Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Magdan
Posts: 73
Joined: Fri Aug 07, 2015 3:08 pm

Re: Ouch! That really did HURT!

Post by Magdan » Tue Oct 26, 2021 9:32 pm

Doesn't belong here, but don't care. Chased this bugger all over the map! Knew he was just biding time until the group showed up. Figured it would get harry if so. Didn't really though thankfully.

* HP:Hurt MV:Winded > *Bludlust* sits down and rests.
[kill bludlust]
You lance *Bludlust*'s head.

* HP:Hurt MV:Winded - Bludlust: Critical >
A black messenger pigeon has arrived from the east.

* HP:Hurt MV:Winded - Bludlust: Critical >
You lance *Bludlust*'s body.

* HP:Hurt MV:Winded - Bludlust: Critical > y
[kill bludlust]
You do the best you can!

* HP:Hurt MV:Winded - Bludlust: Critical >
A black messenger pigeon beats its wings harder.

y
* HP:Hurt MV:Winded - Bludlust: Critical > [kill bludlust]
You do the best you can!

* HP:Hurt MV:Winded - Bludlust: Critical >
*Bludlust* tries to blast you, but you parry successfully.
You lance *Bludlust*'s left arm.
You dodge a bash from *Bludlust* who loses his balance and falls!

* HP:Hurt MV:Winded - Bludlust: Critical >
A black messenger pigeon leaves east.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Bludlust* tries to blast you, but you deflect the blow.
You lance *Bludlust*'s left foot.

* HP:Hurt MV:Winded - Bludlust: Critical >
You lance *Bludlust*'s head.

Bludlust: Critical >
*Bludlust* sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Bludlust: Critical >
*Fiddler* has arrived from the east, riding a shadow stallion.
*Dah* has arrived from the east.
*Kilgore* has arrived from the east, riding a gray palfrey.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Fiddler* leaves west riding a shadow stallion.
*Dah* leaves west.
*Kilgore* leaves west riding a gray palfrey.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Bludlust* blasts your right leg very hard.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Fiddler* has arrived from the west, riding a shadow stallion.
*Dah* has arrived from the west.
*Kilgore* has arrived from the west, riding a gray palfrey.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Dah* smites your head very hard.
*Kilgore* strikes your body.

* HP:Wounded MV:Winded - Bludlust: Critical >
*Dah* smites your body very hard.
*Bludlust* blasts your left hand hard.

* HP:Wounded MV:Winded - Bludlust: Critical > f
You panic and attempt to flee!


You flee head over heels.
Dark Path
The corridor between the hills narrows, growing silent and shaded. Stunted
and warped, plants grow different here, as if a little pocket of the Blight
has been transplanted to this place.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
The corpse of a twisted tree is lying here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Winded > y
y
[kill bludlust]
They aren't here.

Remove some sillyness of getting lost a second


* HP:Wounded MV:Winded > n
Dark Path
The corridor between the hills narrows, growing silent and shaded. Stunted
and warped, plants grow different here, as if a little pocket of the Blight
has been transplanted to this place.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
The corpse of a twisted tree is lying here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Winded > kill grass
f
You lance the writhing grass's branch into bloody fragments!

y
You panic and attempt to flee!rithing grass: Hurt >

You flee head over heels.
Well-worn Path
The dark dirt of the forest floor, rich with decaying plant matter, cuts a
path through the depth of the forest. With arching leaves and searching
boughs the trees fight for light in the upper reaches of the canopy. The
path continues from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving east.
*Kilgore* is standing here, riding a gray palfrey.
*Dah* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
*Bludlust* is resting here.
[kill bludlust]
You lance *Bludlust*'s body.
*Bludlust* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Bludlust*'s death cry.
*Fiddler* tries to slash you, but you deflect the blow.

* HP:Wounded MV:Winded - Fiddler: Healthy >
You try to lance *Fiddler*, but he parries successfully.
*Fiddler* tries to slash you, but you parry successfully.
*Dah* tries to smite you, but you deflect the blow.

* HP:Wounded MV:Winded - Fiddler: Healthy >
*Kilgore* says 'chase now'

* HP:Wounded MV:Winded - Fiddler: Healthy >
*Kilgore* strikes your body hard.

f
You panic and attempt to flee!er: Healthy >


*Dah* says 'msjD'

yell yatze

*Dah* says '`aRE'


*Dah* says 'p]UY'

*Dah* tries to smite you, but you parry successfully.
You try to lance *Fiddler*, but he deflects the blow.
You flee head over heels.

And then vaen and I chased down dah shortly after. Sadly I'd still say that DS came ahead in this. BF hit was a disaster really as I figured it probably would be :(

Atkins
Posts: 125
Joined: Wed Aug 19, 2020 12:55 pm

Re: Ouch! That really did HURT!

Post by Atkins » Wed Nov 03, 2021 1:41 pm

* R HP:Scratched MV:Winded >
The Caemlyn Road
The road turns here, snaking around the few hills which dot the plains and
farms which sporadically line the road. The land dips towards the
southeast, slowly heading towards the Sea of Storms far beyond Lugard to
the south, as well as towards the capital city of Andor somewhere to the
east. A freshly-erected SIGN stands here.
[ obvious exits: N E S ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
Alas, you cannot go that way...

* R HP:Scratched MV:Winded >
trt
[track trolloc]
-=
Some obvious fresh tracks of Sneek leaving south.

