Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Carnage
Posts: 55
Joined: Tue Nov 27, 2018 9:28 am

Re: Ouch! That really did HURT!

Post by Carnage » Thu Sep 30, 2021 11:45 am

I was killing CTF and low batt when Isabel showed up winding. I fled to Knomon patty gap and Isabel went down pretty quick. Flee lag is real, friends!


* S HP:Battered MV:Winded > s
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* S HP:Battered MV:Winded > kh
[k light]
They aren't here.

kh
* S HP:Battered MV:Winded > [k light]
They aren't here.

* S HP:Battered MV:Winded > kh
[k light]
They aren't here.

kh
* S HP:Battered MV:Winded > [k light]
They aren't here.

kh
* S HP:Battered MV:Winded >
*Isabel* has arrived from the north, riding a warhorse.

* S HP:Battered MV:Winded > *Isabel* pierces your body.
[k light]
You do the best you can!

* S HP:Battered MV:Winded - Isabel: Healthy > kh
[k light]
You do the best you can!

* S HP:Battered MV:Winded - Isabel: Healthy > bash
*
*Isabel* pierces your body with Moon Rises Over the Water.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!


As *Isabel* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Winded - Isabel: Healthy > cb

A myrddraal tries to slash Isabel, but she parries successfully.
A Kno'mon trolloc crushes Isabel's head very hard.
A Kno'mon trolloc tries to crush Isabel, but she deflects the blow.
*Isabel* pierces your left foot.

* S HP:Beaten MV:Winded - Isabel: Scratched > bash
[chan mood brave]
Mood changed to: Brave

+ ed - Isabel: Scratched >
A myrddraal tries to slash Isabel, but she parries successfully.
A Kno'mon trolloc crushes Isabel's head extremely hard.
A Kno'mon trolloc tries to crush Isabel, but she deflects the blow.
*Isabel* pierces your left leg with Moon Rises Over the Water.

=
Your bash at *Isabel* SENDS her SPRAWLING!

* S HP:Beaten MV:Winded - Isabel: Hurt >
A myrddraal slashes Isabel's body very hard.
A Kno'mon trolloc crushes Isabel's head into bloody fragments!
A Kno'mon trolloc crushes Isabel's body into bloody fragments!
You scythe *Isabel*'s head into bloody fragments!

* S HP:Beaten MV:Winded - Isabel: Wounded > giggle
You giggle.

* S HP:Beaten MV:Winded - Isabel: Wounded > l human

Isabel has quite a few wounds.

*Isabel* is using:
<used as light> a torch
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> an emerald-hilted foil
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* S HP:Beaten MV:Winded - Isabel: Wounded >
A myrddraal slashes Isabel's right leg very hard.
A Kno'mon trolloc crushes Isabel's body very hard.
A Kno'mon trolloc crushes Isabel's body into bloody fragments!
You scythe *Isabel*'s body into bloody fragments!

* S HP:Beaten MV:Winded - Isabel: Battered > TICK IN 5 SECONDS.
bash
They already seem to be stunned.

* S HP:Beaten MV:Winded - Isabel: Battered > bash
-
*Isabel* panics, and attempts to flee!

=
A myrddraal tries to slash Isabel, but she parries successfully.
A Kno'mon trolloc tries to crush Isabel, but she dodges the attack.
Isabel swiftly dodges a Kno'mon trolloc's attempt to crush her.
*Isabel* pierces your body with Hummingbird Kisses the Honeyrose.
Your heartbeat calms down more as you feel less panicked.
Timer now at 65 secs.
*Isabel* leaves south riding a warhorse.

=
They're not here anymore!

* S HP:Beaten MV:Tiring >
*Isabel* has arrived from the south.

* S HP:Beaten MV:Tiring >
*Isabel* pierces your head.

* S HP:Beaten MV:Tiring - Isabel: Battered >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.

bash
- ng - Isabel: Battered >
*Isabel* pierces your left leg with Tower of Morning.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

=
*Isabel* panics, and attempts to flee!

+
*Isabel* leaves south.

=
They're not here anymore!

