Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kilgore
Posts: 180
Joined: Sun May 24, 2015 3:04 pm

Re: Ouch! That really did HURT!

Post by Kilgore » Sat Apr 15, 2023 3:00 am

1
* HP:Battered SP:Full MV:Winded > The Throne Room
You are stunned by the size and splendor of Queen Morgase's Throne Room.
The walls present hunting scenes carved in relief in stone of the purest
white. Tapestries between the carvings are of bright flowers and
brilliantly plumaged hummingbirds, except for the ones flanking the throne
which proudly display the White Lion of Andor. On a dais at the room's far
wall is a throne of marble. A greatdoor opens south into a large hall and
an officedoor opens east into the Queen's private study. A smaller archway
lies to the west.
[ obvious exits: E S W ]
Door east: officedoor
Door south: greatdoor
Door west: conferencedoors
*Tarak* is standing here.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
A Defender of the Rose Crown strides by, hand close to his weapon.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
An elite Queen's Guard stands at his post.
Gawyn Trakand, First Prince of the Sword, stands here.

q
* HP:Battered SP:Full MV:Winded > [k light]
You try to strike *Tarak*, but he deflects the blow.

* HP:Battered SP:Full MV:Winded - Tarak: Beaten >
[chann 'flame strike' light]
You begin to weave the appropriate flows...


-=
*Tarak* tries to pierce you, but you parry successfully.

+*

*Tarak* closes the greatdoor.

*
+=
*Tarak* tries to pierce you, but you parry successfully.
An armored man joins Tarak's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
*Tarak* swiftly dodges your attempt to strike him.
Ok.
*Tarak* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Tarak*.

* HP:Battered SP:Strong MV:Winded - Tarak: Critical >
q
*Tarak* assumes an offensive striking posture.
[chann 'flame strike' light]
You begin to weave the appropriate flows...

-
=+
*
*+
=
An armored man tries to slash you, but you deflect the blow.
An armored man slashes your body.
An armored man slashes your right leg extremely hard.
*Tarak* tries to pierce you, but you deflect the blow.
You try to strike *Tarak*, but he parries successfully.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Streaks of Fire burn through *Tarak*, leaving only a blackened corpse.
*Tarak* is dead! R.I.P.
Your blood freezes as you hear *Tarak*'s death cry.

* HP:Beaten SP:Strong MV:Winded >
Kjjal narrates 'throne'

q
* HP:Beaten SP:Strong MV:Winded >
[chann 'flame strike' light]
Nobody here by that name.

f
* HP:Beaten SP:Strong MV:Winded >
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
An armored man joins an armored man's fight!
An elite Queen's Guard joins an armored man's fight!
An elite Queen's Guard joins an armored man's fight!
An elite Queen's Guard joins an armored man's fight!
An elite Queen's Guard joins an armored man's fight!
Gawyn Trakand joins an armored man's fight!

* HP:Beaten SP:Strong MV:Winded > PANIC! You couldn't escape!

* HP:Beaten SP:Strong MV:Winded >
g all corpse
ods
open greatdoor s
f
e
s
You get a black pair of silver-tooled boots from the corpse of Tarak.
You get a pair of earthen colored breeches from the corpse of Tarak.
You get a belt bearing a dragon worked in silver from the corpse of Tarak.
You get a silver sai from the corpse of Tarak.
You get a polished onyx-inlaid shield from the corpse of Tarak.
You get a jeweled wristcuff from the corpse of Tarak.
You get a jeweled wristcuff from the corpse of Tarak.
You get a pair of dark gloves from the corpse of Tarak.
You get a set of cloth sleeves from the corpse of Tarak.
You get an embroidered, cotton shoulder bag from the corpse of Tarak.
You get a surcoat with exquisite embroidery from the corpse of Tarak.
a leather cuirass: You can't take that!
You get a silver medallion from the corpse of Tarak.
You get a shimmering pendant of obsidian from the corpse of Tarak.
You get a camouflaged hood from the corpse of Tarak.
You get a beautifully worked great serpent ring from the corpse of Tarak.
You get a beautifully worked great serpent ring from the corpse of Tarak.
You get a mirrored lantern from the corpse of Tarak.

* HP:Beaten SP:Strong MV:Winded > Ok.

* HP:Beaten SP:Strong MV:Winded >
Gawyn Trakand smites your body extremely hard.
An elite Queen's Guard tries to slash you, but you parry successfully.
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard tries to slash you, but you deflect the blow.
An elite Queen's Guard tries to slash you, but you parry successfully.
An armored man tries to slash you, but you deflect the blow.
An armored man slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

An armored man tries to slash you, but you deflect the blow.
An armored man slashes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

An armored man tries to slash you, but you parry successfully.
An armored man tries to slash you, but you deflect the blow.
Someone slashes your body very hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...

erulak
Posts: 188
Joined: Thu Aug 31, 2017 7:11 pm

Re: Ouch! That really did HURT!

Post by erulak » Sat Apr 15, 2023 1:50 pm

That rank damage on flame strikes is not a joke.

Monsoon
Posts: 105
Joined: Wed Apr 19, 2017 7:56 pm

Re: Ouch! That really did HURT!

Post by Monsoon » Sun Apr 16, 2023 10:49 pm

* HP:Beaten DP:Strong MV:Winded >
*Garlan* has arrived from the east, riding a warhorse.
You try to crush *Garlan*, but he parries successfully.

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >
Ok.

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >
Ok.

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >
You try to crush *Garlan*, but he deflects the blow.
PANIC! You couldn't escape!

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >
No way! You're fighting for your life!

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >
PANIC! You couldn't escape!

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >
No way! You're fighting for your life!

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >

Spectre narrates 'they out?'

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >

Kilgore narrates 'they not ent'

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >
PANIC! You couldn't escape!

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >

*Garlan* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >

*Garlan* lances your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >

*Garlan* lances your left leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >

*Fermin* has arrived from the east, riding a gray palfrey.

* HP:Beaten DP:Strong MV:Winded - Garlan: Hurt >

*Dean* has arrived from the east, riding a wild stallion.
*Fermin* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical DP:Strong MV:Winded - Garlan: Hurt >

*Atrayis* has arrived from the east, riding a warhorse.

* HP:Critical DP:Strong MV:Winded - Garlan: Hurt >

*Dean* slices your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Atrayis* blasts your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Sorvitor narrates 'some maybe chased?'

