Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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jeb
Posts: 47
Joined: Wed Dec 28, 2022 3:35 pm

Re: Ouch! That really did HURT!

Post by jeb » Sat Mar 16, 2024 11:34 am

Jeb your fleebot is showing!

I know it's a loop for smobbing :D

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Ouch! That really did HURT!

Post by erulak » Sat Mar 16, 2024 1:26 pm

jeb wrote:
Sat Mar 16, 2024 11:34 am
Jeb your fleebot is showing!

I know it's a loop for smobbing :D
smdh cogger

Mer
Posts: 81
Joined: Wed Jun 17, 2015 5:24 pm

Re: Ouch! That really did HURT!

Post by Mer » Sat Mar 16, 2024 11:40 pm

* R E HP:Healthy SP:Bursting MV:Fresh > k dark

Sraeyn quaffs a cup of thready brown tea.

* R E HP:Healthy SP:Bursting MV:Fresh > chann 'ice spikes' h.dark
They aren't here.
Sraeyn leaves east riding a warhorse.
You follow Sraeyn.

The Dusty Road
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Sraeyn al'Sev is standing here, riding |2| warhorse
Cidu has arrived from the west, riding |3| warhorse

whe E HP:Healthy SP:Bursting MV:Fresh >
Nobody here by that name.
Sraeyn leaves east riding a warhorse.
You follow Sraeyn.

The Dusty Road
[ obvious exits: N E W ]
A small purse is here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Sraeyn al'Sev is standing here, riding |2| warhorse
Cidu has arrived from the west, riding |3| warhorse

* R E HP:Healthy SP:Bursting MV:Fresh >
Sraeyn leaves east riding a warhorse.
You follow Sraeyn.

The Dusty Road
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Sraeyn al'Sev is standing here, riding |2| warhorse
Cidu has arrived from the west, riding |3| warhorse

* R E HP:Healthy SP:Bursting MV:Fresh > k dark
chann 'ice spikes' h.dark
Players in your Zone
--------------------
Cidu - The Dusty Road
Mer - The Dusty Road
Sraeyn - The Dusty Road
You sense shadowspawn nearby.
Sraeyn leaves east riding a warhorse.
You follow Sraeyn.

Road to Tarwin's Gap
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Sraeyn al'Sev is standing here, riding |2| warhorse
*Wukong* is standing here.
Cidu has arrived from the west, riding |3| warhorse
Cidu hacks *Wukong*'s left leg hard.

* R E HP:Healthy SP:Bursting MV:Fresh > You barely pierce *Wukong*'s head.

You begin to weave the appropriate flows...u: Battered - Wukong: Scratched >

+
Sraeyn slashes *Wukong*'s body hard.

*
Sraeyn slashes *Wukong*'s head.
*Wukong* barely blasts Cidu's right foot.
Sraeyn assumes an offensive striking posture.

=chann 'ice spikes' h.dark
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Wukong*.

You begin to weave the appropriate flows...attered - Wukong: Wounded >

-
Cidu sends *Wukong* sprawling with a powerful bash!

=
Cidu hacks *Wukong*'s right arm hard.

*
Sraeyn narrates 'on 4e bashed'


Sraeyn assumes an offensive striking posture.

+
Ok.
Spikes of solid ice form in your hands, which you launch at *Wukong*.

* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Wounded >
Sraeyn slashes *Wukong*'s body hard.
You pierce *Wukong*'s body.
Cidu hacks *Wukong*'s head.

chann 'flame strike' h.dark
You begin to weave the appropriate flows... Battered - Wukong: Battered >

=
Ok.
Streaks of fire flow from your hands, burning *Wukong*.
*Wukong* panics, and attempts to flee!

* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Battered >
Sraeyn slashes *Wukong*'s right leg.
You pierce *Wukong*'s left foot.
Cidu hacks *Wukong*'s body hard.

* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Battered >
*Wukong* leaves south.

chann 'ice spikes' h.dark
Nobody here by that name.g MV:Fresh >

* R E HP:Healthy SP:Strong MV:Fresh > k dark
k dark
They aren't here.
Sraeyn leaves south riding a warhorse.
You follow Sraeyn.

