Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Ouch! That really did HURT!

Post by Lisette » Fri Mar 12, 2021 11:25 pm

It would make more sense to have it fire only, seeing as the zone is almost always cold so it just makes it free reign for ice spikes. But maybe it wasn't fully intended and whoever changed it thought it worked like I did, that it would allow stuff like Hammer but not Spikes.

byrg
Posts: 371
Joined: Fri Aug 07, 2015 8:56 pm

Re: Ouch! That really did HURT!

Post by byrg » Fri Mar 12, 2021 11:36 pm

The post specifically says ice spikes won't work there.
Aureus wrote: I tweaked the no-channel to be no fire, water, and earth instead of a blanket no-channel. This means air weaves can be channeled there, while still blocking the major damage weaves like fireball, ice spikes, and zing.

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Ouch! That really did HURT!

Post by Lisette » Fri Mar 12, 2021 11:56 pm

Yeah that makes me think it was unintended then, and was only aimed to let stuff like Hammer of Air work.

Now I'm wondering maybe if it is just broken though and letting all weaves through. Will check fire after the reboot.

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Ouch! That really did HURT!

Post by Lisette » Sat Mar 13, 2021 1:51 am

I did check it, fire weaves do not work, so it seems like an unintended thing rather than it strictly not working at all.

Aureus
Posts: 968
Joined: Mon Dec 28, 2020 11:13 pm

Re: Ouch! That really did HURT!

Post by Aureus » Sat Mar 13, 2021 2:28 am

Yes, I made an error when changing the room and didn't flag it properly. It does now block ice spikes properly.

Scrat
Posts: 114
Joined: Tue Aug 18, 2015 8:07 pm

Re: Ouch! That really did HURT!

Post by Scrat » Sat Mar 13, 2021 4:14 pm

* R S HP:Beaten DP:Full MV:Tiring - Fermin: Wounded >

*Jaxon* pounds Crawler's right hand.
You scythe *Fermin*'s body extremely hard.
*Fermin* panics, and attempts to flee!
*Kendall* blasts Byrg's body hard.

* R S HP:Beaten DP:Full MV:Tiring - Fermin: Battered >
*Fermin* leaves south.

* R S HP:Beaten DP:Full MV:Tiring >
nar how we
ll
kill jaxon
You narrate 'how we'

b
* R S HP:Beaten DP:Full MV:Tiring > You scythe *Kendall*'s right leg hard.

* R S HP:Beaten DP:Full MV:Tiring - Byrg: Battered - Kendall: Wounded >
[bash ]


-=
+*

*Jaxon* pounds Crawler's body.
Byrg scythes *Kendall*'s body.

*
+=
-
Crawler panics, and attempts to flee!


Byrg narrates 'im batt'
*Fermin* tries to pierce you, but you deflect the blow.

-
=
Your bash at *Kendall* sends him sprawling!

* R S HP:Beaten DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >
Crawler leaves west.

* R S HP:Beaten DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >
Crawler narrates 'am deadish'

* R S HP:Beaten DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >

*Fermin* tries to pierce you, but you parry successfully.
You scythe *Kendall*'s body.
Byrg scythes *Kendall*'s body.

* R S HP:Beaten DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >

*Jaxon* pounds your left leg hard.

* R S HP:Beaten DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >

*Fermin* pierces your head.
You wish that your wounds would stop BLEEDING so much!

Crawler tries to pierce *Fermin*, but he deflects the blow.

* R S HP:Beaten DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >

Crawler tries to pierce *Fermin*, but he deflects the blow.
*Fermin* pierces your head.
You wish that your wounds would stop BLEEDING so much!

You scythe *Kendall*'s left arm very hard.
Byrg scythes *Kendall*'s body hard.

* R S HP:Beaten DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >
nar lets go n
You narrate 'lets go n'

* R S HP:Beaten DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >
cw
change mood wimpy

*Jaxon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >

Crawler tries to pierce *Fermin*, but he parries successfully.
*Fermin* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

Byrg panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >

Crawler tries to pierce *Fermin*, but he deflects the blow.
*Jaxon* pounds your body.
You wish that your wounds would stop BLEEDING so much!

*Fermin* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

*Kendall* blasts Byrg's body hard.
*Kendall* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!


f
* R S HP:Critical DP:Full MV:Tiring - Byrg: Battered - Kendall: Battered >
Byrg leaves south riding a shadow stallion.
Crawler panics, and attempts to flee!

s
* R S HP:Critical DP:Full MV:Tiring - Kendall: Battered >

Byrg has arrived from the south, riding a shadow stallion.
Crawler leaves west.

* R S HP:Critical DP:Full MV:Tiring - Kendall: Battered >

Mazoku narrates 'need a hand??'

* R S HP:Critical DP:Full MV:Tiring - Kendall: Battered >

Byrg leaves south riding a shadow stallion.

* R S HP:Critical DP:Full MV:Tiring - Kendall: Battered >
*someone* blasts your body hard.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.
An elite trolloc hates your guts!
Circle of Darkness

Krun
Posts: 17
Joined: Sun Sep 06, 2020 9:21 pm

Re: Ouch! That really did HURT!

Post by Krun » Wed Mar 17, 2021 11:43 pm

Ouch! That really did HURT! my ego...


Windblown Trail Near the Top of the Cliff
[ obvious exits: U D ]
With lovely brown eyes, a baby s'redit frolics here.
A raven is here flying around.
*Tetsuo* is standing here, riding a prancing palomino mare.

* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Weary > change mood berserk
-
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

backstab h.light
* S HP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

You silently approach your victim...


*Tetsuo* makes a strange sound as you place a pair of moonstone hilted dirks in his back!

* S HP:Healthy MV:Weary - Tetsuo: Battered >
You swiftly dodge *Tetsuo*'s attempt to slice you.

Drybones
Posts: 46
Joined: Sun Feb 07, 2021 1:36 pm

Re: Ouch! That really did HURT!

Post by Drybones » Wed Mar 17, 2021 11:56 pm

To be fair, your dirks were blunt and I was healthy! But damn, didn't realize it was a beserk stab, ouch!

But yeah, rogues aren't much of a threat once you know they are there. You did get me down to 17 hps while I was trying to exp though :P

Meren
Posts: 277
Joined: Tue Feb 06, 2018 10:45 pm

Re: Ouch! That really did HURT!

Post by Meren » Fri Mar 19, 2021 9:44 am

Drybones wrote:
Wed Mar 17, 2021 11:56 pm
To be fair, your dirks were blunt and I was healthy! But damn, didn't realize it was a beserk stab, ouch!
I believe that weapon condition has no bearing on stab or charge damage.

Drybones
Posts: 46
Joined: Sun Feb 07, 2021 1:36 pm

Re: Ouch! That really did HURT!

Post by Drybones » Fri Mar 19, 2021 3:14 pm

I was under the impression that dice modifiers on melee got worked into stab damage, e.g., how master damage gets worked into the formula. When I used to stab trees, I could typically guess when my dagger was scratched based on the damage rolls. Just anecdotal though

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