Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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suern
Posts: 115
Joined: Mon May 09, 2016 9:12 pm

Re: Ouch! That really did HURT!

Post by suern » Thu Dec 07, 2023 11:20 pm

You should have stood instead of inputting all those commands!
Mudlet tic timer auto rested me to try and catch a half tic since I was low on HP.

Not very good so I automate and script as much as I can. Guess it got me this time

Evilynn
Posts: 14
Joined: Wed Mar 22, 2023 1:05 pm

Re: Ouch! That really did HURT!

Post by Evilynn » Fri Dec 08, 2023 7:45 am

Shinobi wrote:
Thu Dec 07, 2023 11:18 pm
suern wrote:
Thu Dec 07, 2023 4:56 pm


*Rig* closes the Malkiergate.



*Rig* slashes your left leg into bloody fragments!
*Rig* stops using a polished onyx-inlaid shield.
*Rig* grips the Sword of Kirukan with both hands.


*Rig* slashes your right arm into bloody fragments!
*Smoker* hacks your body into bloody fragments!
The Fal Dara alarm horn sounds loudly.
The night has begun.
(tic_timer): Starting tic timer.
Your heartbeat calms down more as you feel less panicked.


You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Teveyl*!

PANIC! You couldn't escape!
Maybe you should get on your feet first?

* S HP:Critical MV:Strong - Smoker: Scratched >
Maybe you should get on your feet first?

* S HP:Critical MV:Strong - Smoker: Scratched >

*someone* slashes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
You should have stood instead of inputting all those commands!
Where is the bash to make them sitting in the first place? I don't see it.

Edit: Nvm I see where they just said mudlet tic timer set them resting, Silly hand holding things getting ppl killed!

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Ouch! That really did HURT!

Post by Fermin » Fri Dec 08, 2023 9:53 am

I had the same thing happen recently and thought it was due to the new fear flee fail?


*Rig* slashes your left leg into bloody fragments!
*Rig* stops using a polished onyx-inlaid shield.
*Rig* grips the Sword of Kirukan with both hands.


*Rig* slashes your right arm into bloody fragments!
*Smoker* hacks your body into bloody fragments!
The Fal Dara alarm horn sounds loudly.
The night has begun.
(tic_timer): Starting tic timer.
Your heartbeat calms down more as you feel less panicked.


You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Teveyl*!

PANIC! You couldn't escape! <---- here is where flee should go through, but isntead fear makes it fail, but puts you sitting because you were sitting from bash, seems buggy
Maybe you should get on your feet first?

* S HP:Critical MV:Strong - Smoker: Scratched >
Maybe you should get on your feet first?

* S HP:Critical MV:Strong - Smoker: Scratched >

*someone* slashes your body into bloody fragments!


Can you confirm you were afraid of Rig?

Fermin
Posts: 453
Joined: Sat Sep 10, 2016 12:16 pm

Re: Ouch! That really did HURT!

Post by Fermin » Fri Dec 08, 2023 9:54 am

Could also be the flee fails because the gate is now closed...?

erulak
Posts: 190
Joined: Thu Aug 31, 2017 7:11 pm

Re: Ouch! That really did HURT!

Post by erulak » Fri Dec 08, 2023 10:23 am

Evilynn wrote:
Fri Dec 08, 2023 7:45 am
Edit: Nvm I see where they just said mudlet tic timer set them resting, Silly hand holding things getting ppl killed!
smdh letting Suzy troll you like that.


Re: Fermin - iirc there's a specific message that you get when you fail a flee due to fear.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Ouch! That really did HURT!

Post by Shinobi » Fri Dec 08, 2023 12:31 pm

Fermin wrote:
Fri Dec 08, 2023 9:54 am
Could also be the flee fails because the gate is now closed...?
This is it. It's why it can be obnoxious when people open / close a door next to you. Generally, though, your flee just fails but you get to experience the timer / flee attempt and flee-lag build up.

In this case, the problem is that the door closed and he was bashed, so he remained sitting despite being engaged in combat because bash = sitting + unengaged. He would be counted standing + engaged on the frag from Smoker, but at that point he's lost a couple inputs.

matheus
Posts: 102
Joined: Fri Jul 08, 2016 11:37 pm

Re: Ouch! That really did HURT!

Post by matheus » Sun Dec 10, 2023 2:32 pm

Chasing in abs is hard.


