Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Smaxx
Posts: 9
Joined: Sun Jan 13, 2019 9:04 pm

Re: Ouch! That really did HURT!

Post by Smaxx » Mon Jan 09, 2023 5:05 pm

o S HP:Battered MV:Winded > e
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Xavonte* is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

x
* S HP:Battered MV:Winded > Forested Borderlands
Tall trees encase the forest in a perpetual coolness, and hold in the moisture
creating a lush crop of moss on the sides of rocks and trees. Short shrubs grow
in the small areas left by the trees, and tiny wildflowers bloom, adding bits
of color. The thick forest extends out in every direction. Off to the east, a
path runs through the thick woodland.
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* S HP:Battered MV:Winded > [kill h.light]
They aren't here.

* S HP:Battered MV:Weary > nar pat
x
You narrate 'pat'

* S HP:Battered MV:Weary > [kill h.light]
They aren't here.

* S HP:Battered MV:Weary > nar s rocky
w
You narrate 's rocky'

x
* S HP:Battered MV:Weary > p
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Xavonte* is standing here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Weary > [kill h.light]
You try to lance *Xavonte*, but he deflects the blow.

Zatuchly narrates 'eek'y - Xavonte: Critical >
[bash ]

*
*Xavonte* tries to pierce you, but you deflect the blow.
A soldier joins Xavonte's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!

*
*Xavonte* panics, and attempts to flee!

=
Dah has arrived from the west.

-
Dah tries to cleave *Xavonte*, but he deflects the blow.

=
Your bash at *Xavonte* sends him sprawling!

* S HP:Battered MV:Weary - Xavonte: Critical >
Dah cleaves *Xavonte*'s body into bloody fragments!
*Xavonte* is mortally wounded, and will die soon, if not aided.
The grizzled veteran tries to scythe you, but you deflect the blow.
A soldier tickles your body with his scythe.
A soldier scythes your left leg.
A soldier tickles your body with his scythe.
You lance *Xavonte*'s body into bloody fragments!
*Xavonte* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Xavonte*'s death cry.

o S HP:Beaten MV:Weary >
Zatuchly narrates 'lions chasing me'

get all corpse
o S HP:Beaten MV:Weary > nar rip
Dah narrates 'rip'
You get a cup of thready brown tea from the corpse of Xavonte.
You get a set of soft velvet slippers from the corpse of Xavonte.
You get a pair of earthen colored breeches from the corpse of Xavonte.
You get a belt with a buckle of cuendillar from the corpse of Xavonte.
You get a silver-winged basilard from the corpse of Xavonte.
You get a silver etched shield from the corpse of Xavonte.
You get a jeweled wristcuff from the corpse of Xavonte.
You get a jeweled wristcuff from the corpse of Xavonte.
You get a pair of dark gloves from the corpse of Xavonte.
You get a set of cloth sleeves from the corpse of Xavonte.
You get a backpack from the corpse of Xavonte.
You get a half-cape of silk-lined leather from the corpse of Xavonte.
You get a satin blouse from the corpse of Xavonte.
You get a shimmering pendant of obsidian from the corpse of Xavonte.
You get a shimmering pendant of obsidian from the corpse of Xavonte.
You get a golden diadem with a hanging sapphire from the corpse of Xavonte.
You get a gold ring from the corpse of Xavonte.
You get a gold ring from the corpse of Xavonte.
You get an oilstone from the corpse of Xavonte.
You get a brass storm lantern from the corpse of Xavonte.

Atienne
Posts: 397
Joined: Fri Oct 14, 2016 12:25 am

Re: Ouch! That really did HURT!

Post by Atienne » Tue Jan 10, 2023 9:49 am

Smaxx wrote:
Mon Jan 09, 2023 5:05 pm
Zatuchly narrates 'lions chasing me'
Scary.

Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: Ouch! That really did HURT!

Post by Zatuchly » Tue Jan 10, 2023 7:06 pm

Atienne wrote:
Tue Jan 10, 2023 9:49 am
Smaxx wrote:
Mon Jan 09, 2023 5:05 pm
Zatuchly narrates 'lions chasing me'
Scary.
Think I was crit!

Bahamut
Posts: 17
Joined: Tue Apr 10, 2018 11:51 pm

Re: Ouch! That really did HURT!

