Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: Ouch! That really did HURT!

Post by Prykor » Mon May 30, 2022 12:45 pm

12:06:36.026 x
12:06:36.109 * HP:Healthy MV:Full >
12:06:36.263 [k 1.light]
12:06:36.263 They aren't here.

12:06:36.513 * HP:Healthy MV:Full > [k 1.light]
12:06:36.515 They aren't here.

12:06:36.786 cmb
12:06:36.828 * HP:Healthy MV:Full >
12:06:37.027 x
12:06:37.243 x
12:06:37.268 [change mood brave]
12:06:37.268 Mood changed to: Brave
12:06:37.268 Vannor leaves west riding a shadow stallion. <<
12:06:37.270 You follow Vannor.

12:06:37.271 The Caemlyn Road
12:06:37.271 Traveling to the east and west, this wide road is scarred by the ruts from
12:06:37.271 the wheels of freight carts and wagon trains. Somewhere off to the east, the
12:06:37.276 towering city of Caemlyn stands, as it has for many years; less distant, to the
12:06:37.276 west, Four Kings marks one of the few centers of population in this area.
12:06:37.281 [ obvious exits: E W ]
12:06:37.281 Zone: Four Kings
12:06:37.281 There are some tracks of a RIDDEN MOUNT leaving east. >>
12:06:37.284 There are some tracks of a RIDDEN MOUNT leaving east. >>
12:06:37.287 There are some tracks of a RIDDEN MOUNT leaving west. <<
12:06:37.289 There are some tracks of a RIDDEN MOUNT leaving east. >>
12:06:37.292 There are some tracks of a TROLLOC leaving east. >>
12:06:37.294 Vannor al'Cair, the Betrayer is standing here, riding a shadow stallion.
12:06:37.299 *Relena* is standing here, riding a bloodstock stallion.
12:06:37.302 An Andoran cavalryman is here, riding a roan charger.
12:06:37.305 An Andoran cavalryman is here, riding a roan charger.
12:06:37.307 An Andoran cavalryman is here, riding a roan charger.
12:06:37.310 An Andoran cavalryman is here, riding a roan charger.
12:06:37.313 An Andoran cavalry officer watches vigilantly, riding a warhorse.
12:06:37.317 Pseudomonas draws a curved clear dagger from a fine linen riding hood with a flash of steel.
12:06:37.324 Pseudomonas tries to pierce *Relena*, but she parries successfully.

12:06:37.519 * HP:Healthy MV:Full > [k 1.light]
12:06:37.520 You pound *Relena*'s body extremely hard.

12:06:37.763 * HP:Healthy MV:Full - Pseudomonas: Scratched - Relena: Scratched > [k 1.light]
12:06:37.769 You do the best you can!

12:06:38.078 * HP:Healthy MV:Full - Pseudomonas: Scratched - Relena: Scratched >
12:06:38.250 bas

12:06:38.272 You try to pound *Relena*, but she deflects the blow.
12:06:38.275 A cavalry soldier joins Relena's fight!
12:06:38.275 A cavalry soldier joins a cavalry soldier's fight!
12:06:38.275 A cavalry soldier joins a cavalry soldier's fight!
12:06:38.276 A cavalry soldier joins a cavalry soldier's fight!
12:06:38.277 A cavalry officer joins a cavalry soldier's fight!
12:06:38.277 *Relena* tries to strike Pseudomonas, but he deflects the blow.
12:06:38.281 Pseudomonas tries to pierce *Relena*, but she deflects the blow.

12:06:38.593 * HP:Healthy MV:Full - Pseudomonas: Scratched - Relena: Scratched >
12:06:39.187
12:06:39.687 -=
12:06:39.875 +
12:06:39.876 A cavalry officer bellows 'cnwGD GJe qiMW GdmT^ KLdHjl Vvz lUv] C^PsfM@q'

12:06:40.190 *
12:06:40.880 *+
12:06:40.880 *Relena* releases streaks of Fire at Pseudomonas, who screams in pain.
12:06:40.885 Vannor unleashes a flurry of icy spikes at *Relena*, who is stabbed repeatedly.

12:06:41.204 =
12:06:41.376 -
12:06:41.376 Vannor tries to pierce *Relena*, but she parries successfully.
12:06:41.380 A cavalry officer tries to lance Vannor, but he parries successfully.
12:06:41.384 A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
12:06:41.390 A cavalry soldier wields a falchion in a two-handed grip.
12:06:41.393 Vannor swiftly dodges a cavalry soldier's attempt to slash him.
12:06:41.397 A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
12:06:41.402 A cavalry soldier wields a falchion in a two-handed grip.
12:06:41.405 A cavalry soldier tries to slash Vannor, but he deflects the blow.
12:06:41.409 A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
12:06:41.415 A cavalry soldier wields a falchion in a two-handed grip.
12:06:41.418 A cavalry soldier tries to slash Vannor, but he dodges the attack.
12:06:41.422 A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
12:06:41.428 A cavalry soldier wields a falchion in a two-handed grip.
12:06:41.431 A cavalry soldier tries to slash Vannor, but he deflects the blow.
12:06:41.435 Pseudomonas swiftly dodges *Relena*'s attempt to strike him.
12:06:41.438 Pseudomonas pierces *Relena*'s left foot hard.

12:06:41.750
12:06:42.129 -=
12:06:42.129 Your bash at *Relena* sends her sprawling!

12:06:42.436 * HP:Healthy MV:Full - Pseudomonas: Hurt - Relena: Wounded >
12:06:43.962 nar basehed
12:06:44.524 You narrate 'basehed'

12:06:44.828 * HP:Healthy MV:Full - Pseudomonas: Hurt - Relena: Wounded >

12:06:45.524 Pseudomonas narrates 'nice'

12:06:45.774 * HP:Healthy MV:Full - Pseudomonas: Hurt - Relena: Wounded >
12:06:45.775 A cavalry officer tries to lance Vannor, but he deflects the blow.
12:06:45.779 A cavalry soldier tries to slash Vannor, but he parries successfully.
12:06:45.783 A cavalry soldier slashes Vannor's left leg into bloody fragments!
12:06:45.784 Vannor swiftly dodges a cavalry soldier's attempt to slash him.
12:06:45.788 A cavalry soldier tries to slash Vannor, but he parries successfully.
12:06:45.792 You pound *Relena*'s left arm into bloody fragments!
12:06:45.793 Pseudomonas pierces *Relena*'s body very hard.

12:06:46.107 cmb
12:06:46.129 * HP:Healthy MV:Full - Pseudomonas: Hurt - Relena: Battered >
12:06:46.524 [change mood brave]
12:06:46.525 Mood changed to: Brave

12:06:46.829 * HP:Healthy MV:Full - Pseudomonas: Hurt - Relena: Battered >
12:06:47.034 bas
12:06:47.524 They already seem to be stunned.

