Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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chavaon
Posts: 56
Joined: Sat Mar 21, 2015 9:08 pm

Re: Ouch! That really did HURT!

Post by chavaon » Sun Aug 02, 2015 2:24 pm

[quote="Zarth"]* HP:Hurt MV:Full >
Razhak narrates 'whois miloh?' <--Someone who DIES[/quote]

Nope :P

Kerryk
Posts: 388
Joined: Wed Jul 15, 2015 8:37 pm

Re: Ouch! That really did HURT!

Post by Kerryk » Sun Aug 02, 2015 4:09 pm

On a Wooden Bridge
The bridge is crossing the small, but fast flowing stream. The road
continues to the north and south. To the north you see the road starting to
wind. To the south it is entering forested lands. You see a small trickle
of smoke rise upwards far to your north.

A freshly painted sign stands alongside the bridge.
[ obvious exits: N S ]
|1|.Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A strong and steadfast Ogier keeps watch here.
A strong and steadfast Ogier keeps watch here.
An old, wise Ogier is here, standing sentinel over the forests.

* R HP:Hurt MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full >
Foil bellows 'Ive walked all the way from TKD for this'

* R HP:Hurt MV:Full >
Foil bellows 'Lets go'

* R HP:Hurt MV:Full > where
Players in your Zone
--------------------
Kerryk - On a Wooden Bridge

* R HP:Scratched MV:Fresh > yell that sucks
You bellow 'that sucks'

* R HP:Scratched MV:Fresh > yell i was abouit to get a boat... now no quit :P
You bellow 'i was abouit to get a boat... now no quit :P'

* R HP:Scratched MV:Fresh > where
exits
look
Players in your Zone
--------------------
Kerryk - On a Wooden Bridge

* R HP:Scratched MV:Fresh > Obvious exits:
North - On the Road near a Small Bridge
South - On a Road near a Bridge

* R HP:Scratched MV:Fresh > On a Wooden Bridge
The bridge is crossing the small, but fast flowing stream. The road
continues to the north and south. To the north you see the road starting to
wind. To the south it is entering forested lands. You see a small trickle
of smoke rise upwards far to your north.

A freshly painted sign stands alongside the bridge.
[ obvious exits: N S ]
|1|.Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A strong and steadfast Ogier keeps watch here.
A strong and steadfast Ogier keeps watch here.
An old, wise Ogier is here, standing sentinel over the forests.

* R HP:Scratched MV:Fresh >
Foil bellows 'Aint getting no boat today'

* R HP:Scratched MV:Fresh >
Foil bellows 'might as well fight'

* R HP:Scratched MV:Fresh > kill foil
They aren't here.

* R HP:Scratched MV:Fresh >
*Foil* has arrived from the north, riding a |1|.shadow stallion

* R HP:Scratched MV:Fresh >
*Foil* tries to blast you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Foil: Wounded >
You barely pierce *Foil*'s body.
A steadfast Ogier joins your fight!
A steadfast Ogier joins a steadfast Ogier's fight!
A watchful Ogier joins a steadfast Ogier's fight!

* R HP:Scratched MV:Fresh - Foil: Wounded >
You barely pierce *Foil*'s body.

resh - Foil: Wounded >
*Foil* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Foil: Wounded >
A watchful Ogier tickles Foil's right leg with his pierce.
A steadfast Ogier slashes Foil's body.
A steadfast Ogier tickles Foil's left arm with his slash.
*Foil* gazes deeply into your soul.. very chilling.
The gaze of *Foil* fails to affect you.
*Foil* gazes deeply at a watchful Ogier...
A watchful Ogier looks very strange, glaring about with a sense of panic.
*Foil* tries to blast you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Foil: Wounded >
A watchful Ogier tickles Foil's body with his pierce.

* R HP:Scratched MV:Fresh - Foil: Wounded >
A watchful Ogier tickles Foil's body with his pierce.
A steadfast Ogier barely slashes Foil's body.
A steadfast Ogier barely slashes Foil's left leg.
*Foil* blasts your left leg very hard.

* R HP:Hurt MV:Fresh - Foil: Wounded >
*Foil* panics, and attempts to flee!

* R HP:Hurt MV:Fresh - Foil: Wounded >
You tickle *Foil*'s right foot with your pierce.

* R HP:Hurt MV:Fresh - Foil: Wounded >
*Foil* leaves south riding a shadow stallion.

* R HP:Hurt MV:Fresh > where
exits
Players in your Zone
--------------------
Kerryk - On a Wooden Bridge

* R HP:Hurt MV:Fresh > Obvious exits:
North - On the Road near a Small Bridge
South - On a Road near a Bridge

* R HP:Hurt MV:Fresh >
The Caemlyn city alarm sounds loudly in the distance.

* R HP:Scratched MV:Fresh >
Paj tells you 'ya ok?'

* R HP:Scratched MV:Fresh > reply nod, at ogier

The Starling has arrived at the Irinjavar shoreline.


* R HP:Scratched MV:Fresh > You reply to Paj 'nod, at ogier'

* R HP:Scratched MV:Fresh >
*Foil* has arrived from the south, riding a |1|.shadow stallion

* R HP:Scratched MV:Fresh >
*Foil* tries to blast you, but you parry successfully.

* R HP:Scratched MV:Fresh - Foil: Wounded >
You barely pierce *Foil*'s body.
A steadfast Ogier joins your fight!
A steadfast Ogier joins a steadfast Ogier's fight!
A watchful Ogier joins a steadfast Ogier's fight!

* R HP:Scratched MV:Fresh - Foil: Wounded >
A watchful Ogier tickles Foil's body with his pierce.
You pierce *Foil*'s body.

resh - Foil: Wounded >
*Foil* sends you sprawling with a powerful bash!

resh - Foil: Wounded >
A watchful Ogier mounts an attack against Foil, but weak nerves get the better of him.
A steadfast Ogier slashes Foil's body.
A steadfast Ogier slashes Foil's body.
*Foil* panics, and attempts to flee!
*Foil* gazes deeply at a steadfast Ogier...
A steadfast Ogier looks very strange, glaring about with a sense of panic.
*Foil* blasts your body extremely hard.
*Foil* leaves south riding a shadow stallion.

