Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Taziar
Posts: 932
Joined: Sat Mar 21, 2015 10:28 pm
Location: !Discord

Re: Ouch! That really did HURT!

Post by Taziar » Thu Aug 01, 2019 11:01 pm

Brione Furcas wrote:
Taziar wrote:And lastly, I would like to give just one more example:

http://forums.wotmud.info/viewtopic.php?f=16&t=10717

Per Elysia, sometimes a double load is intended.
I can't fathom how any of you can sit there and play the "its intended on other smobs, so this must have been intended" card.

Anyone using even a modicum of intelligence could see it was an oversight or bug. Could have told Immortals at any time for clarification considering the number of trophies, there would have been time with staff/player alignment.

The correct course of action was taken, you could have said something. Instead you didn't, and got what was coming essentially.

Perhaps a lesson learned? If it's too good to be true it probably is.
You are better at this game than I am obviously, and probably a better person. But before I insult your intelligence or put words in your mouth, like you just did to me...

Correlation does not imply causation.

Taziar
Posts: 932
Joined: Sat Mar 21, 2015 10:28 pm
Location: !Discord

Re: Ouch! That really did HURT!

Post by Taziar » Fri Aug 02, 2019 2:22 pm

This isn’t really about the competition, I don’t care about the results. Does it suck that Elysia’s mistake happened? Sure. Does it suck that we didn't think to self report? Yeah. But you know what really sucks, the prejudice and bias used to assume intent. We all have unique perspectives and experiences that help guide our though processes and decision making. I have already stated that in hindsight we should have said something. I gave my perspective of the event without declaring judgement and offered an example to where things are not always the same in this game. I was used as an example of what defines class in this game while unbeknownst that I was there in this situation.

Because your perspective and prejudice dictates the way you think it should have been easy, or obvious, does that negate my experience and observations?

Joolis
Posts: 312
Joined: Thu Feb 19, 2015 10:26 am

Re: Ouch! That really did HURT!

Post by Joolis » Fri Aug 02, 2019 6:44 pm

Please stop hijacking PK threads

Kind regards

Taziar
Posts: 932
Joined: Sat Mar 21, 2015 10:28 pm
Location: !Discord

Re: Ouch! That really did HURT!

Post by Taziar » Fri Aug 02, 2019 6:54 pm

Joolis wrote:Please stop hijacking PK threads

Kind regards
Plural?

Orino
Posts: 258
Joined: Sun Mar 22, 2015 4:41 am

Re: Ouch! That really did HURT!

Post by Orino » Sat Aug 03, 2019 7:02 pm

Good stuff this...

Rig
Posts: 2233
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Sat Aug 03, 2019 8:59 pm

Hello pot! Meet kettle!

Taleena
Posts: 44
Joined: Sat Feb 11, 2017 8:15 pm

Re: Ouch! That really did HURT!

Post by Taleena » Sat Aug 10, 2019 5:41 pm

HP:Healthy SP:Bursting MV:Fresh - Stryker: Scratched > +47+ > You panic and attempt to flee!


*Stryker* says 'HKDX Ie _B'


*Razhak* sends you sprawling with a powerful bash!


*Carnage* blasts your body into bloody fragments!


*Carnage* blasts your body into bloody fragments!
*Razhak* slashes your left arm into bloody fragments!
*Stryker* pounds your head into bloody fragments!


*Stryker* pounds your body into bloody fragments!


*Carnage* blasts your body into bloody fragments!
*Razhak* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Stryker* pounds your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



*someone* pounds your right arm into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Sat Aug 10, 2019 6:07 pm

Basin fun!


o S HP:Healthy DP:Strong MV:Full > Path through the Woods
The woods close in as the path moves away from the road. The grass
underfoot has been crushed by heavy wagon wheels, and the tracks of the
wagons and several pedestrians lead along the path to the south.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving east.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.

o S HP:Healthy DP:Strong MV:Strong > They aren't here.

o S HP:Healthy DP:Strong MV:Strong > They aren't here.

