Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Scrat
Posts: 114
Joined: Tue Aug 18, 2015 8:07 pm

Re: Ouch! That really did HURT!

Post by Scrat » Sun May 16, 2021 10:51 pm

* R S HP:Wounded DP:Bursting MV:Tiring > The Blight
[ obvious exits: E W ]
Zone: The Blight
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Kryyg the Myrddraal is here, fighting Szyrik, riding a shadow stallion.
Gizmo the Wolfish Trolloc is here, fighting Szyrik.
*Szyrik* is here, fighting Gizmo.
A Dha'vol trolloc is here, fighting Szyrik.

* R S HP:Wounded DP:Bursting MV:Tiring > [bash h.human]
The fighting is too thick and heavy for you to enter the fray!

* R S HP:Wounded DP:Bursting MV:Tiring >
cz
change mood berserk
h
h
Mood changed to: Berserk

* R S HP:Wounded DP:Bursting MV:Tiring > [kill light]
The fighting is too thick and heavy for you to enter the fray!

h
* R S HP:Wounded DP:Bursting MV:Tiring > *Szyrik* leaves east.
[kill light]
You try to scythe *Szyrik*, but he deflects the blow.

h
* R S HP:Wounded DP:Bursting MV:Tiring - Szyrik: Wounded > *Szyrik* swiftly dodges Gizmo's attempt to pierce him.
[kill light]
Ok.

e
* R S HP:Wounded DP:Bursting MV:Tiring - Szyrik: Wounded > Kryyg sends *Szyrik* sprawling with a powerful bash!
[kill light]
Ok.

s
* R S HP:Wounded DP:Bursting MV:Tiring - Szyrik: Wounded > No way! You're fighting for your life!

b
* R S HP:Wounded DP:Bursting MV:Tiring - Szyrik: Wounded > Kryyg blasts *Szyrik*'s body into bloody fragments!
A Dha'vol trolloc says 'You Szyrik!!! You will die before your time!! '
Gizmo pierces *Szyrik*'s right arm into bloody fragments!
*Szyrik* panics, and attempts to flee!
You try to scythe *Szyrik*, but he parries successfully.
No way! You're fighting for your life!

* R S HP:Wounded DP:Bursting MV:Tiring - Szyrik: Battered >
[bash ]


Kryyg blasts *Szyrik*'s body into bloody fragments!
Gizmo pierces *Szyrik*'s right leg extremely hard.

-
=
Kryyg narrates 'abshed'

+
*
*+
=-

Kryyg blasts *Szyrik*'s body into bloody fragments!
Gizmo pierces *Szyrik*'s right arm into bloody fragments!

-
=
Your bash at *Szyrik* sends him sprawling!

* R S HP:Wounded DP:Bursting MV:Tiring - Szyrik: Critical >
Snorgg narrates 'where'

* R S HP:Wounded DP:Bursting MV:Tiring - Szyrik: Critical >
Kryyg blasts *Szyrik*'s body into bloody fragments!
You scythe *Szyrik*'s body into bloody fragments!
*Szyrik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Szyrik*'s death cry.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Ouch! That really did HURT!

Post by Detritus » Mon May 17, 2021 12:34 am

that is super rough!
Gizmo pierces *Szyrik*'s right arm into bloody fragments!
*Szyrik* panics, and attempts to flee!
Does he fail an autoflee there that stands him up making him bashable for second bash or is his fleelag just super super high?

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Ouch! That really did HURT!

Post by Gretchen » Fri May 21, 2021 1:33 am

* R HP:Battered SP:Good MV:Tiring > e
channel 'ice spikes' dark
Forested Borderlands
[ obvious exits: N W ]
The corpse of a rat is lying here.
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being RIDDEN by you.
You sense a hidden life form in the area...
A soldier is here, fighting Snorgg.
A soldier is here, fighting Snorgg.
A soldier is here, fighting Snorgg.
The grizzled veteran is here, fighting Snorgg.
*Snorgg* is here, fighting a soldier.

* R HP:Battered SP:Good MV:Tiring > You begin to weave the appropriate flows...


*Snorgg* leaves west.

-=+**+=- -=
Your target is no longer here!

* R HP:Battered SP:Good MV:Tiring > kill dark
kill dark

Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical SP:Good MV:Haggard > Maybe you should get on your feet first?

