Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Baran
Posts: 7
Joined: Mon Mar 27, 2023 4:24 pm

Re: Ouch! That really did HURT!

Post by Baran » Tue May 16, 2023 4:56 pm

When Grut and Porka were too slow to finish me dusty with 10-25 hps Eldrenia came out and steamrolled.:

* R HP:Beaten MV:Winded >
w

Eldrenia narrates 'grut was blokcing 2n'

* R HP:Beaten MV:Winded >
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
k dark
They aren't here.

* R HP:Beaten MV:Winded >
trt
[track trolloc]


-
=
Some obvious fresh tracks of Grut leaving west.
Some obvious fresh tracks of Porka leaving west.
Some obvious recent tracks of Grut leaving west.

* R HP:Beaten MV:Winded >

Eldrenia narrates 'im kajin'


(tic_timer): Tic in 7 seconds!
* R HP:Beaten MV:Winded >
nar *poitns west
You narrate '*poitns west'

* R HP:Beaten MV:Winded >
w
w
w
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
A raven is here, watching.
A wild stallion bucks madly.

* R HP:Beaten MV:Winded >
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
w
charge h.dark
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
Charge who?

* R HP:Beaten MV:Winded >
w
charge h.dark
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
Charge who?

* R HP:Beaten MV:Winded >
w
charge h.dark
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded >
Charge who?

* R HP:Beaten MV:Winded >

The sun sets.
(tic_timer): Tic length updated to: 61.325 seconds.

* R HP:Beaten MV:Winded >
tr


-
=
Some obvious fresh tracks of Grut leaving west.
Some obvious fresh tracks of Porka leaving west.
Some clear fairly recent tracks of a jaguar leaving south.
Some day-old tracks of Grut leaving east.
Some fairly recent tracks of a Shienaran scout leaving north.
Some day-old tracks of Langois leaving east.

* R HP:Beaten MV:Winded >
notice
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.
You start paying increased attention to your surroundings.

k dark
* R HP:Beaten MV:Winded >
k dark
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
nod
You nod in agreement.

* R HP:Beaten MV:Winded >

Eldrenia starts following you.

* R HP:Beaten MV:Winded >
sc
You have 99(408) hit and 79(165) movement points.
You have scored 102327198 experience points and 9 quest points.
You need 1172802 exp to reach the next level.
You have amassed 219 Turn points to date.
You have played 7 days and 13 hours (real time).
This ranks you as Baran {Apprentice to Shaista Gaidin} (Level 49).
You are standing.

* R HP:Beaten MV:Winded >
group all
Eldrenia is now a member of your group.
A rat is now a member of your group.
A rat is now a member of your group.

* R HP:Beaten MV:Winded >
notice
w
w
You stop paying increased attention to your surroundings.

w
* R HP:Beaten MV:Winded >
w
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A rust-colored bobcat crouches low, ready to pounce.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: leaves
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A baby raccoon tumbles around, searching for something to eat.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
w
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
Door south: Door
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A raven is here, watching.
A cute brown deer eyes you nervously.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

w
* R HP:Beaten MV:Winded >
A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A black wolf growls loudly, poised to leap.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
w
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A black wolf growls loudly, poised to leap.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
n
A brown deer has arrived from the east.
Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.
A cute brown deer eyes you nervously.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving >>EAST>>.
A chestnut stallion trots about, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Beaten MV:Winded >
n
w
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

w
* R HP:Beaten MV:Winded >
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
w
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
w
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
*Grut* is standing here.
A protective mother raccoon is here, watching over her kits.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >

*Grut* has arrived from the east.

* R HP:Beaten MV:Winded >

Eldrenia strikes *Grut*'s left leg.

e
k dark
* R HP:Beaten MV:Winded >
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A protective mother raccoon is here, watching over her kits.

w
* R HP:Beaten MV:Winded >
k dark
They aren't here.

* R HP:Beaten MV:Winded >
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A TROLLOC leaving >>EAST>>.
A chestnut stallion trots about, being ridden by you.
*Grut* is here, fighting Eldrenia.
A young Tower Guard is on duty here.
Lady Eldrenia the Honored Sister is here, fighting Grut, riding a warhorse.
A wild boar runs through the forest.
*Grut* panics, and attempts to flee!

* R HP:Beaten MV:Winded >
You barely lance *Grut*'s body.

* R HP:Beaten MV:Winded - Eldrenia: Healthy - Grut: Battered >

You lance *Grut*'s right arm hard.
*Grut* tries to smite Eldrenia, but she deflects the blow.
*Grut* leaves vvSOUTHvv.

k dark
* R HP:Beaten MV:Winded >
They aren't here.
*Grut* has arrived from the south.

* R HP:Beaten MV:Winded >
k dark
k dark
You lance *Grut*'s body.

* R HP:Beaten MV:Winded - Grut: Beaten >
You do the best you can!

* R HP:Beaten MV:Winded - Grut: Beaten >

Eldrenia unleashes a flurry of icy spikes at *Grut*, who is stabbed repeatedly.

k dark
* R HP:Beaten MV:Winded - Grut: Critical >
k dark
You do the best you can!
*Grut* panics, and attempts to flee!

k dark
* R HP:Beaten MV:Winded - Grut: Critical >
k dark
Eldrenia strikes *Grut*'s body.
You tickle *Grut*'s body with your lance.
You do the best you can!

* R HP:Beaten MV:Winded - Grut: Critical >
k dark
You do the best you can!

* R HP:Beaten MV:Winded - Grut: Critical >
k dark
You do the best you can!

* R HP:Beaten MV:Winded - Grut: Critical >
k dark
You do the best you can!
*Grut* leaves <<WEST<<.

* R HP:Beaten MV:Winded >
k dark
They aren't here.

* R HP:Beaten MV:Winded >
w
They aren't here.
*Grut* has arrived from the west.

* R HP:Beaten MV:Winded >
k dark
You lance *Grut*'s body.

n
* R HP:Beaten MV:Winded - Grut: Critical >
k dark
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Grut: Critical >
You do the best you can!

* R HP:Beaten MV:Winded - Grut: Critical >
k dark
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Grut: Critical >
You do the best you can!

k dark
* R HP:Beaten MV:Winded - Grut: Critical >
k dark
You do the best you can!
*Grut* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Grut: Critical >
*Grut* barely smites your body.
You barely lance *Grut*'s body.
You do the best you can!

k dark
* R HP:Beaten MV:Winded - Grut: Critical >
k dark
You do the best you can!

* R HP:Beaten MV:Winded - Grut: Critical >
You do the best you can!

k dark
* R HP:Beaten MV:Winded - Grut: Critical >
k dark
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Eldrenia's icy spikes shred *Grut*, whose insides now flow freely to the ground.
*Grut* is dead! R.I.P.
Your blood freezes as you hear *Grut*'s death cry.
They aren't here.

* R HP:Beaten MV:Winded > They aren't here.

* R HP:Beaten MV:Winded >
k dark
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
nod

Eldrenia gets five gold crowns from the corpse of Grut.
Eldrenia gets five copper pennys from the corpse of Grut.
Eldrenia gets a pair of thick metal boots from the corpse of Grut.
Eldrenia gets a pair of ebony-steel plate greaves from the corpse of Grut.
Eldrenia gets a great claymore from the corpse of Grut.
Eldrenia gets a wide leather wristband from the corpse of Grut.
Eldrenia gets a pair of heavy metal gauntlets from the corpse of Grut.
Eldrenia gets a pair of ebony-steel plate vambraces from the corpse of Grut.
Eldrenia gets a backpack from the corpse of Grut.
Eldrenia gets a dark, hooded cloak from the corpse of Grut.
Eldrenia gets a full metal helmet and visor from the corpse of Grut.

sc1
remove lance
draw dagger
scalp 1.corpse
sheath dagger
wield lance
* R HP:Beaten MV:Winded > Eldrenia narrates 'rip'
You nod in agreement.

* R HP:Beaten MV:Winded >
You stop using a steel lance with crimson-red streamers.

* R HP:Beaten MV:Winded >
You try to quietly draw a dagger from an earthen brown mantle.

* R HP:Beaten MV:Winded >
You lean over and sever the bloody head from the corpse of Grut.

* R HP:Beaten MV:Winded >
You sheath a dagger into an earthen brown mantle.

* R HP:Beaten MV:Winded >
You wield a steel lance with crimson-red streamers.

