Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Miravette
Posts: 4
Joined: Mon May 25, 2020 3:12 am

Re: Ouch! That really did HURT!

Post by Miravette » Sat Feb 05, 2022 6:33 pm

Short and sweet log of the end of a very long fight where we were all crit at one point with an unfortunate ending.

* HP:Battered SP:Strong MV:Weary >
You have 89(280) hit, 92(163) saidar and 31(143) movement points.
You have scored 64399432 experience points and 19 quest points.
You need 4100568 exp to level and 11 qp to rank.
You have amassed 34 Turn points to date.
You have played 5 days and 4 hours (real time).
This ranks you as Miravette the Yugol'damane [Damane 2] (Level 42).
You are da'covale.
You are standing.

* HP:Battered SP:Strong MV:Weary >

*Regulus* tries to blast you, but you deflect the blow.
[kill human]
You do the best you can!

* HP:Battered SP:Strong MV:Weary - Regulus: Battered >

channel 'ice spikes' h.regulus

You tickle *Regulus*'s right leg with your strike.

* HP:Battered SP:Strong MV:Weary - Regulus: Battered >
You begin to weave the appropriate flows...
-=+**+=-
*Regulus* tries to blast you, but you deflect the blow.
You dodge a bash from *Regulus* who loses his balance and falls! <---Ouch 1
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Regulus*.

* HP:Battered SP:Good MV:Weary - Regulus: Beaten >

channel 'ice spikes' h.regulus

*Uhl* has arrived from the west, riding a dust-colored gelding.

* HP:Battered SP:Good MV:Weary - Regulus: Beaten >
*Uhl* tries to slash you, but you deflect the blow.
You begin to weave the appropriate flows...
-=+*

*Uhl* tries to slash you, but you deflect the blow.
*Regulus* tries to blast you, but you deflect the blow.
A Seanchan officer has arrived from the east.
A Seanchan fighter has arrived from the east.
A Seanchan fighter has arrived from the east. <------Ouch 2
*+=-
A Seanchan fighter joins your fight!
A Seanchan fighter joins a Seanchan fighter's fight!
A Seanchan officer joins a Seanchan fighter's fight!
A tawny merchant leaves east. >>
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Regulus*.

* HP:Battered SP:Good MV:Weary - Regulus: Critical >

channel 'ice spikes' h.regulus
You begin to weave the appropriate flows...

A Seanchan officer slashes Uhl's left leg hard.
A Seanchan fighter tickles Regulus's body with his strike.
A Seanchan fighter tries to strike Uhl, but he parries successfully.
*Uhl* tries to slash you, but you deflect the blow.
-

*Regulus* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* HP:Beaten SP:Good MV:Weary - Regulus: Critical >

Wodn has arrived from the west, riding an armored black stallion.
A gray palfrey has arrived from the west.

* HP:Beaten SP:Good MV:Weary - Regulus: Critical >


A Seanchan officer slashes Uhl's body hard.
A Seanchan fighter strikes Regulus's head.
A Seanchan fighter tries to strike Uhl, but he parries successfully.
*Uhl* slashes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Regulus* blasts your body extremely hard.
You wish that your wounds would stop BLEEDING so much!



Wodn slashes *Regulus*'s left leg very hard. <----- Ouch 3
*Regulus* is incapacitated and will slowly die, if not aided.
You flee head over heels.
Western Village Green
[ obvious exits: N E W ]
Zone: Northern Almoth Plain
A sul'dam stands here, holding your leash.
A stout Seanchan sentry keeps vigilant watch here.
A stout Seanchan sentry keeps vigilant watch here.

* HP:Beaten SP:Good MV:Weary >

e
* HP:Beaten SP:Good MV:Weary >

channel 'ice spikes' h.uhl
Fountain Square
[ obvious exits: N E S W ]
Zone: Northern Almoth Plain
A large stone well is here.
A sul'dam stands here, holding your leash.
A gray palfrey prances skittishly nearby.
Wodn ,Warden of West Jafar is here, fighting Regulus, riding an armored black stallion.
A Seanchan fighter is here, fighting Regulus.
A Seanchan fighter is here, fighting Uhl.
A Seanchan officer is here, fighting Uhl.
*Uhl* is here, fighting a Seanchan fighter, riding a dust-colored gelding.
A warhorse is here, stamping his feet impatiently.
*Regulus* is here, fighting Wodn.