* R HP:Scratched MV:Winded >
rep west
s
w
You reply to Tekela 'west'

* R HP:Scratched MV:Winded >
w
The Caemlyn Road
A sudden narrowing in the highway weaves in and out between the brown
hills. Weary travelers are often seen plodding here along on their journeys
to Caemlyn, or part of the wagon groups commuting between Lugard, Caemlyn
and Whitebridge. A few rotten trees stand huddled in a copse, with a sign
nailed on one showing how it can be used to "block" or "clear" "the road".
[ obvious exits: N W ]
Zone: Four Kings
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched MV:Winded >
The Caemlyn Road
Working its way easily between the hills, the road to Caemlyn is fairly
broad and well travelled. Caemlyn, its namesake, lies somewhere to the
east, at the end of this road; various towns have formed along the rest of
its length. A small farm, like many others on this route, stands off to the
south, while the road continues on to the east and west. A freshly-erected
SIGN stands here.
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
The Caemlyn Road
One of the most travelled roads in this region, the Caemlyn Road provides a
convenient highway between the many farms along its path and the cities that
lie to the east and west. A small path leads off to the south towards one such
farm, while the road continues between Whitebridge and Caemlyn.
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Winded >
The Caemlyn Road
The Caemlyn Road bends here to the north and east, as it gently weaves its way
through the hills of this area. As one of the only major roads in this area,
this particular route is very well travelled, by farmers buying supplies or
selling crops and by merchants as they conduct their trade in the major cities.
[ obvious exits: N E ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tekela tells you 'tracks out east'

w
* R HP:Scratched MV:Winded >
The Caemlyn Road
Here the road makes a gentle bend to the west and south, moving smoothly
between the various natural obstacles in the region. The amount of traffic on
this road is somewhat obvious, either by the occasional passing cart or the
deep wagon ruts that they leave behind. Low bushes border the road on each
side, blocking the view of the farms and landscape beyond.
[ obvious exits: S W ]
Zone: Four Kings
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Winded >
The Caemlyn Road
The grassy hills that lie around this road cause it to bend here, as they guide
it to the east and north. This road is typically busy, carrying merchants'
carts between their trading points, and providing a path for farmers to drive
their harvests and livestock to market.
[ obvious exits: N E ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
The Caemlyn Road
Making a fairly straight path to the north and south, this wide road is
bordered by rising and rolling hills that define its direction. The dusty
ground beneath you shows the damage done by heavy merchants' carriages when the
soil is wet and muddy; this road is used too often to remain in good repair.
[ obvious exits: N S ]
Zone: Four Kings
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A fallen tree lies upon the ground, seemingly chopped down in haste.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
n
Tic in 7 seconds!
The Caemlyn Road
Moving alongside the slowly flowing River Cary, the Caemlyn Road curves
casually to the south and west where it encounters a bridge across the river.
To the southwest, the river departs from the road as hills emerge between them.
Off to the east, some miles distant, Caemlyn may be found; and to the west,
Four Kings is the closest major town.
[ obvious exits: S W ]
Zone: Four Kings
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >

Tekela tells you 'really?'

* R HP:Scratched MV:Winded >
w
w
Bridge on the River Cary at Carysford
Perhaps only thirty paces wide, the dark water of the River Cary below moves by
slowly. The stone abutments of the bridge have been so worn by the elements
that they look almost like natural formations and years of heavy use by
merchant wagons have loosened the thick wooden planks. The Caemlyn road extends
off to the east and west.
[ obvious exits: E W D ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Scratched MV:Winded >
Loose boards squeak and rattle underfoot.
Loose boards squeak and rattle underfoot.
The Caemlyn Road
Continuing on along miles of landscape, the Caemlyn Road provides a link
between Four Kings to the west and Caemlyn which lies far to the east. The
River Cary breaks the tedium, as it hugs the road to the east. A sturdy yet
ancient bridge crosses it. To the south is a flat shore along the river.
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
The Caemlyn Road
The scenery here is very distinct, as the road continues along its slow course
through the area. The southern border of the road is grown over by thick hedges
and bushes, and off to the north, the Braem Wood begins to be visible. The road
runs far off to the east where it crosses the River Cary. Miles away to the
west lies the town of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.

* R HP:Scratched MV:Winded >
trt
[track trolloc]
-
Tekela tells you 'how recent'
=
Some obvious fresh tracks of Sneek leaving west.

* R HP:Scratched MV:Winded >
rep fresh
You reply to Tekela 'fresh'

* R HP:Scratched MV:Winded >

A Shienaran scout narrates 'Call the banners! Shadowspawn sighted at Borderlands North of Fal Dara!'
Tekela tells you 'was just there'

w
* R HP:Scratched MV:Winded >
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Scratched MV:Winded >
w
w
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sneek* is standing here.

* R HP:Scratched MV:Winded >
trt
[track trolloc]
-
4
k h.dark=
You could find no tracks at all.

* R HP:Scratched MV:Weary >
b
bash

Tekela tells you 'coming'

* R HP:Scratched MV:Weary >
They aren't here.

* R HP:Scratched MV:Weary >
Bash who?

* R HP:Scratched MV:Weary >
not
c
k dark
You start paying increased attention to your surroundings.

c
k dark
* R HP:Scratched MV:Weary >
You try to blast *Sneek*, but he deflects the blow.

* R HP:Scratched MV:Weary - Sneek: Scratched >
You try to blast *Sneek*, but he deflects the blow.
You do the best you can!

* R HP:Scratched MV:Winded - Sneek: Scratched >
rep roland ent on
b
bash
You reply to Tekela 'roland ent on'

* R HP:Scratched MV:Winded - Sneek: Scratched >

*Sneek* panics, and attempts to flee!
-
*Sneek* leaves north. ^^
=+
n*
4
k h.dark
b
bash
Cancelled.
A Trail in the Forest
As you enter the woods the sounds and smells of the forest surround you. This
trail looks like it might lead to good hunting. It leads off into Braem Wood
to the north. To the south is the Caemlyn Road.
[ obvious exits: N S ]
Zone: Forgotten Braem
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Sneek* is standing here.
A rogue sneaks about the area trying to avoid being seen.

* R HP:Scratched MV:Winded >
You try to blast *Sneek*, but he parries successfully.

* R HP:Scratched MV:Winded - Sneek: Scratched >

*Sneek* pierces your body.
-=
A Shienaran scout narrates 'Call the banners! Shadowspawn sighted at Borderlands North of Fal Dara!'
*Sneek* panics, and attempts to flee!
+*
*Sneek* leaves north. ^^
*+=
n-
4
k h.dark
b
bash
Cancelled.
A Bend in the Trail
Here the trail is forced to the east by a large mossy boulder the size of a
house. The woods here seem to be alive with animals. The trail also leads
away to the south.
[ obvious exits: E S ]
Zone: Forgotten Braem
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a humanoid leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
They aren't here.

