Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Benjain
Posts: 59
Joined: Thu Mar 26, 2015 11:43 am

Re: Ouch! That really did HURT!

Post by Benjain » Sat Sep 26, 2015 5:26 pm

Kesumi showing up surprised me here. After Kyr said on, figured both fades stayed stedding.

* R HP:Beaten MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A pearlstone-encrusted ivory necklace has been left here.
A thick bronze belt lies to one side.
A flat, wide leather wristband lies here.
A large banded mallet has been set aside here.
A belt of tanned leather has been laid here.
A silver ring set with a deep green emerald has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A snake is crawling through the water here.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Beaten MV:Strong >

*Pulverwise* has arrived from the east.

* R HP:Beaten MV:Strong >
*Pulverwise* leaves west.

* R HP:Beaten MV:Strong >
rest
You sit down and rest your tired bones.
Kyr narrates 'n w 2n cave'

* R HP:Beaten MV:Strong >

*Pulverwise* has arrived from the west.

* R HP:Beaten MV:Strong >
*Pulverwise* blasts your head hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Pulverwise: Scratched >

Kyr narrates 'on'

* R HP:Beaten MV:Strong - Pulverwise: Scratched >

You blast *Pulverwise*'s left arm hard.
Ragan says 'You Pulverwise!!! You will die before your time!! '
Ragan slices Pulverwise's body.

* R HP:Beaten MV:Strong - Pulverwise: Scratched >
say yeah, i wasn't sure how low he wasb
You say 'why you keep chasing me?!'

* R HP:Beaten MV:Strong - Pulverwise: Scratched >
You dodge a bash from *Pulverwise* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Pulverwise: Scratched >

Ragan slices Pulverwise's body.
You blast *Pulverwise*'s body.

* R HP:Beaten MV:Strong - Pulverwise: Hurt >
nar nragan
b
You narrate 'nragan'

* R HP:Beaten MV:Strong - Pulverwise: Hurt >
[bash ]


-
=
Ragan slices Pulverwise's body.

+
*
*
+=
-

A watersnake leaves north.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!

-
=
Your bash at *Pulverwise* sends him sprawling!

* R HP:Beaten MV:Strong - Pulverwise: Hurt >

A Shienaran forestscout slashes Pulverwise's body hard.
A Shienaran forestscout barely slashes Pulverwise's left foot.
A Shienaran forestscout barely slashes Pulverwise's head.
Ragan slices Pulverwise's head hard.
You blast *Pulverwise*'s right leg hard.

* R HP:Beaten MV:Strong - Pulverwise: Wounded >
cmb
[change mood brave]
Mood changed to: Brave

whe
* R HP:Beaten MV:Strong - Pulverwise: Wounded >
l
*Kesumi* slices your body hard.
You wish that your wounds would stop BLEEDING so much!

Players in your Zone
--------------------
Benjain - The Yard Before the Monastery

* R HP:Critical MV:Strong - Pulverwise: Wounded > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A pearlstone-encrusted ivory necklace has been left here.
A thick bronze belt lies to one side.
A flat, wide leather wristband lies here.
A large banded mallet has been set aside here.
A belt of tanned leather has been laid here.
A silver ring set with a deep green emerald has been dropped here.
*Kesumi* is here, fighting YOU!, riding a shadow stallion.
A Shienaran forestscout is here, fighting Pulverwise.
*Pulverwise* is sitting here
A Shienaran forestscout is here, fighting Pulverwise.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forestscout is here, fighting Pulverwise.
A snake is crawling through the water here.
Ragan is here, fighting Pulverwise.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Critical MV:Strong - Pulverwise: Wounded >

*Kesumi* slices your right hand hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forestscout slashes Pulverwise's head.
A Shienaran forestscout barely slashes Pulverwise's right hand.
A Shienaran forestscout tickles Pulverwise's body with his slash.
Ragan slices Pulverwise's left leg.
You blast *Pulverwise*'s body.

cmw
* R HP:Critical MV:Strong - Pulverwise: Wounded >
2
[change mood wimpy]
Mood changed to: Wimpy

f
* R HP:Critical MV:Strong - Pulverwise: Wounded > [open rock]
I see no rock here.

* R HP:Critical MV:Strong - Pulverwise: Wounded >
You panic and attempt to flee!


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gleaming pair of black knee-high boots stand here, highly polished.
A pair of black pants lies here.
A small purse is here.
A jewel-encrusted scabbard made of gold glitters from its gems.
A thin, decorative belt with an elaborate buckle is here.
A thick brown sack has been discarded here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Strong >
w

*Kesumi* slices your body.
You wish that your wounds would stop BLEEDING so much!


w
* R HP:Critical MV:Strong - Kesumi: Wounded >
You try to blast *Kesumi*, but he parries successfully.
*Kesumi* slices your right arm hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Strong - Kesumi: Wounded > No way! You're fighting for your life!

f
* R HP:Critical MV:Strong - Kesumi: Wounded >
n
You can't ride in there.