Thick Forest
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Sraeyn al'Sev is standing here, riding |2| warhorse
*Wukong* is standing here.
A stealthy cougar gracefully makes its way through the terrain.
Cidu has arrived from the north, riding |3| warhorse
Cidu hacks *Wukong*'s right leg.

* R E HP:Healthy SP:Strong MV:Fresh > k dark
You pierce *Wukong*'s body.
Sraeyn slashes *Wukong*'s body hard.

k dark
* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Beaten > You do the best you can!

* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Beaten > k dark
A cougar tries to hit Sraeyn, but he deflects the blow.
You do the best you can!

* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Beaten > You do the best you can!

k dark
* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Beaten > k dark
You do the best you can!
*Wukong* panics, and attempts to flee!

* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Beaten > A cougar tries to hit Sraeyn, but he dodges the attack.
You tickle *Wukong*'s body with your pierce.
Cidu barely hacks *Wukong*'s body.
You pierce *Wukong*'s body.
You do the best you can!

k dark
* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Beaten > k dark
You do the best you can!

* R E HP:Healthy SP:Strong MV:Fresh - Cidu: Battered - Wukong: Beaten > k dark
You do the best you can!
Sraeyn panics, and attempts to flee!
*Wukong* leaves south.

* R E HP:Healthy SP:Strong MV:Fresh > They aren't here.

* R E HP:Healthy SP:Strong MV:Fresh > k dark
chann 'flame strike' h.dark
They aren't here.
Sraeyn leaves east riding a warhorse.

k dark
chann 'flame strike' h.dark
Nobody here by that name.g MV:Fresh >

* R E HP:Healthy SP:Strong MV:Fresh > They aren't here.

* R E HP:Healthy SP:Strong MV:Fresh > k dark
chann 'flame strike' h.dark
Nobody here by that name.

* R E HP:Healthy SP:Strong MV:Fresh > They aren't here.

k darkHP:Healthy SP:Strong MV:Fresh >
Nobody here by that name.

* R E HP:Healthy SP:Strong MV:Fresh > chann 'flame strike' h.dark
They aren't here.

* R E HP:Healthy SP:Strong MV:Fresh > look
Nobody here by that name.

* R E HP:Healthy SP:Strong MV:Fresh > k dark
chann 'flame strike' h.dark
Thick Forest
The canopy overhead ends to the north, where the forest meets the old road.
Here, just within the border of the forest, the trees are thick and full.
The scent of the forest barely masks a sickly sweet stench that can just
barely be detected. To the north the road can be glimpsed through the trees.
[ obvious exits: N E S ]
Cidu the Squire is standing here, riding |1| warhorse
|2| A warhorse is here, stamping his feet impatiently, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.

* R E HP:Healthy SP:Strong MV:Fresh > They aren't here.
Sraeyn narrates 'e'

Nobody here by that name.g MV:Fresh >
*Wukong* has arrived from the east.

* R E HP:Healthy SP:Strong MV:Fresh > k dark
chann 'flame strike' h.dark

Cidu hacks *Wukong*'s right leg hard.

* R E HP:Healthy SP:Strong MV:Fresh > You barely pierce *Wukong*'s body.

You begin to weave the appropriate flows... Battered - Wukong: Critical >

-
Sraeyn has arrived from the east, riding a warhorse.

=
Sraeyn slashes *Wukong*'s body.

+
Sraeyn slashes *Wukong*'s body very hard.
A cougar tries to hit you, but you dodge the attack.
*Wukong* barely blasts Cidu's head.
*Wukong* panics, and attempts to flee!

=
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Streaks of Fire burn through *Wukong*, leaving only a blackened corpse.
*Wukong* is dead! R.I.P.
Your blood freezes as you hear *Wukong*'s death cry.

* R E HP:Healthy SP:Strong MV:Fresh >
Sraeyn assumes an offensive striking posture.

