Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Meren
Posts: 277
Joined: Tue Feb 06, 2018 10:45 pm

Re: Ouch! That really did HURT!

Post by Meren » Sun Feb 07, 2021 5:39 pm

Code: Select all

o HP:Scratched MV:Tiring > 
nar otg
whe
You narrate 'otg'

o HP:Scratched MV:Tiring > 
Gradak narrates 'gap'

o HP:Scratched MV:Tiring > Players in your Zone
--------------------
Stronk               - Outside Tarwin's Gap
Gradak               - Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Tiring > 

Ibzon bellows 'kp'

s
o HP:Scratched MV:Tiring > 
s
Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

s
o HP:Scratched MV:Tiring > In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Ibzon* is standing here, riding a warhorse.

* HP:Scratched MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o HP:Scratched MV:Tiring > 
p
k light
They aren't here.

o HP:Scratched MV:Tiring > 
n
p
k light
In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Ibzon* is standing here, riding a warhorse.

Tic in 7 seconds!
* HP:Scratched MV:Tiring > 
*Ibzon* tickles your right leg with his scythe.
You do the best you can!

b
bash
* HP:Scratched MV:Tiring - Ibzon: Scratched > 
                      -=+
*Ibzon* nods in agreement.
**+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Scratched MV:Tiring - Ibzon: Scratched > 
dance ibzon
No way!  You're fighting for your life!

cb
* HP:Scratched MV:Tiring - Ibzon: Scratched > 
You blast *Ibzon*'s right arm.
[change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
Gradak has arrived from the south.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
b
bash
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
b
bash
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
b
bash
You tickle *Ibzon*'s body with your blast.
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
b
bash
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
b
bash
                     Gradak fails to pierce *Ibzon*.
 -=+*

Gradak barely tickles *Ibzon*'s head with his pierce.
*Ibzon* scythes your body.
*
Gradak looks at *Ibzon*.
+=- -
*Ibzon* looks at Gradak.
=
Your bash at *Ibzon* sends him sprawling!
Gradak smiles happily.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
Gradak barely tickles *Ibzon*'s left leg with his pierce.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 

Gradak tickles *Ibzon*'s body with his pierce.
You tickle *Ibzon*'s head with your blast.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
l ibzon

Ibzon has some small wounds and bruises.
Ibzon is hurt.

*Ibzon* is using:
<used as light>      a brass storm lantern
<worn on head>       a full metal helmet and visor 
<worn around neck>   a torc of gleaming steel 
<worn around neck>   a thin, black chain 
<worn about body>    a dark blue riders cape bearing three silver fish 
<slung on back>      a backpack
<worn on hands>      a pair of heavy metal gauntlets 
<worn around wrist>  a sungwood bracelet 
<worn around wrist>  a sungwood bracelet 
<wielded two-handed> a jagged edged warsword 
<worn on legs>       a pair of ebony-steel plate greaves 
<worn on feet>       a pair of thick metal boots 

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
b
bash
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
Gradak fails to pierce *Ibzon*.

b
bash
* HP:Scratched MV:Tiring - Ibzon: Hurt > 
Gradak fails to pierce *Ibzon*.
You tickle *Ibzon*'s body with your blast.
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
b
bash
They already seem to be stunned.
Gradak claps *Ibzon* on the back.

* HP:Scratched MV:Tiring - Ibzon: Hurt > 
b
bash
                     *Ibzon* panics, and attempts to flee!
 
*Ibzon* leaves north riding a warhorse.
-=
n
n+*
*Ibzon* has arrived from the north, riding a warhorse.

p
k light
Cancelled.
*Ibzon* leaves south riding a warhorse.
Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

o HP:Scratched MV:Tiring > Outside Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

s
o HP:Scratched MV:Tiring > They aren't here.

s
s
o HP:Scratched MV:Tiring > 
s
Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Gradak the Veteran Havoc is standing here.

s
s
o HP:Scratched MV:Tiring > In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o HP:Scratched MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
Gradak has arrived from the north.

s
o HP:Scratched MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

s
s
o HP:Scratched MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

s
o HP:Scratched MV:Tiring > Inside the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

* HP:Scratched MV:Tiring > Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
A sooty residue is apparent here.
*Ibzon* is standing here, riding a warhorse.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.

s
* HP:Scratched MV:Tiring > Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A black wolf growls loudly, poised to leap.

s
o HP:Scratched MV:Tiring > 
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

p
k light
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

p
k light
o HP:Scratched MV:Tiring > Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A timber wolf is here, snarling hungrily.

o HP:Scratched MV:Tiring > They aren't here.

w
o HP:Scratched MV:Tiring > They aren't here.

w
w
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

w
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

w
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

s
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: E S ]
Zone: Parched Ground

o HP:Scratched MV:Tiring > Alas, you cannot go that way...

p
k light
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground

o HP:Scratched MV:Tiring > They aren't here.

whe
o HP:Scratched MV:Tiring > 
p
k light
Someone squeaks 'Ibzon is at Entering the Gap'
A flock of ravens caws 'Ibzon is at Entering the Gap'
Players in your Zone
--------------------
Stronk               - Road to Tarwin's Gap

o HP:Scratched MV:Tiring > They aren't here.

p
k light
o HP:Scratched MV:Tiring > 
They aren't here.

p
k light
o HP:Scratched MV:Tiring > 
p
k light
They aren't here.

o HP:Scratched MV:Tiring > 
p
k light
They aren't here.

o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring > 
not
You start paying increased attention to your surroundings.

l
p
k light
o HP:Scratched MV:Tiring > 
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground

o HP:Scratched MV:Tiring > They aren't here.

whe
o HP:Scratched MV:Tiring > 
p
k light
p
k light
Players in your Zone
--------------------
Stronk               - Road to Tarwin's Gap

Tic in 7 seconds!
p
k light
o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring > They aren't here.

p
k light
o HP:Scratched MV:Tiring > They aren't here.

p
k light
o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring > They aren't here.

whe
o HP:Scratched MV:Tiring > 
p
k light
Players in your Zone
--------------------
Stronk               - Road to Tarwin's Gap

p
k light
o HP:Scratched MV:Tiring > They aren't here.

p
k light
o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring > They aren't here.

sc
o HP:Scratched MV:Tiring > 
p
k light
You have 402(414) hit and 119(237) movement points.
You have scored 108501010 experience points and 948 quest points.
You need 1727318353 exp to level and 52 qp to rank.
You have amassed 32 Turn points to date.
You have played 13 days and 5 hours (real time).
This ranks you as Stronk the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

o HP:Scratched MV:Tiring > 
p
k light
They aren't here.

o HP:Scratched MV:Tiring > 
p
k light
They aren't here.

o HP:Scratched MV:Tiring > 
They aren't here.

whe
o HP:Scratched MV:Tiring > 
p
k light
Players in your Zone
--------------------
Gok                  - In a Dark Forest
Stronk               - Road to Tarwin's Gap

o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring > 
not
e
You stop paying increased attention to your surroundings.

e
e
o HP:Scratched MV:Tiring > In a Dark Forest
[ obvious exits: N E W ]
Zone: Parched Ground

e
e
o HP:Scratched MV:Winded > In a Thick Forest
[ obvious exits: N E W ]
Zone: Parched Ground

o HP:Scratched MV:Winded > By the Road
[ obvious exits: N E W ]
Zone: Tarwin's Gap

o HP:Scratched MV:Winded > Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap

whe
o HP:Scratched MV:Winded > Alas, you cannot go that way...

o HP:Scratched MV:Winded > Players in your Zone
--------------------
Stronk               - Edge of the Forest
Gradak               - Eastern Path
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Winded > 
nar still gap
n
n
You narrate 'still gap'
Gok has arrived from the west.

n
o HP:Scratched MV:Winded > Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A timber wolf is here, snarling hungrily.

o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o HP:Scratched MV:Winded > 
p
k light
They aren't here.

o HP:Scratched MV:Winded > 
whe
Players in your Zone
--------------------
Gradak               - Eastern Path
Stronk               - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

n
p
k light
o HP:Scratched MV:Winded > 
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

o HP:Scratched MV:Winded > They aren't here.

o HP:Scratched MV:Winded > 
whe
Players in your Zone
--------------------
Gradak               - Entering the Gap
Gok                  - Road to Tarwin's Gap
Stronk               - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Winded > 
tra
                      -=+**+
Some obvious fresh tracks of a Horse leaving west.
Some obvious fresh tracks of a Horse leaving north.
Some obvious fresh tracks of a Horse leaving north.

o HP:Scratched MV:Winded > 
p
k light
w
They aren't here.

o HP:Scratched MV:Winded > 
In the Foothills
[ obvious exits: E S W ]
Zone: Tarwin's Gap
The corpse of a rat is lying here.
Gok the Darkling Master is here, fighting Ibzon.
*Ibzon* is here, fighting Gok, riding a warhorse.

* HP:Scratched MV:Winded > 
whe
p
k light
Players in your Zone
--------------------
Gradak               - Entering the Gap
Stronk               - In the Foothills
Gok                  - In the Foothills
You catch a faint scent of a horse nearby.

b
bash
* HP:Scratched MV:Winded > 
Gok tickles *Ibzon*'s body with his pierce.

* HP:Scratched MV:Winded > You barely tickle *Ibzon*'s body with your blast.
Gok narrates 'on'

* HP:Scratched MV:Winded - Gok: Healthy - Ibzon: Hurt >                       -=+
Gok barely pierces *Ibzon*'s body.
*Ibzon* scythes Gok's body very hard.
*Ibzon* panics, and attempts to flee!
*
*Ibzon* leaves east riding a warhorse.
*+
Gok starts following you.

e
p
k light=-
b
bash
Cancelled.
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

o HP:Scratched MV:Winded > They aren't here.

o HP:Scratched MV:Winded > Bash who?

o HP:Scratched MV:Winded > 
whe
Players in your Zone
--------------------
Gok                  - Road to Tarwin's Gap
Stronk               - Road to Tarwin's Gap
Gradak               - Entering the Gap
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Winded > 
group all
tr
Gok is now a member of your group.

o HP:Scratched MV:Winded >                       -=+**+
Some obvious fresh tracks of a Horse leaving west.
Some obvious fresh tracks of a Horse leaving south.
Some obvious fresh tracks of a Horse leaving north.

o HP:Scratched MV:Winded > 
s
Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

s
o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A timber wolf is here, snarling hungrily.

s
o HP:Scratched MV:Winded > 
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.

whe
Tic in 7 seconds!
o HP:Scratched MV:Winded > 
Players in your Zone
--------------------
Gradak               - Before the Mountains of Dhoom
Gok                  - Bend in the Road
Stronk               - Bend in the Road

o HP:Scratched MV:Winded > 
w
w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

whe
o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

s
o HP:Scratched MV:Winded > Players in your Zone
--------------------
Gok                  - Road to Tarwin's Gap
Stronk               - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Winded > 
w
In a Dark Forest
[ obvious exits: N E W ]
Zone: Parched Ground

o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground

o HP:Scratched MV:Winded > 
nar winding
s
You narrate 'winding'

w
o HP:Scratched MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground

w
s
o HP:Scratched MV:Winded > 
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

s
o HP:Scratched MV:Winded > A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground

* HP:Scratched MV:Weary > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

w
o HP:Scratched MV:Weary > Before a Cliff's Wall
[ obvious exits: N W ]
Zone: Parched Ground

o HP:Scratched MV:Weary > 
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.

s
o HP:Scratched MV:Weary > 
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground

whe
o HP:Scratched MV:Weary > 
Players in your Zone
--------------------
Stronk               - A Makeshift Bridge
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Weary > 
tr
                      -=+**+
Some obvious fresh tracks of a Horse leaving south.
Some obvious recent tracks of a Horse leaving north.
Some obvious recent tracks of a Horse leaving north.

o HP:Scratched MV:Weary > 
s
s
s
A Road by the Ravine
[ obvious exits: N E S ]
Zone: Parched Ground

e
o HP:Scratched MV:Weary > A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground

e
o HP:Scratched MV:Weary > Alas, you cannot go that way...

e
e
o HP:Scratched MV:Weary > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Scratched MV:Weary > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

e
o HP:Scratched MV:Weary > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

o HP:Scratched MV:Weary > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
*Ibzon* is standing here, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

p
k light
b
bash
* HP:Scratched MV:Weary > *Ibzon* tries to scythe someone, but he parries successfully.
Alas, you cannot go that way...

* HP:Scratched MV:Weary > 

A Shienaran footman barely tickles your right leg with his pierce.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman fails to pierce you.
You blast a Shienaran footman's body into bloody fragments!
A Shienaran footman barely tickles your left leg with his pierce.
Gok pierces *Ibzon*'s head.
*Ibzon* scythes Gok's left arm very hard.

You do the best you can!

* HP:Scratched MV:Winded - a Shienaran footman: Scratched > 
                      -=
narctf
cw+*
Cancelled.
Arglebargle, glop-glyf!?!

* HP:Scratched MV:Winded - a Shienaran footman: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Gok assumes a defensive striking posture.

* HP:Scratched MV:Winded - a Shienaran footman: Scratched > 

A Shienaran footman fails to pierce you.
Gok tickles *Ibzon*'s right leg with his pierce.

f
* HP:Scratched MV:Winded - a Shienaran footman: Scratched > 
                     A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
Gok barely pierces *Ibzon*'s left leg.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Scratched MV:Winded > 
nar ctf
n
You narrate 'ctf'

p
k light
o HP:Scratched MV:Winded > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
Gok the Darkling Master is here, fighting Ibzon.
*Ibzon* is here, fighting Gok, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* HP:Scratched MV:Winded > You barely blast *Ibzon*'s left arm.

bcb
* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt > 
b
bash
Arglebargle, glop-glyf!?!

* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt >                       
Gok tickles *Ibzon*'s body with his pierce.
A Shienaran footman fails to pierce you.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran footman tickles Gok's right leg with his pierce.
A Shienaran footman fails to pierce you.
Gok tickles *Ibzon*'s body with his pierce.
-=+**+
*Ibzon* panics, and attempts to flee!
=
*Ibzon* leaves south riding a warhorse.
*Ibzon* has arrived from the south, riding a warhorse.
-
 -=
Gok pierces a Shienaran footman's head very hard.
You blast a Shienaran footman's left arm into bloody fragments!
A Shienaran lieutenant barely tickles your left arm with his slash.
A Shienaran footman tries to pierce Gok, but he deflects the blow.
A Shienaran footman fails to pierce you.
*Ibzon* gracefully changes forms to Low Wind Rising.
*Ibzon* scythes Gok's body very hard.
Your bash at *Ibzon* sends him sprawling!

* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
cb

Gok tries to pierce a Shienaran footman, but he parries successfully.

* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
[change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 

Gok panics, and attempts to flee!

* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
Gok leaves west. <<

nar bashed
* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
You narrate 'bashed'

cw
* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
Gok tickles *Ibzon*'s right arm with his pierce.

f
* HP:Scratched MV:Winded - a Shienaran footman: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
Gok barely pierces *Ibzon*'s right leg.
A Shienaran footman joins a Shienaran lieutenant's fight!
You try to blast a Shienaran footman, but he parries successfully.
A Shienaran lieutenant barely tickles your right arm with his slash.
A Shienaran footman fails to pierce you.

cb
* HP:Scratched MV:Winded - a Shienaran footman: Hurt >                      You panic and attempt to
flee!

Gok barely pierces *Ibzon*'s head.
A Shienaran footman fails to pierce you.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
[change mood brave]
Mood changed to: Brave

n
o HP:Scratched MV:Winded > 
p
k light
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
Gok the Darkling Master is here, fighting Ibzon.
*Ibzon* is here, fighting Gok, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman is here, fighting Gok.
A Shienaran lieutenant stands here.

cb
* HP:Scratched MV:Winded > You barely blast *Ibzon*'s left leg.

cb
* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt > [change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt > [change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt > 

You fail to blast *Ibzon*.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran footman tries to pierce Gok, but he deflects the blow.
*Ibzon* tries to crush Gok, but he parries successfully.
*Ibzon* crushes your left leg.
Gok tickles *Ibzon*'s body with his pierce.

b
bash
* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt > 
                      -=
A Shienaran footman tries to pierce Gok, but he parries successfully.
Gok barely pierces *Ibzon*'s head.

Tic in 7 seconds!+**+=
A Shienaran lieutenant barely tickles your head with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles Gok's right leg with his pierce.
Gok pierces *Ibzon*'s right arm.
- 
Gok avoids being bashed by *Ibzon* who loses his balance and falls!
-
=                     
As *Ibzon* avoids your bash, you topple over and fall to the ground!
Gok assumes a defensive striking posture.

* HP:Scratched MV:Winded > 

A Shienaran footman barely tickles your left leg with his pierce.
Gok barely pierces *Ibzon*'s head.

st
p
k light
* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
b
bash
cw

A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman tickles Gok's body with his pierce.
Gok barely pierces *Ibzon*'s body.

f
* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
cb
n

p
k light
b
bash
* HP:Scratched MV:Winded - a Shienaran footman: Hurt > You do the best you can!

* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
                     Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Winded - a Shienaran footman: Hurt > 
                     You panic and attempt to flee!


A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman tries to pierce Gok, but he deflects the blow.
Gok barely pierces *Ibzon*'s body.

You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
[change mood brave]
Mood changed to: Brave

o HP:Scratched MV:Winded > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
Gok the Darkling Master is here, fighting Ibzon.
*Ibzon* is here, fighting Gok, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman is here, fighting Gok.
A Shienaran lieutenant stands here.

* HP:Scratched MV:Weary > You tickle *Ibzon*'s head with your blast.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded >                      *Ibzon* sends Gok
sprawling with a powerful bash!
 -=+**+
A Shienaran footman tries to pierce Gok, but he deflects the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
*Ibzon* crushes Gok's right leg very hard.
*Ibzon* crushes your right leg.
A Shienaran footman barely pierces Gok's body.
=- -
=                     
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded > 
b
bash

A Shienaran lieutenant tickles your right leg with his slash.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman tickles Gok's body with his pierce.
*Ibzon* crushes Gok's left leg hard.
*Ibzon* tickles your left foot with his crush.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded > 

A Shienaran footman fails to pierce you.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded > 
                      -=
*Ibzon* panics, and attempts to flee!
+**
A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your left foot with his pierce.
A Shienaran footman tries to pierce Gok, but he parries successfully.
*Ibzon* tries to crush Gok, but he deflects the blow.
*Ibzon* barely crushes your body.
Gok barely tickles *Ibzon*'s body with his pierce.
+=-
*Ibzon* panics, and attempts to flee!
 
A Shienaran footman barely tickles Gok's left leg with his pierce.
Gok tickles *Ibzon*'s body with his pierce.
-=
Your bash at *Ibzon* sends him sprawling!

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded > 

A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your body with his pierce.
You barely blast *Ibzon*'s body.
A Shienaran footman tries to pierce Gok, but he parries successfully.
Gok barely pierces *Ibzon*'s body.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded > 

A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman tries to pierce Gok, but he deflects the blow.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded > 

A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your body with his pierce.
You blast *Ibzon*'s right leg.
A Shienaran footman tries to pierce Gok, but he parries successfully.
Gok barely pierces *Ibzon*'s body.

nar block winding choke grak
* HP:Hurt MV:Weary - Gok: Hurt - Ibzon: Wounded > 
b
bash
You narrate 'block winding choke grak'

* HP:Hurt MV:Weary - Gok: Hurt - Ibzon: Wounded > They already seem to be stunned.

* HP:Hurt MV:Weary - Gok: Hurt - Ibzon: Wounded > 
b
bash

*Ibzon* leaves west riding a warhorse.

o HP:Hurt MV:Weary - a Shienaran footman: Scratched > 
Gok tries to pierce a Shienaran footman, but he deflects the blow.

o HP:Hurt MV:Weary - a Shienaran footman: Scratched >                       -
cw=
Gok pierces a Shienaran footman's body very hard.
A Shienaran footman holds a torch above his head.
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman barely tickles your right leg with his pierce.
A Shienaran footman tries to pierce Gok, but he parries successfully.

f+
*Ibzon* has arrived from the west, riding a warhorse.

s
Cancelled.
*Ibzon* crushes Gok's left leg hard.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Hurt MV:Weary - a Shienaran footman: Scratched >                      You panic and attempt to
flee!
Gok panics, and attempts to flee!


Gok leaves west. <<

cb
A Shienaran footman fails to pierce you.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Hurt MV:Weary > [change mood brave]
Mood changed to: Brave

o HP:Hurt MV:Weary > 
n
n
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

p
k light
o HP:Hurt MV:Weary > 
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
*Ibzon* is standing here, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

b
bash
* HP:Hurt MV:Weary > *Ibzon* crushes your right leg.
You do the best you can!

* HP:Hurt MV:Weary - Ibzon: Wounded > 
                      -=+*

*Ibzon* crushes your body.
A Shienaran footman stops using a torch.
A Shienaran footman fails to pierce you.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
*
Tic in 7 seconds!+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Hurt MV:Weary - Ibzon: Wounded > 
whe

Gradak narrates 'im north'

* HP:Hurt MV:Weary - Ibzon: Wounded > 
A Shienaran lieutenant barely slashes your left hand.
A Shienaran footman barely tickles your right leg with his pierce.
A Shienaran footman barely tickles your left leg with his pierce.
You blast *Ibzon*'s left leg.
Players in your Zone
--------------------
Stronk               - Beneath a Cliff's Ledge
Gok                  - The Dusty Road
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Weary - Ibzon: Wounded > 

A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman barely tickles your body with his pierce.

* HP:Hurt MV:Weary - Ibzon: Wounded > 
b
bash
b
bash
They already seem to be stunned.

* HP:Hurt MV:Weary - Ibzon: Wounded > They already seem to be stunned.

* HP:Hurt MV:Weary - Ibzon: Wounded > 
b
bash

Gradak narrates 'had to quick afk'

* HP:Hurt MV:Weary - Ibzon: Wounded > 
They already seem to be stunned.

b
bash
* HP:Hurt MV:Weary - Ibzon: Wounded > 
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
You barely blast *Ibzon*'s left leg.

* HP:Hurt MV:Weary - Ibzon: Wounded > 
They already seem to be stunned.

* HP:Hurt MV:Weary - Ibzon: Wounded > 
b
bash

A Shienaran footman fails to pierce you.

* HP:Hurt MV:Weary - Ibzon: Wounded > They already seem to be stunned.

* HP:Hurt MV:Weary - Ibzon: Wounded > 
b
bash
                      -=
A Shienaran lieutenant barely tickles your head with his slash.
A Shienaran footman barely tickles your right leg with his pierce.
A Shienaran footman barely tickles your left leg with his pierce.
+**+=
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
- -
You dodge a bash from *Ibzon* who loses his balance and falls!

=                     
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Weary - Ibzon: Wounded > 
b
bash

A Shienaran lieutenant barely tickles your left arm with his slash.
A Shienaran footman barely tickles your left leg with his pierce.
A Shienaran footman barely tickles your body with his pierce.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 32.363 seconds.

* HP:Hurt MV:Winded - Ibzon: Wounded > 

A Shienaran footman barely tickles your right leg with his pierce.

* HP:Hurt MV:Winded - Ibzon: Wounded > 
                      -
A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman barely tickles your right leg with his pierce.
=+**+=-
Gok narrates 'hit ?'
 -
A Shienaran footman fails to pierce you.
You dodge a bash from *Ibzon* who loses his balance and falls!

=                     
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Winded - Ibzon: Wounded > 
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.

* HP:Hurt MV:Winded - Ibzon: Wounded > 
nar yea
b
bash
You narrate 'yea'

* HP:Hurt MV:Winded - Ibzon: Wounded >                      A Shienaran lieutenant barely tickles
your head with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
You blast *Ibzon*'s body.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.
 -=+**+=-
                     
*Ibzon* sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Ibzon: Wounded > 
*Ibzon* crushes your body.
A Shienaran lieutenant tickles your head with his slash.
A Shienaran footman barely tickles your head with his pierce.
A Shienaran footman fails to pierce you.

* HP:Hurt MV:Winded - Ibzon: Wounded > 

A Shienaran footman fails to pierce you.
*Ibzon* falls down laughing.

* HP:Hurt MV:Winded - Ibzon: Wounded > 
b
bash

Gok barely pierces *Ibzon*'s left hand.

* HP:Hurt MV:Winded - Ibzon: Wounded > 
Gok tickles *Ibzon*'s body with his pierce.
*Ibzon* crushes your left arm.
*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant slashes your right arm.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman fails to pierce you.

* HP:Wounded MV:Winded - Ibzon: Wounded > 

Gok barely pierces *Ibzon*'s left arm.
A Shienaran footman tickles your body with his pierce.

* HP:Wounded MV:Winded - Ibzon: Wounded > 
                      
Gok barely pierces *Ibzon*'s body.
*Ibzon* crushes your left foot.
*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely tickles your right leg with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.
-=+**
Gok barely pierces *Ibzon*'s body.
A Shienaran footman fails to pierce you.
+=- -
*Ibzon* panics, and attempts to flee!
=
Gok barely tickles *Ibzon*'s body with his pierce.
*Ibzon* crushes your body.
*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely slashes your body.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your right leg with his pierce.
You tickle *Ibzon*'s body with your blast.
Your bash at *Ibzon* sends him sprawling!

* HP:Wounded MV:Winded - Ibzon: Wounded > 

Gok tickles *Ibzon*'s body with his pierce.

* HP:Wounded MV:Winded - Ibzon: Wounded > 
gig
You giggle.

* HP:Wounded MV:Winded - Ibzon: Wounded > 
Gok barely pierces *Ibzon*'s right leg.
A Shienaran lieutenant barely slashes your left arm.
A Shienaran footman tickles your body with his pierce.
A Shienaran footman barely tickles your right arm with his pierce.
You tickle *Ibzon*'s right hand with your blast.

* HP:Wounded MV:Winded - Ibzon: Wounded > 
b
bash
Tic in 7 seconds!
They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Wounded > 
b
bash
They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Wounded > 
b
bash

Gok barely pierces *Ibzon*'s body.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman barely tickles your head with his pierce.

* HP:Wounded MV:Winded - Ibzon: Wounded > They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Wounded > 
Gok pierces *Ibzon*'s right arm.
A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your left hand with his pierce.
A Shienaran footman fails to pierce you.
You barely tickle *Ibzon*'s body with your blast.

b
bash
* HP:Wounded MV:Winded - Ibzon: Wounded > 
                      -=+*

*Ibzon* panics, and attempts to flee!
*+=
*Ibzon* leaves west riding a warhorse.
-
A Shienaran footman holds a torch above his head.
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your left arm with his pierce.
 
cw-=
They're not here anymore!

* HP:Wounded MV:Winded - a Shienaran footman: Healthy > [change mood wimpy]
Mood changed to: Wimpy

f
* HP:Wounded MV:Winded - a Shienaran footman: Healthy > 
s
s
s
                     You panic and attempt to flee!

p
k light
You blast a Shienaran footman's head very hard.
A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Ibzon* is standing here, riding a warhorse.
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Wounded MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Wounded MV:Winded > The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground

p
k light
o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded > 
They aren't here.

n
o HP:Wounded MV:Winded > 
p
k light
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground

cb
o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded > 
p
k light
[change mood brave]
Mood changed to: Brave

o HP:Wounded MV:Winded > They aren't here.

whe
o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded > 
Players in your Zone
--------------------
Stronk               - The Dusty Road
Gok                  - Beneath a Cliff's Ledge
You catch a faint scent of a horse nearby.

p
k light
o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded > 
p
k light
They aren't here.

o HP:Wounded MV:Winded > 
p
k light
They aren't here.

o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded > 
They aren't here.

not
o HP:Wounded MV:Winded > 
l
You start paying increased attention to your surroundings.

p
k light
o HP:Wounded MV:Winded > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground

p
k light
o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded > 
They aren't here.

whe
o HP:Wounded MV:Winded > 
p
k light
Players in your Zone
--------------------
Gok                  - A Winding Road
Stronk               - The Dusty Road
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded > 
n
n
n
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground

n
o HP:Wounded MV:Winded > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
Gok the Darkling Master is standing here.

p
k light
o HP:Wounded MV:Winded > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
*Ibzon* is standing here, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
Gok has arrived from the south.
Gok tickles *Ibzon*'s body with his pierce.

b
bash
* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > You barely tickle *Ibzon*'s body with your blast.

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Wounded > 
                      -=+*
Gok fails to pierce *Ibzon*.
A Shienaran footman fails to pierce you.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
*+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Wounded > 
Gok assumes a defensive striking posture.

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Wounded > 
A Shienaran footman tries to pierce Gok, but he deflects the blow.
A Shienaran footman barely tickles your body with his pierce.
Gok barely tickles *Ibzon*'s body with his pierce.