Post by Bahamut » Wed Jan 11, 2023 5:01 am

Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
*Geom* is standing here, riding a bloodstock stallion.
*Geom* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Geom: Wounded >
Trill narrates 'u ok'

* HP:Beaten MV:Winded - Geom: Wounded >
You try to blast *Geom*, but he parries successfully.
*Geom* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


nar ent
* HP:Beaten MV:Winded - Geom: Wounded >
b
You narrate 'ent'

* HP:Beaten MV:Winded - Geom: Wounded > [bash ]

-=+**+=
*Geom* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!


- -=
As *Geom* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Winded >
r
f

*Geom* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Geom: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Winded - Geom: Wounded > You panic and attempt to flee!


You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

33
* HP:Critical MV:Winded >
q
3
Arglebargle, glop-glyf!?!

* HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
*Geom* has arrived from the east, riding a bloodstock stallion.

* HP:Critical MV:Winded >
sc
[k light]
You try to blast *Geom*, but he deflects the blow.

* HP:Critical MV:Winded - Geom: Wounded >
3
HP:Critical MP:Winded
You have scored 57274850 experience points and 208 quest points.
You need 1225150 exp to level and 192 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are fighting Geom.

* HP:Critical MV:Winded - Geom: Wounded > [k light]
You do the best you can!

* HP:Critical MV:Winded - Geom: Wounded >
*Geom* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

A fade joins your fight!
A hideous trolloc joins a fade's fight!
A hideous trolloc joins a fade's fight!
You try to blast *Geom*, but he deflects the blow.

* HP:Critical MV:Winded - Geom: Wounded >
nar fence
b

*Geom* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Geom: Wounded > You narrate 'fence'

* HP:Critical MV:Winded - Geom: Wounded > [bash ]

f
-Cancelled.
PANIC! You couldn't escape!

* HP:Critical MV:Winded - Geom: Wounded >
r

A hideous trolloc tries to cleave Geom, but he parries successfully.
A hideous trolloc tries to cleave Geom, but he dodges the attack.
A fade slashes Geom's head very hard.
*Geom* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

Trill narrates 'sec'

f
* HP:Critical MV:Winded - Geom: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Winded - Geom: Wounded > You panic and attempt to flee!

south
south
You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Alas, you cannot go that way...

o HP:Critical MV:Winded > Alas, you cannot go that way...

o HP:Critical MV:Winded >
sc
3
You have 11(397) hit and 86(264) movement points.
You have scored 57273701 experience points and 208 quest points.
You need 1226299 exp to level and 192 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

o HP:Critical MV:Winded >
3
3
[k light]
They aren't here.

q
o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded >
scan e
3
Trill the Master Havoc is standing here.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

3
o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

q
o HP:Critical MV:Winded >
3
3
3
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded >
sc
3
3
You have 11(397) hit and 86(264) movement points.
You have scored 57273701 experience points and 208 quest points.
You need 1226299 exp to level and 192 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

3
o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded >
3
[k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded > [k light]
They aren't here.

o HP:Critical MV:Winded >
Your heartbeat calms down more as you feel less panicked.

o HP:Critical MV:Winded >
sc
You have 34(397) hit and 127(264) movement points.
You have scored 57273701 experience points and 208 quest points.
You need 1226299 exp to level and 192 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

o HP:Critical MV:Winded >
nar 34 hp atm
You narrate '34 hp atm'

o HP:Critical MV:Winded >
east
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
Trill the Master Havoc is standing here.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

q
* HP:Critical MV:Winded >
3
3
[change mood brave]
Mood changed to: Brave

3
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

sc
* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
You have 34(397) hit and 124(264) movement points.
You have scored 57273701 experience points and 208 quest points.
You need 1226299 exp to level and 192 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

3
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded >
nar joys of abs vs dodge
You narrate 'joys of abs vs dodge'

* HP:Critical MV:Winded >
whree
q
3
Arglebargle, glop-glyf!?!

* HP:Critical MV:Winded >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

where
* HP:Critical MV:Winded >
q
3
Players in your Zone
--------------------
Bahamut - In Front Of The Dark Tower
Trill - In Front Of The Dark Tower

3
* HP:Critical MV:Winded >
3
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

l
* HP:Critical MV:Winded > [k light]
You try to blast *Geom*, but he deflects the blow.