* R HP:Scratched MV:Winded >
Bash who?

* R HP:Scratched MV:Winded >
e
4
k h.dark
A Bend in the Trail
The trail bends north around the side of a large mossy boulder. To the west
the trail follows the side of the boulder then turns south.
[ obvious exits: N W ]
Zone: Forgotten Braem
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Scratched MV:Winded >
They aren't here.

4
k h.dark
* R HP:Scratched MV:Winded >
A Trail in the Forest
The forest seems peaceful as you travel this trail. Small animals scurry
through the leaves on either side. To the north, the trail seems to come
to an end. To the south the trail leads away into the forest.
[ obvious exits: N S ]
Zone: Forgotten Braem
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
They aren't here.

* R HP:Scratched MV:Winded >
n
4
k h.dark
The End of the Trail
The forest breaks to the north up a large hill with a rocky top. To the east
is a lonely looking stable in the middle of the woods. There are tracks
that show people have been here recently but no one is in sight. A trail
leads away through the forest to the south.
[ obvious exits: N E S U ]
Zone: Forgotten Braem
Door north: hill
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving up. uu
There are some tracks of a humanoid leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
They aren't here.

* R HP:Scratched MV:Winded >
dh
diagnose horse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is strong.

* R HP:Scratched MV:Winded >
dism
You stop riding him.

lh
lead horse
* HP:Scratched MV:Winded >
You start leading him.
A warhorse starts following you.

* HP:Scratched MV:Winded >
n
e
A Crude Tunnel into the Hill
CRUNCH! The floor here is noisier than a forest floor on a dry autumn day.
Sneaking up on someone would be impossible. That can only mean one thing.
Someone is here and intruders are not welcome. The tunnel continues to
the east. There is a door to the south made out of living sod.
[ obvious exits: E S ]
Zone: Forgotten Braem
Door south: dirtwall
A rogue sneaks about the area trying to avoid being seen.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A warhorse has arrived from the south.

4
k h.dark
* HP:Scratched MV:Weary >
A Crude Tunnel
The dry gravely floor here is very loud under your feet. It is imposible
to be quiet here. It almost seems as if someone wanted to hear anyone who
came down this tunnel. Odd since it seems to be a dead end.
[ obvious exits: E W ]
Zone: Forgotten Braem
Door east: secret
*Sneek* is standing here.
A warhorse has arrived from the west.

* HP:Scratched MV:Weary >
You try to blast *Sneek*, but he deflects the blow.

* HP:Scratched MV:Weary - Sneek: Scratched >
b
bash
*Sneek* barely pierces your left leg.
You try to blast *Sneek*, but he parries successfully.
-=+*
*Sneek* panics, and attempts to flee!
*
cde
close secret e+=
4
k h.dark
Cancelled.
Ok.
*Sneek* leaves west. <<

* HP:Scratched MV:Weary >
b
bash
They aren't here.

* HP:Scratched MV:Weary >
Bash who?

* HP:Scratched MV:Weary >

*Sneek* has arrived from the west.

w
* HP:Scratched MV:Weary >
4
k h.dark
b
bash
A Crude Tunnel into the Hill
CRUNCH! The floor here is noisier than a forest floor on a dry autumn day.
Sneaking up on someone would be impossible. That can only mean one thing.
Someone is here and intruders are not welcome. The tunnel continues to
the east. There is a door to the south made out of living sod.
[ obvious exits: E S ]
Zone: Forgotten Braem
Door south: dirtwall
A rogue sneaks about the area trying to avoid being seen.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.
A warhorse has arrived from the east.

* HP:Scratched MV:Weary >
They aren't here.

e
* HP:Scratched MV:Weary >
Bash who?

4
k h.dark
* HP:Scratched MV:Weary >
b
bash
A Crude Tunnel
The dry gravely floor here is very loud under your feet. It is imposible
to be quiet here. It almost seems as if someone wanted to hear anyone who
came down this tunnel. Odd since it seems to be a dead end.
[ obvious exits: W ]
Zone: Forgotten Braem
Door east: secret
You sense a hidden life form in the area...
A warhorse has arrived from the west.

* HP:Scratched MV:Weary >
You try to blast *Sneek*, but he parries successfully.

* HP:Scratched MV:Weary - Sneek: Scratched >
-=+
*Sneek* pierces your left leg.
**+
*Sneek* tickles your right hand with his pierce.
=- -=
Your bash at *Sneek* sends him sprawling!

* HP:Scratched MV:Weary - Sneek: Scratched >

You try to blast *Sneek*, but he parries successfully.

* HP:Scratched MV:Weary - Sneek: Scratched >

Tekela has arrived from the west.

* HP:Scratched MV:Weary - Sneek: Scratched >

Tekela pierces *Sneek*'s body into bloody fragments!

* HP:Scratched MV:Weary - Sneek: Scratched >
rep bashed

Tekela pierces *Sneek*'s body into bloody fragments!

* HP:Scratched MV:Weary - Sneek: Hurt >
You reply to Tekela 'bashed'

* HP:Scratched MV:Weary - Sneek: Hurt >

Tekela pierces *Sneek*'s body into bloody fragments!
You blast *Sneek*'s head into bloody fragments!

* HP:Scratched MV:Weary - Sneek: Wounded >
b
bash
They already seem to be stunned.

* HP:Scratched MV:Weary - Sneek: Wounded >
b
bash
They already seem to be stunned.
Tekela panics, and attempts to flee!

* HP:Scratched MV:Weary - Sneek: Wounded >

Tekela leaves west. <<

* HP:Scratched MV:Weary - Sneek: Wounded >

*Sneek* panics, and attempts to flee!

