Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: Ouch! That really did HURT!

Post by Asandra » Sun Feb 13, 2022 4:10 pm

You begin to weave the appropriate flows...
-=+**
*Razhak* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Razhak* tries to scythe Marwell, but he parries successfully.
+
Bul sends *Razhak* sprawling with a powerful bash!
=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Razhak*.

* R HP:Scratched SP:Good MV:Strong - Marwell: Healthy - Razhak: Battered >
t
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
-
Bul blasts *Razhak*'s body hard.
Marwell scythes *Razhak*'s right leg hard.
=+**+=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Razhak*.

* R HP:Scratched SP:Fading MV:Strong - Marwell: Healthy - Razhak: Critical >
t
channel 'ice spikes' h.dark
Bul blasts *Razhak*'s head extremely hard.
*Razhak* panics, and attempts to flee!
You slash *Razhak*'s right arm very hard.
*Razhak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Razhak*'s death cry.
Nobody here by that name.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Mon Feb 14, 2022 8:42 pm

* HP:Scratched MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
The corpse of a rat is lying here.
Jaghut the Pugnacious Destroyer is sitting here.
*Bul* is here, fighting Jaghut, riding a warhorse.
A snake is crawling through the water here.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
A Shienaran forward scout is here, fighting Jaghut.
Ragan is here, fighting Jaghut.

* HP:Scratched MV:Strong > Ragan scythes Jaghut's body very hard.
A Shienaran forward scout tickles Jaghut's body with his slash.
A Shienaran forward scout tickles Jaghut's left hand with his slash.
A Shienaran forward scout barely tickles Jaghut's body with his slash.
*Bul* slashes Jaghut's left leg very hard.
[k 1.light]
You lance *Bul*'s body.

* HP:Scratched MV:Strong - Jaghut: Wounded - Bul: Battered >

-=
+*
*+
=-

Ragan scythes Jaghut's body.
A Shienaran forward scout slashes Jaghut's left arm.
A Shienaran forward scout tickles Jaghut's left leg with his slash.
A Shienaran forward scout slashes Jaghut's left leg.
Jaghut panics, and attempts to flee!
*Bul* slashes Jaghut's body.

-
=
Melkor narrates 'i in naj'
Your bash at *Bul* sends him sprawling!

* HP:Scratched MV:Strong - Jaghut: Battered - Bul: Battered >

Jaghut leaves north. ^^
Melkor narrates 'gonna rip'

* HP:Scratched MV:Strong - Bul: Battered >

Ragnorake leaves west. <<

* HP:Scratched MV:Strong - Bul: Battered >

*Bul* tries to slash you, but you parry successfully.
A Shienaran forward scout joins Bul's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You lance *Bul*'s right leg.

* HP:Scratched MV:Strong - Bul: Battered >

Ragnorake has arrived from the west.

* HP:Scratched MV:Strong - Bul: Battered >

Ragan scythes your body hard.
A Shienaran forward scout slashes your body hard.
A Shienaran forward scout slashes your body.
A Shienaran forward scout slashes your right leg hard.
You lance *Bul*'s body.

* HP:Hurt MV:Strong - Bul: Battered >

cmw
l

*Bul* sends you sprawling with a powerful bash!

f
* HP:Hurt MV:Strong - Bul: Battered >

*Vianca* has arrived from the east. <------ With this

* HP:Hurt MV:Strong - Bul: Battered >
*Vianca* strikes your right leg hard.

* HP:Hurt MV:Strong - Bul: Battered >

*Vianca* strikes your body.
Ragan scythes your body extremely hard.
A Shienaran forward scout slashes your right leg.
A Shienaran forward scout slashes your body hard.
A Shienaran forward scout slashes your left arm hard.
*Bul* slashes your body extremely hard.
*Degras* has arrived from the east. <--------------and this, the good ol' "go 1e and wait for bash to get called" so they can come in and weave
Melkor tells you 'alle of ragan'

* HP:Wounded MV:Strong - Bul: Battered >

Ragnorake has arrived from the east.

* HP:Wounded MV:Strong - Bul: Battered >
*Degras* barely slashes Ragnorake's body.

* HP:Wounded MV:Strong - Bul: Battered >

*Degras* slashes Ragnorake's left leg.
Ragan scythes your right leg extremely hard.
A Shienaran forward scout slashes your right leg hard.
A Shienaran forward scout slashes your right foot hard.
A Shienaran forward scout slashes your body very hard.
*Bul* slashes your right leg extremely hard.

* HP:Battered MV:Strong - Bul: Battered >
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - Bul: Battered > Ouch! That Really did HURT!

Your body is burned by a tremendous fireball sent by *Vianca*!
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
There are some tracks of a TROLLOC leaving north. ^^
The corpse of a rat is lying here.
Ragnorake the Wretched Predator is here, fighting Degras.
*Degras* is here, fighting Ragnorake.
*Vianca* is here, fighting YOU!
*Bul* is here, fighting YOU!, riding a warhorse.
A snake is crawling through the water here.
A Shienaran forward scout is here, fighting YOU!
A Shienaran forward scout is here, fighting YOU!
A Shienaran forward scout is here, fighting YOU!
Ragan is here, fighting YOU!

* HP:Beaten MV:Strong - Bul: Battered >
The young buck has arrived from the north.
You panic and attempt to flee!

You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]


------ and then I get a little ways away to see who chases me-----------

An Open Field
This field is about fifty feet wide and another fifty feet long. The ground
of the field is fully covered with withered grass a few inches tall. This
is one of the few places in the forest where the sun can completly shine
through during the day, without having thick branches in the way. To the
east, west, south, and north the forest keeps on dominating the landscape.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
*Vianca* is standing here.
A snake is crawling through the water here.

n
* HP:Beaten MV:Strong >
*Vianca* leaves north. ^^
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
*Vianca* is standing here.
A sickly, skinny deer stands here in a daze.

* HP:Beaten MV:Strong >
*Vianca* leaves north. ^^

* HP:Beaten MV:Strong >
x
[k 1.light]
They aren't here.

n
* HP:Beaten MV:Strong >
x
The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some tracks of a HUMAN leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A huge misshapen bear with large tusks, howls hungrily.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Beaten MV:Strong > [k 1.light]
They aren't here.

x
* HP:Beaten MV:Strong >
[k 1.light]
They aren't here.

x
* HP:Beaten MV:Strong >
[k 1.light]
They aren't here.

not
* HP:Beaten MV:Strong >
*Vianca* has arrived from the north.

l
* HP:Beaten MV:Strong > Jaghut narrates 'im low as well'
*Vianca* tries to strike you, but you parry successfully.
You start paying increased attention to your surroundings.

j
* HP:Beaten MV:Strong - Vianca: Scratched > The Blighted Woods
Among the other trees an enourmous one stretches up towards the sky. Its
stout roots seem to push all the other trees away from it so that they
alone can deplete the ground of what little nourishment is left. Arm-like
branches reach out over the other trees. Some of the lower ones have
corpses hanging in them. Exits are east, north and south into the forest.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door west: deadroots
There are some tracks of a HUMAN leaving north. ^^
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A rat scurries around trying to get out of sight.
*Vianca* is here, fighting YOU!
A huge misshapen bear with large tusks, howls hungrily.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

x
* HP:Beaten MV:Strong - Vianca: Scratched > [k h.light]
You do the best you can!

* HP:Beaten MV:Strong - Vianca: Scratched > [k 1.light]
You do the best you can!

bas
* HP:Beaten MV:Strong - Vianca: Scratched >

-
*Vianca* tries to strike you, but you parry successfully.
Vianca swiftly dodges a blight-bear's attempt to hit her.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins your fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

=
+*
*+
=-
-
=
As *Vianca* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong - Vianca: Scratched >
A hooded myrddraal slashes Vianca's body very hard.
A ramshorned trolloc cleaves Vianca's body hard.
A Dha'vol trolloc tries to crush Vianca, but she deflects the blow.
A blight-bear tries to hit Vianca, but she deflects the blow.

* HP:Beaten MV:Strong - Vianca: Hurt >

*Vianca* panics, and attempts to flee!

* HP:Beaten MV:Strong - Vianca: Hurt >
*Vianca* leaves east. >>

* HP:Beaten MV:Strong >
bas

x
x
* HP:Beaten MV:Strong >
*Vianca* has arrived from the east.
Bash who?

x
* HP:Beaten MV:Tiring > [k 1.light]
You try to lance *Vianca*, but she parries successfully.

* HP:Beaten MV:Tiring - Vianca: Hurt > [k 1.light]
You do the best you can!

cmn
* HP:Beaten MV:Tiring - Vianca: Hurt > [k 1.light]
You do the best you can!

x
* HP:Beaten MV:Tiring - Vianca: Hurt >
[change mood normal]
Mood changed to: Normal

bas
* HP:Beaten MV:Tiring - Vianca: Hurt > [k 1.light]
You do the best you can!

* HP:Beaten MV:Tiring - Vianca: Hurt >

-=
+*
*
+=
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by *Vianca*!


A blight-bear tries to hit Vianca, but she deflects the blow.
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins your fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!


You flee head over heels.
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a HUMAN leaving west. <<

* HP:Critical MV:Tiring > <---- 3 hps.... those fireballs are no joke

Ghast
Posts: 98
Joined: Tue Aug 01, 2017 10:19 pm

Re: Ouch! That really did HURT!