* R E HP:Healthy SP:Strong MV:Fresh > na rip

Cidu gets a dark pair of steel boots from the corpse of Wukong.
Cidu gets a pair of ebony-steel plate greaves from the corpse of Wukong.
Cidu gets an ivory-hilted stiletto from the corpse of Wukong.
Cidu gets a belt pack from the corpse of Wukong.
Cidu gets a bronze belt of odd design from the corpse of Wukong.
Cidu gets an enormous double-bladed battleaxe from the corpse of Wukong.
Cidu gets a sungwood bracelet from the corpse of Wukong.
Cidu gets a sungwood bracelet from the corpse of Wukong.
Cidu gets a pair of steel-plated gauntlets from the corpse of Wukong.
Cidu gets a pair of ebony-steel plate vambraces from the corpse of Wukong.
Cidu gets a thick, steel-plated breastplate from the corpse of Wukong.
Cidu gets a torc of gleaming steel from the corpse of Wukong.
Cidu gets a ring of silver from the corpse of Wukong.
Cidu gets a ring of silver from the corpse of Wukong.

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Ouch! That really did HURT!

Post by isabel » Sun Mar 17, 2024 4:00 am

Seems afk? Didn't move on flee and first flee was definitely an autoflee.

melosa
Posts: 16
Joined: Thu Jan 04, 2024 11:32 am

Re: Ouch! That really did HURT!

Post by melosa » Sun Mar 17, 2024 11:44 am

Thick Forest
Large, old trees grow close together here. Oaks, elms and ashes abound. To
make progress harder, the ground between the trees is covered in thick
vines and neck-high grass. A small hovel, with a hole in its northern wall
can be seen in the south, and strange, broad leafed trees grow in the east.
[ obvious exits: E S ]
Zone: Southern Black Hills
Dorthy the Gleeman is here, fighting a darkfriend leader, riding a draft horse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A darkfriend trooper is here, fighting YOU!
A darkfriend trooper is here, fighting YOU!
A darkfriend leader is here, fighting Dorthy.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Scratched >

A darkfriend trooper tries to slash you, but you parry successfully.
A darkfriend leader tries to slash Dorthy, but she deflects the blow.
Dorthy pierces a darkfriend leader's right leg very hard.
You swiftly dodge a darkfriend trooper's attempt to slash you.
You strike a darkfriend trooper's head.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >

A darkfriend trooper tries to slash you, but you dodge the attack.
A darkfriend leader tries to slash Dorthy, but she parries successfully.
Dorthy pierces a darkfriend leader's body extremely hard.
A darkfriend trooper tries to slash you, but you parry successfully.
You strike a darkfriend trooper's body.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >

A darkfriend trooper tries to slash you, but you parry successfully.
A darkfriend leader tries to slash Dorthy, but she parries successfully.
Dorthy pierces a darkfriend leader's left arm into bloody fragments!
A darkfriend trooper tries to slash you, but you parry successfully.
You strike a darkfriend trooper's left arm.
*Sklarr* has arrived from the east.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >

*Sklarr* leaves south.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >

A darkfriend trooper tries to slash you, but you deflect the blow.
A darkfriend leader tries to slash Dorthy, but she deflects the blow.
Dorthy pierces a darkfriend leader's left arm extremely hard.
A darkfriend trooper tries to slash you, but you deflect the blow.
You try to strike a darkfriend trooper, but he parries successfully.
Dorthy pierces a darkfriend leader's body extremely hard.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >
say p
wea
You say 'p'

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >
[weather ]
The temperature is about 35 degrees.
The sky is cloudless, and a calm wind comes from the south.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >

A warhorse cocks its head up sharply.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >
p

A darkfriend trooper tries to slash you, but you parry successfully.
Dorthy swiftly dodges a darkfriend leader's attempt to slash her.
Dorthy pierces a darkfriend leader's left leg extremely hard.
A darkfriend trooper tries to slash you, but you parry successfully.
You try to strike a darkfriend trooper, but he parries successfully.
*Sklarr* has arrived from the south.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >
wea

