Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Tandrael
Posts: 92
Joined: Mon Jun 25, 2018 12:02 pm

Re: Ouch! That really did HURT!

Post by Tandrael » Tue Jan 11, 2022 9:05 am

Gretchen says 'should of smelled us'

* R HP:Wounded MV:Tiring - Gretchen: Healthy - a cougar: Beaten >

You blast a cougar's body into bloody fragments!
Gretchen swiftly dodges a cougar's attempt to hit her.
Gretchen strikes a cougar's body hard.
A cougar is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a cougar's death cry.

* R HP:Wounded MV:Strong >

Gretchen leaves west riding a warhorse.
You follow Gretchen.

The Dusty Road
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
Gretchen Dreadbane "The Crazy Old Cat Lady" is standing here, riding a warhorse.
Lisennet Sedai of the Black Ajah is standing here, riding a shadow stallion.

say for real
* R HP:Wounded MV:Strong >
Lisennet strikes your body.
Gretchen leaves west riding a warhorse.

c
* R HP:Wounded MV:Strong - Lisennet: Healthy > You say 'for real'

cc
* R HP:Wounded MV:Strong - Lisennet: Healthy > [k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Lisennet: Healthy > Arglebargle, glop-glyf!?!

b
* R HP:Wounded MV:Strong - Lisennet: Healthy >
Kashvi chats 'He finished his carving'

* R HP:Wounded MV:Strong - Lisennet: Healthy >
You try to blast Lisennet, but she deflects the blow.
Lisennet barely strikes your left foot.
[bash ]


-
Gretchen has arrived from the west, riding a warhorse.

=
+*
*+
=-
-
=
Your bash at Lisennet sends her sprawling!

* R HP:Wounded MV:Strong - Lisennet: Scratched >
cmb
[change mood brave]
Mood changed to: Brave

* R HP:Wounded MV:Strong - Lisennet: Scratched >
Gretchen unleashes a flurry of icy spikes at Lisennet, who is stabbed repeatedly.

* R HP:Wounded MV:Strong - Lisennet: Wounded >
l
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
A squat border stone juts from the soil.
Gretchen Dreadbane "The Crazy Old Cat Lady" is here, fighting Lisennet, riding a warhorse.
A gray palfrey prances skittishly nearby, being ridden by you.
Lisennet Sedai of the Black Ajah is sitting here, riding a shadow stallion.

* R HP:Wounded MV:Strong - Lisennet: Wounded >
You blast Lisennet's body into bloody fragments!

* R HP:Wounded MV:Strong - Lisennet: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Lisennet: Wounded >
b
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Strong - Lisennet: Wounded >
b

Gretchen strikes Lisennet's body hard.
You blast Lisennet's head into bloody fragments!
Lisennet panics, and attempts to flee!
Lisennet strikes your left hand.
Lisennet leaves south riding a shadow stallion.

* R HP:Wounded MV:Strong > [bash ]
Bash who?

* R HP:Wounded MV:Strong >
c
c
c
c
c
c
[k dark]
They aren't here.

c
* R HP:Wounded MV:Strong > [k dark]
They aren't here.
Gretchen leaves south riding a warhorse.
You follow Gretchen.

Dusty Road by Fal Dara
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
Gretchen Dreadbane "The Crazy Old Cat Lady" is standing here, riding a warhorse.
Lisennet Sedai of the Black Ajah is standing here, riding a shadow stallion.

c
c
* R HP:Wounded MV:Strong > [k dark]
You try to blast Lisennet, but she parries successfully.
Lisennet swiftly dodges Gretchen's attempt to strike her.

c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!
Lisennet panics, and attempts to flee!

c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!

c
c
* R HP:Wounded MV:Strong - Lisennet: Battered > Kashvi chats 'Actually I think he is still about'
[k dark]
You do the best you can!

c
c
* R HP:Wounded MV:Strong - Lisennet: Battered >
Lisennet strikes your body.
You try to blast Lisennet, but she deflects the blow.
[k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!
Lisennet panics, and attempts to flee!

c
c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!

c
c
* R HP:Wounded MV:Strong - Lisennet: Battered > [k dark]
You do the best you can!
Lisennet panics, and attempts to flee!
Gretchen unleashes a flurry of icy spikes at Lisennet, who is stabbed repeatedly.

c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!
Gretchen calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!
Lisennet panics, and attempts to flee!

