Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Meren
Posts: 278
Joined: Tue Feb 06, 2018 10:45 pm

Re: Ouch! That really did HURT!

Post by Meren » Wed Aug 16, 2023 11:11 am

In which we should cancel our timers versus silly weapons...

I had set a low wimpy prior to this, getting me awfully low. Ran away (20 rooms?)...and hoped that was time enough for guards to be down.

You have 75(354) hit and 70(153) movement points.
You have scored 108565377 experience points and 669 quest points.
You need 1727253986 exp to level and -519 qp to rank.
You have amassed 84 Turn points to date.
You have played 214 days and 22 hours (real time).
This ranks you as Meren the Standardbearer [White Leopards 4] (Level 51).
You are resting.

o S HP:Beaten MV:Winded >
You stop resting, and stand up.

o S HP:Beaten MV:Winded > Path in Front of a Cave
[ obvious exits: N E S ]
Zone: North of Lockshear

* S HP:Beaten MV:Winded >
n
w
Path at the Edge of the Blight
[ obvious exits: N S ]
Zone: North of Lockshear

* S HP:Beaten MV:Winded >
Alas, you cannot go that way...

n
w
* S HP:Beaten MV:Winded >
A Blighted Path
[ obvious exits: S W ]
Zone: North of Lockshear

q
* S HP:Beaten MV:Winded >
The Blight
[ obvious exits: E S W ]
Zone: North of Lockshear
South: A large, goat-faced trolloc glares at you hungrily.

* S HP:Beaten MV:Winded >
[where ]
Players in your Zone
--------------------
Meren - The Blight

w
* S HP:Beaten MV:Winded >
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded >
w
The Blight
[ obvious exits: E S W ]
Zone: The Blight

* S HP:Beaten MV:Winded >
scan w
w

q
* S HP:Beaten MV:Winded >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
South: A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded >
[where ]
Players in your Zone
--------------------
Meren - The Blight

* S HP:Beaten MV:Winded >
n
The Blight
[ obvious exits: N S ]
Zone: The Blight
North: An enormous blight worm towers above you, making an eerie shrill scream.

n
* S HP:Beaten MV:Winded >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

n
* S HP:Beaten MV:Winded >
d
The blight bear tries to hit you, but you deflect the blow.
A shrill piercing scream reverberates through the area.
The enormous worm tries to hit you, but you deflect the blow.
No way! You're fighting for your life!

q
* S HP:Beaten MV:Winded - the blight bear: Healthy >
No way! You're fighting for your life!

f
* S HP:Beaten MV:Winded - the blight bear: Healthy >
[where ]
Players in your Zone
--------------------
Meren - The Blight

d
* S HP:Beaten MV:Winded - the blight bear: Healthy >
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N W ]
Zone: The Blight
North: A trolloc is here commanding a fist of troops.
West: An enormous blight worm towers above you, making an eerie shrill scream.
Alas, you cannot go that way...

* S HP:Beaten MV:Winded >

Shzrei narrates 'arjuna low beat'

* S HP:Beaten MV:Winded >
w
n
d
The Blight
[ obvious exits: N E S ]
Zone: The Blight
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

q
* S HP:Beaten MV:Winded >
The Blight
[ obvious exits: N S D ]
Zone: The Blight
South: An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Winded > Deep in the Valley
[ obvious exits: N W U ]
Zone: Blighted Grove
You smell something remniscent of death as you enter this place.

* S HP:Beaten MV:Weary > [where ]
Players in your Zone
--------------------
Meren - Deep in the Valley
Shzrei - A Dusty Bedroom
Jestin - A Dusty Bedroom

* S HP:Beaten MV:Weary >
w
Deep in the Valley
[ obvious exits: N E ]
Zone: Blighted Grove
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Weary >
get vial pack
qq
You get a thin vial of yellow fluid from an embroidered, cotton shoulder bag.

n
w
* S HP:Beaten MV:Weary >
[quaff movepotion]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

u
* S HP:Beaten MV:Winded > In the Dismal Valley
[ obvious exits: E S W U ]
Zone: Blighted Grove

* S HP:Beaten MV:Winded > In the Dismal Valley
[ obvious exits: E U ]
Zone: Blighted Grove

* S HP:Beaten MV:Winded > Above the Valley
[ obvious exits: N E D ]
Zone: Blighted Grove

* S HP:Beaten MV:Winded >
n
The Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove

n
* S HP:Beaten MV:Winded >
Through the Blighted Woods
[ obvious exits: N E S W ]
Zone: Blighted Grove

[
* S HP:Beaten MV:Winded >
n
h
[notice ]
You start paying increased attention to your surroundings.

y
backstab h.light
* S HP:Beaten MV:Winded >
The Blighted Woods
[ obvious exits: N E S ]
Zone: Blighted Grove
The corpse of the blighted tree is lying here. [2]
*Arjuna* is resting here.

* S HP:Beaten MV:Winded > [hide ]
You attempt to hide yourself.

* S HP:Beaten MV:Winded > You silently approach your victim...

*Sraeyn* has arrived from the north, riding a warhorse.
*Finan* has arrived from the north, riding a warhorse.
-=+**
*Sraeyn* tries to slice you, but you deflect the blow. <<--------- THIS is where I should flee
+=-
*Arjuna* stops resting, and clambers on his feet. <<---------- Maybe even here
-=+*
*Arjuna* tries to pierce you, but you parry successfully.
*Finan* tries to slash you, but you deflect the blow.
You can't backstab a fighting person, too alert!

* S HP:Beaten MV:Winded - Sraeyn: Wounded >
f
e
You panic and attempt to flee! <<--------- Yeah nah


*Sraeyn* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


*Arjuna* pierces your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* slices your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.



You are using:
<worn on finger> a dull metal ring
<worn on finger> a dull metal ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a black shirt trimmed with lace
<worn about body> a surcoat with exquisite embroidery
<slung on back> an embroidered, cotton shoulder bag
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a polished onyx-inlaid shield (used)
<wielded> a triple bladed dagger
<worn about waist> a belt bearing a dragon worked in silver
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots (used)

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: Ouch! That really did HURT!

Post by Sorvitor » Thu Aug 17, 2023 5:02 pm

Players in your Zone
--------------------
Wargle - Beneath a Cliff's Ledge
Sorvitor - Before a Split in the Road

6
* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.
Wargle narrates 'im crit ctf atm'


You narrate 'storm hp?'

5
where
* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Wargle - Beneath a Cliff's Ledge
Sorvitor - Before a Split in the Road

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Wargle - Beneath a Cliff's Ledge
Sorvitor - Before a Split in the Road



* S HP:Healthy MV:Winded >
na trying to finish?
You narrate 'trying to finish?'

not
* S HP:Healthy MV:Winded >
s
You stop paying increased attention to your surroundings.

e
* S HP:Healthy MV:Winded >
A Winding Road
Large boulders and fallen rock have fallen from the slowly eroding hill to
the west forcing travellers to head further east before continuing south.
Mounted tracks dominate the road, outings from Shienaran soldiers as they
patrol the surrounding land.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving north.
A big brown bear growls angrily about him.

s
* S HP:Healthy MV:Winded >
A Winding Road
The hill to the west has widen its girth dictating the path of the road as
it skirts around high cliffs. Small campfires, long since burned out, dot
the base of the cliff situated in small crevices and shallow caves that
provide protection from the elements.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving west.
Wargle narrates 'ive landed 1'

e
* S HP:Healthy MV:Winded >
s
A Winding Road
A small battle must have taken place here long ago. The burnt remains of
wagons rest in the earth and dust as the grass slowly encroaches on the
fallen remains of war. A few skeletons rest between the wagons from both
human and trolloc, already half buried in the earth.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving north.

* S HP:Healthy MV:Winded >
A Winding Road
Deep ruts from heavy wagons slash through the earthen road, uncovering the
ancient paving stones that mark the weakening of a once great civilization.
The constant clash between the light and dark have provided no time to
maintain the once great road.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.

* S HP:Healthy MV:Winded >
Before a Cliff's Wall
An indentation in the cliff to the west provides a temporary respite from
the harsh elements. Burnt out fires from numerous campfires set upon one
another over the years has left a charred blackened spot against the cliff
wall. A small overhang leers above providing shade during the blistering
sun.
[ obvious exits: N E ]
Zone: Parched Ground

e
s
* S HP:Healthy MV:Winded >
A Winding Road
The road continues its east west path avoiding a landslide area to the
south. Although the road once led south, the large boulders and numerous
rocks forced travellers to skirt around the rockfall.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.

