Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jaraxxus
Posts: 3
Joined: Thu Jul 21, 2022 10:12 am

Re: Ouch! That really did HURT!

Post by Jaraxxus » Fri Jul 22, 2022 6:25 pm

Sorry Pips lol the timing on that was BAD !



At a Vine-Carved Door
Standing in the midst of a large, heavily pitted flagstone circle is what
appears to be a massive arch with intricate vines and leaves carved upon
its surface. Almost hidden from view is a thin crack running from the
topmost part of the arch to the bottom. This arch is in stark contrast to its
surroundings, the deepest of pitch darkness attempts to consume all light.
[ obvious exits: E U ]
Zone: The Ways
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Prykor* is standing here.
*Piperss* is here, fighting Patter.
Patter Reilly is here, fighting Piperss.
Aldwyn has arrived from the east, riding a warhorse.
Gretchen has arrived from the east, riding a gray palfrey.
Fenariel has arrived from the east, riding a gray palfrey.
Zygoat has arrived from the east, riding a gray palfrey.
A chicken has arrived from the east.
*Prykor* leaves up. uu

* R HP:Scratched MV:Winded >
Zygoat lances *Piperss*'s body.
Obvious exits:
East - Too dark to tell
Up - Too dark to tell

* R HP:Scratched MV:Winded >
k dark
Patter pierces *Piperss*'s body.
You blast *Piperss*'s left leg.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Hurt >
b
bash

Patter looks at *Piperss*.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Hurt >
Aldwyn barely pierces *Piperss*'s body.


-
=
+
*
Aldwyn pierces *Piperss*'s right leg.
*Piperss* tries to slash Patter, but he parries successfully.
Patter pierces *Piperss*'s left arm.

*
+
=
-
*Piperss* panics, and attempts to flee!


Aldwyn pierces *Piperss*'s left leg.
Patter pierces *Piperss*'s body.
Zygoat sends *Piperss* sprawling with a powerful bash!
Gretchen throws a fireball at *Piperss*, who screams in pain.

-
Fenariel throws a fireball at *Piperss*, who screams in pain.

=
The vinedoor closes quietly.
The vine-carved door mysteriously closes.
Ominous winds carry screams, howling songs, melodies to die for...

Suddenly, a way up appears to open.
The vine-carved door mysteriously opens.
They already seem to be stunned.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Battered >

Gretchen barely strikes *Piperss*'s left arm.
Aldwyn pierces *Piperss*'s left leg hard.
You blast *Piperss*'s right hand.
Zygoat lances *Piperss*'s left hand.
Patter barely pierces *Piperss*'s body.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Battered >
b
bash
They already seem to be stunned.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Battered >
b
bash
Patter pierces *Piperss*'s left hand.
They already seem to be stunned.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Battered >
b
bash
Fenariel pierces *Piperss*'s body.
Aldwyn pierces *Piperss*'s body.
You blast *Piperss*'s body.
Zygoat lances *Piperss*'s body.
Patter pierces *Piperss*'s body.
They already seem to be stunned.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Beaten >

The vinedoor closes quietly.
The vine-carved door mysteriously closes.

b
bash
* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Beaten >

Gretchen throws a fireball at *Piperss*, who screams in pain.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Critical >
They already seem to be stunned.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Critical >
b
bash

Patter pierces *Piperss*'s body.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Critical >
They already seem to be stunned.

* R HP:Scratched MV:Winded - Patter: Healthy - Piperss: Critical >

Gretchen barely strikes *Piperss*'s left hand.
Aldwyn pierces *Piperss*'s body.
You blast *Piperss*'s body.
*Piperss* is mortally wounded, and will die soon, if not aided.
Zygoat lances *Piperss*'s body hard.
*Piperss* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Piperss*'s death cry.

Conway
Posts: 30
Joined: Thu Aug 26, 2021 12:31 pm

Re: Ouch! That really did HURT!

Post by Conway » Mon Jul 25, 2022 1:13 pm

* S HP:Battered MV:Tiring - Fermin: Wounded - Ghast: Wounded >

Fermin pierces *Ghast*'s body.
*Ghast* panics, and attempts to flee!
*Trill* pierces your right arm.
You slash *Ghast*'s body very hard.
*Ghast* panics, and attempts to flee!

* S HP:Battered MV:Tiring - Trill: Wounded >
b
bash

*Ghast* tries to slash Fermin, but he parries successfully.

* S HP:Battered MV:Tiring - Trill: Wounded >


-
Fermin tries to pierce *Ghast*, but he parries successfully.
*Trill* pierces your body.

=

Fermin tries to pierce *Ghast*, but he deflects the blow.
*Trill* barely pierces your body.

+
*
Trill assumes a defensive striking posture.

*
+
=
-

-
=
As *Trill* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Tiring >
cb
change mood brave
b
bash

Fermin avoids being bashed by *Ghast* who loses his balance and falls!

* S HP:Battered MV:Tiring >

Fermin pierces *Ghast*'s body.
*Ghast* panics, and attempts to flee!
*Ghast* tries to slash Fermin, but he deflects the blow.
*Trill* pierces your left arm.

* S HP:Battered MV:Tiring - Trill: Wounded >

Fermin tries to pierce *Trill*, but he deflects the blow.

* S HP:Battered MV:Tiring - Trill: Wounded >
Mood changed to: Brave
*Ghast* tries to slash Fermin, but he parries successfully.

* S HP:Battered MV:Tiring - Trill: Wounded >


-
Fermin pierces *Trill*'s body into bloody fragments!
*Trill* pierces your right leg.

=
+
Fermin tries to pierce *Trill*, but he deflects the blow.
*Trill* pierces your body.

*
*
+
=
-

-
=
Your bash at *Trill* sends him sprawling!

* S HP:Beaten MV:Tiring - Trill: Wounded >

*Ghast* tries to slash Fermin, but he deflects the blow.
Fermin pierces *Trill*'s left arm into bloody fragments!
You slash *Trill*'s head into bloody fragments!
Fermin avoids being bashed by *Ghast* who loses his balance and falls!

* S HP:Beaten MV:Tiring - Trill: Battered >

Fermin pierces *Trill*'s body into bloody fragments!

* S HP:Beaten MV:Tiring - Trill: Battered >
nar there we go
You narrate 'there we go'

* S HP:Beaten MV:Tiring - Trill: Battered >

*Ghast* tries to slash Fermin, but he deflects the blow.
Fermin pierces *Trill*'s right arm into bloody fragments!
You slash *Trill*'s left leg into bloody fragments!

* S HP:Beaten MV:Tiring - Trill: Beaten >
j
k dark
j
k dark
j
k dark
Fermin pierces *Trill*'s body into bloody fragments!
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Critical >
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Critical >
j
k dark
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Critical >
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Critical >
j
k dark
j
k dark
You do the best you can!