* HP:Critical SP:Good MV:Haggard > w
Maybe you should get on your feet first?
kill dark

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Sat May 22, 2021 7:33 am

* R S HP:Battered DP:Strong MV:Tiring > West Path
[ obvious exits: E S ]
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
Ghraak the Myrddraal is standing here, riding a shadow stallion.
A raven is here, watching.

* R S HP:Battered DP:Strong MV:Tiring > kill light

*Fleur* has arrived from the east, riding a bloodstock stallion.

You sense *Fleur* is channeling saidar.

* R S HP:Battered DP:Strong MV:Tiring > You try to slash *Fleur*, but she parries successfully.

* R S HP:Battered DP:Strong MV:Tiring - Fleur: Hurt > 2

* R S HP:Battered DP:Strong MV:Tiring - Fleur: Hurt > A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Ghraak narrates 'fuckin east flee'

Ghraak tries to scythe *Fleur*, but she parries successfully.
[bash ]

-
A myrddraal tries to slash Fleur, but she parries successfully.
A raven caws 'Fleur is at West Path'
A Kno'mon trolloc crushes Fleur's right leg hard.
A Kno'mon trolloc crushes Fleur's right leg hard.

*
*Ominas* has arrived from the east.


*Ominas* scythes a shadow stallion's body into bloody fragments!

+
*Fleur* panics, and attempts to flee!

=
Your bash at *Fleur* sends her sprawling!

* R S HP:Battered DP:Strong MV:Tiring - Fleur: Wounded >
A shadow stallion tries to hit Ominas, but he parries successfully.
Ghraak scythes *Fleur*'s body into bloody fragments!
A myrddraal slashes Fleur's body into bloody fragments!
A Kno'mon trolloc crushes Fleur's body extremely hard.
A Kno'mon trolloc crushes Fleur's right leg extremely hard.
You slash *Fleur*'s head into bloody fragments!

* R S HP:Battered DP:Strong MV:Tiring - Fleur: Beaten > cmbe
po
Ghraak scythes *Fleur*'s right arm into bloody fragments!
[change mood berserk]
Mood changed to: Berserk

* R S HP:Battered DP:Strong MV:Tiring - Fleur: Critical > kill light
[change posture offensive]
Posture changed to: Offensive
*Ominas* sends a shadow stallion sprawling with a powerful bash!

* S HP:Battered DP:Strong MV:Tiring - Fleur: Critical > kill light
kill light

*Ominas* scythes a shadow stallion's body into bloody fragments!
Ghraak scythes *Fleur*'s body into bloody fragments!
A myrddraal slashes Fleur's head extremely hard.
*Fleur* is dead! R.I.P.
Your blood freezes as you hear *Fleur*'s death cry.
Ghraak leaves east riding a shadow stallion.
*Ominas* gets a pair of light, well-oiled leather boots from the corpse of Fleur.
*Ominas* gets a set of loose cloth breeches from the corpse of Fleur.
*Ominas* gets a soft leather pouch from the corpse of Fleur.
*Ominas* gets a belt with a buckle of cuendillar from the corpse of Fleur.
*Ominas* gets a yew staff from the corpse of Fleur.
*Ominas* gets a silver etched shield from the corpse of Fleur.
*Ominas* gets a silver Kandori wristcuff from the corpse of Fleur.
*Ominas* gets a silver Kandori wristcuff from the corpse of Fleur.
*Ominas* gets a fine pair of light, buckskin gloves from the corpse of Fleur.
*Ominas* gets a set of finely-spun cloth sleeves from the corpse of Fleur.
*Ominas* gets a bright red robe from the corpse of Fleur.
*Ominas* gets a finely-tailored white shirt from the corpse of Fleur.
*Ominas* gets a shimmering chain of gold from the corpse of Fleur.
*Ominas* gets a shimmering chain of gold from the corpse of Fleur.
*Ominas* gets a light brown hood of finely-spun cloth from the corpse of Fleur.
*Ominas* gets a gold ring delicately carved with ivy from the corpse of Fleur.
*Ominas* gets a gold ring delicately carved with ivy from the corpse of Fleur.
*Ominas* gets a mirrored lantern from the corpse of Fleur.

* S HP:Battered DP:Strong MV:Tiring > kill light
You slash *Ominas*'s body hard.

2
* S HP:Battered DP:Strong MV:Tiring - a shadow stallion: Battered - Ominas: Battered > You slash *Ominas*'s body hard.
Ok.

