Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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dahdahdah
Posts: 23
Joined: Mon Apr 27, 2020 11:31 pm

Re: Ouch! That really did HURT!

Post by dahdahdah » Sat Jul 02, 2022 9:44 pm

We walked by Lisette

The Stooping Hawk
This tavern is full of noisy men and women, drinking strong ale and wine.
Despite the rowdiness of the men, they always tone it down whenever a woman
glances their way. You also notice that the men aren't as crass with the
barmaids as in other towns. Once in a while someone shouts some abuse at
the world in general, and scribbles something on the board without thinking
it through. A six-sided dice lies on one of the tables.
[ obvious exits: N E ]
Zone: Fal Dara
A board hangs on a wall peppered with tales of glory, adventure and history.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Byrg the Myrddraal is standing here.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* HP:Healthy MV:Strong >
A bartender barely hits your body.
A bartender bellows 'RupxfsF\No GKa FZ Lpb\dYz\^ ypav ukEEevv'

* HP:Scratched MV:Strong - a bartender: Scratched >

You hack a bartender's body into bloody fragments!
A sullen man joins a bartender's fight!
A bartender bellows 'YT@AM?dDgo pu_ aJ ]ZkASfFWj noCc SwznH?p'
A bartender tickles your right arm with his hit.

* HP:Scratched MV:Strong - a bartender: Hurt >
whe
Players in your Zone
--------------------
Dah - The Stooping Hawk
Byrg - The Stooping Hawk
You catch a faint scent of a horse nearby.

* HP:Scratched MV:Strong - a bartender: Hurt >

Byrg slashes a bartender's body extremely hard.

* HP:Scratched MV:Strong - a bartender: Wounded >

*Lisette* has arrived from the north.

* HP:Scratched MV:Strong - a bartender: Wounded >
Byrg gazes deeply at a sullen man...
A sullen man looks very strange, glaring about with a sense of panic.
Byrg slashes a bartender's body into bloody fragments!
A bartender bellows 'gkDJzAAxOZ ICw uY BpQOCEJWZ n[Ta ETBmEHp'
A sullen man barely tickles Byrg's body with his hit.
You try to hack a bartender, but he parries successfully.
A bartender barely tickles your body with his hit.
*Lisette* barely strikes Byrg's body.

* HP:Scratched MV:Strong - a bartender: Wounded >
sigh

Byrg hisses 'but we have to kill this guy'

* HP:Scratched MV:Strong - a bartender: Wounded > You sigh.

* HP:Scratched MV:Strong - a bartender: Wounded >

Byrg slashes a bartender's body extremely hard.
A bartender bellows 'vFEnFXClCJ ^Cq Lj LSmlNKvBc hm]L QwYLv_s'
A sullen man barely tickles Byrg's body with his hit.
You hack a bartender's right leg into bloody fragments!
A bartender barely tickles your right leg with his hit.

* HP:Scratched MV:Strong - a bartender: Battered >

Your body is pierced by razor sharp ice spikes sent by *Lisette*!

* HP:Hurt MV:Strong - a bartender: Battered >

A bartender bellows 'g]zrXPvLVo pl@ qQ \wCL[bVgB KCWy KMDscDc'
A sullen man barely tickles Byrg's body with his hit.
You hack a bartender's body into bloody fragments!
A bartender tickles your right leg with his hit.

* HP:Hurt MV:Strong - a bartender: Battered >

Your body is pierced by razor sharp ice spikes sent by *Lisette*!

* HP:Wounded MV:Strong - a bartender: Battered >
*Lisette* avoids being bashed by Byrg who loses his balance and falls!

* HP:Wounded MV:Strong - a bartender: Battered >
'we have to kill lisette actually
You say 'we have to kill lisette actually'

* HP:Wounded MV:Strong - a bartender: Battered >
A sullen man barely tickles Byrg's left hand with his hit.
A bartender bellows 'mm@IMutUTZ euZ OD WuuOSdubs Oxqn `_VKRWU'
You hack a bartender's body into bloody fragments!
A bartender barely hits your left arm.

* HP:Wounded MV:Strong - a bartender: Beaten >
ww
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.

* HP:Wounded MV:Strong - a bartender: Beaten >
You panic and attempt to flee!


You flee head over heels.
The Kitchen of the Stooping Hawk
[ obvious exits: W ]
Zone: Fal Dara
An oven stands here, radiating a dry heat.

* HP:Wounded MV:Strong >
ee
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

scan w
* HP:Wounded MV:Strong >
*Lisette* is here, fighting Byrg.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Byrg the Myrddraal is here, fighting a sullen man.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is here, fighting Byrg.
A bartender serves customers with a greedy smile.

w
x
* HP:Wounded MV:Strong >
The Stooping Hawk
[ obvious exits: N E ]
Zone: Fal Dara
A board hangs on a wall peppered with tales of glory, adventure and history.
*Lisette* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

b
* HP:Wounded MV:Strong > *Lisette* panics, and attempts to flee!
*Lisette* leaves east.
[k light]
They aren't here.

* HP:Wounded MV:Strong > [bash ]
Bash who?

* HP:Wounded MV:Strong >
x

Byrg has arrived from the north.

* HP:Wounded MV:Strong > A bartender says 'GZe MRqiras NIY UzNY DRm GbrrPv GGIH aI[DOg '
A bartender barely hits Byrg's body.
A bartender bellows '^wLaKFcorO @IgG Ap Qy?ZUyPMI iDc? `AV\Ny`'
[k light]
They aren't here.

* HP:Wounded MV:Strong >
*Lisette* has arrived from the east.

* HP:Wounded MV:Strong >
*Lisette* barely strikes your body.

x
* HP:Wounded MV:Strong - Lisette: Healthy >
[k light]
You do the best you can!

* HP:Wounded MV:Strong - Lisette: Healthy >
Byrg panics, and attempts to flee!

b
* HP:Wounded MV:Strong - Lisette: Healthy >

You try to hack *Lisette*, but she deflects the blow.
A sullen man joins Lisette's fight!
A bartender bellows '@gEK\cRhTc mqQU uO yjmjLwg^i ]pCo NMpnSuP'
A bartender barely hits Byrg's right arm.

* HP:Wounded MV:Strong - Lisette: Healthy >
[bash ]
Byrg leaves north.

f
-Cancelled.
You panic and attempt to flee!


Byrg has arrived from the north.


You flee head over heels.
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.

* HP:Wounded MV:Strong >
e
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A man is here.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.

* HP:Wounded MV:Strong >
n
n
n
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A run-down looking man wanders aimlessly, collecting lost belongings.
Byrg narrates 'come e'

* HP:Wounded MV:Strong > On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.

* HP:Wounded MV:Strong > Inner Gate of the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.

* HP:Wounded MV:Strong >
na wow bail on me
s
You narrate 'wow bail on me'

whe
* HP:Wounded MV:Strong > On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.

* HP:Wounded MV:Strong > Players in your Zone
--------------------
Dah - On the Drawbridge
Byrg - The Kitchen of the Stooping Hawk

* HP:Wounded MV:Strong >
You narrate 'i am 2n'

* HP:Wounded MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.