* R HP:Beaten MV:Winded >
w
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
n
w
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Beaten MV:Winded >
k dark
bash
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving >>EAST>>.
A remnant of the Age of Legends juts from the soil.
A chestnut stallion trots about, being ridden by you.
*Porka* is standing here.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Winded >
You lance *Porka*'s body.

* R HP:Beaten MV:Winded - Porka: Battered >


-
=
Eldrenia strikes *Porka*'s body.

+
*
A shivering tree tries to hit a young Tower Guard, but he parries successfully.
A shivering tree joins a shivering tree's fight!
A shivering tree tries to hit Eldrenia, but she parries successfully.
A young Tower Guard barely tickles a shivering tree's roots with his hit.
A shivering tree tickles a young Tower Guard's body with its hit.
Eldrenia barely strikes *Porka*'s body.
*Porka* tries to crush you, but you deflect the blow.
*Porka* tries to crush Eldrenia, but she parries successfully.

*
+
=
-

-
=
Your bash at *Porka* sends her sprawling!

* R HP:Beaten MV:Winded - Porka: Battered >

A shivering tree tries to hit Eldrenia, but she parries successfully.
A young Tower Guard tickles a shivering tree's trunk with his hit.
A shivering tree tries to hit a young Tower Guard, but he deflects the blow.
Eldrenia strikes *Porka*'s body.
You lance *Porka*'s head.

* R HP:Beaten MV:Winded - Porka: Battered >

A shivering tree tries to hit Eldrenia, but she parries successfully.
A young Tower Guard hits a shivering tree's trunk very hard.
A shivering tree tries to hit a young Tower Guard, but he deflects the blow.
Eldrenia strikes *Porka*'s right leg.
You lance *Porka*'s body.

* R HP:Beaten MV:Winded - Porka: Battered >
bash
They already seem to be stunned.

* R HP:Beaten MV:Winded - Porka: Battered >
bash
They already seem to be stunned.

* R HP:Beaten MV:Winded - Porka: Battered >
bash

*Porka* panics, and attempts to flee!

* R HP:Beaten MV:Winded - Porka: Battered >


A shivering tree tries to hit Eldrenia, but she parries successfully.
A young Tower Guard tickles a shivering tree's roots with his hit.
A shivering tree barely hits a young Tower Guard's body.
Eldrenia strikes *Porka*'s body hard.

-
=
*Porka* leaves vvSOUTHvv.

+
e
*
k dark
k dark
Cancelled.
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
k dark
They aren't here.

* R HP:Beaten MV:Winded >
k dark
They aren't here.

* R HP:Beaten MV:Winded >
k dark
They aren't here.

* R HP:Beaten MV:Winded >
k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded >
k dark
They aren't here.

* R HP:Beaten MV:Winded >
k dark
They aren't here.

k dark
* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
w
k dark
They aren't here.

* R HP:Beaten MV:Winded >
bash
They aren't here.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
A remnant of the Age of Legends juts from the soil.
A chestnut stallion trots about, being ridden by you.
Lady Eldrenia the Honored Sister is standing here, riding a warhorse.
A young Tower Guard is here, fighting a shivering tree.
A ter'angreal stands here, humming quietly.
A shivering tree is here, fighting a young Tower Guard.
A shivering tree is here, fighting a young Tower Guard.

* R HP:Beaten MV:Winded >
They aren't here.

* R HP:Beaten MV:Winded >
Eldrenia gives a young Tower Guard an order.
A young Tower Guard panics, and attempts to flee!
Bash who?

* R HP:Beaten MV:Winded >
s

A young Tower Guard leaves vvSOUTHvv.

* R HP:Beaten MV:Winded >
e
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.
A young Tower Guard is on duty here.
Ack, you lost Eldrenia!

* R HP:Beaten MV:Winded >
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
n
n
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
n
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A chestnut stallion trots about, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.
A jaguar, chewing on its prey, looks at you.

* R HP:Beaten MV:Winded >
trt
[track trolloc]


-
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

=
Some clear almost day-old tracks of Grut leaving south.
Some clear almost day-old tracks of Grut leaving west.
Some clear day-old tracks of Grut leaving south.
Some day-old tracks of Grut leaving west.
Some day-old tracks of Grut leaving south.
Some day-old tracks of Grut leaving west.
Some very faint week-old tracks of Grut leaving south.

* R HP:Beaten MV:Winded >

A jaguar tries to hit Eldrenia, but she deflects the blow.
A jaguar tries to hit you, but you parry successfully.

* R HP:Beaten MV:Winded - a jaguar: Scratched >
s
f
You lance a jaguar's left foreleg into bloody fragments!
A jaguar tries to hit you, but you parry successfully.
Eldrenia strikes a jaguar's body very hard.
Eldrenia swiftly dodges a jaguar's attempt to hit her.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - a jaguar: Wounded >
You panic and attempt to flee!


(tic_timer): Tic in 7 seconds!

You flee head over heels.
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
A chestnut stallion trots about, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Winded >
s
s
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.
A young Tower Guard is on duty here.
Lady Eldrenia the Honored Sister is here, fighting a jaguar, riding a warhorse.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A jaguar is here, fighting Eldrenia.
A jaguar, chewing on its prey, looks at you.

* R HP:Beaten MV:Winded >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Winded >
s
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
s
e
Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
e
Forested Borderlands
Thick trunks of the large trees that grow in the forest take up most of the
room on the flat ground. To the south, partially blocked by a growth of short
bushes and shrubs, a small campfire has been set up in a lightly wooded area.
All around, the thick forestland covers everything for miles.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving >>EAST>>
The corpse of Grut is lying here.
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.

* R HP:Beaten MV:Winded >
e
Forested Borderlands
Tangled growth from thick bushes covers the ground between the trees, making
travel through this part of the forest difficult. A large boulder is nestled
between a few of the larger trees, creating a home for a soft crop of moss that
coats one side of the rock,and flourishes in the damp dimness that encases the
forest. The deep forest expands out in every direction for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* R HP:Beaten MV:Winded >
Forested Borderlands
To the north, a path cuts its way through the dense forest, and it forced to
curve around a massive tree that lies to the northeast, making the path wind
around and end up situated to the east. Huge trunks of the trees make a maze
through the forest, and the dense undergrowth makes navigating this maze
difficult. Small wildflowers add a cheery brightness in hues of pink and yellow
to the otherwise green environment.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Winded >
e
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of a humanoid leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A spotted jaguar opens its eyes lazily.

* R HP:Beaten MV:Winded >
trt
[track trolloc]


-
=
The night has begun.
(tic_timer): (error): Tic length of 63.974 during this interval is more than 3 standard deviations
from average.
(tic_timer): (error): Ignoring this tic interval.
(tic_timer): Tic length updated to: 61.325 seconds.
*Porka* has arrived from the west.
Some obvious fresh tracks of Grut leaving west.
Some obvious recent tracks of Porka leaving west.
Some clear almost day-old tracks of Grut leaving east.
Some clear day-old tracks of Grut leaving south.
Some day-old tracks of Grut leaving east.
Some very faint week-old tracks of Grut leaving south.

* R HP:Beaten MV:Tiring >
k dark
You lance *Porka*'s left leg.

* R HP:Beaten MV:Tiring - Porka: Battered >

*Porka* tries to crush you, but you deflect the blow.
A spotted jaguar barely tickles Porka's right arm with his hit.
You barely lance *Porka*'s left leg.
*Porka* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Porka: Beaten >

*Porka* leaves ^^NORTH^^.

* R HP:Beaten MV:Tiring >
nar *sees by shady
You narrate '*sees by shady'

n
* R HP:Beaten MV:Tiring >
k dark
Eldrenia narrates 'still zone'
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A chestnut stallion trots about, being ridden by you.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
n
k dark
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
*Porka* is standing here.

* R HP:Beaten MV:Tiring >
*Porka* leaves <<WEST<<.
They aren't here.

* R HP:Beaten MV:Tiring >
w
k dark
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of A TROLLOC leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A chestnut stallion trots about, being ridden by you.
*Porka* is standing here.
A sickly, skinny deer stands here in a daze.

w
* R HP:Beaten MV:Tiring >
k dark
You lance *Porka*'s right arm.

* R HP:Beaten MV:Tiring - Porka: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Porka: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Beaten >

*Porka* crushes your left leg hard.
You barely lance *Porka*'s body.

