Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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byrg
Posts: 371
Joined: Fri Aug 07, 2015 8:56 pm

Re: Ouch! That really did HURT!

Post by byrg » Thu Mar 23, 2023 11:25 pm

Was worth a shot... figured since you were both moving so freaking slow id try to finish one off before the other arrived :P

Eldrenia
Posts: 251
Joined: Sat Feb 21, 2015 11:42 am

Re: Ouch! That really did HURT!

Post by Eldrenia » Fri Mar 24, 2023 11:51 am

We thought you were going cara patty and circled the very looooong way to get to you hahaha

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Ouch! That really did HURT!

Post by spectre » Fri Mar 24, 2023 1:52 pm

Shows up late, leaves early.

* HP:Battered MV:Winded > Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]
A darkhound is here, howling.
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.
*Franky* has arrived from the east, riding a gray palfrey.

gr
* HP:Battered MV:Winded > You try to pound *Franky*, but he parries successfully.

* HP:Battered MV:Winded - Franky: Battered > Your group consists of:
Spectre (Head of group)
Judy

* HP:Battered MV:Winded - Franky: Battered > kill light
bash
You do the best you can!

* HP:Battered MV:Winded - Franky: Battered > -
*Franky* strikes your body.
A darkhound joins your fight!
A darkhound joins a darkhound's fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A Dhai'mon trolloc joins your fight!

=+*
*Franky* panics, and attempts to flee!

*
*Franky* leaves north riding a gray palfrey.

+=- -
*Franky* has arrived from the north, riding a gray palfrey.

=
Your bash at *Franky* sends him sprawling!

* HP:Beaten MV:Winded - Franky: Battered >
You pound *Franky*'s body into bloody fragments!
A darkhound joins your fight!
A darkhound joins a darkhound's fight!
A Dhai'mon trolloc joins your fight!

* HP:Beaten MV:Winded - Franky: Beaten > look
Mouth of the Gorge
A gorge has been carved out of the hills by wind and rain, and steep
rock walls encompass the entrance to the north. A tight squeeze, it
might prove dangerous to get trapped in there.
[ obvious exits: N E ]
*Franky* is sitting here, riding a gray palfrey.
A darkhound is here, fighting Franky.
A darkhound is here, fighting Franky.
A Dhai'mon trolloc is here, fighting Franky.

* HP:Beaten MV:Winded - Franky: Beaten > cmb
[change mood BRAVE]
Mood changed to: BRAVE

* HP:Beaten MV:Winded - Franky: Beaten > gc
A Dhai'mon trolloc crushes Franky's body extremely hard.
A darkhound hits Franky's right hand.
A darkhound hits Franky's body hard.
You pound *Franky*'s left arm into bloody fragments!
Judy has arrived from the east.
[get all corpse]
You don't have a corpse.

* HP:Beaten MV:Winded - Franky: Critical >
Judy leaves north.

* HP:Beaten MV:Winded - Franky: Critical > kill light
kill light
*Jumi* has arrived from the east.
You do the best you can!

kill light
* HP:Beaten MV:Winded - Franky: Critical > *Jumi* barely lances your body.
You do the best you can!
*Tervin* has arrived from the east, riding a warhorse.

* HP:Beaten MV:Winded - Franky: Critical > You do the best you can!
*Tervin* slashes your body hard.

kill light
* HP:Beaten MV:Winded - Franky: Critical > You do the best you can!

* HP:Beaten MV:Winded - Franky: Critical >
*Tervin* tickles your right leg with his slash.
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
*Jumi* lances your body.
A Dhai'mon trolloc tries to crush Franky, but he deflects the blow.
A darkhound tries to hit Franky, but he deflects the blow.
A darkhound tries to hit Franky, but he parries successfully.
*Franky* barely strikes your body.
You pound *Franky*'s right hand into bloody fragments!
*Franky* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Franky*'s death cry.

Honey
Posts: 35
Joined: Sun Apr 17, 2022 2:00 am

Re: Ouch! That really did HURT!

Post by Honey » Fri Mar 24, 2023 3:25 pm

We lost Judy inside Baerlon (RIP in Peace), run to WBF pretty low-- LS hits inside we beat each other up, think everybody's low, Franky's 1u rock scratched after we kill Marwell inside and ready a hit and then an ouch happens.

o S HP:Battered MV:Winded > Atop a Rock
[ obvious exits: E S W D ]
There are some tracks of a human leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a human leaving --DOWN--
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a human leaving --DOWN--
*Franky* is standing here.
A raven is here flying around.
*Fermin* is standing here.
*Jaxon* is standing here.
A gray palfrey prances skittishly nearby.
A strapping Queen's Guard soldier is resting here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Revescaal has arrived from below.
Bearhands has arrived from below.
Osiris has arrived from below.