* HP:Beaten MV:Tiring > The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving west.

* HP:Beaten MV:Tiring > e
kIn Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving west.
An iron lantern hangs from the wall above the gate.


* HP:Beaten MV:Tiring > eThey aren't here.


k* HP:Beaten MV:Tiring >
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Tiring > They aren't here.

e* HP:Beaten MV:Tiring >
kEntrance to the Courtyard
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.


* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > n
kThe Courtyard
[ obvious exits: N E S W ]
An artifact collector stands here, searching specific items.
A wolfish trolloc is here, howling for blood.


* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > n
kThe Courtyard
[ obvious exits: E S W ]
A trolloc is here ruling a group of trollocs.


* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > wAlas, you cannot go that way...


* HP:Beaten MV:Tiring > kThey aren't here.


* HP:Beaten MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
An artifact collector stands here, searching specific items.
A wolfish trolloc is here, howling for blood.

n
* HP:Beaten MV:Tiring > k
They aren't here.

* HP:Beaten MV:Tiring > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A gray palfrey prances skittishly nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A tall, ramshorned trolloc is here, commanding.
A gray haired weaponsmaster stands nearby.

n* HP:Beaten MV:Tiring >
kThey aren't here.


* HP:Beaten MV:Tiring > The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.

* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > scan n
statA fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.


* HP:Beaten MV:Tiring > l
You are a 514 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 12.5 lbs and wearing 69.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 153, Dodging bonus: 47, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

* HP:Beaten MV:Tiring > The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.

* HP:Beaten MV:Tiring > stat
whoYou are a 514 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 12.5 lbs and wearing 69.4 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 153, Dodging bonus: 47, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 82% on average.

You are subjected to the following effects:
- REFRESH
- NO QUIT

i* HP:Beaten MV:Tiring > s porka
s
sPorka the Dark Master is a level 50 Ghar'ghael Master trolloc.
the porcupine trolloc. Her long blonde hair and startling blue eyes catch your attention immediately. Lots of long lean
arms and legs are barely covered by a tattered blood covered gown.. Don't you feel dirty lusting after a trolloc.. Sh


* HP:Beaten MV:Tiring > The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A trolloc is here commanding a fist of troops.
A gray palfrey prances skittishly nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A tall, ramshorned trolloc is here, commanding.
A gray haired weaponsmaster stands nearby.

* HP:Beaten MV:Tiring > eThe Courtyard
[ obvious exits: N E S W ]
A wolfish trolloc is here, howling for blood.
An artifact collector stands here, searching specific items.
A wolfish trolloc is here, howling for blood.


* HP:Beaten MV:Tiring > e
s
The Courtyard
[ obvious exits: E S W ]
A trolloc is here ruling a group of trollocs.

e* HP:Beaten MV:Tiring >
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A huge darkhound is here, drooling and snarling.

e* HP:Beaten MV:Tiring >
eAlas, you cannot go that way...


* HP:Beaten MV:Tiring > eThe Entrance to the Great Hall
[ obvious exits: E W ]
A huge darkhound is here, drooling and snarling.


e* HP:Beaten MV:Tiring >
In the Great hall
[ obvious exits: N E S W ]
A trolloc is here commanding a fist of troops.
A flock of ravens is circling in the air, searching for prey.
A young trolloc is here, growling with a deep bloodlust.
A bearish trolloc towers here, its snout drawn into a snarl.
A tall, cloaked figure stands here, its pale visage hinting at hidden mysteries.
A handsome man in black, military vesture generals the Dark Lord's new armies.
A flock of ravens is circling in the air, searching for prey.

k* HP:Beaten MV:Tiring >
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
Penzei narrates 'The threat has been dealt with'

e
* HP:Beaten MV:Tiring > kThe Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
A thick, heavy axe with a dark blade gleams on the ground here.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.


* HP:Beaten MV:Tiring > e
k

The flock of ravens eye you briefly, then flap their wings.
The flock of ravens eye you briefly, then flap their wings.
An Elite Ghar'ghael guard tickles your body with his hack.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard barely hacks your left arm.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard tickles your body with his hack.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
An Elite Ghar'ghael guard barely hacks your head.
You wish that your wounds would stop BLEEDING so much!