* HP:Critical DP:Strong MV:Winded - Garlan: Hurt >
PANIC! You couldn't escape!

* HP:Critical DP:Strong MV:Winded - Garlan: Hurt >
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* HP:Critical DP:Strong MV:Winded - Garlan: Hurt >

*Atrayis* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Dean* barely slices your left hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Fermin* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

*Garlan* lances your left foot.
You wish that your wounds would stop BLEEDING so much!


*someone* blasts your left leg.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.

Sorvitor
Posts: 46
Joined: Sat Apr 30, 2016 7:00 pm

Re: Ouch! That really did HURT!

Post by Sorvitor » Sun Apr 16, 2023 10:56 pm

Try not failing the flees.

I’d be livid if that were me man

neshaminy
Posts: 9
Joined: Mon Jun 26, 2017 7:29 pm

Re: Ouch! That really did HURT!

Post by neshaminy » Fri Apr 21, 2023 2:16 am

S HP:Hurt MV:Weary >
You silently approach your victim...


-=
+*
*+
=-
-
=
Suddenly *Geom* places a silver-winged basilard in your back!
Ouch! That Really did HURT!


+
Ouch! It appears someone saw your sneak attack.

* S HP:Beaten MV:Weary - Geom: Scratched >

You try to pierce *Geom*, but he parries successfully.

* S HP:Beaten MV:Weary - Geom: Scratched >
f
You panic and attempt to flee!

w
as
h;backstab h.light

(tic_timer): Tic in 7 seconds!
You try to pierce *Geom*, but he deflects the blow.
You swiftly dodge *Geom*'s attempt to pierce you.
You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
*Geom* is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary >
You silently approach your victim...


-=
*Geom* snickers softly.

+*
*+
=-
-
=+
*
Backstab who?

* S HP:Beaten MV:Weary >
l
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Weary >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.545 seconds.

l
* S HP:Beaten MV:Winded >
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Winded >
l
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Winded >
l
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
You sense a hidden life form in the area...
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Winded >
e
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
You sense a hidden life form in the area...
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded >
e
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Winded >
k grass
You pierce the writhing grass's trunk very hard.

* S HP:Beaten MV:Winded - the writhing grass: Scratched >
f
as
h;backstab h.light
You panic and attempt to flee!


The writhing grass tries to hit you, but you deflect the blow.

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > Backstab who?

* S HP:Beaten MV:Weary >
w
as
h;backstab h.light
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
You sense a hidden life form in the area...
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary >
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
Backstab who?

* S HP:Beaten MV:Weary >
e
as
h;backstab h.light
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > Backstab who?

* S HP:Beaten MV:Weary >
e
as
h;backstab h.light
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > Backstab who?

* S HP:Beaten MV:Weary >
l
The writhing grass tries to hit you, but you parry successfully.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
The writhing grass is here, fighting YOU!

* S HP:Beaten MV:Weary - the writhing grass: Scratched >

You pierce the writhing grass's trunk extremely hard.
The writhing grass tries to hit you, but you parry successfully.

* S HP:Beaten MV:Weary - the writhing grass: Hurt >
f
as
h;backstab h.light
You panic and attempt to flee!

You flee head over heels.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
East: A sickly, skinny deer stands here in a daze.
A juicy looking apple has fallen to the ground. [5]
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.
[hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > Backstab who?

* S HP:Beaten MV:Weary >
w
w
as
h;backstab h.light
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Weary > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Weary > Backstab who?

* S HP:Beaten MV:Haggard >
w
as
h;backstab h.light
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
You sense a hidden life form in the area...
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Beaten MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Haggard >
You silently approach your victim...


-=
+*
*+
=
*Geom* gets a thin vial of yellow fluid from a soft leather pouch.

-
-
*Geom* quaffs a thin vial of yellow fluid.
*Geom* looks more invigorated and ready to go.

=+
*
Ooops. Your clumsy execution broadcasts your intentions.

* S HP:Battered MV:Haggard - Geom: Healthy >

*Geom* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Haggard - Geom: Healthy >

*Geom* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Haggard - Geom: Healthy >
sigh

*Geom* tries to pierce you, but you deflect the blow.

* S HP:Battered MV:Haggard - Geom: Healthy >
You sigh.

* S HP:Battered MV:Haggard - Geom: Healthy >
f
w
as
h;backstab h.light
PANIC! You couldn't escape!

* S HP:Battered MV:Haggard - Geom: Healthy > *Geom* tries to pierce you, but you deflect the blow.
You try to pierce *Geom*, but he parries successfully.
No way! You're fighting for your life!

* S HP:Battered MV:Haggard - Geom: Healthy > [hide ]
No way! You're fighting for your life!

* S HP:Battered MV:Haggard - Geom: Healthy > No way! You're fighting for your life!

* S HP:Battered MV:Haggard - Geom: Healthy >
f
w
as
h;backstab h.light
You panic and attempt to flee!


*Geom* tries to pierce you, but you dodge the attack.


*Geom* tries to pierce you, but you parry successfully.

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.

* S HP:Battered MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Haggard > Backstab who?

* S HP:Battered MV:Haggard >
e
e
as
h;backstab h.light
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.

* S HP:Battered MV:Haggard > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
You sense a hidden life form in the area...
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Battered MV:Haggard > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Haggard > You silently approach your victim...

-
=+
*
*+
=-
-
=+
*
*Geom* makes a strange sound as you place a silver-winged basilard in his back!
*Geom* panics, and attempts to flee!
*Geom* leaves west.

* S HP:Battered MV:Haggard >
aa
k h.light
a
k light
l
You try to pierce *Geom*, but he dodges the attack.

* S HP:Battered MV:Haggard - Geom: Battered > You do the best you can!

* S HP:Battered MV:Haggard - Geom: Battered > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
*Geom* is here, fighting YOU!
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Battered MV:Haggard - Geom: Battered >

(tic_timer): Tic in 7 seconds!
grin

*Geom* tries to pierce you, but you deflect the blow.
You try to pierce *Geom*, but he parries successfully.

* S HP:Battered MV:Haggard - Geom: Battered >
*Geom* tries to pierce you, but you deflect the blow.
You try to pierce *Geom*, but he deflects the blow.
You grin evilly.

* S HP:Battered MV:Haggard - Geom: Battered >

*Geom* tries to pierce you, but you parry successfully.
You try to pierce *Geom*, but he parries successfully.