* HP:Critical MV:Winded - Geom: Wounded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
*Geom* is here, fighting YOU!
Trill the Master Havoc is standing here.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
Trill tries to pierce *Geom*, but he parries successfully.

* HP:Critical MV:Winded - Geom: Wounded >
scan n
3
Your eyesight is not so keen.

* HP:Critical MV:Winded - Geom: Wounded >
b
[k light]
You do the best you can!

* HP:Critical MV:Winded - Geom: Wounded >
A Dha'vol trolloc has arrived from the west.
A Dha'vol trolloc has arrived from the west.

* HP:Critical MV:Winded - Geom: Wounded >
r
f
[bash ]

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Winded - Geom: Wounded > You panic and attempt to flee!
Trill assumes an offensive striking posture.

q

A Dha'vol trolloc tries to cleave Geom, but he parries successfully.
Trill tries to pierce *Geom*, but he deflects the blow.
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!

Trill tries to pierce *Geom*, but he parries successfully.

You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
[change mood brave]
Mood changed to: Brave

o HP:Critical MV:Winded >
sc
You have 27(397) hit and 121(264) movement points.
You have scored 57272552 experience points and 208 quest points.
You need 1227448 exp to level and 192 qp to rank.
You have amassed 110 Turn points to date.
You have played 5 days and 7 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 40).
You are standing.

east
o HP:Critical MV:Winded >
3
b
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Dha'vol trolloc is here, fighting Geom.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
*Geom* is here, fighting a Dha'vol trolloc.
Trill the Master Havoc is here, fighting Geom.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

* HP:Critical MV:Winded > [k light]
You try to blast *Geom*, but he deflects the blow.

* HP:Critical MV:Winded - a Dha'vol trolloc: Healthy - Geom: Wounded > You try to blast *Geom*, but he parries successfully.
*Geom* pierces a Dha'vol trolloc's body hard.
A Dha'vol trolloc tries to cleave Geom, but he parries successfully.
Trill tries to pierce *Geom*, but he parries successfully.
[bash ]
*Geom* leaves west.

-=+**+
Trill tries to pierce *Geom*, but he deflects the blow.

=- -
*Geom* tries to pierce Trill, but he dodges the attack.
A Dha'vol trolloc says 'You Geom!!! You will die before your time!! '
A Dha'vol trolloc tries to cleave Geom, but he parries successfully.
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A hideous trolloc joins a Dha'vol trolloc's fight!
Trill tries to pierce *Geom*, but he deflects the blow.

=
Your bash at *Geom* sends him sprawling!
*Geom* panics, and attempts to flee!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Battered >
Trill pierces *Geom*'s body extremely hard.

* HP:Critical MV:Winded - Trill: Hurt - Geom: Battered >
3
3
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Battered >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Battered >
3
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Battered >
3
You blast *Geom*'s body into bloody fragments!
A hideous trolloc cleaves Geom's body very hard.
A fade slashes Geom's body into bloody fragments!
A Dha'vol trolloc cleaves Geom's right arm into bloody fragments!
A Dha'vol trolloc cleaves Geom's body very hard.
Trill pierces *Geom*'s left leg into bloody fragments!
[k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!
*Geom* leaves south.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

3
* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

east
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded >
3
A fade leaves south.
[k light]
They aren't here.

3
* HP:Critical MV:Winded >
3
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

3
* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

3
* HP:Critical MV:Winded > [k light]
You try to blast *Geom*, but he parries successfully.


* HP:Critical MV:Winded - Geom: Critical > *Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Geom*, but he deflects the blow.
[k light]
You do the best you can!

q
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!

3
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Geom: Critical >
3
[change mood brave]
Mood changed to: Brave
*Geom* panics, and attempts to flee!

3
* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Geom: Critical > [k light]
You do the best you can!
Trill tries to pierce *Geom*, but he parries successfully.

* HP:Critical MV:Winded - Geom: Critical >
3
3
3
[k light]
You do the best you can!
*Geom* leaves west.
Trill tries to pierce *Geom*, but he parries successfully.