* S HP:Beaten MV:Tiring - Trill: Critical >
j
k dark
*Ghast* slashes Fermin's right leg.
Fermin pierces *Trill*'s body very hard.
You slash *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Trill*'s death cry.
You slash *Ghast*'s body hard.
Fermin pierces *Ghast*'s head hard.

* S HP:Beaten MV:Tiring - Fermin: Wounded - Ghast: Battered >
You do the best you can!

* S HP:Beaten MV:Tiring - Fermin: Wounded - Ghast: Battered >
g
get all corpse
j
k dark
j
k dark

*Ghast* gets a black pair of silver-tooled boots from the corpse of Trill.
*Ghast* gets a pair of earthen colored breeches from the corpse of Trill.
*Ghast* gets a belt with a buckle of cuendillar from the corpse of Trill.
*Ghast* gets a dagger of green jade from the corpse of Trill.
*Ghast* gets a silver etched shield from the corpse of Trill.
*Ghast* gets a silver Kandori wristcuff from the corpse of Trill.
*Ghast* gets a silver Kandori wristcuff from the corpse of Trill.
*Ghast* gets a pair of dark gloves from the corpse of Trill.
*Ghast* gets a set of cloth sleeves from the corpse of Trill.
*Ghast* gets a backpack from the corpse of Trill.
*Ghast* gets a bright red robe from the corpse of Trill.
*Ghast* gets a bearskin tunic from the corpse of Trill.
*Ghast* gets a shimmering pendant of obsidian from the corpse of Trill.
*Ghast* gets a shimmering pendant of obsidian from the corpse of Trill.
*Ghast* gets a camouflaged hood from the corpse of Trill.
*Ghast* gets a gold ring from the corpse of Trill.
*Ghast* gets a gold ring from the corpse of Trill.

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Tue Jul 26, 2022 9:41 pm

ok wtf....


s
x
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E W ]
Zone: Blighted Grove
Door west: treedoor
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving east.
An angry ogier is here, prepared to defend the stedding.
*Zygoat* is standing here, riding a warhorse.
A Tower guard is here protecting the peace.
*Shinner* is standing here, riding a bloodstock stallion.
*Draz* is resting here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
The ogier Treesinger walks by, humming softly.

* HP:Battered MV:Strong > [k 1.light]
You try to lance *Zygoat*, but he parries successfully.

* HP:Battered MV:Strong - Zygoat: Wounded >
cmw

*Draz* gives a Tower guard an order.
A Tower guard blasts your right leg very hard.
*Shinner* pierces your body hard.

f
* HP:Battered MV:Strong - Zygoat: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - Zygoat: Wounded > PANIC! You couldn't escape! <------ one

* HP:Battered MV:Strong - Zygoat: Wounded >
*Shinner* tries to pierce you, but you parry successfully.
An angry ogier warrior pounds your left arm hard.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
A Tower guard tries to blast you, but you deflect the blow.
You try to lance *Zygoat*, but he deflects the blow.

* HP:Beaten MV:Strong - Zygoat: Wounded >
f

*Draz* gives a Tower guard an order.

* HP:Beaten MV:Strong - Zygoat: Wounded > *Shinner* panics, and attempts to flee!
PANIC! You couldn't escape! <------- 2

* HP:Beaten MV:Strong - Zygoat: Wounded >
*Draz* stops resting, and clambers on his feet.
*Shinner* leaves east riding a bloodstock stallion. >>

* HP:Beaten MV:Strong - Zygoat: Wounded >
*Draz* leaves east riding a warhorse. >>

f
* HP:Beaten MV:Strong - Zygoat: Wounded >
PANIC! You couldn't escape! <----------3 !?!?

* HP:Beaten MV:Strong - Zygoat: Wounded >
f

An angry ogier warrior tries to pound you, but you parry successfully.
An angry ogier warrior tries to pound you, but you parry successfully.
An angry ogier warrior pounds your body hard.
An angry ogier warrior tries to pound you, but you parry successfully.
*Zygoat* lances your body very hard.
You try to lance *Zygoat*, but he parries successfully.
*Zygoat* sends you sprawling with a powerful bash!

* HP:Beaten MV:Strong - Zygoat: Wounded >
The ogier Treesinger joins an angry ogier warrior's fight!
An angry ogier warrior joins the ogier Treesinger's fight!
An angry ogier warrior pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

The ogier Treesinger strikes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

An angry ogier warrior pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!

An angry ogier warrior pounds your left foot hard.
You wish that your wounds would stop BLEEDING so much!

An angry ogier warrior pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!

An angry ogier warrior pounds your left leg.
You wish that your wounds would stop BLEEDING so much!

Someone blasts your right foot into bloody fragments!
You are dead! Sorry...
Ouch! You lose a level.
You stop following Nazgrun.
Circle of Darkness

Vannor
Posts: 71
Joined: Tue Jul 27, 2021 10:05 pm

Re: Ouch! That really did HURT!

Post by Vannor » Wed Jul 27, 2022 6:57 pm

* R HP:Hurt SP:Strong MV:Full - Zygoat: Hurt > *Chloro* leaves east riding a warhorse.
*Gretchen* has arrived from the south, riding a |5|.warhorse.
[k light]
You do the best you can!

* R HP:Hurt SP:Strong MV:Full - Zygoat: Hurt > a
You begin to weave the appropriate flows...

channel 'flame strike' h.gretchen
Cancelled.
You panic and attempt to flee!

You flee head over heels.
Far in the Braem Wood
[ obvious exits: E S W ]
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Neal* is standing here, riding a |1|.dust-colored gelding.
[k light]
You tickle *Neal*'s left foot with your strike.

Nobody here by that name.Full - Neal: Wounded >

* R HP:Hurt SP:Strong MV:Full - Neal: Wounded >
*Neal* tries to scythe you, but you parry successfully.
You strike *Neal*'s right foot.

* R HP:Hurt SP:Strong MV:Full - Neal: Wounded > ii
[channel 'ice spikes']
You begin to weave the appropriate flows...

+
*Gretchen* has arrived from the west, riding a |2|.warhorse.
*Gretchen* tries to scythe you, but you parry successfully.

f
Cancelled.
You panic and attempt to flee!


*Neal* sends you sprawling with a powerful bash!


*Neal* scythes your left leg into bloody fragments!


*Zygoat* has arrived from the south, riding a |3|.bloodstock stallion.


*Zygoat* lances your body into bloody fragments!
Your body is pierced by razor sharp ice spikes sent by *Gretchen*!


*Zygoat* lances your body into bloody fragments!
*Gretchen* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* spins on one heel, changing forms to Ribbon in the Air.
*someone* scythes your left arm into bloody fragments!
You are incapacitated and will slowly die, if not aided.