* HP:Scratched MV:Weary - Sneek: Wounded >
w
A plains rogue has arrived from the west.
A plains rogue tries to pierce a warhorse, but he dodges the attack.
A warhorse tries to hit a plains rogue, but she parries successfully.
A plains rogue tries to pierce a warhorse, but he parries successfully.
*Sneek* barely pierces your body.
You try to blast *Sneek*, but he deflects the blow.
No way! You're fighting for your life!

* HP:Scratched MV:Weary - Sneek: Wounded >

Tekela has arrived from the west.

* HP:Scratched MV:Weary - Sneek: Wounded >

Tekela tries to pierce *Sneek*, but he deflects the blow.
*Sneek* panics, and attempts to flee!

b
bash
* HP:Scratched MV:Weary - Sneek: Wounded >
-=
*Sneek* panics, and attempts to flee!
+
Tekela tries to pierce *Sneek*, but he parries successfully.
A plains rogue tries to pierce a warhorse, but he deflects the blow.
*

Tekela pierces *Sneek*'s body extremely hard.
A warhorse hits a plains rogue's right arm.
A plains rogue tries to pierce a warhorse, but he dodges the attack.
*+=-
*Sneek* leaves west. <<
-
Tekela leaves west. <<
=
They're not here anymore!

* HP:Scratched MV:Weary >
w
4
k h.dark
b
bash
A Crude Tunnel into the Hill
CRUNCH! The floor here is noisier than a forest floor on a dry autumn day.
Sneaking up on someone would be impossible. That can only mean one thing.
Someone is here and intruders are not welcome. The tunnel continues to
the east. There is a door to the south made out of living sod.
[ obvious exits: E S ]
Zone: Forgotten Braem
Door south: dirtwall
Tekela Cos'Raiell is here, fighting Sneek.
*Sneek* is here, fighting Tekela.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* HP:Scratched MV:Weary >
You try to blast *Sneek*, but he deflects the blow.

* HP:Scratched MV:Weary - Tekela: Scratched - Sneek: Wounded >
You try to blast *Sneek*, but he deflects the blow.
The smuggler guard scythes your body.
The smuggler guard joins the smuggler guard's fight!
*Sneek* pierces Tekela's body.
Tekela tries to pierce *Sneek*, but he deflects the blow.
*Sneek* tries to pierce Tekela, but she deflects the blow.
Tekela tries to pierce *Sneek*, but he deflects the blow.
-=
*Sneek* panics, and attempts to flee!
+**+=-
*Sneek* panics, and attempts to flee!
-
The smuggler guard barely scythes your body.
The smuggler guard scythes your left leg.
Tekela pierces *Sneek*'s body into bloody fragments!

=
As *Sneek* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Weary >

Tekela tries to pierce *Sneek*, but he parries successfully.

* HP:Scratched MV:Weary >
cw
f

*Sneek* leaves east. >>

cb
* HP:Scratched MV:Weary - the smuggler guard: Healthy >
4
k h.dark
b
bash

The smuggler guard barely scythes your left foot.
The smuggler guard barely scythes your body.

* HP:Hurt MV:Weary - the smuggler guard: Healthy >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Hurt MV:Weary - the smuggler guard: Healthy >
PANIC! You couldn't escape!

* HP:Hurt MV:Weary - the smuggler guard: Healthy >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
Tekela leaves east. >>

* HP:Hurt MV:Weary - the smuggler guard: Healthy >
They aren't here.

* HP:Hurt MV:Weary - the smuggler guard: Healthy >

cw
f-
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Hurt MV:Weary - the smuggler guard: Healthy >
You panic and attempt to flee!


You flee head over heels.
A Crude Tunnel
The dry gravely floor here is very loud under your feet. It is imposible
to be quiet here. It almost seems as if someone wanted to hear anyone who
came down this tunnel. Odd since it seems to be a dead end.
[ obvious exits: W ]
Zone: Forgotten Braem
Door east: secret
Tekela Cos'Raiell is here, fighting Sneek.
*Sneek* is here, fighting Tekela.
A plains rogue is here, fighting a warhorse.
A warhorse is here, fighting a plains rogue.
Tekela panics, and attempts to flee!

* HP:Hurt MV:Weary >
cb

A warhorse tries to hit a plains rogue, but she dodges the attack.
A plains rogue tries to pierce a warhorse, but he parries successfully.

* HP:Hurt MV:Weary >
4
k h.dark
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
Tekela leaves west. <<

b
bash
* HP:Hurt MV:Weary >
You try to blast *Sneek*, but he parries successfully.

* HP:Hurt MV:Weary - Sneek: Wounded >

*Sneek* leaves west. <<
-=+**+=
A warhorse tries to hit a plains rogue, but she parries successfully.
A warhorse swiftly dodges a plains rogue's attempt to pierce him.
- -=
They're not here anymore!

* HP:Hurt MV:Weary >
Tic in 7 seconds!
ww
4
k h.dark
Arglebargle, glop-glyf!?!

b
bash
* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >
w
Bash who?

* HP:Hurt MV:Haggard >
4
k h.dark
b
bash
A warhorse tries to hit a plains rogue, but she deflects the blow.
A plains rogue tries to pierce a warhorse, but he parries successfully.
A Crude Tunnel into the Hill
CRUNCH! The floor here is noisier than a forest floor on a dry autumn day.
Sneaking up on someone would be impossible. That can only mean one thing.
Someone is here and intruders are not welcome. The tunnel continues to
the east. There is a door to the south made out of living sod.
[ obvious exits: E S ]
Zone: Forgotten Braem
Door south: dirtwall
*Sneek* is here, fighting Tekela.
Tekela Cos'Raiell is here, fighting Sneek.
The smuggler guard is here, fighting Sneek.
The smuggler guard is here, fighting Sneek.

* HP:Hurt MV:Haggard >
You blast *Sneek*'s body into bloody fragments!
*Sneek* panics, and attempts to flee!
Tekela sends *Sneek* sprawling with a powerful bash!

* HP:Hurt MV:Haggard - Tekela: Scratched - Sneek: Battered >
They already seem to be stunned.

* HP:Hurt MV:Haggard - Tekela: Scratched - Sneek: Battered >

Tekela pierces *Sneek*'s left hand into bloody fragments!