* HP:Wounded MV:Strong >
You narrate 'of the x'

Players in your Zone
--------------------
Dah - On the Drawbridge
Byrg - The Kitchen of the Stooping Hawk

* HP:Wounded MV:Strong > On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.

* HP:Wounded MV:Strong >
s
s
Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A run-down looking man wanders aimlessly, collecting lost belongings.

w
s
* HP:Wounded MV:Strong > The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A man is here.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.

e
* HP:Wounded MV:Tiring > Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Lisette* is standing here.
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.

* HP:Wounded MV:Tiring > *Lisette* tickles your body with her strike.
No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Lisette: Healthy > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Lisette: Healthy >
f

A Shienaran guard joins Lisette's fight!
A Shienaran guard barely slashes your body.
You try to hack *Lisette*, but she deflects the blow.
*Lisette* barely strikes your left leg.
Your heartbeat calms down more as you feel less panicked.

You panic and attempt to flee!
Byrg narrates 'ah'


You flee head over heels.
The Stooping Hawk
[ obvious exits: N E ]
Zone: Fal Dara
A board hangs on a wall peppered with tales of glory, adventure and history.
An anxious young man hovers near his master here.
A good humored broker stands here, conducting his trades.
A shapely young woman skillfully weaves amongst the chaos, taking orders.
A sullen man is hunched over a tankard, sipping his ale.
A bartender serves customers with a greedy smile.

* HP:Wounded MV:Full >
e

*Lisette* has arrived from the north.

* HP:Wounded MV:Full > *Lisette* strikes your body.
No way! You're fighting for your life!

* HP:Wounded MV:Full - Lisette: Healthy >
f
e
You panic and attempt to flee!

You flee head over heels.
Merchants Row
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
A dun mare is here, snorting angrily.
A dun mare is here, snorting angrily.
The Crossing
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A man is here.
A grizzled Shienaran veteran looks on.
The Fal Dara town crier stands here, spreading the news.

* HP:Wounded MV:Full >
n
n

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.

* HP:Wounded MV:Full > Before the Keep
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A run-down looking man wanders aimlessly, collecting lost belongings.

whe
* HP:Wounded MV:Full > On the Drawbridge
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
Byrg narrates 'im 1e of the bartender'

* HP:Wounded MV:Full >
Players in your Zone
--------------------
Dah - On the Drawbridge
Byrg - The Kitchen of the Stooping Hawk

scan
* HP:Wounded MV:Full >
South: A run-down looking man wanders aimlessly, collecting lost belongings.

* HP:Wounded MV:Full >
na yes I see
whe
You narrate 'yes I see'

((I flee around to get to Byrg))

* HP:Wounded MV:Strong > The Kitchen of the Stooping Hawk
[ obvious exits: W ]
Zone: Fal Dara
An oven stands here, radiating a dry heat.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Byrg the Myrddraal is standing here.

* HP:Wounded MV:Strong >

You narrate 'idk dude'

* HP:Wounded MV:Strong >

*Lisette* has arrived from the west.
Byrg tries to slash *Lisette*, but she parries successfully.

ee
* HP:Wounded MV:Strong >
x
b
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Wounded MV:Strong > [k light]
You try to hack *Lisette*, but she parries successfully.

* HP:Wounded MV:Strong - Byrg: Scratched - Lisette: Healthy >
[bash ]
-=+**+=-
Your body is pierced by razor sharp ice spikes sent by *Lisette*!
-=
Your bash at *Lisette* sends her sprawling!

* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Scratched >
You hack *Lisette*'s body extremely hard.
Byrg slashes *Lisette*'s left hand into bloody fragments!

* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Hurt >
ch wimpy
You won't flee from any fight now.

* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Hurt >

You hack *Lisette*'s body into bloody fragments!
Byrg slashes *Lisette*'s left leg into bloody fragments!

b
* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Wounded >
[bash ]
They already seem to be stunned.

* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Wounded >
Byrg slashes *Lisette*'s body extremely hard.

b
* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Wounded >
[bash ]

*Lisette* strikes Byrg's body.
Byrg slashes *Lisette*'s body very hard.
-
*Lisette* panics, and attempts to flee!
=+**
*Lisette* panics, and attempts to flee!
+=- -
*Lisette* panics, and attempts to flee!
=
You try to hack *Lisette*, but she deflects the blow.
*Lisette* barely strikes Byrg's body.
Your bash at *Lisette* sends her sprawling!

* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Battered >
ee
[ch mood brave]
Mood changed to: Brave

'die
* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Battered >
You say 'die'

* HP:Battered MV:Strong - Byrg: Scratched - Lisette: Battered >

You hack *Lisette*'s left leg into bloody fragments!
*Lisette* panics, and attempts to flee!
Byrg slashes *Lisette*'s left leg into bloody fragments!
*Lisette* panics, and attempts to flee!
Byrg slashes *Lisette*'s head into bloody fragments!
*Lisette* is stunned, but will probably regain consciousness...

* HP:Battered MV:Strong - Lisette: Critical >

Byrg narrates 'rip'

* HP:Battered MV:Strong - Lisette: Critical >

You hack *Lisette*'s body into bloody fragments!
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Lisette*'s death cry.

Cera
Posts: 21
Joined: Fri May 20, 2022 11:19 pm

Re: Ouch! That really did HURT!

Post by Cera » Sat Jul 02, 2022 10:48 pm

Damn Byrg and his zerk attack! That move hurts :(

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Fri Jul 08, 2022 12:21 pm

* HP:Scratched MV:Tiring > Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
*Seroma* is standing here. <-- Beaten trolloc
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
A grim-eyed man patrols the area for his Dark Lord.
A huge darkhound is here, drooling and snarling.
A warhorse is here, stamping his feet impatiently.
Edard has arrived from the north, riding a warhorse.
A member of the Panarch's Legion has arrived from the north.
Relena has arrived from the north, riding a warhorse.

* HP:Scratched MV:Tiring >
Edard tries to scythe *Seroma*, but he parries successfully.

* HP:Scratched MV:Tiring >
2
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard barely pounds your body.
You move swiftly to protect Relena.
A hooved trolloc joins the dreadguard's fight!
You move swiftly to protect Relena.
A huge darkhound joins a hooved trolloc's fight!
You move swiftly to protect Relena.
A Dhai'mon trolloc joins a hooved trolloc's fight!
The dreadguard's hands weave a bright red flame...
Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by the dreadguard! <-- Fireball one
*Seroma* panics, and attempts to flee!
[kill dark]
Ok.

* HP:Wounded MV:Tiring - the dreadguard: Scratched >

*Seroma* leaves east. >>

* HP:Wounded MV:Tiring - the dreadguard: Scratched >
A Dhai'mon trolloc crushes your left foot.
The dreadguard's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the dreadguard! <-- fireball two
A huge darkhound barely hits your right arm.
You swiftly dodge a hooved trolloc's attempt to cleave you.
You try to scythe the dreadguard, but he parries successfully.
The dreadguard pounds your left hand hard.