o S HP:Healthy DP:Strong MV:Strong > e
kill kendall
kill kendall
Among the Trees
Towering hardwoods make up these woods. Thick bushes and thorny vines hang
down, blocking most directions. As the forest reclaims land once used by
men, it grows even denser. A large tree has partially toppled over,
creating a lean-to with a dense cover of foliage.
[ obvious exits: W ]
The corpse of a Shienaran deserter is lying here. [5]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A shiny metal helmet lies to one side.
A campfire burns slowly, sending smoke into the sky.
*Kendall* is here, fighting a disgraced Arafellin officer.
A Valon guardsman is here, fighting a disgraced Arafellin officer.
*Walden* is standing here.
*Dhela* is standing here.
A disgraced Arafellin officer is here, fighting a Valon guardsman.

* S HP:Healthy DP:Strong MV:Full > Kendall assumes a defensive striking posture.
You slash *Walden*'s body hard.

* S HP:Healthy DP:Strong MV:Full - Walden: Hurt > Ok.

* S HP:Healthy DP:Strong MV:Full - Walden: Hurt >
*Kendall* says 'off'

* S HP:Healthy DP:Strong MV:Full - Walden: Hurt > f

*Dhela* tries to strike you, but you parry successfully.

* S HP:Healthy DP:Strong MV:Full - Walden: Hurt > PANIC! You couldn't escape!

* S HP:Healthy DP:Strong MV:Full - Walden: Hurt >
*Dhela* strikes your body.
*Walden* tries to slash you, but you parry successfully.
You slash *Walden*'s body hard.
*Kendall* blasts a disgraced Arafellin officer's right leg hard.
A Valon guardsman barely lances a disgraced Arafellin officer's body.
A disgraced Arafellin officer scythes a Valon guardsman's left leg hard.

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > cmw

*Kendall* gives a Valon guardsman an order.

f
* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > PANIC! You couldn't escape!

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > f
PANIC! You couldn't escape!

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded >
*Walden* panics, and attempts to flee!

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > f
*Walden* tries to slash you, but you deflect the blow.
You gaze deeply into the soul of *Walden*.
Your gaze failed to paralyze your victim.
You slash *Walden*'s left arm hard.
*Kendall* blasts a disgraced Arafellin officer's body.
A Valon guardsman lances a disgraced Arafellin officer's left leg.
A disgraced Arafellin officer scythes a Valon guardsman's right arm hard.
You panic and attempt to flee!

kill kendall
kill kendall
kill kendall
You flee head over heels.
Path through the Woods
The woods close in as the path moves away from the road. The grass
underfoot has been crushed by heavy wagon wheels, and the tracks of the
wagons and several pedestrians lead along the path to the south.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a myrddraal leaving east.
There are some tracks of a human leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.
A pale destrier stands here, adorned with the white flame of Tar Valon.
They aren't here.

o S HP:Scratched DP:Strong MV:Full > kill kendall
*Walden* has arrived from the east.
They aren't here.

* S HP:Scratched DP:Strong MV:Full > kill kendall
*Walden* tries to slash you, but you parry successfully.
They aren't here.

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > kill kendall
kill kendall
They aren't here.

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > They aren't here.

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > *Dhela* has arrived from the east.
They aren't here.

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > They aren't here.

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded >
You slash *Walden*'s right arm hard.

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded > f

*Dhela* starts riding a pale destrier.

* S HP:Scratched DP:Strong MV:Full - Walden: Wounded >
*Dhela* tries to strike you, but you parry successfully.

You panic and attempt to flee!Full - Walden: Wounded >

kill kendall
kill kendall
kill kendall
You flee head over heels.
Deeper in the Woods
The path twists, leading deeper into the heart of the woods to the east.
The trees seem to open up there, leading to a clearing surrounded by
several brightly colored wagons.
[ obvious exits: N E ]
They aren't here.

o S HP:Scratched DP:Strong MV:Full > They aren't here.

o S HP:Scratched DP:Strong MV:Full > They aren't here.

o S HP:Scratched DP:Strong MV:Full > n
kill kendall
kill kendall
e
*Dhela* has arrived from the north, riding a pale destrier.
Path through the Woods
The woods close in as the path moves away from the road. The grass
underfoot has been crushed by heavy wagon wheels, and the tracks of the
wagons and several pedestrians lead along the path to the south.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a myrddraal leaving east.
There are some tracks of a myrddraal leaving south.
*Walden* is standing here.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.

kill kendall
kill kendall
* S HP:Scratched DP:Strong MV:Full > kill kendall
They aren't here.

