Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Ouch! That really did HURT!

Post by Fermin » Sat Dec 11, 2021 11:32 pm

Bend in the Path
The path bends back to the west here. You can't see the tower anymore, with
the ancient trees around you looming way overhead, but the sky is still barely
visible through the trees. As you walk on, you get a bad feeling, as you can
see many, recent, tracks on this path, proving that this area is far from
deserted.
[ obvious exits: E S ]
*Zatuchly* is standing here.
*Nazgrun* is standing here.
*Bearabus* is standing here.
*Torag* is standing here.

* S HP:Hurt MV:Winded > *Zatuchly* tries to lance you, but you deflect the blow.
*Nazgrun* tries to slash you, but you parry successfully.
[k h.dark]
You do the best you can!

* S HP:Hurt MV:Winded - Zatuchly: Wounded >
You try to pierce *Zatuchly*, but he parries successfully.

* S HP:Hurt MV:Winded - Zatuchly: Wounded > narr no mob
You narrate 'no mob'

* S HP:Hurt MV:Winded - Zatuchly: Wounded > ff
f

You try to pierce *Zatuchly*, but he parries successfully.

* S HP:Hurt MV:Winded - Zatuchly: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* S HP:Hurt MV:Winded - Zatuchly: Wounded > PANIC! You couldn't escape!

* S HP:Hurt MV:Winded - Zatuchly: Wounded >
You try to pierce *Zatuchly*, but he deflects the blow.
Trang narrates 'stay toghere'

* S HP:Hurt MV:Winded - Zatuchly: Wounded > ff

Dixon has arrived from the east, riding a warhorse.
Trang has arrived from the east, riding a warhorse.

* S HP:Hurt MV:Winded - Zatuchly: Wounded > *Torag* tries to stab Trang, but he parries successfully.
Dixon tries to slash *Fiddler*, but he deflects the blow.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

- Zatuchly: Wounded >
*Bearabus* tries to hack Dixon, but he deflects the blow.
*Nazgrun* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Winded - Zatuchly: Wounded >
Trang tries to pierce *Torag*, but he parries successfully.
*Torag* tries to stab Trang, but he parries successfully.
*Nazgrun* slashes your right leg into bloody fragments!
*Zatuchly* tries to lance you, but you deflect the blow.

TICK IN 5 SECONDS.
* S HP:Wounded MV:Winded - Zatuchly: Wounded >
*Torag* looks at Trang.

* S HP:Wounded MV:Winded - Zatuchly: Wounded >
*Torag* tries to stab Trang, but he deflects the blow.

* S HP:Wounded MV:Winded - Zatuchly: Wounded >
*Fiddler* avoids being bashed by Dixon who loses his balance and falls!

def
* S HP:Wounded MV:Winded - Zatuchly: Wounded >
*Fiddler* sends Dixon sprawling with a powerful bash!

* S HP:Wounded MV:Winded - Zatuchly: Wounded >
*Bearabus* hacks Dixon's body very hard.
*Fiddler* slashes Dixon's right leg hard.
Trang tries to pierce *Torag*, but he parries successfully.
*Torag* stabs Trang's body.
*Nazgrun* slashes your left hand very hard.
*Zatuchly* lances your head into bloody fragments!

* S HP:Wounded MV:Winded - Zatuchly: Wounded > where

*Fiddler* slashes Dixon's left leg very hard.
Trang pierces *Torag*'s body hard.
*Torag* tries to stab Trang, but he parries successfully.

* S HP:Wounded MV:Winded - Zatuchly: Wounded > [change posture defensive]
Posture changed to: Defensive

* S HP:Wounded MV:Winded - Zatuchly: Wounded > Players in your Zone
--------------------
Trang - Bend in the Path
Dixon - Bend in the Path
Fermin - Bend in the Path
You see signs of enemies nearby.

* S HP:Wounded MV:Winded - Zatuchly: Wounded >
*Bearabus* hacks Dixon's left leg hard.
*Fiddler* slashes Dixon's right arm very hard.
Dixon panics, and attempts to flee!
Dixon slashes *Fiddler*'s body.
Trang pierces *Torag*'s body hard.
*Torag* tries to stab Trang, but he deflects the blow.
You try to pierce *Zatuchly*, but he parries successfully.
*Zatuchly* tries to lance you, but you parry successfully.

* S HP:Wounded MV:Winded - Zatuchly: Wounded >
Dixon narrates 'off it '

* S HP:Wounded MV:Winded - Zatuchly: Wounded > Timer now at 67 secs.
f
You panic and attempt to flee!