* S HP:Healthy MV:Winded >
A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.

e
s
A Road by a Hill
A large landslide lies to the west, the smaller stones and rocks having
fallen even this far to the road. The ground crackles underfoot as the dry
air has created a crusty layer of dirt from long since dried mud.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.

s
* S HP:Healthy MV:Winded > A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving north.

* S HP:Healthy MV:Winded >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving north.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Healthy MV:Winded >
Alas, you cannot go that way...

* S HP:Healthy MV:Winded >
w
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.

* S HP:Healthy MV:Winded >
w
not
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.

* S HP:Healthy MV:Winded >
g
5
where
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Winded >
6
[k h.light]
They aren't here.

* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Sorvitor - Before a Split in the Road
Wargle - Beneath a Cliff's Ledge

bb
change mood brave
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.
Wargle narrates 'idk'

* S HP:Healthy MV:Winded >
w
n
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.

g
* S HP:Healthy MV:Winded >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
The corpse of a Shienaran lieutenant is lying here.
Wargle the Darkling Master is standing here.
A darkfriend trooper stands here, surrounded by a dark aura.
A darkfriend trooper stands here, surrounded by a dark aura.
A darkfriend leader stands here, surrounded by a dark aura.

* S HP:Healthy MV:Winded >
,
[k h.light]
They aren't here.
Wargle throws back his head and cackles with insane glee!

* S HP:Healthy MV:Winded > [bash ]
Bash who?

* S HP:Healthy MV:Winded >
5
where
6
6
Players in your Zone
--------------------
Sorvitor - Beneath a Cliff's Ledge
Wargle - Beneath a Cliff's Ledge

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
follow wargle
You now follow Wargle.

bb
change mood brave
* S HP:Healthy MV:Winded >
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Sorvitor - Beneath a Cliff's Ledge
Wargle - Beneath a Cliff's Ledge

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded > [k light]
They aren't here.

* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

6
6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.
You are now a member of Wargle's group.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded > [k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded > [k light]
They aren't here.
Wargle leaves south.
You follow Wargle.

A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >

(tic_timer): Tic in 7 seconds!
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
say winded
5
where
You say 'winded'

6
* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Sorvitor - A Winding Road
Wargle - A Winding Road
You catch a faint scent of a horse nearby.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >

Wargle leaves east.
You follow Wargle.

Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.
Wargle the Darkling Master is standing here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary > [k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.
Wargle leaves east.
You follow Wargle.

A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.
Wargle leaves east.
You follow Wargle.

A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving north.
Wargle the Darkling Master is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

not
* S HP:Healthy MV:Weary >
5
where
6
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Weary >
Players in your Zone
--------------------
Sorvitor - A Winding Road
Wargle - A Winding Road
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Weary >
not
The rain stops.
(tic_timer): Tic length updated to: 61.331 seconds.
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
6
You start paying increased attention to your surroundings.

6
* S HP:Healthy MV:Winded > [k light]
They aren't here.

* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

l
* S HP:Healthy MV:Winded >

Wargle says 'went north i guess'

6
* S HP:Healthy MV:Winded >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving north.
Wargle the Darkling Master is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
not
5
where
6
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Sorvitor - A Winding Road
Wargle - A Winding Road

* S HP:Healthy MV:Winded >
[k light]
They aren't here.
Wargle leaves west.
You follow Wargle.

A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >

Wargle leaves west.
You follow Wargle.

Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving west.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >

Wargle leaves west.
You follow Wargle.

A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >

Wargle leaves north.
You follow Wargle.

Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gory tuft of flesh lies abandoned on the ground.
Wargle the Darkling Master is standing here.
A darkfriend trooper stands here, surrounded by a dark aura.
A darkfriend trooper stands here, surrounded by a dark aura.
A darkfriend leader stands here, surrounded by a dark aura.

say weird
* S HP:Healthy MV:Winded >
5
where
You say 'weird'

6
* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Sorvitor - Beneath a Cliff's Ledge
Wargle - Beneath a Cliff's Ledge

* S HP:Healthy MV:Winded >
[k light]
They aren't here.
Wargle leaves west.
You follow Wargle.

A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
A small purse is here.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >

Wargle leaves west.
You follow Wargle.

A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >

Wargle leaves west.
You follow Wargle.

A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
A soft leather pouch has been discarded here.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >

Wargle leaves north.
You follow Wargle.

Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >

Wargle leaves north.
You follow Wargle.

Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.
A soft leather pouch has been discarded here. [5]
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >

Wargle leaves west.
You follow Wargle.

A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >
nod
You nod in agreement.

* S HP:Healthy MV:Winded >
not
You start paying increased attention to your surroundings.
Wargle leaves south.
You follow Wargle.

A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving north.
Wargle the Darkling Master is standing here.

di
* S HP:Healthy MV:Winded >
[diag h.light]
No-one by that name here.

* S HP:Healthy MV:Winded >
spam
[change spam 2]
Spam fight protection is now on.

not
* S HP:Healthy MV:Winded >
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Winded >

Wargle leaves south.
You follow Wargle.

A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
Wargle the Darkling Master is standing here.

spam
* S HP:Healthy MV:Winded >
5
where
[change spam 2]
Spam fight protection is now off.

6
* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Sorvitor - A Road by the Ravine
Wargle - A Road by the Ravine
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >

Wargle leaves east.
You follow Wargle.

A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving south.
A soft leather pouch has been discarded here.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Winded >
nod
6
You nod in agreement.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.
Wargle leaves south.
You follow Wargle.

A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
Wargle the Darkling Master is standing here.
A Shienaran scout watches the horizon.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.
Wargle leaves east.
You follow Wargle.

An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving east.
There are some tracks of a trolloc leaving east.
A green-leafed herb grows here.
A fine-grained oilstone lies upon the ground.
A thin pair of exceptionally dark gloves sit here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
Wargle the Darkling Master is standing here.
A ter'angreal stands here, humming quietly.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.
Wargle leaves east.
You follow Wargle.

A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
Wargle the Darkling Master is standing here.

6
* S HP:Healthy MV:Winded >

Wargle leaves south.
You follow Wargle.

Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
Wargle the Darkling Master is standing here.
A Shienaran scout blends into the surroundings here.

* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.
Wargle leaves south.
You follow Wargle.

In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
Wargle the Darkling Master is standing here.
A Shienaran scout blends into the surroundings here.

* S HP:Healthy MV:Winded >

Wargle leaves east.
You follow Wargle.

The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Wargle the Darkling Master is standing here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded > [k light]
They aren't here.

* S HP:Healthy MV:Winded >
6
6
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

not
* S HP:Healthy MV:Winded >
5
where
6
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Sorvitor - The Dusty Road
Wargle - The Dusty Road
You catch a faint scent of a horse nearby.

bb
change mood brave
* S HP:Healthy MV:Winded >
5
where
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
6
* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Sorvitor - The Dusty Road
Wargle - The Dusty Road
You catch a faint scent of a horse nearby.
Wargle nods in agreement.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.
Wargle leaves south.
You follow Wargle.

The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Wargle the Darkling Master is standing here.

scan
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

5
where
* S HP:Healthy MV:Winded >
6
* S HP:Healthy MV:Winded >
6
Players in your Zone
--------------------
Sorvitor - The Dusty Road
Wargle - The Dusty Road
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.
Wargle leaves south.
You follow Wargle.

The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

not
* S HP:Healthy MV:Weary >

Wargle leaves south.
You follow Wargle.

The Dusty Road
The Dusty road curves to the north towards Tarwin's Gap, and west towards
Fal Dara and the southlands. Trees and shrubs line the road to the east and
south, preventing movement in those directions. The wind blows cold here,
as though its been focused further up north.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
Wargle the Darkling Master is standing here.

5
where
* S HP:Healthy MV:Weary >
6
You stop paying increased attention to your surroundings.

* S HP:Healthy MV:Weary >
6
Players in your Zone
--------------------
Sorvitor - The Dusty Road
Wargle - The Dusty Road
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.
Wargle leaves west.
You follow Wargle.