* S HP:Beaten MV:Tiring >
*Isabel* has arrived from the south.

* S HP:Beaten MV:Tiring >
*Isabel* barely pierces your body.

* S HP:Beaten MV:Tiring - Isabel: Battered > bash
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!

*
*Isabel* panics, and attempts to flee!

+
A myrddraal tries to slash Isabel, but she parries successfully.
A Kno'mon trolloc tries to crush Isabel, but she dodges the attack.
A Kno'mon trolloc tries to crush Isabel, but she parries successfully.
*Isabel* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Isabel* leaves west.

=
They're not here anymore!

* S HP:Beaten MV:Tiring > kh
*Isabel* has arrived from the west.
[k light]
You try to scythe *Isabel*, but she parries successfully.

* S HP:Beaten MV:Tiring - Isabel: Battered > bash
+
*Isabel* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!


*Isabel* panics, and attempts to flee!

=
Your bash at *Isabel* SENDS her SPRAWLING!

* S HP:Beaten MV:Tiring - Isabel: Battered >
A myrddraal slashes Isabel's left arm extremely hard.
A Kno'mon trolloc crushes Isabel's body very hard.
A Kno'mon trolloc crushes Isabel's body into bloody fragments!
You scythe *Isabel*'s body into bloody fragments!

* S HP:Beaten MV:Tiring - Isabel: Critical > snicker
You snicker softly.

* S HP:Beaten MV:Tiring - Isabel: Critical > kh
kh
[k light]
You do the best you can!

kh
* S HP:Beaten MV:Tiring - Isabel: Critical > kh
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Isabel: Critical > kh
[k light]
You do the best you can!

kh
* S HP:Beaten MV:Tiring - Isabel: Critical > kh
[k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Isabel: Critical > kh
[k light]
You do the best you can!

kh
* S HP:Beaten MV:Tiring - Isabel: Critical > [k light]
You do the best you can!

* S HP:Beaten MV:Tiring - Isabel: Critical > kh
kh
A myrddraal slashes Isabel's body very hard.
A Kno'mon trolloc crushes Isabel's head into bloody fragments!
A Kno'mon trolloc crushes Isabel's body into bloody fragments!
*Isabel* is mortally wounded, and will die soon, if not aided.
You scythe *Isabel*'s body into bloody fragments!
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Isabel*'s death cry.
[k light]
They aren't here.

kh
* S HP:Beaten MV:Tiring > [k light]
They aren't here.

* S HP:Beaten MV:Tiring > kh
[k light]
They aren't here.

* S HP:Beaten MV:Tiring > [k light]
They aren't here.

* S HP:Beaten MV:Tiring > [k light]
They aren't here.

gac
* S HP:Beaten MV:Tiring > [k light]
They aren't here.

* S HP:Beaten MV:Tiring > [k light]
They aren't here.

* S HP:Beaten MV:Tiring > get dagger pack
rem sword
wield dagger
scalp corpse
scalp 2.corpse
scalp 3.corpse
rem dagger
wield sword
put all.scalp pack
put dagger pack
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Isabel.
You get a pair of earthen colored breeches from the corpse of Isabel.
You get a belt with a buckle of cuendillar from the corpse of Isabel.
You get an emerald-hilted foil from the corpse of Isabel.
You get a silver etched shield from the corpse of Isabel.
You get a silver Kandori wristcuff from the corpse of Isabel.
You get a silver Kandori wristcuff from the corpse of Isabel.
You get a pair of dark gloves from the corpse of Isabel.
You get a set of cloth sleeves from the corpse of Isabel.
You get a backpack from the corpse of Isabel.
You get a bright red robe from the corpse of Isabel.
You get a satin blouse from the corpse of Isabel.
You get a white hart pendant from the corpse of Isabel.
You get a white hart pendant from the corpse of Isabel.
You get a camouflaged hood from the corpse of Isabel.
You get a gold ring from the corpse of Isabel.
You get a gold ring from the corpse of Isabel.
You get an oilstone from the corpse of Isabel.
You get a torch from the corpse of Isabel.

nar isabel rip
* S HP:Beaten MV:Tiring > You get a dagger from a backpack.

