Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Ouch! That really did HURT!

Post by Detritus » Thu Feb 25, 2021 12:22 am

The dismount lag will delay the fleelag from kicking in, i had 13hps a bit before that.

Xorzir
Posts: 33
Joined: Mon Dec 19, 2016 3:29 pm

Re: Ouch! That really did HURT!

Post by Xorzir » Sun Feb 28, 2021 11:17 pm

* HP:Wounded MV:Fresh > 1
[k light]
They aren't here.

* HP:Wounded MV:Fresh > 1
[k light]
They aren't here.

* HP:Wounded MV:Fresh >
*Davor* has arrived from the south, riding a warhorse.
*Draz* has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.
*Taleena* has arrived from the south, riding a bloodstock stallion.
*Evangaline* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Fresh > 1
[k light]
You try to crush *Evangaline*, but she parries successfully.
*Davor* scythes Dirtiness's right leg hard.

* HP:Wounded MV:Fresh - Evangaline: Healthy > 1
[k light]
You do the best you can!

* HP:Wounded MV:Fresh - Evangaline: Healthy > Dirtiness tries to pound *Davor*, but he deflects the blow.
*Evangaline* strikes your right leg.
You try to crush *Evangaline*, but she parries successfully.
[k light]
You do the best you can!

* HP:Wounded MV:Fresh - Evangaline: Healthy > nar on 2n
You narrate 'on 2n'

* HP:Wounded MV:Fresh - Evangaline: Healthy >
Porka narrates 'many'
Dirtiness narrates 'on'

* HP:Wounded MV:Fresh - Evangaline: Healthy > b
[bash ]
*Davor* sends Dirtiness sprawling with a powerful bash!


*Davor* scythes Dirtiness's left arm hard.

-
Your body is burned by a tremendous fireball sent by *Taleena*!

=
*Draz* pounds your body.
Your body is pierced by razor sharp ice spikes sent by *Evangaline*!

-
Mazoku has arrived from the west.
Piperss has arrived from the west.
Porka has arrived from the west.
Stronk has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
*Davor* moves swiftly to protect *Taleena*.
Stronk blasts *Davor*'s body very hard.
*Davor* moves swiftly to protect *Taleena*.
Mazoku barely slashes *Davor*'s right arm.


Mazoku slashes *Davor*'s body.
Stronk blasts *Davor*'s left leg hard.
*Davor* tickles Dirtiness's left hand with his scythe.
*Evangaline* strikes your right leg.
You try to crush *Evangaline*, but she deflects the blow.
As *Evangaline* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh >
Zangief tries to slash *Taleena*, but she deflects the blow.

* HP:Battered MV:Fresh >
Porka tries to crush *Draz*, but he deflects the blow.

* HP:Battered MV:Fresh >
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Taleena*!
Nevaeh has arrived from the west, riding a shadow stallion.
Stronk gives a watchful Dha'vol trolloc an order.
A watchful Dha'vol trolloc joins Stronk's fight!
Piperss tries to slash *Taleena*, but she parries successfully.

* HP:Critical MV:Fresh - Evangaline: Healthy >
*Taleena* panics, and attempts to flee!
Piperss wipes his boots in the face of *Taleena*!

* HP:Critical MV:Fresh - Evangaline: Healthy >
*Taleena* leaves east riding a bloodstock stallion.

* HP:Critical MV:Fresh - Evangaline: Healthy > b

You dodge a bash from *Draz* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


A watchful Dha'vol trolloc tries to blast Evangaline, but she parries successfully.
You try to crush *Evangaline*, but she deflects the blow.
Porka tries to crush *Draz*, but he deflects the blow.
Mazoku slashes *Davor*'s body hard.
*Davor* tickles Dirtiness's body with his scythe.
[bash ]
Porka kicks *Draz* in solar plexus, *Draz* is rendered breathless!

cw

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Evangaline is the last thing you ever see.
You are dead! Sorry...


Im kind of proud.

Thanks,
X

Sidrak
Posts: 1
Joined: Thu Feb 18, 2021 12:33 pm

Re: Ouch! That really did HURT!

Post by Sidrak » Sun Mar 07, 2021 7:27 pm

Grabel looks at you.

* R HP:Scratched MV:Fresh >
sa ima go a huntin'
You drawl 'ima go a huntin''

* R HP:Scratched MV:Fresh >
wave
You wave.

Grabel nods in agreement.


*************************************


* R HP:Scratched MV:Tiring > Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An owl is here flying around.
A robin is here flying around.
A wild stallion has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Scratched MV:Tiring >
dism
You stop riding him.

* HP:Scratched MV:Tiring >
lead warhorse
You can't control that many at once!

* HP:Scratched MV:Tiring >
ride wild
Horse is set as: wild.
ride wild
A wild stallion stops following you.
You start riding him.

dism
* R HP:Scratched MV:Tiring >
You stop riding him.

* HP:Scratched MV:Tiring >
lead warhorse
You start leading him.
A warhorse starts following you.

* HP:Scratched MV:Tiring >
not
l
You start paying increased attention to your surroundings.

* HP:Scratched MV:Tiring > Amongst the Ancient Headstones
Suddenly, you happen upon a secluded lea enshrouded with a warm, unmoving
mist. Headstones, illegible from age, protrude out from the uneven ground
and lean to odd angles. This eerie place seems purposefully placed so as
to escape notice.
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A wild stallion bucks madly.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.
An owl is here flying around.
A robin is here flying around.

* HP:Scratched MV:Tiring >
pul leaf
Ok.

* HP:Scratched MV:Tiring >
not
You stop paying increased attention to your surroundings.

* HP:Scratched MV:Tiring >

A strange portal opens out of seemingly nowhere.

d
* HP:Scratched MV:Tiring >
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: S U ]
(wotmudmapper): (error): Multiple matches found.
A faded tapestry of vines and leaves entwine around a slab of pale stone.
Whispering and rushing with sinister songs, the black wind approaches.
A warhorse has arrived from above.
A wild stallion has arrived from above.

* HP:Scratched MV:Tiring >
s
Approaching a Vine-Carved Door
Upon this path one must be weary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: N E S U D ]
(wotmudmapper): (error): Multiple matches found.
A warhorse has arrived from the north.
A wild stallion has arrived from the north.

* HP:Scratched MV:Tiring >
d

The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!

* HP:Scratched MV:Tiring > Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction south leads to an unknown room.
Zone: The Ways
Whispering and rushing with sinister songs, the black wind approaches.
A warhorse has arrived from above.
A wild stallion has arrived from above.

* HP:Scratched MV:Tiring >
w
An Island in the Ways
Pitted flagstones have been laid in a circular formation, the outer edges
of which are hidden by the foreboding darkness. In the exact center of the
circle stands a tall monolith, engraved with strange markings that only the
most fastidious could interpret. Careful exploration shows the edge
partially guarded by a low half-wall with only infinite darkness beyond.
[ obvious exits: N E W U D ]
(wotmudmapper): (error): Caution. Direction up leads to an unknown room.
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways
Whispering and rushing with sinister songs, the black wind approaches.
A warhorse has arrived from the east.
A wild stallion has arrived from the east.

* HP:Scratched MV:Tiring >
Tic in 7 seconds!
d

The Machin Shin has arrived from the east.

* HP:Scratched MV:Tiring > Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways
A warhorse has arrived from above.
A wild stallion has arrived from above.

* HP:Scratched MV:Tiring >
s
An Island in Darkness
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E W D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: The Ways
A warhorse has arrived from the north.
A wild stallion has arrived from the north.

* HP:Scratched MV:Tiring >
e
Twisting Through the Ways
The stone blocks that make up the arches of this part of the Ways are
crumbling. Small chunks of stone and dust crunch underneath the feet of
everything that threads on it. A low banister supported by stonework columns
runs along the edge of the span.
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction up leads to an unknown room.
(wotmudmapper): (error): Caution. Direction north leads to an unknown room.
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
Zone: The Ways
A warhorse has arrived from the west.
A wild stallion has arrived from the west.

* HP:Scratched MV:Tiring >
s
Approaching a Vine-Carved Door
Upon this path one must be wary to stay away from the edges. The arch is
not level, sloping ever so slightly downwards on either side. This barely
perceivable slope is slight enough to make it hard to notice, yet dangerous
enough to cause the unwary to slip off the sides. A dark, multi-hued
flagstone span veers off of this path and approaches a vine-covered door.
[ obvious exits: N E D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
Zone: The Ways
A warhorse has arrived from the north.
A wild stallion has arrived from the north.

* HP:Scratched MV:Tiring >
e
At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: W ]
Zone: The Ways
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse has arrived from the west.
A wild stallion has arrived from the west.

* HP:Scratched MV:Tiring >
pul leaf
Ok.

* HP:Scratched MV:Tiring >

The vine-carved door mysteriously opens.

* HP:Scratched MV:Tiring >
u
Blighted Grove
Large pine trees form a grove here, a dark and unwholesome place. The crowns
are so close as to suffocate all the undergrowth, making the place dark and
gloomy. The trees are specked with lurid red fungi and splotches of black
growth, covering the trees in clumps of red matter. The fungi pulse slightly,
and it has little to do with the wind blowing.
[ obvious exits: N E S W D ]
Zone: Shayol Ghul
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A large, goat-faced trolloc glares at you hungrily.
A small stick is lying on the ground here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A warhorse has arrived from below.
A wild stallion has arrived from below.

******************************************************
l
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Scratched MV:Tiring >
k rat
You pierce a rat's right foreleg extremely hard.
A rat panics, and attempts to flee!

* R HP:Scratched MV:Tiring - a rat: Critical >
whe

You swiftly dodge a rat's attempt to hit you.
A rat starts following you.
A rat stops following you.
You pierce a rat's body extremely hard.
A rat is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a rat's death cry.

l
* R HP:Scratched MV:Tiring > Players in your Zone
--------------------
Sidrak - Bend in the Path

* R HP:Scratched MV:Tiring >
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
stat
l
You are a 18 year old male seanchan rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs. BMI: 25.552.
You are carrying 0.0 lbs and wearing 28.7 lbs, peanuts. MUD BMI: 0.427.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:18. Total: 83.
Offensive bonus: 172, Dodging bonus: 135, Parrying bonus: 128. Total Defence: 263
Your mood is: Brave. You will flee below: 100 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Red Eagles
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Tiring >
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
tgt dark
First target is set as: dark.
l
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
sc
You have 381(382) hit and 89(149) movement points.
You have scored 108784341 experience points and 0 quest points.
You need 1727035022 exp to reach the next level.
You have amassed 20 Turn points to date.
You have played 1 days and 4 hours (real time).
This ranks you as Sidrak Kardis (Level 51).
You are standing.

ti
l
* R HP:Scratched MV:Tiring >
It is 8 o'clock pm, on the 7th day of the month of Adar, year 1387.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Fight well, die bravely!

(Server: Sun Mar 7 19:11:04 2021 EST, last rebooted 19 hours, 7 minutes ago)

* R HP:Scratched MV:Tiring > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
dh
diagnose warhorse
l
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is strong.

* R HP:Scratched MV:Tiring > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
yawn
Feeling that tired..or is it just boredom?