12:06:47.827 * HP:Healthy MV:Full - Pseudomonas: Hurt - Relena: Battered >

12:06:48.775 A cavalry officer tries to lance Vannor, but he deflects the blow.
12:06:48.779 A cavalry soldier tries to slash Vannor, but he parries successfully.
12:06:48.783 A cavalry soldier tries to slash Vannor, but he parries successfully.
12:06:48.788 A cavalry soldier tries to slash Vannor, but he deflects the blow.
12:06:48.792 A cavalry soldier tries to slash Vannor, but he deflects the blow.
12:06:48.796 You pound *Relena*'s body into bloody fragments!
12:06:48.796 Pseudomonas tries to pierce *Relena*, but she parries successfully.

12:06:49.111 * HP:Healthy MV:Full - Pseudomonas: Hurt - Relena: Beaten >

12:06:50.284 Vannor unleashes a flurry of icy spikes at *Relena*, who is stabbed repeatedly.
12:06:50.290 *Relena* is mortally wounded, and will die soon, if not aided.

12:06:50.595 * HP:Healthy MV:Full - Relena: Incapacitated >

12:06:51.840 Vannor pierces *Relena*'s body extremely hard.
12:06:51.842 *Relena* is dead! R.I.P.
12:06:51.843 You feel the Weave of the Wheel tighten around you.
12:06:51.846 You receive your share of experience...
12:06:51.847 Three times is the charm!
12:06:51.847 Your blood freezes as you hear *Relena*'s death cry.

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Ouch! That really did HURT!

Post by Harun » Fri Jun 03, 2022 11:01 pm

Rough ones here.

* HP:Wounded MV:Strong >
s
x
b
Thinning Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Byrg* is standing here, riding a shadow stallion.
*Scrat* is standing here, riding a shadow stallion.
*Vannor* is here, fighting Bul, riding a shadow stallion.
A raven is visible flying high in the sky.
A raven is here flying around.
Bul the Cavalryman is here, fighting Vannor, riding a warhorse.

* HP:Wounded MV:Tiring >
[k dark]
You try to slash *Byrg*, but he deflects the blow.

* HP:Wounded MV:Tiring - Byrg: Wounded > [bash ]
*Scrat* slashes Bul's right leg.
Ruby has arrived from the west, riding a warhorse.


-=
You dodge a bash from *Byrg* who loses his balance and falls!

+
*
*
Bul sends *Vannor* sprawling with a powerful bash!

+=
*Scrat* panics, and attempts to flee!

-
*Scrat* slashes Bul's right hand.
Bul blasts *Vannor*'s left leg into bloody fragments!


Ruby releases streaks of Fire at *Vannor*, who screams in pain.

-=
Your bash at *Byrg* sends him sprawling!

* HP:Wounded MV:Tiring - Byrg: Wounded >

Bul narrates 'bannor bashed'
*Scrat* tries to slash Ruby, but she parries successfully.

* HP:Wounded MV:Tiring - Byrg: Wounded >
quaff cup
You try to slash *Byrg*, but he parries successfully.
Bul blasts *Vannor*'s head into bloody fragments!
*Vannor* panics, and attempts to flee!
*Vannor* pierces Bul's left leg.
You quaff a cup of thick syrup which dissolves.
You feel the toxins in your blood beginning to fade.
*Vannor* leaves west riding a shadow stallion.

* HP:Wounded MV:Tiring - Byrg: Wounded >
Ruby releases streaks of Fire at *Byrg*, who screams in pain.

* HP:Wounded MV:Tiring - Byrg: Wounded >
b
[bash ]


-=
Bul tries to blast *Scrat*, but he parries successfully.

+*
*Scrat* sends Ruby sprawling with a powerful bash!

*
*Scrat* slashes Ruby's body into bloody fragments!
Ruby panics, and attempts to flee!

+
Ruby leaves north riding a warhorse.

=
-
-=
Your bash at *Byrg* sends him sprawling!

* HP:Wounded MV:Tiring - Byrg: Wounded >

*Scrat* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Byrg: Wounded >

*Scrat* leaves north riding a shadow stallion.

* HP:Wounded MV:Tiring - Byrg: Wounded >

You slash *Byrg*'s body hard.

l
* HP:Wounded MV:Tiring - Byrg: Battered >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
*Byrg* is sitting here, riding a shadow stallion.
A raven is visible flying high in the sky.
A raven is here flying around.
Bul the Cavalryman is standing here, riding a warhorse.

* HP:Wounded MV:Tiring - Byrg: Battered >
*Vannor* has arrived from the south, riding a shadow stallion.
Ruby has arrived from the east, riding a warhorse.

* HP:Wounded MV:Tiring - Byrg: Battered >
Bul tries to blast *Vannor*, but he deflects the blow.

* HP:Wounded MV:Tiring - Byrg: Battered >

You slash *Byrg*'s body very hard.

* HP:Wounded MV:Tiring - Byrg: Battered >
Ruby panics, and attempts to flee!
*Vannor* releases streaks of Fire at Ruby, who screams in pain.

* HP:Wounded MV:Tiring - Byrg: Battered >

Ruby leaves south riding a warhorse.

b
* HP:Wounded MV:Tiring - Byrg: Battered >
[bash ]


*Byrg* panics, and attempts to flee!

-
*Byrg* leaves east riding a shadow stallion.

=
+*
Bul sends *Vannor* sprawling with a powerful bash!
*Vannor* panics, and attempts to flee!

*
Bul blasts *Vannor*'s right leg into bloody fragments!

+
=-
x
-
x
=
They're not here anymore!

x
* HP:Wounded MV:Tiring > [k dark]
You slash *Vannor*'s right arm into bloody fragments!
*Vannor* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Vannor*'s death cry.

-----

* HP:Hurt MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
An astonishingly tall and broad man stands here, with large tufted ears.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

* HP:Hurt MV:Strong >
n

*Sklarr* has arrived from the south.

* HP:Hurt MV:Strong >
*Sklarr* tries to blast you, but you deflect the blow.
Bul narrates 'with rub'
No way! You're fighting for your life!
*Scrat* slashes your head into bloody fragments!

* HP:Wounded MV:Strong - Sklarr: Battered >
f
A web-like fungus tries to hit Scrat, but he deflects the blow.
A web-like fungus tries to hit Scrat, but he deflects the blow.
An ogier joins your fight!
You panic and attempt to flee!


Khaster narrates 'nod'

You flee head over heels.
The Blighted Woods
[ obvious exits: S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.

* HP:Wounded MV:Strong >
w
w
Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* HP:Wounded MV:Strong >
Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving east.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Wounded MV:Strong >
n

Khaster narrates 'am near ent'

w
* HP:Wounded MV:Strong > Under the Trees
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

s
* HP:Wounded MV:Strong > The Towering Trees
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a ridden mount leaving west.
A deformed stag stares about wearily.

s
* HP:Wounded MV:Strong > Through the Thick Underbrush
[ obvious exits: N S ]

s
s
* HP:Wounded MV:Strong >
Opening in the Brush
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.