* S HP:Battered MV:Winded > You try to slash *Franky*, but he parries successfully.

* S HP:Battered MV:Winded - Franky: Scratched > *Fermin* pierces Osiris's body.


*Jaxon* says 'HEEIP'

-=+
Revescaal tries to pound *Jaxon*, but he deflects the blow.
Bearhands tries to pound *Jaxon*, but he deflects the blow.

*
Bearhands tries to pound *Jaxon*, but he parries successfully.
*Jaxon* tickles Revescaal's left hand with his pierce.
Revescaal tries to pound *Jaxon*, but he deflects the blow.
*Fermin* barely pierces Osiris's body.
*Franky* barely strikes your body.
*Fermin* panics, and attempts to flee!

*+=-
*Fermin* leaves west.

-=
Your bash at *Franky* sends him sprawling!

* S HP:Battered MV:Winded - Franky: Scratched >
*Jaxon* panics, and attempts to flee!
Osiris smites *Franky*'s head into bloody fragments!

* S HP:Battered MV:Winded - Franky: Hurt > look
kill light

*Jaxon* leaves down.

* S HP:Battered MV:Winded - Franky: Hurt > Osiris smites *Franky*'s body into bloody fragments!
You slash *Franky*'s right leg into bloody fragments!
Atop a Rock
You are standing on a far edge of a strange rock formation that is jutting out
of the swamp. It is seemingly made of stone, but is very geometric in shape,
suggesting it is not natural. There is a small crack here that is barely
noticeable because it is mostly covered in moss. The rock continues to the
east.
narr
There are some tracks of a human leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a human leaving --DOWN--
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a human leaving --DOWN--
Osiris the Revolting Torturer is here, fighting Franky.
Bearhands {Ahf'frait Grunt} is standing here.
Revescaal the Grotesque Torturer is standing here.
*Franky* is sitting here
A raven is here flying around.
A gray palfrey prances skittishly nearby.
A strapping Queen's Guard soldier is resting here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Battered MV:Winded - Franky: Wounded > You do the best you can!

* S HP:Battered MV:Winded - Franky: Wounded > Yes, narrate, fine, narrate we must, but WHAT???

* S HP:Battered MV:Winded - Franky: Wounded >
Revescaal narrates 'i got like no hps'

* S HP:Battered MV:Winded - Franky: Wounded >
Revescaal tries to pound *Franky*, but he parries successfully.

* S HP:Battered MV:Winded - Franky: Wounded > look d
You see something strange...

The moss is open.

* S HP:Battered MV:Winded - Franky: Wounded >
Revescaal pounds *Franky*'s body very hard.
Osiris smites *Franky*'s body into bloody fragments!
You slash *Franky*'s left hand into bloody fragments!

* S HP:Battered MV:Winded - Franky: Wounded > open moss
It's already open!

* S HP:Battered MV:Winded - Franky: Wounded > kill light
You do the best you can!
*Franky* panics, and attempts to flee!

* S HP:Battered MV:Winded - Franky: Wounded >
*Franky* leaves east.

o S HP:Battered MV:Winded > kill light

*Franky* has arrived from the east.

* S HP:Battered MV:Winded > Revescaal tries to pound *Franky*, but he parries successfully.
You try to slash *Franky*, but he deflects the blow.

e
* S HP:Battered MV:Winded - Revescaal: Beaten - Franky: Wounded > kill light
No way! You're fighting for your life!

bash
* S HP:Battered MV:Winded - Revescaal: Beaten - Franky: Wounded > You do the best you can!

* S HP:Battered MV:Winded - Revescaal: Beaten - Franky: Wounded >
*Franky* panics, and attempts to flee!

-=
*Franky* leaves down.

+
*Franky* has arrived from below.

*
Bearhands tries to pound *Franky*, but he deflects the blow.


Osiris tries to smite *Franky*, but he parries successfully.

*+
Osiris tries to smite *Franky*, but he deflects the blow.
*Franky* barely strikes Bearhands's body.
*Franky* swiftly dodges Bearhands's attempt to pound him.

=
*Franky* panics, and attempts to flee!

- -=
They already seem to be stunned.