* S HP:Beaten MV:Tiring > You stop using a wickedly scythed longsword.

* S HP:Beaten MV:Tiring > You wield a dagger.

* S HP:Beaten MV:Tiring > You lean over and sever the bloody head from the corpse of Isabel.

isabel
Posts: 1713
Joined: Wed Aug 31, 2016 5:19 am

Re: Ouch! That really did HURT!

Post by isabel » Thu Sep 30, 2021 11:52 am

Lol yeah 4th flee in the entire pk

should have waited tic before hitting pat once I got bashed, nice one for you!

btw a very funny thing before this was i hit scout, went n, and radish showed up, hit me at orch no hide until they were wounded and then just left - like wasnt even blight. entire blight with mobs/patrols - can use that against a defensive player you cant hit solo :p hope they are reading your post snicker

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Ouch! That really did HURT!

Post by Masaj » Thu Sep 30, 2021 11:57 pm

Raucher? More like Oucher.

Mood changed to: Brave

* S HP:Battered MV:Winded > narr hitting
You narrate 'hitting'

* S HP:Battered MV:Winded >
s
kill raucher
bash
Malkier Gate
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A man is here.
*Raucher* is standing here, riding a bloodstock stallion.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Zarth has arrived from the north.
Bludlust has arrived from the north.

* S HP:Battered MV:Winded > You try to slash *Raucher*, but he parries successfully.

* S HP:Battered MV:Winded - Raucher: Wounded > A Shienaran gate guard tickles Bludlust's body with his slash.
A Shienaran gate guard tickles Zarth's left leg with his slash.
*Raucher* pierces your body.

-=+*
Zarth panics, and attempts to flee!

*+
A Shienaran gate guard slashes Zarth's body.
A man gesticulates strangely.
A man panics, and attempts to flee!
A man leaves west.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
Bludlust tries to blast a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard barely slashes Bludlust's body.
*Raucher* pierces your right leg.
Zarth leaves east.

=-
Bludlust panics, and attempts to flee!


Bludlust leaves west.

-=
Your bash at *Raucher* sends him sprawling!
*Raucher* panics, and attempts to flee!

* S HP:Battered MV:Winded - Raucher: Battered > look
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Raucher* is sitting here, riding a bloodstock stallion.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran gate guard is here, fighting YOU!
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Bludlust has arrived from the west.

* S HP:Battered MV:Winded - Raucher: Battered >
Zarth has arrived from the east.
Bludlust blasts *Raucher*'s body into bloody fragments!

* S HP:Battered MV:Winded - Raucher: Battered > narr bashed

Zarth blasts *Raucher*'s body into bloody fragments!

* S HP:Battered MV:Winded - Raucher: Battered > The grizzled veteran has arrived from the east.
The grizzled veteran scythes Bludlust's body.
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard tickles Bludlust's body with his slash.
A Shienaran gate guard tickles Zarth's head with his slash.
A Shienaran gate guard barely slashes Zarth's head.
The grizzled veteran barely tickles Bludlust's right hand with his scythe.
Zarth blasts *Raucher*'s body into bloody fragments!
Bludlust blasts *Raucher*'s body into bloody fragments!
A Shienaran gate guard slashes your body.
You slash *Raucher*'s head into bloody fragments!
You narrate 'bashed'
Bohst narrates 'I"m up to batt 1n of 4e'

* S HP:Battered MV:Winded - Raucher: Beaten >
A Shienaran gate guard barely tickles Bludlust's head with his slash.
A Shienaran gate guard slashes Zarth's body.
A Shienaran gate guard barely slashes Zarth's body.
The grizzled veteran barely scythes Bludlust's left arm.
Zarth blasts *Raucher*'s right leg into bloody fragments!
Bludlust blasts *Raucher*'s right foot extremely hard.
A Shienaran gate guard slashes your body.
You slash *Raucher*'s left leg into bloody fragments!
*Raucher* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Raucher*'s death cry.

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Ouch! That really did HURT!

