Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Tue Aug 09, 2022 5:25 pm

Not sure why I bother with FC pk when LS has number advantage...



x
* HP:Scratched MV:Full >
x

Invader has arrived from the west.
*Isela* barely strikes Invader's right leg.

x
* HP:Scratched MV:Full > [k 1.light]
You try to lance *Isela*, but she deflects the blow.

bas
* HP:Scratched MV:Full - Invader: Hurt - Isela: Healthy > [k 1.light]
You do the best you can!

* HP:Scratched MV:Full - Invader: Hurt - Isela: Healthy > [k 1.light]
You do the best you can!
*Zygoat* has arrived from the north, riding a gray palfrey.

* HP:Scratched MV:Full - Invader: Hurt - Isela: Healthy >
*Zygoat* tries to slash you, but you deflect the blow.


*Moff* has arrived from the east, riding a gray palfrey.

-
=+
*
*Moff* tries to pierce you, but you deflect the blow.


*Moff* tickles your right hand with his pierce.
A shivering tree tries to hit Zygoat, but he parries successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
Invader slashes *Isela*'s body extremely hard.

*
+=
-
Invader panics, and attempts to flee!


*Isela* panics, and attempts to flee!

-
=
As *Isela* avoids your bash, you topple over and fall to the ground!
*Isela* leaves west riding a warhorse. <<

* HP:Scratched MV:Full - Moff: Scratched >
You dodge a bash from *Zygoat* who loses his balance and falls!

* HP:Scratched MV:Full - Moff: Scratched >

A shivering tree hits Moff's right leg hard.
A shivering tree barely hits Moff's head.
A shivering tree tries to hit Zygoat, but he parries successfully.
*Moff* tries to pierce you, but you deflect the blow.
Invader leaves east. >>

* HP:Scratched MV:Full - Moff: Scratched >
bas

*Isela* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Full - Moff: Scratched >
*Moff* tries to pierce you, but you parry successfully.
*Isela* strikes your body.

* HP:Scratched MV:Full - Moff: Scratched >
*Moff* panics, and attempts to flee!

* HP:Scratched MV:Full - Moff: Scratched >

*Moff* leaves east riding a gray palfrey. >>
*Zygoat* panics, and attempts to flee!

-
=
Invader has arrived from the east.

+
Invader slashes *Zygoat*'s head hard.

*
Invader tries to slash *Zygoat*, but he deflects the blow.
A shivering tree joins a shivering tree's fight!
A shivering tree joins a shivering tree's fight!
*Zygoat* slashes a shivering tree's trunk into bloody fragments!
A shivering tree tries to hit Zygoat, but he deflects the blow.
*Zygoat* leaves east riding a gray palfrey. >>

*+
*Moff* has arrived from the east, riding a gray palfrey.

=
*Moff* barely pierces Invader's body.

-

*Moff* barely pierces Invader's right foot.

-
Your body is burned by a tremendous fireball sent by *Isela*!
*Zygoat* has arrived from the east, riding a gray palfrey.

=
As *Moff* avoids your bash, you topple over and fall to the ground!
*Zygoat* slashes your body hard.

* HP:Hurt MV:Full - Zygoat: Hurt >

*Moff* tickles Invader's head with his pierce.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit Isela, but she parries successfully.
Isela swiftly dodges a shivering tree's attempt to hit her.
*Isela* strikes your left arm.

* HP:Wounded MV:Full - Zygoat: Hurt >

Invader panics, and attempts to flee!

cmw
* HP:Wounded MV:Full - Zygoat: Hurt >
*Moff* panics, and attempts to flee!

f
* HP:Wounded MV:Full - Zygoat: Hurt > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 201 hit points.

* HP:Wounded MV:Full - Zygoat: Hurt >
You panic and attempt to flee!


*Zygoat* sends you sprawling with a powerful bash!


A shivering tree barely hits Zygoat's body.
*Zygoat* slashes your body extremely hard.
*Moff* tickles Invader's left leg with his pierce.
A shivering tree tries to hit Isela, but she dodges the attack.
A shivering tree tries to hit Isela, but she deflects the blow.
*Moff* leaves east riding a gray palfrey. >>


Your body is burned by a tremendous fireball sent by *Isela*!


Invader leaves east. >>


A shivering tree hits Zygoat's body.
*Zygoat* slashes your right leg hard.
A shivering tree tries to hit Isela, but she dodges the attack.
A shivering tree tries to hit Isela, but she deflects the blow.


Your body is burned by a tremendous fireball sent by *Isela*!

n
n
You flee head over heels.

Ruby
Posts: 33
Joined: Fri Apr 15, 2022 10:46 pm

Re: Ouch! That really did HURT!

Post by Ruby » Sat Aug 13, 2022 2:14 pm

Seems to be a trend going here.

In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* R HP:Healthy SP:Strong MV:Strong >
where
Orenas has arrived from the north, riding a warhorse.
Players in your Zone
--------------------
Orenas - In the Remains of a Crumbling Tower
Godfrey - Beneath a Cliff's Ledge
Ruby - In the Remains of a Crumbling Tower
You see signs of enemies nearby.

* R HP:Healthy SP:Strong MV:Strong >

Orenas nods in agreement.

* R HP:Healthy SP:Strong MV:Strong >

Orenas says 'zarth low batt'

* R HP:Healthy SP:Strong MV:Strong >
fol orenas
You now follow Orenas.

* R HP:Healthy SP:Strong MV:Strong >

You are now a member of Orenas's group.
Someone is now a member of Orenas's group.

* R HP:Healthy SP:Strong MV:Strong >

Orenas says 'going'

* R HP:Healthy SP:Strong MV:Strong >

A bloodstock stallion cocks its head up sharply.

* R HP:Healthy SP:Strong MV:Fresh >
say Lead me to victory!
You say 'Lead me to victory!' <--------------------------------------------- It's the thought that counts.

* R HP:Healthy SP:Strong MV:Fresh >
eq
You are using:
<used as light> a crystal lightstick
<held> a piece of sandstone
<worn on finger> a beautifully worked great serpent ring
<worn on finger> a gold ring
<worn on head> a fine linen riding hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a sheer, satin slip
<worn about body> a gown of exquisite design
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a red fringed shawl
<worn on hands> a pair of slim riding gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a divided riding skirt
<worn on feet> a set of soft velvet slippers

[...]

Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Orenas Kurenin, Apprentice to Theren Gaidin is standing here, riding a warhorse.
*Devourer* is standing here.
*Kultunk* is standing here, riding a shadow stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A juvenile trolloc waits hungrily to be fed.
[k wanted]
You barely strike *Devourer*'s body.

* R HP:Healthy SP:Strong MV:Full - Devourer: Wounded >
[k wanted] <------------------------------------------------------------- Ooops, was hunting Boboliosie earlier.
You do the best you can!