* S HP:Battered MV:Winded > stand
kill light
Revescaal pounds *Franky*'s body into bloody fragments!
You are already standing.

kill light
* S HP:Battered MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Winded >
Revescaal pounds *Franky*'s body into bloody fragments!
Osiris smites *Franky*'s body into bloody fragments!

* S HP:Battered MV:Winded > narr bashed
kill light
You narrate 'bashed'

* S HP:Battered MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Winded > look
kill light
Atop a Rock
You are standing on a far edge of a strange rock formation that is jutting out
of the swamp. It is seemingly made of stone, but is very geometric in shape,
suggesting it is not natural. There is a small crack here that is barely
noticeable because it is mostly covered in moss. The rock continues to the
east.
[ obvious exits: E S W D ]
There are some tracks of a human leaving <<WEST<<
There are some tracks of a human leaving >>EAST>>
There are some tracks of a human leaving --DOWN--
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a human leaving --DOWN--
*Franky* is sitting here.
Osiris the Revolting Torturer is here, fighting Franky.
Bearhands {Ahf'frait Grunt} is here, fighting Franky.
Revescaal the Grotesque Torturer is here, fighting Franky.
A raven is here flying around.
A gray palfrey prances skittishly nearby.
A strapping Queen's Guard soldier is resting here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Battered MV:Winded > The fighting is too thick and heavy for you to enter the fray!

kill light
* S HP:Battered MV:Winded > The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Winded > kill light
Revescaal pounds *Franky*'s body into bloody fragments!
Osiris smites *Franky*'s left arm into bloody fragments!
Bearhands pounds *Franky*'s body into bloody fragments!
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Winded > kill light
The fighting is too thick and heavy for you to enter the fray!

* S HP:Battered MV:Winded > kill light

*Franky* leaves east.

o S HP:Battered MV:Winded > They aren't here.

o S HP:Battered MV:Winded > kill light
e
kill light
They aren't here.

o S HP:Battered MV:Winded > Muddy Brook
[ obvious exits: N E S W ]
There are some tracks of a human leaving <<WEST<<
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of an animal leaving ^^NORTH^^
A creek flows slowly here between its banks.
*Franky* is standing here.
A black wolf growls loudly, poised to leap.
A small bird is singing beautifully here.
Revescaal has arrived from the west.
Bearhands has arrived from the west.
Osiris has arrived from the west.
Osiris tries to smite *Franky*, but he deflects the blow.
Bearhands tries to pound *Franky*, but he parries successfully.

* S HP:Battered MV:Winded > The fighting is too thick and heavy for you to enter the fray!

s
* S HP:Battered MV:Winded >
Bearhands tries to pound *Franky*, but he parries successfully.
A black wolf tries to hit you, but you deflect the blow.
*Franky* strikes Osiris's head.
Osiris tries to smite *Franky*, but he parries successfully.

kill light
* S HP:Battered MV:Winded - a black wolf: Scratched > No way! You're fighting for your life!

* S HP:Battered MV:Winded - a black wolf: Scratched > n
You do the best you can!

kill light
* S HP:Battered MV:Winded - a black wolf: Scratched > No way! You're fighting for your life!
*Franky* panics, and attempts to flee!

* S HP:Battered MV:Winded - a black wolf: Scratched > You do the best you can!

* S HP:Battered MV:Winded - a black wolf: Scratched > cmw
f
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Battered MV:Winded - a black wolf: Scratched > cmb
You panic and attempt to flee!

You flee head over heels.
Towering Forest
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv

o S HP:Battered MV:Winded > kill light
[change mood BRAVE]
Mood changed to: BRAVE
*Franky* has arrived from the south.

* S HP:Battered MV:Winded > kill light
You try to slash *Franky*, but he deflects the blow.

* S HP:Battered MV:Winded - Franky: Critical > kill light
*Franky* barely strikes your body.
You try to slash *Franky*, but he parries successfully.

* S HP:Battered MV:Winded - Franky: Critical > You do the best you can!

* S HP:Battered MV:Winded - Franky: Critical > You do the best you can!

* S HP:Battered MV:Winded - Franky: Critical > cmb

Osiris has arrived from the south.

* S HP:Battered MV:Winded - Franky: Critical > [change mood BRAVE]
Mood changed to: BRAVE
Osiris tries to smite *Franky*, but he parries successfully.
*Franky* panics, and attempts to flee!

* S HP:Battered MV:Winded - Franky: Critical > fpo
kill light
Revescaal has arrived from the south.
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Winded - Franky: Critical > kill light
You do the best you can!