*Sklarr* tries to strike Dorthy, but she deflects the blow.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >
Dorthy pierces a darkfriend leader's right leg very hard.
Dorthy nods in agreement.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 128 hit points.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >
q
[weather ]
The temperature is about 35 degrees.
The sky is cloudless, and a calm wind comes from the south.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >
[EMBRACE ]
You feel the flows of saidar coursing through your body.

b
channel 'ice spikes' h.dark
* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >
You begin to weave the appropriate flows...
-
*Alphamael* has arrived from the south.
=+
A darkfriend trooper tries to slash you, but you dodge the attack.
A darkfriend leader tries to slash Dorthy, but she parries successfully.
Dorthy pierces a darkfriend leader's body extremely hard.
You swiftly dodge a darkfriend trooper's attempt to slash you.
*
*Alphamael* tries to blast you, but you parry successfully.
*
Dorthy avoids being bashed by *Sklarr* who loses his balance and falls!
*Sorvitor* tries to smite Dorthy, but she parries successfully.

b
channel 'ice spikes' h.dark+
Dorthy pierces a darkfriend leader's body very hard.
=
Cancelled.
You begin to weave the appropriate flows...
-=+*

A darkfriend trooper tries to slash you, but you parry successfully.
Dorthy swiftly dodges a darkfriend leader's attempt to slash her.
Dorthy pierces a darkfriend leader's body extremely hard.
A darkfriend trooper tries to slash you, but you dodge the attack.
*

(tic_timer): Tic in 7 seconds!+=- -
You dodge a bash from *Alphamael* who loses his balance and falls!
=
b
channel 'ice spikes' h.dark+
Ok.
*Alphamael* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Alphamael*.

* R HP:Hurt SP:Strong MV:Weary - a darkfriend trooper: Hurt >
You begin to weave the appropriate flows...
*Alphamael* leaves south.
-
*Sorvitor* sends Dorthy sprawling with a powerful bash!
=
*Sorvitor* smites Dorthy's body into bloody fragments!
A darkfriend trooper tries to slash you, but you parry successfully.
A darkfriend leader slashes Dorthy's head into bloody fragments!
A darkfriend trooper tries to slash you, but you dodge the attack.
+**+=-
*Alphamael* has arrived from the south.

*Alphamael* tries to blast you, but you deflect the blow.

narr off-
*Sorvitor* howls triumphantly.

narr off=
*Sorvitor* howls triumphantly.

narr off+
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Alphamael*'s guts, causing his insides to flow outside.
*Alphamael* is dead! R.I.P.
Your blood freezes as you hear *Alphamael*'s death cry.

melosa
Posts: 16
Joined: Thu Jan 04, 2024 11:32 am

Re: Ouch! That really did HURT!

Post by melosa » Sun Mar 17, 2024 11:44 am

A Sallow Wood
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Draz is standing here, riding a gray palfrey.
A wild hog snorts angrily, pawing at the ground.

* R HP:Wounded SP:Strong MV:Full >

Draz leaves north riding a gray palfrey.
You follow Draz.

A Sallow Wood
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
A gory tuft of flesh lies abandoned on the ground.
The corpse of an Aes Sedai is lying here.
The corpse of a graceful warder is lying here. [2]
A soft leather pouch has been discarded here. [2]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Draz is standing here, riding a gray palfrey.
*Sklarr* is standing here.
*Sorvitor* is standing here.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
A wild hog snorts angrily, pawing at the ground.
*Sklarr* tries to strike you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Full - Sklarr: Scratched >

Draz hacks *Sorvitor*'s body hard.

* R HP:Wounded SP:Strong MV:Full - Sklarr: Scratched >
tgts alphamael
Secondary target set to: alphamael

*Sorvitor* smites Draz's body.
You try to strike *Sklarr*, but he deflects the blow.
*Sklarr* tries to strike you, but you deflect the blow.