* R HP:Hurt MV:Fresh >
*Foil* has arrived from the south, riding a |2|.shadow stallion

* R HP:Hurt MV:Fresh >
*Foil* leaves north riding a shadow stallion.

* R HP:Hurt MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh > kill dark
kill dark
kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh > kill dark

Foil bellows 'Alright dude im batt'

* R HP:Hurt MV:Fresh > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh > They aren't here.

* R HP:Hurt MV:Fresh >
Foil bellows 'lets go'

* R HP:Hurt MV:Fresh > 2
[dism ]
You stop riding him.

* HP:Hurt MV:Fresh > sneak

Via has arrived from the south, riding a |1|.black stallion.

* HP:Hurt MV:Fresh > Ok, you'll try to move silently for a while.

* S HP:Hurt MV:Fresh > n
hide
bs foil
On the Road near a Small Bridge
A small wooden bridge is crossing a stream to your south. To the west and east
you see overgrown areas. Rustling sounds indicate the presence of at least
small animals. The road continues to the north where it is curving eastwards.
Further to the south the area turns more into a forest.
[ obvious exits: N E S W ]
*Foil* is standing here, riding a |1|.shadow stallion

* S HP:Hurt MV:Full > You attempt to hide yourself.

[backstab ]
You silently approach your victim...


*Foil* makes a strange sound as you place a dagger of green jade in his back!
This session you've landed 1 out of 1 stabs (100% landed).
*Foil* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Foil*'s death cry.

* S HP:Hurt MV:Full >
Paj tells you 'you soloing him? ...'

* S HP:Hurt MV:Full >
The Caemlyn city alarm sounds loudly in the distance.

* S HP:Hurt MV:Full >
Via has arrived from the south, riding a |1|.black stallion.

* S HP:Hurt MV:Full > scalp corpse
You lean over and sever the bloody head from the corpse of Foil.

* S HP:Hurt MV:Full >
Via falls down laughing.

* S HP:Hurt MV:Full >
Via says 'nice work'

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Ouch! That really did HURT!

Post by Rark » Sun Aug 02, 2015 7:43 pm

Everything that could go wrong went wrong, nothing to do but laugh.
o HP:Critical DP:Strong MV:Strong > The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
The corpse of the blighted tree is lying here.
The corpse of the rabid bear is lying here. [2]
*Davor* is here, fighting a shadow stallion, riding a warhorse.
A grizzled Legion of Unity stalwart is here, fighting the rabid bear.
*Valar* is here, fighting Rukai, riding a bloodstock stallion.
The rabid bear is here, fighting Benjain.
The rabid bear is here, fighting a grizzled Legion of Unity stalwart.
*Benjain* is here, fighting Hogbart, riding a black warhorse.
Hogbart the Boarheaded Trolloc is here, fighting Benjain.
Rukai the Big Ugly is here, fighting Valar.
A shadow stallion is sitting here.
The blighted tree is here, fighting Benjain.

* HP:Critical DP:Strong MV:Strong > [k horse]
*Davor* intercepts your attack on his mount.
You try to slash *Davor*, but he deflects the blow.

* HP:Critical DP:Strong MV:Strong - a shadow stallion: Wounded - Davor: Beaten > b

*Valar* sends Rukai sprawling with a powerful bash!

[bash ] ng MV:Strong - a shadow stallion: Wounded - Davor: Beaten >


A grizzled Legion of Unity stalwart crushes the rabid bear's body hard.
*Davor* slashes a shadow stallion's body into bloody fragments!
The rabid bear tickles a grizzled Legion of Unity stalwart's body with its hit.
*Valar* slices Rukai's left hand very hard.
The rabid bear barely tickles Benjain's body with its hit.
The blighted tree tries to hit Benjain, but he dodges the attack.

-
Davor assumes an offensive striking posture.
Hogbart sends *Benjain* sprawling with a powerful bash!

=
You try to slash *Davor*, but he deflects the blow.
A grizzled Legion of Unity stalwart crushes the rabid bear's body hard.
The rabid bear barely hits a grizzled Legion of Unity stalwart's body.
*Valar* slices Rukai's right leg hard.
The rabid bear barely hits Benjain's head.
Hogbart barely hacks *Benjain*'s right foot.
The blighted tree barely tickles Benjain's body with its hit.
Your bash at *Davor* sends him sprawling!
*Davor* panics, and attempts to flee!

* HP:Critical DP:Strong MV:Strong - Davor: Beaten >
*Valar* gives a grizzled Legion of Unity stalwart an order.

* HP:Critical DP:Strong MV:Strong - Davor: Beaten > na davor beat
You slash *Davor*'s right leg very hard.
*Davor* panics, and attempts to flee!
A grizzled Legion of Unity stalwart crushes the rabid bear's left leg very hard.
A shadow stallion tries to hit Davor, but he parries successfully.
The rabid bear tickles a grizzled Legion of Unity stalwart's body with its hit.
Rukai tries to slice *Valar*, but he parries successfully.
The rabid bear barely tickles Benjain's right arm with its hit.
Hogbart barely hacks *Benjain*'s head.
The blighted tree tries to hit Benjain, but he dodges the attack.
You narrate 'davor beat'

* HP:Critical DP:Strong MV:Strong - Davor: Beaten >
*Valar* sends Rukai sprawling with a powerful bash!

* HP:Critical DP:Strong MV:Strong - Davor: Beaten >
You slash *Davor*'s left foot very hard.
*Davor* panics, and attempts to flee!
A grizzled Legion of Unity stalwart crushes the rabid bear's body very hard.
*Davor* tries to slash you, but you parry successfully.
A shadow stallion tries to hit Davor, but he deflects the blow.
The rabid bear tickles a grizzled Legion of Unity stalwart's head with its hit.
*Valar* slices Rukai's right leg very hard.
The rabid bear hits Benjain's left arm.
Hogbart hacks *Benjain*'s body.
The blighted tree tries to hit Benjain, but he dodges the attack.

