Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Ouch! That really did HURT!

Post by Harun » Sun Apr 24, 2022 12:33 am

*Jaghut* has arrived from the north.
Deimon smites *Jaghut*'s body.

q
* HP:Beaten MV:Full > [k dark]
You slash *Jaghut*'s body.

x
* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Wounded > Koseir scythes *Jaghut*'s body.
[where ]
Players in your Zone
--------------------
Athroc - By the Deserted Well
Harun - By the Deserted Well
Koseir - By the Deserted Well
Deimon - By the Deserted Well

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Wounded > [k dark]
You do the best you can!

b
* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Wounded >
Koseir scythes *Jaghut*'s body.
You slash *Jaghut*'s right foot.
*Jaghut* blasts Deimon's head hard.
Deimon smites *Jaghut*'s body hard.
[bash ]
*Jaghut* panics, and attempts to flee!


-=
+*
Athroc leaves south riding a Domani razor.


*Jaghut* panics, and attempts to flee!

*
+=
-
-
*Jaghut* blasts Deimon's body hard.

=
Koseir sends *Jaghut* sprawling with a powerful bash!
They already seem to be stunned.

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Battered >
nar nice

Athroc has arrived from the south, riding a Domani razor.

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Battered >
You narrate 'nice'

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Battered >
Koseir scythes *Jaghut*'s left leg.
You barely slash *Jaghut*'s body.
Deimon smites *Jaghut*'s right leg very hard.

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Battered >
ali j k jaghut

Koseir narrates 'bashed well'

b
* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Battered > Ok.

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Battered >
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Battered >
b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Battered >
b

Koseir barely scythes *Jaghut*'s body.
You slash *Jaghut*'s right leg hard.
Deimon smites *Jaghut*'s right leg into bloody fragments!

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Beaten >
*Jaghut* panics, and attempts to flee!

* HP:Beaten MV:Full - Deimon: Scratched - Jaghut: Beaten >
[bash ]


-=
Athroc leaves south riding a Domani razor.

+*
*Jaghut* leaves south.

s
w
w
*+
Cancelled.
Koseir leaves south riding a warhorse.
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
Koseir of Two Rivers is standing here, riding a warhorse.
*Jaghut* is here, fighting Athroc.
Athroc Mal'jinn is here, fighting Jaghut, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
Deimon has arrived from the north, riding a warhorse.
*Jaghut* panics, and attempts to flee!
Deimon smites *Jaghut*'s left arm hard.

w
* HP:Beaten MV:Strong > Deimon smites *Jaghut*'s body hard.
Athroc barely slashes *Jaghut*'s left leg.
Koseir scythes *Jaghut*'s left leg hard.
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.

x
* HP:Beaten MV:Strong > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A black snake is here, lying on a rock.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

x
* HP:Beaten MV:Strong > A Stand of Trees
[ obvious exits: N E ]
A squirrel is here, chittering.

e
* HP:Beaten MV:Strong > [k dark]
They aren't here.

e
* HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* HP:Beaten MV:Strong > The Crossroads
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
A large wooden catapult has been erected here.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.
A black snake is here, lying on a rock.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
A strong trolloc stands here, snout sniffing the wind.

x
* HP:Beaten MV:Strong >
Path to the Old Monastery
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A rat scurries around trying to get out of sight.
A spotted horse wanders skittishly around here.

x
* HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* HP:Beaten MV:Strong > [k dark]
They aren't here.

e
* HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* HP:Beaten MV:Strong > [k dark]
They aren't here.

x
* HP:Beaten MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving north.
*Jaghut* is here, fighting Deimon.
Deimon the Veteran Gaidin is here, fighting Jaghut, riding a warhorse.
Koseir of Two Rivers is standing here, riding a warhorse.
Athroc Mal'jinn is here, fighting Jaghut, riding a Domani razor.
A sickly, skinny deer stands here in a daze.

x
* HP:Beaten MV:Strong >
x
Athroc barely slashes *Jaghut*'s body.
*Jaghut* blasts Deimon's left leg hard.
Deimon smites *Jaghut*'s right leg very hard.
[k dark]
You slash *Jaghut*'s body.
*Jaghut* panics, and attempts to flee!

* HP:Beaten MV:Strong - Deimon: Hurt - Jaghut: Critical > Koseir leaves north riding a warhorse.
[k dark]
You do the best you can!

x
* HP:Beaten MV:Strong - Deimon: Hurt - Jaghut: Critical > [k dark]
You do the best you can!

x
* HP:Beaten MV:Strong - Deimon: Hurt - Jaghut: Critical > [k dark]
You do the best you can!

x
* HP:Beaten MV:Strong - Deimon: Hurt - Jaghut: Critical > Koseir has arrived from the north, riding
a warhorse.
[k dark]
You do the best you can!

* HP:Beaten MV:Strong - Deimon: Hurt - Jaghut: Critical > [k dark]
You do the best you can!

x
* HP:Beaten MV:Strong - Deimon: Hurt - Jaghut: Critical > [k dark]
You do the best you can!

x
* HP:Beaten MV:Strong - Deimon: Hurt - Jaghut: Critical >
[k dark]
You do the best you can!

x
* HP:Beaten MV:Strong - Deimon: Hurt - Jaghut: Critical > [k dark]
You do the best you can!

x
* HP:Beaten MV:Strong - Deimon: Hurt - Jaghut: Critical > [k dark]
You do the best you can!
*Jaghut* leaves west.
*Jaghut* has arrived from the west.
Deimon smites *Jaghut*'s right leg very hard.
*Jaghut* is incapacitated and will slowly die, if not aided.

x
* HP:Beaten MV:Strong >
x
Koseir scythes *Jaghut*'s left foot.
*Jaghut* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Jaghut*'s death cry.

-----------

* HP:Battered MV:Full >
[where ]
Players in your Zone
--------------------
Koseir - By the Deserted Well
Deimon - By the Deserted Well
Harun - By the Deserted Well
Athroc - The Yard Before the Monastery

* HP:Battered MV:Full > *Nykan* has arrived from the north.
*Kombat* has arrived from the north.
[k dark]
You try to slash *Kombat*, but he parries successfully.


* HP:Battered MV:Full - Kombat: Wounded >
Koseir scythes *Byrg*'s body.
Deimon tries to smite *Ommin*, but he parries successfully.

x

b
* HP:Battered MV:Full - Kombat: Wounded > [k dark]
You do the best you can!

* HP:Battered MV:Full - Kombat: Wounded > [bash ]


-
*Ommin* gets a package of iron rations from a small purse.

=
+*
*Ommin* panics, and attempts to flee!


*Nykan* tries to crush you, but you parry successfully.

*
+
*Nykan* tries to crush you, but you parry successfully.
The ancient tree barely tickles Nykan's right hand with its hit.
The ancient tree joins the ancient tree's fight!
Koseir barely scythes *Byrg*'s right foot.
*Kombat* tries to strike you, but you deflect the blow.

=
*Ommin* leaves north.

-
Koseir narrates 'on well'


Koseir avoids being bashed by *Byrg* who loses his balance and falls!

-
=
As *Kombat* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Full >
nar on well

Deimon tries to smite *Kombat*, but he parries successfully.

* HP:Battered MV:Full >
stand
x

The ancient tree barely tickles Byrg's body with its hit.
The ancient tree tickles Nykan's body with its hit.

* HP:Battered MV:Full >

You dodge a bash from *Nykan* who loses his balance and falls!

* HP:Battered MV:Full - Nykan: Hurt >

*Kombat* panics, and attempts to flee!

mb
* HP:Battered MV:Full - Nykan: Hurt >
Koseir sends *Byrg* sprawling with a powerful bash!
You narrate 'on well'
*Kombat* leaves south.

* HP:Battered MV:Full - Nykan: Hurt > Do you not consider fighting as standing?

mw
* HP:Battered MV:Full - Nykan: Hurt > [k dark]
You do the best you can!

b
* HP:Battered MV:Full - Nykan: Hurt > Athroc has arrived from the south, riding a Domani razor.
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
*Ommin* tries to pierce Athroc, but he parries successfully.

* HP:Battered MV:Full - Nykan: Hurt > [cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
Deimon tries to smite *Ommin*, but he parries successfully.

* HP:Battered MV:Full - Nykan: Hurt >
[bash ]


-
Athroc tries to slash *Ommin*, but he deflects the blow.
*Ommin* tries to pierce Athroc, but he parries successfully.
The ancient tree barely tickles Byrg's body with its hit.
The ancient tree tickles Nykan's body with its hit.
Koseir scythes *Byrg*'s head.