* S HP:Scratched DP:Strong MV:Full > They aren't here.

* S HP:Scratched DP:Strong MV:Full > Among the Trees
Towering hardwoods make up these woods. Thick bushes and thorny vines hang
down, blocking most directions. As the forest reclaims land once used by
men, it grows even denser. A large tree has partially toppled over,
creating a lean-to with a dense cover of foliage.
[ obvious exits: W ]
The corpse of a Valon guardsman is lying here.
The corpse of a Shienaran deserter is lying here. [5]
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A shiny metal helmet lies to one side.
A campfire burns slowly, sending smoke into the sky.
*Kendall* is here, fighting a disgraced Arafellin officer.
A tall, pale skinned man issues orders here.

* S HP:Scratched DP:Strong MV:Full > You slash *Kendall*'s right leg into bloody fragments!
*Kendall* panics, and attempts to flee!
*Kendall* leaves west.

* S HP:Scratched DP:Strong MV:Full > They aren't here.

* S HP:Scratched DP:Strong MV:Full > kill kendall
kill kendall
They aren't here.

* S HP:Scratched DP:Strong MV:Full > They aren't here.

* S HP:Scratched DP:Strong MV:Full > w
They aren't here.

* S HP:Scratched DP:Strong MV:Full > kill kendall
w
Path through the Woods
The woods close in as the path moves away from the road. The grass
underfoot has been crushed by heavy wagon wheels, and the tracks of the
wagons and several pedestrians lead along the path to the south.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a myrddraal leaving east.
There are some tracks of a myrddraal leaving east.
There are some tracks of a myrddraal leaving south.
*Kendall* is standing here.
*Walden* is standing here.
A warhorse is here, stamping his feet impatiently.
A pale destrier stands here, adorned with the white flame of Tar Valon.

kill kendall
* S HP:Scratched DP:Strong MV:Full > You slash *Kendall*'s head into bloody fragments!
*Kendall* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Kendall*'s death cry.

Kryzen
Posts: 131
Joined: Sat Mar 03, 2018 12:58 am

Re: Ouch! That really did HURT!

Post by Kryzen » Mon Aug 12, 2019 8:05 pm

* HP:Battered MV:Tiring > bash
[k human]
You try to pound *Moryn*, but he deflects the blow.
*Zerious* panics, and attempts to flee!

* HP:Battered MV:Tiring - Ryven: Wounded - Moryn: Wounded > Mood changed to: Brave
*Zerious* leaves north riding an armored white cavalry horse.

* HP:Battered MV:Tiring - Ryven: Wounded - Moryn: Wounded > [k human]
You do the best you can!

ng - Ryven: Wounded - Moryn: Wounded >
*Moryn* tickles Ryven's body with his stab.
An Ahf'frait trolloc joins a Ko'bal trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A fade tries to slash Moryn, but he parries successfully.
An Ahf'frait trolloc tries to cleave Moryn, but he deflects the blow.
A hideous trolloc cleaves Neal's right arm.
A ramshorned trolloc tickles Neal's head with his slash.
A Ko'bal trolloc barely pierces Neal's body.

*
*Moryn* barely stabs Ryven's body.

=
A shrill piercing scream reverberates through the area.
An Ahf'frait trolloc tries to cleave Moryn, but he parries successfully.
A fade tries to slash Moryn, but he deflects the blow.
A ramshorned trolloc barely slashes Neal's right arm.
*Neal* panics, and attempts to flee!
A hideous trolloc tries to cleave Neal, but he dodges the attack.
An Ahf'frait trolloc tries to cleave Neal, but he deflects the blow.
You try to pound *Moryn*, but he dodges the attack.
*Moryn* stabs Ryven's body.
A hideous trolloc tries to cleave Neal, but he parries successfully.
A ramshorned trolloc tries to slash Neal, but he deflects the blow.
A Ko'bal trolloc tickles Neal's body with his pierce.
*Neal* panics, and attempts to flee!
*Neal* barely slices Ryven's body.
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
*Moryn* panics, and attempts to flee!
Your bash at *Moryn* sends him sprawling!
This session you've landed 11 out of 23 bashes (47% landed)
Since 5/21/2019 you've landed 257 out of 397 bashes (64% landed)
*Neal* leaves south riding a warhorse.

