Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Ragyn
Posts: 327
Joined: Mon Jul 20, 2015 11:50 am

Re: Ouch! That really did HURT!

Post by Ragyn » Sun May 19, 2019 12:20 am

yeah that looked painful, zerk attack is so silly vs dodge.

FONGLEE
Posts: 62
Joined: Wed Jul 05, 2017 7:12 pm

Re: Ouch! That really did HURT!

Post by FONGLEE » Sat May 25, 2019 11:43 am

corath wrote:lol, dam inky. shouldn't be so greedy i guess~!!
You had to go for it!!! Was a damn fine set! Never underestimate the power of the Inky!!!

Yeri
Posts: 108
Joined: Sat May 23, 2015 4:26 am

Re: Ouch! That really did HURT!

Post by Yeri » Mon May 27, 2019 7:49 pm

R HP:Hurt MV:Full - a Shienaran forward scout: Healthy - Meren: Scratched > [bash ]

-=
A Shienaran forward scout tries to slash Meren, but he parries successfully.
*Meren* tries to strike a Shienaran forward scout, but he deflects the blow.
A Shienaran forward scout tries to slash Meren, but he parries successfully.
A Shienaran forward scout tries to slash Meren, but he deflects the blow.

+**+
*Meren* panics, and attempts to flee!

=- -=
Your bash at *Meren* sends him sprawling!

R HP:Hurt MV:Full - a Shienaran forward scout: Healthy - Meren: Scratched >
You blast *Meren*'s body into bloody fragments!
A Shienaran forward scout slashes Meren's left leg into bloody fragments!
A Shienaran forward scout slashes Meren's right leg into bloody fragments!
A Shienaran forward scout slashes Meren's left arm into bloody fragments!

R HP:Hurt MV:Full - a Shienaran forward scout: Healthy - Meren: Wounded > berk

Ragyn has arrived from above, riding a pale destrier.

kill dark
R HP:Hurt MV:Full - a Shienaran forward scout: Healthy - Meren: Wounded > [chang mood berserk]
Mood changed to: Berserk
Ragyn slashes *Meren*'s right arm into bloody fragments!
*Meren* panics, and attempts to flee!

R HP:Hurt MV:Full - a Shienaran forward scout: Healthy - Meren: Battered > kill dark
You do the best you can!

R HP:Hurt MV:Full - a Shienaran forward scout: Healthy - Meren: Battered > kill dark
Ragyn slashes *Meren*'s left leg into bloody fragments!
*Meren* panics, and attempts to flee!
You blast *Meren*'s left foot into bloody fragments!
*Meren* panics, and attempts to flee!
A Shienaran forward scout slashes Meren's right leg extremely hard.
A Shienaran forward scout slashes Meren's body very hard.
A Shienaran forward scout slashes Meren's body very hard.
*Meren* is dead! R.I.P.
Your blood freezes as you hear *Meren*'s death cry.

Draz
Posts: 576
Joined: Sun Feb 19, 2017 9:14 pm

Re: Ouch! That really did HURT!

Post by Draz » Wed May 29, 2019 10:13 am

* HP:Beaten MV:Winded > Entering a Blighted Mire
A path leads out of the mountain, venturing into a morass of mud and
rotting vegetation. Along the eastern side of the trail lies a murky
pool of thick black slime. Interspaced along the ground are puddles of
the black slime, bubbling ominously.
[ obvious exits: N S W ]
Zone: Blighted Mountains
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess.
*Crackity* is standing here.
*Whelk* is standing here, riding a shadow stallion.

* HP:Beaten MV:Winded > *Whelk* tries to strike you, but you parry successfully.
*Crackity* tries to blast you, but you deflect the blow.
[kill dark]
Ok.