3
* HP:Critical MV:Winded >
3
[k light]
You try to blast *Geom*, but he parries successfully.

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
3
*Geom* swiftly dodges your attempt to blast him.
*Geom* tries to pierce Trill, but he parries successfully.
Trill tries to pierce *Geom*, but he deflects the blow.
[k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!
*Geom* panics, and attempts to flee!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
q
[k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
3
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
3
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > You try to blast *Geom*, but he parries successfully.
*Geom* tries to pierce Trill, but he parries successfully.
Trill pierces *Geom*'s body very hard.
*Geom* panics, and attempts to flee!
*Geom* leaves west.
[k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded >
3
3
3
3
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

3
* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded >
west
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving north.
A wretched human prisoner cowers against the wall.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.

3
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded >
east
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

3
* HP:Critical MV:Winded >
3
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
[k light]
They aren't here.

3
* HP:Critical MV:Winded > [k light]
They aren't here.

3
* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded > [k light]
They aren't here.

* HP:Critical MV:Winded >
south
[k light]
They aren't here.

* HP:Critical MV:Winded >
3
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving north.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
Falling silent, a muzzled trolloc tests the wind... and begins to growl, surrounded by a dark aura.
A hooved trolloc anxiously stamps its feet, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Trill tries to pierce *Geom*, but he parries successfully.

3
* HP:Critical MV:Winded >
3
[k light]
You try to blast *Geom*, but he deflects the blow.

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

q
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
3
3
[change mood brave]
Mood changed to: Brave

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!
*Geom* panics, and attempts to flee!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > You try to blast *Geom*, but he parries successfully.
A fade joins your fight!
Trill tries to pierce *Geom*, but he deflects the blow.
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
3
[k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
3
Trill pierces *Geom*'s head extremely hard.
[k light]
You do the best you can!

3
* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > [k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical > A Dhai'mon trolloc has arrived from the west.
A Dhai'mon trolloc has arrived from the west.
A Dha'vol trolloc has arrived from the west.
[k light]
You do the best you can!

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
A Dha'vol trolloc says 'You Geom!!! You will die before your time!! '

* HP:Critical MV:Winded - Trill: Hurt - Geom: Critical >
*Geom* leaves south.
Trill tries to pierce *Geom*, but he deflects the blow.

* HP:Critical MV:Winded >
*Geom* tries to pierce Trill, but he deflects the blow.
A Dha'vol trolloc says 'You Geom!!! You will die before your time!! '
Geom swiftly dodges a Dha'vol trolloc's attempt to cleave him.
A Dhai'mon trolloc joins a Dha'vol trolloc's fight!
A Dhai'mon trolloc joins a Dhai'mon trolloc's fight!
A fade joins a Dha'vol trolloc's fight!
A muzzled trolloc joins a Dha'vol trolloc's fight!
Trill pierces *Geom*'s body very hard.
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Geom*'s death cry.

Drogba
Posts: 5
Joined: Tue Nov 29, 2022 10:10 pm

Re: Ouch! That really did HURT!

Post by Drogba » Wed Jan 11, 2023 4:44 pm

Group pk, DS retreats north. Draz comes and hits two of us two south orch pat

An Open Field
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
Honey Pot is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Draz* is standing here.
A lynx creeps low to the ground, hunting for food.
You try to scythe *Draz*, but he parries successfully.

* S HP:Scratched MV:Full - Draz: Hurt >
j
k light
Honey leaves south. vv
You do the best you can!

* S HP:Scratched MV:Full - Draz: Hurt >
You do the best you can!

* S HP:Scratched MV:Full - Draz: Hurt >
*Draz* pierces your body.
You do the best you can!

* S HP:Scratched MV:Full - Draz: Hurt >
You do the best you can!

* S HP:Scratched MV:Full - Draz: Hurt >

Honey has arrived from the south.

* S HP:Scratched MV:Full - Draz: Hurt >

Honey hacks *Draz*'s right leg hard.

* S HP:Scratched MV:Full - Draz: Wounded >

Honey tries to hack *Draz*, but he parries successfully.
*Draz* pierces your left foot.
You try to scythe *Draz*, but he parries successfully.