* HP:Hurt MV:Haggard - Tekela: Scratched - Sneek: Battered >

You blast *Sneek*'s body into bloody fragments!
The smuggler guard scythes Sneek's body hard.
The smuggler guard scythes Sneek's head extremely hard.
Tekela pierces *Sneek*'s head extremely hard.

* HP:Hurt MV:Haggard - Tekela: Scratched - Sneek: Critical >

*Sneek* leaves east. >>
*Sneek* has arrived from the east.

* HP:Hurt MV:Haggard >
e
4
k h.dark
A Crude Tunnel
The dry gravely floor here is very loud under your feet. It is imposible
to be quiet here. It almost seems as if someone wanted to hear anyone who
came down this tunnel. Odd since it seems to be a dead end.
[ obvious exits: W ]
Zone: Forgotten Braem
Door east: secret
A plains rogue is here, fighting a warhorse.
A warhorse is here, fighting a plains rogue.

* HP:Hurt MV:Haggard >
w
They aren't here.

4
k h.dark
* HP:Hurt MV:Haggard >
A Crude Tunnel into the Hill
CRUNCH! The floor here is noisier than a forest floor on a dry autumn day.
Sneaking up on someone would be impossible. That can only mean one thing.
Someone is here and intruders are not welcome. The tunnel continues to
the east. There is a door to the south made out of living sod.
[ obvious exits: E S ]
Zone: Forgotten Braem
Door south: dirtwall
*Sneek* is here, fighting Tekela.
Tekela Cos'Raiell is here, fighting Sneek.
A tough man with a greedy smile is on guard duty here.
A tough man with a greedy smile is on guard duty here.

* HP:Hurt MV:Haggard >
You try to blast *Sneek*, but he parries successfully.

* HP:Hurt MV:Haggard - Tekela: Scratched - Sneek: Critical >

*Sneek* opens the dirtwall.

* HP:Hurt MV:Haggard - Tekela: Scratched - Sneek: Critical >

You try to blast *Sneek*, but he parries successfully.
The smuggler guard tickles your body with his scythe.
The smuggler guard joins the smuggler guard's fight!
*Sneek* tries to pierce Tekela, but she deflects the blow.
Tekela tries to pierce *Sneek*, but he parries successfully.
Tekela pierces *Sneek*'s body into bloody fragments!
*Sneek* is stunned, but will probably regain consciousness...

* HP:Hurt MV:Haggard - Sneek: Critical >
4
k h.dark
You do the best you can!

* HP:Hurt MV:Haggard - Sneek: Critical >

Tekela closes the dirtwall.

* HP:Hurt MV:Haggard - Sneek: Critical >
cds
close dirtwall s
It's already closed!

* HP:Hurt MV:Haggard - Sneek: Critical >
nod
The smuggler guard barely scythes your body.
The smuggler guard scythes your right leg.
You blast *Sneek*'s right arm into bloody fragments!
*Sneek* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Sneek*'s death cry.
You nod in agreement.
Tekela narrates 'rip sneek'

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Ouch! That really did HURT!

Post by isabel » Wed Nov 03, 2021 5:05 pm

Nice one magdan

Oof for sneek, maybe could have tried to dline East stack open secret east during Atkins bash. Tekela speed at dirtwall was scary :p

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Ouch! That really did HURT!

Post by Ominas » Wed Nov 03, 2021 5:21 pm

Magdan wrote:
Tue Oct 26, 2021 9:32 pm
Doesn't belong here, but don't care. Chased this bugger all over the map! Knew he was just biding time until the group showed up. Figured it would get harry if so. Didn't really though thankfully.

* HP:Hurt MV:Winded > *Bludlust* sits down and rests.
[kill bludlust]
You lance *Bludlust*'s head.

* HP:Hurt MV:Winded - Bludlust: Critical >
A black messenger pigeon has arrived from the east.

* HP:Hurt MV:Winded - Bludlust: Critical >
You lance *Bludlust*'s body.

* HP:Hurt MV:Winded - Bludlust: Critical > y
[kill bludlust]
You do the best you can!

* HP:Hurt MV:Winded - Bludlust: Critical >
A black messenger pigeon beats its wings harder.

y
* HP:Hurt MV:Winded - Bludlust: Critical > [kill bludlust]
You do the best you can!

* HP:Hurt MV:Winded - Bludlust: Critical >
*Bludlust* tries to blast you, but you parry successfully.
You lance *Bludlust*'s left arm.
You dodge a bash from *Bludlust* who loses his balance and falls!

* HP:Hurt MV:Winded - Bludlust: Critical >
A black messenger pigeon leaves east.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Bludlust* tries to blast you, but you deflect the blow.
You lance *Bludlust*'s left foot.

* HP:Hurt MV:Winded - Bludlust: Critical >
You lance *Bludlust*'s head.

Bludlust: Critical >
*Bludlust* sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Bludlust: Critical >
*Fiddler* has arrived from the east, riding a shadow stallion.
*Dah* has arrived from the east.
*Kilgore* has arrived from the east, riding a gray palfrey.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Fiddler* leaves west riding a shadow stallion.
*Dah* leaves west.
*Kilgore* leaves west riding a gray palfrey.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Bludlust* blasts your right leg very hard.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Fiddler* has arrived from the west, riding a shadow stallion.
*Dah* has arrived from the west.
*Kilgore* has arrived from the west, riding a gray palfrey.

* HP:Hurt MV:Winded - Bludlust: Critical >
*Dah* smites your head very hard.
*Kilgore* strikes your body.

* HP:Wounded MV:Winded - Bludlust: Critical >
*Dah* smites your body very hard.
*Bludlust* blasts your left hand hard.

* HP:Wounded MV:Winded - Bludlust: Critical > f
You panic and attempt to flee!


You flee head over heels.
Dark Path
The corridor between the hills narrows, growing silent and shaded. Stunted
and warped, plants grow different here, as if a little pocket of the Blight
has been transplanted to this place.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
The corpse of a twisted tree is lying here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Winded > y
y
[kill bludlust]
They aren't here.

