Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Re: Ouch! That really did HURT!

Post by Mhaliah » Tue Feb 02, 2021 7:48 pm

The Wayfarer's Rest Inn
[ obvious exits: N S ]
*Zankou* is standing here.
*Stronk* is standing here.
Bartrim the innkeeper stands sullenly about.
*Zankou* is now a member of *Stronk*'s group.

* HP:Scratched MV:Strong > Ok.

* HP:Scratched MV:Strong > The Common Room
[ obvious exits: N ]
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A bartender serves customers with a greedy smile.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* HP:Scratched MV:Strong > kill dark
They aren't here.

kill dark
* HP:Scratched MV:Strong > kill dark
They aren't here.
*Stronk* has arrived from the north.
*Zankou* has arrived from the north.

* HP:Scratched MV:Strong > You barely tickle *Zankou*'s body with your pound.
*Stronk* barely pounds your body.

* HP:Scratched MV:Strong - Zankou: Hurt > kill dark

*Stronk* closes the common.

bash
* HP:Scratched MV:Strong - Zankou: Hurt > You do the best you can!

+TICK IN 5 SECONDS. ong - Zankou: Hurt >
*
*Stronk* pounds your body hard.
A drunken fool barely tickles Stronk's body with his hit.
Selaana joins your fight!
A bartender joins your fight!
A bartender bellows 'Darkfriend Zankou is attacking me!! Guards!'
A barmaid panics, and attempts to flee!
A drunken fool tries to hit Stronk, but he deflects the blow.
*Zankou* crushes your body hard.
*Zankou* tries to crush a bartender, but he parries successfully.

=
Your bash at *Zankou* sends him sprawling!
You have missed 1 and landed 4 bashes for a 80% land rate this session.

* HP:Hurt MV:Strong - Zankou: Hurt > narr on selana

A drunken fool barely tickles Stronk's left leg with his hit.
A bartender fails to hit Zankou.
Selaana fails to strike Stronk.
A drunken fool fails to hit Stronk.
*Stronk* pounds your head hard.
You tickle *Zankou*'s head with your pound.

* HP:Hurt MV:Strong - Zankou: Hurt > You narrate 'on selana'

* HP:Hurt MV:Strong - Zankou: Hurt >
A man mutters 'The Dark One's hand is everywhere! Light save us!'
A man panics, and attempts to flee!
A man panics, and attempts to flee!
A bartender bellows 'Darkfriend Zankou is attacking me!! Guards!'
A barmaid screams 'Help! A trolloc is here!'
A barmaid panics, and attempts to flee!

* HP:Hurt MV:Strong - Zankou: Hurt >
A drunken fool tries to hit Stronk, but he parries successfully.
A bartender barely tickles Zankou's body with his hit.
Selaana barely tickles Stronk's body with her strike.
A drunken fool fails to hit Stronk.
You tickle *Zankou*'s right foot with your pound.

* HP:Hurt MV:Strong - Zankou: Hurt > narr port in tam?
You narrate 'port in tam?'

bash
Zankou: Hurt >
You dodge a bash from *Stronk* who loses his balance and falls!

+
A drunken fool tries to hit Stronk, but he parries successfully.
A bartender fails to hit Zankou.
Selaana tickles Stronk's right leg with her strike.
A drunken fool fails to hit Stronk.
*Zankou* crushes your left leg very hard.
*Zankou* crushes a bartender's body into bloody fragments!

=
Your bash at *Zankou* sends him sprawling!
You have missed 1 and landed 5 bashes for a 83% land rate this session.

* HP:Hurt MV:Strong - Zankou: Hurt >
*Stronk* gets a cup of thready brown tea from a backpack.

* HP:Hurt MV:Strong - Zankou: Hurt >
A drunken fool fails to hit Stronk.
A bartender fails to hit Zankou.
Selaana barely strikes Stronk's left leg.
A drunken fool tickles Stronk's body with his hit.
*Stronk* pounds your right leg very hard.
You pound *Zankou*'s head.
*Stronk* quaffs a cup of thready brown tea.

* HP:Hurt MV:Strong - Zankou: Hurt > bash
They already seem to be stunned.

* HP:Hurt MV:Strong - Zankou: Hurt > bash
They already seem to be stunned.

* HP:Hurt MV:Strong - Zankou: Hurt >
A man panics, and attempts to flee!
A barmaid screams 'Help! A trolloc is here!'
A barmaid panics, and attempts to flee!
A man screams 'Help! A trolloc is here!'
A man panics, and attempts to flee!
A bartender bellows 'Darkfriend Zankou is attacking me!! Guards!'
A barmaid panics, and attempts to flee!
A drunken fool fails to hit Stronk.
A bartender fails to hit Zankou.
Selaana barely tickles Stronk's right leg with her strike.
A drunken fool fails to hit Stronk.
You barely pound *Zankou*'s head.

bash stronkV:Full - Zankou: Hurt >

*Stronk* sends you sprawling with a powerful bash!

* HP:Hurt MV:Full - Zankou: Hurt >
A drunken fool fails to hit Stronk.
A bartender barely tickles Zankou's right arm with his hit.
Selaana barely tickles Stronk's body with her strike.
A drunken fool fails to hit Stronk.
*Stronk* barely pounds your body.
*Zankou* crushes your left leg.
*Zankou* tries to crush a bartender, but he parries successfully.

* HP:Hurt MV:Full - Zankou: Hurt > bash stronk

A drunken fool barely tickles Stronk's body with his hit.
A bartender fails to hit Zankou.
Selaana barely tickles Stronk's right leg with her strike.
A drunken fool tries to hit Stronk, but he deflects the blow.
*Stronk* pounds your body hard.
*Zankou* crushes your body hard.
*Zankou* crushes a bartender's body into bloody fragments!

Cancelled. - Zankou: Hurt >
*
A drunken fool fails to hit Stronk.
A bartender fails to hit Zankou.
Selaana barely tickles Stronk's left leg with her strike.
A drunken fool fails to hit Stronk.
*Zankou* crushes your head hard.
*Zankou* crushes a bartender's left foot into bloody fragments!

-
A man mutters 'The Dark One's hand is everywhere! Light save us!'
A man panics, and attempts to flee!
A bartender bellows 'Darkfriend Zankou is attacking me!! Guards!'

-
You dodge a bash from *Stronk* who loses his balance and falls!

=
Your bash at *Stronk* sends him sprawling!
You have missed 1 and landed 6 bashes for a 85% land rate this session.

* HP:Wounded MV:Full - Zankou: Hurt > bb

A drunken fool fails to hit Stronk.
A bartender fails to hit Zankou.
Selaana strikes Stronk's body.
A drunken fool fails to hit Stronk.
*Zankou* crushes your right leg.
*Zankou* crushes a bartender's head into bloody fragments!
You tickle *Zankou*'s body with your pound.

* HP:Wounded MV:Full - Zankou: Hurt > Arglebargle, glop-glyf!?!

* HP:Wounded MV:Full - Zankou: Hurt > bb
Arglebargle, glop-glyf!?!

bash
+ - Zankou: Hurt >
A drunken fool barely tickles Stronk's right leg with his hit.
A bartender fails to hit Zankou.
Selaana fails to strike Stronk.
A drunken fool fails to hit Stronk.
*Zankou* crushes your left arm hard.
*Zankou* crushes a bartender's left arm into bloody fragments!


As *Zankou* avoids your bash, you topple over and fall to the ground!
You have missed 2 and landed 6 bashes for a 75% land rate this session.
You dodge a bash from *Stronk* who loses his balance and falls!

* HP:Wounded MV:Full - Zankou: Hurt > bash stronk

A drunken fool fails to hit Stronk.
A bartender barely tickles Zankou's body with his hit.
Selaana fails to strike Stronk.
A drunken fool fails to hit Stronk.
*Zankou* crushes your body.
*Zankou* crushes a bartender's right leg into bloody fragments!

* HP:Wounded MV:Full - Zankou: Hurt >
A barmaid bellows 'Argh, a trolloc! Someone save me!!!'
A barmaid panics, and attempts to flee!
A man panics, and attempts to flee!
A bartender bellows 'Darkfriend Zankou is attacking me!! Guards!'
A barmaid screams 'Help! A trolloc is here!'
A barmaid panics, and attempts to flee!

= - Zankou: Hurt >
A drunken fool tries to hit Stronk, but he parries successfully.
A bartender tickles Zankou's left arm with his hit.
Selaana fails to strike Stronk.
A drunken fool tickles Stronk's right foot with his hit.
*Stronk* pounds your body.
*Zankou* crushes your right arm hard.
*Zankou* crushes a bartender's body into bloody fragments!

=
Your bash at *Stronk* sends him sprawling!
You have missed 2 and landed 7 bashes for a 77% land rate this session.

* HP:Wounded MV:Full - Zankou: Hurt >
A drunken fool fails to hit Stronk.
A bartender fails to hit Zankou.
Selaana barely tickles Stronk's body with her strike.
A drunken fool barely tickles Stronk's left leg with his hit.
*Zankou* crushes your left foot.
*Zankou* crushes a bartender's body into bloody fragments!
A bartender is dead! R.I.P.
Your blood freezes as you hear a bartender's death cry.
You barely pound *Zankou*'s head.

* HP:Wounded MV:Full - Zankou: Hurt > bash
*
A drunken fool tries to hit Stronk, but he deflects the blow.
Selaana tickles Stronk's body with her strike.
A drunken fool fails to hit Stronk.
*Zankou* crushes your body hard.

=
Your bash at *Zankou* sends him sprawling!
You have missed 2 and landed 8 bashes for a 80% land rate this session.

* HP:Battered MV:Full - Zankou: Hurt >
A barmaid mutters 'The Dark One's hand is everywhere! Light save us!'
A barmaid panics, and attempts to flee!
A drunken fool fails to hit Stronk.
Selaana barely tickles Stronk's body with her strike.
A drunken fool tries to hit Stronk, but he deflects the blow.
You pound *Zankou*'s right leg.

- Zankou: Hurt >
*Stronk* sends you sprawling with a powerful bash!

* HP:Wounded MV:Full - Zankou: Hurt >
A drunken fool fails to hit Stronk.
Selaana barely tickles Stronk's body with her strike.
A drunken fool fails to hit Stronk.
*Stronk* tickles your right foot with his pound.

* HP:Wounded MV:Full - Zankou: Hurt > change mood wimpy

*Zankou* sheathes a two-handed binnol into a belt hook.

* HP:Wounded MV:Full - Zankou: Hurt >
*Zankou* wields a bronze headed war axe in a two-handed grip.

* HP:Wounded MV:Full - Zankou: Hurt >
A drunken fool fails to hit Stronk.
Selaana barely tickles Stronk's left arm with her strike.
A drunken fool fails to hit Stronk.
*Stronk* pounds your body.
*Zankou* blasts your head hard.

* HP:Battered MV:Full - Zankou: Hurt > change wimpy 1090

Zankou assumes an offensive striking posture.

* HP:Battered MV:Full - Zankou: Hurt > l n
A drunken fool tries to hit Stronk, but he deflects the blow.
Selaana tickles Stronk's right arm with her strike.
A drunken fool tries to hit Stronk, but he deflects the blow.
*Stronk* pounds your head.
*Zankou* blasts your body hard.
You tickle *Zankou*'s body with your pound.
Mood changed to: Wimpy

* HP:Battered MV:Full - Zankou: Hurt > You will now flee if you go below 204 hit points.

* HP:Battered MV:Full - Zankou: Hurt > The common is closed.
common is now set as your temporary door.

* HP:Battered MV:Full - Zankou: Hurt >
A barmaid screams 'Shadowspawn! Run for your lives!!!'
A barmaid panics, and attempts to flee!
Ok.

* HP:Battered MV:Full - Zankou: Hurt >

It's already open!

* HP:Battered MV:Full - Zankou: Hurt >
It's already open!
*Stronk* closes the common.


* HP:Battered MV:Full - Zankou: Hurt >
Ok.
*Zankou* closes the common.

* HP:Battered MV:Full - Zankou: Hurt > Ok.
*Zankou* closes the common.

* HP:Battered MV:Full - Zankou: Hurt > A drunken fool fails to hit Stronk.
Selaana tickles Stronk's right leg with her strike.
A drunken fool barely tickles Stronk's body with his hit.
*Zankou* blasts your left leg.
PANIC! You couldn't escape!
You pound *Zankou*'s left arm.
Ok.
*Stronk* closes the common.

* HP:Battered MV:Full - Zankou: Hurt >


Ok.

* HP:Battered MV:Full - Zankou: Hurt > It's already open!

* HP:Battered MV:Full - Zankou: Hurt > It's already open!

* HP:Battered MV:Full - Zankou: Hurt >

*Zankou* closes the common.

* HP:Battered MV:Full - Zankou: Hurt > Ok.
*Zankou* closes the common.

* HP:Battered MV:Full - Zankou: Hurt >
Ok.
*Zankou* closes the common.


* HP:Battered MV:Full - Zankou: Hurt >
Ok.
*Zankou* closes the common.


* HP:Battered MV:Full - Zankou: Hurt >
Ok.
*Zankou* closes the common.

* HP:Battered MV:Full - Zankou: Hurt >
A drunken fool fails to hit Stronk.
Selaana tickles Stronk's body with her strike.
A drunken fool fails to hit Stronk.
*Zankou* blasts your head hard.
PANIC! You couldn't escape!
You pound *Zankou*'s body.
Ok.
*Stronk* closes the common.

* HP:Battered MV:Full - Zankou: Hurt >
Ok.
*Zankou* closes the common.


* HP:Battered MV:Full - Zankou: Hurt > TICK IN 5 SECONDS.
Ok.
*Zankou* closes the common.

* HP:Battered MV:Full - Zankou: Hurt > Ok.
*Zankou* closes the common.

* HP:Battered MV:Full - Zankou: Hurt >
Ok.
*Stronk* closes the common.

* HP:Battered MV:Full - Zankou: Hurt > Ok.

* HP:Battered MV:Full - Zankou: Hurt >
*Stronk* closes the common.

* HP:Battered MV:Full - Zankou: Hurt >
A drunken fool fails to hit Stronk.
Selaana tickles Stronk's body with her strike.
A drunken fool fails to hit Stronk.
*Stronk* pounds your body.
PANIC! You couldn't escape!
You tickle *Zankou*'s body with your pound.

change wimpy 100000ll - Zankou: Hurt >

A barmaid mutters 'The Dark One's hand is everywhere! Light save us!'
A barmaid panics, and attempts to flee!
*Zankou* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!

* HP:Battered MV:Full - Zankou: Hurt >


A drunken fool fails to hit Stronk.
Selaana barely tickles Stronk's body with her strike.
A drunken fool barely tickles Stronk's left leg with his hit.
*Stronk* tickles your right foot with his pound.
PANIC! You couldn't escape!
*Zankou* blasts your left foot.
PANIC! You couldn't escape!

* HP:Battered MV:Full - Zankou: Hurt >



A drunken fool fails to hit Stronk.
Selaana fails to strike Stronk.
A drunken fool barely tickles Stronk's body with his hit.
*Stronk* pounds your head.
PANIC! You couldn't escape!
*Zankou* blasts your body.
PANIC! You couldn't escape!

* HP:Beaten MV:Full - Zankou: Hurt >



You will now flee if you go below 204 hit points.

* HP:Beaten MV:Full - Zankou: Hurt > Ok.

* HP:Beaten MV:Full - Zankou: Hurt > It's already open!

* HP:Beaten MV:Full - Zankou: Hurt > A drunken fool tries to hit Stronk, but he deflects the blow.
Selaana barely strikes Stronk's body.
A drunken fool tries to hit Stronk, but he parries successfully.
*Stronk* barely pounds your left hand.
PANIC! You couldn't escape!
You pound *Zankou*'s left arm.
It's already open!
*Stronk* closes the common.

* HP:Beaten MV:Full - Zankou: Hurt >
Ok.

* HP:Beaten MV:Full - Zankou: Hurt >
It's already open!

* HP:Beaten MV:Full - Zankou: Hurt > It's already open!

* HP:Beaten MV:Full - Zankou: Hurt >
It's already open!
*Stronk* closes the common.

* HP:Beaten MV:Full - Zankou: Hurt > Ok.

* HP:Beaten MV:Full - Zankou: Hurt >
It's already open!
*Stronk* closes the common.

* HP:Beaten MV:Full - Zankou: Hurt >
Ok.
*Stronk* closes the common.

* HP:Beaten MV:Full - Zankou: Hurt > Ok.
*Stronk* closes the common.


* HP:Beaten MV:Full - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Beaten MV:Full - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Beaten MV:Full - Zankou: Hurt >
Ok.