The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.
Wargle leaves west.
You follow Wargle.

A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Wargle the Darkling Master is standing here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.
Wargle leaves south.
You follow Wargle.

Shadowing a Road
This small path has been beaten down by the troops taking a shortcut on
their way to and from Tarwin's Gap. Scrub trees and bushes lie thickly to
the south and east, preventing movement in those directions. The winding
road can be seen to the north and west.
[ obvious exits: N W ]
Zone: Parched Ground
There are some tracks of a humanoid leaving west.
Wargle the Darkling Master is standing here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.
Wargle leaves west.
You follow Wargle.

A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
l

Wargle leaves south.
You follow Wargle.

A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving north.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >

Wargle leaves west.
You follow Wargle.

Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
6
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
6
sw
scan west
[k light]
They aren't here.
Wargle snickers softly.

* S HP:Healthy MV:Weary >
*Storm* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Healthy MV:Weary >
not
l
You start paying increased attention to your surroundings.

* S HP:Healthy MV:Weary >
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
bb
change mood brave

Wargle says 'at commy'

sw
scan west
* S HP:Healthy MV:Weary >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

5
where
* S HP:Healthy MV:Weary >
6
*Storm* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Healthy MV:Weary >
Players in your Zone
--------------------
Sorvitor - Amongst the Rubble
Wargle - Amongst the Rubble
You catch a faint scent of a horse nearby.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

la
* S HP:Healthy MV:Weary >
You fall down laughing.

* S HP:Healthy MV:Weary >
bb
change mood brave
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Weary >
5
where
6
6
Players in your Zone
--------------------
Sorvitor - Amongst the Rubble
Wargle - Amongst the Rubble
You catch a faint scent of a horse nearby.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
6
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary > [k light]
They aren't here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.
Wargle leaves east.
You follow Wargle.

A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
Wargle the Darkling Master is standing here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary >

Wargle leaves north.
You follow Wargle.

A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.
Wargle leaves north.
You follow Wargle.

Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
Wargle the Darkling Master is standing here.
A Shienaran scout blends into the surroundings here.

* S HP:Healthy MV:Weary >

Wargle leaves west.
You follow Wargle.

A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving west.
Wargle the Darkling Master is standing here.

6
* S HP:Healthy MV:Weary >

Wargle leaves west.
You follow Wargle.

A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.


(tic_timer): Tic in 7 seconds!
* S HP:Healthy MV:Weary >

Wargle leaves south.
You follow Wargle.

A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
Wargle the Darkling Master is standing here.

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
ss
scan south
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

bb
change mood brave
* S HP:Healthy MV:Weary >
5
where
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Healthy MV:Weary >
Players in your Zone
--------------------
Sorvitor - A Winding Road Beside a Watch Tower
Wargle - A Winding Road Beside a Watch Tower

* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
[k light]
They aren't here.

6
* S HP:Healthy MV:Weary >
6
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
[k light]
They aren't here.
Wargle says 'on foot'

* S HP:Healthy MV:Weary >
[k light]
They aren't here.

* S HP:Healthy MV:Weary >
say dism
5
where
6
bb
change mood brave
You say 'dism'

6
* S HP:Healthy MV:Winded >
Players in your Zone
--------------------
Sorvitor - A Winding Road Beside a Watch Tower
Wargle - A Winding Road Beside a Watch Tower

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

ss
scan south
* S HP:Healthy MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.
Wargle says 'you bash'

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
6
*Storm* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Healthy MV:Winded > [k light]
They aren't here.

* S HP:Healthy MV:Winded >
[k light]
They aren't here.

6
* S HP:Healthy MV:Winded >
[k light]
They aren't here.

* S HP:Healthy MV:Winded >
nod
str
take thready pack;quaff thready
You nod in agreement.

* S HP:Healthy MV:Winded >
You get a cup of thready brown tea from a belt pack.

* S HP:Healthy MV:Winded >
bb
change mood brave
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* S HP:Healthy MV:Winded >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

s
* S HP:Healthy MV:Winded >
6
,
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A heavy pile of chainmail lies in a bundle.
A set of chainmail sleeves lie upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A small purse is here.
A wide leather belt has been cast off here.
A set of thin metal leggings is here.
A seven-foot pole with a large axe head rests here.
A soft leather pouch has been discarded here.
A torch is here on the ground. [2]
A weapon rack stands on the ground here, ready to store weapons.
*Storm* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Healthy MV:Winded >
A black messenger pigeon flutters its wings.
(tic_timer): Tic length updated to: 61.331 seconds.
A black messenger pigeon leaves north.
[k light]
You try to hack *Storm*, but she deflects the blow.

* S HP:Healthy MV:Winded - Storm: Wounded >
[bash ]
*Storm* gets a thin vial of yellow fluid from an embroidered, cotton shoulder
bag.


-
=
*Storm* tries to pierce you, but you parry successfully.
A sergeant joins Storm's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!

+
*
*
*Storm* panics, and attempts to flee!

+
*Storm* leaves north.

=
-
n

6
-
,
Cancelled.
No way! You're fighting for your life!

* S HP:Healthy MV:Winded - a sergeant: Scratched >
[k light]
They aren't here.

* S HP:Healthy MV:Winded - a sergeant: Scratched >
You hack a sergeant's head into bloody fragments!
The Shienaran commander lances your body hard.
You swiftly dodge the grizzled veteran's attempt to crush you.
The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran tries to pound you, but you parry successfully.
The grizzled veteran tries to pound you, but you parry successfully.
A sergeant tries to slash you, but you dodge the attack.
[bash ]

ww
change mood wimpy
f

-
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

bb
change mood brave
* S HP:Scratched MV:Winded - a sergeant: Hurt >
6
You panic and attempt to flee!

You flee head over heels.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
*Storm* is here, fighting Wargle.
Wargle the Darkling Master is here, fighting Storm.
Mood changed to: Brave
Wimpy reset to: 122 hit points.

* S HP:Scratched MV:Winded >
[k light]
You try to hack *Storm*, but she deflects the blow.
*Storm* leaves north.

* S HP:Scratched MV:Winded >
,
n
[bash ]
Bash who?

* S HP:Scratched MV:Winded >
6
,
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
*Storm* is standing here.

* S HP:Scratched MV:Winded >
[k light]
You try to hack *Storm*, but she parries successfully.

* S HP:Scratched MV:Winded - Storm: Wounded >
*Storm* tries to pierce you, but you parry successfully.
[bash ]


-
=
+
*Storm* panics, and attempts to flee!

*
Wargle has arrived from the south.


Wargle tries to slash *Storm*, but she parries successfully.

*
*Storm* leaves north.

+
=
-

-
Wargle tries to slash *Storm*, but she parries successfully.

=
Your bash at *Storm* sends her sprawling!

* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
g
[k h.light]
You do the best you can!

* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
bb
change mood brave
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
[k light]
You do the best you can!
Wargle nods in agreement.

* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
[k light]
You do the best you can!

bb
change mood brave
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >

You hack *Storm*'s body into bloody fragments!
Wargle slashes *Storm*'s right arm into bloody fragments!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded > [k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
6
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Wounded >
You hack *Storm*'s right leg into bloody fragments!
Wargle slashes *Storm*'s body extremely hard.
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Battered >
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Battered >
6
[k light]
You do the best you can!

* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Battered >
6
[k light]
You do the best you can!

6
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Battered > [k light]
You do the best you can!
*Storm* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Battered >
[k light]
You do the best you can!

,
* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Battered > [k light]
You do the best you can!

* S HP:Scratched MV:Winded - Wargle: Beaten - Storm: Battered >
[bash ]


-

*Storm* leaves east.
Wargle tries to slash *Storm*, but she parries successfully.

=
+
*
*Storm* tries to pierce Wargle, but he deflects the blow.
Wargle tries to slash *Storm*, but she parries successfully.

*
+
*Storm* panics, and attempts to flee!

=
-

-
=
As *Storm* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Winded >

*Storm* pierces Wargle's left arm.

* S HP:Scratched MV:Winded >

*Storm* quaffs a thin vial of yellow fluid.
*Storm* looks more invigorated and ready to go.