Post by Ghast » Wed Feb 16, 2022 1:53 pm

* S HP:Battered MV:Strong > A Wide Boulevard
This wide boulevard bisects Caemlyn and extends to both the east and west. The
road is set with a median of grass and trees. This is one of the busiest areas
in Caemlyn, and the street is usually crawling with people. A small winding
road threads some buildings, and leads off to the south.
[ obvious exits: E S W ]
Zone: Outer Caemlyn
Door north: celldoor
East: A stout looking guard is here, walking the streets of Caemlyn.
South: A chicken wanders around here, pecking at the ground.
West: A man gambles away his purse.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A rat scurries around trying to get out of sight.
*Lorn* is standing here.

x
* S HP:Battered MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Battered MV:Tiring >
[ba h.light]
You silently approach your victim...


*Lorn* sends you sprawling with a powerful bash!
Ouch! It appears someone saw your sneak attack.

* S HP:Battered MV:Tiring - Lorn: Battered >

The Caemlyn cityguard has arrived from the east.

* S HP:Battered MV:Tiring - Lorn: Battered >

The Caemlyn cityguard slashes your body very hard.
*Lorn* hacks your body into bloody fragments!
The Caemlyn cityguard has arrived from the east.
The Caemlyn cityguard has arrived from the east.
The Caemlyn cityguard has arrived from the east.
The Caemlyn cityguard has arrived from the east.
The Caemlyn cityguard has arrived from the east.
The Caemlyn cityguard has arrived from the east.

* S HP:Beaten MV:Tiring - Lorn: Battered >
f

The Caemlyn cityguard slashes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The Caemlyn cityguard joins the Caemlyn cityguard's fight!
The Caemlyn cityguard bellows 'wxdl?_@ TSTNfx @Hhhv dEv hmY[a TX i _P]T vNLRGag\hR'
The Caemlyn cityguard slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

The Caemlyn cityguard slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

The Caemlyn cityguard slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

The Caemlyn cityguard slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

*someone* hacks your body into bloody fragments!
You're stunned, but will probably regain consciousness...

You're in no shape to flee!
All you can do right now is think about the stars!

S HP:Critical MV:Tiring >

You are dead! Sorry...
Ouch! You lose a level.

Degras
Posts: 44
Joined: Mon Jan 20, 2020 3:12 pm

Re: Ouch! That really did HURT!

Post by Degras » Wed Feb 16, 2022 3:50 pm

The Blighted Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Ihqrar is standing here.
A snake is crawling through the water here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A rat has arrived from the south.

* R HP:Wounded SP:Bursting MV:Tiring > You slash Ihqrar's left arm.

You begin to weave the appropriate flows...ar: Beaten >


Ihqrar tries to cleave you, but you parry successfully.
A Dha'vol trolloc joins Ihqrar's fight!
A ramshorned trolloc joins Ihqrar's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

=
A hooded myrddraal tries to slash you, but you deflect the blow.
You swiftly dodge a ramshorned trolloc's attempt to cleave you.
A Dha'vol trolloc tries to crush you, but you dodge the attack.
You barely slash Ihqrar's body.
You lost control of Saidin! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Noooooo!

* R HP:Wounded SP:Full MV:Tiring - Ihqrar: Beaten > f
You panic and attempt to flee!


Ihqrar sends you sprawling with a powerful bash!


Mephistopheles has arrived from the south.


Mephistopheles crushes your body into bloody fragments!


Mephistopheles crushes your head into bloody fragments!
A hooded myrddraal slashes your body hard.
A ramshorned trolloc cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc crushes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

someone cleaves your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
A well-muscled and confident looking blademaster stands here.

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: Ouch! That really did HURT!

Post by Seroma » Thu Feb 17, 2022 1:36 pm

* HP:Wounded MV:Full >
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Butterbean the Grizzly Scrapper is standing here.
Ghast the Master Havoc is standing here.
Mephistopheles the Abominable Bruiser is standing here.
Mephistopheles leaves north.
Butterbean leaves north.
You follow Mephistopheles.

A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Butterbean the Grizzly Scrapper is standing here.
Ghast the Master Havoc is standing here.
Mephistopheles the Abominable Bruiser is standing here.

* HP:Wounded MV:Strong >

Mephistopheles leaves north.
Butterbean leaves north.
You follow Mephistopheles.

A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving <<WEST<<
There are some bloody traces of A TROLLOC leaving vvSOUTHvv
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^
Butterbean the Grizzly Scrapper is standing here.
Ghast the Master Havoc is standing here.
Mephistopheles the Abominable Bruiser is standing here.
A wild boar runs through the forest.

* HP:Wounded MV:Strong >

*Asandra* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Mephistopheles crushes *Asandra*'s body very hard.

* HP:Wounded MV:Strong >

Butterbean tries to hack *Asandra*, but she parries successfully.

* HP:Wounded MV:Strong >

*Beau* has arrived from the north, riding a warhorse.

k light
* HP:Wounded MV:Strong >

Butterbean tries to hack *Asandra*, but she deflects the blow.

bash
* HP:Wounded MV:Strong >
You barely slash *Beau*'s head.

* HP:Wounded MV:Strong - Beau: Wounded >
*Asandra* panics, and attempts to flee!

*Asandra* leaves west riding a warhorse.
-=+**
Butterbean tickles *Beau*'s body with his hack.
+=-
Butterbean hacks *Beau*'s right leg.
*Beau* tries to blast you, but you deflect the blow.
-
*Corath* has arrived from the north, riding a warhorse.
=
Your bash at *Beau* sends him sprawling!
*Corath* slashes Mephistopheles's left arm.

* HP:Wounded MV:Strong - Beau: Wounded >

Wong narrates 'blocked. all hit me i almost dead agian. lol'

* HP:Wounded MV:Strong - Beau: Wounded >

Ghast narrates 'meet df?'
*Asandra* has arrived from the north, riding a warhorse.
Mephistopheles panics, and attempts to flee!

* HP:Wounded MV:Strong - Beau: Wounded >

Mephistopheles leaves west.

* HP:Wounded MV:Strong - Beau: Wounded >

Butterbean hacks *Beau*'s right leg.
You slash *Beau*'s left arm.

* HP:Wounded MV:Strong - Beau: Wounded >

*Asandra* slashes Butterbean's right arm.

* HP:Wounded MV:Strong - Beau: Wounded >
nar all e camp

Butterbean hacks *Beau*'s left foot.
You slash *Beau*'s body.
*Corath* slashes Butterbean's head hard.

* HP:Wounded MV:Strong - Beau: Wounded >
You narrate 'all e camp'

* HP:Wounded MV:Strong - Beau: Wounded >

*Beau* panics, and attempts to flee!

* HP:Wounded MV:Strong - Beau: Wounded >
bash

*Beau* leaves north riding a warhorse.

* HP:Wounded MV:Strong >
Bash who?

* HP:Wounded MV:Strong >

Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Asandra*!
Mephistopheles has arrived from the west.

* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >

Mephistopheles tries to crush *Corath*, but he parries successfully.

* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >

You try to slash *Corath*, but he parries successfully.
Butterbean tries to hack *Asandra*, but she parries successfully.
*Asandra* barely slashes Butterbean's body.

bash
* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >

*Beau* has arrived from the north, riding a warhorse.
-
*Beau* tries to blast Ghast, but he deflects the blow.
=+
*Corath* sends Butterbean sprawling with a powerful bash!
**+
Mephistopheles sends *Corath* sprawling with a powerful bash!
=-
Ghast stabs *Beau*'s body.
Mephistopheles crushes *Corath*'s body.
-
*Asandra* unleashes a flurry of icy spikes at Mephistopheles, who is stabbed repeatedly.
=
They already seem to be stunned.

* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >

Ghast avoids being bashed by *Beau* who loses his balance and falls!

* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >
bash

Mephistopheles panics, and attempts to flee!

* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >
They already seem to be stunned.

* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >

Mephistopheles leaves south.

* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >

Ghast stabs *Beau*'s left leg.
You try to slash *Corath*, but he parries successfully.

* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >
bash

Ghast panics, and attempts to flee!

* HP:Battered MV:Strong - Butterbean: Scratched - Corath: Battered >
Ghast leaves west.
-=+**
*Beau* blasts your left leg hard.

f+=
*Asandra* slashes Butterbean's body.
Butterbean panics, and attempts to flee!

Cancelled.
Butterbean leaves north.
You panic and attempt to flee!


Ghast has arrived from the west.


*Corath* sends you sprawling with a powerful bash!


*Corath* slashes your right arm very hard.
*Beau* blasts your right leg very hard.


You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Asandra*!


Mephistopheles narrates 'im back no chan'

n
w
n
*Corath* slashes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

*someone* blasts your body extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Ouch! That really did HURT!

Post by ecthus » Thu Feb 17, 2022 11:15 pm

* R HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Haku - The Yard Before the Monastery
Ecthus - The Yard Before the Monastery
Corath - The Yard Before the Monastery
You sense shadowspawn nearby.
Corath says 'tic'

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring >
*Prykor* has arrived from the north.
Corath tries to slash *Ghast*, but he deflects the blow.

x
* R HP:Beaten MV:Tiring > [k dark]
You try to pound *Scrat*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Scrat: Wounded > *Scrat* slashes your body.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
You try to pound *Scrat*, but he parries successfully.
*Ghast* stabs Corath's right hand.
Corath tries to slash *Ghast*, but he deflects the blow.
[k dark]
Ok.

* R HP:Beaten MV:Tiring - Scrat: Wounded >

Haku stabs *Scrat*'s body.

* R HP:Beaten MV:Tiring - Scrat: Battered >
*Prykor* tries to slash Haku, but he parries successfully.