* S HP:Battered DP:Strong MV:Tiring - a shadow stallion: Battered - Ominas: Battered > Ok.
*Ominas* panics, and attempts to flee!

* S HP:Battered DP:Strong MV:Tiring - a shadow stallion: Battered - Ominas: Battered > Ok.
*Ominas* leaves south.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

kill light
kill light
* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
[bash ]
Bash who?

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

kill light
* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
Ghraak leaves south riding a shadow stallion.
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
kill light
They aren't here.

kill light
* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

kill light
kill light
* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

kill light
* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
A myrddraal leaves south.
A Kno'mon trolloc leaves south.
A Kno'mon trolloc leaves south.
Ghraak narrates '2s basahed block'
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

s
* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
West Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A shadow stallion has arrived from the north.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

n
* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > West Path
[ obvious exits: E S ]
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of Fleur is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A raven is here, watching.
A shadow stallion has arrived from the south.

cmb
* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

kill light
* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > cw 20
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

kill light
kill light
* S HP:Battered DP:Strong MV:Tiring > [change wimpy]
You will now flee if you go below 20 hit points.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

kill light
kill light
* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

* S HP:Battered DP:Strong MV:Tiring > kill light
kill light
*Ominas* has arrived from the south.
You slash *Ominas*'s right leg hard.
*Ominas* panics, and attempts to flee!

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > kill light
Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > Ok.

kill light
* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > kill light
You gaze deeply into the soul of *Ominas*.
Your gaze failed to paralyze your victim.
You slash *Ominas*'s right arm very hard.
A raven now follows Ominas.
A raven caws 'Ominas is at West Path'
A myrddraal has arrived from the south.
A Kno'mon trolloc has arrived from the south.
A Kno'mon trolloc has arrived from the south.
Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > kill light
Ghraak has arrived from the south, riding a shadow stallion.
Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > Ghraak scythes *Ominas*'s body hard.
Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > kill light
kill light
Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > kill light
Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > kill light
Ok.

kill light
* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > kill light
Ok.
*Ominas* leaves east.

* S HP:Battered DP:Strong MV:Tiring > Entering the Gap
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A shadow stallion has arrived from the west.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.

* S HP:Battered DP:Strong MV:Tiring > They aren't here.


* S HP:Battered DP:Strong MV:Tiring > n
n
n

The night has begun.

Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A shadow stallion has arrived from the south.

o S HP:Battered DP:Strong MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A shadow stallion has arrived from the south.

o S HP:Battered DP:Strong MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A raven is here, watching.
A shadow stallion has arrived from the south.

o S HP:Battered DP:Strong MV:Tiring > s
s
e
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A shadow stallion has arrived from the north.

kill light
o S HP:Battered DP:Strong MV:Tiring > kill light
kill light
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Ghraak the Myrddraal is standing here, riding a shadow stallion.
A shadow stallion has arrived from the north.

o S HP:Battered DP:Strong MV:Tiring > Ghraak leaves north riding a shadow stallion.
End of the Foothills
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
A shadow stallion has arrived from the west.

o S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

o S HP:Battered DP:Strong MV:Tiring > kill light
s
kill light
They aren't here.

kill light
kill light
o S HP:Battered DP:Strong MV:Tiring > They aren't here.

o S HP:Battered DP:Strong MV:Tiring > They aren't here.

o S HP:Battered DP:Strong MV:Tiring > kill light
They aren't here.

o S HP:Battered DP:Strong MV:Tiring > kill light
kill light
Edge of the Mountains
[ obvious exits: N E ]
There are some bloody traces of a human leaving east.
A shadow stallion has arrived from the north.

o S HP:Battered DP:Strong MV:Tiring > They aren't here.

o S HP:Battered DP:Strong MV:Tiring > They aren't here.

o S HP:Battered DP:Strong MV:Tiring > e
They aren't here.

o S HP:Battered DP:Strong MV:Tiring > They aren't here.

o S HP:Battered DP:Strong MV:Tiring > They aren't here.

o S HP:Battered DP:Strong MV:Tiring > They aren't here.

o S HP:Battered DP:Strong MV:Tiring > On a Slope
[ obvious exits: E W U ]
There are some bloody traces of a human leaving up.
A shadow stallion has arrived from the west.

o S HP:Battered DP:Strong MV:Tiring > na keep otg
You narrate 'keep otg'

o S HP:Battered DP:Strong MV:Tiring > u
kill light
kill light
Snowy Peak
[ obvious exits: D ]
*Ominas* is standing here.
A shadow stallion has arrived from below.

kill light
* S HP:Battered DP:Strong MV:Tiring > You slash *Ominas*'s body hard.
*Ominas* panics, and attempts to flee!

d
* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > kill light
*Ominas* scythes your body hard.
You slash *Ominas*'s right leg very hard.
*Ominas* is incapacitated and will slowly die, if not aided.
Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > d
Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > kill light
No way! You're fighting for your life!