Post by Masaj » Sat Oct 02, 2021 2:45 pm

God, it's brutal out here.

* S HP:Hurt MV:Strong > w
n
A Sallow Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>

1
* S HP:Hurt MV:Strong > A Sallow Wood
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of an Aes Sedai is lying here.
A gory tuft of flesh lies abandoned on the ground.
*Morella* is here, fighting Kilgore, riding a bloodstock stallion.
Kilgore Trout, Atha'an Shadar, the Alchemist is here, fighting a graceful warder, riding a shadow stallion.
A warder stands here, working sword forms.
A graceful warder is here, fighting Kilgore.

* S HP:Hurt MV:Strong > A graceful warder tries to pierce Kilgore, but he deflects the blow.
A graceful warder joins a graceful warder's fight!
Kilgore strikes a graceful warder's right leg hard.
[bash human]

-=+**
*Morella* releases streaks of Fire at Kilgore, who screams in pain.

+=-
A graceful warder tries to pierce Kilgore, but he deflects the blow.


*Morella* panics, and attempts to flee!

-
A graceful warder tries to pierce Kilgore, but he dodges the attack.
Kilgore swiftly dodges *Morella*'s attempt to strike him.
A graceful warder tries to pierce Kilgore, but he deflects the blow.
Kilgore strikes a graceful warder's head.

=
Your bash at *Morella* sends her sprawling!

* S HP:Hurt MV:Strong - Kilgore: Wounded - Morella: Scratched > look
A Sallow Wood
Still under the refreshing shade of birch and willow and dogwood you are
able to study the grassy savannas with relative comfort. Small animals dart
past you from time-to-time, and invisible chirping is ever-present up above.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
The corpse of an Aes Sedai is lying here.
A gory tuft of flesh lies abandoned on the ground.
*Morella* is sitting here, riding a bloodstock stallion.
Kilgore Trout, Atha'an Shadar, the Alchemist is here, fighting a graceful warder, riding a shadow stallion.
A graceful warder is here, fighting Kilgore.
A graceful warder is here, fighting Kilgore.

* S HP:Hurt MV:Strong - Kilgore: Wounded - Morella: Scratched >
Fiddler slashes *Morella*'s body very hard.

narr bashed
* S HP:Hurt MV:Strong - Kilgore: Wounded - Morella: Scratched > You narrate 'bashed'

* S HP:Hurt MV:Strong - Kilgore: Wounded - Morella: Scratched >
Kilgore releases streaks of Fire at *Morella*, who screams in pain.

* S HP:Hurt MV:Strong - Kilgore: Wounded - Morella: Hurt >
Fiddler slashes *Morella*'s head into bloody fragments!
You slash *Morella*'s body into bloody fragments!
*Morella* panics, and attempts to flee!
A graceful warder tries to pierce Kilgore, but he parries successfully.
A graceful warder tries to pierce Kilgore, but he deflects the blow.

* S HP:Hurt MV:Strong - Kilgore: Wounded - Morella: Battered >
Fiddler slashes *Morella*'s body into bloody fragments!
*Morella* panics, and attempts to flee!
You slash *Morella*'s left leg into bloody fragments!
A graceful warder tries to pierce Kilgore, but he deflects the blow.
A graceful warder tries to pierce Kilgore, but he parries successfully.
Kilgore strikes a graceful warder's body very hard.
Kilgore's icy spikes shred *Morella*, whose insides now flow freely to the ground.
*Morella* is dead! R.I.P.
Your blood freezes as you hear *Morella*'s death cry.

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Ouch! That really did HURT!

Post by Ghast » Sun Oct 03, 2021 9:37 pm

The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
South: A huge trolloc marked with a whirlwind snorts here.
*Relena* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
*Draz* is standing here.

* S HP:Scratched MV:Tiring > A warhorse stops following Draz.
*Draz* starts riding a warhorse.
[hide ]
You attempt to hide yourself.

* S HP:Scratched MV:Tiring > [ba h.light]
You silently approach your victim...

-
=+
*
*+
=
-
*Draz* struggles to barrel down on you, a red and gold tasseled spear aimed at your chest.


