Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Pounds
Posts: 94
Joined: Sun Oct 16, 2016 1:26 pm

Re: Ouch! That really did HURT!

Post by Pounds » Tue Aug 13, 2019 8:19 pm

Meren wrote:
Tue Aug 13, 2019 8:05 pm
I had been smobbing, humans found me Chachin so I boldly ran away.


o HP:Battered SP:Strong MV:Weary > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
A Samma N'Sei warrior has arrived from the south.

o HP:Battered SP:Strong MV:Weary > [sei ]
You feel the flows of saidin coursing through your body.

o HP:Battered SP:Strong MV:Weary > channel 'gate' esalunegosleeldyel
You begin to weave the appropriate flows...

-=+**+=- -=+**+=- -=+**+=- -=+**+=- -=+**+=-
Ok.
You concentrate and a bright slash of light dilates into a gateway to another place.

* HP:Battered SP:Good MV:Weary > exa gate
rel
You can barely make out In a Hidden Basement.

* HP:Battered SP:Good MV:Weary > Ok.

* HP:Battered SP:Good MV:Weary > enter gate
You step through the gateway.
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: ]
You feel an odd disturbance in the Pattern here.
A glowing portal hovers here forming a gateway to another place.
Galnorn the dark myrmidon lounges in the shadows, surrounded by a dark aura.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here, surrounded by a dark aura.
Ilsae is surrounded by a shimmering white aura!
A Samma N'Sei warrior follows you through the gateway.

* HP:Battered SP:Good MV:Weary > rest
score
You sit down and rest your tired bones.
You sheath a sharp, red stone dagger into an earthen brown mantle.

* HP:Battered SP:Good MV:Weary > You have 131(280) hit and 27(136) movement points.
You have scored 108627744 experience points and 74 quest points.
You need 1727191619 exp to level and 126 qp to rank.
You have amassed 33 Turn points to date.
You have played 181 days and 23 hours (real time).
This ranks you as Meren the al'Isha [Dreadguard 2] (Level 51).
You are resting.

* HP:Battered SP:Good MV:Weary > score
q
You have 131(280) hit and 27(136) movement points.
You have scored 108627744 experience points and 74 quest points.
You need 1727191619 exp to level and 126 qp to rank.
You have amassed 33 Turn points to date.
You have played 181 days and 23 hours (real time).
This ranks you as Meren the al'Isha [Dreadguard 2] (Level 51).
You are resting.

eq
* HP:Battered SP:Good MV:Weary > [where ]
Players in your Zone
--------------------
Meren - In a Hidden Basement

* HP:Battered SP:Good MV:Weary > You are using:
<worn on finger> a jade signet ring
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered SP:Good MV:Weary > who
Players
-------
Sazi the Dreadlord [Dreadguard]
Meren of Shon Kifar [Dreadguard]
Loomis the Duke of Wellington [Ko'bal Master] <------------ At this point I alt tab to watch Netflix

3 players displayed.

* HP:Battered SP:Good MV:Weary > Timer now at 66 secs... Estimated Tic!

A raven caws 'Draz is at Second Floor Of The Tower'

* HP:Wounded SP:Strong MV:Winded >
*Draz* steps out from the gateway.
A raven follows Draz out from the gateway.
A raven follows Draz out from the gateway.

* HP:Wounded SP:Strong MV:Winded >
*Draz* barely pierces your left foot.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Healthy >
You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.
*Draz* swiftly dodges your attempt to pierce him.
Galnorn joins your fight!
Ilsae joins Galnorn's fight!
Ilsae's hands begin weaving a cyclone of air...
Draz stumbles from the impact of an unseen force.
*Draz* pierces your body.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Scratched >
*Draz* pierces your body.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Scratched >
Ilsae slashes Draz's body very hard.
Galnorn draws a great claymore from a sword sheath with a flash of steel.
Galnorn wields a great claymore in a two-handed grip.
Galnorn smites Draz's body very hard.
You try to pierce *Draz*, but he dodges the attack.
*Draz* barely pierces your head.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
*Draz* barely pierces your right foot.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Ilsae gestures to the latches and grins.

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Ilsae tries to slash Draz, but he deflects the blow.
*Draz* swiftly dodges your attempt to pierce him.
*Draz* pierces your right foot with Ribbon in the Air.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Galnorn sends Draz sprawling with a powerful bash!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Ilsae slashes Draz's body hard.
Galnorn smites Draz's left arm extremely hard.
You pierce *Draz*'s left foot very hard.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
Ilsae slashes Draz's body hard.
Galnorn smites Draz's body very hard.
You pierce *Draz*'s body very hard.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.
*Draz* pierces your head.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
A raven caws 'Draz is at In a Hidden Basement'
Ilsae's hands begin weaving fire into the air...
The air around Draz's eyes seems to catch fire, blinding him.
Ilsae slashes Draz's body hard.
You try to pierce *Draz*, but he parries successfully.
*Draz* tries to pierce you, but you parry successfully.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > l

*Draz* struggles to open a way north, but can't.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > *Draz* panics, and attempts to flee!
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: ]
You feel an odd disturbance in the Pattern here.
A glowing portal hovers here forming a gateway to another place.
A raven is here flying around.
A raven is here, watching, surrounded by a dark aura.
*Draz* is here, fighting YOU!
A red haired man snarls here, revealing filed teeth.
Galnorn is here, fighting Draz.
Galnorn is surrounded by a shimmering white aura!
Ilsae is here, fighting Draz.
Ilsae is surrounded by a shimmering white aura!