* HP:Critical DP:Strong MV:Strong - Davor: Beaten >
Davor assumes an offensive striking posture.

* HP:Critical DP:Strong MV:Strong - Davor: Beaten > f

*Benjain* sends Hogbart sprawling with a powerful bash!

You panic and attempt to flee!ong - Davor: Beaten >


You flee head over heels.
Through the Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o HP:Critical DP:Strong MV:Strong > sc
Loomis narrates 'i on her'
You have 51(404) hit, 83(107) dark power and 248(284) movement points.
You have scored 108583537 experience points and 62 quest points.
You need 1727235826 exp to level and 138 qp to rank.
You have amassed 470 Turn points to date.
You have played 75 days and 22 hours (real time).
This ranks you as Rark the Cor'sam [Myrddraal 2] (Level 51).
You are standing.

o HP:Critical DP:Strong MV:Strong > s
e
The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.

n
o HP:Critical DP:Strong MV:Strong > The Tortured Woods
[ obvious exits: N S W ]
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o HP:Critical DP:Strong MV:Strong > j
The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here.
The corpse of the rabid bear is lying here. [2]
*Davor* is here, fighting a shadow stallion, riding a warhorse.
A grizzled Legion of Unity stalwart is here, fighting the rabid bear.
*Valar* is here, fighting Rukai, riding a bloodstock stallion.
The rabid bear is here, fighting Benjain.
The rabid bear is here, fighting a grizzled Legion of Unity stalwart.
*Benjain* is here, fighting Hogbart, riding a black warhorse.
Hogbart the Boarheaded Trolloc is sitting here.
Rukai the Big Ugly is sitting here.
A shadow stallion is here, fighting Davor.
The blighted tree is here, fighting Benjain.

* HP:Critical DP:Strong MV:Strong > b
[k human]
You try to slash *Davor*, but he parries successfully.
*Davor* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

*Davor* sends a shadow stallion sprawling with a powerful bash!

* HP:Critical DP:Strong MV:Strong - a shadow stallion: Battered - Davor: Beaten >
Rukai narrates 'I cant touch valar'

* HP:Critical DP:Strong MV:Strong - Davor: Beaten >
Davor assumes an offensive striking posture.
*Valar* gives a grizzled Legion of Unity stalwart an order.

* HP:Critical DP:Strong MV:Strong - Davor: Beaten >
*Davor* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Davor* slashes a shadow stallion's right foot into bloody fragments!
A grizzled Legion of Unity stalwart crushes the rabid bear's body very hard.
The rabid bear barely tickles a grizzled Legion of Unity stalwart's right foot with its hit.
Rukai tries to slice *Valar*, but he parries successfully.
*Valar* slices Rukai's head extremely hard.
The rabid bear barely tickles Benjain's right arm with its hit.
*Benjain* blasts Hogbart's left arm.
Benjain swiftly dodges the blighted tree's attempt to hit him.

* HP:Critical DP:Strong MV:Strong - Davor: Beaten >
A shrill piercing scream reverberates through the area.

* HP:Critical DP:Strong MV:Strong - Davor: Beaten > w
w

*Davor* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Davor* slashes a shadow stallion's right leg into bloody fragments!
A shadow stallion is dead! R.I.P.
Your blood freezes as you hear a shadow stallion's death cry.
A shadow stallion stops following you.
A grizzled Legion of Unity stalwart crushes the rabid bear's body extremely hard.
The rabid bear tickles a grizzled Legion of Unity stalwart's left foot with its hit.
Rukai tries to slice *Valar*, but he deflects the blow.
The rabid bear barely tickles Benjain's body with its hit.
The blighted tree tickles Benjain's left leg with its hit.

* HP:Critical DP:Strong MV:Strong - Davor: Beaten >
*Valar* sends Rukai sprawling with a powerful bash!

* HP:Critical DP:Strong MV:Strong - Davor: Beaten >
*Davor* panics, and attempts to flee!

f
* HP:Critical DP:Strong MV:Strong - Davor: Beaten > w
w

*Benjain* avoids being bashed by Hogbart who loses his balance and falls!

[bash ] ng MV:Strong - Davor: Beaten >
Hogbart avoids being bashed by *Benjain* who loses his balance and falls!

Cancelled.
No way! You're fighting for your life!

* HP:Critical DP:Strong MV:Strong - Davor: Beaten > No way! You're fighting for your life!
*Davor* leaves west riding a warhorse.

Through the Blighted Woods:Strong >
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Davor* is standing here, riding a warhorse.
*Davor* slashes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Davor* tries to slash you, but you deflect the blow.

s
s
You flee head over heels.
The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a myrddraal leaving west.
There are some bloody traces of a myrddraal leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
The corpse of a shadow stallion is lying here.
The corpse of the blighted tree is lying here.
The corpse of the rabid bear is lying here. [2]
A grizzled Legion of Unity stalwart is here, fighting the rabid bear.
*Valar* is here, fighting Rukai, riding a bloodstock stallion.
The rabid bear is here, fighting Benjain.
The rabid bear is here, fighting a grizzled Legion of Unity stalwart.
*Benjain* is here, fighting Hogbart, riding a black warhorse.
Hogbart the Boarheaded Trolloc is here, fighting Benjain.
Rukai the Big Ugly is sitting here.
The blighted tree is here, fighting Benjain.
Through the Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a myrddraal leaving south.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Davor* is standing here, riding a warhorse.
*Davor* tries to slash you, but you parry successfully.

* HP:Critical DP:Strong MV:Strong - Davor: Beaten > No way! You're fighting for your life!

* HP:Critical DP:Strong MV:Strong - Davor: Beaten > No way! You're fighting for your life!

* HP:Critical DP:Strong MV:Strong - Davor: Beaten > f
No way! You're fighting for your life!