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Wounded > change mood berserk
Mood changed to: Berserk

kill moryn
o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Wounded > kill moryn
You do the best you can!

kill moryn
o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Wounded > kill moryn
Ryven slashes *Moryn*'s right arm into bloody fragments!
An Ahf'frait trolloc cleaves Moryn's body extremely hard.
A fade slashes Moryn's body into bloody fragments!
You pound *Moryn*'s right leg into bloody fragments!
You do the best you can!

kill moryn
o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > You do the best you can!

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > kill moryn
You do the best you can!

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > kill moryn
You do the best you can!

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > kill moryn
You do the best you can!

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > kill moryn
You do the best you can!

kill moryn
o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > kill moryn
You do the best you can!

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > You do the best you can!

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > You do the best you can!

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > You do the best you can!

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > get all corpse

You pound *Moryn*'s body into bloody fragments!

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > You don't have a corpse.

o HP:Wounded MV:Tiring - Ryven: Wounded - Moryn: Beaten > get all corpse
get all corpse
get all corpse

Ryven slashes *Moryn*'s body into bloody fragments!
An Ahf'frait trolloc cleaves Moryn's body very hard.
A fade slashes Moryn's body extremely hard.
*Moryn* is dead! R.I.P.
Your blood freezes as you hear *Moryn*'s death cry.
Ryven gets a black pair of silver-tooled boots from the corpse of Moryn.
Ryven gets a pair of earthen colored breeches from the corpse of Moryn.
Ryven gets a belt pack from the corpse of Moryn.
Ryven gets a leather water flask from the corpse of Moryn.
Ryven gets a thick, boarhide belt from the corpse of Moryn.
Ryven gets a pair of moonstone hilted dirks from the corpse of Moryn.
Ryven gets a silver Kandori wristcuff from the corpse of Moryn.
Ryven gets a silver Kandori wristcuff from the corpse of Moryn.
Ryven gets a pair of dark gloves from the corpse of Moryn.
Ryven gets a set of cloth sleeves from the corpse of Moryn.
Ryven gets a surcoat with exquisite embroidery from the corpse of Moryn.
Ryven gets a bearskin tunic from the corpse of Moryn.
Ryven gets a moonstone medallion from the corpse of Moryn.
Ryven gets a patchwork scarf of animal furs from the corpse of Moryn.
Ryven gets a camouflaged hood from the corpse of Moryn.
Ryven gets an onyx circlet engraved with tridents from the corpse of Moryn.
Ryven gets an onyx circlet engraved with tridents from the corpse of Moryn.
Ryven gets an oilstone from the corpse of Moryn.

Meren
Posts: 277
Joined: Tue Feb 06, 2018 10:45 pm

Re: Ouch! That really did HURT!

Post by Meren » Tue Aug 13, 2019 8:05 pm

I had been smobbing, humans found me Chachin so I boldly ran away.


o HP:Battered SP:Strong MV:Weary > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
A Samma N'Sei warrior has arrived from the south.

o HP:Battered SP:Strong MV:Weary > [sei ]
You feel the flows of saidin coursing through your body.

o HP:Battered SP:Strong MV:Weary > channel 'gate' esalunegosleeldyel
You begin to weave the appropriate flows...

-=+**+=- -=+**+=- -=+**+=- -=+**+=- -=+**+=-
Ok.
You concentrate and a bright slash of light dilates into a gateway to another place.

* HP:Battered SP:Good MV:Weary > exa gate
rel
You can barely make out In a Hidden Basement.

* HP:Battered SP:Good MV:Weary > Ok.