* R HP:Healthy SP:Strong MV:Full - Devourer: Wounded >

Orenas leaves north riding a warhorse. <------------------------------- Uh oh.

* R HP:Healthy SP:Strong MV:Full - Devourer: Wounded >

*Devourer* tries to hack you, but you parry successfully.
A Kno'mon trolloc tries to crush you, but you parry successfully.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You strike *Devourer*'s right leg.

* R HP:Healthy SP:Strong MV:Full - Devourer: Wounded >
channel 'ice' h.dark
Orenas narrates 'tehy hroke'
You begin to weave the appropriate flows...


-
=
+
*

Orenas narrates 'am 1n'

*
+
=
A myrddraal tries to slash you, but you deflect the blow.
A Kno'mon trolloc tries to crush you, but you parry successfully.
A Kno'mon trolloc crushes your body extremely hard.
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Strong MV:Full - Devourer: Wounded >
l
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Devourer* is here, fighting YOU!
*Kultunk* is standing here, riding a shadow stallion.
A Kno'mon trolloc is here, fighting YOU!
A Kno'mon trolloc is here, fighting YOU!
A myrddraal is here, fighting YOU!
A juvenile trolloc waits hungrily to be fed. <-------------------------- I notice Orenas isn't in the room.

* R HP:Scratched SP:Strong MV:Full - Devourer: Wounded >
f
You panic and attempt to flee!


*Devourer* sends you sprawling with a powerful bash!


A myrddraal slashes your body into bloody fragments!
A Kno'mon trolloc crushes your right arm into bloody fragments!
A Kno'mon trolloc crushes your right leg into bloody fragments!
*Devourer* hacks your body into bloody fragments!


*Kultunk* hacks your body into bloody fragments!

s
s
*Kultunk* hacks your body extremely hard.
A myrddraal slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

Someone crushes your left arm into bloody fragments!
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Orenas.

seoc
Posts: 1
Joined: Sat Jan 08, 2022 10:48 pm

Re: Ouch! That really did HURT!

Post by seoc » Mon Aug 22, 2022 6:25 pm

* R HP:Hurt MV:Tiring >
l
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
Door down: fountaindoor
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout looking guard is here, walking the streets of Caemlyn.
A villager woman performs her daily routine.
Gretchen Dreadbane is standing here.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.

* R HP:Hurt MV:Tiring >

The Caemlyn cityguard has arrived from the east.

* R HP:Hurt MV:Tiring >
nar tried to lock me in roland :p
You narrate 'tried to lock me in roland :p'

* R HP:Hurt MV:Tiring >
whe
Players in your Zone
--------------------
Seoc - Caemlyn Central Square
Gretchen - Caemlyn Central Square

* R HP:Hurt MV:Tiring >
l
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
Door down: fountaindoor
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A stout looking guard is here, walking the streets of Caemlyn.
A villager woman performs her daily routine.
Gretchen Dreadbane is standing here.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.

* R HP:Hurt MV:Tiring >
eq
You are using:
<used as light> a lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a thick, steel-plated breastplate
<worn about body> an earthen brown mantle
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn about waist> a bronze belt of odd design
<worn on belt> a water skin
<worn on belt> a small purse
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* R HP:Hurt MV:Tiring >
time
It is 5 o'clock pm, on the 2nd day of the month of Saven, year 1470.
According to legend and prophecy, this is the First Turn of the Wheel.
Welcome, new players!

(Server: Mon Aug 22 18:13:27 2022 EST, last rebooted 18 hours, 10 minutes ago)

* R HP:Hurt MV:Tiring >
whe
The Caemlyn cityguard leaves west.
Players in your Zone
--------------------
Seoc - Caemlyn Central Square
Gretchen - Caemlyn Central Square

* R HP:Hurt MV:Tiring >
drop canoe
drop canoe
You drop a small canoe.

* R HP:Hurt MV:Tiring >
You drop a small canoe.

* R HP:Hurt MV:Tiring >
whe
l
Players in your Zone
--------------------
Seoc - Caemlyn Central Square
Gretchen - Caemlyn Central Square

* R HP:Hurt MV:Tiring >
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
Door down: fountaindoor
A one person canoe rests on the ground. [2]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.
Gretchen Dreadbane is standing here.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.

* R HP:Hurt MV:Tiring >
whe
Players in your Zone
--------------------
Seoc - Caemlyn Central Square
Gretchen - Caemlyn Central Square

* R HP:Hurt MV:Tiring >
whe

Gretchen snickers softly.

* R HP:Hurt MV:Tiring >
Players in your Zone
--------------------
Seoc - Caemlyn Central Square
Gretchen - Caemlyn Central Square

* R HP:Hurt MV:Tiring >
stat
You are a 39 year old male human hunter.
Your height is 6 feet, 3 inches, and you weigh 211.0 lbs.
You are carrying 0.4 lbs and wearing 83.5 lbs, light.
Your base abilities are: Str:19 Int:xx Wil:xx Dex:xx Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Hurt MV:Tiring >
eq
You are using:
<used as light> a lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a thick, steel-plated breastplate
<worn about body> an earthen brown mantle
<worn on arms> a pair of steel-plated vambraces
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn about waist> a bronze belt of odd design
<worn on belt> a water skin
<worn on belt> a small purse
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* R HP:Hurt MV:Tiring >
whe
Players in your Zone
--------------------
Seoc - Caemlyn Central Square
Gretchen - Caemlyn Central Square

stat
* R HP:Hurt MV:Tiring >
You are a 39 year old male human hunter.
Your height is 6 feet, 3 inches, and you weigh 211.0 lbs.
You are carrying 0.4 lbs and wearing 83.5 lbs, light.
Your base abilities are: Str:19 Int:xx Wil:xx Dex:xx Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Seanchan Empire
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Hurt MV:Tiring >
whe
Gretchen leaves north.
Teveyl has arrived from the north, riding a shadow stallion.
Players in your Zone
--------------------
Gretchen - Middle of a Wide Boulevard
Seoc - Caemlyn Central Square

* R HP:Hurt MV:Tiring >
l
k dark
Gretchen has arrived from the north.
Caemlyn Central Square
You are in a large stone square, right in the middle of Caemlyn's outer
city. You see a wide boulevard to the north, and the path to the inner
city. There are a number of shops around you. The density of the population
is really quite incredible. It's almost impossible to relax as you are
being constantly bumped and jostled. From here you can really get a good
view of the outer city, and this just makes you appreciate the older inner
city all the more. A large banner hangs nearby, depicting a map of
Caemlyn's outer city.
[ obvious exits: N E S W ]
Door down: fountaindoor
A one person canoe rests on the ground. [2]
A fountain is here, offering clear blue water to all.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Gretchen Dreadbane is standing here.
Teveyl of Tarabon is standing here, riding a shadow stallion.
A stout looking guard is here, walking the streets of Caemlyn.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A villager woman performs her daily routine.
The Caemlyn town crier stands here, spreading the news.
A gleeman is here, playing a lute.