* HP:Beaten MV:Full - Zankou: Hurt >






A barmaid screams 'Help! A trolloc is here!'
A barmaid panics, and attempts to flee!
Selaana's hands begin weaving crystals of water and air...
Selaana unleashes a flurry of icy spikes at Stronk, who is stabbed repeatedly. Thanks Selaana! Finally
A man screams 'Eeek, a trolloc! Get me out of here!!!'
A man panics, and attempts to flee!
A barmaid mutters 'The Dark One's hand is everywhere! Light save us!'
A barmaid panics, and attempts to flee!
A drunken fool fails to hit Stronk.
Selaana barely tickles Stronk's body with her strike.
A drunken fool tries to hit Stronk, but he parries successfully.
*Stronk* barely pounds your left foot.
You panic and attempt to flee!
*Zankou* blasts your left arm.
Your heartbeat calms down more as you feel less panicked.
*Zankou* sends you sprawling with a powerful bash!
*Stronk* closes the common.


A drunken fool fails to hit Stronk.
Selaana barely tickles Stronk's body with her strike.
A drunken fool fails to hit Stronk.
*Stronk* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Zankou* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!


PANIC! You couldn't escape!
Ok.

* HP:Beaten MV:Fresh - Zankou: Hurt > It's already open!
*Stronk* closes the common.

* HP:Beaten MV:Fresh - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Beaten MV:Fresh - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Beaten MV:Fresh - Zankou: Hurt >
Ok.

* HP:Beaten MV:Fresh - Zankou: Hurt >
It's already open!
*Stronk* closes the common.

* HP:Beaten MV:Fresh - Zankou: Hurt > Ok.

* HP:Beaten MV:Fresh - Zankou: Hurt >
It's already open!
*Stronk* closes the common.


* HP:Beaten MV:Fresh - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Beaten MV:Fresh - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Beaten MV:Fresh - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Beaten MV:Fresh - Zankou: Hurt >

A drunken fool tries to hit Stronk, but he deflects the blow.
Selaana barely tickles Stronk's left leg with her strike.
A drunken fool tries to hit Stronk, but he deflects the blow.
*Stronk* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You pound *Zankou*'s left arm hard.
Ok.
*Stronk* closes the common.

* HP:Critical MV:Fresh - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Critical MV:Fresh - Zankou: Hurt > Ok.

* HP:Critical MV:Fresh - Zankou: Hurt >
It's already open!
*Stronk* closes the common.


* HP:Critical MV:Fresh - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Critical MV:Fresh - Zankou: Hurt > Ok.
*Stronk* closes the common.

* HP:Critical MV:Fresh - Zankou: Hurt >
Ok.
*Stronk* closes the common.


* HP:Critical MV:Fresh - Zankou: Hurt >
Ok.
*Stronk* closes the common.

* HP:Critical MV:Fresh - Zankou: Hurt >
Ok.
*Stronk* closes the common.


* HP:Critical MV:Fresh - Zankou: Hurt >
Ok.
*Stronk* closes the common.

* HP:Critical MV:Fresh - Zankou: Hurt >
Ok.
*Stronk* closes the common.


Ok. h - Zankou: Hurt >
*Zankou* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Stronk* closes the common.

* HP:Critical MV:Fresh - Zankou: Hurt >
A drunken fool fails to hit Stronk.
Selaana tickles Stronk's left foot with her strike.
A drunken fool fails to hit Stronk.
*Stronk* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Zankou* blasts your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* HP:Critical MV:Fresh - Zankou: Hurt >


A barmaid panics, and attempts to flee!
Selaana's hands begin weaving crystals of water and air...
Selaana unleashes a flurry of icy spikes at Stronk, who is stabbed repeatedly.


* HP:Critical MV:Fresh - Zankou: Hurt >
A drunken fool fails to hit Stronk.
Selaana tickles Stronk's body with her strike.
A drunken fool tickles Stronk's body with his hit.
*Stronk* pounds your left leg.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Zankou* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* HP:Critical MV:Fresh - Zankou: Hurt >
A drunken fool fails to hit Stronk.
Selaana barely tickles Stronk's body with her strike.
A drunken fool tries to hit Stronk, but he parries successfully.
*Stronk* barely pounds your head.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*someone* blasts your body hard.
You are dead! Sorry...


I took out all the "open common" spam lol

Mhaliah
Posts: 873
Joined: Wed Feb 25, 2015 11:48 am

Re: Ouch! That really did HURT!

Post by Mhaliah » Tue Feb 02, 2021 7:55 pm

As a follow up to that log....

The Wayfarer's Rest Inn
This spacious inn doesn't appear to be the friendliest establishment. The
place is extremely quiet, and whatever patrons are here apparently make
little or no noise. A thin wall separates the main body of the inn from
the common room, which is just to the south. A doorway leads north to the
city street.
[ obvious exits: N S ]
A lantern has been left here.

s
* HP:Healthy MV:Strong > The Common Room
[ obvious exits: N ]
A bartender serves customers with a greedy smile.
Bartrim the innkeeper stands sullenly about.
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.
Selaana is standing here.
Selaana is surrounded by a shimmering white aura!
A man is here.
A middle-aged woman offers drinks to patrons.
A drunken fool staggers in no particular direction.

* HP:Healthy MV:Strong > sa really Selaana?!
You say 'really Selaana?!'

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Ouch! That really did HURT!

Post by stronk » Tue Feb 02, 2021 8:05 pm

hahahahahaha at the last log. I <3 you Mhaliah :)

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Ouch! That really did HURT!

Post by stronk » Thu Feb 04, 2021 10:05 am

yay fc pk. So glad zerk attack is gone, THAT was a major **"balance"** issue in the mud.

Players in your Zone
--------------------
Stronk - Far in the Braem Wood
You catch a smell of horses nearby.

* HP:Scratched MV:Winded >
w
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Scratched MV:Winded >
s
p
k light
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks

cb
b
bash
* HP:Scratched MV:Winded > They aren't here.

* HP:Scratched MV:Winded > [change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded > Bash who?

* HP:Scratched MV:Winded >
*Lexi* has arrived from the west, riding a gray palfrey.

* HP:Scratched MV:Winded >
w

*Lexi* leaves north riding a gray palfrey.

p
k light
* HP:Scratched MV:Winded >
Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: woods
A badger is rummaging about, looking for stuff to eat.

* HP:Scratched MV:Winded > They aren't here.

e
* HP:Scratched MV:Winded >
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
*Lexi* is standing here, riding a gray palfrey.

n
p
k light
* HP:Scratched MV:Winded >
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Scratched MV:Winded > They aren't here.

s
* HP:Scratched MV:Winded >
p
k light
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door west: woods
Door down: rocks
*Lexi* is standing here, riding a gray palfrey.

b
bash
* HP:Scratched MV:Winded > You try to blast *Lexi*, but she deflects the blow.

* HP:Scratched MV:Winded - Lexi: Healthy >
*Lexi* howls triumphantly.
-=+*
*Lexi* pierces your body.
*+=- -=
Your bash at *Lexi* sends her sprawling!

* HP:Scratched MV:Winded - Lexi: Scratched >
l lexi
You blast *Lexi*'s right leg very hard.

Lexi has a few scratches.
Lexi is scratched.

*Lexi* is using:
<used as light> a lantern
<worn on head> a strange, insectoid helm
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a fine black coat of silk
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of lissome leather boots with metal capped toes

cdw
close woods w
* HP:Scratched MV:Winded - Lexi: Scratched >
Ok.

* HP:Scratched MV:Winded - Lexi: Scratched >
odd
open rocks d
Ok.

* HP:Scratched MV:Winded - Lexi: Scratched >
v
l
[not ]
You start paying increased attention to your surroundings.

* HP:Scratched MV:Winded - Lexi: Scratched > You blast *Lexi*'s left arm hard.
Far in the Braem Wood
With the Braem Wood stream just to the south, this place is rather soggy
and water-logged. Some reeds grow here, amidst the willows that have taken
advantage of the generous water supply. The Braem Wood continues to the
north and east, and other directions are unreachable. A small pile of rocks
near the reeds has an animal's burrow underneath.
[ obvious exits: N E S D ]
Zone: Braem Wood
Door west: woods
Door down: rocks
*Lexi* is sitting here, riding a gray palfrey.

b
bash
* HP:Scratched MV:Winded - Lexi: Hurt >
They already seem to be stunned.

* HP:Scratched MV:Winded - Lexi: Hurt >
b
bash
They already seem to be stunned.

* HP:Scratched MV:Winded - Lexi: Hurt >
b
bash
-=+**+
Tic in 7 seconds!=- -=
Your body is pierced by razor sharp ice spikes sent by *Lexi*!
Your bash at *Lexi* sends her sprawling!

* HP:Hurt MV:Winded - Lexi: Scratched >

You blast *Lexi*'s right arm hard.

* HP:Hurt MV:Winded - Lexi: Hurt >
gasp
You gasp in astonishment.

* HP:Hurt MV:Winded - Lexi: Hurt >
gc
qc
quaff cup
You blast *Lexi*'s body.
[get cup pack]
You get a cup of thready brown tea from a backpack.

* HP:Hurt MV:Winded - Lexi: Hurt > You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.

* HP:Hurt MV:Winded - Lexi: Hurt >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Winded - Lexi: Hurt >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Winded - Lexi: Hurt >
b
bash

*Lexi* tickles your left leg with her pierce.
*Lexi* barely pierces your body.
-=+*
*Lexi* panics, and attempts to flee!
*Lexi* tries to flee, but is too exhausted!
*+=-
*Lexi* panics, and attempts to flee!
*Lexi* tries to flee, but is too exhausted!
-=
*Lexi* tickles your body with her pierce.
You blast *Lexi*'s left arm hard.
Your bash at *Lexi* sends her sprawling!

* HP:Hurt MV:Winded - Lexi: Hurt >
grin
You grin evilly.

* HP:Hurt MV:Winded - Lexi: Hurt >

You blast *Lexi*'s body very hard.

* HP:Hurt MV:Winded - Lexi: Hurt >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Winded - Lexi: Hurt >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Winded - Lexi: Hurt >
b
bash
They already seem to be stunned.

* HP:Hurt MV:Winded - Lexi: Hurt >

You blast *Lexi*'s left arm very hard.

b
bash
* HP:Hurt MV:Winded - Lexi: Wounded >
*Lexi* panics, and attempts to flee!

* HP:Hurt MV:Winded - Lexi: Wounded >

*Lexi* leaves north riding a gray palfrey.
-=
n
p
k light+*
p
k light
Cancelled.
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Hurt MV:Winded > They aren't here.

* HP:Hurt MV:Winded > They aren't here.

e
* HP:Hurt MV:Winded >
p
k light
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood

* HP:Hurt MV:Winded > *Lexi* has arrived from the south, riding a gray palfrey.
You try to blast *Lexi*, but she deflects the blow.

s
* HP:Hurt MV:Winded - Lexi: Wounded >
b
bash
No way! You're fighting for your life!

* HP:Hurt MV:Winded - Lexi: Wounded >

*Lexi* pierces your right arm.
-=+**+=- -
=
As *Lexi* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded >
Your body is pierced by razor sharp ice spikes sent by *Lexi*!

* HP:Wounded MV:Winded - Lexi: Wounded >
*Lexi* pierces your right arm.

* HP:Wounded MV:Winded - Lexi: Wounded >
b
bash

*Lexi* barely pierces your right leg.

* HP:Wounded MV:Winded - Lexi: Wounded >
-=+**
Your body is pierced by razor sharp ice spikes sent by *Lexi*!
+
Tic in 7 seconds!=- -=
Your bash at *Lexi* sends her sprawling!

* HP:Battered MV:Winded - Lexi: Wounded >
tel monsoon on fc braem
You tell Monsoon 'on fc braem'

* HP:Battered MV:Winded - Lexi: Wounded >
b
bash

You blast *Lexi*'s right hand.

* HP:Battered MV:Winded - Lexi: Wounded >
They already seem to be stunned.

* HP:Battered MV:Winded - Lexi: Wounded >
b
bash
They already seem to be stunned.

b
bash
* HP:Battered MV:Winded - Lexi: Wounded >
They already seem to be stunned.

* HP:Battered MV:Winded - Lexi: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Winded - Lexi: Wounded >
You blast *Lexi*'s right leg hard.

b
bash
* HP:Battered MV:Winded - Lexi: Wounded >
They already seem to be stunned.

* HP:Battered MV:Winded - Lexi: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Winded - Lexi: Wounded >

You try to blast *Lexi*, but she deflects the blow.

* HP:Battered MV:Winded - Lexi: Wounded >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded - Lexi: Wounded > You panic and attempt to flee!


You flee head over heels.
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.

* HP:Battered MV:Winded >
cb
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Winded >

A badger tunnels through the soil.

* HP:Battered MV:Winded >
n
p
k light
*Lexi* has arrived from the west, riding a gray palfrey.
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood

b
bash
* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > Bash who?

* HP:Battered MV:Winded >
s
p
k light
b
bash
Far in the Braem Wood
[ obvious exits: N E S W ]
Zone: Braem Wood
Door east: bramble
*Lexi* is standing here, riding a gray palfrey.
A cute brown deer eyes you nervously.
A badger is rummaging about, looking for stuff to eat.

* HP:Battered MV:Winded > *Lexi* leaves north riding a gray palfrey.
They aren't here.

* HP:Battered MV:Winded > Bash who?

* HP:Battered MV:Winded >
n
p
k light
b
bash
Far in the Braem Wood
[ obvious exits: E S W ]
Zone: Braem Wood
*Lexi* is standing here, riding a gray palfrey.

* HP:Battered MV:Winded > *Lexi* pierces your left arm.
You do the best you can!

* HP:Battered MV:Winded - Lexi: Wounded >
-=+**+=- -=
Your bash at *Lexi* sends her sprawling!

* HP:Battered MV:Winded - Lexi: Wounded >

You blast *Lexi*'s left leg very hard.

tel monsoon lol losing bad
* HP:Battered MV:Winded - Lexi: Wounded >
You tell Monsoon 'lol losing bad'

* HP:Battered MV:Winded - Lexi: Wounded >

You blast *Lexi*'s body very hard.

* HP:Battered MV:Winded - Lexi: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Winded - Lexi: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Winded - Lexi: Wounded >
b
bash
-=+**+=- -=
Your bash at *Lexi* sends her sprawling!
Your body is pierced by razor sharp ice spikes sent by *Lexi*!

* HP:Beaten MV:Winded - Lexi: Wounded >
You try to blast *Lexi*, but she parries successfully.

* HP:Beaten MV:Winded - Lexi: Wounded >
Tic in 7 seconds!

You blast *Lexi*'s body.

* HP:Beaten MV:Winded - Lexi: Wounded >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Winded - Lexi: Wounded > You panic and attempt to flee!


You flee head over heels.
Far in the Braem Wood
[ obvious exits: E S ]
Zone: Braem Wood
A campfire burns slowly, sending smoke into the sky.
A sign is posted here that you must READ.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A towering, hunch-backed trolloc glares maliciously as he lumbers by, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Beaten MV:Winded >
cb

*Lexi* has arrived from the east, riding a gray palfrey.

* HP:Beaten MV:Winded > [change mood brave]
Mood changed to: Brave

q
bash light
* HP:Beaten MV:Winded >

*Lexi* tickles your body with her pierce.
-=+**+=-
An enormous hunch-backed trolloc joins your fight!
An enormous hunch-backed trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A Ko'bal trolloc joins an enormous hunch-backed trolloc's fight!
A fade joins an enormous hunch-backed trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

-
=
As *Lexi* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Winded - Lexi: Wounded >

Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Lexi*!

* HP:Critical MV:Winded - Lexi: Wounded >
cw

A fade tries to slash Lexi, but she deflects the blow.
A fade hisses 'This is the will of the Great Lord.'

A Ko'bal trolloc tries to hack Lexi, but she parries successfully.
A Ko'bal trolloc hacks Lexi's right foot.
An enormous hunch-backed trolloc tries to cleave Lexi, but she deflects the blow.
An enormous hunch-backed trolloc cleaves Lexi's left leg.
*someone* barely pierces your right foot.
You are incapacitated and will slowly die, if not aided.

f
HP:Critical MV:Winded >
[change mood wimpy]
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded >
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Winded >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Ouch! That really did HURT!

Post by Rig » Thu Feb 04, 2021 3:26 pm

It’s more that you played that a little wrong more than zerk attack would have made any difference. I would have used the patty as soon as I hit batt to get her low and then when she fled off low I’d chase. She’s also in combo with a cc, which means you + mobs will break her defense unbashed. Use these things to your advantage, good sir.

Food for thought!

antoine
Posts: 67
Joined: Thu Mar 15, 2018 4:01 pm

Re: Ouch! That really did HURT!

Post by antoine » Thu Feb 04, 2021 4:06 pm

Rig wrote:
Thu Feb 04, 2021 3:26 pm
It’s more that you played that a little wrong more than zerk attack would have made any difference. I would have used the patty as soon as I hit batt to get her low and then when she fled off low I’d chase. She’s also in combo with a cc, which means you + mobs will break her defense unbashed. Use these things to your advantage, good sir.