* HP:Wounded MV:Tiring - the dreadguard: Scratched >
7
f
*Seroma* has arrived from the east.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.

* HP:Wounded MV:Tiring - the dreadguard: Scratched > You move swiftly to protect
Relena.
*Seroma* slashes your body.
You panic and attempt to flee!


*Seroma* panics, and attempts to flee!
Relena throws a fireball at *Seroma*, who screams in pain.
You flee head over heels.
You move swiftly to protect Relena.
The Gatekeep
[ obvious exits: E W ]
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Wounded MV:Tiring >
e
2
Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
A darkhound is here, fighting Edard.
Lady Relena ni Arbela is standing here, riding a warhorse.
A member of the Panarch's Legion keeps the peace here.
Lord Edard the Sheriff is here, fighting a darkhound, riding a warhorse.
A Dhai'mon trolloc is here, fighting Edard.
A hooved trolloc is here, fighting Edard.
The dreadguard is here, fighting Edard.
A huge darkhound is here, fighting Edard.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Tiring > [kill dark]
They aren't here.

* HP:Wounded MV:Tiring >
Edard panics, and attempts to flee!
Edard tries to flee, but is too exhausted!
[kill dark]
They aren't here.

scan
* HP:Wounded MV:Tiring >
[kill dark]
They aren't here.

n
* HP:Wounded MV:Tiring >
n
Edard scythes a darkhound's body into bloody fragments!
A darkhound sears Edard's flesh with a scorching flame!
The dreadguard's hands weave a bright red flame...
The dreadguard throws a fireball at Edard, who screams in pain.
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A darkhound hits Edard's left arm.
A huge darkhound hits Edard's right leg.
The dreadguard pounds Edard's right arm hard.
A hooved trolloc barely cleaves Edard's body.
A Dhai'mon trolloc tries to crush Edard, but he dodges the attack.
North: An artifact collector stands here, searching specific items.
East: A wolfish trolloc is here, howling for blood.
South: *Seroma* is sitting here. <-- strange
West: A burly trolloc stands here, eyeing the surroundings.

* HP:Wounded MV:Tiring > North: An artifact collector stands here, searching specific items.
East: A wolfish trolloc is here, howling for blood.
South: *Seroma* is sitting here.
West: A burly trolloc stands here, eyeing the surroundings.

* HP:Wounded MV:Tiring >
The dreadguard says 'This is the will of the Great Lord!'
Edard panics, and attempts to flee!
The Courtyard
[ obvious exits: N E S W ]
Door west: oakdoor
An artifact collector stands here, searching specific items.
A bearish trolloc towers here, its snout drawn into a snarl.
Relena has arrived from the south, riding a warhorse.

* HP:Wounded MV:Tiring > A Pile of Decaying Skeletons
[ obvious exits: E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.
Relena has arrived from the south, riding a warhorse.

s
* HP:Wounded MV:Tiring >
s
s
The Courtyard
[ obvious exits: N E S W ]
Door west: oakdoor
A trolloc is here ruling a group of trollocs.
An artifact collector stands here, searching specific items.
A bearish trolloc towers here, its snout drawn into a snarl.
Relena has arrived from the north, riding a warhorse.

2
* HP:Wounded MV:Tiring > Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
A darkhound is here, howling.
A member of the Panarch's Legion keeps the peace here.
A hooved trolloc anxiously stamps its feet.
A grim-eyed man patrols the area for his Dark Lord.
A huge darkhound is here, drooling and snarling.
A warhorse is here, stamping his feet impatiently.
Relena has arrived from the north, riding a warhorse.

* HP:Wounded MV:Tiring > The Old Stables
[ obvious exits: N W ]
Door west: oakdoor
A massive battering ram adorned with shields and moving on wheels is here.
*Seroma* is sitting here.
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.
Ack, you lost Relena!

* HP:Wounded MV:Winded > A large black rat tries to hit you, but you deflect the blow. <-- oh like seriously??
A bearish trolloc barely tickles your body with his slash.
A bearish trolloc tries to slash you, but you deflect the blow.
You scythe a large black rat's body into bloody fragments!
A large black rat is incapacitated and will slowly die, if not aided.
A large black rat lies immobile on the ground, suffering...
A large black rat is mortally wounded, and will die soon, if not aided.
[kill dark]
Ok.

* HP:Wounded MV:Winded - a large black rat: Incapacitated >
f
s
e
2
You panic and attempt to flee!


*Seroma* clambers to his feet.


*Seroma* leaves north. ^^

You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
*Seroma* is standing here.
A darkhound is here, howling.
A member of the Panarch's Legion keeps the peace here.
A hooved trolloc anxiously stamps its feet.
A grim-eyed man patrols the area for his Dark Lord.
A huge darkhound is here, drooling and snarling.
A warhorse is here, stamping his feet impatiently.
The Old Stables
[ obvious exits: N W ]
Door west: oakdoor
A massive battering ram adorned with shields and moving on wheels is here.
A large black rat is lying here, mortally wounded.
A bearish trolloc towers here, its snout drawn into a snarl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > [kill dark]
They aren't here.

n
* HP:Wounded MV:Winded >
2
n
[kill dark]
They aren't here.

2
* HP:Wounded MV:Winded > Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
*Seroma* is standing here.
A darkhound is here, howling.
A member of the Panarch's Legion keeps the peace here.
A hooved trolloc anxiously stamps its feet.
A grim-eyed man patrols the area for his Dark Lord.
A huge darkhound is here, drooling and snarling.
A warhorse is here, stamping his feet impatiently.

* HP:Wounded MV:Winded > *Seroma* tries to slash you, but you deflect the blow.
[kill dark]
Ok.

* HP:Wounded MV:Winded - Seroma: Critical > The dreadguard says 'This is the will of the Great Lord!'
The dreadguard pounds your left foot.
The dreadguard says 'This is the will of the Great Lord!'
No way! You're fighting for your life!

* HP:Wounded MV:Winded - Seroma: Critical > Edard has arrived from the east, riding a warhorse.
No way! You're fighting for your life!

f
* HP:Wounded MV:Winded - Seroma: Critical > [kill dark]
Ok.

* HP:Wounded MV:Winded - Seroma: Critical >

The dreadguard tries to pound you, but you parry successfully.
A darkhound joins the dreadguard's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A hooved trolloc joins a darkhound's fight!
The dreadguard's hands weave a bright red flame...
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by the dreadguard! <-- another fireball
*Seroma* slashes your left arm.
A bearish trolloc has arrived from the south.

You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
Door west: oakdoor
Lady Relena ni Arbela is standing here, riding a warhorse.
A trolloc is here ruling a group of trollocs.
An artifact collector stands here, searching specific items.
A bearish trolloc towers here, its snout drawn into a snarl.
Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
A bearish trolloc towers here, its snout drawn into a snarl.
Lord Edard the Sheriff is here, fighting a darkhound, riding a warhorse.
*Seroma* is standing here.
A darkhound is here, fighting Edard.
A member of the Panarch's Legion keeps the peace here.
A hooved trolloc is here, fighting Edard.
A grim-eyed man patrols the area for his Dark Lord.
A huge darkhound is here, fighting Edard.
A warhorse is here, stamping his feet impatiently.