* S HP:Battered MV:Haggard - Geom: Battered >

*Geom* tries to pierce you, but you deflect the blow.

get vial pack
* S HP:Battered MV:Haggard - Geom: Battered >
l
You get a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

* S HP:Battered MV:Haggard - Geom: Battered >
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
*Geom* is here, fighting YOU!
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Battered MV:Haggard - Geom: Battered >

*Geom* tries to pierce you, but you parry successfully.
You try to pierce *Geom*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.652 seconds.

* S HP:Battered MV:Weary - Geom: Battered >
qua vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* S HP:Battered MV:Winded - Geom: Battered >
*Geom* tries to pierce you, but you parry successfully.
You try to pierce *Geom*, but he parries successfully.

* S HP:Battered MV:Winded - Geom: Battered >
f
w
as
h;backstab h.light
*Geom* tries to pierce you, but you dodge the attack.
You try to pierce *Geom*, but he parries successfully.
You panic and attempt to flee!

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.

* S HP:Battered MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Winded > Backstab who?

* S HP:Battered MV:Winded >
e
e
as
h;backstab h.light
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.

* S HP:Battered MV:Weary > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
You sense a hidden life form in the area...
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > You silently approach your victim...

-
=+
*
*+
=-
-
=
*Geom* clumsily approaches you with a silver-winged basilard, but you fend off the attack.

+
*
You can't backstab a fighting person, too alert!

* S HP:Battered MV:Winded - Geom: Battered >
f
w
You panic and attempt to flee!

as
h;backstab h.light
You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > Backstab who?

e
* S HP:Battered MV:Weary >
e
as
h;backstab h.light
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.

* S HP:Battered MV:Weary > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
*Geom* is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary > You silently approach your victim...
*Geom* tries to pierce you, but you parry successfully.

-
=+
f
w
*
as
h;backstab h.light
Cancelled.
You panic and attempt to flee!


*Geom* tries to pierce you, but you deflect the blow.


*Geom* tries to pierce you, but you deflect the blow.

You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A squirrel is here, chittering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a viper is lying here.
*Geom* is standing here.
A falcon with long, brown feathers circles in a slow hunting pattern.

* S HP:Battered MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Weary >
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
*Geom* makes a strange sound as you place a silver-winged basilard in his back!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Geom*'s death cry.

* S HP:Battered MV:Weary >
x
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Geom.
You get a pair of earthen colored breeches from the corpse of Geom.
You get a soft leather pouch from the corpse of Geom.
You get a belt with a buckle of cuendillar from the corpse of Geom.
You get a silver-winged basilard from the corpse of Geom.
You get a polished onyx-inlaid shield from the corpse of Geom.
You get a jeweled wristcuff from the corpse of Geom.
You get a jeweled wristcuff from the corpse of Geom.
You get a pair of dark gloves from the corpse of Geom.
You get a set of cloth sleeves from the corpse of Geom.
You get a surcoat with exquisite embroidery from the corpse of Geom.
You get a bearskin tunic from the corpse of Geom.
You get a silver medallion from the corpse of Geom.
You get a silver medallion from the corpse of Geom.
You get a camouflaged hood from the corpse of Geom.
You get a gold ring from the corpse of Geom.
You get a gold ring from the corpse of Geom.

Karens
Posts: 4
Joined: Sat Nov 20, 2021 3:28 pm

Re: Ouch! That really did HURT!

Post by Karens » Tue May 02, 2023 12:20 pm

kill dark
* R HP:Wounded SP:Strong MV:Fresh >
They aren't here.

* R HP:Wounded SP:Strong MV:Fresh >
l
*Vesuvi* has arrived from the north.
*Shzrei* has arrived from the north.
*Mephistopheles* has arrived from the north.
*Wukong* has arrived from the north.
*Vannor* has arrived from the north, riding a shadow stallion.
*Stryker* has arrived from the north.
You strike *Stryker*'s body.

* R HP:Wounded SP:Strong MV:Fresh - Stryker: Battered >
*Vesuvi* tries to blast Jaxon, but he parries successfully.
*Mephistopheles* blasts Jaxon's left leg hard.
You do the best you can!

* R HP:Wounded SP:Strong MV:Fresh - Stryker: Battered >
wea
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
*Stryker* is here, fighting YOU!
*Vannor* is standing here, riding a shadow stallion.
*Vannor* is surrounded by a shimmering white aura!
*Wukong* is standing here.
*Mephistopheles* is here, fighting Jaxon.
*Shzrei* is standing here.
*Vesuvi* is here, fighting Jaxon.
A wild stallion bucks madly, being ridden by you.
Jaxon Lane is here, fighting Vesuvi.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Wounded SP:Strong MV:Fresh - Stryker: Battered >

*Wukong* pounds your right arm into bloody fragments!

* R HP:Wounded SP:Strong MV:Fresh - Stryker: Battered >
Jaxon narrates 'we 2 ragan'
[weather ]
The temperature is about 45 degrees.
The sky is cloudy, and a mild wind comes from the south.

* R HP:Wounded SP:Strong MV:Fresh - Stryker: Battered >

Jaxon pierces *Vesuvi*'s right arm.

* R HP:Wounded SP:Strong MV:Fresh - Stryker: Battered >

*Vannor* barely strikes Jaxon's body.
Jaxon panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Fresh - Stryker: Battered >
narr omg
f
You narrate 'omg'

* R HP:Wounded SP:Strong MV:Fresh - Stryker: Battered >
You barely strike *Stryker*'s head.
A Shienaran forward scout joins Jaxon's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You panic and attempt to flee!


Jaxon leaves west. << <<
Someone narrates 'on'



You gasp in pain as streaks of fire from *Vannor* burn your body!


Fermin tries to pierce *Shzrei*, but he deflects the blow.
Geom tries to pierce *Vannor*, but he parries successfully.


*Mephistopheles* tries to blast Geom, but he deflects the blow.


*Mephistopheles* tries to blast Geom, but he deflects the blow.
Geom tries to pierce *Vannor*, but he deflects the blow.
*Shzrei* tries to lance Fermin, but he parries successfully.
Fermin pierces *Shzrei*'s body.
*Vesuvi* blasts a Shienaran forward scout's right arm into bloody fragments!
Ragan slices Vesuvi's body.
A Shienaran forward scout barely slashes Vesuvi's left foot.
A Shienaran forward scout slashes Vesuvi's body.
A Shienaran forward scout tickles Vesuvi's left arm with his slash.
A Shienaran forward scout slashes Vesuvi's head.
*Wukong* pounds your body extremely hard.
*Stryker* cleaves your right arm into bloody fragments!