* R HP:Critical MV:Strong - Kesumi: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Kesumi: Wounded >
f

*Pulverwise* has arrived from the west.

n
* R HP:Critical MV:Strong - Kesumi: Wounded > Kesumi assumes an offensive striking posture.
*Pulverwise* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You can't ride in there.

* R HP:Critical MV:Strong - Kesumi: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Kesumi: Wounded >
f
n
*someone* blasts your body hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Kyr.

Kesumi
Posts: 39
Joined: Fri Jul 10, 2015 11:57 am

Re: Ouch! That really did HURT!

Post by Kesumi » Sat Sep 26, 2015 8:09 pm

o HP:Wounded DP:Full MV:Tiring > The Eastern Wing of the Great Hall
The end of the hall reveals two doors that were once made of fine polished
leatherleaf wood. Now they are cracked and splintered, barely held up by
their hinges. A bedroom can be seen to the north. To the south a large
room opens up to the feast hall.
[ obvious exits: N S W D ]
A thick leather vest is here.
A thin pair of leather gloves has been set here.
A black iron pike stands by the roadside.
A set of chainmail leggings lay upon the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A soft leather pouch has been discarded here.
A shattered arm lies in a bloody red and purple mess.
A thick brown sack has been discarded here.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
A shadow stallion has arrived from the west.
A hideous trolloc has arrived from the west.

o HP:Wounded DP:Full MV:Tiring > open door south
s
k human
bash
Ok.

o HP:Wounded DP:Full MV:Tiring > The Feast Hall
A large table dominates this room with chairs broken and turned over
surrounding its polished wood. Plates are broken and shattered about the room,
with stains covering the floor from spilled wine. Large tapestries which once
adorned the walls are now torn and charred, having been put to flame long ago.
[ obvious exits: N S ]
The corpse of a large black rat is lying here.
A rancid slab of decaying meat lies here, covered with maggots. [2]
A large black rat is here, fighting Nasira.
*Nasira* is here, fighting a large black rat.
A shadow stallion has arrived from the north.
A hideous trolloc has arrived from the north.

* HP:Wounded DP:Full MV:Tiring > You try to slice *Nasira*, but she parries successfully.

= MV:Tiring - a large black rat: Battered - Nasira: Wounded >
Nasira swiftly dodges a large black rat's attempt to hit her.
A hideous trolloc joins a large black rat's fight!
*Nasira* strikes a large black rat's right foreleg.

=
Your bash at *Nasira* sends her sprawling!

* HP:Wounded DP:Full MV:Tiring - a large black rat: Critical - Nasira: Wounded >
A hideous trolloc cleaves Nasira's body hard.
You slice *Nasira*'s right leg into bloody fragments!
A large black rat tries to hit Nasira, but she deflects the blow.

zerk
* HP:Wounded DP:Full MV:Tiring - a large black rat: Critical - Nasira: Wounded > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* HP:Wounded DP:Full MV:Tiring - a large black rat: Critical - Nasira: Wounded >
A hideous trolloc cleaves Nasira's right leg very hard.
*Nasira* panics, and attempts to flee!
You slice *Nasira*'s body into bloody fragments!
A large black rat tries to hit Nasira, but she dodges the attack.

* HP:Wounded DP:Bursting MV:Strong - a large black rat: Critical - Nasira: Battered >
*Nasira* leaves south.

o HP:Wounded DP:Bursting MV:Strong > k human
bash
They aren't here.

o HP:Wounded DP:Bursting MV:Strong > Bash who?

o HP:Wounded DP:Bursting MV:Strong > k human

*Nasira* has arrived from the south.

* HP:Wounded DP:Bursting MV:Strong > *Nasira* tries to strike you, but you deflect the blow.
Ok.

* HP:Wounded DP:Bursting MV:Strong - Nasira: Battered > bash
=
*Nasira* tries to strike you, but you parry successfully.
A hideous trolloc joins your fight!
A large black rat joins your fight!

=
Your bash at *Nasira* sends her sprawling!
*Nasira* panics, and attempts to flee!

* HP:Wounded DP:Bursting MV:Strong - Nasira: Battered >
*Aang* has arrived from the north.

* HP:Wounded DP:Bursting MV:Strong - Nasira: Battered >
*Aang* slices a hideous trolloc's left leg very hard.

