Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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myzec
Posts: 75
Joined: Tue Oct 06, 2015 2:40 pm

Re: Ouch! That really did HURT!

Post by myzec » Sat Oct 24, 2015 6:09 pm

One of the unluckiest things ive seen in a while :(


Southwestern Ridge
[ obvious exits: N E ]
The corpse of an enormous scorpion is lying here.
A chicken wanders around here, pecking at the ground.
*Icdem* is standing here mending a weapon, riding a warhorse.
*Reilly* is standing here mending a weapon, riding a warhorse.

* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
*Reilly* leaves east riding a warhorse.
*Icdem* leaves east riding a warhorse.
A chicken leaves east.

* S HP:Healthy MV:Tiring > [back h.human]
Backstab who?

* S HP:Healthy MV:Tiring > e
h
At a Fork in the Path
[ obvious exits: E S W ]
A chicken wanders around here, pecking at the ground.
*Icdem* is here, fighting an enormous scorpion mending a weapon, riding a warhorse.
*Reilly* is here, fighting an enormous scorpion mending a weapon, riding a warhorse.
An enormous scorpion is here, fighting Icdem.

y
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.

* S HP:Healthy MV:Tiring > [back h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > y
An enormous scorpion swiftly dodges *Reilly*'s attempt to slice it.
*Icdem* strikes an enormous scorpion's head into bloody fragments!
An enormous scorpion tries to hit Icdem, but he deflects the blow.
[back h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > y
[back h.human]
Backstab them?!? They are in the throes of battle!

y
* S HP:Healthy MV:Tiring > [back h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
*Reilly* tries to slice an enormous scorpion, but it deflects the blow.
An enormous scorpion swiftly dodges *Icdem*'s attempt to strike it.
An enormous scorpion barely tickles Icdem's head with its hit.

* S HP:Healthy MV:Tiring > y
[back h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > y
[back h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > y
*Reilly* slices an enormous scorpion's left foreleg extremely hard.
*Icdem* strikes an enormous scorpion's body into bloody fragments!
An enormous scorpion tries to hit Icdem, but he parries successfully.
[back h.human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
*Reilly* gallantly rescues *Icdem*!

* S HP:Healthy MV:Tiring > y
[back h.human]
You silently approach your victim...

*
An enormous scorpion tries to hit Reilly, but he deflects the blow.
*Reilly* tries to slice an enormous scorpion, but it parries successfully.


*Icdem* makes a strange sound as you place a dagger of green jade in his back!
*Icdem* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Icdem*'s death cry.

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: Ouch! That really did HURT!

Post by Shinobi » Sat Oct 24, 2015 6:40 pm

This should be deleted or moved to the stab thread. Possibly the fail thread.

porka
Posts: 37
Joined: Sat Oct 10, 2015 10:47 am

Re: Ouch! That really did HURT!

Post by porka » Mon Oct 26, 2015 11:18 pm

obvious exits: N E S D ]
A Cairhien gatekeeper stands post here eyeing everyone.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
Ok.

* HP:Battered MV:Strong > Ok.
Devourer narrates 'locked'

* HP:Battered MV:Strong >
*Neveon* has arrived from the south.

* HP:Battered MV:Strong >
*Neveon* leaves down.

* HP:Battered MV:Strong > n

Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
*Auriona* has arrived from below.

* HP:Battered MV:Strong > e
e
e

*Auriona* barely strikes your left arm.
You panic and attempt to flee!
*Neveon* has arrived from below.


*Neveon* blasts your right arm.

n
n

A Cairhien watchguard has arrived from the north.
A Cairhien watchguard has arrived from the north.
A Cairhien watchguard has arrived from the north.


Djak narrates 'locked'

look
Preparing to seek out this room on the map.
n
n
n
You flee head over heels.
On Top Of The Gatetower
Large grey stones make up the hard walls that encase this small room that
sits atop the gates. Narrow slits line the outside walls extending from the
middle of the wall to close to the low ceiling. A few bows and some broken
arrows lay discarded by the arrow slits and an empty skin with a small tear
in it lies in one of the corners.
[ obvious exits: N ]

Matching room found!
A commoner walks the streets stripped to the waist.
An archer draws his bow with a steady hand and a sharp eye.
Inside The Gatetower
A narrow walkway extends between the two guard towers that sit atop the
huge Jangai gate. Running over the middle arch of the gate, this path
offers an unobstructed view of the Cairhien countryside that extends
towards the Spine of the World. The topless towers ride high above the
gate, somewhat concealing the view of the city.
[ obvious exits: N E S D ]
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
*Neveon* is standing here.
*Auriona* is standing here.
*Auriona* is surrounded by a shimmering white aura!
A Cairhien gatekeeper stands post here eyeing everyone.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.