*Vesuvi* panics, and attempts to flee!
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Vannor* burn your body!
Jaxon pierces *Wukong*'s right leg.


*Vesuvi* leaves east. >> >>
Fermin panics, and attempts to flee!


Jaxon barely pierces *Wukong*'s left leg.
Fermin leaves north. ^^ ^^


Jaxon pierces *Wukong*'s body.
A Shienaran forward scout joins Jaxon's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Geom tries to pierce *Vannor*, but he parries successfully.
*someone* pounds your body into bloody fragments!
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Jaxon.
Circle of Light

Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Re: Ouch! That really did HURT!

Post by Shzrei » Tue May 02, 2023 12:32 pm

Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
Wukong the Wretched Wolfish is standing here.
Mephistopheles the Abominable Bruiser is standing here.
A mole is here, looking sickly.
Vannor has arrived from the east, riding a shadow stallion.

o S HP:Battered MV:Winded >
South:
o S HP:Battered MV:Winded >

Jaxon bellows 'iAO`\E'

o S HP:Battered MV:Winded > *Karens* is standing here, riding a wild stallion.
*Jaxon* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Battered MV:Winded >
Mood changed to: Brave
Wimpy reset to: 118 hit points.

o S HP:Battered MV:Winded >
You narrate 'hitting'

o S HP:Battered MV:Winded > [change wimpy]
You won't flee from any fight now.

o S HP:Battered MV:Winded >
Players in your Zone
--------------------
Stryker - Walking Through the Orchard
Vannor - Walking Through the Orchard
Shzrei - Walking Through the Orchard
Wukong - Walking Through the Orchard
Mephistopheles - Walking Through the Orchard
Vesuvi - In a Dying Orchard
You catch a faint scent of a horse nearby. 1 human

o S HP:Battered MV:Winded > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
Stryker Eureka is standing here.
Vannor al'Cair is standing here, riding a shadow stallion.
Vannor is surrounded by a shimmering white aura!
Wukong the Wretched Wolfish is standing here.
Mephistopheles the Abominable Bruiser is standing here.
A mole is here, looking sickly.

o S HP:Battered MV:Winded >

Vesuvi has arrived from the north.

o S HP:Battered MV:Winded > Vesuvi leaves south. vv
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
Vesuvi the Ramshorned Trolloc is standing here.
*Karens* is standing here, riding a wild stallion.
*Jaxon* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Mephistopheles has arrived from the north.
Wukong has arrived from the north.
Vannor has arrived from the north, riding a shadow stallion.
Stryker has arrived from the north.
*Karens* strikes Stryker's body.

* S HP:Wounded MV:Winded >
Vesuvi tries to blast *Jaxon*, but he parries successfully.
Mephistopheles blasts *Jaxon*'s left leg hard.
[bash h.light]
-
Wukong pounds *Karens*'s right arm into bloody fragments!
=+*
*Jaxon* pierces Vesuvi's right arm.


Vannor barely strikes *Jaxon*'s body.
*Jaxon* panics, and attempts to flee!
*+=-
*Karens* barely strikes Stryker's head.
A Shienaran forward scout joins Jaxon's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Karens* panics, and attempts to flee!
-
*Jaxon* leaves west. <<
=
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Weary >

Vannor releases streaks of Fire at *Karens*, who screams in pain.

* S HP:Wounded MV:Weary >
*Fermin* tries to pierce you, but you deflect the blow.
[kill light]
You do the best you can!
*Geom* tries to pierce Vannor, but he parries successfully.

* S HP:Wounded MV:Weary - Fermin: Battered >
Mephistopheles tries to blast *Geom*, but he deflects the blow.

* S HP:Wounded MV:Weary - Fermin: Battered >

Mephistopheles tries to blast *Geom*, but he deflects the blow.
*Geom* tries to pierce Vannor, but he deflects the blow.
You try to lance *Fermin*, but he parries successfully.
*Fermin* pierces your body.
Vesuvi blasts a Shienaran forward scout's right arm into bloody fragments!
Ragan slices Vesuvi's body.
A Shienaran forward scout barely slashes Vesuvi's left foot.
A Shienaran forward scout slashes Vesuvi's body.
A Shienaran forward scout tickles Vesuvi's left arm with his slash.
A Shienaran forward scout slashes Vesuvi's head.
Wukong pounds *Karens*'s body extremely hard.
Stryker cleaves *Karens*'s right arm into bloody fragments!

* S HP:Wounded MV:Weary - Fermin: Battered >
Mood changed to: Wimpy

* S HP:Wounded MV:Weary - Fermin: Battered >
Vesuvi panics, and attempts to flee!
Vannor releases streaks of Fire at *Karens*, who screams in pain.
*Jaxon* pierces Wukong's right leg.

* S HP:Wounded MV:Weary - Fermin: Battered >

Vesuvi leaves east. >>
*Fermin* panics, and attempts to flee!

* S HP:Wounded MV:Weary - Fermin: Battered >
*Jaxon* barely pierces Wukong's left leg.
*Fermin* leaves north. ^^
Mood changed to: Brave

* S HP:Wounded MV:Weary > [bash ]
Bash who?

* S HP:Wounded MV:Weary >

*Jaxon* pierces Wukong's body.
A Shienaran forward scout joins Jaxon's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Geom* tries to pierce Vannor, but he parries successfully.
Wukong pounds *Karens*'s body into bloody fragments!
*Karens* is incapacitated and will slowly die, if not aided.
Stryker cleaves *Karens*'s body into bloody fragments!
*Karens* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Karens*'s death cry.

* S HP:Wounded MV:Weary - a Shienaran forward scout: Scratched >

Wukong tries to pound *Jaxon*, but he deflects the blow.

* S HP:Wounded MV:Weary - a Shienaran forward scout: Scratched >
*Geom* avoids being bashed by Mephistopheles who loses his balance and falls!