* HP:Wounded DP:Bursting MV:Strong - Nasira: Battered >
*Aang* slices a hideous trolloc's left arm extremely hard.
A large black rat hits Nasira's left arm.
A hideous trolloc cleaves Nasira's left arm very hard.
You gaze deeply into the soul of *Nasira*.
Your gaze failed to paralyze your victim.
You slice *Nasira*'s body into bloody fragments!

* HP:Wounded DP:Full MV:Strong - Nasira: Beaten >
You slice *Nasira*'s body into bloody fragments!

* HP:Wounded DP:Full MV:Strong - Nasira: Critical >
*Aang* closes the door.

* HP:Wounded DP:Full MV:Strong - Nasira: Critical >
A large black rat now follows Aang.
A large black rat squeaks 'Aang, Nasira are at The Feast Hall'

* HP:Wounded DP:Full MV:Strong - Nasira: Critical >
*Aang* slices a hideous trolloc's left leg into bloody fragments!
Nasira swiftly dodges a large black rat's attempt to hit her.
A hideous trolloc tries to cleave Nasira, but she parries successfully.
You slice *Nasira*'s right leg into bloody fragments!

* HP:Wounded DP:Full MV:Strong - Nasira: Critical > bash
=
*Aang* slices a hideous trolloc's right leg into bloody fragments!
A large black rat tries to hit Nasira, but she dodges the attack.
A hideous trolloc cleaves Nasira's right leg very hard. <-- I regret now asking for your assistance you kill stealer
*Nasira* is dead! R.I.P.
Your blood freezes as you hear *Nasira*'s death cry.

Tarn
Posts: 62
Joined: Thu Apr 09, 2015 11:00 am

Re: Ouch! That really did HURT!

Post by Tarn » Sat Sep 26, 2015 9:51 pm

Insane damage by a zerk Rark here. Was in full abs and have 430 hps.

* R HP:Wounded MV:Tiring - a soldier: Scratched - Rark: Hurt >

-=
*Rark* blasts a soldier's right leg into bloody fragments!
A soldier barely scythes Rark's left arm.

-
*Nexen* barely pierces your left foot.

=
Your bash at *Rark* sends him sprawling!

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded >
*Nexen* pierces your right arm hard.

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded >
*Nexen* now follows *Rark*.

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded >
*Nexen* pierces your left arm.
You blast *Rark*'s body hard.
A soldier barely scythes Rark's left leg.

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded > nar on 1w of campsite
3
You narrate 'on 1w of campsite'

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded > [where ]
Players in your Zone
--------------------
Sorana - Bend in the Path
Tarn - End of Branch Path

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded > 4
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded >
*Nexen* pierces your right leg.
You blast *Rark*'s left arm very hard.
A soldier scythes Rark's body.

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded > 4
[bash ]
They already seem to be stunned.

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded > 4

*Nexen* is now a member of *Rark*'s group.

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded >


*Nexen* barely pierces your right foot.
*Rark* tries to blast a soldier, but he parries successfully.
A soldier tickles Rark's body with his scythe.
*Nexen* pierces your body.


Sorana pierces *Nexen*'s right leg.

=
Your bash at *Rark* sends him sprawling!

* R HP:Wounded MV:Tiring - a soldier: Hurt - Rark: Wounded > nar come sorana?
Sorana tries to pierce *Nexen*, but he deflects the blow.
*Nexen* tickles your head with his pierce.
You blast *Rark*'s left arm very hard.
A soldier tickles Rark's body with his scythe.
You narrate 'come sorana?'

* R HP:Battered MV:Tiring - a soldier: Hurt - Rark: Wounded >
Sorana pierces *Nexen*'s body very hard.
*Nexen* pierces your body.

* R HP:Battered MV:Tiring - a soldier: Hurt - Rark: Wounded > fol sorana
You now follow Sorana.

* R HP:Battered MV:Tiring - a soldier: Hurt - Rark: Wounded >
Sorana tries to pierce *Nexen*, but he parries successfully.
*Nexen* pierces your body.
You blast *Rark*'s head hard.
A soldier scythes Rark's head.

* R HP:Battered MV:Tiring - a soldier: Hurt - Rark: Battered >
Nexen assumes a defensive striking posture.

* R HP:Battered MV:Tiring - a soldier: Hurt - Rark: Battered >
*Nexen* pierces your right arm.

* R HP:Battered MV:Tiring - a soldier: Hurt - Rark: Battered > nar brb
You narrate 'brb'

* R HP:Battered MV:Tiring - a soldier: Hurt - Rark: Battered > 4

Sorana narrates 'dont really have moves for this.'