* HP:Wounded MV:Strong > The Dark Grove of Trees
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Strong >
The Dark Grove of Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.

s
* HP:Wounded MV:Tiring >
w
Within the Dark Grove
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

s
* HP:Wounded MV:Tiring > Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.

s
* HP:Wounded MV:Tiring >
Trail Before the Cave
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

* HP:Wounded MV:Tiring > The Forgotten Trail
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

s
* HP:Wounded MV:Tiring >
Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.
A raven is here flying around.

w
s
* HP:Wounded MV:Tiring >
s

Khaster narrates 'but they were there'

* HP:Wounded MV:Tiring > Remote Corner of the Grove
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A huge misshapen bear with large tusks, howls hungrily.

s
* HP:Wounded MV:Tiring > Edge of the Blighted Forest
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A snake is crawling through the water here.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

s
* HP:Wounded MV:Tiring > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.

s
* HP:Wounded MV:Tiring > The Blighted Woods
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sickly, skinny deer stands here in a daze.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Wounded MV:Tiring > Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

q
* HP:Wounded MV:Tiring > An Open Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A mole is here, looking sickly.

* HP:Wounded MV:Tiring > [where ]
Players in your Zone
--------------------
Harun - An Open Field
Bul - The Yard Before the Monastery
Ruby - The Yard Before the Monastery

* HP:Wounded MV:Tiring >
s
s
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

e
* HP:Wounded MV:Tiring > Waterlogged Forest
[ obvious exits: N W ]
A rat scurries around trying to get out of sight.
A lynx creeps low to the ground, hunting for food.

e
* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring > Alas, you cannot go that way...

* HP:Wounded MV:Tiring >
n
e
e
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Wounded MV:Tiring > In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.

s
* HP:Wounded MV:Tiring > The Blighted Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.

e
* HP:Wounded MV:Tiring > A Stand of Trees
[ obvious exits: N E ]
A snake is crawling through the water here.

e
* HP:Wounded MV:Tiring > The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here. [2]
A large wooden catapult has been erected here.
A strong trolloc stands here, snout sniffing the wind.

e
* HP:Wounded MV:Tiring > Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A brazen young hare thumps his powerful hind legs nearby.

e
* HP:Wounded MV:Winded >
Path to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Wounded MV:Winded > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sickly, skinny deer stands here in a daze.

* HP:Wounded MV:Winded >
q
[where ]
Players in your Zone
--------------------
Harun - Path Before the Gate
Ruby - The Yard Before the Monastery
Bul - The Yard Before the Monastery

e
* HP:Wounded MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a rat is lying here.
A mirrored lantern has been left here.
A pair of thin but sturdy metal boots stands here.
A set of darkly shining chainmail leggings lies forgotten here.
A flail tipped with sharp barbs seems to hide in the shadows here.
A pair of hard leather half-gauntlets is on the ground here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A burnished metal breastplate lies here.
A shiny metal helmet lies to one side.
Ruby the Tower Accepted is standing here, riding a warhorse.
*Byrg* is sitting here, riding a shadow stallion.
Bul the Cavalryman is here, fighting Byrg, riding a warhorse.
A Shienaran forward scout is here, fighting Byrg.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Byrg.
The Shienaran forward scout commander stands ever vigilant.

* HP:Wounded MV:Winded >
nar
x
Yes, narrate, fine, narrate we must, but WHAT???

b
* HP:Wounded MV:Winded > A Shienaran forward scout slashes Byrg's head hard.
A Shienaran forward scout slashes Byrg's body.
Bul blasts *Byrg*'s body very hard.
Bul narrates 'on ragan'
[k dark]
You slash *Byrg*'s body.
*Vannor* has arrived from the east, riding a shadow stallion.

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Wounded > [bash ]
They already seem to be stunned.
Ruby leaves south riding a warhorse.

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Wounded >

*Vannor* leaves south riding a shadow stallion.

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Wounded >
Bul narrates 'byrg bashed'

nar rag
* HP:Wounded MV:Winded - Bul: Battered - Byrg: Wounded >
x
You slash *Byrg*'s head very hard.
A Shienaran forward scout slashes Byrg's body hard.
A Shienaran forward scout slashes Byrg's right arm hard.
Bul blasts *Byrg*'s right arm extremely hard.
You narrate 'rag'

b
* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered > [k dark]
You do the best you can!

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >
[bash ]
*Byrg* panics, and attempts to flee!


*Byrg* leaves east riding a shadow stallion.

-
e
x
=+
Cancelled.
On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
The corpse of Khaster is lying here.
*Byrg* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
Bul has arrived from the west, riding a warhorse.

b
* HP:Wounded MV:Winded > Bul tries to blast *Byrg*, but he parries successfully.
[k dark]
You slash *Byrg*'s body.

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered > [bash ]

-
=
*Byrg* slashes Bul's body.
Bul tries to blast *Byrg*, but he parries successfully.

+
*
*+
=-
-
=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >

Bul tries to blast *Byrg*, but he parries successfully.

nar 1e ragan
* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >
b
You narrate '1e ragan'

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered > [bash ]


*Byrg* barely slashes Bul's head.
*Byrg* sends Bul sprawling with a powerful bash!

-
=
+*
*+
=-
-
=
You try to slash *Byrg*, but he parries successfully.
*Byrg* slashes Bul's right foot.
Your bash at *Byrg* sends him sprawling!

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >
nar byrg batt
You narrate 'byrg batt'

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >
nar bashed
You narrate 'bashed'

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >

Atrayis narrates 'There on tic'

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >

You slash *Byrg*'s body hard.

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >
b

*Scrat* tries to slash you, but you parry successfully.

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >

You slash *Byrg*'s body hard.
*Byrg* slashes Bul's body.
Bul blasts *Byrg*'s body.

b
* HP:Wounded MV:Winded - Bul: Battered - Byrg: Battered >
[bash ]
Khaster has arrived from the west, riding a warhorse.


Khaster tries to blast *Scrat*, but he deflects the blow.

-
=
+
**
+
You dodge a bash from *Scrat* who loses his balance and falls!

=
-
-
Bul avoids being bashed by *Byrg* who loses his balance and falls!

=
As *Byrg* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Winded >
nar 1e rag

Khaster sends *Scrat* sprawling with a powerful bash!

b scrat
* HP:Wounded MV:Winded >

Bul sends *Byrg* sprawling with a powerful bash!

* HP:Wounded MV:Winded >
Khaster tries to blast *Scrat*, but he parries successfully.
Bul tries to blast *Byrg*, but he parries successfully.

* HP:Wounded MV:Winded >
stand
You narrate '1e rag'

* HP:Wounded MV:Winded > [bash ]
Maybe you should get on your feet first?

x
b
* HP:Wounded MV:Winded > You stand up.