* R HP:Scratched MV:Tiring >
whe
l
Players in your Zone
--------------------
Sidrak - Bend in the Path

* R HP:Scratched MV:Tiring > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

Tic in 7 seconds!
* R HP:Scratched MV:Tiring >
yel ?
You bellow '?'

* R HP:Scratched MV:Tiring >
whe
l
Players in your Zone
--------------------
Sidrak - Bend in the Path

* R HP:Scratched MV:Tiring > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
sc
l
You have 381(382) hit and 89(149) movement points.
You have scored 108784341 experience points and 0 quest points.
You need 1727035022 exp to reach the next level.
You have amassed 20 Turn points to date.
You have played 1 days and 4 hours (real time).
This ranks you as Sidrak Kardis (Level 51).
You are standing.

* R HP:Scratched MV:Tiring >
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >
whe
l
Players in your Zone
--------------------
Sidrak - Bend in the Path

* R HP:Scratched MV:Tiring > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Tiring >

Someone bellows '`'

************************************

* R HP:Healthy MV:Tiring >
stat

*Zarth* has arrived from the east.

* R HP:Healthy MV:Tiring > *Zarth* leaves south. vv
You are a 18 year old male seanchan rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs. BMI: 25.552.
You are carrying 0.0 lbs and wearing 28.7 lbs, peanuts. MUD BMI: 0.427.
Your base abilities are: Str:19 Int:12 Wil:15 Dex:19 Con:18. Total: 83.
Offensive bonus: 172, Dodging bonus: 135, Parrying bonus: 128. Total Defence: 263
Your mood is: Brave. You will flee below: 100 Hit Points
You are wanted by: Andor Tar Valon Fal Dara Red Eagles
Your armor absorbs about 8% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Healthy MV:Tiring >
p
k dark

*Zarth* has arrived from the south.

* R HP:Healthy MV:Tiring >
*Zarth* tries to blast you, but you parry successfully.

* R HP:Healthy MV:Tiring - Zarth: Healthy > You tickle *Zarth*'s body with your pierce.
*Zarth* tries to blast you, but you deflect the blow.
You do the best you can!

* R HP:Healthy MV:Tiring - Zarth: Scratched >
smi
Tic in 7 seconds!
You smile happily.

* R HP:Healthy MV:Tiring - Zarth: Scratched >
tg
Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Tiring - Zarth: Scratched >
You tickle *Zarth*'s right leg with your pierce.

* R HP:Healthy MV:Tiring - Zarth: Scratched >
You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Zarth: Scratched >

You barely tickle *Zarth*'s right leg with your pierce.

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Healthy MV:Tiring - Zarth: Scratched >
You stop using a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Scratched > You try to quietly draw a throwing spike from a
camouflaged hood.

* R HP:Healthy MV:Tiring - Zarth: Scratched >
You throw a throwing spike at *Zarth*.

* R HP:Healthy MV:Tiring - Zarth: Scratched >

A throwing spike arcs through the air.

* R HP:Healthy MV:Tiring - Zarth: Scratched >
*Zarth* looks at you.

* R HP:Healthy MV:Tiring - Zarth: Scratched >

*Zarth* grunts in pain as he is struck by a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Scratched >
You wield a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Scratched >
cack
cw

You barely pierce *Zarth*'s left leg.
You feel parched from the hot weather.
Tic length updated to: 32.703 seconds.

You cackle gleefully.

* R HP:Healthy MV:Tiring - Zarth: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Healthy MV:Tiring - Zarth: Scratched >

You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Zarth: Scratched >
a
rem dagger;draw spike;throw spike;wi dagger

You barely tickle *Zarth*'s body with your pierce.

* R HP:Healthy MV:Tiring - Zarth: Scratched > You stop using a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Scratched >
You try to quietly draw a throwing spike from a bright red robe.

* R HP:Healthy MV:Tiring - Zarth: Scratched > You throw a throwing spike at
*Zarth*.

* R HP:Healthy MV:Tiring - Zarth: Scratched >

A throwing spike arcs through the air.

* R HP:Healthy MV:Tiring - Zarth: Scratched >

*Zarth* snarls angrily.

* R HP:Healthy MV:Tiring - Zarth: Scratched >
*Zarth* grunts in pain as he is struck by a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Scratched >
You wield a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Scratched >

You pierce *Zarth*'s left arm hard.

* R HP:Healthy MV:Tiring - Zarth: Scratched >

You pierce *Zarth*'s body.

gig
* R HP:Healthy MV:Tiring - Zarth: Hurt >
You giggle.

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Healthy MV:Tiring - Zarth: Hurt >
You dodge a bash from *Zarth* who loses his balance and falls!
You stop using a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Hurt > You try to quietly draw a throwing spike from a set of
cloth sleeves.

* R HP:Healthy MV:Tiring - Zarth: Hurt >
You throw a throwing spike at *Zarth*.

* R HP:Healthy MV:Tiring - Zarth: Hurt >

A throwing spike arcs through the air.

* R HP:Healthy MV:Tiring - Zarth: Hurt >

*Zarth* spasms in excruciating pain as he is struck by a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Hurt >
You wield a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Hurt >

*Zarth* tries to blast you, but you parry successfully.
You pierce *Zarth*'s body.
Zarth assumes an offensive striking posture.

* R HP:Healthy MV:Tiring - Zarth: Hurt >
a
rem dagger;draw spike;throw spike;wi dagger
You stop using a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Hurt > You try to quietly draw a throwing spike from a silver
Kandori wristcuff.

* R HP:Healthy MV:Tiring - Zarth: Hurt >
You throw a throwing spike at *Zarth*.

* R HP:Healthy MV:Tiring - Zarth: Hurt >

A throwing spike arcs through the air.

* R HP:Healthy MV:Tiring - Zarth: Hurt >
You wield a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Hurt >
*Zarth* grunts in pain as he is struck by a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Hurt >

You pierce *Zarth*'s body.

* R HP:Healthy MV:Tiring - Zarth: Hurt >

You pierce *Zarth*'s body.

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Healthy MV:Tiring - Zarth: Wounded >
You stop using a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You try to quietly draw a throwing spike from a silver
Kandori wristcuff.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
You throw a throwing spike at *Zarth*.

* R HP:Healthy MV:Tiring - Zarth: Wounded >

You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Zarth: Wounded >
A throwing spike arcs through the air.

* R HP:Healthy MV:Tiring - Zarth: Wounded >

*Zarth* grunts in pain as he is struck by a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
You wield a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
a
rem dagger;draw spike;throw spike;wi dagger
You stop using a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
Zarth bellows 'Ykv^Fr zR qy _'
You try to quietly draw a throwing spike from a belt with a buckle of cuendillar.

* R HP:Healthy MV:Tiring - Zarth: Wounded > -=+
Tic in 7 seconds!**+=-
-
You throw a throwing spike at *Zarth*.

* R HP:Healthy MV:Tiring - Zarth: Wounded >

You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Zarth: Wounded >
A throwing spike arcs through the air.

* R HP:Healthy MV:Tiring - Zarth: Wounded >

*Zarth* spasms in excruciating pain as he is struck by a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
You wield a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
a
rem dagger;draw spike;throw spike;wi dagger
You stop using a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You try to quietly draw a throwing spike from a pair of
earthen colored breeches.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
-=+**+=-
You dodge a bash from *Zarth* who loses his balance and falls!

-
You throw a throwing spike at *Zarth*.

* R HP:Healthy MV:Tiring - Zarth: Wounded >

A throwing spike arcs through the air.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You wield a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Wounded >

*Zarth* spasms in excruciating pain as he is struck by a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
nar on zarth allw gk
You narrate 'on zarth allw gk'

* R HP:Healthy MV:Tiring - Zarth: Wounded >
You pierce *Zarth*'s body.

* R HP:Healthy MV:Tiring - Zarth: Wounded >

You barely pierce *Zarth*'s right arm.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
get spike pouch
get spike pouch
get spike pouch
*Zarth* tries to blast you, but you parry successfully.
You barely pierce *Zarth*'s body.
You dodge a bash from *Zarth* who loses his balance and falls!
You get a throwing spike from a soft leather pouch.

get spike pouch
* R HP:Healthy MV:Tiring - Zarth: Wounded > You get a throwing spike from a soft leather pouch.

get spike pouch
* R HP:Healthy MV:Tiring - Zarth: Wounded > You get a throwing spike from a soft leather pouch.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You get a throwing spike from a soft leather pouch.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You get a throwing spike from a soft leather pouch.

* R HP:Healthy MV:Tiring - Zarth: Wounded >

You pierce *Zarth*'s body.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
spike
rem dagger;wi spike;she;wi spike;she;wi spike;she;wi spike;she;wi spike;she;wi dagger

*Zarth* tries to blast you, but you parry successfully.
You barely pierce *Zarth*'s body.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You stop using a curved clear dagger.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
You wield a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You sheath a throwing spike into a camouflaged hood.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You wield a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You sheath a throwing spike into a bright red robe.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You wield a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You sheath a throwing spike into a set of cloth sleeves.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You wield a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You sheath a throwing spike into a silver Kandori
wristcuff.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You wield a throwing spike.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You sheath a throwing spike into a silver Kandori
wristcuff.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You try to quietly draw a throwing spike from a
camouflaged hood.
You barely tickle *Zarth*'s left leg with your sting.
You're already wielding a weapon.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Healthy MV:Tiring - Zarth: Wounded >
lick zarth
You lick him. Hmm... tastes like chicken.

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Healthy MV:Tiring - Zarth: Wounded >
You don't seem to be using a dagger.

* R HP:Healthy MV:Tiring - Zarth: Wounded > You are already wielding a weapon!

* R HP:Healthy MV:Tiring - Zarth: Wounded >
-=+**+
l=-
l
-
*Zarth* clambers to his feet.
You throw a throwing spike at *Zarth*.

* R HP:Healthy MV:Tiring - Zarth: Wounded >
*Zarth* leaves east. >>

* R HP:Healthy MV:Tiring >

A throwing spike arcs through the air.

* R HP:Healthy MV:Tiring >
You wield a curved clear dagger.

e
* R HP:Healthy MV:Tiring > A throwing spike falls to the ground after being thrown.
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
A well balanced throwing spike is here, plume attached.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
A well balanced throwing spike is here, plume attached.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
e
e
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring > Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Healthy MV:Tiring >
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
e
Tic in 7 seconds!
e
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

p
k dark
* R HP:Healthy MV:Tiring > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Tiring >
They aren't here.

* R HP:Healthy MV:Tiring >
i
You are carrying:
Nothing.

eq
* R HP:Healthy MV:Tiring >
You are using:
<used as light> a lantern
<held> an oilstone
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a curved clear dagger
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a leather water flask
<worn on belt> a soft leather pouch
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Healthy MV:Tiring >

You feel parched from the hot weather.
Tic length updated to: 31.929 seconds.

* R HP:Healthy MV:Strong >
yel :(
You bellow ':('

* R HP:Healthy MV:Strong >
l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
whe
l
Players in your Zone
--------------------
Sidrak - In Front of the Castle

* R HP:Healthy MV:Strong > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
nar lmfao
l
You narrate 'lmfao'

* R HP:Healthy MV:Strong > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >

* R HP:Healthy MV:Strong >
l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong >
sc
You have 382(382) hit and 117(149) movement points.
You have scored 108784341 experience points and 0 quest points.
You need 1727035022 exp to reach the next level.
You have amassed 20 Turn points to date.
You have played 1 days and 4 hours (real time).
This ranks you as Sidrak Kardis (Level 51).
You are standing.