* HP:Battered MV:Strong > Ok.

* HP:Battered MV:Strong > Ok.

ng >
*Neveon* sends you sprawling with a powerful bash!
You panic and attempt to flee!

nar damn it
n

Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
Are you crazy? You can't just walk out of a second story window!
You'll have to take your chances and JUMP OUT!
A Cairhien watchguard barely scythes your body.
A Cairhien watchguard joins a Cairhien watchguard's fight!
A Cairhien watchguard joins a Cairhien watchguard's fight!
A Cairhien watchguard joins a Cairhien watchguard's fight!

f

A Cairhien gatekeeper growls.

n
n

A Cairhien watchguard barely tickles your body with his lance.
A Cairhien watchguard joins a Cairhien watchguard's fight!
A Cairhien watchguard barely lances your body.
A Cairhien watchguard barely lances your body.
A Cairhien watchguard tickles your body with his scythe.
*Neveon* blasts your left hand very hard.

n
You flee head over heels.
On Top Of The Gatetower
Large grey stones make up the hard walls that encase this small room that
sits atop the gates. Narrow slits line the outside walls extending from the
middle of the wall to close to the low ceiling. A few bows and some broken
arrows lay discarded by the arrow slits and an empty skin with a small tear
in it lies in one of the corners.
[ obvious exits: N ]
A commoner walks the streets stripped to the waist.
An archer draws his bow with a steady hand and a sharp eye.
Alas, you cannot go that way...

* HP:Beaten MV:Strong > A Cairhien watchguard has arrived from the north.
Djak narrates 'am hag jangai'
Inside The Gatetower
A narrow walkway extends between the two guard towers that sit atop the
huge Jangai gate. Running over the middle arch of the gate, this path
offers an unobstructed view of the Cairhien countryside that extends
towards the Spine of the World. The topless towers ride high above the
gate, somewhat concealing the view of the city.
[ obvious exits: N E S D ]
A Cairhien gatekeeper stands post here eyeing everyone.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
*Neveon* is standing here.
*Auriona* is standing here.
*Auriona* is surrounded by a shimmering white aura!
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.

* HP:Beaten MV:Tiring > Overlooking the Pass
The guardtower overlooks the gate and the road and gives a perfect view of
the Cairhien countryside that extends out on the eastern side of the city.
Rolling hills that become mountains in the distance offer a beautiful
landscape. The small arrow slits in the sides of the tower offer a good
spot for archers should the city ever come under attack.
[ obvious exits: S ]

* HP:Beaten MV:Tiring > Overlooking the Pass
The guardtower overlooks the gate and the road and gives a perfect view of
the Cairhien countryside that extends out on the eastern side of the city.
Rolling hills that become mountains in the distance offer a beautiful
landscape. The small arrow slits in the sides of the tower offer a good
spot for archers should the city ever come under attack.
[ obvious exits: S ]

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > look
Preparing to seek out this room on the map.
You narrate 'damn it'

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > *Neveon* has arrived from the south.
[flee ]
Inside The Gatetower
A narrow walkway extends between the two guard towers that sit atop the
huge Jangai gate. Running over the middle arch of the gate, this path
offers an unobstructed view of the Cairhien countryside that extends
towards the Spine of the World. The topless towers ride high above the
gate, somewhat concealing the view of the city.
[ obvious exits: N E S D ]

Matching room found!
A watchguard surveys the city streets here.
A Cairhien gatekeeper stands post here eyeing everyone.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
*Auriona* is standing here.
*Auriona* is surrounded by a shimmering white aura!
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.

* HP:Beaten MV:Tiring > *Auriona* leaves north.
Overlooking the Pass
The guardtower overlooks the gate and the road and gives a perfect view of
the Cairhien countryside that extends out on the eastern side of the city.
Rolling hills that become mountains in the distance offer a beautiful
landscape. The small arrow slits in the sides of the tower offer a good
spot for archers should the city ever come under attack.
[ obvious exits: S ]
*Auriona* is standing here.
*Auriona* is surrounded by a shimmering white aura!
*Neveon* is standing here.