* R HP:Hurt MV:Tiring >

Gretchen tries to strike Teveyl, but he parries successfully.

* R HP:Hurt MV:Tiring >
You try to blast Teveyl, but he parries successfully.

* R HP:Hurt MV:Tiring - Gretchen: Healthy - Teveyl: Healthy >

Your body is pierced by razor sharp ice spikes sent by Teveyl!

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Healthy >
cmb
change mood brave
b

The Caemlyn cityguard has arrived from the north.
The Caemlyn cityguard has arrived from the north.
The Caemlyn cityguard has arrived from the north.

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Healthy >
Mood changed to: Brave

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Healthy >
Teveyl panics, and attempts to flee!
Teveyl tries to flee, but is too exhausted!
[bash ]
-=+
The Caemlyn cityguard bellows 'The criminal Teveyl is at Caemlyn Central Square.'
The Caemlyn cityguard says 'You Teveyl!!! You will die before your time!! '
The Caemlyn cityguard growls menacingly.
The Caemlyn cityguard says 'Arrggghh! Criminals and darkfriends are everywhere!'
The Caemlyn cityguard says 'Arrggghh! Criminals and darkfriends are everywhere!'
Teveyl tries to strike Gretchen, but she parries successfully.
The Caemlyn cityguard says 'You Teveyl!!! You will die before your time!! '
The Caemlyn cityguard says 'Arrggghh! Criminals and darkfriends are everywhere!'
The Caemlyn cityguard mutters 'Blood and ashes!'
Teveyl panics, and attempts to flee!
Teveyl tries to flee, but is too exhausted!
**+
Teveyl panics, and attempts to flee!
Teveyl tries to flee, but is too exhausted!
=- -
Gretchen unleashes a flurry of icy spikes at Teveyl, who is stabbed repeatedly.
Teveyl panics, and attempts to flee!
Teveyl tries to flee, but is too exhausted!
=
Your bash at Teveyl sends him sprawling!

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Wounded >

You blast Teveyl's left foot into bloody fragments!

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Wounded >
tar dark
First target is set as: dark
whe
Players in your Zone
--------------------
Gretchen - Caemlyn Central Square
Seoc - Caemlyn Central Square

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Wounded >

Teveyl panics, and attempts to flee!
Teveyl tries to flee, but is too exhausted!
Gretchen unleashes a flurry of icy spikes at Teveyl, who is stabbed repeatedly.

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Beaten >

You blast Teveyl's body into bloody fragments!
Teveyl panics, and attempts to flee!
Teveyl tries to flee, but is too exhausted!
Teveyl tries to strike Gretchen, but she deflects the blow.
Gretchen tries to strike Teveyl, but he parries successfully.

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Beaten >

Teveyl panics, and attempts to flee!
Teveyl tries to flee, but is too exhausted!

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Beaten >
k dark
k dark
Teveyl stops riding a shadow stallion.
You do the best you can!

k dark
* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Beaten >
You do the best you can!

b
* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Beaten >
You do the best you can!

* R HP:Wounded MV:Tiring - Gretchen: Healthy - Teveyl: Beaten >
[bash ]
-=+*
Teveyl panics, and attempts to flee!


Gretchen's icy spikes shred Teveyl, whose insides now flow freely to the ground.
Teveyl is dead! R.I.P.
Your blood freezes as you hear Teveyl's death cry.

* R HP:Wounded MV:Tiring >

The Caemlyn cityguard leaves west.

* R HP:Wounded MV:Tiring >
cmw
change mood wimpy
Mood changed to: Wimpy

* R HP:Wounded MV:Tiring >
l in corpse
Gretchen narrates 'tko'
corpse (here) :
a wealth of gold crowns (63)
nineteen copper pennys
a black pair of silver-tooled boots
a pair of earthen colored breeches
a belt with a buckle of cuendillar
an obsidian encrusted sungwood staff
[2] a silver Kandori wristcuff
a pair of dark gloves
a set of cloth sleeves
a backpack
a half-cape of silk-lined leather
a bearskin tunic
[2] a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring

* R HP:Wounded MV:Tiring >

Gretchen gets a wealth of gold crowns from the corpse of Teveyl.
Gretchen gets nineteen copper pennys from the corpse of Teveyl.
Gretchen gets a black pair of silver-tooled boots from the corpse of Teveyl.
Gretchen gets a pair of earthen colored breeches from the corpse of Teveyl.
Gretchen gets a belt with a buckle of cuendillar from the corpse of Teveyl.
Gretchen gets an obsidian encrusted sungwood staff from the corpse of Teveyl.
Gretchen gets a silver Kandori wristcuff from the corpse of Teveyl.
Gretchen gets a silver Kandori wristcuff from the corpse of Teveyl.
Gretchen gets a pair of dark gloves from the corpse of Teveyl.
Gretchen gets a set of cloth sleeves from the corpse of Teveyl.
Gretchen gets a backpack from the corpse of Teveyl.
Gretchen gets a half-cape of silk-lined leather from the corpse of Teveyl.
Gretchen gets a bearskin tunic from the corpse of Teveyl.
Gretchen gets a shimmering pendant of obsidian from the corpse of Teveyl.
Gretchen gets a shimmering pendant of obsidian from the corpse of Teveyl.
Gretchen gets a camouflaged hood from the corpse of Teveyl.
Gretchen gets a gold ring from the corpse of Teveyl.
Gretchen gets a gold ring from the corpse of Teveyl.

* R HP:Wounded MV:Tiring >
smile
You smile happily.

ted
Posts: 80
Joined: Tue Feb 01, 2022 9:18 pm

Re: Ouch! That really did HURT!

Post by ted » Wed Aug 24, 2022 7:18 pm

Path to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sevrin Sanders is standing here, riding a warhorse.
You sense a hidden life form in the area...

1
* R HP:Critical MV:Tiring > [k dark]
You try to blast *Splatter*, but he deflects the blow.
Sevrin tries to slash *Splatter*, but he parries successfully.

1
* R HP:Critical MV:Tiring - Splatter: Battered > [k dark]
You do the best you can!

1
* R HP:Critical MV:Tiring - Splatter: Battered >
[k dark]
You do the best you can!

* R HP:Critical MV:Tiring - Splatter: Battered > [k dark]
You do the best you can!

cmv
* R HP:Critical MV:Tiring - Splatter: Battered >
p
*Splatter* barely pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

[change mood berserk]
Mood changed to: Berserk

* R HP:Critical MV:Tiring - Splatter: Battered > [bash h.dark]
*Splatter* panics, and attempts to flee!