* R HP:Beaten MV:Tiring - Scrat: Battered >
nar on
mb
b
You narrate 'on'

* R HP:Beaten MV:Tiring - Scrat: Battered > [cha mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Tiring - Scrat: Battered >
[bash ]


-
*Prykor* tries to slash Haku, but he parries successfully.
Haku stabs *Scrat*'s left leg hard.
Ragan slashes Prykor's left hand extremely hard.
A Shienaran forward scout tries to slash Prykor, but he parries successfully.
A Shienaran forward scout tries to slash Prykor, but he parries successfully.
A Shienaran forward scout slashes Prykor's body hard.
*Ghast* stabs Corath's head.

=
*Scrat* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Scrat: Battered >

Corath sends *Ghast* sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Scrat: Battered >
b

Haku tries to stab *Scrat*, but he parries successfully.

* R HP:Beaten MV:Tiring - Scrat: Battered >

*Prykor* tries to slash Haku, but he parries successfully.
Haku stabs *Scrat*'s body.
Ragan slashes Prykor's body very hard.
A Shienaran forward scout slashes Prykor's head extremely hard.
A Shienaran forward scout tries to slash Prykor, but he parries successfully.
A Shienaran forward scout slashes Prykor's body hard.
*Scrat* slashes your body.
Corath tries to slash *Ghast*, but he parries successfully.

* R HP:Beaten MV:Tiring - Scrat: Battered >

*Byrg* tries to slash Haku, but he parries successfully.

* R HP:Beaten MV:Tiring - Scrat: Battered >

*Byrg* tries to slash Haku, but he deflects the blow.
*Prykor* slashes Haku's left leg into bloody fragments!
Haku stabs *Scrat*'s left foot.
Ragan slashes Prykor's body very hard.
A Shienaran forward scout tries to slash Prykor, but he deflects the blow.
A Shienaran forward scout slashes Prykor's left arm extremely hard.
A Shienaran forward scout tries to slash Prykor, but he parries successfully.
*Scrat* slashes your body.
Corath tries to slash *Ghast*, but he parries successfully.

* R HP:Beaten MV:Tiring - Scrat: Battered >
[bash ]


-=
+
Haku panics, and attempts to flee!

*
*
Haku leaves east.

+
=
-
*Prykor* slashes a Shienaran forward scout's body very hard.
Ragan slashes Prykor's left arm very hard.
*Prykor* panics, and attempts to flee!
A Shienaran forward scout slashes Prykor's body very hard.
*Prykor* panics, and attempts to flee!
*Prykor* leaves south.
*Ghast* barely stabs Corath's body.
*Ghast* stabs Corath's body.
*Neshaminy* draws a set of steel sai from a dark blue riders cape bearing three silver fish with a
flash of steel.
*Neshaminy* wields a set of steel sai in a two-handed grip.
*Neshaminy* tickles your body with his stab.


-=
As *Neshaminy* avoids your bash, you topple over and fall to the ground!
As *Scrat* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Scrat* who loses his balance and falls!

* R HP:Beaten MV:Tiring - Scrat: Battered >

Corath sends *Ghast* sprawling with a powerful bash!

* R HP:Beaten MV:Tiring - Scrat: Battered >
mw

Haku stabs *Neshaminy*'s body.

* R HP:Beaten MV:Tiring - Scrat: Battered >
f

*Byrg* tries to slash Haku, but he deflects the blow.

* R HP:Beaten MV:Tiring - Scrat: Battered >

*Byrg* tries to slash Haku, but he deflects the blow.
A Shienaran forward scout joins Haku's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Haku barely stabs *Neshaminy*'s body.
*Neshaminy* barely stabs your body.
Corath slashes *Ghast*'s body into bloody fragments!

* R HP:Beaten MV:Tiring - Scrat: Battered >
*Neshaminy* panics, and attempts to flee!
[cha mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Tiring - Scrat: Battered >
*Neshaminy* leaves north.
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Tiring >
mb
x
[cha mood brave]
Mood changed to: Brave

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

n
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a human leaving south.
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
Haku of Tel'aran'rhiod is here, fighting Byrg.
*Byrg* is here, fighting Haku, riding a shadow stallion.
Lord Corath the Baron is standing here, riding a bloodstock stallion.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

b
* R HP:Beaten MV:Tiring > [k dark]
You try to pound *Ghast*, but he deflects the blow.

* R HP:Beaten MV:Tiring - Ghast: Battered >
[bash ]
Haku leaves north.


-
Corath tries to slash *Ghast*, but he deflects the blow.

=+
*
*
*Ghast* panics, and attempts to flee!

+
*Scrat* slashes Corath's body hard.

=
*Scrat* slashes Corath's head.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

-

*Ghast* leaves west.

-
=
They're not here anymore!

x
* R HP:Beaten MV:Tiring >
b
[k dark]
You pound *Scrat*'s right arm hard.

* R HP:Beaten MV:Tiring - Corath: Wounded - Scrat: Battered > [bash ]


-=
+
Ragan slashes Scrat's body hard.
A Shienaran forward scout slashes Scrat's right arm.
A Shienaran forward scout slashes Scrat's body hard.
A Shienaran forward scout slashes Scrat's body.

*
*Scrat* panics, and attempts to flee!

*+
*Scrat* leaves north riding a shadow stallion.

=
-
*Neshaminy* barely stabs your body.

-
=
*Neshaminy* panics, and attempts to flee!
They're not here anymore!

* R HP:Beaten MV:Tiring - Neshaminy: Battered >
b

You pound *Neshaminy*'s body.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Neshaminy* tickles your body with his stab.
*Neshaminy* leaves east.

* R HP:Beaten MV:Tiring > [bash ]
Bash who?

* R HP:Beaten MV:Tiring >
x
x
[k dark]
They aren't here.
Haku has arrived from the north.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
You pound *Neshaminy*'s right arm hard.
Corath slashes *Neshaminy*'s right foot hard.

q
* R HP:Beaten MV:Tiring - Neshaminy: Battered > [k dark]
Ok.

x
* R HP:Beaten MV:Tiring - Neshaminy: Battered > Ragan slashes Neshaminy's right arm hard.
[where ]
Players in your Zone
--------------------
Ecthus - The Yard Before the Monastery
Corath - The Yard Before the Monastery
You sense shadowspawn nearby.
Haku stabs *Neshaminy*'s body.

b
* R HP:Beaten MV:Tiring - Neshaminy: Battered > [k dark]
Ok.

* R HP:Beaten MV:Tiring - Neshaminy: Battered >
Haku barely stabs *Neshaminy*'s body.
Ragan barely slashes Neshaminy's body.
Corath barely slashes *Neshaminy*'s right hand.
*Neshaminy* tickles your right leg with his stab.
You pound *Neshaminy*'s body.
[bash ]


*Neshaminy* panics, and attempts to flee!

-
=+
*
*Neshaminy* leaves east.
Corath slashes *Neshaminy*'s head.


Haku stabs *Neshaminy*'s left leg.

*
+
Ragan slashes Neshaminy's head.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!

=
-
-
A Shienaran forward scout slashes Neshaminy's left leg.
A Shienaran forward scout barely slashes Neshaminy's body.
A Shienaran forward scout slashes Neshaminy's body.
Ragan barely slashes Neshaminy's body.
Haku stabs *Neshaminy*'s right leg.
*Neshaminy* panics, and attempts to flee!
Corath slashes *Neshaminy*'s head.

=
The fighting is too thick and heavy for you to enter the fray!

* R HP:Beaten MV:Tiring >
x
[k dark]
The fighting is too thick and heavy for you to enter the fray!

stand
* R HP:Beaten MV:Tiring >
x
x
You are already standing.

* R HP:Beaten MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* R HP:Beaten MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* R HP:Beaten MV:Tiring > [k dark]
The fighting is too thick and heavy for you to enter the fray!

x
* R HP:Beaten MV:Tiring > A Shienaran forward scout slashes Neshaminy's right foot hard.
*Neshaminy* is mortally wounded, and will die soon, if not aided.
A Shienaran forward scout slashes Neshaminy's body very hard.
*Neshaminy* is dead! R.I.P.
Your blood freezes as you hear *Neshaminy*'s death cry.
[k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

x
* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

* R HP:Beaten MV:Tiring > [k dark]
They aren't here.

5
* R HP:Beaten MV:Tiring >
nar rip
[get all corpse]
You get a large number of gold crowns from the corpse of Neshaminy.
You get a skin of human flesh from the corpse of Neshaminy.
You get a skin of human flesh from the corpse of Neshaminy.
You get a large number of copper pennies from the corpse of Neshaminy.
You get a pair of animal-fur boots from the corpse of Neshaminy.
You get a pair of thick, gold-plated greaves from the corpse of Neshaminy.
You get a belt with a buckle of cuendillar from the corpse of Neshaminy.
You get a set of steel sai from the corpse of Neshaminy.
You get a sungwood bracelet from the corpse of Neshaminy.
You get a sungwood bracelet from the corpse of Neshaminy.
You get a pair of heavy metal gauntlets from the corpse of Neshaminy.
You get a pair of polished, gold-plated vambraces from the corpse of Neshaminy.
You get a backpack from the corpse of Neshaminy.
You get a dark blue riders cape bearing three silver fish from the corpse of Neshaminy.
You get an engraved gold-plated breastplate from the corpse of Neshaminy.
You get a shimmering chain of gold from the corpse of Neshaminy.
You get a shimmering chain of gold from the corpse of Neshaminy.
You get a full metal helmet and visor from the corpse of Neshaminy.
You get a gold ring delicately carved with ivy from the corpse of Neshaminy.
You get a gold ring delicately carved with ivy from the corpse of Neshaminy.
Haku leans over and severs the head from the corpse of Neshaminy.

-----

* R HP:Critical MV:Tiring > Daemon leaves south riding a warhorse.
You follow Daemon.

Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving east.
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
*Ghast* is standing here.
Paigey has arrived from the north, riding a bloodstock stallion.
Paigey tries to pierce *Ghast*, but he parries successfully.
[k dark]
You try to pound *Ghast*, but he parries successfully.

* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Wounded >
You try to pound *Ghast*, but he deflects the blow.
*Ghast* tries to stab Paigey, but she deflects the blow.
*Ghast* swiftly dodges Paigey's attempt to pierce him.
Daemon slashes *Ghast*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Battered >
x
x
Paigey tries to pierce *Ghast*, but he deflects the blow.
[k dark]
Ok.

* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Battered > [k dark]
Ok.
*Ghast* leaves north.

mb
* R HP:Critical MV:Tiring >
x
Paigey tries to pierce *Ghast*, but he dodges the attack.
[cha mood brave]
Mood changed to: Brave
*Ghast* panics, and attempts to flee!

x
* R HP:Critical MV:Tiring > [k dark]
You try to pound *Ghast*, but he deflects the blow.

x
* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Battered > [k dark]
Ok.

* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Battered > [k dark]
Ok.

b
* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Battered >
[bash ]


Paigey pierces *Ghast*'s left leg extremely hard.

-
=
*Ghast* avoids being bashed by Daemon who loses his balance and falls!
*Ghast* panics, and attempts to flee!
*Ghast* leaves south.

+
*
*+
=-
-
=
They're not here anymore!

* R HP:Critical MV:Tiring >

Daemon clambers to his feet.

x
* R HP:Critical MV:Tiring >

Daemon narrates 'chortlesnorfling hell'

x
* R HP:Critical MV:Tiring >
Daemon leaves south riding a warhorse.
You follow Daemon.

At the Corner of a Burial Site
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
*Ghast* is standing here.
Paigey has arrived from the north, riding a bloodstock stallion.
Paigey tries to pierce *Ghast*, but he deflects the blow.
[k dark]
You try to pound *Ghast*, but he deflects the blow.

q
* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Battered > Daemon slashes *Ghast*'s body very
hard.
*Ghast* panics, and attempts to flee!
[k dark]
Ok.

x
* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Battered >
[where ]
Players in your Zone
--------------------
Paigey - At the Corner of a Burial Site
Ecthus - At the Corner of a Burial Site
Daemon - At the Corner of a Burial Site
Haku - The Yard Before the Monastery
You sense shadowspawn nearby.

* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Battered > Paigey tries to pierce *Ghast*, but
he parries successfully.
[k dark]
Ok.

* R HP:Critical MV:Tiring - Paigey: Wounded - Ghast: Battered >
b
[bash ]

-
=+
*
*Ghast* leaves north.


*Ghast* panics, and attempts to flee!
*Ghast* leaves east.

*
+
Daemon leaves north riding a warhorse.
You follow Daemon.

Paigey leaves north riding a bloodstock stallion.

=
n
-
x
-Cancelled.
Daemon has arrived from the north, riding a warhorse.
Paigey has arrived from the north, riding a bloodstock stallion.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
A thick, leather backpack lies abandoned here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

n
x
* R HP:Critical MV:Tiring >
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large slab of meat has been placed here.
A water skin made from dried human flesh lies here. [2]
The corpse of Neshaminy is lying here.
You notice a pair of thick, gold-plated greaves is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of animal-fur boots is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Haku of Tel'aran'rhiod is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

sc
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > You have 51(412) hit and 151(215) movement points.
You have scored 108575148 experience points and 1241 quest points.
You need 1727244215 exp to level and 1759 qp to rank.
You have amassed 161 Turn points to date.
You have played 50 days and 14 hours (real time).
This ranks you as Ecthus the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
mw
q
[cha mood wimpy]
Mood changed to: Wimpy

x
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Daemon - A Circle of Stones
Ecthus - The Yard Before the Monastery
Paigey - A Circle of Stones
Haku - The Yard Before the Monastery
You sense shadowspawn nearby.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

q
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Ecthus - The Yard Before the Monastery
Haku - The Yard Before the Monastery
You sense shadowspawn nearby.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

x
* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
chuck
You chuckle politely.

* R HP:Critical MV:Tiring >
q
x
x
[where ]
Players in your Zone
--------------------
Ecthus - The Yard Before the Monastery
Haku - The Yard Before the Monastery
You sense shadowspawn nearby.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

l
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large slab of meat has been placed here.
A water skin made from dried human flesh lies here. [2]
The corpse of Neshaminy is lying here.
You notice a pair of thick, gold-plated greaves is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
Haku of Tel'aran'rhiod is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Tiring >
x
Daemon narrates 'rip ghast'
[k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring >
sc

Paigey narrates 'rip ghast'

x
* R HP:Critical MV:Tiring > You have 51(412) hit and 151(215) movement points.
You have scored 108575148 experience points and 1241 quest points.
You need 1727244215 exp to level and 1759 qp to rank.
You have amassed 161 Turn points to date.
You have played 50 days and 14 hours (real time).
This ranks you as Ecthus the Gaidin Master [Gaidin 7] (Level 51).
You are standing.
*Prykor* has arrived from the north.

* R HP:Critical MV:Tiring > *Prykor* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

[k dark]
Ok.
*Scrat* tries to slash Haku, but he parries successfully.

* R HP:Critical MV:Tiring - Prykor: Wounded >
Haku barely stabs *Scrat*'s body.
Ragan slashes Melkor's body.
*Scrat* tries to slash Haku, but he deflects the blow.
You try to pound *Prykor*, but he deflects the blow.
*Prykor* slashes your body.
You wish that your wounds would stop BLEEDING so much!

Haku swiftly dodges *Neshaminy*'s attempt to pierce him.

* R HP:Critical MV:Tiring - Prykor: Wounded >
nar nj
You narrate 'nj'

* R HP:Critical MV:Tiring - Prykor: Wounded >
Haku narrates 'on'

f
* R HP:Critical MV:Tiring - Prykor: Wounded >
nar on
A Shienaran forward scout gallantly rescues Ragan!
You panic and attempt to flee!

*Melkor* panics, and attempts to flee!
Bumper narrates 'nice'
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You narrate 'on'

* R HP:Critical MV:Tiring >

Haku narrates 'rag'

w
* R HP:Critical MV:Tiring >
n
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large slab of meat has been placed here.
A water skin made from dried human flesh lies here. [2]
The corpse of Neshaminy is lying here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of animal-fur boots is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lady Paigey the Dragon Lieutenant is standing here, riding a bloodstock stallion.
Daemon the Grizzled Veteran is here, fighting Prykor, riding a warhorse.
*Prykor* is here, fighting Daemon.
*Melkor* is here, fighting a Shienaran forward scout.
*Neshaminy* is here, fighting Haku.
*Scrat* is here, fighting Haku, riding a shadow stallion.
A raven is here flying around.
Haku of Tel'aran'rhiod is here, fighting Scrat.
A Shienaran forward scout is here, fighting Prykor.
A Shienaran forward scout is here, fighting Prykor.
A Shienaran forward scout is here, fighting Melkor.
Ragan is here, fighting Prykor.
Haku avoids being bashed by *Scrat* who loses his balance and falls!
Treo narrates 'sick'

* R HP:Critical MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A water skin has been left on the ground.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
n

*Melkor* has arrived from the south.
*Melkor* slashes your body.
You wish that your wounds would stop BLEEDING so much!


w
* R HP:Critical MV:Tiring - Melkor: Battered > No way! You're fighting for your life!

w
* R HP:Critical MV:Tiring - Melkor: Battered > No way! You're fighting for your life!

s
* R HP:Critical MV:Tiring - Melkor: Battered > No way! You're fighting for your life!

f
* R HP:Critical MV:Tiring - Melkor: Battered > You pound *Melkor*'s right leg hard.
*Melkor* slashes your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

e
* R HP:Critical MV:Tiring - Melkor: Battered > You panic and attempt to flee!

You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A bridle made of leather lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Tiring >
e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Tiring >
dq
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
It is pitch black...

o R HP:Critical MV:Tiring > [diag horse]
No-one by that name here.

o R HP:Critical MV:Tiring >
e

Someone narrates '1e'

s
o R HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* R HP:Critical MV:Tiring > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > Edge of the Foothills
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
nar ugh
You narrate 'ugh'

q
* R HP:Critical MV:Tiring >
[where ]
Players in your Zone
--------------------
Ecthus - Edge of the Foothills

sc
* R HP:Critical MV:Tiring >
*Melkor* has arrived from the north.
You have 31(412) hit and 156(215) movement points.
You have scored 108573682 experience points and 1241 quest points.
You need 1727245681 exp to level and 1759 qp to rank.
You have amassed 161 Turn points to date.
You have played 50 days and 14 hours (real time).
This ranks you as Ecthus the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

* R HP:Critical MV:Tiring >
sc

*Melkor* slashes your right foot.
You wish that your wounds would stop BLEEDING so much!


n
* R HP:Critical MV:Tiring - Melkor: Battered > HP:Critical MP:Tiring
You have scored 108573682 experience points and 1241 quest points.
You need 1727245681 exp to level and 1759 qp to rank.
You have amassed 161 Turn points to date.
You have played 50 days and 14 hours (real time).
This ranks you as Ecthus the Gaidin Master [Gaidin 7] (Level 51).
You are fighting Melkor.

* R HP:Critical MV:Tiring - Melkor: Battered > No way! You're fighting for your life!

f
* R HP:Critical MV:Tiring - Melkor: Battered >
n
n
You pound *Melkor*'s body hard.
*Melkor* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku narrates 'wow'

* R HP:Critical MV:Tiring >
w
w
w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A mirrored lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.