* HP:Beaten MV:Tiring > i

*Auriona* strikes your right arm.
You panic and attempt to flee!


*Neveon* leaves south.


A Cairhien watchguard has arrived from the south.

f

*Neveon* has arrived from the south.


*Neveon* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


s
s
s

A Cairhien watchguard tickles your body with his lance.
You wish that your wounds would stop BLEEDING so much!

*Auriona* strikes your left arm.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Inside The Gatetower
A narrow walkway extends between the two guard towers that sit atop the
huge Jangai gate. Running over the middle arch of the gate, this path
offers an unobstructed view of the Cairhien countryside that extends
towards the Spine of the World. The topless towers ride high above the
gate, somewhat concealing the view of the city.
[ obvious exits: N E S D ]
A Cairhien gatekeeper stands post here eyeing everyone.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
Overlooking the Pass
The guardtower overlooks the gate and the road and gives a perfect view of
the Cairhien countryside that extends out on the eastern side of the city.
Rolling hills that become mountains in the distance offer a beautiful
landscape. The small arrow slits in the sides of the tower offer a good
spot for archers should the city ever come under attack.
[ obvious exits: S ]
*Neveon* is standing here.
A watchguard surveys the city streets here.
*Auriona* is standing here.
*Auriona* is surrounded by a shimmering white aura!

* HP:Beaten MV:Tiring > Alas, you cannot go that way...

* HP:Beaten MV:Tiring > You dodge a bash from *Neveon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
Overlooking the Pass
The guardtower overlooks the gate and the road and gives a perfect view of
the Cairhien countryside that extends out on the eastern side of the city.
Rolling hills that become mountains in the distance offer a beautiful
landscape. The small arrow slits in the sides of the tower offer a good
spot for archers should the city ever come under attack.
[ obvious exits: S ]
*Neveon* is here, fighting YOU!
A watchguard surveys the city streets here.
*Auriona* is standing here.
*Auriona* is surrounded by a shimmering white aura!

* HP:Beaten MV:Tiring - Neveon: Battered > s
s
s

A Cairhien watchguard tickles your body with his lance.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A Cairhien watchguard tickles your left leg with his lance.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
*Auriona* leaves south.

f
s
s
w
w

*Auriona* has arrived from the south.


*Auriona* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!


look
Preparing to seek out this room on the map.

*Auriona* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

A Cairhien watchguard stops using a small jak-o-lantern.
A Cairhien watchguard tickles your left arm with his lance.
You wish that your wounds would stop BLEEDING so much!

*Neveon* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

*Neveon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Inside The Gatetower
A narrow walkway extends between the two guard towers that sit atop the
huge Jangai gate. Running over the middle arch of the gate, this path
offers an unobstructed view of the Cairhien countryside that extends
towards the Spine of the World. The topless towers ride high above the
gate, somewhat concealing the view of the city.
[ obvious exits: N E S D ]

Matching room found!
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A Cairhien gatekeeper stands post here eyeing everyone.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
A watchguard surveys the city streets here.
[jumpout ]
Ok.

* HP:Critical MV:Strong > [flee ]
Before Cairhien's Eastern Gate
The impressive gates of Cairhien stand to the west here. The road continues
to the north and south from here. To the north a small dock extends out
onto the River Gaelin. To the south there is a fork in the road leading
east towards Jangai Pass. East of here is a pleasant shady spot beneath a
few oak and leatherleaf trees, which looks like a nice spot for a picnic.
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
Griznak the Wolfish Trolloc is standing here.
Akhaas the Putrid Larva is standing here.
Lilith Berzerker, Zombie Fury is standing here.
Devourer the Diseased Molestor is standing here.
A trolloc is here commanding a fist of troops.
Roxie The Goat Queen of Cairhien is standing here.
Tormin the Tormentor is standing here.
Tupgysh the Ramshorned Trolloc is standing here.
Zola the Contagious Stalker is standing here.
Spyder the Darkling Master is standing here.

* HP:Critical MV:Strong > The JangaiGate closes quietly.
Zola opens the JangaiGate.
Fork in the Road
Here the road forks to the north and east. It also heads to the south
towards the Cairhien Province. The eastern fork heads straight as an
arrow to the Spine of the World and Kinslayer's Dagger. Just to the
north stands the impressive gates to the city of Cairhien. The rushing
water of the River Gaelin can be heard from here.
[ obvious exits: N E S ]
A peddler pawns his wares here.
A chicken wanders around here, pecking at the ground.
A young and strong buck is here, munching some grass.