* R HP:Healthy MV:Strong >
lp
[l in pack]
backpack (used) :
a water skin
a wealth of gold crowns (122)
[2] a smooth metallic disc
an oilstone
a shimmering pendant of obsidian
a large number of copper pennies (48)
a cup of thready brown tea
[3] a lantern

* R HP:Healthy MV:Strong >
l in pouch
pouch (used) :
[16] a throwing spike

* R HP:Healthy MV:Strong >

*Zarth* has arrived from the east.

* R HP:Healthy MV:Strong >
Tic in 7 seconds!

*Zarth* leaves west. <<

p
k dark
* R HP:Healthy MV:Strong >
*Zarth* has arrived from the west.
You barely tickle *Zarth*'s body with your pierce.

cde
close stonegate e
* R HP:Healthy MV:Strong - Zarth: Wounded >
Ok.

* R HP:Healthy MV:Strong - Zarth: Wounded >
a
rem dagger;draw spike;throw spike;wi dagger
You stop using a curved clear dagger.

* R HP:Healthy MV:Strong - Zarth: Wounded > You try to quietly draw a throwing spike from a bright
red robe.

* R HP:Healthy MV:Strong - Zarth: Wounded >
You throw a throwing spike at *Zarth*.

* R HP:Healthy MV:Strong - Zarth: Wounded >

A throwing spike arcs through the air.

* R HP:Healthy MV:Strong - Zarth: Wounded >
You wield a curved clear dagger.

* R HP:Healthy MV:Strong - Zarth: Wounded >
*Zarth* grunts in pain as he is struck by a throwing spike.

* R HP:Healthy MV:Strong - Zarth: Wounded >

You barely pierce *Zarth*'s body.

cde
close stonegate e
* R HP:Healthy MV:Strong - Zarth: Wounded >
You barely pierce *Zarth*'s body.
It's already closed!

* R HP:Healthy MV:Strong - Zarth: Wounded >
a
rem dagger;draw spike;throw spike;wi dagger
You stop using a curved clear dagger.

* R HP:Healthy MV:Strong - Zarth: Wounded > You try to quietly draw a throwing spike from a set of
cloth sleeves.

* R HP:Healthy MV:Strong - Zarth: Wounded >

*Zarth* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Strong - Zarth: Wounded >

*Zarth* tries to blast you, but you parry successfully.

* R HP:Scratched MV:Strong - Zarth: Wounded >

*Zarth* nods to himself, he must need reassurance.

* R HP:Scratched MV:Strong - Zarth: Wounded >

*Zarth* blasts your body into bloody fragments!

* R HP:Scratched MV:Strong - Zarth: Wounded >
a
rem dagger;draw spike;throw spike;wi dagger
You throw a throwing spike at *Zarth*.

* R HP:Scratched MV:Strong - Zarth: Wounded >

*Zarth* blasts your right foot into bloody fragments!

* R HP:Hurt MV:Strong - Zarth: Wounded >
A throwing spike arcs through the air.

* R HP:Hurt MV:Strong - Zarth: Wounded > You wield a curved clear dagger.

* R HP:Hurt MV:Strong - Zarth: Wounded > You stop using a curved clear dagger.

* R HP:Hurt MV:Strong - Zarth: Wounded > *Zarth* grunts in pain as he is struck by a throwing spike.
You try to quietly draw a throwing spike from a silver Kandori wristcuff.

* R HP:Hurt MV:Strong - Zarth: Wounded > -=+**+=-
-
You throw a throwing spike at *Zarth*.

* R HP:Hurt MV:Strong - Zarth: Wounded >

A throwing spike arcs through the air.
You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Hurt MV:Strong - Zarth: Wounded > You wield a curved clear dagger.

* R HP:Hurt MV:Strong - Zarth: Wounded >

*Zarth* grunts in pain as he is struck by a throwing spike.

* R HP:Hurt MV:Strong - Zarth: Battered >
a
rem dagger;draw spike;throw spike;wi dagger
You stop using a curved clear dagger.

* R HP:Hurt MV:Strong - Zarth: Battered > You try to quietly draw a throwing spike from a silver
Kandori wristcuff.

* R HP:Hurt MV:Strong - Zarth: Battered >
You throw a throwing spike at *Zarth*.

* R HP:Hurt MV:Strong - Zarth: Battered >

A throwing spike arcs through the air.

* R HP:Hurt MV:Strong - Zarth: Battered >
You wield a curved clear dagger.

* R HP:Hurt MV:Strong - Zarth: Battered >
*Zarth* spasms in excruciating pain as he is struck by a throwing spike.

* R HP:Hurt MV:Strong - Zarth: Battered >
cde
close stonegate e
a
rem dagger;draw spike;throw spike;wi dagger
It's already closed!

* R HP:Hurt MV:Strong - Zarth: Battered > You stop using a curved clear dagger.

* R HP:Hurt MV:Strong - Zarth: Battered > You don't seem to have a sheathed weapon.

* R HP:Hurt MV:Strong - Zarth: Battered > You don't have anything to throw!

* R HP:Hurt MV:Strong - Zarth: Battered > You wield a curved clear dagger.

* R HP:Hurt MV:Strong - Zarth: Battered >

You barely tickle *Zarth*'s left foot with your pierce.

* R HP:Hurt MV:Strong - Zarth: Battered >

*Zarth* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Zarth: Battered >
Tic in 7 seconds!

*Zarth* blasts your body into bloody fragments!

* R HP:Wounded MV:Strong - Zarth: Battered >

*Zarth* nods to himself, he must need reassurance.

* R HP:Wounded MV:Strong - Zarth: Battered >

*Zarth* blasts your body into bloody fragments!

* R HP:Wounded MV:Strong - Zarth: Battered >
f
You pierce *Zarth*'s right arm.
You feel parched from the hot weather.
Tic length updated to: 32.158 seconds.
You panic and attempt to flee!


You flee head over heels.
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
East: *Zarth* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
w
w
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Strong > Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Strong > Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
get spike pouch
get spike pouch
You get a throwing spike from a soft leather pouch.

get spike pouch
get spike pouch
* R HP:Wounded MV:Strong >
get spike pouch
get spike pouch
You get a throwing spike from a soft leather pouch.

* R HP:Wounded MV:Strong > You get a throwing spike from a soft leather pouch.

* R HP:Wounded MV:Strong > You get a throwing spike from a soft leather pouch.

* R HP:Wounded MV:Strong > You get a throwing spike from a soft leather pouch.

* R HP:Wounded MV:Strong > You get a throwing spike from a soft leather pouch.

* R HP:Wounded MV:Strong >
spike
rem dagger;wi spike;she;wi spike;she;wi spike;she;wi spike;she;wi spike;she;wi dagger
You stop using a curved clear dagger.

* R HP:Wounded MV:Strong > *Zarth* has arrived from the east.
You wield a throwing spike.

* R HP:Wounded MV:Strong > *Zarth* leaves west. <<
You sheath a throwing spike into a camouflaged hood.

* R HP:Wounded MV:Strong > You wield a throwing spike.

* R HP:Wounded MV:Strong > You sheath a throwing spike into a bright red robe.

* R HP:Wounded MV:Strong > You wield a throwing spike.

* R HP:Wounded MV:Strong > You sheath a throwing spike into a set of cloth sleeves.

* R HP:Wounded MV:Strong > *Zarth* has arrived from the west.
You wield a throwing spike.

* R HP:Wounded MV:Strong > *Zarth* tries to blast you, but you deflect the blow.
You sheath a throwing spike into a silver Kandori wristcuff.

* R HP:Wounded MV:Strong - Zarth: Battered > You wield a throwing spike.

* R HP:Wounded MV:Strong - Zarth: Battered > You sheath a throwing spike into a silver Kandori
wristcuff.

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Wounded MV:Strong - Zarth: Battered > You wield a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Battered > You stop using a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Battered > You try to quietly draw a throwing spike from a
camouflaged hood.

* R HP:Wounded MV:Strong - Zarth: Battered >
-=+**+
You dodge a bash from *Zarth* who loses his balance and falls!
=-
-
You throw a throwing spike at *Zarth*.

* R HP:Wounded MV:Strong - Zarth: Battered >
A throwing spike arcs through the air.
You wield a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Battered >

*Zarth* spasms in excruciating pain as he is struck by a throwing spike.

* R HP:Wounded MV:Strong - Zarth: Battered >
a
rem dagger;draw spike;throw spike;wi dagger

*Zarth* snarls angrily.

* R HP:Wounded MV:Strong - Zarth: Battered > You stop using a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Battered > You try to quietly draw a throwing spike from a bright
red robe.

* R HP:Wounded MV:Strong - Zarth: Battered > -=+**+=-
-
You dodge a bash from *Zarth* who loses his balance and falls!
You throw a throwing spike at *Zarth*.

* R HP:Wounded MV:Strong - Zarth: Battered >
A throwing spike arcs through the air.
You wield a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Battered >
You barely pierce *Zarth*'s right leg.

* R HP:Wounded MV:Strong - Zarth: Battered >

*Zarth* spasms in excruciating pain as he is struck by a throwing spike.
*Zarth* panics, and attempts to flee!
*Zarth* leaves east. >>

* R HP:Wounded MV:Strong >
e
e
p
k dark
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.

* R HP:Wounded MV:Strong > Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
w
p
k dark
Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.

* R HP:Wounded MV:Strong > *Zarth* leaves west. <<
They aren't here.

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Wounded MV:Strong >
Tic in 7 seconds!
w
You stop using a curved clear dagger.

p
k dark
* R HP:Wounded MV:Strong > You try to quietly draw a throwing spike from a set of cloth sleeves.

* R HP:Wounded MV:Strong > Throw at who?

* R HP:Wounded MV:Strong > You're already wielding a weapon.

* R HP:Wounded MV:Strong > A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
p
k dark
w
They aren't here.

* R HP:Wounded MV:Strong >
p
k dark
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
Zone: The Ruined Keep
A well balanced throwing spike is here, plume attached.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >

*Zarth* has arrived from the south.

* R HP:Wounded MV:Strong >
get spike

*Zarth* gets a throwing spike.

p
k dark
* R HP:Wounded MV:Strong > *Zarth* leaves south. vv
You don't see a spike here.

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > You don't seem to be using a dagger.

* R HP:Wounded MV:Strong > You are already wielding a weapon!