You're in no shape to flee!

HP:Critical SP:Strong MV:Full >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
Ouch! You lose a level.
You stop following Ghast.
Circle of Darkness
[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Ouch! That really did HURT!

Post by Gretchen » Wed Jul 27, 2022 7:31 pm

fun stuff today guys props for hiting throne room

Sarinda
Posts: 687
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Ouch! That really did HURT!

Post by Sarinda » Thu Jul 28, 2022 2:34 am

Oof, that almost went very differently but unfortunately berserk cost them.

------------------------

Blustery Grasslands
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Verne has arrived from the north, riding a gray palfrey.

* R HP:Healthy SP:Full MV:Strong >
They aren't here.

* R HP:Healthy SP:Full MV:Strong >
e
A Subtle, Overgrown Path
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is standing here.
Verne has arrived from the west, riding a gray palfrey.

whe
* R HP:Healthy SP:Full MV:Strong >
Players in your Zone
--------------------
Verne - A Subtle, Overgrown Path
Sarinda - A Subtle, Overgrown Path
You see signs of enemies nearby.

* R HP:Healthy SP:Full MV:Strong >
1
k dark
You try to strike *Ghast*, but he parries successfully.

* R HP:Healthy SP:Full MV:Strong - Ghast: Wounded >
Verne tries to lance *Ghast*, but he deflects the blow.

* R HP:Healthy SP:Full MV:Strong - Ghast: Wounded >

Verne lances *Ghast*'s left foot hard.
*Ghast* tries to pierce you, but you parry successfully.
You try to strike *Ghast*, but he parries successfully.

is
channel 'ice spikes'
* R HP:Healthy SP:Full MV:Strong - Ghast: Wounded >
You begin to weave the appropriate flows...
-=+*
You sense Verne is channeling saidar.
*Ghast* panics, and attempts to flee!
*
*Ghast* leaves north. ^^
+=- -=
You are no longer fighting that opponent!

* R HP:Healthy SP:Full MV:Strong >
1
k dark
n
They aren't here.

* R HP:Healthy SP:Full MV:Strong >
1
k dark
*Ghast* panics, and attempts to flee!
Verne throws a fireball at *Ghast*, who screams in pain.
A Subtle, Overgrown Path
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy SP:Full MV:Strong > You try to strike *Fiddler*, but he deflects the blow.

* R HP:Healthy SP:Full MV:Strong - Fiddler: Healthy >
1
k dark

*Ghast* has arrived from the south.

* R HP:Healthy SP:Full MV:Strong - Fiddler: Healthy >
You try to strike *Fiddler*, but he deflects the blow.
You do the best you can!

* R HP:Healthy SP:Full MV:Strong - Fiddler: Healthy >
1
k dark
You do the best you can!
*Ghast* tries to pierce you, but you dodge the attack.

* R HP:Healthy SP:Full MV:Strong - Fiddler: Healthy >
narr Fiddler

*Ghast* tries to pierce you, but you parry successfully.
*Fiddler* tries to scythe you, but you deflect the blow.
You try to strike *Fiddler*, but he parries successfully.
*Ghast* tries to pierce you, but you deflect the blow.
*Fiddler* sends you sprawling with a powerful bash!

* R HP:Scratched SP:Full MV:Strong - Fiddler: Healthy >
cmw
change mood wimpy

*Ghast* sheathes a sharp, red stone dagger into an earthen brown mantle.

* R HP:Scratched SP:Full MV:Strong - Fiddler: Healthy >

*Ghast* draws an ivory and gold-hilted longsword from a jewel-encrusted scabbard with a flash of
steel.

* R HP:Scratched SP:Full MV:Strong - Fiddler: Healthy >

*Ghast* slashes your body into bloody fragments!
*Fiddler* scythes your right leg into bloody fragments!
Ouch! That Really did HURT!


* R HP:Wounded SP:Full MV:Strong - Fiddler: Healthy >

*Ghast* looks at you.

* R HP:Wounded SP:Full MV:Strong - Fiddler: Healthy >

*Ghast* tries to slash you, but you parry successfully.
*Fiddler* scythes your head into bloody fragments!

* R HP:Battered SP:Full MV:Strong - Fiddler: Healthy > You narrate 'Fiddler'

* R HP:Battered SP:Full MV:Strong - Fiddler: Healthy >
Mood changed to: Wimpy

* R HP:Battered SP:Full MV:Strong - Fiddler: Healthy >

*Fiddler* tries to scythe you, but you deflect the blow.

* R HP:Battered SP:Full MV:Strong - Fiddler: Healthy >
f
You panic and attempt to flee!


You flee head over heels.
Amongst the Ancient Headstones
[ obvious exits: E S ]
Zone: Tar Valon Road South of Tar Valon
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >

*Fiddler* tries to scythe you, but you parry successfully.

e
* R HP:Battered SP:Full MV:Strong - Fiddler: Healthy >
No way! You're fighting for your life!

* R HP:Battered SP:Full MV:Strong - Fiddler: Healthy >
f;s
You panic and attempt to flee!

You flee head over heels.
A Subtle, Overgrown Path
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
Verne the Tower Accepted is here, fighting Ghast, riding a gray palfrey.
*Ghast* is here, fighting Verne.
A Subtle, Overgrown Path
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
e
A Subtle, Overgrown Path
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Wounded SP:Full MV:Strong >
A Subtle, Overgrown Path
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.

* R HP:Wounded SP:Full MV:Strong >
n
w
A Subtle, Overgrown Path
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Strong >
1
k dark
A Subtle, Overgrown Path
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Strong > They aren't here.

* R HP:Wounded SP:Full MV:Strong >
w
1
k dark
Blustery Grasslands
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Strong >
They aren't here.

* R HP:Wounded SP:Full MV:Strong >
w
1
k dark
Blustery Grasslands
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Strong > They aren't here.

* R HP:Wounded SP:Full MV:Strong >
s
whe
Blustery Grasslands
[ obvious exits: N W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Tiring >
Players in your Zone
--------------------
Sarinda - Blustery Grasslands
Chloro - At a Junction of Roads
Verne - A Subtle, Overgrown Path
You see signs of enemies nearby.

* R HP:Wounded SP:Full MV:Tiring >
w
Sudden Outcropping of Rock
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Tiring >
1
k dark
They aren't here.

* R HP:Wounded SP:Full MV:Tiring >
n
1
k dark
Blustery Grasslands
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Wounded SP:Full MV:Tiring > They aren't here.