* HP:Battered SP:Good MV:Weary > enter gate
You step through the gateway.
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: ]
You feel an odd disturbance in the Pattern here.
A glowing portal hovers here forming a gateway to another place.
Galnorn the dark myrmidon lounges in the shadows, surrounded by a dark aura.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here, surrounded by a dark aura.
Ilsae is surrounded by a shimmering white aura!
A Samma N'Sei warrior follows you through the gateway.

* HP:Battered SP:Good MV:Weary > rest
score
You sit down and rest your tired bones.
You sheath a sharp, red stone dagger into an earthen brown mantle.

* HP:Battered SP:Good MV:Weary > You have 131(280) hit and 27(136) movement points.
You have scored 108627744 experience points and 74 quest points.
You need 1727191619 exp to level and 126 qp to rank.
You have amassed 33 Turn points to date.
You have played 181 days and 23 hours (real time).
This ranks you as Meren the al'Isha [Dreadguard 2] (Level 51).
You are resting.

* HP:Battered SP:Good MV:Weary > score
q
You have 131(280) hit and 27(136) movement points.
You have scored 108627744 experience points and 74 quest points.
You need 1727191619 exp to level and 126 qp to rank.
You have amassed 33 Turn points to date.
You have played 181 days and 23 hours (real time).
This ranks you as Meren the al'Isha [Dreadguard 2] (Level 51).
You are resting.

eq
* HP:Battered SP:Good MV:Weary > [where ]
Players in your Zone
--------------------
Meren - In a Hidden Basement

* HP:Battered SP:Good MV:Weary > You are using:
<worn on finger> a jade signet ring
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered SP:Good MV:Weary > who
Players
-------
Sazi the Dreadlord [Dreadguard]
Meren of Shon Kifar [Dreadguard]
Loomis the Duke of Wellington [Ko'bal Master] <------------ At this point I alt tab to watch Netflix

3 players displayed.

* HP:Battered SP:Good MV:Weary > Timer now at 66 secs... Estimated Tic!

A raven caws 'Draz is at Second Floor Of The Tower'

* HP:Wounded SP:Strong MV:Winded >
*Draz* steps out from the gateway.
A raven follows Draz out from the gateway.
A raven follows Draz out from the gateway.

* HP:Wounded SP:Strong MV:Winded >
*Draz* barely pierces your left foot.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Healthy >
You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.
*Draz* swiftly dodges your attempt to pierce him.
Galnorn joins your fight!
Ilsae joins Galnorn's fight!
Ilsae's hands begin weaving a cyclone of air...
Draz stumbles from the impact of an unseen force.
*Draz* pierces your body.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Scratched >
*Draz* pierces your body.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Scratched >
Ilsae slashes Draz's body very hard.
Galnorn draws a great claymore from a sword sheath with a flash of steel.
Galnorn wields a great claymore in a two-handed grip.
Galnorn smites Draz's body very hard.
You try to pierce *Draz*, but he dodges the attack.
*Draz* barely pierces your head.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
*Draz* barely pierces your right foot.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Ilsae gestures to the latches and grins.

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Ilsae tries to slash Draz, but he deflects the blow.
*Draz* swiftly dodges your attempt to pierce him.
*Draz* pierces your right foot with Ribbon in the Air.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Galnorn sends Draz sprawling with a powerful bash!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Ilsae slashes Draz's body hard.
Galnorn smites Draz's left arm extremely hard.
You pierce *Draz*'s left foot very hard.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
Ilsae slashes Draz's body hard.
Galnorn smites Draz's body very hard.
You pierce *Draz*'s body very hard.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.
*Draz* pierces your head.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
A raven caws 'Draz is at In a Hidden Basement'
Ilsae's hands begin weaving fire into the air...
The air around Draz's eyes seems to catch fire, blinding him.
Ilsae slashes Draz's body hard.
You try to pierce *Draz*, but he parries successfully.
*Draz* tries to pierce you, but you parry successfully.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > l

*Draz* struggles to open a way north, but can't.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > *Draz* panics, and attempts to flee!
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: ]
You feel an odd disturbance in the Pattern here.
A glowing portal hovers here forming a gateway to another place.
A raven is here flying around.
A raven is here, watching, surrounded by a dark aura.
*Draz* is here, fighting YOU!
A red haired man snarls here, revealing filed teeth.
Galnorn is here, fighting Draz.
Galnorn is surrounded by a shimmering white aura!
Ilsae is here, fighting Draz.
Ilsae is surrounded by a shimmering white aura!