* HP:Battered MV:Winded >

The dreadguard says 'This is the will of the Great Lord!'
The dreadguard tries to pound you, but you deflect the blow. <-- what the flaming sheep balls is this this
A Dhai'mon trolloc has arrived from the north.

2
* HP:Battered MV:Winded - the dreadguard: Healthy >

*Seroma* tries to slash you, but you parry successfully.

* HP:Battered MV:Winded - the dreadguard: Healthy >
[kill dark]
Ok.

f
* HP:Battered MV:Winded - Seroma: Critical >

*Seroma* slashes your body.
You panic and attempt to flee!
A bearish trolloc joins a Dhai'mon trolloc's fight!
The dreadguard's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the dreadguard! <-- another
A Dhai'mon trolloc barely crushes your right leg.
The dreadguard barely pounds your right arm.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
Edard scythes a darkhound's head into bloody fragments!
A huge darkhound barely hits Edard's right arm.
A hooved trolloc tickles Edard's left foot with his cleave.
A darkhound barely hits Edard's body.


Edard panics, and attempts to flee!


*Equitant* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.


A darkhound sears Edard's flesh with a scorching flame!
The dreadguard's hands weave a bright red flame...
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
Your body is burned by a tremendous fireball sent by the dreadguard! <-- and another

You flee head over heels.
The Gatekeep
[ obvious exits: E W ]
Door west: stonegate
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
e
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Entrance to the Courtyard
[ obvious exits: N E S W ]
The corpse of a Dha'vol trolloc is lying here.
*Equitant* is standing here, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.
A bearish trolloc is here, fighting Edard.
Lord Edard the Sheriff is here, fighting a darkhound, riding a warhorse.
*Seroma* is standing here.
A darkhound is here, fighting Edard.
A member of the Panarch's Legion keeps the peace here.
A hooved trolloc is here, fighting Edard.
A grim-eyed man patrols the area for his Dark Lord.
A huge darkhound is here, fighting Edard.
A warhorse is here, stamping his feet impatiently.

e
* HP:Critical MV:Winded >
Edard leaves east riding a warhorse.
*Seroma* tries to slash you, but you deflect the blow.

* HP:Critical MV:Winded - Seroma: Critical >
No way! You're fighting for your life!

* HP:Critical MV:Winded - Seroma: Critical > No way! You're fighting for your life!

f
e
* HP:Critical MV:Winded - Seroma: Critical >
n
You try to scythe *Seroma*, but he deflects the blow.
A Dhai'mon trolloc joins Seroma's fight!
A bearish trolloc joins a Dhai'mon trolloc's fight!
A darkhound joins a Dhai'mon trolloc's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A hooved trolloc joins a Dhai'mon trolloc's fight!
The dreadguard joins a darkhound's fight!
The dreadguard's hands weave a bright red flame...
A flash of bright red fire sent by the dreadguard is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: Ouch! That really did HURT!

Post by Equitant » Fri Jul 08, 2022 12:37 pm

.

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: Ouch! That really did HURT!

Post by Seroma » Mon Jul 11, 2022 1:13 pm

A Civil Watch patrol leader tickles Skagog's body with his slash.
A Civil Watch guard barely slashes Skagog's right arm.
A Civil Watch guard tickles Skagog's body with his slash.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^
There are some tracks of A TROLLOC leaving ^^NORTH^^

* S HP:Battered MV:Strong >
They aren't here.

* S HP:Battered MV:Strong >
Bash who?

* S HP:Battered MV:Strong >

*Lynera* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Strong >
k light

*Lynera* leaves north riding a warhorse.

* S HP:Battered MV:Strong >
k light
They aren't here.

bash
* S HP:Battered MV:Strong >
They aren't here.

n
* S HP:Battered MV:Strong >
Bash who?

* S HP:Battered MV:Tiring >
k light
bash
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
*Lynera* is standing here, riding a warhorse.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

* S HP:Battered MV:Tiring >
You try to scythe *Lynera*, but she parries successfully.

* S HP:Battered MV:Tiring - Lynera: Battered >


*Lynera* tries to strike you, but you parry successfully.
A Civil Watch guard joins Lynera's fight!
A Civil Watch guard joins a Civil Watch guard's fight!
A Civil Watch patrol leader joins a Civil Watch guard's fight!

-
=
+
*
*
+
=
-

-
Skagog has arrived from the south.

=
A Civil Watch patrol leader slashes your body.
A Civil Watch guard barely slashes your body.
A Civil Watch guard slashes your body.
You try to scythe *Lynera*, but she deflects the blow.
Your bash at *Lynera* sends her sprawling!
*Lynera* panics, and attempts to flee!
Skagog blasts *Lynera*'s body into bloody fragments!

* S HP:Battered MV:Tiring - Lynera: Beaten >
nar bashed
You narrate 'bashed'

* S HP:Battered MV:Tiring - Lynera: Beaten >

Skagog blasts *Lynera*'s body into bloody fragments!
A Civil Watch patrol leader slashes your body.
A Civil Watch guard barely slashes your body.
A Civil Watch guard slashes your head.
You scythe *Lynera*'s left arm into bloody fragments!
*Lynera* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Lynera*'s death cry.

* S HP:Battered MV:Tiring >
w
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving vvSOUTHvv

* S HP:Battered MV:Tiring >

Skagog narrates 'lol'

* S HP:Battered MV:Tiring >
nar ker rip
You narrate 'ker rip'

* S HP:Battered MV:Tiring >
sc
You have 161(415) hit and 199(271) movement points.
You have scored 108500001 experience points and 164 quest points.
You need 1727319362 exp to level and -14 qp to rank.
You have amassed 125 Turn points to date.
You have played 3 days and 1 hours (real time).
This ranks you as Seroma the Putrid Larva [Dha'vol 4] (Level 51).
You are standing.

* S HP:Battered MV:Tiring >
e
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<
There are some tracks of A TROLLOC leaving <<WEST<<
The corpse of Lynera is lying here.
A soft leather pouch has been discarded here.
A gory tuft of flesh lies abandoned on the ground.
A warhorse is here, stamping his feet impatiently.
A Civil Watch stands guard here.
A Civil Watch stands guard here.
A battle-scarred Civil Watch leads a patrol here.

g
get all corpse
* S HP:Battered MV:Tiring >
s
You get a lantern from the corpse of Lynera.
You get a strange fruit from the corpse of Lynera.
You get a water skin from the corpse of Lynera.
You get fifteen gold crowns from the corpse of Lynera.
You get a black pair of silver-tooled boots from the corpse of Lynera.
You get a pair of earthen colored breeches from the corpse of Lynera.
You get a belt with a buckle of cuendillar from the corpse of Lynera.
You get a red and gold tasseled spear from the corpse of Lynera.
You get a silver Kandori wristcuff from the corpse of Lynera.
You get a silver Kandori wristcuff from the corpse of Lynera.
You get a pair of dark gloves from the corpse of Lynera.
You get a set of cloth sleeves from the corpse of Lynera.
You get a backpack from the corpse of Lynera.
You get a bright red robe from the corpse of Lynera.
You get a bearskin tunic from the corpse of Lynera.
You get a shimmering pendant of obsidian from the corpse of Lynera.
You get a shimmering pendant of obsidian from the corpse of Lynera.
You get a camouflaged hood from the corpse of Lynera.
You get a gold ring from the corpse of Lynera.
You get a gold ring from the corpse of Lynera.
You get a mirrored lantern from the corpse of Lynera.
You get a mirrored lantern from the corpse of Lynera.