* R HP:Wounded SP:Full MV:Tiring >
stat
You are a 367 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs. BMI: 21.226.
You are carrying 0.0 lbs and wearing 17.7 lbs, peanuts. MUD BMI: 0.352.
Your base abilities are: Str:16 Int:16 Wil:18 Dex:18 Con:14. Total: 82.
Offensive bonus: 128, Dodging bonus: 144, Parrying bonus: 175. Total Defence: 319
Your mood is: Wimpy. You will flee below: 96 Hit Points
You are wanted by: Children of Light Seanchan Empire
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- SOURCE
- NO QUIT
- NOTICE
- ARMOR

n
* R HP:Wounded SP:Full MV:Tiring >
Meander in the Crystal Brook
[ obvious exits: N E S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

1
k dark
* R HP:Wounded SP:Full MV:Tiring >
They aren't here.

* R HP:Wounded SP:Full MV:Tiring >
e
1
k dark
Blustery Grasslands
[ obvious exits: E S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Tiring > They aren't here.

* R HP:Wounded SP:Full MV:Tiring >

Verne narrates 'on both'

* R HP:Wounded SP:Full MV:Tiring >
e
1
k dark
Secluded Bundle of Spiney Brush
[ obvious exits: S W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
An irritating fly is here flying around.

* R HP:Wounded SP:Full MV:Tiring > They aren't here.

* R HP:Wounded SP:Full MV:Tiring >
s
e
1
k dark
Blustery Grasslands
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Tiring >
A Subtle, Overgrown Path
[ obvious exits: N E W ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded SP:Full MV:Tiring >
They aren't here.

* R HP:Wounded SP:Full MV:Tiring >
n
1
k dark
A Subtle, Overgrown Path
[ obvious exits: N S ]
Zone: Tar Valon Road South of Tar Valon
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Ghast* is lying here, mortally wounded.
*Fiddler* is here, fighting Verne, riding a shadow stallion.
Verne the Tower Accepted is here, fighting Fiddler, riding a gray palfrey.

* R HP:Wounded SP:Full MV:Tiring >
You strike *Ghast*'s body hard.
*Ghast* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Ghast*'s death cry.

* R HP:Wounded SP:Full MV:Tiring >

*Fiddler* scythes Verne's right leg.
Verne tries to lance *Fiddler*, but he deflects the blow.

* R HP:Wounded SP:Full MV:Tiring >
l fiddler
1
k dark

*Fiddler* gets a pair of animal-fur boots from the corpse of Ghast.
*Fiddler* gets a set of riveted chainmail leggings from the corpse of Ghast.
*Fiddler* gets a jewel-encrusted scabbard from the corpse of Ghast.
*Fiddler* gets a soft leather pouch from the corpse of Ghast.
*Fiddler* gets a belt with a buckle of cuendillar from the corpse of Ghast.
*Fiddler* gets an ivory and gold-hilted longsword from the corpse of Ghast.
*Fiddler* gets a polished onyx-inlaid shield from the corpse of Ghast.
*Fiddler* gets a sungwood bracelet from the corpse of Ghast.
*Fiddler* gets a sungwood bracelet from the corpse of Ghast.
*Fiddler* gets a sturdy pair of full leather gauntlets from the corpse of Ghast.
*Fiddler* gets a pair of riveted chainmail sleeves from the corpse of Ghast.
*Fiddler* gets an earthen brown mantle from the corpse of Ghast.
*Fiddler* gets a shirt of overlapping black scales from the corpse of Ghast.
*Fiddler* gets a shimmering chain of gold from the corpse of Ghast.
*Fiddler* gets a shimmering chain of gold from the corpse of Ghast.
*Fiddler* gets a rimmed round helmet from the corpse of Ghast.
*Fiddler* gets a gold ring delicately carved with ivy from the corpse of Ghast.
*Fiddler* gets a gold ring delicately carved with ivy from the corpse of Ghast.
*Fiddler* gets an oilstone from the corpse of Ghast.

* R HP:Wounded SP:Full MV:Tiring > You sense Verne is channeling saidar.

Fiddler has a few scratches.

*Fiddler* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a silver medallion
<worn around neck> a moonstone medallion
<worn about body> an inky black cloak
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> the Hatchet of Hawkwing
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of lissome leather boots with metal capped toes

* R HP:Wounded SP:Full MV:Tiring >
gac
get all corpse
You strike *Fiddler*'s right arm.

* R HP:Wounded SP:Full MV:Tiring - Verne: Wounded - Fiddler: Scratched >

(tic_timer): Tic in 7 seconds!
The corpse of Ghast seems to be empty.

* R HP:Wounded SP:Full MV:Tiring - Verne: Wounded - Fiddler: Scratched >

*Fiddler* scythes Verne's head.

* R HP:Wounded SP:Full MV:Tiring - Verne: Wounded - Fiddler: Scratched >
1
k dark
You do the best you can!

* R HP:Wounded SP:Full MV:Tiring - Verne: Wounded - Fiddler: Scratched >
You strike *Fiddler*'s body.
*Fiddler* scythes Verne's body.
Verne lances *Fiddler*'s left arm.

* R HP:Wounded SP:Full MV:Tiring - Verne: Wounded - Fiddler: Scratched >
1
k dark

You sense Verne is channeling saidar.

* R HP:Wounded SP:Full MV:Tiring - Fiddler: Scratched >
You do the best you can!

* R HP:Wounded SP:Full MV:Tiring - Fiddler: Scratched >
1
k dark
You do the best you can!

is
channel 'ice spikes'
* R HP:Wounded SP:Full MV:Tiring - Fiddler: Scratched >
You begin to weave the appropriate flows...
-=+*

Verne throws a fireball at *Fiddler*, who screams in pain.
*
You dodge a bash from *Fiddler* who loses his balance and falls!
+=- -
You sense Verne is channeling saidar.
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Fiddler*.

* R HP:Wounded SP:Strong MV:Tiring - Fiddler: Wounded >
is
channel 'ice spikes'
You strike *Fiddler*'s left arm.
The night has begun.
(tic_timer): (error): Tic event seen outside the expected window.
(tic_timer): (error): Tic length of 62.984 during this interval is more than 3 standard deviations
from average.
(tic_timer): (error): Ignoring this tic interval.
(tic_timer): Tic length updated to: 60.747 seconds.
You begin to weave the appropriate flows...
-=+**+=
Verne throws a fireball at *Fiddler*, who screams in pain.
- -
Verne lances *Fiddler*'s right leg.
=
You sense Verne is channeling saidar.
Ok.
Spikes of solid ice form in your hands, which you launch at *Fiddler*.

* R HP:Wounded SP:Strong MV:Strong - Fiddler: Battered >
is
channel 'ice spikes'
You begin to weave the appropriate flows...
-=
You dodge a bash from *Fiddler* who loses his balance and falls!
+**+=-
Verne throws a fireball at *Fiddler*, who screams in pain.
-
is
channel 'ice spikes'=
You sense Verne is channeling saidar.
Ok.
Spikes of solid ice form in your hands, which you launch at *Fiddler*.