* R HP:Wounded SP:Strong MV:Full - Sklarr: Scratched >
narr off

Draz narrates 'flee'

* R HP:Wounded SP:Strong MV:Full - Sklarr: Scratched >
You narrate 'off'

* R HP:Wounded SP:Strong MV:Full - Sklarr: Scratched >
f
Draz hacks *Sorvitor*'s body.
You try to strike *Sklarr*, but he deflects the blow.
You panic and attempt to flee!


Draz panics, and attempts to flee!


*Sklarr* sends you sprawling with a powerful bash!


Draz leaves west riding a gray palfrey.

z
k dark

*Sorvitor* smites your left leg into bloody fragments!


Draz has arrived from the west, riding a gray palfrey.


Draz hacks *Sorvitor*'s body.


Draz hacks *Sorvitor*'s body.
The hog leaves south.
*Sorvitor* smites your body into bloody fragments!
*Sklarr* strikes your body into bloody fragments!


*Alphamael* has arrived from the west.


*Alphamael* blasts Draz's left leg.

s
w

Draz gets a long, heavy knife from the corpse of an Aes Sedai.
Draz gets a pair of thin metal boots from the corpse of an Aes Sedai.
Draz gets a pair of thin metal leggings from the corpse of an Aes Sedai.
Draz gets a soft leather pouch from the corpse of an Aes Sedai.
Draz gets a wide leather belt from the corpse of an Aes Sedai.
Draz gets a two-fisted flamberge from the corpse of an Aes Sedai.
Draz gets a pair of metal half-gauntlets from the corpse of an Aes Sedai.
Draz gets a metal helmet from the corpse of an Aes Sedai.


*Alphamael* blasts Draz's body very hard.
Draz hacks *Sorvitor*'s body.
*Sorvitor* smites your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* strikes your body into bloody fragments!
You're stunned, but will probably regain consciousness...

vittak
Posts: 29
Joined: Sat Apr 03, 2021 9:52 am

Re: Ouch! That really did HURT!

Post by vittak » Mon Mar 25, 2024 11:22 pm

* HP:Wounded MV:Strong - Morella: Healthy >
[bash ]


-
Byrg tries to hack *Morella*, but she parries successfully.
A darkfriend trooper joins Byrg's fight!
Byrg panics, and attempts to flee!

=
Byrg leaves west riding a shadow stallion.

+
*
*
+
=

(tic_timer): Tic in 7 seconds!
-

-
=
Your bash at *Morella* sends her sprawling!

* HP:Wounded MV:Strong - Morella: Scratched >

A darkfriend trooper slashes Morella's left arm extremely hard.
You scythe *Morella*'s body into bloody fragments!

* HP:Wounded MV:Strong - Morella: Wounded >

Byrg hacks *Morella*'s left leg into bloody fragments!

* HP:Wounded MV:Strong - Morella: Wounded >
nar bashed
You narrate 'bashed'

* HP:Wounded MV:Strong - Morella: Wounded >

A darkfriend trooper joins a darkfriend trooper's fight!
A darkfriend leader joins a darkfriend trooper's fight!
A darkfriend leader slashes Morella's head into bloody fragments!
A darkfriend trooper slashes Morella's body extremely hard.
*Morella* panics, and attempts to flee!
Byrg hacks *Morella*'s left arm into bloody fragments!
A darkfriend trooper slashes Morella's left arm.
You scythe *Morella*'s body into bloody fragments!
*Morella* is incapacitated and will slowly die, if not aided.
The clouds disappear.

Isela
Posts: 24
Joined: Fri Jul 30, 2021 9:04 pm

Re: Ouch! That really did HURT!

Post by Isela » Fri Mar 29, 2024 3:01 pm

Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A gray palfrey prances skittishly nearby.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Wounded SP:Strong MV:Strong >

*Sklarr* has arrived from the north.
*Krun* has arrived from the north.
*Kazi* has arrived from the north.
*Vittak* has arrived from the north.
*Vittak* tries to scythe you, but you parry successfully.

* R HP:Wounded SP:Strong MV:Strong - Vittak: Hurt >

*Sklarr* lances your body extremely hard.
You panic and attempt to flee!