c
c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Critical > You try to blast Lisennet, but she parries
successfully.
[k dark]
You do the best you can!

c
c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

c
c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

c
c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!
Lisennet leaves south riding a shadow stallion.
Lisennet has arrived from the south, riding a shadow stallion.

c
c
* R HP:Wounded MV:Strong > [k dark]
You try to blast Lisennet, but she deflects the blow.

c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

c
c
* R HP:Wounded MV:Strong - Lisennet: Critical > The Malkiergate closes quietly.
[k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

c
c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!

c
* R HP:Wounded MV:Strong - Lisennet: Critical > [k dark]
You do the best you can!
Lisennet panics, and attempts to flee!

c
c
* R HP:Wounded MV:Strong - Lisennet: Critical >
Lisennet barely strikes your body.
You try to blast Lisennet, but she deflects the blow.
[k dark]
You do the best you can!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Gretchen's icy spikes shred Lisennet, whose insides now flow freely to the ground.
Lisennet is dead! R.I.P.
Your blood freezes as you hear Lisennet's death cry.

Tandrael
Posts: 92
Joined: Mon Jun 25, 2018 12:02 pm

Re: Ouch! That really did HURT!

Post by Tandrael » Tue Jan 11, 2022 9:20 am

Slick gate call by Gretchen in between weaves 1n to give the chance of south flee. All I did was land a bash and spam.

Lisennet
Posts: 56
Joined: Tue Apr 28, 2020 3:21 am

Re: Ouch! That really did HURT!

Post by Lisennet » Tue Jan 11, 2022 9:41 am

That SUCKED! >:(

Joyce
Posts: 4
Joined: Tue Dec 12, 2017 12:55 am

Re: Ouch! That really did HURT!

Post by Joyce » Tue Jan 11, 2022 10:19 am

Completely unexpected and funny

* R HP:Healthy SP:Full MV:Fresh >
Benjain has arrived from the west, riding a warhorse.
A rat has arrived from the west.

* R HP:Healthy SP:Full MV:Fresh > k rat
You strike a rat's body very hard.

* R HP:Healthy SP:Full MV:Fresh - a rat: Battered > follow benjain
You now follow Benjain.

* R HP:Healthy SP:Full MV:Fresh - a rat: Battered >
A rat tries to hit you, but you dodge the attack.
You strike a rat's head very hard.
A rat is dead! R.I.P.
You've almost gone from murderer to conqueror.
Your blood freezes as you hear a rat's death cry.
A rat stops following Benjain.

* R HP:Healthy SP:Full MV:Fresh >
You are now a member of Benjain's group.

* R HP:Healthy SP:Full MV:Fresh > diag bloodstock
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

not
* R HP:Healthy SP:Full MV:Fresh > l
You stop paying increased attention to your surroundings.

* R HP:Healthy SP:Full MV:Fresh > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here.
A lantern has been left here.
Lord Benjain the Gaidin Master is standing here, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Fresh >
Benjain says 'rusty tho :)'

* R HP:Healthy SP:Full MV:Fresh > sa horse tired
You say 'horse tired'

* R HP:Healthy SP:Full MV:Fresh >
*Enigma* places a sharp, red stone dagger in the back of Benjain, resulting in some strange noises and blood!
Benjain is dead! R.I.P.
Your blood freezes as you hear Benjain's death cry.
You stop following Benjain.

Benjain
Posts: 59
Joined: Thu Mar 26, 2015 11:43 am

Re: Ouch! That really did HURT!

Post by Benjain » Tue Jan 11, 2022 3:10 pm

The unexpected part was Enigma actually landing a stab!

Nylen
Posts: 123
Joined: Tue Sep 04, 2018 9:18 am

Re: Ouch! That really did HURT!

Post by Nylen » Tue Jan 11, 2022 3:13 pm

An... enigma!

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Ouch! That really did HURT!

Post by Morella » Wed Jan 12, 2022 9:13 pm

* R HP:Scratched SP:Bursting MV:Strong >

Bul narrates 'ticd bat'

* R HP:Scratched SP:Bursting MV:Strong >

Bul has arrived from the north, riding a warhorse.

* R HP:Scratched SP:Bursting MV:Strong >
na regroup orch ent if you don't have a group
You narrate 'regroup orch ent if you don't have a group'

* R HP:Scratched SP:Bursting MV:Strong >

*Chomsky* has arrived from the north.
Arandur has arrived from the east, riding a warhorse.
Bul cleaves *Chomsky*'s body.