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > 'really
You say 'really'

emb
* HP:Battered SP:Strong MV:Winded - Draz: Wounded > channel 'hammer' h.hagar
[sei ]
You feel the flows of saidin coursing through your body.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > Nobody here by that name.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
Galnorn sends Draz sprawling with a powerful bash!
Ilsae slashes Draz's body extremely hard.
Galnorn smites Draz's head extremely hard.
*Draz* panics, and attempts to flee!
You pierce *Draz*'s body into bloody fragments!
*Draz* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Winded - Draz: Battered > Target set to human.
0-
Arglebargle, glop-glyf!?!

channel 'hammer' h.human
* HP:Battered SP:Strong MV:Winded - Draz: Battered > You begin to weave the appropriate flows...

-=+**
Ilsae slashes Draz's body very hard.
*Draz* panics, and attempts to flee!
Galnorn smites Draz's left leg into bloody fragments!
*Draz* panics, and attempts to flee!

+=
You lost control of Saidin!

* HP:Battered SP:Strong MV:Winded - Draz: Beaten > channel 'hammer' h.human
You begin to weave the appropriate flows...

-=+*
Ilsae slashes Draz's body very hard.
*Draz* panics, and attempts to flee!
Galnorn smites Draz's left leg into bloody fragments!
*Draz* panics, and attempts to flee!
*Draz* pierces your left arm.
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* HP:Battered SP:Strong MV:Winded - Draz: Beaten > channel 'hammer' h.human
Ilsae's hands begin weaving a cyclone of air...
*Draz* panics, and attempts to flee!
Draz stumbles from the impact of an unseen force.
You try to pierce *Draz*, but he dodges the attack.
You begin to weave the appropriate flows...

-=+**+
Ilsae slashes Draz's right arm hard.
*Draz* panics, and attempts to flee!
*Draz* pierces your body.
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* HP:Beaten SP:Strong MV:Winded - Draz: Critical >
*Draz* says 'ffs'

channel 'hammer' h.human
* HP:Beaten SP:Strong MV:Winded - Draz: Critical > Galnorn sends Draz sprawling with a powerful bash!
*Draz* panics, and attempts to flee!
You begin to weave the appropriate flows...

-=+**+
Ilsae slashes Draz's body hard.
*Draz* panics, and attempts to flee!
Galnorn smites Draz's body extremely hard.
*Draz* panics, and attempts to flee!

=
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
The air around *Draz* crushes the remaining life from him.
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.

* HP:Beaten SP:Good MV:Winded > rel
Ok.

score
* HP:Beaten SP:Good MV:Winded > You have 79(280) hit and 44(136) movement points.
You have scored 108627744 experience points and 74 quest points.
You need 1727191619 exp to level and 126 qp to rank.
You have amassed 54 Turn points to date.
You have played 181 days and 23 hours (real time).
This ranks you as Meren the al'Isha [Dreadguard 2] (Level 51).
You are standing.

* HP:Beaten SP:Good MV:Winded > exa corpse
It is the corpse of Draz.
When you look inside, you see:
corpse (here) :
a throwing spike
a dagger
a strange fruit
eleven copper pennys
a wealth of gold crowns (150)
a pair of light, well-oiled leather boots
a pair of earthen colored breeches
a heron engraved scabbard
a belt with a buckle of cuendillar
a feathered kandori paramerion
a polished onyx-inlaid shield
[3] a jeweled wristcuff
a fine pair of light, buckskin gloves
a set of finely-spun cloth sleeves (used)
a backpack
a surcoat with exquisite embroidery
a finely-tailored white shirt
[2] a silver medallion
a light brown hood of finely-spun cloth
[2] a gold ring
an oilstone
a brass storm lantern

* HP:Beaten SP:Good MV:Winded > o uh draz rip
[narrate ]
You narrate 'uh draz rip'

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