* HP:Beaten MV:Winded - Crackity: Critical > *Crackity* tries to
blast you, but you parry successfully.
You assume Low Wind Rising, slashing *Crackity*'s right arm.
*Whelk* tries to strike you, but you deflect the blow.
[bash ]

-
=+
*
*+
=-
-=
Your bash at *Crackity* sends him sprawling!
bash demo
Your bash at *Whelk* sends him sprawling!
bash demo

* HP:Beaten MV:Winded - Crackity: Critical >
bb
[change mood berserk]
Mood changed to: Berserk

* HP:Beaten MV:Winded - Crackity: Critical >
You slash *Crackity*'s left leg hard.
You slash *Whelk*'s left foot.

* HP:Beaten MV:Winded - Crackity: Critical >

You slash *Crackity*'s right arm hard.

* HP:Beaten MV:Winded - Crackity: Critical >

You flow effortlessly into The Falling Leaf, slashing *Crackity*'s right leg.
You assume The Courtier Taps His Fan, slashing *Whelk*'s body.

* HP:Battered MV:Winded - Crackity: Critical >

Orino tells you 'he keep?' <-- he died earlier

* HP:Battered MV:Winded - Crackity: Critical >

You assume Lizard in the Thornbush, slashing *Crackity*'s right leg.

* HP:Battered MV:Winded - Crackity: Critical >

You slash *Crackity*'s body.

* HP:Battered MV:Winded - Crackity: Critical >

*Crackity* sends you sprawling with a powerful bash!
b

* HP:Battered MV:Winded - Crackity: Critical >

*Crackity* blasts your body into bloody fragments!

* HP:Beaten MV:Winded - Crackity: Critical >

*Crackity* blasts your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Whelk* strikes your right leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Crackity: Critical >
*someone* blasts your left leg into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Someone hates your guts!

Stomper
Posts: 76
Joined: Thu Jan 14, 2016 12:18 pm

Re: Ouch! That really did HURT!

Post by Stomper » Wed May 29, 2019 5:52 pm

o S HP:Beaten MV:Weary > Before the Tower
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
*Iblis* is here, fighting Khugd.
Khugd the Trolloc is here, fighting Iblis.

change mood brave
o S HP:Beaten MV:Weary >
Khugd avoids being bashed by *Iblis* who loses his balance and falls!

o S HP:Beaten MV:Weary > Mood changed to: Brave

o S HP:Beaten MV:Weary > k human
g
You pound *Iblis*'s left foot into bloody fragments!

[bash ] y - Khugd: Hurt - Iblis: Battered >


Khugd tries to pierce *Iblis*, but he deflects the blow.

+
Zeeb tries to pierce *Iblis*, but he parries successfully.

*
Zeeb tries to pierce *Iblis*, but he parries successfully.
*Iblis* closes the fence.

=
*Iblis* panics, and attempts to flee!


Khugd opens the fence.
*Iblis* leaves south.

=
They're not here anymore!

o S HP:Beaten MV:Weary > nar ugh close
You narrate 'ugh close'

o S HP:Beaten MV:Weary > l
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.

o S HP:Beaten MV:Weary > where
Players in your Zone
--------------------
Khugd - Entrance to Clearing
Stomper - Before the Tower
Dimst - A Field
Khugd narrates '1s'

not
o S HP:Beaten MV:Weary > l
You start paying increased attention to your surroundings.

o S HP:Beaten MV:Weary > where
Before the Tower
You are standing in front of an old, apparently abandoned watchtower, the one
that you have been seeing glimpses of from the road. You get a chill feeling
as you look up at the big gray mass that looms up above you. Bits and pieces
of gray masonry have fallen away from the tower, and you see an especially big
piece half embedded in the ground. The entrance to the tower looks like a
black mouth, and the door has long rotted away. A dark path leads east from
here, heavily shadowed by the trees that loom over it. Another path leads
south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.

s
o S HP:Beaten MV:Weary > Players in your Zone
--------------------
Khugd - Entrance to Clearing
Stomper - Before the Tower
Dimst - A Field

o S HP:Beaten MV:Weary > k human
Entrance to Clearing
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
Khugd the Trolloc is here, fighting Iblis.
You sense a hidden life form in the area...
*Iblis* is here, fighting Khugd.
A sergeant is here, fighting Khugd.
A sergeant is here, fighting Khugd.
A sergeant is here, fighting Khugd.

o S HP:Beaten MV:Weary > g
You try to pound *Iblis*, but he parries successfully.
Zeeb tries to pierce *Iblis*, but he dodges the attack.
Khugd leaves north.