* S HP:Battered MV:Winded - Franky: Critical > You do the best you can!
*Franky* leaves south.
*Franky* has arrived from the south.

* S HP:Battered MV:Winded >
Revescaal tries to pound *Franky*, but he deflects the blow.

kill light
* S HP:Battered MV:Winded > You try to slash *Franky*, but he deflects the blow.

* S HP:Battered MV:Winded - Revescaal: Beaten - Franky: Critical >
*Franky* panics, and attempts to flee!

* S HP:Battered MV:Winded - Revescaal: Beaten - Franky: Critical > zerk
[change mood BERSERK]
Mood changed to: BERSERK

* S HP:Battered MV:Winded - Revescaal: Beaten - Franky: Critical > kill light
You slash *Franky*'s left arm into bloody fragments!
*Franky* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Franky*'s death cry.

Draz
Posts: 559
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Sat Apr 01, 2023 9:31 pm

* R HP:Battered MV:Tiring >
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.
*Pseudomonas* is standing here.
*Zarth* slashes your right leg.

* R HP:Battered MV:Tiring - Zarth: Critical >
You pierce *Zarth*'s right leg.
*Pseudomonas* tries to pierce you, but you parry successfully.
You do the best you can!

* R HP:Battered MV:Tiring - Zarth: Critical >
You do the best you can!

* R HP:Battered MV:Tiring - Zarth: Critical >
You do the best you can!

* R HP:Battered MV:Tiring - Zarth: Critical >
You do the best you can!

* R HP:Battered MV:Tiring - Zarth: Critical >

*Pseudomonas* pierces your left leg.
You pierce *Zarth*'s right arm hard.

* R HP:Beaten MV:Tiring - Zarth: Critical >
You panic and attempt to flee! well, dung


*Pseudomonas* tries to pierce you, but you deflect the blow.
*Zarth* barely slashes your body. round one
*Zarth* sends you sprawling with a powerful bash!


*Pseudomonas* pierces your right leg hard. round two
*Zarth* slashes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

*Byrg* has arrived from the east, riding a shadow stallion.


*Byrg* scythes your body very hard. engage while bashed
You wish that your wounds would stop BLEEDING so much!



*Zarth* wipes his boots in your face! kick while bashed
You wish that your wounds would stop BLEEDING so much!


*Byrg* scythes your right arm hard. attack
You wish that your wounds would stop BLEEDING so much!

*Pseudomonas* pierces your left arm. attack
You wish that your wounds would stop BLEEDING so much!

*Byrg* scythes your left foot extremely hard. round 3
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your body hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Blood never gets boring, does it?
Circle of Light

6 hits to leg and arms
3 to body

pseudomonas
Posts: 23
Joined: Fri Jul 22, 2022 11:53 pm

THE POWER OF FRIENDSHIP

Post by pseudomonas » Sat Apr 01, 2023 9:33 pm

chasing embid around fd, draz around too, brave zarth is beat/crit and just jumped and has a faint zone so I'm gonna yeet myself to help.

* HP:Battered MV:Full > Top of the Northeast Tower
[ obvious exits: S D ]
Zone: Fal Dara
South: A Shienaran guard patrols here, watching you carefully.
Down: A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A quiet servant awaits instructions from his master.
An archer draws his bow with a steady hand and a sharp eye.

* HP:Battered MV:Full >
jump out
Ok.

* HP:Battered MV:Full >

Zarth narrates 'faint'

* HP:Battered MV:Full >
na i jumped
whe
Pseudomonas makes a flying leap out of an open window!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
You narrate 'i jumped'

sc
o HP:Beaten MV:Strong > Players in your Zone
--------------------
Pseudomonas - The Dusty Road
Zarth - The Dusty Road
You catch a faint scent of a horse nearby. 1 human

o HP:Beaten MV:Strong > You have 93(376) hit and 215(245) movement points.
You have scored 108568134 experience points and 357 quest points.
You need 1727251229 exp to level and 43 qp to rank.
You have amassed 484 Turn points to date, ranking you Reaver Fourth.
You have played 14 days and 6 hours (real time).
This ranks you as Pseudomonas the Havoc [Ko'bal 5] (Level 51).
You are standing.
Zarth has arrived from the north.

o HP:Beaten MV:Strong >
sta
x
x
You are already standing.