Trang narrates 'htis bad'


Trang panics, and attempts to flee!


Dixon panics, and attempts to flee!
Trang leaves south riding a warhorse.


*Torag* stabs Dixon's body.


*Torag* tries to stab Dixon, but he deflects the blow.
*Fiddler* tries to slash Dixon, but he deflects the blow.
*Nazgrun* sends you sprawling with a powerful bash!
Isktamost narrates 'i am in crit'


*Torag* tries to stab Dixon, but he deflects the blow.
*Fiddler* slashes Dixon's right arm very hard.
Dixon panics, and attempts to flee!
Dixon slashes *Fiddler*'s head.
*Nazgrun* slashes your body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
Dixon leaves south riding a warhorse.


*Torag* stabs your head into bloody fragments!


*Fiddler* slashes your head into bloody fragments!

Zatuchly assumes an offensive striking posture.

*Fiddler* slashes your left leg into bloody fragments!
*Torag* stabs your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Nazgrun* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Zatuchly* lances your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your head into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Terinor
Posts: 509
Joined: Wed Feb 18, 2015 2:19 pm

Re: Ouch! That really did HURT!

Post by Terinor » Sun Dec 12, 2021 9:16 am

In the Spiralling Corridor
[ obvious exits: N E W ]
Zone: White Tower Upper Floors
Lady Callesa the Honored Sister is standing here.
Callesa is surrounded by a shimmering white aura!
A calm woman bathed in serenity seems to attract your attention.
A calm woman bathed in serenity seems to attract your attention.
A woman with an ageless face stands here.
A young girl in a plain white dress stands here.

* S HP:Battered MV:Tiring >
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
You silently approach your victim...


-
=
+
*
*
+
=
-

-
An Aes Sedai has arrived from the west.

=
+
*
Callesa makes a strange sound as you place a curved clear dagger in her back!
Callesa PANICS, AND ATTEMPTS TO FLEE!

* S HP:Battered MV:Tiring - Callesa: Battered >
Callesa leaves north. ^^

* S HP:Battered MV:Tiring - an Aes Sedai: Healthy >
The warder joins an Aes Sedai's fight!
The warder joins an Aes Sedai's fight!
An Aes Sedai's hands begin weaving crystals of water and air...
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by an Aes Sedai!
A calm woman joins the warder's fight!
A calm woman's hands begin weaving fire into the air...
A calm woman joins the warder's fight!
A calm woman hits your left foot extremely hard.
You wish that your wounds would stop BLEEDING so much!

A calm woman's hands begin weaving crystals of water and air...
A flurry of icy spikes sent by a calm woman is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.608 seconds.
Maybe you should get on your feet first?

Kesumi
Posts: 39
Joined: Fri Jul 10, 2015 11:57 am

Re: Ouch! That really did HURT!

Post by Kesumi » Wed Dec 15, 2021 10:14 am

* HP:Scratched MV:Tiring > The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]

* HP:Scratched MV:Tiring > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
East: *Nunzio* is here, fighting Stryker.

* HP:Scratched MV:Tiring > kill light
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A squat border stone juts from the soil.
*Nunzio* is here, fighting Stryker.
Stryker the Darkling Senior is here, fighting Nunzio.
Ghast the Veteran Havoc is here, fighting Nunzio.

* HP:Scratched MV:Tiring > *Nunzio* swiftly dodges your attempt to pierce him.

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt > kill light

*Nunzio* pierces Stryker's body.
*Nunzio* avoids being bashed by Stryker who loses his balance and falls!

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt > change mood brave
You try to pierce *Nunzio*, but he parries successfully.
Ghast tries to pierce *Nunzio*, but he deflects the blow.
*Nunzio* barely pierces Stryker's body.
You do the best you can!

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt > Mood changed to: Brave
Wimpy reset to: 122 hit points.

change posture offensive
* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt > Posture changed to: Offensive

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt >
You pierce *Nunzio*'s body extremely hard.
Ghast tries to pierce *Nunzio*, but he parries successfully.
*Nunzio* barely pierces Stryker's body.
You try to pierce *Nunzio*, but he parries successfully.
*Nunzio* barely pierces Stryker's left foot.

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt > drop skin

Ghast looks at *Nunzio*.
Mikhan has arrived from the south, riding a shadow stallion. Hello Dreadlord!

whe
* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt > l
kill light
You drop a skin of human flesh.