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Wounded > 

A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman tries to pierce Gok, but he parries successfully.
A Shienaran footman fails to pierce you.
You tickle *Ibzon*'s head with your blast.
Gok barely pierces *Ibzon*'s head.
*Ibzon* panics, and attempts to flee!

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Battered > 

*Ibzon* leaves west riding a warhorse.

o HP:Wounded MV:Winded - a Shienaran footman: Hurt > 
cw
f
A Shienaran footman holds a torch above his head.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Winded - a Shienaran footman: Scratched > 
cb
                     *Ibzon* has arrived from the west, riding a warhorse.
You panic and attempt to flee!
Gok panics, and attempts to flee!


*Ibzon* tries to crush Gok, but he parries successfully.


A Shienaran lieutenant barely tickles your right hand with his slash.
A Shienaran footman stops using a torch.
A Shienaran footman tickles Gok's right arm with his pierce.
A Shienaran footman fails to pierce you.
A Shienaran footman tries to pierce Gok, but he parries successfully.
A Shienaran footman fails to pierce you.


Gok leaves west. <<

n
n
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
Gok the Darkling Master is standing here.
[change mood brave]
Mood changed to: Brave

o HP:Wounded MV:Weary > Alas, you cannot go that way...

o HP:Wounded MV:Weary > Alas, you cannot go that way...

o HP:Wounded MV:Weary > 
pe
p
k light
b
bash
You peer around into the shadows.

o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary > Bash who?

o HP:Wounded MV:Weary > 
e
p
k light
b
bash
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
*Ibzon* is standing here, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* HP:Wounded MV:Weary > *Ibzon* crushes your head.
You do the best you can!

* HP:Wounded MV:Weary - Ibzon: Battered > 
                      
-=+
Tic in 7 seconds!**+=- -
=                     
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Weary - Ibzon: Battered > 
                     
*Ibzon* sends you sprawling with a powerful bash!

* HP:Wounded MV:Weary - Ibzon: Battered > 

A Shienaran footman tries to pierce Gok, but he deflects the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran lieutenant slashes Gok's right arm.
A Shienaran footman barely tickles your left foot with his pierce.
Gok tries to pierce a Shienaran footman, but he deflects the blow.
A Shienaran footman barely tickles Gok's body with his pierce.
*Ibzon* crushes your left hand.
The sun rises.
Tic length updated to: 30.426 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
The corpse of a darkfriend leader has decayed into a pile of dust. Starting tic timer.
The corpse of a darkfriend trooper has decayed into a pile of dust. Starting tic timer.
The corpse of a darkfriend trooper has decayed into a pile of dust. Starting tic timer.

* HP:Wounded MV:Winded - Ibzon: Wounded > 
b
bash

A Shienaran footman barely tickles your body with his pierce.
Gok tries to pierce a Shienaran footman, but he deflects the blow.

* HP:Wounded MV:Winded - Ibzon: Wounded > 

Gok panics, and attempts to flee!

* HP:Wounded MV:Winded - Ibzon: Wounded > 
                      -
A Shienaran lieutenant barely slashes Gok's left hand.
A Shienaran footman fails to pierce you.
Gok tries to pierce a Shienaran footman, but he deflects the blow.
A Shienaran footman tries to pierce Gok, but he parries successfully.
*Ibzon* crushes your left arm hard.
Gok leaves south. vv
=+**+=- 
*Ibzon* panics, and attempts to flee!
-=
*Ibzon* leaves south riding a warhorse.
They're not here anymore!

* HP:Wounded MV:Winded - a Shienaran footman: Healthy > 
You try to blast a Shienaran footman, but he deflects the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran footman barely tickles your body with his pierce.
*Ibzon* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Winded - a Shienaran footman: Healthy > 

*Ibzon* crushes your body.

* HP:Wounded MV:Winded - a Shienaran footman: Healthy > 
cw
f
[change mood wimpy]
Mood changed to: Wimpy
Gok barely pierces *Ibzon*'s left leg.

* HP:Wounded MV:Winded - a Shienaran footman: Healthy >                      You panic and attempt
to flee!

cb

Gok barely pierces *Ibzon*'s right arm.
A Shienaran footman fails to pierce you.

You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Winded > 
n
p
k light
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
*Ibzon* is here, fighting Gok, riding a warhorse.
Gok the Darkling Master is here, fighting Ibzon.
A Shienaran footman is here, fighting Gok.
A Shienaran footman is here, fighting Gok.
A Shienaran lieutenant is here, fighting Gok.

q
bash light
* HP:Wounded MV:Winded > 
You fail to blast *Ibzon*.
Gok panics, and attempts to flee!

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Battered >                       -
A Shienaran lieutenant slashes Gok's body.
A Shienaran footman tries to pierce Gok, but he parries successfully.
A Shienaran footman tickles Gok's left arm with his pierce.
*Ibzon* crushes Gok's body hard.
*Ibzon* tickles your body with his crush.
A Shienaran footman barely pierces Gok's body.
=
Gok leaves west. <<
+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Wounded MV:Winded - Ibzon: Battered > 
You barely blast *Ibzon*'s left leg.
A Shienaran footman fails to pierce you.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!

* HP:Wounded MV:Winded - Ibzon: Battered > 

A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.

* HP:Wounded MV:Winded - Ibzon: Battered > 

Gok barely pierces *Ibzon*'s body.

* HP:Wounded MV:Winded - Ibzon: Battered > 

Gok tickles *Ibzon*'s body with his pierce.
A Shienaran lieutenant tickles your right leg with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
You blast *Ibzon*'s left leg.

* HP:Wounded MV:Winded - Ibzon: Battered > 
b
bash

A Shienaran footman fails to pierce you.

* HP:Wounded MV:Winded - Ibzon: Battered > 
They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Battered > 
b
bash
They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Battered > 
b
bash
                     Gok pierces *Ibzon*'s left leg.
A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
*Ibzon* crushes your right leg.
*Ibzon* tries to crush Gok, but he parries successfully.
You barely tickle *Ibzon*'s body with your blast.
*Ibzon* panics, and attempts to flee!
 -=
*Ibzon* leaves west riding a warhorse.
+*

A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.

Tic in 7 seconds!*+=
*Ibzon* has arrived from the west, riding a warhorse.
-
*Ibzon* barely crushes your body.
 -
*Ibzon* barely crushes your body.
A Shienaran lieutenant barely tickles your left foot with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your right hand with his pierce.

=                     
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Winded > 
cw

A Shienaran lieutenant barely tickles your right leg with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your left leg with his pierce.

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched >                      
*Ibzon* sends you sprawling with a powerful bash!

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched > 
f

A Shienaran footman barely tickles your head with his pierce.
A Shienaran footman barely tickles your left leg with his pierce.

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched > 

*Ibzon* barely crushes your left foot.
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched > 
cb
n
p
k light

*Ibzon* crushes your left arm hard.
A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched > [change mood wimpy]
Mood changed to: Wimpy

b
bash
* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched > 
                     You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > Bash who?

* HP:Battered MV:Winded > 
e
p
k light
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
*Ibzon* is here, fighting Gok, riding a warhorse.
You sense a hidden life form in the area...
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

b
bash
* HP:Battered MV:Winded > You tickle *Ibzon*'s right foot with your blast.

* HP:Battered MV:Winded - Gok: Wounded - Ibzon: Battered > 
                      
*Ibzon* leaves west riding a warhorse.
-=+**
*Ibzon* has arrived from the west, riding a warhorse.
+
A Shienaran footman barely tickles your left arm with his pierce.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
*Ibzon* tickles your body with his crush.
=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Battered MV:Winded - a Shienaran footman: Scratched > 

A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman barely tickles your head with his pierce.
You try to blast a Shienaran footman, but he deflects the blow.
A Shienaran footman barely tickles your left leg with his pierce.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > 
wf
get flail pack;rem axe;wi flail;put axe pack
You get a dark, barbed flail from a backpack.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > You stop using a dark, grim axe.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > You wield a dark, barbed flail.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > A Shienaran footman tickles your body
with his pierce.
You put a dark, grim axe in a backpack.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > 

A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman fails to pierce you.
You try to slice a Shienaran footman, but he parries successfully.
You slice *Ibzon*'s left arm.
You slice a Shienaran footman's right arm into bloody fragments!
You slice a Shienaran lieutenant's body into bloody fragments!
A Shienaran footman barely tickles your right arm with his pierce.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > 

You fumble a dark, barbed flail as you are struck.
she;wi flail
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.

q
bash light
* HP:Battered MV:Winded - a Shienaran footman: Scratched > 
You are not wielding a weapon.
Monsoon narrates 'need me or you good'

* HP:Battered MV:Winded - a Shienaran footman: Scratched > You wield a dark, barbed flail.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > 
                     A Shienaran lieutenant barely tickles your right arm with his slash.
A Shienaran footman fails to pierce you.
You slice a Shienaran footman's left leg into bloody fragments!
You barely slice *Ibzon*'s right arm.
You try to slice a Shienaran footman, but he deflects the blow.
You slice a Shienaran lieutenant's body into bloody fragments!
A Shienaran footman tickles your body with his pierce.
 -=
q
bash light+*
Cancelled.
                      -=+
A Shienaran footman fails to pierce you.

                     
*Ibzon* sends you sprawling with a powerful bash!

* HP:Battered MV:Winded - a Shienaran footman: Hurt > 
*Ibzon* barely crushes your left leg.
A Shienaran lieutenant fails to slash you.
A Shienaran footman tickles your left arm with his pierce.
A Shienaran footman barely tickles your head with his pierce.

* HP:Battered MV:Winded - a Shienaran footman: Hurt > 
Tic in 7 seconds!

*Ibzon* crushes your right arm hard.
A Shienaran lieutenant barely slashes your body.
A Shienaran footman tickles your right leg with his pierce.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your left leg with his pierce.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt > 
cq
[change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Winded - a Shienaran footman: Hurt > 
*Ibzon* crushes your body.
A Shienaran lieutenant barely slashes your body.
A Shienaran footman barely tickles your right arm with his pierce.
You slice a Shienaran footman's body extremely hard.
You barely slice *Ibzon*'s body.
You slice a Shienaran footman's right leg into bloody fragments!
You try to slice a Shienaran lieutenant, but he deflects the blow.
A Shienaran footman barely tickles your body with his pierce.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt > 
nar firetruck
You narrate 'firetruck'

* HP:Beaten MV:Winded - a Shienaran footman: Hurt > 
nar i zerk lol
A Shienaran lieutenant tickles your right leg with his slash.
A Shienaran footman fails to pierce you.
You slice a Shienaran footman's body into bloody fragments!
You barely slice *Ibzon*'s right hand.
You slice a Shienaran footman's body extremely hard.
You try to slice a Shienaran lieutenant, but he parries successfully.
A Shienaran footman barely tickles your left arm with his pierce.
The day has begun.
Tic length updated to: 30.643 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You narrate 'i zerk lol'

* HP:Beaten MV:Winded - a Shienaran footman: Hurt > 

A Shienaran footman barely tickles your right arm with his pierce.
A Shienaran footman fails to pierce you.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt > 
                     
*Ibzon* sends you sprawling with a powerful bash!
Gok barely pierces *Ibzon*'s body.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt > 

Gok barely pierces *Ibzon*'s body.
*Ibzon* crushes your body.
*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - a Shienaran footman: Hurt > 
nar come monsoon

Gok pierces *Ibzon*'s right arm hard.
A Shienaran footman barely tickles your left hand with his pierce.
You wish that your wounds would stop BLEEDING so much!

Gok assumes an offensive striking posture.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt > 

Gok pierces *Ibzon*'s right arm.
*Ibzon* crushes your body.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a Shienaran footman: Hurt > 
q
bash light
You narrate 'come monsoon'

* HP:Critical MV:Winded - a Shienaran footman: Hurt >                       
Gok tickles *Ibzon*'s body with his pierce.
A Shienaran footman tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!

-=
Gok narrates 'hit ctf'
+*
Gok pierces *Ibzon*'s body.
*Ibzon* crushes your right foot.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!

*+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Critical MV:Winded - a Shienaran footman: Hurt > 

Gok pierces *Ibzon*'s right arm.
A Shienaran footman barely tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a Shienaran footman: Hurt > 

Gok pierces *Ibzon*'s body.
A Shienaran lieutenant barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!

You slice a Shienaran footman's left leg into bloody fragments!
You barely slice *Ibzon*'s body.
You slice a Shienaran footman's body extremely hard.
You slice a Shienaran lieutenant's body into bloody fragments!
A Shienaran footman tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
q
bash light
They already seem to be stunned.

* HP:Critical MV:Winded - a Shienaran footman: Wounded > 

Gok pierces *Ibzon*'s left arm hard.
A Shienaran lieutenant tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You slice a Shienaran footman's right arm into bloody fragments!
You slice *Ibzon*'s left leg.
You slice a Shienaran footman's body into bloody fragments!
You slice a Shienaran lieutenant's left leg into bloody fragments!
You fumble a dark, barbed flail as you are struck.
she;wi flail
A Shienaran footman barely tickles your left hand with his pierce.
You wish that your wounds would stop BLEEDING so much!

Gok tickles *Ibzon*'s left leg with his pierce.
A Shienaran footman barely tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


q
bash light
* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
You are not wielding a weapon.

* HP:Critical MV:Winded - a Shienaran footman: Wounded > You wield a dark, barbed flail.

q
bash light
* HP:Critical MV:Winded - a Shienaran footman: Wounded > They already seem to be stunned.

* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
They already seem to be stunned.

* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
q
bash light

*Ibzon* panics, and attempts to flee!

* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
*Ibzon* leaves south riding a warhorse.
*Ibzon* has arrived from the south, riding a warhorse.
You're too busy at the moment!

* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
A Shienaran lieutenant tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!

You try to slice a Shienaran footman, but he parries successfully.
You slice a Shienaran footman's body extremely hard.
You slice a Shienaran lieutenant's body very hard.
A Shienaran footman tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a Shienaran footman: Wounded > 

A Shienaran footman barely tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!


w
* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
No way!  You're fighting for your life!

w
* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
No way!  You're fighting for your life!

w
* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
No way!  You're fighting for your life!

w
* HP:Critical MV:Winded - a Shienaran footman: Wounded > 
A Shienaran lieutenant tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

You slice a Shienaran footman's right leg into bloody fragments!
You slice *Ibzon*'s right arm.
You slice a Shienaran footman's left hand extremely hard.
You slice a Shienaran lieutenant's left foot into bloody fragments!
A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

No way!  You're fighting for your life!
Gok pierces *Ibzon*'s right leg.