* HP:Beaten SP:Good MV:Weary >
*Uhl* barely slashes a Seanchan fighter's body.
Wodn slashes *Regulus*'s body hard.
*Regulus* is dead! R.I.P.
Your blood freezes as you hear *Regulus*'s death cry.
A Seanchan officer slashes Uhl's body.
A Seanchan fighter strikes Uhl's body.
Wodn slashes *Uhl*'s right leg very hard.
You begin to weave the appropriate flows...

*Uhl* panics, and attempts to flee!

Degras
Posts: 44
Joined: Mon Jan 20, 2020 3:12 pm

Re: Ouch! That really did HURT!

Post by Degras » Sat Feb 05, 2022 9:13 pm

The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bul the Defender is here, fighting a Dhai'mon trolloc, riding a warhorse.
A raven is here flying around.
Aiyhlo Lium, Sun Lieutenant is here, fighting an Ahf'frait trolloc, riding a warhorse.
Lord Corath the Baron is here, fighting a Dhai'mon trolloc, riding a warhorse.
A Dhai'mon trolloc is here, fighting Corath.
A Ko'bal trolloc is here, fighting Aiyhlo.
An Ahf'frait trolloc is here, fighting Aiyhlo.
The giant blight beetle is here, fighting Bul.

* R HP:Wounded SP:Full MV:Tiring > The Blight
[ obvious exits: N S D ]
The corpse of a Ko'bal trolloc is lying here.
The corpse of the blighted tree is lying here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Tiring > The Blight
[ obvious exits: N E S ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Larnus the Squire is sitting here, riding a warhorse.
A crow is here flying around.
*Ragnorake* is here, fighting Larnus.
*Zyrik* is here, fighting Larnus.

* R HP:Wounded SP:Full MV:Tiring > *Zyrik* pierces Larnus's right arm.
*Ragnorake* crushes Larnus's body hard.
The Blight
[ obvious exits: N S ]
The corpse of a Ghar'ghael trolloc is lying here.
A water skin made from dried human flesh lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow has arrived from the north.

* R HP:Wounded SP:Full MV:Tiring > They aren't here.

* R HP:Wounded SP:Full MV:Tiring > n
kill dark
TICK IN 5 SECONDS.
The Blight
[ obvious exits: N E S ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jaghut* is standing here.
*Byrg* is standing here, riding a shadow stallion.
Larnus the Squire is sitting here, riding a warhorse.
*Ragnorake* is here, fighting Larnus.
*Zyrik* is here, fighting Larnus.
A crow has arrived from the south.
*Jaghut* leaves east.

* R HP:Wounded SP:Full MV:Tiring > You try to slash *Zyrik*, but he deflects the blow.

* R HP:Wounded SP:Full MV:Tiring - Larnus: Battered - Zyrik: Wounded > dark is now set as your target.

*Zyrik* pierces Larnus's body hard.
*Byrg* has arrived from the east, riding a shadow stallion.
*Jaghut* has arrived from the east.

* R HP:Wounded SP:Full MV:Tiring - Larnus: Beaten - Zyrik: Wounded > kill dark
notice

*Byrg* tries to slash you, but you deflect the blow.
*Jaghut* blasts your right leg into bloody fragments!

l
* R HP:Wounded SP:Full MV:Tiring - Larnus: Beaten - Zyrik: Wounded > You do the best you can!

* R HP:Wounded SP:Full MV:Tiring - Larnus: Beaten - Zyrik: Wounded > channel 'Fireball' h.dark
You start paying increased attention to your surroundings.

* R HP:Wounded SP:Full MV:Tiring - Larnus: Beaten - Zyrik: Wounded > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The corpse of a rat is lying here.
*Jaghut* is here, fighting YOU!
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A crow is here flying around.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Larnus the Squire is sitting here, riding a warhorse.
*Ragnorake* is here, fighting Larnus.
*Zyrik* is here, fighting Larnus.

*Byrg* tries to slash you, but you parry successfully.rik: Wounded >
You try to slash *Zyrik*, but he deflects the blow.
*Zyrik* pierces Larnus's body.
Larnus barely scythes *Ragnorake*'s left foot.
*Ragnorake* crushes Larnus's body very hard.
Larnus panics, and attempts to flee!
You feel parched from the hot weather.
You begin to weave the appropriate flows...
Corath narrates 'k'

=
Larnus leaves south riding a warhorse.

+
*Zyrik* pierces your body hard.
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Full MV:Tiring - Zyrik: Wounded >
*Zyrik* tries to pierce you, but you deflect the blow.
You try to slash *Zyrik*, but he parries successfully.

ll MV:Tiring - Zyrik: Wounded >
You dodge a bash from *Byrg* who loses his balance and falls!
*Jaghut* sends you sprawling with a powerful bash!
You panic and attempt to flee!

nar on them 1s downer, no patty

*Zyrik* pierces your body very hard.
*Jaghut* blasts your body into bloody fragments!