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt >
Players in your Zone
--------------------
Mikhan - The Dusty Road
Kesumi - The Dusty Road
Stryker - The Dusty Road
Ghast - The Dusty Road

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
A water skin made from dried human flesh lies here.
A squat border stone juts from the soil.
Mikhan the Dreadlord is standing here, riding a shadow stallion.
*Nunzio* is here, fighting Stryker.
Stryker the Darkling Senior is here, fighting Nunzio.
Ghast the Veteran Havoc is here, fighting Nunzio.

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt > You do the best you can!

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt > *Nunzio* panics, and attempts to flee!

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt >
Stryker sends *Nunzio* sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Hurt >
You pierce *Nunzio*'s body into bloody fragments!
Ghast pierces *Nunzio*'s body into bloody fragments!
Stryker blasts *Nunzio*'s right hand into bloody fragments!

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Wounded > rem dagger
dra
throw
wield dagger
You pierce *Nunzio*'s body extremely hard.
Ghast pierces *Nunzio*'s left arm into bloody fragments!
You do the best you can!

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Battered >
Stryker narrates 'why is he unbashable' Seems he isnt'!

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Battered > You stop using a triple bladed dagger.

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Battered > You try to quietly draw a throwing knife from a jeweled wristcuff.

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Battered > You throw a throwing knife at *Nunzio*.

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Battered >
Mikhan unleashes a flurry of icy spikes at *Nunzio*, who is stabbed repeatedly.
Stryker narrates 'there we go'

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Beaten >
A throwing knife arcs through the air.

* HP:Scratched MV:Tiring - Stryker: Battered - Nunzio: Beaten >
*Nunzio* spasms in excruciating pain as he is struck by a throwing knife.
*Nunzio* panics, and attempts to flee!
*Nunzio* leaves west.

* HP:Scratched MV:Tiring > You wield a triple bladed dagger.

* HP:Scratched MV:Tiring > w
kill light

Mikhan leaves west riding a shadow stallion.

* HP:Scratched MV:Tiring > The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
East: Stryker the Darkling Senior is standing here.
Mikhan the Dreadlord is here, fighting Nunzio, riding a shadow stallion.
*Nunzio* is here, fighting Mikhan.
Stryker has arrived from the east.

* HP:Scratched MV:Tiring > You try to pierce *Nunzio*, but he parries successfully.
Stryker blasts *Nunzio*'s body into bloody fragments!
*Nunzio* panics, and attempts to flee!

* HP:Scratched MV:Tiring - Mikhan: Hurt - Nunzio: Critical > kill light
You do the best you can!

kill light
* HP:Scratched MV:Tiring - Mikhan: Hurt - Nunzio: Critical > Stryker tries to blast *Nunzio*, but he deflects the blow.
You pierce *Nunzio*'s left foot extremely hard.

* HP:Scratched MV:Tiring - Mikhan: Hurt - Nunzio: Critical > kill light
*Nunzio* leaves west.
You try to pierce *Nunzio*, but he parries successfully.

* HP:Scratched MV:Tiring - Nunzio: Critical > You do the best you can!
Stryker narrates 'zerk did t'

* HP:Scratched MV:Tiring - Nunzio: Critical > kill light
Mikhan throws streaks of Fire at *Nunzio*, whose freshly charred corpse crumples to the ground.
*Nunzio* is dead! R.I.P.
Your blood freezes as you hear *Nunzio*'s death cry.
They aren't here.

* HP:Scratched MV:Tiring > sca
Mikhan gets a vial filled with a dark red liquid from the corpse of Nunzio.
Mikhan gets a sheet of paper from the corpse of Nunzio.
Mikhan gets a water skin from the corpse of Nunzio.
Mikhan gets a leather water flask from the corpse of Nunzio.
Mikhan gets a throwing knife from the corpse of Nunzio.
Mikhan gets a black pair of silver-tooled boots from the corpse of Nunzio.
Mikhan gets a pair of earthen colored breeches from the corpse of Nunzio.
Mikhan gets a belt with a buckle of cuendillar from the corpse of Nunzio.
Mikhan gets a sharp, red stone dagger from the corpse of Nunzio.
Mikhan gets a silver etched shield from the corpse of Nunzio.
Mikhan gets a jeweled wristcuff from the corpse of Nunzio.
Mikhan gets a jeweled wristcuff from the corpse of Nunzio.
Mikhan gets a pair of dark gloves from the corpse of Nunzio.
Mikhan gets a set of cloth sleeves from the corpse of Nunzio.
Mikhan gets a backpack from the corpse of Nunzio.
Mikhan gets a bright red robe from the corpse of Nunzio.
Mikhan gets a bearskin tunic from the corpse of Nunzio.
Mikhan gets a shimmering pendant of obsidian from the corpse of Nunzio.
Mikhan gets a shimmering pendant of obsidian from the corpse of Nunzio.
Mikhan gets a camouflaged hood from the corpse of Nunzio.
Mikhan gets a gold ring from the corpse of Nunzio.
Mikhan gets a gold ring from the corpse of Nunzio.
Mikhan gets a brass storm lantern from the corpse of Nunzio.