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > No way! You're fighting for your life!

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > Ok.

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical > na rip
You narrate 'rip'

* S HP:Battered DP:Strong MV:Tiring - Ominas: Critical >
You slash *Ominas*'s right leg extremely hard.
*Ominas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Ominas*'s death cry.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Ouch! That really did HURT!

Post by Detritus » Mon May 24, 2021 3:04 am

Not sure that i missed any bashes on mikhan in the chaos before this when i got sub 20 hps multiple times, caught me very offguard. Max engage of some sort on the mobs i guess as well.

They aren't here.

sco
* R HP:Battered MV:Winded > '
You have 192(431) hit and 72(202) movement points.
You have scored 108716671 experience points and 1217 quest points.
You need 1727102692 exp to level and 1783 qp to rank.
You have amassed 3 Turn points to date.
You have played 182 days and 6 hours (real time).
This ranks you as Detritus the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* R HP:Battered MV:Winded > '
[kill dark]
You try to CLEAVE *Mikhan*, but he parries successfully.

* R HP:Battered MV:Winded - Mikhan: Hurt > You try to CLEAVE *Mikhan*, but he deflects the blow.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
[kill dark]
Ok.

'
* R HP:Battered MV:Winded - Mikhan: Hurt > bash
[kill dark]
Ok.

* nded - Mikhan: Hurt >
Your body is burned by a tremendous fireball sent by *Mikhan*!

+
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to SLASH Mikhan, but he parries successfully.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to SLASH Mikhan, but he deflects the blow.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to SLASH Mikhan, but he parries successfully.
*Mikhan* STRIKES your body.


As *Mikhan* avoids your bash, you topple over and fall to the ground!
This session you've missed 5452 out of 16772 bashes (67% landed)
Since 8/16/2020 you've missed 5452 out of 16772 bashes (67% landed)

* R HP:Beaten MV:Winded > sta
w

A cavalry soldier tries to SLASH Mikhan, but he dodges the attack.
A cavalry soldier tries to SLASH Mikhan, but he dodges the attack.
Mikhan swiftly dodges a cavalry soldier's attempt to SLASH him.

* R HP:Beaten MV:Winded >
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Mikhan*!

* R HP:Critical MV:Winded - Mikhan: Hurt > Do you not consider fighting as standing?

* R HP:Critical MV:Winded - Mikhan: Hurt > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Mikhan: Hurt > f
PANIC! You couldn't escape!

* R HP:Critical MV:Winded - Mikhan: Hurt > change mood wimpy
e

You try to CLEAVE *Mikhan*, but he deflects the blow.
A cavalry soldier tries to SLASH Mikhan, but he parries successfully.
A cavalry soldier tries to SLASH Mikhan, but he parries successfully.
A cavalry soldier tries to SLASH Mikhan, but he parries successfully.

f
* R HP:Critical MV:Winded - Mikhan: Hurt > e
Mood changed to: Wimpy

* R HP:Critical MV:Winded - Mikhan: Hurt > e

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You gasp in pain as streaks of fire from *Mikhan* burn your body!

e
e
You flee head over heels.
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
e
e
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Winded > The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Winded > Bridge on the River Cary at Carysford
Perhaps only thirty paces wide, the dark water of the River Cary below moves by
slowly. The stone abutments of the bridge have been so worn by the elements
that they look almost like natural formations and years of heavy use by
merchant wagons have loosened the thick wooden planks. The Caemlyn road extends
off to the east and west.
[ obvious exits: E W D ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Critical MV:Winded > e
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
Moving alongside the slowly flowing River Cary, the Caemlyn Road curves
casually to the south and west where it encounters a bridge across the river.
To the southwest, the river departs from the road as hills emerge between them.
Off to the east, some miles distant, Caemlyn may be found; and to the west,
Four Kings is the closest major town.
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > Alas, you cannot go that way...