* R HP:Scratched SP:Bursting MV:Strong >

You barely strike *Chomsky*'s body.

* R HP:Scratched SP:Bursting MV:Strong - Bul: Battered - Chomsky: Wounded >
*Chomsky* panics, and attempts to flee!
You feel the flows of saidar coursing through your body.
Arandur slashes *Chomsky*'s body hard.

* R HP:Scratched SP:Bursting MV:Strong - Bul: Battered - Chomsky: Wounded >
Arandur slashes *Chomsky*'s body.
You barely strike *Chomsky*'s right foot.
Bul barely cleaves *Chomsky*'s head.

* R HP:Scratched SP:Bursting MV:Strong - Bul: Battered - Chomsky: Wounded >
Arandur narrates 'ent'


* R HP:Scratched SP:Bursting MV:Strong - Bul: Battered - Chomsky: Wounded >
[channel 'fireball']
You begin to weave the appropriate flows...

*Chomsky* leaves west.
*Byrg* tries to crush Arandur, but he deflects the blow.
Bul cleaves *Byrg*'s left leg hard.
-=+
x
x*
Cancelled.
[k dark]
You barely strike *Byrg*'s body.

* R HP:Scratched SP:Bursting MV:Strong - Arandur: Beaten - Byrg: Wounded > [k dark]
You do the best you can!

* R HP:Scratched SP:Bursting MV:Strong - Arandur: Beaten - Byrg: Wounded >

You strike *Byrg*'s right leg.

* R HP:Scratched SP:Bursting MV:Strong - Arandur: Beaten - Byrg: Wounded >
You begin to weave the appropriate flows...
Bul narrates 'on both'
-=+*
*Byrg* sends Arandur sprawling with a powerful bash!
*+=-
*Byrg* crushes Arandur's body very hard.
-
Byrg assumes an offensive striking posture.
=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.

* R HP:Scratched SP:Full MV:Strong - Arandur: Beaten - Byrg: Battered >

You begin to weave the appropriate flows...
Bul sends *Byrg* sprawling with a powerful bash!
Corath has arrived from the north, riding a Domani razor.
Klein has arrived from the north, riding a warhorse.
-=+
Bul cleaves *Byrg*'s right leg hard.
**+=
Corath hacks a shadow stallion's body into bloody fragments!
- -=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Byrg*.

* R HP:Scratched SP:Strong MV:Strong - Arandur: Beaten - Byrg: Beaten >
Klein leaves north riding a warhorse.

* R HP:Scratched SP:Strong MV:Strong - Arandur: Beaten - Byrg: Beaten >
A shadow stallion barely tickles Corath's left leg with its hit.
You barely strike *Byrg*'s left leg.
Bul cleaves *Byrg*'s body hard.
Arandur slashes *Byrg*'s left arm hard.
You begin to weave the appropriate flows...
-=+
Arandur stops using a razor-sharp longsword.
*
Arandur draws a dagger of green jade from a crimson cloak of fine Two Rivers wool with a flash of
steel.
*
Corath sends a shadow stallion sprawling with a powerful bash!
+
Arandur barely pierces *Byrg*'s body.
=
*Byrg* panics, and attempts to flee!
*Byrg* tries to flee, but is too exhausted!
- -
Corath hacks a shadow stallion's right leg into bloody fragments!
Bul barely cleaves *Byrg*'s body.
Arandur pierces *Byrg*'s body.
*Byrg* tries to crush Arandur, but he deflects the blow.
=

Ok.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your fireball blasts into *Byrg*, dropping his charred corpse to the ground.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s death cry.

* R HP:Scratched SP:Strong MV:Strong >

Bul gets a pair of thick metal boots from the corpse of Byrg.
Bul gets a pair of ebony-steel plate greaves from the corpse of Byrg.
Bul gets a belt pack from the corpse of Byrg.
Bul gets a bronze belt of odd design from the corpse of Byrg.
Bul gets a massive war maul from the corpse of Byrg.
Bul gets a sungwood bracelet from the corpse of Byrg.
Bul gets a sungwood bracelet from the corpse of Byrg.
Bul gets a pair of heavy metal gauntlets from the corpse of Byrg.
Bul gets a pair of ebony-steel plate vambraces from the corpse of Byrg.
Bul gets a backpack from the corpse of Byrg.
Bul gets an inky black cloak from the corpse of Byrg.
Bul gets a shining steel breastplate from the corpse of Byrg.
Bul gets a torc of gleaming steel from the corpse of Byrg.
Bul gets a torc of gleaming steel from the corpse of Byrg.
Bul gets a full metal helmet and visor from the corpse of Byrg.
Bul gets a gold ring delicately carved with ivy from the corpse of Byrg.
Bul gets a gold ring delicately carved with ivy from the corpse of Byrg.
Bul gets a piece of sandstone from the corpse of Byrg.