Byrg assumes an offensive striking posture.


A warhorse avoids being bashed by *Ragnorake* who loses his balance and falls!

change mood wimpy

Aiyhlo has arrived from the north, riding a warhorse.


Aiyhlo leaves south riding a warhorse.

A warhorse barely tickles Ragnorake's head with his hit.
*Zyrik* pierces your right arm extremely hard.
*Jaghut* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your body into bloody fragments!
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Dead men tell no tales...

Prykor
Posts: 184
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Mon Feb 07, 2022 8:30 pm

Ouchy, laggy, and flee laggy...


* HP:Hurt MV:Full - Gok: Wounded - Raspen: Healthy >
cmb

*Ashlee* scythes your body very hard.
Hogbart has arrived from above.

* HP:Wounded MV:Full - Gok: Wounded - Raspen: Healthy >
Hogbart leaves east. >>

bas
* HP:Wounded MV:Full - Gok: Wounded - Raspen: Healthy > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Full - Gok: Wounded - Raspen: Healthy >

-=
*Ashlee* scythes your left hand hard.
*Bul* blasts Gok's body.
Wong crushes *Larnus*'s right arm.

+
*
*+
Gok panics, and attempts to flee!
Gok avoids being bashed by *Raspen* who loses his balance and falls!

=
-
-
Gok leaves east. >>
Your body is burned by a tremendous fireball sent by *Margery*! <--- time to leave

=
Your bash at *Raspen* sends him sprawling!

* HP:Wounded MV:Full - Raspen: Scratched >

*Margery* strikes Wong's left arm hard.
You try to lance *Raspen*, but he deflects the blow.
Wong barely crushes *Larnus*'s right leg.
Wong tries to crush *Margery*, but she parries successfully.

* HP:Wounded MV:Full - Raspen: Scratched >

*Ashlee* sends you sprawling with a powerful bash! <------------------well then

* HP:Wounded MV:Full - Raspen: Scratched >
l raspen <-----------------------------------------------I had this queue'd up to see what I was faced off against

*Bul* blasts Wong's body.

* HP:Wounded MV:Full - Raspen: Scratched >
cmw <------------------------------------------------------------------here we go, getting read to go

*Bul* blasts Wong's right hand.
*Raspen* slashes your body hard.
*Ashlee* scythes your body extremely hard.

* HP:Battered MV:Full - Raspen: Scratched >
Wong sends *Larnus* sprawling with a powerful bash!

* HP:Battered MV:Full - Raspen: Scratched >
Your body is burned by a tremendous fireball sent by *Margery*! <---ouchy ouchy

* HP:Beaten MV:Full - Raspen: Scratched >
f <----------------------------------------------------------------------- c'mon good flee

*Raspen* slashes your body hard.
*Ashlee* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

Wong crushes *Larnus*'s body.
Wong crushes *Bul*'s body.
Wong tries to crush *Margery*, but she parries successfully.

* HP:Beaten MV:Full - Raspen: Scratched >
The Vegan Critter Hunter
16747, a rat
4272, a raven
822, a flock of ravens

Raspen's eyes seem to gleam with a strange golden light.

Raspen has a few scratches.
Raspen is scratched.

*Raspen* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a Kandori snowflake necklace
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a brass hilted general's sword
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Beaten MV:Full - Raspen: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Full - Raspen: Scratched >
Kodiak narrates 'we out or ?' <------------------------yep yep
You panic and attempt to flee! <---------------------------------------here we go


You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Margery is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.

Raspen
Posts: 29
Joined: Sat Apr 18, 2020 2:17 pm

Re: Ouch! That really did HURT!

Post by Raspen » Tue Feb 08, 2022 8:28 am

At first I thought you were zerk but a lag burst would better explain it. Rough one man.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Tue Feb 08, 2022 4:14 pm

o S HP:Battered DP:Bursting MV:Full > Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A revolting well bubbles with the blood of the sacrificed.
Errtu the Darkling Master is resting here.
An irritating fly is here flying around.
A fly is buzzing around here somewhere.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A half-man lurks here, cold and dangerous.
A shadow stallion has arrived from the west.
A ramshorned trolloc has arrived from the west.

o S HP:Battered DP:Bursting MV:Full > kill light
kill light
kill light
kill light
They aren't here.

o S HP:Battered DP:Bursting MV:Full > They aren't here.

o S HP:Battered DP:Bursting MV:Full > They aren't here.

o S HP:Battered DP:Bursting MV:Full > scan w
*Asandra* has arrived from the west.
You try to scythe *Asandra*, but she parries successfully.