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > 'really
You say 'really'

emb
* HP:Battered SP:Strong MV:Winded - Draz: Wounded > channel 'hammer' h.hagar
[sei ]
You feel the flows of saidin coursing through your body.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > Nobody here by that name.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
Galnorn sends Draz sprawling with a powerful bash!
Ilsae slashes Draz's body extremely hard.
Galnorn smites Draz's head extremely hard.
*Draz* panics, and attempts to flee!
You pierce *Draz*'s body into bloody fragments!
*Draz* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Winded - Draz: Battered > Target set to human.
0-
Arglebargle, glop-glyf!?!

channel 'hammer' h.human
* HP:Battered SP:Strong MV:Winded - Draz: Battered > You begin to weave the appropriate flows...

-=+**
Ilsae slashes Draz's body very hard.
*Draz* panics, and attempts to flee!
Galnorn smites Draz's left leg into bloody fragments!
*Draz* panics, and attempts to flee!

+=
You lost control of Saidin!

* HP:Battered SP:Strong MV:Winded - Draz: Beaten > channel 'hammer' h.human
You begin to weave the appropriate flows...

-=+*
Ilsae slashes Draz's body very hard.
*Draz* panics, and attempts to flee!
Galnorn smites Draz's left leg into bloody fragments!
*Draz* panics, and attempts to flee!
*Draz* pierces your left arm.
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* HP:Battered SP:Strong MV:Winded - Draz: Beaten > channel 'hammer' h.human
Ilsae's hands begin weaving a cyclone of air...
*Draz* panics, and attempts to flee!
Draz stumbles from the impact of an unseen force.
You try to pierce *Draz*, but he dodges the attack.
You begin to weave the appropriate flows...

-=+**+
Ilsae slashes Draz's right arm hard.
*Draz* panics, and attempts to flee!
*Draz* pierces your body.
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* HP:Beaten SP:Strong MV:Winded - Draz: Critical >
*Draz* says 'ffs'

channel 'hammer' h.human
* HP:Beaten SP:Strong MV:Winded - Draz: Critical > Galnorn sends Draz sprawling with a powerful bash!
*Draz* panics, and attempts to flee!
You begin to weave the appropriate flows...

-=+**+
Ilsae slashes Draz's body hard.
*Draz* panics, and attempts to flee!
Galnorn smites Draz's body extremely hard.
*Draz* panics, and attempts to flee!

=
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
The air around *Draz* crushes the remaining life from him.
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.

* HP:Beaten SP:Good MV:Winded > rel
Ok.

score
* HP:Beaten SP:Good MV:Winded > You have 79(280) hit and 44(136) movement points.
You have scored 108627744 experience points and 74 quest points.
You need 1727191619 exp to level and 126 qp to rank.
You have amassed 54 Turn points to date.
You have played 181 days and 23 hours (real time).
This ranks you as Meren the al'Isha [Dreadguard 2] (Level 51).
You are standing.

* HP:Beaten SP:Good MV:Winded > exa corpse
It is the corpse of Draz.
When you look inside, you see:
corpse (here) :
a throwing spike
a dagger
a strange fruit
eleven copper pennys
a wealth of gold crowns (150)
a pair of light, well-oiled leather boots
a pair of earthen colored breeches
a heron engraved scabbard
a belt with a buckle of cuendillar
a feathered kandori paramerion
a polished onyx-inlaid shield
[3] a jeweled wristcuff
a fine pair of light, buckskin gloves
a set of finely-spun cloth sleeves (used)
a backpack
a surcoat with exquisite embroidery
a finely-tailored white shirt
[2] a silver medallion
a light brown hood of finely-spun cloth
[2] a gold ring
an oilstone
a brass storm lantern

* HP:Beaten SP:Good MV:Winded > o uh draz rip
[narrate ]
You narrate 'uh draz rip'
this is sexy

Enok
Posts: 166
Joined: Sat Apr 16, 2016 3:44 pm
Location: Sweden

Re: Ouch! That really did HURT!

Post by Enok » Wed Aug 14, 2019 3:48 am

Smobbing: done!

Sanguine
Posts: 351
Joined: Thu Oct 08, 2015 9:48 pm

Re: Ouch! That really did HURT!

Post by Sanguine » Wed Aug 14, 2019 6:40 am

Humans got any gate-able smob rooms like that? Aren't most no-gate?

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Sun Aug 18, 2019 8:11 am

Basin showed me Xin and others in scorpions zone, when we arrived there, it seemed their fight had relocated to inside Cairhien, the log picks up after we killed Xin's horse 1e of Cairhien's east gate:

Before the Dragonwall Gate
The impressive gates of Cairhien stand to the west here. The road continues
to the north and south from here. To the north a small dock extends out
onto the River Gaelin. To the south there is a fork in the road leading
east towards Jangai Pass. East of here is a pleasant shady spot beneath a
few oak and leatherleaf trees, which looks like a nice spot for a picnic.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of A blood bay charger is lying here.
An iron lantern hangs from the wall above the gate.
Exyle the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

* R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

* R S HP:Scratched DP:Full MV:Tiring > ;
;
[kill human]
They aren't here.

* R S HP:Scratched DP:Full MV:Tiring > ;
[kill human]
They aren't here.

* R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

* R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

* R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

* R S HP:Scratched DP:Full MV:Tiring > / he will come for the horse
[say ]
You hiss 'he will come for the horse'

not
* R S HP:Scratched DP:Full MV:Tiring > ;
;
;
You start paying increased attention to your surroundings.