=+
*
Athroc wipes his boots in the face of *Ommin*!
*Ommin* panics, and attempts to flee!

*+
=
Koseir narrates 'bashed byrg'

-
*Ommin* leaves south.


-=
Your bash at *Nykan* sends him sprawling!

* HP:Battered MV:Full - Nykan: Hurt >
You slash *Nykan*'s body.
The ancient tree tickles Byrg's left arm with its hit.
The ancient tree tickles Nykan's left leg with its hit.
Koseir scythes *Byrg*'s body.

* HP:Battered MV:Full - Nykan: Hurt >

Athroc slashes *Byrg*'s left leg.
Deimon smites *Nykan*'s left arm very hard.

* HP:Battered MV:Full - Nykan: Wounded >
*Kombat* has arrived from the south.

* HP:Battered MV:Full - Nykan: Wounded >
*Kombat* leaves north.

* HP:Battered MV:Full - Nykan: Wounded >

*Byrg* panics, and attempts to flee!

l nykan
* HP:Battered MV:Full - Nykan: Wounded >
*Byrg* leaves south riding a shadow stallion.

b
* HP:Battered MV:Full - Nykan: Wounded >
Nykan has quite a few wounds.

*Nykan* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a two-handed binnol
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered MV:Full - Nykan: Wounded > [bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Nykan: Wounded >

Deimon smites *Nykan*'s left leg into bloody fragments!
The ancient tree joins the ancient tree's fight!
You slash *Nykan*'s left leg hard.
The ancient tree barely tickles Nykan's head with its hit.
Koseir tries to scythe *Ommin*, but he deflects the blow.

b
* HP:Battered MV:Full - Nykan: Wounded >
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Nykan: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Nykan: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Nykan: Wounded >
*Ommin* clumsily approaches Athroc, broadcasting his intentions.
Athroc panics, and attempts to flee!

b
* HP:Battered MV:Full - Nykan: Wounded >
Athroc tries to slash *Ommin*, but he parries successfully.
The ancient tree barely tickles Nykan's body with its hit.
You slash *Nykan*'s right hand.
The ancient tree barely tickles Nykan's body with its hit.

* HP:Battered MV:Full - Nykan: Wounded > [bash ]
*Nykan* panics, and attempts to flee!


Koseir sends *Ommin* sprawling with a powerful bash!
*Ommin* panics, and attempts to flee!
*Nykan* leaves north.
Deimon smites *Ommin*'s left leg into bloody fragments!

-
=
+*

Athroc panics, and attempts to flee!

*
+=
-

Deimon smites *Ommin*'s body into bloody fragments!
Athroc slashes *Ommin*'s body extremely hard.
Koseir scythes *Ommin*'s right arm into bloody fragments!
*Ommin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ommin*'s death cry.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Tue Apr 26, 2022 8:02 pm

so much for Joness and obtuse tanking the patty....


* HP:Battered MV:Strong - Obtuse: Hurt - Larnus: Battered > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - Obtuse: Hurt - Larnus: Battered >
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv

o HP:Battered MV:Strong >
cmb
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Strong >
n
x
bas
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A bridle made of leather lies here.
*Khaster* is standing here, riding a warhorse.
A juvenile trolloc waits hungrily to be fed.
Obtuse the Wolfish Trolloc is here, fighting Larnus.
*Larnus* is here, fighting Obtuse, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Strong >
[k 1.light]
You lance *Khaster*'s left leg hard.
*Khaster* sends you sprawling with a powerful bash!

* HP:Battered MV:Strong - Khaster: Wounded >

Obtuse avoids being bashed by *Larnus* who loses his balance and falls!

* HP:Battered MV:Strong - Khaster: Wounded >

A Shienaran forward scout joins Khaster's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slices your left arm hard.
A Shienaran forward scout slashes your body.
A Shienaran forward scout slashes your right foot.
A Shienaran forward scout slashes your right arm.
*Khaster* crushes your right hand extremely hard.
You wish that your wounds would stop BLEEDING so much!

Obtuse blasts *Larnus*'s right leg hard.

* HP:Beaten MV:Strong - Khaster: Hurt >
Joness has arrived from the west.

* HP:Beaten MV:Strong - Khaster: Hurt >
cmw
f

Ragan slices your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!

*Khaster* crushes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

Obtuse tries to blast *Larnus*, but he deflects the blow.
*Larnus* strikes Obtuse's right arm very hard.

* HP:Critical MV:Strong - Khaster: Hurt >

*Khaster* avoids being bashed by Joness who loses his balance and falls!

* HP:Critical MV:Strong - Khaster: Hurt >
f
Cancelled. <------gotta love when that bash command finally starts
[change mood wimpy]
Mood changed to: Wimpy

w
w
* HP:Critical MV:Strong - Khaster: Hurt > You panic and attempt to flee!


Ragan slices your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

*someone* crushes your body.
You are mortally wounded, and will die soon, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong > You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong >

You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Wed Apr 27, 2022 12:11 am

Now with timestamps so you can see how laggy this was:



23:19:56.684 o HP:Wounded MV:Fresh >
23:19:56.685 Masaj narrates 'relena is ent'

23:19:56.989 o HP:Wounded MV:Fresh >
23:19:57.008 x
23:19:57.448 [k 1.light]
23:19:57.449 They aren't here.

23:19:57.598 x
23:19:57.697 o HP:Wounded MV:Fresh >
23:19:57.698 Masaj narrates 'fled n'

23:19:57.948 o HP:Wounded MV:Fresh > [k 1.light]
23:19:57.950 They aren't here.

23:19:58.254 o HP:Wounded MV:Fresh >
23:19:58.383 x
23:19:58.698 [k 1.light]
23:19:58.698 They aren't here.
23:19:58.699 Trill gets a water skin from a backpack.

23:19:59.003 o HP:Wounded MV:Fresh >

23:19:59.198 Trill drinks blood from a water skin.

23:19:59.462 x
23:19:59.505 o HP:Wounded MV:Fresh >
23:19:59.948 [k 1.light]
23:19:59.948 They aren't here.

23:20:00.255 o HP:Wounded MV:Fresh >
23:20:00.406 x
23:20:00.948 [k 1.light]
23:20:00.948 They aren't here.

23:20:01.198 o HP:Wounded MV:Fresh >
23:20:01.199 Trill gets a package of iron rations from a backpack.

23:20:01.504 o HP:Wounded MV:Fresh >
23:20:01.551 x
23:20:01.783 x
23:20:01.948 [k 1.light]
23:20:01.948 They aren't here.

23:20:01.990 x
23:20:02.198 o HP:Wounded MV:Fresh > Masaj narrates 'bashed ent '
23:20:02.199 [k 1.light]
23:20:02.199 They aren't here.

23:20:02.302 x
23:20:02.447 o HP:Wounded MV:Fresh > [k 1.light]
23:20:02.449 They aren't here.

23:20:02.534 x
23:20:02.708 o HP:Wounded MV:Fresh > [k 1.light]
23:20:02.710 They aren't here.
23:20:02.711 Trill eats a package of iron rations.

23:20:02.934 x
23:20:02.954 o HP:Wounded MV:Fresh > Beary narrates '0 degrees folks'
23:20:02.955 [k 1.light]
23:20:02.955 They aren't here.

23:20:03.166 x
23:20:03.198 o HP:Wounded MV:Fresh >
23:20:03.199 Trill drinks water from a water skin.

23:20:03.448 o HP:Wounded MV:Fresh > Rig narrates 'interesting'
23:20:03.449 [k 1.light]
23:20:03.449 They aren't here.
23:20:03.450 Trill drinks blood from a water skin.

23:20:03.527 x
23:20:03.697 o HP:Wounded MV:Fresh > [k 1.light]
23:20:03.700 They aren't here.

23:20:03.807 x
23:20:03.948 o HP:Wounded MV:Fresh > [k 1.light]
23:20:03.950 They aren't here.

23:20:04.063 x
23:20:04.198 o HP:Wounded MV:Fresh > [k 1.light]
23:20:04.200 They aren't here.

23:20:04.367 x
23:20:04.459 o HP:Wounded MV:Fresh > Rig leaves east riding a shadow stallion. >>
23:20:04.464 Dovain leaves east. >>
23:20:04.465 A shadow stallion leaves east. >>
23:20:04.466 Beary leaves east. >>
23:20:04.466 You follow Rig.