-=
+*

*Splatter* leaves north.

*
+=
-
-=
They're not here anymore!

* R HP:Critical MV:Tiring >
v
v
[chan mood brave]
You try to calm down, but can't.

1
1
* R HP:Critical MV:Tiring > [chan mood brave]
You try to calm down, but can't.

1
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

1
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

v
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

v
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
[chan mood brave]
You try to calm down, but can't.

* R HP:Critical MV:Tiring > [chan mood brave]
Mood changed to: Brave
Wimpy reset to: 123 hit points.

1
1
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

sc
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
You have 21(411) hit and 95(157) movement points.
You have scored 105270145 experience points and 508 quest points.
You need 3229855 exp to level and 492 qp to rank.
You have amassed 130 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Ted the Cavalryman [Shienaran Lancer 6] (Level 50).
You are standing.
*Splatter* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Splatter* tickles your left hand with his pierce.
You wish that your wounds would stop BLEEDING so much!

Sevrin slashes *Splatter*'s right arm into bloody fragments!

1
1
You flee head over heels.
Path to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

cmv
* R HP:Critical MV:Tiring >
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

n
* R HP:Critical MV:Tiring >
1
Path to Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Splatter* is here, fighting Sevrin.
Sevrin Sanders is here, fighting Splatter, riding a warhorse.
*Splatter* panics, and attempts to flee!

* R HP:Critical MV:Tiring > [k dark]
You try to blast *Splatter*, but he parries successfully.

p
* R HP:Critical MV:Tiring - Sevrin: Beaten - Splatter: Battered >
[bash h.dark]


-=
*Splatter* avoids being bashed by Sevrin who loses his balance and falls!

+
*
*Splatter* leaves south.

*+
=-
*Splatter* tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!



-=
You try to blast *Splatter*, but he parries successfully.
*Splatter* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Splatter* sends him sprawling!

* R HP:Critical MV:Tiring - Splatter: Beaten >

Sevrin slashes *Splatter*'s right leg into bloody fragments!

* R HP:Critical MV:Tiring - Splatter: Beaten >
nod dark
You nod at him.

* R HP:Critical MV:Tiring - Splatter: Beaten >
g all corpse

(tic_timer): Tic in 7 seconds!
g all corpse
Sevrin slashes *Splatter*'s head into bloody fragments!
*Splatter* panics, and attempts to flee!
You blast *Splatter*'s left arm into bloody fragments!
*Splatter* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Splatter*'s death cry.
You get a skin of human flesh from the corpse of Splatter.
You get a black pair of silver-tooled boots from the corpse of Splatter.
You get a pair of earthen colored breeches from the corpse of Splatter.
You get a small purse from the corpse of Splatter.
You get a belt with a buckle of cuendillar from the corpse of Splatter.
You get a silver sai from the corpse of Splatter.
You get a polished onyx-inlaid shield from the corpse of Splatter.
You get a jeweled wristcuff from the corpse of Splatter.
You get a jeweled wristcuff from the corpse of Splatter.
You get a pair of dark gloves from the corpse of Splatter.
You get a set of cloth sleeves from the corpse of Splatter.
You get a half-cape of silk-lined leather from the corpse of Splatter.
You get a bearskin tunic from the corpse of Splatter.
You get a silver medallion from the corpse of Splatter.
You get a pair of golden braids woven into the cloak from the corpse of Splatter.
You get a camouflaged hood from the corpse of Splatter.
You get a gold ring from the corpse of Splatter.
You get a gold ring from the corpse of Splatter.
You get an oilstone from the corpse of Splatter.

Torlig
Posts: 19
Joined: Sat Dec 18, 2021 8:28 pm

Re: Ouch! That really did HURT!

Post by Torlig » Thu Aug 25, 2022 3:41 pm

* S HP:Scratched MV:Winded >
You attempt to hide yourself.

* S HP:Scratched MV:Winded >
You silently approach your victim...


-
*Raal* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

=
+
*
*
+
=
-

Suddenly *someone* charges you with a dark blue tasseled spear!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Impressive charge, 408ish hps with a BT.

Isela
Posts: 20
Joined: Fri Jul 30, 2021 9:04 pm

Re: Ouch! That really did HURT!

Post by Isela » Tue Aug 30, 2022 10:53 am

Here's how to go healthy to dead through WVD in one bash


* R HP:Scratched SP:Bursting MV:Full >

Draz leaves east riding a chestnut stallion.
Eran leaves east riding a warhorse.
You follow Draz.

The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Eran E'Garen is standing here, riding a warhorse.
Lord Draz the Gaidin Commander is standing here, riding a chestnut stallion.
*Porka* is standing here.
*Kraven* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Vannor* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
*Porka* tries to crush you, but you parry successfully.

* R HP:Scratched SP:Bursting MV:Full - Porka: Scratched >
fs vannor

Eran tries to pierce *Vannor*, but he deflects the blow.
*Kraven* tries to blast Draz, but he parries successfully.

* R HP:Scratched SP:Bursting MV:Full - Porka: Scratched >
[channel 'flame strike']
You begin to weave the appropriate flows...


-
=
+
Eran tries to pierce *Vannor*, but he parries successfully.

*

Draz strikes *Kraven*'s body.
A ramshorned trolloc joins Vannor's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight! <--- WE HIT AS A GROUP, THESE MOBS SHOULD NOT BE ALL ON ME. GOOD TO WEAVE!
A fade joins Vannor's fight!
A fade hisses 'This is the will of the Great Lord.'

*Vannor* tries to strike Eran, but she deflects the blow.
Eran tries to pierce *Vannor*, but he deflects the blow.
*Porka* tries to crush you, but you deflect the blow.
*Vannor* panics, and attempts to flee!

*
*Vannor* leaves south.

fs vannor
+
=
Your target is no longer here! <--- FAIL #1

* R HP:Scratched SP:Bursting MV:Full - Porka: Scratched >
[channel 'flame strike']
Nobody here by that name.
Draz panics, and attempts to flee!

* R HP:Scratched SP:Bursting MV:Full - Porka: Scratched >
fs vannor
[channel 'flame strike']
Nobody here by that name.
Draz panics, and attempts to flee!

* R HP:Scratched SP:Bursting MV:Full - Porka: Scratched >
fs vannor

Eran panics, and attempts to flee!
Draz leaves west riding a chestnut stallion. <--- FAIL #2

* R HP:Scratched SP:Bursting MV:Full - Porka: Scratched >
[channel 'flame strike']
Nobody here by that name.