* R HP:Critical MV:Winded > s
s
Alas, you cannot go that way...
e
* R HP:Critical MV:Winded > Loose boards rattle in the bridge to the west.
Loose boards rattle in the bridge to the west.
*Mikhan* has arrived from the west.
Alas, you cannot go that way...

* R HP:Critical MV:Winded > s
e
Alas, you cannot go that way...

* R HP:Critical MV:Winded > e
e
*someone* STRIKES your left leg hard.
You are dead! Sorry...

Pounds
Posts: 94
Joined: Sun Oct 16, 2016 1:26 pm

Re: Ouch! That really did HURT!

Post by Pounds » Mon May 24, 2021 3:05 pm

Koresh narrates 'smells'

o R HP:Scratched DP:Bursting MV:Fresh >
Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
The dismembered corpse of an elite Queen's Guard is lying here.
The corpse of an elite Queen's Guard is lying here. [2]
Mastacalus the Dark Master is standing here.
Razhak the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Koresh the Bearish Trolloc is standing here.

o R HP:Scratched DP:Bursting MV:Fresh >
whoi jenny
Jenny Gaewynn is a human.


o R HP:Scratched DP:Bursting MV:Fresh >

Razhak narrates 'nods!'

o R HP:Scratched DP:Bursting MV:Fresh >
k light
k light
k light
Razhak assumes an offensive striking posture.
They aren't here.

k light
k light
o R HP:Scratched DP:Bursting MV:Fresh > They aren't here.

o R HP:Scratched DP:Bursting MV:Fresh > They aren't here.

look
o R HP:Scratched DP:Bursting MV:Fresh > They aren't here.

where
o R HP:Scratched DP:Bursting MV:Fresh > They aren't here.

k light
o R HP:Scratched DP:Bursting MV:Fresh > Outside the Gates of Whitebridge
This small gap in the wall is the main entrance to the small city of
Whitebridge. You can see the curving arch of the White Bridge as it extends
west from the city's center. Two watch towers stand on either side of the
worn iron gate, which looks rather old and rusty. A large paw print has
been pressed into a flagstone, heading east.
[ obvious exits: E W ]
Zone: Whitebridge
Door west: gate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
The dismembered corpse of an elite Queen's Guard is lying here.
The corpse of an elite Queen's Guard is lying here. [2]
Mastacalus the Dark Master is standing here.
Razhak the Myrddraal is standing here, riding a shadow stallion.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Koresh the Bearish Trolloc is standing here.

k light
o R HP:Scratched DP:Bursting MV:Fresh > Players in your Zone
--------------------
Mastacalus - Outside the Gates of Whitebridge
Razhak - Outside the Gates of Whitebridge
Pounds - Outside the Gates of Whitebridge
Koresh - Outside the Gates of Whitebridge

o R HP:Scratched DP:Bursting MV:Fresh > They aren't here.

cdw
close gate w
k light
o R HP:Scratched DP:Bursting MV:Fresh > They aren't here.

k light
o R HP:Scratched DP:Bursting MV:Fresh > It's already closed!

k light
k light
o R HP:Scratched DP:Bursting MV:Fresh >
k light
They aren't here.

k light
o R HP:Scratched DP:Bursting MV:Fresh > They aren't here.

k light
o R HP:Scratched DP:Bursting MV:Fresh > They aren't here.

o R HP:Scratched DP:Bursting MV:Fresh > They aren't here.

o R HP:Scratched DP:Bursting MV:Fresh > The gate is opened from the other side.
They aren't here.

o R HP:Scratched DP:Bursting MV:Fresh > *Eldrenia* has arrived from the west, riding a gray palfrey.
A duck has arrived from the west.
You try to slash *Eldrenia*, but she deflects the blow.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Healthy > Razhak tries to slash *Eldrenia*, but
she deflects the blow.
Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Healthy >

Mastacalus tries to slash *Eldrenia*, but she parries successfully.

cdw
close gate w
* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Healthy >
Koresh crushes a gray palfrey's left arm into bloody fragments!
Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Healthy >
*Eldrenia* panics, and attempts to flee!