23:20:04.466 Thinning Woods
23:20:04.467 Large, green leaves on tall, straight trees partially obscure the view of the
23:20:04.467 sky through the canopy created by the trees. Short bushes grow taller and
23:20:04.471 thicker as the move farther south, where the forest gives way into a dense
23:20:04.471 thicket. Red and yellow flowers add color to the drab green of the forest. To
23:20:04.477 the north, east, and west the thinning forestland extends for miles.
23:20:04.481 [ obvious exits: N E S W ]
23:20:04.481 Zone: Northern Borderlands
23:20:04.481 There are some tracks of a RIDDEN MOUNT leaving north. ^^
23:20:04.484 There are some tracks of a RIDDEN MOUNT leaving west. <<
23:20:04.487 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:04.489 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:04.492 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:04.495 The corpse of a rat is lying here.
23:20:04.496 Trill the Master Havoc is standing here.
23:20:04.498 Beary the Bearish Trolloc is standing here.
23:20:04.500 A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
23:20:04.505 Dovain Valear Aldamon, Tai'isha is standing here.
23:20:04.508 Rig the Shar'cor'sam is standing here, riding a shadow stallion.
23:20:04.511 Intolerance the Wolfish Trolloc is standing here.
23:20:04.514 *Relena* is sitting here, riding a warhorse.
23:20:04.516 Masaj the Darkling Master is here, fighting Relena.
23:20:04.518 [k 1.light]
23:20:04.518 You slash *Relena*'s right hand extremely hard.
23:20:04.520 Trill pierces *Relena*'s body extremely hard.

23:20:04.695 x
23:20:04.715 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Wounded > Intolerance pierces *Relena*'s left arm
23:20:04.715 extremely hard.
23:20:04.726 [k 1.light]
23:20:04.726 You do the best you can!

23:20:05.037 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Wounded >
23:20:05.198 [k 1.light]
23:20:05.198 You do the best you can!

23:20:05.448 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Wounded >
23:20:05.449 A shadow stallion stops following Dovain.
23:20:05.451 Dovain starts riding a shadow stallion.

23:20:05.755 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Wounded >
23:20:05.831 x
23:20:06.086 x
23:20:06.222 [k 1.light]
23:20:06.223 You do the best you can!
23:20:06.223 Trill assumes an offensive striking posture.

23:20:06.457 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Wounded > Intolerance pierces *Relena*'s left leg
23:20:06.457 extremely hard.
23:20:06.469 Trill pierces *Relena*'s body into bloody fragments!
23:20:06.469 You slash *Relena*'s left leg extremely hard.
23:20:06.471 Masaj slashes *Relena*'s body into bloody fragments!
23:20:06.472 [k 1.light]
23:20:06.472 You do the best you can!

23:20:06.750 x
23:20:06.770 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Beaten >
23:20:06.948 [k 1.light]
23:20:06.948 You do the best you can!

23:20:06.968 x
23:20:07.230 x
23:20:07.253 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Beaten >
23:20:07.448 [k 1.light]
23:20:07.448 You do the best you can!

23:20:07.468 x
23:20:07.671 x
23:20:07.698 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Beaten > *Relena* panics, and attempts to flee!
23:20:07.701 [k 1.light]
23:20:07.701 You do the best you can!

23:20:07.954 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Beaten > [k 1.light]
23:20:07.958 You do the best you can!

23:20:08.159 e
23:20:08.198 * HP:Wounded MV:Full - Masaj: Hurt - Relena: Beaten > *Relena* leaves north riding a warhorse. ^^
23:20:08.206 [k 1.light]
23:20:08.206 They aren't here.

23:20:08.374 e
23:20:08.521 o HP:Wounded MV:Full >
23:20:08.598 e
23:20:08.698 Thinning Woods
23:20:08.698 The thin woodland covers the whole area to the north, east and west. Tall
23:20:08.704 trees, lush with thick, green leaves, and short bushes are the prominent
23:20:08.704 vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
23:20:08.709 Off to the southwest, the forest gives way into a dense thicket.
23:20:08.712 [ obvious exits: N E W ]
23:20:08.712 Zone: Northern Borderlands
23:20:08.713 There are some tracks of a RIDDEN MOUNT leaving west. <<
23:20:08.715 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:08.718 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:08.721 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:08.724 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:08.726 A young and strong buck is here, munching some grass.
23:20:08.729 A sickly, skinny deer stands here in a daze.

23:20:08.848 e
23:20:08.974 o HP:Wounded MV:Full > Thinning Woods
23:20:08.975 Tall, green trees grow thinly here, where the forestland begins to expand and
23:20:08.975 allow more room for growth. The thinning woods extend for miles in every
23:20:08.978 direction. Short shrubs and bushes grow thickly between the trees, and flowers
23:20:08.979 add to the green environment with bursts of color in pinks, yellows and reds.
23:20:08.985 [ obvious exits: N E W ]
23:20:08.985 Zone: Northern Borderlands
23:20:08.985 There are some tracks of a RIDDEN MOUNT leaving west. <<
23:20:08.988 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:08.991 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:08.993 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:08.996 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:08.999 A s'redit prod made of tempered wood, gilded green and white, lies here.
23:20:09.004 A handsome stag stands here, ready to run.

23:20:09.207 e
23:20:09.227 o HP:Wounded MV:Full > Thinning Woods
23:20:09.228 Large shrubs with wiry, thorny branches consume most of the space left by the
23:20:09.228 giant trees of this light woodland. Blossoms of a multitude of tiny flowers
23:20:09.232 perfume the air with a sweet scent, while the mold from decaying plant matter
23:20:09.232 fill the air with a rather unpleasant odor. Off to the east, a path winds it
23:20:09.237 way through the lush forest.
23:20:09.238 [ obvious exits: N E W ]
23:20:09.238 Zone: Northern Borderlands
23:20:09.238 There are some tracks of a RIDDEN MOUNT leaving west. <<
23:20:09.241 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:09.243 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:09.246 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:09.249 There are some tracks of a RIDDEN MOUNT leaving east. >>

23:20:09.423 x
23:20:09.448 o HP:Wounded MV:Full > Thinning Woods
23:20:09.449 Massive trees tower over the short bushes and shrubs that line the ground
23:20:09.449 around their trunks. Green leaves grow thickly on the branches of the trees,
23:20:09.451 creating a canopy that casts a myriad of shadows upon the ground. To the east,
23:20:09.457 a dirt path winds its way through the thin woodland. The green forest extends
23:20:09.462 in every direction, only broken sometimes by a bright patch of wildflowers.
23:20:09.467 [ obvious exits: N E W ]
23:20:09.467 Zone: Northern Borderlands
23:20:09.467 There are some tracks of a RIDDEN MOUNT leaving west. <<
23:20:09.470 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:09.473 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:09.475 There are some tracks of a RIDDEN MOUNT leaving west. <<
23:20:09.478 There are some tracks of a RIDDEN MOUNT leaving east. >>
23:20:09.481 A sickly, skinny deer stands here in a daze.

23:20:09.607 x
23:20:09.700 o HP:Wounded MV:Full > A Path Through the Thinning Woods
23:20:09.701 A small, dirt path runs through the woodland here, traveling to the north or
23:20:09.701 south. The giant trees of the forest line the path, and small animal trails
23:20:09.702 extend off the path through the shrubs and trees. To the south, the forest
23:20:09.707 grows more dense, as the trees grow closer together, and the shrubs become
23:20:09.707 thicker and more entangled.
23:20:09.708 [ obvious exits: N S W ]
23:20:09.708 Zone: Northern Borderlands
23:20:09.708 There are some tracks of a RIDDEN MOUNT leaving south. vv
23:20:09.711 There are some tracks of a RIDDEN MOUNT leaving south. vv
23:20:09.714 There are some tracks of a RIDDEN MOUNT leaving north. ^^
23:20:09.717 There are some tracks of a RIDDEN MOUNT leaving west. <<
23:20:09.719 There are some tracks of a RIDDEN MOUNT leaving south. vv

23:20:09.774 x
23:20:09.948 o HP:Wounded MV:Full > [k 1.light]
23:20:09.950 They aren't here.

23:20:10.023 x
23:20:10.198 o HP:Wounded MV:Full > [k 1.light]
23:20:10.200 They aren't here.

23:20:10.222 x
23:20:10.415 x
23:20:10.448 o HP:Wounded MV:Full > [k 1.light]
23:20:10.450 They aren't here.

23:20:10.590 x
23:20:10.698 o HP:Wounded MV:Full > [k 1.light]
23:20:10.700 They aren't here.