* S HP:Battered DP:Bursting MV:Full - Asandra: Scratched > A bat is here flying around.

* S HP:Battered DP:Bursting MV:Full - Asandra: Scratched > 2
*Asandra* panics, and attempts to flee!
Errtu stops resting, and clambers on his feet.
[bash ]


*Asandra* leaves north.

-
*Asandra* has arrived from the north.
*Asandra* leaves west.

-
A Dha'vol trolloc has arrived from the north.

=
They're not here anymore!

o S HP:Battered DP:Bursting MV:Full >
*Asandra* has arrived from the west.

* S HP:Battered DP:Bursting MV:Full > scan w

Errtu leaves south.

* S HP:Battered DP:Bursting MV:Full > kill light
2
A bat is here flying around.

* S HP:Battered DP:Bursting MV:Full > *Asandra* panics, and attempts to flee!
*Asandra* leaves north.
They aren't here.

o S HP:Battered DP:Bursting MV:Full > [bash ]
Bash who?

o S HP:Battered DP:Bursting MV:Strong >
A Dha'vol trolloc leaves north.

o S HP:Battered DP:Bursting MV:Strong > kill light
kill light

Errtu has arrived from the south.

kill light
o S HP:Battered DP:Bursting MV:Strong > They aren't here.

o S HP:Battered DP:Bursting MV:Strong > *Asandra* has arrived from the north.
Errtu tries to pierce *Asandra*, but she deflects the blow.
You try to scythe *Asandra*, but she deflects the blow.

* S HP:Battered DP:Bursting MV:Strong - Errtu: Battered - Asandra: Scratched > You scythe *Asandra*'s left leg hard.
A ramshorned trolloc joins your fight!
*Asandra* tries to slash Errtu, but he parries successfully.
Errtu pierces *Asandra*'s right foot hard.
A Dha'vol trolloc has arrived from the north.
Ok.

* S HP:Battered DP:Bursting MV:Strong - Errtu: Battered - Asandra: Scratched > kill light
2
Ok.

*Asandra* panics, and attempts to flee! Errtu: Battered - Asandra: Scratched >
[bash ]

+
*Asandra* leaves south.

s
kill light
2
Cancelled.
Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
*Asandra* is here, fighting a hound of the shadow.
A bat is here flying around.
A bat is here flying around.
An Ahf'frait trolloc is here, fighting Asandra.
A hound of the shadow is here, fighting Asandra.
A hound of the shadow is here, fighting Asandra.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A master of the Al'ghol leads a raid here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the north.
A ramshorned trolloc has arrived from the north.
Errtu has arrived from the north.

* S HP:Battered DP:Bursting MV:Full > Errtu pierces *Asandra*'s body hard.
You scythe *Asandra*'s body hard.

[bash ] rsting MV:Full - a hound of the shadow: Hurt - Asandra: Hurt >

=
*Asandra* panics, and attempts to flee!

*
*Asandra* leaves east.

*
*Asandra* has arrived from the east.
Errtu tries to pierce *Asandra*, but she parries successfully.

-
*Asandra* tries to slash Errtu, but he parries successfully.
A ramshorned trolloc joins Errtu's fight!
An Ahf'frait trolloc cleaves Asandra's body hard.
A hound of the shadow tickles Asandra's right leg with her hit.
A hound of the shadow tries to hit Asandra, but she deflects the blow.
Errtu pierces *Asandra*'s left arm.

-
Errtu pierces *Asandra*'s left hand extremely hard.
*Asandra* panics, and attempts to flee!

=
Your bash at *Asandra* sends her sprawling!

* S HP:Battered DP:Bursting MV:Full - Errtu: Battered - Asandra: Wounded >
A Dha'vol trolloc has arrived from the north.

* S HP:Battered DP:Bursting MV:Full - Errtu: Battered - Asandra: Wounded >
You scythe *Asandra*'s body extremely hard.
A Dha'vol trolloc says 'You Asandra!!! You will die before your time!! '
A hound of the shadow barely hits Asandra's body.
A hound of the shadow tries to hit Asandra, but she parries successfully.
An Ahf'frait trolloc cleaves Asandra's left leg hard.
A ramshorned trolloc slices Asandra's head hard.
Errtu pierces *Asandra*'s right hand extremely hard.