-=
+*
*Relena* makes a strange sound as you place a silver-winged basilard in her back!
*Relena* panics, and attempts to flee!

* S HP:Scratched MV:Tiring - Relena: Battered >

*Relena* leaves south riding a bloodstock stallion.

`
* S HP:Scratched MV:Tiring > +
Suddenly *Draz* charges you with a red and gold tasseled spear!
Ouch! That Really did HURT!


f
*

A shrill piercing scream reverberates through the area.

*
+=
-
-You flee head over heels.

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: Ouch! That really did HURT!

Post by Ominas » Sun Oct 03, 2021 11:51 pm

Masaj wrote:
Thu Sep 30, 2021 11:57 pm
Raucher? More like Oucher.

Mood changed to: Brave

* S HP:Battered MV:Winded > narr hitting
You narrate 'hitting'

* S HP:Battered MV:Winded >
s
kill raucher
bash
Malkier Gate
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A man is here.
*Raucher* is standing here, riding a bloodstock stallion.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Zarth has arrived from the north.
Bludlust has arrived from the north.

* S HP:Battered MV:Winded > You try to slash *Raucher*, but he parries successfully.

* S HP:Battered MV:Winded - Raucher: Wounded > A Shienaran gate guard tickles Bludlust's body with his slash.
A Shienaran gate guard tickles Zarth's left leg with his slash.
*Raucher* pierces your body.

-=+*
Zarth panics, and attempts to flee!

*+
A Shienaran gate guard slashes Zarth's body.
A man gesticulates strangely.
A man panics, and attempts to flee!
A man leaves west.
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
Bludlust tries to blast a Shienaran gate guard, but he parries successfully.
A Shienaran gate guard barely slashes Bludlust's body.
*Raucher* pierces your right leg.
Zarth leaves east.

=-
Bludlust panics, and attempts to flee!


Bludlust leaves west.

-=
Your bash at *Raucher* sends him sprawling!
*Raucher* panics, and attempts to flee!

* S HP:Battered MV:Winded - Raucher: Battered > look
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A gory tuft of flesh lies abandoned on the ground.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Raucher* is sitting here, riding a bloodstock stallion.
A black cat meanders to an unknown destination.
A Shienaran guard keeps watch at the gate.
A Shienaran gate guard is here, fighting YOU!
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Bludlust has arrived from the west.

* S HP:Battered MV:Winded - Raucher: Battered >
Zarth has arrived from the east.
Bludlust blasts *Raucher*'s body into bloody fragments!

* S HP:Battered MV:Winded - Raucher: Battered > narr bashed

Zarth blasts *Raucher*'s body into bloody fragments!

* S HP:Battered MV:Winded - Raucher: Battered > The grizzled veteran has arrived from the east.
The grizzled veteran scythes Bludlust's body.
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard joins the grizzled veteran's fight!
A Shienaran gate guard tickles Bludlust's body with his slash.
A Shienaran gate guard tickles Zarth's head with his slash.
A Shienaran gate guard barely slashes Zarth's head.
The grizzled veteran barely tickles Bludlust's right hand with his scythe.
Zarth blasts *Raucher*'s body into bloody fragments!
Bludlust blasts *Raucher*'s body into bloody fragments!
A Shienaran gate guard slashes your body.
You slash *Raucher*'s head into bloody fragments!
You narrate 'bashed'
Bohst narrates 'I"m up to batt 1n of 4e'

* S HP:Battered MV:Winded - Raucher: Beaten >
A Shienaran gate guard barely tickles Bludlust's head with his slash.
A Shienaran gate guard slashes Zarth's body.
A Shienaran gate guard barely slashes Zarth's body.
The grizzled veteran barely scythes Bludlust's left arm.
Zarth blasts *Raucher*'s right leg into bloody fragments!
Bludlust blasts *Raucher*'s right foot extremely hard.
A Shienaran gate guard slashes your body.
You slash *Raucher*'s left leg into bloody fragments!
*Raucher* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Raucher*'s death cry.
Respect for chasing in. Poor Raucher

omega
Posts: 30
Joined: Thu Sep 15, 2016 3:20 pm

Re: Ouch! That really did HURT!