* R HP:Wounded MV:Strong > Throw at who?

s
* R HP:Wounded MV:Strong > You're already wielding a weapon.

p
k dark
* R HP:Wounded MV:Strong >
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
s
p
k dark
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
Zone: The Ruined Keep
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > They aren't here.

s
* R HP:Wounded MV:Strong >
p
k dark
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong >
whe
Players in your Zone
--------------------
Sidrak - The Blight

* R HP:Wounded MV:Strong >
not
s
You stop paying increased attention to your surroundings.

s
s
* R HP:Wounded MV:Strong > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

p
k dark
* R HP:Wounded MV:Strong > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Wounded MV:Strong > They aren't here.

n
* R HP:Wounded MV:Strong >
n
p
k dark
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Wounded MV:Strong > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > *Zarth* gives a throwing spike to a Ghar'ghael trolloc.
*Zarth* gives a throwing spike to a Ghar'ghael trolloc.
*Zarth* gives a throwing spike to a Ghar'ghael trolloc.
*Zarth* gives a throwing spike to a Ghar'ghael trolloc.
*Zarth* gives a throwing spike to a Ghar'ghael trolloc.
*Zarth* gives a throwing spike to a Ghar'ghael trolloc.
*Zarth* gives a throwing spike to a Ghar'ghael trolloc.
You fail to sting *Zarth*.

* R HP:Wounded MV:Strong - Zarth: Battered > You don't seem to be using a dagger.

* R HP:Wounded MV:Strong - Zarth: Battered > You are already wielding a weapon!

* R HP:Wounded MV:Strong - Zarth: Battered > You throw a throwing spike at
*Zarth*.

* R HP:Wounded MV:Strong - Zarth: Battered >

A throwing spike arcs through the air.

* R HP:Wounded MV:Strong - Zarth: Battered >

*Zarth* spasms in excruciating pain as he is struck by a throwing spike.
*Zarth* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Zarth: Beaten > You wield a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Beaten >

The blighted tree tries to hit you, but you dodge the attack.
A Ghar'ghael trolloc joins Zarth's fight!
The blighted tree joins the blighted tree's fight!

* R HP:Wounded MV:Strong - Zarth: Beaten >
a
rem dagger;draw spike;throw spike;wi dagger
You stop using a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Beaten > You try to quietly draw a throwing spike from a silver
Kandori wristcuff.

* R HP:Wounded MV:Strong - Zarth: Beaten >
You throw a throwing spike at *Zarth*.

* R HP:Wounded MV:Strong - Zarth: Beaten >

You swiftly dodge the blighted tree's attempt to hit you.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Wounded MV:Strong - Zarth: Beaten >
A throwing spike arcs through the air.

* R HP:Wounded MV:Strong - Zarth: Beaten >

*Zarth* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Zarth: Beaten >
*Zarth* spasms in excruciating pain as he is struck by a throwing spike.
*Zarth* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Zarth: Beaten >

*Zarth* leaves south. vv

* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched >
*Zarth* has arrived from the south.
You wield a curved clear dagger.

* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched >
*Zarth* tries to blast you, but you deflect the blow.

cw
* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched >
*Zarth* tries to blast you, but you deflect the blow.
You try to pierce a Ghar'ghael trolloc, but he parries successfully.
The blighted tree tries to hit you, but you dodge the attack.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.

f
* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
The waste of the Blight surrounds you. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
w
p
k dark
a
rem dagger;draw spike;throw spike;wi dagger
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > You dodge a bash from *Zarth* who loses his balance and falls!
You do the best you can!

* R HP:Wounded MV:Strong - Zarth: Beaten > You stop using a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Beaten > You try to quietly draw a throwing spike from a silver
Kandori wristcuff.

* R HP:Wounded MV:Strong - Zarth: Beaten >
You throw a throwing spike at *Zarth*.

* R HP:Wounded MV:Strong - Zarth: Beaten >

A throwing spike arcs through the air.

* R HP:Wounded MV:Strong - Zarth: Beaten >
You swiftly dodge the blighted tree's attempt to hit you.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

* R HP:Wounded MV:Strong - Zarth: Beaten >

*Zarth* grunts in pain as he is struck by a throwing spike.
*Zarth* panics, and attempts to flee!

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Wounded MV:Strong - Zarth: Beaten > You wield a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Beaten > The blighted tree tries to hit you, but you dodge the
attack.
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge a Ghar'ghael trolloc's attempt to cleave you.
You swiftly dodge the blighted tree's attempt to hit you.
You stop using a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Beaten > You don't seem to have a sheathed weapon.

* R HP:Wounded MV:Strong - Zarth: Beaten > *Zarth* leaves north. ^^
You don't have anything to throw!

* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched > You wield a curved clear dagger.

* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched >
*Zarth* has arrived from the north.

* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched >
Tic in 7 seconds!

*Zarth* blasts your right arm into bloody fragments!

cw
* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched >
You pierce a Ghar'ghael trolloc's body.

f
* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched >
You try to pierce a Ghar'ghael trolloc, but he parries successfully.
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.
A Ghar'ghael trolloc tries to cleave you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - a Ghar'ghael trolloc: Scratched > You panic and
attempt to flee!


You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
n
p
k dark
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > You stop using a curved clear dagger.

* R HP:Wounded MV:Strong > You don't seem to have a sheathed weapon.

* R HP:Wounded MV:Strong > You don't have anything to throw!

n
* R HP:Wounded MV:Strong > You wield a curved clear dagger.

* R HP:Wounded MV:Strong >
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 32.673 seconds.
You feel parched from the hot weather. Starting tic timer.
*Zarth* has arrived from the west.

* R HP:Wounded MV:Strong >
*Zarth* leaves south. vv

* R HP:Wounded MV:Strong >
s
p
k dark
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > *Zarth* tries to blast you, but you deflect the blow.
You do the best you can!

a
rem dagger;draw spike;throw spike;wi dagger
* R HP:Wounded MV:Strong - Zarth: Beaten >
You stop using a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Beaten > You don't seem to have a sheathed weapon.

* R HP:Wounded MV:Strong - Zarth: Beaten > You tickle *Zarth*'s body with your hit.
A Ghar'ghael trolloc joins Zarth's fight!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
You don't have anything to throw!

* R HP:Wounded MV:Strong - Zarth: Beaten > You wield a curved clear dagger.

* R HP:Wounded MV:Strong - Zarth: Beaten >

You tickle *Zarth*'s body with your pierce.

* R HP:Wounded MV:Strong - Zarth: Beaten >

You dodge a bash from *Zarth* who loses his balance and falls!

* R HP:Wounded MV:Strong - Zarth: Beaten >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you deflect the blow.
A Ghar'ghael trolloc tries to cleave you, but you dodge the attack.
You barely pierce *Zarth*'s body.

* R HP:Wounded MV:Strong - Zarth: Beaten >
f

You barely pierce *Zarth*'s body.

* R HP:Wounded MV:Strong - Zarth: Beaten > You panic and attempt to flee!


You flee head over heels.
The Blight
The waste of the Blight surrounds you. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
s
dism
4
n
The Blight
The Blight here is beginning to thin somewhat, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and gets rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Wounded MV:Strong > You stop riding him.

h
* HP:Wounded MV:Strong > [sneak ]
Ok, you'll try to move silently for a while.

* S HP:Wounded MV:Strong > The Blight
The waste of the Blight surrounds you. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: E S W ]
Zone: The Blight

r
h
back h.dark
* S HP:Wounded MV:Strong > The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
*Zarth* is standing here.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.

* S HP:Wounded MV:Strong > [hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Wounded MV:Strong > *Zarth* tries to blast you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Zarth: Beaten >
You pierce *Zarth*'s body.
A Ghar'ghael trolloc joins Zarth's fight!
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
*Zarth* tries to blast you, but you parry successfully.

* S HP:Wounded MV:Strong - Zarth: Critical >
f
You panic and attempt to flee!


You flee head over heels.
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight

* S HP:Wounded MV:Strong >
w
p
k dark
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
Zone: The Blight
A small stick is lying on the ground here.

* S HP:Wounded MV:Tiring > They aren't here.

e
p
k dark
* S HP:Wounded MV:Tiring >
The noxious stench and oppresive heat of the Blight drains your energy!
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
Zone: The Blight

* S HP:Wounded MV:Tiring > They aren't here.

* S HP:Wounded MV:Tiring >
s
p
k dark
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
*Zarth* is standing here.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Wounded MV:Tiring > You tickle *Zarth*'s left leg with your pierce.

* S HP:Wounded MV:Tiring - Zarth: Critical >

You barely pierce *Zarth*'s left arm.
A Ghar'ghael trolloc joins Zarth's fight!
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
You tickle *Zarth*'s left foot with your pierce.

* S HP:Wounded MV:Tiring - Zarth: Critical >
cb
[change mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Tiring - Zarth: Critical >
cw

You dodge a bash from *Zarth* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Zarth: Critical > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Tiring - Zarth: Critical >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge a Ghar'ghael trolloc's attempt to cleave you.
You pierce *Zarth*'s head.

* S HP:Wounded MV:Tiring - Zarth: Critical >

You pierce *Zarth*'s body.

cb
* S HP:Wounded MV:Tiring - Zarth: Critical >
[change mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Tiring - Zarth: Critical >
Tic in 7 seconds!
cw

You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge a Ghar'ghael trolloc's attempt to cleave you.
You tickle *Zarth*'s right arm with your pierce.

* S HP:Wounded MV:Tiring - Zarth: Critical > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Wounded MV:Tiring - Zarth: Critical >

You pierce *Zarth*'s body.

* S HP:Wounded MV:Tiring - Zarth: Critical >

You dodge a bash from *Zarth* who loses his balance and falls!

* S HP:Wounded MV:Tiring - Zarth: Critical >
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
A Ghar'ghael trolloc tries to cleave you, but you deflect the blow.
You tickle *Zarth*'s body with your pierce.

cb
* S HP:Wounded MV:Tiring - Zarth: Critical >
[change mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Tiring - Zarth: Critical >

You pierce *Zarth*'s body.

* S HP:Wounded MV:Tiring - Zarth: Critical >

You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge a Ghar'ghael trolloc's attempt to cleave you.
You tickle *Zarth*'s head with your pierce.
*Zarth* is mortally wounded, and will die soon, if not aided.
*Zarth* lies immobile on the ground, suffering...
*Zarth* is dead! R.I.P.
Your blood freezes as you hear *Zarth*'s death cry.

<3 ya zarth. first time playing around with projectiles :P thats cool as hell! Once i get the timing down and clean up my aliases for not wielding dagger inbetween everyone if im just spam throwing, thats gonna be awesome :P

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Ouch! That really did HURT!

Post by Lisette » Thu Mar 11, 2021 1:00 am

* R HP:Healthy SP:Full MV:Full >
*Byrg* has arrived from the east, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full >
h
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >

*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full >
*Byrg* tries to blast you, but you deflect the blow.

* R HP:Healthy SP:Full MV:Full - Byrg: Healthy >
settar byrg
Weaves set to: byrg

You barely strike *Byrg*'s body.

* R HP:Healthy SP:Full MV:Full - Byrg: Scratched >
l byrg
People are stupid.
Shaidar Haran hisses 'The dark one is a bit of a dick.'

Byrg has a few scratches.

*Byrg* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a dark, grim axe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

c
close bush
* R HP:Healthy SP:Full MV:Full - Byrg: Scratched >
f
It's already closed!

* R HP:Healthy SP:Full MV:Full - Byrg: Scratched >
You panic and attempt to flee!


You flee head over heels.
Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A black wolf growls loudly, poised to leap.

sav
* R HP:Healthy SP:Full MV:Full >
dh
diag horse
Saving Lisette.