You flee head over heels.
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
Door south: Malkiergate
An iron lantern hangs from the wall above the gate.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Strong >

*Sklarr* has arrived from the south.
*Krun* has arrived from the south.
*Vittak* has arrived from the south.

n
* R HP:Battered SP:Strong MV:Strong >

*Sklarr* tries to lance you, but you parry successfully.
*Kazi* tries to pierce you, but you parry successfully.
*Vittak* scythes your body into bloody fragments!
Ouch! That Really did HURT!

You panic and attempt to flee!

w
*someone* scythes your right leg into bloody fragments!
You are dead! Sorry...

Stomper
Posts: 76
Joined: Thu Jan 14, 2016 12:18 pm

Re: Ouch! That really did HURT!

Post by Stomper » Mon Apr 08, 2024 11:04 am

* S HP:Battered MV:Tiring > w
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
There are some bloody traces of a HUMAN leaving >>EAST>>
There are some bloody traces of a HUMAN leaving >>EAST>>
There are some bloody traces of a HUMAN leaving <<WEST<<
*Melosa* is here, fighting Grut, riding a warhorse.
*Melosa* is surrounded by a shimmering white aura!
Grut the Dark Master is here, fighting Wovoka.
*Wovoka* is here, fighting Grut.
A watchful Dha'vol trolloc has arrived from the east.

* S HP:Battered MV:Tiring >
*Melosa* panics, and attempts to flee!

* S HP:Battered MV:Tiring >
*Wovoka* panics, and attempts to flee!

* S HP:Battered MV:Tiring > t
[kill h.light]
You try to slash *Melosa*, but she deflects the blow.

* S HP:Battered MV:Tiring - Grut: Hurt - Melosa: Wounded >
*Melosa* leaves south riding a warhorse.
*Melosa* has arrived from the south, riding a warhorse.

change mood brave
* S HP:Battered MV:Tiring >
*Melosa* leaves east riding a warhorse.

* S HP:Battered MV:Tiring > of
Mood changed to: Brave

* S HP:Battered MV:Tiring > t
Sorry, but you can't do that here!
Grut sends *Wovoka* sprawling with a powerful bash!

* S HP:Battered MV:Tiring > [kill h.light]
You slash *Wovoka*'s right hand into bloody fragments!

* S HP:Battered MV:Tiring - Grut: Hurt - Wovoka: Critical >
*Melosa* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Tiring - Grut: Hurt - Wovoka: Critical > look
Preparing to find this room on the map.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]

Matching room found! Correcting map position.

There are some bloody traces of a HUMAN leaving >>EAST>>
There are some bloody traces of a HUMAN leaving >>EAST>>
There are some bloody traces of a HUMAN leaving <<WEST<<
*Melosa* is standing here, riding a warhorse.
*Melosa* is surrounded by a shimmering white aura!
A watchful Dha'vol trolloc scouts his surroundings here.
Grut the Dark Master is here, fighting Wovoka.
*Wovoka* is sitting here.

* S HP:Battered MV:Tiring - Grut: Hurt - Wovoka: Critical > remove shield
You slash *Wovoka*'s body into bloody fragments!
*Wovoka* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Wovoka*'s death cry.
You stop using a silver etched shield.
You grip a gleaming blacksword with both hands.

* S HP:Battered MV:Tiring >
Grut tries to slash *Melosa*, but she parries successfully.