Cera
Posts: 21
Joined: Fri May 20, 2022 11:19 pm

Re: Ouch! That really did HURT!

Post by Cera » Tue Jul 12, 2022 7:08 pm

Ouchies on both sides.

* R HP:Healthy SP:Strong MV:Fresh - Deimon: Hurt - Shinsei: Hurt >
*Nazgrun* blasts Tolza's body extremely hard.
A soldier joins a sergeant's fight!
You strike *Shinsei*'s body.
A sergeant barely pounds Shinsei's left leg.
*Shinsei* blasts Deimon's body.
You begin to weave the appropriate flows...


-
*Shinsei* panics, and attempts to flee!

=
*Shinsei* leaves north. ^^

+
*
*Byrg* has arrived from the north, riding a shadow stallion.
*Shinsei* has arrived from the north.


*Nazgrun* panics, and attempts to flee!

*
*Nazgrun* leaves south. vv
*Byrg* tries to crush you, but you deflect the blow.

+
*Shinsei* leaves north. ^^

=
Deimon smites *Byrg*'s head hard.

-
Tolza strikes *Byrg*'s right arm.


-
A sergeant bellows 'The myrddraal Byrg has been spotted!'
Tolza barely strikes *Byrg*'s left leg.
*Byrg* tries to crush you, but you parry successfully.
You sense Tolza is channeling saidar.

=
Your target is no longer here!
*Byrg* panics, and attempts to flee!

* R HP:Healthy SP:Strong MV:Fresh - Byrg: Wounded >
z
k dark
You do the best you can!
*Byrg* leaves north riding a shadow stallion. ^^

aa
channel 'ice spikes' h.nazgrun
* R HP:Healthy SP:Strong MV:Fresh >
Nobody here by that name.
Deimon tries to smite *someone*, but he parries successfully.

* R HP:Healthy SP:Strong MV:Fresh >
z
k dark
a
channel 'ice spikes' h.dark
They aren't here.

e
* R HP:Healthy SP:Strong MV:Fresh >
Deimon tries to smite *someone*, but he deflects the blow.
A sergeant joins Deimon's fight!
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh >
Alas, you cannot go that way...

* R HP:Healthy SP:Strong MV:Fresh >
note
[notice ]
You start paying increased attention to your surroundings.

* R HP:Healthy SP:Strong MV:Fresh >
s

*Pseudomonas* places a sharp, red stone dagger in the back of Tolza, resulting in some strange
noises and blood!
Tolza winces in pain.
Tolza panics, and attempts to flee!
Tolza leaves south riding a gray palfrey. vv

* R HP:Healthy SP:Strong MV:Fresh > Hedge Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tolza of Murandy is standing here, riding a gray palfrey.

* R HP:Healthy SP:Strong MV:Full >
n
z
k dark
a
channel 'ice spikes' h.dark
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pseudomonas* is here, fighting Deimon.
Deimon of the Malkieri Diaspora is here, fighting Pseudomonas, riding a warhorse.
A sergeant is here, fighting Pseudomonas.
A soldier is here, fighting Pseudomonas.
*Pseudomonas* avoids being bashed by Deimon who loses his balance and falls!

* R HP:Healthy SP:Strong MV:Full >
You strike *Pseudomonas*'s left leg into bloody fragments!

* R HP:Healthy SP:Strong MV:Full - Deimon: Hurt - Pseudomonas: Wounded >
You begin to weave the appropriate flows...


-
=
*Pseudomonas* panics, and attempts to flee!

+
*
*
A soldier tries to scythe Pseudomonas, but he deflects the blow.
A sergeant tries to pound Pseudomonas, but he parries successfully.
*Pseudomonas* barely pierces Deimon's left leg.
*Pseudomonas* leaves north. ^^

+=
-

n
-
Deimon leaves north riding a warhorse. ^^
You follow Deimon.

Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
Deimon of the Malkieri Diaspora is standing here, riding a warhorse.
*Pseudomonas* is standing here.

z
k dark
=
A soldier has arrived from the south.
Ok.
Spikes of solid ice form in your hands, which you launch at *Pseudomonas*. <- PONR anything hurts
Deimon tries to smite *Pseudomonas*, but he deflects the blow.

* R HP:Healthy SP:Good MV:Full - Pseudomonas: Battered >
a
channel 'ice spikes' h.dark
No way! You're fighting for your life!

* R HP:Healthy SP:Good MV:Full - Pseudomonas: Battered >
You do the best you can!

* R HP:Healthy SP:Good MV:Full - Pseudomonas: Battered >
You begin to weave the appropriate flows...


-
=
Deimon smites *Pseudomonas*'s right leg into bloody fragments!
*Pseudomonas* panics, and attempts to flee!
*Pseudomonas* tries to pierce you, but you parry successfully.
*Pseudomonas* panics, and attempts to flee!

+
*
*
+
=
*Pseudomonas* leaves south. vv

-

s
-
=
Your target is no longer here!

z
k dark
* R HP:Healthy SP:Good MV:Full >
Little Path
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Pseudomonas* is standing here.
A Shienaran sergeant watches for the enemy here.
Deimon has arrived from the north, riding a warhorse.

a
channel 'ice spikes' h.dark
* R HP:Healthy SP:Good MV:Full >
A sergeant bellows 'Argh! The foul beast Pseudomonas has been spotted!'
A sergeant tries to pound Pseudomonas, but he deflects the blow.
*Pseudomonas* pierces a sergeant's right leg.
A sergeant tries to pound Pseudomonas, but he parries successfully.
You try to strike *Pseudomonas*, but he deflects the blow.
Deimon tries to smite *Pseudomonas*, but he deflects the blow.

* R HP:Healthy SP:Good MV:Full - a sergeant: Healthy - Pseudomonas: Beaten >
You begin to weave the appropriate flows...


-
=
+
*

*Pseudomonas* panics, and attempts to flee!

*
+
=
-

Deimon tries to smite *Pseudomonas*, but he parries successfully.
A sergeant tries to pound Pseudomonas, but he parries successfully.

-
=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Pseudomonas*'s guts, causing his insides to flow outside.
*Pseudomonas* is dead! R.I.P.
Your blood freezes as you hear *Pseudomonas*'s death cry.

