Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Balour
Posts: 12
Joined: Sat Sep 30, 2017 12:31 pm

Re: Ouch! That really did HURT!

Post by Balour » Sat Jan 22, 2022 3:48 am

Play stupid games win stupid prizes! :-D

Zarth
Posts: 366
Joined: Wed Jul 15, 2015 8:04 pm

Re: Ouch! That really did HURT!

Post by Zarth » Sat Jan 22, 2022 9:27 am

Log rating 3/10, would have been better if horse killed him

Monsoon
Posts: 105
Joined: Wed Apr 19, 2017 7:56 pm

Re: Ouch! That really did HURT!

Post by Monsoon » Sun Jan 23, 2022 10:42 am

o R S HP:Beaten DP:Strong MV:Strong >
An Island in Darkness
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction n leads to an unknown room.
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
Zone: The Ways
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a SEANCHAN leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An elite trolloc has arrived from the west.

o R S HP:Beaten DP:Strong MV:Strong >

The Machin Shin has arrived from the west.

o R S HP:Beaten DP:Strong MV:Strong >
Approaching a Vine-Carved Door
[ obvious exits: N W D ]
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: The Ways
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Huskarl* is standing here.
An elite trolloc has arrived from the north.

* R S HP:Beaten DP:Strong MV:Strong >
*Huskarl* leaves north. ^^
They aren't here.

o R S HP:Beaten DP:Strong MV:Strong >
An Island in Darkness
[ obvious exits: N E S W U ]
(wotmudmapper): (error): Caution. Direction n leads to an unknown room.
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
Zone: The Ways
There are some tracks of a humanoid leaving south.
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Huskarl* is standing here.
Whispering and rushing with sinister songs, the black wind approaches.
An elite trolloc has arrived from the south.

* R S HP:Beaten DP:Strong MV:Strong >
You try to blast *Huskarl*, but he parries successfully.

* R S HP:Beaten DP:Strong MV:Strong - Huskarl: Hurt >

*Huskarl* strikes your right arm.
PANIC! You couldn't escape!
You blast *Huskarl*'s right arm hard.

* R S HP:Beaten DP:Strong MV:Strong - Huskarl: Hurt >

*Huskarl* PANICS, AND ATTEMPTS TO FLEE!

* R S HP:Beaten DP:Strong MV:Strong - Huskarl: Hurt >
*Huskarl* leaves up. uu

o R S HP:Beaten DP:Strong MV:Strong >
[order elite assist monsoon]
Ok.

o R S HP:Beaten DP:Strong MV:Strong >
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
The winds approach you... Sweet songs, songs of skin... Tearing skin...
Ouch!
You are incapacitated and will slowly die, if not aided.
You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Strong MV:Strong >
You're in pretty bad shape, unable to do anything!

S HP:Critical DP:Strong MV:Strong >

Huskarl
Posts: 1
Joined: Thu Dec 30, 2021 12:08 pm

Re: Ouch! That really did HURT!

Post by Huskarl » Sun Jan 23, 2022 11:27 am

Then I come back and finish off the incapacitated Monsoon with my expert timing and elite pk skills! XD

blytzkrieg
Posts: 28
Joined: Tue Apr 18, 2017 3:45 pm

Re: Ouch! That really did HURT!

Post by blytzkrieg » Wed Jan 26, 2022 9:57 pm

Very unlucky for me, amazing luck/timing for them =(

Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
Several blackberries grow on a nearby vine. [3]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You sense a hidden life form in the area...
A mole is here, looking sickly.
A snake is crawling through the water here.

* R HP:Beaten DP:Full MV:Winded > They aren't here.

* R HP:Beaten DP:Full MV:Winded > Bash who?

* R HP:Beaten DP:Full MV:Winded >
kh

A mole leaves south. vv
*Arthor* has arrived from the east, riding a warhorse.

b
* R HP:Beaten DP:Full MV:Winded >
Ommin narrates '2e'
[kill h.light]
You barely hack *Arthor*'s body.