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

l
o HP:Beaten MV:Strong >
x
The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
North: Zarth the Dark Master is standing here.

o HP:Beaten MV:Strong > [k light]
They aren't here.
*Draz* has arrived from the north, riding a warhorse.
Zarth tries to slash *Draz*, but he parries successfully.

* HP:Beaten MV:Strong >

Zarth narrates 'draz out'

na with z
* HP:Beaten MV:Strong >
You narrate 'with z'

* HP:Beaten MV:Strong >
*Draz* pierces Zarth's right leg.

na draz
* HP:Beaten MV:Strong >
x
*Draz* barely pierces Zarth's body.
You narrate 'draz'

x
* HP:Beaten MV:Strong >
[k light]
You try to pierce *Draz*, but he deflects the blow.

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered > [k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered >
x
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered >
*Draz* panics, and attempts to flee!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered >
*Draz* leaves north riding a warhorse. ^^

o HP:Beaten MV:Strong >
na on 2n 2w

Zarth narrates '2n 1w'

x
x
o HP:Beaten MV:Strong > You narrate 'on 2n 2w' <<correct directions!

o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

x
x
o HP:Beaten MV:Strong >
[k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

x
x
o HP:Beaten MV:Strong >
l
[k light]
They aren't here.

x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong > The Dusty Road
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
North: Zarth the Dark Master is standing here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

o HP:Beaten MV:Strong > [k light]
They aren't here.

x
x
o HP:Beaten MV:Strong >
*Draz* has arrived from the north, riding a warhorse.
Zarth slashes *Draz*'s right leg.

* HP:Beaten MV:Strong > *Draz* pierces Zarth's right leg.
[k light]
You try to pierce *Draz*, but he parries successfully.

n
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered > [k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered > No way! You're fighting for your life!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered >
Zarth narrates 'why is he fleeing'

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Battered >

You pierce *Draz*'s left leg.
*Draz* pierces Zarth's right arm hard.

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten >
x
x
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten >
na nfc
x
x
You narrate 'nfc'

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten > [k light]
You do the best you can!

x
x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten > [k light]
You do the best you can!
*Draz* panics, and attempts to flee!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten > [k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten > You try to pierce *Draz*, but he deflects
the blow.
Zarth barely slashes *Draz*'s body.
[k light]
You do the best you can!
Zarth sends *Draz* sprawling with a powerful bash!

x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten >
[k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten > [k light]
You do the best you can!

ee
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten >
x
x
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 112 hit points.

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten >
Zarth narrates 'bshed'

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten >

You pierce *Draz*'s right leg hard.
Zarth slashes *Draz*'s right leg very hard.
Byrg has arrived from the east, riding a shadow stallion. <<our slow but timely leader!

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Beaten >

Byrg scythes *Draz*'s body very hard.

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Critical >
na 2n 2w now
x
x
You narrate '2n 2w now'

* HP:Beaten MV:Strong - Zarth: Critical - Draz: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Critical > [k light]
You do the best you can!

x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Critical >
Zarth wipes his boots in the face of *Draz*! <<boots of steel

x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Critical > [k light]
You do the best you can!

x
x
* HP:Beaten MV:Strong - Zarth: Critical - Draz: Critical >
Byrg scythes *Draz*'s right arm hard.
You pierce *Draz*'s left arm.
Byrg scythes *Draz*'s left foot extremely hard.
You pierce *Draz*'s body hard.
*Draz* is mortally wounded, and will die soon, if not aided.
The Fal Dara alarm horn sounds loudly.
*Draz* lies immobile on the ground, suffering...
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.
[k light]
They aren't here.

x
x
o HP:Beaten MV:Strong > [k light]
They aren't here.

x
o HP:Beaten MV:Strong >
na rip!
[k light]
They aren't here.
Byrg gets a soft leather pouch from the corpse of Draz.
Byrg gets a dagger from the corpse of Draz.
Byrg gets three copper pennys from the corpse of Draz.
Byrg gets a stable ticket from the corpse of Draz.
Byrg gets a package of iron rations from the corpse of Draz.
Byrg gets fourteen gold crowns from the corpse of Draz.
Byrg gets a water skin from the corpse of Draz.
Byrg gets a pair of gleaming metal boots from the corpse of Draz.
Byrg gets a bronze belt of odd design from the corpse of Draz.
Byrg gets a jeweled wristcuff from the corpse of Draz.
Byrg gets a jeweled wristcuff from the corpse of Draz.
Byrg gets a sturdy pair of full leather gauntlets from the corpse of Draz.
Byrg gets a pair of polished, gold-plated vambraces from the corpse of Draz.
Byrg gets a shimmering pendant of obsidian from the corpse of Draz.
Byrg gets a shimmering chain of gold from the corpse of Draz.
Byrg gets a gold-chased morion with an engraved silver comb from the corpse of Draz.
Byrg gets a gold ring delicately carved with ivy from the corpse of Draz.
Byrg gets a gold ring delicately carved with ivy from the corpse of Draz.
Byrg gets an oilstone from the corpse of Draz.
Byrg gets a lantern from the corpse of Draz.