* R HP:Battered MV:Tiring - a soldier: Hurt - Rark: Battered >

-
*Nexen* looks at you.
You are now a member of Sorana's group.

=
Sorana tries to pierce *Nexen*, but he deflects the blow.
*Nexen* pierces your head.
*Rark* blasts a soldier's right leg very hard.
A soldier tickles Rark's right arm with his scythe.
Dias chats 'xp anyone?'


*Rark* panics, and attempts to flee!

+
*Rark* leaves east riding a shadow stallion.

=
Sorana tries to pierce *Nexen*, but he parries successfully.

=
They're not here anymore!

* R HP:Battered MV:Tiring - Nexen: Scratched >
*Rark* has arrived from the east, riding a shadow stallion.

* R HP:Battered MV:Tiring - Nexen: Scratched >
You blast *Nexen*'s head.
A soldier joins Sorana's fight!
Sorana tries to pierce *Nexen*, but he deflects the blow.
*Nexen* barely pierces your head.
You intercept *Rark*'s attack on your mount.
*Rark* blasts your right arm hard.

7
* R HP:Battered MV:Tiring - Nexen: Scratched > 4
[k dark]
You do the best you can!

* R HP:Battered MV:Tiring - Nexen: Scratched >

+
Sorana pierces *Nexen*'s body hard.
*Nexen* pierces your body.

5
2
Cancelled.
[cha mood wimpy]
Mood changed to: Wimpy

* R HP:Battered MV:Tiring - Nexen: Hurt >
Sorana pierces *Nexen*'s body hard.
*Nexen* pierces your body.
[flee ]
You panic and attempt to flee!


*Rark* sends you sprawling with a powerful bash!


Sorana tries to pierce *Nexen*, but he parries successfully.
*Nexen* pierces your body.


Kathala narrates 'Come get freshed'


*Rark* blasts your right leg hard.
A soldier barely scythes Rark's body.
Sorana pierces *Nexen*'s left arm extremely hard.
*Nexen* pierces your left leg.


*Rark* blasts your body hard.
A soldier barely scythes Rark's right leg.
Sorana pierces *Nexen*'s left leg hard.
*Nexen* pierces your body.


You flee head over heels.
Path Junction
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring > w
w
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > s
Alas, you cannot go that way...

* R HP:Beaten MV:Tiring > w
Bend in the Path
[ obvious exits: N W ]
There are some tracks of a human leaving north.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
Sorana narrates 'oh, what a novel idea'

w
* R HP:Beaten MV:Winded > w
Branch Path
[ obvious exits: E W ]
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.

* R HP:Beaten MV:Winded > Branch in Hidden Path
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > nar fleeing
s
s
*Nexen* tickles your left foot with his pierce.
You narrate 'fleeing'

* R HP:Beaten MV:Winded - Nexen: Hurt > s
You blast *Nexen*'s body very hard.
*Nexen* pierces your body hard.
A sergeant has arrived from the east.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Nexen: Wounded > s
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Nexen: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Nexen: Wounded > 2
*Rark* has arrived from the east, riding a shadow stallion.
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Nexen: Wounded > e

*Rark* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

[flee ]
You panic and attempt to flee!

n

A sergeant barely blasts Rark's body.
A sergeant bellows 'The myrddraal Rark has been spotted!'

You flee head over heels.
Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Bend in the Path
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten MV:Winded > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > e
e
e
Path Junction
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Winded > e
End of Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Winded > s
Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > s
Campsite
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Beaten MV:Winded > Alas, you cannot go that way...

s
* R HP:Beaten MV:Winded > Alas, you cannot go that way...
Kathala narrates 'I know, right?'

w
* R HP:Beaten MV:Winded > s
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > s
Alas, you cannot go that way...

* R HP:Beaten MV:Winded > s
Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nexen* is standing here.

s
* R HP:Beaten MV:Winded > s
*Nexen* leaves south.
Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nexen* is standing here.
A tough Shienaran soldier waits here.

* R HP:Beaten MV:Winded > s
*Nexen* leaves south.
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nexen* is standing here.

* R HP:Beaten MV:Winded > s
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nexen* is standing here.

* R HP:Beaten MV:Winded > Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nexen* is standing here.

w
* R HP:Beaten MV:Winded > w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nexen* is standing here.

* R HP:Beaten MV:Winded > Alas, you cannot go that way...

* R HP:Beaten MV:Winded > s
A sergeant bellows 'The myrddraal Rark has been spotted!'
*Nexen* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

s
* R HP:Beaten MV:Winded - Nexen: Wounded > No way! You're fighting for your life!

s
* R HP:Beaten MV:Winded - Nexen: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Nexen: Wounded > 2
No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Nexen: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Nexen: Wounded > No way! You're fighting for your life!