* R HP:Beaten DP:Full MV:Winded - Arthor: Critical >
[bash ]

*Arthor* blasts your body.
You wish that your wounds would stop BLEEDING so much!

-=+
*Arthor* panics, and attempts to flee!
**
Sikkus has arrived from the south.
*Arthor* leaves east riding a warhorse.
+

Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Circle of Darkness
[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
A small metal shield glints brightly here.
A lantern has been left here. [2]
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [2]
A fresh chunk of meat has been recently cut from a kill. [3]
A brown sack has been left here.
A water skin made from dried human flesh lies here.
An evil-looking spiked club lies here on the ground. [2]

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Ouch! That really did HURT!

Post by Lisette » Sat Jan 29, 2022 9:57 pm

* R HP:Healthy SP:Good MV:Fresh > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
A soft leather pouch has been discarded here. [4]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Volpaia* is standing here.
*Jaghut* is standing here.
*Porka* is standing here.
*Ommin* is standing here.
*Masaj* is standing here.
*Zaquiq* is standing here.
*Fiddler* is standing here, riding a shadow stallion.

* R HP:Healthy SP:Good MV:Fresh >
[channel 'earthquake']
You begin to weave the appropriate flows...


-=
*Ommin* tries to pierce you, but you parry successfully.
*Fiddler* tries to scythe you, but you deflect the blow.
*Masaj* slashes your body into bloody fragments!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Good MV:Fresh - Ommin: Scratched >

*Ommin* tries to pierce you, but you parry successfully.

f
* R HP:Hurt SP:Good MV:Fresh - Ommin: Scratched >
*Porka* closes the Malkiergate.
*Jaghut* drops a chain coif.
*Jaghut* drops a set of chainmail sleeves.
*Jaghut* drops a pair of chainmail leggings.
You panic and attempt to flee!
*Volpaia* leaves north.


You flee head over heels.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A rounded buckler covered in stained bull-hide lies on the ground.
A water skin has been left on the ground.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Volpaia* is standing here.
*Volpaia* tries to smite you, but you parry successfully.

* R HP:Hurt SP:Good MV:Fresh - Volpaia: Wounded >
p
[channel 'earthquake']
You begin to weave the appropriate flows...


-
*Volpaia* tries to smite you, but you deflect the blow.
*Masaj* has arrived from the south.

=
*Masaj* slashes your body into bloody fragments!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Good MV:Fresh - Volpaia: Wounded >
f
p
You panic and attempt to flee!

*Zaquiq* has arrived from the south.
*Porka* has arrived from the south.
*Jaghut* has arrived from the south.
You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A bundle of chainmail lies on the ground.
A soft leather pouch has been discarded here. [4]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[channel 'earthquake']
You begin to weave the appropriate flows...


-=
+*
*Fiddler* has arrived from the north, riding a shadow stallion.
*Zaquiq* has arrived from the north.
*Ommin* has arrived from the north.
*Porka* has arrived from the north.
*Jaghut* has arrived from the north.
*Masaj* has arrived from the north.


*Zaquiq* tries to hack you, but you deflect the blow.
*Ommin* tries to pierce you, but you parry successfully.
*Fiddler* tries to scythe you, but you parry successfully.

*
+
Ok.
The earth trembles and shivers beneath your feet..!
*Masaj* vibrates and is knocked about.
*Jaghut* vibrates and is knocked about.
*Porka* vibrates and is knocked about.
*Ommin* vibrates and is knocked about.
*Zaquiq* vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Fiddler* vibrates and is knocked about.

* R HP:Hurt SP:Good MV:Fresh - Zaquiq: Battered >
Margery calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

f
* R HP:Hurt SP:Good MV:Fresh - Zaquiq: Battered >
*Porka* closes the Malkiergate.

* R HP:Hurt SP:Good MV:Fresh - Zaquiq: Battered >
You panic and attempt to flee!


*Ommin* tries to pierce you, but you deflect the blow.


*Masaj* slashes a warhorse's right leg into bloody fragments!
You flee head over heels.
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A rounded buckler covered in stained bull-hide lies on the ground.
A water skin has been left on the ground.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt SP:Good MV:Fresh >
p
*Masaj* has arrived from the south.
[channel 'earthquake']
You begin to weave the appropriate flows...