Arandur
Posts: 26
Joined: Mon Dec 14, 2015 1:09 pm

Re: Ouch! That really did HURT!

Post by Arandur » Sat Apr 01, 2023 11:56 pm

* R HP:Beaten MV:Full - Neshaminy: Hurt > You narrate 'we both on him now though'

* R HP:Beaten MV:Full - Neshaminy: Hurt > cw5
[change wimpy 50]
You will now flee if you go below 50 hit points.

g
* R HP:Beaten MV:Full - Neshaminy: Hurt >
*Neshaminy* tickles your right foot with his pierce.
You try to scythe *Neshaminy*, but he deflects the blow.

[bash ] - Neshaminy: Hurt >

*
Jaxon avoids being bashed by *Byrg* who loses his balance and falls!


Jaxon pounds *Neshaminy*'s body into bloody fragments!
*Neshaminy* tickles your body with his pierce.
Jaxon sends *Neshaminy* sprawling with a powerful bash!

=
They already seem to be stunned.

* R HP:Beaten MV:Full - Neshaminy: Wounded >
Jaxon narrates 'nod bashing'

* R HP:Beaten MV:Full - Neshaminy: Wounded > l

*Byrg* clambers to his feet.

* R HP:Beaten MV:Full - Neshaminy: Wounded >
*Byrg* tries to slash Jaxon, but he deflects the blow.

* R HP:Beaten MV:Full - Neshaminy: Wounded > A Winding Road
The road continues its path through the thick forest. Deep ruts slash
through the road like old scars. The hard earth is packed from countless
forays made by Shienaran soldiers. To the east and west dense forest
borders the road.

A big sign has been put up here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Neshaminy* is sitting here
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting Jaxon, riding a shadow stallion.
Jaxon Lane is here, fighting Neshaminy.

g
* R HP:Beaten MV:Full - Neshaminy: Wounded > *Byrg* tries to slash Jaxon, but he deflects the blow.
Jaxon pounds *Neshaminy*'s body into bloody fragments!
You scythe *Neshaminy*'s head into bloody fragments!
Jaxon narrates 'there we go'
[bash ]
They already seem to be stunned.

* R HP:Beaten MV:Full - Neshaminy: Wounded > alias y get all corpse
g
Jaxon pounds *Neshaminy*'s body into bloody fragments!
*Neshaminy* barely pierces your right foot.
You scythe *Neshaminy*'s left arm into bloody fragments!
Ok.

[bash ] h - Neshaminy: Battered >

*
Jaxon avoids being bashed by *Byrg* who loses his balance and falls!


*Neshaminy* barely pierces your body.

-
Jaxon sends *Neshaminy* sprawling with a powerful bash!

=
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Neshaminy: Battered > remove sword
draw
You stop using a wickedly scythed longsword.

* R HP:Beaten MV:Fresh - Neshaminy: Battered > You try to quietly draw a sharp, red stone dagger from an earthen brown mantle.

* R HP:Beaten MV:Fresh - Neshaminy: Battered >
You pierce *Neshaminy*'s right hand very hard.

* R HP:Beaten MV:Fresh - Neshaminy: Battered > get all corpse
get all corpse
Jaxon pounds *Neshaminy*'s right arm into bloody fragments!
You pierce *Neshaminy*'s body extremely hard.
You don't have a corpse.

* R HP:Beaten MV:Fresh - Neshaminy: Beaten > get all corpse
You don't have a corpse.

get all corpse
* R HP:Beaten MV:Fresh - Neshaminy: Beaten > You don't have a corpse.

* R HP:Beaten MV:Fresh - Neshaminy: Beaten > get all corpse
You don't have a corpse.

* R HP:Beaten MV:Fresh - Neshaminy: Beaten > get all corpse
get all corpse
You don't have a corpse.