* R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

* R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

* R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

* R S HP:Scratched DP:Full MV:Tiring > l
;
;
Before the Dragonwall Gate
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The corpse of A blood bay charger is lying here.
An iron lantern hangs from the wall above the gate.
*Xin* is standing here.
Exyle the Trolloc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

;
* R S HP:Scratched DP:Full MV:Tiring > [kill human]
You hack *Xin*'s right arm very hard.
*Xin* panics, and attempts to flee!

* R S HP:Scratched DP:Full MV:Tiring - Xin: Beaten > [kill human]
Ok.

* R S HP:Scratched DP:Full MV:Tiring - Xin: Beaten > 2
[kill human]
Ok.
*Xin* leaves south.

* R S HP:Scratched DP:Full MV:Tiring > [bash ]
Bash who?

* R S HP:Scratched DP:Full MV:Tiring > s
;
s
Fork in the Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Xin* is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Exyle has arrived from the north.
Exyle tries to pierce *Xin*, but he parries successfully.

;
* R S HP:Scratched DP:Full MV:Tiring > [kill human]
You hack *Xin*'s body hard.
*Xin* panics, and attempts to flee!

* R S HP:Scratched DP:Full MV:Tiring - Exyle: Healthy - Xin: Beaten > No way! You're fighting for your life!

* R S HP:Scratched DP:Full MV:Tiring - Exyle: Healthy - Xin: Beaten > ;
[kill human]
Ok.

* R S HP:Scratched DP:Full MV:Tiring - Exyle: Healthy - Xin: Beaten > ;
;
[kill human]
Ok.
*Xin* leaves east.

;
;
o R S HP:Scratched DP:Full MV:Tiring > ;
[kill human]
They aren't here.

o R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

o R S HP:Scratched DP:Full MV:Tiring > e
[kill human]
They aren't here.

o R S HP:Scratched DP:Full MV:Tiring > ;
[kill human]
They aren't here.

e
o R S HP:Scratched DP:Full MV:Tiring > ;
[kill human]
They aren't here.

o R S HP:Scratched DP:Full MV:Tiring > A Well-Travelled Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A stealthy cougar gracefully makes its way through the terrain.
A young and strong buck is here, munching some grass.
Exyle has arrived from the west.

o R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

o R S HP:Scratched DP:Full MV:Tiring > A Well-Travelled Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
Exyle has arrived from the west.

o R S HP:Scratched DP:Full MV:Tiring > [kill human]
They aren't here.

o R S HP:Scratched DP:Full MV:Tiring > e
e
e
A Well-Travelled Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Xin* is standing here.
A young and strong buck is here, munching some grass.
Exyle has arrived from the west.
Exyle tries to pierce *Xin*, but he deflects the blow.

* R S HP:Scratched DP:Full MV:Tiring > *Xin* tries to pierce Exyle, but he deflects the blow.
Exyle tries to pierce *Xin*, but he deflects the blow.
A Well-Travelled Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
A cute brown deer eyes you nervously.
A tall dust-colored gelding prances in a circle here.

o R S HP:Scratched DP:Full MV:Tiring > A Rutted Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A rat scurries around trying to get out of sight.
An elk cow nibbles on some greenery.
A young and strong buck is here, munching some grass.

o R S HP:Scratched DP:Full MV:Tiring > w
w
;
A Well-Travelled Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Moving with deadly grace, a huge cat watches you carefully.
A cute brown deer eyes you nervously.
A tall dust-colored gelding prances in a circle here.

;
o R S HP:Scratched DP:Full MV:Tiring > A Well-Travelled Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Exyle the Trolloc is here, fighting Xin.
*Xin* is here, fighting Exyle.
A young and strong buck is here, munching some grass.

* R S HP:Scratched DP:Full MV:Tiring > [kill human]
You hack *Xin*'s left leg hard.
*Xin* panics, and attempts to flee!

* R S HP:Scratched DP:Full MV:Tiring - Exyle: Healthy - Xin: Beaten > ;
;
[kill human]
Ok.

* R S HP:Scratched DP:Full MV:Tiring - Exyle: Healthy - Xin: Beaten > ;
[kill human]
Ok.
*Xin* leaves west.

o R S HP:Scratched DP:Full MV:Tiring > ;
[kill human]
They aren't here.

o R S HP:Scratched DP:Full MV:Tiring > A Well-Travelled Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
Exyle has arrived from the east.

;
o R S HP:Scratched DP:Full MV:Winded > ;
;
A Well-Travelled Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
A stealthy cougar gracefully makes its way through the terrain.
A young and strong buck is here, munching some grass.
Exyle has arrived from the east.

o R S HP:Scratched DP:Full MV:Winded > Fork in the Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Xin* is standing here.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
Exyle has arrived from the east.
Exyle tries to pierce *Xin*, but he deflects the blow.

* R S HP:Scratched DP:Full MV:Winded > Alas, you cannot go that way...

* R S HP:Scratched DP:Full MV:Winded > [kill human]
You try to hack *Xin*, but he parries successfully.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Healthy - Xin: Beaten > ;
[kill human]
Ok.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Healthy - Xin: Beaten > ;
[kill human]
Ok.

;
* R S HP:Scratched DP:Full MV:Winded - Exyle: Healthy - Xin: Beaten > ;
You hack *Xin*'s body hard.
*Xin* panics, and attempts to flee!
*Xin* tries to flee, but is too exhausted!
*Xin* tries to pierce Exyle, but he deflects the blow.
Exyle pierces *Xin*'s body hard.
*Xin* panics, and attempts to flee!
*Xin* tries to flee, but is too exhausted!
[kill human]
Ok.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Healthy - Xin: Critical > [kill human]
Ok.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Healthy - Xin: Critical > *Xin* pierces Exyle's body very hard.
[kill human]
Ok.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical > ;
[kill human]
Ok.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical > ;
2
[kill human]
Ok.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical > [kill human]
Ok.