* S HP:Scratched MV:Winded >
stand

*Storm* tries to pierce Wargle, but he deflects the blow.
Wargle tries to slash *Storm*, but she deflects the blow.
*Storm* panics, and attempts to flee!

* S HP:Scratched MV:Winded >
6
,
You stand up.
*Storm* leaves east.

* S HP:Scratched MV:Winded > [k light]
They aren't here.

* S HP:Scratched MV:Winded >
[bash ]
Bash who?

* S HP:Scratched MV:Winded >

Wargle leaves east.
You follow Wargle.

A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
Wargle the Darkling Master is standing here.
*Storm* is standing here.

* S HP:Scratched MV:Winded >
g
[k h.light]
They aren't here.
Wargle leaves east.
You follow Wargle.

Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving east.
Wargle the Darkling Master is standing here.
A Shienaran scout blends into the surroundings here.

,
* S HP:Scratched MV:Weary >
[bash ]
Bash who?

* S HP:Scratched MV:Weary >
6

Wargle leaves south.
You follow Wargle.

A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
Wargle the Darkling Master is standing here.

6
* S HP:Scratched MV:Weary >
6
[k light]
They aren't here.

* S HP:Scratched MV:Weary >
6
[k light]
They aren't here.
Wargle leaves south.
You follow Wargle.

A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
Wargle the Darkling Master is standing here.

* S HP:Scratched MV:Weary >
6
[k light]
They aren't here.
Wargle leaves west.
You follow Wargle.

Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
Wargle the Darkling Master is standing here.

* S HP:Scratched MV:Weary >
6
[k light]
They aren't here.

* S HP:Scratched MV:Weary >
6
[k light]
You try to hack *Storm*, but she parries successfully.
*Storm* swiftly dodges Wargle's attempt to slash her.

* S HP:Scratched MV:Weary - Storm: Battered >
[k light]
You do the best you can!

* S HP:Scratched MV:Weary - Storm: Battered >
*Storm* tries to pierce you, but you parry successfully.
[k light]
You do the best you can!

* S HP:Scratched MV:Weary - Storm: Battered >

*Storm* panics, and attempts to flee!

s,
* S HP:Scratched MV:Weary - Storm: Battered >
Arglebargle, glop-glyf!?!

,
* S HP:Scratched MV:Weary - Storm: Battered >
[bash ]


-
=
+
Wargle tries to slash *Storm*, but she dodges the attack.

*
*Storm* leaves east.

*
+
=
-
Wargle leaves west.
You follow Wargle.



-
g
=
They're not here anymore!

* S HP:Scratched MV:Weary >
w
g
[k h.light]
They aren't here.

* S HP:Scratched MV:Weary >
,
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving north.
A heavy pile of chainmail lies in a bundle.
A set of chainmail sleeves lie upon the ground.
A pair of sturdy metal half-gauntlets has been set here.
A small purse is here.
A wide leather belt has been cast off here.
A set of thin metal leggings is here.
A seven-foot pole with a large axe head rests here.
A soft leather pouch has been discarded here.
A torch is here on the ground. [2]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Scratched MV:Weary >
[k h.light]
They aren't here.
*Storm* has arrived from the south.

* S HP:Scratched MV:Weary >
[bash ]
Bash who?
*Storm* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Weary - Storm: Battered >

A sergeant joins Storm's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!

* S HP:Scratched MV:Weary - Storm: Battered >

*Storm* pierces your left leg extremely hard.

* S HP:Scratched MV:Weary - Storm: Battered >
,
The grizzled veteran tries to crush you, but you deflect
the blow.
The grizzled veteran tries to crush you, but you dodge the attack.
You swiftly dodge the grizzled veteran's attempt to pound you.
The grizzled veteran tries to pound you, but you dodge the attack.
A sergeant tries to slash you, but you parry successfully.
You hack *Storm*'s right leg into bloody fragments!
*Storm* pierces your right arm hard.
[bash ]


-
*Storm* panics, and attempts to flee!

=
+
*
*
*Storm* panics, and attempts to flee!

+
=
Wargle has arrived from the north.

-
Wargle leaves east.


-
You swiftly dodge the grizzled veteran's attempt to crush you.
The grizzled veteran crushes your right hand hard.
You swiftly dodge the grizzled veteran's attempt to pound you.
The grizzled veteran tries to pound you, but you dodge the attack.
A sergeant slashes your right arm into bloody fragments!

=
Your bash at *Storm* sends her sprawling!

* S HP:Hurt MV:Weary - Storm: Beaten >

Wargle has arrived from the east.

* S HP:Hurt MV:Weary - Storm: Beaten >
Wargle slashes *Storm*'s body into bloody fragments!

nabashed
* S HP:Hurt MV:Weary - Storm: Beaten >
Arglebargle, glop-glyf!?!

* S HP:Hurt MV:Weary - Storm: Beaten >
6
6
Wargle slashes *Storm*'s body into bloody fragments!
The Shienaran commander tries to lance Wargle, but he deflects the blow.
You swiftly dodge the grizzled veteran's attempt to crush you.
The grizzled veteran tries to crush you, but you deflect the blow.
The grizzled veteran tries to pound you, but you parry successfully.
You swiftly dodge the grizzled veteran's attempt to pound you.
A sergeant tries to slash you, but you parry successfully.
You hack *Storm*'s right arm into bloody fragments!
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Storm: Critical >
[k light]
You do the best you can!
*Storm* leaves up.

* S HP:Hurt MV:Weary - a sergeant: Scratched >
6
6
[k light]
They aren't here.

ww
change mood wimpy
* S HP:Hurt MV:Weary - a sergeant: Scratched > [k light]
They aren't here.

f
* S HP:Hurt MV:Weary - a sergeant: Scratched > Mood changed to: Wimpy
Wimpy reset to: 204 hit points.

6
* S HP:Hurt MV:Weary - a sergeant: Scratched >
You panic and attempt to flee!
Wargle panics, and attempts to flee!


Wargle leaves south.

bb
change mood brave
6
You flee head over heels.
Atop a Crumbling Watch Tower
The remains of the ancient watch tower are closer to a pile of rubble than
a man-made structure now. Many parts of the floor and walls are missing and
the remaining parts of the walls are crumbling and all stained black, with
charred remains of furniture scattered about. A winding road can be seen
through the once solid northern section of the tower.
[ obvious exits: D ]
Zone: Parched Ground
*Storm* is standing here.
[k light]
You try to hack *Storm*, but she parries successfully.

6
* S HP:Hurt MV:Weary - Storm: Critical >
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
* S HP:Hurt MV:Weary - Storm: Critical >
[k light]
You do the best you can!

6
* S HP:Hurt MV:Weary - Storm: Critical > *Storm* tries to pierce you, but you
dodge the attack.
You try to hack *Storm*, but she parries successfully.
*Storm* tries to pierce you, but you parry successfully.
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Storm: Critical >
,
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Storm: Critical > [k light]
You do the best you can!
*Storm* panics, and attempts to flee!

* S HP:Hurt MV:Weary - Storm: Critical >
[bash ]


-
=
*Storm* panics, and attempts to flee!

+
*
*
+
=
-

-
Wargle has arrived from below.

=
Your bash at *Storm* sends her sprawling!
Wargle slashes *Storm*'s left hand into bloody fragments!
*Storm* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Storm*'s death cry.

* S HP:Hurt MV:Weary >

Wargle narrates 'lol'

* S HP:Hurt MV:Weary >
take all corpse

(tic_timer): Tic in 7 seconds!
You get a large number of gold crowns from the corpse of Storm.
You get the death scalp of a Shienaran footman slain in the Blasted Lands
from the corpse of Storm.
You get a black pair of silver-tooled boots from the corpse of Storm.
You get a pair of earthen colored breeches from the corpse of Storm.
You get a belt with a buckle of cuendillar from the corpse of Storm.
You get a silver sai from the corpse of Storm.
You get a polished onyx-inlaid shield from the corpse of Storm.
You get a jeweled wristcuff from the corpse of Storm.
You get a jeweled wristcuff from the corpse of Storm.
You get a pair of dark gloves from the corpse of Storm.
You get an embroidered, cotton shoulder bag from the corpse of Storm.
You get a surcoat with exquisite embroidery from the corpse of Storm.
You get a bearskin tunic from the corpse of Storm.
You get a shimmering pendant of obsidian from the corpse of Storm.
You get a shimmering pendant of obsidian from the corpse of Storm.
You get a camouflaged hood from the corpse of Storm.
You get a gold ring from the corpse of Storm.
You get a gold ring from the corpse of Storm.
You get an oilstone from the corpse of Storm.
You get a brass storm lantern from the corpse of Storm.