Blarg the Myrddraal joins an Elite Ghar'ghael guard's fight!
A huge darkhound joins Blarg the Myrddraal's fight!
An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard tickles your head with his hack.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard barely hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your left arm.
You wish that your wounds would stop BLEEDING so much!

Someone barely hacks your body.
You are incapacitated and will slowly die, if not aided.

w

Lyam
Posts: 55
Joined: Wed Jun 24, 2020 11:45 pm

Re: Ouch! That really did HURT!

Post by Lyam » Sun Dec 10, 2023 9:41 pm

* R HP:Scratched MV:Fresh > narr jestin incinned
You narrate 'jestin incinned'

* R HP:Scratched MV:Fresh > scan n
*Smoker* is standing here.
*Jestin* is standing here, riding a shadow stallion.
*Jestin* is burning alive and screaming in mortal agony!
A Shienaran guard is here, fighting Stryker.
The grizzled veteran is here, fighting Teveyl.
*Teveyl* is here, fighting the grizzled veteran, riding a shadow stallion.
*Stryker* is here, fighting a Shienaran guard.
A mighty Ahf'frait trolloc is here, fighting the grizzled veteran.
*Mephistopheles* is here, fighting the grizzled veteran.
A warhorse is here, stamping his feet impatiently.
*Cruzer* tries to lance you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Cruzer: Scratched >
You try to slash *Cruzer*, but he parries successfully.
A shaggy brown mare panics, and attempts to flee!
A shaggy brown mare leaves north.
A merchant guard joins your fight!
A merchant guard joins a merchant guard's fight!

* R HP:Scratched MV:Fresh - Cruzer: Scratched > cmw
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Scratched MV:Fresh - Cruzer: Scratched >
*someone* tries to pierce a merchant guard, but he parries successfully.

* R HP:Scratched MV:Fresh - Cruzer: Scratched >
*Taralsa* panics, and attempts to flee!

* R HP:Scratched MV:Fresh - Cruzer: Scratched >
*Taralsa* leaves north.

* R HP:Scratched MV:Fresh - Cruzer: Scratched >
Paet narrates 'lol'

* R HP:Scratched MV:Fresh - Cruzer: Scratched >
A merchant guard barely slashes Cruzer's body.
You assume The Courtier Taps His Fan, slashing *Cruzer*'s body.
*Cruzer* tries to lance you, but you parry successfully.
*Cruzer* sends you sprawling with a powerful bash!

* R HP:Scratched MV:Fresh - Cruzer: Scratched > f
kill jestin

*Taralsa* pierces your body hard.

* R HP:Scratched MV:Fresh - Cruzer: Scratched >
*Taralsa* pierces your left arm.

* R HP:Scratched MV:Fresh - Cruzer: Scratched >
*Taralsa* pierces your body.
A merchant guard joins a merchant guard's fight!
A merchant guard barely slashes Cruzer's left foot.
*Cruzer* tries to lance you, but you parry successfully.
Your blood freezes as you hear someone's death cry.
Sraeyn narrates 'he overchannel?'

* R HP:Hurt MV:Fresh - Cruzer: Scratched >
*Mephistopheles* has arrived from the north.
A mighty Ahf'frait trolloc has arrived from the north.

* R HP:Hurt MV:Fresh - Cruzer: Scratched >
*Mephistopheles* cleaves your left arm.

* R HP:Hurt MV:Fresh - Cruzer: Scratched >
*Teveyl* has arrived from the north, riding a shadow stallion.
*Smoker* has arrived from the north.

* R HP:Hurt MV:Fresh - Cruzer: Scratched >
*Smoker* slashes your body very hard.

* R HP:Hurt MV:Fresh - Cruzer: Scratched > gc

*Taralsa* pierces your right leg hard.

* R HP:Hurt MV:Fresh - Cruzer: Scratched >
Dorthy narrates 'hahaha'

* R HP:Hurt MV:Fresh - Cruzer: Scratched >
*Smoker* slashes your left arm very hard.
*Mephistopheles* cleaves your right leg hard.
A merchant guard tries to slash Taralsa, but he deflects the blow.
*Taralsa* pierces your body hard.
A merchant guard tries to slash Cruzer, but he deflects the blow.
*Cruzer* lances your left leg very hard.