* S HP:Scratched MV:Full - Draz: Wounded >

A rat squeaks 'Draz is at An Open Field'

* S HP:Scratched MV:Full - Draz: Wounded >
j
k light
j
k light
j
k light
You do the best you can!

* S HP:Scratched MV:Full - Draz: Wounded >
You do the best you can!

* S HP:Scratched MV:Full - Draz: Wounded >
l
*Draz* tries to pierce you, but you deflect the blow.
You do the best you can!

* S HP:Scratched MV:Full - Draz: Wounded >
An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
Honey Pot is here, fighting Draz.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
*Draz* is here, fighting YOU!
A lynx creeps low to the ground, hunting for food.

* S HP:Scratched MV:Full - Draz: Wounded >

You scythe *Draz*'s body hard.

* S HP:Scratched MV:Full - Draz: Wounded >

Honey sends *Draz* sprawling with a powerful bash!

* S HP:Scratched MV:Full - Draz: Wounded >
j
k light
j
k light
You do the best you can!

* S HP:Scratched MV:Full - Draz: Wounded >
You do the best you can!

* S HP:Scratched MV:Full - Draz: Wounded >
nod
Honey narrates 'south of orch patorl'
You nod in agreement.

* S HP:Scratched MV:Full - Draz: Wounded >
nod
Honey hacks *Draz*'s body very hard.
You scythe *Draz*'s body very hard.
Honey narrates '2s'
You nod in agreement.

* S HP:Scratched MV:Full - Draz: Wounded >
nod
You nod in agreement.

* S HP:Scratched MV:Full - Draz: Wounded >
nod
You nod in agreement.

* S HP:Scratched MV:Full - Draz: Wounded >
j
k light
Chomsky has arrived from the north.
You do the best you can!

* S HP:Scratched MV:Full - Draz: Wounded >

Chomsky crushes *Draz*'s right arm extremely hard.

* S HP:Scratched MV:Full - Draz: Wounded >
j
k light
j
k light
You do the best you can!

* S HP:Scratched MV:Full - Draz: Wounded >
j
k light
Chomsky crushes *Draz*'s body very hard.
A rat squeaks 'Draz is at An Open Field'
Honey hacks *Draz*'s body extremely hard.
You scythe *Draz*'s left arm very hard.
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
Chomsky now follows Honey.
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
j
k light
You do the best you can!

j
k light
* S HP:Scratched MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
j
k light
A rat squeaks 'Draz is at An Open Field'
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
j
k light
Chomsky crushes *Draz*'s body hard.
You try to scythe *Draz*, but he parries successfully.
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >
j
k light
j
k light
*Draz* sends Honey sprawling with a powerful bash!
You do the best you can!

* S HP:Scratched MV:Full - Draz: Battered >

*Draz* pierces your right arm.

j
k light
* S HP:Hurt MV:Full - Draz: Battered >
You do the best you can!

* S HP:Hurt MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Battered >
You do the best you can!

* S HP:Hurt MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Battered >
j
k light
Chomsky crushes *Draz*'s body extremely hard.
*Draz* pierces your left leg very hard.
*Draz* pierces Honey's head.
You scythe *Draz*'s body hard.
You do the best you can!

* S HP:Hurt MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Battered >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Battered >
b
bash


Chomsky crushes *Draz*'s body.
*Draz* pierces your body.
*Draz* pierces Honey's left leg hard.

-
=
+
Chomsky is now a member of Honey's group.

*
*
Honey narrates 'rget him bleeding'

+
=
-
*Draz* panics, and attempts to flee!


-
=
A lynx leaves west. <<
A raven caws 'Samara, Skylan, Sraeyn are at The Blighted Forest'
Chomsky crushes *Draz*'s right leg very hard.
Honey hacks *Draz*'s right hand hard.
You scythe *Draz*'s body hard.
Your bash at *Draz* sends him sprawling!

* S HP:Hurt MV:Full - Draz: Beaten >
j
k light
You do the best you can!

j
k light
* S HP:Hurt MV:Full - Draz: Beaten >
You do the best you can!

* S HP:Hurt MV:Full - Draz: Beaten >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Beaten >
j
k light

Chomsky crushes *Draz*'s head extremely hard.
Honey hacks *Draz*'s body very hard.
You scythe *Draz*'s body very hard.