* R HP:Scratched SP:Bursting MV:Full - Porka: Scratched >

Eran leaves south riding a warhorse. <--- FAIL #3

* R HP:Scratched SP:Bursting MV:Full - Porka: Scratched >
fs vannor
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
A ramshorned trolloc tries to cleave you, but you parry successfully.
You swiftly dodge a ramshorned trolloc's attempt to cleave you. <--- FAIL #4 - DIDN'T NOTICE MY FRIENDS FLED AND I'M BUFFING ALL NOW
You barely strike *Porka*'s right leg.
*Vannor* has arrived from the south.
[channel 'flame strike']
You begin to weave the appropriate flows...
Draz narrates 'lememe on v'


-=
+
*
*
+
Draz has arrived from the west, riding a chestnut stallion.

fs vannor
=
*Kraven* blasts Draz's head.
You lost control of Saidar! <--- FAIL #5

* R HP:Healthy SP:Full MV:Full - Porka: Scratched >
You gasp in pain as streaks of fire from *Vannor* burn your body!
[channel 'flame strike']
You begin to weave the appropriate flows...


*Porka* sends you sprawling with a powerful bash! <--- FAIL #6
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Full MV:Full - Porka: Scratched >

*Vannor* strikes Draz's left foot.
A fade joins Vannor's fight!
A fade hisses 'This is the will of the Great Lord.'

Draz strikes *Kraven*'s body.
*Kraven* blasts Draz's right arm hard.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc cleaves your left foot.
A ramshorned trolloc cleaves your body.
*Porka* crushes your right leg very hard.

* R HP:Wounded SP:Full MV:Full - Porka: Scratched >

Eran has arrived from the south, riding a warhorse.
Loret has arrived from the west, riding a battle-trained gray destrier.
Geom has arrived from the west, riding a warhorse.

* R HP:Wounded SP:Full MV:Full - Porka: Scratched >
f <--- THIS FLEE NEVER GOES THROUGH. 3 ROUND BASH?

Eran tries to pierce *Vannor*, but he deflects the blow.

* R HP:Wounded SP:Full MV:Full - Porka: Scratched >

Loret slashes *Porka*'s right leg hard.

* R HP:Wounded SP:Full MV:Full - Porka: Scratched >

Draz panics, and attempts to flee!

* R HP:Wounded SP:Full MV:Full - Porka: Scratched >

Geom pierces *Kraven*'s body.

* R HP:Wounded SP:Full MV:Full - Porka: Scratched >

Draz panics, and attempts to flee!

* R HP:Wounded SP:Full MV:Full - Porka: Scratched >

Geom pierces *Kraven*'s right arm.
A fade hisses 'This is the will of the Great Lord.'

Eran tries to pierce *Vannor*, but he parries successfully.
A fade slashes your left leg hard.
A ramshorned trolloc cleaves your head very hard.
A ramshorned trolloc cleaves your body.
A ramshorned trolloc cleaves your right arm very hard.
A ramshorned trolloc cleaves your body.
*Porka* crushes your body very hard.
*Porka* tries to crush Loret, but she parries successfully.

* R HP:Battered SP:Full MV:Full - Porka: Scratched >

Draz leaves south riding a chestnut stallion.

* R HP:Battered SP:Full MV:Full - Porka: Scratched >

Geom pierces *Kraven*'s right leg.
Eran tries to pierce *Vannor*, but he deflects the blow.

* R HP:Battered SP:Full MV:Full - Porka: Scratched >

*Porka* avoids being bashed by Loret who loses her balance and falls!

* R HP:Battered SP:Full MV:Full - Porka: Scratched >

Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by *Vannor*!
Draz has arrived from the south, riding a chestnut stallion.

* R HP:Beaten SP:Full MV:Full - Porka: Scratched >
*Vannor* tries to strike Eran, but she deflects the blow.
A fade hisses 'This is the will of the Great Lord.'

*Kraven* tries to blast Geom, but he parries successfully.
Geom barely pierces *Kraven*'s right foot.
Eran tries to pierce *Vannor*, but he parries successfully.
A fade slashes your left hand hard.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc cleaves your right leg hard.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc cleaves your right leg hard.
You wish that your wounds would stop BLEEDING so much!

Someone cleaves your body hard.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Ouch! That really did HURT!

Post by spectre » Wed Aug 31, 2022 2:58 pm

kill light
o HP:Battered MV:Winded > bash
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
Seroma the Darkling is here, fighting Gretchen.
*Gretchen* is here, fighting Seroma, riding a warhorse.
Hybrid the Trolloc is here, fighting the ancient tree.
A sickly, skinny deer stands here in a daze.
The ancient tree is here, fighting Hybrid.
The ancient tree is here, fighting Seroma.
*Gretchen* panics, and attempts to flee!

* HP:Battered MV:Winded > You try to crush *Gretchen*, but she deflects the blow.
Hybrid panics, and attempts to flee!

* HP:Battered MV:Winded - Seroma: Hurt - Gretchen: Wounded > -=+
*Gretchen* leaves south riding a warhorse.

*
Seroma crushes the ancient tree's crown into bloody fragments!
The ancient tree barely hits Seroma's body.
Hybrid pierces the ancient tree's trunk into bloody fragments!
The ancient tree tries to hit Hybrid, but he deflects the blow.
Hybrid leaves north.

*+=-
*Gretchen* has arrived from the south, riding a warhorse.

-=
As *Gretchen* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Winded - Gretchen: Wounded >
Seroma panics, and attempts to flee!

* HP:Battered MV:Winded - Gretchen: Wounded >
The ancient tree barely hits Seroma's body.
The ancient tree joins the ancient tree's fight!

* HP:Battered MV:Winded - Gretchen: Wounded >
Seroma leaves south.

* HP:Battered MV:Winded - Gretchen: Wounded > cmw
f

Seroma has arrived from the south.

* HP:Battered MV:Winded - Gretchen: Wounded >
*Gretchen* swiftly dodges Seroma's attempt to crush her.
Your body is pierced by razor sharp ice spikes sent by *Gretchen*!

* HP:Beaten MV:Winded - Gretchen: Wounded > [change mood WIMPY]
Mood changed to: WIMPY

* HP:Beaten MV:Winded - Gretchen: Wounded > You panic and attempt to flee!

cmb

The ancient tree tickles your body with its hit.
The ancient tree joins the ancient tree's fight!

You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
The corpse of a spotted horse is lying here.
[change mood BRAVE]
Mood changed to: BRAVE

o HP:Beaten MV:Winded > w
Path to the Old Monastery
[ obvious exits: E W ]

o HP:Beaten MV:Winded > narr lol
Weak light filters through the hazy sky as the sun rises.
Your heartbeat calms down more as you feel less panicked.
You narrate 'lol'

* HP:Battered MV:Tiring > narr bash and call
You narrate 'bash and call'

* HP:Battered MV:Tiring > where
look
Players in your Zone
--------------------
Hybrid - Path to the Old Monastery
Spectre - Path to the Old Monastery
Seroma - By the Deserted Well
You catch the scent of horses nearby.