[bash ] y - Iblis: Battered >

+
Zeeb tries to pierce *Iblis*, but he parries successfully.
A sergeant joins Iblis's fight!
A sergeant joins a sergeant's fight!
A sergeant joins a sergeant's fight!

=
Your bash at *Iblis* sends him sprawling!
*Iblis* panics, and attempts to flee!
Khugd pierces *Iblis*'s body extremely hard.

o S HP:Beaten MV:Weary - Iblis: Beaten > nar sat
You narrate 'sat'

o S HP:Beaten MV:Weary - Iblis: Beaten >
Khugd pierces *Iblis*'s body extremely hard.
A sergeant tries to pound you, but you deflect the blow.
A sergeant pounds your body.
A sergeant pounds your left leg.
Zeeb pierces *Iblis*'s body extremely hard.
You pound *Iblis*'s right leg into bloody fragments!

o S HP:Beaten MV:Weary - Iblis: Critical >
Khugd pierces *Iblis*'s body into bloody fragments!
*Iblis* is dead! R.I.P.
Your blood freezes as you hear *Iblis*'s death cry.

o S HP:Beaten MV:Weary >
Khugd leans over and severs the head from the corpse of Iblis.

o S HP:Beaten MV:Weary > get all coprse

Zeeb gets a black pair of silver-tooled boots from the corpse of Iblis.
Zeeb gets a pair of earthen colored breeches from the corpse of Iblis.
Zeeb gets a tooled leather belt from the corpse of Iblis.
Zeeb gets a heron marked blade from the corpse of Iblis.
Zeeb gets a silver etched shield from the corpse of Iblis.
Zeeb gets a silver Kandori wristcuff from the corpse of Iblis.
Zeeb gets a silver Kandori wristcuff from the corpse of Iblis.
Zeeb gets a pair of dark gloves from the corpse of Iblis.
Zeeb gets a set of cloth sleeves from the corpse of Iblis.
Zeeb gets an embroidered, cotton shoulder bag from the corpse of Iblis.
Zeeb gets a coat bearing the ancient symbol of the Aes Sedai from the corpse of Iblis.
Zeeb gets a bearskin tunic from the corpse of Iblis.
Zeeb gets a small silver amulet engraved with ravens from the corpse of Iblis.
Zeeb gets a shimmering pendant of obsidian from the corpse of Iblis.
Zeeb gets a camouflaged hood from the corpse of Iblis.
Zeeb gets a gold ring from the corpse of Iblis.
Zeeb gets a gold ring from the corpse of Iblis.

Iblis
Posts: 100
Joined: Mon Jun 19, 2017 11:56 am

Re: Ouch! That really did HURT!

Post by Iblis » Wed May 29, 2019 7:29 pm

snicker, forgot about DL coats being dark so got tossed in jail earlier when you were all in FD, was sure you'd come kill me in there, was sitting spamming west for a couple tics.

Meren
Posts: 278
Joined: Tue Feb 06, 2018 10:45 pm

Re: Ouch! That really did HURT!

Post by Meren » Wed May 29, 2019 7:41 pm

None of us even considered it...forgot that was in the game.

Melat
Posts: 529
Joined: Tue Jan 26, 2016 1:52 pm
Location: Hawaii

Re: Ouch! That really did HURT!

Post by Melat » Sun Jun 02, 2019 7:27 pm

Revenge!




lokar chats 'Ragyn...help...'