* R HP:Beaten MV:Tiring - Porka: Beaten >

*Porka* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Porka: Beaten >
nar *is rocky ent

*Porka* leaves ^^NORTH^^.

* R HP:Beaten MV:Tiring >
You narrate '*is rocky ent'

n
* R HP:Beaten MV:Tiring >
k dark
e
A Rocky Opening
The path through the thick forested borderlands, to the south, opens into a
stone slab that covers the ground. A small, rock covered path extends off the
cold slab, to the east. Small, gnarled trees and thorny shrubs line the path,
and grow around the stone slab. A few tiny wildflowers grow in the thin soil on
the stony ground.
[ obvious exits: E S ]
Zone: Northern Borderlands
A chestnut stallion trots about, being ridden by you.
*Porka* is standing here.

k dark
* R HP:Beaten MV:Tiring >
n
You barely lance *Porka*'s body.

* R HP:Beaten MV:Tiring - Porka: Beaten >
k dark
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Porka: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Beaten >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Porka: Beaten >
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Beaten >

*Porka* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Porka: Beaten >
e
k dark
e
k dark
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Porka: Beaten >
You lance *Porka*'s left leg.
You do the best you can!

* R HP:Beaten MV:Tiring - Porka: Beaten >
*Porka* leaves vvSOUTHvv.
A Rocky Path
To the west, the forest open up into a rocky open that is alomst completely
devoid of vegetation. This small, rocky path winds its way to the north, or to
the west. Stones of every size lay scattered about the path, making the footing
precarious. Short, stunted bushes grow in the poor soil, and line the path.
[ obvious exits: N W ]
Zone: Northern Borderlands
A chestnut stallion trots about, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten MV:Tiring >
e
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
Alas, you cannot go that way...

w
* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
A Rocky Opening
The path through the thick forested borderlands, to the south, opens into a
stone slab that covers the ground. A small, rock covered path extends off the
cold slab, to the east. Small, gnarled trees and thorny shrubs line the path,
and grow around the stone slab. A few tiny wildflowers grow in the thin soil on
the stony ground.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A chestnut stallion trots about, being ridden by you.

s
* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
w
k dark
w
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving <<WEST<<
A chestnut stallion trots about, being ridden by you.
A young Tower Guard is on duty here.
Lady Eldrenia the Honored Sister is standing here, riding a warhorse.
A panther stalks through the wilderness.

k dark
w
* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
w
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of a humanoid leaving >>EAST>>.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Eldrenia leaves west riding a warhorse.
A young Tower Guard leaves <<WEST<<.
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.
A young Tower Guard is on duty here.
Lady Eldrenia the Honored Sister is standing here, riding a warhorse.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.

* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
n
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
A sickly, blighted deer has arrived from the north.
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
The corpse of a jaguar is lying here.
A chestnut stallion trots about, being ridden by you.
A cute brown deer eyes you nervously.
A jaguar, chewing on its prey, looks at you.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Beaten MV:Tiring >
n
n
n
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Beaten MV:Tiring >
n
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Beaten MV:Tiring >
n
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A chestnut stallion trots about, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

n
* R HP:Beaten MV:Tiring >
n
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Beaten MV:Tiring >
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

k dark
* R HP:Beaten MV:Tiring >
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

e
* R HP:Beaten MV:Tiring >
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
A chestnut stallion trots about, being ridden by you.
A raven is here flying around.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

e
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Eldrenia has arrived from the west, riding a warhorse.
A young Tower Guard has arrived from the west.

n
* R HP:Beaten MV:Tiring >
n
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
There are some bloody traces of A TROLLOC leaving >>EAST>>
A chestnut stallion trots about, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Eldrenia has arrived from the west, riding a warhorse.
A young Tower Guard has arrived from the west.

* R HP:Beaten MV:Tiring >
n
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of a humanoid leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

n
* R HP:Beaten MV:Tiring >
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving >>EAST>>.
A chestnut stallion trots about, being ridden by you.
*Porka* is standing here.
A wild boar runs through the forest.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

w
* R HP:Beaten MV:Tiring >
Eldrenia strikes *Porka*'s left arm.
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
Zone: Dark Forest
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

n
* R HP:Beaten MV:Tiring >
n
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
A chestnut stallion trots about, being ridden by you.
A panther stalks through the wilderness.
A twitching vine of creepers dangles from above.
A flock of ravens is circling in the air, searching for prey.

* R HP:Beaten MV:Tiring >
The flock of ravens eye you briefly, then flap their wings.
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a tree leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
A raven is visible flying high in the sky.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Beaten MV:Tiring >
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Zone: Dark Forest
A chestnut stallion trots about, being ridden by you.

s
* R HP:Beaten MV:Tiring >
s
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a tree leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
A raven is visible flying high in the sky.
A thick, stout plant with spiny foliage seems to quiver as you approach.

* R HP:Beaten MV:Tiring >
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.
A panther stalks through the wilderness.
A twitching vine of creepers dangles from above.
A flock of ravens is circling in the air, searching for prey.

* R HP:Beaten MV:Tiring >
s
Dark Forest
In every direction there are trees, and more trees. They are so densely packed
that it is difficult to move through them. It is impossible to walk in a
straight line at all, and it would be quite easy to become discombobulated and
lost very quickly. It is impossible to see the sky through the branches above.
[ obvious exits: N E ]
Zone: Dark Forest
A chestnut stallion trots about, being ridden by you.
A panther stalks through the wilderness.
An ancient, gnarled tree looms over you.

* R HP:Beaten MV:Tiring >
e
k dark
k dark
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of a humanoid leaving vvSOUTHvv.
There are some tracks of a humanoid leaving >>EAST>>.
A chestnut stallion trots about, being ridden by you.
A young Tower Guard is on duty here.
Lady Eldrenia the Honored Sister is here, fighting Porka, riding a warhorse.
*Porka* is here, fighting Eldrenia.
A wild boar runs through the forest.

* R HP:Beaten MV:Tiring >
The flock of ravens eye you briefly, then flap their wings.
You lance *Porka*'s body.

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Beaten >
k dark
*Porka* leaves ^^NORTH^^.
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
n
They aren't here.

* R HP:Beaten MV:Tiring >
w
They aren't here.

* R HP:Beaten MV:Tiring >
n
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
Zone: Dark Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Beaten MV:Tiring >
n
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
A panther stalks through the wilderness.
A twitching vine of creepers dangles from above.
A flock of ravens is circling in the air, searching for prey.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Tiring >
n
Dark Forest
It is eternally night so deep within this black forest. The sky is hidden by
they thick canopy of leaves, making it impossible to tell what time of day or
night it is. The leaves covering the ground are rotten and smell of decay and
death.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
A raven is visible flying high in the sky.
A thick, stout plant with spiny foliage seems to quiver as you approach.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Beaten MV:Tiring >
Dark Forest
A thick matting of leaves covers the ground here. They are rotten and decaying,
and smell horrible. The soggy mess covering the ground silences any footsteps.
The trees grow very close together here, and there is a feeling of someone
watching you.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

n
* R HP:Beaten MV:Tiring >
n
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens begin to flap their wings and circle into the sky.
Decaying Forest
The trees are twisted and deformed here, and their leaves are fat and bloated.
The ground is muddy and covered with rotting, dead leaves. To the south the
trees are growing closer together and the forest looks healthier, although it
also looks darker and more forboding.
[ obvious exits: N E S W ]
Zone: Dark Forest
A chestnut stallion trots about, being ridden by you.
A twitching vine of creepers dangles from above.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Battered MV:Tiring >
Spoiled Trees
Wilted trees shiver in a harsh breeze. Their gnarled, skinny limbs with no
leaves provide little shelter from the harsh conditions this close to the
Blight. The soil is muddy and sticky, and covered with piles of dead and
rotting leaves.
[ obvious exits: E S W ]
Zone: Dark Forest
There are some tracks of A TROLLOC leaving <<WEST<<.
A chestnut stallion trots about, being ridden by you.
Eldrenia has arrived from the south, riding a warhorse.
A young Tower Guard has arrived from the south.

* R HP:Battered MV:Tiring >
k dark
Alas, you cannot go that way...

k dark
* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
They aren't here.