* R HP:Critical MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A bridle made of leather lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Tiring >
w
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Tiring >
s
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

s
* R HP:Critical MV:Tiring >
Paigey narrates 'still no sps'
Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

q
* R HP:Critical MV:Tiring >
e
[where ]
Players in your Zone
--------------------
Ecthus - Path to the Old Monastery
Paigey - Walking Through the Orchard
Daemon - Walking Through the Orchard
Haku - Walking Through the Orchard
You sense shadowspawn nearby.

e
* R HP:Critical MV:Tiring > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

sc
* R HP:Critical MV:Tiring > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A large slab of meat has been placed here.
A water skin made from dried human flesh lies here. [2]
The corpse of Neshaminy is lying here.
You notice a pair of thick, gold-plated greaves is hidden here.
You notice a full metal helmet and visor is hidden here.
You notice a pair of animal-fur boots is hidden here.
You notice a pair of heavy metal gauntlets is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Tiring > You have 13(412) hit and 144(215) movement points.
You have scored 108573682 experience points and 1241 quest points.
You need 1727245681 exp to level and 1759 qp to rank.
You have amassed 161 Turn points to date.
You have played 50 days and 14 hours (real time).
This ranks you as Ecthus the Gaidin Master [Gaidin 7] (Level 51).
You are standing.

----------

* R HP:Critical MV:Tiring > [where ]
Players in your Zone
--------------------
Daemon - Near the Edge of the Blighted Forest
Paigey - Near the Edge of the Blighted Forest
Haku - Near the Edge of the Blighted Forest
Raspen - In a Dying Orchard
Ecthus - In a Dying Orchard
You sense shadowspawn nearby.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > [k dark]
They aren't here.

stat
x
* R HP:Critical MV:Tiring >
You are a 699 year old male human hunter.
Your height is 5 feet, 9 inches, and you weigh 160.0 lbs.
You are carrying 12.9 lbs and wearing 77.1 lbs, light.
Your base abilities are: Str:19 Int:12 Wil:14 Dex:17 Con:19.
Offensive bonus: 189, Dodging bonus: 1, Parrying bonus: 24
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- WARDER BOND to naerin

x
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

x
* R HP:Critical MV:Tiring > *Prykor* has arrived from the west.
[k dark]
You try to pound *Prykor*, but he deflects the blow.

x
* R HP:Critical MV:Tiring - Prykor: Beaten > Raspen tries to slash *Prykor*, but he parries
successfully.
[k dark]
Ok.

x
* R HP:Critical MV:Tiring - Prykor: Beaten > [k dark]
Ok.

* R HP:Critical MV:Tiring - Prykor: Beaten > Raspen tries to slash *Prykor*, but he parries
successfully.
*Prykor* slashes your body.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Prykor*, but he deflects the blow.
[k dark]
Ok.

* R HP:Critical MV:Tiring - Prykor: Beaten >
nar 1w ent
*Prykor* panics, and attempts to flee!
You narrate '1w ent'

x
* R HP:Critical MV:Tiring - Prykor: Beaten >
b
[k dark]
Ok.

* R HP:Critical MV:Tiring - Prykor: Beaten >
[bash ]


-
Haku narrates 'scrat batt'

=
Raspen tries to slash *Prykor*, but he deflects the blow.

+
*
*+
*Prykor* leaves south.

=
-
s
-Cancelled.
A Potato Field
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
Ack, you lost Raspen!

x
w
* R HP:Critical MV:Tiring >
x
*Prykor* leaves west.
[k dark]
They aren't here.

b
* R HP:Critical MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A water skin has been left on the ground.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.

* R HP:Critical MV:Tiring > [k dark]
You try to pound *Prykor*, but he deflects the blow.

* R HP:Critical MV:Tiring - Prykor: Beaten >
[bash ]


-=
+*
*+
=
*Prykor* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


-
-
=
Your bash at *Prykor* sends him sprawling!
*Prykor* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Prykor: Beaten >
nar 1n rag beat
You narrate '1n rag beat'

* R HP:Critical MV:Tiring - Prykor: Beaten >
nar bshed
You narrate 'bshed'

* R HP:Critical MV:Tiring - Prykor: Beaten >
You try to pound *Prykor*, but he parries successfully.

x
* R HP:Critical MV:Tiring - Prykor: Beaten >
x
[k dark]
Ok.

* R HP:Critical MV:Tiring - Prykor: Beaten > [k dark]
Ok.

* R HP:Critical MV:Tiring - Prykor: Beaten >
*Prykor* leaves north.

mb
* R HP:Critical MV:Tiring >
x
[cha mood brave]
Mood changed to: Brave

n
* R HP:Critical MV:Tiring > [k dark]
They aren't here.

* R HP:Critical MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a myrddraal leaving east.
A bridle made of leather lies here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.

e
n
* R HP:Critical MV:Tiring >
*Prykor* leaves south.
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a myrddraal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Raspen of Arafel is standing here.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

x
* R HP:Critical MV:Tiring >
[k dark]
They aren't here.

* R HP:Critical MV:Tiring >
x
[k dark]
They aren't here.

s
w
* R HP:Critical MV:Tiring >
A Potato Field
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

x
* R HP:Critical MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving south.
A water skin has been left on the ground.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring > *Prykor* has arrived from the north.
[k dark]
You try to pound *Prykor*, but he parries successfully.

* R HP:Critical MV:Tiring - Prykor: Beaten >
Raspen tries to slash *Prykor*, but he deflects the blow.

s
* R HP:Critical MV:Tiring - Prykor: Beaten >
b
Raspen slashes *Prykor*'s right arm very hard.
*Prykor* panics, and attempts to flee!
You try to pound *Prykor*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Prykor: Beaten >
[bash ]


-=
+*
*+
=-
-
*Prykor* leaves north.

=
*Prykor* has arrived from the north.
Your bash at *Prykor* sends him sprawling!
*Prykor* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Prykor: Beaten >

Raspen slashes *Prykor*'s body extremely hard.

* R HP:Critical MV:Tiring - Prykor: Beaten >
love

Raspen slashes *Prykor*'s left hand extremely hard.
You pound *Prykor*'s body into bloody fragments!

* R HP:Critical MV:Tiring - Prykor: Critical > You love the whole world.

mb
* R HP:Critical MV:Tiring - Prykor: Critical >

*Prykor* leaves east.
*Prykor* has arrived from the east.

* R HP:Critical MV:Tiring > [cha mood brave]
Mood changed to: Brave

x
* R HP:Critical MV:Tiring >
Raspen tries to slash *Prykor*, but he parries successfully.

x
* R HP:Critical MV:Tiring >
x
[k dark]
You try to pound *Prykor*, but he parries successfully.

* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > [k dark]
Ok.

x
* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical >
x
[k dark]
Ok.

* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > *Prykor* panics, and attempts to
flee!
[k dark]
Ok.

x
* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > [k dark]
Ok.

x
* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > [k dark]
Ok.

x
* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > You pound *Prykor*'s head very
hard.
Raspen tries to slash *Prykor*, but he parries successfully.
[k dark]
Ok.

x
* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > [k dark]
Ok.

x
* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > [k dark]
Ok.

* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > [k dark]
Ok.

x
* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical >
[k dark]
Ok.

* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical >
nar 1n rag
x
You narrate '1n rag'

x
* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > [k dark]
Ok.

* R HP:Critical MV:Tiring - Raspen: Scratched - Prykor: Critical > *Prykor* leaves north.
*Prykor* has arrived from the north.
[k dark]
You try to pound *Prykor*, but he deflects the blow.

* R HP:Critical MV:Tiring - Prykor: Critical >
nar crit
x
*Prykor* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Prykor*, but he deflects the blow.
You narrate 'crit'

* R HP:Critical MV:Tiring - Prykor: Critical > [k dark]
Ok.

b
* R HP:Critical MV:Tiring - Prykor: Critical >
[bash ]


*Prykor* panics, and attempts to flee!

-
=+
*
*Prykor* avoids being bashed by Raspen who loses his balance and falls!

*+
=
-
-=
Your bash at *Prykor* sends him sprawling!
*Prykor* is stunned, but will probably regain consciousness...

* R HP:Critical MV:Tiring - Prykor: Critical >

Raspen clambers to his feet.

nar rip
* R HP:Critical MV:Tiring - Prykor: Critical >
Raspen slashes *Prykor*'s head very hard.
*Prykor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
You feel like you have lost something.
Your blood freezes as you hear *Prykor*'s death cry.
You narrate 'rip'

* R HP:Critical MV:Tiring >

Paigey has arrived from the north, riding a bloodstock stallion.
*Scrat* slashes Paigey's right leg hard.

* R HP:Critical MV:Tiring >

Raspen tries to slash *Viscera*, but he parries successfully.

* R HP:Critical MV:Tiring >
x
b
nar

*Scrat* gets a pair of low-heeled leather boots from the corpse of Prykor.
*Scrat* gets a set of loose cloth breeches from the corpse of Prykor.
*Scrat* gets a flask stained with human blood from the corpse of Prykor.
*Scrat* gets a belt pack from the corpse of Prykor.
*Scrat* gets a belt with a buckle of cuendillar from the corpse of Prykor.
*Scrat* gets a shining silver plated sword from the corpse of Prykor.
*Scrat* gets a polished onyx-inlaid shield from the corpse of Prykor.
*Scrat* gets a sungwood bracelet from the corpse of Prykor.
*Scrat* gets a jeweled wristcuff from the corpse of Prykor.
*Scrat* gets a fine pair of light, buckskin gloves from the corpse of Prykor.
*Scrat* gets a set of finely-spun cloth sleeves from the corpse of Prykor.
*Scrat* gets a bloodstained cloak bearing a clenched fist from the corpse of Prykor.
*Scrat* gets a finely-tailored white shirt from the corpse of Prykor.
*Scrat* gets a shimmering chain of gold from the corpse of Prykor.
*Scrat* gets a shimmering chain of gold from the corpse of Prykor.
*Scrat* gets a light brown hood of finely-spun cloth from the corpse of Prykor.
*Scrat* gets a gold ring delicately carved with ivy from the corpse of Prykor.
*Scrat* gets a gold ring delicately carved with ivy from the corpse of Prykor.
*Scrat* gets a splintered crimson skull from the corpse of Prykor.