* S HP:Battered DP:Bursting MV:Full - Errtu: Battered - Asandra: Battered >
Errtu pierces *Asandra*'s body.
*Asandra* panics, and attempts to flee!
*Asandra* leaves east.

o S HP:Battered DP:Bursting MV:Full >
Errtu leaves east.

o S HP:Battered DP:Bursting MV:Full >
A hound of the shadow leaves east.
A hound of the shadow leaves east.
An Ahf'frait trolloc leaves east.
A Dha'vol trolloc leaves east.

o S HP:Battered DP:Bursting MV:Full > kill light
kill light
e
They aren't here.

kill light
kill light
o S HP:Battered DP:Bursting MV:Full > They aren't here.

o S HP:Battered DP:Bursting MV:Full > s
Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: S W ]
Errtu the Darkling Master is standing here.
A bat is flitting around here, hunting insects.
A shadow stallion has arrived from the west.
A ramshorned trolloc has arrived from the west.

o S HP:Battered DP:Bursting MV:Full > kill light
kill light
They aren't here.

o S HP:Battered DP:Bursting MV:Full > They aren't here.

o S HP:Battered DP:Bursting MV:Full > 2
Slimy Room
The floor and walls of this room are covered with a dark green slimy substance
that sticks to everything it touches. It is hard to stand here because the
slime is so slippery. It also is not one of the better smelling things
you've ever smelled. The only exit is to the north.
[ obvious exits: N ]
A trolloc is here commanding a fist of troops.
An Ahf'frait trolloc is here, fighting Asandra.
A hound of the shadow smells blood in the air.
A hound of the shadow is here, fighting Asandra.
*Asandra* is standing here.
A hound of the shadow smells blood in the air.
A fly is buzzing around here somewhere.
A shadow stallion has arrived from the north.
A ramshorned trolloc has arrived from the north.
Errtu has arrived from the north.

* S HP:Battered DP:Bursting MV:Full > A hound of the shadow tries to hit Asandra, but she parries successfully.
A hound of the shadow tries to hit Asandra, but she deflects the blow.
A Dha'vol trolloc joins an Ahf'frait trolloc's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
Errtu tries to pierce *Asandra*, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > [bash ]
Bash who?

* S HP:Battered DP:Bursting MV:Full > kill light
kill light
n
The fighting is too thick and heavy for you to enter the fray!

kill light
kill light
* S HP:Battered DP:Bursting MV:Full > kill light
Errtu pierces *Asandra*'s body.
*Asandra* panics, and attempts to flee!
A ramshorned trolloc tries to slice Asandra, but she parries successfully.
A Dha'vol trolloc cleaves Asandra's body.
A hound of the shadow tries to hit Asandra, but she deflects the blow.
Asandra swiftly dodges a hound of the shadow's attempt to hit her.
An Ahf'frait trolloc tries to cleave Asandra, but she deflects the blow.
A hound of the shadow tries to hit Asandra, but she parries successfully.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered DP:Bursting MV:Full > Crumbled Floor
The floor of this room has sunken in and is now filled with blackish water.
The smell is not too pleasant, as if something died here recently. Luckily,
there is a way around the pool, so you don't have to get your feet wet. There
is a door to the north, and a hall to the south.
[ obvious exits: S W ]
A bat is flitting around here, hunting insects.
A shadow stallion has arrived from the south.

o S HP:Battered DP:Bursting MV:Full > They aren't here.

o S HP:Battered DP:Bursting MV:Full > They aren't here.

o S HP:Battered DP:Bursting MV:Full > They aren't here.

o S HP:Battered DP:Bursting MV:Full >
*Asandra* has arrived from the south.

open irondoor
* S HP:Battered DP:Bursting MV:Full > kill light
kill light
*Asandra* leaves west.
Ok.

o S HP:Battered DP:Bursting MV:Full > 2
They aren't here.

o S HP:Battered DP:Bursting MV:Full > They aren't here.

o S HP:Battered DP:Bursting MV:Full > w
n
[bash ]
Bash who?

w
o S HP:Battered DP:Bursting MV:Full > Abandoned Fortress
Time has taken its toll in this place. The floor is cracked and heaving
from roots of nearby trees, and water is dripping down from cracks in the
ceiling. Moss and weeds have totally filled the arrow slits, hiding them from
the outside world. The Wheel is slowly unweaving this place from the pattern.
There are exits to the north and east.
[ obvious exits: N E ]
A hound of the shadow smells blood in the air.
*Asandra* is standing here.
A bat is here flying around.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A master of the Al'ghol leads a raid here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A shadow stallion has arrived from the east.