* R HP:Wounded MV:Fresh - Cruzer: Scratched > e
You panic and attempt to flee!

e
You flee head over heels.
An Empty Square
[ obvious exits: N E S W ]
The corpse of the grizzled veteran is lying here.
A war saddle lies here.
The corpse of an elite Shienaran guard is lying here.
The corpse of a Shienaran guard is lying here. [5]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A wild stallion bucks madly, being ridden by you.
A shaggy brown mare stands here.
*Jestin* is standing here, riding a shadow stallion.
*Jestin* is burning alive and screaming in mortal agony!
A Shienaran guard patrols here, watching you carefully.
A warhorse is here, stamping his feet impatiently.
You spin effortlessly into Stones Falling from the Cliff, slashing *Jestin*'s body into bloody fragments!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jestin*'s death cry.
*Mephistopheles* has arrived from the south.
A mighty Ahf'frait trolloc has arrived from the south.

* R HP:Wounded MV:Fresh > Aiyhlo narrates 'lol'
[get all corpse]
The corpse of Jestin seems to be empty.

Mikhan
Posts: 179
Joined: Sun Mar 22, 2015 1:55 am

Re: Ouch! That really did HURT!

Post by Mikhan » Mon Dec 11, 2023 3:34 pm

Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Jumaro* is standing here, riding a gray palfrey.
Mephistopheles the Abominable Bruiser is here, fighting a sergeant.
Sklarr the Darkling is here, fighting a soldier.
*Gordan* is here, fighting Sklarr, riding a warhorse.
*Maynard* is standing here, riding a wild stallion.
*Asahel* is standing here, riding a wild stallion.
A tough Shienaran soldier waits here.
A soldier is here, fighting Sklarr.
A soldier is here, fighting Mephistopheles.
A sergeant is here, fighting Mephistopheles.

* R HP:Healthy SP:Full MV:Strong > You try to strike *Jumaro*, but he deflects the blow.

* R HP:Healthy SP:Full MV:Strong - Jumaro: Battered >
Mephistopheles panics, and attempts to flee!

* R HP:Healthy SP:Full MV:Strong - Jumaro: Battered > 2
[chann 'flame strike' h.mantas]
Nobody here by that name.
Sklarr avoids being bashed by *Gordan* who loses his balance and falls!

* R HP:Healthy SP:Full MV:Strong - Jumaro: Battered >
*Maynard* scythes Sklarr's right leg hard.

4
* R HP:Healthy SP:Full MV:Strong - Jumaro: Battered >
A sergeant bellows 'Rally the forces, the dreadlords approach!'
Sklarr narrates 'jum bashed'

*Asahel* tries to scythe you, but you deflect the blow.
[chann 'flame strike' h.vianca]
Nobody here by that name.

* R HP:Healthy SP:Full MV:Strong - Jumaro: Battered >
*Asahel* tries to scythe you, but you deflect the blow.
A soldier joins a sergeant's fight!
*Jumaro* tries to pierce you, but you parry successfully.
You try to strike *Jumaro*, but he deflects the blow.
Sklarr smites a soldier's body extremely hard.
A soldier barely scythes Mephistopheles's body.
A soldier barely scythes Sklarr's right leg.
Mephistopheles cleaves a sergeant's left arm extremely hard.
A sergeant tickles Mephistopheles's body with his pound.

* R HP:Healthy SP:Full MV:Strong - Jumaro: Battered > 3

*Jumaro* panics, and attempts to flee!

[chann 'flame strike' h.jumaro]g - Jumaro: Battered >
You begin to weave the appropriate flows...


*Jumaro* leaves north riding a gray palfrey.

=
*Gordan* clambers to his feet.

*
Mephistopheles panics, and attempts to flee!

*
Sklarr panics, and attempts to flee!
*Gordan* smites Mephistopheles's body.

+
Sklarr leaves north.
Mephistopheles leaves south.

=
You strike *Asahel*'s body hard.
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
A soldier tries to scythe you, but you dodge the attack.
Your target is no longer here!

* R HP:Healthy SP:Full MV:Strong - Asahel: Scratched > kill light

*Asahel* sends you sprawling with a powerful bash!

* R HP:Scratched SP:Full MV:Strong - Asahel: Scratched >
*Maynard* scythes your body into bloody fragments!

* R HP:Hurt SP:Full MV:Strong - Asahel: Scratched >
*Karens* has arrived from the north, riding a warhorse.
*Karens* leaves south riding a warhorse.