Post by omega » Mon Oct 04, 2021 6:18 am

By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem
to
be dead. North, a large field full of stumps opens up, and to the south
is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A large stone well is here.
A raven is here flying around.
A raven is here flying around.
*Draz* is standing here, riding a warhorse.
A spotted horse wanders skittishly around here.
*Santino* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Geoff* is standing here, riding a bloodstock stallion.
*Lisennet* is standing here, riding a bloodstock stallion.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Hurt MV:Winded > [hide ]
You attempt to hide yourself.
*Geoff* stops following *Santino*.
*Geoff* now follows *Lisennet*.

* S HP:Hurt MV:Winded >
[ba h.light] <----I actually thought draz was lower. it's why I left it running instead of switched to FC
You silently approach your victim...


-=
+*
*+
=
*Lisennet* says 'olFx JxG UgWtf'

-
-
=+
Draz assumes a defensive striking posture.

*
*Draz* makes a strange sound as you place a pair of moonstone hilted
dirks in his back!
*Geoff* tries to pierce you, but you dodge the attack.

* S HP:Hurt MV:Winded - Draz: Battered >
take all
f

*Geoff* tries to pierce you, but you deflect the blow.
*Santino* tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Winded - Draz: Battered >
Razhak narrates 'they all well'
*Geoff* sheathes a shiny copper dagger into a red tabard with a vivid red
cloak.

* S HP:Hurt MV:Winded - Draz: Battered >
*Geoff* draws a shiny copper dagger from a red tabard with a vivid red
cloak with a flash of steel.
You swiftly dodge *Geoff*'s attempt to pierce you.

* S HP:Hurt MV:Winded - Draz: Battered >
na draz stabbed
a well: You can't carry that much weight.

* S HP:Hurt MV:Winded - Draz: Battered >
PANIC! You couldn't escape!

* S HP:Hurt MV:Winded - Draz: Battered > You narrate 'draz stabbed'

e
e
* S HP:Hurt MV:Winded - Draz: Battered >
No way! You're fighting for your life!

f
e
* S HP:Hurt MV:Winded - Draz: Battered >
No way! You're fighting for your life!
*Draz* sends you sprawling with a powerful bash!

e
* S HP:Hurt MV:Winded - Draz: Battered >

*Santino* slashes your body into bloody fragments!
*Draz* pierces your left arm into bloody fragments!
*Draz* pierces your body into bloody fragments!

* S HP:Wounded MV:Winded - Draz: Battered >

Draz assumes an offensive striking posture.

* S HP:Wounded MV:Winded - Draz: Battered >
*Geoff* sheathes a shiny copper dagger into a red tabard with a vivid red
cloak.

* S HP:Wounded MV:Winded - Draz: Battered >
*Geoff* draws a copper headed throwing axe from a gator skin bracer with
a flash of steel.

* S HP:Wounded MV:Winded - Draz: Battered >
*Geoff* throws a copper headed throwing axe at you!

* S HP:Wounded MV:Winded - Draz: Battered >
Your body is burned by a tremendous fireball sent by *Lisennet*!

* S HP:Battered MV:Winded - Draz: Battered >

A copper headed throwing axe arcs through the air.

* S HP:Battered MV:Winded - Draz: Battered >
*Lisennet* strikes your body extremely hard.
A spotted horse panics, and attempts to flee!
A spotted horse leaves south.
*Santino* slashes your left leg into bloody fragments!
*Draz* pierces your left foot into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!


Ooomf!! You are struck by a copper headed throwing axe!
You wish that your wounds would stop BLEEDING so much!