* S HP:Hurt MV:Weary >

Your heartbeat calms down more as you feel less panicked.
Wargle stops using a razor-sharp longsword.

* S HP:Hurt MV:Winded >
giggle
You giggle.
Wargle draws a dagger from an earthen brown mantle with a flash of steel.

* S HP:Hurt MV:Winded >

Wargle leans over and severs the head from the corpse of Storm.

Sorvitor
Posts: 53
Joined: Sat Apr 30, 2016 7:00 pm

Re: Ouch! That really did HURT!

Post by Sorvitor » Thu Aug 17, 2023 5:04 pm

Mush has arrived from the west.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a grayman leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a grayman leaving west.
There are some bloody traces of a grayman leaving north.
*Gretchen* is here, fighting Bor.
Bor the Hideous Hunter is here, fighting Gretchen.

,
* HP:Hurt MV:Tiring >
[k light]
You hack *Gretchen*'s head into bloody fragments!
*Gretchen* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Bor: Wounded - Gretchen: Battered >
You try to hack *Gretchen*, but she parries
successfully.
Bor tries to scythe *Gretchen*, but she deflects the blow.
[bash ]


-
=
+
*
*Gretchen* leaves west.
*Gretchen* has arrived from the west.
Bor tries to scythe *Gretchen*, but she parries successfully.

*
+
=
-
Mush has arrived from the east.


Mush tries to pierce *Gretchen*, but she parries successfully.

-
Mush tries to pierce *Gretchen*, but she parries successfully.
*Gretchen* tries to strike Bor, but he deflects the blow.
Bor tries to scythe *Gretchen*, but she parries successfully.
Mush pierces *Gretchen*'s right arm extremely hard.
*Gretchen* panics, and attempts to flee!

=
The fighting is too thick and heavy for you to enter the fray!

* HP:Hurt MV:Tiring >
stand
6
You are already standing.

* HP:Hurt MV:Tiring >
[k light]
You hack *Gretchen*'s body into bloody fragments!

bb
change mood brave
* HP:Hurt MV:Tiring - Bor: Wounded - Gretchen: Beaten >
6
6
Mood changed to: Brave
Wimpy reset to: 122 hit points.

6
6
* HP:Hurt MV:Tiring - Bor: Wounded - Gretchen: Beaten >
[k light]
You do the best you can!

* HP:Hurt MV:Tiring - Bor: Wounded - Gretchen: Beaten >
6

(tic_timer): Tic in 7 seconds!
[k light]
You do the best you can!

6
* HP:Hurt MV:Tiring - Bor: Wounded - Gretchen: Beaten >
You hack *Gretchen*'s body into bloody fragments!
Mush pierces *Gretchen*'s right arm into bloody fragments!
*Gretchen* is stunned, but will probably regain consciousness...
Bor scythes *Gretchen*'s left leg into bloody fragments!
*Gretchen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Gretchen*'s death cry.
[k light]
They aren't here.

6
* HP:Hurt MV:Tiring >
[k light]
They aren't here.

6
* HP:Hurt MV:Tiring >
6
[k light]
They aren't here.

* HP:Hurt MV:Tiring >
[k light]
They aren't here.

* HP:Hurt MV:Tiring >
[k light]
They aren't here.

* HP:Hurt MV:Tiring >
take all corpse
Mush gets a black pair of silver-tooled boots from the corpse of Gretchen.
Mush gets a pair of earthen colored breeches from the corpse of Gretchen.
Mush gets a soft leather pouch from the corpse of Gretchen.
Mush gets a belt bearing a dragon worked in silver from the corpse of
Gretchen.
Mush gets a yew staff from the corpse of Gretchen.
Mush gets a polished onyx-inlaid shield from the corpse of Gretchen.
Mush gets a jeweled wristcuff from the corpse of Gretchen.
Mush gets a jeweled wristcuff from the corpse of Gretchen.
Mush gets a pair of dark gloves from the corpse of Gretchen.
Mush gets a set of cloth sleeves from the corpse of Gretchen.
Mush gets a surcoat with exquisite embroidery from the corpse of Gretchen.
Mush gets a shimmering pendant of obsidian from the corpse of Gretchen.
Mush gets a shimmering pendant of obsidian from the corpse of Gretchen.
Mush gets a camouflaged hood from the corpse of Gretchen.
Mush gets a gold ring from the corpse of Gretchen.
Mush gets a gold ring from the corpse of Gretchen.
Mush gets a crystal lightstick from the corpse of Gretchen.
[k light]

mush
Posts: 26
Joined: Thu Apr 13, 2023 4:45 pm

Re: Ouch! That really did HURT!

Post by mush » Thu Aug 17, 2023 5:05 pm

heron marked voulge blowing dung up!

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm
Location: Usa
Contact:

Re: Ouch! That really did HURT!

Post by Gretchen » Thu Aug 17, 2023 5:47 pm

after a rough few days i am now totaly out of phat loot for yall.....

but for real don't think i am going to be pking for a long while dodge like that is sooo hard to get compared to how easy it is to lose it like any decent quality basher is going to sit me 60%

mush
Posts: 26
Joined: Thu Apr 13, 2023 4:45 pm

Re: Ouch! That really did HURT!

Post by mush » Thu Aug 17, 2023 6:48 pm

Should just play in combo or abs and see how you fare.

Rorslap
Posts: 1
Joined: Thu Dec 31, 2020 11:15 am

Re: Ouch! That really did HURT!

Post by Rorslap » Sat Aug 19, 2023 10:55 pm

* HP:Wounded MV:Full >

*Alesso* has arrived from the east, riding a gray palfrey.
*Divina* has arrived from the east, riding a warhorse.
*Kybrin* has arrived from the east, riding a warhorse.

* HP:Wounded MV:Full >

Nazgrun hacks *Kybrin*'s body.
*Alesso* tries to slash Zagor, but he deflects the blow.

* HP:Wounded MV:Full >
p
k light

The flock of ravens begin to flap their wings and circle into the sky.
The flock of ravens begin to flap their wings and circle into the sky.
The flock of ravens begin to flap their wings and circle into the sky.
Zagor tickles *Alesso*'s left leg with his pierce.
A flock of ravens now follows Kybrin.
The blighted tree tries to hit Divina, but she deflects the blow.
The blighted tree joins the blighted tree's fight!
*Kybrin* cleaves Nazgrun's right leg.

b
bash
* HP:Wounded MV:Full >
You slash *Divina*'s body extremely hard.

* HP:Wounded MV:Full - the blighted tree: Healthy - Divina: Scratched >
-=+**
*Alesso* sends Zagor sprawling with a powerful bash!
+=
The blighted tree tickles Alesso's left hand with its hit.
The blighted tree tries to hit Divina, but she deflects the blow.
*Alesso* slashes Zagor's right leg into bloody fragments!
Nazgrun hacks *Kybrin*'s right leg.
-
*Kybrin* sends Nazgrun sprawling with a powerful bash!
-
=
As *Divina* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - the blighted tree: Healthy - Divina: Scratched >

*Divina* throws a fireball at Zagor, who screams in pain.

* HP:Wounded MV:Full - the blighted tree: Healthy - Divina: Scratched >

The raven master narrates 'Alesso was spotted in Path Before the Gate'
The raven master narrates 'Alesso was spotted in Path Before the Gate'

* HP:Wounded MV:Full - the blighted tree: Healthy - Divina: Scratched >
nar 1n well
b
bash

The blighted tree barely hits Alesso's body.
*Divina* strikes the blighted tree's trunk hard.
The blighted tree barely hits Divina's body.
*Alesso* tries to slash Zagor, but he deflects the blow.
*Kybrin* cleaves Nazgrun's left arm very hard.