* R HP:Scratched SP:Strong MV:Strong > Nobody here by that name.
Arandur leans over and severs the head from the corpse of Byrg.
Beads of cold sweat emerge from Bul's face!
Bul doesn't seem to look well as he turns pale.

* R HP:Scratched SP:Strong MV:Strong >
na rip byrg
You narrate 'rip byrg'

* R HP:Scratched SP:Strong MV:Strong >

Arandur narrates 'rip byrg'
Corath stops using a pair of gold-hilted hooked swords.

* R HP:Scratched SP:Strong MV:Strong >
Corath draws a dagger from a dark blue riders cape bearing three silver fish with a flash of steel.

* R HP:Scratched SP:Strong MV:Strong >

Corath pierces a shadow stallion's body very hard.
Bul doesn't seem to look well as he turns pale.
Bul drops an inky black cloak.

* R HP:Scratched SP:Strong MV:Strong >
Arandur leaves north riding a warhorse.
Bul leaves north riding a warhorse.
Corath sheathes a dagger into a dark blue riders cape bearing three silver fish.

* R HP:Scratched SP:Strong MV:Strong >
Corath wields a pair of gold-hilted hooked swords in a two-handed grip.

* R HP:Scratched SP:Strong MV:Strong >
Klein has arrived from the north, riding a warhorse.

na that looked painful af
* R HP:Scratched SP:Strong MV:Strong >
You narrate 'that looked painful af'

Tabarnak
Posts: 11
Joined: Fri Nov 12, 2021 8:23 am

Re: Ouch! That really did HURT!

Post by Tabarnak » Sat Jan 15, 2022 8:36 am

Outside the Western Gate of Caemlyn
The massive gates of Caemlyn, capital of Andor, rise before you to the
east. The bustle and noise of the city can be heard at all hours, and
during the day long lines of people form to enter the realm of Queen
Morgase, ruler of one of the greatest cities of the known world. Drifting
off towards Whitebridge to the west, the Caemlyn Road leaves its namesake
behind, amongst the colors of the Queen's Guard.
[ obvious exits: N E W ]
Zone: Four Kings
Door east: Westgate
An iron lantern hangs from the wall above the gate.

* S HP:Scratched MV:Tiring > Inside the Western Gate of Caemlyn
You are just inside the West Gate of Caemlyn. You stop and stare at the sheer
magnitude of the city. Caemlyn could swallow several other cities whole
without much of a ripple. People are streaming through the gates and the city
looks crowded beyond belief. You can see high in the center of Caemlyn the
Inner City and the royal Palace. An outer road leads north and south along
the city walls, and a wide boulevard leads east into the city's heart.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door west: Westgate
East: A stout looking guard is here, walking the streets of Caemlyn.
South: An old man hobbles slowly on his way.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shifty looking fellow patrols the streets picking up discarded belongings.
*Ben* is standing here, riding an Illianer steed. <----oh a human at the gate, maybe rsneak was my friend
A Defender of the Rose Crown strides by, hand close to his weapon.
A figure stands here, ready to collect unwanted things.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

* S HP:Scratched MV:Tiring >
e
Western End of a Wide Boulevard
You are on the western end of a wide boulevard that stretches across the
city.
The street is cut in two by a wide strip of grass with a row of trees that
runs the length of the boulevard. Caemlyn's West Gate is just a few steps
away,
and you can see a small pet store to the south.
[ obvious exits: E S W ]
Zone: Outer Caemlyn
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A stout looking guard is here, walking the streets of Caemlyn.
West: A shifty looking fellow patrols the streets picking up discarded
belongings.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A man is here.