* R HP:Beaten MV:Winded - Nexen: Wounded >
You panic and attempt to flee!


*Nexen* pierces your head.
You wish that your wounds would stop BLEEDING so much!


nar ouch
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'ouch'

* R HP:Critical MV:Winded > w
s
s
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nexen* is standing here.

* R HP:Critical MV:Winded > s
*Nexen* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Winded - Nexen: Wounded > You blast *Nexen*'s left arm hard.
*Nexen* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
Maego narrates 'Is this northern or southern PK?'
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Nexen: Wounded > 2
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Nexen: Wounded >
You panic and attempt to flee!


*Rark* has arrived from the west, riding a shadow stallion.


*Rark* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Hedge Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
Alas, you cannot go that way...

* R HP:Critical MV:Winded > n
n
n
n
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > n
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Entrance to Campsite
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
Kathala narrates 'North'

* R HP:Critical MV:Winded > w
*Nexen* has arrived from the south.
Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Campsite
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > Dias chats 'Looking for an exp partner'
Alas, you cannot go that way...

s
* R HP:Critical MV:Winded > Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Winded > w
w

*Rark* has arrived from the south, riding a shadow stallion.
*Nexen* has arrived from the south.

* R HP:Critical MV:Winded > w
*Rark* blasts your head.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

w
* R HP:Critical MV:Winded - Rark: Battered > *Nexen* leaves north.
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Rark: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Winded - Rark: Battered > 2
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Rark: Battered > e

*Rark* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

[flee ]
You panic and attempt to flee!

e

*Nexen* has arrived from the north.


*Nexen* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
End of Branch Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tough Shienaran soldier waits here.
Campsite
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Nexen* is standing here.
*Rark* is standing here, riding a shadow stallion.

* R HP:Critical MV:Winded > *someone* blasts your body hard.
You are incapacitated and will slowly die, if not aided.
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded > nar gonna die

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Sorana.

milian
Posts: 36
Joined: Sat May 23, 2015 4:35 am

Re: Ouch! That really did HURT!

Post by milian » Sun Sep 27, 2015 4:34 am

Most of the damage there came from nexen actually. Never underestimate how quickly a stabber can tear through abs especially when someone else is doing the buffing.

Horror
Posts: 151
Joined: Sat Jul 04, 2015 3:56 pm
Location: UK

Re: Ouch! That really did HURT!

Post by Horror » Tue Sep 29, 2015 2:33 pm

Pulverwise narrates 'on 1e now'
Players in your Zone
--------------------
Horror - By the Deserted Well
Pulverwise - On the Stone Steps
Toribio - On the Stone Steps
You catch the scent of horses nearby.

* S HP:Hurt MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Hurt MV:Tiring > Backstab who?

* S HP:Hurt MV:Tiring > s
east
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]

* S HP:Hurt MV:Tiring > Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]

* S HP:Hurt MV:Tiring > east
east
k human
k human
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
The corpse of a rat is lying here. [4]
The corpse of Penetrator is lying here.
A mirrored lantern has been left here.
*Rayven* is standing here, riding a warhorse.
*Randal* is standing here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* S HP:Hurt MV:Tiring > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
A rat scurries around trying to get out of sight.
*Livae* is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops.
Toribio the Darkling Master is standing here.
A sickly, skinny deer stands here in a daze.

* S HP:Hurt MV:Tiring > k human
You try to stab *Livae*, but she deflects the blow.

* S HP:Hurt MV:Tiring - Livae: Scratched > k human
k human
You do the best you can!

* S HP:Hurt MV:Tiring - Livae: Scratched > You do the best you can!

* S HP:Hurt MV:Tiring - Livae: Scratched > change mood brave
You do the best you can!

* S HP:Hurt MV:Tiring - Livae: Scratched > Pulverwise has arrived from the east.
You do the best you can!

* S HP:Hurt MV:Tiring - Livae: Scratched > change posture offensive
Pulverwise tries to blast *Livae*, but she parries successfully.
Mood changed to: Brave
Wimpy reset to: 124 hit points.

* S HP:Hurt MV:Tiring - Livae: Scratched > Posture changed to: Offensive

* S HP:Hurt MV:Tiring - Livae: Scratched >
*Livae* tries to pierce you, but you parry successfully.
A Dha'vol trolloc joins Pulverwise's fight!
You try to stab *Livae*, but she parries successfully.

* S HP:Hurt MV:Tiring - Livae: Scratched >
You stab *Livae*'s body into bloody fragments!