* S HP:Hurt MV:Full - Draz: Critical >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Critical >
You do the best you can!

* S HP:Hurt MV:Full - Draz: Critical >
j
k light
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Critical >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Critical >
j
k light
*Samara* has arrived from the south, riding a warhorse.
You do the best you can!

* S HP:Hurt MV:Full - Draz: Critical >
j
k light
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Critical >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Critical >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Critical >
j
k light
You do the best you can!

* S HP:Hurt MV:Full - Draz: Critical >
Chomsky crushes *Draz*'s head very hard.
Honey hacks *Draz*'s right foot hard.
You scythe *Draz*'s body hard.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Draz*'s death cry.
A blight-bear has arrived from the east.
*Samara* tickles Chomsky's body with her strike.
You try to scythe *Samara*, but she parries successfully.

* S HP:Hurt MV:Full - Chomsky: Wounded - Samara: Wounded >
You do the best you can!

* S HP:Hurt MV:Full - Chomsky: Wounded - Samara: Wounded >

*Sraeyn* has arrived from the east, riding a warhorse.
*Skylan* has arrived from the east, riding a wild stallion.
A Saldaean cavalryman has arrived from the east.

* S HP:Hurt MV:Full - Chomsky: Wounded - Samara: Wounded >
k draz

*Skylan* blasts Honey's head.

g
get all corpse
* S HP:Hurt MV:Full - Chomsky: Wounded - Samara: Wounded >
j
k light
j
k light
j
k light
*Sraeyn* slashes your body hard.
Honey gets a package of iron rations from the corpse of Draz.
Honey gets a package of iron rations from the corpse of Draz.
Honey gets a hunk of beef from the corpse of Draz.
Honey gets a crafting token from the corpse of Draz.
Honey gets a mirrored lantern from the corpse of Draz.
Honey gets a sheet of paper from the corpse of Draz.
Honey gets a large slab of meat from the corpse of Draz.
Honey gets a large slab of meat from the corpse of Draz.
Honey gets a large slab of meat from the corpse of Draz.
Honey gets a dagger from the corpse of Draz.
Honey gets a wealth of gold crowns from the corpse of Draz.
Honey gets a large number of copper pennies from the corpse of Draz.
Honey gets a plain weapons belt from the corpse of Draz.
Honey gets a half-cape of silk-lined leather from the corpse of Draz.
Honey gets a pair of gleaming metal boots from the corpse of Draz.
Honey gets a pair of thick, gold-plated greaves from the corpse of Draz.
Honey gets a water skin from the corpse of Draz.
Honey gets a bronze belt of odd design from the corpse of Draz.
Honey gets a feathered Kandori paramerion from the corpse of Draz.
Honey gets a silver etched shield from the corpse of Draz.
Honey gets a sungwood bracelet from the corpse of Draz.
Honey gets a sungwood bracelet from the corpse of Draz.
Honey gets a sturdy pair of full leather gauntlets from the corpse of Draz.
Honey gets a pair of polished, gold-plated vambraces from the corpse of Draz.
Honey gets a backpack from the corpse of Draz.
Honey gets an earthen brown mantle from the corpse of Draz.
Honey gets an engraved gold-plated breastplate from the corpse of Draz.
Honey gets a torc of gleaming steel from the corpse of Draz.
Honey gets a torc of gleaming steel from the corpse of Draz.
Honey gets a gold-chased morion with an engraved silver comb from the corpse of Draz.
Honey gets a gold ring delicately carved with ivy from the corpse of Draz.
Honey gets a gold ring delicately carved with ivy from the corpse of Draz.
Honey gets a lantern from the corpse of Draz.

Honey
Posts: 35
Joined: Sun Apr 17, 2022 2:00 am

Re: Ouch! That really did HURT!

Post by Honey » Wed Jan 11, 2023 7:35 pm

Hagg or just cocky?

Lisette
Posts: 87
Joined: Sat Oct 03, 2015 3:19 pm

Re: Ouch! That really did HURT!

Post by Lisette » Wed Jan 11, 2023 8:26 pm

Looks like just waiting for the rest of LS and waited a little too long, fled at beaten but ate the bash anyways and died.

