where I can't react or see whats happening
I mean this sincerely: seek help.

Jeffery
Posts: 24
Joined: Wed Oct 13, 2021 3:42 pm

Re: Ouch! That really did HURT!

Post by Jeffery » Wed Aug 31, 2022 10:56 pm

Draz wrote:
Wed Aug 31, 2022 9:09 pm
Hrmm

I've had people bitch that I've yelled I need to take a call or afk in the past and have then engaged them..

Much experience with stabbers specifically stabbing me when I yell afk - I'd have examples where the manager was standing here and I'd be chatting to him with my finger on the enter button holding down k dark.

I get thats not a true afk, but it is a situation where I can't react or see whats happening

There is also 'one' instance that I know of where I was testing a trigger to bash and was hit by ds afk, they bashed me and then i bashed back ^_^

FYI I feel bash triggers get you killed, avoid avoid avoid!
What

Kiltwich
Posts: 62
Joined: Fri Aug 05, 2022 1:05 am

Re: Ouch! That really did HURT!

Post by Kiltwich » Wed Aug 31, 2022 11:32 pm

()

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Ouch! That really did HURT!

Post by Gretchen » Thu Sep 01, 2022 5:56 am

Jeffery wrote:
Wed Aug 31, 2022 8:56 pm
Gretchen wrote:
Wed Aug 31, 2022 5:32 pm
was some fun pk today guys
thanks for sticking around when we had way too many

haha i had tons of you low
i was gunning for specter hard

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Thu Sep 01, 2022 7:53 am

Jeffery wrote:
Wed Aug 31, 2022 10:56 pm
Draz wrote:
Wed Aug 31, 2022 9:09 pm
Hrmm

I've had people bitch that I've yelled I need to take a call or afk in the past and have then engaged them..

Much experience with stabbers specifically stabbing me when I yell afk - I'd have examples where the manager was standing here and I'd be chatting to him with my finger on the enter button holding down k dark.

I get thats not a true afk, but it is a situation where I can't react or see whats happening

There is also 'one' instance that I know of where I was testing a trigger to bash and was hit by ds afk, they bashed me and then i bashed back ^_^

FYI I feel bash triggers get you killed, avoid avoid avoid!
What
I was figuring out some exp stuff, and put in a trigger to rebash on a missed bash (fyi for pk this is a horrible idea), anyway something in the trigger setup also triggered a bash when I ate a bash (again horrible in a pk situation if you manually bash /at all/, its actually useable if you never manually bash but screw that).

Cera
Posts: 21
Joined: Fri May 20, 2022 11:19 pm

Re: Ouch! That really did HURT!

Post by Cera » Thu Sep 01, 2022 10:33 am

ANDDD back to our scheduled programming...

----------------------

[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A tough Shienaran soldier waits here.

* HP:Scratched SP:Strong MV:Tiring > Nobody here by that name.

* HP:Scratched SP:Strong MV:Tiring >
e
s
A Curve in the Camp
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A mushroom grows here.

a
channel 'ice spikes' h.light
o HP:Scratched SP:Strong MV:Tiring > Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Lord *Atkins* the Lieutenant is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
A Shienaran sergeant watches for the enemy here.

* HP:Scratched SP:Strong MV:Tiring >
You begin to weave the appropriate flows...


A sergeant bellows 'The criminal Cera shall pay for his crimes!'
Atkins tries to pound you, but you deflect the blow.

-
=
+
*
*

(tic_timer): Tic in 7 seconds!
+
=
-

-
f
=
Ok.
Spikes of solid ice form in your hands, which you launch at Atkins.

* HP:Scratched SP:Strong MV:Tiring - Atkins: Beaten >

Atkins sends you sprawling with a powerful bash!

* HP:Scratched SP:Strong MV:Tiring - Atkins: Beaten >

Atkins pounds your right arm into bloody fragments!
Lord Kajin blasts your right hand into bloody fragments!
A sergeant joins Lord Kajin's fight!

* HP:Wounded SP:Strong MV:Tiring - Atkins: Beaten >

ex

A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry slashes your left arm extremely hard.
A member of the Lancer cavalry slashes your right leg hard.
A member of the Lancer cavalry slashes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A member of the Lancer cavalry slashes your left foot very hard.
A sergeant pounds your right arm into bloody fragments!
Lord Kajin blasts your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Someone pounds your right leg into bloody fragments!
You are incapacitated and will slowly die, if not aided.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.159 seconds.
You are mortally wounded, and will die soon, if not aided.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Fri Sep 02, 2022 10:49 pm

* HP:Beaten MV:Strong >
scan n
A soldier is here, fighting Byrg.
A sergeant is here, fighting Byrg.
Byrg the Myrddraal is here, fighting Isela, riding a shadow stallion.
*Isela* is here, fighting Byrg, riding a bloodstock stallion.
*Isela* is surrounded by a shimmering white aura!
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Byrg.
Lord Kajin is here, fighting Byrg.