Food for thought!
+1

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Ouch! That really did HURT!

Post by stronk » Thu Feb 04, 2021 4:32 pm

Thanks, Rig. :)

gok
Posts: 63
Joined: Thu Oct 08, 2020 12:41 am

Re: Ouch! That really did HURT!

Post by gok » Sat Feb 06, 2021 10:44 pm

Bad day for Fyra

#1
S HP:Scratched MV:Tiring - Fyra: Healthy >
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
A large slab of meat has been placed here. [2]
A shattered arm lies in a bloody red and purple mess.
A long-eared rabbit is here, looking quite sick.

* S HP:Scratched MV:Tiring > j
j
[k light]
They aren't here.
Fyra has arrived from the east, riding a roan charger.

<Insert a bunch of fleeing and ice spikes>

Monsoon sends Fyra sprawling with a powerful bash!

* S HP:Scratched MV:Tiring - Fyra: Critical > j
You pierce Fyra's right leg into bloody fragments!
Fyra is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear Fyra's death cry.


#2
[back fyra]
You silently approach your victim...


Dovain tries to pierce *Fyra*, but she parries successfully.

+
*Detritus* tries to crush Zankou, but he deflects the blow.

*
Bludlust narrates 'kk'
Zankou releases streaks of Fire at *Verne*, who screams in pain.

+
Zankou pierces *Detritus*'s body.

=
*Livendros* gets a package of iron rations from a backpack.

-
Zankou tickles *Detritus*'s left arm with his pierce.
*Fyra* tries to slice Dovain, but he deflects the blow.
Xorzir pounds *Ibzon*'s left leg hard.
*Verne* barely tickles Stronk's body with her whip.
*Livendros* gives a seasoned Shienaran soldier an order.
*Fyra* unleashes a flurry of icy spikes at Stronk, who is stabbed repeatedly.


*Fyra* panics, and attempts to flee!
Dovain releases streaks of Fire at *Fyra*, who screams in pain.
*Fyra* leaves east.

=
Dirtiness says 'oh crap'

+
Xorzir avoids being bashed by *Ibzon* who loses his balance and falls!
Stronk avoids being bashed by *Jaxon* who loses his balance and falls!
*Fyra* has arrived from the east.


*Fyra* makes a strange sound as you place a sharp, red stone dagger in her back!
*Fyra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Fyra*'s death cry.

#3

Merchant Street
[ obvious exits: N E S ]
East: A man walks among the horses here feeding them and rubbing them down.
Krun the Sniveling Coward is standing here.
*Fyra* is standing here.
Dovain narrates 'lol she quaked'

* S HP:Hurt MV:Full > j
Krun stabs *Fyra*'s body very hard.
*Fyra* panics, and attempts to flee!
[k light]
You pierce *Fyra*'s body very hard.
*Fyra* is incapacitated and will slowly die, if not aided.

* S HP:Hurt MV:Full - Fyra: Critical > The Tar Valon guardsmen ring the city alarm in the distance.
No way! You're fighting for your life!

* S HP:Hurt MV:Full - Fyra: Critical > [k light]
You do the best you can!

* S HP:Hurt MV:Full - Fyra: Critical >
You pierce *Fyra*'s body into bloody fragments!
*Fyra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Fyra*'s death cry.

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Ouch! That really did HURT!

Post by stronk » Sun Feb 07, 2021 12:46 am

Wooot! Feels good to get a Lisette kill after being smoked by her sooo many times :)

You narrate 'anyone basin yet?'

o HP:Scratched MV:Winded >
e
Twisting Through the Ways
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction down leads to an unknown room.
(wotmudmapper): (error): Caution. Direction south leads to an unknown room.
Zone: The Ways

o HP:Scratched MV:Winded >

Monsoon narrates 'dont think so'

o HP:Scratched MV:Winded >
Carnage narrates 'I can'

o HP:Scratched MV:Winded >

Gok narrates 'on'

o HP:Scratched MV:Winded >

Gradak narrates 'shes ent'

o HP:Scratched MV:Winded >

Monsoon narrates 'liseete bl'

o HP:Scratched MV:Winded >
nar omw
You narrate 'omw'

o HP:Scratched MV:Winded >
u
Approaching a Vine-Carved Door
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction south leads to an unknown room.
(wotmudmapper): (error): Caution. Direction up leads to an unknown room.
(wotmudmapper): (error): Caution. Direction east leads to an unknown room.
Zone: The Ways
Gok narrates 'lol'

o HP:Scratched MV:Winded >
w
At a Vine-Carved Door
[ obvious exits: E ]
Zone: The Ways
A faded tapestry of vines and leaves entwine around a slab of pale stone.

o HP:Scratched MV:Winded >
pul leaf
Ok.
Gradak narrates 'patty is 1n of where it was'

o HP:Scratched MV:Winded >
u
The vine-carved door mysteriously opens.
Blighted Grove
[ obvious exits: N E S W D ]
Zone: Shayol Ghul
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A black snake with red mottling slyly meanders around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Scratched MV:Winded >
s
w
s
Gray Hills
[ obvious exits: N E S W ]
Zone: Shayol Ghul
A bearlike lump of rotten flesh lumbers around in here.

s
s
* HP:Scratched MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
Zone: Shayol Ghul

* HP:Scratched MV:Winded > Barren Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul

cb
* HP:Scratched MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
Zone: Shayol Ghul
Gok narrates 'im batt now'

* HP:Scratched MV:Winded > Dying Plains in the Blight
[ obvious exits: N E W ]
Zone: The Blight

o HP:Scratched MV:Winded > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

e
s
o HP:Scratched MV:Winded >
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A pair of breeches in shades of earth and rock disappear into the ground.
A bundle of cloth was discarded here.
A black pair of soft, silver-tooled boots lie on the ground.
A dark blue dress with splashes or red and white lies here.
A collar and bracelet linked by a silvery leash lies upon the ground.

s
s
* HP:Scratched MV:Winded > The Blight
[ obvious exits: N E S ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Scratched MV:Winded > The Blight
[ obvious exits: N S ]
Zone: The Blight
A small stick is lying on the ground here.

whe
* HP:Scratched MV:Winded > The Blight
[ obvious exits: N S ]
Zone: The Blight
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A hideous trolloc is here, in a world of hurt, surrounded by a dark aura.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.

w
* HP:Scratched MV:Winded >
w
Players in your Zone
--------------------
Stronk - The Blight
Gok - The Blight
Gradak - The Blight
You catch a faint scent of a horse nearby.

w
* HP:Scratched MV:Winded > Alas, you cannot go that way...

* HP:Scratched MV:Winded > Alas, you cannot go that way...

* HP:Scratched MV:Winded > Alas, you cannot go that way...

* HP:Scratched MV:Winded >
s
s
The Blight
[ obvious exits: N W ]
Zone: The Blight
A young trolloc is here, growling with a deep bloodlust, surrounded by a dark aura.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
w
* HP:Scratched MV:Winded > Alas, you cannot go that way...

w
* HP:Scratched MV:Winded > The Blight
[ obvious exits: E S W ]
Zone: The Blight

w
w
* HP:Scratched MV:Winded > Path in the Blight
[ obvious exits: E S W ]
Zone: The Blight

* HP:Scratched MV:Winded > The Blight
[ obvious exits: E W ]
Zone: The Blight
Door down: rock
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Scratched MV:Winded > The Blight
[ obvious exits: N E W ]
Zone: The Blight
A spider-legged beast is here, most of it teeth.

* HP:Scratched MV:Winded > The Blight
[ obvious exits: N E S ]
Zone: The Blight

* HP:Scratched MV:Winded >
s
The Blight
[ obvious exits: N E ]
Zone: The Blight

e
* HP:Scratched MV:Winded >
s
s
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A trolloc is here ruling a group of trollocs, surrounded by a dark aura.

* HP:Scratched MV:Winded > The Blight
[ obvious exits: N S ]
Zone: The Blight

p
k light
* HP:Scratched MV:Winded >
The Blight
[ obvious exits: N E S W ]
Zone: The Blight

* HP:Scratched MV:Weary > They aren't here.

* HP:Scratched MV:Weary >
whe
s
Players in your Zone
--------------------
Stronk - The Blight
Gradak - The Blight
Gok - The Blight
You catch a faint scent of a horse nearby.

* HP:Scratched MV:Weary >
The Blight
[ obvious exits: E W ]
Zone: The Blight

p
k light
* HP:Scratched MV:Weary >
They aren't here.

w
* HP:Scratched MV:Weary >
The Blight
[ obvious exits: E S ]
Zone: The Blight
A trolloc is here, exhorting a group of trolloc raiders, surrounded by a dark aura.

s
s
* HP:Scratched MV:Weary >
The Blight
[ obvious exits: N S ]
Zone: The Blight

* HP:Scratched MV:Weary > The Blight
[ obvious exits: N S D ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Scratched MV:Weary >
s
The Blight
[ obvious exits: N E S ]
Zone: The Blight
Gradak the Veteran Havoc is here, fighting the blight bear.
Gok the Darkling Master is here, fighting the blight bear.
A ramshorned trolloc is here, fighting the blight bear.
A ramshorned trolloc is here, fighting the blight bear.
A ramshorned trolloc is here, fighting the blight bear.
A ramshorned trolloc is here, fighting the blight bear.
A fade is here, fighting the blight bear.
A Dha'vol trolloc is here, fighting the blight bear.
The blight bear is here, fighting Gok.

* HP:Scratched MV:Weary >

A ramshorned trolloc cleaves the blight bear's right leg hard.
A ramshorned trolloc cleaves the blight bear's left foreleg very hard.
The blight bear swiftly dodges a ramshorned trolloc's attempt to cleave it.
A ramshorned trolloc cleaves the blight bear's left paw very hard.
The blight bear is incapacitated and will slowly die, if not aided.
Gradak pierces the blight bear's body into bloody fragments!
The blight bear is dead! R.I.P.
Your blood freezes as you hear the blight bear's death cry.

* HP:Scratched MV:Weary >
k bear
They aren't here.

* HP:Scratched MV:Weary >
whe
l
Players in your Zone
--------------------
Stronk - The Blight
Gradak - The Blight
Gok - The Blight
You catch a faint scent of a horse nearby.

p
k light
* HP:Scratched MV:Weary > Your blood freezes as you hear something's death cry.
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blight bear is lying here.
Gradak the Veteran Havoc is standing here.
Gok the Darkling Master is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Scratched MV:Weary > They aren't here.

s
* HP:Scratched MV:Weary >
p
k light
The Blight
[ obvious exits: N S ]
Zone: The Blight
The corpse of a rat is lying here.
*Lisette* is standing here, riding a warhorse.

* HP:Scratched MV:Weary >
*Lisette* leaves south riding a warhorse.

* HP:Scratched MV:Weary > They aren't here.

b
bash
* HP:Scratched MV:Weary >
Bash who?

s
s
* HP:Scratched MV:Weary >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blighted tree is lying here. [2]

p
k light
* HP:Scratched MV:Weary > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of the blighted tree is lying here. [2]
*Lisette* is standing here, riding a warhorse.

w
* HP:Scratched MV:Weary > You try to blast *Lisette*, but she parries successfully.

* HP:Scratched MV:Weary - Lisette: Scratched >
No way! You're fighting for your life!

b
bash
* HP:Scratched MV:Weary - Lisette: Scratched >
*Lisette* panics, and attempts to flee!

*Lisette* leaves west riding a warhorse.
-=+**+=- -=
They're not here anymore!

* HP:Scratched MV:Weary >
Gok narrates 'sm gone'

* HP:Scratched MV:Weary >
nar instafleees
You narrate 'instafleees'

* HP:Scratched MV:Weary >
nar orch
You narrate 'orch'

* HP:Scratched MV:Weary >
w
w
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Scratched MV:Weary >
whe

The writhing grass fails to hit you.
You blast the writhing grass's roots very hard.
The writhing grass barely tickles your body with its hit.

No way! You're fighting for your life!

* HP:Scratched MV:Winded - the writhing grass: Scratched > Players in your Zone
--------------------
Stronk - In a Dying Orchard
You catch a faint scent of a horse nearby.

* HP:Scratched MV:Winded - the writhing grass: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Scratched MV:Winded - the writhing grass: Scratched > You panic and
attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of the blighted tree is lying here. [2]

* HP:Scratched MV:Winded >
w
w
w
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Scratched MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A cringing trolloc whelp cowers before you.

* HP:Scratched MV:Winded > A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A raven is here, watching, surrounded by a dark aura.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Scratched MV:Winded >
w
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Scratched MV:Winded >
The rain stops. Starting tic timer.

* HP:Scratched MV:Winded >
scan s
Your eyesight is not so keen.

* HP:Scratched MV:Winded >
s
p
k light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a raven is lying here.
A large stone well is here.
*Lisette* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
*Lisette* fails to strike you.

b
bash
* HP:Scratched MV:Winded - Lisette: Scratched > You do the best you can!

* HP:Scratched MV:Winded - Lisette: Scratched >
-=+**
*Lisette* fails to strike you.
The ancient tree fails to hit you.
The ancient tree joins the ancient tree's fight!
+=-
*Lisette* panics, and attempts to flee!
-
*Lisette* leaves north riding a warhorse.
=
They're not here anymore!

* HP:Scratched MV:Winded - the ancient tree: Healthy >

*Lisette* has arrived from the north, riding a warhorse.

nar on well
* HP:Scratched MV:Winded - the ancient tree: Healthy >
*Lisette* tickles your left foot with her strike.

cw
* HP:Scratched MV:Winded - the ancient tree: Healthy > You narrate 'on well'

f
* HP:Scratched MV:Winded - the ancient tree: Healthy > *Lisette* barely tickles your body with her
strike.
You blast the ancient tree's trunk into bloody fragments!
The ancient tree fails to hit you.
The ancient tree barely tickles your right arm with its hit.
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Scratched MV:Winded - the ancient tree: Scratched > PANIC! You couldn't escape!

cb
* HP:Scratched MV:Winded - the ancient tree: Scratched >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

f
* HP:Scratched MV:Winded - the ancient tree: Scratched >
PANIC! You couldn't escape!

* HP:Scratched MV:Winded - the ancient tree: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 207 hit points.

* HP:Scratched MV:Winded - the ancient tree: Scratched > You blast the ancient
tree's trunk into bloody fragments!
The ancient tree fails to hit you.
The ancient tree fails to hit you.
You panic and attempt to flee!


Your body is burned by a tremendous fireball sent by *Lisette*!


You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest

* HP:Hurt MV:Weary >
sc
You have 335(414) hit and 71(237) movement points.
You have scored 108501010 experience points and 940 quest points.
You need 1727318353 exp to level and 60 qp to rank.
You have amassed 36 Turn points to date.
You have played 13 days and 5 hours (real time).
This ranks you as Stronk the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

cb
* HP:Hurt MV:Weary >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 124 hit points.

p
k light
* HP:Hurt MV:Weary >
They aren't here.

* HP:Hurt MV:Weary >
cws
[change wimpy 0]
You won't flee from any fight now.

n
p
k light
* HP:Hurt MV:Weary >
b
bash
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a raven is lying here.
A large stone well is here.
*Lisette* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
*Lisette* tickles your body with her strike.

* HP:Hurt MV:Weary - Lisette: Scratched > You do the best you can!

* HP:Hurt MV:Weary - Lisette: Scratched >
You try to blast *Lisette*, but she parries successfully.
The ancient tree fails to hit you.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse panics, and attempts to flee!
A spotted horse leaves north. ^^
*Lisette* fails to strike you.
-=+**+=- -
The ancient tree fails to hit you.
The ancient tree fails to hit you.
*Lisette* barely tickles your body with her strike.
=
Your bash at *Lisette* sends her sprawling!

* HP:Hurt MV:Weary - Lisette: Scratched >

Gok narrates 'im low bro'

* HP:Hurt MV:Weary - Lisette: Scratched >

The ancient tree barely tickles your body with its hit.
The ancient tree barely tickles your right leg with its hit.
You try to blast *Lisette*, but she deflects the blow.

* HP:Hurt MV:Weary - Lisette: Scratched >
nar bashed well
You narrate 'bashed well'

* HP:Hurt MV:Weary - Lisette: Scratched >

The ancient tree barely tickles your right leg with its hit.
The ancient tree tickles your right leg with its hit.
You blast *Lisette*'s body.

* HP:Hurt MV:Weary - Lisette: Scratched >
*Lisette* panics, and attempts to flee!

* HP:Hurt MV:Weary - Lisette: Scratched >
Gok tries to pierce *Lisette*, but she parries successfully.

snick
* HP:Hurt MV:Weary - Lisette: Scratched >
*Lisette* leaves north riding a warhorse.
*Lisette* has arrived from the north, riding a warhorse.

cw
* HP:Hurt MV:Weary - the ancient tree: Hurt > You snicker softly.