[bash ] :Full MV:Winded - Exyle: Scratched - Xin: Critical >

*
*Xin* tries to pierce Exyle, but he deflects the blow.
Exyle pierces *Xin*'s body.
*Xin* panics, and attempts to flee!
*Xin* tries to flee, but is too exhausted!

=
*Xin* pierces Exyle's body.

=
Your bash at *Xin* sends him sprawling!
*Xin* panics, and attempts to flee!
*Xin* tries to flee, but is too exhausted!

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical >
You hack *Xin*'s body very hard.
*Xin* panics, and attempts to flee!
*Xin* tries to flee, but is too exhausted!
*Xin* tries to pierce Exyle, but he deflects the blow.
Exyle pierces *Xin*'s right leg.
*Xin* panics, and attempts to flee!
*Xin* tries to flee, but is too exhausted!

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical > / told you he come for the horse

*Xin* sighs loudly.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical > [say ]
You hiss 'told you he come for the horse'

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical >
*Xin* tries to pierce Exyle, but he parries successfully.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical >
*Kendall* has arrived from the north, riding a pale destrier.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical >
*Kendall* blasts your body.

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical >
*Kendall* blasts your body.
You hack *Xin*'s left hand.
*Xin* panics, and attempts to flee!
*Xin* tries to flee, but is too exhausted!
*Xin* barely pierces Exyle's head.
Exyle pierces *Xin*'s body.
*Xin* panics, and attempts to flee!
*Xin* tries to flee, but is too exhausted!

* R S HP:Scratched DP:Full MV:Winded - Exyle: Scratched - Xin: Critical > gac
Exyle pierces *Xin*'s body.
*Xin* is incapacitated and will slowly die, if not aided.
[get all 1.corpse]
You don't have a 1.corpse.

* R S HP:Scratched DP:Full MV:Winded - Xin: Critical >
You hack *Xin*'s left leg into bloody fragments!
*Xin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Xin*'s death cry.

Alison
Posts: 795
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Ouch! That really did HURT!

Post by Alison » Sun Aug 18, 2019 10:29 am

What happened after this?

Alison
Posts: 795
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Ouch! That really did HURT!

Post by Alison » Sun Aug 18, 2019 10:31 am

How can this one gate into ilsae? I thought all smobs are no gate rooms.
Meren wrote:
Tue Aug 13, 2019 8:05 pm
I had been smobbing, humans found me Chachin so I boldly ran away.


o HP:Battered SP:Strong MV:Weary > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar, surrounded by a dark aura.
A Samma N'Sei warrior has arrived from the south.

o HP:Battered SP:Strong MV:Weary > [sei ]
You feel the flows of saidin coursing through your body.

o HP:Battered SP:Strong MV:Weary > channel 'gate' esalunegosleeldyel
You begin to weave the appropriate flows...

-=+**+=- -=+**+=- -=+**+=- -=+**+=- -=+**+=-
Ok.
You concentrate and a bright slash of light dilates into a gateway to another place.

* HP:Battered SP:Good MV:Weary > exa gate
rel
You can barely make out In a Hidden Basement.

* HP:Battered SP:Good MV:Weary > Ok.

* HP:Battered SP:Good MV:Weary > enter gate
You step through the gateway.
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: ]
You feel an odd disturbance in the Pattern here.
A glowing portal hovers here forming a gateway to another place.
Galnorn the dark myrmidon lounges in the shadows, surrounded by a dark aura.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here, surrounded by a dark aura.
Ilsae is surrounded by a shimmering white aura!
A Samma N'Sei warrior follows you through the gateway.

* HP:Battered SP:Good MV:Weary > rest
score
You sit down and rest your tired bones.
You sheath a sharp, red stone dagger into an earthen brown mantle.

* HP:Battered SP:Good MV:Weary > You have 131(280) hit and 27(136) movement points.
You have scored 108627744 experience points and 74 quest points.
You need 1727191619 exp to level and 126 qp to rank.
You have amassed 33 Turn points to date.
You have played 181 days and 23 hours (real time).
This ranks you as Meren the al'Isha [Dreadguard 2] (Level 51).
You are resting.

* HP:Battered SP:Good MV:Weary > score
q
You have 131(280) hit and 27(136) movement points.
You have scored 108627744 experience points and 74 quest points.
You need 1727191619 exp to level and 126 qp to rank.
You have amassed 33 Turn points to date.
You have played 181 days and 23 hours (real time).
This ranks you as Meren the al'Isha [Dreadguard 2] (Level 51).
You are resting.

eq
* HP:Battered SP:Good MV:Weary > [where ]
Players in your Zone
--------------------
Meren - In a Hidden Basement

* HP:Battered SP:Good MV:Weary > You are using:
<worn on finger> a jade signet ring
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn on body> a shining steel breastplate
<worn about body> an earthen brown mantle
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn about waist> a bronze belt of odd design
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Battered SP:Good MV:Weary > who
Players
-------
Sazi the Dreadlord [Dreadguard]
Meren of Shon Kifar [Dreadguard]
Loomis the Duke of Wellington [Ko'bal Master] <------------ At this point I alt tab to watch Netflix

3 players displayed.

* HP:Battered SP:Good MV:Weary > Timer now at 66 secs... Estimated Tic!