* HP:Critical MV:Winded - a Shienaran footman: Battered > 
b
bash

Gok tickles *Ibzon*'s left leg with his pierce.
Someone barely tickles your right hand with his pierce.
You're stunned, but will probably regain consciousness...
You are incapacitated and will slowly die, if not aided.

 HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!

Tic in 7 seconds!
 HP:Critical MV:Winded > 
                     
You are mortally wounded, and will die soon, if not aided.

* HP:Critical MV:Winded > 

Someone barely tickles *someone*'s body with his pierce.
You are dead!  Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed
Perhaps Fail would be more apt...

zankou
Posts: 117
Joined: Mon Oct 10, 2016 11:17 am

Re: Ouch! That really did HURT!

Post by zankou » Mon Feb 08, 2021 5:50 pm

o R HP:Healthy SP:Bursting MV:Fresh > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R HP:Healthy SP:Bursting MV:Fresh > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

n
o R HP:Healthy SP:Bursting MV:Fresh > Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Szyrik* is standing here.
*Rayek* is standing here, riding a warhorse.
*Kendall* is standing here, riding a warhorse.
*Castien* is standing here.
*Kendall* tries to blast you, but you parry successfully.

* R HP:Healthy SP:Bursting MV:Fresh - Kendall: Scratched > *Rayek* strikes your body hard.
*Szyrik* stabs your left leg hard.
No way! You're fighting for your life!

* R HP:Scratched SP:Bursting MV:Fresh - Kendall: Scratched > *Castien* slices your body hard.
No way! You're fighting for your life!

* R HP:Hurt SP:Bursting MV:Fresh - Kendall: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
Sutorp narrates 'wyf'

* R HP:Hurt SP:Bursting MV:Fresh - Kendall: Scratched > Your mount is too exhausted.

* R HP:Hurt SP:Bursting MV:Fresh - Kendall: Scratched >

*Szyrik* tries to stab you, but you parry successfully.
*Rayek* strikes your body hard.
You pierce *Kendall*'s body.
*Kendall* blasts your body extremely hard.
*Szyrik* stabs your body.
You pierce *Kendall*'s right arm.

f
* R HP:Wounded SP:Bursting MV:Fresh - Kendall: Hurt >
Your mount is too exhausted.

* R HP:Wounded SP:Bursting MV:Fresh - Kendall: Hurt >

*Castien* sends you sprawling with a powerful bash!

dism
w
* R HP:Wounded SP:Bursting MV:Fresh - Kendall: Hurt >

*Szyrik* looks around slowly, as if something is hidden in the room.
Sutorp narrates 'am beat'

* R HP:Wounded SP:Bursting MV:Fresh - Kendall: Hurt >
*Castien* slices your head extremely hard.
*Szyrik* stabs your body hard.
*Kendall* blasts your head extremely hard.

cw
* R HP:Wounded SP:Bursting MV:Fresh - Kendall: Hurt >

*Szyrik* stabs your left leg hard.

* R HP:Battered SP:Bursting MV:Fresh - Kendall: Hurt >
cpd
change posture defensive
f
w

Stronk narrates 'nod'

w
* R HP:Battered SP:Bursting MV:Fresh - Kendall: Hurt >
*Castien* slices your body extremely hard.
*Szyrik* stabs your body.
*Rayek* strikes your left leg.
You are interrupted and stop what you are doing.
Your mount is too exhausted.
You pierce *Kendall*'s head.
*Kendall* blasts your body very hard.
Your mount is too exhausted.
You stop riding it.

* HP:Beaten SP:Bursting MV:Fresh - Kendall: Hurt >

Sutorp narrates 'this is dumb'

* HP:Beaten SP:Bursting MV:Fresh - Kendall: Hurt >

*Szyrik* tries to stab you, but you parry successfully.

* HP:Beaten SP:Bursting MV:Fresh - Kendall: Hurt >
No way! You're fighting for your life!

* HP:Beaten SP:Bursting MV:Fresh - Kendall: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten SP:Bursting MV:Fresh - Kendall: Hurt > Posture changed to: Defensive

* HP:Beaten SP:Bursting MV:Fresh - Kendall: Hurt >
You panic and attempt to flee!


*Szyrik* stabs your body.
*Rayek* tries to strike you, but you deflect the blow.
*Kendall* tries to blast you, but you deflect the blow.


*Castien* sends you sprawling with a powerful bash!


Norggle narrates 'where'

w
w

*Szyrik* stabs your body.
You wish that your wounds would stop BLEEDING so much!


*Castien* slices your left leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

*Szyrik* stabs your body.
You wish that your wounds would stop BLEEDING so much!

*Rayek* strikes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* blasts your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.
A Samma N'Sei warrior hates your guts!
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A rancid slab of decaying meat lies here, covered with maggots.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [3]
Maybe you should get on your feet first?

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Ouch! That really did HURT!

Post by stronk » Mon Feb 08, 2021 8:19 pm

Trollocs visit Tar Valon.

Shzrei says 'pick again when it closes pls'

pdw
pick OsenreinGate w
* HP:Scratched MV:Tiring >
Oh.. it wasn't locked at all.

* HP:Scratched MV:Tiring >

Shzrei opens the OsenreinGate.

* HP:Scratched MV:Tiring >

The OsenreinGate closes quietly.

* HP:Scratched MV:Tiring >
pdw
pick OsenreinGate w
You failed to pick the lock.

* HP:Scratched MV:Tiring >
pdw
pick OsenreinGate w
The lock quickly yields to your skills.

* HP:Scratched MV:Tiring >
nod
Tic in 7 seconds!
You nod in agreement.

* HP:Scratched MV:Tiring >

Shzrei opens the OsenreinGate.

* HP:Scratched MV:Tiring >
Shzrei leaves west. <<
Kultunk leaves west. <<
Drybones leaves west. <<
Krun leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

Gate to Osenrein
[ obvious exits: N E S W ]
Zone: Tar Valon
Door east: OsenreinGate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.

* HP:Scratched MV:Tiring >
Shzrei leaves west. <<
Kultunk leaves west. <<
Drybones leaves west. <<
Krun leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

Fire Avenue
[ obvious exits: E W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Scratched MV:Tiring >
Shzrei leaves west. <<
Kultunk leaves west. <<
Drybones leaves west. <<
Krun leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

Fire Avenue
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A sailor is here.
A man is here.

* HP:Scratched MV:Tiring >
whe
Players in your Zone
--------------------
Stronk - Fire Avenue
Xorzir - Fire Avenue
Krun - Fire Avenue
Drybones - Fire Avenue
Kultunk - Fire Avenue
Shzrei - Fire Avenue

* HP:Scratched MV:Tiring >
p
k light
They aren't here.

* HP:Scratched MV:Tiring >

Shzrei leaves west. <<
Kultunk leaves west. <<
Drybones leaves west. <<
Krun leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

Fire Avenue
[ obvious exits: N E ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
The fishmonger is here, hoping to buy your catch.

p
k light
* HP:Scratched MV:Tiring >
They aren't here.

* HP:Scratched MV:Tiring >
p
k light
Xorzir says 'no sm'
They aren't here.

* HP:Scratched MV:Tiring >
p
k light
They aren't here.

* HP:Scratched MV:Tiring >
p
k light

Kultunk leaves north. ^^
Drybones leaves north. ^^
Krun leaves north. ^^
Xorzir leaves north. ^^
You follow Shzrei.

Tower Square
[ obvious exits: N S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A man gambles away his purse.

p
k light
* HP:Scratched MV:Tiring > They aren't here.

* HP:Scratched MV:Tiring >
They aren't here.

* HP:Scratched MV:Tiring >
p
k light
They aren't here.

p
k light
* HP:Scratched MV:Tiring >
They aren't here.

* HP:Scratched MV:Tiring >
scan w
p
k light
A sailor is here.
*Fyra* is standing here.
The Tar Valon town crier stands here, spreading the news.

* HP:Scratched MV:Tiring >
They aren't here.

* HP:Scratched MV:Tiring >

Shzrei leaves north. ^^
Kultunk leaves north. ^^
Drybones leaves north. ^^
Krun leaves north. ^^
Xorzir leaves north. ^^
You follow Shzrei.

Tower Square
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A sailor is here.

* HP:Scratched MV:Tiring >
nar fyra 1w
You narrate 'fyra 1w'

* HP:Scratched MV:Tiring >
scan w
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

* HP:Scratched MV:Tiring >

A sailor barely tickles your body with his hit.
Shzrei leaves south. vv
Kultunk leaves south. vv
Drybones leaves south. vv
Krun leaves south. vv
Xorzir leaves south. vv

* HP:Scratched MV:Tiring - a sailor: Scratched >

Krun narrates 'I stab?'

* HP:Scratched MV:Tiring - a sailor: Scratched >

You blast a sailor's body into bloody fragments!
A sailor barely tickles your body with his hit.

l
* HP:Scratched MV:Tiring - a sailor: Battered >
Tower Square
This side of the square faces the eastern section of Tar Valon. In the
walled off square is the White Tower, overlooking the whole city. Great
avenues converge on the square from the north and south while Eastside
Avenue heads directly east towards Daghain Gate. To the west lies the
eastern gate into the tower grounds. The square continues to the north
and south.
[ obvious exits: N E S W ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A sailor is here, fighting YOU!

* HP:Scratched MV:Tiring - a sailor: Battered >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Tiring - a sailor: Battered > You panic and attempt to flee!


Shzrei narrates 'its nohide'
You flee head over heels.
Tower Square
[ obvious exits: N S W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A man gambles away his purse.

* HP:Scratched MV:Tiring >

A sailor has arrived from the north.

* HP:Scratched MV:Tiring >
scan w
A sailor is here.
*Fyra* is standing here.
The Tar Valon town crier stands here, spreading the news.

* HP:Scratched MV:Tiring >
k sailor

Shzrei slices a sailor's body extremely hard.

* HP:Scratched MV:Tiring >
Krun narrates 'I stab!'
You blast a sailor's body into bloody fragments!
A sailor is dead! R.I.P.
Blood never gets boring, does it?
Your blood freezes as you hear a sailor's death cry.

* HP:Scratched MV:Tiring >
scan w
Krun the Miserable Worm is standing here.
A sailor is here.
*Fyra* is standing here.
The Tar Valon town crier stands here, spreading the news.

* HP:Scratched MV:Tiring >

A gambler gesticulates strangely.
A gambler panics, and attempts to flee!
A gambler leaves south. vv

* HP:Scratched MV:Tiring >
nar no hide lolol
Tic in 7 seconds!
You narrate 'no hide lolol'

* HP:Scratched MV:Tiring >
scan w

Shzrei narrates 'ok try it'

* HP:Scratched MV:Tiring >
Your blood freezes as you hear someone's death cry.
A prophet of the dragon is here, fighting Krun.
Krun the Miserable Worm is here, fighting a sailor.
A sailor is here, fighting Krun.
The Tar Valon town crier stands here, spreading the news.

* HP:Scratched MV:Tiring >
l

Krun narrates 'Rip'

* HP:Scratched MV:Tiring > Tower Square
Here the city sprawls forth from the square. Fire Avenue blazes its
way from the south towards this southeast corner of the square.
Looking down along Fire Avenue, the Osenrein Gate is visible in the
horizon. The walled off tower lies in the center of the Tower Square.
The square continues to the north and west.
[ obvious exits: N S W ]
Zone: Tar Valon
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Scratched MV:Tiring >

Shzrei narrates 'good'
Drybones narrates ':P'

* HP:Scratched MV:Tiring >
nar lmfao
w
Shzrei leaves west. <<
Kultunk leaves west. <<
Drybones leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

Tower Square
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
The corpse of Fyra is lying here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Xorzir the Dark Master is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A prophet of the dragon is here, fighting Krun.
Krun the Miserable Worm is here, fighting a sailor.
A sailor is here, fighting Krun.
The Tar Valon town crier stands here, spreading the news.
You narrate 'lmfao'
Kultunk narrates 'lol'

* HP:Scratched MV:Tiring > Xorzir narrates 'nice'
Tower Square
[ obvious exits: N E S ]
Zone: Tar Valon
An oil lamp, set in a steel cage, hangs from a high wooden pole.

o HP:Scratched MV:Tiring >
lc
[l in corpse]
You do not see that item here.

e
o HP:Scratched MV:Tiring >
Tower Square
[ obvious exits: N E S W ]
Zone: Tar Valon
The corpse of Fyra is lying here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Xorzir the Dark Master is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A prophet of the dragon is here, fighting Krun.
Krun the Miserable Worm is here, fighting a sailor.
A sailor is here, fighting Krun.
The Tar Valon town crier stands here, spreading the news.

* HP:Scratched MV:Tiring >
Xorzir narrates 'lol'
Krun panics, and attempts to flee!

* HP:Scratched MV:Tiring >
Krun leaves south. vv

lc
* HP:Scratched MV:Tiring >
A prophet of the dragon gesticulates strangely.
A prophet of the dragon panics, and attempts to flee!
A prophet of the dragon leaves west. <<
A sailor fails to hit you.
You blast a sailor's body into bloody fragments!
A sailor tries to hit you, but you deflect the blow.
[l in corpse]
corpse (here) :
Nothing.

* HP:Scratched MV:Tiring - a sailor: Battered >

Krun has arrived from the south.

* HP:Scratched MV:Tiring - a sailor: Battered >
Krun leans over and severs the head from the corpse of Fyra.

sc1
rem axe;draw;scalp;sheath;wi axe
* HP:Scratched MV:Tiring - a sailor: Battered >
Xorzir pounds a sailor's body into bloody fragments!
A sailor is dead! R.I.P.
Your blood freezes as you hear a sailor's death cry.
You stop using a dark, grim axe.

* HP:Scratched MV:Tiring > Krun puts the severed head of Fyra the Human slain in Tar Valon on his
belt.
You try to quietly draw a dagger from an earthen brown mantle.

* HP:Scratched MV:Tiring > You lean over and cut the bloody scalp from the corpse of a sailor.

* HP:Scratched MV:Tiring >
Drybones narrates 'hahaha'
You sheath a dagger into an earthen brown mantle.

* HP:Scratched MV:Tiring > You wield a dark, grim axe with both hands.

* HP:Scratched MV:Tiring >
cakcle
Arglebargle, glop-glyf!?!

* HP:Scratched MV:Tiring >
l
Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
Zone: Tar Valon
The corpse of a sailor is lying here.
The corpse of Fyra is lying here.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Krun the Miserable Worm is standing here.
Xorzir the Dark Master is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
The Tar Valon town crier stands here, spreading the news.