* HP:Hurt MV:Weary - the ancient tree: Hurt > [change mood wimpy]
Mood changed to: Wimpy

f
* HP:Hurt MV:Weary - the ancient tree: Hurt >
Tic in 7 seconds!
You panic and attempt to flee!

cb

The ancient tree fails to hit you.
The ancient tree fails to hit you.

n
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

p
k light
* HP:Hurt MV:Weary > Alas, you cannot go that way...

* HP:Hurt MV:Weary > They aren't here.

s
* HP:Hurt MV:Weary >
p
k light
b
bash
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a raven is lying here.
A large stone well is here.
*Lisette* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A spotted horse wanders skittishly around here.

* HP:Hurt MV:Weary > You try to blast *Lisette*, but she deflects the blow.

* HP:Hurt MV:Weary - Lisette: Scratched >
-=+**+=- -=
Your bash at *Lisette* sends her sprawling!
Your body is burned by a tremendous fireball sent by *Lisette*!

* HP:Wounded MV:Weary - Lisette: Scratched >
You try to blast *Lisette*, but she deflects the blow.
The ancient tree barely tickles your right arm with its hit.
The ancient tree joins the ancient tree's fight!
A spotted horse panics, and attempts to flee!
A spotted horse leaves north. ^^

* HP:Wounded MV:Weary - Lisette: Scratched >
Carnage narrates 'Sanguine Skythe City Square'

* HP:Wounded MV:Weary - Lisette: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Weary - Lisette: Scratched > You panic and attempt to flee!


The ancient tree fails to hit you.
The ancient tree fails to hit you.

e
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate

* HP:Wounded MV:Weary >
e
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A mole is here, looking sickly.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* HP:Wounded MV:Weary >
n
n
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
Gradak the Veteran Havoc is standing here.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

e
* HP:Wounded MV:Weary > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A cringing trolloc whelp cowers before you.

e
* HP:Wounded MV:Weary > In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of the blighted tree is lying here. [2]

n
* HP:Wounded MV:Weary >
n
The Blight
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blighted tree is lying here. [2]
Carnage narrates 'Kyrant Foothills Beside the Small Plains'

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S ]
Zone: The Blight
The corpse of a rat is lying here.

* HP:Wounded MV:Weary >
nar i cant break her chortlesnorfling def lol
You narrate 'i cant break her chortlesnorfling def lol'

n
n
* HP:Wounded MV:Weary >
The Blight
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blight bear is lying here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Wounded MV:Weary > The Blight
[ obvious exits: N S D ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Weary >
s
The Blight
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blight bear is lying here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Wounded MV:Weary >
nar bashed her 2x and parried all
You narrate 'bashed her 2x and parried all'

* HP:Wounded MV:Weary >
whe
Players in your Zone
--------------------
Stronk - The Blight

* HP:Wounded MV:Weary >
sc

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 27.806 seconds.

* HP:Wounded MV:Weary > You have 297(414) hit and 71(237) movement points.
You have scored 108501010 experience points and 940 quest points.
You need 1727318353 exp to level and 60 qp to rank.
You have amassed 36 Turn points to date.
You have played 13 days and 5 hours (real time).
This ranks you as Stronk the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

* HP:Wounded MV:Weary >
wh
Players
There is/are: 17 player(s) on LS and 10 player(s) on DS as of the last site update.
-------
Stronk the Darkling Senior [Dha'vol]
Deadwolf the Wolfish Trolloc
Carnage the Master Torturer [Dhai'mon Master]
Porka the Dark Master [Ghar'ghael Master]
Monsoon the Myrddraal [Myrddraal]
Gok the Darkling Master [Dha'vol Master]
Gradak the Veteran Havoc [Ko'bal]

7 players displayed.

* HP:Wounded MV:Weary >
p
k light
They aren't here.

p
k light
* HP:Wounded MV:Weary >
They aren't here.

v
* HP:Wounded MV:Weary >
l
[not ]
You start paying increased attention to your surroundings.

* HP:Wounded MV:Weary > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blight bear is lying here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Wounded MV:Weary >
whe
Players in your Zone
--------------------
Gok - The Blight
Stronk - The Blight

* HP:Wounded MV:Weary >

Gok narrates 'hp ?'

* HP:Wounded MV:Weary >

Gradak narrates 'shes orch still'

* HP:Wounded MV:Weary >
Gok has arrived from the south.

* HP:Wounded MV:Weary >
sc
You have 297(414) hit and 71(237) movement points.
You have scored 108501010 experience points and 940 quest points.
You need 1727318353 exp to level and 60 qp to rank.
You have amassed 36 Turn points to date.
You have played 13 days and 5 hours (real time).
This ranks you as Stronk the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

* HP:Wounded MV:Weary >
l gok

Gok has quite a few wounds.
Gok is wounded.

Gok is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a sharp, red stone dagger
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of animal-fur boots (used)

* HP:Wounded MV:Weary >

Gok starts following you.

l
* HP:Wounded MV:Weary >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blight bear is lying here.
Gok the Darkling Master is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by, surrounded by a dark aura.
A trolloc is here commanding a fist of troops, surrounded by a dark aura.

* HP:Wounded MV:Weary >

Gok assumes an offensive striking posture.

* HP:Wounded MV:Weary >

Gradak narrates 'well'

* HP:Wounded MV:Weary >
group gok
Gok is now a member of your group.

s
* HP:Wounded MV:Weary >
s
The Blight
[ obvious exits: N S ]
Zone: The Blight
The corpse of a rat is lying here.

s
* HP:Wounded MV:Weary > The Blight
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blighted tree is lying here.

w
* HP:Wounded MV:Weary > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
The corpse of the blighted tree is lying here. [2]

w
* HP:Wounded MV:Weary >
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Wounded MV:Weary > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A cringing trolloc whelp cowers before you.

* HP:Wounded MV:Weary >
w
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A raven is here, watching, surrounded by a dark aura.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Gok has arrived from the east.

w
* HP:Wounded MV:Weary >
Tic in 7 seconds!
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
Gradak the Veteran Havoc is standing here.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Wounded MV:Weary >
s
p
k light
b
bash
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a raven is lying here.
A large stone well is here.
*Lisette* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Lisette* tries to strike Gok, but he deflects the blow.

* HP:Wounded MV:Weary >
You try to blast *Lisette*, but she parries successfully.

* HP:Wounded MV:Weary - Gok: Wounded - Lisette: Scratched > -=
Gok pierces *Lisette*'s body very hard.
Gradak has arrived from the north.
+*
Gok tries to pierce *Lisette*, but she parries successfully.
The ancient tree fails to hit you.
The ancient tree joins the ancient tree's fight!
*Lisette* strikes Gok's head.
*+=-
*Lisette* panics, and attempts to flee!
-
*Lisette* leaves south riding a warhorse.
=
They're not here anymore!

* HP:Wounded MV:Weary - the ancient tree: Scratched >
cb
s
Gok pierces the ancient tree's trunk into bloody fragments!
You blast the ancient tree's trunk into bloody fragments!
The ancient tree tickles Gok's body with its hit.
The ancient tree fails to hit you.
Gok pierces the ancient tree's trunk into bloody fragments!
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Weary - the ancient tree: Hurt > No way! You're fighting for your life!
*Lisette* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Weary - the ancient tree: Hurt >
*Lisette* tries to strike Gradak, but he parries successfully.
Gok panics, and attempts to flee!

cw
* HP:Wounded MV:Weary - the ancient tree: Hurt >
f
[change mood wimpy]
Mood changed to: Wimpy
Gok leaves north. ^^

cb
* HP:Wounded MV:Weary - the ancient tree: Hurt > PANIC! You couldn't escape!

* HP:Wounded MV:Weary - the ancient tree: Hurt > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Weary - the ancient tree: Hurt >
f

Gradak panics, and attempts to flee!

* HP:Wounded MV:Weary - the ancient tree: Hurt > PANIC! You couldn't escape!

* HP:Wounded MV:Weary - the ancient tree: Hurt >
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit Gok, but he deflects the blow.
Gradak tries to pierce *Lisette*, but she deflects the blow.
You blast the ancient tree's roots into bloody fragments!
The ancient tree barely tickles your left arm with its hit.

* HP:Wounded MV:Weary - the ancient tree: Hurt >
cw

Gok pierces the ancient tree's branch into bloody fragments!

f
* HP:Wounded MV:Weary - the ancient tree: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Weary - the ancient tree: Hurt >
You panic and attempt to flee!


Your body is burned by a tremendous fireball sent by *Lisette*!
Gradak panics, and attempts to flee!

cb

Gok panics, and attempts to flee!


Gradak leaves north. ^^

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
Gradak the Veteran Havoc is standing here.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Weary >
p
k light
They aren't here.

p
k light
* HP:Wounded MV:Weary >
They aren't here.

p
k light
* HP:Wounded MV:Weary >
They aren't here.

* HP:Wounded MV:Weary >
weath
The temperature is about 80 degrees.
The sky is cloudy, and a severely strong wind comes from the north.
*Lisette* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Weary >
*Lisette* barely tickles your body with her strike.

* HP:Wounded MV:Weary - Lisette: Scratched >

Gok has arrived from the south.

b
bash
* HP:Wounded MV:Weary - Lisette: Scratched >
Gok tries to pierce *Lisette*, but she deflects the blow.
-=+*
Gok tries to pierce *Lisette*, but she parries successfully.
The blighted tree tries to hit Lisette, but she parries successfully.
The blighted tree joins the blighted tree's fight!
*
Gok assumes an offensive striking posture.
+
Gradak narrates 'no thanks'
=
A spotted horse panics, and attempts to flee!
A spotted horse leaves east. >>
Your body is burned by a tremendous fireball sent by *Lisette*!
- -=
Gok tries to pierce *Lisette*, but she parries successfully.
Your bash at *Lisette* sends her sprawling!

* HP:Battered MV:Weary - Lisette: Scratched >

The blighted tree tickles Lisette's head with its hit.
The blighted tree barely hits Lisette's body.
Gok pierces *Lisette*'s body very hard.
You blast *Lisette*'s left foot hard.

* HP:Battered MV:Weary - Lisette: Hurt >
nar bash
You narrate 'bash'

* HP:Battered MV:Weary - Lisette: Hurt >

The blighted tree tickles Lisette's right leg with its hit.
The blighted tree barely hits Lisette's left foot.
Gok pierces *Lisette*'s left arm hard.
You blast *Lisette*'s left leg hard.

* HP:Battered MV:Weary - Lisette: Wounded >
b
bash
They already seem to be stunned.

* HP:Battered MV:Weary - Lisette: Wounded >
b
bash

Gradak leaves south. vv

* HP:Battered MV:Weary - Lisette: Wounded >
They already seem to be stunned.

* HP:Battered MV:Weary - Lisette: Wounded >
b
bash

Gradak pierces *Lisette*'s body.

* HP:Battered MV:Weary - Lisette: Wounded > *Lisette* panics, and attempts to
flee!

Gradak tries to pierce *Lisette*, but she deflects the blow.
The blighted tree tries to hit Lisette, but she deflects the blow.
The blighted tree tries to hit Lisette, but she parries successfully.
Gok pierces *Lisette*'s right arm hard.
Gradak pierces *Lisette*'s right leg.
Gok tries to pierce *Lisette*, but she deflects the blow.

Tic in 7 seconds!-=+
*Lisette* leaves east riding a warhorse.
**+=
A raven caws 'Lisette is at A Small Path'
A spotted horse panics, and attempts to flee!
A spotted horse leaves south. vv
A spotted horse has arrived from the south.
Gradak leaves east. >>
- -=
They're not here anymore!

* HP:Battered MV:Weary >
sc
You have 193(414) hit and 53(237) movement points.
You have scored 108501010 experience points and 940 quest points.
You need 1727318353 exp to level and 60 qp to rank.
You have amassed 36 Turn points to date.
You have played 13 days and 5 hours (real time).
This ranks you as Stronk the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

* HP:Battered MV:Weary >
s
p
k light
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a raven is lying here.
A large stone well is here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

b
bash
* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > Bash who?

s
* HP:Battered MV:Weary >
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Gradak - By the Apple Trees
Gok - Path to the Old Monastery
Stronk - Path to the Old Monastery
You catch a faint scent of a horse nearby.

* HP:Battered MV:Weary >

*Lisette* has arrived from the east, riding a warhorse.
Gok tries to pierce *Lisette*, but she deflects the blow.

l
* HP:Battered MV:Weary >
p
k light
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
*Lisette* is here, fighting Gok, riding a warhorse.
Gok the Darkling Master is here, fighting Lisette.

b
bash
* HP:Battered MV:Weary >
*Lisette* tries to strike Gok, but he deflects the blow.
Gok tries to pierce *Lisette*, but she deflects the blow.

* HP:Battered MV:Weary > You blast *Lisette*'s body hard.
*Lisette* panics, and attempts to flee!

* HP:Battered MV:Weary - Gok: Wounded - Lisette: Wounded >
-=+
Gok pierces *Lisette*'s body hard.
*
*Lisette* leaves west riding a warhorse.
*+=-
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 30.568 seconds.
-=
They're not here anymore!

* HP:Battered MV:Winded >
n
p
k light
b
bash
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
The corpse of a raven is lying here.
A large stone well is here.
*Lisette* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Lisette* tries to strike Gok, but he parries successfully.

* HP:Battered MV:Winded > Gok tries to pierce *Lisette*, but she deflects the blow.
You try to blast *Lisette*, but she parries successfully.

* HP:Battered MV:Winded - Gok: Wounded - Lisette: Wounded >
-=
Gok tries to pierce *Lisette*, but she parries successfully.
The ancient tree fails to hit you.
The ancient tree joins the ancient tree's fight!
*Lisette* tries to strike Gok, but he parries successfully.
+**
*Lisette* panics, and attempts to flee!
+=-
*Lisette* panics, and attempts to flee!
-
=
Gok pierces *Lisette*'s left foot hard.
As *Lisette* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Winded - Gok: Wounded - Lisette: Wounded >

The ancient tree tickles Gok's left leg with its hit.
The ancient tree fails to hit you.
Gok tries to pierce *Lisette*, but she deflects the blow.
*Lisette* tries to strike Gok, but he parries successfully.

* HP:Battered MV:Winded - Gok: Wounded - Lisette: Wounded >
b
bash

Gok panics, and attempts to flee!

* HP:Battered MV:Winded - Gok: Wounded - Lisette: Wounded >

Gok leaves north. ^^

* HP:Battered MV:Winded - Lisette: Wounded >
-
The ancient tree fails to hit you.
The ancient tree joins the ancient tree's fight!
=+*

Your body is burned by a tremendous fireball sent by *Lisette*!
*+=- -
Gok pierces *Lisette*'s left leg very hard.
*Lisette* panics, and attempts to flee!
=
Your bash at *Lisette* sends her sprawling!

* HP:Battered MV:Winded - Lisette: Battered >
Gok pierces *Lisette*'s body very hard.
The ancient tree fails to hit you.
The ancient tree barely tickles your left leg with its hit.
You blast *Lisette*'s body hard.

* HP:Battered MV:Winded - Lisette: Battered >

Gradak pierces *Lisette*'s right arm.

nar bashed
* HP:Battered MV:Winded - Lisette: Battered >
You narrate 'bashed'
Gok assumes an offensive striking posture.

* HP:Battered MV:Winded - Lisette: Battered >
*Lisette* leaves south riding a warhorse.

* HP:Battered MV:Winded - the ancient tree: Hurt >
You blast the ancient tree's roots extremely hard.
The ancient tree fails to hit you.
The ancient tree fails to hit you.

* HP:Battered MV:Winded - the ancient tree: Hurt >
cw

*Lisette* has arrived from the south, riding a warhorse.
Gradak narrates 'shes bat'

f
* HP:Battered MV:Winded - the ancient tree: Hurt > [change mood wimpy]
Mood changed to: Wimpy
*Lisette* tries to strike Gradak, but he parries successfully.

* HP:Battered MV:Winded - the ancient tree: Hurt >
You panic and attempt to flee!

cb
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
A mole is here, looking sickly.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Winded >
p
k light
p
k light
They aren't here.

* HP:Battered MV:Winded > They aren't here.
*Lisette* has arrived from the south, riding a warhorse.

p
k light
* HP:Battered MV:Winded >
You try to blast *Lisette*, but she parries successfully.

* HP:Battered MV:Winded - Lisette: Beaten >
b
bash
A mole leaves east. >>
The blighted tree tries to hit Lisette, but she parries successfully.
The blighted tree joins the blighted tree's fight!

*Lisette* panics, and attempts to flee!
Gradak pierces *Lisette*'s body.
-=+
Gradak pierces *Lisette*'s right arm.
The blighted tree tries to hit Lisette, but she deflects the blow.
The blighted tree barely hits Lisette's right hand.
**
*Lisette* leaves west riding a warhorse.
+=-
Gradak narrates 'beart'
-
w=
They're not here anymore!

s
* HP:Battered MV:Winded >
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.