*Masaj* tries to slash you, but you parry successfully.

-
=+
*
*
+
*Zaquiq* has arrived from the south.
*Porka* has arrived from the south.
*Jaghut* has arrived from the south.
*Jalen* has arrived from the east.
*Hogbart* has arrived from the east.
*Pyrda* has arrived from the east.
*Vannor* has arrived from the east, riding a shadow stallion.
*Sicko* has arrived from the east.
*Pyrda* tries to scythe you, but you parry successfully.
Ok.
The earth trembles and shivers beneath your feet..!
*Sicko* vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Vannor* vibrates and is knocked about.
*Pyrda* vibrates and is knocked about.
*Zarg* vibrates and is knocked about.
*Hogbart* vibrates and is knocked about.
*Jalen* vibrates and is knocked about.
*Jaghut* vibrates and is knocked about.
*Porka* vibrates and is knocked about.
*Ommin* vibrates and is knocked about.
*Zaquiq* vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Fiddler* vibrates and is knocked about.
*Masaj* vibrates and is knocked about.

* R HP:Hurt SP:Fading MV:Fresh - Masaj: Battered >
f

*Pyrda* tries to scythe you, but you deflect the blow.
You strike *Masaj*'s right leg.

* R HP:Hurt SP:Fading MV:Fresh - Masaj: Battered >
You panic and attempt to flee!

p
You flee head over heels.
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
[channel 'earthquake']
You begin to weave the appropriate flows...


-=

*Zaquiq* has arrived from the west.
*Masaj* has arrived from the west.
*Porka* has arrived from the west.
*Jaghut* has arrived from the west.
*Masaj* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Hurt SP:Fading MV:Fresh - Masaj: Battered >
*Zaquiq* hacks your right leg into bloody fragments!
*Ommin* pierces your left foot into bloody fragments!
*Fiddler* scythes your body extremely hard.
*Jalen* has arrived from the west.
*Hogbart* has arrived from the west.
*Pyrda* has arrived from the west.
*Vannor* has arrived from the west, riding a shadow stallion.
*Sicko* has arrived from the west.

* R HP:Wounded SP:Fading MV:Fresh - Masaj: Battered >

*Fiddler* scythes your left foot into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Ommin* pierces your right foot extremely hard.
*Zaquiq* hacks your body into bloody fragments!
*Masaj* slashes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your right arm into bloody fragments!
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Corath.

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Ouch! That really did HURT!

Post by Lisette » Sat Jan 29, 2022 9:59 pm

Any chance with all the coding going on, we could look at changing the PoNR in the next room stuff? It is never fun on the receiving end.

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Ouch! That really did HURT!

Post by Masaj » Sat Jan 29, 2022 10:02 pm

Sure is fun on the dishing end though. :P

Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A set of chainmail leggings lay upon the ground.
A set of chainmail sleeves lie upon the ground.
A bundle of chainmail lies on the ground.
A soft leather pouch has been discarded here. [4]
An iron lantern hangs from the wall above the gate.
Jaghut the Abhorrent Dogface is standing here.
Porka the Dark Master is standing here.
Ommin the Trolloc is standing here.
Zaquiq the Bearish Trolloc is standing here.
Fiddler the Myrddraal is standing here, riding a shadow stallion.
*Lisette* is standing here, riding a warhorse.

* S HP:Wounded MV:Tiring > Zaquiq tries to hack *Lisette*, but she deflects the blow.
Ommin tries to pierce *Lisette*, but she parries successfully.
Fiddler tries to scythe *Lisette*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring > Bash who?

* S HP:Wounded MV:Tiring >
*Lisette* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
The fighting is too thick and heavy for you to enter the fray!
You vibrate and are knocked about.
Jaghut vibrates and is knocked about.
Porka vibrates and is knocked about.
Ommin vibrates and is knocked about.
Zaquiq vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Fiddler vibrates and is knocked about.