* R HP:Healthy SP:Full MV:Full > A bloodstock stallion is in excellent condition.
A bloodstock stallion is full.

h
h
* R HP:Healthy SP:Full MV:Full >
h
[k dark]
They aren't here.

l
* R HP:Healthy SP:Full MV:Full > [k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full > [k dark]
They aren't here.

emb
* R HP:Healthy SP:Full MV:Full > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A black wolf growls loudly, poised to leap.

* R HP:Healthy SP:Full MV:Full > You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Full MV:Full >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!

* R HP:Healthy SP:Full MV:Full >
weat
s
The temperature is about 40 degrees.
The sky is lit by flashes of lightning, and a calm wind comes from the north.

x
channel 'ice spikes' h.dark
* R HP:Healthy SP:Full MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
l
n
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Healthy SP:Full MV:Full > Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
A black wolf growls loudly, poised to leap.

x
channel 'ice spikes' h.dark
* R HP:Healthy SP:Full MV:Full > Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A sooty residue is apparent here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
*Byrg* leaves south riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
x
channel 'ice spikes' h.dark
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
x
channel 'ice spikes' h.dark
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
x
channel 'ice spikes' h.dark

*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full >
You begin to weave the appropriate flows...


*Byrg* tries to blast you, but you deflect the blow.

-
=+
*
*+
=-
-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.

* R HP:Healthy SP:Strong MV:Full - Byrg: Hurt >
door bush
Door set to: bush

*Byrg* sends you sprawling with a powerful bash!

x
channel 'ice spikes' h.dark
* R HP:Scratched SP:Strong MV:Full - Byrg: Hurt >

*Byrg* blasts your left arm into bloody fragments!
A Shienaran scout stops using a torch.

* R HP:Hurt SP:Strong MV:Full - Byrg: Hurt >

Byrg assumes an offensive striking posture.

* R HP:Hurt SP:Strong MV:Full - Byrg: Hurt >

*Byrg* blasts your left hand into bloody fragments!

* R HP:Wounded SP:Strong MV:Full - Byrg: Hurt >

*Byrg* opens the bush.

* R HP:Wounded SP:Strong MV:Full - Byrg: Hurt >
You begin to weave the appropriate flows...


-=
+*
*+
=-
-
=
You tickle *Byrg*'s right leg with your strike.
*Byrg* tries to blast you, but you deflect the blow.
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.
*Byrg* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Full - Byrg: Wounded >
alias p channel 'call lightning' byrg

*Byrg* blasts your body into bloody fragments!
*Byrg* blasts your left leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
Ok.

stat
* R HP:Battered SP:Strong MV:Full >
You are a 457 year old female human channeler.
Your height is 4 feet, 8 inches, and you weigh 90.0 lbs.
You are carrying 0.0 lbs and wearing 26.5 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:19 Dex:18 Con:15.
Offensive bonus: 131, Dodging bonus: 126, Parrying bonus: 170
Your mood is: Wimpy. You will flee below: 139 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 24% on average.

You are subjected to the following effects:
- SOURCE
- NO QUIT
- NOTICE
- ARMOR
- LIGHT BALL

* R HP:Battered SP:Strong MV:Full >
sc
You have 117(279) hit, 124(163) saidar and 145(152) movement points.
You have scored 92313388 experience points and 293 quest points.
You need 1186612 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.

n
* R HP:Battered SP:Strong MV:Full >
n
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A sooty residue is apparent here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
*Byrg* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Full - Byrg: Hurt > No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - Byrg: Hurt >
You tickle *Byrg*'s head with your strike.
*Byrg* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded >
sav

*Byrg* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded > You have already saved during this tic.

f
* R HP:Battered SP:Strong MV:Full - Byrg: Wounded >
You panic and attempt to flee!


You flee head over heels.
Dead End Near Tarwin's Gap
[ obvious exits: E ]
Zone: Tarwin's Gap
Door east: bush
A sooty residue is apparent here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

sav
* R HP:Battered SP:Strong MV:Full >
You have already saved during this tic.

e
* R HP:Battered SP:Strong MV:Full >
s
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A sooty residue is apparent here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Full > Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Battered SP:Strong MV:Full >
h
h
sc
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full > [k dark]
They aren't here.

3
where
* R HP:Battered SP:Strong MV:Full > You have 117(279) hit, 124(163) saidar and 141(152) movement points.
You have scored 92312219 experience points and 293 quest points.
You need 1187781 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.

* R HP:Battered SP:Strong MV:Full > Players in your Zone
--------------------
Lisette - Before the Gap

* R HP:Battered SP:Strong MV:Full >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 139 hit points.

* R HP:Battered SP:Strong MV:Full >
*Byrg* has arrived from the north, riding a shadow stallion.

l
* R HP:Battered SP:Strong MV:Full >
Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Byrg* is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Battered SP:Strong MV:Full >
*Byrg* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded >

You barely tickle *Byrg*'s body with your strike.
A black wolf barely tickles Byrg's body with his hit.
*Byrg* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded >
f
You panic and attempt to flee!


A black wolf tries to hit Byrg, but he deflects the blow.

wvdme
channel 'warding vs damage' lisette

*Byrg* sends you sprawling with a powerful bash!
You flee head over heels.
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A sooty residue is apparent here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Full >

*Byrg* has arrived from the south, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Full >

A Shienaran scout stops using a torch.
*Byrg* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded >

*Byrg* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Byrg* tries to blast you, but you parry successfully.

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded >
Impossible! You can't concentrate enough!

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded >
p
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...


-=
+*
*+
=-
Ok.
You call lightning from the sky which strikes *Byrg* dead on.

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded >
p

*Byrg* sends you sprawling with a powerful bash!
You panic and attempt to flee!


*Byrg* tries to blast you, but you deflect the blow.

You flee head over heels.
Inside the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
[channel 'call lightning' byrg]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
s
h
p
Your heartbeat calms down more as you feel less panicked.
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A sooty residue is apparent here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
*Byrg* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded > [k dark]
You do the best you can!

* R HP:Battered SP:Strong MV:Full - Byrg: Wounded >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...


-=
+*
*
+=
-
You mount an attack against *Byrg*, but weak nerves get the better of you.
Ok.
You call lightning from the sky which strikes *Byrg* dead on.

p
* R HP:Battered SP:Strong MV:Full - Byrg: Battered >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...


-=
*Byrg* sends you sprawling with a powerful bash!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Byrg* blasts your body into bloody fragments!

s
h

*Byrg* blasts your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A Shienaran scout stops using a torch.

p
You flee head over heels.
East Path
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Full > [k dark]
They aren't here.

* R HP:Critical SP:Strong MV:Full >
[channel 'call lightning' byrg]
Nobody here by that name.

* R HP:Critical SP:Strong MV:Full >
sc
h
You have 37(279) hit, 99(163) saidar and 150(152) movement points.
You have scored 92316244 experience points and 293 quest points.
You need 1183756 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Critical SP:Strong MV:Full > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
*Byrg* tries to blast you, but you parry successfully.

n
* R HP:Critical SP:Strong MV:Full - Byrg: Battered >
No way! You're fighting for your life!

f
* R HP:Critical SP:Strong MV:Full - Byrg: Battered >
You panic and attempt to flee!


You flee head over heels.
East Path
[ obvious exits: E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Critical SP:Strong MV:Full >
e
Alas, you cannot go that way...

* R HP:Critical SP:Strong MV:Full > East Path
[ obvious exits: S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Critical SP:Strong MV:Full >
Eastern Path
[ obvious exits: N E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Strong MV:Full >
wvdme
channel 'warding vs damage' lisette
You begin to weave the appropriate flows...


-=
+*
*+
=-
-
=+
*
*+
=-
-
=+
*
Ok.
A carefully woven flow of Earth, Air, and Water forms an aura about your body!

* R HP:Critical SP:Good MV:Full >
n
w
h
East Path
[ obvious exits: S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

s
* R HP:Critical SP:Good MV:Full >
East Path
[ obvious exits: E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

h
* R HP:Critical SP:Good MV:Full > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Full > East Path
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Good MV:Full > [k dark]
They aren't here.

n
* R HP:Critical SP:Good MV:Full >
p
East Path
[ obvious exits: E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* has arrived from the east, riding a shadow stallion.

* R HP:Critical SP:Good MV:Full >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...
*Byrg* leaves south riding a shadow stallion.


-=
+*
*+
=-
Your target is no longer here!

* R HP:Critical SP:Good MV:Full >

*Byrg* has arrived from the south, riding a shadow stallion.

s
* R HP:Critical SP:Good MV:Full >
*Byrg* tries to blast you, but you deflect the blow.

p
* R HP:Critical SP:Good MV:Full - Byrg: Battered > No way! You're fighting for your life!

* R HP:Critical SP:Good MV:Full - Byrg: Battered >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...


f
-Cancelled.
*Byrg* tries to blast you, but you deflect the blow.
You panic and attempt to flee!

sav
You tickle *Byrg*'s body with your strike.
You flee head over heels.
East Path
[ obvious exits: S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Saving Lisette.

s
* R HP:Critical SP:Good MV:Full >
Eastern Path
[ obvious exits: N E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Good MV:Full >
sc
rel
You have 37(279) hit, 74(163) saidar and 141(152) movement points.
You have scored 92313786 experience points and 293 quest points.
You need 1186214 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.

* R HP:Critical SP:Good MV:Full > Ok.

dh
diag horse
* R HP:Critical SP:Good MV:Full >
e
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Critical SP:Good MV:Full > Path to Lockshear
[ obvious exits: E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical SP:Good MV:Full >
emb
w
p
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Full > Eastern Path
[ obvious exits: N E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
[channel 'call lightning' byrg]
Nobody here by that name.

p
* R HP:Beaten SP:Good MV:Full >
n
[channel 'call lightning' byrg]
Nobody here by that name.

p
* R HP:Beaten SP:Good MV:Full > East Path
[ obvious exits: S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
[channel 'call lightning' byrg]
Nobody here by that name.

w
* R HP:Beaten SP:Good MV:Full >
p
East Path
[ obvious exits: E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Good MV:Full >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...
*Byrg* leaves east riding a shadow stallion.


-=
+*
*Byrg* has arrived from the east, riding a shadow stallion.


*Byrg* tries to blast you, but you deflect the blow.

*
+
*Byrg* tries to blast you, but you parry successfully.

=
-
Ok.
You call lightning from the sky which strikes *Byrg* dead on.

* R HP:Beaten SP:Good MV:Full - Byrg: Battered >
f
You panic and attempt to flee!

sc
h
h
You flee head over heels.
East Path
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You have 48(279) hit, 62(163) saidar and 136(152) movement points.
You have scored 92317207 experience points and 293 quest points.
You need 1182793 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.

* R HP:Beaten SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Beaten SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Beaten SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Beaten SP:Good MV:Strong > [k dark]
They aren't here.

n
* R HP:Beaten SP:Good MV:Strong >
h
East Path
[ obvious exits: E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

p
* R HP:Beaten SP:Good MV:Strong > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Beaten SP:Good MV:Strong >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...


-=
You dodge a bash from *Byrg* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

n
h
You flee head over heels.
East Path
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
East Path
[ obvious exits: E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

p
* R HP:Beaten SP:Good MV:Strong > [k dark]
You tickle *Byrg*'s right arm with your strike.