Remove some sillyness of getting lost a second


* HP:Wounded MV:Winded > n
Dark Path
The corridor between the hills narrows, growing silent and shaded. Stunted
and warped, plants grow different here, as if a little pocket of the Blight
has been transplanted to this place.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
The corpse of a twisted tree is lying here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Winded > kill grass
f
You lance the writhing grass's branch into bloody fragments!

y
You panic and attempt to flee!rithing grass: Hurt >

You flee head over heels.
Well-worn Path
The dark dirt of the forest floor, rich with decaying plant matter, cuts a
path through the depth of the forest. With arching leaves and searching
boughs the trees fight for light in the upper reaches of the canopy. The
path continues from here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving east.
*Kilgore* is standing here, riding a gray palfrey.
*Dah* is standing here.
*Fiddler* is standing here, riding a shadow stallion.
*Bludlust* is resting here.
[kill bludlust]
You lance *Bludlust*'s body.
*Bludlust* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Bludlust*'s death cry.
*Fiddler* tries to slash you, but you deflect the blow.

* HP:Wounded MV:Winded - Fiddler: Healthy >
You try to lance *Fiddler*, but he parries successfully.
*Fiddler* tries to slash you, but you parry successfully.
*Dah* tries to smite you, but you deflect the blow.

* HP:Wounded MV:Winded - Fiddler: Healthy >
*Kilgore* says 'chase now'

* HP:Wounded MV:Winded - Fiddler: Healthy >
*Kilgore* strikes your body hard.

f
You panic and attempt to flee!er: Healthy >


*Dah* says 'msjD'

yell yatze

*Dah* says '`aRE'


*Dah* says 'p]UY'

*Dah* tries to smite you, but you parry successfully.
You try to lance *Fiddler*, but he deflects the blow.
You flee head over heels.

And then vaen and I chased down dah shortly after. Sadly I'd still say that DS came ahead in this. BF hit was a disaster really as I figured it probably would be :(
Damn man. What a way to go. All that coordination, etc. Nice work.

Penzei
Posts: 63
Joined: Fri Apr 26, 2019 5:00 pm

Re: Ouch! That really did HURT!

Post by Penzei » Sat Nov 06, 2021 12:56 am

Even I cringed on this one, was like DAAAAMN...



channel 'call lightning' h.dark
* R HP:Healthy SP:Strong MV:Full >
They aren't here.

* R HP:Healthy SP:Strong MV:Full >
Draz sends *Myzec* sprawling with a powerful bash!
You begin to weave the appropriate flows...


-
=
+
*
*
+
Mindy calls lightning from the sky, striking *Myzec* dead on.

=
-
Ok.
You call lightning from the sky which strikes *Myzec* dead on.

* R HP:Healthy SP:Strong MV:Full - Mindy: Healthy - Myzec: Wounded >

You pound *Myzec*'s body hard.
Draz slashes *Myzec*'s left arm into bloody fragments!
Mindy strikes *Myzec*'s body hard.

* R HP:Healthy SP:Strong MV:Full - Mindy: Healthy - Myzec: Battered >
cll dark
channel 'call lightning' h.dark
You sense Mindy is channeling saidar.
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
-

You pound *Myzec*'s body hard.
Draz gracefully changes forms to Wind and Rain.
Draz slashes *Myzec*'s body into bloody fragments!
Mindy tries to strike *Myzec*, but he deflects the blow.
Mindy calls lightning from the sky, striking *Myzec* dead on.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your lightning from the sky strikes *Myzec*, dropping his sizzling corpse to the ground.
*Myzec* is dead! R.I.P.
Your blood freezes as you hear *Myzec*'s death cry.

* R HP:Healthy SP:Strong MV:Full >

myzec
Posts: 76
Joined: Tue Oct 06, 2015 2:40 pm

Re: Ouch! That really did HURT!

Post by myzec » Sat Nov 06, 2021 8:43 am

Yeah I was salty for a moment haha. That was over 400 hp in a bash. #respectthezing

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Ouch! That really did HURT!

Post by Ominas » Sat Nov 06, 2021 4:03 pm

myzec wrote:
Sat Nov 06, 2021 8:43 am
Yeah I was salty for a moment haha. That was over 400 hp in a bash. #respectthezing
Respect to Myzec. Good attitude. Good to see you back.

omega
Posts: 30
Joined: Thu Sep 15, 2016 3:20 pm

Re: Ouch! That really did HURT!

Post by omega » Sun Nov 07, 2021 11:16 am

A shivering tree tries to hit Draz, but he deflects the blow.
*Eldrenia* tries to strike Kryyg, but he parries successfully.
You try to stab *Dua*, but she deflects the blow.
A shivering tree tries to hit Everesta, but she parries successfully.
*Everesta* tries to strike Kryyg, but he parries successfully.

* S HP:Battered MV:Full - Dua: Beaten >
*Draz* sends you sprawling with a powerful bash!

ww
change mood wimpy
* S HP:Battered MV:Full - Dua: Beaten >

Kryyg sends *Everesta* sprawling with a powerful bash!

* S HP:Battered MV:Full - Dua: Beaten >
e
e

*Draz* pierces a shivering tree's roots into bloody fragments!
A shivering tree tries to hit Draz, but he parries successfully.
*Eldrenia* tries to strike Kryyg, but he deflects the blow.
Kryyg slashes *Everesta*'s body very hard.
*Dua* slashes your body into bloody fragments!
A shivering tree hits Everesta's right leg.
*Draz* panics, and attempts to flee!

* S HP:Beaten MV:Full - Dua: Beaten >
s
e

*Draz* leaves east riding a warhorse.
*Draz* has arrived from the east, riding a warhorse.

e
* S HP:Beaten MV:Full - Dua: Beaten >
e

*Draz* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

*Draz* pierces your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

A shivering tree joins a shivering tree's fight!
*Eldrenia* tries to strike Kryyg, but he parries successfully.
Kryyg slashes *Everesta*'s right arm into bloody fragments!
*someone* slashes your body into bloody fragments!
You are incapacitated and will slowly die, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Eldrenia
Posts: 251
Joined: Sat Feb 21, 2015 11:42 am

Re: Ouch! That really did HURT!