*Draz* pierces your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is.
The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the
south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Faendar the Pineapple Man is standing here.
Erevos the Grotesque Torturer is standing here.
Razhak the Myrddraal is standing here.
A black tree with bloated leaves sprouts from the ground, branches
quivering.
A black tree with bloated leaves sprouts from the ground, branches
quivering.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been
cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on
far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A raven is here, watching.
A falcon with long, brown feathers circles in a slow hunting pattern.

e
* S HP:Critical MV:Winded > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is.
The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the
south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
Faendar the Pineapple Man is standing here.
Erevos the Grotesque Torturer is standing here.
Razhak the Myrddraal is standing here.
A black tree with bloated leaves sprouts from the ground, branches
quivering.
A black tree with bloated leaves sprouts from the ground, branches
quivering.

e
* S HP:Critical MV:Winded >
A Small Path
Behind some lumber there appears to be an old path. To the east is a
small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens
a
way.
[ obvious exits: E W ]
Zone: Decayed Forest
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A cringing trolloc whelp cowers before you.
A snake is crawling through the water here.
A warhorse is here, stamping his feet impatiently.

* S HP:Critical MV:Winded > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a
couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Critical MV:Winded >
Razhak narrates 'we 1n well'

* S HP:Critical MV:Winded >
e
e
The Blight
Although the edge of the blight is not far to the south, the sickly
yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black
and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches
quivering.
A black tree with bloated leaves sprouts from the ground, branches
quivering.
A black tree with bloated leaves sprouts from the ground, branches
quivering.

* S HP:Critical MV:Winded > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to
inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
West: A black tree with bloated leaves sprouts from the ground, branches
quivering.

* S HP:Critical MV:Winded >
na lol
s
You narrate 'lol'

s
* S HP:Critical MV:Winded >
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but
they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches
quivering.
A black tree with bloated leaves sprouts from the ground, branches
quivering.

score
* S HP:Critical MV:Winded > Near the Foothills
The black peaks of the Mountains of Dhoom jut into the south sky, visible
past the low hills. Twisted scrub and gnarled, stunted trees stud the
rocky
ground. The stench of the Blight, which stretches far to the north, hangs
heavy in the air. To the east, a well-trod path can be seen.
[ obvious exits: N E S ]
Zone: Tarwin's Gap

* S HP:Critical MV:Winded > You have 4(414) hit and 94(245) movement
points.
You have scored 108500001 experience points and 318 quest points.
You need 1727319362 exp to level and 82 qp to rank.
You have amassed 147 Turn points to date.
You have played 3 days and 17 hours (real time).
This ranks you as Tabarnak the Havoc [Ko'bal 5] (Level 51).
You are standing.

Geoff
Posts: 164
Joined: Wed Jun 13, 2018 9:03 am

Re: Ouch! That really did HURT!

Post by Geoff » Mon Oct 04, 2021 6:47 am

Oof, messed up by having dagger out + missing a melee round! Nice escape

Santino
Posts: 118
Joined: Wed Feb 18, 2015 1:16 pm

Re: Ouch! That really did HURT!

Post by Santino » Mon Oct 04, 2021 7:52 am

Nice run Tab. Good leading Lis

Lisennet
Posts: 56
Joined: Tue Apr 28, 2020 3:21 am

Re: Ouch! That really did HURT!

Post by Lisennet » Thu Oct 07, 2021 3:57 pm

PANIC! You couldn't escape!

* R HP:Scratched SP:Strong MV:Full - Dukug: Wounded >
No way! You're fighting for your life!

* R HP:Scratched SP:Strong MV:Full - Dukug: Wounded >

Dua leaves west riding a gray palfrey.

* R HP:Scratched SP:Strong MV:Full - Dukug: Wounded >
f

You barely strike *Dukug*'s body.

s
* R HP:Scratched SP:Strong MV:Full - Dukug: Wounded >
You panic and attempt to flee!


*Dukug* sends you sprawling with a powerful bash!


*Ghast* pierces your left arm very hard.


*Razhak* leaves west riding a shadow stallion.


*Ghast* pierces your right foot extremely hard.
*Carnage* crushes your body into bloody fragments!
*Dukug* lances your head into bloody fragments!


*Razhak* has arrived from the west, riding a shadow stallion.


*Razhak* scythes your right leg into bloody fragments!

s
*Razhak* scythes your left leg into bloody fragments!
*Ghast* pierces your body very hard.
*Carnage* crushes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Dukug* lances your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your head extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

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