* S HP:Scratched MV:Tiring >
w
h
y
Inside the Western Gate of Caemlyn
You are just inside the West Gate of Caemlyn. You stop and stare at the sheer
magnitude of the city. Caemlyn could swallow several other cities whole
without much of a ripple. People are streaming through the gates and the city
looks crowded beyond belief. You can see high in the center of Caemlyn the
Inner City and the royal Palace. An outer road leads north and south along
the city walls, and a wide boulevard leads east into the city's heart.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door west: Westgate
East: A stout looking guard is here, walking the streets of Caemlyn.
South: An old man hobbles slowly on his way.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shifty looking fellow patrols the streets picking up discarded belongings.
*Ben* is standing here, riding an Illianer steed.
A Defender of the Rose Crown strides by, hand close to his weapon.
A figure stands here, ready to collect unwanted things.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

* S HP:Scratched MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [ba h.light]
You silently approach your victim...

-
=+
*
*+
*Ben* tries to blast you, but you deflect the blow. <---it was not today

=
-
-
=+
*
You stab *Ben*'s head.
A street sweeper joins Ben's fight!
An armored man joins a street sweeper's fight!
The Caemlyn cityguard joins an armored man's fight!
*Ben* blasts your body into bloody fragments!
The Caemlyn cityguard has arrived from the east.
You can't backstab a fighting person, too alert!

tar ben
tar1 set to ben
* S HP:Hurt MV:Tiring - Ben: Scratched >
f
w
h
The Caemlyn gatekeeper closes the Westgate.
The Caemlyn gatekeeper locks the Westgate.
You panic and attempt to flee!

44
backstab h.ben
You flee head over heels.
An Outer Road
You are on a wide perimeter road which rings the Outer City. The road runs
straight north and south here, and you can see some houses to the east. The
massive walls of the city rise alongside the road to the west, and you can
see the West Gate of the city to the north.
[ obvious exits: N S ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
An old man hobbles slowly on his way.
A worker busily earns a day's pay.
A stout looking guard is here, walking the streets of Caemlyn.
Alas, you cannot go that way...

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > Backstab who?

* S HP:Hurt MV:Tiring >
n
h
Inside the Western Gate of Caemlyn
You are just inside the West Gate of Caemlyn. You stop and stare at the sheer
magnitude of the city. Caemlyn could swallow several other cities whole
without much of a ripple. People are streaming through the gates and the city
looks crowded beyond belief. You can see high in the center of Caemlyn the
Inner City and the royal Palace. An outer road leads north and south along
the city walls, and a wide boulevard leads east into the city's heart.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door west: Westgate
East: A man is here.
South: An old man hobbles slowly on his way.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A shifty looking fellow patrols the streets picking up discarded belongings.
*Ben* is standing here, riding an Illianer steed.
A Defender of the Rose Crown strides by, hand close to his weapon.
A figure stands here, ready to collect unwanted things.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

44
backstab h.ben <---go for the ol' disengage bash stab
* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.
*Ben* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Ben: Scratched >
snicker
snicker

*Ben* blasts your left hand into bloody fragments!
The Caemlyn cityguard joins Ben's fight!
An armored man joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!

* S HP:Wounded MV:Tiring - Ben: Scratched >
whois ben
f

The Caemlyn cityguard slashes your body into bloody fragments!
The Caemlyn cityguard slashes your body extremely hard.
An armored man slashes your left leg into bloody fragments!
The Caemlyn cityguard slashes your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Ben* blasts your body into bloody fragments!

You flee head over heels.
An Outer Road
You are on a wide perimeter road which rings the Outer City. The road runs
straight north and south here, and you can see some houses to the east. The
massive walls of the city rise alongside the road to the west, and you can
see the West Gate of the city to the north.
[ obvious exits: N S ]
Zone: Outer Caemlyn
North: A stout looking guard is here, walking the streets of Caemlyn.
An old man hobbles slowly on his way.
A worker busily earns a day's pay.
A stout looking guard is here, walking the streets of Caemlyn.
Backstab who?

* S HP:Battered MV:Tiring > You snicker softly.

* S HP:Battered MV:Tiring > You snicker softly.

* S HP:Battered MV:Tiring > Ben Darksbane is a level 40 human.
A tall, broad shouldered man stands here staring at you from deep blue eyes.
His face a mask of calm. Muscles ripple beneath his tunic.
Tense and wary, he seems at all times to be ready to strike!