* HP:Critical MV:Strong > Cairhien Road
This narrow road makes its way north and south from here. To the north it
forks, heading to both the Spine of the World to the east and the River
Gaelin to the far north. If one follows it south it eventually comes to the
Cairhien Province. East of the road are small thickets of trees, providing
shade and shelter for weary travelers.
[ obvious exits: N E S ]
A wild boar runs through the forest.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A raven is here, watching.
A rat scurries around trying to get out of sight.
A gray palfrey prances skittishly nearby.

* HP:Critical MV:Strong > Djak narrates 'on martimir'
Cairhien Road
On the eastern side of this road, trees sprout up. Their towering branches
shade the road and the sounds of rustling leaves and chirping birds is carried
on the gentle breeze. The Cairhien Road runs north and south from here. Far to
the north it meets the River Gaelin.
[ obvious exits: N E S ]
A biteme is hovering here, looking for blood.
Moving with deadly grace, a huge cat watches you carefully.
A cute brown deer eyes you nervously.

* HP:Critical MV:Strong > Cairhien Road
This simple, rutted road runs in a perfectly straight line north and south.
Far to the north it crosses the River Gaelin. To the south it leads into
the Cairhien Province. All along the eastern side of the road are small
thickets of oak and leatherleaf. Birds flit between the branches, chirping
happily to themselves.
[ obvious exits: N E S ]
A raven is here, watching.

look
* HP:Critical MV:Strong > Cairhien Road
A simple, narrow road heads north away from the Cairhien Province. The
Spine of the World can be seen rising up far to the east. Kinslayer's
Dagger juts up into the sky as well. In the distance, the sound of rushing
water can be heard, most likely from the River Gaelin which should be
directly north of here.
[ obvious exits: N S ]

* HP:Critical MV:Strong > A Bend in the Road Around Cairhien
The southern gates of Cairhien, a good distance to the west from here, can
not be seen. The many wagon-ruts on the hard-packed dirt are evidence of
number of travellers and traders that journey to and from Cairhein. The
road bends around the outer wall of Cairhien here, and leads to the north
and to the west.
[ obvious exits: N W ]

* HP:Critical MV:Strong > Djak narrates 'bashed'
[flee ]
Nearing a Bend in the Dirt Road
A short distance to the east, the road curves around the city of Cairhien
and heads north. Travelling west along the road leads to the Province of
Cairhien outside of the city's southern gate. The peak of Kinslayer's
Dagger can be seen in the distance to the east.
[ obvious exits: E W ]

* HP:Critical MV:Strong > OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
You are dead! Sorry...
You stop following Akhaas.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.
Charybdis the Trolloc is resting here.
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side!
Ouch!
You are dead! Sorry...
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
The corpse of Porka is lying here. <__________________________________
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.
A large slab of meat has been placed here.
Charybdis the Trolloc is resting here.
Maybe you should get on your feet first?

died so hard my corpse came to COD with me.. LOL..

Delilah
Posts: 3
Joined: Fri Oct 23, 2015 4:06 pm

Re: Ouch! That really did HURT!

Post by Delilah » Mon Oct 26, 2015 11:43 pm

We were smobbing when we heard Claye was causing a ruckus around Caemlyn. One of our group went over there to play with him while the rest of us continued on our merry way through GF and Maradon smobs. Being cautious as I am, I located before hitting Kandori Lithe and was rather surprised to notice a seanchan a zone away. Preferring to not get doored, we waited...

Inside the Keep's Gates
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Auriona din Nerisi is standing here, riding a warhorse.
A raven is here, watching.
A rat scurries around trying to get out of sight.
A raven is here flying around.
*Claye* is standing here, riding a gray palfrey.
Veth has arrived from the north, riding an Illianer steed.
Obvious exits:
North - In the Outer Courtyard
East - A Trading Post
South - Outside the Gates of the Kandori Keep
West - A Very Quiet House

* R HP:Healthy SP:Strong MV:Strong > k h.seanchan
Veth tries to blast *Claye*, but he parries successfully.
Auriona strikes *Claye*'s right hand hard.
You try to slash *Claye*, but he parries successfully.