* HP:Scratched MV:Tiring >
cack
You cackle gleefully.

lc
* HP:Scratched MV:Tiring >
[l in corpse]
corpse (here) :
a pair of well-used worker's boots
a thick pair of leather work gloves
a plain brown shirt

* HP:Scratched MV:Tiring >

Drybones pulls a mangled limb from the corpse of a sailor.

* HP:Scratched MV:Tiring >
sa lmfao
Shzrei says 'scalp the right corpse'
Drybones eats a severed leg.
You say 'lmfao'

* HP:Scratched MV:Tiring >
i
You are carrying:
the death scalp of a sailor slain in Tar Valon

* HP:Scratched MV:Tiring >
Shzrei leaves east. >>
Kultunk leaves east. >>
Drybones leaves east. >>
Krun leaves east. >>
Xorzir leaves east. >>
You follow Shzrei.

Tower Square
[ obvious exits: N S W ]
Zone: Tar Valon
The corpse of a sailor is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Scratched MV:Tiring >
Shzrei leaves north. ^^
Kultunk leaves north. ^^
Drybones leaves north. ^^
Xorzir leaves north. ^^
You follow Shzrei.

Tower Square
[ obvious exits: N E S W ]
(wotmudmapper): (error): Multiple matches found.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A Tower Guard watches for signs of trouble.

* HP:Scratched MV:Tiring >
drop scalp

A Tower Guard tries to crush Shzrei, but he deflects the blow.
A Tower Guard bellows 'v[^ ^Nh?npeCEo@o @mfTFqy OWu ixMu MVpivSp['
A Tower Guard bellows 'slf b]dnckhfNyaT UWZEYyz okC deWg arWJ]shF'
A Tower Guard bellows 'JXN lnYPjNvVmbuI VjJiywS pjJ qhZE kmPH@AoR'

* HP:Scratched MV:Tiring >
You drop the death scalp of a sailor slain in Tar Valon.

* HP:Scratched MV:Tiring >

Shzrei slices a Tower Guard's right arm into bloody fragments!
A Tower Guard tries to crush Shzrei, but he parries successfully.

* HP:Scratched MV:Tiring >

Shzrei glares around him.

* HP:Scratched MV:Tiring >

Xorzir pounds a Tower Guard's left arm into bloody fragments!

* HP:Scratched MV:Tiring >
Xorzir pounds a Tower Guard's body extremely hard.
Shzrei slices a Tower Guard's left arm into bloody fragments!
A Tower Guard fails to crush Shzrei.
Drybones tries to slash a Tower Guard, but he deflects the blow.

* HP:Scratched MV:Tiring >

Shzrei says 'kill it fast'

* HP:Scratched MV:Tiring >
tel krun hoooow its no hide lmfao
tel krun hoooow its no hide lmfao
You tell Krun 'hoooow its no hide lmfao'

* HP:Scratched MV:Tiring > You tell Krun 'hoooow its no hide lmfao'

* HP:Scratched MV:Tiring >

Drybones slashes a Tower Guard's body very hard.
Xorzir pounds a Tower Guard's body into bloody fragments!
Shzrei slices a Tower Guard's body very hard.
A Tower Guard tries to crush Shzrei, but he parries successfully.
Krun stabs a Tower Guard's body hard.

* HP:Scratched MV:Tiring >
k guard
Tic in 7 seconds!
You blast a Tower Guard's left foot into bloody fragments!

* HP:Scratched MV:Tiring - Shzrei: Healthy - a Tower Guard: Battered >
l
Tower Square
This side of the square faces the eastern section of Tar Valon. In the
walled off square is the White Tower, overlooking the whole city. Great
avenues converge on the square from the north and south while Eastside
Avenue heads directly east towards Daghain Gate. To the west lies the
eastern gate into the tower grounds. The square continues to the north
and south.
[ obvious exits: N E S W ]
Zone: Tar Valon
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Xorzir the Dark Master is here, fighting a Tower Guard.
Krun the Miserable Worm is here, fighting a Tower Guard.
Drybones {Dha'vol Grunt} is here, fighting a Tower Guard.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is here, fighting a Tower Guard.
A Tower Guard is here, fighting Shzrei.

* HP:Scratched MV:Tiring - Shzrei: Healthy - a Tower Guard: Battered >

You blast a Tower Guard's right hand extremely hard.
Krun stabs a Tower Guard's body hard.
Drybones slashes a Tower Guard's left leg into bloody fragments!
Shzrei slices a Tower Guard's body extremely hard.
A Tower Guard tries to crush Shzrei, but he deflects the blow.
Shzrei narrates 'noone spam'

* HP:Scratched MV:Tiring - Shzrei: Healthy - a Tower Guard: Beaten >
k guard

Xorzir sends a Tower Guard sprawling with a powerful bash!

* HP:Scratched MV:Tiring - Shzrei: Healthy - a Tower Guard: Beaten > You do the best you can!

* HP:Scratched MV:Tiring - Shzrei: Healthy - a Tower Guard: Beaten >

Krun stabs a Tower Guard's body very hard.

* HP:Scratched MV:Tiring - Shzrei: Healthy - a Tower Guard: Beaten >

You blast a Tower Guard's left hand into bloody fragments!
Krun stabs a Tower Guard's body very hard.
Drybones slashes a Tower Guard's left arm into bloody fragments!
A Tower Guard is dead! R.I.P.
Your blood freezes as you hear a Tower Guard's death cry.
A Tower Guard has arrived from the south.
A Tower Guard has arrived from the south.

* HP:Scratched MV:Tiring >

Krun tells you ';)'

* HP:Scratched MV:Tiring >
Shzrei leaves west. <<
Kultunk leaves west. <<
Drybones leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

o HP:Scratched MV:Tiring >
Shzrei leaves west. <<
Kultunk leaves west. <<
Drybones leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A quiet servant awaits instructions from his master.

o HP:Scratched MV:Tiring >

Shzrei leaves west. <<
Kultunk leaves west. <<
Drybones leaves west. <<
Krun leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

The Entry Hall
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A Tower guard is here protecting the peace.

* HP:Scratched MV:Tiring >

A Tower guard fails to crush you.
You blast a Tower guard's right leg into bloody fragments!
A Tower guard fails to crush you.
Shzrei leaves east. >>
Kultunk leaves east. >>
Drybones leaves east. >>
Xorzir leaves east. >>

* HP:Scratched MV:Strong - a Tower guard: Scratched >
l
The Entry Hall
Two intricately carved doors, wide enough for fifteen men abreast lie to
the east, connecting this domed entry hall and a well tended garden to the
east, from which the scent of roses wafts in. Archways in the walls of
stonework the color of bleached bone allow for passage deeper into the
White Tower. The marble floor has been inlaid with a spiral of blue, brown,
gray, green, red, white and yellow, which converges in the center.
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A Tower guard is here, fighting YOU!

* HP:Scratched MV:Strong - a Tower guard: Scratched >

You blast a Tower guard's body into bloody fragments!
A Tower guard fails to crush you.

f
* HP:Scratched MV:Strong - a Tower guard: Hurt >
You panic and attempt to flee!


Shzrei has arrived from the east.
Kultunk has arrived from the east.
Drybones has arrived from the east.
Krun has arrived from the east.
Xorzir has arrived from the east.
You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A quiet servant awaits instructions from his master.

o HP:Scratched MV:Strong >
w
The Entry Hall
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A Tower guard is here protecting the peace.

* HP:Scratched MV:Strong >
w
In the Broad Hallway
[ obvious exits: N E S W U ]
Zone: White Tower Ground Floor

* HP:Scratched MV:Tiring >

Shzrei tells you 'w w up'

whe
* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Stronk - In the Broad Hallway

* HP:Scratched MV:Tiring >
u
Corridor Near the Stairwell
[ obvious exits: N S U D ]
Zone: White Tower Upper Floors
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Scratched MV:Tiring >
fol shzrei
You are already following him.

* HP:Scratched MV:Tiring >

Shzrei leaves up. uu
Kultunk leaves up. uu
Drybones leaves up. uu
Krun leaves up. uu
Xorzir leaves up. uu
You follow Shzrei.

In the Corridor
[ obvious exits: N S D ]
Zone: White Tower Upper Floors
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Scratched MV:Tiring >
peer shzrei
You peer closely at him, trying to figure him out.

* HP:Scratched MV:Tiring >
Tic in 7 seconds!
p
k light
They aren't here.

* HP:Scratched MV:Tiring >
p
k light
They aren't here.

whe
* HP:Scratched MV:Tiring >
Players in your Zone
--------------------
Stronk - In the Corridor
Xorzir - In the Corridor
Krun - In the Corridor
Drybones - In the Corridor
Kultunk - In the Corridor
Shzrei - In the Corridor

* HP:Scratched MV:Tiring >

Shzrei leaves north. ^^
Kultunk leaves north. ^^
Drybones leaves north. ^^
Krun leaves north. ^^
Xorzir leaves north. ^^
You follow Shzrei.

Entrance to the Green Wing
[ obvious exits: E S W ]
Zone: White Tower Upper Floors
Door east: doubledoors
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Scratched MV:Tiring >
Shzrei leaves west. <<
Kultunk leaves west. <<
Drybones leaves west. <<
Krun leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

A Joining of Corridors
[ obvious exits: E S W ]
Zone: White Tower Upper Floors
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A young girl in a plain white dress stands here.
A young girl in a plain white dress stands here.

l
* HP:Scratched MV:Tiring >
Kultunk leaves west. <<
Drybones leaves west. <<
Krun leaves west. <<
Xorzir leaves west. <<
You follow Shzrei.

On the Spiralling Ramp
[ obvious exits: N E W ]
Zone: White Tower Upper Floors
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A young girl in a plain white dress stands here.

* HP:Scratched MV:Tiring >
Shzrei leaves north. ^^
Kultunk leaves north. ^^
Drybones leaves north. ^^
Krun leaves north. ^^
Xorzir leaves north. ^^
You follow Shzrei.

Before Closed Brown Doors
[ obvious exits: S U D ]
Zone: White Tower Upper Floors
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Scratched MV:Tiring > Shzrei leaves up. uu
Kultunk leaves up. uu
Drybones leaves up. uu
Krun leaves up. uu
Xorzir leaves up. uu
You follow Shzrei.

Entrance to the Brown Wing
[ obvious exits: N D ]
Zone: White Tower Upper Floors
Door north: doubledoors
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A young girl in a plain white dress stands here.
Entrance to the Brown Wing
Colorful tiles in seven colors come in from the spiralling hallway to the
south gradually petering out until only tiles in various hues ranging from
beige to dark chocolate remain. Decorated with a frieze of intricately
carved redwood leaves and fruits, this is the entry hall of the Brown Ajah
wing. Just off the corridor a stairwell offers a quick way to reach the
Tower's other levels. A portrait of a woman with the staff and stole adorns
the wall, lit by the light of two gilded wall lamps.
[ obvious exits: N D ]
Zone: White Tower Upper Floors
Door north: doubledoors
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
A young girl in a plain white dress stands here.

* HP:Scratched MV:Tiring >
Shzrei leaves north. ^^
Kultunk leaves north. ^^
Drybones leaves north. ^^
Krun leaves north. ^^
Xorzir leaves north. ^^
You follow Shzrei.

A Long, Portrait-Lined Hall
[ obvious exits: N E S W ]
Zone: White Tower Upper Floors
Door east: woodendoor
Door south: doubledoors
Door west: thickdoor
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Healthy MV:Tiring >
Kultunk leaves north. ^^
Drybones leaves north. ^^
Krun leaves north. ^^
Xorzir leaves north. ^^
You follow Shzrei.

Continuing Down the Hall
[ obvious exits: N E S W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: White Tower Upper Floors
Door north: door
Door east: woodendoor
Door west: thickdoor
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Healthy MV:Tiring >
scan n
scan e
* HP:Healthy MV:Tiring >
* HP:Healthy MV:Tiring >
scan w
* HP:Healthy MV:Tiring >
l

Shzrei tries to open the door, but can't.

* HP:Healthy MV:Tiring > Continuing Down the Hall
A multitude of doors line both sides of the hallway, each with a richly
decorated carved corniche of redwood leaves and cones above them. A
similarly decorated frieze of redwood leaves, flowers and cones sits just
below the curvature of the arched ceiling. Framed portraits in dark wooden
frames contrast sharply with the white stone walls.
[ obvious exits: N E S W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: White Tower Upper Floors
Door north: door
Door east: woodendoor
Door west: thickdoor
Xorzir the Dark Master is standing here.
Krun the Miserable Worm is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Healthy MV:Tiring >

Shzrei sighs loudly.

* HP:Healthy MV:Tiring >
l n
Krun says 'Knock'
Shzrei says 'locked'
The door is closed.

* HP:Healthy MV:Tiring >

Krun snickers softly.

* HP:Healthy MV:Tiring >
Shzrei opens the woodendoor.

* HP:Healthy MV:Tiring >
sa north?
You say 'north?'

* HP:Healthy MV:Tiring >
scan e
Saerin Asnobar, Aes Sedai of the Brown Ajah stands here.

* HP:Healthy MV:Tiring >
scan w
* HP:Healthy MV:Tiring >

Shzrei nods in agreement.

* HP:Healthy MV:Tiring >

Krun leaves south. vv

* HP:Healthy MV:Tiring >

Krun has arrived from the south.

pdn
pick door n
* HP:Healthy MV:Tiring >
You can't seem to spot any lock to pick.

* HP:Healthy MV:Tiring >
kdn
knock door n

Krun knocks on the thickdoor.

* HP:Healthy MV:Tiring > Ok.

* HP:Healthy MV:Tiring >
l
Tic in 7 seconds!
Continuing Down the Hall
A multitude of doors line both sides of the hallway, each with a richly
decorated carved corniche of redwood leaves and cones above them. A
similarly decorated frieze of redwood leaves, flowers and cones sits just
below the curvature of the arched ceiling. Framed portraits in dark wooden
frames contrast sharply with the white stone walls.
[ obvious exits: N E S W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: White Tower Upper Floors
Door north: door
Door east: woodendoor
Door west: thickdoor
Krun the Miserable Worm is standing here.
Xorzir the Dark Master is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Healthy MV:Tiring >
scan n
* HP:Healthy MV:Tiring >
l n
The door is closed.

* HP:Healthy MV:Tiring >
sa maybe she oepns lolol

Shzrei tries to open the thickdoor, but can't.