* HP:Wounded MV:Winded > [k dark]
You slash *Scrat*'s left hand hard.

* HP:Wounded MV:Winded - Khaster: Wounded - Scrat: Beaten >
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Winded - Khaster: Wounded - Scrat: Beaten >
Khaster narrates 'scrat sat'

* HP:Wounded MV:Winded - Khaster: Wounded - Scrat: Beaten >

Bul narrates 'byrg beat'

* HP:Wounded MV:Winded - Khaster: Wounded - Scrat: Beaten >

You try to slash *Scrat*, but he parries successfully.
*Byrg* tries to slash you, but you parry successfully.
Khaster blasts *Scrat*'s body.
Bul tries to blast *Byrg*, but he deflects the blow.

* HP:Wounded MV:Winded - Khaster: Wounded - Scrat: Beaten >
Khaster narrates 'beat'

* HP:Wounded MV:Winded - Khaster: Wounded - Scrat: Beaten >
ali j k scrat
b
Ok.

* HP:Wounded MV:Winded - Khaster: Wounded - Scrat: Beaten > [bash ]
They already seem to be stunned.

* HP:Wounded MV:Winded - Khaster: Wounded - Scrat: Beaten >
b
You slash *Scrat*'s right leg.
*Scrat* slashes Khaster's right arm.
Your heartbeat calms down more as you feel less panicked.
[bash ]
*Scrat* panics, and attempts to flee!



*Scrat* leaves west riding a shadow stallion.

-
Bul avoids being bashed by *Byrg* who loses his balance and falls!

=
+*
x
b
*
Ruby has arrived from the west, riding a warhorse.

Cancelled.
[k dark]
You slash *Byrg*'s body very hard.
Ruby strikes *Byrg*'s right leg hard.

* HP:Hurt MV:Tiring - Bul: Battered - Byrg: Beaten > [bash ]


Bul sends *Byrg* sprawling with a powerful bash!

-
=
Ruby strikes *Byrg*'s right arm very hard.
Bul blasts *Byrg*'s left leg extremely hard.

+
*
*+
=-
Khaster leaves west riding a warhorse.


-=
Your bash at *Byrg* sends him sprawling!

* HP:Hurt MV:Tiring - Bul: Battered - Byrg: Beaten >

You try to slash *Byrg*, but he deflects the blow.
Bul blasts *Byrg*'s body.

* HP:Hurt MV:Tiring - Bul: Battered - Byrg: Critical >
x
x
[k dark]
You do the best you can!
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Ruby's icy spikes shred *Byrg*, whose insides now flow freely to the ground.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s death cry.

Cera
Posts: 21
Joined: Fri May 20, 2022 11:19 pm

Re: Ouch! That really did HURT!

Post by Cera » Sat Jun 04, 2022 3:04 am

Justice + a lucky damage roll

*************************

* R HP:Scratched SP:Full MV:Full >
Daemon leaves south riding a dust-colored gelding. vv
You follow Daemon.

Northern Inner Fence
[ obvious exits: N S W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Daemon Darkmoor is standing here, riding a dust-colored gelding.
Tarak has arrived from the north, riding a bloodstock stallion.
[notice ]
You stop paying increased attention to your surroundings.

z
k dark
* R HP:Scratched SP:Full MV:Full >
Daemon leaves south riding a dust-colored gelding. vv
You follow Daemon.

The Center Courtyard
[ obvious exits: N E S W D ]
Zone: Movable Trolloc Camp
Door down: grate
A black flame dances here in midair.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Daemon Darkmoor is standing here, riding a dust-colored gelding.
*Xorzir* is standing here.
*Byrg* is standing here, riding a shadow stallion.
Tarak has arrived from the north, riding a bloodstock stallion.
The Center Courtyard
Flat stones have been laid to make a central courtyard in the middle of the
camp. A sturdy pole has been erected in the exact center of the stones upon
which a rotting body has been spiked with rough iron nails. A sturdy iron
grate has been placed in the ground, its hatches surprisingly well kept.
[ obvious exits: N E S W D ]
Zone: Movable Trolloc Camp
Door down: grate
A black flame dances here in midair.
Lord Tarak the Under-captain is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Daemon Darkmoor is standing here, riding a dust-colored gelding.
*Xorzir* is standing here.
*Byrg* is standing here, riding a shadow stallion.

* R HP:Scratched SP:Full MV:Full >
z
k dark
*Xorzir* leaves west. <<
They aren't here.

* R HP:Scratched SP:Full MV:Full >
They aren't here.

* R HP:Scratched SP:Full MV:Full >
z
k dark
They aren't here.

z
k dark
* R HP:Scratched SP:Full MV:Full >
They aren't here.

z
k dark
* R HP:Scratched SP:Full MV:Full >
z
k dark

*Xorzir* has arrived from the west.
Tarak strikes *Xorzir*'s head hard.

* R HP:Scratched SP:Full MV:Full >
z
k dark
You barely strike *Byrg*'s left leg.

* R HP:Scratched SP:Full MV:Full - Byrg: Hurt >
Daemon leaves west riding a dust-colored gelding. <<
You do the best you can!
*Zatuchly* tries to crush Tarak, but he parries successfully.

* R HP:Scratched SP:Full MV:Full - Byrg: Hurt >
z
k dark
You do the best you can!

* R HP:Scratched SP:Full MV:Full - Byrg: Hurt >
You do the best you can!

* R HP:Scratched SP:Full MV:Full - Byrg: Hurt >
q
You do the best you can!

* R HP:Scratched SP:Full MV:Full - Byrg: Hurt >
a
channel 'ice spikes' h.dark
*Byrg* tries to slash you, but you parry successfully.
You tickle *Byrg*'s body with your strike.
*Xorzir* pounds Tarak's right arm.
Tarak strikes *Xorzir*'s right leg.
Daemon has arrived from the west, riding a dust-colored gelding.
[EMBRACE ]
You feel the flows of saidar coursing through your body.

* R HP:Healthy SP:Bursting MV:Fresh - Byrg: Hurt > Daemon smites *Zatuchly*'s
left foot.
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
*Zatuchly* sends Tarak sprawling with a powerful bash!

-

*Zatuchly* crushes Tarak's body very hard.

-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zatuchly*.

* R HP:Healthy SP:Full MV:Fresh - Byrg: Hurt >

*Zatuchly* avoids being bashed by Daemon who loses his balance and falls!

* R HP:Healthy SP:Full MV:Fresh - Byrg: Hurt >
a
channel 'ice spikes' h.dark

You dodge a bash from *Byrg* who loses his balance and falls!

* R HP:Healthy SP:Full MV:Fresh - Byrg: Hurt >
You begin to weave the appropriate flows...


-
aa
channel 'ice spikes' h.byrg
=
+
*
*Zatuchly* panics, and attempts to flee!