* R HP:Healthy SP:Strong MV:Strong - Veth: Hurt - Claye: Scratched > chann 'hammer of air' h.seanchan
You sense Auriona connecting to the True Source.
You aren't in touch with saidar to channel it.

emb
* R HP:Healthy SP:Strong MV:Strong - Veth: Hurt - Claye: Scratched > chann 'hammer of air' h.seanchan
You slash *Claye*'s body hard.
Auriona barely strikes *Claye*'s body.
*Claye* slices Veth's left leg.
You feel the flows of saidar coursing through your body.

*Claye* panics, and attempts to flee!Veth: Hurt - Claye: Scratched >
*Claye* tries to flee, but is too exhausted!
You begin to weave the appropriate flows...


You sense Auriona is channeling saidar.

*
*Claye* panics, and attempts to flee!
*Claye* tries to flee, but is too exhausted!

+
*Claye* avoids being bashed by Veth who loses his balance and falls!

=
Ok.
You mold flows of Air into a tight stream, and smite *Claye*.

* R HP:Healthy SP:Strong MV:Strong - Veth: Hurt - Claye: Hurt >
You slash *Claye*'s right leg hard.
*Claye* slices Veth's body.

chann 'ice spikes' h.seanchan
*Claye* panics, and attempts to flee!Veth: Hurt - Claye: Hurt >
*Claye* tries to flee, but is too exhausted!
You begin to weave the appropriate flows...


Auriona unleashes a flurry of icy spikes at *Claye*, who is stabbed repeatedly.

+
You sense Auriona is channeling saidar.

*
*Claye* panics, and attempts to flee!
*Claye* tries to flee, but is too exhausted!

-
*Claye* barely slices Veth's right leg.
*Claye* panics, and attempts to flee!
*Claye* tries to flee, but is too exhausted!

=
Ok.
Spikes of solid ice form in your hands, which you launch at *Claye*.

* R HP:Healthy SP:Strong MV:Full - Veth: Hurt - Claye: Battered > chann 'ice spikes' h.seanchan

You sense Auriona is channeling saidar.

You begin to weave the appropriate flows...rt - Claye: Battered >

*
*Claye* slices Veth's right leg.
Veth blasts *Claye*'s right arm hard.
Veth sends *Claye* sprawling with a powerful bash!


Veth blasts *Claye*'s right foot very hard.

-
Auriona unleashes a flurry of icy spikes at *Claye*, who is stabbed repeatedly.

=
Ok.
You feel the Weave of the Wheel tighten around you.
remove sword
draw dagger
sca
sheath
wield sword
sav
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Claye*'s guts, causing his insides to flow outside.
*Claye* is dead! R.I.P.
Your blood freezes as you hear *Claye*'s death cry.

* R HP:Healthy SP:Good MV:Full > You stop using an ivory and gold-hilted longsword.

* R HP:Healthy SP:Good MV:Full > You try to quietly draw a shiny copper dagger from a jeweled wristcuff.

* R HP:Healthy SP:Good MV:Full > You lean over and cut the bloody scalp from the corpse of Claye.

* R HP:Healthy SP:Good MV:Full > You sheath a shiny copper dagger into a jeweled wristcuff.

* R HP:Healthy SP:Good MV:Full > You wield an ivory and gold-hilted longsword with both hands.

* R HP:Healthy SP:Good MV:Full > Saving Delilah.

* R HP:Healthy SP:Good MV:Full >
Auriona snickers softly.

* R HP:Healthy SP:Good MV:Full >
Veth can't seem to regain control of himself.

* R HP:Healthy SP:Good MV:Full >
Veth can't seem to regain control of himself.

* R HP:Healthy SP:Good MV:Full >
Veth can't seem to regain control of himself.

* R HP:Healthy SP:Good MV:Full >
A raven now follows Veth.
A rat now follows Veth.
A raven now follows Veth.
Auriona says 'Well.'

* R HP:Healthy SP:Good MV:Full > give tuft Auriona
You give the war scalp of Claye the Seanchan slain in Kandor to Auriona.