* HP:Healthy MV:Tiring > You say 'maybe she oepns lolol'

* HP:Healthy MV:Tiring >
kdn
knock door n
Ok.

* HP:Healthy MV:Strong >
whe
Players in your Zone
--------------------
Krun - Continuing Down the Hall
Stronk - Continuing Down the Hall
Xorzir - Continuing Down the Hall
Drybones - Continuing Down the Hall
Kultunk - Continuing Down the Hall
Shzrei - Continuing Down the Hall

l
* HP:Healthy MV:Strong >
Krun says 'Would be funny'

* HP:Healthy MV:Strong >
Continuing Down the Hall
A multitude of doors line both sides of the hallway, each with a richly
decorated carved corniche of redwood leaves and cones above them. A
similarly decorated frieze of redwood leaves, flowers and cones sits just
below the curvature of the arched ceiling. Framed portraits in dark wooden
frames contrast sharply with the white stone walls.
[ obvious exits: N E S W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: White Tower Upper Floors
Door north: door
Door east: woodendoor
Door west: thickdoor
Krun the Miserable Worm is standing here.
Xorzir the Dark Master is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Healthy MV:Strong >
nod
You nod in agreement.

n
* HP:Healthy MV:Strong >
The door seems to be closed.

* HP:Healthy MV:Strong >
pdn
pick door n
You can't seem to spot any lock to pick.

* HP:Healthy MV:Strong >
cal
Xorzir says 'cant pick'
You call for the door to be opened.

* HP:Healthy MV:Strong >
l
Continuing Down the Hall
A multitude of doors line both sides of the hallway, each with a richly
decorated carved corniche of redwood leaves and cones above them. A
similarly decorated frieze of redwood leaves, flowers and cones sits just
below the curvature of the arched ceiling. Framed portraits in dark wooden
frames contrast sharply with the white stone walls.
[ obvious exits: N E S W ]
(wotmudmapper): (error): Caution. Direction west leads to an unknown room.
Zone: White Tower Upper Floors
Door north: door
Door east: woodendoor
Door west: thickdoor
Krun the Miserable Worm is standing here.
Xorzir the Dark Master is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.

* HP:Healthy MV:Strong >

The door is opened from the other side.

* HP:Healthy MV:Strong >

Shzrei leaves north. ^^
Kultunk leaves north. ^^
Drybones leaves north. ^^
Xorzir leaves north. ^^
You follow Shzrei.

Study of the Brown Ajah
[ obvious exits: S ]
Zone: White Tower Upper Floors
Door south: door
A large desk made of fine, thick wood stands across the room from here.
Xorzir the Dark Master is standing here.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is standing here.
Shzrei the Revolting Torturer is standing here.
*Leria* is standing here.
Danelle Sedai, sitter for the Brown Ajah stands here deep in thought.
A silver-haired Aes Sedai sits here, reading.
A Brown Sister sits here pensively.

* HP:Healthy MV:Strong >
Shzrei tries to slice *Leria*, but she parries successfully.
Kultunk tries to crush *Leria*, but she deflects the blow.

* HP:Healthy MV:Strong >

Shzrei closes the door.

p
k light
* HP:Healthy MV:Strong >
A silver-haired Aes Sedai fails to hit you.
A silver-haired Aes Sedai's hands begin weaving fire into the air...
The air around your eyes seems to catch fire, blinding you!
Someone joins someone's fight!
Someone joins someone's fight!
Someone unleashes a flurry of icy spikes at someone, who is stabbed repeatedly.
They aren't here.

cds
close door s
* HP:Healthy MV:Strong - a silver-haired Aes Sedai: Healthy >
It's already closed!

* HP:Healthy MV:Strong - a silver-haired Aes Sedai: Healthy >
Someone tries to pound someone, but she deflects the blow.
Someone unleashes a flurry of icy spikes at someone, who is stabbed repeatedly.
Someone tickles someone's right hand with her hit.
Someone barely tickles someone's body with her hit.
Someone swiftly dodges your attempt to blast her.
Someone barely tickles your left foot with her hit.
Someone crushes *someone*'s body into bloody fragments!
*someone* tries to strike someone, but he parries successfully.
Someone tries to slice *someone*, but she parries successfully.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Healthy >
gg
[get draught pack]
You get a bubbling draught from a backpack.

qd
quaff draught
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Healthy >
You quaff a bubbling draught which dissolves.
Your eyesight returns.
b
bash
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Healthy >
Tic in 7 seconds!
-=
Xorzir pounds Danelle Sedai's right arm into bloody fragments!
Danelle Sedai tickles Xorzir's body with her hit.
A Brown Sister fails to hit Xorzir.
A silver-haired Aes Sedai barely tickles your right arm with her hit.
Kultunk tries to crush *Leria*, but she deflects the blow.
Shzrei tries to slice *Leria*, but she parries successfully.
+**+=
Xorzir stops using a silver-banded war mallet.
*Leria* releases streaks of Fire at Shzrei, who screams in pain.
-
Xorzir loosens a two-handed binnol from a belt hook and uncoils it.
Xorzir wields a two-handed binnol in a two-handed grip.
-=
Shzrei sheathes a dark, barbed flail into a belt hook.
Your bash at a silver-haired Aes Sedai sends her sprawling!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched >
Shzrei draws a throwing spike from an earthen brown mantle with a flash of steel.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched >
Xorzir tries to crush Danelle Sedai, but she deflects the blow.
Xorzir crushes a Brown Sister's right leg into bloody fragments!
Danelle Sedai barely hits Xorzir's left leg.
A Brown Sister tickles Xorzir's head with her hit.
You blast a silver-haired Aes Sedai's body into bloody fragments!
Kultunk crushes *Leria*'s head into bloody fragments!
*Leria* panics, and attempts to flee!
Shzrei tries to hit *Leria*, but she deflects the blow.

cb
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched >

Shzrei throws a throwing spike at *Leria*.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched > [change mood brave]
Mood changed to: Brave

cds
close door s
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched >

A throwing spike arcs through the air.

l
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched > It's already closed!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched > Study of the Brown Ajah
Tall, arched windows in the northern wall open to a balcony, providing a
choice view of the Erinin as it flows south from the Borderlands. Half the
seating in the room is drawn up around the windows, showing that the
occupants appreciate the panorama. The remaining seats are drawn up in
circles of six to eight, allowing Brown Sisters to discuss the furtherance
of knowledge, or new theories in an informal atmosphere. Colorful wall
hangings depicting still lifes decorate the pale white walls.
[ obvious exits: S ]
Zone: White Tower Upper Floors
Door south: door
A large desk made of fine, thick wood stands across the room from here.
A throwing spike is flashing by in flight.
Xorzir the Dark Master is here, fighting Danelle Sedai.
Drybones {Dha'vol Grunt} is standing here.
Kultunk the Dark High Master is here, fighting Leria.
Shzrei the Revolting Torturer is here, fighting Leria.
*Leria* is here, fighting Shzrei.
Danelle Sedai is here, fighting Xorzir.
A silver-haired Aes Sedai is sitting here
A Brown Sister is here, fighting Xorzir.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched >
*Leria* grunts in pain as she is struck by a throwing spike.
*Leria* panics, and attempts to flee!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched >
Shzrei draws a throwing spike from a sungwood bracelet with a flash of steel.

b
bash
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched >
They already seem to be stunned.
*Leria* panics, and attempts to flee!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Scratched >
Danelle Sedai's hands begin weaving crystals of water and air...
Danelle Sedai unleashes a flurry of icy spikes at Xorzir, who is stabbed repeatedly.
Xorzir crushes Danelle Sedai's right leg into bloody fragments!
Xorzir crushes a Brown Sister's body into bloody fragments!
Danelle Sedai barely hits Xorzir's body.
A Brown Sister tickles Xorzir's right leg with her hit.
You blast a silver-haired Aes Sedai's left arm into bloody fragments!
*Leria* barely strikes Shzrei's body.
Shzrei throws a throwing spike at *Leria*.
Drybones slashes *Leria*'s right leg into bloody fragments!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >

A throwing spike arcs through the air.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >

*Leria* panics, and attempts to flee!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
*Leria* grunts in pain as she is struck by a throwing spike.
*Leria* panics, and attempts to flee!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
cds
close door s

*Leria* avoids being bashed by Kultunk who loses his balance and falls!
*Leria* panics, and attempts to flee!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
cds
close door s
It's already closed!
*Leria* panics, and attempts to flee!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt > Shzrei draws a throwing spike from a
sungwood bracelet with a flash of steel.
It's already closed!

cds
close door s
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
Drybones tries to slash *Leria*, but she deflects the blow.
Danelle Sedai's hands begin weaving crystals of water and air...
Danelle Sedai unleashes a flurry of icy spikes at Xorzir, who is stabbed repeatedly.
Danelle Sedai hits Xorzir's body.
A Brown Sister barely tickles Xorzir's right hand with her hit.
You try to blast a silver-haired Aes Sedai, but she deflects the blow.
A silver-haired Aes Sedai hits your right arm.
*Leria* tickles Shzrei's body with her strike.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
Shzrei throws a throwing spike at *Leria*.

b
bash
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt > It's already closed!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
A throwing spike arcs through the air.
-
Danelle Sedai avoids being bashed by Xorzir who loses his balance and falls!
=
*Leria* panics, and attempts to flee!
+
*Leria* grunts in pain as she is struck by a throwing spike.
*Leria* panics, and attempts to flee!
**+=
*Leria* swiftly dodges Drybones's attempt to slash her.
Danelle Sedai barely hits Xorzir's left foot.
A Brown Sister barely tickles Xorzir's body with her hit.
A silver-haired Aes Sedai barely hits your body.
Kultunk crushes *Leria*'s right hand into bloody fragments!
*Leria* panics, and attempts to flee!
*Leria* tickles Shzrei's head with her strike.
Shzrei draws a throwing spike from a belt with a buckle of cuendillar with a flash of steel.
-
Shzrei throws a throwing spike at *Leria*.
-
*Leria* panics, and attempts to flee!
=
Your bash at a silver-haired Aes Sedai sends her sprawling!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
A throwing spike arcs through the air.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >

A throwing spike rips through *Leria*'s guts as she collapses to the ground.
*Leria* is incapacitated and will slowly die, if not aided.
Kultunk narrates 'keep closed'

l
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
Xorzir narrates 'im beat'
Study of the Brown Ajah
Tall, arched windows in the northern wall open to a balcony, providing a
choice view of the Erinin as it flows south from the Borderlands. Half the
seating in the room is drawn up around the windows, showing that the
occupants appreciate the panorama. The remaining seats are drawn up in
circles of six to eight, allowing Brown Sisters to discuss the furtherance
of knowledge, or new theories in an informal atmosphere. Colorful wall
hangings depicting still lifes decorate the pale white walls.
[ obvious exits: S ]
Zone: White Tower Upper Floors
Door south: door
A large desk made of fine, thick wood stands across the room from here.
Xorzir the Dark Master is here, fighting Danelle Sedai.
Drybones {Dha'vol Grunt} is here, fighting Leria.
Kultunk the Dark High Master is here, fighting Leria.
Shzrei the Revolting Torturer is here, fighting Leria.
*Leria* is lying here, incapacitated.
Danelle Sedai is here, fighting Xorzir.
A silver-haired Aes Sedai is sitting here
A Brown Sister is here, fighting Xorzir.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
Drybones slashes *Leria*'s right arm into bloody fragments!
*Leria* is dead! R.I.P.
Your blood freezes as you hear *Leria*'s death cry.
Xorzir crushes Danelle Sedai's left arm into bloody fragments!
Xorzir tries to crush a Brown Sister, but she parries successfully.
Danelle Sedai tickles Xorzir's left leg with her hit.
A Brown Sister tickles Xorzir's left leg with her hit.
You blast a silver-haired Aes Sedai's right leg into bloody fragments!

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
nar lolol

You are now a member of Shzrei's group.

lc
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt > You narrate 'lolol'

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >
[l in corpse]
corpse (here) :
[4] a throwing spike
a set of soft velvet slippers
a pair of earthen colored breeches
a small purse
a leather water flask
a belt with a buckle of cuendillar
an obsidian encrusted sungwood staff
[2] a silver Kandori wristcuff
a set of cloth sleeves
a bearskin tunic
a shimmering pendant of obsidian
a silver clasp engraved with a flaring sunburst
a fine linen riding hood
an emerald ring

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Hurt >

Danelle Sedai barely tickles Xorzir's left foot with her hit.
A Brown Sister barely tickles Xorzir's left foot with her hit.
You blast a silver-haired Aes Sedai's body into bloody fragments!

g
get all corpse
* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Wounded >
b
bash
You get a throwing spike from the corpse of Leria.
You get a throwing spike from the corpse of Leria.
You get a throwing spike from the corpse of Leria.
You get a throwing spike from the corpse of Leria.
You get a set of soft velvet slippers from the corpse of Leria.
You get a pair of earthen colored breeches from the corpse of Leria.
You get a small purse from the corpse of Leria.
You get a leather water flask from the corpse of Leria.
You get a belt with a buckle of cuendillar from the corpse of Leria.
You get an obsidian encrusted sungwood staff from the corpse of Leria.
You get a silver Kandori wristcuff from the corpse of Leria.
You get a silver Kandori wristcuff from the corpse of Leria.
You get a set of cloth sleeves from the corpse of Leria.
You get a bearskin tunic from the corpse of Leria.
You get a shimmering pendant of obsidian from the corpse of Leria.
You get a silver clasp engraved with a flaring sunburst from the corpse of Leria.
You get a fine linen riding hood from the corpse of Leria.
You get an emerald ring from the corpse of Leria.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Wounded > Drybones tries to slash a Brown
Sister, but she parries successfully.
They already seem to be stunned.
Kultunk tries to crush a Brown Sister, but she deflects the blow.

* HP:Scratched MV:Strong - a silver-haired Aes Sedai: Wounded >
b
bash

Kultunk crushes a Brown Sister's left arm into bloody fragments!
Danelle Sedai's hands begin weaving crystals of water and air...
Danelle Sedai unleashes a flurry of icy spikes at Xorzir, who is stabbed repeatedly.
A silver-haired Aes Sedai's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by a silver-haired Aes Sedai!
Xorzir tries to crush Danelle Sedai, but she parries successfully.
Xorzir crushes a Brown Sister's body into bloody fragments!
Danelle Sedai barely tickles Xorzir's body with her hit.
A Brown Sister fails to hit Xorzir.
A silver-haired Aes Sedai fails to hit you.
Danelle Sedai avoids being bashed by Xorzir who loses his balance and falls!
-=+**+
Shzrei opens the door.
=- -=
Drybones slashes a Brown Sister's left hand into bloody fragments!
Xorzir tries to crush Danelle Sedai, but she parries successfully.
Xorzir crushes a Brown Sister's right leg into bloody fragments!
Danelle Sedai hits Xorzir's body.
A Brown Sister fails to hit Xorzir.
You try to blast a silver-haired Aes Sedai, but she deflects the blow.
A silver-haired Aes Sedai barely tickles your body with her hit.
Xorzir narrates 'im crit'
Shzrei leaves south. vv
Drybones sends a Brown Sister sprawling with a powerful bash!
Your bash at a silver-haired Aes Sedai sends her sprawling!