* R HP:Wounded SP:Strong MV:Strong - Verne: Wounded - Fiddler: Critical >
You begin to weave the appropriate flows...
-=+*
*Fiddler* scythes Verne's head.
*+=-
You sense Verne is channeling saidar.

*Fiddler* scythes Verne's body.
-=

Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Fiddler*'s guts, causing his insides to flow outside.
*Fiddler* is dead! R.I.P.
Your blood freezes as you hear *Fiddler*'s death cry.

* R HP:Wounded SP:Strong MV:Strong >
gac
get all corpse
narr Fiddler rip
You get a pair of animal-fur boots from the corpse of Fiddler.
You get a set of riveted chainmail leggings from the corpse of Fiddler.
You get a jewel-encrusted scabbard from the corpse of Fiddler.
You get a soft leather pouch from the corpse of Fiddler.
You get an ivory and gold-hilted longsword from the corpse of Fiddler.
You get a polished onyx-inlaid shield from the corpse of Fiddler.
You get a sungwood bracelet from the corpse of Fiddler.
You get a sungwood bracelet from the corpse of Fiddler.
You get a sturdy pair of full leather gauntlets from the corpse of Fiddler.
You get a pair of riveted chainmail sleeves from the corpse of Fiddler.
You get an earthen brown mantle from the corpse of Fiddler.
You get a shimmering chain of gold from the corpse of Fiddler.
You get a shimmering chain of gold from the corpse of Fiddler.
You get a rimmed round helmet from the corpse of Fiddler.
You get a gold ring delicately carved with ivy from the corpse of Fiddler.
You get a gold ring delicately carved with ivy from the corpse of Fiddler.
You get an oilstone from the corpse of Fiddler.
You get a pair of lissome leather boots with metal capped toes from the corpse of Fiddler.
You get a pair of thick, gold-plated greaves from the corpse of Fiddler.
You get a belt with a buckle of cuendillar from the corpse of Fiddler.
You get a belt with a buckle of cuendillar from the corpse of Fiddler.
the Hatchet of Hawkwing: You can't carry that much weight.
You get a silver etched shield from the corpse of Fiddler.
You get a jeweled wristcuff from the corpse of Fiddler.
You get a jeweled wristcuff from the corpse of Fiddler.
You get a pair of heavy metal gauntlets from the corpse of Fiddler.
a pair of polished, gold-plated vambraces: You can't carry that much weight.
an embroidered, cotton shoulder bag: You can't carry that much weight.
an inky black cloak: You can't carry that much weight.
a shirt of overlapping black scales: You can't carry that much weight.
a shirt of overlapping black scales: You can't carry that much weight.
You get a moonstone medallion from the corpse of Fiddler.
You get a silver medallion from the corpse of Fiddler.
a full metal helmet and visor: You can't carry that much weight.
You get a gold ring from the corpse of Fiddler.
You get a gold ring from the corpse of Fiddler.

* R HP:Wounded SP:Strong MV:Strong > You narrate 'Fiddler rip'

* R HP:Wounded SP:Strong MV:Strong >
x
rem staff
draw dagger
scalp 1.corpse
sheath dagger
wield staff
You stop using a yew staff.

* R HP:Wounded SP:Strong MV:Strong > You try to quietly draw a shiny copper dagger from a fine linen
riding hood.

* R HP:Wounded SP:Strong MV:Strong >
You lean over and sever the bloody head from the corpse of Fiddler.

* R HP:Wounded SP:Strong MV:Strong >
You sheath a shiny copper dagger into a fine linen riding hood.

* R HP:Wounded SP:Strong MV:Strong >
Verne stops using a steel-shafted lance.
You wield a yew staff.

* R HP:Wounded SP:Strong MV:Strong >

Verne wields a steel-shafted lance.

* R HP:Wounded SP:Strong MV:Strong >

Verne gets the Hatchet of Hawkwing from the corpse of Fiddler.
Verne gets a pair of polished, gold-plated vambraces from the corpse of Fiddler.
Verne gets an embroidered, cotton shoulder bag from the corpse of Fiddler.
Verne gets an inky black cloak from the corpse of Fiddler.
Verne gets a shirt of overlapping black scales from the corpse of Fiddler.
Verne gets a shirt of overlapping black scales from the corpse of Fiddler.
Verne gets a full metal helmet and visor from the corpse of Fiddler.

Benjain
Posts: 59
Joined: Thu Mar 26, 2015 11:43 am

Re: Ouch! That really did HURT!

Post by Benjain » Thu Jul 28, 2022 10:44 am

I'm assuming Fiddler just wanted to be rid of Hawkings, haha. Its bash is maddening.

Grangurk
Posts: 1
Joined: Mon Jul 11, 2022 9:10 pm

Re: Ouch! That really did HURT!

Post by Grangurk » Sat Jul 30, 2022 12:03 am

HP:Hurt MV:Full - Fermin: Battered >

*Fermin* pierces your right arm.
You blast *Fermin*'s body hard.
*Fermin* panics, and attempts to flee!

narr ann n ent all e
* HP:Hurt MV:Full - Fermin: Battered >
*Fermin* leaves west. <<

* HP:Hurt MV:Full > You narrate 'ann n ent all e'

* HP:Hurt MV:Full >
k light
They aren't here.

k light
k light
* HP:Hurt MV:Full >
w
They aren't here.

k light
* HP:Hurt MV:Full > They aren't here.
Wong narrates 'jael s from me'

* HP:Hurt MV:Full > A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
*Fermin* is standing here.
A cute brown deer eyes you nervously.

w
* HP:Hurt MV:Full > You try to blast *Fermin*, but he deflects the blow.

* HP:Hurt MV:Full - Fermin: Battered >
*Fermin* barely pierces your body.

k light
* HP:Wounded MV:Full - Fermin: Battered > No way! You're fighting for your life!

k light
* HP:Wounded MV:Full - Fermin: Battered > *Fermin* pierces your left leg.
You try to blast *Fermin*, but he parries successfully.
You do the best you can!

k light
k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!
Wong narrates 'alow now too'

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

* HP:Wounded MV:Full - Fermin: Battered > *Fermin* pierces your head.
You try to blast *Fermin*, but he deflects the blow.
*Fermin* pierces your left arm.
You do the best you can!

* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

2
* HP:Wounded MV:Full - Fermin: Battered >
[bash ]


-=
+*
*+
Prykor has arrived from the south.

=
*Fermin* pierces your body.
Prykor lances *Fermin*'s right leg.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!

-
Shzrei narrates 'where'


*Fermin* barely pierces your body.

-
=
Your bash at *Fermin* sends him sprawling!
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!