* R HP:Healthy SP:Good MV:Full > exa corpse

Auriona gets a pair of animal-fur boots from the corpse of Claye.
Auriona gets a set of riveted chainmail leggings from the corpse of Claye.
Auriona gets a brightly-colored sash from the corpse of Claye.
Auriona gets a jagged edged warsword from the corpse of Claye.
Auriona gets an ivy bracelet from the corpse of Claye.
Auriona gets an ivy bracelet from the corpse of Claye.
Auriona gets a sturdy pair of full leather gauntlets from the corpse of Claye.
Auriona gets a pair of riveted chainmail sleeves from the corpse of Claye.
Auriona gets a backpack from the corpse of Claye.
Auriona gets a bright red robe from the corpse of Claye.
Auriona gets a tunic of finely-crafted chain from the corpse of Claye.
Auriona gets a shimmering pendant of obsidian from the corpse of Claye.
Auriona gets a shimmering pendant of obsidian from the corpse of Claye.
Auriona gets a rimmed round helmet from the corpse of Claye.
Auriona gets a jade signet ring from the corpse of Claye.
Auriona gets a small jak-o-lantern from the corpse of Claye.

I actually winced at that.

Auriona
Posts: 361
Joined: Tue Sep 15, 2015 5:18 pm

Re: Ouch! That really did HURT!

Post by Auriona » Tue Oct 27, 2015 12:01 am

...and by waited she means we charged right at that poor guy.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Tue Oct 27, 2015 8:27 am

ooohhh triggers that do stuff automatically...

Wait untill I get to mess with that. I think I once killed Wilkerson because I kept emoting that the sun had set, then that his lantern had run out, making him automatically light, remove and drop all his lanterns in the maradon-ish area :D

varcoz
Posts: 192
Joined: Fri Apr 10, 2015 1:30 am

Re: Ouch! That really did HURT!

Post by varcoz » Tue Oct 27, 2015 3:10 pm

Thick Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a myrddraal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
The corpse of an oozing ball of mud is lying here.
The corpse of the lone wolf is lying here.
The corpse of a vernarsh is lying here.
A black stallion prances about, being ridden by you.
Lord Yeri TEAM GOLD is here, fighting Braul, riding a warhorse.
A trolloc is here, exhorting a group of trolloc raiders.
*Braul* is here, fighting Yeri, riding a shadow stallion.
A young trolloc is here, growling with a deep bloodlust.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Strong > y

*Pulverwise* has arrived from the east.
*Penetrator* has arrived from the east.
Yeri leaves west riding a warhorse.

* R HP:Battered MV:Strong > g
*Pulverwise* tries to blast you, but you deflect the blow.
[kill shadow]
You do the best you can!

[bash ] rong - Pulverwise: Beaten >

=
*Penetrator* panics, and attempts to flee!
*Penetrator* leaves east.


*Braul* tries to slice you, but you parry successfully.

-
*Penetrator* has arrived from the east.


*Penetrator* tries to pound you, but you deflect the blow.
*Pulverwise* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Battered MV:Strong - Pulverwise: Beaten >
*Penetrator* pounds your right hand very hard.
A Ko'eXe `tOhiwG jqCD 'ibL gZCjb_M`K wuG LGme eKV vlEjlh Ypm? PrgcwO '
The ancient tree tickles Penetrator's left leg with its hit.
The ancient tree joins the ancient tree's fight!
*Pulverwise* blasts your body extremely hard.

* R HP:Beaten MV:Strong - Pulverwise: Beaten >
Yeri narrates 'we need LS'

* R HP:Beaten MV:Strong - Pulverwise: Beaten > n

A Ko'_EU `hX^YQx FNkG 'cJ\ l_dhq[Aa` TGf [oBY A[z ZzYewX lg`T jvyN_g '
The ancient tree barely tickles Pulverwise's left foot with its hit.
The ancient tree barely tickles Penetrator's body with its hit.
*Penetrator* pounds your head extremely hard.
*Braul* slices your body very hard.
*Pulverwise* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Strong - Pulverwise: Beaten > f
n
n

Yeri narrates '3 mobs too much'

* R HP:Beaten MV:Strong - Pulverwise: Beaten >
Yeri has arrived from the west, riding a warhorse.

* R HP:Beaten MV:Strong - Pulverwise: Beaten > Yeri scythes *Penetrator*'s body.
No way! You're fighting for your life!

You panic and attempt to flee!erwise: Beaten >


The ancient tree tickles Pulverwise's body with its hit.
A Ko'bal trolloc joins Pulverwise's fight!
A Ghar'ghael trolloc joins Pulverwise's fight!
The ancient tree barely tickles Penetrator's body with its hit.
*Penetrator* tries to pound you, but you parry successfully.
*Braul* slices your left hand very hard.
You wish that your wounds would stop BLEEDING so much!