* S HP:Hurt MV:Tiring - Livae: Hurt >
Toribio sends *Livae* sprawling with a powerful bash!

* S HP:Hurt MV:Tiring - Livae: Hurt > k human
You do the best you can!

k human
* S HP:Hurt MV:Tiring - Livae: Hurt > k human
You do the best you can!

* S HP:Hurt MV:Tiring - Livae: Hurt > You do the best you can!

* S HP:Hurt MV:Tiring - Livae: Hurt >
Toribio slices *Livae*'s left leg into bloody fragments!
A Dha'vol trolloc crushes Livae's body very hard.
Pulverwise blasts *Livae*'s body into bloody fragments!
You stab *Livae*'s left hand into bloody fragments!

* S HP:Hurt MV:Tiring - Livae: Wounded >
Pulverwise assumes an offensive striking posture.

* S HP:Hurt MV:Tiring - Livae: Wounded >
Pulverwise blasts *Livae*'s right arm into bloody fragments!
You stab *Livae*'s body into bloody fragments!

* S HP:Hurt MV:Tiring - Livae: Battered > k human
k human

Toribio slices *Livae*'s body into bloody fragments!
*Livae* panics, and attempts to flee!
*Livae* tries to flee, but is too exhausted!
A Dha'vol trolloc crushes Livae's body hard.
*Livae* panics, and attempts to flee!
*Livae* tries to flee, but is too exhausted!
Pulverwise blasts *Livae*'s body into bloody fragments!
*Livae* panics, and attempts to flee!
You stab *Livae*'s left leg into bloody fragments!
*Livae* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Livae*'s death cry.

Livae
Posts: 117
Joined: Sat Jun 13, 2015 1:34 pm

Re: Ouch! That really did HURT!

Post by Livae » Tue Sep 29, 2015 2:47 pm

I blame myself for not seeing that and also experimenting with slbades/dodge before Rank 7.
I honestly just saw all this red and tried to flee, didn't see the hagg thing.:( Was fun, reprac time. It was like being a newbie again this week due to my boredom of gear..hehe

Thanks guys :)

Kiera
Posts: 30
Joined: Sun Mar 29, 2015 2:29 am

Re: Ouch! That really did HURT!

Post by Kiera » Tue Sep 29, 2015 6:46 pm

w
* R HP:Scratched MV:Weary > The Green
The village center is a large patch of green grass, which often is
traversed by small farm animals as well as the citizens of Emond's Field.
Small thatched houses line both sides of the village green. The village is
centered on this east-west stretch, with the main road consisting largely
of the green. Off to the west you can see the Winespring Water and the
Wagon Bridge which spans the river. A small side street leads south.

A large board attached to leatherleaf pole is staked in the ground, next
to a banner portraying a map of the town for those unfamiliar with it.
[ obvious exits: N E S W ]
The corpse of a Deathwatch recruit is lying here.
A hanging lantern lights the path.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bubba* is standing here.
*Auriona* is standing here, riding a dust-colored gelding.
A boy stands here, grinning mischievously.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The Emond's Field town crier stands here, spreading the news.

* R HP:Scratched MV:Weary > West End of the Green
The main street of the village ends here where the green becomes the Wagon
Bridge. The bridge is to your west, and the Winespring Water bursts forth
here from a small outcropping of stone. The main body of the small village
of Emond's Field lies to the east. A palisade with sharpened points has
been erected to help defend Emond's Field, its gate to the west.
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
A hide pack, fashioned to hang from a belt, collects dust here.
A thick, leather backpack lies abandoned here.
A horses harness lies here unused.
A lantern has been left here.
The Winespring Water bursts forth here, strong enough to barrel a man over.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Terha* is standing here, riding an Illianer steed.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A black cat meanders to an unknown destination.
A dun mare is here, snorting angrily.
An Illuminator's assistant stands here carrying some colored tubes.

* R HP:Scratched MV:Weary >
*Arkaza* has arrived from the south.
A draft horse has arrived from the south.

* R HP:Scratched MV:Weary >
*Arkaza* tries to pierce you, but you deflect the blow.
*Auriona* has arrived from the east, riding a dust-colored gelding.
*Bubba* has arrived from the east, riding a bloodstock stallion.
*Terha* tries to strike you, but you deflect the blow.

* R HP:Scratched MV:Weary - Arkaza: Beaten > e

*Auriona* barely strikes your right arm.

* R HP:Scratched MV:Weary - Arkaza: Beaten > e
*Auriona* tries to strike you, but you parry successfully.
*Terha* strikes your body.
You try to strike *Arkaza*, but he deflects the blow.
*Arkaza* pierces your right foot very hard.
No way! You're fighting for your life!