23:20:10.766 x
23:20:10.926 x
23:20:10.947 o HP:Wounded MV:Full > [k 1.light]
23:20:10.949 They aren't here.

23:20:11.094 x
23:20:11.197 o HP:Wounded MV:Full > [k 1.light]
23:20:11.199 They aren't here.

23:20:11.263 x
23:20:11.430 x
23:20:11.456 o HP:Wounded MV:Full > Masaj has arrived from the west.
23:20:11.459 [k 1.light]
23:20:11.460 They aren't here.

23:20:11.591 x
23:20:11.698 o HP:Wounded MV:Full > [k 1.light]
23:20:11.700 They aren't here.

23:20:11.759 x
23:20:11.935 x
23:20:11.955 o HP:Wounded MV:Full > Masaj leaves north. ^^
23:20:11.957 [k 1.light]
23:20:11.958 They aren't here.

23:20:12.126 x
23:20:12.203 o HP:Wounded MV:Full > *Relena* has arrived from the north, riding a warhorse.
23:20:12.209 [k 1.light]
23:20:12.209 You try to slash *Relena*, but she parries successfully.

23:20:12.327 x
23:20:12.448 * HP:Wounded MV:Full - Relena: Beaten > *Relena* tries to strike you, but you deflect the blow.
23:20:12.457 You try to slash *Relena*, but she parries successfully.
23:20:12.460 [k 1.light]
23:20:12.460 You do the best you can!

23:20:12.535 x
23:20:12.703 * HP:Wounded MV:Full - Relena: Beaten > Rig has arrived from the north, riding a shadow stallion.
23:20:12.712 Dovain has arrived from the north, riding a shadow stallion.
23:20:12.715 Beary has arrived from the north.
23:20:12.716 [k 1.light]
23:20:12.717 You do the best you can!
23:20:12.717 Trill tries to pierce *Relena*, but she parries successfully.

23:20:12.742 x
23:20:12.935 x
23:20:12.955 * HP:Wounded MV:Full - Relena: Beaten > Beary crushes *Relena*'s head into bloody fragments!
23:20:12.958 *Relena* panics, and attempts to flee!
23:20:12.958 Rig leaves south riding a shadow stallion. vv
23:20:12.960 Dovain leaves south riding a shadow stallion. vv
23:20:12.962 [k 1.light]
23:20:12.962 You do the best you can!

23:20:13.111 x
23:20:13.272 * HP:Wounded MV:Full - Relena: Critical >
23:20:13.292 [k 1.light]
23:20:13.292 You do the best you can!

23:20:13.512 * HP:Wounded MV:Full - Relena: Critical > Trill pierces *Relena*'s right arm into bloody fragments!
23:20:13.515 *Relena* is dead! R.I.P.
23:20:13.516 You feel the Weave of the Wheel tighten around you.
23:20:13.519 You receive your share of experience...
23:20:13.520 Oh, much better the second time around.
23:20:13.522 Your blood freezes as you hear *Relena*'s death cry.
23:20:13.524 [k 1.light]
23:20:13.524 They aren't here.

Talan
Posts: 4
Joined: Fri Jul 15, 2016 5:21 pm

Re: Ouch! That really did HURT!

Post by Talan » Wed Apr 27, 2022 2:25 am

.

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Ouch! That really did HURT!

Post by Harun » Mon May 02, 2022 3:45 pm

The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Zerpit* is standing here.
*Marg* is standing here.
*Rasp* is standing here.
*Ghast* is standing here.
A squirrel is here, chittering.
A raven is here flying around.
Kellam has arrived from the east, riding a warhorse.
Corentin has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Lexica has arrived from the east, riding a warhorse.
Khaster has arrived from the east, riding a dust-colored gelding.

* HP:Scratched MV:Winded > Khaster scythes *Zerpit*'s body hard.
[where ]
Players in your Zone
--------------------
Khaster - The Blighted Forest
Lexica - The Blighted Forest
Corentin - The Blighted Forest
Kellam - The Blighted Forest
Harun - The Blighted Forest


* HP:Scratched MV:Winded >
*Marg* leaves east.

x
* HP:Scratched MV:Winded >
b
Lexica barely pierces *Zerpit*'s body.
Corentin slashes *Zerpit*'s right leg hard.
[k dark]
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Winded >
Khaster nods in agreement.
[bash ]
Bash who?

* HP:Scratched MV:Winded >
x
x
[k dark]
You try to slash *Rasp*, but he parries successfully.

x
* HP:Scratched MV:Winded - Rasp: Healthy > [k dark]
You do the best you can!

x
* HP:Scratched MV:Winded - Rasp: Healthy > [k dark]
You do the best you can!

b
* HP:Scratched MV:Winded - Rasp: Healthy > [k dark]
You do the best you can!
*Ghast* tries to pierce Lexica, but she deflects the blow.

* HP:Scratched MV:Winded - Rasp: Healthy > *Ghast* tries to pierce Lexica, but
she deflects the blow.
A small squirrel leaves east.
*Rasp* tries to pierce you, but you parry successfully.
You try to slash *Rasp*, but he parries successfully.
[bash ]


-
Kellam tries to cleave *Ghast*, but he parries successfully.

=
+*
Corentin sends *Zerpit* sprawling with a powerful bash!

*+
=-
*Ghast* tries to pierce Lexica, but she deflects the blow.
*Rasp* tries to pierce you, but you parry successfully.


*Ghast* panics, and attempts to flee!

-
*Ghast* tries to pierce Lexica, but she parries successfully.
*Rasp* tries to pierce you, but you parry successfully.
Corentin slashes *Zerpit*'s body hard.
Lexica pierces *Zerpit*'s body.
Khaster scythes *Zerpit*'s left arm.
*Zerpit* panics, and attempts to flee!
Lexica throws a fireball at *Zerpit*, who screams in pain.
*Ghast* panics, and attempts to flee!

=
As *Rasp* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Winded - Rasp: Healthy >
*Ghast* leaves south.

* HP:Scratched MV:Winded - Rasp: Healthy >
*Marg* has arrived from the east.

nar on 2n x
* HP:Scratched MV:Winded - Rasp: Healthy >

Corentin narrates 'zerp batt bashed'

* HP:Scratched MV:Winded - Rasp: Healthy >
A blight-bear has arrived from the east.

mb
* HP:Scratched MV:Winded - Rasp: Healthy >
x

Kellam tries to cleave *Marg*, but he parries successfully.

b
* HP:Scratched MV:Winded - Rasp: Healthy >

*Marg* tickles Kellam's body with his pierce.
A blight-bear tries to hit Marg, but he dodges the attack.
*Rasp* tries to pierce you, but you deflect the blow.
Corentin slashes *Zerpit*'s body very hard.
*Zerpit* panics, and attempts to flee!
Lexica pierces *Zerpit*'s right arm.
*Zerpit* panics, and attempts to flee!
Khaster scythes *Zerpit*'s body very hard.
*Zerpit* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Zerpit*'s death cry.
*Marg* tickles Kellam's body with his pierce.
*Rasp* tries to pierce you, but you deflect the blow.
*Rasp* swiftly dodges Lexica's attempt to pierce him.

* HP:Scratched MV:Winded - Rasp: Healthy > You narrate 'on 2n x'

* HP:Scratched MV:Winded - Rasp: Healthy > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Scratched MV:Winded - Rasp: Healthy > Khaster narrates 'zerp cirt'
[k dark]
You do the best you can!

* HP:Scratched MV:Winded - Rasp: Healthy > [bash ]


-
=
Corentin gets a bubbling draught from the corpse of Zerpit.
Corentin gets a cup of thready brown tea from the corpse of Zerpit.
Corentin gets a package of dried rations from the corpse of Zerpit.
Corentin gets a thin vial of yellow fluid from the corpse of Zerpit.
Corentin gets a pair of thick metal boots from the corpse of Zerpit.
Corentin gets a pair of ebony-steel plate greaves from the corpse of Zerpit.
Corentin gets a soft leather pouch from the corpse of Zerpit.
Corentin gets a belt pack from the corpse of Zerpit.
Corentin gets a belt with a buckle of cuendillar from the corpse of Zerpit.
Corentin gets a wickedly scythed longsword from the corpse of Zerpit.
Corentin gets a sungwood bracelet from the corpse of Zerpit.
Corentin gets a sungwood bracelet from the corpse of Zerpit.
Corentin gets a pair of heavy metal gauntlets from the corpse of Zerpit.
Corentin gets a pair of ebony-steel plate vambraces from the corpse of Zerpit.
Corentin gets a backpack from the corpse of Zerpit.
Corentin gets a dark blue riders cape bearing three silver fish from the corpse of Zerpit.
Corentin gets a shining steel breastplate from the corpse of Zerpit.
Corentin gets a torc of gleaming steel from the corpse of Zerpit.
Corentin gets a torc of gleaming steel from the corpse of Zerpit.
Corentin gets a full metal helmet and visor from the corpse of Zerpit.
Corentin gets an emerald ring from the corpse of Zerpit.
Corentin gets a gold ring delicately carved with ivy from the corpse of Zerpit.
Corentin gets an oilstone from the corpse of Zerpit.
Corentin gets an oilstone from the corpse of Zerpit.
*Marg* panics, and attempts to flee!