* S HP:Battered MV:Tiring > geta ll corpse
get all corpse

*Melosa* gets a black pair of silver-tooled boots from the corpse of Wovoka.
*Melosa* gets a pair of earthen colored breeches from the corpse of Wovoka.
*Melosa* gets a soft leather pouch from the corpse of Wovoka.
*Melosa* gets a belt with a buckle of cuendillar from the corpse of Wovoka.
*Melosa* gets a silver sai from the corpse of Wovoka.
*Melosa* gets a silver etched shield from the corpse of Wovoka.
*Melosa* gets a jeweled wristcuff from the corpse of Wovoka.
*Melosa* gets a jeweled wristcuff from the corpse of Wovoka.
*Melosa* gets a pair of dark gloves from the corpse of Wovoka.
*Melosa* gets a set of cloth sleeves from the corpse of Wovoka.
*Melosa* gets a surcoat with exquisite embroidery from the corpse of Wovoka.
*Melosa* gets a bearskin tunic from the corpse of Wovoka.
*Melosa* gets a shimmering pendant of obsidian from the corpse of Wovoka.
*Melosa* gets a shimmering pendant of obsidian from the corpse of Wovoka.
*Melosa* gets a camouflaged hood from the corpse of Wovoka.
*Melosa* gets a gold ring from the corpse of Wovoka.
*Melosa* gets a gold ring from the corpse of Wovoka.
*Melosa* gets a crystal lightstick from the corpse of Wovoka.

Draz
Posts: 576
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Thu Apr 18, 2024 10:44 am

A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is standing here.
Waya Maeril is here, fighting a shadow stallion, riding a warhorse.
A snake is crawling through the water here.
A shadow stallion is here, fighting Waya.
A falcon with long, brown feathers circles in a slow hunting pattern.
Elara has arrived from the west, riding a warhorse.

* R HP:Scratched MV:Tiring >
[rem shield]
You don't seem to be using a shield.

* R HP:Scratched MV:Tiring >
e
You suddenly feel less protected.
[change mood brave]
Mood changed to: Brave

* R HP:Scratched MV:Tiring >
w
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Ack, you lost Elara!

2
* R HP:Scratched MV:Tiring >
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Elara the Student is standing here, riding a warhorse.
*Jakd* is standing here.
Waya Maeril is here, fighting a shadow stallion, riding a warhorse.
A snake is crawling through the water here.
A shadow stallion is here, fighting Waya.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Scratched MV:Tiring >
[kill dark]
You try to slash *Jakd*, but he parries successfully.

* R HP:Scratched MV:Tiring - Jakd: Wounded >

You try to slash *Jakd*, but he parries successfully.
Waya scythes a shadow stallion's head into bloody fragments!
A shadow stallion tries to hit Waya, but he deflects the blow.

* R HP:Scratched MV:Tiring - Jakd: Wounded >
ws

The air around *Jakd*'s eyes seems to catch fire, blinding him.

b
* R HP:Scratched MV:Tiring - Jakd: Wounded >
[wear shield]
You shift the Sword of Kirukan to one hand.
You strap a polished onyx-inlaid shield on your arm becoming very impressive.

* R HP:Scratched MV:Tiring - Jakd: Wounded >
[bash ]
-
Elara strikes *Jakd*'s body hard.
=+*
*Jakd* swiftly dodges Elara's attempt to strike him.
*Jakd* tries to stab you, but you deflect the blow.
Waya tries to scythe a shadow stallion, but it deflects the blow.
A shadow stallion tries to hit Waya, but he parries successfully.
*Jakd* panics, and attempts to flee!
*+=
*Jakd* tries to stab you, but you parry successfully.
-
Elara narrates 'blined' Unexpected

*Jakd* panics, and attempts to flee!
-=
*Jakd* leaves east. >>
They're not here anymore!

* R HP:Scratched MV:Strong >
ww
e
s
Waya tries to scythe a shadow stallion, but it parries successfully.
A shadow stallion tries to hit Waya, but he deflects the blow.
[rem shield]
You stop using a polished onyx-inlaid shield.
You grip the Sword of Kirukan with both hands.



* R HP:Scratched MV:Winded >
Players in your Zone
--------------------
Tarak - The Dark Road
Draz - The Dark Road
You sense shadowspawn nearby.

* R HP:Scratched MV:Winded >
na sg
n
e
You narrate 'sg'

n
* R HP:Scratched MV:Winded >
n
The Twist in the Dark Road
[ obvious exits: E S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A small stick is lying on the ground here.
The giant blight beetle is visible flying high in the sky.
Tarak has arrived from the south, riding a wild stallion.

w
* R HP:Scratched MV:Winded >
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
Tarak has arrived from the west, riding a wild stallion.