A raven caws 'Draz is at Second Floor Of The Tower'

* HP:Wounded SP:Strong MV:Winded >
*Draz* steps out from the gateway.
A raven follows Draz out from the gateway.
A raven follows Draz out from the gateway.

* HP:Wounded SP:Strong MV:Winded >
*Draz* barely pierces your left foot.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Healthy >
You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.
*Draz* swiftly dodges your attempt to pierce him.
Galnorn joins your fight!
Ilsae joins Galnorn's fight!
Ilsae's hands begin weaving a cyclone of air...
Draz stumbles from the impact of an unseen force.
*Draz* pierces your body.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Scratched >
*Draz* pierces your body.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Scratched >
Ilsae slashes Draz's body very hard.
Galnorn draws a great claymore from a sword sheath with a flash of steel.
Galnorn wields a great claymore in a two-handed grip.
Galnorn smites Draz's body very hard.
You try to pierce *Draz*, but he dodges the attack.
*Draz* barely pierces your head.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
*Draz* barely pierces your right foot.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Ilsae gestures to the latches and grins.

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Ilsae tries to slash Draz, but he deflects the blow.
*Draz* swiftly dodges your attempt to pierce him.
*Draz* pierces your right foot with Ribbon in the Air.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Galnorn sends Draz sprawling with a powerful bash!

* HP:Battered SP:Strong MV:Winded - Draz: Hurt >
Ilsae slashes Draz's body hard.
Galnorn smites Draz's left arm extremely hard.
You pierce *Draz*'s left foot very hard.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
Ilsae slashes Draz's body hard.
Galnorn smites Draz's body very hard.
You pierce *Draz*'s body very hard.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
You try to pierce *Draz*, but he deflects the blow.
*Draz* pierces your head.
PANIC! You couldn't escape!

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
A raven caws 'Draz is at In a Hidden Basement'
Ilsae's hands begin weaving fire into the air...
The air around Draz's eyes seems to catch fire, blinding him.
Ilsae slashes Draz's body hard.
You try to pierce *Draz*, but he parries successfully.
*Draz* tries to pierce you, but you parry successfully.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > l

*Draz* struggles to open a way north, but can't.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > *Draz* panics, and attempts to flee!
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: ]
You feel an odd disturbance in the Pattern here.
A glowing portal hovers here forming a gateway to another place.
A raven is here flying around.
A raven is here, watching, surrounded by a dark aura.
*Draz* is here, fighting YOU!
A red haired man snarls here, revealing filed teeth.
Galnorn is here, fighting Draz.
Galnorn is surrounded by a shimmering white aura!
Ilsae is here, fighting Draz.
Ilsae is surrounded by a shimmering white aura!

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > 'really
You say 'really'

emb
* HP:Battered SP:Strong MV:Winded - Draz: Wounded > channel 'hammer' h.hagar
[sei ]
You feel the flows of saidin coursing through your body.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded > Nobody here by that name.

* HP:Battered SP:Strong MV:Winded - Draz: Wounded >
Galnorn sends Draz sprawling with a powerful bash!
Ilsae slashes Draz's body extremely hard.
Galnorn smites Draz's head extremely hard.
*Draz* panics, and attempts to flee!
You pierce *Draz*'s body into bloody fragments!
*Draz* panics, and attempts to flee!

* HP:Battered SP:Strong MV:Winded - Draz: Battered > Target set to human.
0-
Arglebargle, glop-glyf!?!

channel 'hammer' h.human
* HP:Battered SP:Strong MV:Winded - Draz: Battered > You begin to weave the appropriate flows...

-=+**
Ilsae slashes Draz's body very hard.
*Draz* panics, and attempts to flee!
Galnorn smites Draz's left leg into bloody fragments!
*Draz* panics, and attempts to flee!

+=
You lost control of Saidin!

* HP:Battered SP:Strong MV:Winded - Draz: Beaten > channel 'hammer' h.human
You begin to weave the appropriate flows...

-=+*
Ilsae slashes Draz's body very hard.
*Draz* panics, and attempts to flee!
Galnorn smites Draz's left leg into bloody fragments!
*Draz* panics, and attempts to flee!
*Draz* pierces your left arm.
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* HP:Battered SP:Strong MV:Winded - Draz: Beaten > channel 'hammer' h.human
Ilsae's hands begin weaving a cyclone of air...
*Draz* panics, and attempts to flee!
Draz stumbles from the impact of an unseen force.
You try to pierce *Draz*, but he dodges the attack.
You begin to weave the appropriate flows...

-=+**+
Ilsae slashes Draz's right arm hard.
*Draz* panics, and attempts to flee!
*Draz* pierces your body.
PANIC! You couldn't escape!
Ouch! You couldn't maintain the flows.

* HP:Beaten SP:Strong MV:Winded - Draz: Critical >
*Draz* says 'ffs'

channel 'hammer' h.human
* HP:Beaten SP:Strong MV:Winded - Draz: Critical > Galnorn sends Draz sprawling with a powerful bash!
*Draz* panics, and attempts to flee!
You begin to weave the appropriate flows...

-=+**+
Ilsae slashes Draz's body hard.
*Draz* panics, and attempts to flee!
Galnorn smites Draz's body extremely hard.
*Draz* panics, and attempts to flee!

=
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
The air around *Draz* crushes the remaining life from him.
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.

* HP:Beaten SP:Good MV:Winded > rel
Ok.

score
* HP:Beaten SP:Good MV:Winded > You have 79(280) hit and 44(136) movement points.
You have scored 108627744 experience points and 74 quest points.
You need 1727191619 exp to level and 126 qp to rank.
You have amassed 54 Turn points to date.
You have played 181 days and 23 hours (real time).
This ranks you as Meren the al'Isha [Dreadguard 2] (Level 51).
You are standing.