+
*Ghast* swiftly dodges Corentin's attempt to slash him.

*
Khaster tries to scythe *Ghast*, but he parries successfully.

*+
Khaster tries to scythe *Ghast*, but he deflects the blow.
Lexica tries to pierce *Rasp*, but he parries successfully.
*Marg* barely pierces Kellam's head.
Kellam tries to cleave *Marg*, but he parries successfully.
A blight-bear tries to hit Marg, but he parries successfully.
*Rasp* tries to pierce you, but you deflect the blow.
*Marg* avoids being bashed by Kellam who loses his balance and falls!

=
-
*Rasp* tries to pierce you, but you parry successfully.
*Marg* panics, and attempts to flee!


-=
Your bash at *Rasp* sends him sprawling!

* HP:Scratched MV:Winded - Rasp: Scratched >
*Ghast* panics, and attempts to flee!

nar rip zerpit lol
* HP:Scratched MV:Winded - Rasp: Scratched >
*Marg* leaves south.

* HP:Scratched MV:Winded - Rasp: Scratched > You narrate 'rip zerpit lol'

* HP:Scratched MV:Winded - Rasp: Scratched >
*Ghast* leaves west.

* HP:Scratched MV:Winded - Rasp: Scratched >
mb
x
You slash *Rasp*'s right leg into bloody fragments!
Kellam narrates 'quite dead in fact'
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Scratched MV:Winded - Rasp: Scratched > Kellam clambers to his feet.
[k dark]
You do the best you can!

x
* HP:Scratched MV:Winded - Rasp: Scratched >
Kellam cleaves *Rasp*'s right leg into bloody fragments!

* HP:Scratched MV:Winded - Rasp: Hurt > [k dark]
You do the best you can!

b
* HP:Scratched MV:Winded - Rasp: Hurt >
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Winded - Rasp: Hurt >
b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Winded - Rasp: Hurt >
b
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Winded - Rasp: Hurt >
Kellam cleaves *Rasp*'s body into bloody fragments!
Lexica pierces *Rasp*'s right leg into bloody fragments!
You slash *Rasp*'s head into bloody fragments!
Lexica throws a fireball at *Rasp*, who screams in pain.

b
* HP:Scratched MV:Winded - Rasp: Battered >
[bash ]
They already seem to be stunned.

* HP:Scratched MV:Winded - Rasp: Battered >
b
*Rasp* tries to pierce you, but you deflect the blow.
[bash ]


*Rasp* panics, and attempts to flee!

-
*Rasp* leaves east.
*Rasp* has arrived from the east.

=
Kellam tries to cleave *Rasp*, but he parries successfully.
Corentin tries to slash *Rasp*, but he deflects the blow.

+
*

Corentin tries to slash *Rasp*, but he parries successfully.
*Rasp* pierces Kellam's head.
Kellam tries to cleave *Rasp*, but he parries successfully.
*Rasp* panics, and attempts to flee!

*
+
*Rasp* leaves east.

=
Kellam tries to cleave *Rasp*, but he deflects the blow.
Khaster tries to scythe *Rasp*, but he deflects the blow.

-
-
=
The fighting is too thick and heavy for you to enter the fray!

* HP:Scratched MV:Tiring >

Corentin tries to slash *Ghast*, but he parries successfully.

x
* HP:Scratched MV:Tiring >
x
*Ghast* swiftly dodges Lexica's attempt to pierce him.
[k dark]
You slash *Rasp*'s right arm into bloody fragments!

* HP:Scratched MV:Tiring - Kellam: Scratched - Rasp: Battered > [k dark]
You do the best you can!

stand
* HP:Scratched MV:Tiring - Kellam: Scratched - Rasp: Battered >
You slash *Rasp*'s body into bloody fragments!
*Rasp* panics, and attempts to flee!
*Ghast* barely pierces Corentin's head.
Corentin slashes *Ghast*'s left foot into bloody fragments!
Khaster flows effortlessly into Parting the Silk.
Khaster scythes *Rasp*'s right hand extremely hard.
Kellam cleaves *Rasp*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!

x
* HP:Scratched MV:Tiring - Kellam: Scratched - Rasp: Critical > Do you not consider fighting as
standing?

x
* HP:Scratched MV:Tiring - Kellam: Scratched - Rasp: Critical > [k dark]
You do the best you can!

x
* HP:Scratched MV:Tiring - Kellam: Scratched - Rasp: Critical > [k dark]
You do the best you can!
*Ghast* leaves west.
*Rasp* leaves north.

x
* HP:Scratched MV:Tiring > [k dark]
They aren't here.

x
* HP:Scratched MV:Tiring > [k dark]
They aren't here.

x
* HP:Scratched MV:Tiring > [k dark]
They aren't here.

n
* HP:Scratched MV:Tiring > [k dark]
They aren't here.

n
* HP:Scratched MV:Tiring > The Decaying Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
A raven is here flying around.
A wilted tree leans to one side, on the brink of death.
Kellam has arrived from the south, riding a warhorse.
Corentin has arrived from the south, riding a warhorse.
A raven has arrived from the south.
Ack, you lost Lexica!
Khaster has arrived from the south, riding a dust-colored gelding.
A raven has arrived from the south.

* HP:Scratched MV:Tiring > Alas, you cannot go that way...

w
* HP:Scratched MV:Tiring > The Decaying Forest
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
*Rasp* is standing here.
A squirrel is here, chittering.
A lynx creeps low to the ground, hunting for food.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Kellam has arrived from the east, riding a warhorse.
Corentin has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Khaster has arrived from the east, riding a dust-colored gelding.
A raven has arrived from the east.

* HP:Scratched MV:Tiring >
n

Corentin leaves north riding a warhorse.
A raven leaves north.

* HP:Scratched MV:Tiring > The Decaying Forest
[ obvious exits: S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A raven is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
Kellam has arrived from the south, riding a warhorse.
Khaster has arrived from the south, riding a dust-colored gelding.
A raven has arrived from the south.

w
* HP:Scratched MV:Tiring >
w
The Blighted Forest
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
Kellam has arrived from the east, riding a warhorse.
Corentin has arrived from the east, riding a warhorse.
A raven has arrived from the east.
Khaster has arrived from the east, riding a dust-colored gelding.
A raven has arrived from the east.

n
* HP:Scratched MV:Tiring > Corentin leaves west riding a warhorse.
The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A raven is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
*Marg* is standing here.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
Kellam has arrived from the east, riding a warhorse.
Khaster has arrived from the east, riding a dust-colored gelding.
A raven has arrived from the east.

n
* HP:Scratched MV:Tiring > Kellam tries to cleave *Marg*, but he parries successfully.
Khaster tries to scythe *Marg*, but he deflects the blow.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A squirrel is here, chittering.
Corentin has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.

n
* HP:Scratched MV:Tiring > Corentin leaves north riding a warhorse.
A raven leaves north.
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A raven is here flying around.
Corentin of Murandy is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the south.

* HP:Scratched MV:Tiring > Remote Corner of the Grove
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A huge misshapen bear with large tusks, howls hungrily.
A rat scurries around trying to get out of sight.
A huge misshapen bear with large tusks, howls hungrily.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
You smell something remniscent of death as you enter this place.
Corentin has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A raven has arrived from the south.

s
s
* HP:Scratched MV:Tiring >
x
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
A young and strong buck is here, munching some grass.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
Corentin has arrived from the north, riding a warhorse.
A raven has arrived from the north.

b
* HP:Scratched MV:Tiring > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving north.
There are some tracks of a trolloc leaving north.
A squirrel is here, chittering.
Corentin has arrived from the north, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.

* HP:Scratched MV:Tiring > Corentin tries to slash *Rasp*, but he deflects the blow.
[k dark]
You slash *Rasp*'s body into bloody fragments!
*Rasp* panics, and attempts to flee!