Tic in 7 seconds!
* HP:Wounded MV:Full - the blighted tree: Scratched - Divina: Scratched >
You narrate '1n well'

* HP:Wounded MV:Full - the blighted tree: Scratched - Divina: Scratched >
A flock of ravens soar high into the air!
-=+**
The blighted tree tickles Alesso's left foot with its hit.
The blighted tree tries to hit Divina, but she deflects the blow.
Zagor pierces *Alesso*'s right leg.
*Kybrin* cleaves Nazgrun's body very hard.
+
Nazgrun narrates 'on trees'
=-
Taralsa panics, and attempts to flee!
*Divina* throws a fireball at Taralsa, who screams in pain.

Byrg blasts *Alesso*'s right leg.
Taralsa leaves east. >>
-
=
As *Divina* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - the blighted tree: Scratched - Divina: Scratched >
cb
b
bash

Byrg blasts *Alesso*'s body very hard.
The blighted tree barely tickles Alesso's left arm with its hit.
The blighted tree tries to hit Divina, but she deflects the blow.
Zagor pierces *Alesso*'s right leg.
*Alesso* tries to slash Zagor, but he deflects the blow.
*Alesso* sends Zagor sprawling with a powerful bash!

* HP:Wounded MV:Full - the blighted tree: Scratched - Divina: Scratched >

The raven master narrates 'Alesso was spotted in A Pile of Lumber'
The raven master narrates 'Alesso was spotted in A Pile of Lumber'
The raven master narrates 'Alesso was spotted in A Pile of Lumber'

* HP:Wounded MV:Full - the blighted tree: Scratched - Divina: Scratched >

Nazgrun sends *Kybrin* sprawling with a powerful bash!

* HP:Wounded MV:Full - the blighted tree: Scratched - Divina: Scratched >

Byrg hisses 'llamassssss'

* HP:Wounded MV:Full - the blighted tree: Scratched - Divina: Scratched >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* HP:Wounded MV:Full - the blighted tree: Scratched - Divina: Scratched >
-=
Nazgrun narrates 'K dude bashed'
+
*Divina* throws a fireball at Byrg, who screams in pain.
*
A sickly, blighted deer has arrived from the east.
The blighted tree tickles Alesso's body with its hit.
*Divina* strikes the blighted tree's trunk.
The blighted tree tries to hit Divina, but she deflects the blow.
*Alesso* slashes Zagor's left foot into bloody fragments!
Nazgrun hacks *Kybrin*'s body hard.
You are thirsty.
Tic length updated to: 31.225 seconds.
*+=- -=
Your bash at *Divina* sends her sprawling!

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Scratched >
*Alesso* avoids being bashed by Byrg who loses his balance and falls!

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Scratched >
rem skin
You slash *Divina*'s body into bloody fragments!
The blighted tree barely hits Alesso's left foot.
The blighted tree hits Divina's right hand.
*Alesso* slashes Zagor's body into bloody fragments!
Zagor panics, and attempts to flee!
Nazgrun hacks *Kybrin*'s body hard.
Zagor leaves west. <<
You stop using a skin of human flesh.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Hurt >
dr skin
dr skin
z
You drink the blood.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Hurt >
You drink the blood.
You don't feel thirsty any more.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Hurt > [rem shield]
You stop using a silver etched shield.
You grip a razor-sharp longsword with both hands.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Hurt >

Byrg clambers to his feet.
*Alesso* panics, and attempts to flee!

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Hurt >

Byrg blasts *Alesso*'s right leg.
*Alesso* leaves south riding a gray palfrey.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Hurt >
Byrg blasts *Kybrin*'s body.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Hurt >

Byrg blasts *Kybrin*'s head.
The blighted tree joins the blighted tree's fight!
You slash *Divina*'s body into bloody fragments!
The blighted tree barely hits Divina's left leg.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >

*Alesso* has arrived from the south, riding a gray palfrey.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >

*Alesso* slashes Byrg's right leg.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >

*Kybrin* sends Nazgrun sprawling with a powerful bash!

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >
wear skin
You put a skin of human flesh on your belt.

zz
* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >
b
bash
The blighted tree barely tickles Kybrin's left arm with its hit.
Byrg blasts *Kybrin*'s left leg.
You try to slash *Divina*, but she parries successfully.
The blighted tree tries to hit Divina, but she deflects the blow.
*Kybrin* cleaves Nazgrun's right foot.
[wear shield]
You shift a razor-sharp longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded > -=+
*Alesso* sends Byrg sprawling with a powerful bash!
**+=
Zagor narrates 'owww'
-
*Alesso* slashes Byrg's body hard.
The blighted tree barely hits Kybrin's right arm.
The blighted tree hits Divina's body hard.
*Kybrin* cleaves Nazgrun's left foot.
-
=
As *Divina* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >
Taralsa narrates 'cant eat another fb atm'

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >
nar divina wounded

Nazgrun narrates 'he beat'

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >
b
bash

*Alesso* slashes Byrg's head hard.
The blighted tree tickles Kybrin's left arm with its hit.
*Divina* strikes the blighted tree's crown.
The blighted tree tries to hit Divina, but she deflects the blow.

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >
You narrate 'divina wounded'

* HP:Wounded MV:Fresh - the blighted tree: Scratched - Divina: Wounded >
-=
Byrg hisses 'throwing fireballs, awfully rude you know.'
+
Nazgrun sends *Kybrin* sprawling with a powerful bash!
*
Byrg stumbles from the impact of an unseen force.
*+=
*Alesso* slashes Byrg's right foot.
The blighted tree tickles Kybrin's body with its hit.
*Divina* strikes the blighted tree's trunk very hard.
The blighted tree tries to hit Divina, but she dodges the attack.
Nazgrun hacks *Kybrin*'s right arm.
- -
=
As *Divina* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Wounded >

Nazgrun narrates 'he beat/bashed'

b
bash
* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Wounded >

Byrg stumbles from the impact of an unseen force.

* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Wounded >

The blighted tree tickles Kybrin's body with its hit.
Byrg blasts *Kybrin*'s left arm very hard.
*Divina* strikes the blighted tree's trunk.
The blighted tree tries to hit Divina, but she parries successfully.
Nazgrun hacks *Kybrin*'s body.

* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Wounded >

*Alesso* sends Byrg sprawling with a powerful bash!
-=+*
Nazgrun narrates 'he crit'


*Kybrin* panics, and attempts to flee!
*
*Kybrin* leaves south riding a warhorse.

Tic in 7 seconds!+
*Alesso* slashes Byrg's left leg hard.
The blighted tree joins the blighted tree's fight!
Divina swiftly dodges the blighted tree's attempt to hit her.
=
Nazgrun leaves east. >>
-
Byrg stumbles from the impact of an unseen force.

-=
As *Divina* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh >
st
p
k light
b
bash

The blighted tree barely tickles Alesso's head with its hit.
Byrg blasts *Alesso*'s left arm.
*Alesso* slashes Byrg's left leg hard.
The blighted tree tries to hit Divina, but she deflects the blow.

* HP:Wounded MV:Fresh >

Byrg panics, and attempts to flee!

* HP:Wounded MV:Fresh >
Byrg leaves east riding a shadow stallion.

* HP:Wounded MV:Fresh >
You stand up.

* HP:Wounded MV:Fresh >
You try to slash *Divina*, but she deflects the blow.

* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Wounded >
-=+*
*Alesso* slashes the blighted tree's roots into bloody fragments!
The blighted tree barely tickles Alesso's body with its hit.
*Divina* strikes the blighted tree's trunk hard.
The blighted tree tries to hit Divina, but she dodges the attack.
*+=-
*Alesso* panics, and attempts to flee!
-=
*Alesso* leaves west riding a gray palfrey.
Your bash at *Divina* sends her sprawling!

* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Wounded >
Byrg has arrived from the east, riding a shadow stallion.

* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Wounded >

You slash *Divina*'s right leg into bloody fragments!
The blighted tree hits Divina's body.

z
* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Battered >
[rem shield]
You stop using a silver etched shield.
You grip a razor-sharp longsword with both hands.

* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Battered >

Byrg blasts *Divina*'s right leg into bloody fragments!
*Alesso* has arrived from the west, riding a gray palfrey.

* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Battered >

*Alesso* slashes Byrg's body hard.