* HP:Beaten MV:Strong >
cmb
change mood brave
Mood changed to: Brave

* HP:Beaten MV:Strong >
x
[k 1.light]
They aren't here.

n
x
* HP:Beaten MV:Strong >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A soldier is here, fighting Byrg.
A sergeant is here, fighting Byrg.
Byrg the Myrddraal is here, fighting Isela, riding a shadow stallion.
*Isela* is here, fighting Byrg, riding a bloodstock stallion.
*Isela* is surrounded by a shimmering white aura!
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Byrg.
Lord Kajin is here, fighting Byrg.
Byrg sends *Isela* sprawling with a powerful bash!

* HP:Beaten MV:Strong > [k 1.light]
You scythe *Isela*'s body very hard.

* HP:Beaten MV:Strong - Byrg: Wounded - Isela: Hurt >

Byrg narrates 'bahed'

cmb
change mood brave
* HP:Beaten MV:Strong - Byrg: Wounded - Isela: Hurt >
Mood changed to: Brave

* HP:Beaten MV:Strong - Byrg: Wounded - Isela: Hurt >

A sergeant bellows 'lip`@ aKY tw[g JnUwZ lKxvKp `MV ]BlF _UqTnjor'
You scythe *Isela*'s body very hard.
A soldier scythes Byrg's right leg.
A sergeant pounds Byrg's body.
Lord Kajin blasts Byrg's body.
A member of the Lancer cavalry tickles Byrg's body with his slash.
A member of the Lancer cavalry barely slashes Byrg's body.
A member of the Lancer cavalry barely slashes Byrg's body.
A member of the Lancer cavalry slashes Byrg's body hard.
Byrg slashes *Isela*'s left leg into bloody fragments!

* HP:Beaten MV:Strong - Byrg: Wounded - Isela: Wounded >

You scythe *Isela*'s body into bloody fragments!
A soldier barely scythes Byrg's head.
A sergeant pounds Byrg's body.
Lord Kajin blasts Byrg's body.
A member of the Lancer cavalry slashes Byrg's body.
A member of the Lancer cavalry slashes Byrg's right foot.
A member of the Lancer cavalry slashes Byrg's left arm.
A member of the Lancer cavalry slashes Byrg's right leg.
Byrg slashes *Isela*'s body extremely hard.

* HP:Beaten MV:Strong - Byrg: Battered - Isela: Wounded >

(tic_timer): Tic in 7 seconds!

Byrg panics, and attempts to flee!

* HP:Beaten MV:Strong - Byrg: Battered - Isela: Wounded >

Byrg leaves east riding a shadow stallion. >>

* HP:Beaten MV:Strong - Isela: Wounded >
A member of the Lancer cavalry joins Isela's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A sergeant joins a member of the Lancer cavalry's fight!
A soldier joins a sergeant's fight!

* HP:Beaten MV:Strong - Isela: Wounded >
s
A soldier tries to scythe you, but you deflect the blow.
A sergeant pounds your body.
Lord Kajin blasts your body.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your body.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry slashes your right foot.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

A member of the Lancer cavalry barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

You try to scythe *Isela*, but she parries successfully.
No way! You're fighting for your life!

* HP:Critical MV:Strong - Isela: Wounded >
cmw
change mood wimpy

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Isela*!

f
* HP:Critical MV:Strong - Isela: Wounded > Mood changed to: Wimpy

* HP:Critical MV:Strong - Isela: Wounded >
You panic and attempt to flee!


You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* HP:Critical MV:Strong >
s
w
s
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A weapon rack stands on the ground here, ready to store weapons.

s
s
* HP:Critical MV:Strong > Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
*Isela* is here, fighting Byrg, riding a bloodstock stallion. <-------Thank you for saving my ass right here!
*Isela* is surrounded by a shimmering white aura!
Byrg the Myrddraal is here, fighting Isela, riding a shadow stallion.

s
s
* HP:Critical MV:Strong > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^

s
s
* HP:Critical MV:Strong > Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^

s
* HP:Critical MV:Strong > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv

* HP:Critical MV:Strong > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^

* HP:Critical MV:Strong > The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Dredge the Grim Conscript is standing here.

* HP:Critical MV:Strong > Alas, you cannot go that way...

e
* HP:Critical MV:Strong > Alas, you cannot go that way...

e
e
* HP:Critical MV:Strong > Alas, you cannot go that way...

* HP:Critical MV:Strong > The Dusty Road
The north edge of the road is bordered by thorny hedges that you don't care to
venture near, and the south is blocked by a thick growth of trees. Looking
around, you notice the top of a tower poking up through the trees. You don't
have much option but to continue along the road to the east and west.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving west. <<

sc
* HP:Critical MV:Strong > Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving north.

* HP:Critical MV:Strong > Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
There are some tracks of a TROLLOC leaving west. <<

* HP:Critical MV:Strong > You have 1(402) hit and 189(252) movement points.
You have scored 108527397 experience points and 899 quest points.
You need 1727291966 exp to level and 101 qp to rank.
You have amassed 14 Turn points to date.
You have played 36 days and 4 hours (real time).
This ranks you as Prykor the Grotesque Torturer [Dhai'mon 6] (Level 51).
You are standing.

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