Cancelled.
*Zatuchly* crushes Tarak's right arm very hard.
*Xorzir* pounds Tarak's body hard.
You begin to weave the appropriate flows...


-
=
+
*
Daemon smites *Byrg*'s body hard.


Byrg assumes an offensive striking posture.

*
+
=
-

aa
channel 'ice spikes' h.byrg
-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.

* R HP:Healthy SP:Strong MV:Fresh - Byrg: Wounded >
You begin to weave the appropriate flows...


-
=
*Zatuchly* crushes Daemon's head.

+
Daemon sends *Byrg* sprawling with a powerful bash!

*
Tarak sends *Xorzir* sprawling with a powerful bash!

*
+
=
Daemon smites *Byrg*'s body very hard.
Tarak strikes *Xorzir*'s body.

-

-
=
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.

* R HP:Healthy SP:Strong MV:Fresh - Byrg: Beaten >
aa
channel 'ice spikes' h.byrg
You begin to weave the appropriate flows...
*Zatuchly* sends Daemon sprawling with a powerful bash!


-
=
+
*Zatuchly* crushes Daemon's left leg hard.
Tarak strikes *Xorzir*'s body.

*
*
+
=
-

-
=
*Byrg* panics, and attempts to flee!
Ok.
Spikes of solid ice form in your hands, which you launch at *Byrg*.

* R HP:Healthy SP:Strong MV:Fresh - Byrg: Critical >

*Byrg* leaves west riding a shadow stallion. <<

bb
channel 'flame strike' h.byrg
* R HP:Healthy SP:Strong MV:Fresh >

*Zatuchly* crushes Daemon's left leg.

* R HP:Healthy SP:Strong MV:Fresh >
w
Nobody here by that name.

* R HP:Healthy SP:Strong MV:Fresh >
z
k dark
The Main Path Through Camp
[ obvious exits: E S W ]
Zone: Movable Trolloc Camp
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
An elk with massive antlers eyes you with curiosity.

* R HP:Healthy SP:Strong MV:Fresh >
You strike *Byrg*'s right leg.
*Byrg* is stunned, but will probably regain consciousness...

* R HP:Healthy SP:Strong MV:Fresh - Byrg: Critical >
bb
channel 'flame strike' h.byrg
You begin to weave the appropriate flows...


-
=
+
*
*
+
=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Streaks of Fire burn through *Byrg*, leaving only a blackened corpse.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s death cry.

Kryyg
Posts: 334
Joined: Mon Jul 03, 2017 9:52 am

Re: Ouch! That really did HURT!

Post by Kryyg » Sat Jun 04, 2022 7:10 pm

R HP:Healthy DP:Strong MV:Full > Ok, you'll try to move silently for a while.

l
o R S HP:Healthy DP:Strong MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a black messenger pigeon is lying here.
A water skin made from dried human flesh lies here. [2]
A mushroom grows here. [3]
A mushroom grows here. [2]
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Healthy DP:Strong MV:Full > scan s
o R S HP:Healthy DP:Strong MV:Full > narr ah the muds biggest bitch has arrived
l
You narrate 'ah the muds biggest bitch has arrived'

o R S HP:Healthy DP:Strong MV:Full > 2
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a black messenger pigeon is lying here.
A water skin made from dried human flesh lies here. [2]
A mushroom grows here. [3]
A mushroom grows here. [2]
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Healthy DP:Strong MV:Full > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Healthy DP:Strong MV:Full > save
[change posture offensive]
Posture changed to: Offensive

o R S HP:Healthy DP:Strong MV:Full > l
kill light
You have already saved during this tic.

o R S HP:Healthy DP:Strong MV:Full > scan s
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a black messenger pigeon is lying here.
A water skin made from dried human flesh lies here. [2]
A mushroom grows here. [3]
A mushroom grows here. [2]
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Healthy DP:Strong MV:Full > They aren't here.

o R S HP:Healthy DP:Strong MV:Full > o R S HP:Healthy DP:Strong MV:Full > nar come dusty
You narrate 'come dusty'

o R S HP:Healthy DP:Strong MV:Full > nar lets kill ruby i nFD

Rig narrates 'lol'

o R S HP:Healthy DP:Strong MV:Full > You narrate 'lets kill ruby i nFD'

o R S HP:Healthy DP:Strong MV:Full > where
Players in your Zone
--------------------
Kryyg - The Dusty Road

o R S HP:Healthy DP:Strong MV:Full > sco
scan s
You have 404(404) hit, 81(128) dark power and 277(277) movement points.
You have scored 108500001 experience points and 534 quest points.
You need 1727319362 exp to level and 66 qp to rank.
You have amassed 110 Turn points to date.
You have played 102 days and 14 hours (real time).
This ranks you as Kryyg the Cor'conde [Myrddraal 3] (Level 51).
You are standing.

o R S HP:Healthy DP:Strong MV:Fresh > o R S HP:Healthy DP:Strong MV:Fresh >
Rig narrates 'okay'

o R S HP:Healthy DP:Strong MV:Fresh > nar i have pick pracd so we can go inside :)
l
You narrate 'i have pick pracd so we can go inside :)'

o R S HP:Healthy DP:Strong MV:Fresh > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a black messenger pigeon is lying here.
A water skin made from dried human flesh lies here. [2]
A mushroom grows here. [3]
A mushroom grows here. [2]
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Healthy DP:Strong MV:Fresh > scan s

Elysia speaks from the Dark 'Thank you for announcing my arrival, Kryyg.'

o R S HP:Healthy DP:Strong MV:Fresh > 2
o R S HP:Healthy DP:Strong MV:Fresh > of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Healthy DP:Strong MV:Fresh > [change posture offensive]
Posture changed to: Offensive

o R S HP:Healthy DP:Strong MV:Fresh > save
Saving Kryyg.

o R S HP:Healthy DP:Strong MV:Fresh >
Jaimie narrates 'lmao'

o R S HP:Healthy DP:Strong MV:Fresh > narr hahah
You narrate 'hahah'

o R S HP:Healthy DP:Strong MV:Fresh >
Rig narrates 'excuse me, but i'm the biggest bitch, so get back in line'

o R S HP:Healthy DP:Strong MV:Fresh > l
scan s
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a black messenger pigeon is lying here.
A water skin made from dried human flesh lies here. [2]
A mushroom grows here. [3]
A mushroom grows here. [2]
A squat border stone juts from the soil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Healthy DP:Strong MV:Fresh > o R S HP:Healthy DP:Strong MV:Fresh > who
Players
-------
2 Rig the Myrddraal [Myrddraal]
Kryyg the Myrddraal [Myrddraal]
7 Jaimie the Androgynous Nothin [Ko'bal]
Writher the Boarheaded Trolloc
Sorvitor the Ramshorned Trolloc
Grangurk the Ramshorned Trolloc
Prykor the Grotesque Torturer [Dhai'mon]
~ Elysia the Lord of the Dark
Piperss the Abhorrent Dogface and Dark Wisdom [Ahf'frait]
Tshura the Ramshorned Trolloc

10 players displayed.

o R S HP:Healthy DP:Strong MV:Fresh >
*Ruby* has arrived from the south, riding a warhorse.