* R HP:Battered MV:Tiring >
w
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of A TROLLOC leaving ^^NORTH^^.
A chestnut stallion trots about, being ridden by you.
*Porka* is standing here.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Battered MV:Tiring >
k dark

Eldrenia barely strikes *Porka*'s head.

* R HP:Battered MV:Tiring >
You lance *Porka*'s head.

k dark
* R HP:Battered MV:Tiring - Eldrenia: Healthy - Porka: Beaten >
k dark
You lance *Porka*'s body.
*Porka* tries to crush Eldrenia, but she deflects the blow.
*Porka* crushes your left arm hard.
Eldrenia barely strikes *Porka*'s head.
You do the best you can!

k dark
* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
You do the best you can!

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >

*Porka* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
k dark
You do the best you can!

k dark
* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
k dark
You do the best you can!

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
You do the best you can!

k dark
* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
k dark
Eldrenia releases streaks of Fire at *Porka*, who screams in pain.
You do the best you can!

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
You do the best you can!

k dark
* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
You lance *Porka*'s body.
Eldrenia strikes *Porka*'s body.
You do the best you can!

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
k dark
*Porka* leaves <<WEST<<.
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

k dark
* R HP:Beaten MV:Tiring >
w
They aren't here.

* R HP:Beaten MV:Tiring >
k dark
They aren't here.

* R HP:Beaten MV:Tiring >
Twisted Trees
Stunted, twisted trees are scattered across this area of the forest. Some are
so deformed that it is amazing they still stand. Their bloated, well-proportioned felid leaves
have all fallen to the ground and formed a sickening carpet of death and decay.
Beneath the rotten leaves, the soil is muddy and sticks to everything.
[ obvious exits: N E ]
Zone: Dark Forest
A chestnut stallion trots about, being ridden by you.
*Porka* is standing here.
Eldrenia has arrived from the east, riding a warhorse.
A young Tower Guard has arrived from the east.

* R HP:Beaten MV:Tiring >
Eldrenia barely strikes *Porka*'s body.
*Porka* panics, and attempts to flee!
You lance *Porka*'s body.

n
* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Eldrenia: Healthy - Porka: Critical >
n
You lance *Porka*'s right leg.
*Porka* is mortally wounded, and will die soon, if not aided.
No way! You're fighting for your life!

e
* R HP:Beaten MV:Tiring - Porka: Incapacitated >
n
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Porka: Incapacitated >
No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - Porka: Incapacitated >

You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Eldrenia throws streaks of Fire at *Porka*, whose freshly charred corpse crumples to the ground.
*Porka* is dead! R.I.P.
Your blood freezes as you hear *Porka*'s death cry.

sc
* R HP:Beaten MV:Tiring >
You have 112(408) hit and 89(165) movement points.
You have scored 103274194 experience points and 9 quest points.
You need 225806 exp to reach the next level.
You have amassed 244 Turn points to date.
You have played 7 days and 13 hours (real time).
This ranks you as Baran {Apprentice to Shaista Gaidin} (Level 49).
You are standing.

* R HP:Beaten MV:Tiring >
nod
You nod in agreement.

* R HP:Beaten MV:Tiring >

Eldrenia narrates 'rip'

* R HP:Beaten MV:Tiring >
bow Eldrenia
You bow before her.

* R HP:Beaten MV:Tiring >
sc1
remove lance
draw dagger
scalp 1.corpse
sheath dagger
wield lance
Eldrenia gives a young Tower Guard an order.
A young Tower Guard gets a pair of thick metal boots from the corpse of Porka.
A young Tower Guard gets a pair of ebony-steel plate greaves from the corpse of Porka.
A young Tower Guard gets a dagger from the corpse of Porka.
A young Tower Guard gets a bronze belt of odd design from the corpse of Porka.
A young Tower Guard gets a two-handed binnol from the corpse of Porka.
A young Tower Guard gets a pair of heavy metal gauntlets from the corpse of Porka.
A young Tower Guard gets a pair of ebony-steel plate vambraces from the corpse of Porka.
A young Tower Guard gets an embroidered, cotton shoulder bag from the corpse of Porka.
A young Tower Guard gets a full metal helmet and visor from the corpse of Porka.
A young Tower Guard gets a gold ring delicately carved with ivy from the corpse of Porka.
A young Tower Guard gets a gold ring delicately carved with ivy from the corpse of Porka.
A young Tower Guard gets an oilstone from the corpse of Porka.
You stop using a steel lance with crimson-red streamers.

* R HP:Beaten MV:Tiring > You try to quietly draw a dagger from an earthen brown mantle.

* R HP:Beaten MV:Tiring >
You lean over and sever the bloody head from the corpse of Porka.

* R HP:Beaten MV:Tiring >
You sheath a dagger into an earthen brown mantle.

* R HP:Beaten MV:Tiring >
You wield a steel lance with crimson-red streamers.

neshaminy
Posts: 9
Joined: Mon Jun 26, 2017 7:29 pm

Re: Ouch! That really did HURT!

Post by neshaminy » Wed May 17, 2023 1:53 am

he day has begun.
(tic_timer): Tic length updated to: 60.761 seconds.
(tic_timer): Exact aggro pulse
You are hungry.
You are thirsty.

* HP:Healthy MV:Fresh >

(tic_timer): Estimated aggro pulse

(tic_timer): Estimated aggro pulse

(tic_timer): Estimated aggro pulse

(tic_timer): Estimated aggro pulse

(tic_timer): Estimated aggro pulse

(tic_timer): Tic in 7 seconds!

(tic_timer): Estimated aggro pulse

You are hungry.
(tic_timer): Tic length updated to: 60.887 seconds.
(tic_timer): Exact aggro pulse
You are thirsty.

* HP:Healthy MV:Fresh >

*Mariah* arrives from a flash of bright white light.

* HP:Healthy MV:Fresh >

*Mariah* leaves south.

* HP:Healthy MV:Fresh >

(tic_timer): Estimated aggro pulse

*Mariah* has arrived from the south.

* HP:Healthy MV:Fresh >

*Mariah* leaves south.

* HP:Healthy MV:Fresh >

*Mariah* has arrived from the south.

* HP:Healthy MV:Fresh >
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Healthy MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Healthy MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you dodge the attack.

* HP:Healthy MV:Fresh - Mariah: Healthy >

*Mariah* swiftly dodges your attempt to pierce her.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Healthy MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Healthy MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Healthy MV:Fresh - Mariah: Healthy >

Your body is pierced by razor sharp ice spikes sent by *Mariah*!

* HP:Hurt MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she deflects the blow.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Hurt MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Hurt MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Hurt MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Hurt MV:Fresh - Mariah: Healthy >

Your body is pierced by razor sharp ice spikes sent by *Mariah*!

* HP:Wounded MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Wounded MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.

* HP:Wounded MV:Fresh - Mariah: Healthy >

*Aelrena* arrives from a flash of bright white light.

* HP:Wounded MV:Fresh - Mariah: Healthy >

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Mariah*!
You flee head over heels.
Among Sturdy Trees
The lush blanket of the forest expands in all directions save the north, a
rolling tapestry of jade threads woven across the land. Stout trees spread
their branches overhead, broad leaves waving like pennants in the breeze.
To the north the view is blocked by a ridge of grim basalt that rises above
the forest like a ship on the rolling blue waves of the Aryth ocean.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon

* HP:Battered MV:Full >

*Mariah* has arrived from the south.

* HP:Battered MV:Full >

*Mariah* leaves south.

* HP:Battered MV:Full >

(tic_timer): Estimated aggro pulse

*Mariah* has arrived from the south.


(tic_timer): Tic in 7 seconds!
* HP:Battered MV:Full >
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she dodges the attack.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >
*Aelrena* has arrived from the south.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >

*Aelrena* tries to strike you, but you dodge the attack.

* HP:Battered MV:Full - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she deflects the blow.

* HP:Battered MV:Full - Mariah: Healthy >

*Aelrena* tries to strike you, but you parry successfully.
You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you deflect the blow.
You are hungry.
(tic_timer): Tic length updated to: 61.142 seconds.
(tic_timer): Exact aggro pulse
You are thirsty.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you deflect the blow.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.
You try to pierce *Mariah*, but she deflects the blow.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you dodge the attack.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you dodge the attack.
You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >
*Aelrena* blinks her eyes innocently.

* HP:Battered MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.