* HP:Beaten SP:Good MV:Winded > exa corpse
It is the corpse of Draz.
When you look inside, you see:
corpse (here) :
a throwing spike
a dagger
a strange fruit
eleven copper pennys
a wealth of gold crowns (150)
a pair of light, well-oiled leather boots
a pair of earthen colored breeches
a heron engraved scabbard
a belt with a buckle of cuendillar
a feathered kandori paramerion
a polished onyx-inlaid shield
[3] a jeweled wristcuff
a fine pair of light, buckskin gloves
a set of finely-spun cloth sleeves (used)
a backpack
a surcoat with exquisite embroidery
a finely-tailored white shirt
[2] a silver medallion
a light brown hood of finely-spun cloth
[2] a gold ring
an oilstone
a brass storm lantern

* HP:Beaten SP:Good MV:Winded > o uh draz rip
[narrate ]
You narrate 'uh draz rip'

Decrepit
Posts: 105
Joined: Tue May 19, 2015 3:36 pm

Re: Ouch! That really did HURT!

Post by Decrepit » Mon Aug 19, 2019 2:50 pm

You follow Sazi.

Branch in Dark Path
[ obvious exits: N S W ]
Porka the Wretched Predator is standing here.
Kultunk the Dark Master is standing here.
Sazi the Dreadlord is standing here, riding a shadow stallion.
*Alison* is here, fighting Stomper, riding a gray palfrey.
Stomper the Darkling Master is here, fighting Alison.
Cruoris the Great Havoc is here, fighting Alison.
Nrad has arrived from the west.
Dimst has arrived from the west.
Harumph has arrived from the west.
Nrad slices *Alison*'s right arm.

* HP:Healthy MV:Strong >
a
k human
b
bash
Nrad barely slices *Alison*'s head.
Cruoris tries to stab *Alison*, but she parries successfully.
*Alison* barely strikes Stomper's body.
Stomper pounds *Alison*'s right leg into bloody fragments!
The fighting is too thick and heavy for you to enter the fray!

* HP:Healthy MV:Strong > Bash who?
*Alison* panics, and attempts to flee!

* HP:Healthy MV:Strong >

*Alison* leaves west riding a gray palfrey.

a
k human
* HP:Healthy MV:Strong >
a
k human
They aren't here.

a
k human
* HP:Healthy MV:Strong > They aren't here.

a
k human
* HP:Healthy MV:Strong > They aren't here.
Sazi leaves west riding a shadow stallion.
Kultunk leaves west.
Porka leaves west.
You follow Sazi.

Entrance to Dark Path
[ obvious exits: E W ]
Porka the Wretched Predator is standing here.
Kultunk the Dark Master is standing here.
Sazi the Dreadlord is standing here, riding a shadow stallion.
Cruoris the Great Havoc is here, fighting Alison.
*Alison* is here, fighting Cruoris, riding a gray palfrey.
Nrad has arrived from the east.
Dimst has arrived from the east.
Harumph has arrived from the east.
Porka pounds *Alison*'s left hand hard.

a
k human
* HP:Healthy MV:Strong > Stomper has arrived from the east.
You blast *Alison*'s left arm hard.
Nrad leaves west.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Wounded > Stomper leaves west.
You do the best you can!
Sazi leaves west riding a shadow stallion.
Kultunk leaves west.
Dimst leaves west.
Harumph leaves west.

b
bash
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Wounded >


Porka pounds *Alison*'s right hand.
*Alison* tries to strike Cruoris, but he deflects the blow.
Cruoris stabs *Alison*'s body.
Sazi has arrived from the west, riding a shadow stallion.
Kultunk has arrived from the west.
Dimst has arrived from the west.
Harumph has arrived from the west.

-
=
Stomper has arrived from the west.
*Alison* panics, and attempts to flee!
Sazi leaves east riding a shadow stallion.
Kultunk leaves east.
Dimst leaves east.
Harumph leaves east.

+
Stomper leaves east.

*

*Alison* leaves west riding a gray palfrey.
*Alison* has arrived from the west, riding a gray palfrey.
Porka leaves east.

*
Cruoris tries to stab *Alison*, but she deflects the blow.

+
=
-
-
Stomper pounds *Alison*'s right leg extremely hard.

=
Stomper pounds *Alison*'s body.
*Alison* tries to strike Cruoris, but he deflects the blow.
Cruoris stabs *Alison*'s head.
Your bash at *Alison* sends her sprawling!
Sazi has arrived from the east, riding a shadow stallion.
Kultunk has arrived from the east.
Porka has arrived from the east.
Dimst has arrived from the east.
Harumph has arrived from the east.
Porka leaves east.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
Sazi leaves west riding a shadow stallion.
Kultunk leaves west.
Dimst leaves west.
Harumph leaves west.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
nb

Sazi has arrived from the west, riding a shadow stallion.
Kultunk has arrived from the west.
Nrad has arrived from the west.
Dimst has arrived from the west.
Harumph has arrived from the west.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten > [nar bashed]
You narrate 'bashed'
Cruoris sheathes a pair of moonstone hilted dirks into an earthen brown mantle.
Harumph cleaves *Alison*'s body hard.
Sazi leaves east riding a shadow stallion.
Kultunk leaves east.
Dimst leaves east.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
Cruoris draws a copper headed throwing axe from a silver Kandori wristcuff with a
flash of steel.

a
k human
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
a
k human
You do the best you can!

a
k human
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
a
k human
A copper headed throwing axe arcs through the air.
You do the best you can!