* S HP:Wounded MV:Weary - a Shienaran forward scout: Scratched >

Wukong gets a black pair of silver-tooled boots from the corpse of Karens.
Wukong gets a pair of earthen colored breeches from the corpse of Karens.
Wukong gets a belt with a buckle of cuendillar from the corpse of Karens.
Wukong gets a staff of sungwood from the corpse of Karens.
Wukong gets a sungwood bracelet from the corpse of Karens.
Wukong gets a silver Kandori wristcuff from the corpse of Karens.
Wukong gets a pair of dark gloves from the corpse of Karens.
Wukong gets a set of cloth sleeves from the corpse of Karens.
Wukong gets an embroidered, cotton shoulder bag from the corpse of Karens.
Wukong gets a dress with colored bands at the hem from the corpse of Karens.
Wukong gets a bearskin tunic from the corpse of Karens.
Wukong gets an opal choker of fiery blue and pink beauty from the corpse of Karens.
Wukong gets an opal choker of fiery blue and pink beauty from the corpse of Karens.
Wukong gets a camouflaged hood from the corpse of Karens.
Wukong gets a gold ring from the corpse of Karens.
Wukong gets a great serpent ring from the corpse of Karens.
Wukong gets a brass storm lantern from the corpse of Karens.

* S HP:Wounded MV:Weary - a Shienaran forward scout: Scratched > Vannor strikes *Jaxon*'s body.
*Jaxon* panics, and attempts to flee!
The corpse of Karens seems to be empty.

* S HP:Wounded MV:Weary - a Shienaran forward scout: Scratched >
Vesuvi has arrived from the east.
Stryker cleaves *Jaxon*'s body hard.
*Fermin* has arrived from the north.
Mood changed to: Wimpy

* S HP:Wounded MV:Weary - a Shienaran forward scout: Scratched > Vesuvi
tries to blast *Fermin*, but he parries successfully.
You panic and attempt to flee!


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
A mole is here, looking sickly.

o S HP:Wounded MV:Weary >
Mood changed to: Brave

o S HP:Wounded MV:Weary >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
The corpse of Karens is lying here.
*Jaxon* is standing here.
*Fermin* is here, fighting Vesuvi.
Vesuvi the Ramshorned Trolloc is here, fighting Fermin.
*Geom* is here, fighting Vannor.
Stryker Eureka is here, fighting a Shienaran forward scout.
Vannor al'Cair is here, fighting Geom, riding a shadow stallion.
Vannor is surrounded by a shimmering white aura!
Wukong the Wretched Wolfish is here, fighting Ragan.
Mephistopheles the Abominable Bruiser is here, fighting Geom.
A wild stallion bucks madly.
A Shienaran forward scout is here, fighting Stryker.
A Shienaran forward scout is here, fighting Mephistopheles.
A Shienaran forward scout is here, fighting Stryker.
A Shienaran forward scout is here, fighting Vannor.
Ragan is here, fighting Wukong.
*Geom* leaves south. vv

o S HP:Wounded MV:Weary > [kill light]
You try to lance *Jaxon*, but he parries successfully.

o S HP:Wounded MV:Weary - Jaxon: Battered >
Wukong sends *Jaxon* sprawling with a powerful bash!
*Jaxon* panics, and attempts to flee!
*Fermin* panics, and attempts to flee!
[bash ]
They already seem to be stunned.

o S HP:Wounded MV:Weary - Jaxon: Battered >
They already seem to be stunned.

o S HP:Wounded MV:Weary - Jaxon: Battered >
You lance *Jaxon*'s body hard.
Vannor tries to strike a Shienaran forward scout, but he parries successfully.
Wukong pounds Ragan's left leg hard.
Stryker tries to cleave a Shienaran forward scout, but he deflects the blow.
A Shienaran forward scout slashes Stryker's left arm.
*Fermin* pierces Vesuvi's body hard.
Ragan slices Wukong's head.
A Shienaran forward scout tries to slash Vannor, but he deflects the blow.
A Shienaran forward scout slashes Stryker's body.
A Shienaran forward scout slashes Mephistopheles's left leg hard.
Vannor panics, and attempts to flee!
*Fermin* leaves west. <<
They already seem to be stunned.

o S HP:Wounded MV:Weary - Jaxon: Battered >

Vannor leaves west riding a shadow stallion. <<

o S HP:Wounded MV:Weary - Jaxon: Battered >
They already seem to be stunned.

o S HP:Wounded MV:Weary - Jaxon: Battered >
Vesuvi blasts *Jaxon*'s right arm.

*Jaxon* leaves west. <<
-
Wukong panics, and attempts to flee!
=
Wukong leaves east. >>
+*
Stryker panics, and attempts to flee!


Mephistopheles blasts a Shienaran forward scout's body into bloody fragments!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Stryker cleaves a Shienaran forward scout's body extremely hard.
A Shienaran forward scout slashes Stryker's right leg.
A Shienaran forward scout slashes Stryker's left arm.
A Shienaran forward scout slashes Mephistopheles's left foot into bloody fragments!
Stryker leaves south. vv
Mephistopheles panics, and attempts to flee!
*
Mephistopheles leaves south. vv
+=
Cancelled.
No way! You're fighting for your life!

o S HP:Wounded MV:Weary - a Shienaran forward scout: Healthy >

Wukong has arrived from the east.

o S HP:Wounded MV:Weary - a Shienaran forward scout: Healthy > A Shienaran forward scout joins
Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Mood changed to: Wimpy

o S HP:Wounded MV:Weary - a Shienaran forward scout: Healthy >
Vesuvi leaves west. <<
You panic and attempt to flee!


Mephistopheles has arrived from the south.


A Shienaran forward scout slashes Wukong's body.
A Shienaran forward scout slashes Wukong's body.
A Shienaran forward scout slashes Wukong's body.
Ragan barely slices your left hand.
A Shienaran forward scout barely slashes your body.