* R S HP:Healthy DP:Strong MV:Fresh >
*Ruby* tries to strike you, but you parry successfully.

* R S HP:Healthy DP:Strong MV:Fresh - Ruby: Healthy >
You try to slash *Ruby*, but she parries successfully.
*Ruby* tries to strike you, but you deflect the blow.

* R S HP:Healthy DP:Strong MV:Fresh - Ruby: Healthy > nar on 2n
0
You narrate 'on 2n'

[bash ] trong MV:Fresh - Ruby: Healthy >

*
Elysia speaks from the Dark 'I was bitch first, biggest later. You get in line. ;)'

+
Your body is burned by a weakened fireball sent by *Ruby*!

=
Your bash at *Ruby* sends her sprawling!

* R S HP:Scratched DP:Strong MV:Fresh - Ruby: Scratched >
You slash *Ruby*'s right arm into bloody fragments!

* R S HP:Scratched DP:Strong MV:Fresh - Ruby: Hurt >
Rig strikes *Ruby*'s left arm into bloody fragments!

* R S HP:Scratched DP:Strong MV:Fresh - Ruby: Hurt > l ruby

Ruby has some small wounds and bruises.

*Ruby* is using:
<used as light> a brass storm lantern
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a dress with colored bands at the hem
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

You attempt to peek at the inventory:
a mug of ale
a cup of thready brown tea
a thin vial of yellow fluid
a hunk of beef
a hunk of beef
a stable ticket
a stable ticket

* R S HP:Scratched DP:Strong MV:Fresh - Ruby: Hurt > berk
Rig strikes *Ruby*'s head into bloody fragments!
You slash *Ruby*'s body into bloody fragments!
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R S HP:Scratched DP:Strong MV:Fresh - Ruby: Wounded > light is now set as your target.
nar serk
You narrate 'serk'

* R S HP:Scratched DP:Strong MV:Fresh - Ruby: Wounded > gate is now set as your door1.

*Ruby* panics, and attempts to flee!

* R S HP:Scratched DP:Strong MV:Fresh - Ruby: Wounded >
*Ruby* leaves south riding a warhorse.

o R S HP:Scratched DP:Strong MV:Fresh > s
kill light
close gate
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Rig the Myrddraal is standing here, riding a shadow stallion.
*Ruby* is standing here, riding a warhorse.

0
* R S HP:Scratched DP:Strong MV:Full > Rig tries to strike *Ruby*, but she deflects the blow.
You slash *Ruby*'s body into bloody fragments!
*Ruby* panics, and attempts to flee!

* R S HP:Scratched DP:Strong MV:Full - Rig: Healthy - Ruby: Battered > It's already closed!

[bash ] :Strong MV:Full - Rig: Healthy - Ruby: Battered >

=
Rig tries to strike *Ruby*, but she deflects the blow.
*Ruby* panics, and attempts to flee!

*
*Ruby* tries to strike Rig, but he parries successfully.
Rig strikes *Ruby*'s right hand extremely hard.
*Ruby* panics, and attempts to flee!

-
*Ruby* leaves north riding a warhorse.
*Ruby* has arrived from the north, riding a warhorse.

=
Rig tries to strike *Ruby*, but she parries successfully.
Your bash at *Ruby* sends her sprawling!
*Ruby* panics, and attempts to flee!

* R S HP:Scratched DP:Strong MV:Full - Rig: Healthy - Ruby: Battered > kill light

You slash *Ruby*'s right hand into bloody fragments!
*Ruby* panics, and attempts to flee!
Rig strikes *Ruby*'s body extremely hard.

* R S HP:Scratched DP:Strong MV:Full - Rig: Healthy - Ruby: Beaten > Ok.

* R S HP:Scratched DP:Strong MV:Full - Rig: Healthy - Ruby: Beaten > close gate

You slash *Ruby*'s right foot into bloody fragments!
Rig strikes *Ruby*'s body very hard.
*Ruby* is stunned, but will probably regain consciousness...

* R S HP:Scratched DP:Strong MV:Full - Ruby: Critical > It's already closed!

* R S HP:Scratched DP:Strong MV:Full - Ruby: Critical >
Rig narrates 'raip'

* R S HP:Scratched DP:Strong MV:Full - Ruby: Critical > 9
You slash *Ruby*'s left hand into bloody fragments!
*Ruby* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ruby*'s death cry.
Rig gets a stable ticket from the corpse of Ruby.
Rig gets a stable ticket from the corpse of Ruby.
Rig gets a hunk of beef from the corpse of Ruby.
Rig gets a hunk of beef from the corpse of Ruby.
Rig gets a thin vial of yellow fluid from the corpse of Ruby.
Rig gets a cup of thready brown tea from the corpse of Ruby.
Rig gets a mug of ale from the corpse of Ruby.
Rig gets a black pair of silver-tooled boots from the corpse of Ruby.
Rig gets a pair of earthen colored breeches from the corpse of Ruby.
Rig gets a belt with a buckle of cuendillar from the corpse of Ruby.
Rig gets an obsidian encrusted sungwood staff from the corpse of Ruby.
Rig gets a jeweled wristcuff from the corpse of Ruby.
Rig gets a jeweled wristcuff from the corpse of Ruby.
Rig gets a pair of dark gloves from the corpse of Ruby.
Rig gets a set of cloth sleeves from the corpse of Ruby.
Rig gets an embroidered, cotton shoulder bag from the corpse of Ruby.
Rig gets a dress with colored bands at the hem from the corpse of Ruby.
Rig gets a bearskin tunic from the corpse of Ruby.
Rig gets a shimmering pendant of obsidian from the corpse of Ruby.
Rig gets a shimmering pendant of obsidian from the corpse of Ruby.
Rig gets a camouflaged hood from the corpse of Ruby.
Rig gets a gold ring from the corpse of Ruby.
Rig gets a great serpent ring from the corpse of Ruby.
Rig gets a brass storm lantern from the corpse of Ruby.
[take all corpse]
The corpse of Ruby seems to be empty.

* R S HP:Scratched DP:Strong MV:Full >
Rig narrates 'rip ruby!'

* R S HP:Scratched DP:Strong MV:Full > 2

Rig can't seem to regain control of himself.

2
* R S HP:Scratched DP:Strong MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R S HP:Scratched DP:Strong MV:Full > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

2
* R S HP:Scratched DP:Strong MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.
Jaimie narrates 'lmao'

* R S HP:Scratched DP:Strong MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R S HP:Scratched DP:Strong MV:Full > nar wow ur loot alias is fast
You narrate 'wow ur loot alias is fast'

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Ouch! That really did HURT!