You panic and attempt to flee!ong - Davor: Beaten >


Davor assumes an offensive striking posture.


*someone* slashes your left arm very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Ouch! That really did HURT!

Post by Cil » Mon Aug 03, 2015 2:44 am

If there was one thing on this game I could change it would be this

Narrow Passage
[ obvious exits: E S ]
There are some bloody traces of a human leaving vvsouthvv
There are some bloody traces of a human leaving >>east>>
There are some bloody traces of a seanchan leaving vvsouthvv
There are some bloody traces of a human leaving vvsouthvv
A draft horse is here, being ridden by you.
A Seanchan officer is here, fighting Dreanger.
*Dreanger* is here, fighting a Seanchan scout, riding a gray palfrey.
A wild stallion bucks madly.
A Seanchan scout is here, fighting Dreanger.
A Seanchan scout is here, fighting Dreanger.
A Seanchan scout is here, fighting Dreanger.
Alas, you cannot go that way...

* R HP:Critical MV:Weary > *Dreanger* leaves south riding a gray palfrey.
At the End of the Passage
[ obvious exits: N W ]
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a human leaving ^^north^^
There are some bloody traces of a seanchan leaving ^^north^^
There are some bloody traces of a seanchan leaving ^^north^^
A draft horse is here, being ridden by you.
*Dreanger* is standing here, riding a gray palfrey.

* R HP:Critical MV:Weary > It's already open!

* R HP:Critical MV:Weary > *Dreanger* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Dreanger: Battered > f
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Dreanger: Battered > You pierce *Dreanger*'s head.
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Dreanger: Battered > No way! You're fighting for your life!

You panic and attempt to flee!anger: Battered >
*Garett* has arrived from the north, riding a bloodstock stallion.


*Garett* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


n
e

*Garett* closes the wall.

n
w
u
PANIC! You couldn't escape!
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Dreanger: Battered > w
No way! You're fighting for your life!
*Garett* opens the wall.

ary - Dreanger: Battered >
*Dreanger* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Garett* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

*Dreanger* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your right leg.
You're stunned, but will probably regain consciousness...

Judai
Posts: 9
Joined: Mon Aug 03, 2015 10:19 pm

Re: Ouch! That really did HURT!

Post by Judai » Mon Aug 03, 2015 10:21 pm

A Grassy Field
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --south--
The corpse of a handsome stag is lying here.
The corpse of a brown deer is lying here.
The corpse of the young buck is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Tarkon* is here, fighting a forest boar, riding a Domani razor.
A forest boar is here, fighting Tarkon.

* R HP:Wounded MV:Full >
Tarkon swiftly dodges a forest boar's attempt to hit him.
*Tarkon* slices a forest boar's body into bloody fragments!

w
* R HP:Wounded MV:Full > End of the Lugard Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --north--
There are some tracks of a ridden mount leaving --east--
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Frey* is standing here, riding a |2|.bloodstock stallion.
A rust-colored bobcat crouches low, ready to pounce.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Full > e
charge h.human
A Grassy Field
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
There are some tracks of a ridden mount leaving --west--
The corpse of a handsome stag is lying here.
The corpse of a brown deer is lying here.
The corpse of the young buck is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Tarkon* is here, fighting a forest boar, riding a Domani razor.
A forest boar is here, fighting Tarkon.

* R HP:Wounded MV:Full > Charge them?!? They are in the throes of battle!

* R HP:Wounded MV:Full > charge h.human
Charge them?!? They are in the throes of battle!

* R HP:Wounded MV:Full > charge h.human

A forest boar tries to hit Tarkon, but he parries successfully.
*Tarkon* slices a forest boar's head into bloody fragments!
A forest boar is dead! R.I.P.
Your blood freezes as you hear a forest boar's death cry.

You struggle to line up your charge...

*
*Frey* has arrived from the west, riding a |2|.bloodstock stallion.

+
*Frey* starts barreling down on you, a dark blue tasseled spear aimed at your chest.


Chaaaaarrrge!! *Tarkon* bleeds profusely as you skewer him with a gold-chased war spear!
*Tarkon* panics, and attempts to flee!

* R HP:Wounded MV:Full - Tarkon: Battered >
*Tarkon* tries to slice you, but you parry successfully.
*Tarkon* leaves west riding a Domani razor.

* R HP:Wounded MV:Full > w

Suddenly *someone* charges you with something!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens
[ obvious exits: E U D ]
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
A torch is here on the ground.
A large slab of meat has been placed here. [3]

kill human
* HP:Critical MV:Haggard > Maybe you should get on your feet first?

Benjain
Posts: 59
Joined: Thu Mar 26, 2015 11:43 am

Re: Ouch! That really did HURT!

Post by Benjain » Tue Aug 11, 2015 7:57 pm

As *Mikhan* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Tiring - Mikhan: Beaten >

Josien sends a Ghar'ghael trolloc sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Mikhan: Beaten >

Matheus pierces *Kultunk*'s right arm.
Matheus closes the rock.

* R HP:Beaten MV:Tiring - Mikhan: Beaten >

Matheus panics, and attempts to flee!
Josien narrates 'new name'

* R HP:Beaten MV:Tiring - Mikhan: Beaten >

*Mugluk* tries to hack Matheus, but he deflects the blow.
Josien slices a Ghar'ghael trolloc's left arm very hard.
The blighted tree tries to hit Josien, but she parries successfully.
*Kultunk* tries to pound Matheus, but he deflects the blow.
The blighted tree barely tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!

You blast *Mikhan*'s left leg.
Josien panics, and attempts to flee!

* R HP:Beaten MV:Strong - Mikhan: Beaten >
*Mugluk* opens the rock.
Josien leaves west riding a black warhorse.

f
* R HP:Beaten MV:Strong - Mikhan: Beaten >

*Mikhan* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


n
* R HP:Beaten MV:Strong - Mikhan: Beaten >

Matheus leaves east riding a warhorse.
*Kultunk* leaves west.
A Ghar'ghael trolloc leaves west.