----

The Blight
[ obvious exits: E W ]
There are some bloody traces of a myrddraal leaving down.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
Paigey has arrived from the west, riding a bloodstock stallion.
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > [k dark]
They aren't here.

x
* R HP:Battered MV:Strong > [k dark]
You pound *Neshaminy*'s left arm hard.

x
* R HP:Battered MV:Strong - Neshaminy: Scratched > Paigey pierces *Neshaminy*'s left arm hard.
[k dark]
Ok.
Haku stabs *Neshaminy*'s right hand.

x
* R HP:Battered MV:Strong - Neshaminy: Scratched > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Neshaminy: Scratched > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Neshaminy: Scratched > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Neshaminy: Scratched > Daemon narrates 'he '
[k dark]
Ok.

* R HP:Battered MV:Strong - Neshaminy: Scratched > Daemon slashes *Neshaminy*'s body.
*Neshaminy* panics, and attempts to flee!
[k dark]
Ok.

* R HP:Battered MV:Strong - Neshaminy: Hurt > Daemon slashes *Neshaminy*'s right foot.
A rat now follows Paigey.
Haku stabs *Neshaminy*'s left arm.
Paigey pierces *Neshaminy*'s head.
*Neshaminy* pierces your right leg hard.
You pound *Neshaminy*'s body.
Paigey pierces *Neshaminy*'s body.
*Neshaminy* leaves west.
[k dark]
They aren't here.

mb
* R HP:Battered MV:Strong > [k dark]
You pound *Neshaminy*'s left leg hard.

x
* R HP:Battered MV:Strong - Neshaminy: Wounded > Paigey pierces *Neshaminy*'s body.
[k dark]
Ok.

* R HP:Battered MV:Strong - Neshaminy: Wounded > [k dark]
Ok.

* R HP:Battered MV:Strong - Neshaminy: Wounded > [cha mood brave]
Mood changed to: Brave

op rock
* R HP:Battered MV:Strong - Neshaminy: Wounded > [k dark]
Ok.
Haku tickles *Neshaminy*'s right leg with his stab.

* R HP:Battered MV:Strong - Neshaminy: Wounded > Ok.

b
* R HP:Battered MV:Strong - Neshaminy: Wounded >
[bash ]


-=
*Neshaminy* panics, and attempts to flee!

+
Haku barely stabs *Neshaminy*'s body.
Paigey pierces *Neshaminy*'s body.

*
*Neshaminy* avoids being bashed by Daemon who loses his balance and falls!
*Neshaminy* leaves down.

*
Haku stabs *Neshaminy*'s left leg.

+
=-

-=
Paigey releases streaks of Fire at *Neshaminy*, who screams in pain.
Your bash at *Neshaminy* sends him sprawling!

* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Wounded >

You pound *Neshaminy*'s body.
Paigey pierces *Neshaminy*'s left arm hard.
Haku stabs *Neshaminy*'s body.

love
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered >
Daemon clambers to his feet.

love
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered >
Daemon slashes *Neshaminy*'s body hard.

love
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered > You love the whole world.

love
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered > Haku stabs *Neshaminy*'s body.
You love the whole world.

* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered > You love the whole world.

* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered >
x
You love the whole world.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered > [k dark]
Ok.

* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered > [k dark]
Ok.

x
x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered >
Paigey releases streaks of Fire at *Neshaminy*, who screams in pain.
[k dark]
Ok.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Battered > Daemon slashes *Neshaminy*'s left
arm hard.
You pound *Neshaminy*'s head.
Paigey pierces *Neshaminy*'s body.
Haku barely stabs *Neshaminy*'s body.
[k dark]
Ok.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten >
[k dark]
Ok.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten > Haku stabs *Neshaminy*'s left leg.
[k dark]
Ok.

x
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten > [k dark]
Ok.

* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten > [k dark]
Ok.

mb
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten >
*Neshaminy* closes the rock.
[cha mood brave]
Mood changed to: Brave

b
* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Beaten >
Paigey releases streaks of Fire at *Neshaminy*, who screams in pain.
*Neshaminy* panics, and attempts to flee!

* R HP:Battered MV:Strong - Haku: Wounded - Neshaminy: Critical >
Daemon slashes *Neshaminy*'s body.
You pound *Neshaminy*'s body.
Paigey barely pierces *Neshaminy*'s right foot.
Haku stabs *Neshaminy*'s head.
[bash ]


-=
*Neshaminy* leaves east.

+
op rock
x
*
Menoc narrates 'heading up'

x
Cancelled.
Ok.

x
* R HP:Battered MV:Strong > Daemon leaves east riding a warhorse.
You follow Daemon.

Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
A huge trolloc marked with a whirlwind snorts here.
Paigey has arrived from the west, riding a bloodstock stallion.
A rat has arrived from the west.
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > Daemon leaves east riding a warhorse.
You follow Daemon.

The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a myrddraal leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
Paigey has arrived from the west, riding a bloodstock stallion.
A rat has arrived from the west.
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > Daemon leaves east riding a warhorse.
You follow Daemon.

The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Paigey has arrived from the west, riding a bloodstock stallion.
A rat has arrived from the west.
[k dark]
They aren't here.

x
x
* R HP:Battered MV:Strong > Daemon leaves north riding a warhorse.
You follow Daemon.

The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
A spider-legged beast is here, most of it teeth.
A rat has arrived from the south.
A rat has arrived from the south.
Paigey has arrived from the south, riding a bloodstock stallion.
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > A gaping maw tries to hit Paigey, but she deflects the blow.
Paigey pierces a gaping maw's body hard.
A gaping maw tries to hit Paigey, but she deflects the blow.
Daemon leaves north riding a warhorse.
You follow Daemon.

The Blight
[ obvious exits: N S ]
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
*Neshaminy* is standing here.
A rat has arrived from the south.
[k dark]
You pound *Neshaminy*'s left arm hard.
Haku stabs *Neshaminy*'s left leg.
*Neshaminy* panics, and attempts to flee!

x
* R HP:Battered MV:Strong - Neshaminy: Critical > Daemon leaves north riding a warhorse.
[k dark]
Ok.

x
* R HP:Battered MV:Strong - Neshaminy: Critical > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Neshaminy: Critical > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Neshaminy: Critical > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Neshaminy: Critical > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Neshaminy: Critical > *Neshaminy* leaves north.
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > [k dark]
They aren't here.

x
* R HP:Battered MV:Strong > [k dark]
They aren't here.

x
* R HP:Battered MV:Strong > [k dark]
They aren't here.

x
* R HP:Battered MV:Strong >
x
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > Daemon has arrived from the north, riding a warhorse.
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > [k dark]
They aren't here.

x
* R HP:Battered MV:Strong > Daemon leaves north riding a warhorse.
You follow Daemon.

The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the south.
A rat has arrived from the south.
[k dark]
They aren't here.

* R HP:Battered MV:Strong > Daemon leaves north riding a warhorse.
You follow Daemon.

The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
The giant blight beetle is visible flying high in the sky.
A rat has arrived from the south.
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > Daemon leaves north riding a warhorse.
You follow Daemon.

Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
A rat has arrived from the south.
A rat has arrived from the south.
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > Daemon leaves north riding a warhorse.
You follow Daemon.

Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a myrddraal leaving north.
There are some bloody traces of a myrddraal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
A rat has arrived from the south.
A rat has arrived from the south.
[k dark]
They aren't here.

x
* R HP:Battered MV:Strong > Daemon leaves north riding a warhorse.
You follow Daemon.

Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a myrddraal leaving east.
There are some bloody traces of a myrddraal leaving south.
There are some tracks of a ridden mount leaving east.
A large slab of meat has been placed here.
A metal helmet with attached visor rests here.
A mirrored lantern has been left here.
A dagger of shining copper has been left here.
A water skin has been left on the ground.
An embossed leather water flask lies forgotten here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Haku of Tel'aran'rhiod is standing here.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
*Neshaminy* is standing here.
A rat has arrived from the south.
A rat has arrived from the south.
[k dark]
You pound *Neshaminy*'s body.
*Neshaminy* panics, and attempts to flee!
Haku stabs *Neshaminy*'s body.
*Neshaminy* is mortally wounded, and will die soon, if not aided.

x
* R HP:Battered MV:Strong - Neshaminy: Critical > [k dark]
Ok.

x
* R HP:Battered MV:Strong - Neshaminy: Critical >
x
Daemon slashes *Neshaminy*'s body very hard.
*Neshaminy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You feel like you have lost something.
Your blood freezes as you hear *Neshaminy*'s death cry.

Paigey
Posts: 350
Joined: Wed Dec 16, 2015 9:37 pm

Re: Ouch! That really did HURT!

Post by Paigey » Fri Feb 18, 2022 8:09 am

Just for completeness to the above:

* R HP:Wounded SP:Fading MV:Fresh > Daemon leaves south riding a warhorse.
Ecthus leaves south riding a warhorse.
You follow Daemon.