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten > You do the best you
can!
Cruoris wields a pair of moonstone hilted dirks in a two-handed grip.

cz
change mood berserk
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten > Harumph cleaves
*Alison*'s body hard.
You blast *Alison*'s head.
Stomper pounds *Alison*'s body.
You do the best you can!

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical > *Alison* grunts in
pain as she is struck by a copper headed throwing axe.
Mood changed to: Berserk

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >

Kultunk has arrived from the east.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >
a
k human
a
k human
You do the best you can!

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >
a
k human
You do the best you can!

a
k human
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >
a
k human
Harumph cleaves *Alison*'s body.
*Alison* panics, and attempts to flee!
You blast *Alison*'s right leg into bloody fragments!
*Alison* is dead! R.I.P.

Alison
Posts: 795
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Ouch! That really did HURT!

Post by Alison » Tue Aug 20, 2019 3:20 am

So im bored and Dougan lounging outside eastgate caem.

* R HP:Healthy SP:Strong MV:Full > w
charge h.dougan <<<<<<<<<<<<<<<<<<<<<<---- DONT DO THIS...

Outside the Eastern Gate of Caemlyn
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
A short, shifty-eyed man eyes you calmly.
A Valon guardsman has arrived from the east.

You line up your charge...V:Full >


Oops. Your lame efforts cause you to miss.

* R HP:Healthy SP:Strong MV:Full - Dougan Revarnan: Scratched > flee

Dougan Revarnan draws a pearl-handled sabre from a sword sheath with a flash of steel.
Dougan Revarnan slashes your right leg.

* R HP:Scratched SP:Strong MV:Full - Dougan Revarnan: Scratched > You gasp in pain as streaks of fire from Dougan Revarnan burn your body!
Dougan Revarnan deftly steps aside!
You gasp in pain as streaks of fire from Dougan Revarnan burn your body!
You intercept Dougan Revarnan's attack on your mount.
Dougan Revarnan slashes your body.
You gasp in pain as streaks of fire from Dougan Revarnan burn your body!
Dougan Revarnan hits you with Heron Wading in the Rushes!
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by Dougan Revarnan!
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Your body is pierced by razor sharp ice spikes sent by Dougan Revarnan!
Dougan Revarnan hits Alison with Heron Wading in the Rushes!
Your screams die away as streaks of Fire from Dougan Revarnan devour your flesh.
You are dead! Sorry...
Ouch! You lose a level.
A Valon guardsman hates your guts!
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Alison
Posts: 795
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Ouch! That really did HURT!

Post by Alison » Tue Aug 20, 2019 3:22 am

Decrepit wrote:
Mon Aug 19, 2019 2:50 pm
You follow Sazi.

Branch in Dark Path
[ obvious exits: N S W ]
Porka the Wretched Predator is standing here.
Kultunk the Dark Master is standing here.
Sazi the Dreadlord is standing here, riding a shadow stallion.
*Alison* is here, fighting Stomper, riding a gray palfrey.
Stomper the Darkling Master is here, fighting Alison.
Cruoris the Great Havoc is here, fighting Alison.
Nrad has arrived from the west.
Dimst has arrived from the west.
Harumph has arrived from the west.
Nrad slices *Alison*'s right arm.

* HP:Healthy MV:Strong >
a
k human
b
bash
Nrad barely slices *Alison*'s head.
Cruoris tries to stab *Alison*, but she parries successfully.
*Alison* barely strikes Stomper's body.
Stomper pounds *Alison*'s right leg into bloody fragments!
The fighting is too thick and heavy for you to enter the fray!

* HP:Healthy MV:Strong > Bash who?
*Alison* panics, and attempts to flee!

* HP:Healthy MV:Strong >

*Alison* leaves west riding a gray palfrey.

a
k human
* HP:Healthy MV:Strong >
a
k human
They aren't here.

a
k human
* HP:Healthy MV:Strong > They aren't here.

a
k human
* HP:Healthy MV:Strong > They aren't here.
Sazi leaves west riding a shadow stallion.
Kultunk leaves west.
Porka leaves west.
You follow Sazi.

Entrance to Dark Path
[ obvious exits: E W ]
Porka the Wretched Predator is standing here.
Kultunk the Dark Master is standing here.
Sazi the Dreadlord is standing here, riding a shadow stallion.
Cruoris the Great Havoc is here, fighting Alison.
*Alison* is here, fighting Cruoris, riding a gray palfrey.
Nrad has arrived from the east.
Dimst has arrived from the east.
Harumph has arrived from the east.
Porka pounds *Alison*'s left hand hard.

a
k human
* HP:Healthy MV:Strong > Stomper has arrived from the east.
You blast *Alison*'s left arm hard.
Nrad leaves west.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Wounded > Stomper leaves west.
You do the best you can!
Sazi leaves west riding a shadow stallion.
Kultunk leaves west.
Dimst leaves west.
Harumph leaves west.

b
bash
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Wounded >


Porka pounds *Alison*'s right hand.
*Alison* tries to strike Cruoris, but he deflects the blow.
Cruoris stabs *Alison*'s body.
Sazi has arrived from the west, riding a shadow stallion.
Kultunk has arrived from the west.
Dimst has arrived from the west.
Harumph has arrived from the west.

-
=
Stomper has arrived from the west.
*Alison* panics, and attempts to flee!
Sazi leaves east riding a shadow stallion.
Kultunk leaves east.
Dimst leaves east.
Harumph leaves east.