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
Mood changed to: Brave

o S HP:Battered MV:Weary >

Wukong has arrived from the west.

o S HP:Battered MV:Weary >

(tic_timer): Tic in 7 seconds!
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
The corpse of Karens is lying here.
A wild stallion bucks madly.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Wukong has arrived from the east.

o S HP:Battered MV:Weary >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
Vannor al'Cair is standing here, riding a shadow stallion.
Vannor is surrounded by a shimmering white aura!
A brazen young hare thumps his powerful hind legs nearby.
A spotted horse wanders skittishly around here.
A sickly, skinny deer stands here in a daze.
A brazen young hare thumps his powerful hind legs nearby.
Wukong has arrived from the east.

o S HP:Battered MV:Weary >
[kill h.light]
They aren't here.

o S HP:Battered MV:Weary >

Wukong leaves west. <<

o S HP:Battered MV:Weary > [kill h.light]
You try to lance *Fermin*, but he deflects the blow.

o S HP:Battered MV:Weary - Fermin: Battered >

Vannor tries to strike *Fermin*, but he parries successfully.

o S HP:Battered MV:Weary - Fermin: Battered >
No way! You're fighting for your life!

o S HP:Battered MV:Weary - Fermin: Battered > [kill light]
They aren't here.

o S HP:Battered MV:Weary - Fermin: Battered >
[kill light]
They aren't here.

o S HP:Battered MV:Weary - Fermin: Battered >
*Fermin* panics, and attempts to flee!

o S HP:Battered MV:Weary - Fermin: Battered >
Mood changed to: Berserk

o S HP:Battered MV:Weary - Fermin: Battered > You chose to go berserk, now live or die with it!

o S HP:Battered MV:Weary - Fermin: Battered >
[bash ]

Vannor tries to strike *Fermin*, but he parries successfully.
A young, agile hare leaves west. <<
-=+
*Fermin* leaves east. >>
**+=-
Vannor leaves east riding a shadow stallion. >>
-=
It starts to rain.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.888 seconds.
You are hungry.
They're not here anymore!

o S HP:Wounded MV:Winded >
You try to calm down, but can't.

o S HP:Wounded MV:Winded > You try to calm down, but can't.

o S HP:Wounded MV:Winded >
You try to calm down, but can't.

o S HP:Wounded MV:Winded >
[taste meat]
You nibble a little bit of the meat.

o S HP:Wounded MV:Winded >
[change wimpy]
You chose to go berserk, now live or die with it!

o S HP:Wounded MV:Winded >

*Fermin* leaves west. <<

o S HP:Wounded MV:Winded >
Mood changed to: Brave
Wimpy reset to: 118 hit points.

o S HP:Wounded MV:Winded > Mood changed to: Brave
Wimpy reset to: 118 hit points.

o S HP:Wounded MV:Winded >
Mood changed to: Brave
Wimpy reset to: 118 hit points.

o S HP:Wounded MV:Winded >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A brazen young hare thumps his powerful hind legs nearby.

o S HP:Wounded MV:Winded >
Path to the Old Monastery
[ obvious exits: E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.
A spotted horse wanders skittishly around here.

o S HP:Wounded MV:Winded >
Players in your Zone
--------------------
Mephistopheles - A Potato Field
Wukong - By the Deserted Well
Shzrei - Path to the Old Monastery
Vannor - On the Stone Steps

o S HP:Wounded MV:Winded >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
Wukong the Wretched Wolfish is standing here.
A brazen young hare thumps his powerful hind legs nearby.

o S HP:Wounded MV:Winded > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
*Fermin* is standing here.
A green woodpecker is high up a tree, tapping away.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Wukong has arrived from the south.

o S HP:Wounded MV:Winded >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Wukong has arrived from the south.

o S HP:Wounded MV:Winded >
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

o S HP:Wounded MV:Winded >

Mephistopheles narrates 'n e ragan'

o S HP:Wounded MV:Winded >

*Fermin* has arrived from the east, riding a spotted horse.

o S HP:Wounded MV:Winded >
Wukong tries to pound *Fermin*, but he parries successfully.

o S HP:Wounded MV:Winded >

*Fermin* barely pierces Wukong's body.
Fermin swiftly dodges the blighted tree's attempt to hit him.
The blighted tree joins the blighted tree's fight!
Wukong tries to pound *Fermin*, but he parries successfully.

o S HP:Wounded MV:Winded > You narrate 'well berk bash'

o S HP:Wounded MV:Winded >
[kill light]
You try to lance *Fermin*, but he deflects the blow.

o S HP:Wounded MV:Winded - Wukong: Battered - Fermin: Battered > [bash ]

*Fermin* pierces Wukong's left arm.
-=+**
Fermin swiftly dodges the blighted tree's attempt to hit him.
Fermin swiftly dodges the blighted tree's attempt to hit him.
*Fermin* barely pierces Wukong's body.
+=-
*Fermin* avoids being bashed by Wukong who loses his balance and falls!
*Fermin* panics, and attempts to flee!

-=
As *Fermin* avoids your bash, you topple over and fall to the ground!
*Fermin* panics, and attempts to flee!
*Fermin* leaves east riding a spotted horse. >>

o S HP:Wounded MV:Winded >

Wukong clambers to his feet.

o S HP:Wounded MV:Winded >
Wukong leaves east. >>

o S HP:Wounded MV:Winded > You are already standing.

o S HP:Wounded MV:Winded >
[kill h.light]
They aren't here.

o S HP:Wounded MV:Winded >
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
Wukong the Wretched Wolfish is here, fighting Fermin.
*Fermin* is here, fighting Wukong, riding a spotted horse.
The writhing grass is here, fighting Wukong.

o S HP:Wounded MV:Winded >
[bash h.light]

Cancelled.
[bash h.light]

The writhing grass tickles Wukong's left leg with its hit.
*Fermin* pierces Wukong's body.
-
Mephistopheles has arrived from the east.
=
Mephistopheles leaves west. <<
+*
Stryker leaves west. <<
*+
*Fermin* panics, and attempts to flee!
Mephistopheles has arrived from the west.
=
Mephistopheles blasts *Fermin*'s body extremely hard.
-
Wukong sends *Fermin* sprawling with a powerful bash!

Stryker cleaves *Fermin*'s left leg into bloody fragments!
-=
Stryker cleaves *Fermin*'s right arm into bloody fragments!
Mephistopheles blasts *Fermin*'s left leg into bloody fragments!
The writhing grass barely tickles Wukong's right leg with its hit.
Wukong pounds *Fermin*'s right leg into bloody fragments!
*Fermin* is mortally wounded, and will die soon, if not aided.
They already seem to be stunned.

o S HP:Wounded MV:Winded >
Bash who?

o S HP:Wounded MV:Winded > You narrate '1n 1e'

o S HP:Wounded MV:Winded >
[kill light]
You lance *Fermin*'s head into bloody fragments!
*Fermin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Fermin*'s death cry.

Arandur
Posts: 26
Joined: Mon Dec 14, 2015 1:09 pm

Re: Ouch! That really did HURT!

Post by Arandur » Sun May 14, 2023 12:01 am

Fighting Scrat, Shzrei and Nesh. Nesh gets abandoned and wanders into a door :(

* HP:Hurt MV:Strong > You try to pierce *Neshaminy*, but he deflects the blow.
Alita smites *Neshaminy*'s right arm into bloody fragments!
*Neshaminy* panics, and attempts to flee!