* S HP:Battered DP:Bursting MV:Full > n
Abandoned Fortress
This room was once the center of the fortress. Now it is being used as a
nest for some small creature. There is pieces of cloth and metal and wood
everywhere. Also in great amounts are what you think to be rat droppings.
There are doorways to the north and south.
[ obvious exits: N S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A revolting well bubbles with the blood of the sacrificed.
A bat is here flying around.
An irritating fly is here flying around.
A fly is buzzing around here somewhere.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A half-man lurks here, cold and dangerous.
A shadow stallion has arrived from the south.

o S HP:Battered DP:Bursting MV:Full > kill light
*Asandra* has arrived from the south.
Abandoned Fortress
This room in very bad shape, and is falling apart. The few tables, desks
and chairs have long ago rotted away, leaving only a pile of dust. The arrow
slits in the outside walls have been clogged with weeds and moss. Here and
there, there are prints of small animals, probably rats.
[ obvious exits: N E ]
A bat is here flying around.
A shadow stallion has arrived from the east.

o S HP:Battered DP:Bursting MV:Strong > kill light
kill light
*Asandra* has arrived from the east.
Abandoned Fortress
This place looks like it has not been used in many, many years. The room you
are currently in seems to have been a guard post, and the crack in the ceiling
a cleverly concealed door. But now, after many years of disuse and wear by the
elements, it is stuck open. There is only one exit, to the south.
[ obvious exits: S U ]
A hound of the shadow smells blood in the air.
An irritating fly is here flying around.
An irritating fly is here flying around.
A young trolloc is here, growling with a deep bloodlust.
A shadow stallion has arrived from the south.

o S HP:Battered DP:Bursting MV:Strong > They aren't here.

o S HP:Battered DP:Bursting MV:Strong > They aren't here.

o S HP:Battered DP:Bursting MV:Strong > They aren't here.

o S HP:Battered DP:Bursting MV:Strong > q
kill light
kill light
kill light
s
[close moss]
Ok.

kill light
o S HP:Battered DP:Bursting MV:Strong > *Asandra* has arrived from the south.
You try to scythe *Asandra*, but she parries successfully.

* S HP:Battered DP:Bursting MV:Strong - Asandra: Beaten > kill light
*Asandra* tries to slash you, but you deflect the blow.
A hound of the shadow tries to hit Asandra, but she parries successfully.
An irritating fly flaps its wings as it comes in to land nearby.
A Ghar'ghael trolloc joins your fight!
You scythe *Asandra*'s body very hard.
*Asandra* panics, and attempts to flee!
Ok.

* S HP:Battered DP:Bursting MV:Strong - Asandra: Beaten > Ok.

* S HP:Battered DP:Bursting MV:Strong - Asandra: Beaten > 2
No way! You're fighting for your life!

* S HP:Battered DP:Bursting MV:Strong - Asandra: Beaten > Ok.

* S HP:Battered DP:Bursting MV:Strong - Asandra: Beaten > Ok.

[bash ] rsting MV:Strong - Asandra: Beaten >


A hound of the shadow has arrived from the south.
The moss is opened from the other side.

*
A hound of the shadow tries to hit Asandra, but she dodges the attack.
An irritating fly leaves south.
A Ghar'ghael trolloc tries to cleave Asandra, but she deflects the blow.
A hound of the shadow tries to hit Asandra, but she dodges the attack.
*Asandra* tries to slash you, but you parry successfully.

=
Your bash at *Asandra* sends her sprawling!
*Asandra* panics, and attempts to flee!

* S HP:Battered DP:Bursting MV:Strong - Asandra: Critical > na moss bashed
q
*Beau* has arrived from above.
You narrate 'moss bashed'

kill light
kill light
* S HP:Battered DP:Bursting MV:Strong - Asandra: Critical > kill light
*Beau* blasts a shadow stallion's body into bloody fragments!
[close moss]
Ok.

* S HP:Battered DP:Bursting MV:Strong - Asandra: Critical > A shadow stallion tries to hit Beau, but he dodges the attack.
*Beau* blasts a shadow stallion's right leg into bloody fragments!
A hound of the shadow hits Asandra's right arm.
A Ghar'ghael trolloc cleaves Asandra's body hard.
A hound of the shadow barely hits Asandra's head.
You gaze deeply into the soul of *Asandra*.
Your gaze failed to paralyze your victim.
You scythe *Asandra*'s body into bloody fragments!
*Asandra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Asandra*'s death cry.
You scythe *Beau*'s right foot.

Asandra
Posts: 766
Joined: Mon May 13, 2019 11:30 am

Re: Ouch! That really did HURT!

Post by Asandra » Tue Feb 08, 2022 4:22 pm

Yes, that was not going well for me.