Passing Some Tombstones
[ obvious exits: N E S ]
A thick, leather backpack lies abandoned here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Ecthus the Gaidin Master is standing here, riding a warhorse.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
*Ghast* is standing here.
[kill dark]
You try to pierce *Ghast*, but he parries successfully.
Ecthus tries to pound *Ghast*, but he parries successfully.

* R HP:Wounded SP:Fading MV:Full - Ghast: Wounded > Ecthus tries to pound *Ghast*, but he deflects the blow.
*Ghast* tries to stab you, but you deflect the blow.
*Ghast* swiftly dodges your attempt to pierce him.
Daemon slashes *Ghast*'s body into bloody fragments!
*Ghast* panics, and attempts to flee!
[kill dark]
You do the best you can!

stats
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > 0
You are a 543 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.0 lbs and wearing 40.5 lbs, very light.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 136, Dodging bonus: 97, Parrying bonus: 145
Your mood is: Wimpy. You will flee below: 140 Hit Points
Your posture is: Defensive.
You are wanted by: Tar Valon
Your armor absorbs about 62% on average.

You are subjected to the following effects:
- NOTICE
- LIGHT BALL
- ARMOR
- NO QUIT

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered >
You try to pierce *Ghast*, but he deflects the blow.

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!
*Ghast* leaves north.

* R HP:Wounded SP:Fading MV:Full > 0
[kill dark]
You try to pierce *Ghast*, but he dodges the attack.
*Ghast* panics, and attempts to flee!

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!
Ecthus tries to pound *Ghast*, but he deflects the blow.

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > 0
[kill dark]
You do the best you can!

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > You pierce *Ghast*'s left leg extremely hard.
[kill dark]
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > 0
[kill dark]
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > *Ghast* avoids being bashed by Daemon who loses his balance and falls!
*Ghast* panics, and attempts to flee!
*Ghast* leaves south.
[kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full > 0
[kill dark]
They aren't here.

* R HP:Wounded SP:Fading MV:Full > em
0
0
[kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full > You feel the flows of saidar coursing through your body.

0
* R HP:Wounded SP:Fading MV:Full > [kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full > [kill dark]
They aren't here.

* R HP:Wounded SP:Fading MV:Full > 0
[kill dark]
They aren't here.

* R HP:Wounded SP:Fading MV:Full > 0
[kill dark]
They aren't here.

* R HP:Wounded SP:Fading MV:Full > 0
[kill dark]
They aren't here.

* R HP:Wounded SP:Fading MV:Full > [kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full > [kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full > [kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full > Daemon clambers to his feet.
[kill dark]
They aren't here.

l
* R HP:Wounded SP:Fading MV:Full > Daemon narrates 'chortlesnorfling hell'
[kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full > Daemon leaves south riding a warhorse.
Ecthus leaves south riding a warhorse.
You follow Daemon.

At the Corner of a Burial Site
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Ecthus the Gaidin Master is standing here, riding a warhorse.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
*Ghast* is standing here.
[kill dark]
You try to pierce *Ghast*, but he deflects the blow.
Ecthus tries to pound *Ghast*, but he deflects the blow.

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > 0
Daemon slashes *Ghast*'s body very hard.
*Ghast* panics, and attempts to flee!
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Lord Ecthus the Gaidin Master is here, fighting Ghast, riding a warhorse.
Daemon the Grizzled Veteran is here, fighting Ghast, riding a warhorse.
*Ghast* is here, fighting YOU!

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > You try to pierce *Ghast*, but he parries successfully.
[kill dark]
You do the best you can!

g
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...

-=+*
*Ghast* leaves north.

*
*Ghast* panics, and attempts to flee!
*Ghast* leaves east.

+0
Cancelled.
Daemon leaves north riding a warhorse.
You follow Daemon.

Passing Some Tombstones
[ obvious exits: N E S ]
A thick, leather backpack lies abandoned here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
[kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full >
Daemon leaves north riding a warhorse.
You follow Daemon.

The Yard Before the Monastery
[ obvious exits: N E S W ]
A large slab of meat has been placed here.
A water skin made from dried human flesh lies here. [2]
The corpse of Neshaminy is lying here.
You notice a pair of thick, gold-plated greaves is hidden here.
You notice a pair of animal-fur boots is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
A raven is here flying around.
Haku of Tel'aran'rhiod is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

0
* R HP:Wounded SP:Fading MV:Full > [kill dark]
They aren't here.

* R HP:Wounded SP:Fading MV:Full > Daemon leaves south riding a warhorse.
You follow Daemon.

Passing Some Tombstones
[ obvious exits: N E S ]
A thick, leather backpack lies abandoned here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
[kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full > 0
Daemon leaves south riding a warhorse.
You follow Daemon.

At the Corner of a Burial Site
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
Lord Ecthus the Gaidin Master is standing here, riding a warhorse.
[kill dark]
They aren't here.
Ecthus leaves north riding a warhorse.

0
* R HP:Wounded SP:Fading MV:Full > Daemon leaves east riding a warhorse.
You follow Daemon.

A Circle of Stones
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
[kill dark]
They aren't here.

* R HP:Wounded SP:Fading MV:Full > 0
[kill dark]
They aren't here.

* R HP:Wounded SP:Fading MV:Full > 0
[kill dark]
They aren't here.

0
* R HP:Wounded SP:Fading MV:Full > [kill dark]
You try to pierce *Ghast*, but he parries successfully.

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > Daemon leaves north riding a warhorse.
[kill dark]
You do the best you can!

g
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [kill dark]
You do the best you can!
Haku narrates '2 1n'

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...


Daemon has arrived from the north, riding a warhorse.
*Ghast* panics, and attempts to flee!

-
Daemon tries to slash *Ghast*, but he parries successfully.

=
Daemon tries to slash *Ghast*, but he parries successfully.

+**+=
Ok.
Streaks of fire flow from your hands, burning *Ghast*.
Haku narrates '3'

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > 0
g
[kill dark]
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > *Ghast* tries to stab you, but you parry successfully.
You try to pierce *Ghast*, but he parries successfully.
[channel 'flame strike' h.dark]
You begin to weave the appropriate flows...
*Ghast* leaves south.

-=s
0
+*
Daemon leaves south riding a warhorse.
You follow Daemon.


g
Cancelled.
Before a Temple
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Daemon the Grizzled Veteran is standing here, riding a warhorse.

* R HP:Wounded SP:Fading MV:Full > [kill dark]
They aren't here.

* R HP:Wounded SP:Fading MV:Full > [channel 'flame strike' h.dark]
Nobody here by that name.

0
* R HP:Wounded SP:Fading MV:Full > 0
Daemon leaves south riding a warhorse.
You follow Daemon.

Path through the Dead Garden
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Daemon the Grizzled Veteran is standing here, riding a warhorse.
*Ghast* is standing here.
[kill dark]
You try to pierce *Ghast*, but he deflects the blow.

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Battered > Daemon slashes *Ghast*'s head into bloody fragments!
[kill dark]
You do the best you can!

0
* R HP:Wounded SP:Fading MV:Full - Ghast: Beaten > Daemon tries to slash *Ghast*, but he deflects the blow.
*Ghast* tries to stab you, but you deflect the blow.
You try to pierce *Ghast*, but he dodges the attack.
[kill dark]
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Ghast: Beaten > g
[kill dark]
You do the best you can!

* R HP:Wounded SP:Fading MV:Full - Ghast: Beaten > [channel 'flame strike' h.dark]
You begin to weave the appropriate flows...
*Ghast* panics, and attempts to flee!

-=+**+=
Ok.
Streaks of fire flow from your hands, burning *Ghast*.

* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical >
You try to pierce *Ghast*, but he parries successfully.

* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical >
Haku narrates '4!'

* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical >
Daemon sends *Ghast* sprawling with a powerful bash!

0
* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical > 0
[kill dark]
You do the best you can!

0
* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical > [kill dark]
You do the best you can!

0
* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical > You try to pierce *Ghast*, but he parries successfully.
[kill dark]
You do the best you can!

0
* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical > [kill dark]
You do the best you can!

0
* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical > [kill dark]
You do the best you can!

cb
* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical > [kill dark]
You do the best you can!

0
* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 84 hit points.

0
* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical > [kill dark]
You do the best you can!

* R HP:Wounded SP:Trickling MV:Full - Ghast: Critical > 0
0
0
0
0
0
Daemon slashes *Ghast*'s right leg into bloody fragments!
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghast*'s death cry.
Daemon gets a black pair of silver-tooled boots from the corpse of Ghast.
Daemon gets a pair of earthen colored breeches from the corpse of Ghast.
Daemon gets a bunch of fireworks from the corpse of Ghast.
Daemon gets a soft leather pouch from the corpse of Ghast.
Daemon gets a belt with a buckle of cuendillar from the corpse of Ghast.
Daemon gets a pair of moonstone hilted dirks from the corpse of Ghast.
Daemon gets a jeweled wristcuff from the corpse of Ghast.
Daemon gets a jeweled wristcuff from the corpse of Ghast.
Daemon gets a pair of dark gloves from the corpse of Ghast.
Daemon gets a set of cloth sleeves from the corpse of Ghast.
Daemon gets a half-cape of silk-lined leather from the corpse of Ghast.
Daemon gets a bearskin tunic from the corpse of Ghast.
Daemon gets a cuendillar dragon pendant on a simple chain from the corpse of Ghast.
Daemon gets a silver medallion from the corpse of Ghast.
Daemon gets a camouflaged hood from the corpse of Ghast.
Daemon gets a beautifully worked great serpent ring from the corpse of Ghast.
Daemon gets a beautifully worked great serpent ring from the corpse of Ghast.
Daemon gets a blood-red enameled trident badge from the corpse of Ghast.
[kill dark]
They aren't here.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Fri Feb 18, 2022 11:17 am

ecthus wrote:
Thu Feb 17, 2022 11:15 pm
Raspen slashes *Prykor*'s right arm very hard.
*Prykor* panics, and attempts to flee!
You try to pound *Prykor*, but he parries successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Prykor: Beaten >
[bash ]


-=
+*
*+
=-
-
*Prykor* leaves north.