Nunzio
Posts: 68
Joined: Fri Oct 30, 2020 9:47 am
Location: USA, Virginia

Re: Ouch! That really did HURT!

Post by Nunzio » Wed Dec 15, 2021 12:07 pm

Yeah, I bit it pretty hard there :-p

Vannor
Posts: 71
Joined: Tue Jul 27, 2021 10:05 pm

Re: Ouch! That really did HURT!

Post by Vannor » Wed Dec 15, 2021 9:42 pm

* R HP:Wounded SP:Strong MV:Full > e
channel 'ice spikes' h.light
Path Junction
[ obvious exits: N E W ]
The corpse of Ominas is lying here.
|1|.A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zatuchly* is here, fighting Plando.
*Mordark* is here, fighting Harun.
Plando Amoran is here, fighting Zatuchly, riding a |2|.warhorse.
*Bearabus* is here, fighting Akzelot.
Harun of Tel'aran'rhiod is here, fighting Porka.
*Porka* is here, fighting Trang.
Trang the Enforcer is here, fighting Porka, riding a |3|.warhorse.
Jaysen Vaushen is standing here, riding a |4|.warhorse.
Langois Cos'Raiell is here, fighting Zatuchly.
Akzelot the Bannerman is here, fighting Bearabus, riding a |5|.warhorse.
A member of the Lancer cavalry is here, fighting Bearabus, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bearabus, riding a chestnut stallion.
A member of the Lancer cavalry is here, fighting Bearabus, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut stallion.
A soldier is here, fighting Porka.
A sergeant is here, fighting Porka.
*Bearabus* leaves east.

*Mordark* tries to scythe Harun, but he deflects the blow.
A member of the Lancer cavalry joins a soldier's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin says 'You Porka!!! You will die before your time!! '
Langois tries to pierce *Zatuchly*, but he deflects the blow.
Plando tries to scythe *Zatuchly*, but he deflects the blow.
A sergeant pounds Porka's body hard.
Harun barely slashes *Porka*'s body.
A soldier scythes Porka's body.
Trang strikes *Porka*'s body.
Langois pierces *Zatuchly*'s right arm hard.
You begin to weave the appropriate flows...


Jaysen tries to blast you, but you deflect the blow.

-
Lord Kajin bellows 'The criminal Mordark shall pay for his crimes!'
Lord Kajin blasts Mordark's right leg hard.
Lord Kajin bellows 'Argh! The foul beast Mordark has been spotted!'
A sergeant bellows 'Argh! The foul beast Mordark has been spotted!'
A sergeant bellows 'Argh! The foul beast Zatuchly has been spotted!'
A sergeant bellows 'The criminal Vannor shall pay for his crimes!'

+
Trang panics, and attempts to flee!

+
Langois sheathes a feathered Kandori paramerion into a sword sheath.
Akzelot tries to scythe you, but you parry successfully.

=
*Jaghut* has arrived from the west.
Langois draws a bone-hilted scimitar from a heron-engraved scabbard with a flash of steel.

-
*Jaghut* tries to blast Langois, but he deflects the blow.
*Porka* sends Trang sprawling with a powerful bash!


*Zatuchly* sends Plando sprawling with a powerful bash!

-
Lord Kajin bellows 'The criminal Jaghut shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Jaghut has been spotted!'
A sergeant bellows 'Argh! The foul beast Jaghut has been spotted!'
*Jaghut* tries to blast Langois, but he deflects the blow.
Akzelot tries to scythe you, but you deflect the blow.
Lord Kajin blasts Mordark's body hard.
A member of the Lancer cavalry tries to slash Zatuchly, but he parries successfully.
A member of the Lancer cavalry barely slashes Porka's right leg.
A member of the Lancer cavalry tries to slash Zatuchly, but he deflects the blow.
A member of the Lancer cavalry slashes Zatuchly's body hard.
*Zatuchly* lances Plando's right arm extremely hard.
A sergeant barely pounds Porka's right leg.
A soldier scythes Porka's left arm.
*Porka* crushes Trang's left leg hard.
*Porka* tries to crush Harun, but he parries successfully.
*Porka* crushes a member of the Lancer cavalry's right leg extremely hard.
*Porka* crushes a soldier's body into bloody fragments!
*Porka* crushes a sergeant's right arm into bloody fragments!
The day has begun.
Your heartbeat calms down more as you feel less panicked.
Zatuchly assumes a defensive striking posture.