Got wrong flees and on my (our) link sometimes you gotta just roll the dice and hope for the best.
A good reminder on how bad WB Fade can be.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Tue Feb 08, 2022 4:27 pm

Atleast you cant claim my link's better then yours :P

Espen
Posts: 47
Joined: Wed May 05, 2021 3:06 am

Re: Ouch! That really did HURT!

Post by Espen » Tue Feb 08, 2022 9:37 pm

* R HP:Hurt MV:Weary > Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
*Wong* is standing here.
*Bludlust* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Gok* is standing here.
*Jestin* is standing here, riding a shadow stallion.
A raven has arrived from the east.
A raven has arrived from the east.
A raven has arrived from the east.

* R HP:Hurt MV:Weary >
*Jestin* tries to strike you, but you deflect the blow.

* R HP:Hurt MV:Weary - Jestin: Healthy >

*Bludlust* tries to scythe you, but you parry successfully.
*Prykor* lances your body hard.

n
* R HP:Hurt MV:Weary - Jestin: Healthy >
Vianca narrates 'i dipped'
*Gok* pierces your right arm.

f
* R HP:Hurt MV:Weary - Jestin: Healthy >
e
No way! You're fighting for your life!

* R HP:Hurt MV:Weary - Jestin: Healthy > You panic and attempt
to flee!

n
e
You flee head over heels.
Dead End Near Tarwin's Gap
[ obvious exits: E ]
Zone: Tarwin's Gap
Door east: bush
A warhorse is here, stamping his feet impatiently, being ridden by you.
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here, watching.
*Prykor* is standing here.
*Wong* is standing here.
*Bludlust* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Gok* is standing here.
*Jestin* is standing here, riding a shadow stallion.
*Gok* tries to pierce you, but you parry successfully.
*Prykor* lances your body very hard.

* R HP:Hurt MV:Weary - Gok: Scratched >
*Prykor* lances your body hard.
You strike *Gok*'s left arm.
combat demo
*Gok* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Gok: Scratched > *Bludlust* scythes your body extremely
hard.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - Gok: Scratched > *Wong* tries to crush you, but you deflect
the blow.
f
e

n
* R HP:Wounded MV:Weary - Gok: Scratched >
e
You panic and attempt to flee!

You flee head over heels.
Dead End Near Tarwin's Gap
[ obvious exits: E ]
Zone: Tarwin's Gap
Door east: bush
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here, watching.
*Prykor* is standing here.
*Wong* is standing here.
*Bludlust* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Gok* is standing here.
*Jestin* is standing here, riding a shadow stallion.

* R HP:Wounded MV:Weary >

*Wong* tries to crush you, but you parry successfully.
Your body is burned by a tremendous fireball sent by *Jestin*!
*Bludlust* scythes your left arm hard.
You panic and attempt to flee!
*Gok* pierces your right arm very hard.


*Gok* pierces your right leg hard.
*Bludlust* scythes your left arm very hard.
*Jestin* tries to strike you, but you parry successfully.
*Wong* tries to crush you, but you deflect the blow.

f
e
You flee head over heels.
Dead End Near Tarwin's Gap
[ obvious exits: E ]
Zone: Tarwin's Gap
Door east: bush
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Weary > Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here, watching.
*Prykor* is standing here.
*Wong* is standing here.
*Bludlust* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Gok* is standing here.
*Jestin* is standing here, riding a shadow stallion.
*Gok* tries to pierce you, but you parry successfully.
*Prykor* tries to lance you, but you parry successfully.

n
e
* R HP:Battered MV:Weary - Gok: Scratched >
*Wong* crushes your head very hard.
You panic and attempt to flee!
*Bludlust* scythes your body very hard.


*Gok* tries to pierce you, but you deflect the blow.

e
You flee head over heels.
Dead End Near Tarwin's Gap
[ obvious exits: E ]
Zone: Tarwin's Gap
Door east: bush
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A raven is here, watching.
*Prykor* is standing here.
*Wong* is standing here.
*Bludlust* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
*Gok* is standing here.
*Jestin* is standing here, riding a shadow stallion.
*Gok* gives a watchful Dha'vol trolloc an order.
You swiftly dodge a watchful Dha'vol trolloc's attempt to slice you.
*Prykor* tries to lance you, but you parry successfully.

n
e
* R HP:Beaten MV:Weary - a watchful Dha'vol trolloc: Scratched >

*Bludlust* scythes your body extremely hard.
You panic and attempt to flee!
*Gok* pierces your left leg hard.