Athroc
Posts: 3
Joined: Fri Jul 01, 2022 7:39 pm

Re: Ouch! That really did HURT!

Post by Athroc » Tue Jul 12, 2022 8:20 pm

* R HP:Hurt MV:Fresh - Dah: Wounded >


-
=
*Skagog* leaves east.
Aloysius leaves east riding a warhorse.


*Dah* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Fresh - Dah: Wounded >

*Mephistopheles* tickles Deimon's body with his slash.

* R HP:Hurt MV:Fresh - Dah: Wounded >

Deimon smites *Mephistopheles*'s right arm very hard.
*Dah* slashes your right leg very hard.
A young Tower Guard crushes Porka's right hand.
*Seroma* scythes Deimon's body.

bash
* R HP:Wounded MV:Fresh - Dah: Wounded >

*Porka* sends Edard sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Dah: Wounded >

*Equitant* scythes Edard's head hard.

* R HP:Wounded MV:Fresh - Dah: Wounded >

Tolza narrates 'im to low'

* R HP:Wounded MV:Fresh - Dah: Wounded >

*Equitant* scythes Edard's left leg hard.
*Mephistopheles* tickles Deimon's body with his slash.
*Dah* slashes your body into bloody fragments!
*Porka* crushes Edard's body.
*Porka* crushes a young Tower Guard's body.
A young Tower Guard tickles Porka's head with his crush.
*Mephistopheles* sends Deimon sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Dah: Wounded >


-
=
+
*
*Equitant* scythes Edard's right leg hard.
*Seroma* scythes Deimon's body.
*Mephistopheles* slashes Deimon's right leg.
*Porka* crushes Edard's left hand into bloody fragments!
*Porka* crushes a young Tower Guard's body hard.
A young Tower Guard tickles Porka's body with his crush.

*
+
=
-
Edard panics, and attempts to flee!


Edard leaves west riding a warhorse.

-

(tic_timer): Tic in 7 seconds!
=
As *Dah* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Fresh - Dah: Wounded >

You dodge a bash from *Dah* who loses his balance and falls!
*Equitant* scythes your body hard.

* R HP:Wounded MV:Fresh - Dah: Wounded >

Raal has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Fresh - Dah: Wounded >

*Seroma* scythes Deimon's head.
Deimon smites *Mephistopheles*'s left leg very hard.
*Mephistopheles* slashes Deimon's body.
A young Tower Guard barely crushes Porka's left leg.

* R HP:Wounded MV:Fresh - Dah: Wounded >
bash

Raal tries to scythe *Seroma*, but he deflects the blow.

* R HP:Wounded MV:Fresh - Dah: Wounded >
*Porka* sends a young Tower Guard sprawling with a powerful bash!


-
=
+
Raal tries to scythe *Seroma*, but he parries successfully.
*Equitant* scythes your left arm.
*Porka* crushes a young Tower Guard's body.
*Equitant* sends you sprawling with a powerful bash!
Edard narrates 'we loseing'

* R HP:Wounded MV:Fresh - Dah: Hurt >

Szyrik places a pair of moonstone hilted dirks in the back of *Dah*, resulting in some strange
noises and blood!
*Dah* is dead! R.I.P.
Your blood freezes as you hear *Dah*'s death cry.
Deimon avoids being bashed by *Seroma* who loses his balance and falls!
Deimon sends *Seroma* sprawling with a powerful bash!
Deimon sends *Mephistopheles* sprawling with a powerful bash!

* R HP:Wounded MV:Fresh >

*Skagog* has arrived from the east.
*Skagog* leaves north.

* R HP:Wounded MV:Fresh >

Raal gets a thin vial of yellow fluid from the corpse of Dah.
Raal gets a thin vial of yellow fluid from the corpse of Dah.
Raal gets a skin of human flesh from the corpse of Dah.
Raal gets a pair of thick metal boots from the corpse of Dah.
Raal gets a pair of ebony-steel plate greaves from the corpse of Dah.
Raal gets a water skin from the corpse of Dah.
Raal gets a bronze belt of odd design from the corpse of Dah.
Raal gets a heron-marked greatsword from the corpse of Dah.
Raal gets a sungwood bracelet from the corpse of Dah.
Raal gets a sungwood bracelet from the corpse of Dah.
Raal gets a pair of heavy metal gauntlets from the corpse of Dah.
Raal gets a pair of ebony-steel plate vambraces from the corpse of Dah.
Raal gets a backpack from the corpse of Dah.
Raal gets an earthen brown mantle from the corpse of Dah.
Raal gets a thick, steel-plated breastplate from the corpse of Dah.
Raal gets a torc of gleaming steel from the corpse of Dah.
Raal gets a torc of gleaming steel from the corpse of Dah.
Raal gets a polished, slitted great helm from the corpse of Dah.
Raal gets a gold ring delicately carved with ivy from the corpse of Dah.
Raal gets a gold ring delicately carved with ivy from the corpse of Dah.

* R HP:Wounded MV:Fresh >

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Mon Jul 18, 2022 4:35 pm

21:16:08.662 * HP:Scratched MV:Full >
21:16:08.692 Tic in 7 seconds!
21:16:08.720 s
21:16:08.895 s
21:16:09.108 On the Steps of a Large House
21:16:09.108 Here you stand at the top of eight polished granite steps leading up to a
21:16:09.109 door which features an exquisite carving of a hart standing on an embankment
21:16:09.109 of a stream. The woodwork around the door is ornately scrolled and probably
21:16:09.110 cost as much or more than the door. The sheer beauty of this door is unmatched
21:16:09.114 by any other in this city, and perhaps anywhere less than a palace.
21:16:09.119 [ obvious exits: N S ]
21:16:09.119 Zone: Falme
21:16:09.119 Door south: woodendoor
21:16:09.119 The corpse of a warhorse is lying here. [3]
21:16:09.121 Oogieboogie the Abhorrent Dogface is standing here.
21:16:09.123 A Seanchan invasion commander evaluates his soldier's readiness.
21:16:09.127 Sorvitor the Darkling is here, fighting a Seanchan officer.
21:16:09.130 The deathwatch guard is here, fighting Sorvitor.
21:16:09.132 The deathwatch guard is here, fighting Sorvitor.
21:16:09.134 A Deathwatch Ogier is here, fighting Sorvitor.
21:16:09.136 A Seanchan officer is here, fighting Sorvitor.
21:16:09.138 The deathwatch guard is here, fighting Sorvitor.
21:16:09.140 The deathwatch guard is here, fighting Sorvitor.
21:16:09.143 A large hairless leathery animal stares back at you.