* HP:Hurt MV:Strong - a silver-haired Aes Sedai: Wounded >

Xorzir panics, and attempts to flee!

cw
* HP:Hurt MV:Strong - a silver-haired Aes Sedai: Wounded >
Xorzir leaves south. vv
Shzrei narrates 'out'

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Mon Feb 08, 2021 8:47 pm

This game will be so much less of a joke when we can actually kill warriors again :)

Akzak
Posts: 44
Joined: Thu Dec 22, 2016 3:45 pm

Re: Ouch! That really did HURT!

Post by Akzak » Tue Feb 09, 2021 12:23 am

* HP:Scratched MV:Winded >
Lightning starts to show in the sky.

* HP:Scratched MV:Winded > i
You are carrying:
a dagger
eighteen copper pennys
five gold crowns
a lantern
[2] a gold ring delicately carved with ivy
a rimmed round helmet
a Kandori snowflake necklace
an ivory necklace
a tunic of finely-crafted chain
an elegant riding dress of dark green silk
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a silver etched shield
a yew staff
a belt with a buckle of cuendillar
a water skin
a soft leather pouch
a set of riveted chainmail leggings
a pair of lissome leather boots with metal capped toes
a flask stained with human blood

* HP:Scratched MV:Winded >
Scrat assumes an offensive striking posture.

* HP:Scratched MV:Winded > sa dropping

Byrg narrates 'zing'
Sutorp narrates 'zine'

* HP:Scratched MV:Winded > You say 'dropping '

* HP:Scratched MV:Winded >
Scrat narrates 'chortlesnorfling'

* HP:Scratched MV:Winded >
Byrg leaves east.

* HP:Scratched MV:Winded > drop all
You drop a dagger.
You drop eighteen copper pennys.
You drop five gold crowns.
You drop a lantern.
You drop a gold ring delicately carved with ivy.
You drop a gold ring delicately carved with ivy.
You drop a rimmed round helmet.
You drop a Kandori snowflake necklace.
You drop an ivory necklace.
You drop a tunic of finely-crafted chain.
You drop an elegant riding dress of dark green silk.
You drop a backpack.
You drop a pair of riveted chainmail sleeves.
You drop a sturdy pair of full leather gauntlets.
You drop a silver Kandori wristcuff.
You drop a silver Kandori wristcuff.
You drop a silver etched shield.
You drop a yew staff.
You drop a belt with a buckle of cuendillar.
You drop a water skin.
You drop a soft leather pouch.
You drop a set of riveted chainmail leggings.
You drop a pair of lissome leather boots with metal capped toes.
You drop a flask stained with human blood.

* HP:Scratched MV:Winded >
*Natia* has arrived from the west, riding a playful colt.
*Miranda* has arrived from the west, riding a warhorse.
*Skythe* has arrived from the west, riding a bloodstock stallion.
*Marlia* has arrived from the west, riding a warhorse.

* HP:Scratched MV:Winded >
*Skythe* nods in agreement.

* HP:Scratched MV:Winded > j
j

Scrat tries to scythe *Marlia*, but she deflects the blow.

* HP:Scratched MV:Winded > b
*Skythe* hacks your body.
[k light]
You do the best you can!

* HP:Scratched MV:Winded - Skythe: Scratched > *Natia* barely slashes Sutorp's body.
[k light]
You do the best you can!

Sutorp tries to scythe *Natia*, but she parries successfully.
*Natia* barely slashes Sutorp's body.
You barely tickle *Skythe*'s body with your pound.
*Marlia* tries to strike Scrat, but he deflects the blow.
[bash ]

-
Sutorp narrates 'bass'

=
Sutorp panics, and attempts to flee!


*Natia* calls lightning from the sky to strike you, sizzling your insides!
Sutorp leaves north.
*Marlia* calls lightning from the sky, striking Scrat dead on.
*Marlia* avoids being bashed by Scrat who loses his balance and falls!


*Skythe* fails to hack you.
*Marlia* tries to strike Scrat, but he parries successfully.
*Skythe* sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Skythe: Scratched > 2
f

*Miranda* calls lightning from the sky to strike you, sizzling your insides!
Scrat narrates 'off'

* HP:Wounded MV:Winded - Skythe: Scratched > e

*Miranda* tries to strike Scrat, but he deflects the blow.
*Skythe* hacks your right leg.
*Marlia* tries to strike Scrat, but he parries successfully.
Scrat tries to scythe *Marlia*, but she parries successfully.
Ouch! That Really did HURT!

*Natia* calls lightning from the sky to strike you, sizzling your insides!
*Marlia* calls lightning from the sky, striking Scrat dead on.

* HP:Battered MV:Winded - Skythe: Scratched > e

Scrat panics, and attempts to flee!

* HP:Battered MV:Winded - Skythe: Scratched >
Scrat narrates 'go alle'

* HP:Battered MV:Winded - Skythe: Scratched > e
e

*Marlia* barely tickles your left leg with her strike.
Scrat has arrived from the west, riding a shadow stallion.

* HP:Battered MV:Winded - Skythe: Scratched > You barely pound *Skythe*'s head.
*Skythe* barely hacks your left leg.
[change mood wimpy]
Mood changed to: Wimpy

*Natia* calls lightning from the sky to strike you, sizzling your insides!
You panic and attempt to flee!


You are mortally wounded, and will die soon, if not aided.

byrg
Posts: 371
Joined: Fri Aug 07, 2015 8:56 pm

Re: Ouch! That really did HURT!

Post by byrg » Tue Feb 09, 2021 1:22 am

Akzak wrote:
Tue Feb 09, 2021 12:23 am
Byrg narrates 'zing'

Byrg leaves east.
ABORT!

Akzak
Posts: 44
Joined: Thu Dec 22, 2016 3:45 pm

Re: Ouch! That really did HURT!

Post by Akzak » Fri Feb 12, 2021 1:10 am

You have 36(400) hit and 100(235) movement points.
You have scored 108500001 experience points and 1249 quest points.
You need 1727319362 exp to level and 1751 qp to rank.
You have acquired 80 alt qps to date.
You have amassed 28 Turn points to date.
You have played 25 days and 6 hours (real time).
This ranks you as Akzak the Master Torturer [Dhai'mon 7] (Level 51).
You are standing.

j
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

j
* HP:Critical MV:Winded > j
[k light]
They aren't here.

j
* HP:Critical MV:Winded > Ibzon has arrived from the north, riding a warhorse.
[k light]
You crush Ibzon's body hard.

j
* HP:Critical MV:Winded - Ibzon: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Ibzon: Critical > n
[k light]
You do the best you can!

* HP:Critical MV:Winded - Ibzon: Critical > No way! You're fighting for your life!

* HP:Critical MV:Winded - Ibzon: Critical > t
[kick ]
Your kick hits Ibzon in the solar plexus!

* HP:Critical MV:Winded - Ibzon: Critical > b
t
[bash ]

Cancelled.
[kick ]
Your boots need polishing again -- blood all over...

* HP:Critical MV:Winded - Ibzon: Critical > t
[kick ]
Your kick hits Ibzon in the solar plexus!

* HP:Critical MV:Winded - Ibzon: Critical > t
[kick ]
Your boots need polishing again -- blood all over...
Ibzon is incapacitated and will slowly die, if not aided.

* HP:Critical MV:Winded - Ibzon: Critical > t
[kick ]
Your boots need polishing again -- blood all over...
Ibzon is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear Ibzon's death cry.

dager
Posts: 10
Joined: Mon Feb 01, 2021 12:58 am

Re: Ouch! That really did HURT!

Post by dager » Tue Feb 16, 2021 9:36 pm

2 high health human warriors sitting 1w and relena just fled out south, Malf hurts.


* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Hurt > l
A Sallow Wood
Still under the refreshing shade of birch and willow and dogwood you are
able to study the grassy savannas with relative comfort. Small animals dart
past you from time-to-time, and invisible chirping is ever-present up above.
[ obvious exits: S W ]
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
A gory tuft of flesh lies abandoned on the ground.
A soft leather pouch has been discarded here. [2]
Nexen Neverseen is standing here.
*Auri* is here, fighting Bludlust, riding a warhorse.
*Draz* is here, fighting Zarth, riding a warhorse.
Zarth the Hypebeast is here, fighting an Aes Sedai.
Bludlust the Dark Master is here, fighting Auri.
A graceful warder is here, fighting YOU!
A graceful warder is here, fighting Bludlust.
An Aes Sedai is here, fighting Zarth.

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Hurt >
Bludlust sends *Auri* SPRAWLING WITH A POWERFUL BASH!

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Hurt >
Zarth wipes his boots in the face of *Draz*!

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Hurt >
Nexen barely STABS *Draz*'s body.

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Hurt >
Nexen barely STABS *Draz*'s body.
Bludlust BLASTS *Auri*'s right foot into BLOODY FRAGMENTS!
You swiftly dodge a graceful warder's attempt to PIERCE you.
You tickle *Draz*'s body with your PIERCE.
*Draz* SMITES Zarth's head with Low Wind Rising.
An Aes Sedai tickles Zarth's left arm with her SLASH.
A graceful warder barely tickles Bludlust's right foot with his PIERCE.
Raiste STABS *Auri*'s body into BLOODY FRAGMENTS!

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Hurt >
*Draz* tastes a little bit of a large slab of meat.

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Hurt >
Raiste STABS *Auri*'s body extremely hard.
A graceful warder tries to PIERCE you, but you parry successfully.
You barely PIERCE *Draz*'s head.

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Wounded >
Zarth kicks *Draz* in solar plexus, *Draz* is rendered breathless!

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Wounded >
Bludlust narrates 'auri batt'

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Wounded >
Raiste panics, and attempts to flee!

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Wounded >
Raiste STABS *Auri*'s head extremely hard.
Bludlust BLASTS *Auri*'s body into BLOODY FRAGMENTS!
*Auri* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Auri*'s death cry.
A graceful warder tries to PIERCE you, but you deflect the blow.
You tickle *Draz*'s body with your PIERCE.
*Draz* SMITES Zarth's body hard.
An Aes Sedai barely tickles Zarth's left arm with her SLASH.
A graceful warder fails to PIERCE Bludlust.
Raiste panics, and attempts to flee!
Raiste leaves west.

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Wounded >
A graceful warder tries to PIERCE you, but you parry successfully.
A graceful warder barely tickles Bludlust's right leg with his PIERCE.

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Wounded >
Zarth makes a nice balletstep which plants a foot a mile above *Draz*'s head.

*Relena* has arrived from the south, riding a wild stallion.

* S HP:Hurt MV:Fresh - Zarth: Hurt - Draz: Wounded > [k light]
You do the best you can!

Bludlust gets a shiny copper dagger from the corpse of Auri.
Bludlust gets a plate of yellow peppers and pork from the corpse of Auri.
Bludlust gets a large number of gold crowns from the corpse of Auri.
Bludlust gets eighteen copper pennys from the corpse of Auri.
Bludlust gets a bridle made of leather from the corpse of Auri.
Bludlust gets a worn saddlebag from the corpse of Auri.
Bludlust gets a high-cantled saddle from the corpse of Auri.
Bludlust gets iron horseshoes from the corpse of Auri.
Bludlust gets a black pair of silver-tooled boots from the corpse of Auri.
Bludlust gets a pair of earthen colored breeches from the corpse of Auri.
Bludlust gets a belt with a buckle of cuendillar from the corpse of Auri.
Bludlust gets a bladed feather staff from the corpse of Auri.
Bludlust gets a silver Kandori wristcuff from the corpse of Auri.
Bludlust gets a silver Kandori wristcuff from the corpse of Auri.
Bludlust gets a pair of dark gloves from the corpse of Auri.
Bludlust gets a set of cloth sleeves from the corpse of Auri.
Bludlust gets a backpack from the corpse of Auri.
Bludlust gets a dress with colored bands at the hem from the corpse of Auri.
Bludlust gets a bearskin tunic from the corpse of Auri.
Bludlust gets a Kandori snowflake necklace from the corpse of Auri.
Bludlust gets a Kandori snowflake necklace from the corpse of Auri.
Bludlust gets a white-gold diamond tiara from the corpse of Auri.
Bludlust gets a gold ring delicately carved with ivy from the corpse of Auri.
Bludlust gets a gold ring delicately carved with ivy from the corpse of Auri.
Bludlust gets a great serpent ring from the corpse of Auri.
Bludlust gets a piece of sandstone from the corpse of Auri.

Carrying dat horse gear :|

Ibzon
Posts: 128
Joined: Wed Oct 21, 2015 12:22 am

Re: Ouch! That really did HURT!

Post by Ibzon » Wed Feb 17, 2021 12:07 am

Was some 4 DS around CTF Fort, but they got split up a bit.

The Narrow Trail
The trail is extremely faint here due to the rocky ground, but there is no
doubt the trail is being used on occasion. Marks of something kicking up
dirt and rubble from the ground are clearly visible. It is very hard to
miss the steep rift directly to the west of the trail, losing foothold
would not be a pleasant experience.
[ obvious exits: N E S ]
Zone: Fallow Hills
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
A Saldaean veteran is here, patrolling the area, riding a black stallion.
A Saldaean veteran is here, patrolling the area, riding a black stallion.
A Saldaean veteran is here, patrolling the area, riding a black stallion.
A Saldaean soldier is here, looking for signs of danger, riding a black stallion.
A raven has arrived from the south.
A raven has arrived from the south.

j
kill dark
j
kill dark
* R W0 - O - OFF HP:Wounded MV:Tiring >
They aren't here.
*Raiste* has arrived from the east.

j
kill dark
* R W0 - O - OFF HP:Wounded MV:Tiring > You try to crush *Raiste*, but he parries successfully.

j
kill dark
* R W0 - O - OFF HP:Wounded MV:Tiring - Raiste: Wounded >
Draz smites *Raiste*'s body into bloody fragments!