* R HP:Beaten MV:Strong - Mikhan: Beaten >
*Mugluk* hacks your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Mikhan: Beaten >

*Mugluk* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

The blighted tree joins the blighted tree's fight!
The blighted tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Mikhan* blasts your body.
You wish that your wounds would stop BLEEDING so much!

Matheus has arrived from the east, riding a warhorse.
*Kultunk* has arrived from the west.
A Ghar'ghael trolloc has arrived from the west.

* R HP:Critical MV:Strong - Mikhan: Beaten >
Matheus pierces a Ghar'ghael trolloc's left leg very hard.
*Kultunk* tries to pound Matheus, but he deflects the blow.

* R HP:Critical MV:Strong - Mikhan: Beaten >
*Mikhan* gets a package of iron rations from a backpack.

* R HP:Critical MV:Strong - Mikhan: Beaten >

*Mikhan* eats a package of iron rations.


* R HP:Critical MV:Strong - Mikhan: Beaten >


A Ghar'ghael trolloc tries to blast Matheus, but he deflects the blow.
Matheus pierces a Ghar'ghael trolloc's right arm into bloody fragments!
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

*Mugluk* hacks your left hand hard.
You wish that your wounds would stop BLEEDING so much!

The blighted tree tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

*Mikhan* blasts your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

Matheus pierces a Ghar'ghael trolloc's left leg very hard.
*someone* blasts your head.
You are incapacitated and will slowly die, if not aided.



That was one LONG bashed round :P.

Taziar
Posts: 947
Joined: Sat Mar 21, 2015 10:28 pm
Location: !Discord

Re: Ouch! That really did HURT!

Post by Taziar » Thu Aug 13, 2015 5:32 pm

DOUBLE BASH!


Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
The corpse of Razhak is lying here.
|1|.A gray palfrey prances skittishly nearby, being ridden by you.
*Wept* is here, fighting Benjain.
*Ryak* is here, fighting Adael.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Benjain the Veteran Gaidin is here, fighting Wept, riding a |2|.warhorse.
Stennor Custos, Apprentice to Dean Gaidin is here, fighting Wept, riding a |3|.gray palfrey.
Lord Adael the High Captain is here, fighting Ryak, riding a |4|.warhorse.

kill dark
* R HP:Wounded MV:Full > kill dark
*Wept* scythes Benjain's body hard.
*Ryak* doesn't seem to look well as he turns pale.
Lolita has arrived from the south, riding a black warhorse.
You scythe *Wept*'s left leg.

* R HP:Hurt MV:Fresh - Benjain: Battered - Wept: Beaten > kill dark
You do the best you can!

* R HP:Hurt MV:Fresh - Benjain: Battered - Wept: Beaten > You do the best you can!

* R HP:Hurt MV:Fresh - Benjain: Battered - Wept: Beaten > You do the best you can!

b
* R HP:Hurt MV:Fresh - Benjain: Battered - Wept: Beaten > *Wept* avoids being bashed by Stennor who loses his balance and falls!
You do the best you can!

[bash ] - Benjain: Battered - Wept: Beaten >


*Ryak* doesn't seem to look well as he turns pale.

-
*Ryak* doesn't seem to look well as he turns pale.
*Ryak* panics, and attempts to flee!
*Ryak* doesn't seem to look well as he turns pale.
Benjain sends *Wept* sprawling with a powerful bash!

=
*Ryak* doesn't seem to look well as he turns pale.
*Ryak* leaves south.

*
A sergeant bellows 'Argh! The foul beast Ryak has been spotted!'
A sergeant bellows 'Argh! The foul beast Ryak has been spotted!'

*
Benjain scythes *Wept*'s body hard.

+
Adael leaves south riding a warhorse.


Stennor clambers to his feet.

-
Stennor hacks *Wept*'s body.

=
*Wept* panics, and attempts to flee!
Lolita unleashes a flurry of icy spikes at *Wept*, who is stabbed repeatedly.
Your bash at *Wept* sends him sprawling!
This session you've landed 19 out of 25 bashes (76% landed)

* R HP:Hurt MV:Fresh - Benjain: Battered - Wept: Critical >
Stennor hacks *Wept*'s body.
*Wept* is mortally wounded, and will die soon, if not aided.
You gracefully flow into Ribbon in the Air, scything *Wept*'s body very hard.
*Wept* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Wept*'s death cry.

Sarioc
Posts: 3
Joined: Wed May 20, 2015 2:35 pm

Re: Ouch! That really did HURT!

Post by Sarioc » Fri Aug 14, 2015 3:08 pm

Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of Kaitlyn is lying here.
A soft leather pouch has been discarded here.
|1|.A wild stallion bucks madly, being ridden by you.
General Varcoz Martell, the Black Viper is standing here, riding a |2|.bloodstock stallion.
A Seanchan invasion commander evaluates his soldier's readiness.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
Yeri has arrived from the south, riding a |3|.warhorse.
They aren't here.

* R HP:Battered MV:Strong > bash
They aren't here.

* R HP:Battered MV:Strong > They aren't here.

* R HP:Battered MV:Strong > Bash who?

* R HP:Battered MV:Tiring > k human

*Benjen* has arrived from the south, riding a |4|.warhorse.

* R HP:Battered MV:Tiring > k human

Varcoz tries to strike *Benjen*, but he deflects the blow.

* R HP:Battered MV:Tiring > k human
You strike *Benjen*'s left foot.

* R HP:Battered MV:Tiring - Varcoz: Hurt - Benjen: Scratched > You do the best you can!

* R HP:Battered MV:Tiring - Varcoz: Hurt - Benjen: Scratched > You do the best you can!

* R HP:Battered MV:Tiring - Varcoz: Hurt - Benjen: Scratched >
You strike *Benjen*'s body.
A Seanchan officer joins Varcoz's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
*Benjen* slices Varcoz's left arm very hard.
Varcoz strikes *Benjen*'s body hard.

* R HP:Battered MV:Tiring - Varcoz: Wounded - Benjen: Hurt >
Judai has arrived from the south, riding a |1|.riding a sleek well-trained torm.