21:16:09.312 cmb
21:16:09.358 * HP:Scratched MV:Full > Sorvitor panics, and attempts to flee!
21:16:09.360 A Well Kept Entryway
21:16:09.360 Neat, clean walls and floors, sparsely but well decorated give this entryway
21:16:09.360 a pleasant, but efficient look. A large wooden door to the north leads
21:16:09.363 outside. East is a similarly kept hallway, and what appears to be a kitchen
21:16:09.364 is south of here.
21:16:09.365 [ obvious exits: N E S ]
21:16:09.365 Zone: Falme
21:16:09.365 Door north: woodendoor
21:16:09.365 *Vhalerie* is standing here.
21:16:09.366 Zarth the Dark Master is here, fighting Edard.
21:16:09.368 Vyxir the Abhorrent Dogface is here, fighting Aldwyn.
21:16:09.371 A member of the Panarch's Legion keeps the peace here.
21:16:09.373 *Aldwyn* is here, fighting Vyxir.
21:16:09.374 *Chloro* is standing here.
21:16:09.375 *Athroc* is here, fighting Zarth.
21:16:09.376 *Tolza* is standing here.
21:16:09.377 *Edard* is here, fighting Zarth.
21:16:09.378 A trained corlm is here, fighting Zarth.

21:16:09.488 x
21:16:09.608 * HP:Scratched MV:Full >
21:16:09.609 Vyxir leaves north. ^^
21:16:09.609 *Aldwyn* pierces your right leg.

21:16:09.857 * HP:Scratched MV:Full - Aldwyn: Healthy > [change mood brave]
21:16:09.858 Mood changed to: Brave

21:16:10.108 * HP:Scratched MV:Full - Aldwyn: Healthy > Zarth leaves south. vv
21:16:10.113 [k 1.light]
21:16:10.113 You do the best you can!

21:16:10.264 bas
21:16:10.414 * HP:Scratched MV:Full - Aldwyn: Healthy >
21:16:11.820 A trained corlm barely tickles your left leg with his hit.
21:16:11.826 A trained corlm tickles your body with his hit.
21:16:11.828 You crush *Aldwyn*'s head very hard.
21:16:11.830 *Aldwyn* tries to pierce you, but you parry successfully.
21:16:11.833 *Vhalerie* crushes your head hard.
21:16:11.834 *Athroc* pounds your right leg.

21:16:12.146
21:16:12.630 -=
21:16:13.130 +*

21:16:13.325 *Aldwyn* pierces your left hand.
21:16:13.326 Sorvitor narrates 'getting gate'

21:16:13.631 *
21:16:14.132 +=
21:16:15.936 -
21:16:15.936 Zarth has arrived from the south.

21:16:16.187
21:16:16.187 Oogieboogie has arrived from the north.
21:16:16.188 Zarth blasts *Vhalerie*'s right leg very hard.
21:16:16.190 *Edard* scythes Oogieboogie's body.

21:16:16.433 -
21:16:16.433 Oogieboogie smites *Edard*'s left arm very hard.
21:16:16.435 *Edard* scythes Oogieboogie's body.
21:16:16.437 Zarth blasts *Vhalerie*'s body.
21:16:16.438 A trained corlm tries to hit you, but you deflect the blow.
21:16:16.441 *Aldwyn* pierces your left leg.

21:16:16.684 =
21:16:16.684 Zarth narrates 'on inside'
21:16:16.684 Your bash at *Aldwyn* sends him sprawling!

21:16:16.989 * HP:Hurt MV:Fresh - Aldwyn: Scratched >

21:16:17.074 Ouch! That Really did HURT!

21:16:17.074 Your body is burned by a tremendous fireball sent by *Chloro*!

21:16:17.325 * HP:Wounded MV:Fresh - Aldwyn: Scratched >
21:16:17.326 Oogieboogie panics, and attempts to flee!

21:16:17.575 * HP:Wounded MV:Fresh - Aldwyn: Scratched >
21:16:17.576 You dodge a bash from *Vhalerie* who loses her balance and falls!

21:16:17.825 * HP:Wounded MV:Fresh - Aldwyn: Scratched >
21:16:17.825 Zarth narrates 'hit'

21:16:18.074 * HP:Wounded MV:Fresh - Aldwyn: Scratched >
21:16:18.075 Oogieboogie leaves north. ^^

21:16:18.382 * HP:Wounded MV:Fresh - Aldwyn: Scratched >
21:16:18.432 cmw
21:16:18.448
21:16:18.448 *Athroc* sends you sprawling with a powerful bash!

21:16:18.756 * HP:Wounded MV:Fresh - Aldwyn: Scratched >

21:16:18.825 Zarth narrates 'hit'

21:16:19.131 * HP:Wounded MV:Fresh - Aldwyn: Scratched >

21:16:19.325 *Athroc* pounds your head hard.
21:16:19.326 A trained corlm tickles your right leg with his hit.

21:16:19.631 * HP:Wounded MV:Fresh - Aldwyn: Scratched >

21:16:20.575 *Edard* scythes Zarth's left leg hard.

21:16:20.880 * HP:Wounded MV:Fresh - Aldwyn: Scratched >

21:16:21.075 *Vhalerie* looks at Zarth.

21:16:21.382 * HP:Wounded MV:Fresh - Aldwyn: Scratched >

21:16:21.824 Zarth panics, and attempts to flee!
21:16:21.825 *Chloro* throws a fireball at Zarth, who screams in pain.

21:16:22.132 * HP:Wounded MV:Fresh - Aldwyn: Scratched >

21:16:22.324 *Athroc* pounds your body.
21:16:22.325 A trained corlm tickles your left leg with his hit.

21:16:22.574 * HP:Wounded MV:Fresh - Aldwyn: Scratched >
21:16:22.575 Zarth leaves north. ^^

21:16:22.880 * HP:Wounded MV:Fresh - Aldwyn: Scratched >
21:16:23.280 nar hit I going down

21:16:23.420 A trained corlm barely tickles your body with his hit.

21:16:23.723 * HP:Wounded MV:Fresh - Aldwyn: Scratched >

21:16:24.171 *Edard* scythes your left hand very hard.

21:16:24.474 * HP:Wounded MV:Fresh - Aldwyn: Scratched >
21:16:24.568 cmb
21:16:24.670 [change mood wimpy]
21:16:24.670 Mood changed to: Wimpy

21:16:24.921 * HP:Wounded MV:Fresh - Aldwyn: Scratched > You narrate 'hit I going down'

21:16:24.940 bas
21:16:25.170 * HP:Wounded MV:Fresh - Aldwyn: Scratched > [change mood brave]
21:16:25.171 Mood changed to: Brave

21:16:25.473 * HP:Wounded MV:Fresh - Aldwyn: Scratched >
21:16:25.533 A trained corlm tickles your right arm with his hit.
21:16:25.538 *Athroc* barely pounds your body.
21:16:25.540 You try to crush *Aldwyn*, but he deflects the blow.
21:16:25.542 *Aldwyn* pierces your body.

21:16:25.784
21:16:25.784 The air around your eyes seems to catch fire, blinding you!

21:16:26.084 -
21:16:26.531 =+
21:16:26.531 Your body is burned by a tremendous fireball sent by *someone*!

21:16:26.832 *
21:16:27.584 *+
21:16:28.084 =-
21:16:28.282
21:16:28.282 *someone* sends you sprawling with a powerful bash!