* R HP:Scratched MV:Weary - Arkaza: Beaten > *Bubba* opens the gate.
No way! You're fighting for your life!

f
* R HP:Scratched MV:Weary - Arkaza: Beaten >
*Terha* closes the gate.

* R HP:Scratched MV:Weary - Arkaza: Beaten > You can't ride in there.

* R HP:Scratched MV:Weary - Arkaza: Beaten >
*Arkaza* tries to pierce you, but you deflect the blow.

f
* R HP:Scratched MV:Weary - Arkaza: Beaten >
Cadence narrates 'horse hag'

* R HP:Scratched MV:Weary - Arkaza: Beaten > You can't ride in there.

* R HP:Scratched MV:Weary - Arkaza: Beaten > change mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.

* R HP:Scratched MV:Weary - Arkaza: Beaten > You strike *Arkaza*'s body hard.
*Arkaza* pierces your body very hard.
You can't ride in there.

* R HP:Hurt MV:Weary - Arkaza: Beaten > f
You can't ride in there.

* R HP:Hurt MV:Weary - Arkaza: Beaten > f

Your body is pierced by razor sharp ice spikes sent by *Auriona*!

* R HP:Wounded MV:Weary - Arkaza: Beaten > *Arkaza* pierces your body hard.
You can't ride in there.

* R HP:Wounded MV:Weary - Arkaza: Beaten > f
*Terha* strikes your left hand.
You try to strike *Arkaza*, but he deflects the blow.
*Arkaza* tries to pierce you, but you parry successfully.
*Bubba* hacks your head hard.
You can't ride in there.
You can't ride in there.
Your body is pierced by razor sharp ice spikes sent by *Terha*!

* R HP:Battered MV:Weary - Arkaza: Beaten >
Cadence narrates 'on zudai outside epalisade.'

* R HP:Battered MV:Weary - Arkaza: Beaten > f
You can't ride in there.

* R HP:Battered MV:Weary - Arkaza: Beaten > f
You can't ride in there.

* R HP:Battered MV:Weary - Arkaza: Beaten > f
You can't ride in there.

f
* R HP:Battered MV:Weary - Arkaza: Beaten > e
*Auriona* barely strikes your left hand.
You can't ride in there.
You try to strike *Arkaza*, but he deflects the blow.
*Arkaza* pierces your head hard.
You can't ride in there.
You can't ride in there.
Your body is pierced by razor sharp ice spikes sent by *Auriona*!
You can't ride in there.

* R HP:Beaten MV:Weary - Arkaza: Beaten > e
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Arkaza: Beaten > You dodge a bash from *Bubba* who loses his balance and falls!
You can't ride in there.
No way! You're fighting for your life!

* R HP:Beaten MV:Weary - Arkaza: Beaten > f
e
e
You can't ride in there.

* R HP:Beaten MV:Weary - Arkaza: Beaten > No way! You're fighting for your life!
You wish that your wounds would stop BLEEDING so much!

You can't ride in there.
Your body is pierced by razor sharp ice spikes sent by *Terha*!

* R HP:Critical MV:Weary - Arkaza: Beaten > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Arkaza: Beaten > dism
f
You stop riding him.

* HP:Critical MV:Weary - Arkaza: Beaten > e
e
Cancelled.
*Terha* strikes your body.
You wish that your wounds would stop BLEEDING so much!

*Arkaza* tries to pierce you, but you parry successfully.
You panic and attempt to flee!

You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Auriona is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.

The Eye of the World, city of legend and myth lies east through the mists,
ready to receive those who are new to this weave of the Wheel.

[ obvious exits: E S U D ]
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
A torch is here on the ground.
A large slab of meat has been placed here. [3]
Ok.

* HP:Critical MV:Haggard > The Eye of the World is no longer the place for you, Kiera.
Ok.

Mer
Posts: 82
Joined: Wed Jun 17, 2015 5:24 pm

Re: Ouch! That really did HURT!

Post by Mer » Wed Sep 30, 2015 12:02 pm

Rark scouts FD but sticks around outside..

* R HP:Healthy SP:Strong MV:Strong > The Dusty Road
[ obvious exits: E W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Strong MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
|1|.A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Rark* is standing here, riding a |1|.shadow stallion
A raven is here flying around.

* R HP:Healthy SP:Strong MV:Strong >
*Rark* tries to blast you, but you parry successfully.

* R HP:Healthy SP:Strong MV:Strong - Rark: Hurt > k dark

Valar narrates 'went out dog'

* R HP:Healthy SP:Strong MV:Strong - Rark: Hurt > A raven leaves north.
You do the best you can!