* R HP:Scratched MV:Winded >
The Dark Road
[ obvious exits: N E S ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
Tarak has arrived from the south, riding a wild stallion.

* R HP:Scratched MV:Winded >
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is standing here.
Tarak has arrived from the south, riding a wild stallion.

* R HP:Scratched MV:Winded >
Tarak tries to pierce *Jakd*, but he deflects the blow.
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Door south: oakdoor
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Scratched MV:Winded >
tre
2
b
Treat who?

* R HP:Scratched MV:Winded >
[kill dark]
They aren't here.
!

* R HP:Scratched MV:Winded >
[bash ]
Bash who?

* R HP:Scratched MV:Winded >
e
[bash ]
Bash who?

* R HP:Scratched MV:Winded >
2
The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Tarak the Under-captain is here, fighting Jakd, riding a wild stallion.
*Jakd* is here, fighting Tarak.

* R HP:Scratched MV:Winded > [kill dark]
You spin effortlessly into The Kingfisher Takes a Silverback, slashing *Jakd*'s body into bloody
fragments!
*Jakd* panics, and attempts to flee!
*Jakd* leaves north. ^^

* R HP:Scratched MV:Winded >

Tarak tries to pierce *Jakd*, but he deflects the blow.

* R HP:Scratched MV:Winded >

Tarak swiftly dodges *Jakd*'s attempt to stab him.
Tarak pierces *Jakd*'s left hand extremely hard.
*Jakd* panics, and attempts to flee!

b2
* R HP:Scratched MV:Winded >
b

Tarak pierces *Jakd*'s left leg very hard.

* R HP:Scratched MV:Winded >
Arglebargle, glop-glyf!?!

* R HP:Scratched MV:Winded >
[bash ]
Bash who?

* R HP:Scratched MV:Winded >
2
b
Waya narrates 'yeah'
[kill dark]
You slash *Jakd*'s body into bloody fragments!
*Jakd* is mortally wounded, and will die soon, if not aided.

* R HP:Scratched MV:Winded - Jakd: Critical > [bash ]
-

Tarak pierces *Jakd*'s right leg into bloody fragments!
*Jakd* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You feel like you have lost something.
Your blood freezes as you hear *Jakd*'s death cry.

* R HP:Scratched MV:Winded >
na rip
You narrate 'rip'

* R HP:Scratched MV:Winded >
put all pack

Tarak gets a black pair of silver-tooled boots from the corpse of Jakd.
Tarak gets a pair of earthen colored breeches from the corpse of Jakd.
Tarak gets a belt bearing a dragon worked in silver from the corpse of Jakd.
Tarak gets the glazed katars of Mondoran from the corpse of Jakd.
Tarak gets a jeweled wristcuff from the corpse of Jakd.
Tarak gets a jeweled wristcuff from the corpse of Jakd.
Tarak gets a pair of dark gloves from the corpse of Jakd.
Tarak gets a green fringed shawl from the corpse of Jakd.
Tarak gets a backpack from the corpse of Jakd.
Tarak gets a gown of exquisite design from the corpse of Jakd.
Tarak gets a bearskin tunic from the corpse of Jakd.
Tarak gets a shimmering pendant of obsidian from the corpse of Jakd.
Tarak gets a shimmering pendant of obsidian from the corpse of Jakd.
Tarak gets a camouflaged hood from the corpse of Jakd.
Tarak gets a gold ring from the corpse of Jakd.
Tarak gets a gold ring from the corpse of Jakd.
Tarak gets a blood-red enameled trident badge from the corpse of Jakd.

* R HP:Scratched MV:Winded >
g all corpse
Tarak narrates 'rip'
You put a polished onyx-inlaid shield in a backpack.
You put Malfeasor, the twin bladed scythe of blood ebony in a backpack.
You put the severed head of Reck the Myrddraal slain in the Blight in a backpack.
You put a crystal lightstick in a backpack.

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