(tic_timer): Estimated aggro pulse
* HP:Battered MV:Fresh - Mariah: Healthy >

You swiftly dodge *Aelrena*'s attempt to strike you.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you parry successfully.
You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you dodge the attack.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Mariah* swiftly dodges your attempt to pierce her.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

*Aelrena* tries to strike you, but you deflect the blow.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >

You swiftly dodge *Aelrena*'s attempt to strike you.
You try to pierce *Mariah*, but she deflects the blow.
You swiftly dodge *Mariah*'s attempt to slash you.
*Mariah* swiftly dodges your attempt to pierce her.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you deflect the blow.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Aelrena* tries to strike you, but you deflect the blow.
You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Wounded MV:Fresh - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

*Mariah* swiftly dodges your attempt to pierce her.
*Mariah* tries to slash you, but you parry successfully.

* HP:Wounded MV:Fresh - Mariah: Healthy >

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Aelrena*!
You flee head over heels.
A Stand of Alder
Sturdy trees spread their branches to sky, their leafy fingers spread wide
to catch the sun and rain. Verdant green moss spreads probing fingers into
the cracks in the alder bark, searching for a grip. The air is fresh and
cool, the pungent scent of oozing resin teasing and taunting the senses.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon

* HP:Battered MV:Full >

*Mariah* has arrived from the north.

* HP:Battered MV:Full >
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >

*Aelrena* has arrived from the north.

* HP:Battered MV:Full - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you dodge the attack.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.
You try to pierce *Mariah*, but she dodges the attack.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Full - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

*Mariah* swiftly dodges your attempt to pierce her.
*Mariah* tries to slash you, but you parry successfully.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she dodges the attack.
*Aelrena* chuckles politely.

* HP:Battered MV:Full - Mariah: Healthy >

(tic_timer): Tic in 7 seconds!

You try to pierce *Mariah*, but she parries successfully.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Battered MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she dodges the attack.
*Mariah* tries to slash you, but you deflect the blow.
You are hungry.
(tic_timer): Tic length updated to: 60.909 seconds.
(tic_timer): Exact aggro pulse
You are thirsty.

* HP:Battered MV:Fresh - Mariah: Healthy >

*Mariah* swiftly dodges your attempt to pierce her.

* HP:Battered MV:Fresh - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
You swiftly dodge *Mariah*'s attempt to slash you.

* HP:Battered MV:Fresh - Mariah: Healthy >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Aelrena*!
You flee head over heels.
Among Sturdy Trees
The lush blanket of the forest expands in all directions save the north, a
rolling tapestry of jade threads woven across the land. Stout trees spread
their branches overhead, broad leaves waving like pennants in the breeze.
To the north the view is blocked by a ridge of grim basalt that rises above
the forest like a ship on the rolling blue waves of the Aryth ocean.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon

* HP:Critical MV:Full >

*Mariah* has arrived from the south.

* HP:Critical MV:Full >
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

(tic_timer): Estimated aggro pulse

*Aelrena* has arrived from the south.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

*Mariah* looks at you.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she parries successfully.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Aelrena*!


You flee head over heels.
A Stand of Alder
Sturdy trees spread their branches to sky, their leafy fingers spread wide
to catch the sun and rain. Verdant green moss spreads probing fingers into
the cracks in the alder bark, searching for a grip. The air is fresh and
cool, the pungent scent of oozing resin teasing and taunting the senses.
[ obvious exits: N S ]
Zone: Northeast Shores of Tar Valon

* HP:Critical MV:Full >

(tic_timer): Estimated aggro pulse

*Aelrena* has arrived from the north.

* HP:Critical MV:Full >

*Mariah* has arrived from the north.

* HP:Critical MV:Full >
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

*Mariah* swiftly dodges your attempt to pierce her.
*Mariah* tries to slash you, but you deflect the blow.

* HP:Critical MV:Full - Mariah: Healthy >

You try to pierce *Mariah*, but she deflects the blow.
*Mariah* tries to slash you, but you parry successfully.

* HP:Critical MV:Full - Mariah: Healthy >

You pierce *Mariah*'s left hand hard.
You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Aelrena is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
Zone: Circles of Light/Darkness/Ravens
East: A beastly, boar-headed trolloc growls maliciously.
South: A trolloc is here, exhorting a group of trolloc raiders.
West: A trolloc is here, exhorting a group of trolloc raiders.
Up: A gray palfrey prances skittishly nearby.
Down: An artifact collector stands here, searching specific items.
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

You've forgotten everything you've learned!

Real class act.

Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Re: Ouch! That really did HURT!

Post by Shzrei » Thu May 18, 2023 11:16 am

As *Divina* avoids your bash, you topple over and fall to the ground!

* S HP:Healthy MV:Tiring >

*Divina* panics, and attempts to flee!
*Divina* tries to flee, but is too exhausted!

* S HP:Healthy MV:Tiring >

A Defender of the Stone tries to slash you, but you deflect the blow.
*Divina* tries to slash Neshaminy, but he dodges the attack.
Neshaminy tries to pierce *Divina*, but she deflects the blow.
A Defender of the Stone has arrived from the north.

* S HP:Healthy MV:Tiring - a Defender of the Stone: Healthy >
It's already open!

* S HP:Healthy MV:Tiring - a Defender of the Stone: Healthy > Do you not consider fighting as
standing?

* S HP:Healthy MV:Tiring - a Defender of the Stone: Healthy >
[kill light]
You do the best you can!

* S HP:Healthy MV:Tiring - a Defender of the Stone: Healthy >
A Defender of the Stone has arrived from the west.
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Healthy MV:Tiring - a Defender of the Stone: Healthy >
A Defender of the Stone joins a Defender of the Stone's fight!
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* S HP:Healthy MV:Tiring - a Defender of the Stone: Healthy > *Divina*
stops riding a wild stallion.
You panic and attempt to flee!

Neshaminy tries to pierce *Divina*, but she deflects the blow.
You flee head over heels.
A Wide Paved Street
[ obvious exits: N E S W ]
Zone: Tear
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A man gambles away his purse.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Wide Paved Street
[ obvious exits: N E S ]
Zone: Tear
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Healthy MV:Winded >
Mood changed to: Brave
Wimpy reset to: 118 hit points.

* S HP:Healthy MV:Winded >
A Wide Paved Street
[ obvious exits: N E S W ]
Zone: Tear
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A man gambles away his purse.
A Tairen commoner rushes by in a hurry, trampling you underfoot.

* S HP:Healthy MV:Winded > [kill light]
They aren't here.

* S HP:Healthy MV:Winded >

(tic_timer): Tic in 7 seconds!
[kill light]
They aren't here.

* S HP:Healthy MV:Winded >
A Defender of the Stone says '`w]AY'
A Defender of the Stone leaves south. vv
[kill light]
They aren't here.

* S HP:Healthy MV:Winded > Tear Central Square
[ obvious exits: N E W ]
Zone: Tear
Door east: strongdoor
The waters of a blue-veined marble fountain pour forth here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A stout wooden barrel stands nearby.
A Defender of the Stone is here, fighting Neshaminy.
A Defender of the Stone is here, fighting Neshaminy.
A Defender of the Stone is here, fighting Neshaminy.
Neshaminy the Ramshorned Trolloc is here, fighting a Defender of the Stone.
A wild stallion bucks madly.
A Defender of the Stone is here, fighting Neshaminy.
A Hand of the Light watches for Darkfriends.
The Tear town crier stands here, spreading the news.
An Illuminator's assistant stands here carrying some colored tubes.

* S HP:Healthy MV:Winded >
[kill light]
They aren't here.
Neshaminy panics, and attempts to flee!

* S HP:Healthy MV:Winded >
*Divina* has arrived from the east.
[bash ]
Bash who?

* S HP:Healthy MV:Winded >
[bash ]
Bash who?
Neshaminy leaves east. >>

* S HP:Healthy MV:Winded >
[bash ]
Bash who?

* S HP:Healthy MV:Winded >

A Defender of the Stone leaves east. >>
A Defender of the Stone has arrived from the west.

* S HP:Healthy MV:Winded >
[kill light]
You try to pound *Divina*, but she parries successfully.