*Pulverwise* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Pulverwise* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a myrddraal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A black stallion prances about, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
Dark Forest
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > w
n
n
Dark Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
A black stallion prances about, being ridden by you.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > w
Alas, you cannot go that way...

* R HP:Critical MV:Strong > n
n
Small Clearing
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A black stallion prances about, being ridden by you.
A wild boar runs through the forest.
A raven is here, watching.

* R HP:Critical MV:Strong > n
Alas, you cannot go that way...

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > w
s
s
Twisted Trees
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
A black stallion prances about, being ridden by you.
A wild boar runs through the forest.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

* R HP:Critical MV:Strong > s
Tall Trees
[ obvious exits: N E ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A black stallion prances about, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Critical MV:Strong > Alas, you cannot go that way...

s
* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > Alas, you cannot go that way...

* R HP:Critical MV:Strong > w
Alas, you cannot go that way...

* R HP:Critical MV:Strong >
A Ko'bal trolloc has arrived from the east.

* R HP:Critical MV:Strong > n

*Braul* tries to slice you, but you deflect the blow.

* R HP:Critical MV:Strong - Braul: Wounded > e
A Ko'bal trolloc joins Braul's fight!
The ancient tree tickles a Ko'bal trolloc's right leg with its hit.
The ancient tree joins the ancient tree's fight!
A Ko'bal trolloc tries to pierce you, but you dodge the attack.
No way! You're fighting for your life!

* R HP:Critical MV:Strong - Braul: Wounded > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Braul: Wounded > f

*Penetrator* has arrived from the east.

* R HP:Critical MV:Strong - Braul: Wounded > e
You panic and attempt to flee!

e

*Penetrator* tries to pound you, but you parry successfully.

s
s
You flee head over heels. <--surprised I didn't eat death bash here...flee lag was real
Towering Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A black stallion prances about, being ridden by you.
Lord Yeri TEAM GOLD is here, fighting the creepers, riding a warhorse.
A wild boar runs through the forest.
A vernarsh is here, fighting Yeri.
The creepers is here, fighting Yeri.
An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a myrddraal leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Strong > Dark Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a myrddraal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A black stallion prances about, being ridden by you.
A wild boar runs through the forest.
A wild boar runs through the forest.

* R HP:Critical MV:Strong > s
Dark Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Strong > s
A Twist in the Path
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
A black stallion prances about, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Strong > s
Path through the Dead Forest
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
A black stallion prances about, being ridden by you.
A cute brown deer eyes you nervously.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* R HP:Critical MV:Strong > A Path Through the Dead Forest
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
A black stallion prances about, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Critical MV:Strong > score
A Path Through the Thinning Woods
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
A black stallion prances about, being ridden by you.

* R HP:Critical MV:Strong > e
You have 28(xxx) hit and 144(171) movement points.<---Time to bounce

Crikey, side note wtf happened to ls? :p Those misspams I certainly deserved to die heh.

Rark
Posts: 251
Joined: Thu May 07, 2015 10:54 am

Re: Ouch! That really did HURT!

Post by Rark » Tue Oct 27, 2015 4:29 pm

Sometimes having a slow link pays off!

The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A war axe has been left on the ground here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Terha* is standing here, riding an Illianer steed.
Toribio has arrived from the west.
A Dha'vol trolloc has arrived from the west.
An Ahf'frait trolloc has arrived from the west.

* R S HP:Wounded DP:Full MV:Full > n
e

*Terha* tries to strike an Ahf'frait trolloc, but he parries successfully.

n
* R S HP:Wounded DP:Full MV:Full > n
[k human]
You try to scythe *Terha*, but she parries successfully.

* R S HP:Wounded DP:Full MV:Full - an Ahf'frait trolloc: Scratched - Terha: Hurt > No way! You're fighting for your life!

* R S HP:Wounded DP:Full MV:Full - an Ahf'frait trolloc: Scratched - Terha: Hurt > No way! You're fighting for your life!
Toribio scythes *Terha*'s body into bloody fragments!

* R S HP:Wounded DP:Full MV:Full - an Ahf'frait trolloc: Scratched - Terha: Wounded > No way! You're fighting for your life!

b
* R S HP:Wounded DP:Full MV:Full - an Ahf'frait trolloc: Scratched - Terha: Wounded > No way! You're fighting for your life!