Tic in 7 seconds!
* HP:Battered MV:Winded >
Alas, you cannot go that way...

w
* HP:Battered MV:Winded >
s
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
Gradak the Veteran Havoc is standing here.

* HP:Battered MV:Weary > A Small Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
Gradak the Veteran Havoc is standing here.
A rat scurries around trying to get out of sight, surrounded by a dark aura.
Gok has arrived from the north.

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Gradak - A Narrow Trail
Gok - A Small Trail
Stronk - A Small Trail

* HP:Battered MV:Weary >
s
s
The Crossroads
[ obvious exits: N E S W ]
Zone: Decayed Forest
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

s
s
* HP:Battered MV:Weary >
s
A Narrow Trail
[ obvious exits: N S ]
Zone: Decayed Forest
A remnant of the Age of Legends juts from the soil.
Gradak the Veteran Havoc is standing here.

* HP:Battered MV:Weary > Bend in the Trail
[ obvious exits: N S W ]
Zone: Decayed Forest
A squirrel is here, chittering.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Weary > By the Large Stone
[ obvious exits: N S W ]
Zone: Decayed Forest

whe
* HP:Battered MV:Weary > The Thin Forest
[ obvious exits: N S ]
Zone: Decayed Forest
A cringing trolloc whelp cowers before you.
A brazen young hare thumps his powerful hind legs nearby.

s
* HP:Battered MV:Weary >
Players in your Zone
--------------------
Gradak - Bend in the Trail
Gok - The Thin Forest
Stronk - The Thin Forest

* HP:Battered MV:Weary > Moldy Earth
[ obvious exits: N S W ]
Zone: Dark Forest

whe
* HP:Battered MV:Weary >

Gradak leaves south. vv

s
* HP:Battered MV:Weary > Players in your Zone
--------------------
Gradak - Rotten Ground
Gok - Moldy Earth
Stronk - Moldy Earth
You catch a faint scent of a horse nearby.

s
* HP:Battered MV:Weary > Rotten Ground
[ obvious exits: N S W ]
Zone: Dark Forest
Gradak the Veteran Havoc is standing here.

* HP:Battered MV:Weary >
Sinister Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A cringing trolloc whelp cowers before you.
A wild hog snorts angrily, pawing at the ground.

* HP:Battered MV:Weary >

Gradak leaves south. vv

nar df
s
* HP:Battered MV:Weary >
s
You narrate 'df'

s
s
* HP:Battered MV:Weary > Withering Woods
[ obvious exits: N E S W ]
Zone: Dark Forest

* HP:Battered MV:Weary > Rotten Ground
[ obvious exits: N E S ]
Zone: Dark Forest

* HP:Battered MV:Weary > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
A wild boar runs through the forest.
A panther stalks through the wilderness.

o HP:Battered MV:Weary > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
Gradak the Veteran Havoc is standing here.
Gradak narrates 'df'

e
o HP:Battered MV:Weary >
s
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
Gradak the Veteran Havoc is standing here.
A thick, stout plant with spiny foliage seems to quiver as you approach.
Gradak leaves south. vv

o HP:Battered MV:Weary >
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest

o HP:Battered MV:Weary >
tr
-=+**+
Some obvious fresh tracks of a Horse leaving south.
Some obvious recent tracks of a Humanoid leaving west.
Some obvious fresh tracks of a Trolloc leaving south.

o HP:Battered MV:Weary >
s
e
s
Dark Forest
[ obvious exits: N E ]
Zone: Dark Forest
An ancient, gnarled tree looms over you.
Gok has arrived from the north.

s
o HP:Battered MV:Weary > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest

o HP:Battered MV:Haggard > Creepy Woods
[ obvious exits: N E S ]
Zone: Dark Forest
An elk with massive antlers eyes you with curiosity.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* HP:Battered MV:Haggard > Dense Forest
[ obvious exits: N E W ]
Zone: Dark Forest
A wild boar runs through the forest.

w
* HP:Battered MV:Haggard >
p
k light
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

b
bash
* HP:Battered MV:Haggard >
They aren't here.

w
* HP:Battered MV:Haggard > The ancient tree tries to hit Gok, but he parries successfully.
The ancient tree joins the ancient tree's fight!
Bash who?

* HP:Battered MV:Haggard > Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
The lone wolf is slinking about in the shadows.

whe
* HP:Battered MV:Haggard >
Players in your Zone
--------------------
Stronk - Dark Forest
Gok - Thick Forest
Gradak - Towering Forest

* HP:Battered MV:Haggard >
s
s
Dark Forest
[ obvious exits: N S W ]
Zone: Dark Forest
A raven is here flying around.
A wild boar runs through the forest.

whe
o HP:Battered MV:Haggard > A Twist in the Path
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A cringing trolloc whelp cowers before you.

* HP:Battered MV:Haggard >
Players in your Zone
--------------------
Stronk - A Twist in the Path
You catch a faint scent of a horse nearby.

* HP:Battered MV:Haggard >

Gradak has arrived from the north.

* HP:Battered MV:Haggard >
Gradak narrates 'zoom'

* HP:Battered MV:Haggard >
nar fblands
You narrate 'fblands'

* HP:Battered MV:Haggard >

Gok leaves south. vv

whe
* HP:Battered MV:Haggard >
Players in your Zone
--------------------
Gok - A Path Through the Thinning Woods
Gradak - A Path Through the Dead Forest
Stronk - A Twist in the Path
You catch a faint scent of a horse nearby.

sc
* HP:Battered MV:Haggard >
You have 167(414) hit and 21(237) movement points.
You have scored 108501010 experience points and 940 quest points.
You need 1727318353 exp to level and 60 qp to rank.
You have amassed 36 Turn points to date.
You have played 13 days and 5 hours (real time).
This ranks you as Stronk the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

* HP:Battered MV:Haggard >
Tic in 7 seconds!

Gok narrates 'im all s from all e camp'

* HP:Battered MV:Haggard >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 30.159 seconds.

* HP:Battered MV:Weary >
nar im hagg not wasting vial if shes gonna zooom lol.
You narrate 'im hagg not wasting vial if shes gonna zooom lol. '

* HP:Battered MV:Weary >
s
Path through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Weary >
s
s
A Path Through the Dead Forest
[ obvious exits: N S W ]
Zone: Northern Borderlands
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

s
* HP:Battered MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N E S ]
Zone: Northern Borderlands

s
* HP:Battered MV:Weary > A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands

s
* HP:Battered MV:Weary >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
Zone: Northern Borderlands

* HP:Battered MV:Weary > A Forested Path Through the Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands
A giant bee preys on small animals.

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Stronk - A Forested Path Through the Borderlands
Gradak - A Forested Path Through the Borderlands
Gok - Forested Borderlands
You catch a faint scent of a horse nearby.

* HP:Battered MV:Weary >
s
Forested Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands

* HP:Battered MV:Weary >
s
Forested Borderlands
[ obvious exits: N E W ]
Zone: Northern Borderlands
A giant bee preys on small animals.

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Gok - Forested Borderlands
Stronk - Forested Borderlands
You catch a faint scent of a horse nearby.

* HP:Battered MV:Weary >
whe
Players in your Zone
--------------------
Gok - Forested Borderlands
Stronk - Forested Borderlands
You catch a faint scent of a horse nearby.

* HP:Battered MV:Weary >

Gok nods in agreement.

* HP:Battered MV:Weary >
whe
l
Players in your Zone
--------------------
Gradak - A Forested Path Through the Borderlands
Gok - Forested Borderlands
Stronk - Forested Borderlands
You catch a faint scent of a horse nearby.

p
k light
* HP:Battered MV:Weary > Forested Borderlands
Short bushes and shrubs make their home beneath the tall trees that seem to
rule the landscape. Green is the overpowering color of the forest, broken
occassionally by a stray bed of wildflowers blooming in beautiful pinks and
yellows. Vines and moss make their homes on the trunks of the trees, and moss
coated rocks lay tossed about the forest floor.
[ obvious exits: N E W ]
Zone: Northern Borderlands
Gok the Darkling Master is standing here.
A giant bee preys on small animals.

* HP:Battered MV:Weary > They aren't here.

tr
* HP:Battered MV:Weary >
Gok stops using a flask stained with human blood.
-=+**+
Some obvious fresh tracks of a Horse leaving east.
Some obvious fresh tracks of a Trolloc leaving north.
Some obvious fresh tracks of a Trolloc leaving east.

* HP:Battered MV:Haggard >

Gok drops a flask stained with human blood.

whe
* HP:Battered MV:Haggard >
Players in your Zone
--------------------
Gradak - A Forested Path Through the Borderlands
Gok - Forested Borderlands
Stronk - Forested Borderlands
You catch a faint scent of a horse nearby.

* HP:Battered MV:Haggard >
sc

Gradak narrates 'n n e shady'

* HP:Battered MV:Haggard > You have 180(414) hit and 35(237) movement points.
You have scored 108501010 experience points and 940 quest points.
You need 1727318353 exp to level and 60 qp to rank.
You have amassed 36 Turn points to date.
You have played 13 days and 5 hours (real time).
This ranks you as Stronk the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.
Gok gets a flask stained with human blood from a backpack.

Tic in 7 seconds!
* HP:Battered MV:Haggard >
l in flask
It is empty.
Gok drinks human blood from a flask stained with human blood.

e
* HP:Battered MV:Haggard >
e
Forested Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands

e
* HP:Battered MV:Haggard >
e
Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A panther stalks through the wilderness.

e
e
* HP:Battered MV:Haggard > Forested Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* HP:Battered MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands

p
k light
b
bash
* HP:Battered MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A giant bee preys on small animals.

* HP:Battered MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands

* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard > Bash who?

* HP:Battered MV:Haggard >
sc
You have 180(414) hit and 21(237) movement points.
You have scored 108501010 experience points and 940 quest points.
You need 1727318353 exp to level and 60 qp to rank.
You have amassed 36 Turn points to date.
You have played 13 days and 5 hours (real time).
This ranks you as Stronk the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

* HP:Battered MV:Haggard >
e
p
k light
b
bash
Forested Borderlands
[ obvious exits: N W ]
Zone: Northern Borderlands
Gradak the Veteran Havoc is here, fighting Lisette.
*Lisette* is here, fighting Gradak, riding a warhorse.
The ancient tree is here, fighting Gradak.
The ancient tree is here, fighting Gradak.
Gok tries to pierce *Lisette*, but she parries successfully.

* HP:Battered MV:Haggard > You try to blast *Lisette*, but she parries successfully.

* HP:Battered MV:Haggard - Gradak: Hurt - Lisette: Beaten >
You blast *Lisette*'s left hand hard.
*Lisette* panics, and attempts to flee!
Gok pierces *Lisette*'s body.
The ancient tree tries to hit Gradak, but he parries successfully.
The ancient tree tries to hit Gradak, but he parries successfully.
Gradak tries to pierce *Lisette*, but she deflects the blow.
Gradak panics, and attempts to flee!

*Lisette* leaves west riding a warhorse.
-=+*

Gradak leaves north. ^^
*+=-
w-=
They're not here anymore!

* HP:Battered MV:Haggard > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Gradak the Veteran Havoc is here, fighting Lisette.
Gok the Darkling Master is here, fighting Lisette.
*Lisette* is here, fighting Gok, riding a warhorse.
*Lisette* panics, and attempts to flee!

* HP:Battered MV:Haggard >
Gok assumes an offensive striking posture.

* HP:Battered MV:Haggard >
p
k light
b
bash

*Lisette* leaves south riding a warhorse.

* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard > Bash who?

* HP:Battered MV:Haggard >
s
p
k light
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
*Lisette* is standing here, riding a warhorse.
*Lisette* leaves north riding a warhorse.

b
bash
* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard > Bash who?
Gradak has arrived from the north.

* HP:Battered MV:Haggard >
s
s
p
k light
A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Gok the Darkling Master is standing here.
A young and strong buck is here, munching some grass.
A baby raccoon tumbles around, searching for something to eat.
A cute brown deer eyes you nervously.

* HP:Battered MV:Haggard > Low Slope
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Gok leaves north. ^^

* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard >
whe
Players in your Zone
--------------------
Stronk - Low Slope

* HP:Battered MV:Haggard >

A brown deer has arrived from the north.

* HP:Battered MV:Haggard >
whe
Players in your Zone
--------------------
Stronk - Low Slope

* HP:Battered MV:Haggard >
n
A Shady Valley
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Gok the Darkling Master is standing here.
A young and strong buck is here, munching some grass.
A baby raccoon tumbles around, searching for something to eat.

* HP:Battered MV:Haggard >
ponder
You ponder life, the universe, and everything.

* HP:Battered MV:Haggard >
whe
Players in your Zone
--------------------
Stronk - A Shady Valley

* HP:Battered MV:Haggard >
tr
Gradak narrates 'ancients'
-=+*
n*+
Some obvious fresh tracks of a Trolloc leaving south.
Some obvious fresh tracks of an Animal leaving south.
Some obvious recent tracks of an Animal leaving south.

n
* HP:Battered MV:Haggard >
p
k light
A Forested Path Through the Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands

* HP:Battered MV:Haggard > You are too exhausted.

* HP:Battered MV:Haggard > They aren't here.
Gok narrates '1n'

* HP:Battered MV:Haggard >
gv
qv
quaff vial
[get vial pack]
You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Haggard > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Battered MV:Weary >
n
Tic in 7 seconds!
e
A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands

p
k light
* HP:Battered MV:Weary > Forested Borderlands
[ obvious exits: N W ]
Zone: Northern Borderlands
*Lisette* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Weary > You try to blast *Lisette*, but she parries successfully.

* HP:Battered MV:Weary - Lisette: Beaten >
b
bash
*Lisette* tickles your left leg with her strike.
The ancient tree fails to hit you.
The ancient tree joins the ancient tree's fight!
You try to blast *Lisette*, but she parries successfully.
-=
*Lisette* panics, and attempts to flee!
+
Gradak tries to pierce *Lisette*, but she deflects the blow.
Gok has arrived from the north.
Gok tries to pierce *Lisette*, but she deflects the blow.
**+=-
*Lisette* leaves west riding a warhorse.

Gok assumes an offensive striking posture.
-
The ancient tree barely tickles your body with its hit.
The ancient tree barely tickles your body with its hit.
=
They're not here anymore!

* HP:Battered MV:Weary - the ancient tree: Scratched >
cw

Gradak leaves west. <<

* HP:Battered MV:Weary - the ancient tree: Scratched >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Weary - the ancient tree: Scratched >
f
You panic and attempt to flee!

whe

The ancient tree fails to hit you.
The ancient tree fails to hit you.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 30.385 seconds.

cb
You flee head over heels.
Forested Borderlands
[ obvious exits: N S W ]
Zone: Northern Borderlands
A spotted jaguar opens its eyes lazily.
A black cat meanders to an unknown destination.
Players in your Zone
--------------------
Stronk - Forested Borderlands
Gradak - A Forested Path Through the Borderlands
Gok - A Forested Path Through the Borderlands
You catch a faint scent of a horse nearby.
Gok narrates 'w'

* HP:Battered MV:Winded >
[change mood brave]
Mood changed to: Brave

p
k light
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
w
s
Forested Borderlands
[ obvious exits: N E S ]
Zone: Northern Borderlands

p
k light
* HP:Battered MV:Winded > A Forested Path Through the Borderlands
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Gradak the Veteran Havoc is standing here.
Gok the Darkling Master is standing here.
Gradak leaves south. vv

b
bash
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded > Bash who?

* HP:Battered MV:Winded >
whe
Players in your Zone
--------------------
Gradak - Forested Borderlands
Stronk - A Forested Path Through the Borderlands
Gok - A Forested Path Through the Borderlands
You catch a faint scent of a horse nearby.

p
k light
* HP:Battered MV:Winded >
They aren't here.

p
k light
* HP:Battered MV:Winded >
p
k light
They aren't here.

* HP:Battered MV:Winded >
They aren't here.

p
k light
* HP:Battered MV:Winded >
They aren't here.

p
k light
* HP:Battered MV:Winded >
They aren't here.

* HP:Battered MV:Winded >
p
k light
They aren't here.

* HP:Battered MV:Winded >
whe
p
k light
Players in your Zone
--------------------
Gradak - A Forested Path Through the Borderlands
Stronk - A Forested Path Through the Borderlands
Gok - A Forested Path Through the Borderlands
You catch a faint scent of a horse nearby.

* HP:Battered MV:Winded >
They aren't here.

p
k light
* HP:Battered MV:Winded >

Gok assumes a defensive striking posture.

e
* HP:Battered MV:Winded > They aren't here.

p
k light
* HP:Battered MV:Winded >
b
bash
Forested Borderlands
[ obvious exits: N W ]
Zone: Northern Borderlands
*Lisette* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Winded > You try to blast *Lisette*, but she deflects the blow.