* R HP:Beaten MV:Fresh - Neshaminy: Beaten > You don't have a corpse.

* R HP:Beaten MV:Fresh - Neshaminy: Beaten > get all corpse
You don't have a corpse.

get all corpse
* R HP:Beaten MV:Fresh - Neshaminy: Beaten > You don't have a corpse.

* R HP:Beaten MV:Fresh - Neshaminy: Beaten > get all corpse
get all corpse
You don't have a corpse.
Jaxon avoids being bashed by *Byrg* who loses his balance and falls!

get all corpse
* R HP:Beaten MV:Fresh - Neshaminy: Beaten > You don't have a corpse.

* R HP:Beaten MV:Fresh - Neshaminy: Beaten > get all corpse
get all corpse
You don't have a corpse.

get all corpse
* R HP:Beaten MV:Fresh - Neshaminy: Beaten > get all corpse
get all corpse
get all corpse
get all corpse
Jaxon pounds *Neshaminy*'s head into bloody fragments!
You pierce *Neshaminy*'s left leg extremely hard.
*Neshaminy* panics, and attempts to flee!
You pierce *Neshaminy*'s body extremely hard.
*Neshaminy* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
You gain a level!
Your blood freezes as you hear *Neshaminy*'s death cry.
Jaxon gets a black pair of silver-tooled boots from the corpse of Neshaminy.
Jaxon gets a pair of earthen colored breeches from the corpse of Neshaminy.
Jaxon gets a bunch of fireworks from the corpse of Neshaminy.
Jaxon gets a belt bearing a dragon worked in silver from the corpse of Neshaminy.
Jaxon gets a silver sai from the corpse of Neshaminy.
Jaxon gets a polished onyx-inlaid shield from the corpse of Neshaminy.
Jaxon gets a jeweled wristcuff from the corpse of Neshaminy.
Jaxon gets a jeweled wristcuff from the corpse of Neshaminy.
Jaxon gets a pair of dark gloves from the corpse of Neshaminy.
Jaxon gets a set of cloth sleeves from the corpse of Neshaminy.
Jaxon gets a heron-engraved scabbard from the corpse of Neshaminy.
Jaxon gets a surcoat with exquisite embroidery from the corpse of Neshaminy.
Jaxon gets a bearskin tunic from the corpse of Neshaminy.
Jaxon gets a silver medallion from the corpse of Neshaminy.
Jaxon gets a silver medallion from the corpse of Neshaminy.
Jaxon gets a camouflaged hood from the corpse of Neshaminy.
Jaxon gets a gold ring from the corpse of Neshaminy.
Jaxon gets a gold ring from the corpse of Neshaminy.
Jaxon gets an embroidered, cotton shoulder bag from the corpse of Neshaminy.

Morella
Posts: 166
Joined: Thu Jun 18, 2015 2:31 pm

Re: Ouch! That really did HURT!

Post by Morella » Sun Apr 02, 2023 12:10 pm

no attempts to flee or autoflees proc'd, that does hurt.

byrg
Posts: 371
Joined: Fri Aug 07, 2015 8:56 pm

Re: Ouch! That really did HURT!

Post by byrg » Sun Apr 02, 2023 3:34 pm

Died far faster than I expected him to, that sucked :(

spectre
Posts: 25
Joined: Tue Oct 12, 2021 9:08 pm

Re: Ouch! That really did HURT!

Post by spectre » Thu Apr 06, 2023 12:53 pm

* S HP:Beaten MV:Winded > You try to pound *Geom*, but he parries successfully.
*Geom* leaves west.

kill light
* S HP:Beaten MV:Winded > Bearhands has arrived from the east.
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > w
kill h.light
w
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
You notice a soft leather pouch is hidden here.
*Geom* is standing here.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
Pseudomonas has arrived from the east.
Sorvitor has arrived from the east.
Bearhands has arrived from the east.

* S HP:Beaten MV:Winded > kill h.light
Sorvitor tries to strike *Geom*, but he deflects the blow.
Pseudomonas tries to pierce *Geom*, but he deflects the blow.
You pound *Geom*'s body into bloody fragments!
*Geom* panics, and attempts to flee!

bash
* S HP:Beaten MV:Winded - Sorvitor: Wounded - Geom: Battered > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Sorvitor: Wounded - Geom: Battered > You do the best you can!