* HP:Battered MV:Tiring > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]

* HP:Battered MV:Tiring > cmw
[change mood WIMPY]
Mood changed to: WIMPY

* HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Seroma - A Pile of Lumber
Spectre - Path to the Old Monastery
You catch the scent of horses nearby.

* HP:Battered MV:Tiring > where
gr
Players in your Zone
--------------------
Seroma - By the Deserted Well
Spectre - Path to the Old Monastery
You catch the scent of horses nearby.

* HP:Battered MV:Tiring > Your group consists of:
Spectre (Head of group)
Seroma
Hybrid

* HP:Battered MV:Tiring > gr
kill light
Your group consists of:
Spectre (Head of group)
Seroma
Hybrid

kill light
* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > look

*Gretchen* has arrived from the east, riding a warhorse.

kill light
* HP:Battered MV:Tiring > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
*Gretchen* is standing here, riding a warhorse.

kill light
* HP:Battered MV:Tiring > You try to crush *Gretchen*, but she deflects the blow.

* HP:Battered MV:Tiring - Gretchen: Wounded > You do the best you can!

* HP:Battered MV:Tiring - Gretchen: Wounded > cmb
You try to crush *Gretchen*, but she parries successfully.
[change mood BRAVE]
Mood changed to: BRAVE

cmw
* HP:Battered MV:Tiring - Gretchen: Wounded > f
[change mood WIMPY]
Mood changed to: WIMPY

n
* HP:Battered MV:Tiring - Gretchen: Wounded > You panic and attempt to flee!

You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.
A Small Trail
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Tiring >
Hybrid narrates 'damn seroma'

* HP:Battered MV:Tiring > n
The Blighted Forest
[ obvious exits: N E S W ]
A squirrel is here, chittering.
A mole is here, looking sickly.
A raven is here flying around.

* HP:Battered MV:Tiring > loko
cmb
Arglebargle, glop-glyf!?!

* HP:Battered MV:Tiring > look
[change mood BRAVE]
Mood changed to: BRAVE

* HP:Battered MV:Tiring > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A squirrel is here, chittering.
A mole is here, looking sickly.
A raven is here flying around.

* HP:Battered MV:Tiring > e
e
A raven flaps its wings as it comes in to land nearby.
A Field of Stumps
[ obvious exits: E W ]
A black snake with red mottling slyly meanders around you.
A falcon with long, brown feathers circles in a slow hunting pattern.

* HP:Battered MV:Tiring > where
A Pile of Lumber
[ obvious exits: E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Isela* has arrived from the south, riding a warhorse.

* HP:Battered MV:Tiring > Players in your Zone
--------------------
Spectre - A Pile of Lumber
Seroma - By the Deserted Well
You catch the scent of horses nearby.

* HP:Battered MV:Tiring > kill light
bash
You try to crush *Isela*, but she parries successfully.

* HP:Battered MV:Tiring - Isela: Hurt > -=+**+=-
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Isela*!

-=
Your bash at *Isela* sends her sprawling!

* HP:Critical MV:Tiring - Isela: Hurt > narr 1n well now

Seroma has arrived from the south.

* HP:Critical MV:Tiring - Isela: Hurt > You narrate '1n well now '

* HP:Critical MV:Tiring - Isela: Hurt >
Seroma crushes *Isela*'s left arm into bloody fragments!

cmb
* HP:Critical MV:Tiring - Isela: Wounded > Seroma crushes *Isela*'s body into bloody fragments!
The blighted tree hits Isela's body.
The blighted tree joins the blighted tree's fight!
You crush *Isela*'s left leg into bloody fragments!
[change mood BRAVE]
Mood changed to: BRAVE

* HP:Critical MV:Tiring - Isela: Beaten > kill light
You do the best you can!

* HP:Critical MV:Tiring - Isela: Beaten >
*Gretchen* has arrived from the west, riding a warhorse.

* HP:Critical MV:Tiring - Isela: Beaten >
*Gretchen* tries to strike someone, but he dodges the attack.

* HP:Critical MV:Tiring - Isela: Beaten > gc
w
Hybrid tries to pierce *Gretchen*, but she parries successfully.
The blighted tree hits Isela's body very hard.
*Isela* panics, and attempts to flee!
The blighted tree tries to hit Isela, but she deflects the blow.
Seroma crushes *Isela*'s body into bloody fragments!
You crush *Isela*'s body into bloody fragments!
*Isela* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Isela*'s death cry.
Hybrid tries to pierce *Gretchen*, but she deflects the blow.
Seroma tries to crush *Gretchen*, but she parries successfully.
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Isela.
You get a pair of earthen colored breeches from the corpse of Isela.
You get a soft leather pouch from the corpse of Isela.
You get a belt with a buckle of cuendillar from the corpse of Isela.
You get an obsidian encrusted sungwood staff from the corpse of Isela.
You get a silver Kandori wristcuff from the corpse of Isela.
You get a silver Kandori wristcuff from the corpse of Isela.
You get a pair of dark gloves from the corpse of Isela.
You get a set of cloth sleeves from the corpse of Isela.
You get a dress with colored bands at the hem from the corpse of Isela.
You get a bearskin tunic from the corpse of Isela.
You get an ivory necklace from the corpse of Isela.
You get a Kandori snowflake necklace from the corpse of Isela.
You get a camouflaged hood from the corpse of Isela.
You get a gold ring from the corpse of Isela.
You get a gold ring from the corpse of Isela.

* HP:Beaten MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
A black snake with red mottling slyly meanders around you.
A falcon with long, brown feathers circles in a slow hunting pattern.


**

dh
o HP:Battered MV:Tiring > [diagnose h.light]
No-one by that name here.

o HP:Battered MV:Tiring >
*Isela* has arrived from the east, riding a chestnut stallion.

* HP:Battered MV:Tiring >
*Isela* leaves east riding a chestnut stallion.

o HP:Battered MV:Tiring > kill light
Nah... You feel too relaxed to do that..

o HP:Battered MV:Tiring > stnad
Arglebargle, glop-glyf!?!

o HP:Battered MV:Tiring > stand
e
You stop resting, and stand up.

e
o HP:Battered MV:Tiring > e
The Dusty Road
[ obvious exits: E W ]
A raven is visible flying high in the sky.
Jeffery has arrived from the west.

o HP:Battered MV:Tiring > e
The Dusty Road
[ obvious exits: E S W ]
Jeffery has arrived from the west.

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
*Isela* is standing here, riding a chestnut stallion.
*Isela* is surrounded by a shimmering white aura!
Jeffery has arrived from the west.