* R HP:Battered MV:Tiring - Varcoz: Wounded - Benjen: Hurt > l

Kenu has arrived from the south, riding an |5|.Illianer steed.
*Benjen* panics, and attempts to flee!

bash
* R HP:Battered MV:Tiring - Varcoz: Wounded - Benjen: Hurt > Narrow Passage
Two walls of rock rise up on each side, creating a narrow passage between them
which runs south from here. In the shelter of the rock it is comfortably cool.
To the east, the ground slopes downward, and a warm, dry breeze blows from
that direction.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of Kaitlyn is lying here.
A soft leather pouch has been discarded here.
Kenu the Honored Soldier is standing here, riding an |1|.Illianer steed.
Judai Janmaer, the Honored Soldier is standing here, riding a |1|.riding a sleek well-trained torm.
*Benjen* is here, fighting Varcoz, riding a |2|.warhorse.
Lord Yeri TEAM GOLD is standing here, riding a |3|.warhorse.
|4|.A wild stallion bucks madly, being ridden by you.
General Varcoz Martell, the Black Viper is here, fighting Benjen, riding a |5|.bloodstock stallion.
A Seanchan officer is here, fighting Benjen.
A Seanchan scout is here, fighting Benjen.
A Seanchan scout is here, fighting Benjen.
A Seanchan scout is here, fighting Benjen.

ring - Varcoz: Wounded - Benjen: Hurt >
*Benjen* leaves SOUTH riding a warhorse..

-
Varcoz leaves south riding a bloodstock stallion.
You follow Varcoz.

Judai leaves south riding a sleek well-trained torm.
Yeri leaves south riding a warhorse.
Kenu leaves south riding an Illianer steed.


Yeri narrates 'don't move varc'

=
Yeri narrates 'don't move varc'
*Benjen* has arrived from the south, riding a |6|.warhorse.
Your bash at *Benjen* sends him sprawling!
This session you've landed 16 out of 32 bashes (50% landed)

* R HP:Battered MV:Tiring - Benjen: Hurt > k human
k human
Varcoz has arrived from the south, riding a |7|.bloodstock stallion.
Yeri has arrived from the south, riding a |8|.warhorse.
Kenu has arrived from the south, riding an |9|.Illianer steed.
You do the best you can!

* R HP:Battered MV:Tiring - Benjen: Hurt > Varcoz strikes *Benjen*'s head into bloody fragments!
You do the best you can!

* R HP:Battered MV:Tiring - Benjen: Hurt > nar bashed
Eritage has arrived from the east, riding a |10|.warhorse.
You narrate 'bashed'

* R HP:Battered MV:Tiring - Benjen: Hurt >
Varcoz strikes *Benjen*'s left arm extremely hard.
A Seanchan officer joins Varcoz's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
You strike *Benjen*'s body hard.

* R HP:Battered MV:Tiring - Benjen: Wounded >
Judai has arrived from the south, riding a |2|.riding a sleek well-trained torm.

nar bashed patty
* R HP:Battered MV:Tiring - Benjen: Wounded > You narrate 'bashed patty'

* R HP:Battered MV:Tiring - Benjen: Wounded > nar hahaha
Judai leaves south riding a sleek well-trained torm.
You narrate 'hahaha'

* R HP:Battered MV:Tiring - Benjen: Wounded >
A Seanchan scout slashes Benjen's left arm.
A Seanchan scout slashes Benjen's body hard.
A Seanchan scout slashes Benjen's body hard.
A Seanchan officer lances Benjen's body.
Varcoz strikes *Benjen*'s body.
You strike *Benjen*'s body.

varcoz
Posts: 193
Joined: Fri Apr 10, 2015 1:30 am

Re: Ouch! That really did HURT!

Post by varcoz » Sat Aug 22, 2015 2:46 pm

close gate
* R HP:Wounded MV:Winded - Gid: Scratched - a Red Eagle officer: Critical > The gate is opened from the other side.
Ok.
*Gretchen* tries to slash you, but you deflect the blow.

close gate
* R HP:Wounded MV:Winded - Gid: Scratched - a Red Eagle officer: Critical > close gate
A Red Eagle officer bellows 'Carai an Caldazar!'
The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded - Gid: Scratched - a Red Eagle officer: Critical > The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded - Gid: Scratched - a Red Eagle officer: Critical > Rothe strikes a Red Eagle officer's body into bloody fragments!
You lance a Red Eagle officer's body into bloody fragments!
A Red Eagle officer is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a Red Eagle officer's death cry.
The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > close gate
The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > It's already closed!

* R HP:Wounded MV:Winded > It's already closed!
Rothe tries to strike *Gretchen*, but she parries successfully.

* R HP:Wounded MV:Winded > It's already closed!

* R HP:Wounded MV:Winded > s
It's already closed!
Gid tries to scythe *Gretchen*, but she deflects the blow.

* R HP:Wounded MV:Winded > It's already closed!

* R HP:Wounded MV:Winded > Coach Stop Along the Old Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A wild stallion bucks madly, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R HP:Wounded MV:Winded > score
You have xxx(xxx) hit and 77(171) movement points.
You have scored 108500001 experience points and 2114 quest points.
You need 1727319362 exp to level and 886 qp to rank.
You have amassed 3761 Turn points to date, ranking you Sei'taer First.
You have played 59 days and 10 hours (real time).
This ranks you as Varcoz the General [Deathwatch 7] (Level 51).
You are standing.

* R HP:Wounded MV:Winded > change mood brave
n
Mood changed to: Brave
Wimpy reset to: 123 hit points.

* R HP:Wounded MV:Winded > k human
Wagon Bridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of a Red Eagle officer is lying here.
A banner portraying a red eagle is gently swaying in the wind here.
A wild stallion bucks madly, being ridden by you.
*Gretchen* is here, fighting Gid mending a weapon, riding a wild stallion.
Gid al'Magnus {Deathwatch Recruit} is here, fighting Gretchen, riding a wild stallion.
Rothe Kadmus is here, fighting Gretchen mending a weapon, riding a warhorse.
A wild stallion bucks madly.