+
Stomper leaves east.

*

*Alison* leaves west riding a gray palfrey.
*Alison* has arrived from the west, riding a gray palfrey.
Porka leaves east.

*
Cruoris tries to stab *Alison*, but she deflects the blow.

+
=
-
-
Stomper pounds *Alison*'s right leg extremely hard.

=
Stomper pounds *Alison*'s body.
*Alison* tries to strike Cruoris, but he deflects the blow.
Cruoris stabs *Alison*'s head.
Your bash at *Alison* sends her sprawling!
Sazi has arrived from the east, riding a shadow stallion.
Kultunk has arrived from the east.
Porka has arrived from the east.
Dimst has arrived from the east.
Harumph has arrived from the east.
Porka leaves east.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
Sazi leaves west riding a shadow stallion.
Kultunk leaves west.
Dimst leaves west.
Harumph leaves west.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
nb

Sazi has arrived from the west, riding a shadow stallion.
Kultunk has arrived from the west.
Nrad has arrived from the west.
Dimst has arrived from the west.
Harumph has arrived from the west.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten > [nar bashed]
You narrate 'bashed'
Cruoris sheathes a pair of moonstone hilted dirks into an earthen brown mantle.
Harumph cleaves *Alison*'s body hard.
Sazi leaves east riding a shadow stallion.
Kultunk leaves east.
Dimst leaves east.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
Cruoris draws a copper headed throwing axe from a silver Kandori wristcuff with a
flash of steel.

a
k human
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
a
k human
You do the best you can!

a
k human
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten >
a
k human
A copper headed throwing axe arcs through the air.
You do the best you can!

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten > You do the best you
can!
Cruoris wields a pair of moonstone hilted dirks in a two-handed grip.

cz
change mood berserk
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Beaten > Harumph cleaves
*Alison*'s body hard.
You blast *Alison*'s head.
Stomper pounds *Alison*'s body.
You do the best you can!

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical > *Alison* grunts in
pain as she is struck by a copper headed throwing axe.
Mood changed to: Berserk

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >

Kultunk has arrived from the east.

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >
a
k human
a
k human
You do the best you can!

* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >
a
k human
You do the best you can!

a
k human
* HP:Healthy MV:Strong - Cruoris: Scratched - Alison: Critical >
a
k human
Harumph cleaves *Alison*'s body.
*Alison* panics, and attempts to flee!
You blast *Alison*'s right leg into bloody fragments!
*Alison* is dead! R.I.P.
xx narrates 'Come via burnt" << it should be clear, no?
Bham alison Implodes.

Alison
Posts: 795
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Ouch! That really did HURT!

Post by Alison » Tue Aug 20, 2019 12:43 pm

I'm not the biggest complainer when it comes to pk. But this is just ridiculous. Was clocking 172 parry just before this.

* R HP:Healthy SP:Strong MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
The corpse of a spotted horse is lying here.
A pale destrier stands here, adorned with the white flame of Tar Valon, being ridden by you.-50 mvs-
*Bludlust* is standing here.
*Taz* is standing here.
A mole is here, looking sickly.
A rat scurries around trying to get out of sight.
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy SP:Strong MV:Strong >
*Bludlust* pounds your body extremely hard.

* R HP:Scratched SP:Strong MV:Strong - Bludlust: Hurt >
You strike *Bludlust*'s body.
A rat starts following you.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
*Bludlust* pounds your left leg hard.

* R HP:Hurt SP:Strong MV:Strong - Bludlust: Hurt > k h.dark

*Taz* blasts your left arm into bloody fragments!

* R HP:Hurt SP:Strong MV:Strong - Bludlust: Hurt > You do the best you can!

* R HP:Hurt SP:Strong MV:Strong - Bludlust: Hurt > channel 'ice spikes' h.dark

*Bludlust* looks at you.

You begin to weave the appropriate flows... Hurt >

-
The blighted tree hits your body.
A mole leaves west.
The blighted tree tries to hit you, but you deflect the blow.
*Bludlust* pounds your left hand.
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Strong - Bludlust: Hurt > na on 1n
A lynx leaves west.
You narrate 'on 1n'

ong MV:Strong - Bludlust: Hurt >
*Taz* sends you sprawling with a powerful bash!

* R HP:Wounded SP:Strong MV:Strong - Bludlust: Hurt > flee

Ragyn chats 'dl coats exchange for anything these days?'

* R HP:Wounded SP:Strong MV:Strong - Bludlust: Hurt >
*Taz* blasts your body into bloody fragments!
The blighted tree barely hits your body.
The blighted tree barely hits your right leg.
*Bludlust* pounds your body very hard.

* R HP:Battered SP:Strong MV:Strong - Bludlust: Hurt > w

Corath has arrived from the east, riding a |1|.warhorse.

w
* R HP:Battered SP:Strong MV:Strong - Bludlust: Hurt >
Corath slashes *Taz*'s body.

* R HP:Battered SP:Strong MV:Strong - Bludlust: Hurt > w

*Taz* blasts your right arm very hard.
The blighted tree hits your left leg.
The blighted tree tickles your body with its hit.
*Bludlust* pounds your head into bloody fragments!

* R HP:Beaten SP:Strong MV:Strong - Bludlust: Hurt >
Ragyn chats 'eh shirts even'

* R HP:Beaten SP:Strong MV:Strong - Bludlust: Hurt > *Taz* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* pounds your left foot extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Acheron the Recruit is resting here.
A kind-faced figure stands here.

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