* HP:Wounded MV:Full - Fermin: Battered >
Koresh narrates 'rocky'

* HP:Wounded MV:Full - Fermin: Battered >
k light

Zarth narrates 'i all e'
Smaxx narrates 'haggy :('
Wong narrates 'no aloy n of me'

k light
* HP:Wounded MV:Full - Fermin: Battered > A brown deer panics, and attempts to flee!
A brown deer leaves south. vv
You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Battered > You do the best you can!
*Aloysius* has arrived from the east, riding a wild stallion.

k light
* HP:Wounded MV:Full - Fermin: Battered > Prykor lances *Fermin*'s body hard.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
*Fermin* pierces your left leg.
You blast *Fermin*'s left leg hard.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
You do the best you can!
Wong narrates 'shady'

k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

* HP:Wounded MV:Full - Fermin: Beaten >
k light
You do the best you can!
*Aloysius* leaves north riding a wild stallion. ^^

* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Beaten >
k light
You do the best you can!
*Aloysius* has arrived from the north, riding a wild stallion.

k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

* HP:Wounded MV:Full - Fermin: Beaten >

*Aloysius* holds a lantern above his head.

* HP:Wounded MV:Full - Fermin: Beaten >
*Aloysius* tries to slash Prykor, but he parries successfully.

* HP:Wounded MV:Full - Fermin: Beaten >
*Aloysius* slashes Prykor's body very hard.
Prykor lances *Fermin*'s right arm hard.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
*Fermin* pierces your right arm.
You barely blast *Fermin*'s body.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
Prykor stops using a blue steel trident.
Zarth has arrived from the south.

* HP:Wounded MV:Full - Fermin: Beaten >
Zarth leaves east. >>

* HP:Wounded MV:Full - Fermin: Beaten >
Prykor draws a throwing knife from a bright red robe with a flash of steel.

narr he hagg
* HP:Wounded MV:Full - Fermin: Beaten >
You narrate 'he hagg'

* HP:Wounded MV:Full - Fermin: Beaten >
Zarth has arrived from the east.

* HP:Wounded MV:Full - Fermin: Beaten >
*Fermin* pierces your right foot.
Zarth hacks *Aloysius*'s head.

k light
* HP:Wounded MV:Full - Fermin: Beaten >
k light
You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

k light
k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!
Zarth narrates 'rocky ent'

k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

k light
k light
* HP:Wounded MV:Full - Fermin: Beaten > Zarth hacks *Aloysius*'s right foot.
Prykor pierces *Fermin*'s left leg.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
*Fermin* pierces your body.
You blast *Fermin*'s right leg.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

k light
k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!
Prykor avoids being bashed by *Aloysius* who loses his balance and falls!

k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Beaten > Prykor sheathes a throwing knife into a bright red robe.
You do the best you can!

k light
k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Beaten > *Fermin* pierces your body.
You do the best you can!

k light
k light
* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

2
* HP:Wounded MV:Full - Fermin: Beaten > Prykor draws a throwing knife from a bright red robe with a
flash of steel.
Prykor barely pierces *Fermin*'s left leg.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
*Fermin* pierces your body.
You blast *Fermin*'s body.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
You do the best you can!

* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!
Zarth sends *Aloysius* sprawling with a powerful bash!

* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

* HP:Wounded MV:Full - Fermin: Beaten > You do the best you can!

* HP:Wounded MV:Full - Fermin: Beaten >
[bash ]


-=
+*

*Fermin* barely pierces your right arm.

*
+
Zarth hacks *Aloysius*'s right leg hard.
Prykor barely pierces *Fermin*'s left leg.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
*Fermin* pierces your right leg.

=
-
-
Shzrei narrates '2-3 shady fyi'

=
Your bash at *Fermin* sends him sprawling!
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
Wong narrates '3 here now'

* HP:Wounded MV:Full - Fermin: Critical >
k light
k light
k light
Prykor throws a throwing knife at *Fermin*.
You do the best you can!

k light
* HP:Wounded MV:Full - Fermin: Critical > You do the best you can!

k light
k light
* HP:Wounded MV:Full - Fermin: Critical > *Fermin* has lost his link.
You do the best you can!

k light
k light
* HP:Wounded MV:Full - Fermin: Critical > A throwing knife arcs through the air.
Zarth hacks *Aloysius*'s left leg hard.
*Fermin* pierces your left arm.
You barely blast *Fermin*'s right arm.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
You do the best you can!

* HP:Wounded MV:Full - Fermin: Critical > You do the best you can!

* HP:Wounded MV:Full - Fermin: Critical > You do the best you can!


* HP:Wounded MV:Full - Fermin: Critical > *Fermin* grunts in pain as he is struck by a throwing
knife.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
You do the best you can!


* HP:Wounded MV:Full - Fermin: Critical > Shzrei narrates 'many here'

Wong narrates 'zygoat azrik and eran back. '


* HP:Wounded MV:Full - Fermin: Critical > Prykor draws a throwing knife from a silver Kandori
wristcuff with a flash of steel.


ge <------ LS will not loot him, ill either make sure DS gets it or ill die right here
ge
* HP:Wounded MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
* HP:Wounded MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
* HP:Wounded MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
ge
* HP:Wounded MV:Full - Fermin: Critical > Zarth hacks *Aloysius*'s body hard.
*Aloysius* slashes Prykor's body very hard.
Prykor tries to pierce *Fermin*, but he deflects the blow.
*Fermin* pierces your body.
You tickle *Fermin*'s body with your blast.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
[get all corpse]
You don't have a corpse.

ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
ge
* HP:Battered MV:Full - Fermin: Critical > Shzrei narrates 'all regroup alle camp'
[get all corpse]
You don't have a corpse.

ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
k light
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
k light
* HP:Battered MV:Full - Fermin: Critical > Zarth hacks *Aloysius*'s left leg.
*Aloysius* slashes Prykor's body hard.
Prykor tries to pierce *Fermin*, but he deflects the blow.
*Fermin* pierces your body.
You blast *Fermin*'s right arm.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
[get all corpse]
You don't have a corpse.

ge
ge
k light
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
k light
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
k light
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
k light
* HP:Battered MV:Full - Fermin: Critical > Prykor tries to pierce *Fermin*, but he deflects the
blow.
[get all corpse]
You don't have a corpse.

ge
k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.
Invader narrates 'al le'

k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

k light
ge
k light
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
k light
* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

ge
k light
* HP:Battered MV:Full - Fermin: Critical > Zarth hacks *Aloysius*'s left arm hard.
*Aloysius* tries to slash Prykor, but he parries successfully.
Prykor tries to pierce *Fermin*, but he deflects the blow.
*Fermin* pierces your right leg.
You try to blast *Fermin*, but he parries successfully.
[get all corpse]
You don't have a corpse.
Invader narrates 'on'

ge
k light
ge
* HP:Battered MV:Full - Fermin: Critical > You do the best you can!
*Zygoat* has arrived from the east, riding a warhorse.

k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.
Zarth narrates 'we on alle 3n'

k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

k light
ge
k light
* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

ge
k light
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.
*Zygoat* leaves west riding a warhorse. <<

ge
k light
* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

ge
k light
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

ge
* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

k light
ge
* HP:Battered MV:Full - Fermin: Critical > You do the best you can!
Sidious has arrived from the east.

k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.
Sidious barely slashes *Aloysius*'s body.

k light
ge
k light
* HP:Battered MV:Full - Fermin: Critical > Sidious slashes *Aloysius*'s left arm.
Zarth hacks *Aloysius*'s right hand.
*Aloysius* slashes Prykor's body very hard.
Prykor tries to pierce *Fermin*, but he parries successfully.
*Fermin* barely pierces your body.
You try to blast *Fermin*, but he deflects the blow.
You do the best you can!

ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

k light
ge
* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

k light
ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

k light
* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

ge
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.
Wong narrates 'loret now too'

k light
* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

ge
k light
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.
Zarth kicks *Aloysius* in solar plexus, *Aloysius* is rendered breathless!

* HP:Battered MV:Full - Fermin: Critical >
You do the best you can!

* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

* HP:Battered MV:Full - Fermin: Critical > You do the best you can!
Wong narrates 'on loret shady'

l
* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.
Koresh has arrived from the east.

* HP:Battered MV:Full - Fermin: Critical > Sidious barely slashes *Aloysius*'s body.
*Aloysius* slashes Prykor's body very hard.
Prykor tries to pierce *Fermin*, but he deflects the blow.
*Fermin* pierces your right leg.
You try to blast *Fermin*, but he deflects the blow.
You do the best you can!
Koresh leaves north. ^^

* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

* HP:Battered MV:Full - Fermin: Critical > You do the best you can!

* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.

* HP:Battered MV:Full - Fermin: Critical > You do the best you can!
Smaxx narrates 'all e'
Koresh has arrived from the north.

* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.
Koresh blasts *Aloysius*'s body.
*Aloysius* panics, and attempts to flee!

* HP:Battered MV:Full - Fermin: Critical > You do the best you can!
*Aloysius* leaves south riding a wild stallion. vv

* HP:Battered MV:Full - Fermin: Critical > [get all corpse]
You don't have a corpse.
Sidious tries to slash *Fermin*, but he parries successfully.

* HP:Battered MV:Full - Fermin: Critical > Sidious slashes *Fermin*'s body hard.
*Fermin* panics, and attempts to flee!
*Fermin* tries to flee, but is too exhausted!
Prykor pierces *Fermin*'s left leg.
*Fermin* is incapacitated and will slowly die, if not aided.
You blast *Fermin*'s left leg very hard.
*Fermin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Fermin*'s death cry.
They aren't here.

* HP:Battered MV:Full >
ge
[get all corpse]
You get a throwing knife from the corpse of Fermin.
You get a pair of animal-fur boots from the corpse of Fermin.
You get a pair of thick, gold-plated greaves from the corpse of Fermin.
You get a bunch of fireworks from the corpse of Fermin.
You get a belt with a buckle of cuendillar from the corpse of Fermin.
You get a silver-winged basilard from the corpse of Fermin.
You get a polished onyx-inlaid shield from the corpse of Fermin.
You get a silver Kandori wristcuff from the corpse of Fermin.
You get a silver Kandori wristcuff from the corpse of Fermin.
You get a sturdy pair of full leather gauntlets from the corpse of Fermin.
You get a pair of polished, gold-plated vambraces from the corpse of Fermin.
You get a backpack from the corpse of Fermin.
You get an earthen brown mantle from the corpse of Fermin.
a hauberk of steel chainmail: You can't take that!
You get a shimmering pendant of obsidian from the corpse of Fermin.
You get a shimmering pendant of obsidian from the corpse of Fermin.
You get a rimmed round helmet from the corpse of Fermin.
You get a gold ring delicately carved with ivy from the corpse of Fermin.
You get a gold ring delicately carved with ivy from the corpse of Fermin.

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > [get all corpse]
a hauberk of steel chainmail: You can't take that!
*Aloysius* has arrived from the south, riding a wild stallion.

* HP:Battered MV:Full > You blast *Aloysius*'s left leg.
*Aloysius* panics, and attempts to flee!
Zarth narrates 'rip fermin'
*Aloysius* intercepts Koresh's attack on his mount.
Koresh blasts *Aloysius*'s body.

* HP:Battered MV:Full - Aloysius: Critical > [get all corpse]
a hauberk of steel chainmail: You can't take that!
Zarth hacks *Aloysius*'s body hard.
*Aloysius* panics, and attempts to flee!
*Aloysius* leaves south riding a wild stallion. vv

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Ouch! That really did HURT!

Post by Gretchen » Mon Aug 01, 2022 4:21 pm

HP:Hurt SP:Full MV:Tiring > channel 'ice spikes' dark
Nearing A Trolloc Camp
[ obvious exits: N S W ]
*Wong* is standing here.
*Ghast* is standing here, riding a |1|.shadow stallion.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Hurt SP:Full MV:Tiring > You try to strike *Wong*, but he parries successfully.

* HP:Hurt SP:Full MV:Tiring - Wong: Wounded > You begin to weave the appropriate flows...

-=+
*Wong* tries to crush you, but you deflect the blow.
You swiftly dodge a hideous trolloc's attempt to cleave you.
A muzzled trolloc joins a hideous trolloc's fight!
A Dhai'mon trolloc joins a hideous trolloc's fight!

**+=- -=
You lost control of Saidar!

* HP:Hurt SP:Strong MV:Tiring - Wong: Wounded > f
kill dark
You swiftly dodge a Dhai'mon trolloc's attempt to hack you.
A muzzled trolloc tries to cleave you, but you dodge the attack.
A hideous trolloc tries to cleave you, but you parry successfully.
You barely strike *Wong*'s body.
You panic and attempt to flee!

kill dark
channel 'ice spikes' dark




*Wong* sends you SPRAWLING WITH A POWERFUL BASH!


A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!


A ramshorned trolloc cleaves your left arm into bloody fragments!
A ramshorned trolloc cleaves your body extremely hard.
A Dhai'mon trolloc hacks your body very hard.
A muzzled trolloc tries to cleave you, but you parry successfully.
A hideous trolloc cleaves your body hard.
*Wong* crushes your left arm into bloody fragments!


*Wong* spits over his shoulder.


*Ghast* slashes your left leg into bloody fragments!


Penzei has arrived from the north, riding a bloodstock stallion.


Penzei leaves west riding a bloodstock stallion.


*Ghast* panics, and attempts to flee!