* HP:Wounded MV:Fresh - the blighted tree: Hurt - Divina: Battered >

Byrg blasts *Divina*'s body into bloody fragments!
The blighted tree joins the blighted tree's fight!
You slash *Divina*'s right arm into bloody fragments!
The blighted tree hits Divina's body very hard.
*Divina* is dead! R.I.P.
Your blood freezes as you hear *Divina*'s death cry.

nar div batt
* HP:Wounded MV:Fresh >
g
get all corpse
Byrg gets a black pair of silver-tooled boots from the corpse of Divina.
Byrg gets a pair of earthen colored breeches from the corpse of Divina.
Byrg gets a water skin from the corpse of Divina.
Byrg gets a soft leather pouch from the corpse of Divina.
Byrg gets a plain weapons belt from the corpse of Divina.
Byrg gets a blackwood quarterstaff from the corpse of Divina.
Byrg gets a silver Kandori wristcuff from the corpse of Divina.
Byrg gets a silver Kandori wristcuff from the corpse of Divina.
Byrg gets a pair of dark gloves from the corpse of Divina.
Byrg gets a set of cloth sleeves from the corpse of Divina.
Byrg gets a dark, hooded cloak from the corpse of Divina.
Byrg gets a bearskin tunic from the corpse of Divina.
Byrg gets a Kandori snowflake necklace from the corpse of Divina.
Byrg gets a Kandori snowflake necklace from the corpse of Divina.
Byrg gets a camouflaged hood from the corpse of Divina.
Byrg gets a lantern from the corpse of Divina.
You narrate 'div batt'

* HP:Wounded MV:Fresh > The corpse of Divina seems to be empty.

* HP:Wounded MV:Fresh >

Byrg narrates 'lol'

* HP:Wounded MV:Fresh >
nar rip
You narrate 'rip'

Divina
Posts: 324
Joined: Sun Mar 22, 2015 2:27 am

Re: Ouch! That really did HURT!

Post by Divina » Sun Aug 20, 2023 12:51 am

Based on the crummy set I was in, and the weapon you had. I am really surprised I survived as long as I did.
Glad the tree go the tps.

Sui
Posts: 11
Joined: Tue Aug 08, 2023 6:57 pm

Re: Ouch! That really did HURT!

Post by Sui » Mon Aug 21, 2023 2:45 pm

.

Baran
Posts: 7
Joined: Mon Mar 27, 2023 4:24 pm

Re: Ouch! That really did HURT!

Post by Baran » Thu Aug 24, 2023 9:59 am

ved from the west.

k dark
* R HP:Battered MV:Tiring > *Stryker* tries to scythe you, but you deflect the blow.
You do the best you can!

* R HP:Battered MV:Tiring - Stryker: Battered >
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
You do the best you can!

* R HP:Battered MV:Tiring - Stryker: Battered >
You do the best you can!

* R HP:Battered MV:Tiring - Stryker: Battered >

The grizzled veteran scythes Stryker's body.
A soldier scythes Stryker's body.
A soldier scythes Stryker's body.
A soldier tries to scythe Stryker, but he parries successfully.
You strike *Stryker*'s right arm.

* R HP:Battered MV:Tiring - Stryker: Battered >

You dodge a bash from *Stryker* who loses his balance and falls!

* R HP:Battered MV:Tiring - Stryker: Battered >
bash


-
=
The grizzled veteran scythes Stryker's body hard.
A soldier scythes Stryker's head.
A soldier scythes Stryker's body.
A soldier tries to scythe Stryker, but he deflects the blow.

+
*
*
+
=
*Stryker* panics, and attempts to flee!

-

-
=
Your bash at *Stryker* sends him sprawling!

* R HP:Battered MV:Tiring - the grizzled veteran: Scratched - Stryker: Beaten >

The grizzled veteran scythes Stryker's body hard.
A soldier scythes Stryker's left arm.
A soldier scythes Stryker's left foot.
A soldier scythes Stryker's body hard.
You strike *Stryker*'s right leg very hard.

* R HP:Battered MV:Tiring - the grizzled veteran: Scratched - Stryker: Critical >
k dark
k dark
You do the best you can!

k dark
* R HP:Battered MV:Tiring - the grizzled veteran: Scratched - Stryker: Critical >
k dark
You do the best you can!

* R HP:Battered MV:Tiring - the grizzled veteran: Scratched - Stryker: Critical >
k dark
You do the best you can!

* R HP:Battered MV:Tiring - the grizzled veteran: Scratched - Stryker: Critical >
k dark
You do the best you can!

* R HP:Battered MV:Tiring - the grizzled veteran: Scratched - Stryker: Critical >
k dark
You do the best you can!

* R HP:Battered MV:Tiring - the grizzled veteran: Scratched - Stryker: Critical >
k dark
You do the best you can!

* R HP:Battered MV:Tiring - the grizzled veteran: Scratched - Stryker: Critical >
k dark
You do the best you can!

* R HP:Battered MV:Tiring - the grizzled veteran: Scratched - Stryker: Critical >
k dark
The grizzled veteran scythes Stryker's body hard.
A soldier scythes Stryker's body hard.
A soldier scythes Stryker's left leg.
A soldier scythes Stryker's right arm hard.
You strike *Stryker*'s body.
*Stryker* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Stryker*'s death cry.

-------
*scratches a note in the ground reading 'shortly thereafter'


* R HP:Critical MV:Weary >
diag h.dark
Saif narrates 'am malk'
No-one by that name here.

* R HP:Critical MV:Weary >
where
Players in your Zone
--------------------
Baran - Edge of the Forest

* R HP:Critical MV:Weary >
diag h.dark
diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary >
No-one by that name here.

* R HP:Critical MV:Weary >
nar *Notes am crit w dusty
You narrate '*Notes am crit w dusty'

* R HP:Critical MV:Weary >
diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary >
diag h.dark
No-one by that name here.

* R HP:Critical MV:Weary >
diag h.dark
No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary >
No-one by that name here.

* R HP:Critical MV:Weary >
diag h.dark

Saif narrates 'nod'

* R HP:Critical MV:Weary >
No-one by that name here.

diag h.dark
* R HP:Critical MV:Weary >
No-one by that name here.

where
* R HP:Critical MV:Weary >
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara
Baran - Edge of the Forest

* R HP:Beaten MV:Weary >
diag h.dark
No-one by that name here.

* R HP:Beaten MV:Weary >
diag h.dark
Saif narrates 'coming to you'
No-one by that name here.

* R HP:Beaten MV:Weary >
diag h.dark
No-one by that name here.

* R HP:Beaten MV:Weary >
diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Weary >
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Weary >
No-one by that name here.

* R HP:Beaten MV:Weary >
diag h.dark
No-one by that name here.

* R HP:Beaten MV:Weary >
diag h.dark
No-one by that name here.

diag h.dark
* R HP:Beaten MV:Weary >
diag h.dark
No-one by that name here.

* R HP:Beaten MV:Weary >
where
No-one by that name here.

* R HP:Beaten MV:Weary >
Players in your Zone
--------------------
Saif - Dusty Road by Fal Dara
Baran - Edge of the Forest

* R HP:Beaten MV:Weary >

Saif narrates 'nvm am on jakd 1n atm'

* R HP:Beaten MV:Weary >
e
k dark
Thick Forest
You feel very peaceful here, standing underneath the beautiful, ancient trees
of this forest. The forest thickens as you proceed eastwards and northwards,
until it forms an impenetrable wall of trees. To your south, you can see the
old road winding its way through the forest, and to the west, the forest
lightens considerably.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A TROLLOC leaving <<WEST<<.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
They aren't here.

* R HP:Beaten MV:Weary >
s
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving ^^NORTH^^.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
e

Saif narrates 'bashed'

e
* R HP:Beaten MV:Weary >
e
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
notice
e
e
You stop paying increased attention to your surroundings.

e
* R HP:Beaten MV:Weary >
e
The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Weary >
The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The short gray wolf bitch is foraging for food here.

* R HP:Beaten MV:Weary >
s
Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here, watching.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Beaten MV:Weary >
The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

s
* R HP:Beaten MV:Weary >
The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
There are some tracks of A TROLLOC leaving vvSOUTHvv.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
e
The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary >
e
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A TROLLOC leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.

k dark
* R HP:Beaten MV:Weary >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
Zone: Borderlands North of Fal Dara
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving <<WEST<<.
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Scald* is standing here.

* R HP:Beaten MV:Weary >
*Scald* tries to hack you, but you parry successfully.
You do the best you can!
k dark
You do the best you can!