Ashlynn
Posts: 231
Joined: Fri Mar 08, 2019 9:05 pm

Re: Ouch! That really did HURT!

Post by Ashlynn » Sun Jan 15, 2023 2:10 pm

Someone knocks on the Malkiergate from the other side.

* R HP:Healthy SP:Bursting MV:Fresh >

Ryzom says 'should*'

* R HP:Healthy SP:Bursting MV:Fresh >

Ryzom calls for the Malkiergate to be opened.
The Shienaran gatekeeper unlocks the Malkiergate.
The Shienaran gatekeeper opens the Malkiergate.

* R HP:Healthy SP:Bursting MV:Fresh >
Ryzom leaves north riding a warhorse. ^^
Maximus leaves north riding a warhorse. ^^
Morella leaves north riding a warhorse. ^^
Your blood freezes as you hear someone's death cry.

* R HP:Healthy SP:Bursting MV:Fresh >
scan n
n
Maximus Meridius, Soldier of Malkier is here, fighting Ghraak, riding a warhorse.
Lord Ryzom Barone is here, fighting Ragnorake, riding a warhorse.
*Ragnorake* is here, fighting Ryzom.
*Ghraak* is here, fighting Maximus, riding a shadow stallion.

* R HP:Healthy SP:Bursting MV:Fresh > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
The corpse of a black messenger pigeon is lying here.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Maximus Meridius, Soldier of Malkier is here, fighting Ghraak, riding a warhorse.
Lord Ryzom Barone is here, fighting Ragnorake, riding a warhorse.
*Ragnorake* is here, fighting Ryzom.
*Ghraak* is here, fighting Maximus, riding a shadow stallion.

* R HP:Healthy SP:Bursting MV:Fresh >

The Malkiergate closes quietly.

* R HP:Healthy SP:Bursting MV:Fresh >

Morella narrates 'two!'

* R HP:Healthy SP:Bursting MV:Fresh >
*Ghraak* panics, and attempts to flee!

k dark
* R HP:Healthy SP:Bursting MV:Fresh >
*Ghraak* leaves north riding a shadow stallion. ^^

emb
* R HP:Healthy SP:Bursting MV:Fresh >
You strike *Ragnorake*'s body.
Morella has arrived from the north, riding a warhorse.

* R HP:Healthy SP:Bursting MV:Fresh - Ryzom: Healthy - Ragnorake: Scratched > You feel the flows of
saidar coursing through your body.
Ryzom sends *Ragnorake* sprawling with a powerful bash!

* R HP:Healthy SP:Bursting MV:Fresh - Ryzom: Healthy - Ragnorake: Scratched >
You strike *Ragnorake*'s body hard.
Ryzom slashes *Ragnorake*'s left leg hard.
Maximus pounds *Ragnorake*'s head.

* R HP:Healthy SP:Bursting MV:Fresh - Ryzom: Healthy - Ragnorake: Hurt >
of
Set at weave: Icespikes

Ryzom narrates 'lol'

wt
channel 'ice spikes' h.dark
* R HP:Healthy SP:Bursting MV:Fresh - Ryzom: Healthy - Ragnorake: Hurt >
You begin to weave the appropriate flows...
-
You sense Morella is channeling saidar.
=
Ryzom narrates 'poor rag'
+
Maximus pounds *Ragnorake*'s right arm very hard.
Ryzom barely slashes *Ragnorake*'s left foot.
**+=-
Someone bellows 'see'
-=+
Ok.
Spikes of solid ice form in your hands, which you launch at *Ragnorake*.

* R HP:Healthy SP:Full MV:Fresh - Ryzom: Healthy - Ragnorake: Wounded >

Maximus pounds *Ragnorake*'s left foot.
You strike *Ragnorake*'s right leg hard.
*Ragnorake* scythes Ryzom's left arm.
Ryzom slashes *Ragnorake*'s right arm hard.
Morella unleashes a flurry of icy spikes at *Ragnorake*, who is stabbed repeatedly.
*Ragnorake* panics, and attempts to flee!

hug ragnorake
* R HP:Healthy SP:Full MV:Fresh - Ryzom: Scratched - Ragnorake: Battered >
You hug him.
You sense Morella is channeling saidar.