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Healthy >
A gray palfrey barely tickles Koresh's right leg with his hit.
Mastacalus slashes *Eldrenia*'s body very hard.
*Eldrenia* tries to strike you, but you parry successfully.
You slash *Eldrenia*'s body very hard.
*Eldrenia* leaves east riding a gray palfrey.
*Eldrenia* has arrived from the east, riding a gray palfrey.

cmb
change mood brave
* R HP:Scratched DP:Bursting MV:Fresh >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

cdw
close gate w
* R HP:Scratched DP:Bursting MV:Fresh >
k light
It's already closed!

k light
k light
* R HP:Scratched DP:Bursting MV:Fresh > You try to slash *Eldrenia*, but she deflects the blow.

cdw
close gate w
* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Hurt > Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Hurt > Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Hurt > It's already closed!

k light
* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Hurt >
k light
k light
*Eldrenia* tries to strike you, but you parry successfully.
You slash *Eldrenia*'s left leg into bloody fragments!
Koresh sends a gray palfrey sprawling with a powerful bash!
*Eldrenia* panics, and attempts to flee!
Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Wounded > Razhak sends *Eldrenia* sprawling with a
powerful bash!
Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Wounded > Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Wounded >
cmz
change mood berserk

Razhak assumes an offensive striking posture.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Wounded >
Mastacalus slashes *Eldrenia*'s body extremely hard.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Wounded > Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Wounded >

Mastacalus slashes *Eldrenia*'s body into bloody fragments!
Razhak slashes *Eldrenia*'s left leg into bloody fragments!
Koresh crushes a gray palfrey's left foot into bloody fragments!
You slash *Eldrenia*'s left leg into bloody fragments!
Razhak slashes *Eldrenia*'s head into bloody fragments!

k light
* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Critical >
k light
k light
k light
k light
Ok.

k light
k light
* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Critical > Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Critical > Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Critical > Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Critical > Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Critical > Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Critical > Razhak opens the gate.
Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Critical >
cdw
close gate w
cdw
close gate w
cdw
close gate w
Ok.

* R HP:Scratched DP:Bursting MV:Fresh - Eldrenia: Critical >
Mastacalus slashes *Eldrenia*'s body into bloody fragments!
*Eldrenia* is dead! R.I.P.
Your blood freezes as you hear *Eldrenia*'s death cry.
A duck realizes that Eldrenia is a jerk!
A gray palfrey barely tickles Koresh's body with his hit.
Koresh crushes a gray palfrey's head into bloody fragments!
It's already closed!

gok
Posts: 63
Joined: Thu Oct 08, 2020 12:41 am

Re: Ouch! That really did HURT!

Post by gok » Tue May 25, 2021 2:54 am

Those Kajin rooms can be nasty. Was back and forth pk with Draz Gybon and Ominas. We managed to get all 3 but this was particularly nasty

Hedge Path
[ obvious exits: N S ]
Scrat the Myrddraal is standing here, riding a shadow stallion.
*Draz* is standing here, riding a warhorse.
Fragenstein has arrived from the south.

j
* S HP:Wounded MV:Tiring > j
[k light]
You try to pierce *Draz*, but he parries successfully.
Fragenstein cleaves *Draz*'s right arm hard.
*Draz* panics, and attempts to flee!
Scrat slashes *Draz*'s right arm hard.

* S HP:Wounded MV:Tiring - Draz: Critical > j
[k light]
You do the best you can!

j
* S HP:Wounded MV:Tiring - Draz: Critical > [k light]
You do the best you can!
*Draz* leaves south riding a warhorse.
*Draz* has arrived from the south, riding a warhorse.

j
* S HP:Wounded MV:Tiring > [k light]
You try to pierce *Draz*, but he deflects the blow.
Fragenstein cleaves *Draz*'s body hard.
*Draz* panics, and attempts to flee!

* S HP:Wounded MV:Tiring - Draz: Critical > j
[k light]
You do the best you can!

j
* S HP:Wounded MV:Tiring - Draz: Critical > j
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Draz: Critical > j
[k light]
You do the best you can!
Scrat tries to slash *Draz*, but he parries successfully.
*Draz* leaves south riding a warhorse.
*Draz* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Tiring > [k light]
You try to pierce *Draz*, but he deflects the blow.
Fragenstein tries to cleave *Draz*, but he deflects the blow.
Scrat tries to slash *Draz*, but he parries successfully.

j
* S HP:Wounded MV:Tiring - Draz: Critical > j
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Draz: Critical > j
Scrat slashes *Draz*'s body very hard.
*Draz* panics, and attempts to flee!
Fragenstein tries to cleave *Draz*, but he deflects the blow.
You pierce *Draz*'s right arm hard.
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Draz: Critical > j
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Draz: Critical > j
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Draz: Critical > j
[k light]
You do the best you can!