* R HP:Healthy SP:Strong MV:Strong - Rark: Hurt >
You tickle *Rark*'s body with your slash.

narr 6w
* R HP:Healthy SP:Strong MV:Strong - Rark: Hurt > cha mood wimpy
You narrate '6w'

* R HP:Healthy SP:Strong MV:Strong - Rark: Hurt > Mood changed to: Wimpy

* R HP:Healthy SP:Strong MV:Strong - Rark: Hurt >
Dixon narrates 'was no tracks outside malk'

* R HP:Healthy SP:Strong MV:Strong - Rark: Hurt >
Dixon narrates 'k'

* R HP:Healthy SP:Strong MV:Strong - Rark: Hurt > emb

*Rark* sends you sprawling with a powerful bash!

* R HP:Scratched SP:Strong MV:Strong - Rark: Hurt > channel 'ice spikes'

*Rark* blasts your body extremely hard.

* R HP:Scratched SP:Strong MV:Strong - Rark: Hurt >
*Rark* looks at you.

* R HP:Scratched SP:Strong MV:Strong - Rark: Hurt >
*Rark* blasts your body extremely hard.

* R HP:Hurt SP:Strong MV:Strong - Rark: Hurt > You feel the flows of saidar coursing through your body.

You begin to weave the appropriate flows...t >

-
The sun rises.
Timer now at 45 secs.
Timer now at 70 secs.


Valar has arrived from the east, riding a |2|.warhorse.
Livae has arrived from the east, riding a |3|.warhorse.

-
Dixon has arrived from the east, riding a |4|.warhorse.
Valar slices *Rark*'s body.

=
Dixon tickles *Rark*'s left hand with his slice.
Ok.
Spikes of solid ice form in your hands, which you launch at *Rark*.

* R E HP:Hurt SP:Strong MV:Full - Rark: Wounded >
Dixon slices *Rark*'s body.
You barely slash *Rark*'s left hand.
*Rark* tries to blast you, but you deflect the blow.
You dodge a bash from *Rark* who loses his balance and falls!

* R E HP:Hurt SP:Strong MV:Full - Rark: Wounded > channel 'ice spikes' h.dark

Ali has arrived from the east.

You begin to weave the appropriate flows...ed >

+
Ali tickles *Rark*'s body with her slash.

=
*Rark* tries to blast Ali, but she parries successfully.
Ali slashes *Rark*'s body.
Valar slices *Rark*'s head.
Valar sends *Rark* sprawling with a powerful bash!
You sense Ali is channeling saidar.

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Rark*.

* R E HP:Hurt SP:Strong MV:Full - Ali: Healthy - Rark: Battered > channel 'ice spikes' h.dark
You begin to weave the appropriate flows...

-
Ali fails to pull together whatever flows she was trying to weave.

*
Ali barely slashes *Rark*'s body.
Dixon slices *Rark*'s body.
Valar slices *Rark*'s right leg.


You sense Ali is channeling saidar.

=
You sense Livae is channeling saidar.
Ok.
Spikes of solid ice form in your hands, which you launch at *Rark*.

* R E HP:Hurt SP:Strong MV:Full - Ali: Healthy - Rark: Critical > w
k rark
No way! You're fighting for your life!

* R HP:Hurt SP:Strong MV:Full - Ali: Healthy - Rark: Critical > Dixon slices *Rark*'s body.
Valar slices *Rark*'s body.
You slash *Rark*'s right arm hard.
You do the best you can!

* R E HP:Hurt SP:Strong MV:Full - Ali: Healthy - Rark: Critical > w
k rark
w
*Rark* panics, and attempts to flee!
No way! You're fighting for your life!
Ali's icy spikes shred *Rark*, whose insides now flow freely to the ground.
*Rark* is dead! R.I.P.
Your blood freezes as you hear *Rark*'s death cry.

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Ouch! That really did HURT!

Post by Rark » Wed Sep 30, 2015 12:56 pm

yeah that sucked haha, expected the other channies to just be support fcs

Kiera
Posts: 30
Joined: Sun Mar 29, 2015 2:29 am

Re: Ouch! That really did HURT!

Post by Kiera » Thu Oct 01, 2015 1:36 pm

in a 4 exit room there was a 25% chance this goon would guess the right direction to come back in so i played the odds!

[bash ] ong - Orino: Beaten >

*
*Orino* tries to strike you, but you deflect the blow.

-
*Orino* panics, and attempts to flee!


*Orino* leaves east riding a warhorse.
*Orino* has arrived from the east, riding a warhorse.


*Orino* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
As *Orino* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Strong >
stand
2
Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Post Reply