* HP:Scratched MV:Tiring - Corentin: Battered - Rasp: Critical > [bash ]


-=
+*
*Rasp* leaves east.

e
x
*+
b
Cancelled.
Decaying Forest
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
*Rasp* is standing here.
Corentin has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A raven has arrived from the west.

* HP:Scratched MV:Tiring > Corentin tries to slash *Rasp*, but he deflects the blow.
[k dark]
You try to slash *Rasp*, but he deflects the blow.

* HP:Scratched MV:Tiring - Corentin: Battered - Rasp: Critical > [bash ]


*Rasp* barely pierces Corentin's body.

-
=+
*
*Rasp* panics, and attempts to flee!

*+
=-
-
=
Your bash at *Rasp* sends him sprawling!

* HP:Scratched MV:Tiring - Corentin: Battered - Rasp: Critical >
love
love
love
You love the whole world.

love
* HP:Scratched MV:Tiring - Corentin: Battered - Rasp: Critical > You love the whole world.

love
* HP:Scratched MV:Tiring - Corentin: Battered - Rasp: Critical > You love the whole world.

x
* HP:Scratched MV:Tiring - Corentin: Battered - Rasp: Critical > You love the whole world.

x
* HP:Scratched MV:Tiring - Corentin: Battered - Rasp: Critical > You love the whole world.

x
* HP:Scratched MV:Tiring - Corentin: Battered - Rasp: Critical > You slash *Rasp*'s left arm into
bloody fragments!
*Rasp* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Rasp*'s death cry.

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Ouch! That really did HURT!

Post by Sarinda » Mon May 02, 2022 6:07 pm

Ugh, I left like 5 minutes too early!

Jeffery
Posts: 24
Joined: Wed Oct 13, 2021 3:42 pm

Re: Ouch! That really did HURT!

Post by Jeffery » Wed May 04, 2022 1:02 pm

Had pk Blodfest. Deimon, Shinji+mob, Geom, and later Valkyri are there. Oogieboogie died, Skagog was crit, so we regrouped DL. Saw Geom at DL ent solo and decided to hit them.

* S HP:Battered MV:Full >
scan n
A deranged trolloc warrior howls with rage.
*Geom* is standing here, riding a Domani razor.

* S HP:Battered MV:Full >
nar hitting geom
l
You narrate 'hitting geom'

* S HP:Battered MV:Full >
Inside the Dreadlord's Tent
This part of the tent has been divided into a working area, with a large
table directly in the center of the room. Maps and scrolls litter the
tabletop and are piled in baskets on the floor. A pot of ink lies on the
table in readiness, a quill pen nearby.
[ obvious exits: N S W ]
Zone: Movable Trolloc Camp
You notice a throwing knife is hidden here.
Skagog dha'vol grunt is resting here.
Marg Aret is standing here.
A Ghob'lin trolloc snarls as he scents new prey.
A Ghob'lin trolloc snarls as he scents new prey.
A Ghob'lin trolloc snarls as he scents new prey.
A dark figure, lurking in the shadows, eyes you with bloodlust.
A lean dreadlord casts his eye on you.

* S HP:Battered MV:Full >
n
j
k light
A Low Hill
[ obvious exits: N E S W ]
Zone: Movable Trolloc Camp
A deranged trolloc warrior howls with rage.
*Geom* is standing here, riding a Domani razor.
Marg has arrived from the south.
*Geom* tries to pierce Marg, but he parries successfully.

* S HP:Battered MV:Full >
b
bash
You try to cleave *Geom*, but he deflects the blow.

* S HP:Battered MV:Full - Marg: Scratched - Geom: Hurt >


-
=
+
*
*
+
Marg pierces *Geom*'s body hard.

=-
Marg tries to pierce *Geom*, but he parries successfully.
A deranged trolloc warrior joins your fight!
*Geom* tries to pierce Marg, but he dodges the attack.
Skagog has arrived from the south.


-
=
Your bash at *Geom* sends him sprawling!

* S HP:Battered MV:Full - Marg: Scratched - Geom: Wounded >

Skagog blasts *Geom*'s left arm into bloody fragments!

* S HP:Battered MV:Full - Marg: Scratched - Geom: Wounded >

Skagog blasts *Geom*'s body extremely hard.
A deranged trolloc warrior cleaves Geom's body extremely hard.
You cleave *Geom*'s body into bloody fragments!
*Geom* panics, and attempts to flee!
Marg pierces *Geom*'s body very hard.
*Geom* panics, and attempts to flee!
*Geom* leaves north riding a Domani razor.

* S HP:Battered MV:Full >
n
j
k light
The Main Path Through Camp
[ obvious exits: E S W ]
Zone: Movable Trolloc Camp
*Geom* is standing here, riding a Domani razor.
Marg has arrived from the south.
Skagog has arrived from the south.

* S HP:Battered MV:Full >
b
bash
You try to cleave *Geom*, but he deflects the blow.

* S HP:Battered MV:Full - Geom: Battered >


-
Skagog tries to blast *Geom*, but he deflects the blow.
Piperss narrates 'talking on work call, Jeffery. If Marg flames down, I can give him extra potions
if you need them'

=
*Geom* panics, and attempts to flee!

+
*
*
*Geom* leaves east riding a Domani razor.
*Geom* has arrived from the east, riding a Domani razor.

+
Marg tries to pierce *Geom*, but he deflects the blow.

=
-

-
=
Your bash at *Geom* sends him sprawling!
*Geom* panics, and attempts to flee!

* S HP:Battered MV:Full - Marg: Scratched - Geom: Battered >

You cleave *Geom*'s body into bloody fragments!
Marg tries to pierce *Geom*, but he parries successfully.

* S HP:Battered MV:Full - Marg: Scratched - Geom: Beaten >

Marg pierces *Geom*'s body very hard.

* S HP:Battered MV:Full - Marg: Scratched - Geom: Beaten >
j
k light

Skagog blasts *Geom*'s right hand into bloody fragments!

* S HP:Battered MV:Full - Marg: Scratched - Geom: Critical >
j
k light
You do the best you can!

* S HP:Battered MV:Full - Marg: Scratched - Geom: Critical >
j
k light
You do the best you can!

* S HP:Battered MV:Full - Marg: Scratched - Geom: Critical >
*Geom* leaves west riding a Domani razor.

* S HP:Battered MV:Full >

*Geom* has arrived from the west, riding a Domani razor.

* S HP:Battered MV:Full >
j
k light
Marg tries to pierce *Geom*, but he deflects the blow.
You try to cleave *Geom*, but he deflects the blow.

* S HP:Battered MV:Full - Marg: Scratched - Geom: Critical >
You cleave *Geom*'s left leg into bloody fragments!
*Geom* panics, and attempts to flee!
*Geom* swiftly dodges Marg's attempt to pierce him.
You do the best you can!

j
k light
* S HP:Battered MV:Full - Marg: Scratched - Geom: Critical >

Skagog leaves west. <<

* S HP:Battered MV:Full - Marg: Scratched - Geom: Critical >
You do the best you can!

* S HP:Battered MV:Full - Marg: Scratched - Geom: Critical >
b
bash

Skagog has arrived from the west.

* S HP:Battered MV:Full - Marg: Scratched - Geom: Critical >
Skagog blasts *Geom*'s left leg into bloody fragments!
*Geom* is incapacitated and will slowly die, if not aided.


-
j
k light
=
A goat-faced trolloc has arrived from the east.
A goat-faced trolloc says 'You Geom!!! You will die before your time!! '
A goat-faced trolloc crushes Geom's body into bloody fragments!
*Geom* is dead! R.I.P.
Your blood freezes as you hear *Geom*'s death cry.

Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Re: Ouch! That really did HURT!

Post by Corentin » Thu May 05, 2022 3:44 pm

k dark
k dark
You try to hack *Ghast*, but he deflects the blow.

* R HP:Hurt MV:Full - Ghast: Wounded >
You do the best you can!

* R HP:Hurt MV:Full - Ghast: Wounded >
* R HP:Hurt MV:Full - Ghast: Wounded >

You try to hack *Ghast*, but he deflects the blow.
A gaping maw tries to hit Ghast, but he dodges the attack.
The blighted tree tickles your body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!

* R HP:Hurt MV:Full - Ghast: Wounded >
cb
change mood brave
Mood changed to: Brave

* R HP:Hurt MV:Full - Ghast: Wounded >

*Ghast* looks at you.