* S HP:Battered MV:Tiring > An armored man has arrived from the north.
Inside the Western Gate of Caemlyn <---lets try again
You are just inside the West Gate of Caemlyn. You stop and stare at the sheer
magnitude of the city. Caemlyn could swallow several other cities whole
without much of a ripple. People are streaming through the gates and the city
looks crowded beyond belief. You can see high in the center of Caemlyn the
Inner City and the royal Palace. An outer road leads north and south along
the city walls, and a wide boulevard leads east into the city's heart.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
Door west: Westgate
East: A man is here.
South: A Defender of the Rose Crown strides by, hand close to his weapon.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.
A shifty looking fellow patrols the streets picking up discarded belongings.
*Ben* is standing here, riding an Illianer steed.
A figure stands here, ready to collect unwanted things.
A stout looking Caemlyn guard is posted here.
A stout looking Caemlyn guard is posted here.

* S HP:Battered MV:Tiring >

The Caemlyn cityguard tries to slash you, but you deflect the blow.
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
Archers' arrows shower down from above.
An archer's arrow impales you!
*Ben* leaves south riding an Illianer steed.

s
* S HP:Beaten MV:Tiring - the Caemlyn cityguard: Healthy >
No way! You're fighting for your life!

f
* S HP:Beaten MV:Tiring - the Caemlyn cityguard: Healthy >

The Caemlyn cityguard slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A street sweeper joins the Caemlyn cityguard's fight!
The Caemlyn cityguard tries to slash you, but you parry successfully.
You stab the Caemlyn cityguard's body.
You swiftly dodge the Caemlyn cityguard's attempt to slash you.
*Ben* has arrived from the south, riding an Illianer steed.

* S HP:Critical MV:Tiring - the Caemlyn cityguard: Scratched >
You panic and attempt to flee!


*Ben* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Western End of a Wide Boulevard
You are on the western end of a wide boulevard that stretches across the
city.
The street is cut in two by a wide strip of grass with a row of trees that
runs the length of the boulevard. Caemlyn's West Gate is just a few steps
away,
and you can see a small pet store to the south.
[ obvious exits: E S W ]
Zone: Outer Caemlyn
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A stout looking guard is here, walking the streets of Caemlyn.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* S HP:Critical MV:Tiring > A Wide Boulevard
You are on a wide boulevard that stretches all the way across Caemlyn. The
extremely wide road is cut in the middle by a strip of grass with trees
placed
evenly all along the boulevard. Off to the west you can make out one of
Caemlyn's four gates. To the south you see a small brick inn. A sign is
posted
above the door.
[ obvious exits: N E S W ]
Zone: Outer Caemlyn
North: A worker busily earns a day's pay.
East: A shifty looking fellow patrols the streets picking up discarded
belongings.
South: A shapely young woman skillfully weaves amongst the chaos, taking
orders.
West: A man is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout looking guard is here, walking the streets of Caemlyn.

* S HP:Critical MV:Tiring > The Master Blacksmith of Caemlyn
This smithy is a very simple arrangement with only a forge, anvil and a
work bench, somewhat cluttered with various pieces of iron and steel strewn
over it, all ready to be reshaped into the finest weapons. The various
precious metals in wooden crates round the walls indicate this smithy is a
place for quality weapons only. The blackened forge in the centre of the
smithy has a fire in a hearth fueled by scorching charcoal, which is
raised off the ground in a shallow clay bowl at waist height.
[ obvious exits: S ]
Zone: Outer Caemlyn
South: A stout looking guard is here, walking the streets of Caemlyn.
The master blacksmith's forge is here, blasted by a fierce fire.
A worker busily earns a day's pay.
A small dog is here, barking furiously.
A master blacksmith is here, hard at work.

* S HP:Critical MV:Tiring > Alas, you cannot go that way...

ww
change mood wimpy
* S HP:Critical MV:Tiring >
You are a 75 year old male trolloc rogue.
Your height is 5 feet, 11 inches, and you weigh 165.0 lbs.
You are carrying 0.0 lbs and wearing 19.5 lbs, peanuts.
Your base abilities are: Str:18 Int:10 Wil:7 Dex:19 Con:19.
Offensive bonus: 152, Dodging bonus: 145, Parrying bonus: 161
Your mood is: Wimpy. You will flee below: 207 Hit Points
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* S HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* S HP:Critical MV:Tiring >
score
not
You have 20(414) hit and 141(245) movement points.
You have scored 108500001 experience points and 832 quest points.
You need 1727319362 exp to level and 168 qp to rank.
You have amassed 239 Turn points to date.
You have played 7 days and 19 hours (real time).
This ranks you as Tabarnak the Veteran Havoc [Ko'bal 6] (Level 51).
You are standing.

and i waited here 2 tics until a mob walked in and forced me to leave

Degras
Posts: 44
Joined: Mon Jan 20, 2020 3:12 pm

Re: Ouch! That really did HURT!