wt
channel 'ice spikes' h.dark
* R HP:Healthy SP:Full MV:Fresh - Ryzom: Scratched - Ragnorake: Battered >
You begin to weave the appropriate flows...
-=
*Ragnorake* panics, and attempts to flee!
+**+
Maximus pounds *Ragnorake*'s body hard.
*Ragnorake* tries to scythe Ryzom, but he deflects the blow.
=
*Ragnorake* panics, and attempts to flee!
-
Ryzom sends *Ragnorake* sprawling with a powerful bash!
-
Morella unleashes a flurry of icy spikes at *Ragnorake*, who is stabbed repeatedly.

cal=+
Ok.
Spikes of solid ice form in your hands, which you launch at *Ragnorake*.

* R HP:Healthy SP:Strong MV:Fresh - Ryzom: Scratched - Ragnorake: Critical > You call for the
Malkiergate to be opened.
The Malkiergate is opened from the other side.

wt
channel 'ice spikes' h.dark
* R HP:Healthy SP:Strong MV:Fresh - Ryzom: Scratched - Ragnorake: Critical >
You begin to weave the appropriate flows...


Maximus pounds *Ragnorake*'s body.
Ryzom slashes *Ragnorake*'s body hard.
*Ragnorake* is dead! R.I.P.
Your blood freezes as you hear *Ragnorake*'s death cry.

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Ouch! That really did HURT!

Post by Morella » Sun Jan 15, 2023 2:11 pm

that trolloc had a family, ashlynn

Ryktor
Posts: 46
Joined: Sun Jan 03, 2016 11:41 pm

Re: Ouch! That really did HURT!

Post by Ryktor » Tue Jan 17, 2023 1:50 am

* HP:Wounded MV:Tiring >
d

*Zangief* has arrived from the south.

* HP:Wounded MV:Tiring >
Silverwall Keeps
The distinctive Arafellin fortification known as Silverwall Keeps occupies
the western end of Firchon Pass, which connects Kandor to the west and
Arafel to the east. This fortification protects the Arafellin capital of
Shol Arbela from Shadowspawn raids coming from the west. It is really two
massive stone fortresses which sit on both of the canyon's vertical walls,
looming overhead. Large stone walls pocked with arrowslits stretch
eastwards for a considerable distance. Narrow external stone stairs lead up
towards the first floor, and the fortress doorways.
[ obvious exits: N E W U ]
Zone: The Plain of Lances
Door west: SilverwallGate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a MYRDDRAAL leaving up. uu
There are some tracks of a MYRDDRAAL leaving up. uu
There are some tracks of a HUMAN leaving up. uu
There are some tracks of a HUMAN leaving up. uu
Several arrows lie on the ground. [2]
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A woman is here, wearing travel-stained clothes.
A warhorse has arrived from above.

* HP:Wounded MV:Tiring >
e

*Zangief* has arrived from above.
*Nevaeh* has arrived from above.

e
* HP:Wounded MV:Tiring >
e

*Zangief* tries to scythe you, but you parry successfully.

* HP:Wounded MV:Tiring - Zangief: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Zangief: Scratched > No way! You're fighting for your life!
*Nevaeh* strikes your body extremely hard.

* HP:Wounded MV:Tiring - Zangief: Scratched > No way! You're fighting for your life!

* HP:Wounded MV:Tiring - Zangief: Scratched >

You slash *Zangief*'s body.

x
* HP:Wounded MV:Tiring - Zangief: Hurt >
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 185 hit points.

* HP:Wounded MV:Tiring - Zangief: Hurt >
You panic and attempt to flee!


*Zangief* sends you sprawling with a powerful bash!


Your body is pierced by razor sharp ice spikes sent by *Nevaeh*!


*Nevaeh* strikes your body into bloody fragments!
*Zangief* scythes your left arm into bloody fragments!


*Zangief* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Zangief* scythes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Zangief* scythes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



You feel the Weave of the Wheel loosen from you.
A flurry of icy spikes sent by Nevaeh is the last thing you ever see.
You are dead! Sorry...
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.


For some starting equipment, TELL GUARDIAN KIT

For some starting tips, LOOK TIPS


It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
re
You rest your tired bones.

monday morning blues on a tuesday :)

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