* HP:Battered MV:Tiring > cmb
The Dusty Road
[ obvious exits: E S W ]
Jeffery has arrived from the west.
*Gretchen* has arrived from the east, riding a warhorse.
*Artoz* has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Tiring > e
*Artoz* strikes Jeffery's right arm.
[change mood BRAVE]
Mood changed to: BRAVE
*Isela* has arrived from the west, riding a chestnut stallion.

e
* HP:Battered MV:Tiring > kill light
The Dusty Road
[ obvious exits: E W ]

o HP:Battered MV:Tiring > bash
Burnt Wagons
[ obvious exits: N E W ]

o HP:Battered MV:Tiring > They aren't here.

w
o HP:Battered MV:Tiring > kill light
Bash who?

o HP:Battered MV:Tiring > w
The Dusty Road
[ obvious exits: E W ]

kill light
o HP:Battered MV:Tiring > bash
They aren't here.

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
*Gretchen* is here, fighting Jeffery, riding a warhorse.
*Artoz* is here, fighting Jeffery, riding a gray palfrey.
Jeffery the Revolting Torturer is here, fighting Artoz.

* HP:Battered MV:Tiring > You try to crush *Gretchen*, but she parries successfully.

* HP:Battered MV:Tiring - Jeffery: Battered - Gretchen: Battered > -=
*Gretchen* strikes Jeffery's body.
Jeffery tries to cleave *Artoz*, but he parries successfully.
*Artoz* strikes Jeffery's right leg.

+**+=
Zeeb draws a curved clear dagger from a pelt of black wolfskin matted with blood with a flash of steel.
Zeeb pierces *Artoz*'s body very hard.
*Artoz* panics, and attempts to flee!
*Artoz* leaves south riding a gray palfrey.

- -=
Your bash at *Gretchen* sends her sprawling!
*Gretchen* panics, and attempts to flee!

* HP:Battered MV:Tiring - Jeffery: Battered - Gretchen: Battered >
Zeeb pierces *Gretchen*'s right leg into bloody fragments!

* HP:Battered MV:Tiring - Jeffery: Battered - Gretchen: Battered >
Zeeb pierces *Gretchen*'s body extremely hard.
Jeffery cleaves *Gretchen*'s right arm into bloody fragments!
You crush *Gretchen*'s head into bloody fragments!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gretchen*'s death cry.

o HP:Battered MV:Tiring > look
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
The corpse of Gretchen is lying here.
Zeeb the Master Havoc is standing here.
A warhorse is here, stamping his feet impatiently.
Jeffery the Revolting Torturer is standing here.

o HP:Battered MV:Tiring > gc

*Artoz* has arrived from the south, riding a gray palfrey.

* HP:Battered MV:Tiring > narr rip gretchen
*Artoz* leaves south riding a gray palfrey.
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Gretchen.
You get a pair of earthen colored breeches from the corpse of Gretchen.
You get a heron-engraved scabbard from the corpse of Gretchen.
You get a soft leather pouch from the corpse of Gretchen.
You get a belt with a buckle of cuendillar from the corpse of Gretchen.
You get a yew staff from the corpse of Gretchen.
You get a polished onyx-inlaid shield from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a silver Kandori wristcuff from the corpse of Gretchen.
You get a pair of dark gloves from the corpse of Gretchen.
You get a set of cloth sleeves from the corpse of Gretchen.
You get a backpack from the corpse of Gretchen.
You get a half-cape of silk-lined leather from the corpse of Gretchen.
a leather cuirass: You can't take that!
You get a shimmering pendant of obsidian from the corpse of Gretchen.
You get a shimmering pendant of obsidian from the corpse of Gretchen.
You get a camouflaged hood from the corpse of Gretchen.
You get a gold ring from the corpse of Gretchen.
You get an orange coral ring from the corpse of Gretchen.

o HP:Battered MV:Tiring > You narrate 'rip gretchen'

o HP:Battered MV:Tiring >
*Isela* has arrived from the south, riding a chestnut stallion.

* HP:Battered MV:Tiring >
*Isela* tries to strike Zeeb, but he deflects the blow.

* HP:Battered MV:Tiring > narr lmao
kill light
You narrate 'lmao'

bash
* HP:Battered MV:Tiring > You crush *Isela*'s head very hard.

* HP:Battered MV:Tiring - Zeeb: Scratched - Isela: Scratched > You try to crush *Isela*, but she parries successfully.
Zeeb pierces *Isela*'s body.
*Isela* strikes Zeeb's body.
*Isela* panics, and attempts to flee!


*Isela* leaves east riding a chestnut stallion.

-=
Zeeb narrates 'lol'

+*
*Artoz* has arrived from the south, riding a gray palfrey.

e

Zeeb tries to pierce *Artoz*, but he parries successfully.

kill light
*e
kill light
Cancelled.
The Dusty Road
[ obvious exits: E W ]
Jeffery has arrived from the west.

o HP:Battered MV:Tiring > e
They aren't here.

kill light
o HP:Battered MV:Tiring > bash
Burnt Wagons
[ obvious exits: N E W ]
Jeffery has arrived from the west.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > w
jw
w
kill light
bash
Seroma narrates 'lol'
The Dusty Road
[ obvious exits: S W ]
A raven is visible flying high in the sky.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > Bash who?

o HP:Battered MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
Jeffery has arrived from the east.

o HP:Battered MV:Tiring > Arglebargle, glop-glyf!?!

w
o HP:Battered MV:Tiring > kill light
The Dusty Road
[ obvious exits: E W ]
Jeffery has arrived from the east.

o HP:Battered MV:Tiring > bash
They aren't here.

o HP:Battered MV:Tiring > Bash who?

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
The corpse of Gretchen is lying here.
Zeeb the Master Havoc is standing here.
A warhorse is here, stamping his feet impatiently.
Jeffery has arrived from the east.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > look
kill light
*Artoz* has arrived from the west, riding a gray palfrey.
Bash who?

* HP:Battered MV:Tiring > *Artoz* leaves east riding a gray palfrey.
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
The corpse of Gretchen is lying here.
Jeffery the Revolting Torturer is standing here.
A warhorse is here, stamping his feet impatiently.

o HP:Battered MV:Tiring > They aren't here.

o HP:Battered MV:Tiring > loko
e
Arglebargle, glop-glyf!?!

kill light
o HP:Battered MV:Tiring > e
The Dusty Road
[ obvious exits: E W ]

o HP:Battered MV:Tiring > e
They aren't here.

o HP:Battered MV:Tiring > kill light
Burnt Wagons
[ obvious exits: N E W ]
Jeffery has arrived from the west.

o HP:Battered MV:Tiring > s
The Dusty Road
[ obvious exits: S W ]
A raven is visible flying high in the sky.
Jeffery has arrived from the west.

o HP:Battered MV:Tiring > They aren't here.

e
o HP:Battered MV:Tiring > e
The Dusty Road
[ obvious exits: N S ]
*Artoz* is standing here, riding a gray palfrey.
Jeffery has arrived from the north.