* S HP:Healthy MV:Winded - Divina: Hurt > [bash ]

*Divina* tries to slash you, but you deflect the blow.
A Defender of the Stone joins Divina's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
-=+**
A Defender of the Stone has arrived from the north.
+=- -=
A Defender of the Stone joins a Defender of the Stone's fight!
A Defender of the Stone slashes your body hard.
A Defender of the Stone tries to slash you, but you deflect the blow.
A Defender of the Stone slashes your body extremely hard.
A Defender of the Stone tries to slash you, but you dodge the attack.
A Defender of the Stone slashes your body into bloody fragments!
*Divina* slashes your left foot very hard.
You try to pound *Divina*, but she deflects the blow.
(tic_timer): Tic length updated to: 60.785 seconds.
You are hungry.
Your bash at *Divina* sends her sprawling!

* S HP:Hurt MV:Tiring - Divina: Hurt >

Neshaminy has arrived from the east.
Neshaminy pierces *Divina*'s right leg extremely hard.

* S HP:Hurt MV:Tiring - Divina: Hurt >
You narrate 'get out of door'

* S HP:Hurt MV:Tiring - Divina: Hurt > [taste rations]
You nibble a little bit of the rations.

* S HP:Hurt MV:Tiring - Divina: Hurt >

Neshaminy pierces *Divina*'s right leg very hard.
A Defender of the Stone tries to slash you, but you parry successfully.
A Defender of the Stone slashes your left leg.
A Defender of the Stone tries to slash you, but you parry successfully.
A Defender of the Stone tries to slash you, but you parry successfully.
A Defender of the Stone tries to slash you, but you parry successfully.
You pound *Divina*'s right arm into bloody fragments!

* S HP:Hurt MV:Tiring - Divina: Wounded >

Neshaminy closes the strongdoor.

* S HP:Hurt MV:Tiring - Divina: Wounded >

Neshaminy pierces *Divina*'s right leg extremely hard.

* S HP:Hurt MV:Tiring - Divina: Wounded >
[bash ]
They already seem to be stunned.

* S HP:Hurt MV:Tiring - Divina: Wounded >
They already seem to be stunned.

* S HP:Hurt MV:Tiring - Divina: Wounded >
Neshaminy pierces *Divina*'s right arm extremely hard.
A Defender of the Stone tries to slash you, but you deflect the blow.
A Defender of the Stone slashes your body hard.
A Defender of the Stone slashes your body.
A Defender of the Stone slashes your right arm very hard.
A Defender of the Stone slashes your body very hard.
You pound *Divina*'s body into bloody fragments!
-=+**+=- -
Neshaminy tries to pierce *Divina*, but she parries successfully.
A Defender of the Stone tries to slash you, but you parry successfully.
A Defender of the Stone tries to slash you, but you parry successfully.
A Defender of the Stone slashes your right arm very hard.
A Defender of the Stone slashes your body hard.
A Defender of the Stone slashes your right leg very hard.
The strongdoor is opened from the other side.
A Defender of the Stone has arrived from the east.
A Defender of the Stone has arrived from the east.
=
Your bash at *Divina* sends her sprawling!

* S HP:Wounded MV:Tiring - Divina: Battered >

A Defender of the Stone joins a Defender of the Stone's fight!

* S HP:Wounded MV:Tiring - Divina: Battered >

Neshaminy pierces *Divina*'s right arm extremely hard.

* S HP:Wounded MV:Tiring - Divina: Beaten >

A Defender of the Stone tries to slash Neshaminy, but he parries successfully.
A Defender of the Stone tries to slash Neshaminy, but he deflects the blow.
Neshaminy pierces *Divina*'s right leg very hard.
A Defender of the Stone slashes your body very hard.
You swiftly dodge a Defender of the Stone's attempt to slash you.
A Defender of the Stone tries to slash you, but you parry successfully.
A Defender of the Stone slashes your right foot hard.
A Defender of the Stone slashes your body.
You pound *Divina*'s body into bloody fragments!

* S HP:Battered MV:Tiring - Divina: Critical >

*Franko* has arrived from the north.

* S HP:Battered MV:Tiring - Divina: Critical >
It's already open!

* S HP:Battered MV:Tiring - Divina: Critical >

A Defender of the Stone tries to slash Neshaminy, but he dodges the attack.
A Defender of the Stone slashes Neshaminy's body hard.
Neshaminy pierces *Divina*'s head into bloody fragments!
*Divina* is stunned, but will probably regain consciousness...
A Defender of the Stone tries to slash you, but you parry successfully.
A Defender of the Stone tries to slash you, but you deflect the blow.
A Defender of the Stone tries to slash you, but you deflect the blow.
A Defender of the Stone slashes your head hard.
A Defender of the Stone tries to slash you, but you deflect the blow.
You pound *Divina*'s body into bloody fragments!
*Divina* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Divina*'s death cry.
Neshaminy gets a pair of ornately tooled leather leggings from the corpse of Divina.
Neshaminy gets a black satin riding hood from the corpse of Divina.
Neshaminy gets a coach ticket from the corpse of Divina.
Neshaminy gets a wealth of gold crowns from the corpse of Divina.
Neshaminy gets a large number of copper pennies from the corpse of Divina.
Neshaminy gets a tunic of finely-crafted chain from the corpse of Divina.
Neshaminy gets a black pair of silver-tooled boots from the corpse of Divina.
Neshaminy gets a pair of earthen colored breeches from the corpse of Divina.
Neshaminy gets a belt with a buckle of cuendillar from the corpse of Divina.
Neshaminy gets a shining silver plated sword from the corpse of Divina.
Neshaminy gets a silver etched shield from the corpse of Divina.
Neshaminy gets a silver Kandori wristcuff from the corpse of Divina.
Neshaminy gets a jeweled wristcuff from the corpse of Divina.
Neshaminy gets a pair of dark gloves from the corpse of Divina.
Neshaminy gets a set of cloth sleeves from the corpse of Divina.
Neshaminy gets a backpack from the corpse of Divina.
Neshaminy gets a tawny riding cloak emblazoned with a streith flame from the corpse of Divina.
Neshaminy gets a bearskin tunic from the corpse of Divina.
Neshaminy gets a shimmering pendant of obsidian from the corpse of Divina.
Neshaminy gets a shimmering pendant of obsidian from the corpse of Divina.
Neshaminy gets a camouflaged hood from the corpse of Divina.
Neshaminy gets a beautifully worked great serpent ring from the corpse of Divina.
Neshaminy gets a beautifully worked great serpent ring from the corpse of Divina.

* S HP:Battered MV:Tiring > The corpse of Divina seems to be empty.

* S HP:Battered MV:Tiring >
The corpse of Divina seems to be empty.

* S HP:Battered MV:Tiring >
The corpse of Divina seems to be empty.

* S HP:Battered MV:Tiring >
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
Neshaminy pierces *Franko*'s right leg

Shzrei
Posts: 156
Joined: Sat May 02, 2015 7:52 am

Re: Ouch! That really did HURT!

Post by Shzrei » Mon May 22, 2023 11:29 am

* S HP:Battered MV:Full >
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]

* S HP:Battered MV:Full >

*Arjuna* tries to pierce you, but you parry successfully.

* S HP:Battered MV:Full - Arjuna: Wounded > *Arjuna* sheathes a sharp, red stone dagger into a
dark, hooded cloak.
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
*Arjuna* is here, fighting YOU!

* S HP:Battered MV:Full - Arjuna: Wounded >

A throwing spike arcs through the air.

* S HP:Battered MV:Full - Arjuna: Wounded >

You pound *Arjuna*'s right leg hard.

* S HP:Battered MV:Full - Arjuna: Wounded >

Ooomf PAIN!! You are wracked with pain as you are struck by a throwing spike!
You panic and attempt to flee!

You flee head over heels.
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
You notice the gatekey to Fal Dara is hidden here.
You notice a sturdy black key is hidden here.
You notice a plain black key is hidden here.
You notice a large key is hidden here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
Lord Agelmar's Study
A massive oak desk with a simple but perfectly crafted chair sits in
the middle of the room. Various parchments and maps are scattered all
over the desk. A small door to the east leads back to Lord Agelmar's
main chambers.
[ obvious exits: E ]
An aged man with a white topknot is here going through some documents.

* S HP:Beaten MV:Full > Alas, you cannot go that way...

* S HP:Beaten MV:Full >
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
You notice the gatekey to Fal Dara is hidden here.
You notice a sturdy black key is hidden here.
You notice a plain black key is hidden here.
You notice a large key is hidden here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* S HP:Beaten MV:Full >

*Arjuna* has arrived from the north.