21:16:28.582 * HP:Battered MV:Fresh - Aldwyn: Scratched >

21:16:28.754 *someone* scythes your right leg hard.
21:16:28.756 *someone* pierces your left hand hard.

21:16:29.068 * HP:Beaten MV:Fresh - Aldwyn: Scratched >
21:16:29.176 cmw
21:16:29.343 f

21:16:30.254 *someone* throws something at you!

21:16:30.568 * HP:Beaten MV:Fresh - Aldwyn: Scratched >

21:16:31.003 A throwing spike arcs through the air.

21:16:31.254 * HP:Beaten MV:Fresh - Aldwyn: Scratched >
21:16:31.254 Someone bellows 'NqJNYpl\ pWQClkYtk'

21:16:31.567 * HP:Beaten MV:Fresh - Aldwyn: Scratched >

21:16:31.900 Ooomf!! You are struck by a throwing spike!
21:16:31.901 *someone* scythes your left arm hard.
21:16:31.902 *someone* pierces your body.
21:16:31.903 You wish that your wounds would stop BLEEDING so much!

21:16:31.904 You feel the Weave of the Wheel loosen from you.
21:16:31.907 A flash of bright red fire sent by Chloro is the last thing you ever see.
21:16:31.911 You are dead! Sorry...
21:16:31.913 Ouch! You lose a level.
21:16:31.913 Circle of Darkness
21:16:31.913 Deep beneath the world, the circle of darkness is the accursed ground of
21:16:31.914 the friends of the dark. From here, a few major locations can be reached,
21:16:31.916 as shown by a blood-colored sign. A permanently-flowing well in the center
21:16:31.920 of the circle provides a soothing background to ponder mortal matters.
21:16:31.924 -
21:16:31.924 For complete beginners, please type HELP NEWBIE.
21:16:31.926 For new characters, please type LOOK NAMES.
21:16:31.928 Newcomers to this mud should LOOK NOTICE.
21:16:31.930 New characters should TELL GUARDIAN KIT.

21:16:31.932 If you're looking for something to do after dying, LOOK SLAIN.
21:16:31.935 [ obvious exits: N E S W U D ]
21:16:31.935 Zone: Circles of Light/Darkness/Ravens
21:16:31.938 A stout wooden barrel stands nearby.
21:16:31.939 A revolting well bubbles with the blood of the sacrificed.

21:16:32.124 o HP:Critical MV:Haggard > [change mood wimpy]
21:16:32.125 Mood changed to: Wimpy

21:16:32.294 o HP:Critical MV:Haggard > Maybe you should get on your feet first?

raal
Posts: 127
Joined: Mon Dec 21, 2015 1:58 pm

Re: Ouch! That really did HURT!

Post by raal » Thu Jul 21, 2022 7:29 pm

*Fibbo* has arrived from the south.

-
A sergeant bellows 'Argh! The foul beast Fibbo has been spotted!'
A sergeant barely pounds Fibbo's body.
Athroc pounds *Fibbo*'s body.
Loret has arrived from the south, riding a warhorse.


Ted leaves south riding a warhorse.
You follow Ted.

Gretchen leaves south.

=
They're not here anymore!

* R HP:Scratched MV:Full > 0

Athroc tickles *Fibbo*'s body with his pound.
*Fibbo* tries to smite a sergeant, but he deflects the blow.
A sergeant pounds Fibbo's right arm hard.

* R HP:Scratched MV:Full > [kill dark]
You scythe *Fibbo*'s right foot.
Loret pierces *Fibbo*'s body.

* R HP:Scratched MV:Full - a sergeant: Scratched - Fibbo: Hurt >
*Fibbo* throws back his head and cackles with insane glee!

b
[bash ] ull - a sergeant: Scratched - Fibbo: Hurt >

*
Loret pierces *Fibbo*'s body.
*Fibbo* smites a sergeant's head hard.
A sergeant pounds Fibbo's right leg.
Ted has arrived from the south, riding a warhorse.
Gretchen has arrived from the south.

+
Gretchen leaves south.

=
Your bash at *Fibbo* sends him sprawling!

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Hurt >
Loret pierces *Fibbo*'s head.
You scythe *Fibbo*'s left arm.
Athroc pounds *Fibbo*'s left leg hard.
A sergeant pounds Fibbo's body.

grin
* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Wounded >
Gretchen has arrived from the south.

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Wounded > A sergeant bellows 'Argh! The foul beast Jeffery has been spotted!'
You grin evilly.

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Wounded >
Ted looks at *Fibbo*.

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Wounded >
Athroc stops using a leatherleaf staff.
Loret narrates 'bashed'

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Wounded > l fibbo

Ted blasts *Fibbo*'s left leg very hard.

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Wounded >
Fibbo has quite a few wounds.

*Fibbo* is using:
<worn on head> a full metal helmet and visor
<worn about body> a fur-lined coat
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a great claymore
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Wounded >
A throwing knife arcs through the air.
A Shienaran scout has arrived from the south.
Ted blasts *Fibbo*'s right arm extremely hard.
Loret pierces *Fibbo*'s right arm.
You assume Moon Rises Over the Water, scything *Fibbo*'s body.
A sergeant pounds Fibbo's body.

* R HP:Scratched MV:Full - a sergeant: Scratched - Fibbo: Wounded >
Athroc wields a leatherleaf staff in a two-handed grip.

* R HP:Scratched MV:Full - a sergeant: Scratched - Fibbo: Wounded >
*Fibbo* grunts in pain as he is struck by a throwing knife.

* R HP:Scratched MV:Full - a sergeant: Scratched - Fibbo: Battered >
Gretchen unleashes a flurry of icy spikes at *Fibbo*, who is stabbed repeatedly.

* R HP:Scratched MV:Full - a sergeant: Scratched - Fibbo: Battered >
Loret barely pierces *Fibbo*'s right hand.
You scythe *Fibbo*'s body.
Athroc pounds *Fibbo*'s left leg.
*Fibbo* smites a sergeant's head very hard.
A sergeant pounds Fibbo's left leg.

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Beaten >
Loret pierces *Fibbo*'s body.

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Beaten >
*Fibbo* panics, and attempts to flee!

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Beaten >
Gretchen unleashes a flurry of icy spikes at *Fibbo*, who is stabbed repeatedly.

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Critical >
Ted sends *Fibbo* sprawling with a powerful bash!

* R HP:Scratched MV:Full - a sergeant: Hurt - Fibbo: Critical >
Ted blasts *Fibbo*'s right arm hard.
Loret barely pierces *Fibbo*'s body.
You scythe *Fibbo*'s left arm.
*Fibbo* is incapacitated and will slowly die, if not aided.
Athroc pounds *Fibbo*'s left leg hard.
*Fibbo* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Fibbo*'s death cry.

geom
Posts: 36
Joined: Mon Jan 31, 2022 2:33 am

Re: Ouch! That really did HURT!

Post by geom » Fri Jul 22, 2022 2:04 am

Poor Fibbo suffered all kind of damage

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