* HP:Hurt MV:Strong - Neshaminy: Beaten > k dark
You do the best you can!
Chyga tries to slash *Neshaminy*, but he deflects the blow.

* HP:Hurt MV:Strong - Neshaminy: Beaten > d
It's already open!

* HP:Hurt MV:Strong - Neshaminy: Beaten > No way! You're fighting for your life!

* HP:Hurt MV:Strong - Neshaminy: Beaten > k dark
You do the best you can!

d
* HP:Hurt MV:Strong - Neshaminy: Beaten > No way! You're fighting for your life!

* HP:Hurt MV:Strong - Neshaminy: Beaten > k dark
You do the best you can!
*Neshaminy* leaves down.

d
* HP:Hurt MV:Strong > Under the Rock
Your movements work loose some pebbles which fall noisily, creating echoes
that reverberate from one wall of this great cavern to the other. Giant
stalactites and stalagmites dwarf any being that enters this cavern. A
tributary of a nearby underground river feeds a stream that disappears through
a rock.
[ obvious exits: E S W U ]
*Neshaminy* is standing here.
Ack, you lost Chyga!
Ack, you lost Divina!

* HP:Hurt MV:Strong > k dark
You try to pierce *Neshaminy*, but he parries successfully.
*Neshaminy* panics, and attempts to flee!

* HP:Hurt MV:Strong - Neshaminy: Beaten > d
You try to pierce *Neshaminy*, but he parries successfully.
No way! You're fighting for your life!

* HP:Hurt MV:Strong - Neshaminy: Beaten > k dark
You do the best you can!

* HP:Hurt MV:Strong - Neshaminy: Beaten > No way! You're fighting for your life!

* HP:Hurt MV:Strong - Neshaminy: Beaten > You do the best you can!

* HP:Hurt MV:Strong - Neshaminy: Beaten > close rock
Ok

Rough

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Failure of the Kick: attack of the Draz

Post by Draz » Sun May 14, 2023 6:31 am

* R HP:Beaten MV:Strong > You have 79(403) hit and 133(151) movement points.
You have scored 98411503 experience points and 0 quest points.
You need 88497 exp to reach the next level.
You have amassed 271 Turn points to date.
You have played 277 days and 11 hours (real time).
This ranks you as Draz (Level 48).
You are resting.

* R HP:Beaten MV:Strong >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Beaten MV:Strong >
Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran scout blends into the surroundings here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
*Lisennet* has arrived from the north, riding a shadow stallion.

* R HP:Beaten MV:Strong >

The master of scouts narrates 'Lisennet was spotted Campsite'
A soldier says 'You Lisennet!!! You will die before your time!! '
A soldier tries to scythe Lisennet, but she deflects the blow.
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

* R HP:Beaten MV:Strong >
You stop resting, and stand up.

* R HP:Beaten MV:Strong > Lord Kajin cleaves Lisennet's head extremely hard.
A member of the Lancer cavalry tries to slash Lisennet, but she deflects the blow.
A member of the Lancer cavalry slashes Lisennet's right hand very hard.
A member of the Lancer cavalry tries to slash Lisennet, but she deflects the blow.
A member of the Lancer cavalry slashes Lisennet's right leg very hard.
A soldier tries to scythe Lisennet, but she dodges the attack.
Campsite
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.
A chestnut stallion trots about.

* R HP:Beaten MV:Strong >
Mood changed to: Berserk

* R HP:Beaten MV:Strong > Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Lisennet* is here, fighting a soldier, riding a shadow stallion.
A soldier is here, fighting Lisennet.
A member of the Lancer cavalry is here, fighting Lisennet.
A member of the Lancer cavalry is here, fighting Lisennet.
A member of the Lancer cavalry is here, fighting Lisennet.
A member of the Lancer cavalry is here, fighting Lisennet.
Lord Kajin is here, fighting Lisennet.

* R HP:Beaten MV:Strong >
[bash h.dark]
*Lisennet* leaves north riding a shadow stallion. ^^
-=+*

Someone bellows 'Rally the forces, the dreadlords approach!'
Someone bellows 'Rally the forces, the dreadlords approach!'
*
*Lisennet* has arrived from the north, riding a shadow stallion.
+=
*Lisennet* leaves south riding a shadow stallion. vv
- -=
They're not here anymore!

* R HP:Beaten MV:Strong >
A Curve in the Camp
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong > A Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Strong >
A Cleared Campsite
[ obvious exits: S ]
Zone: Borderlands North of Fal Dara
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Strong >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Beaten MV:Strong > Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Beaten MV:Strong >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Beaten MV:Strong >
[change wimpy]
You won't flee from any fight now.

* R HP:Beaten MV:Strong >
A Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
Door down: pittrap
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Strong > A Curve in the Camp
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Strong >
Campsite
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A gray palfrey prances skittishly nearby, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
A tough Shienaran soldier waits here.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.

* R HP:Beaten MV:Strong >

*Lisennet* leaves east riding a shadow stallion. >>

* R HP:Beaten MV:Strong >
A sergeant bellows 'Rally the forces, the dreadlords approach!'

* R HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* R HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* R HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* R HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* R HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* R HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* R HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* R HP:Beaten MV:Strong >
[kill dark]
They aren't here.

* R HP:Beaten MV:Strong >

*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Strong > [kill dark]
You try to strike *Lisennet*, but she parries successfully.

* R HP:Beaten MV:Strong - Lisennet: Wounded >

You try to strike *Lisennet*, but she deflects the blow.
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin says 'You Lisennet!!! You will die before your time!! '

* R HP:Beaten MV:Strong - Lisennet: Wounded >
You gasp in pain as streaks of fire from *Lisennet* burn your body!

* R HP:Beaten MV:Strong - Lisennet: Wounded >
Mood changed to: Wimpy

* R HP:Beaten MV:Strong - Lisennet: Wounded >

Lord Kajin says 'You Lisennet!!! You will die before your time!! '
*Lisennet* panics, and attempts to flee!

* R HP:Beaten MV:Strong - Lisennet: Wounded >
Mood changed to: Brave

* R HP:Beaten MV:Strong - Lisennet: Wounded >

*Lisennet* leaves south riding a shadow stallion. vv

* R HP:Beaten MV:Strong >
Mood changed to: Berserk

* R HP:Beaten MV:Strong >

*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Beaten MV:Strong >
[bash h.dark]
-=+**+
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Lisennet* burn your body!
=- -=
Your bash at *Lisennet* sends her sprawling!