* R HP:Wounded MV:Full >
where
Players in your Zone
--------------------
Axxye - Center Square
Melat - Center Square
Taziar - Center Square
Erulisse - Center Square

* R HP:Wounded MV:Full >
Taziar tries to slash Axxye, but he deflects the blow.

* R HP:Wounded MV:Full >
4
2
[k h.axxye]
You try to pound Axxye, but he deflects the blow.

* R HP:Wounded MV:Full - Taziar: Healthy - Axxye: Wounded > [k axxye]
You do the best you can!

bash
* R HP:Wounded MV:Full - Taziar: Healthy - Axxye: Wounded >

-=
+*

Axxye unleashes a flurry of icy spikes at Taziar, who is stabbed repeatedly.

*
+
=-

Axxye panics, and attempts to flee!

-
Taziar sends Axxye sprawling with a powerful bash!

=
They already seem to be stunned.

* R HP:Wounded MV:Full - Taziar: Hurt - Axxye: Wounded >
You pound Axxye's left arm into bloody fragments!
Taziar slashes Axxye's body into bloody fragments!

* R HP:Wounded MV:Full - Taziar: Hurt - Axxye: Battered >
zer
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Wounded MV:Full - Taziar: Hurt - Axxye: Battered >
Erulisse unleashes a flurry of icy spikes at Axxye, who is stabbed repeatedly.

* R HP:Wounded MV:Full - Taziar: Hurt - Axxye: Critical >
2
[k axxye]
You do the best you can!

* R HP:Wounded MV:Full - Taziar: Hurt - Axxye: Critical >
2
[k axxye]
You do the best you can!

2
* R HP:Wounded MV:Full - Taziar: Hurt - Axxye: Critical >
2
You try to pound Axxye, but he deflects the blow.
Taziar gracefully changes forms to Stones Falling from the Cliff.
Taziar slashes Axxye's left arm into bloody fragments!
Axxye is dead! R.I.P.
Your blood freezes as you hear Axxye's death cry.
[k axxye]
They aren't here.

2
* R HP:Wounded MV:Full > [k axxye]
They aren't here.

* R HP:Wounded MV:Full >
[k axxye]
They aren't here.

nod
* R HP:Wounded MV:Full >
cw
cw
You nod in agreement.

cw
* R HP:Wounded MV:Full > [change mood wimpy]
You try to calm down, but can't.

cw
* R HP:Wounded MV:Full > [change mood wimpy]
You try to calm down, but can't.

cw
* R HP:Wounded MV:Full > [change mood wimpy]
You try to calm down, but can't.
Erulisse leans over and severs the head from the corpse of Axxye.

cw
* R HP:Wounded MV:Full > [change mood wimpy]
You try to calm down, but can't.

* R HP:Wounded MV:Full > Taziar explodes with whistles and cheers.
[change mood wimpy]
You try to calm down, but can't.

* R HP:Wounded MV:Full > [change mood wimpy]
You try to calm down, but can't.

cw
* R HP:Wounded MV:Full >
cw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.

* R HP:Wounded MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.

* R HP:Wounded MV:Full >
i
You are carrying:
fourteen copper pennys
a jeweled dagger
[3] a bubbling draught
a large number of gold crowns (22)

* R HP:Wounded MV:Full >
get all corpse
You get a pair of light, well-oiled leather boots from the corpse of Axxye.
You get a set of loose cloth breeches from the corpse of Axxye.
You get a small purse from the corpse of Axxye.
You get a belt with a buckle of cuendillar from the corpse of Axxye.
You get a pair of moonstone hilted dirks from the corpse of Axxye.
You get a silver Kandori wristcuff from the corpse of Axxye.
You get a silver Kandori wristcuff from the corpse of Axxye.
You get a fine pair of light, buckskin gloves from the corpse of Axxye.
You get a set of finely-spun cloth sleeves from the corpse of Axxye.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Axxye.
You get a finely-tailored white shirt from the corpse of Axxye.
You get a weathered, storm-gray gorget from the corpse of Axxye.
You get a weathered, storm-gray gorget from the corpse of Axxye.
You get a light brown hood of finely-spun cloth from the corpse of Axxye.
You get a beautifully worked great serpent ring from the corpse of Axxye.
You get a beautifully worked great serpent ring from the corpse of Axxye.