* HP:Battered MV:Tiring > s
*Artoz* leaves south riding a gray palfrey.
The Dusty Road
[ obvious exits: N E S ]
*Artoz* is standing here, riding a gray palfrey.
Jeffery has arrived from the north.

* HP:Battered MV:Tiring > kill light
*Artoz* leaves east riding a gray palfrey.
The Dusty Road
[ obvious exits: E W ]
*Artoz* is standing here, riding a gray palfrey.
Jeffery has arrived from the west.

* HP:Battered MV:Tiring > bash
*Artoz* leaves east riding a gray palfrey.
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
*Artoz* is standing here, riding a gray palfrey.
Jeffery has arrived from the west.

* HP:Battered MV:Tiring > Dusty Road by Fal Dara
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
Jeffery has arrived from the north.

* HP:Battered MV:Tiring > They aren't here.

* HP:Battered MV:Tiring > Bash who?

* HP:Battered MV:Tiring > kill light
They aren't here.

n
* HP:Battered MV:Tiring > kill light
bash
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
*Artoz* is standing here, riding a gray palfrey.

* HP:Battered MV:Tiring > *Artoz* leaves west riding a gray palfrey.
They aren't here.

o HP:Battered MV:Tiring > Bash who?

o HP:Battered MV:Tiring > w
kill light
The Dusty Road
[ obvious exits: E W ]
*Artoz* is standing here, riding a gray palfrey.
Jeffery has arrived from the east.

w
* HP:Battered MV:Tiring > kill light
*Artoz* leaves west riding a gray palfrey.
They aren't here.

o HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
*Artoz* is here, fighting Zeeb, riding a gray palfrey.
Zeeb the Master Havoc is here, fighting Artoz.
Jeffery has arrived from the east.

* HP:Battered MV:Tiring > You crush *Artoz*'s body very hard.
*Artoz* panics, and attempts to flee!

* HP:Battered MV:Tiring - Zeeb: Scratched - Artoz: Beaten > bash

*Artoz* leaves east riding a gray palfrey.
Seroma narrates 'the dicking around finally caught up to her?'

o HP:Battered MV:Tiring > Bash who?

o HP:Battered MV:Tiring > e
kill light
e
The Dusty Road
[ obvious exits: E W ]
*Artoz* is standing here, riding a gray palfrey.
Jeffery has arrived from the west.

kill light
* HP:Battered MV:Tiring > You try to crush *Artoz*, but he parries successfully.

* HP:Battered MV:Tiring - Artoz: Beaten > No way! You're fighting for your life!

* HP:Battered MV:Tiring - Artoz: Beaten > You do the best you can!

* HP:Battered MV:Tiring - Artoz: Beaten > bash
-=+
*Artoz* panics, and attempts to flee!

**+
*Artoz* leaves east riding a gray palfrey.
*Artoz* has arrived from the east, riding a gray palfrey.

=
*Artoz* leaves west riding a gray palfrey.

-w
kill light
-Cancelled.
The Dusty Road
[ obvious exits: N E S ]
*Artoz* is standing here, riding a gray palfrey.
Jeffery has arrived from the east.

* HP:Battered MV:Winded > kill light
You try to crush *Artoz*, but he deflects the blow.

* HP:Battered MV:Winded - Artoz: Beaten > You do the best you can!

bash
* HP:Battered MV:Winded - Artoz: Beaten > *Artoz* strikes your right arm.
You try to crush *Artoz*, but he deflects the blow.

-=+
Zeeb pierces *Artoz*'s body very hard.
*Artoz* panics, and attempts to flee!

**+
*Artoz* leaves south riding a gray palfrey.

=
*Artoz* has arrived from the south, riding a gray palfrey.

-
Zeeb pierces *Artoz*'s left foot hard.
*Artoz* panics, and attempts to flee!

-
Zeeb pierces *Artoz*'s head.

=
Your bash at *Artoz* sends him sprawling!

* HP:Battered MV:Winded - Zeeb: Scratched - Artoz: Critical >
Zeeb pierces *Artoz*'s left leg hard.

* HP:Battered MV:Winded - Zeeb: Scratched - Artoz: Critical > wave
You wave.

* HP:Battered MV:Winded - Zeeb: Scratched - Artoz: Critical >
You crush *Artoz*'s left foot extremely hard.
Zeeb pierces *Artoz*'s body very hard.
*Artoz* is dead! R.I.P.
Your blood freezes as you hear *Artoz*'s death cry.

o HP:Battered MV:Winded > gc
narr rip artoz
[get all corpse]
You get a water skin from the corpse of Artoz.
You get a pair of animal-fur boots from the corpse of Artoz.
You get a pair of ebony-steel plate greaves from the corpse of Artoz.
You get a brightly-colored sash from the corpse of Artoz.
You get a dark blue tasseled spear from the corpse of Artoz.
You get a gator skin bracer from the corpse of Artoz.
You get a sturdy pair of full leather gauntlets from the corpse of Artoz.
You get a pair of riveted chainmail sleeves from the corpse of Artoz.
You get a backpack from the corpse of Artoz.
You get a decadent white leather dress with a plunging neckline from the corpse of Artoz.
You get a tunic of finely-crafted chain from the corpse of Artoz.
You get a rimmed round helmet from the corpse of Artoz.
You get a gold ring delicately carved with ivy from the corpse of Artoz.
You get a diamond wedding ring from the corpse of Artoz.
You get a mirrored lantern from the corpse of Artoz.

o HP:Battered MV:Winded > You narrate 'rip artoz'

Jeffery
Posts: 24
Joined: Wed Oct 13, 2021 3:42 pm

Re: Ouch! That really did HURT!

Post by Jeffery » Wed Aug 31, 2022 3:02 pm

It is important for everyone to know that for the Gretchen and Artoz kills I was afk.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Wed Aug 31, 2022 3:12 pm

Jeffery wrote:
Wed Aug 31, 2022 3:02 pm
It is important for everyone to know that for the Gretchen and Artoz kills I was afk.
spectre wrote: * HP:Battered MV:Tiring - Jeffery: Battered - Gretchen: Battered >
Zeeb pierces *Gretchen*'s body extremely hard.
Jeffery cleaves *Gretchen*'s right arm into bloody fragments!
You crush *Gretchen*'s head into bloody fragments!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gretchen*'s death cry.
Spectre you need to stop editing false accomplishments by Jeffery into your logs! You crushed her from batt to dead in a highly impressive hit, and should take all credit for yourself!

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Ouch! That really did HURT!

Post by spectre » Wed Aug 31, 2022 3:15 pm

Jeffery wrote:
Wed Aug 31, 2022 3:02 pm
It is important for everyone to know that for the Gretchen and Artoz kills I was afk.
...do we return the loot if it was an AFK kill, but the killer was the AFK one? *think*

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