* R HP:Hurt SP:Full MV:Strong - Asahel: Scratched > flee

*Maynard* scythes your body into bloody fragments!
A soldier scythes your body very hard.
A soldier scythes your body very hard.
A soldier scythes your body hard.
*Asahel* scythes your body extremely hard.

* R HP:Wounded SP:Full MV:Strong - Asahel: Scratched >
*Karens* has arrived from the south, riding a warhorse.

* R HP:Wounded SP:Full MV:Strong - Asahel: Scratched >
Sklarr narrates 'karens'

* R HP:Wounded SP:Full MV:Strong - Asahel: Scratched >
Sklarr narrates 'fc'

* R HP:Wounded SP:Full MV:Strong - Asahel: Scratched >
Jork narrates 'karents'

* R HP:Wounded SP:Full MV:Strong - Asahel: Scratched >
Sklarr narrates 'fc'

l MV:Strong - Asahel: Scratched >
*Maynard* scythes your head into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
A soldier scythes your left leg extremely hard.
A soldier scythes your left leg into bloody fragments!
A soldier tries to scythe you, but you deflect the blow.
*Asahel* scythes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Heavy Forest
You shoulder your way into this spot, where the animal trail seems to fade a
Correcting map position after fleeing.
bit. As you probe around for exits, trying to push your way through the thick
forest, you determine that you can push your way into the trees to the north,
south, and east.
[ obvious exits: N E S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
They aren't here.

* R HP:Critical SP:Full MV:Strong > e
Entrance to the Forest
You stand among the closely packed trees, which, close up, are not quite as
closely packed as they seemed from the road. This looks like an animal trail,
actually, and you can see it continuing to the south. To the north, you can
see the road continuing.
[ obvious exits: N S ]
The corpse of a rat is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Sklarr the Darkling is standing here.
*Karens* is standing here, riding a warhorse.
*Gordan* is standing here, riding a warhorse.
*Maynard* is standing here, riding a wild stallion.
*Asahel* is standing here, riding a wild stallion.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* R HP:Critical SP:Full MV:Strong >
Sklarr tries to smite *Karens*, but she deflects the blow.

* R HP:Critical SP:Full MV:Strong > *Karens* now follows *Asahel*.
Alas, you cannot go that way...

* R HP:Critical SP:Full MV:Strong >
*Asahel* tries to scythe you, but you parry successfully.
*Gordan* sends a shadow stallion sprawling with a powerful bash!

flee
* R HP:Critical SP:Full MV:Strong - Asahel: Scratched > PANIC! You couldn't escape!
flee

* R HP:Critical SP:Full MV:Strong - Asahel: Scratched > Your mount ought to be awake and standing first!

* R HP:Critical SP:Full MV:Strong - Asahel: Scratched >
Sklarr panics, and attempts to flee!

* R HP:Critical SP:Full MV:Strong - Asahel: Scratched >
A sergeant bellows 'Argh! The foul beast Sklarr has been spotted!'
A sergeant bellows 'Rally the forces, the dreadlords approach!'
A soldier joins Asahel's fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
You swiftly dodge a sergeant's attempt to pound you.
A sergeant tries to pound you, but you deflect the blow.
A soldier barely scythes Sklarr's body.
A soldier tries to scythe you, but you parry successfully.
A soldier scythes Sklarr's left arm.
*Gordan* smites a shadow stallion's left leg into bloody fragments!
You strike *Asahel*'s right leg.
*Karens* strikes Sklarr's body hard.

flee
* R HP:Beaten SP:Full MV:Strong - Asahel: Scratched >
Sklarr leaves north.
You dodge a bash from *Maynard* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

Your mount ought to be awake and standing first!

* R HP:Beaten SP:Full MV:Strong - Asahel: Scratched > Your mount ought to be awake and standing first!

* R HP:Beaten SP:Full MV:Strong - Asahel: Scratched >
*Gordan* snickers softly.

* R HP:Beaten SP:Full MV:Strong - Asahel: Scratched > flee
Your mount ought to be awake and standing first!

* R HP:Beaten SP:Full MV:Strong - Asahel: Scratched > flee

Sklarr has arrived from the north.

* R HP:Beaten SP:Full MV:Strong - Asahel: Scratched > A sergeant bellows 'Argh! The foul beast Sklarr has been spotted!'
Sklarr tries to smite *Karens*, but she deflects the blow.
Your mount ought to be awake and standing first!