* R HP:Critical MV:Strong - Lisennet: Wounded >

You strike *Lisennet*'s body into bloody fragments!
A Shienaran scout leaves east. >>
A soldier joins your fight!
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

* R HP:Critical MV:Strong - Lisennet: Wounded >

Lord Kajin cleaves Lisennet's left arm into bloody fragments!
*Lisennet* panics, and attempts to flee!
A member of the Lancer cavalry slashes Lisennet's left arm into bloody fragments!
A member of the Lancer cavalry slashes Lisennet's body hard.
A member of the Lancer cavalry slashes Lisennet's right leg very hard.
A member of the Lancer cavalry slashes Lisennet's body very hard.
A soldier scythes Lisennet's body very hard.
You strike *Lisennet*'s right leg into bloody fragments!
*Lisennet* is incapacitated and will slowly die, if not aided.

* R HP:Critical MV:Strong - Lisennet: Critical >
[kill dark]
You do the best you can!

* R HP:Critical MV:Strong - Lisennet: Critical >
[kill dark]
You do the best you can!

* R HP:Critical MV:Strong - Lisennet: Critical > [kill dark]
You do the best you can!

* R HP:Critical MV:Strong - Lisennet: Critical >
[kick ]
Your boots need polishing again -- blood all over...
*Lisennet* is mortally wounded, and will die soon, if not aided.

* R HP:Critical MV:Strong - Lisennet: Incapacitated >

Lord Kajin cleaves Lisennet's body into bloody fragments!
*Lisennet* is dead! R.I.P.
Your blood freezes as you hear *Lisennet*'s death cry.

* R HP:Critical MV:Strong >
corpse (here) :
a black pair of silver-tooled boots
a pair of earthen colored breeches
a belt with a buckle of cuendillar
an obsidian encrusted sungwood staff
[2] a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
an embroidered, cotton shoulder bag
a coat bearing the ancient symbol of the Aes Sedai
a dark suede shirt rich with lace at the neck and cuffs
[2] a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring

* R HP:Critical MV:Strong >
You get a black pair of silver-tooled boots from the corpse of Lisennet.
You get a pair of earthen colored breeches from the corpse of Lisennet.
You get a belt with a buckle of cuendillar from the corpse of Lisennet.
You get an obsidian encrusted sungwood staff from the corpse of Lisennet.
You get a jeweled wristcuff from the corpse of Lisennet.
You get a jeweled wristcuff from the corpse of Lisennet.
You get a pair of dark gloves from the corpse of Lisennet.
You get a set of cloth sleeves from the corpse of Lisennet.
You get an embroidered, cotton shoulder bag from the corpse of Lisennet.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Lisennet.
You get a dark suede shirt rich with lace at the neck and cuffs from the corpse of Lisennet.
You get a shimmering pendant of obsidian from the corpse of Lisennet.
You get a shimmering pendant of obsidian from the corpse of Lisennet.
You get a camouflaged hood from the corpse of Lisennet.
You get a gold ring from the corpse of Lisennet.
You get a gold ring from the corpse of Lisennet.

* R HP:Critical MV:Strong >

(tic_timer): Tic in 7 seconds!
You have 27(403) hit and 121(151) movement points.
You have scored 98417005 experience points and 0 quest points.
You need 82995 exp to reach the next level.
You have amassed 271 Turn points to date.
You have played 277 days and 11 hours (real time).
This ranks you as Draz (Level 48).
You are standing.

* R HP:Critical MV:Strong >
Saving Draz.

Eldrenia
Posts: 251
Joined: Sat Feb 21, 2015 11:42 am

Re: Ouch! That really did HURT!

Post by Eldrenia » Sun May 14, 2023 4:35 pm

Abandoned Square
[ obvious exits: N E S W ]
Zone: Blighted Grove
Door east: rottendoor
The corpse of a wolfish trolloc is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alita Volkov is standing here, riding a warhorse.
Bul Kathos is standing here, riding a gray palfrey.
*Neshaminy* is standing here.
*Grut* is standing here.
*Mephistopheles* is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* R HP:Wounded SP:Strong MV:Full >
p
k dark
*Grut* tries to smite you, but you deflect the blow.
You do the best you can!

* R HP:Wounded SP:Strong MV:Full - Grut: Wounded >

A hideous trolloc barely tickles Bul's body with its cleave.
A Dha'vol trolloc joins a hideous trolloc's fight!
*Mephistopheles* cleaves Bul's left foot hard.

* R HP:Wounded SP:Strong MV:Full - Grut: Wounded >

*Neshaminy* barely pierces Alita's body.

* R HP:Wounded SP:Strong MV:Full - Grut: Wounded >

Alita panics, and attempts to flee!

* R HP:Wounded SP:Strong MV:Full - Grut: Wounded >

*Neshaminy* pierces Alita's body.
A Dha'vol trolloc barely tickles Alita's body with his hit.
Bul scythes a hideous trolloc's body extremely hard.
A hideous trolloc barely cleaves Bul's body.
You strike *Grut*'s left arm.
Alita leaves west riding a warhorse.

* R HP:Wounded SP:Strong MV:Full - Grut: Wounded >

Bul narrates 'off'

* R HP:Wounded SP:Strong MV:Full - Grut: Wounded >

Alita has arrived from the west, riding a warhorse.
Bul panics, and attempts to flee!

g
* R HP:Wounded SP:Strong MV:Full - Grut: Wounded >

Alita tries to smite *Neshaminy*, but he deflects the blow.
Bul leaves north riding a gray palfrey.

* R HP:Wounded SP:Strong MV:Full - Grut: Wounded >

*Grut* sends you sprawling with a powerful bash!
You panic and attempt to flee!


Alita panics, and attempts to flee!
*Mephistopheles* cleaves your body into bloody fragments!


*Mephistopheles* cleaves your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins Mephistopheles's fight!
A Dha'vol trolloc joins Mephistopheles's fight!
*Neshaminy* pierces Alita's right leg.
*Grut* smites your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



*Neshaminy* pierces Alita's right leg.


Alita panics, and attempts to flee!


Alita leaves north riding a warhorse.

*someone* cleaves your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Bul.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

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