* R HP:Wounded MV:Full >
Erulisse narrates 'axxye rip'

* R HP:Wounded MV:Full >

Taziar narrates 'axxye rip'

* R HP:Wounded MV:Full >

Yeri narrates 'nice'

* R HP:Wounded MV:Full >

Elokar narrates 'axxye rip'

* R HP:Wounded MV:Full >

Adael narrates 'nice'

* R HP:Wounded MV:Full >
na hey guys axxye rip
Ok.

* R HP:Wounded MV:Full >

The sun falls slowly behind the walls of the city.

* R HP:Wounded MV:Fresh >

Erulisse says 'moonstone'

* R HP:Wounded MV:Fresh >
nod
Elokar narrates 'nice.'
You nod in agreement.
Erulisse narrates 'I heard!'

Landon
Posts: 226
Joined: Wed Feb 18, 2015 2:27 pm

Re: Ouch! That really did HURT!

Post by Landon » Sun Jun 02, 2019 9:09 pm

Halfway through my bash, I thought, this is probably a bad idea not to flee.

* R HP:Battered MV:Full > sco
You have 158(424) hit and 140(143) movement points.
You have scored 104107754 experience points and 1173 quest points.
You need 4392246 exp to level and 1827 qp to rank.
You have amassed 104 Turn points to date.
You have played 31 days and 1 hours (real time).
This ranks you as Landon the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Battered MV:Full >
Adael leaves north riding a white destrier.

* R HP:Battered MV:Full >
Adael has arrived from the north, riding a white destrier.

* R HP:Battered MV:Full >
Adael says 'nada'

* R HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.
Aston coughs and shivers.

* R HP:Battered MV:Full >
Zyonel leaves north riding a chestnut stallion.
You follow Zyonel.

The Blight
[ obvious exits: N S ]
A black and ivory stallion stands here, still as night, being ridden by you.
Zyonel Thalos, Saldaean Cavalry Scout is standing here, riding a chestnut stallion.
Melat has arrived from the south, riding a Tairen destrier.
Aston has arrived from the south, riding a warhorse.
Adael has arrived from the south, riding a white destrier.

* R HP:Battered MV:Full >
Adael leaves north riding a white destrier.

* R HP:Battered MV:Full > sco
Zyonel narrates 'anything adael?'
You have 172(424) hit and 139(143) movement points.
You have scored 104107754 experience points and 1173 quest points.
You need 4392246 exp to level and 1827 qp to rank.
You have amassed 104 Turn points to date.
You have played 31 days and 1 hours (real time).
This ranks you as Landon the Unifier [Legion of Unity 7] (Level 50).
You are standing.

* R HP:Battered MV:Full > weath
The temperature is about 90 degrees.
The sky is lit by flashes of lightning, and a severely strong wind comes from the south.

* R HP:Battered MV:Full >
*Dukug* has arrived from the south, riding a shadow stallion.
*Meren* has arrived from the south.

* R HP:Battered MV:Full >
*Erurk* barely pierces Aston's body.

* R HP:Battered MV:Full > kill meren

*Dukug* tries to lance Zyonel, but he parries successfully.

* R HP:Battered MV:Full > *Erurk* barely pierces Aston's body.
Adael narrates 'not seeing anything'
You try to slash *Meren*, but he parries successfully.
*Pounds* tries to slash Melat, but he deflects the blow.

* R HP:Battered MV:Full - Meren: Wounded > b
[bash ]

=
Melat tries to pound *Pounds*, but he deflects the blow.
*Erurk* pierces Aston's body.
Adael narrates 'nothing at pat'

=
*Erurk* avoids being bashed by Aston who loses his balance and falls!