* R HP:Beaten SP:Full MV:Strong - Asahel: Scratched >
Sklarr tries to smite *Karens*, but she parries successfully.
A soldier joins a sergeant's fight!
A soldier joins a sergeant's fight!
A sergeant tries to pound you, but you deflect the blow.
You swiftly dodge a soldier's attempt to scythe you.
*Gordan* smites a shadow stallion's left arm into bloody fragments!
You strike *Asahel*'s body.
*Asahel* tries to scythe you, but you parry successfully.

* R HP:Beaten SP:Full MV:Strong - Asahel: Scratched > dism

Mephistopheles has arrived from the south.

* R HP:Beaten SP:Full MV:Strong - Asahel: Scratched > f
Mephistopheles leaves north.
You stop riding it.
*Gordan* says 'sorry'

* HP:Beaten SP:Full MV:Strong - Asahel: Scratched >
Jork has arrived from the north.

* HP:Beaten SP:Full MV:Strong - Asahel: Scratched >
A sergeant bellows 'Argh! The foul beast Jork has been spotted!'

* HP:Beaten SP:Full MV:Strong - Asahel: Scratched > You feel the Weave of the Wheel loosen from you.
You feel a sense of shame at your loss.
A flash of bright red fire sent by Karens is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
It is pitch black...
Maybe you should get on your feet first?

gordan
Posts: 1
Joined: Mon Dec 04, 2023 10:49 pm

Re: Ouch! That really did HURT!

Post by gordan » Mon Dec 11, 2023 3:42 pm

k dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full >
*Jestin* has arrived from the east, riding a |1|.shadow stallion
*Jumaro* tries to pierce *Jestin*, but he deflects the blow.

* R HP:Scratched MV:Full > k dark
k dark
*Jestin* swiftly dodges your attempt to smite him.

* R HP:Scratched MV:Full - Jumaro: Healthy - Jestin: Wounded > You do the best you can!

* R HP:Scratched MV:Full - Jumaro: Healthy - Jestin: Wounded > bash

*Jumaro* tries to pierce *Jestin*, but he deflects the blow.

*
Vianca panics, and attempts to flee!
*Jestin* releases streaks of Fire at Vianca, who screams in pain.

*
*Jumaro* tries to pierce *Jestin*, but he deflects the blow.

+
Vianca leaves east riding a wild stallion.

=
*Jestin* PANICS, and ATTEMPTS to FLEE!

-
Sraeyn bellows 'well dah i know cant pk without help'

=
You try to smite *Jestin*, but he parries successfully.
*Jestin* tries to strike *Jumaro*, but he deflects the blow.
*Jumaro* tries to pierce *Jestin*, but he dodges the attack.
Sraeyn tries to scythe *Jestin*, but he deflects the blow.
Your bash at *Jestin* sends him sprawling!
This session you've landed 6 out of 6 bashes (100% landed)
Vianca has arrived from the east, riding a |6|.wild stallion.

* R HP:Scratched MV:Full - Jumaro: Healthy - Jestin: Wounded > na rbashed jestin
You narrate 'rbashed jestin'

l
* R HP:Scratched MV:Full - Jumaro: Healthy - Jestin: Wounded > Sraeyn scythes *Jestin*'s left arm into bloody fragments!
You smite *Jestin*'s head into bloody fragments!
*Jumaro* pierces *Jestin*'s head into bloody fragments!
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
The corpse of the blighted tree is lying here. [2]
Vianca Vaughn, Aes Sedai is standing here, riding a |1|.wild stallion.
*Jestin* is sitting here, riding a |1|.shadow stallion
*Jumaro* is here, fighting Jestin, riding a |2|.gray palfrey.
|3|.A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Sraeyn the Commander is here, fighting Jestin, riding a |4|.warhorse.

* R HP:Scratched MV:Full - Jumaro: Healthy - Jestin: Beaten >
Vianca throws a fireball at *Jestin*, who screams in pain.

* R HP:Scratched MV:Full - Jumaro: Healthy - Jestin: Critical > *Jumaro* pierces *Jestin*'s body into bloody fragments!
*Jestin* is incapacitated and will slowly die, if not aided.
bash

* R HP:Scratched MV:Full - Jestin: Critical > Sraeyn scythes *Jestin*'s body into bloody fragments!
*Jestin* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Jestin*'s death cry.

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