* HP:Battered MV:Winded - Lisette: Beaten >

Gradak tries to pierce *Lisette*, but she parries successfully.
-
Gradak barely pierces *Lisette*'s body.
=+
Gradak tries to pierce *Lisette*, but she deflects the blow.
The ancient tree barely tickles Gradak's left arm with its hit.
The ancient tree joins the ancient tree's fight!
*Lisette* barely tickles your body with her strike.
*
*Lisette* panics, and attempts to flee!
*+
*Lisette* leaves west riding a warhorse.
=- -=
They're not here anymore!

* HP:Battered MV:Winded >

*Lisette* has arrived from the west, riding a warhorse.

* HP:Battered MV:Winded >
Gradak pierces the ancient tree's trunk very hard.
The ancient tree tries to hit Gradak, but he parries successfully.
The ancient tree tries to hit Gradak, but he deflects the blow.
Gradak pierces the ancient tree's roots very hard.
Gradak panics, and attempts to flee!

cw
* HP:Battered MV:Winded >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Winded >
p
k light
cb

Gradak leaves west. <<

b
bash
* HP:Battered MV:Winded > You try to blast *Lisette*, but she deflects the blow.

* HP:Battered MV:Winded - Lisette: Beaten > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Winded - Lisette: Beaten >
*Lisette* calls lightning from the sky to strike you, sizzling your insides! O_O
-=
*Lisette* tickles your left leg with her strike.
The ancient tree barely hits your right arm.
The ancient tree joins the ancient tree's fight!
+**+
=-
Gradak pierces *Lisette*'s body.
-=
Your bash at *Lisette* sends her sprawling!

* HP:Battered MV:Winded - Lisette: Beaten >

Gradak tries to pierce *Lisette*, but she deflects the blow.
The ancient tree fails to hit you.
The ancient tree tickles your left leg with its hit.
You blast *Lisette*'s body.

* HP:Battered MV:Winded - Lisette: Critical >

Gradak pierces *Lisette*'s body.
Gok pierces *Lisette*'s body hard.

* HP:Battered MV:Winded - Lisette: Critical >
Tic in 7 seconds!

Gradak narrates 'crit'

nar kiilll
* HP:Battered MV:Tiring - Lisette: Critical >
Gok pierces *Lisette*'s right hand.
Gradak pierces *Lisette*'s head.
The ancient tree fails to hit you.
The ancient tree tickles your left leg with its hit.
You blast *Lisette*'s body very hard.
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Lisette*'s death cry.
You narrate 'kiilll'

* HP:Battered MV:Tiring >

Gok gets a water skin from the corpse of Lisette.
Gok gets a pair of lissome leather boots with metal capped toes from the corpse of Lisette.
Gok gets a set of riveted chainmail leggings from the corpse of Lisette.
Gok gets a brightly-colored sash from the corpse of Lisette.
Gok gets a yew staff from the corpse of Lisette.
Gok gets a silver etched shield from the corpse of Lisette.
Gok gets a silver Kandori wristcuff from the corpse of Lisette.
Gok gets a silver Kandori wristcuff from the corpse of Lisette.
Gok gets a sturdy pair of full leather gauntlets from the corpse of Lisette.
Gok gets a pair of riveted chainmail sleeves from the corpse of Lisette.
Gok gets a backpack from the corpse of Lisette.
Gok gets an earthen brown mantle from the corpse of Lisette.
Gok gets a tunic of finely-crafted chain from the corpse of Lisette.
Gok gets a torc of gleaming steel from the corpse of Lisette.
Gok gets a torc of gleaming steel from the corpse of Lisette.
Gok gets a rimmed round helmet from the corpse of Lisette.
Gok gets a beautifully worked great serpent ring from the corpse of Lisette.
Gok gets a beautifully worked great serpent ring from the corpse of Lisette.


Gradak narrates 'rip'
Gok leans over and severs the head from the corpse of Lisette.

nar YES!!!!

* HP:Battered MV:Tiring > You narrate 'YES!!!!'

* HP:Battered MV:Tiring - the ancient tree: Wounded >
nar rip nemesis
You narrate 'rip nemesis'

* HP:Battered MV:Tiring - the ancient tree: Wounded >

The ancient tree fails to hit you.
The ancient tree joins the ancient tree's fight!
You blast the ancient tree's branch extremely hard.

* HP:Battered MV:Tiring - the ancient tree: Battered >
nar wooooot
You narrate 'wooooot'

* HP:Battered MV:Tiring - the ancient tree: Battered >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

thanks for the pk lisette :) so used to you killing me, I get a little excited when it goes the other way :P

stronk
Posts: 38
Joined: Sat Dec 26, 2020 7:38 am

Re: Ouch! That really did HURT!

Post by stronk » Sun Feb 07, 2021 12:49 am

Followed by :P

o HP:Scratched MV:Tiring >
nar otg
whe
You narrate 'otg'

o HP:Scratched MV:Tiring >
Gradak narrates 'gap'

o HP:Scratched MV:Tiring > Players in your Zone
--------------------
Stronk - Outside Tarwin's Gap
Gradak - Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Tiring >

Ibzon bellows 'kp'

s
o HP:Scratched MV:Tiring >
s
Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

s
o HP:Scratched MV:Tiring > In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Ibzon* is standing here, riding a warhorse.

* HP:Scratched MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o HP:Scratched MV:Tiring >
p
k light
They aren't here.

o HP:Scratched MV:Tiring >
n
p
k light
In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Ibzon* is standing here, riding a warhorse.

Tic in 7 seconds!
* HP:Scratched MV:Tiring >
*Ibzon* tickles your right leg with his scythe.
You do the best you can!

b
bash
* HP:Scratched MV:Tiring - Ibzon: Scratched >
-=+
*Ibzon* nods in agreement.
**+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Scratched MV:Tiring - Ibzon: Scratched >
dance ibzon
No way! You're fighting for your life!

cb
* HP:Scratched MV:Tiring - Ibzon: Scratched >
You blast *Ibzon*'s right arm.
[change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Tiring - Ibzon: Hurt >
Gradak has arrived from the south.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
b
bash
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
b
bash
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
b
bash
You tickle *Ibzon*'s body with your blast.
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
b
bash
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
b
bash
Gradak fails to pierce *Ibzon*.
-=+*

Gradak barely tickles *Ibzon*'s head with his pierce.
*Ibzon* scythes your body.
*
Gradak looks at *Ibzon*.
+=- -
*Ibzon* looks at Gradak.
=
Your bash at *Ibzon* sends him sprawling!
Gradak smiles happily.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
Gradak barely tickles *Ibzon*'s left leg with his pierce.

* HP:Scratched MV:Tiring - Ibzon: Hurt >

Gradak tickles *Ibzon*'s body with his pierce.
You tickle *Ibzon*'s head with your blast.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
l ibzon

Ibzon has some small wounds and bruises.
Ibzon is hurt.

*Ibzon* is using:
<used as light> a brass storm lantern
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a thin, black chain
<worn about body> a dark blue riders cape bearing three silver fish
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a jagged edged warsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Scratched MV:Tiring - Ibzon: Hurt >
b
bash
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
Gradak fails to pierce *Ibzon*.

b
bash
* HP:Scratched MV:Tiring - Ibzon: Hurt >
Gradak fails to pierce *Ibzon*.
You tickle *Ibzon*'s body with your blast.
They already seem to be stunned.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
b
bash
They already seem to be stunned.
Gradak claps *Ibzon* on the back.

* HP:Scratched MV:Tiring - Ibzon: Hurt >
b
bash
*Ibzon* panics, and attempts to flee!

*Ibzon* leaves north riding a warhorse.
-=
n
n+*
*Ibzon* has arrived from the north, riding a warhorse.

p
k light
Cancelled.
*Ibzon* leaves south riding a warhorse.
Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

o HP:Scratched MV:Tiring > Outside Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

s
o HP:Scratched MV:Tiring > They aren't here.

s
s
o HP:Scratched MV:Tiring >
s
Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Gradak the Veteran Havoc is standing here.

s
s
o HP:Scratched MV:Tiring > In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o HP:Scratched MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
Gradak has arrived from the north.

s
o HP:Scratched MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

s
s
o HP:Scratched MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

s
o HP:Scratched MV:Tiring > Inside the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

* HP:Scratched MV:Tiring > Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
A sooty residue is apparent here.
*Ibzon* is standing here, riding a warhorse.
A flock of ravens is circling in the air, searching for prey, surrounded by a dark aura.

s
* HP:Scratched MV:Tiring > Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A black wolf growls loudly, poised to leap.

s
o HP:Scratched MV:Tiring >
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

p
k light
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

p
k light
o HP:Scratched MV:Tiring > Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A timber wolf is here, snarling hungrily.

o HP:Scratched MV:Tiring > They aren't here.

w
o HP:Scratched MV:Tiring > They aren't here.

w
w
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

w
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

w
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

s
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: E S ]
Zone: Parched Ground

o HP:Scratched MV:Tiring > Alas, you cannot go that way...

p
k light
o HP:Scratched MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground

o HP:Scratched MV:Tiring > They aren't here.

whe
o HP:Scratched MV:Tiring >
p
k light
Someone squeaks 'Ibzon is at Entering the Gap'
A flock of ravens caws 'Ibzon is at Entering the Gap'
Players in your Zone
--------------------
Stronk - Road to Tarwin's Gap

o HP:Scratched MV:Tiring > They aren't here.

p
k light
o HP:Scratched MV:Tiring >
They aren't here.

p
k light
o HP:Scratched MV:Tiring >
p
k light
They aren't here.

o HP:Scratched MV:Tiring >
p
k light
They aren't here.

o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring >
not
You start paying increased attention to your surroundings.

l
p
k light
o HP:Scratched MV:Tiring >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground

o HP:Scratched MV:Tiring > They aren't here.

whe
o HP:Scratched MV:Tiring >
p
k light
p
k light
Players in your Zone
--------------------
Stronk - Road to Tarwin's Gap

Tic in 7 seconds!
p
k light
o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring > They aren't here.

p
k light
o HP:Scratched MV:Tiring > They aren't here.

p
k light
o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring > They aren't here.

whe
o HP:Scratched MV:Tiring >
p
k light
Players in your Zone
--------------------
Stronk - Road to Tarwin's Gap

p
k light
o HP:Scratched MV:Tiring > They aren't here.

p
k light
o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring > They aren't here.

sc
o HP:Scratched MV:Tiring >
p
k light
You have 402(414) hit and 119(237) movement points.
You have scored 108501010 experience points and 948 quest points.
You need 1727318353 exp to level and 52 qp to rank.
You have amassed 32 Turn points to date.
You have played 13 days and 5 hours (real time).
This ranks you as Stronk the Darkling Senior [Dha'vol 6] (Level 51).
You are standing.

o HP:Scratched MV:Tiring >
p
k light
They aren't here.

o HP:Scratched MV:Tiring >
p
k light
They aren't here.

o HP:Scratched MV:Tiring >
They aren't here.

whe
o HP:Scratched MV:Tiring >
p
k light
Players in your Zone
--------------------
Gok - In a Dark Forest
Stronk - Road to Tarwin's Gap

o HP:Scratched MV:Tiring > They aren't here.

o HP:Scratched MV:Tiring >
not
e
You stop paying increased attention to your surroundings.

e
e
o HP:Scratched MV:Tiring > In a Dark Forest
[ obvious exits: N E W ]
Zone: Parched Ground

e
e
o HP:Scratched MV:Winded > In a Thick Forest
[ obvious exits: N E W ]
Zone: Parched Ground

o HP:Scratched MV:Winded > By the Road
[ obvious exits: N E W ]
Zone: Tarwin's Gap

o HP:Scratched MV:Winded > Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap

whe
o HP:Scratched MV:Winded > Alas, you cannot go that way...

o HP:Scratched MV:Winded > Players in your Zone
--------------------
Stronk - Edge of the Forest
Gradak - Eastern Path
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Winded >
nar still gap
n
n
You narrate 'still gap'
Gok has arrived from the west.

n
o HP:Scratched MV:Winded > Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.
A timber wolf is here, snarling hungrily.

o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

o HP:Scratched MV:Winded >
p
k light
They aren't here.

o HP:Scratched MV:Winded >
whe
Players in your Zone
--------------------
Gradak - Eastern Path
Stronk - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

n
p
k light
o HP:Scratched MV:Winded >
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

o HP:Scratched MV:Winded > They aren't here.

o HP:Scratched MV:Winded >
whe
Players in your Zone
--------------------
Gradak - Entering the Gap
Gok - Road to Tarwin's Gap
Stronk - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Winded >
tra
-=+**+
Some obvious fresh tracks of a Horse leaving west.
Some obvious fresh tracks of a Horse leaving north.
Some obvious fresh tracks of a Horse leaving north.

o HP:Scratched MV:Winded >
p
k light
w
They aren't here.

o HP:Scratched MV:Winded >
In the Foothills
[ obvious exits: E S W ]
Zone: Tarwin's Gap
The corpse of a rat is lying here.
Gok the Darkling Master is here, fighting Ibzon.
*Ibzon* is here, fighting Gok, riding a warhorse.

* HP:Scratched MV:Winded >
whe
p
k light
Players in your Zone
--------------------
Gradak - Entering the Gap
Stronk - In the Foothills
Gok - In the Foothills
You catch a faint scent of a horse nearby.

b
bash
* HP:Scratched MV:Winded >
Gok tickles *Ibzon*'s body with his pierce.

* HP:Scratched MV:Winded > You barely tickle *Ibzon*'s body with your blast.
Gok narrates 'on'

* HP:Scratched MV:Winded - Gok: Healthy - Ibzon: Hurt > -=+
Gok barely pierces *Ibzon*'s body.
*Ibzon* scythes Gok's body very hard.
*Ibzon* panics, and attempts to flee!
*
*Ibzon* leaves east riding a warhorse.
*+
Gok starts following you.

e
p
k light=-
b
bash
Cancelled.
Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

o HP:Scratched MV:Winded > They aren't here.

o HP:Scratched MV:Winded > Bash who?

o HP:Scratched MV:Winded >
whe
Players in your Zone
--------------------
Gok - Road to Tarwin's Gap
Stronk - Road to Tarwin's Gap
Gradak - Entering the Gap
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Winded >
group all
tr
Gok is now a member of your group.

o HP:Scratched MV:Winded > -=+**+
Some obvious fresh tracks of a Horse leaving west.
Some obvious fresh tracks of a Horse leaving south.
Some obvious fresh tracks of a Horse leaving north.

o HP:Scratched MV:Winded >
s
Road to Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

s
o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A timber wolf is here, snarling hungrily.

s
o HP:Scratched MV:Winded >
Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here.

whe
Tic in 7 seconds!
o HP:Scratched MV:Winded >
Players in your Zone
--------------------
Gradak - Before the Mountains of Dhoom
Gok - Bend in the Road
Stronk - Bend in the Road

o HP:Scratched MV:Winded >
w
w
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

whe
o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

s
o HP:Scratched MV:Winded > Players in your Zone
--------------------
Gok - Road to Tarwin's Gap
Stronk - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Winded >
w
In a Dark Forest
[ obvious exits: N E W ]
Zone: Parched Ground

o HP:Scratched MV:Winded > Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground

o HP:Scratched MV:Winded >
nar winding
s
You narrate 'winding'

w
o HP:Scratched MV:Winded > Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground

w
s
o HP:Scratched MV:Winded >
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

s
o HP:Scratched MV:Winded > A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground

* HP:Scratched MV:Weary > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

w
o HP:Scratched MV:Weary > Before a Cliff's Wall
[ obvious exits: N W ]
Zone: Parched Ground

o HP:Scratched MV:Weary >
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
A black wolf growls loudly, poised to leap.

s
o HP:Scratched MV:Weary >
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground

whe
o HP:Scratched MV:Weary >
Players in your Zone
--------------------
Stronk - A Makeshift Bridge
You catch a faint scent of a horse nearby.

o HP:Scratched MV:Weary >
tr
-=+**+
Some obvious fresh tracks of a Horse leaving south.
Some obvious recent tracks of a Horse leaving north.
Some obvious recent tracks of a Horse leaving north.

o HP:Scratched MV:Weary >
s
s
s
A Road by the Ravine
[ obvious exits: N E S ]
Zone: Parched Ground

e
o HP:Scratched MV:Weary > A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground

e
o HP:Scratched MV:Weary > Alas, you cannot go that way...

e
e
o HP:Scratched MV:Weary > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Scratched MV:Weary > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

e
o HP:Scratched MV:Weary > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

o HP:Scratched MV:Weary > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
*Ibzon* is standing here, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

p
k light
b
bash
* HP:Scratched MV:Weary > *Ibzon* tries to scythe someone, but he parries successfully.
Alas, you cannot go that way...

* HP:Scratched MV:Weary >

A Shienaran footman barely tickles your right leg with his pierce.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman fails to pierce you.
You blast a Shienaran footman's body into bloody fragments!
A Shienaran footman barely tickles your left leg with his pierce.
Gok pierces *Ibzon*'s head.
*Ibzon* scythes Gok's left arm very hard.