* S HP:Battered MV:Tiring >
Margery calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

kill light
* S HP:Battered MV:Tiring >
Porka closes the Malkiergate.

* S HP:Battered MV:Tiring > The fighting is too thick and heavy for you to enter the fray!
*Lisette* panics, and attempts to flee!

* S HP:Battered MV:Tiring >
Ommin tries to pierce *Lisette*, but she deflects the blow.

* S HP:Battered MV:Tiring > k horse
bash
You slash a warhorse's right leg into bloody fragments!
*Lisette* leaves north riding a warhorse.

* S HP:Battered MV:Tiring > Bash who?

* S HP:Battered MV:Tiring > n
kill light
w
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A rounded buckler covered in stained bull-hide lies on the ground.
A water skin has been left on the ground.
A squat border stone juts from the soil.
*Lisette* is standing here, riding a warhorse.

w
* S HP:Wounded MV:Tiring > You try to slash *Lisette*, but she parries successfully.

w
* S HP:Wounded MV:Tiring - Lisette: Hurt > kill light
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Lisette: Hurt > No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Lisette: Hurt > bash
No way! You're fighting for your life!

* S HP:Wounded MV:Tiring - Lisette: Hurt > You do the best you can!

* S HP:Wounded MV:Tiring - Lisette: Hurt >
Sicko narrates 'quake'

-
Zaquiq has arrived from the south.
Porka has arrived from the south.
Jaghut has arrived from the south.
Jalen has arrived from the east.
Hogbart has arrived from the east.
Pyrda has arrived from the east.
Vannor has arrived from the east, riding a shadow stallion.
Sicko has arrived from the east.
Pyrda tries to scythe *Lisette*, but she parries successfully.
*Lisette* gestures and you begin to lose your balance.
The earth trembles and shivers beneath your feet..!
Sicko vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Vannor vibrates and is knocked about.
Pyrda vibrates and is knocked about.
Zarg vibrates and is knocked about.
Hogbart vibrates and is knocked about.
Jalen vibrates and is knocked about.
Jaghut vibrates and is knocked about.
Porka vibrates and is knocked about.
Ommin vibrates and is knocked about.
Zaquiq vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
Fiddler vibrates and is knocked about.
You vibrate and are knocked about.

=+
Pyrda tries to scythe *Lisette*, but she deflects the blow.
*Lisette* strikes your right leg.

*
*Lisette* panics, and attempts to flee!

*+=
*Lisette* leaves east riding a warhorse.

- e
-
Zaquiq falls down laughing.

kill h.light
=
Fiddler leaves east riding a shadow stallion.
Zaquiq leaves east.
You follow Fiddler.

The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
Zaquiq the Bearish Trolloc is standing here.
Fiddler the Myrddraal is standing here, riding a shadow stallion.
*Lisette* is standing here, riding a warhorse.
Porka has arrived from the west.
Jaghut has arrived from the west.
Your bash at *Lisette* sends her sprawling!

* S HP:Battered MV:Tiring - Lisette: Hurt > e
Zaquiq hacks *Lisette*'s right leg into bloody fragments!
Ommin pierces *Lisette*'s left foot into bloody fragments!
Fiddler scythes *Lisette*'s body extremely hard.
Jalen has arrived from the west.
Hogbart has arrived from the west.
Pyrda has arrived from the west.
Vannor has arrived from the west, riding a shadow stallion.
Sicko has arrived from the west.
No way! You're fighting for your life!

kill h.light
* S HP:Battered MV:Tiring - Lisette: Wounded > bash
You do the best you can!

* S HP:Battered MV:Tiring - Lisette: Wounded > Fiddler scythes *Lisette*'s left foot into bloody fragments!
*Lisette* panics, and attempts to flee!
Ommin pierces *Lisette*'s right foot extremely hard.
Zaquiq hacks *Lisette*'s body into bloody fragments!
You slash *Lisette*'s right leg into bloody fragments!
Ommin pierces *Lisette*'s right arm into bloody fragments!
*Lisette* is mortally wounded, and will die soon, if not aided.
Porka crushes *Lisette*'s right leg into bloody fragments!
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Lisette*'s death cry.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
You notice a torch is hidden here.
Pyrda has arrived from the west.