* R HP:Beaten SP:Good MV:Strong - Byrg: Battered >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...


-=
+*

*Byrg* tries to blast you, but you parry successfully.

*
+=
-
Ok.
You call lightning from the sky which strikes *Byrg* dead on.

p
* R HP:Beaten SP:Good MV:Strong - Byrg: Critical >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...


-=
+*

*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

n
p

*Byrg* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!



*Byrg* blasts your left hand extremely hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
East Path
[ obvious exits: S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical SP:Good MV:Strong >
[channel 'call lightning' byrg]
Nobody here by that name.

* R HP:Critical SP:Good MV:Strong >
w
h
East Path
[ obvious exits: E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

p
* R HP:Critical SP:Good MV:Strong > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Critical SP:Good MV:Strong >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...
*Byrg* leaves east riding a shadow stallion.


-=
e
h
s
+Cancelled.
East Path
[ obvious exits: S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Critical SP:Good MV:Strong > Eastern Path
[ obvious exits: N E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

p
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong >
[channel 'call lightning' byrg]
Nobody here by that name.

n
h
* R HP:Critical SP:Good MV:Strong >
w
East Path
[ obvious exits: S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
*Byrg* leaves west riding a shadow stallion.

s
* R HP:Critical SP:Good MV:Strong > East Path
[ obvious exits: E S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Critical SP:Good MV:Strong > East Path
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Critical SP:Good MV:Strong > [k dark]
You barely tickle *Byrg*'s body with your strike.
*Byrg* panics, and attempts to flee!

h
* R HP:Critical SP:Good MV:Strong - Byrg: Critical >
*Byrg* has arrived from the north, riding a shadow stallion.

* R HP:Critical SP:Good MV:Strong >
p
[k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong >
[channel 'call lightning' byrg]
Nobody here by that name.

h
h
* R HP:Critical SP:Good MV:Strong >
[k dark]
They aren't here.

w
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong >
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
The corpse of a rat is lying here.
The corpse of a raven is lying here.
A sooty residue is apparent here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong >
rel
tr
A Shienaran scout stops using a torch.
The first light of dawn illuminates Tarwin's Gap. Starting tic timer.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
[k dark]
They aren't here.

* R HP:Critical SP:Good MV:Full > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Full > Ok.

* R HP:Critical SP:Good MV:Full >

-=
+*
*+
=
Some obvious fresh tracks of a Horse leaving east.
Some obvious fresh tracks of a Horse leaving east.

* R HP:Critical SP:Good MV:Full >
h
h
[k dark]
They aren't here.

h
h
* R HP:Critical SP:Good MV:Full > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Full > [k dark]
They aren't here.

ttt
track shadow
* R HP:Critical SP:Good MV:Full > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Full >

-=
+*
*+
=
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving east.
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.

* R HP:Critical SP:Good MV:Full >
sc
h
h
You have 13(279) hit and 139(152) movement points.
You have scored 92320071 experience points and 293 quest points.
You need 1179929 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.

* R HP:Critical SP:Good MV:Full > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Full > [k dark]
They aren't here.

stat
* R HP:Critical SP:Good MV:Full >
s
You are a 457 year old female human channeler.
Your height is 4 feet, 8 inches, and you weigh 90.0 lbs.
You are carrying 0.0 lbs and wearing 26.5 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:19 Dex:18 Con:15.
Offensive bonus: 131, Dodging bonus: 126, Parrying bonus: 170
Your mood is: Wimpy. You will flee below: 139 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 24% on average.

You are subjected to the following effects:
- WARDING VS DMG
- FEAR
- NO QUIT
- NOTICE
- ARMOR
- LIGHT BALL

s
* R HP:Critical SP:Good MV:Full > Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

h
* R HP:Critical SP:Good MV:Full > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

tr
* R HP:Critical SP:Good MV:Full >
[k dark]
They aren't here.

* R HP:Critical SP:Good MV:Full >

-=
+*
*+
=
Some obvious fresh tracks of a Horse leaving south.
Some obvious recent tracks of a Horse leaving north.

* R HP:Critical SP:Good MV:Strong >
h
h
h
[k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

ls
scan s
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong >
stat
* R HP:Critical SP:Good MV:Strong >
s
You are a 457 year old female human channeler.
Your height is 4 feet, 8 inches, and you weigh 90.0 lbs.
You are carrying 0.0 lbs and wearing 26.5 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:19 Dex:18 Con:15.
Offensive bonus: 131, Dodging bonus: 126, Parrying bonus: 170
Your mood is: Wimpy. You will flee below: 139 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 24% on average.

You are subjected to the following effects:
- WARDING VS DMG
- FEAR
- NO QUIT
- NOTICE
- ARMOR
- LIGHT BALL

ls
scan s
* R HP:Critical SP:Good MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

ti
* R HP:Critical SP:Good MV:Strong > *Byrg* is standing here, riding a shadow stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Critical SP:Good MV:Strong > It is 5 o'clock am, on the 23rd day of the month of Shaldine, year 1387.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Fight well, die bravely!

(Server: Thu Mar 11 00:58:33 2021 EST, last rebooted 55 minutes ago)

* R HP:Critical SP:Good MV:Strong >
emb
cw
change mood wimpy
You feel the flows of saidar coursing through your body.

h
* R HP:Critical SP:Good MV:Strong >
h
Mood changed to: Wimpy
Wimpy reset to: 139 hit points.

* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

sav
h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong >
Saving Lisette.

sc
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
h
* R HP:Critical SP:Good MV:Strong > You have 13(279) hit, 49(163) saidar and 134(152) movement points.
You have scored 92320071 experience points and 293 quest points.
You need 1179929 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

3
where
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong >
[k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong > Players in your Zone
--------------------
Lisette - Road to Tarwin's Gap

sc
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong > You have 13(279) hit, 49(163) saidar and 134(152) movement points.
You have scored 92320071 experience points and 293 quest points.
You need 1179929 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.

h
h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

ls
scan s
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong > *Byrg* is standing here, riding a shadow stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

rel
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
h
* R HP:Critical SP:Good MV:Strong > Ok.

* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

stat
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong > You are a 457 year old female human channeler.
Your height is 4 feet, 8 inches, and you weigh 90.0 lbs.
You are carrying 0.0 lbs and wearing 26.5 lbs, peanuts.
Your base abilities are: Str:15 Int:19 Wil:19 Dex:18 Con:15.
Offensive bonus: 131, Dodging bonus: 126, Parrying bonus: 170
Your mood is: Wimpy. You will flee below: 139 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 24% on average.

You are subjected to the following effects:
- WARDING VS DMG
- FEAR
- NO QUIT
- NOTICE
- ARMOR
- LIGHT BALL

sc
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

l
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

h
h
* R HP:Critical SP:Good MV:Strong > You have 13(279) hit and 134(152) movement points.
You have scored 92320071 experience points and 293 quest points.
You need 1179929 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.

h
* R HP:Critical SP:Good MV:Strong > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

sc
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong > You have 13(279) hit and 134(152) movement points.
You have scored 92320071 experience points and 293 quest points.
You need 1179929 exp to level and 107 qp to rank.
You have amassed 42 Turn points to date.
You have played 40 days and 2 hours (real time).
This ranks you as Lisette the Sister [Green Ajah 5] (Level 47).
You are standing.

sav
* R HP:Critical SP:Good MV:Strong >
You have already saved during this tic.

* R HP:Critical SP:Good MV:Strong >
weat
h
h
The temperature is about 40 degrees.
The sky is lit by flashes of lightning, and a breezy wind comes from the north.

h
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

emb
* R HP:Critical SP:Good MV:Strong > [k dark]
They aren't here.

s
* R HP:Critical SP:Good MV:Strong > You feel the flows of saidar coursing through your body.

p
* R HP:Critical SP:Good MV:Strong > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Byrg* tries to blast you, but you deflect the blow.

* R HP:Critical SP:Good MV:Strong - Byrg: Beaten >
[channel 'call lightning' byrg]
You begin to weave the appropriate flows...


-=
+*
*
+=
-
A myrddraal tries to slash you, but you deflect the blow.
A Kno'mon trolloc joins a myrddraal's fight!
A Kno'mon trolloc joins a myrddraal's fight!
You tickle *Byrg*'s body with your strike.
Ok.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your lightning from the sky strikes *Byrg*, dropping his sizzling corpse to the ground.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s death cry.

* R HP:Critical SP:Fading MV:Strong >
w

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Ouch! That really did HURT!

Post by Lisette » Thu Mar 11, 2021 1:19 am

* R HP:Scratched SP:Strong MV:Tiring > Players in your Zone
--------------------
Lisette - Main Road

* R HP:Scratched SP:Strong MV:Tiring >
*Zangief* has arrived from the north.
*Nevaeh* has arrived from the north, riding a shadow stallion.
Saving Lisette.

* R HP:Scratched SP:Strong MV:Tiring >
*Zangief* tries to blast you, but you deflect the blow.

emb
n
* R HP:Scratched SP:Strong MV:Tiring - Zangief: Scratched >
n
You feel the flows of saidar coursing through your body.

f
* R HP:Scratched SP:Strong MV:Tiring - Zangief: Scratched > No way! You're fighting for your life!
You sense *Nevaeh* is channeling saidar.

* R HP:Scratched SP:Strong MV:Tiring - Zangief: Scratched > No way! You're fighting for your life!

* R HP:Scratched SP:Strong MV:Tiring - Zangief: Scratched > You can't ride in there.

* R HP:Scratched SP:Strong MV:Tiring - Zangief: Scratched >
f
You panic and attempt to flee!


*Nevaeh* calls lightning from the sky to strike you, sizzling your insides!


*Zangief* sends you sprawling with a powerful bash!

e

The Fal Dara alarm horn sounds loudly.
You sense *Nevaeh* is channeling saidar.


*Zangief* blasts your left leg into bloody fragments!


Ouch! That Really did HURT!

*Nevaeh* calls lightning from the sky to strike you, sizzling your insides!


You sense *Nevaeh* is channeling saidar.


*Zangief* blasts your body into bloody fragments!
*Zangief* blasts your body into bloody fragments!

You flee head over heels.
Main Road
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An artifact collector stands here, searching specific items.
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Tiring >

Sarryn
Posts: 563
Joined: Wed Jul 01, 2015 7:30 pm

Re: Ouch! That really did HURT!

Post by Sarryn » Fri Mar 12, 2021 9:13 pm

YOLO

* HP:Critical MV:Tiring > You have 38(xxx) hit and 89(166) movement points.
You have scored 108500001 experience points and 3267 quest points.
You need 1727319362 exp to level and 6733 qp to rank.
You have amassed 131 Turn points to date.
You have played 115 days and 1 hours (real time).
This ranks you as Sarryn the First Captain [Illian Companion 8] (Level 51).
You are standing.

* HP:Critical MV:Tiring > where
w
Players in your Zone
--------------------
Sarryn - Far in the Braem Wood
You see signs of shadowspawn nearby.