* R HP:Hurt MV:Full - Ghast: Wounded >
The blighted tree barely hits your left foot.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree barely tickles your body with its hit.
A gaping maw tries to hit Ghast, but he deflects the blow.
*Ghast* pierces your right foot.
You try to hack *Ghast*, but he parries successfully.


* R HP:Hurt MV:Full - Ghast: Wounded >

A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Full - Ghast: Wounded >
l ghast
b
bash

Ghast has quite a few wounds.
Ghast is wounded.

*Ghast* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a pelt of black wolfskin matted with blood
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Hurt MV:Full - Ghast: Wounded >


-
=
+
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely hits your left leg.
The blighted tree tickles your left leg with its hit.
Ghast swiftly dodges a gaping maw's attempt to hit him.
*Ghast* pierces your left arm.

*
*
+
=
-

-
=
Your bash at *Ghast* sends him sprawling!

* R HP:Hurt MV:Full - Ghast: Wounded >

The blighted tree barely tickles your body with its hit.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tickles your body with its hit.
A gaping maw hits Ghast's left arm into bloody fragments!
You hack *Ghast*'s body into bloody fragments!

* R HP:Hurt MV:Full - Ghast: Battered >

* R HP:Hurt MV:Full - Ghast: Battered >

* R HP:Hurt MV:Full - Ghast: Battered >
who
The blighted tree tries to hit you, but you parry successfully.
The blighted tree barely hits your body.
The blighted tree tickles your left arm with its hit.
A gaping maw tries to hit Ghast, but he deflects the blow.
You hack *Ghast*'s body into bloody fragments!
Players
There is(are): 12 player(s) on LS and 5 player(s) on DS as of the last site update.
-------
Vorowyn of the Malkieri Diaspora
Corentin of Murandy
Praetora of Altara
Faith the Tower Accepted [White Tower] (Linkless) (Idle)
Tolza of Murandy
Deimon the Veteran Gaidin [Gaidin]
Conway of Shienar
Orenas Kurenin, Apprentice to Theren Gaidin
Masyma of Murandy
Mora of Saldaea
Jiran of Two Rivers
Elspeth of Kandor
Ruby the Tower Accepted [White Tower]
Moash of Illian
Lorrah of the Malkieri Diaspora

15 players displayed.

* R HP:Hurt MV:Full - Ghast: Beaten >
b
bash
They already seem to be stunned.

* R HP:Hurt MV:Full - Ghast: Beaten >
b
bash

A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Full - Ghast: Beaten >

*Ghast* looks at a gaping maw and rolls his eyes.

* R HP:Hurt MV:Full - Ghast: Beaten >
*Ghast* panics, and attempts to flee!


-
The blighted tree barely tickles your right foot with its hit.
The blighted tree tickles your body with its hit.
The blighted tree barely hits your left arm.
Ghast swiftly dodges a gaping maw's attempt to hit him.
*Ghast* pierces your right leg.
*Ghast* leaves south.

=
+
*
*
+
=
-

-
=
Your bash at *Ghast* sends him sprawling!

* R HP:Wounded MV:Full - the blighted tree: Scratched >

You hack the blighted tree's trunk into bloody fragments!
A gaping maw hits Ghast's body into bloody fragments!
The blighted tree barely tickles your left leg with its hit.
The blighted tree tickles your left arm with its hit.
The blighted tree tickles your body with its hit.

* R HP:Wounded MV:Full - the blighted tree: Wounded >
cw
change mood wimpy
f
Mood changed to: Wimpy

* R HP:Wounded MV:Full - the blighted tree: Wounded >
cb
change mood brave
You panic and attempt to flee!


You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full >
Mood changed to: Brave

* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Full >
n
They aren't here.

* R HP:Wounded MV:Full >
k dark
bash

*Ghast* has arrived from the north.

* R HP:Wounded MV:Full >
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Full >
They aren't here.

* R HP:Wounded MV:Full >
s
A gaping maw barely hits your body.
The blighted tree tickles your body with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree barely tickles your right leg with its hit.
The blighted tree tickles your right arm with its hit.
The blighted tree barely tickles your right leg with its hit.
You hack a gaping maw's head into bloody fragments!
A gaping maw barely hits your head.

k dark

bash
Cancelled.
No way! You're fighting for your life!

* R HP:Wounded MV:Full - a gaping maw: Scratched >
They aren't here.

* R HP:Wounded MV:Full - a gaping maw: Scratched >
f

Cancelled.
You panic and attempt to flee!


You flee head over heels.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Full >
k dark
bash
They aren't here.

* R HP:Wounded MV:Full >
Bash who?

* R HP:Wounded MV:Full >
k dark
bash
They aren't here.

* R HP:Wounded MV:Full >
Bash who?

* R HP:Wounded MV:Strong >
k dark
k dark
k dark
They aren't here.

* R HP:Wounded MV:Strong >
k dark
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
k dark
They aren't here.

k dark
* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
k dark
k dark
k dark
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
scan n
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong >
scan s

* R HP:Wounded MV:Strong >
k dark
k dark

They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >

A rat starts following you.

s
* R HP:Wounded MV:Strong >
k dark
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
k rat
A rat stops following you.
You hack a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded MV:Strong >
s
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Wounded MV:Strong >

*Ghast* leaves north.

* R HP:Wounded MV:Strong >
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<
There are some tracks of A TROLLOC leaving >>EAST>>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.

* R HP:Wounded MV:Strong >
k dark
k dark
They aren't here.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
k dark
k dark

*Ghast* has arrived from the east.

* R HP:Wounded MV:Strong >
You try to hack *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Strong - Ghast: Beaten >
You do the best you can!

bash
* R HP:Wounded MV:Strong - Ghast: Beaten >


-
*Ghast* panics, and attempts to flee!

=
+
*
*
*Ghast* leaves south.

+
=
s
-
k dark
bash

Cancelled.
By the Lake
The Blight gives way to a large and clear blue lake. It is astonishing
that something so clean and pure can exist in a place as foul as the Blight.
The sparkling blue waters invite you closer for a nice refreshing drink or
perhaps even a quick bath. The sweat feels almost ingrained upon your skin.
[ obvious exits: N S W ]
Zone: The Blight
There are some tracks of A TROLLOC leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is here, fighting a hand-covered tentacle.
A hand-covered tentacle is here, fighting Ghast.
A hand-covered tentacle is here, fighting Ghast.
A hand-covered tentacle is here, fighting Ghast.
A hand-covered tentacle is here, fighting Ghast.
A hand-covered tentacle is here, fighting Ghast.
A hand-covered tentacle is here, fighting Ghast.
A rat has arrived from the north.
A rat has arrived from the north.

* R HP:Wounded MV:Strong >
You try to hack *Ghast*, but he parries successfully.

* R HP:Wounded MV:Strong - a hand-covered tentacle: Scratched - Ghast: Beaten >


-
A hand-covered tentacle tries to hit Ghast, but he dodges the attack.
A hand-covered tentacle tries to hit Ghast, but he parries successfully.
A hand-covered tentacle hits Ghast's body.
A hand-covered tentacle tries to hit Ghast, but he dodges the attack.
A hand-covered tentacle tries to hit Ghast, but he parries successfully.
*Ghast* pierces a hand-covered tentacle's head very hard.
Ghast swiftly dodges a hand-covered tentacle's attempt to hit him.

=
*Ghast* panics, and attempts to flee!

+
*
*
+
=
-
*Ghast* leaves west.


-

(tic_timer): Tic in 7 seconds!
w
k dark
=
They're not here anymore!

* R HP:Wounded MV:Strong >
bash
The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat has arrived from the east.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
Bash who?

* R HP:Wounded MV:Strong >
n
k dark
bash
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of a humanoid leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat has arrived from the south.
A rat has arrived from the south.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
Bash who?

* R HP:Wounded MV:Strong >
e
k dark
bash
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
A rat has arrived from the west.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
Bash who?

* R HP:Wounded MV:Strong >
e
k dark
bash
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the west.
A rat has arrived from the west.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
Bash who?

* R HP:Wounded MV:Strong >
n
k dark
bash
The blighted tree tickles your body with its hit.
The blighted tree joins the blighted tree's fight!
A rat starts following you.
(tic_timer): (error): Tic length of 60.946 during this interval is more than 3 standard deviations
from average.
(tic_timer): (error): Ignoring this tic interval.
(tic_timer): Tic length updated to: 62.395 seconds.
The blighted tree joins the blighted tree's fight!
The blighted tree tickles your body with its hit.
The blighted tree tickles your body with its hit.
You hack the blighted tree's trunk into bloody fragments!
The blighted tree tickles your left leg with its hit.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - the blighted tree: Scratched >
They aren't here.