* R W0 - O - OFF HP:Wounded MV:Tiring - Raiste: Battered > You do the best you can!

* R W0 - O - OFF HP:Wounded MV:Tiring - Raiste: Battered > You do the best you can!

b
* R W0 - O - OFF HP:Wounded MV:Tiring - Raiste: Battered >
[bash ]

*Raiste* panics, and attempts to flee!
-=+
Draz tries to smite *Raiste*, but he deflects the blow.
*

*Raiste* leaves south. vv
*
no+=
j
kill dark
h
Kill h.dark
-Cancelled.
[notice ]
You start paying increased attention to your surroundings.

* R W0 - O - ON HP:Wounded MV:Tiring > Draz leaves south riding a warhorse.
You follow Draz.

Trail in the Middle of the Hills
Halfway between the two forests the trail continues stiffly onward in a
silent protest against the consuming Blight. Just northwest of here a deep
rift opens up the ground. The tormented hills stretch out around the trail.
[ obvious exits: N E S W ]
Zone: Fallow Hills
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
A raven has arrived from the north.
A raven has arrived from the north.
They aren't here.

* R W0 - O - ON HP:Wounded MV:Tiring > Draz leaves south riding a warhorse.
You follow Draz.

Following the Trail
The trail continues tirelessly straight north and south, either running
towards or from something. Dying tufts of grass sway in the wind beside the
trail and along the graying horizon a charred forest can be seen. Sometimes
the wind carries a beastly howl from the north.
[ obvious exits: N E S W ]
Zone: Fallow Hills
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
*Raiste* is standing here.
A raven has arrived from the north.
You try to crush *Raiste*, but he parries successfully.

h
Kill h.dark
* R W0 - O - ON HP:Wounded MV:Tiring - Raiste: Battered >
Draz tries to smite *Raiste*, but he parries successfully.

h
Kill h.dark
* R W0 - O - ON HP:Wounded MV:Tiring - Raiste: Battered >
b
*Raiste* barely tickles your body with his stab.
You try to crush *Raiste*, but he deflects the blow.
You do the best you can!

* R W0 - O - ON HP:Wounded MV:Tiring - Raiste: Battered > You do the best you can!

* R W0 - O - ON HP:Wounded MV:Tiring - Raiste: Battered >
[bash ]

*Raiste* tickles your body with his stab.
-=+**+=
Draz tries to smite *Raiste*, but he deflects the blow.
*Raiste* tickles your body with his stab.
Draz sends *Raiste* sprawling with a powerful bash!
- -=
They already seem to be stunned.

* R W0 - O - ON HP:Wounded MV:Tiring - Raiste: Battered >
j
kill dark
You do the best you can!

* R W0 - O - ON HP:Wounded MV:Tiring - Raiste: Battered >
6
Draz assumes Hummingbird Kisses the Honeyrose.
Draz smites *Raiste*'s right leg into bloody fragments!
You crush *Raiste*'s right foot into bloody fragments!
[ch mood brave]
Mood changed to: Brave

* R B0 - O - ON HP:Wounded MV:Tiring - Raiste: Beaten >
j
kill dark
You do the best you can!

j
kill dark
* R B0 - O - ON HP:Wounded MV:Tiring - Raiste: Beaten >
j
kill dark
You do the best you can!

* R B0 - O - ON HP:Wounded MV:Tiring - Raiste: Beaten > You do the best you can!

j
kill dark
j
kill dark
* R B0 - O - ON HP:Wounded MV:Tiring - Raiste: Beaten > Draz spins on one heel, changing forms to
The Cat Dances on the Wall.
Draz smites *Raiste*'s body into bloody fragments!
*Raiste* barely tickles your body with his stab.
You crush *Raiste*'s right leg into bloody fragments!
*Raiste* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Raiste*'s death cry.
They aren't here.

* R B0 - O - ON HP:Wounded MV:Tiring >
They aren't here.

* R B0 - O - ON HP:Wounded MV:Tiring >
8
[take all corpse]
You get a skin of human flesh from the corpse of Raiste.
You get a large number of gold crowns from the corpse of Raiste.
You get eight copper pennys from the corpse of Raiste.
You get a black pair of silver-tooled boots from the corpse of Raiste.
You get a pair of earthen colored breeches from the corpse of Raiste.
You get a small purse from the corpse of Raiste.
You get a belt with a buckle of cuendillar from the corpse of Raiste.
You get a pair of moonstone hilted dirks from the corpse of Raiste.
You get a silver Kandori wristcuff from the corpse of Raiste.
You get a silver Kandori wristcuff from the corpse of Raiste.
You get a pair of dark gloves from the corpse of Raiste.
You get a set of cloth sleeves from the corpse of Raiste.
You get a bright red robe from the corpse of Raiste.
You get a bearskin tunic from the corpse of Raiste.
You get a shimmering pendant of obsidian from the corpse of Raiste.
You get a shimmering pendant of obsidian from the corpse of Raiste.
You get a shoufa with a black veil from the corpse of Raiste.
You get a gold ring from the corpse of Raiste.
You get a gold ring from the corpse of Raiste.
You get an oilstone from the corpse of Raiste.

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Wed Feb 17, 2021 1:38 am

*Myrk* has arrived from the south.

* R HP:Hurt MV:Weary >
[kill dark]
You try to smite *Raiste*, but he parries successfully.

* R HP:Hurt MV:Weary - Raiste: Wounded > [kill dark]
Ok.

* R HP:Hurt MV:Weary - Raiste: Wounded > [kill dark]
Ok.

* R HP:Hurt MV:Weary - Raiste: Wounded >
Paigey chats 'so fun story. Level 2 warded a copper dagger because it used to have
insane OB. Now its jack dung. Wonder if that's permanent'

* R HP:Hurt MV:Weary - Raiste: Wounded >
l

*Raiste* barely tickles your left leg with his stab.

* R HP:Hurt MV:Weary - Raiste: Wounded >
Road through Outer Caemlyn
Along the wide, paved road through outer Caemlyn, travel is fast and comfort-
able. Dwellings and warehouses line the sides of the road, some as many as
three stories tall. Washing hangs to dry in some of the upper stories, pointing
to the fact that the dwellings are well occupied. The road continues north
through outer Caemlyn and leads to a tall gate set in the huge wall guarding
Caemlyn proper to the south. The Braem wood grows thick to the east, and you
seem to be able to force your way through the undergrowth here.
[ obvious exits: N E S ]
*Raiste* is here, fighting YOU!
*Myrk* is standing here.
A young Tower Guard is on duty here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Myrk* pounds a young Tower Guard's body very hard.

* R HP:Hurt MV:Weary - Raiste: Wounded >

A young Tower Guard barely tickles Myrk's body with his hit.
*Raiste* tickles your body with his stab.
You try to smite *Raiste*, but he deflects the blow.

* R HP:Hurt MV:Weary - Raiste: Wounded >
2
b
bash
[kill dark]
Ok.

* R HP:Hurt MV:Weary - Raiste: Wounded >
*Myrk* panics, and attempts to flee!
-=+*
A young Tower Guard tickles Myrk's body with his hit.
*Raiste* fails to stab you.
*
*Myrk* leaves north. ^^
+=-
-=
As *Raiste* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Weary >

*Raiste* tries to stab you, but you deflect the blow.

* R HP:Hurt MV:Weary - Raiste: Wounded >
stat
eq

*Raiste* panics, and attempts to flee!

* R HP:Hurt MV:Weary - Raiste: Wounded >
Cancelled.
You are a 164 year old male human warrior.
You are carrying 15.9 lbs and wearing 91.3 lbs, fairly light.
Your base abilities are: Str:18 Int:18 Wil:16 Dex:19 Con:19. Total: 90.
Offensive bonus: 187, Dodging bonus: 47, Parrying bonus: 40. Total Defence: 87
Your mood is: Wimpy. You will flee below: 80 Hit Points
Your posture is: Offensive.
You are wanted by: Amador Children of Light Shadow Seanchan Empire
Your armor absorbs about 80% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- WARDER BOND to natia

* R HP:Hurt MV:Weary - Raiste: Wounded > You are using:
<used as light> a mirrored lantern
<worn on finger> a gold ring delicately carved with ivy
<worn on finger> a gold ring delicately carved with ivy
<worn on head> a full metal helmet and visor
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> the ancient greatsword, Justice ..It glows white!
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a small leather sheath
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
*Raiste* leaves south. vv

* R HP:Hurt MV:Weary >
l raiste
s
2
You do not see that here.

* R HP:Hurt MV:Weary > Outside the Northern Gate of Caemlyn
[ obvious exits: N E S ]
Door south: Northgate
A leather flask, stained dark red, lies forgotten here.
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.
*Raiste* is standing here.
*Zarth* is here, fighting Jaxon.
*Bludlust* is sitting here.
Jaxon Lane is here, fighting Zarth, riding a bloodstock stallion.
A seasoned Shienaran soldier is here, fighting Zarth.
Lord Livendros the Lieutenant is here, fighting Bludlust, riding a warhorse.
A young Tower Guard has arrived from the north.

* R HP:Hurt MV:Weary > [kill dark]
You try to smite *Raiste*, but he parries successfully.

* R HP:Hurt MV:Weary - Raiste: Wounded >
*Zarth* panics, and attempts to flee!

* R HP:Hurt MV:Weary - Raiste: Wounded >
Tic in 7 seconds!
bash

*Raiste* barely stabs your left leg.
You try to smite *Raiste*, but he parries successfully.
A seasoned Shienaran soldier slashes Zarth's body.
*Zarth* tries to blast Jaxon, but he parries successfully.
Livendros barely scythes *Bludlust*'s body.
*Zarth* panics, and attempts to flee!

* R HP:Hurt MV:Weary - Raiste: Wounded >
Livendros gives a seasoned Shienaran soldier an order.

*Zarth* leaves north. ^^
-
Jaxon starts following you.
*Bludlust* panics, and attempts to flee!
=
*Raiste* barely tickles your body with his stab.
+
*Bludlust* leaves north. ^^
**
The Caemlyn city alarm sounds loudly in the distance.
+=
Jaxon tries to slash *Raiste*, but he parries successfully.
-
*Raiste* barely tickles your left leg with his stab.
-=

Your bash at *Raiste* sends him sprawling!
Livendros scythes *Raiste*'s left foot into bloody fragments!

* R HP:Hurt MV:Weary - Raiste: Battered >
gg
[group all]
Jaxon is now a member of your group.

l
* R HP:Hurt MV:Weary - Raiste: Battered >
Outside the Northern Gate of Caemlyn
The fifty foot high wall surrounding Caemlyn is broken by two huge metal
doors. This is the great northern gate of Caemlyn, city of the Queen of Andor.
The gate looks like it could withstand the battering of an army indefinitely.
To the east and west, buildings cluster along the great wall, the upper stories
of inns towering above the tile roofs of houses, and squat warehouses. The road
itself continues south into inner Caemlyn, or north along the great road
through outer Caemlyn.
[ obvious exits: N E S ]
Door south: Northgate
A leather flask, stained dark red, lies forgotten here.
An iron lantern hangs from the wall above the gate.
A young Tower Guard is on duty here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Raiste* is sitting here
Jaxon Lane is here, fighting Raiste, riding a bloodstock stallion.
A scarred Shienaran soldier with a topknot stands here.
Lord Livendros the Lieutenant is here, fighting Raiste, riding a warhorse.

8
* R HP:Hurt MV:Weary - Raiste: Battered >
9
[change mood brave]
Mood changed to: Brave

* R HP:Hurt MV:Weary - Raiste: Battered > Livendros scythes *Raiste*'s right leg into
bloody fragments!
You smite *Raiste*'s body into bloody fragments!
[ch posture offensive]
Posture changed to: Offensive

* R HP:Hurt MV:Weary - Raiste: Beaten >
2
2
[kill dark]
Ok.

2
* R HP:Hurt MV:Weary - Raiste: Beaten >
[kill dark]
Ok.

2
* R HP:Hurt MV:Weary - Raiste: Beaten >
Livendros scythes *Raiste*'s left leg into bloody fragments!
Jaxon slashes *Raiste*'s left leg into bloody fragments!
You smite *Raiste*'s left leg into bloody fragments!
[kill dark]
Ok.

2
* R HP:Hurt MV:Weary - Raiste: Critical > [kill dark]
Ok.

* R HP:Hurt MV:Weary - Raiste: Critical >
A stream of arrows is launched from above the Caemlyn city gate!
Livendros gives a seasoned Shienaran soldier an order.
A seasoned Shienaran soldier joins Livendros's fight!
*Raiste* panics, and attempts to flee!

2
* R HP:Hurt MV:Weary - Raiste: Critical > [kill dark]
Ok.

* R HP:Hurt MV:Weary - Raiste: Critical >
A volley of arrows arcs through the air.
[kill dark]
Ok.

2
* R HP:Hurt MV:Weary - Raiste: Critical >
2
A volley of arrows rips through *Raiste*'s guts as he collapses to the ground.
A volley of arrows disintegrates upon impact.
*Raiste* is dead! R.I.P.
Your blood freezes as you hear *Raiste*'s death cry.
[kill dark]
They aren't here.

2
* R HP:Hurt MV:Weary >
[kill dark]
They aren't here.
!

* R HP:Hurt MV:Weary > [kill dark]
They aren't here.
!

* R HP:Hurt MV:Weary >
[kill dark]
They aren't here.

g all corpse
* R HP:Hurt MV:Weary >

* R HP:Hurt MV:Weary >
You get a skin of human flesh from the corpse of Raiste.
You get a black pair of silver-tooled boots from the corpse of Raiste.
You get a pair of earthen colored breeches from the corpse of Raiste.
You get a small purse from the corpse of Raiste.
You get a belt with a buckle of cuendillar from the corpse of Raiste.
You get a pair of moonstone hilted dirks from the corpse of Raiste.
You get a silver Kandori wristcuff from the corpse of Raiste.
You get a silver Kandori wristcuff from the corpse of Raiste.
You get a pair of dark gloves from the corpse of Raiste.
You get a set of cloth sleeves from the corpse of Raiste.
You get a half-cape of silk-lined leather from the corpse of Raiste.
You get a bearskin tunic from the corpse of Raiste.
You get a jade and gold veined gorget from the corpse of Raiste.
You get a blue steel torc with silver worked fish from the corpse of Raiste.
You get a camouflaged hood from the corpse of Raiste.
You get a gold ring from the corpse of Raiste.
You get a gold ring from the corpse of Raiste.

* R HP:Hurt MV:Weary > Jaxon narrates 'rip raiste'

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