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > Bash who?
Pyrda leaves east.

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Ouch! That really did HURT!

Post by Corentin » Wed Feb 02, 2022 2:12 pm

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Corentin - Campsite

* R HP:Beaten MV:Full >
sc
You have 75(384) hit and 153(166) movement points.
You have scored 106060029 experience points and 151 quest points.
You need 2439971 exp to level and 249 qp to rank.
You have amassed 36 Turn points to date.
You have played 3 days and 14 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

where
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Corentin - Campsite

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

where
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
A sergeant bellows 'The myrddraal Monsoon has been spotted!'
Players in your Zone
--------------------
Corentin - Campsite

* R HP:Beaten MV:Full >
sc
You have 88(384) hit and 153(166) movement points.
You have scored 106060029 experience points and 151 quest points.
You need 2439971 exp to level and 249 qp to rank.
You have amassed 36 Turn points to date.
You have played 3 days and 14 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
notice
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Full >
s
w
w
*Monsoon* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Monsoon: Healthy >
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Monsoon: Healthy >
No way! You're fighting for your life!

* R HP:Beaten MV:Full - Monsoon: Healthy >
f

You slash *Monsoon*'s body hard.
A member of the Lancer cavalry joins your fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!

You panic and attempt to flee!


*Monsoon* sends you sprawling with a powerful bash!


Lord Kajin blasts Monsoon's left hand hard.
A member of the Lancer cavalry tries to slash Monsoon, but he deflects the blow.
A member of the Lancer cavalry slashes Monsoon's body.
A member of the Lancer cavalry slashes Monsoon's body.
A member of the Lancer cavalry tries to slash Monsoon, but he parries successfully.
*Monsoon* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



*Kodiak* has arrived from the south.


*Razhak* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



*Kodiak* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


*Kodiak* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!

*someone* scythes your body very hard.
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: Ouch! That really did HURT!

Post by Seroma » Wed Feb 02, 2022 4:54 pm

o HP:Scratched MV:Winded >
s
k beau
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a human leaving south. vv
Butterbean the Disgusting Margarine Bully is here, fighting Bul.
Mephistopheles the Abominable Bruiser is here, fighting Beau.
*Bul* is here, fighting Butterbean, riding a warhorse.
*Annabelle* is standing here, riding a warhorse.
*Beau* is sitting here, riding a warhorse.

* HP:Scratched MV:Winded >
You try to slash *Annabelle*, but she deflects the blow.

* HP:Scratched MV:Winded - Annabelle: Healthy >
bash
-=
*Bul* avoids being bashed by Butterbean who loses his balance and falls!
*Bul* sends Butterbean sprawling with a powerful bash!
+*

*Beau* blasts Mephistopheles's body.
*Bul* cleaves Butterbean's body very hard.
*+=- -
=
As *Annabelle* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Winded - Annabelle: Healthy >
bash

*Annabelle* tries to strike you, but you deflect the blow.
Mephistopheles slashes *Beau*'s left arm.
*Beau* blasts Mephistopheles's right leg.
*Bul* cleaves Butterbean's head.
Your body is burned by a tremendous fireball sent by *Annabelle*!
*Beau* avoids being bashed by Mephistopheles who loses his balance and falls!

* HP:Hurt MV:Winded - Annabelle: Healthy >

Koresh has arrived from the east.
-=
Koresh scythes *Beau*'s right foot.
+
Butterbean sends *Bul* sprawling with a powerful bash!
*
Koresh scythes *Beau*'s body.
Butterbean scythes *Bul*'s body.
*+=
Your body is burned by a tremendous fireball sent by *Annabelle*!
-
*Beau* sends Mephistopheles sprawling with a powerful bash!
-
=
As *Annabelle* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded - Annabelle: Healthy >

*Beau* blasts Mephistopheles's left hand hard.
Butterbean scythes *Bul*'s body hard.

bash
* HP:Wounded MV:Winded - Annabelle: Healthy >
Koresh sends *Beau* sprawling with a powerful bash!