* S HP:Beaten MV:Winded - Sorvitor: Wounded - Geom: Battered >
A Shienaran gate guard bellows 'H@myB HiZ MtuD CZ^Cs mKNeiBorxTm Jgr K`dJ cflvlehq'
A Shienaran gate guard bellows 'VPcuO mju MTvr JLlAX CdG_HEla k[e J\Ca m`SuRCpX'
*Geom* leaves east.
*Geom* has arrived from the east.

-
Sorvitor tries to strike *Geom*, but he deflects the blow.

=
*Geom* tries to pierce Sorvitor, but he deflects the blow.

+
Pseudomonas tries to pierce *Geom*, but he deflects the blow.
Bearhands tries to pound *Geom*, but he dodges the attack.

*
Bearhands tries to pound *Geom*, but he parries successfully.
A Shienaran gate guard joins Geom's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
Pseudomonas tries to pierce *Geom*, but he deflects the blow.
*Geom* pierces Sorvitor's body hard.

*+=- -=
The fighting is too thick and heavy for you to enter the fray!

* S HP:Beaten MV:Winded >
A Shienaran gate guard tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

Pseudomonas pierces *Geom*'s body extremely hard.
*Geom* panics, and attempts to flee!
Sorvitor strikes *Geom*'s head into bloody fragments!

* S HP:Critical MV:Winded - a Shienaran gate guard: Scratched > narr bashed
The Fal Dara alarm horn sounds loudly.
A flaming slick of hot oil pours down from above!
The hot oil poured from above burns Bearhands's flesh!
A flaming slick of hot oil narrowly misses Sorvitor, who deftly steps aside.
The hot oil poured from above burns Pseudomonas's flesh!
The hot oil burns your flesh!
You wish that your wounds would stop BLEEDING so much!

Bearhands sends *Geom* sprawling with a powerful bash!
You narrate 'bashed'

* S HP:Critical MV:Winded - a Shienaran gate guard: Scratched > cmw
[change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded - a Shienaran gate guard: Scratched > f
You pound a Shienaran gate guard's left foot into bloody fragments!
A Shienaran gate guard tickles your left arm with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard barely tickles your right foot with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran gate guard tickles your head with his slash.
You wish that your wounds would stop BLEEDING so much!

Bearhands pounds *Geom*'s body into bloody fragments!
Pseudomonas pierces *Geom*'s body into bloody fragments!
Sorvitor strikes *Geom*'s body into bloody fragments!
*Geom* is mortally wounded, and will die soon, if not aided.
PANIC! You couldn't escape!

* S HP:Critical MV:Winded - a Shienaran gate guard: Scratched > cmb
cmw
f
Pseudomonas pierces *Geom*'s left arm into bloody fragments!
*Geom* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Geom*'s death cry.
Sorvitor gets a black pair of silver-tooled boots from the corpse of Geom.
Sorvitor gets a pair of earthen colored breeches from the corpse of Geom.
Sorvitor gets a soft leather pouch from the corpse of Geom.
Sorvitor gets a belt with a buckle of cuendillar from the corpse of Geom.
Sorvitor gets a silver-winged basilard from the corpse of Geom.
Sorvitor gets a polished onyx-inlaid shield from the corpse of Geom.
Sorvitor gets a jeweled wristcuff from the corpse of Geom.
Sorvitor gets a jeweled wristcuff from the corpse of Geom.
Sorvitor gets a pair of dark gloves from the corpse of Geom.
Sorvitor gets a set of cloth sleeves from the corpse of Geom.
Sorvitor gets a surcoat with exquisite embroidery from the corpse of Geom.
Sorvitor gets a bearskin tunic from the corpse of Geom.
Sorvitor gets a shimmering pendant of obsidian from the corpse of Geom.
Sorvitor gets a silver medallion from the corpse of Geom.
Sorvitor gets a camouflaged hood from the corpse of Geom.
Sorvitor gets a gold ring from the corpse of Geom.
Sorvitor gets a gold ring from the corpse of Geom.
Sorvitor gets a mirrored lantern from the corpse of Geom.
[change mood BRAVE]
Mood changed to: BRAVE

* S HP:Critical MV:Winded - a Shienaran gate guard: Scratched > [change mood WIMPY]
Mood changed to: WIMPY

* S HP:Critical MV:Winded - a Shienaran gate guard: Scratched > You panic and attempt to flee!

narr rip geom

Pseudomonas narrates 'rip'

You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W U ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
You narrate 'rip geom'

* S HP:Critical MV:Winded >
Bearhands narrates 'hell yeah'

* S HP:Critical MV:Winded > score
look
kill light
You have 35(

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