*Gok* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Bludlust* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Prykor* lances your head hard.
You wish that your wounds would stop BLEEDING so much!

A watchful Dha'vol trolloc tries to slice you, but you parry successfully.

e
n
*Wong* tries to crush you, but you deflect the blow.
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Jestin is the last thing you ever see.
You are dead! Sorry...
Circle of Ravens
[ obvious exits: E W U D ]

Weir
Posts: 623
Joined: Sun Mar 22, 2015 12:44 am

Re: Ouch! That really did HURT!

Post by Weir » Tue Feb 08, 2022 10:29 pm

Hot damn those are some rough flees. I feel like in any room but a 4 exit you try to close the door first, but you really don't expect to flee into the door that many times.

I think the stacked north command in there is a bad idea, though, just getting screwed with 2 exits then by walking back in with a south flee, I think you are better of stacking one east command and then trying to flee again from the next room.

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Ouch! That really did HURT!

Post by Corentin » Fri Feb 11, 2022 10:15 am

The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
Zone: Blighted Grove
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ommin* is standing here.
*Erevos* is standing here.
A deformed stag stares about wearily.

* R HP:Battered MV:Tiring >
*Erevos* leaves east.
You try to scythe *Ommin*, but he deflects the blow.

* R HP:Battered MV:Tiring - Ommin: Beaten >
-
*Ommin* tries to stab you, but you deflect the blow.
=+*

*Ommin* tries to stab you, but you parry successfully.
*+=-
*Ommin* panics, and attempts to flee!
-
=
As *Ommin* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Tiring - Ommin: Beaten >

*Ommin* leaves east.

* R HP:Battered MV:Tiring >

*Erevos* has arrived from the east.

* R HP:Battered MV:Tiring >
sta

*Erevos* tries to blast you, but you parry successfully.
Beau has arrived from the west, riding a warhorse.

* R HP:Battered MV:Tiring - Erevos: Wounded >
k dark
cw
change mood wimpy

*Ommin* tickles Beau's right leg with his stab.

* R HP:Battered MV:Tiring - Erevos: Wounded >
Do you not consider fighting as standing?

* R HP:Battered MV:Tiring - Erevos: Wounded >
*Ommin* stabs Beau's body.
You scythe *Erevos*'s body.
You do the best you can!

* R HP:Battered MV:Tiring - Erevos: Wounded >
Mood changed to: Wimpy

bash
* R HP:Battered MV:Tiring - Erevos: Wounded >
-
*Erevos* panics, and attempts to flee!
=+
*Erevos* leaves north.
*
*Ommin* barely stabs Beau's left arm.

k dark
bash*
Cancelled.
You try to scythe *Ommin*, but he deflects the blow.
Beau sends *Ommin* sprawling with a powerful bash!
*Ommin* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Beau: Wounded - Ommin: Beaten >
You scythe *Ommin*'s body into bloody fragments!
Beau blasts *Ommin*'s right foot into bloody fragments!
They already seem to be stunned.

* R HP:Battered MV:Tiring - Beau: Wounded - Ommin: Critical >
g
get all corpse
g
get all corpse
You don't have a corpse.

* R HP:Battered MV:Tiring - Beau: Wounded - Ommin: Critical >
You don't have a corpse.

* R HP:Battered MV:Tiring - Beau: Wounded - Ommin: Critical >
g
get all corpse
g
get all corpse
You scythe *Ommin*'s right arm into bloody fragments!
*Ommin* is mortally wounded, and will die soon, if not aided.
Beau blasts *Ommin*'s head into bloody fragments!
*Ommin* is dead! R.I.P.
Your blood freezes as you hear *Ommin*'s death cry.
You get a black pair of silver-tooled boots from the corpse of Ommin.
You get a pair of earthen colored breeches from the corpse of Ommin.
You get a belt with a buckle of cuendillar from the corpse of Ommin.
You get a pair of moonstone hilted dirks from the corpse of Ommin.
You get a silver Kandori wristcuff from the corpse of Ommin.
You get a silver Kandori wristcuff from the corpse of Ommin.
You get a pair of dark gloves from the corpse of Ommin.
You get a set of cloth sleeves from the corpse of Ommin.
You get an embroidered, cotton shoulder bag from the corpse of Ommin.
You get a half-cape of silk-lined leather from the corpse of Ommin.
You get a bearskin tunic from the corpse of Ommin.
You get three silver chains from the corpse of Ommin.
You get three silver chains from the corpse of Ommin.
You get a camouflaged hood from the corpse of Ommin.
You get a gold ring from the corpse of Ommin.
You get a gold ring from the corpse of Ommin.

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