You do the best you can!

* HP:Scratched MV:Winded - a Shienaran footman: Scratched >
-=
narctf
cw+*
Cancelled.
Arglebargle, glop-glyf!?!

* HP:Scratched MV:Winded - a Shienaran footman: Scratched > [change mood wimpy]
Mood changed to: Wimpy
Gok assumes a defensive striking posture.

* HP:Scratched MV:Winded - a Shienaran footman: Scratched >

A Shienaran footman fails to pierce you.
Gok tickles *Ibzon*'s right leg with his pierce.

f
* HP:Scratched MV:Winded - a Shienaran footman: Scratched >
A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
Gok barely pierces *Ibzon*'s left leg.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Scratched MV:Winded >
nar ctf
n
You narrate 'ctf'

p
k light
o HP:Scratched MV:Winded > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
Gok the Darkling Master is here, fighting Ibzon.
*Ibzon* is here, fighting Gok, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* HP:Scratched MV:Winded > You barely blast *Ibzon*'s left arm.

bcb
* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt >
b
bash
Arglebargle, glop-glyf!?!

* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt >
Gok tickles *Ibzon*'s body with his pierce.
A Shienaran footman fails to pierce you.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran footman tickles Gok's right leg with his pierce.
A Shienaran footman fails to pierce you.
Gok tickles *Ibzon*'s body with his pierce.
-=+**+
*Ibzon* panics, and attempts to flee!
=
*Ibzon* leaves south riding a warhorse.
*Ibzon* has arrived from the south, riding a warhorse.
-
-=
Gok pierces a Shienaran footman's head very hard.
You blast a Shienaran footman's left arm into bloody fragments!
A Shienaran lieutenant barely tickles your left arm with his slash.
A Shienaran footman tries to pierce Gok, but he deflects the blow.
A Shienaran footman fails to pierce you.
*Ibzon* gracefully changes forms to Low Wind Rising.
*Ibzon* scythes Gok's body very hard.
Your bash at *Ibzon* sends him sprawling!

* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
cb

Gok tries to pierce a Shienaran footman, but he parries successfully.

* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
[change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded - a Shienaran footman: Hurt >

Gok panics, and attempts to flee!

* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
Gok leaves west. <<

nar bashed
* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
You narrate 'bashed'

cw
* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
Gok tickles *Ibzon*'s right arm with his pierce.

f
* HP:Scratched MV:Winded - a Shienaran footman: Hurt > [change mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
Gok barely pierces *Ibzon*'s right leg.
A Shienaran footman joins a Shienaran lieutenant's fight!
You try to blast a Shienaran footman, but he parries successfully.
A Shienaran lieutenant barely tickles your right arm with his slash.
A Shienaran footman fails to pierce you.

cb
* HP:Scratched MV:Winded - a Shienaran footman: Hurt > You panic and attempt to
flee!

Gok barely pierces *Ibzon*'s head.
A Shienaran footman fails to pierce you.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
[change mood brave]
Mood changed to: Brave

n
o HP:Scratched MV:Winded >
p
k light
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
Gok the Darkling Master is here, fighting Ibzon.
*Ibzon* is here, fighting Gok, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman is here, fighting Gok.
A Shienaran lieutenant stands here.

cb
* HP:Scratched MV:Winded > You barely blast *Ibzon*'s left leg.

cb
* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt > [change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt > [change mood brave]
Mood changed to: Brave

* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt >

You fail to blast *Ibzon*.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran footman tries to pierce Gok, but he deflects the blow.
*Ibzon* tries to crush Gok, but he parries successfully.
*Ibzon* crushes your left leg.
Gok tickles *Ibzon*'s body with his pierce.

b
bash
* HP:Scratched MV:Winded - Gok: Scratched - Ibzon: Hurt >
-=
A Shienaran footman tries to pierce Gok, but he parries successfully.
Gok barely pierces *Ibzon*'s head.

Tic in 7 seconds!+**+=
A Shienaran lieutenant barely tickles your head with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles Gok's right leg with his pierce.
Gok pierces *Ibzon*'s right arm.
-
Gok avoids being bashed by *Ibzon* who loses his balance and falls!
-
=
As *Ibzon* avoids your bash, you topple over and fall to the ground!
Gok assumes a defensive striking posture.

* HP:Scratched MV:Winded >

A Shienaran footman barely tickles your left leg with his pierce.
Gok barely pierces *Ibzon*'s head.

st
p
k light
* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
b
bash
cw

A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman tickles Gok's body with his pierce.
Gok barely pierces *Ibzon*'s body.

f
* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
cb
n

p
k light
b
bash
* HP:Scratched MV:Winded - a Shienaran footman: Hurt > You do the best you can!

* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Winded - a Shienaran footman: Hurt >
You panic and attempt to flee!


A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman tries to pierce Gok, but he deflects the blow.
Gok barely pierces *Ibzon*'s body.

You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
[change mood brave]
Mood changed to: Brave

o HP:Scratched MV:Winded > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
Gok the Darkling Master is here, fighting Ibzon.
*Ibzon* is here, fighting Gok, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman is here, fighting Gok.
A Shienaran lieutenant stands here.

* HP:Scratched MV:Weary > You tickle *Ibzon*'s head with your blast.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded > *Ibzon* sends Gok
sprawling with a powerful bash!
-=+**+
A Shienaran footman tries to pierce Gok, but he deflects the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
*Ibzon* crushes Gok's right leg very hard.
*Ibzon* crushes your right leg.
A Shienaran footman barely pierces Gok's body.
=- -
=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded >
b
bash

A Shienaran lieutenant tickles your right leg with his slash.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman tickles Gok's body with his pierce.
*Ibzon* crushes Gok's left leg hard.
*Ibzon* tickles your left foot with his crush.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded >

A Shienaran footman fails to pierce you.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded >
-=
*Ibzon* panics, and attempts to flee!
+**
A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your left foot with his pierce.
A Shienaran footman tries to pierce Gok, but he parries successfully.
*Ibzon* tries to crush Gok, but he deflects the blow.
*Ibzon* barely crushes your body.
Gok barely tickles *Ibzon*'s body with his pierce.
+=-
*Ibzon* panics, and attempts to flee!

A Shienaran footman barely tickles Gok's left leg with his pierce.
Gok tickles *Ibzon*'s body with his pierce.
-=
Your bash at *Ibzon* sends him sprawling!

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded >

A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your body with his pierce.
You barely blast *Ibzon*'s body.
A Shienaran footman tries to pierce Gok, but he parries successfully.
Gok barely pierces *Ibzon*'s body.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded >

A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman tries to pierce Gok, but he deflects the blow.

* HP:Scratched MV:Weary - Gok: Hurt - Ibzon: Wounded >

A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your body with his pierce.
You blast *Ibzon*'s right leg.
A Shienaran footman tries to pierce Gok, but he parries successfully.
Gok barely pierces *Ibzon*'s body.

nar block winding choke grak
* HP:Hurt MV:Weary - Gok: Hurt - Ibzon: Wounded >
b
bash
You narrate 'block winding choke grak'

* HP:Hurt MV:Weary - Gok: Hurt - Ibzon: Wounded > They already seem to be stunned.

* HP:Hurt MV:Weary - Gok: Hurt - Ibzon: Wounded >
b
bash

*Ibzon* leaves west riding a warhorse.

o HP:Hurt MV:Weary - a Shienaran footman: Scratched >
Gok tries to pierce a Shienaran footman, but he deflects the blow.

o HP:Hurt MV:Weary - a Shienaran footman: Scratched > -
cw=
Gok pierces a Shienaran footman's body very hard.
A Shienaran footman holds a torch above his head.
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman barely tickles your right leg with his pierce.
A Shienaran footman tries to pierce Gok, but he parries successfully.

f+
*Ibzon* has arrived from the west, riding a warhorse.

s
Cancelled.
*Ibzon* crushes Gok's left leg hard.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Hurt MV:Weary - a Shienaran footman: Scratched > You panic and attempt to
flee!
Gok panics, and attempts to flee!


Gok leaves west. <<

cb
A Shienaran footman fails to pierce you.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Hurt MV:Weary > [change mood brave]
Mood changed to: Brave

o HP:Hurt MV:Weary >
n
n
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

p
k light
o HP:Hurt MV:Weary >
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
*Ibzon* is standing here, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

b
bash
* HP:Hurt MV:Weary > *Ibzon* crushes your right leg.
You do the best you can!

* HP:Hurt MV:Weary - Ibzon: Wounded >
-=+*

*Ibzon* crushes your body.
A Shienaran footman stops using a torch.
A Shienaran footman fails to pierce you.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
*
Tic in 7 seconds!+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Hurt MV:Weary - Ibzon: Wounded >
whe

Gradak narrates 'im north'

* HP:Hurt MV:Weary - Ibzon: Wounded >
A Shienaran lieutenant barely slashes your left hand.
A Shienaran footman barely tickles your right leg with his pierce.
A Shienaran footman barely tickles your left leg with his pierce.
You blast *Ibzon*'s left leg.
Players in your Zone
--------------------
Stronk - Beneath a Cliff's Ledge
Gok - The Dusty Road
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Weary - Ibzon: Wounded >

A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman barely tickles your body with his pierce.

* HP:Hurt MV:Weary - Ibzon: Wounded >
b
bash
b
bash
They already seem to be stunned.

* HP:Hurt MV:Weary - Ibzon: Wounded > They already seem to be stunned.

* HP:Hurt MV:Weary - Ibzon: Wounded >
b
bash

Gradak narrates 'had to quick afk'

* HP:Hurt MV:Weary - Ibzon: Wounded >
They already seem to be stunned.

b
bash
* HP:Hurt MV:Weary - Ibzon: Wounded >
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
You barely blast *Ibzon*'s left leg.

* HP:Hurt MV:Weary - Ibzon: Wounded >
They already seem to be stunned.

* HP:Hurt MV:Weary - Ibzon: Wounded >
b
bash

A Shienaran footman fails to pierce you.

* HP:Hurt MV:Weary - Ibzon: Wounded > They already seem to be stunned.

* HP:Hurt MV:Weary - Ibzon: Wounded >
b
bash
-=
A Shienaran lieutenant barely tickles your head with his slash.
A Shienaran footman barely tickles your right leg with his pierce.
A Shienaran footman barely tickles your left leg with his pierce.
+**+=
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
- -
You dodge a bash from *Ibzon* who loses his balance and falls!

=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Weary - Ibzon: Wounded >
b
bash

A Shienaran lieutenant barely tickles your left arm with his slash.
A Shienaran footman barely tickles your left leg with his pierce.
A Shienaran footman barely tickles your body with his pierce.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 32.363 seconds.

* HP:Hurt MV:Winded - Ibzon: Wounded >

A Shienaran footman barely tickles your right leg with his pierce.

* HP:Hurt MV:Winded - Ibzon: Wounded >
-
A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman barely tickles your right leg with his pierce.
=+**+=-
Gok narrates 'hit ?'
-
A Shienaran footman fails to pierce you.
You dodge a bash from *Ibzon* who loses his balance and falls!

=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Winded - Ibzon: Wounded >
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.

* HP:Hurt MV:Winded - Ibzon: Wounded >
nar yea
b
bash
You narrate 'yea'

* HP:Hurt MV:Winded - Ibzon: Wounded > A Shienaran lieutenant barely tickles
your head with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
You blast *Ibzon*'s body.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.
-=+**+=-

*Ibzon* sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Ibzon: Wounded >
*Ibzon* crushes your body.
A Shienaran lieutenant tickles your head with his slash.
A Shienaran footman barely tickles your head with his pierce.
A Shienaran footman fails to pierce you.

* HP:Hurt MV:Winded - Ibzon: Wounded >

A Shienaran footman fails to pierce you.
*Ibzon* falls down laughing.

* HP:Hurt MV:Winded - Ibzon: Wounded >
b
bash

Gok barely pierces *Ibzon*'s left hand.

* HP:Hurt MV:Winded - Ibzon: Wounded >
Gok tickles *Ibzon*'s body with his pierce.
*Ibzon* crushes your left arm.
*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant slashes your right arm.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman fails to pierce you.

* HP:Wounded MV:Winded - Ibzon: Wounded >

Gok barely pierces *Ibzon*'s left arm.
A Shienaran footman tickles your body with his pierce.

* HP:Wounded MV:Winded - Ibzon: Wounded >

Gok barely pierces *Ibzon*'s body.
*Ibzon* crushes your left foot.
*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely tickles your right leg with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.
-=+**
Gok barely pierces *Ibzon*'s body.
A Shienaran footman fails to pierce you.
+=- -
*Ibzon* panics, and attempts to flee!
=
Gok barely tickles *Ibzon*'s body with his pierce.
*Ibzon* crushes your body.
*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely slashes your body.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your right leg with his pierce.
You tickle *Ibzon*'s body with your blast.
Your bash at *Ibzon* sends him sprawling!

* HP:Wounded MV:Winded - Ibzon: Wounded >

Gok tickles *Ibzon*'s body with his pierce.

* HP:Wounded MV:Winded - Ibzon: Wounded >
gig
You giggle.

* HP:Wounded MV:Winded - Ibzon: Wounded >
Gok barely pierces *Ibzon*'s right leg.
A Shienaran lieutenant barely slashes your left arm.
A Shienaran footman tickles your body with his pierce.
A Shienaran footman barely tickles your right arm with his pierce.
You tickle *Ibzon*'s right hand with your blast.

* HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash
Tic in 7 seconds!
They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash

Gok barely pierces *Ibzon*'s body.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman barely tickles your head with his pierce.

* HP:Wounded MV:Winded - Ibzon: Wounded > They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Wounded >
Gok pierces *Ibzon*'s right arm.
A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman barely tickles your left hand with his pierce.
A Shienaran footman fails to pierce you.
You barely tickle *Ibzon*'s body with your blast.

b
bash
* HP:Wounded MV:Winded - Ibzon: Wounded >
-=+*

*Ibzon* panics, and attempts to flee!
*+=
*Ibzon* leaves west riding a warhorse.
-
A Shienaran footman holds a torch above his head.
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your left arm with his pierce.

cw-=
They're not here anymore!

* HP:Wounded MV:Winded - a Shienaran footman: Healthy > [change mood wimpy]
Mood changed to: Wimpy

f
* HP:Wounded MV:Winded - a Shienaran footman: Healthy >
s
s
s
You panic and attempt to flee!

p
k light
You blast a Shienaran footman's head very hard.
A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Ibzon* is standing here, riding a warhorse.
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Wounded MV:Winded > The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Wounded MV:Winded > The Dusty Road
[ obvious exits: N S ]
Zone: Parched Ground

p
k light
o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded >
They aren't here.

n
o HP:Wounded MV:Winded >
p
k light
The Dusty Road
[ obvious exits: N E S W ]
Zone: Parched Ground

cb
o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded >
p
k light
[change mood brave]
Mood changed to: Brave

o HP:Wounded MV:Winded > They aren't here.

whe
o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded >
Players in your Zone
--------------------
Stronk - The Dusty Road
Gok - Beneath a Cliff's Ledge
You catch a faint scent of a horse nearby.

p
k light
o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded >
p
k light
They aren't here.

o HP:Wounded MV:Winded >
p
k light
They aren't here.

o HP:Wounded MV:Winded > They aren't here.

p
k light
o HP:Wounded MV:Winded >
They aren't here.

not
o HP:Wounded MV:Winded >
l
You start paying increased attention to your surroundings.

p
k light
o HP:Wounded MV:Winded > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground

p
k light
o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded >
They aren't here.

whe
o HP:Wounded MV:Winded >
p
k light
Players in your Zone
--------------------
Gok - A Winding Road
Stronk - The Dusty Road
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Winded > They aren't here.

o HP:Wounded MV:Winded >
n
n
n
Rugged Terrain
[ obvious exits: N E S W ]
Zone: Parched Ground

n
o HP:Wounded MV:Winded > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
Gok the Darkling Master is standing here.

p
k light
o HP:Wounded MV:Winded > Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
*Ibzon* is standing here, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
Gok has arrived from the south.
Gok tickles *Ibzon*'s body with his pierce.

b
bash
* HP:Wounded MV:Winded > Alas, you cannot go that way...

* HP:Wounded MV:Winded > You barely tickle *Ibzon*'s body with your blast.

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Wounded >
-=+*
Gok fails to pierce *Ibzon*.
A Shienaran footman fails to pierce you.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
*+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Wounded >
Gok assumes a defensive striking posture.

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Wounded >
A Shienaran footman tries to pierce Gok, but he deflects the blow.
A Shienaran footman barely tickles your body with his pierce.
Gok barely tickles *Ibzon*'s body with his pierce.

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Wounded >

A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman tries to pierce Gok, but he parries successfully.
A Shienaran footman fails to pierce you.
You tickle *Ibzon*'s head with your blast.
Gok barely pierces *Ibzon*'s head.
*Ibzon* panics, and attempts to flee!