*Ghast* leaves north riding a shadow stallion.

A ramshorned trolloc tries to cleave you, but you deflect the blow.
A ramshorned trolloc cleaves your left leg very hard.
A Dhai'mon trolloc hacks your body very hard.
A muzzled trolloc cleaves your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc cleaves your left foot hard.
You wish that your wounds would stop BLEEDING so much!

*someone* crushes your right leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
An ogier wearing a well worn backpack walks by.
A kind-faced figure stands here.
Maybe you should get on your feet first?

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: Ouch! That really did HURT!

Post by Gretchen » Tue Aug 02, 2022 1:56 pm

Far in the Braem Wood
[ obvious exits: E S ]
A water skin has been left on the ground.
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A chestnut stallion trots about, being RIDDEN by you.
Eran E'Garen is sitting here, riding a |1|.warhorse.
Carbon of Two Rivers is standing here, riding a |2|.wild stallion.
Elder Zygoat the Ranger of the Woods is sitting here, riding a |3|.warhorse.
*Crackity* is here, fighting Zygoat.
*Masaj* is sitting here.
*Scrat* is here, fighting Eran, riding a shadow stallion.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A towering, hunch-backed trolloc glares maliciously as he lumbers by.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A fade emerges from the shadows as you pass by.
|1|.A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Healthy SP:Strong MV:Winded > You strike *Masaj*'s body.

* R HP:Healthy SP:Strong MV:Winded - Masaj: Battered > You begin to weave the appropriate flows...

-=+**
A fade barely slashes Carbon's right leg.
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across Carbon's body.
*Crackity* barely crushes Zygoat's body.
*Scrat* slashes Eran's left hand hard.
Godfrey has arrived from the east, riding a black stallion.

+=
Godfrey pierces *Scrat*'s right leg.

-
Carbon pierces a fade's body extremely hard.

-
Zygoat panics, and attempts to flee!





*Masaj* sends you SPRAWLING WITH A POWERFUL BASH!
Ok.
Spikes of solid ice form in your hands, which you launch at *Crackity*.

* R HP:Scratched SP:Strong MV:Winded - Masaj: Battered >
Godfrey panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Winded - Masaj: Battered > chann 'ice spikes' Masaj

Carbon panics, and attempts to flee!
Zygoat panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Winded - Masaj: Battered >
Carbon leaves east riding a wild stallion.

* R HP:Scratched SP:Strong MV:Winded - Masaj: Battered >
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade tries to slash you, but you deflect the blow.
A fade hisses 'This is the will of the Great Lord.'

A Ko'bal trolloc tries to hack Eran, but she deflects the blow.
A Ko'bal trolloc tries to hack you, but you dodge the attack.
An enormous hunch-backed trolloc cleaves Eran's left leg hard.
An enormous hunch-backed trolloc cleaves Zygoat's left arm.
*Masaj* tries to hack you, but you parry successfully.
Eran tries to pierce *Scrat*, but he parries successfully.
*Scrat* slashes Eran's right foot hard.
The day has begun.
Timer now at 62 secs.
Zygoat panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Battered >
Eran panics, and attempts to flee!
Zygoat leaves south riding a warhorse.

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Battered >
Eran leaves south riding a warhorse.

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Battered >
Carbon has arrived from the east, riding a wild stallion.
Godfrey leaves east riding a black stallion.

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Battered >
Carbon barely pierces *Crackity*'s left leg.

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Battered >
*Scrat* slashes Carbon's body.

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Battered >
*Crackity* crushes Carbon's body.
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A Ko'bal trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

Carbon barely pierces *Crackity*'s body.
A fade tries to slash you, but you parry successfully.
You swiftly dodge a Ko'bal trolloc's attempt to hack you.
*Masaj* tries to hack you, but you deflect the blow.
Carbon panics, and attempts to flee!

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Battered >
Carbon leaves east riding a wild stallion.

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Battered > You begin to weave the appropriate flows...

-=+*


You swiftly dodge a Ko'bal trolloc's attempt to hack you.
A fade tries to slash you, but you deflect the blow.
A Ko'bal trolloc tries to hack you, but you parry successfully.

*
*Crackity* crushes a chestnut stallion's head into bloody fragments!

+=- -=
Ok.
Spikes of solid ice form in your hands, which you launch at *Masaj*.

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Beaten > chann 'ice spikes' Masaj
You begin to weave the appropriate flows...





*Masaj* sends you SPRAWLING WITH A POWERFUL BASH!
Ouch! You couldn't maintain the flows.

* R HP:Scratched SP:Strong MV:Tiring - Masaj: Beaten >
A fade slashes your right arm into bloody fragments!
An enormous hunch-backed trolloc joins a fade's fight!
An enormous hunch-backed trolloc joins a fade's fight!
A fade hisses 'This is the will of the Great Lord.'

A chestnut stallion barely tickles Crackity's left leg with his hit.
A Ko'bal trolloc hacks your left leg into bloody fragments!
A Ko'bal trolloc hacks your right arm extremely hard.
*Masaj* hacks your left leg into bloody fragments!

* R HP:Wounded SP:Strong MV:Tiring - Masaj: Beaten > change mood wimpy
f

A fade hisses 'This is the will of the Great Lord.'

*Crackity* sends a chestnut stallion SPRAWLING WITH A POWERFUL BASH!
*Scrat* slashes your body extremely hard.
You are interrupted and stop what you are doing.
Your mount ought to be awake and standing first!

* R HP:Battered SP:Strong MV:Tiring - Masaj: Beaten > Mood changed to: Wimpy
Wimpy reset to: 145 hit points.
e

* R HP:Battered SP:Strong MV:Tiring - Masaj: Beaten > s
Maybe you should get on your feet first?

* R HP:Battered SP:Strong MV:Tiring - Masaj: Beaten > Maybe you should get on your feet first?

* R HP:Battered SP:Strong MV:Tiring - Masaj: Beaten > Maybe you should get on your feet first?

* R HP:Battered SP:Strong MV:Tiring - Masaj: Beaten > dism

*Scrat* slashes your body into bloody fragments!
Your mount ought to be awake and standing first!
A fade hisses 'This is the will of the Great Lord.'

An enormous hunch-backed trolloc cleaves your body extremely hard.
Your mount ought to be awake and standing first!
An enormous hunch-backed trolloc cleaves your right arm into bloody fragments!
Your mount ought to be awake and standing first!
A fade slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

Your mount ought to be awake and standing first!
*Crackity* crushes a chestnut stallion's left hand into bloody fragments!
A Ko'bal trolloc hacks your body.
You wish that your wounds would stop BLEEDING so much!

Your mount ought to be awake and standing first!
A Ko'bal trolloc hacks your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

Your mount ought to be awake and standing first!
*someone* hacks your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Zygoat.

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