* S HP:Wounded MV:Tiring - Draz: Critical > [k light]
You do the best you can!
*Draz* leaves south riding a warhorse.
*Draz* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Tiring > j
[k light]
You try to pierce *Draz*, but he deflects the blow.
Fragenstein cleaves *Draz*'s head.
*Draz* is stunned, but will probably regain consciousness...
Scrat slashes *Draz*'s body into bloody fragments!
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Draz*'s death cry.

j
* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > j
[k light]
They aren't here.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > [k light]
They aren't here.

* S HP:Wounded MV:Tiring > g
scalp
[k light]
They aren't here.
Scrat gets a throwing spike from the corpse of Draz.
Scrat gets a backpack from the corpse of Draz.
Scrat gets a wealth of gold crowns from the corpse of Draz.
Scrat gets three copper pennys from the corpse of Draz.
Scrat gets the severed head of Harambe the Trolloc slain in Shienar from the corpse of Draz.
Scrat gets a package of iron rations from the corpse of Draz.
Scrat gets a pair of lissome leather boots with metal capped toes from the corpse of Draz.
Scrat gets a pair of thick, gold-plated greaves from the corpse of Draz.
Scrat gets a belt pack from the corpse of Draz.
Scrat gets a belt with a buckle of cuendillar from the corpse of Draz.
Scrat gets a shocklance from the corpse of Draz.
Scrat gets a jeweled wristcuff from the corpse of Draz.
Scrat gets a jeweled wristcuff from the corpse of Draz.
Scrat gets a sturdy pair of full leather gauntlets from the corpse of Draz.
Scrat gets a set of tooled leather sleeves slashed with silk from the corpse of Draz.
Scrat gets a heron-engraved scabbard from the corpse of Draz.
Scrat gets a heron-engraved scabbard from the corpse of Draz.
Scrat gets a gown of exquisite design from the corpse of Draz.
Scrat gets an ornate chainmail shirt chased with gold from the corpse of Draz.
Scrat gets a silver medallion from the corpse of Draz.
Scrat gets a silver medallion from the corpse of Draz.
Scrat gets a strange, insectoid helm from the corpse of Draz.
Scrat gets a gold ring from the corpse of Draz.
Scrat gets a gold ring from the corpse of Draz.
Scrat gets an oilstone from the corpse of Draz.
Scrat gets a brass storm lantern from the corpse of Draz.

Dixon
Posts: 318
Joined: Mon Sep 07, 2015 2:50 pm
Location: Michigan

Re: Ouch! That really did HURT!

Post by Dixon » Wed May 26, 2021 8:14 pm

Flees are the death of me.

A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Snorgg* is standing here.
*Snorgg* stabs your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Snorgg: Battered >
b
No way! You're fighting for your life!
Faiz narrates 'brb'

* R HP:Beaten MV:Tiring - Snorgg: Battered > [k dark]
You do the best you can!
*Jestin* has arrived from the east, riding a bloodstock stallion.

* R HP:Beaten MV:Tiring - Snorgg: Battered >
r
[bash ]
*Jestin* strikes your body.
You wish that your wounds would stop BLEEDING so much!


f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Snorgg: Battered > You can't ride in there.

south
* R HP:Critical MV:Tiring - Snorgg: Battered >
south
f
south
south
*Snorgg* tickles your body with his stab.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Snorgg: Wounded > No way! You're fighting for your life!
*Byrg* has arrived from the east, riding a shadow stallion.

* R HP:Beaten MV:Strong - Snorgg: Wounded > You can't ride in there.
*Byrg* leaves west riding a shadow stallion.

* R HP:Beaten MV:Strong - Snorgg: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Snorgg: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Snorgg: Wounded >
f
south
south
PANIC! You couldn't escape!
*Byrg* has arrived from the west, riding a shadow stallion.

* R HP:Beaten MV:Strong - Snorgg: Wounded > No way! You're fighting for your life!
*Byrg* hacks your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Snorgg: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Snorgg: Wounded >
f
south
south
You panic and attempt to flee! <--- Too little too late


You are mortally wounded, and will die soon, if not aided.