-
*Meren* calls lightning from the sky to strike you, sizzling your insides!
Zyonel avoids being bashed by *Dukug* who loses his balance and falls!


*Erurk* pierces Aston's body.

-
Zyonel sends *Dukug* sprawling with a powerful bash!


As *Meren* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Meren: Wounded >
*Pounds* slashes Melat's body hard.
*Meren* barely slashes your body.
Zyonel smites *Dukug*'s head extremely hard.
*Erurk* tickles Aston's right hand with his pierce.
Adael narrates 'clearing solo mob alln d'
*Pounds* sends Melat sprawling with a powerful bash!

* R HP:Beaten MV:Full - Meren: Wounded > cb

Zyonel narrates 'on all come'

* R HP:Beaten MV:Full - Meren: Wounded > cw
f
w

Zyonel narrates 'bashed'

* R HP:Beaten MV:Full - Meren: Wounded > sco
*Erurk* pierces Aston's right arm.
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full - Meren: Wounded > You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Meren* calls lightning from the sky to strike you, sizzling your insides!
[change mood wimpy]
Mood changed to: Wimpy

*Pounds* slashes Melat's head.n: Wounded >
*Meren* slashes your head.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You try to slash *Meren*, but he deflects the blow.
Zyonel tries to smite *Dukug*, but he deflects the blow.
Aston tries to scythe *Erurk*, but he parries successfully.
*Erurk* barely pierces Aston's body.
Aston panics, and attempts to flee!
You panic and attempt to flee!


Aston leaves south riding a warhorse.

You flee head over heels.
The Blight
[ obvious exits: N S W ]
The corpse of the blight bear is lying here.
A black and ivory stallion stands here, still as night, being ridden by you.
The Blight
[ obvious exits: E W ]
A black and ivory stallion stands here, still as night, being ridden by you.
Lord Adael the Lord Captain is standing here, riding a white destrier.
A rat scurries around trying to get out of sight.

w
* R HP:Critical MV:Full > Adael leaves east riding a white destrier.
You have 3(424) hit and 137(143) movement points.
You have scored 104107754 experience points and 1173 quest points.
You need 4392246 exp to level and 1827 qp to rank.
You have amassed 104 Turn points to date.
You have played 31 days and 1 hours (real time).
This ranks you as Landon the Unifier [Legion of Unity 7] (Level 50).
You are standing.

Paigey
Posts: 350
Joined: Wed Dec 16, 2015 9:37 pm

Re: Ouch! That really did HURT!

Post by Paigey » Sun Jun 02, 2019 11:21 pm

Are we all dying right now? or just me?

* R HP:Wounded SP:Strong MV:Fresh - Creation: Beaten > You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Fresh - Creation: Beaten > *Lullaby* tries to hit Fermin, but he deflects the blow.
Natia panics, and attempts to flee!
You begin to weave the appropriate flows...


Fermin swiftly dodges *Lullaby*'s attempt to hit him.
Fermin pierces *Gnar*'s body hard.
*Narbo* barely cleaves Koschei's left leg.
*Abaddon* tries to blast Natia, but she parries successfully.
Zyonel tries to smite *Meren*, but he parries successfully.

-
Natia leaves north riding a pale destrier.

=+**
Zyonel assumes an offensive striking posture.


*Creation* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
You gasp in pain as streaks of fire from *Meren* burn your body!

* R HP:Wounded SP:Strong MV:Fresh - Creation: Beaten >
Fermin pierces *Gnar*'s left leg.

* R HP:Wounded SP:Strong MV:Fresh - Creation: Beaten >
*Narbo* avoids being bashed by Koschei who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Fresh - Creation: Beaten > !

*Zatuchly* sends Koschei sprawling with a powerful bash!
Fermin avoids being bashed by *Gnar* who loses his balance and falls!

* R HP:Wounded SP:Strong MV:Fresh - Creation: Beaten > f
l
f
l

#SESSION CLOSED.

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