* S HP:Beaten MV:Full > *Arjuna* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* S HP:Beaten MV:Full - Arjuna: Wounded >
No way! You're fighting for your life!

* S HP:Beaten MV:Full - Arjuna: Wounded >
You panic and attempt to flee!


An elite Shienaran guard joins Arjuna's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
Lord Agelmar says 'DDC WqlAx?Xpa Pyw INUo lDz PXoW_Y egvj lrFb\@ '
An elite Shienaran guard slashes your body very hard.
Lord Agelmar says 'kSN iAzIKpMcI gxR Erfg Lq] fwwZ\j z@rk LEQFDS '
An elite Shienaran guard slashes your body.
An elite Shienaran guard slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

An elite Shienaran guard slashes your left leg.
You wish that your wounds would stop BLEEDING so much!

You swiftly dodge *Arjuna*'s attempt to pierce you.

You flee head over heels.
Lord Agelmar's Study
A massive oak desk with a simple but perfectly crafted chair sits in
the middle of the room. Various parchments and maps are scattered all
over the desk. A small door to the east leads back to Lord Agelmar's
main chambers.
[ obvious exits: E ]
An aged man with a white topknot is here going through some documents.
Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
Zone: Fal Dara
Door west: studydoor
You notice the gatekey to Fal Dara is hidden here.
You notice a sturdy black key is hidden here.
You notice a plain black key is hidden here.
You notice a large key is hidden here.
*Arjuna* is standing here.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.

* S HP:Beaten MV:Full >
*Arjuna* tries to pierce you, but you deflect the blow.

* S HP:Beaten MV:Full - Arjuna: Wounded >

You pound *Arjuna*'s head.
An elite Shienaran guard joins Arjuna's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
Lord Agelmar says 'o^C CKG@^Kt]x nKF heNu MzZ rRThvk A\Li tQmDQg '
You swiftly dodge *Arjuna*'s attempt to pierce you.

* S HP:Beaten MV:Full - Arjuna: Wounded >
I see no w here.

* S HP:Beaten MV:Full - Arjuna: Wounded >
You panic and attempt to flee!


An elite Shienaran guard slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

An elite Shienaran guard tries to slash you, but you parry successfully.
An elite Shienaran guard slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

An elite Shienaran guard slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your left foot very hard.
You are mortally wounded, and will die soon, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

S HP:Incapacitated MV:Full >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.




<worn on finger> a jade signet ring
<worn on finger> a jade signet ring
<worn on head> a camouflaged hood
<worn around neck> a necklace of bloody human skulls
<worn around neck> a polished chain of darkened steel
<worn on body> a bearskin tunic
<worn about body> a bloodstained cloak bearing a clenched fist
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a bone club
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

Mer
Posts: 81
Joined: Wed Jun 17, 2015 5:24 pm

Re: Ouch! That really did HURT!

Post by Mer » Sat May 27, 2023 1:36 am

Bad time to eat the bond death lag!

You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Scrat* is here, fighting Kathos, riding |1| shadow stallion
Kathos Volkov is here, fighting Scrat, riding |2| warhorse
*Iorrek* is here, fighting Kathos.

* R HP:Hurt SP:Fading MV:Full >
Kathos tries to pound *Scrat*, but he parries successfully.
*Iorrek* pounds Kathos's body very hard.

* R HP:Hurt SP:Fading MV:Full > e

Kathos panics, and attempts to flee!

e
* R HP:Hurt SP:Fading MV:Full > The Dusty Road
[ obvious exits: E S W ]
A mirrored lantern has been left here.
A water skin has been left on the ground.
The corpse of Brennan is lying here.
A squat border stone juts from the soil.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Greeve* is standing here.
*Gizmo* is standing here.
Faiz the Gray Man is standing here, riding |1| shadow stallion
*Pugbert* is standing here.
*Greeve* tries to pound you, but you parry successfully.

* R HP:Hurt SP:Fading MV:Full - Greeve: Critical > Faiz blasts your body into bloody fragments!
No way! You're fighting for your life!

* R HP:Wounded SP:Fading MV:Full - Greeve: Critical > look


All of a sudden, your heart seems to have been ripped out of you...
Your blood freezes as you hear someone's death cry.

emb

A black messenger pigeon flutters its wings.

chann 'flame strike' h.dark

Faiz blasts your body into bloody fragments!
*Greeve* tries to pound you, but you parry successfully.


*Greeve* panics, and attempts to flee!


*Iorrek* has arrived from the west.
Sarras has arrived from the west, riding a shadow stallion.


A black messenger pigeon beats its wings harder.
*Greeve* leaves west.
*Pugbert* leaves south.
*Iorrek* leaves south.
Sarras leaves south riding a shadow stallion.


*Destruction* has arrived from the east.


*Destruction* tries to crush you, but you deflect the blow.


Faiz sends you sprawling with a powerful bash!
Sarras has arrived from the south, riding a shadow stallion.

* R HP:Beaten SP:Trickling MV:Full - Faiz: Battered >
A black messenger pigeon leaves east.

* R HP:Beaten SP:Trickling MV:Full - Faiz: Battered >
Sarras leaves east riding a shadow stallion.

*Destruction* crushes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Someone blasts your right leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Maximus.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]

Lisennet
Posts: 56
Joined: Tue Apr 28, 2020 3:21 am

Re: Ouch! That really did HURT!

Post by Lisennet » Tue May 30, 2023 9:51 am

Your target is no longer here!

* R HP:Scratched SP:Good MV:Full - Baran: Hurt >

You try to strike *Baran*, but he parries successfully.
A member of the Lancer cavalry joins Baran's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!

* R HP:Scratched SP:Good MV:Full - Baran: Hurt >
r
channel 'flame strike' h.light
You begin to weave the appropriate flows...


*Baran* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Good MV:Full - Baran: Hurt >

A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
Shzrei leaves east. >> >>

* R HP:Scratched SP:Good MV:Full - Baran: Hurt >

Lord Kajin cleaves your body into bloody fragments!
A member of the Lancer cavalry slashes your right leg into bloody fragments!
A member of the Lancer cavalry slashes your body hard.
A member of the Lancer cavalry slashes your body hard.
A member of the Lancer cavalry slashes your body very hard.
*Baran* scythes your body into bloody fragments!

* R HP:Wounded SP:Good MV:Full - Baran: Hurt >

Shzrei pounds *Baran*'s left leg hard.

* R HP:Wounded SP:Good MV:Full - Baran: Hurt >

q
kill light

Shzrei pounds *Baran*'s head hard.
Lord Kajin cleaves your body into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A member of the Lancer cavalry slashes your body extremely hard.
A member of the Lancer cavalry slashes your left arm very hard.
A member of the Lancer cavalry slashes your left leg into bloody fragments!
A member of the Lancer cavalry slashes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Baran* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Campsite

---

You have 18(280) hit and 137(149) movement points.

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Ouch! That really did HURT!

Post by Masaj » Thu Jun 01, 2023 11:51 am

* S HP:Beaten MV:Strong > e
You try to slash *Arjuna*, but he deflects the blow.

* S HP:Beaten MV:Strong - Arjuna: Battered > kill light
bash
No way! You're fighting for your life!

* S HP:Beaten MV:Strong - Arjuna: Battered > You do the best you can!

* S HP:Beaten MV:Strong - Arjuna: Battered > -=
*Arjuna* tries to pierce you, but you deflect the blow.

+*
*Mercy* has arrived from the east.
Shzrei narrates '2n 1e'
*Arjuna* sheathes a triple bladed dagger into a shoufa with a black veil.

*+=-
A throwing spike arcs through the air.

-=
You deflect a throwing spike that was thrown at you.
As *Arjuna* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Strong - Arjuna: Battered > cmw
get spike

*Arjuna* gets a throwing spike.

* S HP:Beaten MV:Strong - Arjuna: Battered >
*Arjuna* sheathes a triple bladed dagger into a shoufa with a black veil.

* S HP:Beaten MV:Strong - Arjuna: Battered > *Bonin* has arrived from the east, riding a gray palfrey.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* S HP:Beaten MV:Strong - Arjuna: Battered > You don't see a spike here.

* S HP:Beaten MV:Strong - Arjuna: Battered >
You try to slash *Arjuna*, but he deflects the blow.

* S HP:Beaten MV:Strong - Arjuna: Battered >
A throwing spike arcs through the air.