=
You lost control of Saidin!
*Mordark* sends Harun sprawling with a powerful bash!

* R HP:Wof
*Zatuchly* panics, and attempts to flee!ched >
You panic and attempt to flee!


*Zatuchly* leaves west.


Jaysen sends you sprawling with a powerful bash!
*Jaghut* panics, and attempts to flee!


*Jaghut* leaves west.
*Porka* panics, and attempts to flee!


*Porka* leaves east.


Langois slashes your body into bloody fragments!


Trang leaves east riding a warhorse.


Langois slashes your body extremely hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A soldier joins a member of the Lancer cavalry's fight!
Lord Kajin blasts Mordark's body.
Jaysen blasts your body into bloody fragments!
*Mordark* tries to scythe Harun, but he deflects the blow.


Langois sheathes a bone-hilted scimitar into a heron-engraved scabbard.


A black messenger pigeon has arrived from the west.
Plando scythes your right leg into bloody fragments!
Langois draws a feathered Kandori paramerion from a sword sheath with a flash of steel.


Plando scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A soldier tickles Mordark's left hand with his scythe.
A member of the Lancer cavalry slashes Mordark's left leg.
A member of the Lancer cavalry slashes Mordark's body.
A member of the Lancer cavalry barely slashes Mordark's right hand.
A member of the Lancer cavalry slashes Mordark's right leg.
Someone pierces your right foot into bloody fragments!
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
The Great Lord frowns upon your failure!
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lord Ominas Crowe is resting here.
Lord Rhys the Blood of Manetheren is sitting here.
Nichole of Murandy is resting here.
A kind-faced figure stands here.
Pietr Hawke is here, looking dazed and confused.



******************************************

KABOOOOOM!

..Down Kajin. Looking at you Siro.

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Ouch! That really did HURT!

Post by Atkins » Thu Dec 16, 2021 6:42 am

At first i assumed you were joking, but then i wasn't sure if you were.

langois
Posts: 200
Joined: Wed Feb 18, 2015 2:53 pm

Re: Ouch! That really did HURT!

Post by langois » Thu Dec 16, 2021 7:35 am

You didn’t actually have any mobs on you.

Kajin has been altered but you just ate 4 frags to stunned then died.

Ciara
Posts: 122
Joined: Tue Jun 19, 2018 6:25 pm

Re: Ouch! That really did HURT!

Post by Ciara » Thu Dec 16, 2021 7:48 am

Jaysen mounted eaxe, you were 1.dark ungrouped, trollocs broke.

Think just "mounted eaxe" should make you flee as an ungrouped.

Vannor
Posts: 71
Joined: Tue Jul 27, 2021 10:05 pm

Re: Ouch! That really did HURT!

Post by Vannor » Fri Dec 17, 2021 6:32 am

langois wrote:
Thu Dec 16, 2021 7:35 am
You didn’t actually have any mobs on you.

Kajin has been altered but you just ate 4 frags to stunned then died.
You are ruining my moment

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Ouch! That really did HURT!

Post by Harun » Wed Dec 29, 2021 12:09 am

By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.
A large stone well is here.
You sense a hidden life form in the area...
*Radium* is here, fighting Corrin.
A cringing trolloc whelp cowers before you.
Corrin of the Malkieri Diaspora is here, fighting Radium, riding a bloodstock stallion.
A snake is crawling through the water here.
A mole is here, looking sickly.
The ancient tree is here, fighting Radium.
The ancient tree is here, fighting Radium.

* HP:Battered MV:Tiring > [k h.dark]
You slash *Radium*'s left leg extremely hard.

* HP:Battered MV:Tiring - Corrin: Battered - Radium: Hurt >
[bash ]


-
The ancient tree tries to hit Radium, but he deflects the blow.
The ancient tree tries to hit Radium, but he deflects the blow.
*Radium* tickles Corrin's head with his pierce.

=
+*
*Radium* panics, and attempts to flee!
*Radium* avoids being bashed by Corrin who loses his balance and falls!