* R HP:Wounded MV:Winded > k human
You lance *Gretchen*'s body extremely hard.

k human
* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Scratched > Gretchen hauls on a rope, yanking it down powerfully. Cries ring out from the village.
A bell clanks loudly, warning of danger in Emond's Field.

You do the best you can!

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Scratched > You do the best you can!
Gid sends *Gretchen* sprawling with a powerful bash!

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Scratched > close gate
close gate
close gate
Ok.

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Scratched > You lance *Gretchen*'s head into bloody fragments!
Gid scythes *Gretchen*'s left arm into bloody fragments!
Rothe strikes *Gretchen*'s left arm into bloody fragments!
It's already closed!

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > It's already closed!

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > close gate
close gate
close gate
It's already closed!

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > close gate
close gate
Someone bellows 'To arms! Emond's Field is besieged! Rally to the Green!'
It's already closed!
The gate is opened from the other side.

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > close gate
Ok.
Gid narrates 'bashed'

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > close gate
It's already closed!

close gate
* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > It's already closed!

close gate
* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > close gate
It's already closed!

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > close gate
It's already closed!

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > close gate
It's already closed!
The gate is opened from the other side.

close gate
* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > close gate
Ok.

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Wounded > close gate
You lance *Gretchen*'s body into bloody fragments!
Gid scythes *Gretchen*'s right leg into bloody fragments!
Rothe strikes *Gretchen*'s body extremely hard.
The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Beaten > close gate
It's already closed!

close gate
* R HP:Wounded MV:Winded - Gid: Hurt - Gretchen: Beaten > close gate
Gid scythes *Gretchen*'s right arm into bloody fragments!
*Gretchen* panics, and attempts to flee!
The gate is opened from the other side.
Ok.
Gid narrates 'zerked'
*Gretchen* leaves west riding a wild stallion.
*Gretchen* has arrived from the west, riding a wild stallion.

close gate
* R HP:Wounded MV:Winded > close gate
It's already closed!
*Gretchen* tries to slash you, but you parry successfully.

* R HP:Wounded MV:Winded - Gretchen: Critical > close gate
It's already closed!

* R HP:Wounded MV:Winded - Gretchen: Critical > It's already closed!

* R HP:Wounded MV:Winded - Gretchen: Critical > close gate
The gate is opened from the other side.
Ok.
Gid tries to scythe *Gretchen*, but she parries successfully.

close gate
* R HP:Wounded MV:Winded - Gretchen: Critical > close gate
The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded - Gretchen: Critical > close gate
The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded - Gretchen: Critical > close gate
The gate is opened from the other side.
Ok.

close gate
* R HP:Wounded MV:Winded - Gretchen: Critical > The gate is opened from the other side.
Ok.
*Gretchen* panics, and attempts to flee!

close gate
* R HP:Wounded MV:Winded - Gretchen: Critical > close gate
The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded - Gretchen: Critical > close gate
close gate
Gid scythes *Gretchen*'s left arm into bloody fragments!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Gretchen*'s death cry.
The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > get all corpse
The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > The gate is opened from the other side.
Ok.

* R HP:Wounded MV:Winded > get all corpse
save
The gate is opened from the other side.
You get three gold crowns from the corpse of Gretchen.
You get seventeen copper pennys from the corpse of Gretchen.
You get a cup of thready brown tea from the corpse of Gretchen.
You get a black pair of silver-tooled boots from the corpse of Gretchen.
You get a pair of earthen colored breeches from the corpse of Gretchen.
You get a tooled leather belt from the corpse of Gretchen.
You get a heron mark blade from the corpse of Gretchen.
You get a silver etched shield from the corpse of Gretchen.
You get a jeweled wristcuff from the corpse of Gretchen.
You get a jeweled wristcuff from the corpse of Gretchen.
You get a pair of dark gloves from the corpse of Gretchen.
You get a set of cloth sleeves from the corpse of Gretchen.
You get an embroidered, cotton shoulder bag from the corpse of Gretchen.
You get a gown of exquisite design from the corpse of Gretchen.
You get a bearskin tunic from the corpse of Gretchen.
You get a shimmering pendant of obsidian from the corpse of Gretchen.
You get a shimmering pendant of obsidian from the corpse of Gretchen.
You get a camouflaged hood from the corpse of Gretchen.
You get a ring of braided gold and silver from the corpse of Gretchen.
You get a ring of braided gold and silver from the corpse of Gretchen.
You get a crystal lightstick from the corpse of Gretchen.
*Benjen* has arrived from the east, riding a warhorse.
A black labrador has arrived from the east.
*Kaitlyn* has arrived from the east, riding a gray palfrey.
Last edited by varcoz on Sat Aug 22, 2015 3:25 pm, edited 1 time in total.

Gid
Posts: 26
Joined: Sat Aug 22, 2015 2:45 pm

Re: Ouch! That really did HURT!

Post by Gid » Sat Aug 22, 2015 2:49 pm

* R HP:Scratched MV:Full >
The gate is opened from the other side.
Varcoz closes the gate.

* R HP:Scratched MV:Full > kill human

Rothe tries to strike *Gretchen*, but she parries successfully.

* R HP:Scratched MV:Full > bash
You try to scythe *Gretchen*, but she deflects the blow.

ull - Varcoz: Wounded - Gretchen: Scratched >
Varcoz leaves south riding a wild stallion.

*
Your body is pierced by razor sharp ice spikes sent by *Gretchen*!


*Gretchen* slashes your body.
The gate is opened from the other side.

-
Varcoz has arrived from the south, riding a wild stallion.


Varcoz lances *Gretchen*'s body extremely hard.

-
Gretchen hauls on a rope, yanking it down powerfully. Cries ring out from the village.
A bell clanks loudly, warning of danger in Emond's Field.