* HP:Critical MV:Tiring > Far in the Braem Wood
[ obvious exits: E S ]
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Byrg* is standing here, riding a shadow stallion.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A dutiful Illian Companion has arrived from the east.

k dark
* HP:Critical MV:Tiring > f

*Byrg* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


An enormous hunch-backed trolloc joins Byrg's fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade slashes a dutiful Illian Companion's left arm.
A Ko'bal trolloc barely tickles a dutiful Illian Companion's body with his hack.
A Ko'bal trolloc tickles a dutiful Illian Companion's left leg with his hack.
An enormous hunch-backed trolloc tickles a dutiful Illian Companion's right hand with his cleave.
An enormous hunch-backed trolloc barely cleaves a dutiful Illian Companion's body.
*Byrg* tries to slash you, but you parry successfully.
You cough and shiver.

You flee head over heels.
Far in the Braem Wood
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
They aren't here.

* HP:Critical MV:Tiring > Far in the Braem Wood
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
A green woodpecker is high up a tree, tapping away.

* HP:Critical MV:Tiring > s
Far in the Braem Wood
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.

* HP:Critical MV:Winded > score
where
You have 27(xxx) hit and 80(166) movement points.
You have scored 108500001 experience points and 3267 quest points.
You need 1727319362 exp to level and 6733 qp to rank.
You have amassed 131 Turn points to date.
You have played 115 days and 1 hours (real time).
This ranks you as Sarryn the First Captain [Illian Companion 8] (Level 51).
You are standing.

* HP:Critical MV:Winded > Players in your Zone
--------------------
Sarryn - Far in the Braem Wood
You see signs of shadowspawn nearby.

look
Preparing to find this room on the map.
* HP:Critical MV:Winded > Far in the Braem Wood
The Braem Wood grows tall here, with majestic trees that must be hundreds
of years old. Over the ages, little has changed here in this relatively
undisturbed place. The Braem Wood continues both north and south from here,
and there is a stream west although the way is blocked by a mass of reeds.
[ obvious exits: N S ]

Matching room found! Correcting map position.

There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
A green woodpecker is here flying around.

* HP:Critical MV:Winded > k dark
k dark
k dark
They aren't here.

* HP:Critical MV:Winded > n
They aren't here.

* HP:Critical MV:Winded > n
They aren't here.

n
* HP:Critical MV:Winded > Far in the Braem Wood
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A cute brown deer eyes you nervously.
A green woodpecker is high up a tree, tapping away.

w
* HP:Critical MV:Winded > Far in the Braem Wood
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a humanoid leaving west.

* HP:Critical MV:Winded > k dark
Alas, you cannot go that way...

k dark
* HP:Critical MV:Winded > Far in the Braem Wood
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A dutiful Illian Companion is here, fighting a fade.
*Byrg* is standing here, riding a shadow stallion.
An enormous hunch-backed trolloc is here, fighting a dutiful Illian Companion.
An enormous hunch-backed trolloc is here, fighting a dutiful Illian Companion.
A Ko'bal trolloc is here, fighting a dutiful Illian Companion.
A Ko'bal trolloc is here, fighting a dutiful Illian Companion.
A fade is here, fighting a dutiful Illian Companion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical MV:Winded > *Byrg* tries to slash you, but you deflect the blow.
You do the best you can!

g
* HP:Critical MV:Winded - Byrg: Critical > You lance *Byrg*'s body.
*Byrg* tries to slash you, but you deflect the blow.
A dutiful Illian Companion tries to scythe a fade, but he dodges the attack.
A fade barely slashes a dutiful Illian Companion's body.
A Ko'bal trolloc barely hacks a dutiful Illian Companion's body.
A Ko'bal trolloc barely tickles a dutiful Illian Companion's body with his hack.
An enormous hunch-backed trolloc barely cleaves a dutiful Illian Companion's right leg.
An enormous hunch-backed trolloc tickles a dutiful Illian Companion's head with his cleave.
You do the best you can!

[bash ] ed - Byrg: Critical >


A dutiful Illian Companion scythes a fade's body into bloody fragments!
A fade barely slashes a dutiful Illian Companion's left arm.
A Ko'bal trolloc barely tickles a dutiful Illian Companion's right hand with his hack.
A Ko'bal trolloc barely tickles a dutiful Illian Companion's body with his hack.
An enormous hunch-backed trolloc tickles a dutiful Illian Companion's body with his cleave.
An enormous hunch-backed trolloc barely cleaves a dutiful Illian Companion's left leg.

=
Your bash at *Byrg* sends him sprawling!

* HP:Critical MV:Winded - Byrg: Critical >
You lance *Byrg*'s left leg very hard.
A dutiful Illian Companion scythes a fade's left arm into bloody fragments!
A fade tickles a dutiful Illian Companion's body with his slash.
A Ko'bal trolloc tickles a dutiful Illian Companion's body with his hack.
A Ko'bal trolloc tickles a dutiful Illian Companion's body with his hack.
An enormous hunch-backed trolloc barely tickles a dutiful Illian Companion's body with his cleave.
An enormous hunch-backed trolloc barely cleaves a dutiful Illian Companion's body.

* HP:Critical MV:Winded - Byrg: Critical > remove trident
draw
throw spike
wield trident
You stop using a darkened steel trident.

* HP:Critical MV:Winded - Byrg: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.

You throw a throwing spike at *Byrg*.cal >

* HP:Critical MV:Winded - Byrg: Critical >
A throwing spike arcs through the air.

* HP:Critical MV:Winded - Byrg: Critical > k dark
k dark

A throwing spike rips through *Byrg*'s guts as he collapses to the ground.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Byrg*'s death cry.

Nice fight

byrg
Posts: 371
Joined: Fri Aug 07, 2015 8:56 pm

Re: Ouch! That really did HURT!

Post by byrg » Fri Mar 12, 2021 9:14 pm

That was crazy, well played.

Drybones
Posts: 46
Joined: Sun Feb 07, 2021 1:36 pm

Re: Ouch! That really did HURT!

Post by Drybones » Fri Mar 12, 2021 11:15 pm

I guess I don't know how no-chans work :P

Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
The dismembered corpse of Porka is lying here.
A remnant of the Age of Legends juts from the soil.
*Miranda* is here, fighting Byrg, riding a warhorse.
A raven is here flying around.
*Lisette* is sitting here, riding a bloodstock stallion.
*Jaxon* is here, fighting Byrg, riding a warhorse.
Byrg the Myrddraal is sitting here, riding a shadow stallion.
A shivering tree is here, fighting Jaxon.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Scratched MV:Fresh - Lisette: Wounded >
*Fyves* has arrived from the south, riding a warhorse.

* HP:Scratched MV:Fresh - Lisette: Wounded >

Nexen barely stabs *Fyves*'s body.

* HP:Scratched MV:Fresh - Lisette: Wounded >
*Fyves* tries to blast Nexen, but he parries successfully.
A shivering tree joins a shivering tree's fight!
Nexen stabs *Fyves*'s body.
A shivering tree tries to hit Jaxon, but he deflects the blow.
*Jaxon* tickles Byrg's body with his pound.
You hack *Lisette*'s left leg extremely hard.
*Miranda* barely strikes Byrg's left leg.
Byrg tries to scythe *Miranda*, but she parries successfully.

* HP:Scratched MV:Fresh - Lisette: Wounded >
b
bash
-=+*

A shivering tree tries to hit Miranda, but she deflects the blow.
Nexen stabs *Fyves*'s left leg.
A shivering tree tries to hit Jaxon, but he parries successfully.
*Lisette* tickles your body with her strike.
You stumble beneath the crushing force of the air around you!
*+
Nexen avoids being bashed by *Fyves* who loses his balance and falls!
=
Byrg sends *Miranda* sprawling with a powerful bash!
-
*Jaxon* sends Byrg sprawling with a powerful bash!

-=
As *Lisette* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Fresh - Lisette: Wounded >

You stumble beneath the crushing force of the air around you!

b
bash
* HP:Hurt MV:Fresh - Lisette: Wounded >
A shivering tree tries to hit Miranda, but she deflects the blow.
Nexen stabs *Fyves*'s left leg.
A raven caws 'Fyves, Miranda, Lisette and more are at Forested Borderlands'
A shivering tree tries to hit Jaxon, but he parries successfully.
*Jaxon* barely pounds Byrg's left hand.
*Lisette* tickles your left leg with her strike.

* HP:Hurt MV:Fresh - Lisette: Wounded >
-=
Nexen stabs *Fyves*'s left arm.
+*
A shivering tree hits Miranda's body very hard.
Nexen stabs *Fyves*'s body.
A shivering tree tries to hit Jaxon, but he deflects the blow.
*Jaxon* barely pounds Byrg's body.
*Lisette* barely strikes your right leg.
*+=
*Fyves* sends Nexen sprawling with a powerful bash!
-
Rizrox pierces *Jaxon*'s left leg hard.
-
=
A raven caws 'Fyves, Miranda, Lisette and more are at Forested Borderlands'
As *Lisette* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Fresh - Lisette: Wounded >
Tic in 7 seconds!
czerk

Rizrox tries to pierce *Jaxon*, but he parries successfully.
A raven caws 'Fyves, Miranda, Lisette and more are at Forested Borderlands'
*Fyves* tries to blast Nexen, but he deflects the blow.
A shivering tree tries to hit Miranda, but she dodges the attack.
A shivering tree tickles Jaxon's left leg with its hit.
*Lisette* barely strikes your left arm.
Rizrox tries to pierce *Jaxon*, but he parries successfully.
You stumble beneath the crushing force of the air around you!

b
bash
* HP:Wounded MV:Fresh - Lisette: Wounded >

*Fyves* looks at Nexen.
*Miranda* unleashes a flurry of icy spikes at Byrg, who is stabbed repeatedly.
Byrg sends *Miranda* sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Lisette: Wounded >
[change mood berserk]
Mood changed to: Berserk

* HP:Wounded MV:Fresh - Lisette: Wounded > -
Rizrox narrates 'im here'
=
Rizrox tries to pierce *Jaxon*, but he deflects the blow.
*Fyves* blasts Nexen's body into bloody fragments!
A shivering tree tries to hit Miranda, but she parries successfully.
A shivering tree barely hits Jaxon's body.
*Jaxon* tickles Byrg's body with his pound.
*Lisette* tickles your body with her strike.
Byrg gazes deeply at *Miranda*...
*Miranda* looks very strange, glaring about with a sense of panic.
Byrg scythes *Miranda*'s right arm into bloody fragments!
You stumble beneath the crushing force of the air around you!
Byrg avoids being bashed by *Jaxon* who loses his balance and falls!
+*
Rizrox tries to pierce *Jaxon*, but he deflects the blow.
*+
Byrg narrates 'fuc kthis'
=-
-=
As *Lisette* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh >

Rizrox pierces *Jaxon*'s left foot.
A shivering tree hits Miranda's left arm hard.
Nexen stabs *Fyves*'s right leg hard.
A shivering tree tries to hit Jaxon, but he deflects the blow.
*Jaxon* pounds Byrg's left arm.
Byrg scythes *Miranda*'s head into bloody fragments!
Byrg narrates 'go 1sx'

nar zerk
* HP:Wounded MV:Fresh >
Rizrox narrates 'jax wound'

* HP:Wounded MV:Fresh >
b
bash

Rizrox tries to pierce *Jaxon*, but he parries successfully.
Nexen stabs *Fyves*'s body.
*Lisette* unleashes a flurry of icy spikes at Rizrox, who is stabbed repeatedly.
Byrg narrates 'go '

* HP:Wounded MV:Fresh >

Nexen avoids being bashed by *Fyves* who loses his balance and falls!