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Joachim
Posts: 126
Joined: Fri Dec 13, 2019 5:01 pm

Re: Ouch! That really did HURT!

Post by Joachim » Wed May 26, 2021 9:01 pm

The timing was amazing.

* R HP:Battered MV:Winded > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.
A grey-skinned winged animal is here, being ridden by you.

* R HP:Battered MV:Winded >
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs... Tic!
A brass storm lantern has gone out!

o R HP:Battered MV:Winded >
Someone narrates 'so many rsneaks'

nar I am s 1e
o R HP:Battered MV:Winded > You narrate 'I am s 1e'

o R HP:Battered MV:Winded > nar Oh no
You narrate 'Oh no'

o R HP:Battered MV:Winded >
*someone* tries to slash you, but you deflect the blow.

o R HP:Battered MV:Winded - Kryyg: Hurt > tell dixon Spare light?
f
w
You try to scythe *someone*, but he parries successfully.
You tell Dixon 'Spare light?'

n
o R HP:Battered MV:Winded - Kryyg: Hurt > PANIC! You couldn't escape!

o R HP:Battered MV:Winded - Kryyg: Hurt > No way! You're fighting for your life!

o R HP:Battered MV:Winded - Kryyg: Hurt > No way! You're fighting for your life!

o R HP:Battered MV:Winded - Kryyg: Hurt > f
w
n

*someone* sends you sprawling with a powerful bash!

o R HP:Battered MV:Winded - Kryyg: Hurt > change mood wimpy

*someone* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*someone* slashes your left leg very hard.

o R HP:Battered MV:Winded - Kryyg: Hurt >
*someone* slashes your body very hard.

o R HP:Battered MV:Winded - Kryyg: Hurt >
*someone* slashes your left arm very hard.

nded - Kryyg: Hurt >
*someone* slashes your right arm hard.
*someone* slashes your left arm hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!

Dixon tells you 'nod'
You flee head over heels.
It is pitch black...
It is pitch black...

o R HP:Beaten MV:Winded > Alas, you cannot go that way...

o R HP:Beaten MV:Winded > It is pitch black...
*someone* slashes your left foot hard.
PANIC! You couldn't escape!

ed - Kryyg: Hurt >
*someone* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
You flee head over heels.
It is pitch black...
Mood changed to: Wimpy

w
o R HP:Beaten MV:Winded > Alas, you cannot go that way...

o R HP:Beaten MV:Winded > It is pitch black...
*someone* tries to slash you, but you deflect the blow.

o R HP:Beaten MV:Winded - Kryyg: Hurt > n

*someone* tries to slash you, but you deflect the blow.

o R HP:Beaten MV:Winded - Kryyg: Hurt > w
w
No way! You're fighting for your life!

o R HP:Beaten MV:Winded - Kryyg: Hurt > No way! You're fighting for your life!

o R HP:Beaten MV:Winded - Kryyg: Hurt > change mood wimpy
No way! You're fighting for your life!

o R HP:Beaten MV:Winded - Kryyg: Hurt > f
w
n
Mood changed to: Wimpy

You panic and attempt to flee!g: Hurt >


*someone* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!


Someone chats 'so for most items its just cheaper to buy the other item than to swap it '
You flee head over heels.
It is pitch black...
Alas, you cannot go that way...

o R HP:Critical MV:Winded > It is pitch black...

o R HP:Critical MV:Winded >
*someone* tries to slash you, but you parry successfully.

o R HP:Critical MV:Winded - Kryyg: Hurt > nar Hit 1s ragan please

You dodge a bash from *someone* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
w
n

*someone* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!


w
You flee head over heels.
It is pitch black...
You narrate 'Hit 1s ragan please'

o R HP:Critical MV:Winded > PANIC! You couldn't escape!

Someone narrates 'my defense means nothing'
It is pitch black...
*someone* slashes your right arm very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
n
w

*someone* slashes your right foot very hard.
You are incapacitated and will slowly die, if not aided.

f
w
n
w
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens
[ obvious exits: E W U D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Maybe you should get on your feet first?

Ailak
Posts: 105
Joined: Sat Feb 23, 2019 6:38 pm

Re: Ouch! That really did HURT!

Post by Ailak » Wed May 26, 2021 9:28 pm

Traitorous lantern!

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