Post by Thore » Sat Jun 04, 2022 7:39 pm

Kryyg wrote:
Sat Jun 04, 2022 7:10 pm
You narrate 'ah the muds biggest bitch has arrived'

Rig narrates 'raip'
Damn.

Zatuchly
Posts: 136
Joined: Thu Sep 27, 2018 5:35 pm

Re: Ouch! That really did HURT!

Post by Zatuchly » Sun Jun 05, 2022 11:56 pm

Ouch!

* S HP:Battered DP:Strong MV:Strong >
j
k light
A flock of ravens caws 'Cera is at Annex of Agelmar's Chambers'
A Shienaran guard barely slashes your body.
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A soldier joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
A Shienaran guard joins a Shienaran guard's fight!
Archers' arrows shower down from above.
An archer's arrow impales you!
They aren't here.

* S HP:Critical DP:Strong MV:Strong - a Shienaran guard: Scratched >
No way! You're fighting for your life!

* S HP:Critical DP:Strong MV:Strong - a Shienaran guard: Scratched >
j
k light
They aren't here.

* S HP:Critical DP:Strong MV:Strong - a Shienaran guard: Scratched >
f
They aren't here.

* S HP:Critical DP:Strong MV:Strong - a Shienaran guard: Scratched >
A Shienaran guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Shienaran guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

A Shienaran guard slashes your body.
You wish that your wounds would stop BLEEDING so much!

A soldier barely scythes your body.
You wish that your wounds would stop BLEEDING so much!

Someone slashes your right arm.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
Ouch! You lose a level.

Revescaal
Posts: 70
Joined: Thu Aug 18, 2016 5:49 pm

Re: Ouch! That really did HURT!

Post by Revescaal » Tue Jun 07, 2022 12:52 am

o HP:Scratched MV:Strong > [k light]
They aren't here.
*Ted* has arrived from the west, riding a gray palfrey.
*Ruby* has arrived from the west, riding a warhorse.

x
* HP:Scratched MV:Strong > [k light]
You try to hack *Ruby*, but she deflects the blow.
*Ted* leaves north riding a gray palfrey.

* HP:Scratched MV:Strong - Ruby: Hurt > *Ruby* strikes your right arm.
You try to hack *Ruby*, but she parries successfully.
[k light]
You do the best you can!

* HP:Scratched MV:Strong - Ruby: Hurt > [k light]
You do the best you can!

* HP:Scratched MV:Strong - Ruby: Hurt >
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
Shzrei narrates 'bashed'

* HP:Scratched MV:Strong - Ruby: Hurt >
nar on 2
You narrate 'on 2'

* HP:Scratched MV:Strong - Ruby: Hurt >
b
[bash ]


-=
*Ruby* strikes your body.
Masaj narrates 'ted here too'

+
*
*+
=-
-
=
As *Ruby* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Strong - Ruby: Hurt >

Masaj narrates 'who is the other'

nar ruby inc
* HP:Scratched MV:Strong - Ruby: Hurt >
b

Shzrei narrates 'ted here, is kaj'

* HP:Scratched MV:Strong - Ruby: Hurt >

Dah narrates 'humans!'

* HP:Scratched MV:Strong - Ruby: Hurt >
You narrate 'ruby inc'

* HP:Scratched MV:Strong - Ruby: Hurt > [bash ]
Your body is pierced by razor sharp ice spikes sent by *Ruby*!


*Ruby* strikes your left hand.

-
=
+*
*
A sergeant bellows 'eNRFU [QE dEjz Av\hI zcu[_A YM] l]uP p_`H_n\i'
A sergeant bellows 'OVfaA gDK l[ju eFuzJ [@i@GB j]P dXr[ iGrTau@f'

+
=
- -
=
*Ruby* barely strikes your right leg.
You try to hack *Ruby*, but she parries successfully.
Your bash at *Ruby* sends her sprawling!

* HP:Wounded MV:Strong - Ruby: Hurt >

Masaj has arrived from the north.
Zerpit has arrived from the north.

nar on her 2n 2e still
* HP:Wounded MV:Strong - Ruby: Hurt >
Masaj pounds *Ruby*'s left leg into bloody fragments!

* HP:Wounded MV:Strong - Ruby: Wounded > You narrate 'on her 2n 2e still'

* HP:Wounded MV:Strong - Ruby: Wounded >
nar bashed
You narrate 'bashed'

love
* HP:Wounded MV:Strong - Ruby: Wounded >
x
You love the whole world.

x
* HP:Wounded MV:Strong - Ruby: Wounded >
Zerpit scythes *Ruby*'s body very hard.

x
* HP:Wounded MV:Strong - Ruby: Wounded > Zerpit scythes *Ruby*'s body into bloody fragments!
Masaj pounds *Ruby*'s right arm into bloody fragments!
You hack *Ruby*'s left arm into bloody fragments!
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > Shzrei narrates 'blocking campsite atm.'
[k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten > [k light]
You do the best you can!

x
* HP:Wounded MV:Strong - Ruby: Beaten >
x
x
Zerpit scythes *Ruby*'s left arm into bloody fragments!
Masaj pounds *Ruby*'s body into bloody fragments!
*Ruby* strikes your body.
You hack *Ruby*'s body into bloody fragments!
*Ruby* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Ruby*'s death cry.

ted
Posts: 80
Joined: Tue Feb 01, 2022 9:18 pm

Re: Ouch! That really did HURT!

Post by ted » Tue Jun 07, 2022 9:56 am

* R HP:Wounded MV:Tiring >
You bellow 'Dreadlord ye be lookin at yer last cursed night. Flame you creature of the dark,
I be takin yer head and the beasts too'

* R HP:Wounded MV:Tiring >
Someone bellows 'k'

* R HP:Wounded MV:Tiring >
You bellow 'ye be thinkin' it's okay but ya cannae know the pain i be inflicted on my enemies
with this blasted axe ye goat's milk drinker!'




You narrate 'spike vannor'
* R HP:Wounded MV:Weary - Masaj: Wounded > Mood changed to: Wimpy

* R HP:Wounded MV:Weary - Masaj: Wounded >
Cera barely strikes *Masaj*'s body.
Theid scythes *Bastige*'s body hard.
You blast *Masaj*'s body hard.
You panic and attempt to flee!
Theid calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Vannor* is standing here, riding a shadow stallion.
Mood changed to: Brave

* R HP:Wounded MV:Weary > Dusty Road by Fal Dara
[ obvious exits: N S ]
A tunic of fine chain lies in a bundle here. [2]
A slightly dented rimmed round helmet has been left here. [3]
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Cera Merimon, Tower Accepted is here, fighting Masaj, riding a warhorse.
Cera is surrounded by a shimmering white aura!
*Bastige* is sitting here.
*Masaj* is here, fighting Cera.
Ruby the Tower Accepted is here, fighting Masaj, riding a warhorse.
Ruby is surrounded by a shimmering white aura!
Lord Theid the Gaidin Master is here, fighting Bastige, riding a warhorse.