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Battered >

*Ibzon* leaves west riding a warhorse.

o HP:Wounded MV:Winded - a Shienaran footman: Hurt >
cw
f
A Shienaran footman holds a torch above his head.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Winded - a Shienaran footman: Scratched >
cb
*Ibzon* has arrived from the west, riding a warhorse.
You panic and attempt to flee!
Gok panics, and attempts to flee!


*Ibzon* tries to crush Gok, but he parries successfully.


A Shienaran lieutenant barely tickles your right hand with his slash.
A Shienaran footman stops using a torch.
A Shienaran footman tickles Gok's right arm with his pierce.
A Shienaran footman fails to pierce you.
A Shienaran footman tries to pierce Gok, but he parries successfully.
A Shienaran footman fails to pierce you.


Gok leaves west. <<

n
n
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
Gok the Darkling Master is standing here.
[change mood brave]
Mood changed to: Brave

o HP:Wounded MV:Weary > Alas, you cannot go that way...

o HP:Wounded MV:Weary > Alas, you cannot go that way...

o HP:Wounded MV:Weary >
pe
p
k light
b
bash
You peer around into the shadows.

o HP:Wounded MV:Weary > They aren't here.

o HP:Wounded MV:Weary > Bash who?

o HP:Wounded MV:Weary >
e
p
k light
b
bash
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
The corpse of a darkfriend leader is lying here.
The corpse of a darkfriend trooper is lying here. [2]
*Ibzon* is standing here, riding a warhorse.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

* HP:Wounded MV:Weary > *Ibzon* crushes your head.
You do the best you can!

* HP:Wounded MV:Weary - Ibzon: Battered >

-=+
Tic in 7 seconds!**+=- -
=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Weary - Ibzon: Battered >

*Ibzon* sends you sprawling with a powerful bash!

* HP:Wounded MV:Weary - Ibzon: Battered >

A Shienaran footman tries to pierce Gok, but he deflects the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran lieutenant slashes Gok's right arm.
A Shienaran footman barely tickles your left foot with his pierce.
Gok tries to pierce a Shienaran footman, but he deflects the blow.
A Shienaran footman barely tickles Gok's body with his pierce.
*Ibzon* crushes your left hand.
The sun rises.
Tic length updated to: 30.426 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
The corpse of a darkfriend leader has decayed into a pile of dust. Starting tic timer.
The corpse of a darkfriend trooper has decayed into a pile of dust. Starting tic timer.
The corpse of a darkfriend trooper has decayed into a pile of dust. Starting tic timer.

* HP:Wounded MV:Winded - Ibzon: Wounded >
b
bash

A Shienaran footman barely tickles your body with his pierce.
Gok tries to pierce a Shienaran footman, but he deflects the blow.

* HP:Wounded MV:Winded - Ibzon: Wounded >

Gok panics, and attempts to flee!

* HP:Wounded MV:Winded - Ibzon: Wounded >
-
A Shienaran lieutenant barely slashes Gok's left hand.
A Shienaran footman fails to pierce you.
Gok tries to pierce a Shienaran footman, but he deflects the blow.
A Shienaran footman tries to pierce Gok, but he parries successfully.
*Ibzon* crushes your left arm hard.
Gok leaves south. vv
=+**+=-
*Ibzon* panics, and attempts to flee!
-=
*Ibzon* leaves south riding a warhorse.
They're not here anymore!

* HP:Wounded MV:Winded - a Shienaran footman: Healthy >
You try to blast a Shienaran footman, but he deflects the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran footman barely tickles your body with his pierce.
*Ibzon* has arrived from the south, riding a warhorse.

* HP:Wounded MV:Winded - a Shienaran footman: Healthy >

*Ibzon* crushes your body.

* HP:Wounded MV:Winded - a Shienaran footman: Healthy >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
Gok barely pierces *Ibzon*'s left leg.

* HP:Wounded MV:Winded - a Shienaran footman: Healthy > You panic and attempt
to flee!

cb

Gok barely pierces *Ibzon*'s right arm.
A Shienaran footman fails to pierce you.

You flee head over heels.
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Winded >
n
p
k light
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
*Ibzon* is here, fighting Gok, riding a warhorse.
Gok the Darkling Master is here, fighting Ibzon.
A Shienaran footman is here, fighting Gok.
A Shienaran footman is here, fighting Gok.
A Shienaran lieutenant is here, fighting Gok.

q
bash light
* HP:Wounded MV:Winded >
You fail to blast *Ibzon*.
Gok panics, and attempts to flee!

* HP:Wounded MV:Winded - Gok: Wounded - Ibzon: Battered > -
A Shienaran lieutenant slashes Gok's body.
A Shienaran footman tries to pierce Gok, but he parries successfully.
A Shienaran footman tickles Gok's left arm with his pierce.
*Ibzon* crushes Gok's body hard.
*Ibzon* tickles your body with his crush.
A Shienaran footman barely pierces Gok's body.
=
Gok leaves west. <<
+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Wounded MV:Winded - Ibzon: Battered >
You barely blast *Ibzon*'s left leg.
A Shienaran footman fails to pierce you.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!

* HP:Wounded MV:Winded - Ibzon: Battered >

A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.

* HP:Wounded MV:Winded - Ibzon: Battered >

Gok barely pierces *Ibzon*'s body.

* HP:Wounded MV:Winded - Ibzon: Battered >

Gok tickles *Ibzon*'s body with his pierce.
A Shienaran lieutenant tickles your right leg with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
You blast *Ibzon*'s left leg.

* HP:Wounded MV:Winded - Ibzon: Battered >
b
bash

A Shienaran footman fails to pierce you.

* HP:Wounded MV:Winded - Ibzon: Battered >
They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Battered >
b
bash
They already seem to be stunned.

* HP:Wounded MV:Winded - Ibzon: Battered >
b
bash
Gok pierces *Ibzon*'s left leg.
A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.
*Ibzon* crushes your right leg.
*Ibzon* tries to crush Gok, but he parries successfully.
You barely tickle *Ibzon*'s body with your blast.
*Ibzon* panics, and attempts to flee!
-=
*Ibzon* leaves west riding a warhorse.
+*

A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.

Tic in 7 seconds!*+=
*Ibzon* has arrived from the west, riding a warhorse.
-
*Ibzon* barely crushes your body.
-
*Ibzon* barely crushes your body.
A Shienaran lieutenant barely tickles your left foot with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your right hand with his pierce.

=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Winded >
cw

A Shienaran lieutenant barely tickles your right leg with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your left leg with his pierce.

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched >
*Ibzon* sends you sprawling with a powerful bash!

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched >
f

A Shienaran footman barely tickles your head with his pierce.
A Shienaran footman barely tickles your left leg with his pierce.

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched >

*Ibzon* barely crushes your left foot.
A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched >
cb
n
p
k light

*Ibzon* crushes your left arm hard.
A Shienaran lieutenant fails to slash you.
A Shienaran footman fails to pierce you.
A Shienaran footman fails to pierce you.

* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched > [change mood wimpy]
Mood changed to: Wimpy

b
bash
* HP:Battered MV:Winded - a Shienaran lieutenant: Scratched >
You panic and attempt to flee!

You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > Bash who?

* HP:Battered MV:Winded >
e
p
k light
Beneath a Cliff's Ledge
[ obvious exits: S W ]
Zone: Parched Ground
A gory tuft of flesh lies abandoned on the ground.
*Ibzon* is here, fighting Gok, riding a warhorse.
You sense a hidden life form in the area...
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.

b
bash
* HP:Battered MV:Winded > You tickle *Ibzon*'s right foot with your blast.

* HP:Battered MV:Winded - Gok: Wounded - Ibzon: Battered >

*Ibzon* leaves west riding a warhorse.
-=+**
*Ibzon* has arrived from the west, riding a warhorse.
+
A Shienaran footman barely tickles your left arm with his pierce.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
*Ibzon* tickles your body with his crush.
=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Battered MV:Winded - a Shienaran footman: Scratched >

A Shienaran lieutenant tickles your body with his slash.
A Shienaran footman barely tickles your head with his pierce.
You try to blast a Shienaran footman, but he deflects the blow.
A Shienaran footman barely tickles your left leg with his pierce.

* HP:Battered MV:Winded - a Shienaran footman: Scratched >
wf
get flail pack;rem axe;wi flail;put axe pack
You get a dark, barbed flail from a backpack.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > You stop using a dark, grim axe.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > You wield a dark, barbed flail.

* HP:Battered MV:Winded - a Shienaran footman: Scratched > A Shienaran footman tickles your body
with his pierce.
You put a dark, grim axe in a backpack.

* HP:Battered MV:Winded - a Shienaran footman: Scratched >

A Shienaran lieutenant barely tickles your body with his slash.
A Shienaran footman fails to pierce you.
You try to slice a Shienaran footman, but he parries successfully.
You slice *Ibzon*'s left arm.
You slice a Shienaran footman's right arm into bloody fragments!
You slice a Shienaran lieutenant's body into bloody fragments!
A Shienaran footman barely tickles your right arm with his pierce.

* HP:Battered MV:Winded - a Shienaran footman: Scratched >

You fumble a dark, barbed flail as you are struck.
she;wi flail
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your body with his pierce.

q
bash light
* HP:Battered MV:Winded - a Shienaran footman: Scratched >
You are not wielding a weapon.
Monsoon narrates 'need me or you good'

* HP:Battered MV:Winded - a Shienaran footman: Scratched > You wield a dark, barbed flail.

* HP:Battered MV:Winded - a Shienaran footman: Scratched >
A Shienaran lieutenant barely tickles your right arm with his slash.
A Shienaran footman fails to pierce you.
You slice a Shienaran footman's left leg into bloody fragments!
You barely slice *Ibzon*'s right arm.
You try to slice a Shienaran footman, but he deflects the blow.
You slice a Shienaran lieutenant's body into bloody fragments!
A Shienaran footman tickles your body with his pierce.
-=
q
bash light+*
Cancelled.
-=+
A Shienaran footman fails to pierce you.


*Ibzon* sends you sprawling with a powerful bash!

* HP:Battered MV:Winded - a Shienaran footman: Hurt >
*Ibzon* barely crushes your left leg.
A Shienaran lieutenant fails to slash you.
A Shienaran footman tickles your left arm with his pierce.
A Shienaran footman barely tickles your head with his pierce.

* HP:Battered MV:Winded - a Shienaran footman: Hurt >
Tic in 7 seconds!

*Ibzon* crushes your right arm hard.
A Shienaran lieutenant barely slashes your body.
A Shienaran footman tickles your right leg with his pierce.
A Shienaran footman barely tickles your body with his pierce.
A Shienaran footman fails to pierce you.
A Shienaran footman barely tickles your left leg with his pierce.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt >
cq
[change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Winded - a Shienaran footman: Hurt >
*Ibzon* crushes your body.
A Shienaran lieutenant barely slashes your body.
A Shienaran footman barely tickles your right arm with his pierce.
You slice a Shienaran footman's body extremely hard.
You barely slice *Ibzon*'s body.
You slice a Shienaran footman's right leg into bloody fragments!
You try to slice a Shienaran lieutenant, but he deflects the blow.
A Shienaran footman barely tickles your body with his pierce.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt >
nar firetruck
You narrate 'firetruck'

* HP:Beaten MV:Winded - a Shienaran footman: Hurt >
nar i zerk lol
A Shienaran lieutenant tickles your right leg with his slash.
A Shienaran footman fails to pierce you.
You slice a Shienaran footman's body into bloody fragments!
You barely slice *Ibzon*'s right hand.
You slice a Shienaran footman's body extremely hard.
You try to slice a Shienaran lieutenant, but he parries successfully.
A Shienaran footman barely tickles your left arm with his pierce.
The day has begun.
Tic length updated to: 30.643 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You narrate 'i zerk lol'

* HP:Beaten MV:Winded - a Shienaran footman: Hurt >

A Shienaran footman barely tickles your right arm with his pierce.
A Shienaran footman fails to pierce you.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt >

*Ibzon* sends you sprawling with a powerful bash!
Gok barely pierces *Ibzon*'s body.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt >

Gok barely pierces *Ibzon*'s body.
*Ibzon* crushes your body.
*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - a Shienaran footman: Hurt >
nar come monsoon

Gok pierces *Ibzon*'s right arm hard.
A Shienaran footman barely tickles your left hand with his pierce.
You wish that your wounds would stop BLEEDING so much!

Gok assumes an offensive striking posture.

* HP:Beaten MV:Winded - a Shienaran footman: Hurt >

Gok pierces *Ibzon*'s right arm.
*Ibzon* crushes your body.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a Shienaran footman: Hurt >
q
bash light
You narrate 'come monsoon'

* HP:Critical MV:Winded - a Shienaran footman: Hurt >
Gok tickles *Ibzon*'s body with his pierce.
A Shienaran footman tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!

-=
Gok narrates 'hit ctf'
+*
Gok pierces *Ibzon*'s body.
*Ibzon* crushes your right foot.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* tries to crush Gok, but he deflects the blow.
A Shienaran lieutenant barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!

*+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Critical MV:Winded - a Shienaran footman: Hurt >

Gok pierces *Ibzon*'s right arm.
A Shienaran footman barely tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a Shienaran footman: Hurt >

Gok pierces *Ibzon*'s body.
A Shienaran lieutenant barely slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!

You slice a Shienaran footman's left leg into bloody fragments!
You barely slice *Ibzon*'s body.
You slice a Shienaran footman's body extremely hard.
You slice a Shienaran lieutenant's body into bloody fragments!
A Shienaran footman tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a Shienaran footman: Wounded >
q
bash light
They already seem to be stunned.

* HP:Critical MV:Winded - a Shienaran footman: Wounded >

Gok pierces *Ibzon*'s left arm hard.
A Shienaran lieutenant tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You slice a Shienaran footman's right arm into bloody fragments!
You slice *Ibzon*'s left leg.
You slice a Shienaran footman's body into bloody fragments!
You slice a Shienaran lieutenant's left leg into bloody fragments!
You fumble a dark, barbed flail as you are struck.
she;wi flail
A Shienaran footman barely tickles your left hand with his pierce.
You wish that your wounds would stop BLEEDING so much!

Gok tickles *Ibzon*'s left leg with his pierce.
A Shienaran footman barely tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


q
bash light
* HP:Critical MV:Winded - a Shienaran footman: Wounded >
You are not wielding a weapon.

* HP:Critical MV:Winded - a Shienaran footman: Wounded > You wield a dark, barbed flail.

q
bash light
* HP:Critical MV:Winded - a Shienaran footman: Wounded > They already seem to be stunned.

* HP:Critical MV:Winded - a Shienaran footman: Wounded >
They already seem to be stunned.

* HP:Critical MV:Winded - a Shienaran footman: Wounded >
q
bash light

*Ibzon* panics, and attempts to flee!

* HP:Critical MV:Winded - a Shienaran footman: Wounded >
*Ibzon* leaves south riding a warhorse.
*Ibzon* has arrived from the south, riding a warhorse.
You're too busy at the moment!

* HP:Critical MV:Winded - a Shienaran footman: Wounded >
A Shienaran lieutenant tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman fails to pierce you.
You wish that your wounds would stop BLEEDING so much!

You try to slice a Shienaran footman, but he parries successfully.
You slice a Shienaran footman's body extremely hard.
You slice a Shienaran lieutenant's body very hard.
A Shienaran footman tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* barely crushes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - a Shienaran footman: Wounded >

A Shienaran footman barely tickles your head with his pierce.
You wish that your wounds would stop BLEEDING so much!


w
* HP:Critical MV:Winded - a Shienaran footman: Wounded >
No way! You're fighting for your life!

w
* HP:Critical MV:Winded - a Shienaran footman: Wounded >
No way! You're fighting for your life!

w
* HP:Critical MV:Winded - a Shienaran footman: Wounded >
No way! You're fighting for your life!

w
* HP:Critical MV:Winded - a Shienaran footman: Wounded >
A Shienaran lieutenant tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!

A Shienaran footman barely tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

You slice a Shienaran footman's right leg into bloody fragments!
You slice *Ibzon*'s right arm.
You slice a Shienaran footman's left hand extremely hard.
You slice a Shienaran lieutenant's left foot into bloody fragments!
A Shienaran footman barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!
Gok pierces *Ibzon*'s right leg.

* HP:Critical MV:Winded - a Shienaran footman: Battered >
b
bash

Gok tickles *Ibzon*'s left leg with his pierce.
Someone barely tickles your right hand with his pierce.
You're stunned, but will probably regain consciousness...
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Winded > You're in pretty bad shape, unable to do anything!

Tic in 7 seconds!
HP:Critical MV:Winded >

You are mortally wounded, and will die soon, if not aided.

* HP:Critical MV:Winded >

Someone barely tickles *someone*'s body with his pierce.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]
(wotmudmapper): (error): No matches found.
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed

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