=
Your bash at *Gretchen* sends her sprawling!
You have missed 524 and landed 757 bashes for a 59 % land rate this session.

* R HP:Hurt MV:Full - Gretchen: Scratched >
Varcoz closes the gate.

* R HP:Hurt MV:Full - Gretchen: Scratched >
Varcoz lances *Gretchen*'s head into bloody fragments!
You scythe *Gretchen*'s left arm into bloody fragments!
Rothe strikes *Gretchen*'s left arm into bloody fragments!

* R HP:Hurt MV:Full - Gretchen: Wounded > nar bashed

Someone bellows 'To arms! Emond's Field is besieged! Rally to the Green!'
The gate is opened from the other side.

* R HP:Hurt MV:Full - Gretchen: Wounded > Varcoz closes the gate.
You narrate 'bashed'

change mood berserk
* R HP:Hurt MV:Full - Gretchen: Wounded > Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Hurt MV:Full - Gretchen: Wounded >
The gate is opened from the other side.

* R HP:Hurt MV:Full - Gretchen: Wounded >
Varcoz closes the gate.

* R HP:Hurt MV:Full - Gretchen: Wounded >
Varcoz lances *Gretchen*'s body into bloody fragments!
You scythe *Gretchen*'s right leg into bloody fragments!
Rothe strikes *Gretchen*'s body extremely hard.
The gate is opened from the other side.
Varcoz closes the gate.

* R HP:Hurt MV:Full - Gretchen: Beaten > nar zerked
You scythe *Gretchen*'s right arm into bloody fragments!
*Gretchen* panics, and attempts to flee!
The gate is opened from the other side.
Varcoz closes the gate.
You narrate 'zerked'
*Gretchen* leaves west riding a wild stallion.
*Gretchen* has arrived from the west, riding a wild stallion.

* R HP:Hurt MV:Full > close gate

*Gretchen* tries to slash Varcoz, but he parries successfully.

* R HP:Hurt MV:Full > kill human
kill human
It's already closed!

* R HP:Hurt MV:Full > kill human
The gate is opened from the other side.
Varcoz closes the gate.
You try to scythe *Gretchen*, but she parries successfully.

* R HP:Hurt MV:Full - Varcoz: Wounded - Gretchen: Critical > The gate is opened from the other side.
Varcoz closes the gate.
You do the best you can!

* R HP:Hurt MV:Full - Varcoz: Wounded - Gretchen: Critical > The gate is opened from the other side.
Varcoz closes the gate.
You do the best you can!

kill human
* R HP:Hurt MV:Full - Varcoz: Wounded - Gretchen: Critical >
The gate is opened from the other side.
Varcoz closes the gate.

kill human
* R HP:Hurt MV:Full - Varcoz: Wounded - Gretchen: Critical > kill human
The gate is opened from the other side.
Varcoz closes the gate.
You do the best you can!
*Gretchen* panics, and attempts to flee!

kill human
* R HP:Hurt MV:Full - Varcoz: Wounded - Gretchen: Critical > The gate is opened from the other side.
Varcoz closes the gate.
You do the best you can!

* R HP:Hurt MV:Full - Varcoz: Wounded - Gretchen: Critical > kill human
kill human
You scythe *Gretchen*'s left arm into bloody fragments!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gretchen*'s death cry.
The gate is opened from the other side.
Varcoz closes the gate.
They aren't here.

kill human
* R HP:Hurt MV:Full > kill human
The gate is opened from the other side.
Varcoz closes the gate.
They aren't here.

* R HP:Hurt MV:Full > kill human
The gate is opened from the other side.
Varcoz closes the gate.
They aren't here.

* R HP:Hurt MV:Full > The gate is opened from the other side.
Varcoz closes the gate.
They aren't here.

* R HP:Hurt MV:Full > The gate is opened from the other side.
Varcoz closes the gate.
They aren't here.

* R HP:Hurt MV:Full > v
The gate is opened from the other side.
Varcoz closes the gate.
They aren't here.

* R HP:Hurt MV:Full > The gate is opened from the other side.
Varcoz closes the gate.
They aren't here.

* R HP:Hurt MV:Full > The gate is opened from the other side.
Varcoz closes the gate.
Sorry, but you can't do that here!

* R HP:Hurt MV:Full >
The gate is opened from the other side.
Varcoz closes the gate.

* R HP:Hurt MV:Full > nar haha

The gate is opened from the other side.
Varcoz closes the gate.

* R HP:Hurt MV:Full >
The gate is opened from the other side.
Varcoz gets three gold crowns from the corpse of Gretchen.
Varcoz gets seventeen copper pennys from the corpse of Gretchen.
Varcoz gets a cup of thready brown tea from the corpse of Gretchen.
Varcoz gets a black pair of silver-tooled boots from the corpse of Gretchen.
Varcoz gets a pair of earthen colored breeches from the corpse of Gretchen.
Varcoz gets a tooled leather belt from the corpse of Gretchen.
Varcoz gets a heron mark blade from the corpse of Gretchen.
Varcoz gets a silver etched shield from the corpse of Gretchen.
Varcoz gets a jeweled wristcuff from the corpse of Gretchen.
Varcoz gets a jeweled wristcuff from the corpse of Gretchen.
Varcoz gets a pair of dark gloves from the corpse of Gretchen.
Varcoz gets a set of cloth sleeves from the corpse of Gretchen.
Varcoz gets an embroidered, cotton shoulder bag from the corpse of Gretchen.
Varcoz gets a gown of exquisite design from the corpse of Gretchen.
Varcoz gets a bearskin tunic from the corpse of Gretchen.
Varcoz gets a shimmering pendant of obsidian from the corpse of Gretchen.
Varcoz gets a shimmering pendant of obsidian from the corpse of Gretchen.
Varcoz gets a camouflaged hood from the corpse of Gretchen.
Varcoz gets a ring of braided gold and silver from the corpse of Gretchen.
Varcoz gets a ring of braided gold and silver from the corpse of Gretchen.
Varcoz gets a crystal lightstick from the corpse of Gretchen.

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