Post by Eldrenia » Sun Nov 07, 2021 11:36 am

This happened before Omega's post. Came back up after ripping. Wasnt fully equipped so my def was not up to snuff. We decided to hit one more time.

The Blight
[ obvious exits: N E S ]
The corpse of a warhorse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
Gleep has arrived from the north, riding a warhorse.
A crow has arrived from the north.

* R HP:Battered SP:Good MV:Tiring >
Draz says 'go 1n'

* R HP:Battered SP:Good MV:Tiring > where
Players in your Zone
--------------------
Gleep - The Blight
Eldrenia - The Blight
Draz - The Blight
Dua - The Blight

* R HP:Battered SP:Good MV:Tiring >
Gleep leaves north riding a warhorse.

* R HP:Battered SP:Good MV:Tiring > where
Players in your Zone
--------------------
Gleep - The Blight
Eldrenia - The Blight
Draz - The Blight
Dua - The Blight

* R HP:Battered SP:Good MV:Tiring >
Draz leaves east riding a warhorse.
You follow Draz.

The Blight
[ obvious exits: N W ]
The corpse of the enormous worm is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
*Kryyg* is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Battered SP:Good MV:Winded >
Draz starts barreling down on *Kryyg*, a sinister black trident aimed at his chest.

ebR HP:Battered SP:Good MV:Winded >

A shrill piercing scream reverberates through the area.
A Dha'A@M Vq\^TPq XNQG 'wHS vQCcZg\ b[D \UZI PTW gJtJWA ApPK pDUI?_ '
A Dha'vol trolloc tries to cleave Draz, but he deflects the blow.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

*Kryyg* slashes your left arm into bloody fragments!
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N E S ]
The corpse of a warhorse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten SP:Good MV:Winded > channel 'fireball' h.dark
[embrace ]
You feel the flows of saidar coursing through your body.

Nobody here by that name.Winded >

* R HP:Beaten SP:Good MV:Winded > n

Draz has arrived from the east, riding a warhorse.

* R HP:Beaten SP:Good MV:Winded > The Blight
[ obvious exits: N S D ]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tabarnak* is here, fighting Gleep.
Gleep Mog Roith is here, fighting Tabarnak, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.

channel 'fireball' h.dark
You begin to weave the appropriate flows...


Dua tries to slash *Tabarnak*, but he deflects the blow.

-
Dua tries to slash *Tabarnak*, but he dodges the attack.
*Tabarnak* tries to stab Gleep, but he deflects the blow.
Gleep tries to slice *Tabarnak*, but he deflects the blow.
*Tabarnak* panics, and attempts to flee!

+
*Tabarnak* leaves north.
Dua leaves south riding a warhorse.

=
Your target is no longer here!
Draz bellows 'lollll'

* R HP:Beaten SP:Good MV:Winded > k h.dark
Dua has arrived from the south, riding a warhorse.
They aren't here.

* R HP:Beaten SP:Good MV:Winded > l
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
The corpse of a rat is lying here.
Dua Gemarisae Doorn is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Gleep Mog Roith is standing here, riding a warhorse.

* R HP:Beaten SP:Good MV:Winded >
Kryyg bellows 'peer'
Draz bellows 'that wasnt planned'

* R HP:Beaten SP:Good MV:Winded >
Draz has arrived from the south, riding a warhorse.

* R HP:Battered SP:Good MV:Winded > k h.dark
They aren't here.

* R HP:Battered SP:Good MV:Winded >
Dua leaves south riding a warhorse.

* R HP:Battered SP:Good MV:Winded >
Kryyg bellows 'dangerous!'

* R HP:Battered SP:Good MV:Winded > channel 'fireball' h.dark
Nobody here by that name.

* R HP:Battered SP:Good MV:Winded >
Draz bellows 'her defence just dung'

* R HP:Battered SP:Good MV:Winded > channel 'fireball' h.dark

Draz leaves south riding a warhorse.
You follow Draz.

The Blight
[ obvious exits: N E S ]
The corpse of a warhorse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
Dua Gemarisae Doorn is standing here, riding a warhorse.
Gleep has arrived from the north, riding a warhorse.

Nobody here by that name.V:Winded >

* R HP:Battered SP:Good MV:Winded > channel 'fireball' h.dark
Nobody here by that name.

* R HP:Battered SP:Good MV:Winded >
Draz looks at you.

* R HP:Battered SP:Good MV:Winded > channel 'fireball' h.dark
Nobody here by that name.

* R HP:Battered SP:Good MV:Winded > channel 'fireball' h.dark

Draz leaves east riding a warhorse.
You follow Draz.

The Blight
[ obvious exits: N W ]
The corpse of the enormous worm is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Draz the Gaidin Master is standing here, riding a warhorse.
You sense a hidden life form in the area...
A crow is here flying around.
*Kryyg* is standing here, riding a shadow stallion.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Dua has arrived from the west, riding a warhorse.
Gleep has arrived from the west, riding a warhorse.

You begin to weave the appropriate flows...


A Dha'tUB zRkdx[H NqIh 'ChZ NWMSIsS WSU fyUF jcJ iovJlN T?DV `HCtO[ '
A Dha'vol trolloc tries to cleave Draz, but he dodges the attack.
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

Dua tries to slash *Tabarnak*, but he parries successfully.

*
*Kryyg* slashes Gleep's right leg very hard.

=
Gleep tries to slice *Kryyg*, but he parries successfully.
A fade hisses 'This is the will of the Great Lord.'

*Kryyg* slashes Gleep's body hard.
A fade barely slashes Dua's right leg.
A ramshorned trolloc tries to cleave Gleep, but he deflects the blow.
A ramshorned trolloc tickles Gleep's body with his cleave.
A ramshorned trolloc tickles Gleep's right arm with his cleave.
A ramshorned trolloc tries to cleave Gleep, but he deflects the blow.
A Dha'vol trolloc tries to cleave Draz, but he deflects the blow.