Post by Degras » Fri Jan 21, 2022 10:31 am

* HP:Beaten SP:Bursting MV:Tiring > kill dark
*Erevos* has arrived from the west.
You barely whip *Erevos*'s body.

* HP:Beaten SP:Bursting MV:Tiring - Erevos: Beaten > kill dark
You do the best you can!

* HP:Beaten SP:Bursting MV:Tiring - Erevos: Beaten > You do the best you can!

* HP:Beaten SP:Bursting MV:Tiring - Erevos: Beaten > seize
channel 'Fireball' h.erevos

*Erevos* tries to hack you, but you deflect the blow.
You barely whip *Erevos*'s body.

* HP:Beaten SP:Bursting MV:Tiring - Erevos: Beaten > You feel the flows of saidin coursing through your body.

You begin to weave the appropriate flows... Beaten >

=
You dodge a bash from *Erevos* who loses his balance and falls!
Ok.
*Erevos* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Erevos*.

* HP:Beaten SP:Full MV:Tiring - Erevos: Critical >
*Erevos* leaves south.

* HP:Beaten SP:Full MV:Tiring > channel 'Flame strike' h.erevos
kill erevos
Nobody here by that name.

* HP:Beaten SP:Full MV:Tiring > s
They aren't here.

* HP:Beaten SP:Full MV:Tiring > kill erevos
channel 'Flame strike' h.erevos
*Erevos* has arrived from the south.
Among the Blighted Hills
[ obvious exits: N E W ]

* HP:Beaten SP:Full MV:Tiring > They aren't here.

Nobody here by that name.ring >
channel 'Flame strike' h.erevos

* HP:Beaten SP:Full MV:Tiring > n
kill erevos
Nobody here by that name.

* HP:Beaten SP:Full MV:Tiring > notice
Blighted Hills
[ obvious exits: S W ]

* HP:Beaten SP:Full MV:Tiring > w
They aren't here.

n
* HP:Beaten SP:Full MV:Tiring > kill erevos
You stop paying increased attention to your surroundings.

* HP:Beaten SP:Full MV:Tiring > Path through Blighted Hills
[ obvious exits: N E ]
A massive cat with sharp, elongated teeth stalks his prey.
A snake, black as ebony, hisses and bares its deadly fangs.
A disease-ridden elk with blackened antlers stands before you.
A red-eyed raven is perched nearby, staring silently at you.

* HP:Beaten SP:Full MV:Tiring > Along a Desolate Mountain Range
[ obvious exits: N E S ]
*Erevos* is standing here.
A red-eyed raven is perched nearby, staring silently at you.
A disease-ridden elk with blackened antlers stands before you.

* HP:Beaten SP:Full MV:Tiring > You tickle *Erevos*'s right leg with your whip.
*Erevos* panics, and attempts to flee!

* HP:Beaten SP:Full MV:Tiring - Erevos: Critical >
You barely whip *Erevos*'s head.
A red-eyed raven starts following you.
A blighted elk tries to hit you, but you parry successfully.

* HP:Beaten SP:Full MV:Tiring - Erevos: Critical > kill erevos
kill erevos
*Erevos* leaves south.
*Erevos* has arrived from the south.
You do the best you can!

* HP:Beaten SP:Full MV:Tiring - a blighted elk: Scratched > f
*Erevos* leaves north.
They aren't here.

* HP:Beaten SP:Full MV:Tiring - a blighted elk: Scratched > kill erevos
You panic and attempt to flee!

channel 'Flame strike' h.erevos
You flee head over heels.
Edge of the Desolate Mountains
[ obvious exits: N E S ]
They aren't here.

Nobody here by that name.ring >
channel 'Flame strike' h.erevos

n HP:Beaten SP:Full MV:Tiring >
Nobody here by that name.

* HP:Beaten SP:Full MV:Tiring > e
A Trail at the Mountainside
[ obvious exits: N E S ]
Tiny yellow flowers are growing upon stalks here.
A twitching vine of creepers dangles from above.

kill erevos
* HP:Beaten SP:Full MV:Tiring > The Barren Plains
[ obvious exits: N E S W ]
A group of gray flies are here, buzzing maliciously around you.
A red-eyed raven is here flying around.