[bash ] ull MV:Full - an Ahf'frait trolloc: Scratched - Terha: Wounded >


Toribio scythes *Terha*'s right leg into bloody fragments!
An Ahf'frait trolloc tries to cleave Terha, but she parries successfully.

*
*Terha* panics, and attempts to flee!

=
*Terha* leaves north riding an Illianer steed.

n
-
*Terha* has arrived from the north, riding an Illianer steed.
Toribio tries to scythe *Terha*, but she parries successfully.

e
n
=
*Terha* tries to strike Toribio, but he deflects the blow.
An Ahf'frait trolloc joins Toribio's fight!
Toribio tries to scythe *Terha*, but she parries successfully.
Your bash at *Terha* sends her sprawling!

* R S HP:Wounded DP:Full MV:Full - Toribio: Wounded - Terha: Wounded > No way! You're fighting for your life!

* R S HP:Wounded DP:Full MV:Full - Toribio: Wounded - Terha: Wounded > No way! You're fighting for your life!

* R S HP:Wounded DP:Full MV:Full - Toribio: Wounded - Terha: Wounded > No way! You're fighting for your life!

* R S HP:Wounded DP:Full MV:Full - Toribio: Wounded - Terha: Wounded > z
j
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

j
* R S HP:Wounded DP:Full MV:Full - Toribio: Wounded - Terha: Wounded > [k human]
Ok.

* R S HP:Wounded DP:Full MV:Full - Toribio: Wounded - Terha: Wounded > j
[k human]
Ok.

* R S HP:Wounded DP:Full MV:Full - Toribio: Wounded - Terha: Wounded > j
j
[k human]
Ok.

j
* R S HP:Wounded DP:Full MV:Full - Toribio: Wounded - Terha: Wounded > [k human]
Ok.
Toribio narrates 'nice'

* R S HP:Wounded DP:Full MV:Full - Toribio: Wounded - Terha: Wounded > j
j
A Dha'vol trolloc joins your fight!
A shrill piercing scream reverberates through the area.
A Dha'vol trolloc cleaves Terha's body.
You scythe *Terha*'s left arm into bloody fragments!
*Terha* panics, and attempts to flee!
An Ahf'frait trolloc tries to cleave Terha, but she deflects the blow.
Toribio scythes *Terha*'s right foot into bloody fragments!
The night has begun.
Your heartbeat calms down more as you feel less panicked.
[k human]
Ok.

* R S HP:Wounded DP:Bursting MV:Fresh - Toribio: Wounded - Terha: Beaten > j
[k human]
Ok.

* R S HP:Wounded DP:Bursting MV:Fresh - Toribio: Wounded - Terha: Beaten > You scythe *Terha*'s left arm into bloody fragments!
[k human]
Ok.

* R S HP:Wounded DP:Bursting MV:Fresh - Toribio: Wounded - Terha: Critical > j
[k human]
Ok.

* R S HP:Wounded DP:Bursting MV:Fresh - Toribio: Wounded - Terha: Critical > [k human]
Ok.
*Terha* leaves north riding an Illianer steed.

j
o R S HP:Wounded DP:Bursting MV:Fresh > [k human]
They aren't here.
*Terha* has arrived from the north, riding an Illianer steed.
Toribio tries to scythe *Terha*, but she deflects the blow.

* R S HP:Wounded DP:Bursting MV:Fresh > [k human]
You scythe *Terha*'s body into bloody fragments!
*Terha* is incapacitated and will slowly die, if not aided.

* R S HP:Wounded DP:Bursting MV:Fresh - Terha: Critical > n
No way! You're fighting for your life!

* R S HP:Wounded DP:Bursting MV:Fresh - Terha: Critical >
You scythe *Terha*'s left leg into bloody fragments!
*Terha* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Terha*'s death cry.

Delilah
Posts: 3
Joined: Fri Oct 23, 2015 4:06 pm

Re: Ouch! That really did HURT!

Post by Delilah » Wed Oct 28, 2015 4:09 pm

Razhak wrote:ooohhh triggers that do stuff automatically...

Wait untill I get to mess with that. I think I once killed Wilkerson because I kept emoting that the sun had set, then that his lantern had run out, making him automatically light, remove and drop all his lanterns in the maradon-ish area :D
Good luck with that. By all means waste your time saying pointless stuff. ^ is a handy prefix. =P

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Ouch! That really did HURT!

Post by Razhak » Wed Oct 28, 2015 4:44 pm

I knew that.... Wilkerson knew it after this episode as well ;)

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