* R HP:Beaten MV:Weary - Scald: Critical >
You do the best you can!

* R HP:Beaten MV:Weary - Scald: Critical >
You dodge a bash from *Scald* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* R HP:Beaten MV:Weary - Scald: Critical >

You strike *Scald*'s body hard.

* R HP:Beaten MV:Weary - Scald: Critical >
bash


-
*Jakd* has arrived from the south.

=
+
*
*
+
*Scald* panics, and attempts to flee!


(tic_timer): Tic in 7 seconds!
=
Saif has arrived from the south, riding a bloodstock stallion.

-
Saif scythes *Scald*'s body.


-
=
Your bash at *Scald* sends him sprawling!

* R HP:Beaten MV:Weary - Scald: Critical >

*Jakd* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Weary - Scald: Critical >
nar *Notes on 2n
You narrate '*Notes on 2n'

* R HP:Critical MV:Weary - Scald: Critical >

*Jakd* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!

Saif scythes *Scald*'s left leg hard.
You strike *Scald*'s body.
*Scald* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Scald*'s death cry.
*Jakd* assumes an offensive striking posture.

* R HP:Critical MV:Weary >
g
get all corpse

Saif tries to scythe *Jakd*, but he parries successfully.

* R HP:Critical MV:Weary >
You get a large slab of meat from the corpse of Scald.
You get a pair of thick metal boots from the corpse of Scald.
You get a pair of ebony-steel plate greaves from the corpse of Scald.
You get a brightly-colored sash from the corpse of Scald.
You get a pair of gold-hilted hooked swords from the corpse of Scald.
You get a sungwood bracelet from the corpse of Scald.
You get a silver Kandori wristcuff from the corpse of Scald.
You get a pair of heavy metal gauntlets from the corpse of Scald.
You get a pair of ebony-steel plate vambraces from the corpse of Scald.
You get a backpack from the corpse of Scald.
You get a shining steel breastplate from the corpse of Scald.
You get a full metal helmet and visor from the corpse of Scald.
You get a gold ring delicately carved with ivy from the corpse of Scald.
You get a gold ring delicately carved with ivy from the corpse of Scald.

* R HP:Critical MV:Weary >

*Jakd* tries to pierce you, but you deflect the blow.

* R HP:Critical MV:Weary - Jakd: Battered >

You try to strike *Jakd*, but he deflects the blow.
*Jakd* pierces your head hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.127 seconds.

nar *notes rip
* R HP:Critical MV:Winded - Jakd: Battered >
You narrate '*notes rip '

b
bash
* R HP:Critical MV:Winded - Jakd: Battered >


-
=
+
Saif sends *Jakd* sprawling with a powerful bash!

*
*
+
Saif scythes *Jakd*'s body into bloody fragments!

=
Saif stops using a silver etched shield.
Saif grips a wicked knife bladed axe with both hands.

-

-
=
They already seem to be stunned.

* R HP:Critical MV:Winded - Jakd: Battered >

You strike *Jakd*'s right leg into bloody fragments!
Saif scythes *Jakd*'s body into bloody fragments!
*Jakd* panics, and attempts to flee!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark

*Jakd* leaves >>EAST>>.

k dark
* R HP:Critical MV:Winded >
k dark
They aren't here.
*Jakd* has arrived from the east.

k dark
* R HP:Critical MV:Winded >
e
k dark
*Jakd* swiftly dodges your attempt to strike him.

* R HP:Critical MV:Winded - Jakd: Beaten >
e
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
Saif leaves east riding a bloodstock stallion.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!
*Jakd* panics, and attempts to flee!

* R HP:Critical MV:Winded - Jakd: Beaten >
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Jakd: Beaten >
You try to strike *Jakd*, but he parries successfully.
Saif has arrived from the east, riding a bloodstock stallion.
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >

Saif tries to scythe *Jakd*, but he deflects the blow.

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!
*Jakd* leaves <<WEST<<.

* R HP:Critical MV:Winded >
k dark
You try to strike *Jakd*, but he parries successfully.

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >

*Jakd* panics, and attempts to flee!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
k dark
You try to strike *Jakd*, but he parries successfully.
You do the best you can!

notice
* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You start paying increased attention to your surroundings.

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
*Jakd* avoids being bashed by Saif who loses his balance and falls!
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!
*Jakd* leaves >>EAST>>.

* R HP:Critical MV:Winded >
k dark
They aren't here.

k dark
* R HP:Critical MV:Winded >
They aren't here.

* R HP:Critical MV:Winded >
e
You try to strike *Jakd*, but he parries successfully.

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Jakd: Beaten >
*Jakd* tries to pierce you, but you parry successfully.
You try to strike *Jakd*, but he dodges the attack.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
Saif tries to scythe *Jakd*, but he parries successfully.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
*Jakd* tries to pierce you, but you deflect the blow.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
*Jakd* tries to pierce you, but you deflect the blow.
You try to strike *Jakd*, but he dodges the attack.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
*Jakd* avoids being bashed by Saif who loses his balance and falls!
*Jakd* panics, and attempts to flee!
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark

You try to strike *Jakd*, but he parries successfully.

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!
*Jakd* leaves vvSOUTHvv.
*Jakd* has arrived from the south.

* R HP:Critical MV:Winded >
k dark
You try to strike *Jakd*, but he parries successfully.

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
Saif tries to scythe *Jakd*, but he deflects the blow.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
*Jakd* tries to pierce you, but you parry successfully.
You try to strike *Jakd*, but he parries successfully.
*Jakd* tries to pierce you, but you parry successfully.
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!
*Jakd* panics, and attempts to flee!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
Saif tries to scythe *Jakd*, but he deflects the blow.
You try to strike *Jakd*, but he dodges the attack.
Saif sends *Jakd* sprawling with a powerful bash!
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
k dark
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Beaten >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Beaten >
k dark
Saif scythes *Jakd*'s left leg into bloody fragments!
*Jakd* tries to pierce you, but you deflect the blow.
You strike *Jakd*'s left arm into bloody fragments!
You do the best you can!
*Jakd* leaves >>EAST>>.

k dark
* R HP:Critical MV:Winded >
You try to strike *Jakd*, but he dodges the attack.

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
Saif tries to scythe *Jakd*, but he parries successfully.
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!
*Jakd* panics, and attempts to flee!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You try to strike *Jakd*, but he parries successfully.
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
*Jakd* avoids being bashed by Saif who loses his balance and falls!
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!

k dark
* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
*Jakd* tries to pierce you, but you deflect the blow.
You try to strike *Jakd*, but he parries successfully.
You do the best you can!
*Jakd* leaves <<WEST<<.

k dark
* R HP:Critical MV:Winded >
k dark
They aren't here.

* R HP:Critical MV:Winded >
They aren't here.

w
* R HP:Critical MV:Winded >
k dark
They aren't here.

* R HP:Critical MV:Winded >
w
They aren't here.

k dark
* R HP:Critical MV:Winded >
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
There are some bloody traces of A TROLLOC leaving >>EAST>>
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
There are some tracks of A RIDDEN MOUNT leaving >>EAST>>.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jakd* is standing here.

* R HP:Critical MV:Winded >
You try to strike *Jakd*, but he parries successfully.

* R HP:Critical MV:Winded - Jakd: Critical >
No way! You're fighting for your life!

* R HP:Critical MV:Winded - Jakd: Critical >
*Jakd* tries to pierce you, but you deflect the blow.
Saif has arrived from the east, riding a bloodstock stallion.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark

Saif leaves west riding a bloodstock stallion.

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
*Jakd* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to strike *Jakd*, but he deflects the blow.
You do the best you can!
*Jakd* panics, and attempts to flee!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
Saif has arrived from the west, riding a bloodstock stallion.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
Saif tries to scythe *Jakd*, but he deflects the blow.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You try to strike *Jakd*, but he parries successfully.
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
Saif sends *Jakd* sprawling with a powerful bash!
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
k dark
k dark
You do the best you can!

* R HP:Critical MV:Winded - Jakd: Critical >
Saif scythes *Jakd*'s body into bloody fragments!
*Jakd* is dead! R.I.P.
Your blood freezes as you hear *Jakd*'s death cry.
Saif nods in agreement.
They aren't here.

Post Reply