* HP:Beaten SP:Full MV:Tiring > e
They aren't here.

kill erevos
* HP:Beaten SP:Full MV:Tiring > The Barren Plains
[ obvious exits: N S W ]
A snake, black as ebony, hisses and bares its deadly fangs.

* HP:Beaten SP:Full MV:Tiring > kill erevos
They aren't here.

* HP:Beaten SP:Full MV:Tiring > They aren't here.

* HP:Beaten SP:Full MV:Tiring > kill erevos
kill erevos
They aren't here.

s
* HP:Beaten SP:Full MV:Tiring > kill erevos
They aren't here.

* HP:Beaten SP:Full MV:Tiring > The Barren Plains
[ obvious exits: N E S W ]
A snake, black as ebony, hisses and bares its deadly fangs.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Beaten SP:Full MV:Tiring > They aren't here.

* HP:Beaten SP:Full MV:Tiring > s
kill erevos
e
A Heap of Rocks
[ obvious exits: N E S W ]
A heavy boulder lies here.
A spider-legged beast is here, most of it teeth.

* HP:Beaten SP:Full MV:Tiring > kill erevos
They aren't here.

The noxious stench and oppresive heat of the Blight drains your energy!
Hill of Blackened Earth
[ obvious exits: N E W ]
*Koresh* is standing here.
*Stomp* is standing here, riding a shadow stallion.
*Koresh* scythes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Curve in the Dark Road
[ obvious exits: N E S W ]
They aren't here.

MV:Tiring >
*Stomp* has arrived from the south, riding a shadow stallion.
*Koresh* has arrived from the south.
*Koresh* scythes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n

*someone* slashes your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Foil
Posts: 81
Joined: Fri Oct 09, 2015 1:10 pm

Re: Ouch! That really did HURT!

Post by Foil » Sat Jan 22, 2022 2:48 am

When stabbing horses goes wrong.

*Balour* clumsily approaches a shadow stallion, broadcasting his intentions.

* R HP:Scratched DP:Strong MV:Strong >
Bash who?

* R HP:Scratched DP:Strong MV:Strong >

Gok pierces *Balour*'s left foot into bloody fragments!

* R HP:Scratched DP:Strong MV:Strong >
not
You start paying increased attention to your surroundings.

* R HP:Scratched DP:Strong MV:Strong >
kh
[kill light]
You lance *Balour*'s body very hard.

bas
* R HP:Scratched DP:Strong MV:Strong - Gok: Hurt - Balour: Hurt >


A shadow stallion tries to hit Balour, but he dodges the attack.
A raven caws 'Balour is at Caemlyn Stables'
A rat squeaks 'Balour is at Caemlyn Stables'
Gok tries to pierce *Balour*, but he dodges the attack.

-
=
+
*
*
Vannor unleashes a flurry of icy spikes at *Balour*, who is stabbed repeatedly.

+
=
-

-
*Balour* panics, and attempts to flee!

=
You try to lance *Balour*, but he parries successfully.
A shadow stallion hits Balour's body.
Gok pierces *Balour*'s left foot into bloody fragments!
Your bash at *Balour* sends him sprawling!

* R HP:Scratched DP:Strong MV:Strong - Gok: Hurt - Balour: Wounded >

Gok pierces *Balour*'s right leg into bloody fragments!

* R HP:Scratched DP:Strong MV:Strong - Gok: Hurt - Balour: Battered >

Vannor unleashes a flurry of icy spikes at *Balour*, who is stabbed repeatedly.

* R HP:Scratched DP:Strong MV:Strong - Gok: Hurt - Balour: Battered >

You lance *Balour*'s head into bloody fragments!
A shadow stallion hits Balour's body.
Vannor slashes *Balour*'s body very hard.
Gok pierces *Balour*'s body very hard.

* R HP:Scratched DP:Strong MV:Strong - Gok: Hurt - Balour: Critical >

Gok pierces *Balour*'s body into bloody fragments!

* R HP:Scratched DP:Strong MV:Strong - Gok: Hurt - Balour: Critical >

You lance *Balour*'s left foot into bloody fragments!
A shadow stallion tries to hit Balour, but he parries successfully.
Gok pierces *Balour*'s left leg into bloody fragments!
*Balour* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Balour*'s death cry.

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