*+
*Radium* leaves north.

=-
-
=
They're not here anymore!

q
* HP:Battered MV:Tiring >
x
[where ]
Players in your Zone
--------------------
Iblis - Entering the Monastery
Hasp - By the Apple Trees
Harun - By the Deserted Well
Arjuna - On the Stone Steps
Corrin - By the Deserted Well

x
* HP:Battered MV:Tiring >

[k dark]
They aren't here.

* HP:Battered MV:Tiring > [k dark]
You try to slash *Ghast*, but he parries successfully.

* HP:Battered MV:Tiring - Ghast: Scratched >
Corrin tries to blast *Ghast*, but he deflects the blow.

nar you good?
* HP:Battered MV:Tiring - Ghast: Scratched >
You narrate 'you good?'

b
* HP:Battered MV:Tiring - Ghast: Scratched >

*Ghast* panics, and attempts to flee!

* HP:Battered MV:Tiring - Ghast: Scratched >
[bash ]


-
Hasp has arrived from the north, riding a gray palfrey.

=
Corrin tries to blast *Ghast*, but he deflects the blow.
Iblis has arrived from the south.
A crow has arrived from the south.

+
*Ghast* leaves south.

*
Iblis tries to pierce *Ghast*, but he deflects the blow.


Hasp tries to blast *Ghast*, but he parries successfully.

*
+=
*Ghast* panics, and attempts to flee!

-
-
=
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Tiring >

Iblis tries to pierce *Ghast*, but he parries successfully.

* HP:Battered MV:Tiring >
stand
a
x
mb

Iblis quaffs a cup of thick syrup.

* HP:Battered MV:Tiring >
A mole leaves north.
The ancient tree hits Ghast's body.
The ancient tree joins the ancient tree's fight!
Corrin blasts *Ghast*'s left leg into bloody fragments!


* HP:Battered MV:Tiring >
x
You are already standing.

x
* HP:Battered MV:Tiring > [k h.dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Winded > Corrin blasts *Ghast*'s right leg extremely hard.
The ancient tree hits Ghast's right arm extremely hard.
The ancient tree hits Ghast's body hard.
Hasp blasts *Ghast*'s head into bloody fragments!
Iblis pierces *Ghast*'s right arm into bloody fragments!
[k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Winded > [cha mood brave]
Mood changed to: Brave

x

* HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!
Corrin narrates 'bashed'

x
* HP:Battered MV:Winded >
[k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Winded >
x
x
Iblis pierces *Ghast*'s left arm into bloody fragments!
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Winded >
Corrin blasts *Ghast*'s left arm into bloody fragments!
The ancient tree hits Ghast's right leg very hard.
The ancient tree tries to hit Ghast, but he deflects the blow.
Hasp blasts *Ghast*'s left foot into bloody fragments!
Iblis pierces *Ghast*'s right leg into bloody fragments!
[k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Winded > [k dark]
The fighting is too thick and heavy for you to enter the fray!
*Ghast* leaves south.

* HP:Battered MV:Winded > [k dark]
They aren't here.

x
* HP:Battered MV:Winded > [k dark]
They aren't here.

s
* HP:Battered MV:Winded >
[k dark]
They aren't here.

w
* HP:Battered MV:Winded > [k dark]
They aren't here.

w
x
* HP:Battered MV:Winded > [k dark]
They aren't here.

* HP:Battered MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
Raspen of Arafel is standing here.
A brazen young hare thumps his powerful hind legs nearby.
Corrin has arrived from the north, riding a bloodstock stallion.
Iblis has arrived from the north.
A crow has arrived from the north.
Hasp has arrived from the north, riding a gray palfrey.

b
* HP:Battered MV:Winded > Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving east.
Corrin has arrived from the east, riding a bloodstock stallion.
Iblis has arrived from the east.
A crow has arrived from the east.
Hasp has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Winded >
The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving south.
A large wooden catapult has been erected here.
A lynx creeps low to the ground, hunting for food.
A strong trolloc stands here, snout sniffing the wind.
Corrin has arrived from the east, riding a bloodstock stallion.
Iblis has arrived from the east.
A crow has arrived from the east.
Hasp has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Winded > [k dark]
They aren't here.

w
* HP:Battered MV:Winded > [bash ]
Bash who?