=
*Prykor* has arrived from the north.
Your bash at *Prykor* sends him sprawling!
*Prykor* panics, and attempts to flee!
It was afterwards while going through logs where I learned that auto-wimpy fleeing prevents your attack from going off in that round.
I lost about 4 or so attacks on you while you were beat/crit from that...
anyhow, that was a very fun pk session!

Occum
Posts: 55
Joined: Mon Sep 05, 2016 5:01 am

Re: Ouch! That really did HURT!

Post by Occum » Fri Feb 18, 2022 9:57 pm

You say 'who is it? i can sneak bash'

* S HP:Battered MV:Tiring >
sco
You have 139(411) hit and 163(245) movement points.
You have scored 106727488 experience points and 923 quest points.
You need 1772512 exp to level and 77 qp to rank.
You have amassed 8 Turn points to date.
You have played 56 days and 11 hours (real time).
This ranks you as Occum the Pugnacious Destroyer [Ahf'frait 6] (Level 50).
You are standing.

* S HP:Battered MV:Tiring >
grin

Vannor says 'leis'

* S HP:Battered MV:Tiring > You grin evilly.

* S HP:Battered MV:Tiring >
st
You are already standing.

* S HP:Battered MV:Tiring >
sa ah

The day has begun.
Tic length updated to: 63.895 seconds.

Vannor says 'sneak bash leis'
You say 'ah'

* S HP:Battered MV:Strong >
think
You think really hard.

* S HP:Battered MV:Strong >

Nazgrun narrates 'err, w n commie is abs'

* S HP:Battered MV:Strong >
ta leis
First target is set as: leis
nod
You nod in agreement.

* S HP:Battered MV:Strong >
u
q
bash leis
Atop a Crumbling Watch Tower
[ obvious exits: D ]
Zone: Parched Ground
There are some bloody traces of a HUMAN leaving down. dd
There are some bloody traces of a HUMAN leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some tracks of a RIDDEN MOUNT leaving down. dd
There are some bloody traces of a HUMAN leaving down. dd
A weapon rack stands on the ground here, ready to store weapons.
*Leis* is standing here, riding a warhorse.
*Bul* is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.
*Vrabel* is standing here, riding a gray palfrey.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Battered MV:Strong >

-=
+*
*+
=-

The Shienaran commander lances your right leg.
Vannor has arrived from below, riding a shadow stallion.

-=
Your bash at *Leis* sends her sprawling!

* S HP:Battered MV:Strong - the Shienaran commander: Scratched >
narr bashed

*Bul* tries to pound Vannor, but he deflects the blow.

* S HP:Battered MV:Strong - the Shienaran commander: Scratched >
You narrate 'bashed'

* S HP:Battered MV:Strong - the Shienaran commander: Scratched >
*Bul* tries to pound Vannor, but he deflects the blow.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
You blast the Shienaran commander's body hard.
The Shienaran commander barely lances your body.
Nazgrun has arrived from below.
Porka has arrived from below.
Blyster has arrived from below.
Fertilizer has arrived from below.
*Vrabel* tries to slash Fertilizer, but he parries successfully.
Blyster scythes *Leis*'s right leg into bloody fragments!
Porka crushes *Leis*'s body into bloody fragments!

* S HP:Battered MV:Strong - the Shienaran commander: Scratched >
Nazgrun scythes *Leis*'s body extremely hard.

* S HP:Battered MV:Strong - the Shienaran commander: Scratched >

A sergeant gallantly rescues the Shienaran commander!

* S HP:Battered MV:Strong - a sergeant: Healthy >
z
*Leis* panics, and attempts to flee!
Vannor unleashes a flurry of melting icy spikes at *Leis*, who is stabbed repeatedly.
[change mood brave]
Mood changed to: Brave

* S HP:Battered MV:Strong - a sergeant: Healthy >

You try to blast a sergeant, but he parries successfully.
The Shienaran commander says 'I?\ CG\Fwt_^sJ BnT lmra i_@ x]UZMa wWdw lhCEgt '
The Shienaran commander barely lances Nazgrun's right leg.
A sergeant slashes your left arm hard.
Nazgrun scythes *Leis*'s right arm into bloody fragments!
*Leis* panics, and attempts to flee!
Porka crushes *Leis*'s body into bloody fragments!
Blyster scythes *Leis*'s left leg into bloody fragments!
*Leis* is mortally wounded, and will die soon, if not aided.
Fertilizer barely slices *Vrabel*'s body.
The grizzled veteran tickles your left leg with his crush.
The grizzled veteran crushes your right arm.
The grizzled veteran pounds your left leg.
The grizzled veteran barely pounds your body.
Vannor slashes *Bul*'s head.

* S HP:Beaten MV:Strong - a sergeant: Healthy >

Vannor avoids being bashed by *Bul* who loses his balance and falls!

* S HP:Beaten MV:Strong - a sergeant: Healthy >

*Vrabel* sends Fertilizer sprawling with a powerful bash!

x
* S HP:Beaten MV:Strong - a sergeant: Healthy >
[change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Strong - a sergeant: Healthy >
x
f

The Shienaran commander barely lances Nazgrun's body.
You blast a sergeant's body into bloody fragments!
A sergeant slashes your right leg.
Nazgrun scythes *Leis*'s body into bloody fragments!
*Leis* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Leis*'s death cry.
*Vrabel* slashes Fertilizer's body very hard.
The grizzled veteran tickles your head with his crush.
The grizzled veteran tickles your head with his crush.
The grizzled veteran pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

The grizzled veteran barely pounds your right leg.
You wish that your wounds would stop BLEEDING so much!

Vannor slashes *Bul*'s body.
Nazgrun gets a black pair of silver-tooled boots from the corpse of Leis.
Nazgrun gets a pair of earthen colored breeches from the corpse of Leis.
Nazgrun gets a water skin from the corpse of Leis.
Nazgrun gets a belt with a buckle of cuendillar from the corpse of Leis.
Nazgrun gets a silver Kandori wristcuff from the corpse of Leis.
Nazgrun gets a silver Kandori wristcuff from the corpse of Leis.
Nazgrun gets a pair of dark gloves from the corpse of Leis.
Nazgrun gets a set of cloth sleeves from the corpse of Leis.
Nazgrun gets a shimmering pendant of obsidian from the corpse of Leis.
Nazgrun gets a shimmering pendant of obsidian from the corpse of Leis.
Nazgrun gets a camouflaged hood from the corpse of Leis.

Leis
Posts: 26
Joined: Fri Jul 14, 2017 12:56 am

Re: Ouch! That really did HURT!

Post by Leis » Fri Feb 18, 2022 10:00 pm

* R HP:Wounded SP:Bursting MV:Full >
[channel 'warding vs damage']
You begin to weave the appropriate flows...
-=+**
The Shienaran commander lances Occum's right leg.
*Vannor* has arrived from below, riding a shadow stallion.
+
=
*Occum* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Bursting MV:Full - Vannor: Healthy >

Bul narrates 'fol meat commy'

x
* R HP:Wounded SP:Bursting MV:Full - Vannor: Healthy >

Bul tries to pound *Vannor*, but he deflects the blow.

* R HP:Wounded SP:Bursting MV:Full - Bul: Healthy - Vannor: Healthy >

Bul tries to pound *Vannor*, but he deflects the blow.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Occum* blasts the Shienaran commander's body hard.
The Shienaran commander barely lances Occum's body.
*Nazgrun* has arrived from below.
*Porka* has arrived from below.
*Blyster* has arrived from below.
*Fertilizer* has arrived from below.
Vrabel tries to slash *Fertilizer*, but he parries successfully.
*Blyster* scythes your right leg into bloody fragments!
*Porka* crushes your body into bloody fragments!

* R HP:Battered SP:Bursting MV:Full - Bul: Healthy - Vannor: Healthy >

*Nazgrun* scythes your body extremely hard.

f
* R HP:Battered SP:Bursting MV:Full - Bul: Healthy - Vannor: Healthy >

A sergeant gallantly rescues the Shienaran commander!

* R HP:Battered SP:Bursting MV:Full - Bul: Healthy - Vannor: Healthy >

PANIC! You couldn't escape!
Your body is pierced by sharp but melting ice spikes sent by *Vannor*!

u
* R HP:Battered SP:Bursting MV:Full - Bul: Healthy - Vannor: Healthy >
x


*Occum* tries to blast a sergeant, but he parries successfully.
The Shienaran commander says 'You Blyster!!! You will die before your time!! '
The Shienaran commander barely lances Nazgrun's right leg.
A sergeant slashes Occum's left arm hard.
*Nazgrun* scythes your right arm into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Porka* crushes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* scythes your left leg into bloody fragments!
You are mortally wounded, and will die soon, if not aided.

You're in no shape to flee!
[kill dark]
You're in pretty bad shape, unable to do anything!

HP:Incapacitated SP:Bursting MV:Full >
You're in pretty bad shape, unable to do anything!

HP:Incapacitated SP:Bursting MV:Full >
You're in pretty bad shape, unable to do anything!

HP:Incapacitated SP:Bursting MV:Full >
[kill dark]
You're in pretty bad shape, unable to do anything!

HP:Incapacitated SP:Bursting MV:Full >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following someone.
Circle of Light
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

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