* R HP:Wounded MV:Strong - the blighted tree: Scratched >


cw
change mood wimpy
-
f
=
Cancelled.
Mood changed to: Wimpy

* R HP:Wounded MV:Strong - the blighted tree: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
cb
change mood brave
Mood changed to: Brave

n
* R HP:Wounded MV:Strong >
k dark
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Strong >
They aren't here.

* R HP:Wounded MV:Strong >
n
k dark
bash
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
Zone: The Blight
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
A spider-legged beast is here, most of it teeth.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong >
You try to hack *Ghast*, but he deflects the blow.

* R HP:Wounded MV:Strong - Ghast: Beaten >


-
=
+
*
*
+
=
*Ghast* places a sharp, red stone dagger in the back of a gaping maw, resulting in some strange
noises and blood!

-

-
=
Your bash at *Ghast* sends him sprawling!

* R HP:Wounded MV:Strong - Ghast: Beaten >

A gaping maw hits Ghast's body into bloody fragments!
The blighted tree tickles your right hand with its hit.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You hack *Ghast*'s body into bloody fragments!

* R HP:Wounded MV:Strong - Ghast: Critical >

A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Strong - Ghast: Critical >

The blighted tree barely tickles your body with its hit.
The blighted tree barely tickles your body with its hit.
The blighted tree tickles your body with its hit.
A gaping maw tries to hit Ghast, but he parries successfully.
*Ghast* pierces your left leg.
You hack *Ghast*'s left leg into bloody fragments!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghast*'s death cry.

* R HP:Wounded MV:Strong >
g
get all corpse
nar rip ghast
You get a large number of gold crowns from the corpse of Ghast.
You get a mug of ale from the corpse of Ghast.
You get a black pair of silver-tooled boots from the corpse of Ghast.
You get a pair of earthen colored breeches from the corpse of Ghast.
You get a soft leather pouch from the corpse of Ghast.
You get a belt with a buckle of cuendillar from the corpse of Ghast.
You get a sharp, red stone dagger from the corpse of Ghast.
You get a polished onyx-inlaid shield from the corpse of Ghast.
You get a jeweled wristcuff from the corpse of Ghast.
You get a jeweled wristcuff from the corpse of Ghast.
You get a pair of dark gloves from the corpse of Ghast.
You get a set of cloth sleeves from the corpse of Ghast.
You get a pelt of black wolfskin matted with blood from the corpse of Ghast.
You get a bearskin tunic from the corpse of Ghast.
You get a shimmering pendant of obsidian from the corpse of Ghast.
You get a shimmering pendant of obsidian from the corpse of Ghast.
You get a camouflaged hood from the corpse of Ghast.
You get a gold ring from the corpse of Ghast.
You get a gold ring from the corpse of Ghast.

* R HP:Wounded MV:Strong > Ok.

Shinji
Posts: 41
Joined: Thu Dec 02, 2021 12:50 am

Re: Ouch! That really did HURT!

Post by Shinji » Fri May 06, 2022 1:29 pm

* R HP:Scratched MV:Full >
North Road
Zone: Baerlon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A sleek well-trained torm glares fiercely about, being ridden by you.
A sul'dam has arrived from the south, leading Valkyri.
Valkyri has arrived from the south, riding a warhorse.
A young Morat'torm has arrived from the south.

* R HP:Scratched MV:Full >
scan n
A powerfully built man regards you, hand on his sword hilt.
A diminutive woman watches you with ageless eyes.

* R HP:Scratched MV:Full >
scan n
A powerfully built man regards you, hand on his sword hilt.
A diminutive woman watches you with ageless eyes.

scan n
* R HP:Scratched MV:Full >
A powerfully built man regards you, hand on his sword hilt.
A diminutive woman watches you with ageless eyes.

l
(tic_timer): Tic in 7 seconds!
* R HP:Scratched MV:Full >
North Road
The wide dirt road courses still north and south here, and in the distance,
it crosses another road just before the walls of Baerlon. Even from this
distance, the city looms large and the walls seem extremely high.
Zone: Baerlon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A young Morat'torm carries out the orders of his superiors.
Valkyri the Yugol'damane is standing here leashed to a sul'dam, riding a warhorse.
A sul'dam stands here, holding Valkyri's leash.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Scratched MV:Full >

*Lynera* has arrived from the north, riding a black stallion.

* R HP:Scratched MV:Full >
l

A sul'dam leads Valkyri south.
Valkyri leaves south riding a warhorse. vv

a
bash human
* R HP:Scratched MV:Full >
North Road
The wide dirt road courses still north and south here, and in the distance,
it crosses another road just before the walls of Baerlon. Even from this
distance, the city looms large and the walls seem extremely high.
Zone: Baerlon
A fallen tree lies upon the ground, seemingly chopped down in haste.
*Lynera* is standing here, riding a black stallion.
A young Morat'torm carries out the orders of his superiors.
A sleek well-trained torm glares fiercely about, being ridden by you.

* R HP:Scratched MV:Full >


-
=
+
*

The air around a young Morat'torm's eyes seems to catch fire, blinding him.

*
+
=
-

-
*Lynera* panics, and attempts to flee!
*Lynera* leaves south riding a black stallion. vv

=
They're not here anymore!

* R HP:Scratched MV:Full >
s
a
bash human
North Road
Zone: Baerlon
A sleek well-trained torm glares fiercely about, being ridden by you.
*Lynera* is here, fighting Valkyri, riding a black stallion.
Valkyri the Yugol'damane is here, fighting Lynera leashed to a sul'dam, riding a warhorse.
A sul'dam stands here, holding Valkyri's leash.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
A young Morat'torm has arrived from the north.

* R HP:Scratched MV:Full >


-
=
+
*
*
Valkyri tries to strike *Lynera*, but she parries successfully.

+
=
-

-
=
Your bash at *Lynera* sends her sprawling!
*Lynera* panics, and attempts to flee!

* R HP:Scratched MV:Full - Valkyri: Wounded - Lynera: Battered >

You pound *Lynera*'s body into bloody fragments!
Valkyri tries to strike *Lynera*, but she parries successfully.

* R HP:Scratched MV:Full - Valkyri: Wounded - Lynera: Battered >

*Lynera* leaves north riding a black stallion. ^^

* R HP:Scratched MV:Full >
n
a
bash human
North Road
Zone: Baerlon
A fallen tree lies upon the ground, seemingly chopped down in haste.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Lynera* is standing here, riding a black stallion.
A sul'dam has arrived from the south, leading Valkyri.
Valkyri has arrived from the south, riding a warhorse.
A young Morat'torm has arrived from the south.

* R HP:Scratched MV:Full >
Valkyri tries to strike *Lynera*, but she parries successfully.


-
=
+
*
*
+
=
-
*Lynera* gestures and you sway as rumbles of thunder build...
*CRACK* A loud thunderclap resonates through the entire area..!
A young Morat'torm's flesh rattles to the bone from the powerful thunderclap.
A warhorse's flesh rattles to the bone from the powerful thunderclap.
Valkyri's flesh rattles to the bone from the powerful thunderclap.
A sleek well-trained torm's flesh rattles to the bone from the powerful thunderclap.
Your flesh rattles to the bone from the powerful thunderclap.
Someone's flesh rattles to the bone from the powerful thunderclap.


-
A sleek well-trained torm tries to hit Lynera, but she parries successfully.
A warhorse tries to hit Lynera, but she deflects the blow.
A young Morat'torm tries to blast Lynera, but she deflects the blow.
*Lynera* tries to strike Valkyri, but she deflects the blow.
Valkyri tries to strike *Lynera*, but she parries successfully.

=
Your bash at *Lynera* sends her sprawling!
*Lynera* panics, and attempts to flee!

* R HP:Scratched MV:Strong - Valkyri: Wounded - Lynera: Battered >

You pound *Lynera*'s right leg into bloody fragments!
A sleek well-trained torm tries to hit Lynera, but she deflects the blow.
A warhorse hits Lynera's body.
A young Morat'torm blasts Lynera's left leg into bloody fragments!
Valkyri strikes *Lynera*'s body into bloody fragments!
*Lynera* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Lynera*'s death cry.

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Ouch! That really did HURT!

Post by Morella » Fri May 06, 2022 2:25 pm

The sonic boom adding aggro there, oof.

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