* S HP:Beaten MV:Strong - Arjuna: Battered > f

*Arjuna* draws a triple bladed dagger from a shoufa with a black veil with a flash of steel.

* S HP:Beaten MV:Strong - Arjuna: Battered > kill light
You deflect a throwing spike that was thrown at you.
You panic and attempt to flee!

You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a TROLLOC leaving <<WEST<<
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
*Mercy* is here, fighting Shzrei.
Shzrei the Grotesque Torturer is here, fighting Mercy.

* S HP:Beaten MV:Strong > You try to slash *Mercy*, but he parries successfully.

* S HP:Beaten MV:Strong - Shzrei: Battered - Mercy: Battered > anr i'm off

You try to slash *Mercy*, but he parries successfully.
*Mercy* tries to pierce Shzrei, but he deflects the blow.
*Bonin* has arrived from the west, riding a gray palfrey.

* S HP:Beaten MV:Strong - Shzrei: Battered - Mercy: Battered > Arglebargle, glop-glyf!?!

* S HP:Beaten MV:Strong - Shzrei: Battered - Mercy: Battered >
*Mercy* panics, and attempts to flee!
*Bonin* tries to strike you, but you parry successfully.

* S HP:Beaten MV:Strong - Shzrei: Battered - Mercy: Battered > kill light

* S HP:Beaten MV:Strong - Shzrei: Battered - Mercy: Battered > You do the best you can!

* S HP:Beaten MV:Strong - Shzrei: Battered - Mercy: Battered >
*Mercy* leaves west.
*Arjuna* tries to pierce Shzrei, but he parries successfully.

narr flee
* S HP:Beaten MV:Strong - Bonin: Beaten > You narrate 'flee'

* S HP:Beaten MV:Strong - Bonin: Beaten > cmw
Shzrei tries to slash *Arjuna*, but he deflects the blow.
*Arjuna* tries to pierce Shzrei, but he parries successfully.
You try to slash *Bonin*, but he parries successfully.
*Mercy* tries to pierce Shzrei, but he parries successfully.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* S HP:Beaten MV:Strong - Bonin: Beaten >
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Bonin* calls lightning from the sky to strike you, sizzling your insides!

cmb
bash
*Mercy* tries to pierce Shzrei, but he parries successfully.
*Arjuna* pierces Shzrei's body very hard.
You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some bloody traces of a TROLLOC leaving ^^NORTH^^
There are some bloody traces of a TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* S HP:Critical MV:Tiring > Bash who?


**
Checked HPs a couple of rooms later:

* S HP:Critical MV:Tiring > score
You have 18(401) hit and 137(262) movement points.
You have scored 108807547 experience points and 1084 quest points.
You need 1727011816 exp to level and 1916 qp to rank. Heads Required at 10: 191
You have acquired 122 alt qps to date.
You have amassed 85 Turn points to date.
You have played 32 days and 7 hours (real time).
This ranks you as Masaj the Darkling Master [Dha'vol 7] (Level 51).
You are standing.

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Ouch! That really did HURT!

Post by Masaj » Thu Jun 01, 2023 12:12 pm

* S HP:Scratched MV:Tiring > n
kill light
Center of the Courtyard
[ obvious exits: N E S W ]
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A Shienaran guard is here, fighting Shzrei.
Shzrei the Grotesque Torturer is here, fighting Ryver.
A quiet servant awaits instructions from his master.
A Shienaran guard is here, fighting Shzrei.
A gray palfrey prances skittishly nearby.
*Ryver* is here, fighting Shzrei.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.
Sqwak has arrived from the south.

* S HP:Scratched MV:Tiring > Sqwak tries to smite *Ryver*, but she deflects the blow.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Scratched MV:Tiring > kill light
*Ryver* panics, and attempts to flee!
Shzrei sends *Ryver* sprawling with a powerful bash!
You slash *Ryver*'s body into bloody fragments!

* S HP:Scratched MV:Tiring - Shzrei: Healthy - Ryver: Hurt >
You slash *Ryver*'s body into bloody fragments!
A servant bellows 'Y?ZAq l aaj[ZxgS SKPtcQJ ?KZ_ jgfrA'
A servant panics, and attempts to flee!
A servant leaves east.
Sqwak smites *Ryver*'s head into bloody fragments!
A Shienaran guard tries to slash Shzrei, but he parries successfully.
A Shienaran guard slashes Shzrei's body hard.
Shzrei slashes *Ryver*'s body into bloody fragments!

* S HP:Scratched MV:Tiring - Shzrei: Scratched - Ryver: Battered >
Shzrei narrates 'lemme move mobs?'

* S HP:Scratched MV:Tiring - Shzrei: Scratched - Ryver: Battered > narr too thick
You narrate 'too thick'

* S HP:Scratched MV:Tiring - Shzrei: Scratched - Ryver: Battered > kill light
You do the best you can!

* S HP:Scratched MV:Tiring - Shzrei: Scratched - Ryver: Battered >
You slash *Ryver*'s right arm into bloody fragments!
Sqwak smites *Ryver*'s left leg into bloody fragments!
A Shienaran guard slashes Shzrei's body hard.
A Shienaran guard tries to slash Shzrei, but he parries successfully.
Shzrei slashes *Ryver*'s body into bloody fragments!
*Ryver* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Ryver*'s death cry.

ryver
Posts: 15
Joined: Mon Feb 08, 2021 12:46 pm

Re: Ouch! That really did HURT!

Post by ryver » Thu Jun 01, 2023 2:09 pm

* R HP:Scratched SP:Bursting MV:Fresh >
scan
North: A quiet servant awaits instructions from his master.
East: An elite Shienaran guard attends his duties.
South: *Shzrei* is standing here.
West: A quiet servant awaits instructions from his master.
Arjuna narrates 'Otw back'

* R HP:Scratched SP:Bursting MV:Fresh >
sta
You stop resting, and stand up.

dism
* R HP:Scratched SP:Bursting MV:Fresh >
You stop riding him.

* HP:Scratched SP:Bursting MV:Fresh >
notice
You start paying increased attention to your surroundings.
You dodge a bash from *Shzrei* who loses his balance and falls!

* HP:Scratched SP:Bursting MV:Fresh - Shzrei: Healthy >
scan s
You try to strike *Shzrei*, but he deflects the blow.
A Shienaran guard joins your fight!
A Shienaran guard has arrived from the north.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* HP:Scratched SP:Bursting MV:Fresh - Shzrei: Healthy >
embrace
A Shienaran guard joins a Shienaran guard's fight!
You feel the flows of saidar coursing through your body.

* HP:Scratched SP:Bursting MV:Fresh - Shzrei: Healthy >

A Shienaran guard tries to slash Shzrei, but he deflects the blow.
A Shienaran guard tries to slash Shzrei, but he parries successfully.
You try to strike *Shzrei*, but he parries successfully.

* HP:Scratched SP:Bursting MV:Fresh - Shzrei: Healthy >

*Masaj* has arrived from the south.
*Sqwak* has arrived from the south.

* HP:Scratched SP:Bursting MV:Fresh - Shzrei: Healthy >

*Sqwak* tries to smite you, but you deflect the blow.

* HP:Scratched SP:Bursting MV:Fresh - Shzrei: Healthy >

(tic_timer): Tic in 7 seconds!
f
You panic and attempt to flee!
*Shzrei* sends you sprawling with a powerful bash!
*Masaj* slashes your body into bloody fragments!


*Masaj* slashes your body into bloody fragments!
A servant bellows 'Argh, a trolloc! Someone save me!!!'
A servant panics, and attempts to flee!
A servant leaves >>EAST>>.
*Sqwak* smites your head into bloody fragments!
A Shienaran guard tries to slash Shzrei, but he parries successfully.
A Shienaran guard slashes Shzrei's body hard.
*Shzrei* slashes your body into bloody fragments!


*Masaj* slashes your right arm into bloody fragments!
*Sqwak* smites your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard slashes Shzrei's body hard.
A Shienaran guard tries to slash Shzrei, but he parries successfully.
*someone* slashes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Good good, back to bed now.

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Ouch! That really did HURT!

Post by Masaj » Thu Jun 01, 2023 2:36 pm

f
You panic and attempt to flee!
*Shzrei* sends you sprawling with a powerful bash!
Worst sequence of things you can see as a dodger.

Post Reply