*Annabelle* throws a fireball at Butterbean, who screams in pain.
-=+
Koresh scythes *Beau*'s body.
*Annabelle* tries to strike you, but you deflect the blow.
Butterbean tickles *Bul*'s right leg with his scythe.
*Bul* cleaves Butterbean's body hard.
*

*Bul* panics, and attempts to flee!
*
*Bul* leaves east riding a warhorse.
+=- -=
Your bash at *Annabelle* sends her sprawling!

* HP:Wounded MV:Winded - Annabelle: Scratched >

Butterbean scythes *Annabelle*'s body hard.

* HP:Wounded MV:Winded - Annabelle: Scratched >

Butterbean scythes *Annabelle*'s head very hard.
Mephistopheles slashes *Beau*'s body.
Koresh scythes *Beau*'s body.
You slash *Annabelle*'s body extremely hard.

* HP:Wounded MV:Winded - Annabelle: Hurt >

Ghast barely stabs *Beau*'s body.

* HP:Wounded MV:Winded - Annabelle: Hurt >

Koresh narrates 'berked'

* HP:Wounded MV:Winded - Annabelle: Hurt >

*Beau* panics, and attempts to flee!

* HP:Wounded MV:Winded - Annabelle: Hurt >

Ghast stabs *Beau*'s body.
*Beau* leaves east riding a warhorse.
Mephistopheles narrates 'go rotten of you off'

* HP:Wounded MV:Winded - Annabelle: Hurt >
nar sat her

Butterbean scythes *Annabelle*'s right leg into bloody fragments!
You slash *Annabelle*'s right arm into bloody fragments!

* HP:Wounded MV:Winded - Annabelle: Wounded >
You narrate 'sat her'

* HP:Wounded MV:Winded - Annabelle: Wounded >

Mephistopheles slashes *Annabelle*'s left arm into bloody fragments!
*Annabelle* panics, and attempts to flee!

* HP:Wounded MV:Winded - Annabelle: Battered >

*Annabelle* leaves north riding a warhorse.
*Annabelle* has arrived from the north, riding a warhorse.
Mephistopheles tries to slash *Annabelle*, but she deflects the blow.

* HP:Wounded MV:Winded >
k light
bash
You try to slash *Annabelle*, but she deflects the blow.
*Annabelle* panics, and attempts to flee!

* HP:Wounded MV:Winded - Mephistopheles: Wounded - Annabelle: Battered >

Mephistopheles assumes an offensive striking posture.
-
*Annabelle* leaves south riding a warhorse.
=+
s*
k light
bash
Cancelled.
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a human leaving east. >>
There are some tracks of a humanoid leaving east. >>
*Annabelle* is standing here, riding a warhorse.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A giant blight beetle is here, scurrying about.

* HP:Wounded MV:Winded >
You try to slash *Annabelle*, but she deflects the blow.
Koresh has arrived from the north.
Mephistopheles has arrived from the north.
Butterbean has arrived from the north.

* HP:Wounded MV:Winded - Annabelle: Battered >
Koresh tries to scythe *Annabelle*, but she deflects the blow.

Mephistopheles leaves east. >>
Butterbean leaves east. >>
-=+*

*Annabelle* tries to strike you, but you parry successfully.
*Annabelle* panics, and attempts to flee!
*
Mephistopheles has arrived from the east.
Butterbean has arrived from the east.
+=- -
=
As *Annabelle* avoids your bash, you topple over and fall to the ground!
*Annabelle* panics, and attempts to flee!
Mephistopheles slashes *Annabelle*'s right foot into bloody fragments!

* HP:Wounded MV:Winded >
sta
k light
k light

Mephistopheles slashes *Annabelle*'s right leg into bloody fragments!
*Annabelle* panics, and attempts to flee!
*Annabelle* leaves north riding a warhorse.

o HP:Wounded MV:Winded >

*Annabelle* has arrived from the north, riding a warhorse.
Mephistopheles tries to slash *Annabelle*, but she deflects the blow.