* R HP:Wounded MV:Weary >
[bash vannor]
Bash who?
*Vannor* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Weary > You try to blast *Vannor*, but he deflects the blow.

* R HP:Wounded MV:Weary - Vannor: Wounded > - = + *
*Masaj* closes the Malkiergate.
Theid calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.


*Masaj* panics, and attempts to flee!

*
*Masaj* tries to scythe Cera, but she deflects the blow.
*Masaj* tries to scythe Ruby, but she deflects the blow.
Ruby tickles *Masaj*'s body with her strike.
*Bastige* tries to slash Theid, but he parries successfully.
Theid scythes *Bastige*'s right arm hard.
*Masaj* leaves south.
*Masaj* has arrived from the south.

+ =
Cera panics, and attempts to flee!
*Vannor* releases streaks of Fire at Cera, who screams in pain.

-
Cera leaves south riding a warhorse.
*Vannor* panics, and attempts to flee!

-
*Masaj* leaves north.

=
Your bash at *Vannor* sends him sprawling!

* R HP:Wounded MV:Weary - Vannor: Wounded >
You blast *Vannor*'s right leg into bloody fragments!

* R HP:Wounded MV:Weary - Vannor: Wounded >
Ruby unleashes a flurry of icy spikes at *Vannor*, who is stabbed repeatedly.
Cera has arrived from the south, riding a warhorse.


* R HP:Wounded MV:Weary - Vannor: Beaten > *Bastige* sends Theid sprawling with a powerful bash!
You narrate 'vannor bashed'

* R HP:Wounded MV:Weary - Vannor: Beaten >
You do the best you can!

* R HP:Wounded MV:Weary - Vannor: Beaten >
You blast *Vannor*'s right arm into bloody fragments!
*Bastige* slashes Theid's body very hard.


* R HP:Wounded MV:Weary - Vannor: Critical > You don't have a corpse.


* R HP:Wounded MV:Weary - Vannor: Critical >
You do the best you can!

* R HP:Wounded MV:Weary - Vannor: Critical > You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Cera's icy spikes shred *Vannor*, whose insides now flow freely to the ground.
*Vannor* is dead! R.I.P.
Your blood freezes as you hear *Vannor*'s death cry.
You blast *Bastige*'s body hard.




You are carrying:
an oilstone
the severed head of Masaj the Trolloc slain in Shienar
the severed head of Bastige the Trolloc slain in Shienar
the severed head of Vannor the Dreadlord slain in Shienar
the war scalp of Smackdown the Trolloc slain in the Blasted Lands
the severed head of Shzrei the Trolloc slain in the Blight

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Ouch! That really did HURT!

Post by Shinobi » Fri Jun 10, 2022 11:07 am

[ obvious exits: N E W ]
A corpse lies here.
A bloody, matted wolf pelt lies on the ground in a pile.
Tekela Cos'Raiell is here, fighting Koresh, riding a gray palfrey.
*Koresh* is here, fighting Cera.
Cera Merimon, Tower Accepted is here, fighting Koresh, riding a warhorse.
Cera is surrounded by a shimmering white aura!
Elvira the Tower Accepted is here, fighting a scarred darkfriend, riding a warhorse.
A scarred darkfriend is here, fighting Elvira.

* S HP:Wounded MV:Tiring >
Cera unleashes a flurry of icy spikes at *Koresh*, who is stabbed repeatedly.

* S HP:Wounded MV:Tiring >
Callan has arrived from the west, riding a gray palfrey.

* S HP:Wounded MV:Tiring >

Callan blasts *Koresh*'s left leg.

* S HP:Wounded MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!
*Koresh* panics, and attempts to flee!


* S HP:Wounded MV:Tiring >
A scarred darkfriend tries to pierce Elvira, but she dodges the attack.
*Koresh* tries to slash Cera, but she deflects the blow.
Elvira strikes a scarred darkfriend's body very hard.
A scarred darkfriend tries to pierce Elvira, but she deflects the blow.
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!


* S HP:Wounded MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring >
Tekela sends *Koresh* sprawling with a powerful bash!
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring >
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring > The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Tiring >
[rem triple]
You stop using a triple bladed dagger.

* S HP:Wounded MV:Tiring >
You try to quietly draw a throwing knife from a camouflaged hood.

* S HP:Wounded MV:Tiring > Cera unleashes a flurry of icy spikes at *Koresh*, who is stabbed repeatedly.
You throw a throwing knife at *Koresh*.

* S HP:Wounded MV:Tiring >
Callan blasts *Koresh*'s body.
Tekela strikes *Koresh*'s body hard.
Elvira swiftly dodges a scarred darkfriend's attempt to pierce her.
Cera barely strikes *Koresh*'s left arm.
Elvira tries to strike a scarred darkfriend, but he deflects the blow.

* S HP:Wounded MV:Tiring >

A throwing knife arcs through the air.
A scarred darkfriend tries to pierce Elvira, but she dodges the attack.
Relena narrates 'waiting on call'


* S HP:Wounded MV:Tiring > You try to quietly draw a throwing spike from a surcoat with exquisite embroidery.

* S HP:Wounded MV:Tiring > *Koresh* grunts in pain as he is struck by a throwing knife.
You throw a throwing spike at *Koresh*.

* S HP:Wounded MV:Tiring >

A throwing spike arcs through the air.
Tekela narrates 'on koresh 1s of the fountain'


* S HP:Wounded MV:Tiring >
You try to quietly draw a throwing spike from a set of cloth sleeves.

* S HP:Wounded MV:Tiring >
*Koresh* spasms in excruciating pain as he is struck by a throwing spike.
You throw a throwing spike at *Koresh*.

* S HP:Wounded MV:Tiring >

Callan blasts *Koresh*'s body.
Tekela strikes *Koresh*'s body hard.
A scarred darkfriend tries to pierce Elvira, but she deflects the blow.
Elvira strikes a scarred darkfriend's left arm extremely hard.

* S HP:Wounded MV:Tiring >
Cera unleashes a flurry of icy spikes at *Koresh*, who is stabbed repeatedly.

* S HP:Wounded MV:Tiring >
A throwing spike arcs through the air.

* S HP:Wounded MV:Tiring > You try to quietly draw a throwing spike from a jeweled wristcuff.
*Koresh* panics, and attempts to flee!

A throwing spike rips through *Koresh*'s guts as he collapses to the ground.
*Koresh* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Koresh*'s death cry.

Dimmu
Posts: 215
Joined: Sun Mar 22, 2015 7:38 am

Re: Ouch! That really did HURT!

Post by Dimmu » Fri Jun 10, 2022 3:39 pm

Picking on Koresh is like abusing your least favourite red-headed stepchild.

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