* HP:Wounded MV:Fresh >
You narrate 'zerk'

* HP:Wounded MV:Fresh > Maybe you should get on your feet first?

* HP:Wounded MV:Fresh >
Rizrox pierces *Jaxon*'s right foot.
A shivering tree tries to hit Miranda, but she deflects the blow.
Nexen stabs *Fyves*'s right foot.
A raven caws 'Fyves, Miranda, Lisette and more are at Forested Borderlands'
A shivering tree tries to hit Jaxon, but he deflects the blow.
*Lisette* tickles your left arm with her strike.
Byrg tries to scythe *Miranda*, but she parries successfully.

* HP:Wounded MV:Fresh - Lisette: Wounded >

Rizrox panics, and attempts to flee!

* HP:Wounded MV:Fresh - Lisette: Wounded >
b
bash

Rizrox leaves south.

* HP:Wounded MV:Fresh - Lisette: Wounded >
Nexen stabs *Fyves*'s right hand.

Byrg avoids being bashed by *Jaxon* who loses his balance and falls!
Nexen narrates 'fryve beat'
-
*Miranda* unleashes a flurry of icy spikes at Byrg, who is stabbed repeatedly.
Byrg narrates 'f fs'
=+*

*Fyves* tries to blast Nexen, but he parries successfully.
A shivering tree tries to hit Miranda, but she deflects the blow.
Nexen stabs *Fyves*'s body.
A shivering tree tries to hit Jaxon, but he parries successfully.
Byrg tries to scythe *Miranda*, but she deflects the blow.
*+=
*Fyves* panics, and attempts to flee!
-
-=
*Fyves* leaves east riding a warhorse.
Your bash at *Lisette* sends her sprawling!

* HP:Wounded MV:Fresh - Lisette: Wounded >

Nexen stabs *Jaxon*'s left hand hard.

* HP:Wounded MV:Fresh - Lisette: Wounded >

*Miranda* unleashes a flurry of icy spikes at Byrg, who is stabbed repeatedly.

* HP:Wounded MV:Fresh - Lisette: Wounded >
Nexen tries to stab *Jaxon*, but he deflects the blow.
You hack *Lisette*'s left arm very hard.
A shivering tree tries to hit Miranda, but she parries successfully.
A shivering tree tries to hit Jaxon, but he parries successfully.
*Miranda* tickles Byrg's body with her strike.
Byrg scythes *Miranda*'s left hand into bloody fragments!
*Miranda* panics, and attempts to flee!

* HP:Wounded MV:Fresh - Lisette: Wounded >
nar lis bashed
You narrate 'lis bashed'

* HP:Wounded MV:Fresh - Lisette: Wounded >

Nexen tries to stab *Jaxon*, but he deflects the blow.
*Jaxon* sends Byrg sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Lisette: Wounded >

Nexen tries to stab *Jaxon*, but he parries successfully.
You hack *Lisette*'s right leg into bloody fragments!
*Lisette* panics, and attempts to flee!
A shivering tree tries to hit Miranda, but she deflects the blow.
A shivering tree tries to hit Jaxon, but he parries successfully.
*Jaxon* pounds Byrg's body hard.
*Lisette* barely tickles your body with her strike.
*Lisette* leaves east riding a bloodstock stallion.

* HP:Wounded MV:Fresh >
b
bash
*Lisette* has arrived from the east, riding a bloodstock stallion.
Bash who?
Nexen assumes an offensive striking posture.

* HP:Wounded MV:Full >
*Lisette* barely strikes your right leg.
*Miranda* unleashes a flurry of icy spikes at Byrg, who is stabbed repeatedly.

p
k light
* HP:Wounded MV:Full - Lisette: Battered >
b
bash
You do the best you can!

* HP:Wounded MV:Full - Lisette: Battered >
-
Nexen stabs *Jaxon*'s right arm hard.
A shivering tree tries to hit Miranda, but she deflects the blow.
A shivering tree tickles Jaxon's head with its hit.
*Jaxon* barely pounds Byrg's body.
Nexen stabs *Jaxon*'s body.
=+*
*Fyves* has arrived from the east, riding a warhorse.


*Fyves* tries to blast Nexen, but he deflects the blow.
*+=- -
Byrg narrates 'dry zerk?'
=

*Lisette*'s icy spikes shred Byrg, whose insides now flow freely to the ground.
Byrg is dead! R.I.P.
Your blood freezes as you hear Byrg's death cry.
You stop following Byrg.
Your bash at *Lisette* sends her sprawling!
*Lisette* panics, and attempts to flee!
Nexen gets a pair of thick metal boots from the corpse of Byrg.
Nexen gets a pair of ebony-steel plate greaves from the corpse of Byrg.
Nexen gets a wickedly scythed longsword from the corpse of Byrg.
Nexen gets a gator skin bracer from the corpse of Byrg.
Nexen gets a gator skin bracer from the corpse of Byrg.
Nexen gets a pair of heavy metal gauntlets from the corpse of Byrg.
Nexen gets a pair of ebony-steel plate vambraces from the corpse of Byrg.
Nexen gets a backpack from the corpse of Byrg.
Nexen gets an earthen brown mantle from the corpse of Byrg.
Nexen gets a shining steel breastplate from the corpse of Byrg.
Nexen gets a full metal helmet and visor from the corpse of Byrg.

* HP:Wounded MV:Full - Lisette: Battered >
You try to hack *Lisette*, but she deflects the blow.
Nexen tries to stab *Jaxon*, but he parries successfully.
A raven caws 'Fyves, Lisette, Miranda and more are at Forested Borderlands'
A shivering tree tries to hit Miranda, but she parries successfully.
A shivering tree tries to hit Jaxon, but he deflects the blow.

* HP:Wounded MV:Full - Lisette: Battered >

Nexen stabs *Jaxon*'s body hard.

* HP:Wounded MV:Full - Lisette: Battered >

*Fyves* sends Nexen sprawling with a powerful bash!

* HP:Wounded MV:Full - Lisette: Battered >
nar nods

*Miranda* strikes a shivering tree's roots very hard.
*Jaxon* pounds Nexen's body extremely hard.
*Fyves* blasts Nexen's head into bloody fragments!
You hack *Lisette*'s body extremely hard.
*Lisette* panics, and attempts to flee!
*Lisette* leaves south riding a bloodstock stallion.
A shivering tree tries to hit Miranda, but she dodges the attack.
A shivering tree tries to hit Jaxon, but he deflects the blow.

* HP:Wounded MV:Full >
You narrate 'nods'

* HP:Wounded MV:Full >
Tic in 7 seconds!
p
k light

*Lisette* has arrived from the south, riding a bloodstock stallion.

b
bash
* HP:Wounded MV:Full > *Lisette* strikes Nexen's body very hard.
You barely hack *Fyves*'s body.

* HP:Wounded MV:Full - Nexen: Hurt - Fyves: Beaten >
-
*Lisette* strikes Nexen's left hand hard.
*Miranda* strikes a shivering tree's trunk very hard.
*Jaxon* pounds Nexen's right leg into bloody fragments!
*Fyves* blasts Nexen's body into bloody fragments!
A shivering tree tries to hit Miranda, but she dodges the attack.
A shivering tree tries to hit Jaxon, but he parries successfully.
=+**+=
Nexen panics, and attempts to flee!
- -
Nexen leaves east.

=
As *Fyves* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full >
*Jaxon* pounds a shivering tree's trunk into bloody fragments!
*Miranda* strikes a shivering tree's crown hard.
A shivering tree tries to hit Miranda, but she deflects the blow.
A shivering tree tickles Jaxon's left arm with its hit.

* HP:Wounded MV:Full >
b
bash

*Lisette* barely tickles your left arm with her strike.

* HP:Wounded MV:Full - Lisette: Battered >

*Jaxon* panics, and attempts to flee!

* HP:Wounded MV:Full - Lisette: Battered >
*Jaxon* leaves south riding a warhorse.

* HP:Wounded MV:Full - Lisette: Battered >

*Miranda* strikes a shivering tree's roots very hard.
A raven caws 'Lisette, Fyves, Miranda are at Forested Borderlands'
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit Miranda, but she deflects the blow.
*Fyves* panics, and attempts to flee!
-=+*
*Jaxon* has arrived from the south, riding a warhorse.


*Fyves* leaves east riding a warhorse.
*Fyves* has arrived from the east, riding a warhorse.
*Jaxon* barely pounds your right hand.
*
*Fyves* blasts your left hand.
+
Your body is pierced by razor sharp ice spikes sent by *Lisette*!
=- -
=
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit Jaxon, but he deflects the blow.
A raven caws 'Fyves, Jaxon, Lisette and more are at Forested Borderlands'
*Fyves* blasts your left arm hard.
You try to hack *Lisette*, but she deflects the blow.
*Miranda* strikes a shivering tree's trunk hard.
A shivering tree tries to hit Miranda, but she deflects the blow.
As *Lisette* avoids your bash, you topple over and fall to the ground!
*Lisette* panics, and attempts to flee!

* HP:Battered MV:Fresh - Lisette: Battered >
*Lisette* leaves south riding a bloodstock stallion.

* HP:Battered MV:Fresh - Fyves: Beaten >

*Lisette* has arrived from the south, riding a bloodstock stallion.

* HP:Battered MV:Fresh - Fyves: Beaten >
*Lisette* barely strikes your head.
*Jaxon* sends you sprawling with a powerful bash!

* HP:Battered MV:Fresh - Fyves: Beaten >
Rizrox narrates 'eff'

* HP:Battered MV:Fresh - Fyves: Beaten >

A shivering tree tries to hit Jaxon, but he parries successfully.
*Jaxon* pounds your left leg.
A shivering tree tries to hit Miranda, but she parries successfully.

* HP:Battered MV:Fresh - Fyves: Beaten >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Miranda*!

nar spikes??
* HP:Beaten MV:Fresh - Fyves: Beaten >
You narrate 'spikes??'

* HP:Beaten MV:Fresh - Fyves: Beaten >
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Lisette*!

* HP:Critical MV:Fresh - Fyves: Beaten >
l
*Lisette* tickles your left leg with her strike.
You wish that your wounds would stop BLEEDING so much!

You barely hack *Fyves*'s body.
A shivering tree tries to hit Jaxon, but he parries successfully.
*someone* blasts your right arm.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
Byrg the Myrddraal (Linkless) is sitting here.
Porka the Dark Master is standing here.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
Byrg the Myrddraal (Linkless) is sitting here.
Porka the Dark Master is standing here.

o HP:Critical MV:Haggard >
rest
You rest your tired bones.

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Ouch! That really did HURT!

Post by Lisette » Fri Mar 12, 2021 11:21 pm

Did not realize the change included ice spikes (because of the water component), figured it just meant HoA. Only realized once Miranda tried it.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Fri Mar 12, 2021 11:22 pm

Yea I had that put in as a regular no-chann for a reason. Stop chortlesnorfling with my very perfect ideas, Imms!

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