=
*Kryyg* panics, and attempts to flee!
Ok.
Fire coalesces into a ball at your hands, which you launch at *Tabarnak*.

* R HP:Battered SP:Good MV:Winded - Gleep: Battered - Kryyg: Wounded >
*Kryyg* leaves north riding a shadow stallion.

* R HP:Battered SP:Good MV:Winded > g
[flee ]
The Blight
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kryyg* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered SP:Good MV:Winded >
Kryyg assumes an offensive striking posture.

* R HP:Battered SP:Good MV:Winded >
*Kryyg* tries to slash you, but you parry successfully.

* R HP:Battered SP:Good MV:Winded - Kryyg: Wounded > k h.dark

You try to strike *Kryyg*, but he parries successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
*Kryyg* gazes deeply into your soul.. very chilling.
The gaze of *Kryyg* fails to affect you.
*Kryyg* tries to slash you, but you deflect the blow.

* R HP:Battered SP:Good MV:Winded - Kryyg: Wounded > You do the best you can!

channel 'fireball' h.dark
*Tabarnak* has arrived from the south.yyg: Wounded >
You begin to weave the appropriate flows...

+
Draz has arrived from the south, riding a warhorse.

g

*Tabarnak* tries to stab Draz, but he parries successfully.

Cancelled.
Dua has arrived from the south, riding a warhorse.
Gleep has arrived from the south, riding a warhorse.
[flee ]
You panic and attempt to flee!


Draz tries to pierce *Tabarnak*, but he parries successfully.
*Tabarnak* tries to stab Draz, but he deflects the blow.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
A Dha'vol trolloc has arrived from the south.
Dua slashes *Kryyg*'s left leg.


*Kryyg* sends you sprawling with a powerful bash!


Gleep tries to slice *Tabarnak*, but he deflects the blow.


A shrill piercing scream reverberates through the area.


Kryyg assumes an offensive striking posture.


A Dha'vol trolloc cleaves Gleep's body.
*Tabarnak* tries to stab Draz, but he deflects the blow.
The blighted tree hits your body.
The blighted tree hits your right foot very hard.
The blighted tree hits your body.
You wish that your wounds would stop BLEEDING so much!

*Kryyg* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



*Kryyg* looks at you.
You flee head over heels.
The Blight
[ obvious exits: N W ]
The corpse of the enormous worm is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is here flying around.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Critical SP:Good MV:Winded > w

* R HP:Critical SP:Good MV:Winded > The Blight
[ obvious exits: N E S ]
The corpse of a warhorse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Winded > The Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

---------------------------------------------- Some more running

* R HP:Critical SP:Good MV:Winded > Dua narrates 'kryyg wound'
Outside Tarwin's Gap
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Good MV:Winded > sc
You have 1(248) hit, 56(163) saidar and 53(149) movement points. <------ YEEP! THE EXACT NUMBER I NEEDED TO STAY ALIVE!
You have scored 105747854 experience points and 1240 quest points.
You need 2752146 exp to level and -240 qp to rank.
You have amassed 91 Turn points to date.
You have played 67 days and 20 hours (real time).
This ranks you as Eldrenia the Elder Sister [Yellow Ajah 6] (Level 50).
You are standing.

Doubled timed my happy arse back to safety

Dukug
Posts: 82
Joined: Thu Jul 05, 2018 6:58 pm

Re: Ouch! That really did HURT!

Post by Dukug » Sun Nov 07, 2021 7:11 pm

Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south
There are some bloody traces of a trolloc leaving south
There are some tracks of a ridden mount leaving vvSOUTHvv
*Dua* is here, fighting YOU!, riding a warhorse.
A soldier is here, fighting YOU!
A tough Shienaran soldier waits here.
*Everesta* is here, fighting YOU!, riding a bloodstock stallion.
*Langois* is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R HP:Battered DP:Strong MV:Strong - Langois: Hurt > Mood changed to: Brave

rong MV:Strong - Langois: Hurt >
*Everesta* slashes your right foot.
A soldier says 'You Dukug!!! You will die before your time!! '
*Dua* slashes your right leg hard.
A soldier tries to scythe you, but you parry successfully.

*
You dodge a bash from *Langois* who loses his balance and falls!
Erurk narrates 'ffs'


Lord Kajin bellows 'The criminal Nevaeh shall pay for his crimes!'
Lord Kajin bellows 'The criminal Nevaeh shall pay for his crimes!'
Lord Kajin bellows 'Rally the forces, the dreadlords approach!'
You sense *Everesta* connecting to the True Source.


*Everesta* slashes your body.
A soldier mounts an attack against you, but weak nerves get the better of him.
You try to lance *Langois*, but he parries successfully.
As *Langois* avoids your bash, you topple over and fall to the ground!

* R HP:Battered DP:Strong MV:Strong > nar 2n 2e 3n

You sense *Everesta* is channeling saidar.

* R HP:Battered DP:Strong MV:Strong > change mood wimpy
f

A soldier joins a soldier's fight!

rong MV:Strong >
*Dua* sends you sprawling with a powerful bash!

* R HP:Battered DP:Strong MV:Strong - Dua: Battered >
A soldier scythes your left leg hard.
*Dua* slashes your body.
A soldier scythes your left foot hard.

* R HP:Beaten DP:Strong MV:Strong - Dua: Battered > nar I off

You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your body is pierced by razor sharp ice spikes sent by *Everesta*!


*Langois* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



A soldier scythes your body.
You wish that your wounds would stop BLEEDING so much!

*Dua* slashes your head.
You wish that your wounds would stop BLEEDING so much!

A soldier barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your body hard.
You are mortally wounded, and will die soon, if not aided.

You're in no shape to flee!
You're in pretty bad shape, unable to do anything!

HP:Critical DP:Strong MV:Strong > You're in pretty bad shape, unable to do anything!
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flurry of icy spikes sent by Everesta is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
A lantern has been left here.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [8]

o HP:Critical DP:Strong MV:Haggard > Maybe you should get on your feet first?

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