* HP:Battered MV:Winded > A Stand of Trees
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
Corrin has arrived from the east, riding a bloodstock stallion.
Iblis has arrived from the east.
A crow has arrived from the east.
Hasp has arrived from the east, riding a gray palfrey.

n
n
* HP:Battered MV:Winded >
w
The Blighted Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
Corrin has arrived from the south, riding a bloodstock stallion.
Iblis has arrived from the south.
A crow has arrived from the south.
Hasp has arrived from the south, riding a gray palfrey.

* HP:Battered MV:Winded > Alas, you cannot go that way...

w
* HP:Battered MV:Winded >
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
Corrin has arrived from the east, riding a bloodstock stallion.
Iblis has arrived from the east.
A crow has arrived from the east.
Hasp has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Winded > The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
A raven is here flying around.
Corrin has arrived from the east, riding a bloodstock stallion.
Iblis has arrived from the east.
A crow has arrived from the east.
Hasp has arrived from the east, riding a gray palfrey.

n
* HP:Battered MV:Winded >
n
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A snake is crawling through the water here.
Corrin has arrived from the south, riding a bloodstock stallion.
Iblis has arrived from the south.
A crow has arrived from the south.
Hasp has arrived from the south, riding a gray palfrey.

* HP:Battered MV:Winded > Among the Blighted Trees
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
Corrin has arrived from the south, riding a bloodstock stallion.
Iblis has arrived from the south.
A crow has arrived from the south.
Raspen has arrived from the south.
Hasp has arrived from the south, riding a gray palfrey.

* HP:Battered MV:Winded >
n
n
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A baby lizard scampers about.
A black snake with red mottling slyly meanders around you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Corrin has arrived from the south, riding a bloodstock stallion.
Iblis has arrived from the south.
A crow has arrived from the south.
Hasp has arrived from the south, riding a gray palfrey.

n
* HP:Battered MV:Winded > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
A cringing trolloc whelp cowers before you.
Corrin has arrived from the south, riding a bloodstock stallion.
Iblis has arrived from the south.
A crow has arrived from the south.
Hasp has arrived from the south, riding a gray palfrey.

n
* HP:Battered MV:Winded >
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A cringing trolloc whelp cowers before you.
A baby lizard scampers about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Corrin has arrived from the south, riding a bloodstock stallion.
Iblis has arrived from the south.
A crow has arrived from the south.
Hasp has arrived from the south, riding a gray palfrey.

* HP:Battered MV:Winded > Remote Corner of the Grove
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
You smell something remniscent of death as you enter this place.
Corrin has arrived from the south, riding a bloodstock stallion.
Iblis has arrived from the south.
A crow has arrived from the south.
Hasp has arrived from the south, riding a gray palfrey.

e
* HP:Battered MV:Weary >
n
Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A huge misshapen bear with large tusks, howls hungrily.
Corrin has arrived from the west, riding a bloodstock stallion.
Iblis has arrived from the west.
A crow has arrived from the west.
Hasp has arrived from the west, riding a gray palfrey.

n
* HP:Battered MV:Weary > The Forgotten Trail
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
*Ghast* is here, fighting a blight-bear.
A green woodpecker is here flying around.
A blight-bear is here, fighting Ghast.
Corrin has arrived from the south, riding a bloodstock stallion.
Iblis has arrived from the south.
A crow has arrived from the south.
Hasp has arrived from the south, riding a gray palfrey.
Iblis tries to pierce *Ghast*, but he parries successfully.
Corrin tries to blast *Ghast*, but he parries successfully.

* HP:Battered MV:Weary > Trail Before the Cave
[ obvious exits: N S W ]
Hasp has arrived from the south, riding a gray palfrey.
Arjuna narrates '2 are 1e orch ragan spot'

v
* HP:Battered MV:Weary >
x
[notice ]
You stop paying increased attention to your surroundings.

b
* HP:Battered MV:Weary > [k dark]
They aren't here.

* HP:Battered MV:Weary >
[bash ]
Bash who?

v
* HP:Battered MV:Weary >
x
b
[notice ]
You start paying increased attention to your surroundings.

* HP:Battered MV:Weary > [k dark]
They aren't here.

* HP:Battered MV:Weary >
[bash ]
Bash who?

x
* HP:Battered MV:Weary >
[k dark]
They aren't here.

* HP:Battered MV:Weary >
s
x
The Forgotten Trail
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
There are some tracks of an animal leaving south.
*Ghast* is here, fighting Iblis.
A crow is here flying around.
Iblis of Andor is here, fighting Ghast.
Corrin of the Malkieri Diaspora is here, fighting Ghast, riding a bloodstock stallion.
A green woodpecker is here flying around.
A huge misshapen bear with large tusks, howls hungrily.
Hasp has arrived from the north, riding a gray palfrey.