* HP:Wounded MV:Winded >

Ghast tries to stab *Annabelle*, but she parries successfully.

* HP:Wounded MV:Winded >
k light

Ghast tries to stab *Annabelle*, but she deflects the blow.

* HP:Wounded MV:Winded >
k light

Mephistopheles assumes an offensive striking posture.

* HP:Wounded MV:Winded >

*Annabelle* panics, and attempts to flee!

* HP:Wounded MV:Winded >
k light
You stand up.

* HP:Wounded MV:Winded >
You try to slash *Annabelle*, but she parries successfully.

k light
* HP:Wounded MV:Winded - Mephistopheles: Wounded - Annabelle: Beaten >
You do the best you can!

* HP:Wounded MV:Winded - Mephistopheles: Wounded - Annabelle: Beaten >
You do the best you can!

* HP:Wounded MV:Winded - Mephistopheles: Wounded - Annabelle: Beaten >
k light
You do the best you can!

* HP:Wounded MV:Winded - Mephistopheles: Wounded - Annabelle: Beaten >
k light
You try to slash *Annabelle*, but she deflects the blow.
Ghast stabs *Annabelle*'s body very hard.
Mephistopheles slashes *Annabelle*'s body into bloody fragments!
You do the best you can!

* HP:Wounded MV:Winded - Mephistopheles: Wounded - Annabelle: Critical >
You do the best you can!

* HP:Wounded MV:Winded - Mephistopheles: Wounded - Annabelle: Critical >
k light
You do the best you can!

* HP:Wounded MV:Winded - Mephistopheles: Wounded - Annabelle: Critical >
k light
You do the best you can!
*Annabelle* leaves east riding a warhorse.
Mephistopheles leaves east. >>
Koresh leaves east. >>
You follow Mephistopheles.

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a humanoid leaving west. <<
Koresh the Messiah is standing here.
Mephistopheles the Abominable Bruiser is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A huge trolloc marked with a whirlwind snorts here.

o HP:Wounded MV:Winded >
k light
They aren't here.

o HP:Wounded MV:Winded >
They aren't here.
*Annabelle* has arrived from the north, riding a warhorse.

* HP:Wounded MV:Winded >
You try to slash *Annabelle*, but she parries successfully.
Mephistopheles tries to slash *Annabelle*, but she deflects the blow.

* HP:Wounded MV:Winded - Annabelle: Critical >

Koresh scythes a warhorse's head into bloody fragments!

k light
* HP:Wounded MV:Winded - Annabelle: Critical >
k light
You do the best you can!

k light
* HP:Wounded MV:Winded - Annabelle: Critical >
You do the best you can!

* HP:Wounded MV:Winded - Annabelle: Critical >
k light
You do the best you can!

* HP:Wounded MV:Winded - Annabelle: Critical >
k light
A warhorse barely tickles Koresh's body with his hit.
Koresh scythes a warhorse's body into bloody fragments!
Mephistopheles tries to slash *Annabelle*, but she deflects the blow.
*Annabelle* tries to strike you, but you deflect the blow.
You try to slash *Annabelle*, but she deflects the blow.
You do the best you can!
*Annabelle* panics, and attempts to flee!

* HP:Wounded MV:Winded - Annabelle: Critical >
You do the best you can!

An Ahf'frait trolloc leaves west. <<

* HP:Wounded MV:Winded - Annabelle: Critical >

*Annabelle* leaves west riding a warhorse.

Butterbean has arrived from the west.

o HP:Wounded MV:Winded >

Butterbean leaves south. VV

o HP:Wounded MV:Winded >
w
k light
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
*Annabelle* is standing here, riding a warhorse.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A giant blight beetle is here, scurrying about.

* HP:Wounded MV:Winded >
You try to slash *Annabelle*, but she deflects the blow.
Koresh has arrived from the east.

* HP:Wounded MV:Winded - Annabelle: Critical >

Koresh scythes *Annabelle*'s body into bloody fragments!
*Annabelle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!

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