* HP:Battered MV:Weary > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Weary >

*Ghast* leaves south.

x
* HP:Battered MV:Weary >
s
A blight-bear leaves south.
[k dark]
They aren't here.

w
* HP:Battered MV:Weary > Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
A blight-bear is here, fighting Ghast.
*Ghast* is standing here.
A huge misshapen bear with large tusks, howls hungrily.
Corrin has arrived from the north, riding a bloodstock stallion.
Iblis has arrived from the north.
A crow has arrived from the north.
Hasp has arrived from the north, riding a gray palfrey.
Iblis tries to pierce *Ghast*, but he parries successfully.
Corrin tries to blast *Ghast*, but he deflects the blow.

s
* HP:Battered MV:Weary > Remote Corner of the Grove
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a human leaving east.
Hasp has arrived from the east, riding a gray palfrey.

x
* HP:Battered MV:Weary > Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
A cringing trolloc whelp cowers before you.
A baby lizard scampers about.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
Hasp has arrived from the north, riding a gray palfrey.

* HP:Battered MV:Weary > [k dark]
They aren't here.

* HP:Battered MV:Weary >
n
n
Remote Corner of the Grove
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
You smell something remniscent of death as you enter this place.
Hasp has arrived from the south, riding a gray palfrey.

e
* HP:Battered MV:Weary > Alas, you cannot go that way...
Arjuna narrates 'on in naj area'

x
* HP:Battered MV:Weary > Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving north.
A crow is here flying around.
Iblis of Andor is here, fighting Ghast.
Corrin of the Malkieri Diaspora is here, fighting Ghast, riding a bloodstock stallion.
A blight-bear is here, fighting Ghast.
*Ghast* is here, fighting Iblis.
A blight-bear is here, fighting Corrin.
Hasp has arrived from the west, riding a gray palfrey.

b
* HP:Battered MV:Weary > [k dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Weary > [bash ]
Bash who?

* HP:Battered MV:Haggard >
x
x
x
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Battered MV:Haggard > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Haggard > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* HP:Battered MV:Haggard >
[k dark]
The fighting is too thick and heavy for you to enter the fray!

8
* HP:Battered MV:Haggard >
A blight-bear tickles Corrin's body with its hit.
Corrin blasts *Ghast*'s left arm into bloody fragments!
Iblis pierces *Ghast*'s right arm extremely hard.
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Ghast*'s death cry.
[k dark]
They aren't here.


* HP:Battered MV:Haggard >
nar rip ghast

* HP:Battered MV:Winded > You narrate 'rip ghast'

* HP:Battered MV:Winded >
q
x
nar gj team

Iblis gets a package of iron rations from the corpse of Ghast.
Iblis gets a package of iron rations from the corpse of Ghast.
Iblis gets a package of iron rations from the corpse of Ghast.
Iblis gets a package of iron rations from the corpse of Ghast.
Iblis gets a skin of human flesh from the corpse of Ghast.
Iblis gets a wealth of gold crowns from the corpse of Ghast.
Iblis gets nine copper pennys from the corpse of Ghast.
Iblis gets a black pair of silver-tooled boots from the corpse of Ghast.
Iblis gets a pair of earthen colored breeches from the corpse of Ghast.
Iblis gets a bunch of fireworks from the corpse of Ghast.
Iblis gets a soft leather pouch from the corpse of Ghast.
Iblis gets a raven-clasped belt of tightly woven steel from the corpse of Ghast.
Iblis gets a pair of moonstone hilted dirks from the corpse of Ghast.
Iblis gets a jeweled wristcuff from the corpse of Ghast.
Iblis gets a jeweled wristcuff from the corpse of Ghast.
Iblis gets a pair of dark gloves from the corpse of Ghast.
Iblis gets a set of cloth sleeves from the corpse of Ghast.
Iblis gets a hooded sable mantle from the corpse of Ghast.
Iblis gets a bearskin tunic from the corpse of Ghast.
Iblis gets a patchwork scarf of animal furs from the corpse of Ghast.
Iblis gets a silver clasp engraved with a flaring sunburst from the corpse of Ghast.
Iblis gets a shoufa with a black veil from the corpse of Ghast.
Iblis gets a beautifully worked great serpent ring from the corpse of Ghast.
Iblis gets a beautifully worked great serpent ring from the corpse of Ghast.
Iblis gets a blood-red enameled trident badge from the corpse of Ghast.

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